1 @c This is part of the Emacs manual.
2 @c Copyright (C) 1985,86,87,93,94,95,97,2000,2001,2004
3 @c Free Software Foundation, Inc.
4 @c See file emacs.texi for copying conditions.
6 @node Killing, Yanking, Mark, Top
7 @chapter Killing and Moving Text
13 @dfn{Killing} means erasing text and copying it into the @dfn{kill
14 ring}, from which you can bring it back into the buffer by
15 @dfn{yanking} it. (Some systems use the terms ``cutting'' and
16 ``pasting'' for these operations.) This is the most common way of
17 moving or copying text within Emacs. Killing and yanking is very safe
18 because Emacs remembers several recent kills, not just the last one.
19 It is versatile, because the many commands for killing syntactic units
20 can also be used for moving those units. But there are other ways of
21 copying text for special purposes.
24 @section Deletion and Killing
30 Most commands which erase text from the buffer save it in the kill
31 ring. These commands are known as @dfn{kill} commands. The commands
32 that erase text but do not save it in the kill ring are known as
33 @dfn{delete} commands. The @kbd{C-x u} (@code{undo}) command
34 (@pxref{Undo}) can undo both kill and delete commands; the importance
35 of the kill ring is that you can also yank the text in a different
36 place or places. Emacs has only one kill ring for all buffers, so you
37 can kill text in one buffer and yank it in another buffer.
39 The delete commands include @kbd{C-d} (@code{delete-char}) and
40 @key{DEL} (@code{delete-backward-char}), which delete only one
41 character at a time, and those commands that delete only spaces or
42 newlines. Commands that can erase significant amounts of nontrivial
43 data generally do a kill operation instead. The commands' names and
44 individual descriptions use the words @samp{kill} and @samp{delete} to
45 say which kind of operation they perform.
47 @vindex kill-read-only-ok
48 @cindex read-only text, killing
49 You cannot kill read-only text, since such text does not allow any
50 kind of modification. But some users like to use the kill commands to
51 copy read-only text into the kill ring, without actually changing it.
52 Therefore, the kill commands work specially in a read-only buffer:
53 they move over text, and copy it to the kill ring, without actually
54 deleting it from the buffer. Normally, kill commands beep and display
55 an error message when this happens. But if you set the variable
56 @code{kill-read-only-ok} to a non-@code{nil} value, they just print a
57 message in the echo area to explain why the text has not been erased.
60 * Deletion:: Commands for deleting small amounts of text and
62 * Killing by Lines:: How to kill entire lines of text at one time.
63 * Other Kill Commands:: Commands to kill large regions of text and
64 syntactic units such as words and sentences.
65 * Graphical Kill:: The kill ring on graphical terminals:
66 yanking between applications.
72 @findex delete-backward-char
75 Deletion means erasing text and not saving it in the kill ring. For
76 the most part, the Emacs commands that delete text are those that
77 erase just one character or only whitespace.
82 Delete next character (@code{delete-char}). If your keyboard has a
83 @key{Delete} function key (usually located in the edit keypad), Emacs
84 binds it to @code{delete-char} as well.
87 Delete previous character (@code{delete-backward-char}). Some keyboards
88 refer to this key as a ``backspace key'' and label it with a left arrow.
90 Delete spaces and tabs around point (@code{delete-horizontal-space}).
92 Delete spaces and tabs around point, leaving one space
93 (@code{just-one-space}).
95 Delete blank lines around the current line (@code{delete-blank-lines}).
97 Join two lines by deleting the intervening newline, along with any
98 indentation following it (@code{delete-indentation}).
103 The most basic delete commands are @kbd{C-d} (@code{delete-char}) and
104 @key{DEL} (@code{delete-backward-char}). @kbd{C-d} deletes the
105 character after point, the one the cursor is ``on top of.'' This
106 doesn't move point. @key{DEL} deletes the character before the cursor,
107 and moves point back. You can delete newlines like any other characters
108 in the buffer; deleting a newline joins two lines. Actually, @kbd{C-d}
109 and @key{DEL} aren't always delete commands; when given arguments, they
110 kill instead, since they can erase more than one character this way.
115 Every keyboard has a large key, labeled @key{DEL}, @key{BACKSPACE},
116 @key{BS} or @key{DELETE}, which is a short distance above the
117 @key{RET} or @key{ENTER} key and is normally used for erasing what you
118 have typed. Regardless of the actual name on the key, in Emacs it is
119 equivalent to @key{DEL}---or it should be.
121 Many keyboards (including standard PC keyboards) have a
122 @key{BACKSPACE} key a short ways above @key{RET} or @key{ENTER}, and a
123 @key{DELETE} key elsewhere. In that case, the @key{BACKSPACE} key is
124 @key{DEL}, and the @key{DELETE} key is equivalent to @kbd{C-d}---or it
127 Why do we say ``or it should be''? When Emacs starts up using a
128 window system, it determines automatically which key or keys should be
129 equivalent to @key{DEL}. As a result, @key{BACKSPACE} and/or @key{DELETE}
130 keys normally do the right things. But in some unusual cases Emacs
131 gets the wrong information from the system. If these keys don't do
132 what they ought to do, you need to tell Emacs which key to use for
133 @key{DEL}. @xref{DEL Does Not Delete}, for how to do this.
135 @findex normal-erase-is-backspace-mode
136 On most text-only terminals, Emacs cannot tell which keys the
137 keyboard really has, so it follows a uniform plan which may or may not
138 fit your keyboard. The uniform plan is that the @acronym{ASCII} @key{DEL}
139 character deletes, and the @acronym{ASCII} @key{BS} (backspace) character asks
140 for help (it is the same as @kbd{C-h}). If this is not right for your
141 keyboard, such as if you find that the key which ought to delete backwards
142 enters Help instead, see @ref{DEL Does Not Delete}.
145 @findex delete-horizontal-space
147 @findex just-one-space
148 The other delete commands are those which delete only whitespace
149 characters: spaces, tabs and newlines. @kbd{M-\}
150 (@code{delete-horizontal-space}) deletes all the spaces and tab
151 characters before and after point. @kbd{M-@key{SPC}}
152 (@code{just-one-space}) does likewise but leaves a single space after
153 point, regardless of the number of spaces that existed previously (even
154 if there were none before). With a numeric argument @var{n}, it
155 leaves @var{n} spaces after point.
157 @kbd{C-x C-o} (@code{delete-blank-lines}) deletes all blank lines
158 after the current line. If the current line is blank, it deletes all
159 blank lines preceding the current line as well (leaving one blank line,
162 @kbd{M-^} (@code{delete-indentation}) joins the current line and the
163 previous line, by deleting a newline and all surrounding spaces, usually
164 leaving a single space. @xref{Indentation,M-^}.
166 @node Killing by Lines
167 @subsection Killing by Lines
171 Kill rest of line or one or more lines (@code{kill-line}).
176 The simplest kill command is @kbd{C-k}. If given at the beginning of
177 a line, it kills all the text on the line, leaving it blank. When used
178 on a blank line, it kills the whole line including its newline. To kill
179 an entire non-blank line, go to the beginning and type @kbd{C-k} twice.
181 More generally, @kbd{C-k} kills from point up to the end of the line,
182 unless it is at the end of a line. In that case it kills the newline
183 following point, thus merging the next line into the current one.
184 Spaces and tabs that you can't see at the end of the line are ignored
185 when deciding which case applies, so if point appears to be at the end
186 of the line, you can be sure @kbd{C-k} will kill the newline.
188 When @kbd{C-k} is given a positive argument, it kills that many lines
189 and the newlines that follow them (however, text on the current line
190 before point is not killed). With a negative argument @minus{}@var{n}, it
191 kills @var{n} lines preceding the current line (together with the text
192 on the current line before point). Thus, @kbd{C-u - 2 C-k} at the front
193 of a line kills the two previous lines.
195 @kbd{C-k} with an argument of zero kills the text before point on the
198 @vindex kill-whole-line
199 If the variable @code{kill-whole-line} is non-@code{nil}, @kbd{C-k} at
200 the very beginning of a line kills the entire line including the
201 following newline. This variable is normally @code{nil}.
203 @node Other Kill Commands
204 @subsection Other Kill Commands
210 Kill region (from point to the mark) (@code{kill-region}).
212 Kill word (@code{kill-word}). @xref{Words}.
214 Kill word backwards (@code{backward-kill-word}).
216 Kill back to beginning of sentence (@code{backward-kill-sentence}).
219 Kill to end of sentence (@code{kill-sentence}).
221 Kill the following balanced expression (@code{kill-sexp}). @xref{Expressions}.
223 Kill through the next occurrence of @var{char} (@code{zap-to-char}).
226 The most general kill command is @kbd{C-w} (@code{kill-region}),
227 which kills everything between point and the mark. With this command,
228 you can kill any contiguous sequence of characters, if you first set
229 the region around them.
233 A convenient way of killing is combined with searching: @kbd{M-z}
234 (@code{zap-to-char}) reads a character and kills from point up to (and
235 including) the next occurrence of that character in the buffer. A
236 numeric argument acts as a repeat count. A negative argument means to
237 search backward and kill text before point.
239 Other syntactic units can be killed: words, with @kbd{M-@key{DEL}}
240 and @kbd{M-d} (@pxref{Words}); balanced expressions, with @kbd{C-M-k}
241 (@pxref{Expressions}); and sentences, with @kbd{C-x @key{DEL}} and
242 @kbd{M-k} (@pxref{Sentences}).@refill
245 @subsection Killing on Graphical Terminals
247 On multi-window terminals, the most recent kill done in Emacs is
248 also the primary selection, if it is more recent than any selection
249 you made in another program. This means that the paste commands of
250 other applications with separate windows copy the text that you killed
251 in Emacs. In addition, Emacs yank commands treat other applications'
252 selections as part of the kill ring, so you can yank them into Emacs.
254 @cindex Delete Selection mode
255 @cindex mode, Delete Selection
256 @findex delete-selection-mode
257 Many window systems follow the convention that insertion while text
258 is selected deletes the selected text. You can make Emacs behave this
259 way by enabling Delete Selection mode, with @kbd{M-x
260 delete-selection-mode}, or using Custom. Another effect of this mode
261 is that @key{DEL}, @kbd{C-d} and some other keys, when a selection
262 exists, will kill the whole selection. It also enables Transient Mark
263 mode (@pxref{Transient Mark}).
265 @node Yanking, Accumulating Text, Killing, Top
273 @dfn{Yanking} means reinserting text previously killed. This is what
274 some systems call ``pasting.'' The usual way to move or copy text is to
275 kill it and then yank it elsewhere one or more times. This is very safe
276 because Emacs remembers many recent kills, not just the last one.
280 Yank last killed text (@code{yank}).
282 Replace text just yanked with an earlier batch of killed text
285 Save region as last killed text without actually killing it
286 (@code{kill-ring-save}). Some systems call this ``copying''.
288 Append next kill to last batch of killed text (@code{append-next-kill}).
291 On window systems, if there is a current selection in some other
292 application, and you selected it more recently than you killed any
293 text in Emacs, @kbd{C-y} copies the selection instead of text
297 * Kill Ring:: Where killed text is stored. Basic yanking.
298 * Appending Kills:: Several kills in a row all yank together.
299 * Earlier Kills:: Yanking something killed some time ago.
303 @subsection The Kill Ring
305 All killed text is recorded in the @dfn{kill ring}, a list of blocks of
306 text that have been killed. There is only one kill ring, shared by all
307 buffers, so you can kill text in one buffer and yank it in another buffer.
308 This is the usual way to move text from one file to another.
309 (@xref{Accumulating Text}, for some other ways.)
313 The command @kbd{C-y} (@code{yank}) reinserts the text of the most recent
314 kill. It leaves the cursor at the end of the text. It sets the mark at
315 the beginning of the text. @xref{Mark}.
317 @kbd{C-u C-y} leaves the cursor in front of the text, and sets the
318 mark after it. This happens only if the argument is specified with just
319 a @kbd{C-u}, precisely. Any other sort of argument, including @kbd{C-u}
320 and digits, specifies an earlier kill to yank (@pxref{Earlier Kills}).
322 @cindex yanking and text properties
323 @vindex yank-excluded-properties
324 The yank commands discard certain text properties from the text that
325 is yanked, those that might lead to annoying results. For instance,
326 they discard text properties that respond to the mouse or specify key
327 bindings. The variable @code{yank-excluded-properties} specifies the
328 properties to discard. Yanking of register contents and rectangles
329 also discard these properties.
332 @findex kill-ring-save
333 To copy a block of text, you can use @kbd{M-w}
334 (@code{kill-ring-save}), which copies the region into the kill ring
335 without removing it from the buffer. This is approximately equivalent
336 to @kbd{C-w} followed by @kbd{C-x u}, except that @kbd{M-w} does not
337 alter the undo history and does not temporarily change the screen.
339 @node Appending Kills
340 @subsection Appending Kills
342 @cindex appending kills in the ring
344 Normally, each kill command pushes a new entry onto the kill ring.
345 However, two or more kill commands in a row combine their text into a
346 single entry, so that a single @kbd{C-y} yanks all the text as a unit,
347 just as it was before it was killed.
349 Thus, if you want to yank text as a unit, you need not kill all of it
350 with one command; you can keep killing line after line, or word after
351 word, until you have killed it all, and you can still get it all back at
354 Commands that kill forward from point add onto the end of the previous
355 killed text. Commands that kill backward from point add text onto the
356 beginning. This way, any sequence of mixed forward and backward kill
357 commands puts all the killed text into one entry without rearrangement.
358 Numeric arguments do not break the sequence of appending kills. For
359 example, suppose the buffer contains this text:
362 This is a line @point{}of sample text.
366 with point shown by @point{}. If you type @kbd{M-d M-@key{DEL} M-d
367 M-@key{DEL}}, killing alternately forward and backward, you end up with
368 @samp{a line of sample} as one entry in the kill ring, and @samp{This
369 is@ @ text.} in the buffer. (Note the double space between @samp{is}
370 and @samp{text}, which you can clean up with @kbd{M-@key{SPC}} or
373 Another way to kill the same text is to move back two words with
374 @kbd{M-b M-b}, then kill all four words forward with @kbd{C-u M-d}.
375 This produces exactly the same results in the buffer and in the kill
376 ring. @kbd{M-f M-f C-u M-@key{DEL}} kills the same text, all going
377 backward; once again, the result is the same. The text in the kill ring
378 entry always has the same order that it had in the buffer before you
382 @findex append-next-kill
383 If a kill command is separated from the last kill command by other
384 commands (not just numeric arguments), it starts a new entry on the kill
385 ring. But you can force it to append by first typing the command
386 @kbd{C-M-w} (@code{append-next-kill}) right before it. The @kbd{C-M-w}
387 tells the following command, if it is a kill command, to append the text
388 it kills to the last killed text, instead of starting a new entry. With
389 @kbd{C-M-w}, you can kill several separated pieces of text and
390 accumulate them to be yanked back in one place.@refill
392 A kill command following @kbd{M-w} does not append to the text that
393 @kbd{M-w} copied into the kill ring.
396 @subsection Yanking Earlier Kills
398 @cindex yanking previous kills
401 To recover killed text that is no longer the most recent kill, use the
402 @kbd{M-y} command (@code{yank-pop}). It takes the text previously
403 yanked and replaces it with the text from an earlier kill. So, to
404 recover the text of the next-to-the-last kill, first use @kbd{C-y} to
405 yank the last kill, and then use @kbd{M-y} to replace it with the
406 previous kill. @kbd{M-y} is allowed only after a @kbd{C-y} or another
409 You can understand @kbd{M-y} in terms of a ``last yank'' pointer which
410 points at an entry in the kill ring. Each time you kill, the ``last
411 yank'' pointer moves to the newly made entry at the front of the ring.
412 @kbd{C-y} yanks the entry which the ``last yank'' pointer points to.
413 @kbd{M-y} moves the ``last yank'' pointer to a different entry, and the
414 text in the buffer changes to match. Enough @kbd{M-y} commands can move
415 the pointer to any entry in the ring, so you can get any entry into the
416 buffer. Eventually the pointer reaches the end of the ring; the next
417 @kbd{M-y} loops back around to the first entry again.
419 @kbd{M-y} moves the ``last yank'' pointer around the ring, but it does
420 not change the order of the entries in the ring, which always runs from
421 the most recent kill at the front to the oldest one still remembered.
423 @kbd{M-y} can take a numeric argument, which tells it how many entries
424 to advance the ``last yank'' pointer by. A negative argument moves the
425 pointer toward the front of the ring; from the front of the ring, it
426 moves ``around'' to the last entry and continues forward from there.
428 Once the text you are looking for is brought into the buffer, you can
429 stop doing @kbd{M-y} commands and it will stay there. It's just a copy
430 of the kill ring entry, so editing it in the buffer does not change
431 what's in the ring. As long as no new killing is done, the ``last
432 yank'' pointer remains at the same place in the kill ring, so repeating
433 @kbd{C-y} will yank another copy of the same previous kill.
435 If you know how many @kbd{M-y} commands it would take to find the
436 text you want, you can yank that text in one step using @kbd{C-y} with
437 a numeric argument. @kbd{C-y} with an argument restores the text from
438 the specified kill ring entry, counting back from the most recent as
439 1. Thus, @kbd{C-u 2 C-y} gets the next-to-the-last block of killed
440 text---it is equivalent to @kbd{C-y M-y}. @kbd{C-y} with a numeric
441 argument starts counting from the ``last yank'' pointer, and sets the
442 ``last yank'' pointer to the entry that it yanks.
444 @vindex kill-ring-max
445 The length of the kill ring is controlled by the variable
446 @code{kill-ring-max}; no more than that many blocks of killed text are
450 The actual contents of the kill ring are stored in a variable named
451 @code{kill-ring}; you can view the entire contents of the kill ring with
452 the command @kbd{C-h v kill-ring}.
454 @node Accumulating Text, Rectangles, Yanking, Top
455 @section Accumulating Text
456 @findex append-to-buffer
457 @findex prepend-to-buffer
458 @findex copy-to-buffer
459 @findex append-to-file
461 @cindex accumulating scattered text
462 Usually we copy or move text by killing it and yanking it, but there
463 are other convenient methods for copying one block of text in many
464 places, or for copying many scattered blocks of text into one place. To
465 copy one block to many places, store it in a register
466 (@pxref{Registers}). Here we describe the commands to accumulate
467 scattered pieces of text into a buffer or into a file.
470 @item M-x append-to-buffer
471 Append region to the contents of a specified buffer.
472 @item M-x prepend-to-buffer
473 Prepend region to the contents of a specified buffer.
474 @item M-x copy-to-buffer
475 Copy region into a specified buffer, deleting that buffer's old contents.
476 @item M-x insert-buffer
477 Insert the contents of a specified buffer into current buffer at point.
478 @item M-x append-to-file
479 Append region to the contents of a specified file, at the end.
482 To accumulate text into a buffer, use @kbd{M-x append-to-buffer}.
483 This reads a buffer name, then inserts a copy of the region into the
484 buffer specified. If you specify a nonexistent buffer,
485 @code{append-to-buffer} creates the buffer. The text is inserted
486 wherever point is in that buffer. If you have been using the buffer for
487 editing, the copied text goes into the middle of the text of the buffer,
488 starting from wherever point happens to be at that moment.
490 Point in that buffer is left at the end of the copied text, so
491 successive uses of @code{append-to-buffer} accumulate the text in the
492 specified buffer in the same order as they were copied. Strictly
493 speaking, @code{append-to-buffer} does not always append to the text
494 already in the buffer---it appends only if point in that buffer is at the end.
495 However, if @code{append-to-buffer} is the only command you use to alter
496 a buffer, then point is always at the end.
498 @kbd{M-x prepend-to-buffer} is just like @code{append-to-buffer}
499 except that point in the other buffer is left before the copied text, so
500 successive prependings add text in reverse order. @kbd{M-x
501 copy-to-buffer} is similar, except that any existing text in the other
502 buffer is deleted, so the buffer is left containing just the text newly
505 To retrieve the accumulated text from another buffer, use the
506 command @kbd{M-x insert-buffer}; this too takes @var{buffername} as an
507 argument. It inserts a copy of the whole text in buffer
508 @var{buffername} into the current buffer at point, and sets the mark
509 after the inserted text. Alternatively, you can select the other
510 buffer for editing, then copy text from it by killing.
511 @xref{Buffers}, for background information on buffers.
513 Instead of accumulating text within Emacs, in a buffer, you can append
514 text directly into a file with @kbd{M-x append-to-file}, which takes
515 @var{filename} as an argument. It adds the text of the region to the end
516 of the specified file. The file is changed immediately on disk.
518 You should use @code{append-to-file} only with files that are
519 @emph{not} being visited in Emacs. Using it on a file that you are
520 editing in Emacs would change the file behind Emacs's back, which
521 can lead to losing some of your editing.
523 @node Rectangles, Registers, Accumulating Text, Top
526 @cindex columns (and rectangles)
527 @cindex killing rectangular areas of text
529 The rectangle commands operate on rectangular areas of the text: all
530 the characters between a certain pair of columns, in a certain range of
531 lines. Commands are provided to kill rectangles, yank killed rectangles,
532 clear them out, fill them with blanks or text, or delete them. Rectangle
533 commands are useful with text in multicolumn formats, and for changing
534 text into or out of such formats.
536 When you must specify a rectangle for a command to work on, you do it
537 by putting the mark at one corner and point at the opposite corner. The
538 rectangle thus specified is called the @dfn{region-rectangle} because
539 you control it in much the same way as the region is controlled. But
540 remember that a given combination of point and mark values can be
541 interpreted either as a region or as a rectangle, depending on the
542 command that uses them.
544 If point and the mark are in the same column, the rectangle they
545 delimit is empty. If they are in the same line, the rectangle is one
546 line high. This asymmetry between lines and columns comes about
547 because point (and likewise the mark) is between two columns, but within
552 Kill the text of the region-rectangle, saving its contents as the
553 ``last killed rectangle'' (@code{kill-rectangle}).
555 Delete the text of the region-rectangle (@code{delete-rectangle}).
557 Yank the last killed rectangle with its upper left corner at point
558 (@code{yank-rectangle}).
560 Insert blank space to fill the space of the region-rectangle
561 (@code{open-rectangle}). This pushes the previous contents of the
562 region-rectangle rightward.
564 Clear the region-rectangle by replacing its contents with spaces
565 (@code{clear-rectangle}).
566 @item M-x delete-whitespace-rectangle
567 Delete whitespace in each of the lines on the specified rectangle,
568 starting from the left edge column of the rectangle.
569 @item C-x r t @var{string} @key{RET}
570 Replace rectangle contents with @var{string} on each line.
571 (@code{string-rectangle}).
572 @item M-x string-insert-rectangle @key{RET} @var{string} @key{RET}
573 Insert @var{string} on each line of the rectangle.
576 The rectangle operations fall into two classes: commands for
577 deleting and inserting rectangles, and commands for blank rectangles.
581 @findex kill-rectangle
582 @findex delete-rectangle
583 There are two ways to get rid of the text in a rectangle: you can
584 discard the text (delete it) or save it as the ``last killed''
585 rectangle. The commands for these two ways are @kbd{C-x r d}
586 (@code{delete-rectangle}) and @kbd{C-x r k} (@code{kill-rectangle}). In
587 either case, the portion of each line that falls inside the rectangle's
588 boundaries is deleted, causing any following text on the line to
589 move left into the gap.
591 Note that ``killing'' a rectangle is not killing in the usual sense; the
592 rectangle is not stored in the kill ring, but in a special place that
593 can only record the most recent rectangle killed. This is because yanking
594 a rectangle is so different from yanking linear text that different yank
595 commands have to be used and yank-popping is hard to make sense of.
598 @findex yank-rectangle
599 To yank the last killed rectangle, type @kbd{C-x r y}
600 (@code{yank-rectangle}). Yanking a rectangle is the opposite of killing
601 one. Point specifies where to put the rectangle's upper left corner.
602 The rectangle's first line is inserted there, the rectangle's second
603 line is inserted at the same horizontal position, but one line
604 vertically down, and so on. The number of lines affected is determined
605 by the height of the saved rectangle.
607 You can convert single-column lists into double-column lists using
608 rectangle killing and yanking; kill the second half of the list as a
609 rectangle and then yank it beside the first line of the list.
610 @xref{Two-Column}, for another way to edit multi-column text.
612 You can also copy rectangles into and out of registers with @kbd{C-x r
613 r @var{r}} and @kbd{C-x r i @var{r}}. @xref{RegRect,,Rectangle
617 @findex open-rectangle
619 @findex clear-rectangle
620 There are two commands you can use for making blank rectangles:
621 @kbd{C-x r c} (@code{clear-rectangle}) which blanks out existing text,
622 and @kbd{C-x r o} (@code{open-rectangle}) which inserts a blank
623 rectangle. Clearing a rectangle is equivalent to deleting it and then
624 inserting a blank rectangle of the same size.
626 @findex delete-whitespace-rectangle
627 The command @kbd{M-x delete-whitespace-rectangle} deletes horizontal
628 whitespace starting from a particular column. This applies to each of
629 the lines in the rectangle, and the column is specified by the left
630 edge of the rectangle. The right edge of the rectangle does not make
631 any difference to this command.
634 @findex string-rectangle
635 The command @kbd{C-x r t} (@code{string-rectangle}) replaces the
636 contents of a region-rectangle with a string on each line. The
637 string's width need not be the same as the width of the rectangle. If
638 the string's width is less, the text after the rectangle shifts left;
639 if the string is wider than the rectangle, the text after the
640 rectangle shifts right.
642 @findex string-insert-rectangle
643 The command @kbd{M-x string-insert-rectangle} is similar to
644 @code{string-rectangle}, but inserts the string on each line,
645 shifting the original text to the right.
652 arch-tag: d8da8f96-0928-449a-816e-ff2d3497866c