(snake-score-file): Put in home dir, not in /tmp.
[emacs.git] / lisp / play / snake.el
blobd99d342906b0f8b9abf52dbbc8e0a5c4cad10673
1 ;;; snake.el --- implementation of Snake for Emacs
3 ;; Copyright (C) 1997 Free Software Foundation, Inc.
5 ;; Author: Glynn Clements <glynn@sensei.co.uk>
6 ;; Created: 1997-09-10
7 ;; Keywords: games
9 ;; This file is part of GNU Emacs.
11 ;; GNU Emacs is free software; you can redistribute it and/or modify
12 ;; it under the terms of the GNU General Public License as published by
13 ;; the Free Software Foundation; either version 2, or (at your option)
14 ;; any later version.
16 ;; GNU Emacs is distributed in the hope that it will be useful,
17 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of
18 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 ;; GNU General Public License for more details.
21 ;; You should have received a copy of the GNU General Public License
22 ;; along with GNU Emacs; see the file COPYING. If not, write to the
23 ;; Free Software Foundation, Inc., 59 Temple Place - Suite 330,
24 ;; Boston, MA 02111-1307, USA.
26 ;;; Commentary:
28 ;;; Code:
30 (eval-when-compile
31 (require 'cl))
33 (require 'gamegrid)
35 ;; ;;;;;;;;;;;;; customization variables ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
37 (defvar snake-use-glyphs-flag t
38 "Non-nil means use glyphs when available.")
40 (defvar snake-use-color-flag t
41 "Non-nil means use color when available.")
43 (defvar snake-buffer-name "*Snake*"
44 "Name used for Snake buffer.")
46 (defvar snake-buffer-width 30
47 "Width of used portion of buffer.")
49 (defvar snake-buffer-height 22
50 "Height of used portion of buffer.")
52 (defvar snake-width 30
53 "Width of playing area.")
55 (defvar snake-height 20
56 "Height of playing area.")
58 (defvar snake-initial-length 5
59 "Initial length of snake.")
61 (defvar snake-initial-x 10
62 "Initial X position of snake.")
64 (defvar snake-initial-y 10
65 "Initial Y position of snake.")
67 (defvar snake-initial-velocity-x 1
68 "Initial X velocity of snake.")
70 (defvar snake-initial-velocity-y 0
71 "Initial Y velocity of snake.")
73 (defvar snake-tick-period 0.2
74 "The default time taken for the snake to advance one square.")
76 (defvar snake-mode-hook nil
77 "Hook run upon starting Snake.")
79 (defvar snake-score-x 0
80 "X position of score.")
82 (defvar snake-score-y snake-height
83 "Y position of score.")
85 ;; It is not safe to put this in /tmp.
86 ;; Someone could make a symlink in /tmp
87 ;; pointing to a file you don't want to clobber.
88 (defvar snake-score-file "~/.snake-scores")
89 "File for holding high scores.")
91 ;; ;;;;;;;;;;;;; display options ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
93 (defvar snake-blank-options
94 '(((glyph colorize)
95 (t ?\040))
96 ((color-x color-x)
97 (mono-x grid-x)
98 (color-tty color-tty))
99 (((glyph color-x) [0 0 0])
100 (color-tty "black"))))
102 (defvar snake-snake-options
103 '(((glyph colorize)
104 (emacs-tty ?O)
105 (t ?\040))
106 ((color-x color-x)
107 (mono-x mono-x)
108 (color-tty color-tty)
109 (mono-tty mono-tty))
110 (((glyph color-x) [1 1 0])
111 (color-tty "yellow"))))
113 (defvar snake-dot-options
114 '(((glyph colorize)
115 (t ?\*))
116 ((color-x color-x)
117 (mono-x grid-x)
118 (color-tty color-tty))
119 (((glyph color-x) [1 0 0])
120 (color-tty "red"))))
122 (defvar snake-border-options
123 '(((glyph colorize)
124 (t ?\+))
125 ((color-x color-x)
126 (mono-x grid-x))
127 (((glyph color-x) [0.5 0.5 0.5])
128 (color-tty "white"))))
130 (defvar snake-space-options
131 '(((t ?\040))
133 nil))
135 ;; ;;;;;;;;;;;;; constants ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
137 (defconst snake-blank 0)
138 (defconst snake-snake 1)
139 (defconst snake-dot 2)
140 (defconst snake-border 3)
141 (defconst snake-space 4)
143 ;; ;;;;;;;;;;;;; variables ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
145 (defvar snake-length 0)
146 (defvar snake-velocity-x 1)
147 (defvar snake-velocity-y 0)
148 (defvar snake-positions nil)
149 (defvar snake-cycle 0)
150 (defvar snake-score 0)
151 (defvar snake-paused nil)
152 (defvar snake-moved-p nil)
153 (defvar snake-velocity-queue nil
154 "This queue stores the velocities requested too quickly by user.
155 They will take effect one at a time at each clock-interval.
156 This is necessary for proper behavior.
158 For instance, if you are moving right, you press up and then left, you
159 want the snake to move up just once before starting to move left. If
160 we implemented all your keystrokes immediately, the snake would
161 effectively never move up. Thus, we need to move it up for one turn
162 and then start moving it leftwards.")
165 (make-variable-buffer-local 'snake-length)
166 (make-variable-buffer-local 'snake-velocity-x)
167 (make-variable-buffer-local 'snake-velocity-y)
168 (make-variable-buffer-local 'snake-positions)
169 (make-variable-buffer-local 'snake-cycle)
170 (make-variable-buffer-local 'snake-score)
171 (make-variable-buffer-local 'snake-paused)
172 (make-variable-buffer-local 'snake-moved-p)
173 (make-variable-buffer-local 'snake-velocity-queue)
175 ;; ;;;;;;;;;;;;; keymaps ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
177 (defvar snake-mode-map
178 (make-sparse-keymap 'snake-mode-map))
180 (define-key snake-mode-map "n" 'snake-start-game)
181 (define-key snake-mode-map "q" 'snake-end-game)
182 (define-key snake-mode-map "p" 'snake-pause-game)
184 (define-key snake-mode-map [left] 'snake-move-left)
185 (define-key snake-mode-map [right] 'snake-move-right)
186 (define-key snake-mode-map [up] 'snake-move-up)
187 (define-key snake-mode-map [down] 'snake-move-down)
189 (defvar snake-null-map
190 (make-sparse-keymap 'snake-null-map))
192 (define-key snake-null-map "n" 'snake-start-game)
194 ;; ;;;;;;;;;;;;;;;; game functions ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
196 (defun snake-display-options ()
197 (let ((options (make-vector 256 nil)))
198 (loop for c from 0 to 255 do
199 (aset options c
200 (cond ((= c snake-blank)
201 snake-blank-options)
202 ((= c snake-snake)
203 snake-snake-options)
204 ((= c snake-dot)
205 snake-dot-options)
206 ((= c snake-border)
207 snake-border-options)
208 ((= c snake-space)
209 snake-space-options)
211 '(nil nil nil)))))
212 options))
214 (defun snake-update-score ()
215 (let* ((string (format "Score: %05d" snake-score))
216 (len (length string)))
217 (loop for x from 0 to (1- len) do
218 (gamegrid-set-cell (+ snake-score-x x)
219 snake-score-y
220 (aref string x)))))
222 (defun snake-init-buffer ()
223 (gamegrid-init-buffer snake-buffer-width
224 snake-buffer-height
225 snake-space)
226 (let ((buffer-read-only nil))
227 (loop for y from 0 to (1- snake-height) do
228 (loop for x from 0 to (1- snake-width) do
229 (gamegrid-set-cell x y snake-border)))
230 (loop for y from 1 to (- snake-height 2) do
231 (loop for x from 1 to (- snake-width 2) do
232 (gamegrid-set-cell x y snake-blank)))))
234 (defun snake-reset-game ()
235 (gamegrid-kill-timer)
236 (snake-init-buffer)
237 (setq snake-length snake-initial-length
238 snake-velocity-x snake-initial-velocity-x
239 snake-velocity-y snake-initial-velocity-y
240 snake-positions nil
241 snake-cycle 1
242 snake-score 0
243 snake-paused nil
244 snake-moved-p nil
245 snake-velocity-queue nil)
246 (let ((x snake-initial-x)
247 (y snake-initial-y))
248 (dotimes (i snake-length)
249 (gamegrid-set-cell x y snake-snake)
250 (setq snake-positions (cons (vector x y) snake-positions))
251 (incf x snake-velocity-x)
252 (incf y snake-velocity-y)))
253 (snake-update-score))
255 (defun snake-update-game (snake-buffer)
256 "Called on each clock tick.
257 Advances the snake one square, testing for collision.
258 Argument SNAKE-BUFFER is the name of the buffer."
259 (when (and (not snake-paused)
260 (eq (current-buffer) snake-buffer))
261 (snake-update-velocity)
262 (let* ((pos (car snake-positions))
263 (x (+ (aref pos 0) snake-velocity-x))
264 (y (+ (aref pos 1) snake-velocity-y))
265 (c (gamegrid-get-cell x y)))
266 (if (or (= c snake-border)
267 (= c snake-snake))
268 (snake-end-game)
269 (cond ((= c snake-dot)
270 (incf snake-length)
271 (incf snake-score)
272 (snake-update-score))
274 (let* ((last-cons (nthcdr (- snake-length 2)
275 snake-positions))
276 (tail-pos (cadr last-cons))
277 (x0 (aref tail-pos 0))
278 (y0 (aref tail-pos 1)))
279 (gamegrid-set-cell x0 y0
280 (if (= (% snake-cycle 5) 0)
281 snake-dot
282 snake-blank))
283 (incf snake-cycle)
284 (setcdr last-cons nil))))
285 (gamegrid-set-cell x y snake-snake)
286 (setq snake-positions
287 (cons (vector x y) snake-positions))
288 (setq snake-moved-p nil)))))
290 (defun snake-update-velocity ()
291 (unless snake-moved-p
292 (if snake-velocity-queue
293 (let ((new-vel (car (last snake-velocity-queue))))
294 (setq snake-velocity-x (car new-vel)
295 snake-velocity-y (cadr new-vel))
296 (setq snake-velocity-queue
297 (nreverse (cdr (nreverse snake-velocity-queue))))))
298 (setq snake-moved-p t)))
300 (defun snake-final-x-velocity ()
301 (or (caar snake-velocity-queue)
302 snake-velocity-x))
304 (defun snake-final-y-velocity ()
305 (or (cadr (car snake-velocity-queue))
306 snake-velocity-y))
308 (defun snake-move-left ()
309 "Make the snake move left."
310 (interactive)
311 (when (zerop (snake-final-x-velocity))
312 (push '(-1 0) snake-velocity-queue)))
314 (defun snake-move-right ()
315 "Make the snake move right."
316 (interactive)
317 (when (zerop (snake-final-x-velocity))
318 (push '(1 0) snake-velocity-queue)))
320 (defun snake-move-up ()
321 "Make the snake move up."
322 (interactive)
323 (when (zerop (snake-final-y-velocity))
324 (push '(0 -1) snake-velocity-queue)))
326 (defun snake-move-down ()
327 "Make the snake move down."
328 (interactive)
329 (when (zerop (snake-final-y-velocity))
330 (push '(0 1) snake-velocity-queue)))
332 (defun snake-end-game ()
333 "Terminate the current game."
334 (interactive)
335 (gamegrid-kill-timer)
336 (use-local-map snake-null-map)
337 (gamegrid-add-score snake-score-file snake-score))
339 (defun snake-start-game ()
340 "Start a new game of Snake."
341 (interactive)
342 (snake-reset-game)
343 (use-local-map snake-mode-map)
344 (gamegrid-start-timer snake-tick-period 'snake-update-game))
346 (defun snake-pause-game ()
347 "Pause (or resume) the current game."
348 (interactive)
349 (setq snake-paused (not snake-paused))
350 (message (and snake-paused "Game paused (press p to resume)")))
352 (defun snake-active-p ()
353 (eq (current-local-map) snake-mode-map))
355 (put 'snake-mode 'mode-class 'special)
357 (defun snake-mode ()
358 "A mode for playing Snake.
360 Snake mode keybindings:
361 \\{snake-mode-map}
363 (kill-all-local-variables)
365 (add-hook 'kill-buffer-hook 'gamegrid-kill-timer nil t)
367 (use-local-map snake-null-map)
369 (setq major-mode 'snake-mode)
370 (setq mode-name "Snake")
372 (setq mode-popup-menu
373 '("Snake Commands"
374 ["Start new game" snake-start-game]
375 ["End game" snake-end-game
376 (snake-active-p)]
377 ["Pause" snake-pause-game
378 (and (snake-active-p) (not snake-paused))]
379 ["Resume" snake-pause-game
380 (and (snake-active-p) snake-paused)]))
382 (setq gamegrid-use-glyphs snake-use-glyphs-flag)
383 (setq gamegrid-use-color snake-use-color-flag)
385 (gamegrid-init (snake-display-options))
387 (run-hooks 'snake-mode-hook))
389 ;;;###autoload
390 (defun snake ()
391 "Play the Snake game.
392 Move the snake around without colliding with its tail or with the border.
394 Eating dots causes the snake to get longer.
396 Snake mode keybindings:
397 \\<snake-mode-map>
398 \\[snake-start-game] Starts a new game of Snake
399 \\[snake-end-game] Terminates the current game
400 \\[snake-pause-game] Pauses (or resumes) the current game
401 \\[snake-move-left] Makes the snake move left
402 \\[snake-move-right] Makes the snake move right
403 \\[snake-move-up] Makes the snake move up
404 \\[snake-move-down] Makes the snake move down"
405 (interactive)
407 (switch-to-buffer snake-buffer-name)
408 (gamegrid-kill-timer)
409 (snake-mode)
410 (snake-start-game))
412 (provide 'snake)
414 ;;; snake.el ends here