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[emacs.git] / lisp / avoid.el
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1 ;;; avoid.el --- make mouse pointer stay out of the way of editing
3 ;;; Copyright (C) 1993, 1994 Free Software Foundation, Inc.
5 ;; Author: Boris Goldowsky <boris@gnu.org>
6 ;; Keywords: mouse
8 ;; This file is part of GNU Emacs.
10 ;; GNU Emacs is free software; you can redistribute it and/or modify
11 ;; it under the terms of the GNU General Public License as published by
12 ;; the Free Software Foundation; either version 2, or (at your option)
13 ;; any later version.
15 ;; GNU Emacs is distributed in the hope that it will be useful,
16 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of
17 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18 ;; GNU General Public License for more details.
20 ;; You should have received a copy of the GNU General Public License
21 ;; along with GNU Emacs; see the file COPYING. If not, write to the
22 ;; Free Software Foundation, Inc., 59 Temple Place - Suite 330,
23 ;; Boston, MA 02111-1307, USA.
25 ;;; Commentary:
27 ;; For those who are annoyed by the mouse pointer obscuring text,
28 ;; this mode moves the mouse pointer - either just a little out of
29 ;; the way, or all the way to the corner of the frame.
30 ;; To use, load or evaluate this file and type M-x mouse-avoidance-mode .
31 ;; To set up permanently, put the following in your .emacs:
33 ;; (if (display-mouse-p) (mouse-avoidance-mode 'animate))
35 ;; Other legitimate alternatives include
36 ;; `banish', `exile', `jump', `cat-and-mouse', and `proteus'.
37 ;; They do somewhat different things.
38 ;; See the documentation for function `mouse-avoidance-mode' for
39 ;; details of the different modes.
41 ;; For added silliness, make the animatee animate...
42 ;; put something similar to the following into your .emacs:
44 ;; (if (eq window-system 'x)
45 ;; (mouse-avoidance-set-pointer-shape
46 ;; (eval (nth (random 4)
47 ;; '(x-pointer-man x-pointer-spider
48 ;; x-pointer-gobbler x-pointer-gumby)))))
50 ;; For completely random pointer shape, replace the setq above with:
51 ;; (setq x-pointer-shape (mouse-avoidance-random-shape))
53 ;; Bugs / Warnings / To-Do:
55 ;; - Using this code does slow emacs down. "banish" mode shouldn't
56 ;; be too bad, and on my workstation even "animate" is reasonable.
58 ;; - It ought to find out where any overlapping frames are and avoid them,
59 ;; rather than always raising the frame.
61 ;; Credits:
62 ;; This code was helped by all those who contributed suggestions,
63 ;; fixes, and additions
64 ;; Joe Harrington (and his advisor), for the original inspiration.
65 ;; Ken Manheimer, for dreaming up the Protean mode.
66 ;; Richard Stallman, for the awful cat-and-mouse pun, among other things.
67 ;; Mike Williams, Denis Howe, Bill Benedetto, Chris Moore, Don Morris,
68 ;; Simon Marshall, and M.S. Ashton, for their feedback.
70 ;;; Code:
72 (provide 'avoid)
74 (defgroup avoid nil
75 "Make mouse pointer stay out of the way of editing."
76 :prefix "mouse-avoidance-"
77 :group 'mouse)
79 ;;;###autoload
80 (defcustom mouse-avoidance-mode nil
81 "Activate mouse avoidance mode.
82 See function `mouse-avoidance-mode' for possible values.
83 Setting this variable directly does not take effect;
84 use either \\[customize] or the function `mouse-avoidance-mode'."
85 :set (lambda (symbol value)
86 ;; 'none below prevents toggling when value is nil.
87 (mouse-avoidance-mode (or value 'none)))
88 :initialize 'custom-initialize-default
89 :type '(choice (const :tag "none" nil) (const banish) (const jump)
90 (const animate) (const exile) (const proteus)
92 :group 'avoid
93 :require 'avoid
94 :version "20.3")
97 (defcustom mouse-avoidance-nudge-dist 15
98 "*Average distance that mouse will be moved when approached by cursor.
99 Only applies in mouse-avoidance-mode `jump' and its derivatives.
100 For best results make this larger than `mouse-avoidance-threshold'."
101 :type 'integer
102 :group 'avoid)
104 (defcustom mouse-avoidance-nudge-var 10
105 "*Variability of `mouse-avoidance-nudge-dist' (which see)."
106 :type 'integer
107 :group 'avoid)
109 (defcustom mouse-avoidance-animation-delay .01
110 "Delay between animation steps, in seconds."
111 :type 'number
112 :group 'avoid)
114 (defcustom mouse-avoidance-threshold 5
115 "*Mouse-pointer's flight distance.
116 If the cursor gets closer than this, the mouse pointer will move away.
117 Only applies in mouse-avoidance-modes `animate' and `jump'."
118 :type 'integer
119 :group 'avoid)
121 ;; Internal variables
122 (defvar mouse-avoidance-state nil)
123 (defvar mouse-avoidance-pointer-shapes nil)
124 (defvar mouse-avoidance-n-pointer-shapes 0)
125 (defvar mouse-avoidance-old-pointer-shape nil)
127 ;; This timer is used to run something when Emacs is idle.
128 (defvar mouse-avoidance-timer nil)
130 ;;; Functions:
132 (defsubst mouse-avoidance-set-pointer-shape (shape)
133 "Set the shape of the mouse pointer to SHAPE."
134 (setq x-pointer-shape shape)
135 (set-mouse-color nil))
137 (defun mouse-avoidance-point-position ()
138 "Return the position of point as (FRAME X . Y).
139 Analogous to mouse-position."
140 (let* ((w (selected-window))
141 (edges (window-edges w))
142 (list
143 (compute-motion (max (window-start w) (point-min)) ; start pos
144 ;; window-start can be < point-min if the
145 ;; latter has changed since the last redisplay
146 '(0 . 0) ; start XY
147 (point) ; stop pos
148 (cons (window-width) (window-height)); stop XY: none
149 (1- (window-width)) ; width
150 (cons (window-hscroll w) 0) ; 0 may not be right?
151 (selected-window))))
152 ;; compute-motion returns (pos HPOS VPOS prevhpos contin)
153 ;; we want: (frame hpos . vpos)
154 (cons (selected-frame)
155 (cons (+ (car edges) (car (cdr list)))
156 (+ (car (cdr edges)) (car (cdr (cdr list))))))))
158 ;(defun mouse-avoidance-point-position-test ()
159 ; (interactive)
160 ; (message (format "point=%s mouse=%s"
161 ; (cdr (mouse-avoidance-point-position))
162 ; (cdr (mouse-position)))))
164 (defun mouse-avoidance-set-mouse-position (pos)
165 ;; Carefully set mouse position to given position (X . Y)
166 ;; Ideally, should check if X,Y is in the current frame, and if not,
167 ;; leave the mouse where it was. However, this is currently
168 ;; difficult to do, so we just raise the frame to avoid frame switches.
169 ;; Returns t if it moved the mouse.
170 (let ((f (selected-frame)))
171 (raise-frame f)
172 (set-mouse-position f (car pos) (cdr pos))
175 (defun mouse-avoidance-too-close-p (mouse)
176 ;; Return t if mouse pointer and point cursor are too close.
177 ;; Acceptable distance is defined by mouse-avoidance-threshold.
178 (let ((point (mouse-avoidance-point-position)))
179 (and (eq (car mouse) (car point))
180 (car (cdr mouse))
181 (< (abs (- (car (cdr mouse)) (car (cdr point))))
182 mouse-avoidance-threshold)
183 (< (abs (- (cdr (cdr mouse)) (cdr (cdr point))))
184 mouse-avoidance-threshold))))
186 (defun mouse-avoidance-banish-destination ()
187 "The position to which mouse-avoidance-mode `banish' moves the mouse.
188 You can redefine this if you want the mouse banished to a different corner."
189 (cons (1- (frame-width))
192 (defun mouse-avoidance-banish-mouse ()
193 ;; Put the mouse pointer in the upper-right corner of the current frame.
194 (mouse-avoidance-set-mouse-position (mouse-avoidance-banish-destination)))
196 (defsubst mouse-avoidance-delta (cur delta dist var min max)
197 ;; Decide how far to move in either dimension.
198 ;; Args are the CURRENT location, the desired DELTA for
199 ;; warp-conservation, the DISTANCE we like to move, the VARIABILITY
200 ;; in distance allowed, and the MIN and MAX possible window positions.
201 ;; Returns something as close to DELTA as possible within the constraints.
202 (let ((L1 (max (- min cur) (+ (- dist) (- var))))
203 (R1 (+ (- dist) var ))
204 (L2 (+ dist (- var)))
205 (R2 (min (- max cur) (+ dist var))))
206 (if (< R1 (- min cur)) (setq L1 nil R1 nil))
207 (if (> L2 (- max cur)) (setq L2 nil R2 nil))
208 (cond ((and L1 (< delta L1)) L1)
209 ((and R1 (< delta R1)) delta)
210 ((and R1 (< delta 0)) R1)
211 ((and L2 (< delta L2)) L2)
212 ((and R2 (< delta R2)) delta)
213 (R2)
214 ((or R1 L2))
215 (t 0))))
217 (defun mouse-avoidance-nudge-mouse ()
218 ;; Push the mouse a little way away, possibly animating the move
219 ;; For these modes, state keeps track of the total offset that we've
220 ;; accumulated, and tries to keep it close to zero.
221 (let* ((cur (mouse-position))
222 (cur-frame (car cur))
223 (cur-pos (cdr cur))
224 (deltax (mouse-avoidance-delta
225 (car cur-pos) (- (random mouse-avoidance-nudge-var)
226 (car mouse-avoidance-state))
227 mouse-avoidance-nudge-dist mouse-avoidance-nudge-var
228 0 (frame-width)))
229 (deltay (mouse-avoidance-delta
230 (cdr cur-pos) (- (random mouse-avoidance-nudge-var)
231 (cdr mouse-avoidance-state))
232 mouse-avoidance-nudge-dist mouse-avoidance-nudge-var
233 0 (frame-height))))
234 (setq mouse-avoidance-state
235 (cons (+ (car mouse-avoidance-state) deltax)
236 (+ (cdr mouse-avoidance-state) deltay)))
237 (if (or (eq mouse-avoidance-mode 'animate)
238 (eq mouse-avoidance-mode 'proteus))
239 (let ((i 0.0))
240 (while (<= i 1)
241 (mouse-avoidance-set-mouse-position
242 (cons (+ (car cur-pos) (round (* i deltax)))
243 (+ (cdr cur-pos) (round (* i deltay)))))
244 (setq i (+ i (max .1 (/ 1.0 mouse-avoidance-nudge-dist))))
245 (if (eq mouse-avoidance-mode 'proteus)
246 (mouse-avoidance-set-pointer-shape
247 (mouse-avoidance-random-shape)))
248 (sit-for mouse-avoidance-animation-delay)))
249 (mouse-avoidance-set-mouse-position (cons (+ (car (cdr cur)) deltax)
250 (+ (cdr (cdr cur)) deltay))))))
252 (defun mouse-avoidance-random-shape ()
253 "Return a random cursor shape.
254 This assumes that any variable whose name begins with x-pointer- and
255 has an integer value is a valid cursor shape. You might want to
256 redefine this function to suit your own tastes."
257 (if (null mouse-avoidance-pointer-shapes)
258 (progn
259 (setq mouse-avoidance-pointer-shapes
260 (mapcar (lambda (x) (symbol-value (intern x)))
261 (all-completions "x-pointer-" obarray
262 (lambda (x)
263 (and (boundp x)
264 (integerp (symbol-value x)))))))
265 (setq mouse-avoidance-n-pointer-shapes
266 (length mouse-avoidance-pointer-shapes))))
267 (nth (random mouse-avoidance-n-pointer-shapes)
268 mouse-avoidance-pointer-shapes))
270 (defun mouse-avoidance-banish-hook ()
271 (if (and (not executing-kbd-macro) ; don't check inside macro
272 (cadr (mouse-position)) ; don't move unless in an Emacs frame
273 ;; Don't do anything if last event was a mouse event.
274 (not (and (consp last-input-event)
275 (symbolp (car last-input-event))
276 (let ((modifiers (event-modifiers (car last-input-event))))
277 (or (memq (car last-input-event)
278 '(mouse-movement scroll-bar-movement))
279 (memq 'click modifiers)
280 (memq 'drag modifiers)
281 (memq 'down modifiers))))))
282 (mouse-avoidance-banish-mouse)))
284 (defun mouse-avoidance-exile-hook ()
285 ;; For exile mode, the state is nil when the mouse is in its normal
286 ;; position, and set to the old mouse-position when the mouse is in exile.
287 (if (and (not executing-kbd-macro)
288 ;; Don't do anything if last event was a mouse event.
289 (not (and (consp last-input-event)
290 (symbolp (car last-input-event))
291 (let ((modifiers (event-modifiers (car last-input-event))))
292 (or (memq (car last-input-event)
293 '(mouse-movement scroll-bar-movement))
294 (memq 'click modifiers)
295 (memq 'drag modifiers)
296 (memq 'down modifiers))))))
297 (let ((mp (mouse-position)))
298 (cond ((and (not mouse-avoidance-state)
299 (mouse-avoidance-too-close-p mp))
300 (setq mouse-avoidance-state mp)
301 (mouse-avoidance-banish-mouse))
302 ((and mouse-avoidance-state
303 (not (mouse-avoidance-too-close-p mouse-avoidance-state)))
304 (if (and (eq (car mp) (selected-frame))
305 (equal (cdr mp) (mouse-avoidance-banish-destination)))
306 (mouse-avoidance-set-mouse-position
307 ;; move back only if user has not moved mouse
308 (cdr mouse-avoidance-state)))
309 ;; but clear state anyway, to be ready for another move
310 (setq mouse-avoidance-state nil))))))
312 (defun mouse-avoidance-fancy-hook ()
313 ;; Used for the "fancy" modes, ie jump et al.
314 (if (and (not executing-kbd-macro) ; don't check inside macro
315 ;; Don't do anything if last event was a mouse event.
316 (not (and (consp last-input-event)
317 (symbolp (car last-input-event))
318 (let ((modifiers (event-modifiers (car last-input-event))))
319 (or (memq (car last-input-event)
320 '(mouse-movement scroll-bar-movement))
321 (memq 'click modifiers)
322 (memq 'drag modifiers)
323 (memq 'down modifiers)))))
324 (mouse-avoidance-too-close-p (mouse-position)))
325 (let ((old-pos (mouse-position)))
326 (mouse-avoidance-nudge-mouse)
327 (if (not (eq (selected-frame) (car old-pos)))
328 ;; This should never happen.
329 (apply 'set-mouse-position old-pos)))))
331 ;;;###autoload
332 (defun mouse-avoidance-mode (&optional mode)
333 "Set cursor avoidance mode to MODE.
334 MODE should be one of the symbols `banish', `exile', `jump', `animate',
335 `cat-and-mouse', `proteus', or `none'.
337 If MODE is nil, toggle mouse avoidance between `none' and `banish'
338 modes. Positive numbers and symbols other than the above are treated
339 as equivalent to `banish'; negative numbers and `-' are equivalent to `none'.
341 Effects of the different modes:
342 * banish: Move the mouse to the upper-right corner on any keypress.
343 * exile: Move the mouse to the corner only if the cursor gets too close,
344 and allow it to return once the cursor is out of the way.
345 * jump: If the cursor gets too close to the mouse, displace the mouse
346 a random distance & direction.
347 * animate: As `jump', but shows steps along the way for illusion of motion.
348 * cat-and-mouse: Same as `animate'.
349 * proteus: As `animate', but changes the shape of the mouse pointer too.
351 Whenever the mouse is moved, the frame is also raised.
353 \(see `mouse-avoidance-threshold' for definition of \"too close\",
354 and `mouse-avoidance-nudge-dist' and `mouse-avoidance-nudge-var' for
355 definition of \"random distance\".)"
356 (interactive
357 (list (intern (completing-read
358 "Select cursor avoidance technique (SPACE for list): "
359 '(("banish") ("exile") ("jump") ("animate")
360 ("cat-and-mouse") ("proteus") ("none"))
361 nil t))))
362 (if (eq mode 'cat-and-mouse)
363 (setq mode 'animate))
364 (if mouse-avoidance-timer
365 (cancel-timer mouse-avoidance-timer))
366 (setq mouse-avoidance-timer nil)
368 ;; Restore pointer shape if necessary
369 (if (eq mouse-avoidance-mode 'proteus)
370 (mouse-avoidance-set-pointer-shape mouse-avoidance-old-pointer-shape))
372 ;; Do additional setup depending on version of mode requested
373 (cond ((eq mode 'none)
374 (setq mouse-avoidance-mode nil))
375 ((or (eq mode 'jump)
376 (eq mode 'animate)
377 (eq mode 'proteus))
378 (setq mouse-avoidance-timer
379 (run-with-idle-timer 0.1 t 'mouse-avoidance-fancy-hook))
380 (setq mouse-avoidance-mode mode
381 mouse-avoidance-state (cons 0 0)
382 mouse-avoidance-old-pointer-shape x-pointer-shape))
383 ((eq mode 'exile)
384 (setq mouse-avoidance-timer
385 (run-with-idle-timer 0.1 t 'mouse-avoidance-exile-hook))
386 (setq mouse-avoidance-mode mode
387 mouse-avoidance-state nil))
388 ((or (eq mode 'banish)
389 (eq mode t)
390 (and (null mode) (null mouse-avoidance-mode))
391 (and mode (> (prefix-numeric-value mode) 0)))
392 (setq mouse-avoidance-timer
393 (run-with-idle-timer 0.1 t 'mouse-avoidance-banish-hook))
394 (setq mouse-avoidance-mode 'banish))
395 (t (setq mouse-avoidance-mode nil)))
396 (force-mode-line-update))
398 ;; Most people who use avoid mode leave it on all the time, so it's not
399 ;; very informative to announce it in the mode line.
400 ;;(or (assq 'mouse-avoidance-mode minor-mode-alist)
401 ;; (setq minor-mode-alist (cons '(mouse-avoidance-mode " Avoid")
402 ;; minor-mode-alist)))
404 ;; Needed for custom.
405 (if mouse-avoidance-mode
406 (mouse-avoidance-mode mouse-avoidance-mode))
408 ;;; avoid.el ends here