1 @c This is part of the Emacs manual.
2 @c Copyright (C) 1985,86,87,93,94,95,97,2000,2001 Free Software Foundation, Inc.
3 @c See file emacs.texi for copying conditions.
4 @node Basic, Minibuffer, Exiting, Top
5 @chapter Basic Editing Commands
8 @findex help-with-tutorial
9 We now give the basics of how to enter text, make corrections, and
10 save the text in a file. If this material is new to you, you might
11 learn it more easily by running the Emacs learn-by-doing tutorial. To
12 use the tutorial, run Emacs and type @kbd{Control-h t}
13 (@code{help-with-tutorial}).
15 To clear the screen and redisplay, type @kbd{C-l} (@code{recenter}).
19 * Inserting Text:: Inserting text by simply typing it.
20 * Moving Point:: How to move the cursor to the place where you want to
22 * Erasing:: Deleting and killing text.
23 * Undo:: Undoing recent changes in the text.
24 * Files: Basic Files. Visiting, creating, and saving files.
25 * Help: Basic Help. Asking what a character does.
26 * Blank Lines:: Commands to make or delete blank lines.
27 * Continuation Lines:: Lines too wide for the screen.
28 * Position Info:: What page, line, row, or column is point on?
29 * Arguments:: Numeric arguments for repeating a command.
30 * Repeating:: A short-cut for repeating the previous command.
34 @section Inserting Text
37 @cindex graphic characters
38 To insert printing characters into the text you are editing, just type
39 them. This inserts the characters you type into the buffer at the
40 cursor (that is, at @dfn{point}; @pxref{Point}). The cursor moves
41 forward, and any text after the cursor moves forward too. If the text
42 in the buffer is @samp{FOOBAR}, with the cursor before the @samp{B},
43 then if you type @kbd{XX}, you get @samp{FOOXXBAR}, with the cursor
44 still before the @samp{B}.
46 To @dfn{delete} text you have just inserted, use the large key
47 labeled @key{DEL}, @key{BACKSPACE} or @key{DELETE} which is a short
48 distance above the @key{RET} or @key{ENTER} key. This is the key you
49 normally use, outside Emacs, for erasing the last character that you
50 typed. Regardless of the label on that key, Emacs thinks of it as
51 @key{DEL}, and that's what we call it in this manual.
53 The @key{DEL} key deletes the character @emph{before} the cursor.
54 As a consequence, the cursor and all the characters after it move
55 backwards. If you type a printing character and then type @key{DEL},
58 On most computers, Emacs recognizes automatically which key ought to
59 be @key{DEL}, and sets it up that way. But in some cases, especially
60 with text-only terminals, you will need to tell Emacs which key to use
61 for that purpose. If the large key not far above the @key{RET} or
62 @key{ENTER} key doesn't delete backwards, you need to do this.
63 @xref{DEL Does Not Delete}, for an explanation of how.
65 Most PC keyboards have both a @key{BACKSPACE} key a short ways above
66 @key{RET} or @key{ENTER}, and a @key{DELETE} key elsewhere. On these
67 keyboards, Emacs supports when possible the usual convention that the
68 @key{BACKSPACE} key deletes backwards (it is @key{DEL}), while the
69 @key{DELETE} key deletes ``forwards,'' deleting the character after
70 point, the one underneath the cursor, like @kbd{C-d} (see below).
74 To end a line and start typing a new one, type @key{RET}. This
75 inserts a newline character in the buffer. If point is in the middle of
76 a line, the effect is to split the line. Typing @key{DEL} when the cursor is
77 at the beginning of a line deletes the preceding newline, thus joining
78 the line with the preceding line.
80 Emacs can split lines automatically when they become too long, if you
81 turn on a special minor mode called @dfn{Auto Fill} mode.
82 @xref{Filling}, for how to use Auto Fill mode.
84 If you prefer to have text characters replace (overwrite) existing
85 text rather than shove it to the right, you can enable Overwrite mode,
86 a minor mode. @xref{Minor Modes}.
91 Direct insertion works for printing characters and @key{SPC}, but other
92 characters act as editing commands and do not insert themselves. If you
93 need to insert a control character or a character whose code is above 200
94 octal, you must @dfn{quote} it by typing the character @kbd{Control-q}
95 (@code{quoted-insert}) first. (This character's name is normally written
96 @kbd{C-q} for short.) There are two ways to use @kbd{C-q}:@refill
100 @kbd{C-q} followed by any non-graphic character (even @kbd{C-g})
101 inserts that character.
104 @kbd{C-q} followed by a sequence of octal digits inserts the character
105 with the specified octal character code. You can use any number of
106 octal digits; any non-digit terminates the sequence. If the
107 terminating character is @key{RET}, it serves only to terminate the
108 sequence. Any other non-digit terminates the sequence and then acts
109 as normal input---thus, @kbd{C-q 1 0 1 B} inserts @samp{AB}.
111 The use of octal sequences is disabled in ordinary non-binary
112 Overwrite mode, to give you a convenient way to insert a digit instead
113 of overwriting with it.
116 @cindex 8-bit character codes
118 When multibyte characters are enabled, if you specify a code in the
119 range 0200 through 0377 octal, @kbd{C-q} assumes that you intend to
120 use some ISO 8859-@var{n} character set, and converts the specified
121 code to the corresponding Emacs character code. @xref{Enabling
122 Multibyte}. You select @emph{which} of the ISO 8859 character sets to
123 use through your choice of language environment (@pxref{Language
126 @vindex read-quoted-char-radix
127 To use decimal or hexadecimal instead of octal, set the variable
128 @code{read-quoted-char-radix} to 10 or 16. If the radix is greater than
129 10, some letters starting with @kbd{a} serve as part of a character
130 code, just like digits.
132 A numeric argument to @kbd{C-q} specifies how many copies of the
133 quoted character should be inserted (@pxref{Arguments}).
137 Customization information: @key{DEL} in most modes runs the command
138 @code{delete-backward-char}; @key{RET} runs the command @code{newline}, and
139 self-inserting printing characters run the command @code{self-insert},
140 which inserts whatever character was typed to invoke it. Some major modes
141 rebind @key{DEL} to other commands.
144 @section Changing the Location of Point
149 @cindex cursor motion
150 @cindex moving the cursor
151 To do more than insert characters, you have to know how to move point
152 (@pxref{Point}). The simplest way to do this is with arrow keys, or by
153 clicking the left mouse button where you want to move to.
155 There are also control and meta characters for cursor motion. Some
156 are equivalent to the arrow keys (these date back to the days before
157 terminals had arrow keys, and are usable on terminals which don't have
158 them). Others do more sophisticated things.
173 @findex move-beginning-of-line
174 @findex move-end-of-line
176 @findex backward-char
178 @findex previous-line
179 @findex beginning-of-buffer
180 @findex end-of-buffer
183 @findex move-to-window-line
186 Move to the beginning of the line (@code{move-beginning-of-line}).
188 Move to the end of the line (@code{move-end-of-line}).
190 Move forward one character (@code{forward-char}). The right-arrow key
193 Move backward one character (@code{backward-char}). The left-arrow
194 key has the same effect.
196 Move forward one word (@code{forward-word}).
198 Move backward one word (@code{backward-word}).
200 Move down one line, vertically (@code{next-line}). This command
201 attempts to keep the horizontal position unchanged, so if you start in
202 the middle of one line, you end in the middle of the next. The
203 down-arrow key does the same thing.
205 Move up one line, vertically (@code{previous-line}). The up-arrow key
208 Move point to left margin, vertically centered in the window
209 (@code{move-to-window-line}). Text does not move on the screen.
211 A numeric argument says which screen line to place point on. It counts
212 screen lines down from the top of the window (zero for the top line). A
213 negative argument counts lines from the bottom (@minus{}1 for the bottom
216 Move to the top of the buffer (@code{beginning-of-buffer}). With
217 numeric argument @var{n}, move to @var{n}/10 of the way from the top.
218 @xref{Arguments}, for more information on numeric arguments.@refill
220 Move to the end of the buffer (@code{end-of-buffer}).
222 @itemx @key{PAGEDOWN}
224 Scroll the display one screen forward, and move point if necessary to
225 put it on the screen (@code{scroll-up}). This doesn't always move
226 point, but it is commonly used to do so. If your keyboard has a
227 @key{PAGEDOWN} or @key{PRIOR} key, it does the same thing.
229 Scrolling commands are further described in @ref{Scrolling}.
233 Scroll one screen backward, and move point if necessary to put it on
234 the screen (@code{scroll-down}). This doesn't always move point, but
235 it is commonly used to do so. If your keyboard has a @key{PAGEUP} or
236 @key{NEXT} key, it does the same thing.
238 Read a number @var{n} and move point to buffer position @var{n}.
239 Position 1 is the beginning of the buffer.
243 Read a number @var{n} and move point to the beginning of line number
244 @var{n}. Line 1 is the beginning of the buffer. If point is on or
245 just after a number, then that is the default for @var{n}, if you just
246 press @key{RET} with an empty minibuffer.
248 @findex set-goal-column
250 Use the current column of point as the @dfn{semipermanent goal column} for
251 @kbd{C-n} and @kbd{C-p} (@code{set-goal-column}). Henceforth, those
252 commands always move to this column in each line moved into, or as
253 close as possible given the contents of the line. This goal column remains
254 in effect until canceled.
256 Cancel the goal column. Henceforth, @kbd{C-n} and @kbd{C-p} once
257 again try to stick to a fixed horizontal position, as usual.
261 If you set the variable @code{track-eol} to a non-@code{nil} value,
262 then @kbd{C-n} and @kbd{C-p}, when starting at the end of the line, move
263 to the end of another line. Normally, @code{track-eol} is @code{nil}.
264 @xref{Variables}, for how to set variables such as @code{track-eol}.
266 @vindex next-line-add-newlines
267 @kbd{C-n} normally stops at the end of the buffer when you use it on
268 the last line of the buffer. But if you set the variable
269 @code{next-line-add-newlines} to a non-@code{nil} value, @kbd{C-n} on
270 the last line of a buffer creates an additional line at the end and
274 @section Erasing Text
278 Delete the character before point (@code{delete-backward-char}).
280 Delete the character after point (@code{delete-char}).
282 @itemx @key{BACKSPACE}
283 One of these keys, whichever is the large key above the @key{RET} or
284 @key{ENTER} key, deletes the character before point, like @key{DEL}.
285 If that is @key{BACKSPACE}, and your keyboard also has @key{DELETE},
286 then @key{DELETE} deletes forwards, like @kbd{C-d}.
288 Kill to the end of the line (@code{kill-line}).
290 Kill forward to the end of the next word (@code{kill-word}).
292 Kill back to the beginning of the previous word
293 (@code{backward-kill-word}).
296 @cindex killing characters and lines
297 @cindex deleting characters and lines
298 @cindex erasing characters and lines
299 You already know about the @key{DEL} key which deletes the character
300 before point (that is, before the cursor). Another key, @kbd{Control-d}
301 (@kbd{C-d} for short), deletes the character after point (that is, the
302 character that the cursor is on). This shifts the rest of the text on
303 the line to the left. If you type @kbd{C-d} at the end of a line, it
304 joins together that line and the next line.
306 To erase a larger amount of text, use the @kbd{C-k} key, which kills a
307 line at a time. If you type @kbd{C-k} at the beginning or middle of a
308 line, it kills all the text up to the end of the line. If you type
309 @kbd{C-k} at the end of a line, it joins that line and the next line.
311 @xref{Killing}, for more flexible ways of killing text.
314 @section Undoing Changes
316 @cindex changes, undoing
318 You can undo all the recent changes in the buffer text, up to a
319 certain point. Each buffer records changes individually, and the undo
320 command always applies to the current buffer. Usually each editing
321 command makes a separate entry in the undo records, but some commands
322 such as @code{query-replace} make many entries, and very simple commands
323 such as self-inserting characters are often grouped to make undoing less
328 Undo one batch of changes---usually, one command worth (@code{undo}).
333 Undo one batch of changes in the region.
340 The command @kbd{C-x u} (or @kbd{C-_} or @kbd{C-/}) is how you undo.
341 The first time you give this command, it undoes the last change.
342 Point moves back to where it was before the command that made the
345 Consecutive repetitions of @kbd{C-_} or @kbd{C-x u} undo earlier and
346 earlier changes, back to the limit of the undo information available.
347 If all recorded changes have already been undone, the undo command
348 displays an error message and does nothing.
351 Any command other than an undo command breaks the sequence of undo
352 commands. Starting from that moment, the previous undo commands become
353 ordinary changes that you can undo. Thus, to redo changes you have
354 undone, type @kbd{C-f} or any other command that will harmlessly break
355 the sequence of undoing, then type more undo commands. On the other
356 hand, if you want to ignore previous undo commands, use @kbd{M-x
357 undo-only}. This is like @code{undo}, but will not redo changes
358 you have just undone.
360 @cindex selective undo
362 Ordinary undo applies to all changes made in the current buffer. You
363 can also perform @dfn{selective undo}, limited to the current region
365 To do this, specify the region you want, then run the @code{undo}
366 command with a prefix argument (the value does not matter): @kbd{C-u C-x
367 u} or @kbd{C-u C-_}. This undoes the most recent change in the region.
368 To undo further changes in the same region, repeat the @code{undo}
369 command (no prefix argument is needed). In Transient Mark mode
370 (@pxref{Transient Mark}), any use of @code{undo} when there is an
371 active region performs selective undo; you do not need a prefix
374 If you notice that a buffer has been modified accidentally, the
375 easiest way to recover is to type @kbd{C-_} repeatedly until the stars
376 disappear from the front of the mode line. At this time, all the
377 modifications you made have been canceled. Whenever an undo command
378 makes the stars disappear from the mode line, it means that the buffer
379 contents are the same as they were when the file was last read in or
382 If you do not remember whether you changed the buffer deliberately,
383 type @kbd{C-_} once. When you see the last change you made undone, you
384 will see whether it was an intentional change. If it was an accident,
385 leave it undone. If it was deliberate, redo the change as described
388 Not all buffers record undo information. Buffers whose names start with
389 spaces don't; these buffers are used internally by Emacs and its extensions
390 to hold text that users don't normally look at or edit.
392 You cannot undo mere cursor motion; only changes in the buffer
393 contents save undo information. However, some cursor motion commands
394 set the mark, so if you use these commands from time to time, you can
395 move back to the neighborhoods you have moved through by popping the
396 mark ring (@pxref{Mark Ring}).
399 @vindex undo-strong-limit
400 @vindex undo-outer-limit
402 When the undo information for a buffer becomes too large, Emacs
403 discards the oldest undo information from time to time (during garbage
404 collection). You can specify how much undo information to keep by
405 setting three variables: @code{undo-limit}, @code{undo-strong-limit},
406 and @code{undo-outer-limit}. Their values are expressed in units of
409 The variable @code{undo-limit} sets a soft limit: Emacs keeps undo
410 data for enough commands to reach this size, and perhaps exceed it,
411 but does not keep data for any earlier commands beyond that. Its
412 default value is 20000. The variable @code{undo-strong-limit} sets a
413 stricter limit: a previous command (not the most recent one) which
414 pushes the size past this amount is itself forgotten. The default
415 value of @code{undo-strong-limit} is 30000.
417 Regardless of the values of those variables, the most recent change
418 is never discarded unless it gets bigger than @code{undo-outer-limit}
419 (normally 3,000,000). At that point, Emacs discards the undo data and
420 warns you about it. This is the only situation in which you cannot
421 undo the last command. If this happens, you can increase the value of
422 @code{undo-outer-limit} to make it even less likely to happen in the
423 future. But if you didn't expect the command to create such large
424 undo data, then it is probably a bug and you should report it.
425 @xref{Bugs,, Reporting Bugs}.
427 The reason the @code{undo} command has three key bindings, @kbd{C-x
428 u}, @kbd{C-_} and @kbd{C-/}, is that it is worthy of a
429 single-character key, but @kbd{C-x u} is more straightforward for
435 The commands described above are sufficient for creating and altering
436 text in an Emacs buffer; the more advanced Emacs commands just make
437 things easier. But to keep any text permanently you must put it in a
438 @dfn{file}. Files are named units of text which are stored by the
439 operating system for you to retrieve later by name. To look at or use
440 the contents of a file in any way, including editing the file with
441 Emacs, you must specify the file name.
443 Consider a file named @file{/usr/rms/foo.c}. In Emacs, to begin editing
447 C-x C-f /usr/rms/foo.c @key{RET}
451 Here the file name is given as an @dfn{argument} to the command @kbd{C-x
452 C-f} (@code{find-file}). That command uses the @dfn{minibuffer} to
453 read the argument, and you type @key{RET} to terminate the argument
454 (@pxref{Minibuffer}).@refill
456 Emacs obeys the command by @dfn{visiting} the file: creating a buffer,
457 copying the contents of the file into the buffer, and then displaying
458 the buffer for you to edit. If you alter the text, you can @dfn{save}
459 the new text in the file by typing @kbd{C-x C-s} (@code{save-buffer}).
460 This makes the changes permanent by copying the altered buffer contents
461 back into the file @file{/usr/rms/foo.c}. Until you save, the changes
462 exist only inside Emacs, and the file @file{foo.c} is unaltered.
464 To create a file, just visit the file with @kbd{C-x C-f} as if it
465 already existed. This creates an empty buffer in which you can insert
466 the text you want to put in the file. The file is actually created when
467 you save this buffer with @kbd{C-x C-s}.
469 Of course, there is a lot more to learn about using files. @xref{Files}.
474 @cindex getting help with keys
475 If you forget what a key does, you can find out with the Help
476 character, which is @kbd{C-h} (or @key{F1}, which is an alias for
477 @kbd{C-h}). Type @kbd{C-h k} followed by the key you want to know
478 about; for example, @kbd{C-h k C-n} tells you all about what @kbd{C-n}
479 does. @kbd{C-h} is a prefix key; @kbd{C-h k} is just one of its
480 subcommands (the command @code{describe-key}). The other subcommands of
481 @kbd{C-h} provide different kinds of help. Type @kbd{C-h} twice to get
482 a description of all the help facilities. @xref{Help}.@refill
487 @cindex inserting blank lines
488 @cindex deleting blank lines
489 Here are special commands and techniques for putting in and taking out
494 Insert one or more blank lines after the cursor (@code{open-line}).
496 Delete all but one of many consecutive blank lines
497 (@code{delete-blank-lines}).
504 @findex delete-blank-lines
505 When you want to insert a new line of text before an existing line, you
506 can do it by typing the new line of text, followed by @key{RET}.
507 However, it may be easier to see what you are doing if you first make a
508 blank line and then insert the desired text into it. This is easy to do
509 using the key @kbd{C-o} (@code{open-line}), which inserts a newline
510 after point but leaves point in front of the newline. After @kbd{C-o},
511 type the text for the new line. @kbd{C-o F O O} has the same effect as
512 @w{@kbd{F O O @key{RET}}}, except for the final location of point.
514 You can make several blank lines by typing @kbd{C-o} several times, or
515 by giving it a numeric argument to tell it how many blank lines to make.
516 @xref{Arguments}, for how. If you have a fill prefix, the @kbd{C-o}
517 command inserts the fill prefix on the new line, when you use it at the
518 beginning of a line. @xref{Fill Prefix}.
520 The easy way to get rid of extra blank lines is with the command
521 @kbd{C-x C-o} (@code{delete-blank-lines}). @kbd{C-x C-o} in a run of
522 several blank lines deletes all but one of them. @kbd{C-x C-o} on a
523 solitary blank line deletes that blank line. When point is on a
524 nonblank line, @kbd{C-x C-o} deletes any blank lines following that
527 @node Continuation Lines
528 @section Continuation Lines
530 @cindex continuation line
532 @cindex line wrapping
533 @cindex fringes, and continuation lines
534 If you add too many characters to one line without breaking it with
535 @key{RET}, the line grows to occupy two (or more) lines on the screen.
536 On graphical displays, Emacs indicates line wrapping with small bent
537 arrows in the fringes to the left and right of the window. On
538 text-only terminals, Emacs displays a @samp{\} character at the right
539 margin of a screen line if it is not the last in its text line. This
540 @samp{\} character says that the following screen line is not really a
541 distinct line in the text, just a @dfn{continuation} of a line too
542 long to fit the screen. Continuation is also called @dfn{line
545 When line wrapping occurs before a character that is wider than one
546 column, some columns at the end of the previous screen line may be
547 ``empty.'' In this case, Emacs displays additional @samp{\}
548 characters in the ``empty'' columns, just before the @samp{\}
549 character that indicates continuation.
551 Sometimes it is nice to have Emacs insert newlines automatically when
552 a line gets too long. Continuation on the screen does not do that. Use
553 Auto Fill mode (@pxref{Filling}) if that's what you want.
556 @cindex line truncation, and fringes
557 As an alternative to continuation, Emacs can display long lines by
558 @dfn{truncation}. This means that all the characters that do not fit
559 in the width of the screen or window do not appear at all. @samp{$}
560 in the last column or a small straight arrow in the fringe to the
561 right of the window indicates a truncated line.
563 @xref{Display Custom}, for more information about line truncation,
564 and other variables that affect how text is displayed.
567 @section Cursor Position Information
569 Here are commands to get information about the size and position of
570 parts of the buffer, and to count lines.
574 Display the page number of point, and the line number within the page.
576 Display the line number of point in the buffer.
577 @item M-x line-number-mode
578 @itemx M-x column-number-mode
579 Toggle automatic display of current line number or column number.
580 @xref{Optional Mode Line}.
582 Display the number of lines in the current region (@code{count-lines-region}).
583 @xref{Mark}, for information about the region.
585 Display the character code of character after point, character position of
586 point, and column of point (@code{what-cursor-position}).
587 @item M-x hl-line-mode
588 Enable or disable highlighting of the current line. @xref{Cursor
590 @item M-x size-indication-mode
591 Toggle automatic display of the size of the buffer.
592 @xref{Optional Mode Line}.
597 @cindex line number commands
598 @cindex location of point
599 @cindex cursor location
600 @cindex point location
601 @kbd{M-x what-line} computes the current line number and displays it
602 in the echo area. You can also see the current line number in the
603 mode line; see @ref{Mode Line}. If you narrow the buffer, then the
604 line number in the mode line is relative to the accessible portion
605 (@pxref{Narrowing}). By contrast, @code{what-line} shows both the
606 line number relative to the narrowed region and the line number
607 relative to the whole buffer.
609 @kbd{M-x what-page} counts pages from the beginning of the file, and
610 counts lines within the page, showing both numbers in the echo area.
614 @findex count-lines-region
615 While on this subject, we might as well mention @kbd{M-=} (@code{count-lines-region}),
616 which displays the number of lines in the region (@pxref{Mark}).
617 @xref{Pages}, for the command @kbd{C-x l} which counts the lines in the
621 @findex what-cursor-position
622 The command @kbd{C-x =} (@code{what-cursor-position}) shows what
623 column the cursor is in, and other miscellaneous information about
624 point and the character after it. It displays a line in the echo area
625 that looks like this:
628 Char: c (0143, 99, 0x63) point=21044 of 26883(78%) column 53
632 (In fact, this is the output produced when point is before the
633 @samp{column} in the example.)
635 The four values after @samp{Char:} describe the character that follows
636 point, first by showing it and then by giving its character code in
637 octal, decimal and hex. For a non-@acronym{ASCII} multibyte character, these are
638 followed by @samp{ext} and the character's representation, in hex, in
639 the buffer's coding system, if that coding system encodes the character
640 safely and with a single byte (@pxref{Coding Systems}). If the
641 character's encoding is longer than one byte, Emacs shows @samp{ext ...}.
643 @samp{point=} is followed by the position of point expressed as a character
644 count. The front of the buffer counts as position 1, one character later
645 as 2, and so on. The next, larger, number is the total number of characters
646 in the buffer. Afterward in parentheses comes the position expressed as a
647 percentage of the total size.
649 @samp{column} is followed by the horizontal position of point, in
650 columns from the left edge of the window.
652 If the buffer has been narrowed, making some of the text at the
653 beginning and the end temporarily inaccessible, @kbd{C-x =} displays
654 additional text describing the currently accessible range. For example, it
658 Char: C (0103, 67, 0x43) point=252 of 889(28%) <231 - 599> column 0
662 where the two extra numbers give the smallest and largest character
663 position that point is allowed to assume. The characters between those
664 two positions are the accessible ones. @xref{Narrowing}.
666 If point is at the end of the buffer (or the end of the accessible
667 part), the @w{@kbd{C-x =}} output does not describe a character after
668 point. The output might look like this:
671 point=26957 of 26956(100%) column 0
674 @cindex character set of character at point
675 @cindex font of character at point
676 @cindex text properties at point
677 @w{@kbd{C-u C-x =}} displays the following additional information about a
682 The character set name, and the codes that identify the character
683 within that character set; @acronym{ASCII} characters are identified
684 as belonging to the @code{ascii} character set.
687 The character's syntax and categories.
690 The character's encodings, both internally in the buffer, and externally
691 if you were to save the file.
694 What to type to input the character in the current input method
695 (if it supports the character).
698 If you are running Emacs on a window system, the font name and glyph
699 code for the character. If you are running Emacs on a terminal, the
700 code(s) sent to the terminal.
703 The character's text properties (@pxref{Text Properties,,,
704 elisp, the Emacs Lisp Reference Manual}), and any overlays containing it
705 (@pxref{Overlays,,, elisp, the same manual}).
708 Here's an example showing the Latin-1 character A with grave accent,
709 in a buffer whose coding system is @code{iso-latin-1}, whose
710 terminal coding system is @code{iso-latin-1} (so the terminal actually
711 displays the character as @samp{@`A}), and which has font-lock-mode
712 (@pxref{Font Lock}) enabled:
715 character: @`A (04300, 2240, 0x8c0, U+00C0)
716 charset: latin-iso8859-1
717 (Right-Hand Part of Latin Alphabet 1@dots{}
719 syntax: w which means: word
722 buffer code: 0x81 0xC0
723 file code: ESC 2C 41 40 (encoded by coding system iso-2022-7bit)
724 display: terminal code 0xC0
726 There are text properties here:
731 @section Numeric Arguments
732 @cindex numeric arguments
733 @cindex prefix arguments
734 @cindex arguments to commands
736 In mathematics and computer usage, the word @dfn{argument} means
737 ``data provided to a function or operation.'' You can give any Emacs
738 command a @dfn{numeric argument} (also called a @dfn{prefix argument}).
739 Some commands interpret the argument as a repetition count. For
740 example, @kbd{C-f} with an argument of ten moves forward ten characters
741 instead of one. With these commands, no argument is equivalent to an
742 argument of one. Negative arguments tell most such commands to move or
743 act in the opposite direction.
747 @findex digit-argument
748 @findex negative-argument
749 If your terminal keyboard has a @key{META} key (labeled @key{ALT} on
750 PC keyboards), the easiest way to specify a numeric argument is to
751 type digits and/or a minus sign while holding down the @key{META} key.
759 would move down five lines. The characters @kbd{Meta-1}, @kbd{Meta-2},
760 and so on, as well as @kbd{Meta--}, do this because they are keys bound
761 to commands (@code{digit-argument} and @code{negative-argument}) that
762 are defined to contribute to an argument for the next command.
763 @kbd{Meta--} without digits normally means @minus{}1. Digits and
764 @kbd{-} modified with Control, or Control and Meta, also specify numeric
768 @findex universal-argument
769 Another way of specifying an argument is to use the @kbd{C-u}
770 (@code{universal-argument}) command followed by the digits of the
771 argument. With @kbd{C-u}, you can type the argument digits without
772 holding down modifier keys; @kbd{C-u} works on all terminals. To type a
773 negative argument, type a minus sign after @kbd{C-u}. Just a minus sign
774 without digits normally means @minus{}1.
776 @kbd{C-u} followed by a character which is neither a digit nor a minus
777 sign has the special meaning of ``multiply by four.'' It multiplies the
778 argument for the next command by four. @kbd{C-u} twice multiplies it by
779 sixteen. Thus, @kbd{C-u C-u C-f} moves forward sixteen characters. This
780 is a good way to move forward ``fast,'' since it moves about 1/5 of a line
781 in the usual size screen. Other useful combinations are @kbd{C-u C-n},
782 @kbd{C-u C-u C-n} (move down a good fraction of a screen), @kbd{C-u C-u
783 C-o} (make ``a lot'' of blank lines), and @kbd{C-u C-k} (kill four
786 Some commands care only about whether there is an argument, and not about
787 its value. For example, the command @kbd{M-q} (@code{fill-paragraph}) with
788 no argument fills text; with an argument, it justifies the text as well.
789 (@xref{Filling}, for more information on @kbd{M-q}.) Plain @kbd{C-u} is a
790 handy way of providing an argument for such commands.
792 Some commands use the value of the argument as a repeat count, but do
793 something peculiar when there is no argument. For example, the command
794 @kbd{C-k} (@code{kill-line}) with argument @var{n} kills @var{n} lines,
795 including their terminating newlines. But @kbd{C-k} with no argument is
796 special: it kills the text up to the next newline, or, if point is right at
797 the end of the line, it kills the newline itself. Thus, two @kbd{C-k}
798 commands with no arguments can kill a nonblank line, just like @kbd{C-k}
799 with an argument of one. (@xref{Killing}, for more information on
802 A few commands treat a plain @kbd{C-u} differently from an ordinary
803 argument. A few others may treat an argument of just a minus sign
804 differently from an argument of @minus{}1. These unusual cases are
805 described when they come up; they are always for reasons of
806 convenience of use of the individual command, and they are documented
807 in the command's documentation string.
809 You can use a numeric argument to insert multiple copies of a
810 character. This is straightforward unless the character is a digit; for
811 example, @kbd{C-u 6 4 a} inserts 64 copies of the character @samp{a}.
812 But this does not work for inserting digits; @kbd{C-u 6 4 1} specifies
813 an argument of 641, rather than inserting anything. To separate the
814 digit to insert from the argument, type another @kbd{C-u}; for example,
815 @kbd{C-u 6 4 C-u 1} does insert 64 copies of the character @samp{1}.
817 We use the term ``prefix argument'' as well as ``numeric argument'' to
818 emphasize that you type the argument before the command, and to
819 distinguish these arguments from minibuffer arguments that come after
823 @section Repeating a Command
824 @cindex repeating a command
826 Many simple commands, such as those invoked with a single key or
827 with @kbd{M-x @var{command-name} @key{RET}}, can be repeated by
828 invoking them with a numeric argument that serves as a repeat count
829 (@pxref{Arguments}). However, if the command you want to repeat
830 prompts for some input, or uses a numeric argument in another way,
831 repetition using a numeric argument might be problematical.
835 The command @kbd{C-x z} (@code{repeat}) provides another way to repeat
836 an Emacs command many times. This command repeats the previous Emacs
837 command, whatever that was. Repeating a command uses the same arguments
838 that were used before; it does not read new arguments each time.
840 To repeat the command more than once, type additional @kbd{z}'s: each
841 @kbd{z} repeats the command one more time. Repetition ends when you
842 type a character other than @kbd{z}, or press a mouse button.
844 For example, suppose you type @kbd{C-u 2 0 C-d} to delete 20
845 characters. You can repeat that command (including its argument) three
846 additional times, to delete a total of 80 characters, by typing @kbd{C-x
847 z z z}. The first @kbd{C-x z} repeats the command once, and each
848 subsequent @kbd{z} repeats it once again.
851 arch-tag: cda8952a-c439-41c1-aecf-4bc0d6482956