(function*, case, ecase, typecase, etypecase, progv, lexical-let, lexical-let*,
[emacs.git] / lisp / play / 5x5.el
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1 ;;; 5x5.el --- simple little puzzle game
3 ;; Copyright (C) 1999,2000,2005 Free Software Foundation, Inc.
5 ;; Author: Dave Pearson <davep@davep.org>
6 ;; Maintainer: Dave Pearson <davep@davep.org>
7 ;; Created: 1998-10-03
8 ;; Keywords: games puzzles
10 ;; This file is part of GNU Emacs.
12 ;; GNU Emacs is free software; you can redistribute it and/or modify
13 ;; it under the terms of the GNU General Public License as published by
14 ;; the Free Software Foundation; either version 2, or (at your option)
15 ;; any later version.
17 ;; GNU Emacs is distributed in the hope that it will be useful,
18 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of
19 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 ;; GNU General Public License for more details.
22 ;; You should have received a copy of the GNU General Public License
23 ;; along with GNU Emacs; see the file COPYING. If not, write to the
24 ;; Free Software Foundation, Inc., 59 Temple Place - Suite 330,
25 ;; Boston, MA 02111-1307, USA.
27 ;;; Commentary:
29 ;; The aim of 5x5 is to fill in all the squares. If you need any more of an
30 ;; explanation you probably shouldn't play the game.
32 ;;; TODO:
34 ;; o The code for updating the grid needs to be re-done. At the moment it
35 ;; simply re-draws the grid every time a move is made.
37 ;; o Look into tarting up the display with colour. gamegrid.el looks
38 ;; interesting, perhaps that is the way to go?
40 ;;; Thanks:
42 ;; Ralf Fassel <ralf@akutech.de> for his help and introduction to writing an
43 ;; emacs mode.
45 ;; Pascal Q. Porcupine <joshagam@cs.nmsu.edu> for inspiring the animated
46 ;; solver.
48 ;;; Code:
50 ;; Things we need.
52 (eval-when-compile
53 (require 'cl))
55 ;; If customize isn't available just use defvar instead.
56 (eval-and-compile
57 (unless (fboundp 'defgroup)
58 (defmacro defgroup (&rest rest) nil)
59 (defmacro defcustom (symbol init docstring &rest rest)
60 `(defvar ,symbol ,init ,docstring))))
62 ;; Customize options.
64 (defgroup 5x5 nil
65 "5x5 - Silly little puzzle game."
66 :group 'games
67 :prefix "5x5-")
69 (defcustom 5x5-grid-size 5
70 "*Size of the playing area."
71 :type 'integer
72 :group '5x5)
74 (defcustom 5x5-x-scale 4
75 "*X scaling factor for drawing the grid."
76 :type 'integer
77 :group '5x5)
79 (defcustom 5x5-y-scale 3
80 "*Y scaling factor for drawing the grid."
81 :type 'integer
82 :group '5x5)
84 (defcustom 5x5-animate-delay .01
85 "*Delay in seconds when animating a solution crack."
86 :type 'number
87 :group '5x5)
89 (defcustom 5x5-hassle-me t
90 "*Should 5x5 ask you when you want to do a destructive operation?"
91 :type 'boolean
92 :group '5x5)
94 (defcustom 5x5-mode-hook nil
95 "*Hook run on starting 5x5."
96 :type 'hook
97 :group '5x5)
99 ;; Non-customize variables.
101 (defvar 5x5-grid nil
102 "5x5 grid contents.")
104 (defvar 5x5-x-pos 2
105 "X position of cursor.")
107 (defvar 5x5-y-pos 2
108 "Y position of cursor.")
110 (defvar 5x5-moves 0
111 "Moves made.")
113 (defvar 5x5-cracking nil
114 "Are we in cracking mode?")
116 (defvar 5x5-buffer-name "*5x5*"
117 "Name of the 5x5 play buffer.")
119 (defvar 5x5-mode-map nil
120 "Local keymap for the 5x5 game.")
122 ;; Keymap.
124 (unless 5x5-mode-map
125 (let ((map (make-sparse-keymap)))
126 (suppress-keymap map t)
127 (define-key map "?" #'describe-mode)
128 (define-key map "\r" #'5x5-flip-current)
129 (define-key map " " #'5x5-flip-current)
130 (define-key map [up] #'5x5-up)
131 (define-key map [down] #'5x5-down)
132 (define-key map [left] #'5x5-left)
133 (define-key map [tab] #'5x5-right)
134 (define-key map [right] #'5x5-right)
135 (define-key map [(control a)] #'5x5-bol)
136 (define-key map [(control e)] #'5x5-eol)
137 (define-key map [(control p)] #'5x5-up)
138 (define-key map [(control n)] #'5x5-down)
139 (define-key map [(control b)] #'5x5-left)
140 (define-key map [(control f)] #'5x5-right)
141 (define-key map [home] #'5x5-bol)
142 (define-key map [end] #'5x5-eol)
143 (define-key map [prior] #'5x5-first)
144 (define-key map [next] #'5x5-last)
145 (define-key map "r" #'5x5-randomize)
146 (define-key map [(control c) (control r)] #'5x5-crack-randomly)
147 (define-key map [(control c) (control c)] #'5x5-crack-mutating-current)
148 (define-key map [(control c) (control b)] #'5x5-crack-mutating-best)
149 (define-key map [(control c) (control x)] #'5x5-crack-xor-mutate)
150 (define-key map "n" #'5x5-new-game)
151 (define-key map "q" #'5x5-quit-game)
152 (setq 5x5-mode-map map)))
154 ;; Menu definition.
156 (easy-menu-define 5x5-mode-menu 5x5-mode-map "5x5 menu."
157 '("5x5"
158 ["New game" 5x5-new-game t]
159 ["Random game" 5x5-randomize t]
160 ["Quit game" 5x5-quit-game t]
161 "---"
162 ["Crack randomly" 5x5-crack-randomly t]
163 ["Crack mutating current" 5x5-crack-mutating-current t]
164 ["Crack mutating best" 5x5-crack-mutating-best t]
165 ["Crack with xor mutate" 5x5-crack-xor-mutate t]))
167 ;; Gameplay functions.
169 (put '5x5-mode 'mode-class 'special)
171 (defun 5x5-mode ()
172 "A mode for playing `5x5'
174 The key bindings for 5x5-mode are:
176 \\{5x5-mode-map}"
177 (kill-all-local-variables)
178 (use-local-map 5x5-mode-map)
179 (setq major-mode '5x5-mode
180 mode-name "5x5")
181 (run-hooks '5x5-mode-hook)
182 (setq buffer-read-only t
183 truncate-lines t)
184 (buffer-disable-undo (current-buffer)))
186 ;;;###autoload
187 (defun 5x5 (&optional size)
188 "Play 5x5.
190 The object of 5x5 is very simple, by moving around the grid and flipping
191 squares you must fill the grid.
193 5x5 keyboard bindings are:
194 \\<5x5-mode-map>
195 Flip \\[5x5-flip-current]
196 Move up \\[5x5-up]
197 Move down \\[5x5-down]
198 Move left \\[5x5-left]
199 Move right \\[5x5-right]
200 Start new game \\[5x5-new-game]
201 New game with random grid \\[5x5-randomize]
202 Random cracker \\[5x5-crack-randomly]
203 Mutate current cracker \\[5x5-crack-mutating-current]
204 Mutate best cracker \\[5x5-crack-mutating-best]
205 Mutate xor cracker \\[5x5-crack-xor-mutate]
206 Quit current game \\[5x5-quit-game]"
208 (interactive "P")
209 (setq 5x5-cracking nil)
210 (when size
211 (setq 5x5-grid-size size))
212 (switch-to-buffer 5x5-buffer-name)
213 (if (or (not 5x5-grid) (not (= 5x5-grid-size (length (aref 5x5-grid 0)))))
214 (5x5-new-game))
215 (5x5-draw-grid (list 5x5-grid))
216 (5x5-position-cursor)
217 (5x5-mode))
219 (defun 5x5-new-game ()
220 "Start a new game of `5x5'."
221 (interactive)
222 (when (if (interactive-p) (5x5-y-or-n-p "Start a new game? ") t)
223 (setq 5x5-x-pos (/ 5x5-grid-size 2)
224 5x5-y-pos (/ 5x5-grid-size 2)
225 5x5-moves 0
226 5x5-grid (5x5-make-move (5x5-make-new-grid) 5x5-y-pos 5x5-x-pos))
227 (5x5-draw-grid (list 5x5-grid))
228 (5x5-position-cursor)))
230 (defun 5x5-quit-game ()
231 "Quit the current game of `5x5'."
232 (interactive)
233 (kill-buffer 5x5-buffer-name))
235 (defun 5x5-make-new-grid ()
236 "Create and return a new `5x5' grid structure."
237 (let ((grid (make-vector 5x5-grid-size nil)))
238 (loop for y from 0 to (1- 5x5-grid-size) do
239 (aset grid y (make-vector 5x5-grid-size nil)))
240 grid))
242 (defun 5x5-cell (grid y x)
243 "Return the value of the cell in GRID at location X,Y."
244 (aref (aref grid y) x))
246 (defun 5x5-set-cell (grid y x value)
247 "Set the value of cell X,Y in GRID to VALUE."
248 (aset (aref grid y) x value))
250 (defun 5x5-flip-cell (grid y x)
251 "Flip the value of cell X,Y in GRID."
252 (5x5-set-cell grid y x (not (5x5-cell grid y x))))
254 (defun 5x5-copy-grid (grid)
255 "Make a new copy of GRID."
256 (let ((copy (5x5-make-new-grid)))
257 (loop for y from 0 to (1- 5x5-grid-size) do
258 (loop for x from 0 to (1- 5x5-grid-size) do
259 (5x5-set-cell copy y x (5x5-cell grid y x))))
260 copy))
262 (defun 5x5-make-move (grid row col)
263 "Make a move on GRID at row ROW and column COL."
264 (5x5-flip-cell grid row col)
265 (if (> row 0)
266 (5x5-flip-cell grid (1- row) col))
267 (if (< row (- 5x5-grid-size 1))
268 (5x5-flip-cell grid (1+ row) col))
269 (if (> col 0)
270 (5x5-flip-cell grid row (1- col)))
271 (if (< col (- 5x5-grid-size 1))
272 (5x5-flip-cell grid row (1+ col)))
273 grid)
275 (defun 5x5-row-value (row)
276 "Get the \"on-value\" for grid row ROW."
277 (loop for y from 0 to (1- 5x5-grid-size) sum (if (aref row y) 1 0)))
279 (defun 5x5-grid-value (grid)
280 "Get the \"on-value\" for grid GRID."
281 (loop for y from 0 to (1- 5x5-grid-size) sum (5x5-row-value (aref grid y))))
283 (defun 5x5-draw-grid-end ()
284 "Draw the top/bottom of the grid"
285 (insert "+")
286 (loop for x from 0 to (1- 5x5-grid-size) do
287 (insert "-" (make-string 5x5-x-scale ?-)))
288 (insert "-+ "))
290 (defun 5x5-draw-grid (grids)
291 "Draw the grids GRIDS into the current buffer."
292 (let ((buffer-read-only nil))
293 (erase-buffer)
294 (loop for grid in grids do (5x5-draw-grid-end))
295 (insert "\n")
296 (loop for y from 0 to (1- 5x5-grid-size) do
297 (loop for lines from 0 to (1- 5x5-y-scale) do
298 (loop for grid in grids do
299 (loop for x from 0 to (1- 5x5-grid-size) do
300 (insert (if (zerop x) "| " " ")
301 (make-string 5x5-x-scale
302 (if (5x5-cell grid y x) ?# ?.))))
303 (insert " | "))
304 (insert "\n")))
305 (loop for grid in grids do (5x5-draw-grid-end))
306 (insert "\n")
307 (insert (format "On: %d Moves: %d" (5x5-grid-value (car grids)) 5x5-moves))))
309 (defun 5x5-position-cursor ()
310 "Position the cursor on the grid."
311 (goto-line (+ (* 5x5-y-pos 5x5-y-scale) 2))
312 (goto-char (+ (point) (* 5x5-x-pos 5x5-x-scale) (+ 5x5-x-pos 1) 1)))
314 (defun 5x5-made-move ()
315 "Keep track of how many moves have been made."
316 (incf 5x5-moves))
318 (defun 5x5-make-random-grid ()
319 "Make a random grid."
320 (let ((grid (5x5-make-new-grid)))
321 (loop for y from 0 to (1- 5x5-grid-size) do
322 (loop for x from 0 to (1- 5x5-grid-size) do
323 (if (zerop (random 2))
324 (5x5-flip-cell grid y x))))
325 grid))
327 ;; Cracker functions.
329 ;;;###autoload
330 (defun 5x5-crack-randomly ()
331 "Attempt to crack 5x5 using random solutions."
332 (interactive)
333 (5x5-crack #'5x5-make-random-solution))
335 ;;;###autoload
336 (defun 5x5-crack-mutating-current ()
337 "Attempt to crack 5x5 by mutating the current solution."
338 (interactive)
339 (5x5-crack #'5x5-make-mutate-current))
341 ;;;###autoload
342 (defun 5x5-crack-mutating-best ()
343 "Attempt to crack 5x5 by mutating the best solution."
344 (interactive)
345 (5x5-crack #'5x5-make-mutate-best))
347 ;;;###autoload
348 (defun 5x5-crack-xor-mutate ()
349 "Attempt to crack 5x5 by xor the current and best solution.
350 Mutate the result."
351 (interactive)
352 (5x5-crack #'5x5-make-xor-with-mutation))
354 ;;;###autoload
355 (defun 5x5-crack (breeder)
356 "Attempt to find a solution for 5x5.
358 5x5-crack takes the argument BREEDER which should be a function that takes
359 two parameters, the first will be a grid vector array that is the current
360 solution and the second will be the best solution so far. The function
361 should return a grid vector array that is the new solution."
363 (interactive "aBreeder function: ")
364 (5x5)
365 (setq 5x5-cracking t)
366 (let* ((best-solution (5x5-make-random-grid))
367 (current-solution best-solution)
368 (best-result (5x5-make-new-grid))
369 (current-result (5x5-make-new-grid))
370 (target (* 5x5-grid-size 5x5-grid-size)))
371 (while (and (< (5x5-grid-value best-result) target)
372 (not (input-pending-p)))
373 (setq current-result (5x5-play-solution current-solution best-solution))
374 (if (> (5x5-grid-value current-result) (5x5-grid-value best-result))
375 (setq best-solution current-solution
376 best-result current-result))
377 (setq current-solution (funcall breeder
378 (5x5-copy-grid current-solution)
379 (5x5-copy-grid best-solution)))))
380 (setq 5x5-cracking nil))
382 (defun 5x5-make-random-solution (&rest ignore)
383 "Make a random solution."
384 (5x5-make-random-grid))
386 (defun 5x5-make-mutate-current (current best)
387 "Mutate the current solution."
388 (5x5-mutate-solution current))
390 (defun 5x5-make-mutate-best (current best)
391 "Mutate the best solution."
392 (5x5-mutate-solution best))
394 (defun 5x5-make-xor-with-mutation (current best)
395 "xor current and best solution then mutate the result."
396 (let ((xored (5x5-make-new-grid)))
397 (loop for y from 0 to (1- 5x5-grid-size) do
398 (loop for x from 0 to (1- 5x5-grid-size) do
399 (5x5-set-cell xored y x
400 (5x5-xor (5x5-cell current y x)
401 (5x5-cell best y x)))))
402 (5x5-mutate-solution xored)))
404 (defun 5x5-mutate-solution (solution)
405 "Randomly flip bits in the solution."
406 (loop for y from 0 to (1- 5x5-grid-size) do
407 (loop for x from 0 to (1- 5x5-grid-size) do
408 (if (= (random (/ (* 5x5-grid-size 5x5-grid-size) 2))
409 (/ (/ (* 5x5-grid-size 5x5-grid-size) 2) 2))
410 (5x5-flip-cell solution y x))))
411 solution)
413 (defun 5x5-play-solution (solution best)
414 "Play a solution on an empty grid. This destroys the current game in
415 progress because it is an animated attempt."
416 (5x5-new-game)
417 (let ((inhibit-quit t))
418 (loop for y from 0 to (1- 5x5-grid-size) do
419 (loop for x from 0 to (1- 5x5-grid-size) do
420 (setq 5x5-y-pos y
421 5x5-x-pos x)
422 (if (5x5-cell solution y x)
423 (5x5-flip-current))
424 (5x5-draw-grid (list 5x5-grid solution best))
425 (5x5-position-cursor)
426 (sit-for 5x5-animate-delay))))
427 5x5-grid)
429 ;; Keyboard response functions.
431 (defun 5x5-flip-current ()
432 "Make a move on the current cursor location."
433 (interactive)
434 (setq 5x5-grid (5x5-make-move 5x5-grid 5x5-y-pos 5x5-x-pos))
435 (5x5-made-move)
436 (unless 5x5-cracking
437 (5x5-draw-grid (list 5x5-grid)))
438 (5x5-position-cursor)
439 (when (= (5x5-grid-value 5x5-grid) (* 5x5-grid-size 5x5-grid-size))
440 (beep)
441 (message "You win!")))
443 (defun 5x5-up ()
444 "Move up."
445 (interactive)
446 (unless (zerop 5x5-y-pos)
447 (decf 5x5-y-pos)
448 (5x5-position-cursor)))
450 (defun 5x5-down ()
451 "Move down."
452 (interactive)
453 (unless (= 5x5-y-pos (1- 5x5-grid-size))
454 (incf 5x5-y-pos)
455 (5x5-position-cursor)))
457 (defun 5x5-left ()
458 "Move left."
459 (interactive)
460 (unless (zerop 5x5-x-pos)
461 (decf 5x5-x-pos)
462 (5x5-position-cursor)))
464 (defun 5x5-right ()
465 "Move right."
466 (interactive)
467 (unless (= 5x5-x-pos (1- 5x5-grid-size))
468 (incf 5x5-x-pos)
469 (5x5-position-cursor)))
471 (defun 5x5-bol ()
472 "Move to beginning of line."
473 (interactive)
474 (setq 5x5-x-pos 0)
475 (5x5-position-cursor))
477 (defun 5x5-eol ()
478 "Move to end of line."
479 (interactive)
480 (setq 5x5-x-pos (1- 5x5-grid-size))
481 (5x5-position-cursor))
483 (defun 5x5-first ()
484 "Move to the first cell."
485 (interactive)
486 (setq 5x5-x-pos 0
487 5x5-y-pos 0)
488 (5x5-position-cursor))
490 (defun 5x5-last ()
491 "Move to the last cell."
492 (interactive)
493 (setq 5x5-x-pos (1- 5x5-grid-size)
494 5x5-y-pos (1- 5x5-grid-size))
495 (5x5-position-cursor))
497 (defun 5x5-randomize ()
498 "Randomize the grid."
499 (interactive)
500 (when (5x5-y-or-n-p "Start a new game with a random grid? ")
501 (setq 5x5-x-pos (/ 5x5-grid-size 2)
502 5x5-y-pos (/ 5x5-grid-size 2)
503 5x5-moves 0
504 5x5-grid (5x5-make-random-grid))
505 (unless 5x5-cracking
506 (5x5-draw-grid (list 5x5-grid)))
507 (5x5-position-cursor)))
509 ;; Support functions
511 (defun 5x5-xor (x y)
512 "Boolean exclusive-or of X and Y."
513 (and (or x y) (not (and x y))))
515 (defun 5x5-y-or-n-p (prompt)
516 "5x5 wrapper for y-or-n-p which respects the 5x5-hassle-me setting."
517 (if 5x5-hassle-me
518 (y-or-n-p prompt)
521 (provide '5x5)
523 ;;; arch-tag: ec4dabd5-572d-41ea-b48c-ec5ce0d68fa9
524 ;;; 5x5.el ends here