2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2004
4 @c Free Software Foundation, Inc.
5 @c See the file elisp.texi for copying conditions.
6 @setfilename ../info/windows
7 @node Windows, Frames, Buffers, Top
10 This chapter describes most of the functions and variables related to
11 Emacs windows. See @ref{Display}, for information on how text is
15 * Basic Windows:: Basic information on using windows.
16 * Splitting Windows:: Splitting one window into two windows.
17 * Deleting Windows:: Deleting a window gives its space to other windows.
18 * Selecting Windows:: The selected window is the one that you edit in.
19 * Cyclic Window Ordering:: Moving around the existing windows.
20 * Buffers and Windows:: Each window displays the contents of a buffer.
21 * Displaying Buffers:: Higher-level functions for displaying a buffer
22 and choosing a window for it.
23 * Choosing Window:: How to choose a window for displaying a buffer.
24 * Window Point:: Each window has its own location of point.
25 * Window Start:: The display-start position controls which text
26 is on-screen in the window.
27 * Textual Scrolling:: Moving text up and down through the window.
28 * Vertical Scrolling:: Moving the contents up and down on the window.
29 * Horizontal Scrolling:: Moving the contents sideways on the window.
30 * Size of Window:: Accessing the size of a window.
31 * Resizing Windows:: Changing the size of a window.
32 * Coordinates and Windows:: Converting coordinates to windows.
33 * Window Configurations:: Saving and restoring the state of the screen.
34 * Window Hooks:: Hooks for scrolling, window size changes,
35 redisplay going past a certain point,
36 or window configuration changes.
40 @section Basic Concepts of Emacs Windows
42 @cindex selected window
44 A @dfn{window} in Emacs is the physical area of the screen in which a
45 buffer is displayed. The term is also used to refer to a Lisp object that
46 represents that screen area in Emacs Lisp. It should be
47 clear from the context which is meant.
49 Emacs groups windows into frames. A frame represents an area of
50 screen available for Emacs to use. Each frame always contains at least
51 one window, but you can subdivide it vertically or horizontally into
52 multiple nonoverlapping Emacs windows.
54 In each frame, at any time, one and only one window is designated as
55 @dfn{selected within the frame}. The frame's cursor appears in that
56 window. At any time, one frame is the selected frame; and the window
57 selected within that frame is @dfn{the selected window}. The selected
58 window's buffer is usually the current buffer (except when
59 @code{set-buffer} has been used). @xref{Current Buffer}.
61 For practical purposes, a window exists only while it is displayed in
62 a frame. Once removed from the frame, the window is effectively deleted
63 and should not be used, @emph{even though there may still be references
64 to it} from other Lisp objects. Restoring a saved window configuration
65 is the only way for a window no longer on the screen to come back to
66 life. (@xref{Deleting Windows}.)
68 Each window has the following attributes:
81 window edges with respect to the screen or frame
84 the buffer it displays
87 position within the buffer at the upper left of the window
90 amount of horizontal scrolling, in columns
99 how recently the window was selected
111 @cindex multiple windows
112 Users create multiple windows so they can look at several buffers at
113 once. Lisp libraries use multiple windows for a variety of reasons, but
114 most often to display related information. In Rmail, for example, you
115 can move through a summary buffer in one window while the other window
116 shows messages one at a time as they are reached.
118 The meaning of ``window'' in Emacs is similar to what it means in the
119 context of general-purpose window systems such as X, but not identical.
120 The X Window System places X windows on the screen; Emacs uses one or
121 more X windows as frames, and subdivides them into
122 Emacs windows. When you use Emacs on a character-only terminal, Emacs
123 treats the whole terminal screen as one frame.
125 @cindex terminal screen
126 @cindex screen of terminal
127 @cindex tiled windows
128 Most window systems support arbitrarily located overlapping windows.
129 In contrast, Emacs windows are @dfn{tiled}; they never overlap, and
130 together they fill the whole screen or frame. Because of the way in
131 which Emacs creates new windows and resizes them, not all conceivable
132 tilings of windows on an Emacs frame are actually possible.
133 @xref{Splitting Windows}, and @ref{Size of Window}.
135 @xref{Display}, for information on how the contents of the
136 window's buffer are displayed in the window.
138 @defun windowp object
139 This function returns @code{t} if @var{object} is a window.
142 @node Splitting Windows
143 @section Splitting Windows
144 @cindex splitting windows
145 @cindex window splitting
147 The functions described here are the primitives used to split a window
148 into two windows. Two higher level functions sometimes split a window,
149 but not always: @code{pop-to-buffer} and @code{display-buffer}
150 (@pxref{Displaying Buffers}).
152 The functions described here do not accept a buffer as an argument.
153 The two ``halves'' of the split window initially display the same buffer
154 previously visible in the window that was split.
156 @deffn Command split-window &optional window size horizontal
157 This function splits @var{window} into two windows. The original
158 window @var{window} remains the selected window, but occupies only
159 part of its former screen area. The rest is occupied by a newly created
160 window which is returned as the value of this function.
162 If @var{horizontal} is non-@code{nil}, then @var{window} splits into
163 two side by side windows. The original window @var{window} keeps the
164 leftmost @var{size} columns, and gives the rest of the columns to the
165 new window. Otherwise, it splits into windows one above the other, and
166 @var{window} keeps the upper @var{size} lines and gives the rest of the
167 lines to the new window. The original window is therefore the
168 left-hand or upper of the two, and the new window is the right-hand or
171 If @var{window} is omitted or @code{nil}, then the selected window is
172 split. If @var{size} is omitted or @code{nil}, then @var{window} is
173 divided evenly into two parts. (If there is an odd line, it is
174 allocated to the new window.) When @code{split-window} is called
175 interactively, all its arguments are @code{nil}.
177 If splitting would result in making a window that is smaller than
178 @code{window-min-height} or @code{window-min-width}, the function
179 signals an error and does not split the window at all.
181 The following example starts with one window on a screen that is 50
182 lines high by 80 columns wide; then it splits the window.
186 (setq w (selected-window))
187 @result{} #<window 8 on windows.texi>
188 (window-edges) ; @r{Edges in order:}
189 @result{} (0 0 80 50) ; @r{left--top--right--bottom}
193 ;; @r{Returns window created}
194 (setq w2 (split-window w 15))
195 @result{} #<window 28 on windows.texi>
199 @result{} (0 15 80 50) ; @r{Bottom window;}
204 @result{} (0 0 80 15) ; @r{Top window}
208 The screen looks like this:
224 Next, split the top window horizontally:
228 (setq w3 (split-window w 35 t))
229 @result{} #<window 32 on windows.texi>
233 @result{} (35 0 80 15) ; @r{Left edge at column 35}
237 @result{} (0 0 35 15) ; @r{Right edge at column 35}
241 @result{} (0 15 80 50) ; @r{Bottom window unchanged}
246 Now the screen looks like this:
263 Normally, Emacs indicates the border between two side-by-side windows
264 with a scroll bar (@pxref{Window Frame Parameters,Scroll Bars}) or @samp{|}
265 characters. The display table can specify alternative border
266 characters; see @ref{Display Tables}.
269 @deffn Command split-window-vertically &optional size
270 This function splits the selected window into two windows, one above the
271 other, leaving the upper of the two windows selected, with @var{size}
272 lines. (If @var{size} is negative, then the lower of the two windows
273 gets @minus{} @var{size} lines and the upper window gets the rest, but
274 the upper window is still the one selected.) However, if
275 @code{split-window-keep-point} (see below) is @code{nil}, then either
276 window can be selected.
278 In other respects, this function is similar to @code{split-window}.
279 In particular, the upper window is the original one and the return
280 value is the new, lower window.
283 @defopt split-window-keep-point
284 If this variable is non-@code{nil} (the default), then
285 @code{split-window-vertically} behaves as described above.
287 If it is @code{nil}, then @code{split-window-vertically} adjusts point
288 in each of the two windows to avoid scrolling. (This is useful on
289 slow terminals.) It selects whichever window contains the screen line
290 that point was previously on.
292 This variable only affects the behavior of @code{split-window-vertically}.
293 It has no effect on the other functions described here.
296 @deffn Command split-window-horizontally &optional size
297 This function splits the selected window into two windows
298 side-by-side, leaving the selected window on the left with @var{size}
299 columns. If @var{size} is negative, the rightmost window gets
300 @minus{} @var{size} columns, but the leftmost window still remains
303 This function is basically an interface to @code{split-window}.
304 You could define a simplified version of the function like this:
308 (defun split-window-horizontally (&optional arg)
309 "Split selected window into two windows, side by side..."
313 (let ((size (and arg (prefix-numeric-value arg))))
315 (setq size (+ (window-width) size)))
316 (split-window nil size t)))
321 @defun one-window-p &optional no-mini all-frames
322 This function returns non-@code{nil} if there is only one window. The
323 argument @var{no-mini}, if non-@code{nil}, means don't count the
324 minibuffer even if it is active; otherwise, the minibuffer window is
325 counted when it is active.
327 The argument @var{all-frames} specifies which frames to consider. Here
328 are the possible values and their meanings:
332 Count the windows in the selected frame, plus the minibuffer used
333 by that frame even if it lies in some other frame.
336 Count all windows in all existing frames.
339 Count all windows in all visible frames.
342 Count all windows in all visible or iconified frames.
345 Count precisely the windows in the selected frame, and no others.
349 @node Deleting Windows
350 @section Deleting Windows
351 @cindex deleting windows
353 A window remains visible on its frame unless you @dfn{delete} it by
354 calling certain functions that delete windows. A deleted window cannot
355 appear on the screen, but continues to exist as a Lisp object until
356 there are no references to it. There is no way to cancel the deletion
357 of a window aside from restoring a saved window configuration
358 (@pxref{Window Configurations}). Restoring a window configuration also
359 deletes any windows that aren't part of that configuration.
361 When you delete a window, the space it took up is given to one
365 @defun window-live-p window
366 This function returns @code{nil} if @var{window} is deleted, and
369 @strong{Warning:} Erroneous information or fatal errors may result from
370 using a deleted window as if it were live.
373 @deffn Command delete-window &optional window
374 This function removes @var{window} from display, and returns @code{nil}.
375 If @var{window} is omitted, then the selected window is deleted. An
376 error is signaled if there is only one window when @code{delete-window}
380 @deffn Command delete-other-windows &optional window
381 This function makes @var{window} the only window on its frame, by
382 deleting the other windows in that frame. If @var{window} is omitted or
383 @code{nil}, then the selected window is used by default.
385 The return value is @code{nil}.
388 @deffn Command delete-windows-on buffer-or-name &optional frame
389 This function deletes all windows showing @var{buffer-or-name}. If
390 there are no windows showing @var{buffer-or-name}, it does nothing.
391 @var{buffer-or-name} must be a buffer or the name of an existing
394 @code{delete-windows-on} operates frame by frame. If a frame has
395 several windows showing different buffers, then those showing
396 @var{buffer-or-name} are removed, and the others expand to fill the
397 space. If all windows in some frame are showing @var{buffer-or-name}
398 (including the case where there is only one window), then the frame
399 winds up with a single window showing another buffer chosen with
400 @code{other-buffer}. @xref{The Buffer List}.
402 The argument @var{frame} controls which frames to operate on. This
403 function does not use it in quite the same way as the other functions
404 which scan all windows; specifically, the values @code{t} and @code{nil}
405 have the opposite of their meanings in other functions. Here are the
410 If it is @code{nil}, operate on all frames.
412 If it is @code{t}, operate on the selected frame.
414 If it is @code{visible}, operate on all visible frames.
416 If it is 0, operate on all visible or iconified frames.
418 If it is a frame, operate on that frame.
421 This function always returns @code{nil}.
424 @node Selecting Windows
425 @section Selecting Windows
426 @cindex selecting windows
428 When a window is selected, the buffer in the window becomes the current
429 buffer, and the cursor will appear in it.
431 @defun selected-window
432 This function returns the selected window. This is the window in
433 which the cursor appears and to which many commands apply.
436 @defun select-window window &optional norecord
437 This function makes @var{window} the selected window. The cursor then
438 appears in @var{window} (on redisplay). Unless @var{window} was
439 already selected, @code{select-window} makes @var{window}'s buffer the
442 Normally @var{window}'s selected buffer is moved to the front of the
443 buffer list, but if @var{norecord} is non-@code{nil}, the buffer list
446 The return value is @var{window}.
450 (setq w (next-window))
452 @result{} #<window 65 on windows.texi>
457 @defmac save-selected-window forms@dots{}
458 This macro records the selected window, as well as the selected window
459 of each frame, executes @var{forms} in sequence, then restores the
460 earlier selected windows. It returns the value of the last form in
463 This macro does not save or restore anything about the sizes,
464 arrangement or contents of windows; therefore, if the @var{forms}
465 change them, the change persists. If the previously selected window
466 of some frame is no longer live at the time of exit from @var{forms},
467 that frame's selected window is left alone. If the previously
468 selected window is no longer live, then whatever window is selected at
469 the end of @var{forms} remains selected.
472 @defmac with-selected-window window forms@dots{}
473 This macro selects @var{window} (without changing the buffer list),
474 executes @var{forms} in sequence, then restores the previously
475 selected window (unless that window is no longer alive). It is similar
476 to @code{save-selected-window} except that it explicitly selects
477 @var{window}, without altering the buffer list sequence.
480 @cindex finding windows
481 The following functions choose one of the windows on the screen,
482 offering various criteria for the choice.
484 @defun get-lru-window &optional frame
485 This function returns the window least recently ``used'' (that is,
486 selected). If any full-width windows are present, it only considers
487 these. The selected window is always the most recently used window.
489 The selected window can be the least recently used window if it is the
490 only window. A newly created window becomes the least recently used
491 window until it is selected. A minibuffer window is never a
492 candidate. Dedicated windows are never candidates, and if all
493 existing windows are dedicated, the value is @code{nil}.
495 The argument @var{frame} controls which windows are considered.
499 If it is @code{nil}, consider windows on the selected frame.
501 If it is @code{t}, consider windows on all frames.
503 If it is @code{visible}, consider windows on all visible frames.
505 If it is 0, consider windows on all visible or iconified frames.
507 If it is a frame, consider windows on that frame.
511 @defun get-largest-window &optional frame
512 This function returns the window with the largest area (height times
513 width). If there are no side-by-side windows, then this is the window
514 with the most lines. A minibuffer window is never a candidate.
515 Dedicated windows are never candidates, and if all existing windows
516 are dedicated, the value is @code{nil}.
518 If there are two candidate windows of the same size, this function
519 prefers the one that comes first in the cyclic ordering of windows
520 (see following section), starting from the selected window.
522 The argument @var{frame} controls which set of windows to
523 consider. See @code{get-lru-window}, above.
526 @cindex window that satisfies a predicate
527 @cindex conditional selection of windows
528 @defun get-window-with-predicate predicate &optional minibuf all-frames default
529 This function returns a window satisfying @var{predicate}. It cycles
530 through all visible windows using @code{walk-windows} (@pxref{Cyclic
531 Window Ordering}), calling @var{predicate} on each one of them
532 with that window as its argument. The function returns the first
533 window for which @var{predicate} returns a non-@code{nil} value; if
534 that never happens, it returns @var{default}.
536 The optional arguments @var{minibuf} and @var{all-frames} specify the
537 set of windows to include in the scan. See the description of
538 @code{next-window} in @ref{Cyclic Window Ordering}, for details.
541 @node Cyclic Window Ordering
542 @comment node-name, next, previous, up
543 @section Cyclic Ordering of Windows
544 @cindex cyclic ordering of windows
545 @cindex ordering of windows, cyclic
546 @cindex window ordering, cyclic
548 When you use the command @kbd{C-x o} (@code{other-window}) to select
549 the next window, it moves through all the windows on the screen in a
550 specific cyclic order. For any given configuration of windows, this
551 order never varies. It is called the @dfn{cyclic ordering of windows}.
553 This ordering generally goes from top to bottom, and from left to
554 right. But it may go down first or go right first, depending on the
555 order in which the windows were split.
557 If the first split was vertical (into windows one above each other),
558 and then the subwindows were split horizontally, then the ordering is
559 left to right in the top of the frame, and then left to right in the
560 next lower part of the frame, and so on. If the first split was
561 horizontal, the ordering is top to bottom in the left part, and so on.
562 In general, within each set of siblings at any level in the window tree,
563 the order is left to right, or top to bottom.
565 @defun next-window &optional window minibuf all-frames
566 @cindex minibuffer window
567 This function returns the window following @var{window} in the cyclic
568 ordering of windows. This is the window that @kbd{C-x o} would select
569 if typed when @var{window} is selected. If @var{window} is the only
570 window visible, then this function returns @var{window}. If omitted,
571 @var{window} defaults to the selected window.
573 The value of the argument @var{minibuf} determines whether the
574 minibuffer is included in the window order. Normally, when
575 @var{minibuf} is @code{nil}, the minibuffer is included if it is
576 currently active; this is the behavior of @kbd{C-x o}. (The minibuffer
577 window is active while the minibuffer is in use. @xref{Minibuffers}.)
579 If @var{minibuf} is @code{t}, then the cyclic ordering includes the
580 minibuffer window even if it is not active.
582 If @var{minibuf} is neither @code{t} nor @code{nil}, then the minibuffer
583 window is not included even if it is active.
585 The argument @var{all-frames} specifies which frames to consider. Here
586 are the possible values and their meanings:
590 Consider all the windows in @var{window}'s frame, plus the minibuffer
591 used by that frame even if it lies in some other frame. If the
592 minibuffer counts (as determined by @var{minibuf}), then all windows on
593 all frames that share that minibuffer count too.
596 Consider all windows in all existing frames.
599 Consider all windows in all visible frames. (To get useful results, you
600 must ensure @var{window} is in a visible frame.)
603 Consider all windows in all visible or iconified frames.
606 Consider all windows on that frame.
609 Consider precisely the windows in @var{window}'s frame, and no others.
612 This example assumes there are two windows, both displaying the
613 buffer @samp{windows.texi}:
618 @result{} #<window 56 on windows.texi>
621 (next-window (selected-window))
622 @result{} #<window 52 on windows.texi>
625 (next-window (next-window (selected-window)))
626 @result{} #<window 56 on windows.texi>
631 @defun previous-window &optional window minibuf all-frames
632 This function returns the window preceding @var{window} in the cyclic
633 ordering of windows. The other arguments specify which windows to
634 include in the cycle, as in @code{next-window}.
637 @deffn Command other-window count &optional all-frames
638 This function selects the @var{count}th following window in the cyclic
639 order. If count is negative, then it moves back @minus{}@var{count}
640 windows in the cycle, rather than forward. It returns @code{nil}.
642 The argument @var{all-frames} has the same meaning as in
643 @code{next-window}, but the @var{minibuf} argument of @code{next-window}
644 is always effectively @code{nil}.
646 In an interactive call, @var{count} is the numeric prefix argument.
650 @defun walk-windows proc &optional minibuf all-frames
651 This function cycles through all windows, calling @code{proc}
652 once for each window with the window as its sole argument.
654 The optional arguments @var{minibuf} and @var{all-frames} specify the
655 set of windows to include in the scan. See @code{next-window}, above,
659 @defun window-list &optional frame minibuf window
660 This function returns a list of the windows on @var{frame}, starting
661 with @var{window}. If @var{frame} is @code{nil} or omitted, the
662 selected frame is used instead; if @var{window} is @code{nil} or
663 omitted, the selected window is used instead.
665 The value of @var{minibuf} determines if the minibuffer window will be
666 included in the result list. If @var{minibuf} is @code{t}, the
667 minibuffer window will be included, even if it isn't active. If
668 @var{minibuf} is @code{nil} or omitted, the minibuffer window will
669 only be included in the list if it is active. If @var{minibuf} is
670 neither @code{nil} nor @code{t}, the minibuffer window is not
671 included, whether or not it is active.
674 @node Buffers and Windows
675 @section Buffers and Windows
676 @cindex examining windows
677 @cindex windows, controlling precisely
678 @cindex buffers, controlled in windows
680 This section describes low-level functions to examine windows or to
681 display buffers in windows in a precisely controlled fashion.
683 See the following section for
686 @xref{Displaying Buffers}, for
688 related functions that find a window to use and specify a buffer for it.
689 The functions described there are easier to use than these, but they
690 employ heuristics in choosing or creating a window; use these functions
691 when you need complete control.
693 @defun set-window-buffer window buffer-or-name &optional keep-margins
694 This function makes @var{window} display @var{buffer-or-name} as its
695 contents. It returns @code{nil}. @var{buffer-or-name} must be a
696 buffer, or the name of an existing buffer. This is the fundamental
697 primitive for changing which buffer is displayed in a window, and all
698 ways of doing that call this function.
702 (set-window-buffer (selected-window) "foo")
707 Normally, displaying @var{buffer} in @var{window} resets the window's
708 display margins, fringe widths, scroll bar settings, and position
709 based on the local variables of @var{buffer}. However, if
710 @var{keep-margins} is non-@code{nil}, the display margins and fringe
711 widths of @var{window} remain unchanged. @xref{Fringes}.
714 @defun window-buffer &optional window
715 This function returns the buffer that @var{window} is displaying. If
716 @var{window} is omitted, this function returns the buffer for the
722 @result{} #<buffer windows.texi>
727 @defun get-buffer-window buffer-or-name &optional all-frames
728 This function returns a window currently displaying
729 @var{buffer-or-name}, or @code{nil} if there is none. If there are
730 several such windows, then the function returns the first one in the
731 cyclic ordering of windows, starting from the selected window.
732 @xref{Cyclic Window Ordering}.
734 The argument @var{all-frames} controls which windows to consider.
738 If it is @code{nil}, consider windows on the selected frame.
740 If it is @code{t}, consider windows on all frames.
742 If it is @code{visible}, consider windows on all visible frames.
744 If it is 0, consider windows on all visible or iconified frames.
746 If it is a frame, consider windows on that frame.
750 @defun get-buffer-window-list buffer-or-name &optional minibuf all-frames
751 This function returns a list of all the windows currently displaying
752 @var{buffer-or-name}.
754 The two optional arguments work like the optional arguments of
755 @code{next-window} (@pxref{Cyclic Window Ordering}); they are @emph{not}
756 like the single optional argument of @code{get-buffer-window}. Perhaps
757 we should change @code{get-buffer-window} in the future to make it
758 compatible with the other functions.
761 @defvar buffer-display-time
762 This variable records the time at which a buffer was last made visible
763 in a window. It is always local in each buffer; each time
764 @code{set-window-buffer} is called, it sets this variable to
765 @code{(current-time)} in the specified buffer (@pxref{Time of Day}).
766 When a buffer is first created, @code{buffer-display-time} starts out
767 with the value @code{nil}.
770 @node Displaying Buffers
771 @section Displaying Buffers in Windows
772 @cindex switching to a buffer
773 @cindex displaying a buffer
775 In this section we describe convenient functions that choose a window
776 automatically and use it to display a specified buffer. These functions
777 can also split an existing window in certain circumstances. We also
778 describe variables that parameterize the heuristics used for choosing a
781 See the preceding section for
784 @xref{Buffers and Windows}, for
786 low-level functions that give you more precise control. All of these
787 functions work by calling @code{set-window-buffer}.
789 Do not use the functions in this section in order to make a buffer
790 current so that a Lisp program can access or modify it; they are too
791 drastic for that purpose, since they change the display of buffers in
792 windows, which would be gratuitous and surprise the user. Instead, use
793 @code{set-buffer} and @code{save-current-buffer} (@pxref{Current
794 Buffer}), which designate buffers as current for programmed access
795 without affecting the display of buffers in windows.
797 @deffn Command switch-to-buffer buffer-or-name &optional norecord
798 This function makes @var{buffer-or-name} the current buffer, and also
799 displays the buffer in the selected window. This means that a human can
800 see the buffer and subsequent keyboard commands will apply to it.
801 Contrast this with @code{set-buffer}, which makes @var{buffer-or-name}
802 the current buffer but does not display it in the selected window.
803 @xref{Current Buffer}.
805 If @var{buffer-or-name} does not identify an existing buffer, then a new
806 buffer by that name is created. The major mode for the new buffer is
807 set according to the variable @code{default-major-mode}. @xref{Auto
808 Major Mode}. If @var{buffer-or-name} is @code{nil},
809 @code{switch-to-buffer} chooses a buffer using @code{other-buffer}.
811 Normally the specified buffer is put at the front of the buffer list
812 (both the selected frame's buffer list and the frame-independent buffer
813 list). This affects the operation of @code{other-buffer}. However, if
814 @var{norecord} is non-@code{nil}, this is not done. @xref{The Buffer
817 The @code{switch-to-buffer} function is often used interactively, as
818 the binding of @kbd{C-x b}. It is also used frequently in programs. It
819 returns the buffer that it switched to.
822 The next two functions are similar to @code{switch-to-buffer}, except
823 for the described features.
825 @deffn Command switch-to-buffer-other-window buffer-or-name &optional norecord
826 This function makes @var{buffer-or-name} the current buffer and
827 displays it in a window not currently selected. It then selects that
828 window. The handling of the buffer is the same as in
829 @code{switch-to-buffer}.
831 The currently selected window is absolutely never used to do the job.
832 If it is the only window, then it is split to make a distinct window for
833 this purpose. If the selected window is already displaying the buffer,
834 then it continues to do so, but another window is nonetheless found to
835 display it in as well.
837 This function updates the buffer list just like @code{switch-to-buffer}
838 unless @var{norecord} is non-@code{nil}.
841 @defun pop-to-buffer buffer-or-name &optional other-window norecord
842 This function makes @var{buffer-or-name} the current buffer and
843 switches to it in some window, preferably not the window previously
844 selected. The ``popped-to'' window becomes the selected window within
845 its frame. The return value is the buffer that was switched to.
846 If @var{buffer-or-name} is @code{nil}, that means to choose some
847 other buffer, but you don't specify which.
849 If the variable @code{pop-up-frames} is non-@code{nil},
850 @code{pop-to-buffer} looks for a window in any visible frame already
851 displaying the buffer; if there is one, it returns that window and makes
852 it be selected within its frame. If there is none, it creates a new
853 frame and displays the buffer in it.
855 If @code{pop-up-frames} is @code{nil}, then @code{pop-to-buffer}
856 operates entirely within the selected frame. (If the selected frame has
857 just a minibuffer, @code{pop-to-buffer} operates within the most
858 recently selected frame that was not just a minibuffer.)
860 If the variable @code{pop-up-windows} is non-@code{nil}, windows may
861 be split to create a new window that is different from the original
862 window. For details, see @ref{Choosing Window}.
864 If @var{other-window} is non-@code{nil}, @code{pop-to-buffer} finds or
865 creates another window even if @var{buffer-or-name} is already visible
866 in the selected window. Thus @var{buffer-or-name} could end up
867 displayed in two windows. On the other hand, if @var{buffer-or-name} is
868 already displayed in the selected window and @var{other-window} is
869 @code{nil}, then the selected window is considered sufficient display
870 for @var{buffer-or-name}, so that nothing needs to be done.
872 All the variables that affect @code{display-buffer} affect
873 @code{pop-to-buffer} as well. @xref{Choosing Window}.
875 If @var{buffer-or-name} is a string that does not name an existing
876 buffer, a buffer by that name is created. The major mode for the new
877 buffer is set according to the variable @code{default-major-mode}.
878 @xref{Auto Major Mode}.
880 This function updates the buffer list just like @code{switch-to-buffer}
881 unless @var{norecord} is non-@code{nil}.
884 @deffn Command replace-buffer-in-windows buffer-or-name
885 This function replaces @var{buffer-or-name} with some other buffer in all
886 windows displaying it. It chooses the other buffer with
887 @code{other-buffer}. In the usual applications of this function, you
888 don't care which other buffer is used; you just want to make sure that
889 @var{buffer-or-name} is no longer displayed.
891 This function returns @code{nil}.
894 @node Choosing Window
895 @section Choosing a Window for Display
897 This section describes the basic facility that chooses a window to
898 display a buffer in---@code{display-buffer}. All the higher-level
899 functions and commands use this subroutine. Here we describe how to use
900 @code{display-buffer} and how to customize it.
902 @deffn Command display-buffer buffer-or-name &optional not-this-window frame
903 This command makes @var{buffer-or-name} appear in some window, like
904 @code{pop-to-buffer}, but it does not select that window and does not
905 make the buffer current. The identity of the selected window is
906 unaltered by this function. @var{buffer-or-name} must be a buffer, or
907 the name of an existing buffer.
909 If @var{not-this-window} is non-@code{nil}, it means to display the
910 specified buffer in a window other than the selected one, even if it is
911 already on display in the selected window. This can cause the buffer to
912 appear in two windows at once. Otherwise, if @var{buffer-or-name} is
913 already being displayed in any window, that is good enough, so this
914 function does nothing.
916 @code{display-buffer} returns the window chosen to display
917 @var{buffer-or-name}.
919 If the argument @var{frame} is non-@code{nil}, it specifies which frames
920 to check when deciding whether the buffer is already displayed. If the
921 buffer is already displayed in some window on one of these frames,
922 @code{display-buffer} simply returns that window. Here are the possible
923 values of @var{frame}:
927 If it is @code{nil}, consider windows on the selected frame.
928 (Actually, the last non-minibuffer frame.)
930 If it is @code{t}, consider windows on all frames.
932 If it is @code{visible}, consider windows on all visible frames.
934 If it is 0, consider windows on all visible or iconified frames.
936 If it is a frame, consider windows on that frame.
939 Precisely how @code{display-buffer} finds or creates a window depends on
940 the variables described below.
943 @defopt display-buffer-reuse-frames
944 If this variable is non-@code{nil}, @code{display-buffer} searches
945 existing frames for a window displaying the buffer. If the buffer is
946 already displayed in a window in some frame, @code{display-buffer} makes
947 the frame visible and raises it, to use that window. If the buffer is
948 not already displayed, or if @code{display-buffer-reuse-frames} is
949 @code{nil}, @code{display-buffer}'s behavior is determined by other
950 variables, described below.
953 @defopt pop-up-windows
954 This variable controls whether @code{display-buffer} makes new windows.
955 If it is non-@code{nil} and there is only one window, then that window
956 is split. If it is @code{nil}, then @code{display-buffer} does not
957 split the single window, but uses it whole.
960 @defopt split-height-threshold
961 This variable determines when @code{display-buffer} may split a window,
962 if there are multiple windows. @code{display-buffer} always splits the
963 largest window if it has at least this many lines. If the largest
964 window is not this tall, it is split only if it is the sole window and
965 @code{pop-up-windows} is non-@code{nil}.
968 @defopt even-window-heights
969 This variable determines if @code{display-buffer} should even out window
970 heights if the buffer gets displayed in an existing window, above or
971 beneath another existing window. If @code{even-window-heights} is
972 @code{t}, the default, window heights will be evened out. If
973 @code{even-window-heights} is @code{nil}, the original window heights
978 @defopt pop-up-frames
979 This variable controls whether @code{display-buffer} makes new frames.
980 If it is non-@code{nil}, @code{display-buffer} looks for an existing
981 window already displaying the desired buffer, on any visible frame. If
982 it finds one, it returns that window. Otherwise it makes a new frame.
983 The variables @code{pop-up-windows} and @code{split-height-threshold} do
984 not matter if @code{pop-up-frames} is non-@code{nil}.
986 If @code{pop-up-frames} is @code{nil}, then @code{display-buffer} either
987 splits a window or reuses one.
989 @xref{Frames}, for more information.
993 @defopt pop-up-frame-function
994 This variable specifies how to make a new frame if @code{pop-up-frames}
997 Its value should be a function of no arguments. When
998 @code{display-buffer} makes a new frame, it does so by calling that
999 function, which should return a frame. The default value of the
1000 variable is a function that creates a frame using parameters from
1001 @code{pop-up-frame-alist}.
1004 @defopt pop-up-frame-alist
1005 This variable holds an alist specifying frame parameters used when
1006 @code{display-buffer} makes a new frame. @xref{Frame Parameters}, for
1007 more information about frame parameters.
1010 @defopt special-display-buffer-names
1011 A list of buffer names for buffers that should be displayed specially.
1012 If the buffer's name is in this list, @code{display-buffer} handles the
1015 By default, special display means to give the buffer a dedicated frame.
1017 If an element is a list, instead of a string, then the @sc{car} of the
1018 list is the buffer name, and the rest of the list says how to create
1019 the frame. There are two possibilities for the rest of the list (its
1020 @sc{cdr}). It can be an alist, specifying frame parameters, or it can
1021 contain a function and arguments to give to it. (The function's first
1022 argument is always the buffer to be displayed; the arguments from the
1023 list come after that.)
1028 (("myfile" (minibuffer) (menu-bar-lines . 0)))
1032 specifies to display a buffer named @samp{myfile} in a dedicated frame
1033 with specified @code{minibuffer} and @code{menu-bar-lines} parameters.
1035 The list of frame parameters can also use the phony frame parameters
1036 @code{same-frame} and @code{same-window}. If the specified frame
1037 parameters include @code{(same-window . @var{value})} and @var{value}
1038 is non-@code{nil}, that means to display the buffer in the current
1039 selected window. Otherwise, if they include @code{(same-frame .
1040 @var{value})} and @var{value} is non-@code{nil}, that means to display
1041 the buffer in a new window in the currently selected frame.
1044 @defopt special-display-regexps
1045 A list of regular expressions that specify buffers that should be
1046 displayed specially. If the buffer's name matches any of the regular
1047 expressions in this list, @code{display-buffer} handles the buffer
1050 By default, special display means to give the buffer a dedicated frame.
1052 If an element is a list, instead of a string, then the @sc{car} of the
1053 list is the regular expression, and the rest of the list says how to
1054 create the frame. See above, under @code{special-display-buffer-names}.
1057 @defun special-display-p buffer-name
1058 This function returns non-@code{nil} if displaying a buffer
1059 named @var{buffer-name} with @code{display-buffer} would
1060 create a special frame. The value is @code{t} if it would
1061 use the default frame parameters, or else the specified list
1062 of frame parameters.
1065 @defvar special-display-function
1066 This variable holds the function to call to display a buffer specially.
1067 It receives the buffer as an argument, and should return the window in
1068 which it is displayed.
1070 The default value of this variable is
1071 @code{special-display-popup-frame}.
1074 @defun special-display-popup-frame buffer &optional args
1075 This function makes @var{buffer} visible in a frame of its own. If
1076 @var{buffer} is already displayed in a window in some frame, it makes
1077 the frame visible and raises it, to use that window. Otherwise, it
1078 creates a frame that will be dedicated to @var{buffer}. This
1079 function returns the window it used.
1081 If @var{args} is an alist, it specifies frame parameters for the new
1084 If @var{args} is a list whose @sc{car} is a symbol, then @code{(car
1085 @var{args})} is called as a function to actually create and set up the
1086 frame; it is called with @var{buffer} as first argument, and @code{(cdr
1087 @var{args})} as additional arguments.
1089 This function always uses an existing window displaying @var{buffer},
1090 whether or not it is in a frame of its own; but if you set up the above
1091 variables in your init file, before @var{buffer} was created, then
1092 presumably the window was previously made by this function.
1095 @defopt special-display-frame-alist
1096 @anchor{Definition of special-display-frame-alist}
1097 This variable holds frame parameters for
1098 @code{special-display-popup-frame} to use when it creates a frame.
1101 @defopt same-window-buffer-names
1102 A list of buffer names for buffers that should be displayed in the
1103 selected window. If the buffer's name is in this list,
1104 @code{display-buffer} handles the buffer by switching to it in the
1108 @defopt same-window-regexps
1109 A list of regular expressions that specify buffers that should be
1110 displayed in the selected window. If the buffer's name matches any of
1111 the regular expressions in this list, @code{display-buffer} handles the
1112 buffer by switching to it in the selected window.
1115 @defun same-window-p buffer-name
1116 This function returns @code{t} if displaying a buffer
1117 named @var{buffer-name} with @code{display-buffer} would
1118 put it in the selected window.
1122 @defvar display-buffer-function
1123 This variable is the most flexible way to customize the behavior of
1124 @code{display-buffer}. If it is non-@code{nil}, it should be a function
1125 that @code{display-buffer} calls to do the work. The function should
1126 accept two arguments, the first two arguments that @code{display-buffer}
1127 received. It should choose or create a window, display the specified
1128 buffer in it, and then return the window.
1130 This hook takes precedence over all the other options and hooks
1135 @cindex dedicated window
1136 A window can be marked as ``dedicated'' to its buffer. Then
1137 @code{display-buffer} will not try to use that window to display any
1140 @defun window-dedicated-p window
1141 This function returns non-@code{nil} if @var{window} is marked as
1142 dedicated; otherwise @code{nil}.
1145 @defun set-window-dedicated-p window flag
1146 This function marks @var{window} as dedicated if @var{flag} is
1147 non-@code{nil}, and nondedicated otherwise.
1151 @section Windows and Point
1152 @cindex window position
1153 @cindex window point
1154 @cindex position in window
1155 @cindex point in window
1157 Each window has its own value of point, independent of the value of
1158 point in other windows displaying the same buffer. This makes it useful
1159 to have multiple windows showing one buffer.
1163 The window point is established when a window is first created; it is
1164 initialized from the buffer's point, or from the window point of another
1165 window opened on the buffer if such a window exists.
1168 Selecting a window sets the value of point in its buffer from the
1169 window's value of point. Conversely, deselecting a window sets the
1170 window's value of point from that of the buffer. Thus, when you switch
1171 between windows that display a given buffer, the point value for the
1172 selected window is in effect in the buffer, while the point values for
1173 the other windows are stored in those windows.
1176 As long as the selected window displays the current buffer, the window's
1177 point and the buffer's point always move together; they remain equal.
1180 @xref{Positions}, for more details on buffer positions.
1183 As far as the user is concerned, point is where the cursor is, and
1184 when the user switches to another buffer, the cursor jumps to the
1185 position of point in that buffer.
1187 @defun window-point &optional window
1188 This function returns the current position of point in @var{window}.
1189 For a nonselected window, this is the value point would have (in that
1190 window's buffer) if that window were selected. If @var{window} is
1191 @code{nil}, the selected window is used.
1193 When @var{window} is the selected window and its buffer is also the
1194 current buffer, the value returned is the same as point in that buffer.
1196 Strictly speaking, it would be more correct to return the
1197 ``top-level'' value of point, outside of any @code{save-excursion}
1198 forms. But that value is hard to find.
1201 @defun set-window-point window position
1202 This function positions point in @var{window} at position
1203 @var{position} in @var{window}'s buffer. It returns @var{position}.
1207 @section The Window Start Position
1209 Each window contains a marker used to keep track of a buffer position
1210 that specifies where in the buffer display should start. This position
1211 is called the @dfn{display-start} position of the window (or just the
1212 @dfn{start}). The character after this position is the one that appears
1213 at the upper left corner of the window. It is usually, but not
1214 inevitably, at the beginning of a text line.
1216 @defun window-start &optional window
1217 @cindex window top line
1218 This function returns the display-start position of window
1219 @var{window}. If @var{window} is @code{nil}, the selected window is
1229 When you create a window, or display a different buffer in it, the
1230 display-start position is set to a display-start position recently used
1231 for the same buffer, or 1 if the buffer doesn't have any.
1233 Redisplay updates the window-start position (if you have not specified
1234 it explicitly since the previous redisplay)---for example, to make sure
1235 point appears on the screen. Nothing except redisplay automatically
1236 changes the window-start position; if you move point, do not expect the
1237 window-start position to change in response until after the next
1240 For a realistic example of using @code{window-start}, see the
1241 description of @code{count-lines}. @xref{Definition of count-lines}.
1244 @defun window-end &optional window update
1245 This function returns the position of the end of the display in window
1246 @var{window}. If @var{window} is @code{nil}, the selected window is
1249 Simply changing the buffer text or moving point does not update the
1250 value that @code{window-end} returns. The value is updated only when
1251 Emacs redisplays and redisplay completes without being preempted.
1253 If the last redisplay of @var{window} was preempted, and did not finish,
1254 Emacs does not know the position of the end of display in that window.
1255 In that case, this function returns @code{nil}.
1257 If @var{update} is non-@code{nil}, @code{window-end} always returns an
1258 up-to-date value for where the window ends, based on the current
1259 @code{window-start} value. If the saved value is valid,
1260 @code{window-end} returns that; otherwise it computes the correct
1261 value by scanning the buffer text.
1263 Even if @var{update} is non-@code{nil}, @code{window-end} does not
1264 attempt to scroll the display if point has moved off the screen, the
1265 way real redisplay would do. It does not alter the
1266 @code{window-start} value. In effect, it reports where the displayed
1267 text will end if scrolling is not required.
1270 @defun set-window-start window position &optional noforce
1271 This function sets the display-start position of @var{window} to
1272 @var{position} in @var{window}'s buffer. It returns @var{position}.
1274 The display routines insist that the position of point be visible when a
1275 buffer is displayed. Normally, they change the display-start position
1276 (that is, scroll the window) whenever necessary to make point visible.
1277 However, if you specify the start position with this function using
1278 @code{nil} for @var{noforce}, it means you want display to start at
1279 @var{position} even if that would put the location of point off the
1280 screen. If this does place point off screen, the display routines move
1281 point to the left margin on the middle line in the window.
1283 For example, if point @w{is 1} and you set the start of the window @w{to
1284 2}, then point would be ``above'' the top of the window. The display
1285 routines will automatically move point if it is still 1 when redisplay
1286 occurs. Here is an example:
1290 ;; @r{Here is what @samp{foo} looks like before executing}
1291 ;; @r{the @code{set-window-start} expression.}
1295 ---------- Buffer: foo ----------
1296 @point{}This is the contents of buffer foo.
1302 ---------- Buffer: foo ----------
1308 (1+ (window-start)))
1313 ;; @r{Here is what @samp{foo} looks like after executing}
1314 ;; @r{the @code{set-window-start} expression.}
1315 ---------- Buffer: foo ----------
1316 his is the contents of buffer foo.
1322 ---------- Buffer: foo ----------
1326 If @var{noforce} is non-@code{nil}, and @var{position} would place point
1327 off screen at the next redisplay, then redisplay computes a new window-start
1328 position that works well with point, and thus @var{position} is not used.
1331 @defun pos-visible-in-window-p &optional position window partially
1332 This function returns non-@code{nil} if @var{position} is within the
1333 range of text currently visible on the screen in @var{window}. It
1334 returns @code{nil} if @var{position} is scrolled vertically out of
1335 view. Locations that are partially obscured are not considered
1336 visible unless @var{partially} is non-@code{nil}. The argument
1337 @var{position} defaults to the current position of point in
1338 @var{window}; @var{window}, to the selected window.
1340 The @code{pos-visible-in-window-p} function considers only vertical
1341 scrolling. If @var{position} is out of view only because @var{window}
1342 has been scrolled horizontally, @code{pos-visible-in-window-p} returns
1343 non-@code{nil} anyway. @xref{Horizontal Scrolling}.
1345 If @var{position} is visible, @code{pos-visible-in-window-p} returns
1346 @code{t} if @var{partially} is @code{nil}; if @var{partially} is
1347 non-@code{nil}, it returns a list of the form @code{(@var{x} @var{y}
1348 @var{partial})}, where @var{x} and @var{y} are the pixel coordinates
1349 relative to the top left corner of the window, and @var{partial} is
1350 @code{nil} if the character after @var{position} is fully visible;
1351 otherwise it is a cons @code{(@var{rtop} . @var{rbot})} where the
1352 @var{rtop} and @var{rbot} specify the number of invisible pixels at
1353 the top and bottom of the row at @var{position}.
1359 (or (pos-visible-in-window-p
1360 (point) (selected-window))
1366 @node Textual Scrolling
1367 @section Textual Scrolling
1368 @cindex textual scrolling
1369 @cindex scrolling textually
1371 @dfn{Textual scrolling} means moving the text up or down through a
1372 window. It works by changing the value of the window's display-start
1373 location. It may also change the value of @code{window-point} to keep
1374 point on the screen.
1376 Textual scrolling was formerly called ``vertical scrolling,'' but we
1377 changed its name to distinguish it from the new vertical fractional
1378 scrolling feature (@pxref{Vertical Scrolling}).
1380 In the commands @code{scroll-up} and @code{scroll-down}, the directions
1381 ``up'' and ``down'' refer to the motion of the text in the buffer at which
1382 you are looking through the window. Imagine that the text is
1383 written on a long roll of paper and that the scrolling commands move the
1384 paper up and down. Thus, if you are looking at text in the middle of a
1385 buffer and repeatedly call @code{scroll-down}, you will eventually see
1386 the beginning of the buffer.
1388 Some people have urged that the opposite convention be used: they
1389 imagine that the window moves over text that remains in place. Then
1390 ``down'' commands would take you to the end of the buffer. This view is
1391 more consistent with the actual relationship between windows and the
1392 text in the buffer, but it is less like what the user sees. The
1393 position of a window on the terminal does not move, and short scrolling
1394 commands clearly move the text up or down on the screen. We have chosen
1395 names that fit the user's point of view.
1397 The textual scrolling functions (aside from
1398 @code{scroll-other-window}) have unpredictable results if the current
1399 buffer is different from the buffer that is displayed in the selected
1400 window. @xref{Current Buffer}.
1402 If the window contains a row which is taller than the height of the
1403 window (for example in the presense of a large image), the scroll
1404 functions will adjust the window vscroll to scroll the partially
1405 visible row. To disable this feature, Lisp code may bind the variable
1406 `auto-window-vscroll' to @code{nil} (@pxref{Vertical Scrolling}).
1408 @deffn Command scroll-up &optional count
1409 This function scrolls the text in the selected window upward
1410 @var{count} lines. If @var{count} is negative, scrolling is actually
1413 If @var{count} is @code{nil} (or omitted), then the length of scroll
1414 is @code{next-screen-context-lines} lines less than the usable height of
1415 the window (not counting its mode line).
1417 @code{scroll-up} returns @code{nil}, unless it gets an error
1418 because it can't scroll any further.
1421 @deffn Command scroll-down &optional count
1422 This function scrolls the text in the selected window downward
1423 @var{count} lines. If @var{count} is negative, scrolling is actually
1426 If @var{count} is omitted or @code{nil}, then the length of the scroll
1427 is @code{next-screen-context-lines} lines less than the usable height of
1428 the window (not counting its mode line).
1430 @code{scroll-down} returns @code{nil}, unless it gets an error because
1431 it can't scroll any further.
1434 @deffn Command scroll-other-window &optional count
1435 This function scrolls the text in another window upward @var{count}
1436 lines. Negative values of @var{count}, or @code{nil}, are handled
1437 as in @code{scroll-up}.
1439 You can specify which buffer to scroll by setting the variable
1440 @code{other-window-scroll-buffer} to a buffer. If that buffer isn't
1441 already displayed, @code{scroll-other-window} displays it in some
1444 When the selected window is the minibuffer, the next window is normally
1445 the one at the top left corner. You can specify a different window to
1446 scroll, when the minibuffer is selected, by setting the variable
1447 @code{minibuffer-scroll-window}. This variable has no effect when any
1448 other window is selected. When it is non-@code{nil} and the
1449 minibuffer is selected, it takes precedence over
1450 @code{other-window-scroll-buffer}. @xref{Definition of
1451 minibuffer-scroll-window}.
1453 When the minibuffer is active, it is the next window if the selected
1454 window is the one at the bottom right corner. In this case,
1455 @code{scroll-other-window} attempts to scroll the minibuffer. If the
1456 minibuffer contains just one line, it has nowhere to scroll to, so the
1457 line reappears after the echo area momentarily displays the message
1458 ``Beginning of buffer''.
1462 @defvar other-window-scroll-buffer
1463 If this variable is non-@code{nil}, it tells @code{scroll-other-window}
1464 which buffer to scroll.
1467 @defopt scroll-margin
1468 This option specifies the size of the scroll margin---a minimum number
1469 of lines between point and the top or bottom of a window. Whenever
1470 point gets within this many lines of the top or bottom of the window,
1471 redisplay scrolls the text automatically (if possible) to move point
1472 out of the margin, closer to the center of the window.
1475 @defopt scroll-conservatively
1476 This variable controls how scrolling is done automatically when point
1477 moves off the screen (or into the scroll margin). If the value is a
1478 positive integer @var{n}, then redisplay scrolls the text up to
1479 @var{n} lines in either direction, if that will bring point back into
1480 proper view. This action is called @dfn{conservative scrolling}.
1481 Otherwise, scrolling happens in the usual way, under the control of
1482 other variables such as @code{scroll-up-aggressively} and
1483 @code{scroll-down-aggressively}.
1485 The default value is zero, which means that conservative scrolling
1489 @defopt scroll-down-aggressively
1490 @tindex scroll-down-aggressively
1491 The value of this variable should be either @code{nil} or a fraction
1492 @var{f} between 0 and 1. If it is a fraction, that specifies where on
1493 the screen to put point when scrolling down. More precisely, when a
1494 window scrolls down because point is above the window start, the new
1495 start position is chosen to put point @var{f} part of the window
1496 height from the top. The larger @var{f}, the more aggressive the
1499 A value of @code{nil} is equivalent to .5, since its effect is to center
1500 point. This variable automatically becomes buffer-local when set in any
1504 @defopt scroll-up-aggressively
1505 @tindex scroll-up-aggressively
1506 Likewise, for scrolling up. The value, @var{f}, specifies how far
1507 point should be placed from the bottom of the window; thus, as with
1508 @code{scroll-up-aggressively}, a larger value scrolls more aggressively.
1512 This variable is an older variant of @code{scroll-conservatively}. The
1513 difference is that it if its value is @var{n}, that permits scrolling
1514 only by precisely @var{n} lines, not a smaller number. This feature
1515 does not work with @code{scroll-margin}. The default value is zero.
1518 @defopt scroll-preserve-screen-position
1519 If this option is non-@code{nil}, the scroll functions move point so
1520 that the vertical position of the cursor is unchanged, when that is
1524 @defopt next-screen-context-lines
1525 The value of this variable is the number of lines of continuity to
1526 retain when scrolling by full screens. For example, @code{scroll-up}
1527 with an argument of @code{nil} scrolls so that this many lines at the
1528 bottom of the window appear instead at the top. The default value is
1532 @deffn Command recenter &optional count
1533 @cindex centering point
1534 This function scrolls the text in the selected window so that point is
1535 displayed at a specified vertical position within the window. It does
1536 not ``move point'' with respect to the text.
1538 If @var{count} is a nonnegative number, that puts the line containing
1539 point @var{count} lines down from the top of the window. If
1540 @var{count} is a negative number, then it counts upward from the
1541 bottom of the window, so that @minus{}1 stands for the last usable
1542 line in the window. If @var{count} is a non-@code{nil} list, then it
1543 stands for the line in the middle of the window.
1545 If @var{count} is @code{nil}, @code{recenter} puts the line containing
1546 point in the middle of the window, then clears and redisplays the entire
1549 When @code{recenter} is called interactively, @var{count} is the raw
1550 prefix argument. Thus, typing @kbd{C-u} as the prefix sets the
1551 @var{count} to a non-@code{nil} list, while typing @kbd{C-u 4} sets
1552 @var{count} to 4, which positions the current line four lines from the
1555 With an argument of zero, @code{recenter} positions the current line at
1556 the top of the window. This action is so handy that some people make a
1557 separate key binding to do this. For example,
1561 (defun line-to-top-of-window ()
1562 "Scroll current line to top of window.
1563 Replaces three keystroke sequence C-u 0 C-l."
1567 (global-set-key [kp-multiply] 'line-to-top-of-window)
1572 @node Vertical Scrolling
1573 @section Vertical Fractional Scrolling
1574 @cindex Vertical Fractional Scrolling
1576 @dfn{Vertical fractional scrolling} means shifting the image in the
1577 window up or down by a specified multiple or fraction of a line.
1578 Starting in Emacs 21, each window has a @dfn{vertical scroll position},
1579 which is a number, never less than zero. It specifies how far to raise
1580 the contents of the window. Raising the window contents generally makes
1581 all or part of some lines disappear off the top, and all or part of some
1582 other lines appear at the bottom. The usual value is zero.
1584 The vertical scroll position is measured in units of the normal line
1585 height, which is the height of the default font. Thus, if the value is
1586 .5, that means the window contents are scrolled up half the normal line
1587 height. If it is 3.3, that means the window contents are scrolled up
1588 somewhat over three times the normal line height.
1590 What fraction of a line the vertical scrolling covers, or how many
1591 lines, depends on what the lines contain. A value of .5 could scroll a
1592 line whose height is very short off the screen, while a value of 3.3
1593 could scroll just part of the way through a tall line or an image.
1595 @defun window-vscroll &optional window pixels-p
1596 This function returns the current vertical scroll position of
1597 @var{window}. If @var{window} is @code{nil}, the selected window is
1598 used. If @var{pixels-p} is non-@code{nil}, the return value is
1599 measured in pixels, rather than in units of the normal line height.
1609 @defun set-window-vscroll window lines &optional pixels-p
1610 This function sets @var{window}'s vertical scroll position to
1611 @var{lines}. The argument @var{lines} should be zero or positive; if
1612 not, it is taken as zero.
1614 If @var{window} is @code{nil}, the selected window is used.
1616 The actual vertical scroll position must always correspond
1617 to an integral number of pixels, so the value you specify
1618 is rounded accordingly.
1620 The return value is the result of this rounding.
1624 (set-window-vscroll (selected-window) 1.2)
1629 If @var{pixels-p} is non-@code{nil}, @var{lines} specifies a number of
1630 pixels. In this case, the return value is @var{lines}.
1633 @defvar auto-window-vscroll
1634 If this variable is non-@code{nil}, the line-move, scroll-up, and
1635 scroll-down functions will automatically modify the window vscroll to
1636 scroll through display rows that are taller that the height of the
1637 window, for example in the presense of large images.
1640 @node Horizontal Scrolling
1641 @section Horizontal Scrolling
1642 @cindex horizontal scrolling
1644 @dfn{Horizontal scrolling} means shifting the image in the window left
1645 or right by a specified multiple of the normal character width. Each
1646 window has a @dfn{horizontal scroll position}, which is a number, never
1647 less than zero. It specifies how far to shift the contents left.
1648 Shifting the window contents left generally makes all or part of some
1649 characters disappear off the left, and all or part of some other
1650 characters appear at the right. The usual value is zero.
1652 The horizontal scroll position is measured in units of the normal
1653 character width, which is the width of space in the default font. Thus,
1654 if the value is 5, that means the window contents are scrolled left by 5
1655 times the normal character width. How many characters actually
1656 disappear off to the left depends on their width, and could vary from
1659 Because we read from side to side in the ``inner loop'', and from top
1660 to bottom in the ``outer loop'', the effect of horizontal scrolling is
1661 not like that of textual or vertical scrolling. Textual scrolling
1662 involves selection of a portion of text to display, and vertical
1663 scrolling moves the window contents contiguously; but horizontal
1664 scrolling causes part of @emph{each line} to go off screen.
1666 Usually, no horizontal scrolling is in effect; then the leftmost
1667 column is at the left edge of the window. In this state, scrolling to
1668 the right is meaningless, since there is no data to the left of the edge
1669 to be revealed by it; so this is not allowed. Scrolling to the left is
1670 allowed; it scrolls the first columns of text off the edge of the window
1671 and can reveal additional columns on the right that were truncated
1672 before. Once a window has a nonzero amount of leftward horizontal
1673 scrolling, you can scroll it back to the right, but only so far as to
1674 reduce the net horizontal scroll to zero. There is no limit to how far
1675 left you can scroll, but eventually all the text will disappear off the
1678 @vindex auto-hscroll-mode
1679 If @code{auto-hscroll-mode} is set, redisplay automatically alters
1680 the horizontal scrolling of a window as necessary to ensure that point
1681 is always visible. However, you can still set the horizontal
1682 scrolling value explicitly. The value you specify serves as a lower
1683 bound for automatic scrolling, i.e. automatic scrolling will not
1684 scroll a window to a column less than the specified one.
1686 @deffn Command scroll-left &optional count
1687 This function scrolls the selected window @var{count} columns to the
1688 left (or to the right if @var{count} is negative). The default
1689 for @var{count} is the window width, minus 2.
1691 The return value is the total amount of leftward horizontal scrolling in
1692 effect after the change---just like the value returned by
1693 @code{window-hscroll} (below).
1696 @deffn Command scroll-right &optional count
1697 This function scrolls the selected window @var{count} columns to the
1698 right (or to the left if @var{count} is negative). The default
1699 for @var{count} is the window width, minus 2.
1701 The return value is the total amount of leftward horizontal scrolling in
1702 effect after the change---just like the value returned by
1703 @code{window-hscroll} (below).
1705 Once you scroll a window as far right as it can go, back to its normal
1706 position where the total leftward scrolling is zero, attempts to scroll
1707 any farther right have no effect.
1710 @defun window-hscroll &optional window
1711 This function returns the total leftward horizontal scrolling of
1712 @var{window}---the number of columns by which the text in @var{window}
1713 is scrolled left past the left margin.
1715 The value is never negative. It is zero when no horizontal scrolling
1716 has been done in @var{window} (which is usually the case).
1718 If @var{window} is @code{nil}, the selected window is used.
1736 @defun set-window-hscroll window columns
1737 This function sets horizontal scrolling of @var{window}. The value of
1738 @var{columns} specifies the amount of scrolling, in terms of columns
1739 from the left margin. The argument @var{columns} should be zero or
1740 positive; if not, it is taken as zero. Fractional values of
1741 @var{columns} are not supported at present.
1743 Note that @code{set-window-hscroll} may appear not to work if you test
1744 it by evaluating a call with @kbd{M-:} in a simple way. What happens
1745 is that the function sets the horizontal scroll value and returns, but
1746 then redisplay adjusts the horizontal scrolling to make point visible,
1747 and this overrides what the function did. You can observe the
1748 function's effect if you call it while point is sufficiently far from
1749 the left margin that it will remain visible.
1751 The value returned is @var{columns}.
1755 (set-window-hscroll (selected-window) 10)
1761 Here is how you can determine whether a given position @var{position}
1762 is off the screen due to horizontal scrolling:
1766 (defun hscroll-on-screen (window position)
1768 (goto-char position)
1770 (>= (- (current-column) (window-hscroll window)) 0)
1771 (< (- (current-column) (window-hscroll window))
1772 (window-width window)))))
1776 @node Size of Window
1777 @section The Size of a Window
1779 @cindex size of window
1781 An Emacs window is rectangular, and its size information consists of
1782 the height (the number of lines) and the width (the number of character
1783 positions in each line). The mode line is included in the height. But
1784 the width does not count the scroll bar or the column of @samp{|}
1785 characters that separates side-by-side windows.
1787 The following three functions return size information about a window:
1789 @defun window-height &optional window
1790 This function returns the number of lines in @var{window}, including
1791 its mode line and header line, if any. If @var{window} fills its
1792 entire frame except for the echo area, this is typically one less than
1793 the value of @code{frame-height} on that frame.
1795 If @var{window} is @code{nil}, the function uses the selected window.
1803 (split-window-vertically)
1804 @result{} #<window 4 on windows.texi>
1813 @tindex window-body-height
1814 @defun window-body-height &optional window
1815 Like @code{window-height} but the value does not include the
1816 mode line (if any) or the header line (if any).
1819 @defun window-width &optional window
1820 This function returns the number of columns in @var{window}. If
1821 @var{window} fills its entire frame, this is the same as the value of
1822 @code{frame-width} on that frame. The width does not include the
1823 window's scroll bar or the column of @samp{|} characters that separates
1824 side-by-side windows.
1826 If @var{window} is @code{nil}, the function uses the selected window.
1836 @defun window-edges &optional window
1837 This function returns a list of the edge coordinates of @var{window}.
1838 If @var{window} is @code{nil}, the selected window is used.
1840 The order of the list is @code{(@var{left} @var{top} @var{right}
1841 @var{bottom})}, all elements relative to 0, 0 at the top left corner of
1842 the frame. The element @var{right} of the value is one more than the
1843 rightmost column used by @var{window}, and @var{bottom} is one more than
1844 the bottommost row used by @var{window} and its mode-line.
1846 The edges include the space used by the window's scroll bar, display
1847 margins, fringes, header line, and mode line, if it has them. Also,
1848 if the window has a neighbor on the right, its right edge value
1849 includes the width of the separator line between the window and that
1850 neighbor. Since the width of the window does not include this
1851 separator, the width does not usually equal the difference between the
1852 right and left edges.
1855 @defun window-inside-edges &optional window
1856 This is similar to @code{window-edges}, but the edge values
1857 it returns include only the text area of the window. They
1858 do not include the header line, mode line, scroll bar or
1859 vertical separator, fringes, or display margins.
1862 Here are the results obtained on a typical 24-line terminal with just
1863 one window, with menu bar enabled:
1867 (window-edges (selected-window))
1868 @result{} (0 1 80 23)
1871 (window-inside-edges (selected-window))
1872 @result{} (0 1 80 22)
1877 The bottom edge is at line 23 because the last line is the echo area.
1878 The bottom inside edge is at line 22, which is the window's mode line.
1880 If @var{window} is at the upper left corner of its frame, and there is
1881 no menu bar, then @var{bottom} returned by @code{window-edges} is the
1882 same as the value of @code{(window-height)}, @var{right} is almost the
1883 same as the value of @code{(window-width)}, and @var{top} and
1884 @var{left} are zero. For example, the edges of the following window
1885 are @w{@samp{0 0 8 5}}. Assuming that the frame has more than 8
1886 columns, the last column of the window (column 7) holds a border
1887 rather than text. The last row (row 4) holds the mode line, shown
1888 here with @samp{xxxxxxxxx}.
1904 In the following example, let's suppose that the frame is 7
1905 columns wide. Then the edges of the left window are @w{@samp{0 0 4 3}}
1906 and the edges of the right window are @w{@samp{4 0 7 3}}.
1907 The inside edges of the left window are @w{@samp{0 0 3 2}},
1908 and the inside edges of the right window are @w{@samp{4 0 7 2}},
1921 @defun window-pixel-edges &optional window
1922 This function is like @code{window-edges} except that, on a graphical
1923 display, the edge values are measured in pixels instead of in
1924 character lines and columns.
1927 @defun window-inside-pixel-edges &optional window
1928 This function is like @code{window-inside-edges} except that, on a
1929 graphical display, the edge values are measured in pixels instead of
1930 in character lines and columns.
1933 @node Resizing Windows
1934 @section Changing the Size of a Window
1935 @cindex window resizing
1936 @cindex changing window size
1937 @cindex window size, changing
1939 The window size functions fall into two classes: high-level commands
1940 that change the size of windows and low-level functions that access
1941 window size. Emacs does not permit overlapping windows or gaps between
1942 windows, so resizing one window affects other windows.
1944 @deffn Command enlarge-window size &optional horizontal preserve-before
1945 This function makes the selected window @var{size} lines taller,
1946 stealing lines from neighboring windows. It takes the lines from one
1947 window at a time until that window is used up, then takes from another.
1948 If a window from which lines are stolen shrinks below
1949 @code{window-min-height} lines, that window disappears.
1951 If @var{horizontal} is non-@code{nil}, this function makes
1952 @var{window} wider by @var{size} columns, stealing columns instead of
1953 lines. If a window from which columns are stolen shrinks below
1954 @code{window-min-width} columns, that window disappears.
1956 If the requested size would exceed that of the window's frame, then the
1957 function makes the window occupy the entire height (or width) of the
1960 If there are various other windows from which lines or columns can be
1961 stolen, and some of them specify fixed size (using
1962 @code{window-size-fixed}, see below), they are left untouched while
1963 other windows are ``robbed.'' If it would be necessary to alter the
1964 size of a fixed-size window, @code{enlarge-window} gets an error
1967 If @var{preserve-before} is non-@code{nil}, this function does not
1968 change the size of the siblings above or to the left of the selected
1969 window. Only the size of the siblings below or to the right of the
1970 selected window are changed.
1972 If @var{size} is negative, this function shrinks the window by
1973 @minus{}@var{size} lines or columns. If that makes the window smaller
1974 than the minimum size (@code{window-min-height} and
1975 @code{window-min-width}), @code{enlarge-window} deletes the window.
1977 @code{enlarge-window} returns @code{nil}.
1980 @deffn Command enlarge-window-horizontally columns
1981 This function makes the selected window @var{columns} wider.
1982 It could be defined as follows:
1986 (defun enlarge-window-horizontally (columns)
1987 (enlarge-window columns t))
1992 @deffn Command shrink-window size &optional horizontal preserve-before
1993 This function is like @code{enlarge-window} but negates the argument
1994 @var{size}, making the selected window smaller by giving lines (or
1995 columns) to the other windows. If the window shrinks below
1996 @code{window-min-height} or @code{window-min-width}, then it disappears.
1998 If @var{size} is negative, the window is enlarged by @minus{}@var{size}
2002 @deffn Command shrink-window-horizontally columns
2003 This function makes the selected window @var{columns} narrower.
2004 It could be defined as follows:
2008 (defun shrink-window-horizontally (columns)
2009 (shrink-window columns t))
2014 @deffn Command shrink-window-if-larger-than-buffer &optional window
2015 This command shrinks @var{window} to be as small as possible while still
2016 showing the full contents of its buffer---but not less than
2017 @code{window-min-height} lines. If @var{window} is not given,
2018 it defaults to the selected window.
2020 However, the command does nothing if the window is already too small to
2021 display the whole text of the buffer, or if part of the contents are
2022 currently scrolled off screen, or if the window is not the full width of
2023 its frame, or if the window is the only window in its frame.
2025 This command returns non-@code{nil} if it actually shrank the window
2026 and @code{nil} otherwise.
2029 @tindex window-size-fixed
2030 @defvar window-size-fixed
2031 If this variable is non-@code{nil}, in any given buffer,
2032 then the size of any window displaying the buffer remains fixed
2033 unless you explicitly change it or Emacs has no other choice.
2034 (This feature is new in Emacs 21.)
2036 If the value is @code{height}, then only the window's height is fixed;
2037 if the value is @code{width}, then only the window's width is fixed.
2038 Any other non-@code{nil} value fixes both the width and the height.
2040 This variable automatically becomes buffer-local when set.
2042 Explicit size-change functions such as @code{enlarge-window}
2043 get an error if they would have to change a window size which is fixed.
2044 Therefore, when you want to change the size of such a window,
2045 you should bind @code{window-size-fixed} to @code{nil}, like this:
2048 (let ((window-size-fixed nil))
2049 (enlarge-window 10))
2052 Note that changing the frame size will change the size of a
2053 fixed-size window, if there is no other alternative.
2056 @cindex minimum window size
2057 The following two variables constrain the window-structure-changing
2058 functions to a minimum height and width.
2060 @defopt window-min-height
2061 The value of this variable determines how short a window may become
2062 before it is automatically deleted. Making a window smaller than
2063 @code{window-min-height} automatically deletes it, and no window may
2064 be created shorter than this. The default value is 4.
2066 The absolute minimum window height is one; actions that change window
2067 sizes reset this variable to one if it is less than one.
2070 @defopt window-min-width
2071 The value of this variable determines how narrow a window may become
2072 before it is automatically deleted. Making a window smaller than
2073 @code{window-min-width} automatically deletes it, and no window may be
2074 created narrower than this. The default value is 10.
2076 The absolute minimum window width is two; actions that change window
2077 sizes reset this variable to two if it is less than two.
2080 @node Coordinates and Windows
2081 @section Coordinates and Windows
2083 This section describes how to relate screen coordinates to windows.
2085 @defun window-at x y &optional frame
2086 This function returns the window containing the specified cursor
2087 position in the frame @var{frame}. The coordinates @var{x} and @var{y}
2088 are measured in characters and count from the top left corner of the
2089 frame. If they are out of range, @code{window-at} returns @code{nil}.
2091 If you omit @var{frame}, the selected frame is used.
2094 @defun coordinates-in-window-p coordinates window
2095 This function checks whether a particular frame position falls within
2096 the window @var{window}.
2098 The argument @var{coordinates} is a cons cell of the form @code{(@var{x}
2099 . @var{y})}. The coordinates @var{x} and @var{y} are measured in
2100 characters, and count from the top left corner of the screen or frame.
2102 The value returned by @code{coordinates-in-window-p} is non-@code{nil}
2103 if the coordinates are inside @var{window}. The value also indicates
2104 what part of the window the position is in, as follows:
2107 @item (@var{relx} . @var{rely})
2108 The coordinates are inside @var{window}. The numbers @var{relx} and
2109 @var{rely} are the equivalent window-relative coordinates for the
2110 specified position, counting from 0 at the top left corner of the
2114 The coordinates are in the mode line of @var{window}.
2117 The coordinates are in the header line of @var{window}.
2120 The coordinates are in the vertical line between @var{window} and its
2121 neighbor to the right. This value occurs only if the window doesn't
2122 have a scroll bar; positions in a scroll bar are considered outside the
2123 window for these purposes.
2127 The coordinates are in the left or right fringe of the window.
2131 The coordinates are in the left or right margin of the window.
2134 The coordinates are not in any part of @var{window}.
2137 The function @code{coordinates-in-window-p} does not require a frame as
2138 argument because it always uses the frame that @var{window} is on.
2141 @node Window Configurations
2142 @section Window Configurations
2143 @cindex window configurations
2144 @cindex saving window information
2146 A @dfn{window configuration} records the entire layout of one
2147 frame---all windows, their sizes, which buffers they contain, what
2148 part of each buffer is displayed, and the values of point and the
2149 mark; also their fringes, margins, and scroll bar settings. It also
2150 includes the values of @code{window-min-height},
2151 @code{window-min-width} and @code{minibuffer-scroll-window}. An
2152 exception is made for point in the selected window for the current
2153 buffer; its value is not saved in the window configuration.
2155 You can bring back an entire previous layout by restoring a window
2156 configuration previously saved. If you want to record all frames
2157 instead of just one, use a frame configuration instead of a window
2158 configuration. @xref{Frame Configurations}.
2160 @defun current-window-configuration &optional frame
2161 This function returns a new object representing @var{frame}'s current
2162 window configuration. If @var{frame} is omitted, the selected frame
2166 @defun set-window-configuration configuration
2167 This function restores the configuration of windows and buffers as
2168 specified by @var{configuration}, for the frame that @var{configuration}
2171 The argument @var{configuration} must be a value that was previously
2172 returned by @code{current-window-configuration}. This configuration is
2173 restored in the frame from which @var{configuration} was made, whether
2174 that frame is selected or not. This always counts as a window size
2175 change and triggers execution of the @code{window-size-change-functions}
2176 (@pxref{Window Hooks}), because @code{set-window-configuration} doesn't
2177 know how to tell whether the new configuration actually differs from the
2180 If the frame which @var{configuration} was saved from is dead, all this
2181 function does is restore the three variables @code{window-min-height},
2182 @code{window-min-width} and @code{minibuffer-scroll-window}. In this
2183 case, the function returns @code{nil}. Otherwise, it returns @code{t}.
2185 Here is a way of using this function to get the same effect
2186 as @code{save-window-excursion}:
2190 (let ((config (current-window-configuration)))
2192 (progn (split-window-vertically nil)
2194 (set-window-configuration config)))
2199 @defspec save-window-excursion forms@dots{}
2200 This special form records the window configuration, executes @var{forms}
2201 in sequence, then restores the earlier window configuration. The window
2202 configuration includes, for each window, the value of point and the
2203 portion of the buffer that is visible. It also includes the choice of
2204 selected window. However, it does not include the value of point in
2205 the current buffer; use @code{save-excursion} also, if you wish to
2208 Don't use this construct when @code{save-selected-window} is sufficient.
2210 Exit from @code{save-window-excursion} always triggers execution of the
2211 @code{window-size-change-functions}. (It doesn't know how to tell
2212 whether the restored configuration actually differs from the one in
2213 effect at the end of the @var{forms}.)
2215 The return value is the value of the final form in @var{forms}.
2221 @result{} #<window 25 on control.texi>
2224 (setq w (selected-window))
2225 @result{} #<window 19 on control.texi>
2228 (save-window-excursion
2229 (delete-other-windows w)
2230 (switch-to-buffer "foo")
2232 @result{} do-something
2233 ;; @r{The screen is now split again.}
2238 @defun window-configuration-p object
2239 This function returns @code{t} if @var{object} is a window configuration.
2242 @defun compare-window-configurations config1 config2
2243 This function compares two window configurations as regards the
2244 structure of windows, but ignores the values of point and mark and the
2245 saved scrolling positions---it can return @code{t} even if those
2248 The function @code{equal} can also compare two window configurations; it
2249 regards configurations as unequal if they differ in any respect, even a
2250 saved point or mark.
2253 @defun window-configuration-frame config
2254 This function returns the frame for which the window configuration
2255 @var{config} was made.
2258 Other primitives to look inside of window configurations would make
2259 sense, but are not implemented because we did not need them. See the
2260 file @file{winner.el} for some more operations on windows
2264 @section Hooks for Window Scrolling and Changes
2266 This section describes how a Lisp program can take action whenever a
2267 window displays a different part of its buffer or a different buffer.
2268 There are three actions that can change this: scrolling the window,
2269 switching buffers in the window, and changing the size of the window.
2270 The first two actions run @code{window-scroll-functions}; the last runs
2271 @code{window-size-change-functions}. The paradigmatic use of these
2272 hooks is in the implementation of Lazy Lock mode; see @file{lazy-lock.el}.
2274 @defvar window-scroll-functions
2275 This variable holds a list of functions that Emacs should call before
2276 redisplaying a window with scrolling. It is not a normal hook, because
2277 each function is called with two arguments: the window, and its new
2278 display-start position.
2280 Displaying a different buffer in the window also runs these functions.
2282 These functions must be careful in using @code{window-end}
2283 (@pxref{Window Start}); if you need an up-to-date value, you must use
2284 the @var{update} argument to ensure you get it.
2287 @defvar window-size-change-functions
2288 This variable holds a list of functions to be called if the size of any
2289 window changes for any reason. The functions are called just once per
2290 redisplay, and just once for each frame on which size changes have
2293 Each function receives the frame as its sole argument. There is no
2294 direct way to find out which windows on that frame have changed size, or
2295 precisely how. However, if a size-change function records, at each
2296 call, the existing windows and their sizes, it can also compare the
2297 present sizes and the previous sizes.
2299 Creating or deleting windows counts as a size change, and therefore
2300 causes these functions to be called. Changing the frame size also
2301 counts, because it changes the sizes of the existing windows.
2303 It is not a good idea to use @code{save-window-excursion} (@pxref{Window
2304 Configurations}) in these functions, because that always counts as a
2305 size change, and it would cause these functions to be called over and
2306 over. In most cases, @code{save-selected-window} (@pxref{Selecting
2307 Windows}) is what you need here.
2310 @defvar redisplay-end-trigger-functions
2311 This abnormal hook is run whenever redisplay in a window uses text that
2312 extends past a specified end trigger position. You set the end trigger
2313 position with the function @code{set-window-redisplay-end-trigger}. The
2314 functions are called with two arguments: the window, and the end trigger
2315 position. Storing @code{nil} for the end trigger position turns off the
2316 feature, and the trigger value is automatically reset to @code{nil} just
2317 after the hook is run.
2320 @defun set-window-redisplay-end-trigger window position
2321 This function sets @var{window}'s end trigger position at
2325 @defun window-redisplay-end-trigger &optional window
2326 This function returns @var{window}'s current end trigger position.
2327 If @var{window} is @code{nil} or omitted, it uses the selected window.
2330 @defvar window-configuration-change-hook
2331 A normal hook that is run every time you change the window configuration
2332 of an existing frame. This includes splitting or deleting windows,
2333 changing the sizes of windows, or displaying a different buffer in a
2334 window. The frame whose window configuration has changed is the
2335 selected frame when this hook runs.
2339 arch-tag: 3f6c36e8-df49-4986-b757-417feed88be3