1 ;;; button.el --- clickable buttons
3 ;; Copyright (C) 2001, 2002, 2003, 2004, 2005,
4 ;; 2006, 2007, 2008 Free Software Foundation, Inc.
6 ;; Author: Miles Bader <miles@gnu.org>
7 ;; Keywords: extensions
9 ;; This file is part of GNU Emacs.
11 ;; GNU Emacs is free software; you can redistribute it and/or modify
12 ;; it under the terms of the GNU General Public License as published by
13 ;; the Free Software Foundation; either version 3, or (at your option)
16 ;; GNU Emacs is distributed in the hope that it will be useful,
17 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of
18 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 ;; GNU General Public License for more details.
21 ;; You should have received a copy of the GNU General Public License
22 ;; along with GNU Emacs; see the file COPYING. If not, write to the
23 ;; Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
24 ;; Boston, MA 02110-1301, USA.
28 ;; This package defines functions for inserting and manipulating
29 ;; clickable buttons in Emacs buffers, such as might be used for help
32 ;; In some ways it duplicates functionality also offered by the
33 ;; `widget' package, but the button package has the advantage that it
34 ;; is (1) much faster, (2) much smaller, and (3) much, much, simpler
35 ;; (the code, that is, not the interface).
37 ;; Buttons can either use overlays, in which case the button is
38 ;; represented by the overlay itself, or text-properties, in which case
39 ;; the button is represented by a marker or buffer-position pointing
40 ;; somewhere in the button. In the latter case, no markers into the
41 ;; buffer are retained, which is important for speed if there are are
42 ;; extremely large numbers of buttons.
44 ;; Using `define-button-type' to define default properties for buttons
45 ;; is not necessary, but it is is encouraged, since doing so makes the
46 ;; resulting code clearer and more efficient.
54 ;; Use color for the MS-DOS port because it doesn't support underline.
55 ;; FIXME if MS-DOS correctly answers the (supports) question, it need
56 ;; no longer be a special case.
57 (defface button
'((((type pc
) (class color
))
58 (:foreground
"lightblue"))
59 (((supports :underline t
)) :underline t
)
60 (t (:foreground
"lightblue")))
61 "Default face used for buttons."
66 (let ((map (make-sparse-keymap)))
67 ;; The following definition needs to avoid using escape sequences that
68 ;; might get converted to ^M when building loaddefs.el
69 (define-key map
[(control ?m
)] 'push-button
)
70 (define-key map
[mouse-2
] 'push-button
)
72 "Keymap used by buttons.")
75 (defvar button-buffer-map
76 (let ((map (make-sparse-keymap)))
77 (define-key map
[?
\t] 'forward-button
)
78 (define-key map
"\e\t" 'backward-button
)
79 (define-key map
[backtab] 'backward-button)
81 "Keymap useful for buffers containing buttons.
82 Mode-specific keymaps may want to use this as their parent keymap.")
84 ;; Default properties for buttons
85 (put 'default-button 'face 'button)
86 (put 'default-button 'mouse-face 'highlight)
87 (put 'default-button 'keymap button-map)
88 (put 'default-button 'type 'button)
89 ;; action may be either a function to call, or a marker to go to
90 (put 'default-button 'action 'ignore)
91 (put 'default-button 'help-echo "mouse-2, RET: Push this button")
92 ;; Make overlay buttons go away if their underlying text is deleted.
93 (put 'default-button 'evaporate t)
94 ;; Prevent insertions adjacent to the text-property buttons from
95 ;; inheriting its properties.
96 (put 'default-button 'rear-nonsticky t)
98 ;; A `category-symbol' property for the default button type
99 (put 'button 'button-category-symbol 'default-button)
102 ;; Button types (which can be used to hold default properties for buttons)
104 ;; Because button-type properties are inherited by buttons using the
105 ;; special `category' property (implemented by both overlays and
106 ;; text-properties), we need to store them on a symbol to which the
107 ;; `category' properties can point. Instead of using the symbol that's
108 ;; the name of each button-type, however, we use a separate symbol (with
109 ;; `-button' appended, and uninterned) to store the properties. This is
110 ;; to avoid name clashes.
112 ;; [this is an internal function]
113 (defsubst button-category-symbol (type)
114 "Return the symbol used by button-type TYPE to store properties.
115 Buttons inherit them by setting their `category' property to that symbol."
116 (or (get type 'button-category-symbol)
117 (error "Unknown button type `%s'" type)))
120 (defun define-button-type (name &rest properties)
121 "Define a `button type' called NAME (a symbol).
122 The remaining arguments form a sequence of PROPERTY VALUE pairs,
123 specifying properties to use as defaults for buttons with this type
124 \(a button's type may be set by giving it a `type' property when
125 creating the button, using the :type keyword argument).
127 In addition, the keyword argument :supertype may be used to specify a
128 button-type from which NAME inherits its default property values
129 \(however, the inheritance happens only when NAME is defined; subsequent
130 changes to a supertype are not reflected in its subtypes)."
131 (let ((catsym (make-symbol (concat (symbol-name name) "-button")))
133 (button-category-symbol
134 (or (plist-get properties 'supertype)
135 (plist-get properties :supertype)
137 ;; Provide a link so that it's easy to find the real symbol.
138 (put name 'button-category-symbol catsym)
139 ;; Initialize NAME's properties using the global defaults.
140 (let ((default-props (symbol-plist super-catsym)))
142 (put catsym (pop default-props) (pop default-props))))
143 ;; Add NAME as the `type' property, which will then be returned as
144 ;; the type property of individual buttons.
145 (put catsym 'type name)
146 ;; Add the properties in PROPERTIES to the real symbol.
148 (let ((prop (pop properties)))
149 (when (eq prop :supertype)
150 (setq prop 'supertype))
151 (put catsym prop (pop properties))))
152 ;; Make sure there's a `supertype' property
153 (unless (get catsym 'supertype)
154 (put catsym 'supertype 'button))
157 (defun button-type-put (type prop val)
158 "Set the button-type TYPE's PROP property to VAL."
159 (put (button-category-symbol type) prop val))
161 (defun button-type-get (type prop)
162 "Get the property of button-type TYPE named PROP."
163 (get (button-category-symbol type) prop))
165 (defun button-type-subtype-p (type supertype)
166 "Return t if button-type TYPE is a subtype of SUPERTYPE."
167 (or (eq type supertype)
169 (button-type-subtype-p (button-type-get type 'supertype)
173 ;; Button properties and other attributes
175 (defun button-start (button)
176 "Return the position at which BUTTON starts."
177 (if (overlayp button)
178 (overlay-start button)
179 ;; Must be a text-property button.
180 (or (previous-single-property-change (1+ button) 'button)
183 (defun button-end (button)
184 "Return the position at which BUTTON ends."
185 (if (overlayp button)
187 ;; Must be a text-property button.
188 (or (next-single-property-change button 'button)
191 (defun button-get (button prop)
192 "Get the property of button BUTTON named PROP."
193 (if (overlayp button)
194 (overlay-get button prop)
195 ;; Must be a text-property button.
196 (get-text-property button prop)))
198 (defun button-put (button prop val)
199 "Set BUTTON's PROP property to VAL."
200 ;; Treat some properties specially.
201 (cond ((memq prop '(type :type))
202 ;; We translate a `type' property a `category' property, since
203 ;; that's what's actually used by overlays/text-properties for
204 ;; inheriting properties.
205 (setq prop 'category)
206 (setq val (button-category-symbol val)))
208 ;; Disallow updating the `category' property directly.
209 (error "Button `category' property may not be set directly")))
211 (if (overlayp button)
212 (overlay-put button prop val)
213 ;; Must be a text-property button.
215 (or (previous-single-property-change (1+ button) 'button)
217 (or (next-single-property-change button 'button)
221 (defsubst button-activate (button &optional use-mouse-action)
222 "Call BUTTON's action property.
223 If USE-MOUSE-ACTION is non-nil, invoke the button's mouse-action
224 instead of its normal action; if the button has no mouse-action,
225 the normal action is used instead."
226 (let ((action (or (and use-mouse-action (button-get button 'mouse-action))
227 (button-get button 'action))))
229 (save-selected-window
230 (select-window (display-buffer (marker-buffer action)))
233 (funcall action button))))
235 (defun button-label (button)
236 "Return BUTTON's text label."
237 (buffer-substring-no-properties (button-start button) (button-end button)))
239 (defsubst button-type (button)
240 "Return BUTTON's button-type."
241 (button-get button 'type))
243 (defun button-has-type-p (button type)
244 "Return t if BUTTON has button-type TYPE, or one of TYPE's subtypes."
245 (button-type-subtype-p (button-get button 'type) type))
248 ;; Creating overlay buttons
251 (defun make-button (beg end &rest properties)
252 "Make a button from BEG to END in the current buffer.
253 The remaining arguments form a sequence of PROPERTY VALUE pairs,
254 specifying properties to add to the button.
255 In addition, the keyword argument :type may be used to specify a
256 button-type from which to inherit other properties; see
257 `define-button-type'.
259 Also see `make-text-button', `insert-button'."
260 (let ((overlay (make-overlay beg end nil t nil)))
262 (button-put overlay (pop properties) (pop properties)))
263 ;; Put a pointer to the button in the overlay, so it's easy to get
264 ;; when we don't actually have a reference to the overlay.
265 (overlay-put overlay 'button overlay)
266 ;; If the user didn't specify a type, use the default.
267 (unless (overlay-get overlay 'category)
268 (overlay-put overlay 'category 'default-button))
269 ;; OVERLAY is the button, so return it
273 (defun insert-button (label &rest properties)
274 "Insert a button with the label LABEL.
275 The remaining arguments form a sequence of PROPERTY VALUE pairs,
276 specifying properties to add to the button.
277 In addition, the keyword argument :type may be used to specify a
278 button-type from which to inherit other properties; see
279 `define-button-type'.
281 Also see `insert-text-button', `make-button'."
283 (prog1 (point) (insert label))
288 ;; Creating text-property buttons
291 (defun make-text-button (beg end &rest properties)
292 "Make a button from BEG to END in the current buffer.
293 The remaining arguments form a sequence of PROPERTY VALUE pairs,
294 specifying properties to add to the button.
295 In addition, the keyword argument :type may be used to specify a
296 button-type from which to inherit other properties; see
297 `define-button-type'.
299 This function is like `make-button', except that the button is actually
300 part of the text instead of being a property of the buffer. Creating
301 large numbers of buttons can also be somewhat faster using
304 Also see `insert-text-button'."
306 (or (plist-member properties 'type)
307 (plist-member properties :type))))
308 ;; Disallow setting the `category' property directly.
309 (when (plist-get properties 'category)
310 (error "Button `category' property may not be set directly"))
311 (if (null type-entry)
312 ;; The user didn't specify a `type' property, use the default.
313 (setq properties (cons 'category (cons 'default-button properties)))
314 ;; The user did specify a `type' property. Translate it into a
315 ;; `category' property, which is what's actually used by
316 ;; text-properties for inheritance.
317 (setcar type-entry 'category)
318 (setcar (cdr type-entry)
319 (button-category-symbol (car (cdr type-entry))))))
320 ;; Now add all the text properties at once
321 (add-text-properties beg end
322 ;; Each button should have a non-eq `button'
323 ;; property so that next-single-property-change can
324 ;; detect boundaries reliably.
325 (cons 'button (cons (list t) properties)))
326 ;; Return something that can be used to get at the button.
330 (defun insert-text-button (label &rest properties)
331 "Insert a button with the label LABEL.
332 The remaining arguments form a sequence of PROPERTY VALUE pairs,
333 specifying properties to add to the button.
334 In addition, the keyword argument :type may be used to specify a
335 button-type from which to inherit other properties; see
336 `define-button-type'.
338 This function is like `insert-button', except that the button is
339 actually part of the text instead of being a property of the buffer.
340 Creating large numbers of buttons can also be somewhat faster using
341 `insert-text-button'.
343 Also see `make-text-button'."
344 (apply #'make-text-button
345 (prog1 (point) (insert label))
350 ;; Finding buttons in a buffer
352 (defun button-at (pos)
353 "Return the button at position POS in the current buffer, or nil."
354 (let ((button (get-char-property pos 'button)))
355 (if (or (overlayp button) (null button))
357 ;; Must be a text-property button; return a marker pointing to it.
358 (copy-marker pos t))))
360 (defun next-button (pos &optional count-current)
361 "Return the next button after position POS in the current buffer.
362 If COUNT-CURRENT is non-nil, count any button at POS in the search,
363 instead of starting at the next button."
364 (unless count-current
365 ;; Search for the next button boundary.
366 (setq pos (next-single-char-property-change pos 'button)))
367 (and (< pos (point-max))
369 ;; We must have originally been on a button, and are now in
370 ;; the inter-button space. Recurse to find a button.
373 (defun previous-button (pos &optional count-current)
374 "Return the previous button before position POS in the current buffer.
375 If COUNT-CURRENT is non-nil, count any button at POS in the search,
376 instead of starting at the next button."
377 (let ((button (button-at pos)))
381 ;; We started out on a button, so move to its start and look
382 ;; for the previous button boundary.
383 (setq pos (previous-single-char-property-change
384 (button-start button) 'button))
385 (let ((new-button (button-at pos)))
387 ;; We are in a button again; this can happen if there
388 ;; are adjacent buttons (or at bob).
389 (unless (= pos (button-start button)) new-button)
390 ;; We are now in the space between buttons.
391 (previous-button pos))))
392 ;; We started out in the space between buttons.
393 (setq pos (previous-single-char-property-change pos 'button))
395 (and (> pos (point-min))
396 (button-at (1- pos)))))))
401 (defun push-button (&optional pos use-mouse-action)
402 "Perform the action specified by a button at location POS.
403 POS may be either a buffer position or a mouse-event. If
404 USE-MOUSE-ACTION is non-nil, invoke the button's mouse-action
405 instead of its normal action; if the button has no mouse-action,
406 the normal action is used instead. The action may be either a
407 function to call or a marker to display.
408 POS defaults to point, except when `push-button' is invoked
409 interactively as the result of a mouse-event, in which case, the
411 If there's no button at POS, do nothing and return nil, otherwise
414 (list (if (integerp last-command-event) (point) last-command-event)))
415 (if (and (not (integerp pos)) (eventp pos))
416 ;; POS is a mouse event; switch to the proper window/buffer
417 (let ((posn (event-start pos)))
418 (with-current-buffer (window-buffer (posn-window posn))
419 (push-button (posn-point posn) t)))
420 ;; POS is just normal position
421 (let ((button (button-at (or pos (point)))))
424 (button-activate button use-mouse-action)
427 (defun forward-button (n &optional wrap display-message)
428 "Move to the Nth next button, or Nth previous button if N is negative.
429 If N is 0, move to the start of any button at point.
430 If WRAP is non-nil, moving past either end of the buffer continues from the
432 If DISPLAY-MESSAGE is non-nil, the button's help-echo string is displayed.
433 Any button with a non-nil `skip' property is skipped over.
434 Returns the button found."
435 (interactive "p\nd\nd")
438 ;; Move to start of current button
439 (if (setq button (button-at (point)))
440 (goto-char (button-start button)))
441 ;; Move to Nth next button
442 (let ((iterator (if (> n 0) #'next-button #'previous-button))
443 (wrap-start (if (> n 0) (point-min) (point-max))))
445 (setq button t) ; just to start the loop
446 (while (and (> n 0) button)
447 (setq button (funcall iterator (point)))
448 (when (and (not button) wrap)
449 (setq button (funcall iterator wrap-start t)))
451 (goto-char (button-start button))
452 (unless (button-get button 'skip)
455 (error (if wrap "No buttons!" "No more buttons"))
456 (let ((msg (and display-message (button-get button 'help-echo))))
461 (defun backward-button (n &optional wrap display-message)
462 "Move to the Nth previous button, or Nth next button if N is negative.
463 If N is 0, move to the start of any button at point.
464 If WRAP is non-nil, moving past either end of the buffer continues from the
466 If DISPLAY-MESSAGE is non-nil, the button's help-echo string is displayed.
467 Any button with a non-nil `skip' property is skipped over.
468 Returns the button found."
469 (interactive "p\nd\nd")
470 (forward-button (- n) wrap display-message))
475 ;; arch-tag: 5f2c7627-413b-4097-b282-630f89d9c5e9
476 ;;; button.el ends here