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1 ;;; gamegrid.el --- library for implementing grid-based games on Emacs
3 ;; Copyright (C) 1997, 1998, 2002, 2003, 2004,
4 ;; 2005, 2006 Free Software Foundation, Inc.
6 ;; Author: Glynn Clements <glynn@sensei.co.uk>
7 ;; Version: 1.02
8 ;; Created: 1997-08-13
9 ;; Keywords: games
11 ;; This file is part of GNU Emacs.
13 ;; GNU Emacs is free software; you can redistribute it and/or modify
14 ;; it under the terms of the GNU General Public License as published by
15 ;; the Free Software Foundation; either version 2, or (at your option)
16 ;; any later version.
18 ;; GNU Emacs is distributed in the hope that it will be useful,
19 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of
20 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21 ;; GNU General Public License for more details.
23 ;; You should have received a copy of the GNU General Public License
24 ;; along with GNU Emacs; see the file COPYING. If not, write to the
25 ;; Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
26 ;; Boston, MA 02110-1301, USA.
28 ;;; Commentary:
30 ;;; Code:
32 (eval-when-compile
33 (require 'cl))
35 ;; ;;;;;;;;;;;;; buffer-local variables ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
37 (defvar gamegrid-use-glyphs t
38 "Non-nil means use glyphs when available.")
40 (defvar gamegrid-use-color t
41 "Non-nil means use color when available.")
43 (defvar gamegrid-font "-*-courier-medium-r-*-*-*-140-100-75-*-*-iso8859-*"
44 "Name of the font used in X mode.")
46 (defvar gamegrid-face nil
47 "Indicates the face to use as a default.")
48 (make-variable-buffer-local 'gamegrid-face)
50 (defvar gamegrid-display-options nil)
52 (defvar gamegrid-buffer-width 0)
53 (defvar gamegrid-buffer-height 0)
54 (defvar gamegrid-blank 0)
56 (defvar gamegrid-timer nil)
58 (defvar gamegrid-display-mode nil)
60 (defvar gamegrid-display-table)
62 (defvar gamegrid-face-table nil)
64 (defvar gamegrid-buffer-start 1)
66 (defvar gamegrid-score-file-length 50
67 "Number of high scores to keep")
69 (defvar gamegrid-user-score-file-directory "~/.emacs.d/games"
70 "A directory for game scores which can't be shared.
71 If Emacs was built without support for shared game scores, then this
72 directory will be used.")
74 (make-variable-buffer-local 'gamegrid-use-glyphs)
75 (make-variable-buffer-local 'gamegrid-use-color)
76 (make-variable-buffer-local 'gamegrid-font)
77 (make-variable-buffer-local 'gamegrid-display-options)
78 (make-variable-buffer-local 'gamegrid-buffer-width)
79 (make-variable-buffer-local 'gamegrid-buffer-height)
80 (make-variable-buffer-local 'gamegrid-blank)
81 (make-variable-buffer-local 'gamegrid-timer)
82 (make-variable-buffer-local 'gamegrid-display-mode)
83 (make-variable-buffer-local 'gamegrid-display-table)
84 (make-variable-buffer-local 'gamegrid-face-table)
85 (make-variable-buffer-local 'gamegrid-buffer-start)
86 (make-variable-buffer-local 'gamegrid-score-file-length)
88 ;; ;;;;;;;;;;;;; global variables ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
90 (defvar gamegrid-grid-x-face nil)
91 (defvar gamegrid-mono-x-face nil)
92 (defvar gamegrid-mono-tty-face nil)
94 ;; ;;;;;;;;;;;;; constants ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
96 (defconst gamegrid-glyph-height 16)
98 (defconst gamegrid-xpm "\
99 /* XPM */
100 static char *noname[] = {
101 /* width height ncolors chars_per_pixel */
102 \"16 16 3 1\",
103 /* colors */
104 \"+ s col1\",
105 \". s col2\",
106 \"- s col3\",
107 /* pixels */
108 \"---------------+\",
109 \"--------------++\",
110 \"--............++\",
111 \"--............++\",
112 \"--............++\",
113 \"--............++\",
114 \"--............++\",
115 \"--............++\",
116 \"--............++\",
117 \"--............++\",
118 \"--............++\",
119 \"--............++\",
120 \"--............++\",
121 \"--............++\",
122 \"-+++++++++++++++\",
123 \"++++++++++++++++\"
126 "XPM format image used for each square")
128 (defvar gamegrid-xbm "\
129 /* gamegrid XBM */
130 #define gamegrid_width 16
131 #define gamegrid_height 16
132 static unsigned char gamegrid_bits[] = {
133 0xff, 0xff, 0xff, 0x7f, 0xff, 0x3f, 0xaf, 0x0a, 0x57, 0x15, 0xaf, 0x0a,
134 0x57, 0x15, 0xaf, 0x0a, 0x57, 0x15, 0xaf, 0x0a, 0x57, 0x15, 0xaf, 0x0a,
135 0x57, 0x15, 0x07, 0x00, 0x03, 0x00, 0x01, 0x00 };"
136 "XBM format image used for each square.")
138 ;; ;;;;;;;;;;;;;;;; miscellaneous functions ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
140 (defsubst gamegrid-characterp (arg)
141 (if (fboundp 'characterp)
142 (characterp arg)
143 (integerp arg)))
145 (defsubst gamegrid-event-x (event)
146 (if (fboundp 'event-x)
147 (event-x event)
148 (car (posn-col-row (event-end event)))))
150 (defsubst gamegrid-event-y (event)
151 (if (fboundp 'event-y)
152 (event-y event)
153 (cdr (posn-col-row (event-end event)))))
155 ;; ;;;;;;;;;;;;; display functions ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
157 (defun gamegrid-color (color shade)
158 (let* ((v (floor (* shade 255)))
159 (r (* v (aref color 0)))
160 (g (* v (aref color 1)))
161 (b (* v (aref color 2))))
162 (format "#%02x%02x%02x" r g b)))
164 (defun gamegrid-set-font (face)
165 (if gamegrid-font
166 (condition-case nil
167 (set-face-font face gamegrid-font)
168 (error nil))))
170 (defun gamegrid-setup-face (face color)
171 (set-face-foreground face color)
172 (set-face-background face color)
173 (gamegrid-set-font face)
174 (condition-case nil
175 (set-face-background-pixmap face [nothing]);; XEmacs
176 (error nil))
177 (condition-case nil
178 (set-face-background-pixmap face nil);; Emacs
179 (error nil)))
181 (defun gamegrid-make-mono-tty-face ()
182 (let ((face (make-face 'gamegrid-mono-tty-face)))
183 (set-face-inverse-video-p face t)
184 face))
186 (defun gamegrid-make-color-tty-face (color)
187 (let* ((color-str (if (symbolp color) (symbol-value color) color))
188 (name (intern (format "gamegrid-color-tty-face-%s" color-str)))
189 (face (make-face name)))
190 (gamegrid-setup-face face color-str)
191 face))
193 (defun gamegrid-make-grid-x-face ()
194 (let ((face (make-face 'gamegrid-x-border-face)))
195 (gamegrid-set-font face)
196 face))
198 (defun gamegrid-make-mono-x-face ()
199 (let ((face (make-face 'gamegrid-mono-x-face))
200 (color (face-foreground 'default)))
201 (if (null color)
202 (setq color
203 (cdr-safe (assq 'foreground-color (frame-parameters)))))
204 (gamegrid-setup-face face color)
205 face))
207 (defun gamegrid-make-color-x-face (color)
208 (let* ((hex (gamegrid-color color 1.0))
209 (name (intern (format "gamegrid-color-x-face-%s" hex)))
210 (face (make-face name)))
211 (gamegrid-setup-face face hex)
212 face))
214 (defun gamegrid-make-face (data-spec-list color-spec-list)
215 (let ((data (gamegrid-match-spec-list data-spec-list))
216 (color (gamegrid-match-spec-list color-spec-list)))
217 (case data
218 ('color-x
219 (gamegrid-make-color-x-face color))
220 ('grid-x
221 (unless gamegrid-grid-x-face
222 (setq gamegrid-grid-x-face (gamegrid-make-grid-x-face)))
223 gamegrid-grid-x-face)
224 ('mono-x
225 (unless gamegrid-mono-x-face
226 (setq gamegrid-mono-x-face (gamegrid-make-mono-x-face)))
227 gamegrid-mono-x-face)
228 ('color-tty
229 (gamegrid-make-color-tty-face color))
230 ('mono-tty
231 (unless gamegrid-mono-tty-face
232 (setq gamegrid-mono-tty-face (gamegrid-make-mono-tty-face)))
233 gamegrid-mono-tty-face))))
235 (defun gamegrid-colorize-glyph (color)
236 (find-image `((:type xpm :data ,gamegrid-xpm
237 :ascent center
238 :color-symbols
239 (("col1" . ,(gamegrid-color color 0.6))
240 ("col2" . ,(gamegrid-color color 0.8))
241 ("col3" . ,(gamegrid-color color 1.0))))
242 (:type xbm :data ,gamegrid-xbm
243 :ascent center
244 :foreground ,(gamegrid-color color 1.0)
245 :background ,(gamegrid-color color 0.5)))))
247 (defun gamegrid-match-spec (spec)
248 (let ((locale (car spec))
249 (value (cadr spec)))
250 (and (or (eq locale t)
251 (and (listp locale)
252 (memq gamegrid-display-mode locale))
253 (and (symbolp locale)
254 (eq gamegrid-display-mode locale)))
255 value)))
257 (defun gamegrid-match-spec-list (spec-list)
258 (and spec-list
259 (or (gamegrid-match-spec (car spec-list))
260 (gamegrid-match-spec-list (cdr spec-list)))))
262 (defun gamegrid-make-glyph (data-spec-list color-spec-list)
263 (let ((data (gamegrid-match-spec-list data-spec-list))
264 (color (gamegrid-match-spec-list color-spec-list)))
265 (cond ((gamegrid-characterp data)
266 (vector data))
267 ((eq data 'colorize)
268 (gamegrid-colorize-glyph color))
269 ((listp data)
270 (find-image data)) ;untested!
271 ((vectorp data)
272 (gamegrid-make-image-from-vector data)))))
274 (defun gamegrid-make-image-from-vector (vect)
275 "Convert an XEmacs style \"glyph\" to an image-spec."
276 (let ((l (list 'image :type)))
277 (dotimes (n (length vect))
278 (setf l (nconc l (list (aref vect n)))))
279 (nconc l (list :ascent 'center))))
281 (defun gamegrid-display-type ()
282 (cond ((and gamegrid-use-glyphs
283 (display-images-p))
284 'glyph)
285 ((and gamegrid-use-color
286 (display-graphic-p)
287 (display-color-p))
288 'color-x)
289 ((display-graphic-p)
290 'mono-x)
291 ((and gamegrid-use-color
292 (display-color-p))
293 'color-tty)
294 ((display-multi-font-p) ;???
295 'mono-tty)
297 'emacs-tty)))
299 (defun gamegrid-set-display-table ()
300 (if (featurep 'xemacs)
301 (add-spec-to-specifier current-display-table
302 gamegrid-display-table
303 (current-buffer)
305 'remove-locale)
306 (setq buffer-display-table gamegrid-display-table)))
308 (defun gamegrid-setup-default-font ()
309 (setq gamegrid-face
310 (copy-face 'default
311 (intern (concat "gamegrid-face-" (buffer-name)))))
312 (when (eq gamegrid-display-mode 'glyph)
313 (let ((max-height nil))
314 (loop for c from 0 to 255 do
315 (let ((glyph (aref gamegrid-display-table c)))
316 (when (and (listp glyph) (eq (car glyph) 'image))
317 (let ((height (cdr (image-size glyph))))
318 (if (or (null max-height)
319 (< max-height height))
320 (setq max-height height))))))
321 (when (and max-height (< max-height 1))
322 (set-face-attribute gamegrid-face nil :height max-height)))))
324 (defun gamegrid-initialize-display ()
325 (setq gamegrid-display-mode (gamegrid-display-type))
326 (setq gamegrid-display-table (make-display-table))
327 (setq gamegrid-face-table (make-vector 256 nil))
328 (loop for c from 0 to 255 do
329 (let* ((spec (aref gamegrid-display-options c))
330 (glyph (gamegrid-make-glyph (car spec) (caddr spec)))
331 (face (gamegrid-make-face (cadr spec) (caddr spec))))
332 (aset gamegrid-face-table c face)
333 (aset gamegrid-display-table c glyph)))
334 (gamegrid-setup-default-font)
335 (gamegrid-set-display-table)
336 (setq cursor-type nil))
339 (defun gamegrid-set-face (c)
340 (if (eq gamegrid-display-mode 'glyph)
341 (add-text-properties (1- (point)) (point)
342 (list 'display (list (aref gamegrid-display-table c))))
343 (put-text-property (1- (point))
344 (point)
345 'face
346 (aref gamegrid-face-table c))))
348 (defun gamegrid-cell-offset (x y)
349 (+ gamegrid-buffer-start
350 (* (1+ gamegrid-buffer-width) y)
353 ;; ;;;;;;;;;;;;;;;; grid functions ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
355 (defun gamegrid-get-cell (x y)
356 (char-after (gamegrid-cell-offset x y)))
358 (defun gamegrid-set-cell (x y c)
359 (save-excursion
360 (let ((buffer-read-only nil))
361 (goto-char (gamegrid-cell-offset x y))
362 (delete-char 1)
363 (insert-char c 1)
364 (gamegrid-set-face c))))
366 (defun gamegrid-init-buffer (width height blank)
367 (setq gamegrid-buffer-width width
368 gamegrid-buffer-height height)
369 (let ((line (concat
370 (make-string width blank)
371 "\n"))
372 (buffer-read-only nil))
373 (erase-buffer)
374 (setq gamegrid-buffer-start (point))
375 (dotimes (i height)
376 (insert line))
377 ;; Adjust the height of the default face to the height of the
378 ;; images. Unlike XEmacs, Emacs doesn't allow to make the default
379 ;; face buffer-local; so we do this with an overlay.
380 (when (eq gamegrid-display-mode 'glyph)
381 (overlay-put (make-overlay (point-min) (point-max))
382 'face gamegrid-face))
383 (goto-char (point-min))))
385 (defun gamegrid-init (options)
386 (setq buffer-read-only t
387 truncate-lines t
388 gamegrid-display-options options)
389 (buffer-disable-undo (current-buffer))
390 (gamegrid-initialize-display))
392 ;; ;;;;;;;;;;;;;;;; timer functions ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
394 (defun gamegrid-start-timer (period func)
395 (setq gamegrid-timer
396 (if (featurep 'itimer)
397 (start-itimer "Gamegrid"
398 func
399 period
400 period
403 (current-buffer))
404 (run-with-timer period
405 period
406 func
407 (current-buffer)))))
409 (defun gamegrid-set-timer (delay)
410 (if gamegrid-timer
411 (if (fboundp 'set-itimer-restart)
412 (set-itimer-restart gamegrid-timer delay)
413 (timer-set-time gamegrid-timer
414 (list (aref gamegrid-timer 1)
415 (aref gamegrid-timer 2)
416 (aref gamegrid-timer 3))
417 delay))))
419 (defun gamegrid-kill-timer ()
420 (if gamegrid-timer
421 (if (featurep 'itimer)
422 (delete-itimer gamegrid-timer)
423 (timer-set-time gamegrid-timer '(0 0 0) nil)))
424 (setq gamegrid-timer nil))
426 ;; ;;;;;;;;;;;;;;; high score functions ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
428 (defun gamegrid-add-score (file score)
429 "Add the current score to the high score file.
431 On POSIX systems there may be a shared game directory for all users in
432 which the scorefiles are kept. On such systems Emacs doesn't create
433 the score file FILE in this directory, if it doesn't already exist. In
434 this case Emacs searches for FILE in the directory specified by
435 `gamegrid-user-score-file-directory' and creates it there, if
436 necessary.
438 To add the score file for a game to the system wide shared game
439 directory, create the file with the shell command \"touch\" in this
440 directory and make sure that it is owned by the correct user and
441 group. You probably need special user privileges to do this.
443 On non-POSIX systems Emacs searches for FILE in the directory
444 specified by the variable `temporary-file-directory'. If necessary,
445 FILE is created there."
446 (case system-type
447 ((ms-dos windows-nt)
448 (gamegrid-add-score-insecure file score))
450 (gamegrid-add-score-with-update-game-score file score))))
453 ;; On POSIX systems there are four cases to distinguish:
455 ;; 1. FILE is an absolute filename. Then it should be a file in
456 ;; temporary file directory. This is the way,
457 ;; `gamegrid-add-score' was supposed to be used in the past and
458 ;; is covered here for backward-compatibility.
460 ;; 2. The helper program "update-game-score" is setuid and the
461 ;; file FILE does already exist in a system wide shared game
462 ;; directory. This should be the normal case on POSIX systems,
463 ;; if the game was installed system wide. Use
464 ;; "update-game-score" to add the score to the file in the
465 ;; shared game directory.
467 ;; 3. "update-game-score" is setuid, but the file FILE does *not*
468 ;; exist in the system wide shared game directory. Use
469 ;; `gamegrid-add-score-insecure' to create--if necessary--and
470 ;; update FILE. This is for the case that a user has installed
471 ;; a game on her own.
473 ;; 4. "update-game-score" is not setuid. Use it to create/update
474 ;; FILE in the user's home directory. There is presumably no
475 ;; shared game directory.
477 (defvar gamegrid-shared-game-dir)
479 (defun gamegrid-add-score-with-update-game-score (file score)
480 (let* ((result nil) ;; What is this good for? -- os
481 (gamegrid-shared-game-dir
482 (not (zerop (logand (file-modes
483 (expand-file-name "update-game-score"
484 exec-directory))
485 #o4000)))))
486 (cond ((file-name-absolute-p file)
487 (gamegrid-add-score-insecure file score))
488 ((and gamegrid-shared-game-dir
489 (file-exists-p (expand-file-name file shared-game-score-directory)))
490 ;; Use the setuid "update-game-score" program to update a
491 ;; system-wide score file.
492 (gamegrid-add-score-with-update-game-score-1 file
493 (expand-file-name file shared-game-score-directory) score))
494 ;; Else: Add the score to a score file in the user's home
495 ;; directory.
496 (gamegrid-shared-game-dir
497 ;; If `gamegrid-shared-game-dir' is non-nil, then
498 ;; "update-gamescore" program is setuid, so don't use it.
499 (unless (file-exists-p
500 (directory-file-name gamegrid-user-score-file-directory))
501 (make-directory gamegrid-user-score-file-directory t))
502 (gamegrid-add-score-insecure file score
503 gamegrid-user-score-file-directory))
504 (t (let ((f (expand-file-name
505 gamegrid-user-score-file-directory)))
506 (when (file-writable-p f)
507 (unless (eq (car-safe (file-attributes f))
509 (make-directory f))
510 (setq f (expand-file-name file f))
511 (unless (file-exists-p f)
512 (write-region "" nil f nil 'silent nil 'excl)))
513 (gamegrid-add-score-with-update-game-score-1 file f score))))))
515 (defun gamegrid-add-score-with-update-game-score-1 (file target score)
516 (let ((default-directory "/")
517 (errbuf (generate-new-buffer " *update-game-score loss*")))
518 (apply
519 'call-process
520 (append
521 (list
522 (expand-file-name "update-game-score" exec-directory)
523 nil errbuf nil
524 "-m" (int-to-string gamegrid-score-file-length)
525 "-d" (if gamegrid-shared-game-dir
526 (expand-file-name shared-game-score-directory)
527 (file-name-directory target))
528 file
529 (int-to-string score)
530 (concat
531 (user-full-name)
532 " <"
533 (cond ((fboundp 'user-mail-address)
534 (user-mail-address))
535 ((boundp 'user-mail-address)
536 user-mail-address)
537 (t ""))
538 "> "
539 (current-time-string)))))
540 (if (buffer-modified-p errbuf)
541 (progn
542 (display-buffer errbuf)
543 (error "Failed to update game score file"))
544 (kill-buffer errbuf))
545 (save-excursion
546 (let ((buf (find-buffer-visiting target)))
547 (if buf
548 (progn
549 (with-current-buffer buf
550 (revert-buffer nil t nil))
551 (display-buffer buf))
552 (find-file-read-only-other-window target))))))
554 (defun gamegrid-add-score-insecure (file score &optional directory)
555 (save-excursion
556 (setq file (expand-file-name file (or directory
557 temporary-file-directory)))
558 (find-file-other-window file)
559 (setq buffer-read-only nil)
560 (goto-char (point-max))
561 (insert (format "%05d\t%s\t%s <%s>\n"
562 score
563 (current-time-string)
564 (user-full-name)
565 (cond ((fboundp 'user-mail-address)
566 (user-mail-address))
567 ((boundp 'user-mail-address)
568 user-mail-address)
569 (t ""))))
570 (sort-fields 1 (point-min) (point-max))
571 (reverse-region (point-min) (point-max))
572 (goto-line (1+ gamegrid-score-file-length))
573 (delete-region (point) (point-max))
574 (setq buffer-read-only t)
575 (save-buffer)))
578 ;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
580 (provide 'gamegrid)
582 ;;; arch-tag: a96c2ff4-1c12-427e-bd3d-faeaf174cd46
583 ;;; gamegrid.el ends here