2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1998, 1999 Free Software Foundation, Inc.
4 @c See the file elisp.texi for copying conditions.
5 @setfilename ../info/characters
6 @node Non-ASCII Characters, Searching and Matching, Text, Top
7 @chapter Non-@sc{ascii} Characters
8 @cindex multibyte characters
9 @cindex non-@sc{ascii} characters
11 This chapter covers the special issues relating to non-@sc{ascii}
12 characters and how they are stored in strings and buffers.
15 * Text Representations:: Unibyte and multibyte representations
16 * Converting Representations:: Converting unibyte to multibyte and vice versa.
17 * Selecting a Representation:: Treating a byte sequence as unibyte or multi.
18 * Character Codes:: How unibyte and multibyte relate to
19 codes of individual characters.
20 * Character Sets:: The space of possible characters codes
21 is divided into various character sets.
22 * Chars and Bytes:: More information about multibyte encodings.
23 * Splitting Characters:: Converting a character to its byte sequence.
24 * Scanning Charsets:: Which character sets are used in a buffer?
25 * Translation of Characters:: Translation tables are used for conversion.
26 * Coding Systems:: Coding systems are conversions for saving files.
27 * Input Methods:: Input methods allow users to enter various
28 non-ASCII characters without speciak keyboards.
29 * Locales:: Interacting with the POSIX locale.
32 @node Text Representations
33 @section Text Representations
34 @cindex text representations
36 Emacs has two @dfn{text representations}---two ways to represent text
37 in a string or buffer. These are called @dfn{unibyte} and
38 @dfn{multibyte}. Each string, and each buffer, uses one of these two
39 representations. For most purposes, you can ignore the issue of
40 representations, because Emacs converts text between them as
41 appropriate. Occasionally in Lisp programming you will need to pay
42 attention to the difference.
45 In unibyte representation, each character occupies one byte and
46 therefore the possible character codes range from 0 to 255. Codes 0
47 through 127 are @sc{ascii} characters; the codes from 128 through 255
48 are used for one non-@sc{ascii} character set (you can choose which
49 character set by setting the variable @code{nonascii-insert-offset}).
52 @cindex multibyte text
53 @cindex trailing codes
54 In multibyte representation, a character may occupy more than one
55 byte, and as a result, the full range of Emacs character codes can be
56 stored. The first byte of a multibyte character is always in the range
57 128 through 159 (octal 0200 through 0237). These values are called
58 @dfn{leading codes}. The second and subsequent bytes of a multibyte
59 character are always in the range 160 through 255 (octal 0240 through
60 0377); these values are @dfn{trailing codes}.
62 Some sequences of bytes are not valid in multibyte text: for example,
63 a single isolated byte in the range 128 through 159 is not allowed. But
64 character codes 128 through 159 can appear in multibyte text,
65 represented as two-byte sequences. All the character codes 128 through
66 255 are possible (though slightly abnormal) in multibyte text; they
67 appear in multibyte buffers and strings when you do explicit encoding
68 and decoding (@pxref{Explicit Encoding}).
70 In a buffer, the buffer-local value of the variable
71 @code{enable-multibyte-characters} specifies the representation used.
72 The representation for a string is determined and recorded in the string
73 when the string is constructed.
75 @defvar enable-multibyte-characters
76 This variable specifies the current buffer's text representation.
77 If it is non-@code{nil}, the buffer contains multibyte text; otherwise,
78 it contains unibyte text.
80 You cannot set this variable directly; instead, use the function
81 @code{set-buffer-multibyte} to change a buffer's representation.
84 @defvar default-enable-multibyte-characters
85 This variable's value is entirely equivalent to @code{(default-value
86 'enable-multibyte-characters)}, and setting this variable changes that
87 default value. Setting the local binding of
88 @code{enable-multibyte-characters} in a specific buffer is not allowed,
89 but changing the default value is supported, and it is a reasonable
90 thing to do, because it has no effect on existing buffers.
92 The @samp{--unibyte} command line option does its job by setting the
93 default value to @code{nil} early in startup.
96 @defun position-bytes position
97 @tindex position-bytes
98 Return the byte-position corresponding to buffer position @var{position}
99 in the current buffer.
102 @defun byte-to-position byte-position
103 @tindex byte-to-position
104 Return the buffer position corresponding to byte-position
105 @var{byte-position} in the current buffer.
108 @defun multibyte-string-p string
109 Return @code{t} if @var{string} is a multibyte string.
112 @node Converting Representations
113 @section Converting Text Representations
115 Emacs can convert unibyte text to multibyte; it can also convert
116 multibyte text to unibyte, though this conversion loses information. In
117 general these conversions happen when inserting text into a buffer, or
118 when putting text from several strings together in one string. You can
119 also explicitly convert a string's contents to either representation.
121 Emacs chooses the representation for a string based on the text that
122 it is constructed from. The general rule is to convert unibyte text to
123 multibyte text when combining it with other multibyte text, because the
124 multibyte representation is more general and can hold whatever
125 characters the unibyte text has.
127 When inserting text into a buffer, Emacs converts the text to the
128 buffer's representation, as specified by
129 @code{enable-multibyte-characters} in that buffer. In particular, when
130 you insert multibyte text into a unibyte buffer, Emacs converts the text
131 to unibyte, even though this conversion cannot in general preserve all
132 the characters that might be in the multibyte text. The other natural
133 alternative, to convert the buffer contents to multibyte, is not
134 acceptable because the buffer's representation is a choice made by the
135 user that cannot be overridden automatically.
137 Converting unibyte text to multibyte text leaves @sc{ascii} characters
138 unchanged, and likewise character codes 128 through 159. It converts
139 the non-@sc{ascii} codes 160 through 255 by adding the value
140 @code{nonascii-insert-offset} to each character code. By setting this
141 variable, you specify which character set the unibyte characters
142 correspond to (@pxref{Character Sets}). For example, if
143 @code{nonascii-insert-offset} is 2048, which is @code{(- (make-char
144 'latin-iso8859-1) 128)}, then the unibyte non-@sc{ascii} characters
145 correspond to Latin 1. If it is 2688, which is @code{(- (make-char
146 'greek-iso8859-7) 128)}, then they correspond to Greek letters.
148 Converting multibyte text to unibyte is simpler: it discards all but
149 the low 8 bits of each character code. If @code{nonascii-insert-offset}
150 has a reasonable value, corresponding to the beginning of some character
151 set, this conversion is the inverse of the other: converting unibyte
152 text to multibyte and back to unibyte reproduces the original unibyte
155 @defvar nonascii-insert-offset
156 This variable specifies the amount to add to a non-@sc{ascii} character
157 when converting unibyte text to multibyte. It also applies when
158 @code{self-insert-command} inserts a character in the unibyte
159 non-@sc{ascii} range, 128 through 255. However, the functions
160 @code{insert} and @code{insert-char} do not perform this conversion.
162 The right value to use to select character set @var{cs} is @code{(-
163 (make-char @var{cs}) 128)}. If the value of
164 @code{nonascii-insert-offset} is zero, then conversion actually uses the
165 value for the Latin 1 character set, rather than zero.
168 @defvar nonascii-translation-table
169 This variable provides a more general alternative to
170 @code{nonascii-insert-offset}. You can use it to specify independently
171 how to translate each code in the range of 128 through 255 into a
172 multibyte character. The value should be a char-table, or @code{nil}.
173 If this is non-@code{nil}, it overrides @code{nonascii-insert-offset}.
176 @defun string-make-unibyte string
177 This function converts the text of @var{string} to unibyte
178 representation, if it isn't already, and returns the result. If
179 @var{string} is a unibyte string, it is returned unchanged.
180 Multibyte character codes are converted to unibyte
181 by using just the low 8 bits.
184 @defun string-make-multibyte string
185 This function converts the text of @var{string} to multibyte
186 representation, if it isn't already, and returns the result. If
187 @var{string} is a multibyte string, it is returned unchanged.
188 The function @code{unibyte-char-to-multibyte} is used to convert
189 each unibyte character to a multibyte character.
192 @node Selecting a Representation
193 @section Selecting a Representation
195 Sometimes it is useful to examine an existing buffer or string as
196 multibyte when it was unibyte, or vice versa.
198 @defun set-buffer-multibyte multibyte
199 Set the representation type of the current buffer. If @var{multibyte}
200 is non-@code{nil}, the buffer becomes multibyte. If @var{multibyte}
201 is @code{nil}, the buffer becomes unibyte.
203 This function leaves the buffer contents unchanged when viewed as a
204 sequence of bytes. As a consequence, it can change the contents viewed
205 as characters; a sequence of two bytes which is treated as one character
206 in multibyte representation will count as two characters in unibyte
207 representation. Character codes 128 through 159 are an exception. They
208 are represented by one byte in a unibyte buffer, but when the buffer is
209 set to multibyte, they are converted to two-byte sequences, and vice
212 This function sets @code{enable-multibyte-characters} to record which
213 representation is in use. It also adjusts various data in the buffer
214 (including overlays, text properties and markers) so that they cover the
215 same text as they did before.
217 You cannot use @code{set-buffer-multibyte} on an indirect buffer,
218 because indirect buffers always inherit the representation of the
222 @defun string-as-unibyte string
223 This function returns a string with the same bytes as @var{string} but
224 treating each byte as a character. This means that the value may have
225 more characters than @var{string} has.
227 If @var{string} is already a unibyte string, then the value is
228 @var{string} itself. Otherwise it is a newly created string, with no
229 text properties. If @var{string} is multibyte, any characters it
230 contains of charset @var{eight-bit-control} or @var{eight-bit-graphic}
231 are converted to the corresponding single byte.
234 @defun string-as-multibyte string
235 This function returns a string with the same bytes as @var{string} but
236 treating each multibyte sequence as one character. This means that the
237 value may have fewer characters than @var{string} has.
239 If @var{string} is already a multibyte string, then the value is
240 @var{string} itself. Otherwise it is a newly created string, with no
241 text properties. If @var{string} is unibyte and contains any individual
242 8-bit bytes (i.e.@: not part of a multibyte form), they are converted to
243 the corresponding multibyte character of charset @var{eight-bit-control}
244 or @var{eight-bit-graphic}.
247 @node Character Codes
248 @section Character Codes
249 @cindex character codes
251 The unibyte and multibyte text representations use different character
252 codes. The valid character codes for unibyte representation range from
253 0 to 255---the values that can fit in one byte. The valid character
254 codes for multibyte representation range from 0 to 524287, but not all
255 values in that range are valid. The values 128 through 255 are not
256 entirely proper in multibyte text, but they can occur if you do explicit
257 encoding and decoding (@pxref{Explicit Encoding}). Some other character
258 codes cannot occur at all in multibyte text. Only the @sc{ascii} codes
259 0 through 127 are completely legitimate in both representations.
261 @defun char-valid-p charcode &optional genericp
262 This returns @code{t} if @var{charcode} is valid for either one of the two
263 text representations.
274 If the optional argument @var{genericp} is non-nil, this function
275 returns @code{t} if @var{charcode} is a generic character
276 (@pxref{Splitting Characters}).
280 @section Character Sets
281 @cindex character sets
283 Emacs classifies characters into various @dfn{character sets}, each of
284 which has a name which is a symbol. Each character belongs to one and
285 only one character set.
287 In general, there is one character set for each distinct script. For
288 example, @code{latin-iso8859-1} is one character set,
289 @code{greek-iso8859-7} is another, and @code{ascii} is another. An
290 Emacs character set can hold at most 9025 characters; therefore, in some
291 cases, characters that would logically be grouped together are split
292 into several character sets. For example, one set of Chinese
293 characters, generally known as Big 5, is divided into two Emacs
294 character sets, @code{chinese-big5-1} and @code{chinese-big5-2}.
296 @sc{ascii} characters are in character set @code{ascii}. The
297 non-@sc{ascii} characters 128 through 159 are in character set
298 @code{eight-bit-control}, and codes 160 through 255 are in character set
299 @code{eight-bit-graphic}.
301 @defun charsetp object
302 Returns @code{t} if @var{object} is a symbol that names a character set,
303 @code{nil} otherwise.
307 This function returns a list of all defined character set names.
310 @defun char-charset character
311 This function returns the name of the character set that @var{character}
315 @defun charset-plist charset
316 @tindex charset-plist
317 This function returns the charset property list of the character set
318 @var{charset}. Although @var{charset} is a symbol, this is not the same
319 as the property list of that symbol. Charset properties are used for
320 special purposes within Emacs; for example,
321 @code{preferred-coding-system} helps determine which coding system to
322 use to encode characters in a charset.
325 @node Chars and Bytes
326 @section Characters and Bytes
327 @cindex bytes and characters
329 @cindex introduction sequence
330 @cindex dimension (of character set)
331 In multibyte representation, each character occupies one or more
332 bytes. Each character set has an @dfn{introduction sequence}, which is
333 normally one or two bytes long. (Exception: the @sc{ascii} character
334 set and the @sc{eight-bit-graphic} character set have a zero-length
335 introduction sequence.) The introduction sequence is the beginning of
336 the byte sequence for any character in the character set. The rest of
337 the character's bytes distinguish it from the other characters in the
338 same character set. Depending on the character set, there are either
339 one or two distinguishing bytes; the number of such bytes is called the
340 @dfn{dimension} of the character set.
342 @defun charset-dimension charset
343 This function returns the dimension of @var{charset}; at present, the
344 dimension is always 1 or 2.
347 @defun charset-bytes charset
348 @tindex charset-bytes
349 This function returns the number of bytes used to represent a character
350 in character set @var{charset}.
353 This is the simplest way to determine the byte length of a character
354 set's introduction sequence:
357 (- (charset-bytes @var{charset})
358 (charset-dimension @var{charset}))
361 @node Splitting Characters
362 @section Splitting Characters
364 The functions in this section convert between characters and the byte
365 values used to represent them. For most purposes, there is no need to
366 be concerned with the sequence of bytes used to represent a character,
367 because Emacs translates automatically when necessary.
369 @defun split-char character
370 Return a list containing the name of the character set of
371 @var{character}, followed by one or two byte values (integers) which
372 identify @var{character} within that character set. The number of byte
373 values is the character set's dimension.
377 @result{} (latin-iso8859-1 72)
381 @result{} (eight-bit-control 128)
385 @defun make-char charset &optional code1 code2
386 This function returns the character in character set @var{charset} whose
387 position codes are @var{code1} and @var{code2}. This is roughly the
388 inverse of @code{split-char}. Normally, you should specify either one
389 or both of @var{code1} and @var{code2} according to the dimension of
390 @var{charset}. For example,
393 (make-char 'latin-iso8859-1 72)
398 @cindex generic characters
399 If you call @code{make-char} with no @var{byte-values}, the result is
400 a @dfn{generic character} which stands for @var{charset}. A generic
401 character is an integer, but it is @emph{not} valid for insertion in the
402 buffer as a character. It can be used in @code{char-table-range} to
403 refer to the whole character set (@pxref{Char-Tables}).
404 @code{char-valid-p} returns @code{nil} for generic characters.
408 (make-char 'latin-iso8859-1)
412 (char-valid-p 2176 t)
415 @result{} (latin-iso8859-1 0)
418 The character sets @sc{ascii}, @sc{eight-bit-control}, and
419 @sc{eight-bit-graphic} don't have corresponding generic characters. If
420 @var{charset} is one of them and you don't supply @var{code1},
421 @code{make-char} returns the character code corresponding to the
422 smallest code in @var{charset}.
424 @node Scanning Charsets
425 @section Scanning for Character Sets
427 Sometimes it is useful to find out which character sets appear in a
428 part of a buffer or a string. One use for this is in determining which
429 coding systems (@pxref{Coding Systems}) are capable of representing all
430 of the text in question.
432 @defun find-charset-region beg end &optional translation
433 This function returns a list of the character sets that appear in the
434 current buffer between positions @var{beg} and @var{end}.
436 The optional argument @var{translation} specifies a translation table to
437 be used in scanning the text (@pxref{Translation of Characters}). If it
438 is non-@code{nil}, then each character in the region is translated
439 through this table, and the value returned describes the translated
440 characters instead of the characters actually in the buffer.
443 @defun find-charset-string string &optional translation
444 This function returns a list of the character sets that appear in the
445 string @var{string}. It is just like @code{find-charset-region}, except
446 that it applies to the contents of @var{string} instead of part of the
450 @node Translation of Characters
451 @section Translation of Characters
452 @cindex character translation tables
453 @cindex translation tables
455 A @dfn{translation table} specifies a mapping of characters
456 into characters. These tables are used in encoding and decoding, and
457 for other purposes. Some coding systems specify their own particular
458 translation tables; there are also default translation tables which
459 apply to all other coding systems.
461 @defun make-translation-table &rest translations
462 This function returns a translation table based on the argument
463 @var{translations}. Each element of
464 @var{translations} should be a list of the form @code{(@var{from}
465 . @var{to})}; this says to translate the character @var{from} into
468 You can also map one whole character set into another character set with
469 the same dimension. To do this, you specify a generic character (which
470 designates a character set) for @var{from} (@pxref{Splitting Characters}).
471 In this case, @var{to} should also be a generic character, for another
472 character set of the same dimension. Then the translation table
473 translates each character of @var{from}'s character set into the
474 corresponding character of @var{to}'s character set.
477 In decoding, the translation table's translations are applied to the
478 characters that result from ordinary decoding. If a coding system has
479 property @code{character-translation-table-for-decode}, that specifies
480 the translation table to use. Otherwise, if
481 @code{standard-translation-table-for-decode} is non-@code{nil}, decoding
484 In encoding, the translation table's translations are applied to the
485 characters in the buffer, and the result of translation is actually
486 encoded. If a coding system has property
487 @code{character-translation-table-for-encode}, that specifies the
488 translation table to use. Otherwise the variable
489 @code{standard-translation-table-for-encode} specifies the translation
492 @defvar standard-translation-table-for-decode
493 This is the default translation table for decoding, for
494 coding systems that don't specify any other translation table.
497 @defvar standard-translation-table-for-encode
498 This is the default translation table for encoding, for
499 coding systems that don't specify any other translation table.
503 @section Coding Systems
505 @cindex coding system
506 When Emacs reads or writes a file, and when Emacs sends text to a
507 subprocess or receives text from a subprocess, it normally performs
508 character code conversion and end-of-line conversion as specified
509 by a particular @dfn{coding system}.
511 How to define a coding system is an arcane matter, and is not
515 * Coding System Basics:: Basic concepts.
516 * Encoding and I/O:: How file I/O functions handle coding systems.
517 * Lisp and Coding Systems:: Functions to operate on coding system names.
518 * User-Chosen Coding Systems:: Asking the user to choose a coding system.
519 * Default Coding Systems:: Controlling the default choices.
520 * Specifying Coding Systems:: Requesting a particular coding system
521 for a single file operation.
522 * Explicit Encoding:: Encoding or decoding text without doing I/O.
523 * Terminal I/O Encoding:: Use of encoding for terminal I/O.
524 * MS-DOS File Types:: How DOS "text" and "binary" files
525 relate to coding systems.
528 @node Coding System Basics
529 @subsection Basic Concepts of Coding Systems
531 @cindex character code conversion
532 @dfn{Character code conversion} involves conversion between the encoding
533 used inside Emacs and some other encoding. Emacs supports many
534 different encodings, in that it can convert to and from them. For
535 example, it can convert text to or from encodings such as Latin 1, Latin
536 2, Latin 3, Latin 4, Latin 5, and several variants of ISO 2022. In some
537 cases, Emacs supports several alternative encodings for the same
538 characters; for example, there are three coding systems for the Cyrillic
539 (Russian) alphabet: ISO, Alternativnyj, and KOI8.
541 Most coding systems specify a particular character code for
542 conversion, but some of them leave the choice unspecified---to be chosen
543 heuristically for each file, based on the data.
545 @cindex end of line conversion
546 @dfn{End of line conversion} handles three different conventions used
547 on various systems for representing end of line in files. The Unix
548 convention is to use the linefeed character (also called newline). The
549 DOS convention is to use a carriage-return and a linefeed at the end of
550 a line. The Mac convention is to use just carriage-return.
552 @cindex base coding system
553 @cindex variant coding system
554 @dfn{Base coding systems} such as @code{latin-1} leave the end-of-line
555 conversion unspecified, to be chosen based on the data. @dfn{Variant
556 coding systems} such as @code{latin-1-unix}, @code{latin-1-dos} and
557 @code{latin-1-mac} specify the end-of-line conversion explicitly as
558 well. Most base coding systems have three corresponding variants whose
559 names are formed by adding @samp{-unix}, @samp{-dos} and @samp{-mac}.
561 The coding system @code{raw-text} is special in that it prevents
562 character code conversion, and causes the buffer visited with that
563 coding system to be a unibyte buffer. It does not specify the
564 end-of-line conversion, allowing that to be determined as usual by the
565 data, and has the usual three variants which specify the end-of-line
566 conversion. @code{no-conversion} is equivalent to @code{raw-text-unix}:
567 it specifies no conversion of either character codes or end-of-line.
569 The coding system @code{emacs-mule} specifies that the data is
570 represented in the internal Emacs encoding. This is like
571 @code{raw-text} in that no code conversion happens, but different in
572 that the result is multibyte data.
574 @defun coding-system-get coding-system property
575 This function returns the specified property of the coding system
576 @var{coding-system}. Most coding system properties exist for internal
577 purposes, but one that you might find useful is @code{mime-charset}.
578 That property's value is the name used in MIME for the character coding
579 which this coding system can read and write. Examples:
582 (coding-system-get 'iso-latin-1 'mime-charset)
584 (coding-system-get 'iso-2022-cn 'mime-charset)
585 @result{} iso-2022-cn
586 (coding-system-get 'cyrillic-koi8 'mime-charset)
590 The value of the @code{mime-charset} property is also defined
591 as an alias for the coding system.
594 @node Encoding and I/O
595 @subsection Encoding and I/O
597 The principal purpose of coding systems is for use in reading and
598 writing files. The function @code{insert-file-contents} uses
599 a coding system for decoding the file data, and @code{write-region}
600 uses one to encode the buffer contents.
602 You can specify the coding system to use either explicitly
603 (@pxref{Specifying Coding Systems}), or implicitly using the defaulting
604 mechanism (@pxref{Default Coding Systems}). But these methods may not
605 completely specify what to do. For example, they may choose a coding
606 system such as @code{undefined} which leaves the character code
607 conversion to be determined from the data. In these cases, the I/O
608 operation finishes the job of choosing a coding system. Very often
609 you will want to find out afterwards which coding system was chosen.
611 @defvar buffer-file-coding-system
612 This variable records the coding system that was used for visiting the
613 current buffer. It is used for saving the buffer, and for writing part
614 of the buffer with @code{write-region}. When those operations ask the
615 user to specify a different coding system,
616 @code{buffer-file-coding-system} is updated to the coding system
619 However, @code{buffer-file-coding-system} does not affect sending text
623 @defvar save-buffer-coding-system
624 This variable specifies the coding system for saving the buffer (by
625 overriding @code{buffer-file-coding-system}). Note that it is not used
626 for @code{write-region}.
628 When a command to save the buffer starts out to use
629 @code{buffer-file-coding-system} (or @code{save-buffer-coding-system}),
630 and that coding system cannot handle
631 the actual text in the buffer, the command asks the user to choose
632 another coding system. After that happens, the command also updates
633 @code{buffer-file-coding-system} to represent the coding system that the
637 @defvar last-coding-system-used
638 I/O operations for files and subprocesses set this variable to the
639 coding system name that was used. The explicit encoding and decoding
640 functions (@pxref{Explicit Encoding}) set it too.
642 @strong{Warning:} Since receiving subprocess output sets this variable,
643 it can change whenever Emacs waits; therefore, you should copy the
644 value shortly after the function call that stores the value you are
648 The variable @code{selection-coding-system} specifies how to encode
649 selections for the window system. @xref{Window System Selections}.
651 @node Lisp and Coding Systems
652 @subsection Coding Systems in Lisp
654 Here are the Lisp facilities for working with coding systems:
656 @defun coding-system-list &optional base-only
657 This function returns a list of all coding system names (symbols). If
658 @var{base-only} is non-@code{nil}, the value includes only the
659 base coding systems. Otherwise, it includes alias and variant coding
663 @defun coding-system-p object
664 This function returns @code{t} if @var{object} is a coding system
668 @defun check-coding-system coding-system
669 This function checks the validity of @var{coding-system}.
670 If that is valid, it returns @var{coding-system}.
671 Otherwise it signals an error with condition @code{coding-system-error}.
674 @defun coding-system-change-eol-conversion coding-system eol-type
675 This function returns a coding system which is like @var{coding-system}
676 except for its eol conversion, which is specified by @code{eol-type}.
677 @var{eol-type} should be @code{unix}, @code{dos}, @code{mac}, or
678 @code{nil}. If it is @code{nil}, the returned coding system determines
679 the end-of-line conversion from the data.
682 @defun coding-system-change-text-conversion eol-coding text-coding
683 This function returns a coding system which uses the end-of-line
684 conversion of @var{eol-coding}, and the text conversion of
685 @var{text-coding}. If @var{text-coding} is @code{nil}, it returns
686 @code{undecided}, or one of its variants according to @var{eol-coding}.
689 @defun find-coding-systems-region from to
690 This function returns a list of coding systems that could be used to
691 encode a text between @var{from} and @var{to}. All coding systems in
692 the list can safely encode any multibyte characters in that portion of
695 If the text contains no multibyte characters, the function returns the
696 list @code{(undecided)}.
699 @defun find-coding-systems-string string
700 This function returns a list of coding systems that could be used to
701 encode the text of @var{string}. All coding systems in the list can
702 safely encode any multibyte characters in @var{string}. If the text
703 contains no multibyte characters, this returns the list
707 @defun find-coding-systems-for-charsets charsets
708 This function returns a list of coding systems that could be used to
709 encode all the character sets in the list @var{charsets}.
712 @defun detect-coding-region start end &optional highest
713 This function chooses a plausible coding system for decoding the text
714 from @var{start} to @var{end}. This text should be a byte sequence
715 (@pxref{Explicit Encoding}).
717 Normally this function returns a list of coding systems that could
718 handle decoding the text that was scanned. They are listed in order of
719 decreasing priority. But if @var{highest} is non-@code{nil}, then the
720 return value is just one coding system, the one that is highest in
723 If the region contains only @sc{ascii} characters, the value
724 is @code{undecided} or @code{(undecided)}.
727 @defun detect-coding-string string highest
728 This function is like @code{detect-coding-region} except that it
729 operates on the contents of @var{string} instead of bytes in the buffer.
732 @xref{Process Information}, for how to examine or set the coding
733 systems used for I/O to a subprocess.
735 @node User-Chosen Coding Systems
736 @subsection User-Chosen Coding Systems
738 @defun select-safe-coding-system from to &optional preferred-coding-system
739 This function selects a coding system for encoding the text between
740 @var{from} and @var{to}, asking the user to choose if necessary.
742 The optional argument @var{preferred-coding-system} specifies a coding
743 system to try first. If that one can handle the text in the specified
744 region, then it is used. If this argument is omitted, the current
745 buffer's value of @code{buffer-file-coding-system} is tried first.
747 If the region contains some multibyte characters that the preferred
748 coding system cannot encode, this function asks the user to choose from
749 a list of coding systems which can encode the text, and returns the
752 One other kludgy feature: if @var{from} is a string, the string is the
753 target text, and @var{to} is ignored.
756 Here are two functions you can use to let the user specify a coding
757 system, with completion. @xref{Completion}.
759 @defun read-coding-system prompt &optional default
760 This function reads a coding system using the minibuffer, prompting with
761 string @var{prompt}, and returns the coding system name as a symbol. If
762 the user enters null input, @var{default} specifies which coding system
763 to return. It should be a symbol or a string.
766 @defun read-non-nil-coding-system prompt
767 This function reads a coding system using the minibuffer, prompting with
768 string @var{prompt}, and returns the coding system name as a symbol. If
769 the user tries to enter null input, it asks the user to try again.
770 @xref{Coding Systems}.
773 @node Default Coding Systems
774 @subsection Default Coding Systems
776 This section describes variables that specify the default coding
777 system for certain files or when running certain subprograms, and the
778 function that I/O operations use to access them.
780 The idea of these variables is that you set them once and for all to the
781 defaults you want, and then do not change them again. To specify a
782 particular coding system for a particular operation in a Lisp program,
783 don't change these variables; instead, override them using
784 @code{coding-system-for-read} and @code{coding-system-for-write}
785 (@pxref{Specifying Coding Systems}).
787 @defvar file-coding-system-alist
788 This variable is an alist that specifies the coding systems to use for
789 reading and writing particular files. Each element has the form
790 @code{(@var{pattern} . @var{coding})}, where @var{pattern} is a regular
791 expression that matches certain file names. The element applies to file
792 names that match @var{pattern}.
794 The @sc{cdr} of the element, @var{coding}, should be either a coding
795 system, a cons cell containing two coding systems, or a function name (a
796 symbol with a function definition). If @var{coding} is a coding system,
797 that coding system is used for both reading the file and writing it. If
798 @var{coding} is a cons cell containing two coding systems, its @sc{car}
799 specifies the coding system for decoding, and its @sc{cdr} specifies the
800 coding system for encoding.
802 If @var{coding} is a function name, the function must return a coding
803 system or a cons cell containing two coding systems. This value is used
807 @defvar process-coding-system-alist
808 This variable is an alist specifying which coding systems to use for a
809 subprocess, depending on which program is running in the subprocess. It
810 works like @code{file-coding-system-alist}, except that @var{pattern} is
811 matched against the program name used to start the subprocess. The coding
812 system or systems specified in this alist are used to initialize the
813 coding systems used for I/O to the subprocess, but you can specify
814 other coding systems later using @code{set-process-coding-system}.
817 @strong{Warning:} Coding systems such as @code{undecided}, which
818 determine the coding system from the data, do not work entirely reliably
819 with asynchronous subprocess output. This is because Emacs handles
820 asynchronous subprocess output in batches, as it arrives. If the coding
821 system leaves the character code conversion unspecified, or leaves the
822 end-of-line conversion unspecified, Emacs must try to detect the proper
823 conversion from one batch at a time, and this does not always work.
825 Therefore, with an asynchronous subprocess, if at all possible, use a
826 coding system which determines both the character code conversion and
827 the end of line conversion---that is, one like @code{latin-1-unix},
828 rather than @code{undecided} or @code{latin-1}.
830 @defvar network-coding-system-alist
831 This variable is an alist that specifies the coding system to use for
832 network streams. It works much like @code{file-coding-system-alist},
833 with the difference that the @var{pattern} in an element may be either a
834 port number or a regular expression. If it is a regular expression, it
835 is matched against the network service name used to open the network
839 @defvar default-process-coding-system
840 This variable specifies the coding systems to use for subprocess (and
841 network stream) input and output, when nothing else specifies what to
844 The value should be a cons cell of the form @code{(@var{input-coding}
845 . @var{output-coding})}. Here @var{input-coding} applies to input from
846 the subprocess, and @var{output-coding} applies to output to it.
849 @defun find-operation-coding-system operation &rest arguments
850 This function returns the coding system to use (by default) for
851 performing @var{operation} with @var{arguments}. The value has this
855 (@var{decoding-system} @var{encoding-system})
858 The first element, @var{decoding-system}, is the coding system to use
859 for decoding (in case @var{operation} does decoding), and
860 @var{encoding-system} is the coding system for encoding (in case
861 @var{operation} does encoding).
863 The argument @var{operation} should be a symbol, one of
864 @code{insert-file-contents}, @code{write-region}, @code{call-process},
865 @code{call-process-region}, @code{start-process}, or
866 @code{open-network-stream}. These are the names of the Emacs I/O primitives
867 that can do coding system conversion.
869 The remaining arguments should be the same arguments that might be given
870 to that I/O primitive. Depending on the primitive, one of those
871 arguments is selected as the @dfn{target}. For example, if
872 @var{operation} does file I/O, whichever argument specifies the file
873 name is the target. For subprocess primitives, the process name is the
874 target. For @code{open-network-stream}, the target is the service name
877 This function looks up the target in @code{file-coding-system-alist},
878 @code{process-coding-system-alist}, or
879 @code{network-coding-system-alist}, depending on @var{operation}.
880 @xref{Default Coding Systems}.
883 @node Specifying Coding Systems
884 @subsection Specifying a Coding System for One Operation
886 You can specify the coding system for a specific operation by binding
887 the variables @code{coding-system-for-read} and/or
888 @code{coding-system-for-write}.
890 @defvar coding-system-for-read
891 If this variable is non-@code{nil}, it specifies the coding system to
892 use for reading a file, or for input from a synchronous subprocess.
894 It also applies to any asynchronous subprocess or network stream, but in
895 a different way: the value of @code{coding-system-for-read} when you
896 start the subprocess or open the network stream specifies the input
897 decoding method for that subprocess or network stream. It remains in
898 use for that subprocess or network stream unless and until overridden.
900 The right way to use this variable is to bind it with @code{let} for a
901 specific I/O operation. Its global value is normally @code{nil}, and
902 you should not globally set it to any other value. Here is an example
903 of the right way to use the variable:
906 ;; @r{Read the file with no character code conversion.}
907 ;; @r{Assume @sc{crlf} represents end-of-line.}
908 (let ((coding-system-for-write 'emacs-mule-dos))
909 (insert-file-contents filename))
912 When its value is non-@code{nil}, @code{coding-system-for-read} takes
913 precedence over all other methods of specifying a coding system to use for
914 input, including @code{file-coding-system-alist},
915 @code{process-coding-system-alist} and
916 @code{network-coding-system-alist}.
919 @defvar coding-system-for-write
920 This works much like @code{coding-system-for-read}, except that it
921 applies to output rather than input. It affects writing to files,
922 as well as sending output to subprocesses and net connections.
924 When a single operation does both input and output, as do
925 @code{call-process-region} and @code{start-process}, both
926 @code{coding-system-for-read} and @code{coding-system-for-write}
930 @defvar inhibit-eol-conversion
931 When this variable is non-@code{nil}, no end-of-line conversion is done,
932 no matter which coding system is specified. This applies to all the
933 Emacs I/O and subprocess primitives, and to the explicit encoding and
934 decoding functions (@pxref{Explicit Encoding}).
937 @node Explicit Encoding
938 @subsection Explicit Encoding and Decoding
939 @cindex encoding text
940 @cindex decoding text
942 All the operations that transfer text in and out of Emacs have the
943 ability to use a coding system to encode or decode the text.
944 You can also explicitly encode and decode text using the functions
947 The result of encoding, and the input to decoding, are not ordinary
948 text. They logically consist of a series of byte values; that is, a
949 series of characters whose codes are in the range 0 through 255. In a
950 multibyte buffer or string, character codes 128 through 159 are
951 represented by multibyte sequences, but this is invisible to Lisp
954 The usual way to read a file into a buffer as a sequence of bytes, so
955 you can decode the contents explicitly, is with
956 @code{insert-file-contents-literally} (@pxref{Reading from Files});
957 alternatively, specify a non-@code{nil} @var{rawfile} argument when
958 visiting a file with @code{find-file-noselect}. These methods result in
961 The usual way to use the byte sequence that results from explicitly
962 encoding text is to copy it to a file or process---for example, to write
963 it with @code{write-region} (@pxref{Writing to Files}), and suppress
964 encoding by binding @code{coding-system-for-write} to
965 @code{no-conversion}.
967 Here are the functions to perform explicit encoding or decoding. The
968 decoding functions produce sequences of bytes; the encoding functions
969 are meant to operate on sequences of bytes. All of these functions
970 discard text properties.
972 @defun encode-coding-region start end coding-system
973 This function encodes the text from @var{start} to @var{end} according
974 to coding system @var{coding-system}. The encoded text replaces the
975 original text in the buffer. The result of encoding is logically a
976 sequence of bytes, but the buffer remains multibyte if it was multibyte
980 @defun encode-coding-string string coding-system
981 This function encodes the text in @var{string} according to coding
982 system @var{coding-system}. It returns a new string containing the
983 encoded text. The result of encoding is a unibyte string.
986 @defun decode-coding-region start end coding-system
987 This function decodes the text from @var{start} to @var{end} according
988 to coding system @var{coding-system}. The decoded text replaces the
989 original text in the buffer. To make explicit decoding useful, the text
990 before decoding ought to be a sequence of byte values, but both
991 multibyte and unibyte buffers are acceptable.
994 @defun decode-coding-string string coding-system
995 This function decodes the text in @var{string} according to coding
996 system @var{coding-system}. It returns a new string containing the
997 decoded text. To make explicit decoding useful, the contents of
998 @var{string} ought to be a sequence of byte values, but a multibyte
999 string is acceptable.
1002 @node Terminal I/O Encoding
1003 @subsection Terminal I/O Encoding
1005 Emacs can decode keyboard input using a coding system, and encode
1006 terminal output. This is useful for terminals that transmit or display
1007 text using a particular encoding such as Latin-1. Emacs does not set
1008 @code{last-coding-system-used} for encoding or decoding for the
1011 @defun keyboard-coding-system
1012 This function returns the coding system that is in use for decoding
1013 keyboard input---or @code{nil} if no coding system is to be used.
1016 @defun set-keyboard-coding-system coding-system
1017 This function specifies @var{coding-system} as the coding system to
1018 use for decoding keyboard input. If @var{coding-system} is @code{nil},
1019 that means do not decode keyboard input.
1022 @defun terminal-coding-system
1023 This function returns the coding system that is in use for encoding
1024 terminal output---or @code{nil} for no encoding.
1027 @defun set-terminal-coding-system coding-system
1028 This function specifies @var{coding-system} as the coding system to use
1029 for encoding terminal output. If @var{coding-system} is @code{nil},
1030 that means do not encode terminal output.
1033 @node MS-DOS File Types
1034 @subsection MS-DOS File Types
1035 @cindex DOS file types
1036 @cindex MS-DOS file types
1037 @cindex Windows file types
1038 @cindex file types on MS-DOS and Windows
1039 @cindex text files and binary files
1040 @cindex binary files and text files
1042 On MS-DOS and Microsoft Windows, Emacs guesses the appropriate
1043 end-of-line conversion for a file by looking at the file's name. This
1044 feature classifies files as @dfn{text files} and @dfn{binary files}. By
1045 ``binary file'' we mean a file of literal byte values that are not
1046 necessarily meant to be characters; Emacs does no end-of-line conversion
1047 and no character code conversion for them. On the other hand, the bytes
1048 in a text file are intended to represent characters; when you create a
1049 new file whose name implies that it is a text file, Emacs uses DOS
1050 end-of-line conversion.
1052 @defvar buffer-file-type
1053 This variable, automatically buffer-local in each buffer, records the
1054 file type of the buffer's visited file. When a buffer does not specify
1055 a coding system with @code{buffer-file-coding-system}, this variable is
1056 used to determine which coding system to use when writing the contents
1057 of the buffer. It should be @code{nil} for text, @code{t} for binary.
1058 If it is @code{t}, the coding system is @code{no-conversion}.
1059 Otherwise, @code{undecided-dos} is used.
1061 Normally this variable is set by visiting a file; it is set to
1062 @code{nil} if the file was visited without any actual conversion.
1065 @defopt file-name-buffer-file-type-alist
1066 This variable holds an alist for recognizing text and binary files.
1067 Each element has the form (@var{regexp} . @var{type}), where
1068 @var{regexp} is matched against the file name, and @var{type} may be
1069 @code{nil} for text, @code{t} for binary, or a function to call to
1070 compute which. If it is a function, then it is called with a single
1071 argument (the file name) and should return @code{t} or @code{nil}.
1073 When running on MS-DOS or MS-Windows, Emacs checks this alist to decide
1074 which coding system to use when reading a file. For a text file,
1075 @code{undecided-dos} is used. For a binary file, @code{no-conversion}
1078 If no element in this alist matches a given file name, then
1079 @code{default-buffer-file-type} says how to treat the file.
1082 @defopt default-buffer-file-type
1083 This variable says how to handle files for which
1084 @code{file-name-buffer-file-type-alist} says nothing about the type.
1086 If this variable is non-@code{nil}, then these files are treated as
1087 binary: the coding system @code{no-conversion} is used. Otherwise,
1088 nothing special is done for them---the coding system is deduced solely
1089 from the file contents, in the usual Emacs fashion.
1093 @section Input Methods
1094 @cindex input methods
1096 @dfn{Input methods} provide convenient ways of entering non-@sc{ascii}
1097 characters from the keyboard. Unlike coding systems, which translate
1098 non-@sc{ascii} characters to and from encodings meant to be read by
1099 programs, input methods provide human-friendly commands. (@xref{Input
1100 Methods,,, emacs, The GNU Emacs Manual}, for information on how users
1101 use input methods to enter text.) How to define input methods is not
1102 yet documented in this manual, but here we describe how to use them.
1104 Each input method has a name, which is currently a string;
1105 in the future, symbols may also be usable as input method names.
1107 @defvar current-input-method
1108 This variable holds the name of the input method now active in the
1109 current buffer. (It automatically becomes local in each buffer when set
1110 in any fashion.) It is @code{nil} if no input method is active in the
1114 @defvar default-input-method
1115 This variable holds the default input method for commands that choose an
1116 input method. Unlike @code{current-input-method}, this variable is
1120 @defun set-input-method input-method
1121 This function activates input method @var{input-method} for the current
1122 buffer. It also sets @code{default-input-method} to @var{input-method}.
1123 If @var{input-method} is @code{nil}, this function deactivates any input
1124 method for the current buffer.
1127 @defun read-input-method-name prompt &optional default inhibit-null
1128 This function reads an input method name with the minibuffer, prompting
1129 with @var{prompt}. If @var{default} is non-@code{nil}, that is returned
1130 by default, if the user enters empty input. However, if
1131 @var{inhibit-null} is non-@code{nil}, empty input signals an error.
1133 The returned value is a string.
1136 @defvar input-method-alist
1137 This variable defines all the supported input methods.
1138 Each element defines one input method, and should have the form:
1141 (@var{input-method} @var{language-env} @var{activate-func}
1142 @var{title} @var{description} @var{args}...)
1145 Here @var{input-method} is the input method name, a string;
1146 @var{language-env} is another string, the name of the language
1147 environment this input method is recommended for. (That serves only for
1148 documentation purposes.)
1150 @var{activate-func} is a function to call to activate this method. The
1151 @var{args}, if any, are passed as arguments to @var{activate-func}. All
1152 told, the arguments to @var{activate-func} are @var{input-method} and
1155 @var{title} is a string to display in the mode line while this method is
1156 active. @var{description} is a string describing this method and what
1160 The fundamental interface to input methods is through the
1161 variable @code{input-method-function}. @xref{Reading One Event}.
1167 POSIX defines a concept of ``locales'' which control which language
1168 to use in language-related features. These Emacs variables control
1169 how Emacs interacts with these features.
1171 @defvar locale-coding-system
1172 @tindex locale-coding-system
1173 This variable specifies the coding system to use for decoding system
1174 error messages, for encoding the format argument to
1175 @code{format-time-string}, and for decoding the return value of
1176 @code{format-time-string}.
1179 @defvar system-messages-locale
1180 @tindex system-messages-locale
1181 This variable specifies the locale to use for generating system error
1182 messages. Changing the locale can cause messages to come out in a
1183 different language or in a different orthography. If the variable is
1184 @code{nil}, the locale is specified by environment variables in the
1185 usual POSIX fashion.
1188 @defvar system-time-locale
1189 @tindex system-time-locale
1190 This variable specifies the locale to use for formatting time values.
1191 Changing the locale can cause messages to appear according to the
1192 conventions of a different language. If the variable is @code{nil}, the
1193 locale is specified by environment variables in the usual POSIX fashion.