1 ;;; animate.el --- make text dance
3 ;; Copyright (C) 2001, 2002, 2003, 2004, 2005,
4 ;; 2006, 2007, 2008 Free Software Foundation, Inc.
6 ;; Maintainer: Richard Stallman <rms@gnu.org>
9 ;; This file is part of GNU Emacs.
11 ;; GNU Emacs is free software; you can redistribute it and/or modify
12 ;; it under the terms of the GNU General Public License as published by
13 ;; the Free Software Foundation; either version 3, or (at your option)
16 ;; GNU Emacs is distributed in the hope that it will be useful,
17 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of
18 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 ;; GNU General Public License for more details.
21 ;; You should have received a copy of the GNU General Public License
22 ;; along with GNU Emacs; see the file COPYING. If not, write to the
23 ;; Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
24 ;; Boston, MA 02110-1301, USA.
28 ;; (animate-string STRING VPOS &optional HPOS)
29 ;; makes the string STRING appear starting at VPOS, HPOS
30 ;; by having each letter swoop into place from random starting position.
32 ;; animate-birthday-present was the first application of this program.
36 ;;; STRING is the string to be displayed,
37 ;;; and DEST-X, DEST-Y say where on the screen
40 ;;; This function returns a list describing
41 ;;; all the characters and the paths they should take.
42 ;;; Each element has the form
43 ;;; (CHAR START-Y START-X DEST-Y DEST-X).
45 ;;; The start position of each character is chosen randomly.
46 ;;; The destination is chosen to put it in the right place
47 ;;; in the string when the whole string finally reaches its
48 ;;; specified position.
50 (defun animate-initialize (string vpos hpos
)
51 (let ((characters nil
))
52 (dotimes (i (length string
))
54 (cons (list (aref string i
)
55 ;; Random starting positions.
56 (random (window-height))
57 (random (1- (window-width)))
58 ;; All the chars should end up
59 ;; on the specified line.
61 ;; The Ith character in the string
62 ;; needs to end up I positions later.
67 ;;; Display the characters in CHARACTERS,
68 ;;; each one FRACTION of the way from its start to its destination.
69 ;;; If FRACTION is 0, the characters appear in their starting positions.
70 ;;; If FRACTION is 1, the characters appear in their destinations.
72 (defun animate-step (characters fraction
)
73 (let ((remains (- 1 fraction
)))
74 (dolist (item characters
)
75 (let ((vpos (+ (* remains
(nth 1 item
))
76 (* fraction
(nth 3 item
))))
77 (hpos (+ (* remains
(nth 2 item
))
78 (* fraction
(nth 4 item
)))))
79 (animate-place-char (car item
) vpos hpos
)))))
81 ;;; Place the character CHAR at position VPOS, HPOS in the current buffer.
82 (defun animate-place-char (char vpos hpos
)
83 (goto-char (window-start))
87 (if (= (forward-line 1) 1)
90 (move-to-column (floor hpos
) t
)
91 (unless (eolp) (delete-char 1))
94 (defvar animate-n-steps
10
95 "Number of steps to use `animate-string'.")
98 (defun animate-string (string vpos
&optional hpos
)
99 "Display STRING starting at position VPOS, HPOS, using animation.
100 The characters start at randomly chosen places,
101 and all slide in parallel to their final positions,
102 passing through `animate-n-steps' positions before the final ones.
103 If HPOS is nil (or omitted), center the string horizontally
104 in the current window."
106 (animate-initialize string vpos
108 ;; HPOS unspecified, so compute
109 ;; it so as to center the string.
110 (max 0 (/ (- (window-width) (length string
)) 2))))))
111 (dotimes (i animate-n-steps
)
112 ;; Bind buffer-undo-list so it will be unchanged when we are done.
113 ;; (We're going to undo all our changes anyway.)
114 (let (buffer-undo-list
116 ;; Display the characters at the Ith position.
117 ;; This inserts them in the buffer.
118 (animate-step characters
(/ i
1.0 animate-n-steps
))
119 ;; Make sure buffer is displayed starting at the beginning.
120 (set-window-start nil
1)
121 ;; Display it, and wait just a little while.
123 ;; Now undo the changes we made in the buffer.
124 (setq list-to-undo buffer-undo-list
)
126 (let ((undo-in-progress t
))
127 (setq list-to-undo
(primitive-undo 1 list-to-undo
))))))
128 ;; Insert the characters in their final positions.
129 (animate-step characters
1)
130 ;; Put the cursor at the end of the text on the line.
132 ;; Redisplay so they appear on the screen there.
134 ;; This is so that the undo command, used afterwards,
135 ;; will undo the "animate" calls one by one.
139 (defun animate-sequence (list-of-strings space
)
140 "Display strings from LIST-OF-STRING with animation in a new buffer.
141 Strings will be separated from each other by SPACE lines."
142 (let ((vpos (/ (- (window-height)
143 1 ;; For the mode-line
144 (* (1- (length list-of-strings
)) space
)
145 (length list-of-strings
))
147 (switch-to-buffer (get-buffer-create "*Animation*"))
150 (setq indent-tabs-mode nil
)
151 (while list-of-strings
152 (animate-string (car list-of-strings
) vpos
)
153 (setq vpos
(+ vpos space
1))
154 (setq list-of-strings
(cdr list-of-strings
)))))
157 (defun animate-birthday-present (&optional name
)
158 "Display one's birthday present in a new buffer.
159 You can specify the one's name by NAME; the default value is \"Sarah\"."
160 (interactive (list (read-string "Name (default Sarah): "
162 ;; Make a suitable buffer to display the birthday present in.
163 (switch-to-buffer (get-buffer-create (format "*%s*" name
)))
165 ;; Display the empty buffer.
167 ;; Make sure indentation does not use tabs.
168 ;; They would confuse things.
169 (setq indent-tabs-mode nil
)
171 (animate-string "Happy Birthday," 6)
172 (animate-string (format "%s" name
) 7)
176 (animate-string "You are my sunshine," 10 30)
178 (animate-string "My only sunshine." 11 30)
180 (animate-string "I'm awful sad that" 12 30)
182 (animate-string "You've moved away." 13 30)
184 (animate-string "Let's talk together" 15 30)
186 (animate-string "And love more deeply." 16 30)
188 (animate-string "Please bring back" 17 30)
189 (animate-string "my sunshine" 18 34)
190 (animate-string "to stay!" 19 34))
196 ;;; arch-tag: 275289a3-6ac4-41da-b527-a1147045392f
197 ;;; animate.el ends here