2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2000, 2001, 2002
4 @c Free Software Foundation, Inc.
5 @c See the file elisp.texi for copying conditions.
6 @setfilename ../info/display
7 @node Display, Calendar, Processes, Top
10 This chapter describes a number of features related to the display
11 that Emacs presents to the user.
14 * Refresh Screen:: Clearing the screen and redrawing everything on it.
15 * Forcing Redisplay:: Forcing redisplay.
16 * Truncation:: Folding or wrapping long text lines.
17 * The Echo Area:: Where messages are displayed.
18 * Warnings:: Displaying warning messages for the user.
19 * Invisible Text:: Hiding part of the buffer text.
20 * Selective Display:: Hiding part of the buffer text (the old way).
21 * Overlay Arrow:: Display of an arrow to indicate position.
22 * Temporary Displays:: Displays that go away automatically.
23 * Overlays:: Use overlays to highlight parts of the buffer.
24 * Width:: How wide a character or string is on the screen.
25 * Faces:: A face defines a graphics style for text characters:
27 * Fringes:: Controlling window fringes.
28 * Scroll Bars:: Controlling vertical scroll bars.
29 * Display Property:: Enabling special display features.
30 * Images:: Displaying images in Emacs buffers.
31 * Blinking:: How Emacs shows the matching open parenthesis.
32 * Inverse Video:: Specifying how the screen looks.
33 * Usual Display:: The usual conventions for displaying nonprinting chars.
34 * Display Tables:: How to specify other conventions.
35 * Beeping:: Audible signal to the user.
36 * Window Systems:: Which window system is being used.
40 @section Refreshing the Screen
42 The function @code{redraw-frame} redisplays the entire contents of a
43 given frame (@pxref{Frames}).
46 @defun redraw-frame frame
47 This function clears and redisplays frame @var{frame}.
50 Even more powerful is @code{redraw-display}:
52 @deffn Command redraw-display
53 This function clears and redisplays all visible frames.
56 This function forces certain windows to be redisplayed
57 but does not clear them.
59 @defun force-window-update object
60 This function forces redisplay of some or all windows. If
61 @var{object} is a window, it forces redisplay of that window. If
62 @var{object} is a buffer or buffer name, it forces redisplay of all
63 windows displaying that buffer. If @var{object} is @code{nil}, it
64 forces redisplay of all windows.
67 Processing user input takes absolute priority over redisplay. If you
68 call these functions when input is available, they do nothing
69 immediately, but a full redisplay does happen eventually---after all the
70 input has been processed.
72 Normally, suspending and resuming Emacs also refreshes the screen.
73 Some terminal emulators record separate contents for display-oriented
74 programs such as Emacs and for ordinary sequential display. If you are
75 using such a terminal, you might want to inhibit the redisplay on
78 @defvar no-redraw-on-reenter
79 @cindex suspend (cf. @code{no-redraw-on-reenter})
80 @cindex resume (cf. @code{no-redraw-on-reenter})
81 This variable controls whether Emacs redraws the entire screen after it
82 has been suspended and resumed. Non-@code{nil} means there is no need
83 to redraw, @code{nil} means redrawing is needed. The default is @code{nil}.
86 @node Forcing Redisplay
87 @section Forcing Redisplay
88 @cindex forcing redisplay
90 Emacs redisplay normally stops if input arrives, and does not happen
91 at all if input is available before it starts. Most of the time, this
92 is exactly what you want. However, you can prevent preemption by
93 binding @code{redisplay-dont-pause} to a non-@code{nil} value.
95 @tindex redisplay-dont-pause
96 @defvar redisplay-dont-pause
97 If this variable is non-@code{nil}, pending input does not
98 prevent or halt redisplay; redisplay occurs, and finishes,
99 regardless of whether input is available. This feature is available
103 You can request a display update, but only if no input is pending,
104 with @code{(sit-for 0)}. To force a display update even when input is
108 (let ((redisplay-dont-pause t))
114 @cindex line wrapping
115 @cindex continuation lines
116 @cindex @samp{$} in display
117 @cindex @samp{\} in display
119 When a line of text extends beyond the right edge of a window, the
120 line can either be continued on the next screen line, or truncated to
121 one screen line. The additional screen lines used to display a long
122 text line are called @dfn{continuation} lines. Normally, a @samp{$} in
123 the rightmost column of the window indicates truncation; a @samp{\} on
124 the rightmost column indicates a line that ``wraps'' onto the next line,
125 which is also called @dfn{continuing} the line. (The display table can
126 specify alternative indicators; see @ref{Display Tables}.)
128 On a windowed display, the @samp{$} and @samp{\} indicators are
129 replaced with graphics bitmaps displayed in the window fringes
132 Note that continuation is different from filling; continuation happens
133 on the screen only, not in the buffer contents, and it breaks a line
134 precisely at the right margin, not at a word boundary. @xref{Filling}.
136 @defopt truncate-lines
137 This buffer-local variable controls how Emacs displays lines that extend
138 beyond the right edge of the window. The default is @code{nil}, which
139 specifies continuation. If the value is non-@code{nil}, then these
142 If the variable @code{truncate-partial-width-windows} is non-@code{nil},
143 then truncation is always used for side-by-side windows (within one
144 frame) regardless of the value of @code{truncate-lines}.
147 @defopt default-truncate-lines
148 This variable is the default value for @code{truncate-lines}, for
149 buffers that do not have buffer-local values for it.
152 @defopt truncate-partial-width-windows
153 This variable controls display of lines that extend beyond the right
154 edge of the window, in side-by-side windows (@pxref{Splitting Windows}).
155 If it is non-@code{nil}, these lines are truncated; otherwise,
156 @code{truncate-lines} says what to do with them.
159 When horizontal scrolling (@pxref{Horizontal Scrolling}) is in use in
160 a window, that forces truncation.
162 You can override the glyphs that indicate continuation or truncation
163 using the display table; see @ref{Display Tables}.
165 If your buffer contains @emph{very} long lines, and you use
166 continuation to display them, just thinking about them can make Emacs
167 redisplay slow. The column computation and indentation functions also
168 become slow. Then you might find it advisable to set
169 @code{cache-long-line-scans} to @code{t}.
171 @defvar cache-long-line-scans
172 If this variable is non-@code{nil}, various indentation and motion
173 functions, and Emacs redisplay, cache the results of scanning the
174 buffer, and consult the cache to avoid rescanning regions of the buffer
175 unless they are modified.
177 Turning on the cache slows down processing of short lines somewhat.
179 This variable is automatically buffer-local in every buffer.
183 @section The Echo Area
184 @cindex error display
187 The @dfn{echo area} is used for displaying messages made with the
188 @code{message} primitive, and for echoing keystrokes. It is not the
189 same as the minibuffer, despite the fact that the minibuffer appears
190 (when active) in the same place on the screen as the echo area. The
191 @cite{GNU Emacs Manual} specifies the rules for resolving conflicts
192 between the echo area and the minibuffer for use of that screen space
193 (@pxref{Minibuffer,, The Minibuffer, emacs, The GNU Emacs Manual}).
194 Error messages appear in the echo area; see @ref{Errors}.
196 You can write output in the echo area by using the Lisp printing
197 functions with @code{t} as the stream (@pxref{Output Functions}), or as
200 @defun message string &rest arguments
201 This function displays a message in the echo area. The
202 argument @var{string} is similar to a C language @code{printf} control
203 string. See @code{format} in @ref{String Conversion}, for the details
204 on the conversion specifications. @code{message} returns the
207 In batch mode, @code{message} prints the message text on the standard
208 error stream, followed by a newline.
210 If @var{string}, or strings among the @var{arguments}, have @code{face}
211 text properties, these affect the way the message is displayed.
214 If @var{string} is @code{nil}, @code{message} clears the echo area; if
215 the echo area has been expanded automatically, this brings it back to
216 its normal size. If the minibuffer is active, this brings the
217 minibuffer contents back onto the screen immediately.
219 @vindex message-truncate-lines
220 Normally, displaying a long message resizes the echo area to display
221 the entire message. But if the variable @code{message-truncate-lines}
222 is non-@code{nil}, the echo area does not resize, and the message is
223 truncated to fit it, as in Emacs 20 and before.
227 (message "Minibuffer depth is %d."
229 @print{} Minibuffer depth is 0.
230 @result{} "Minibuffer depth is 0."
234 ---------- Echo Area ----------
235 Minibuffer depth is 0.
236 ---------- Echo Area ----------
240 To automatically display a message in the echo area or in a pop-buffer,
241 depending on its size, use @code{display-message-or-buffer}.
244 @tindex with-temp-message
245 @defmac with-temp-message message &rest body
246 This construct displays a message in the echo area temporarily, during
247 the execution of @var{body}. It displays @var{message}, executes
248 @var{body}, then returns the value of the last body form while restoring
249 the previous echo area contents.
252 @defun message-or-box string &rest arguments
253 This function displays a message like @code{message}, but may display it
254 in a dialog box instead of the echo area. If this function is called in
255 a command that was invoked using the mouse---more precisely, if
256 @code{last-nonmenu-event} (@pxref{Command Loop Info}) is either
257 @code{nil} or a list---then it uses a dialog box or pop-up menu to
258 display the message. Otherwise, it uses the echo area. (This is the
259 same criterion that @code{y-or-n-p} uses to make a similar decision; see
260 @ref{Yes-or-No Queries}.)
262 You can force use of the mouse or of the echo area by binding
263 @code{last-nonmenu-event} to a suitable value around the call.
266 @defun message-box string &rest arguments
267 This function displays a message like @code{message}, but uses a dialog
268 box (or a pop-up menu) whenever that is possible. If it is impossible
269 to use a dialog box or pop-up menu, because the terminal does not
270 support them, then @code{message-box} uses the echo area, like
274 @defun display-message-or-buffer message &optional buffer-name not-this-window frame
275 @tindex display-message-or-buffer
276 This function displays the message @var{message}, which may be either a
277 string or a buffer. If it is shorter than the maximum height of the
278 echo area, as defined by @code{max-mini-window-height}, it is displayed
279 in the echo area, using @code{message}. Otherwise,
280 @code{display-buffer} is used to show it in a pop-up buffer.
282 Returns either the string shown in the echo area, or when a pop-up
283 buffer is used, the window used to display it.
285 If @var{message} is a string, then the optional argument
286 @var{buffer-name} is the name of the buffer used to display it when a
287 pop-up buffer is used, defaulting to @samp{*Message*}. In the case
288 where @var{message} is a string and displayed in the echo area, it is
289 not specified whether the contents are inserted into the buffer anyway.
291 The optional arguments @var{not-this-window} and @var{frame} are as for
292 @code{display-buffer}, and only used if a buffer is displayed.
295 @defun current-message
296 This function returns the message currently being displayed in the
297 echo area, or @code{nil} if there is none.
300 @defvar cursor-in-echo-area
301 This variable controls where the cursor appears when a message is
302 displayed in the echo area. If it is non-@code{nil}, then the cursor
303 appears at the end of the message. Otherwise, the cursor appears at
304 point---not in the echo area at all.
306 The value is normally @code{nil}; Lisp programs bind it to @code{t}
307 for brief periods of time.
310 @defvar echo-area-clear-hook
311 This normal hook is run whenever the echo area is cleared---either by
312 @code{(message nil)} or for any other reason.
315 Almost all the messages displayed in the echo area are also recorded
316 in the @samp{*Messages*} buffer.
318 @defopt message-log-max
319 This variable specifies how many lines to keep in the @samp{*Messages*}
320 buffer. The value @code{t} means there is no limit on how many lines to
321 keep. The value @code{nil} disables message logging entirely. Here's
322 how to display a message and prevent it from being logged:
325 (let (message-log-max)
330 @defvar echo-keystrokes
331 This variable determines how much time should elapse before command
332 characters echo. Its value must be an integer or floating point number,
334 number of seconds to wait before echoing. If the user types a prefix
335 key (such as @kbd{C-x}) and then delays this many seconds before
336 continuing, the prefix key is echoed in the echo area. (Once echoing
337 begins in a key sequence, all subsequent characters in the same key
338 sequence are echoed immediately.)
340 If the value is zero, then command input is not echoed.
344 @section Reporting Warnings
347 @dfn{Warnings} are a facility for a program to inform the user of a
348 possible problem, but continue running.
351 * Warning Basics:: Warnings concepts and functions to report them.
352 * Warning Variables:: Variables programs bind to customize their warnings.
353 * Warning Options:: Variables users set to control display of warnings.
357 @subsection Warning Basics
358 @cindex severity level
360 Every warning has a textual message, which explains the problem for
361 the user, and a @dfn{severity level} which is a symbol. Here are the
362 possible severity levels, in order of decreasing severity, and their
367 A problem that will seriously impair Emacs operation soon
368 if you do not attend to it promptly.
370 A report of data or circumstances that are inherently wrong.
372 A report of data or circumstances that are not inherently wrong, but
373 raise suspicion of a possible problem.
375 A report of information that may be useful if you are debugging.
378 When your program encounters invalid input data, it can either
379 signal a Lisp error by calling @code{error} or @code{signal} or report
380 a warning with severity @code{:error}. Signaling a Lisp error is the
381 easiest thing to do, but it means the program cannot continue
382 processing. If you want to take the trouble to implement a way to
383 continue processing despite the bad data, then reporting a warning of
384 severity @code{:error} is the right way to inform the user of the
385 problem. For instance, the Emacs Lisp byte compiler can report an
386 error that way and continue compiling other functions. (If the
387 program signals a Lisp error and then handles it with
388 @code{condition-case}, the user won't see the error message; it could
389 show the message to the user by reporting it as a warning.)
392 Each warning has a @dfn{warning type} to classify it. The type is a
393 list of symbols. The first symbol should be the custom group that you
394 use for the program's user options. For example, byte compiler
395 warnings use the warning type @code{(bytecomp)}. You can also
396 subcategorize the warnings, if you wish, by using more symbols in the
399 @defun display-warning type message &optional level buffer-name
400 This function reports a warning, using @var{message} as the message
401 and @var{type} as the warning type. @var{level} should be the
402 severity level, with @code{:warning} being the default.
404 @var{buffer-name}, if non-@code{nil}, specifies the name of the buffer
405 for logging the warning. By default, it is @samp{*Warnings*}.
408 @defun lwarn type level message &rest args
409 This function reports a warning using the value of @code{(format
410 @var{message} @var{args}...)} as the message. In other respects it is
411 equivalent to @code{display-warning}.
414 @defun warn message &rest args
415 This function reports a warning using the value of @code{(format
416 @var{message} @var{args}...)} as the message, @code{(emacs)} as the
417 type, and @code{:warning} as the severity level. It exists for
418 compatibility only; we recommend not using it, because you should
419 specify a specific warning type.
422 @node Warning Variables
423 @subsection Warning Variables
425 Programs can customize how their warnings appear by binding
426 the variables described in this section.
428 @defvar warning-levels
429 This list defines the meaning and severity order of the warning
430 severity levels. Each element defines one severity level,
431 and they are arranged in order of decreasing severity.
433 Each element has the form @code{(@var{level} @var{string}
434 @var{function})}, where @var{level} is the severity level it defines.
435 @var{string} specifies the textual description of this level.
436 @var{string} should use @samp{%s} to specify where to put the warning
437 type information, or it can omit the @samp{%s} so as not to include
440 The optional @var{function}, if non-@code{nil}, is a function to call
441 with no arguments, to get the user's attention.
443 Normally you should not change the value of this variable.
446 @defvar warning-prefix-function
447 If non-@code{nil}, te value is a function to generate prefix text for
448 warnings. Programs can bind the variable to a suitable function.
449 @code{display-warning} calls this function with the warnings buffer
450 current, and the function can insert text in it. That text becomes
451 the beginning of the warning message.
453 The function is called with two arguments, the severity level and its
454 entry in @code{warning-levels}. It should return a list to use as the
455 entry (this value need not be an actual member of
456 @code{warning-levels}). By constructing this value, the function to
457 change the severity of the warning, or specify different handling for
458 a given severity level.
460 If the variable's value is @code{nil} then there is no function
464 @defvar warning-series
465 Programs can bind this variable to @code{t} to say that the next
466 warning should begin a series. When several warnings form a series,
467 that means to leave point on the first warning of the series, rather
468 than keep move it for each warning so that it appears on the last one.
469 The series ends when the local binding is unbound and
470 @code{warning-series} becomes @code{nil} again.
472 The value can also be a symbol with a function definition. That is
473 equivalent to @code{t}, except that the next warning will also call
474 the function with no arguments with the warnings buffer current. The
475 function can insert text which will serve as a header for the series
478 Once a series has begun, the value is a marker which points to the
479 buffer position in the warnings buffer of the start of the series.
481 The variable's normal value is @code{nil}, which means to handle
482 each warning separately.
485 @defvar warning-fill-prefix
486 When this variable is non-@code{nil}, it specifies a fill prefix to
487 use for filling each warning's text.
490 @defvar warning-type-format
491 This variable specifies the format for displaying the warning type
492 in the warning message. The result of formatting the type this way
493 gets included in the message under the control of the string in the
494 entry in @code{warning-levels}. The default value is @code{" (%s)"}.
495 If you bind it to @code{""} then the warning type won't appear at
499 @node Warning Options
500 @subsection Warning Options
502 These variables are used by users to control what happens
503 when a Lisp program reports a warning.
505 @defopt warning-minimum-level
506 This user option specifies the minimum severity level that should be
507 shown immediately to the user. The default is @code{:warning}, which
508 means to immediately display all warnings except @code{:debug}
512 @defopt warning-minimum-log-level
513 This user option specifies the minimum severity level that should be
514 logged in the warnings buffer. The default is @code{:warning}, which
515 means to log all warnings except @code{:debug} warnings.
518 @defopt warning-suppress-types
519 This list specifies which warning types should not be displayed
520 immediately for the user. Each element of the list should be a list
521 of symbols. If its elements match the first elements in a warning
522 type, then that warning is not displayed immediately.
525 @defopt warning-suppress-log-types
526 This list specifies which warning types should not be logged in the
527 warnings buffer. Each element of the list should be a list of
528 symbols. If it matches the first few elements in a warning type, then
529 that warning is not logged.
533 @section Invisible Text
535 @cindex invisible text
536 You can make characters @dfn{invisible}, so that they do not appear on
537 the screen, with the @code{invisible} property. This can be either a
538 text property (@pxref{Text Properties}) or a property of an overlay
541 In the simplest case, any non-@code{nil} @code{invisible} property makes
542 a character invisible. This is the default case---if you don't alter
543 the default value of @code{buffer-invisibility-spec}, this is how the
544 @code{invisible} property works. You should normally use @code{t}
545 as the value of the @code{invisible} property if you don't plan
546 to set @code{buffer-invisibility-spec} yourself.
548 More generally, you can use the variable @code{buffer-invisibility-spec}
549 to control which values of the @code{invisible} property make text
550 invisible. This permits you to classify the text into different subsets
551 in advance, by giving them different @code{invisible} values, and
552 subsequently make various subsets visible or invisible by changing the
553 value of @code{buffer-invisibility-spec}.
555 Controlling visibility with @code{buffer-invisibility-spec} is
556 especially useful in a program to display the list of entries in a
557 database. It permits the implementation of convenient filtering
558 commands to view just a part of the entries in the database. Setting
559 this variable is very fast, much faster than scanning all the text in
560 the buffer looking for properties to change.
562 @defvar buffer-invisibility-spec
563 This variable specifies which kinds of @code{invisible} properties
564 actually make a character invisible.
568 A character is invisible if its @code{invisible} property is
569 non-@code{nil}. This is the default.
572 Each element of the list specifies a criterion for invisibility; if a
573 character's @code{invisible} property fits any one of these criteria,
574 the character is invisible. The list can have two kinds of elements:
578 A character is invisible if its @code{invisible} property value
579 is @var{atom} or if it is a list with @var{atom} as a member.
581 @item (@var{atom} . t)
582 A character is invisible if its @code{invisible} property value
583 is @var{atom} or if it is a list with @var{atom} as a member.
584 Moreover, if this character is at the end of a line and is followed
585 by a visible newline, it displays an ellipsis.
590 Two functions are specifically provided for adding elements to
591 @code{buffer-invisibility-spec} and removing elements from it.
593 @defun add-to-invisibility-spec element
594 This function adds the element @var{element} to
595 @code{buffer-invisibility-spec} (if it is not already present in that
596 list). If @code{buffer-invisibility-spec} was @code{t}, it changes to
597 a list, @code{(t)}, so that text whose @code{invisible} property
598 is @code{t} remains invisible.
601 @defun remove-from-invisibility-spec element
602 This removeds the element @var{element} from
603 @code{buffer-invisibility-spec}. This does nothing if @var{element}
607 A convention for use of @code{buffer-invisibility-spec} is that a
608 major mode should use the mode's own name as an element of
609 @code{buffer-invisibility-spec} and as the value of the
610 @code{invisible} property:
613 ;; @r{If you want to display an ellipsis:}
614 (add-to-invisibility-spec '(my-symbol . t))
615 ;; @r{If you don't want ellipsis:}
616 (add-to-invisibility-spec 'my-symbol)
618 (overlay-put (make-overlay beginning end)
619 'invisible 'my-symbol)
621 ;; @r{When done with the overlays:}
622 (remove-from-invisibility-spec '(my-symbol . t))
623 ;; @r{Or respectively:}
624 (remove-from-invisibility-spec 'my-symbol)
627 @vindex line-move-ignore-invisible
628 Ordinarily, functions that operate on text or move point do not care
629 whether the text is invisible. The user-level line motion commands
630 explicitly ignore invisible newlines if
631 @code{line-move-ignore-invisible} is non-@code{nil}, but only because
632 they are explicitly programmed to do so.
634 However, if a command ends with point inside or immediately after
635 invisible text, the main editing loop moves point further forward or
636 further backward (in the same direction that the command already moved
637 it) until that condition is no longer true. Thus, if the command
638 moved point back into an invisible range, Emacs moves point back to
639 the beginning of that range, following the previous visible character.
640 If the command moved point forward into an invisible range, Emacs
641 moves point forward past the first visible character that follows the
644 Incremental search can make invisible overlays visible temporarily
645 and/or permanently when a match includes invisible text. To enable
646 this, the overlay should have a non-@code{nil}
647 @code{isearch-open-invisible} property. The property value should be a
648 function to be called with the overlay as an argument. This function
649 should make the overlay visible permanently; it is used when the match
650 overlaps the overlay on exit from the search.
652 During the search, such overlays are made temporarily visible by
653 temporarily modifying their invisible and intangible properties. If you
654 want this to be done differently for a certain overlay, give it an
655 @code{isearch-open-invisible-temporary} property which is a function.
656 The function is called with two arguments: the first is the overlay, and
657 the second is @code{nil} to make the overlay visible, or @code{t} to
658 make it invisible again.
660 @node Selective Display
661 @section Selective Display
662 @cindex selective display
664 @dfn{Selective display} refers to a pair of related features for
665 hiding certain lines on the screen.
667 The first variant, explicit selective display, is designed for use in
668 a Lisp program: it controls which lines are hidden by altering the text.
669 The invisible text feature (@pxref{Invisible Text}) has partially
670 replaced this feature.
672 In the second variant, the choice of lines to hide is made
673 automatically based on indentation. This variant is designed to be a
676 The way you control explicit selective display is by replacing a
677 newline (control-j) with a carriage return (control-m). The text that
678 was formerly a line following that newline is now invisible. Strictly
679 speaking, it is temporarily no longer a line at all, since only newlines
680 can separate lines; it is now part of the previous line.
682 Selective display does not directly affect editing commands. For
683 example, @kbd{C-f} (@code{forward-char}) moves point unhesitatingly into
684 invisible text. However, the replacement of newline characters with
685 carriage return characters affects some editing commands. For example,
686 @code{next-line} skips invisible lines, since it searches only for
687 newlines. Modes that use selective display can also define commands
688 that take account of the newlines, or that make parts of the text
689 visible or invisible.
691 When you write a selectively displayed buffer into a file, all the
692 control-m's are output as newlines. This means that when you next read
693 in the file, it looks OK, with nothing invisible. The selective display
694 effect is seen only within Emacs.
696 @defvar selective-display
697 This buffer-local variable enables selective display. This means that
698 lines, or portions of lines, may be made invisible.
702 If the value of @code{selective-display} is @code{t}, then the character
703 control-m marks the start of invisible text; the control-m, and the rest
704 of the line following it, are not displayed. This is explicit selective
708 If the value of @code{selective-display} is a positive integer, then
709 lines that start with more than that many columns of indentation are not
713 When some portion of a buffer is invisible, the vertical movement
714 commands operate as if that portion did not exist, allowing a single
715 @code{next-line} command to skip any number of invisible lines.
716 However, character movement commands (such as @code{forward-char}) do
717 not skip the invisible portion, and it is possible (if tricky) to insert
718 or delete text in an invisible portion.
720 In the examples below, we show the @emph{display appearance} of the
721 buffer @code{foo}, which changes with the value of
722 @code{selective-display}. The @emph{contents} of the buffer do not
727 (setq selective-display nil)
730 ---------- Buffer: foo ----------
737 ---------- Buffer: foo ----------
741 (setq selective-display 2)
744 ---------- Buffer: foo ----------
749 ---------- Buffer: foo ----------
754 @defvar selective-display-ellipses
755 If this buffer-local variable is non-@code{nil}, then Emacs displays
756 @samp{@dots{}} at the end of a line that is followed by invisible text.
757 This example is a continuation of the previous one.
761 (setq selective-display-ellipses t)
764 ---------- Buffer: foo ----------
769 ---------- Buffer: foo ----------
773 You can use a display table to substitute other text for the ellipsis
774 (@samp{@dots{}}). @xref{Display Tables}.
778 @section The Overlay Arrow
779 @cindex overlay arrow
781 The @dfn{overlay arrow} is useful for directing the user's attention
782 to a particular line in a buffer. For example, in the modes used for
783 interface to debuggers, the overlay arrow indicates the line of code
784 about to be executed.
786 @defvar overlay-arrow-string
787 This variable holds the string to display to call attention to a
788 particular line, or @code{nil} if the arrow feature is not in use.
789 On a graphical display the contents of the string are ignored; instead a
790 glyph is displayed in the fringe area to the left of the display area.
793 @defvar overlay-arrow-position
794 This variable holds a marker that indicates where to display the overlay
795 arrow. It should point at the beginning of a line. On a non-graphical
796 display the arrow text
797 appears at the beginning of that line, overlaying any text that would
798 otherwise appear. Since the arrow is usually short, and the line
799 usually begins with indentation, normally nothing significant is
802 The overlay string is displayed only in the buffer that this marker
803 points into. Thus, only one buffer can have an overlay arrow at any
805 @c !!! overlay-arrow-position: but the overlay string may remain in the display
806 @c of some other buffer until an update is required. This should be fixed
810 You can do a similar job by creating an overlay with a
811 @code{before-string} property. @xref{Overlay Properties}.
813 @node Temporary Displays
814 @section Temporary Displays
816 Temporary displays are used by Lisp programs to put output into a
817 buffer and then present it to the user for perusal rather than for
818 editing. Many help commands use this feature.
820 @defspec with-output-to-temp-buffer buffer-name forms@dots{}
821 This function executes @var{forms} while arranging to insert any output
822 they print into the buffer named @var{buffer-name}, which is first
823 created if necessary, and put into Help mode. Finally, the buffer is
824 displayed in some window, but not selected.
826 If the @var{forms} do not change the major mode in the output buffer,
827 so that it is still Help mode at the end of their execution, then
828 @code{with-output-to-temp-buffer} makes this buffer read-only at the
829 end, and also scans it for function and variable names to make them
830 into clickable cross-references. @xref{Docstring hyperlinks, , Tips
831 for Documentation Strings}, in particular the item on hyperlinks in
832 documentation strings, for more details.
834 The string @var{buffer-name} specifies the temporary buffer, which
835 need not already exist. The argument must be a string, not a buffer.
836 The buffer is erased initially (with no questions asked), and it is
837 marked as unmodified after @code{with-output-to-temp-buffer} exits.
839 @code{with-output-to-temp-buffer} binds @code{standard-output} to the
840 temporary buffer, then it evaluates the forms in @var{forms}. Output
841 using the Lisp output functions within @var{forms} goes by default to
842 that buffer (but screen display and messages in the echo area, although
843 they are ``output'' in the general sense of the word, are not affected).
844 @xref{Output Functions}.
846 Several hooks are available for customizing the behavior
847 of this construct; they are listed below.
849 The value of the last form in @var{forms} is returned.
853 ---------- Buffer: foo ----------
854 This is the contents of foo.
855 ---------- Buffer: foo ----------
859 (with-output-to-temp-buffer "foo"
861 (print standard-output))
862 @result{} #<buffer foo>
864 ---------- Buffer: foo ----------
869 ---------- Buffer: foo ----------
874 @defvar temp-buffer-show-function
875 If this variable is non-@code{nil}, @code{with-output-to-temp-buffer}
876 calls it as a function to do the job of displaying a help buffer. The
877 function gets one argument, which is the buffer it should display.
879 It is a good idea for this function to run @code{temp-buffer-show-hook}
880 just as @code{with-output-to-temp-buffer} normally would, inside of
881 @code{save-selected-window} and with the chosen window and buffer
885 @defvar temp-buffer-setup-hook
886 @tindex temp-buffer-setup-hook
887 This normal hook is run by @code{with-output-to-temp-buffer} before
888 evaluating @var{body}. When the hook runs, the temporary buffer is
889 current. This hook is normally set up with a function to put the
893 @defvar temp-buffer-show-hook
894 This normal hook is run by @code{with-output-to-temp-buffer} after
895 displaying the temporary buffer. When the hook runs, the temporary buffer
896 is current, and the window it was displayed in is selected. This hook
897 is normally set up with a function to make the buffer read only, and
898 find function names and variable names in it, provided the major mode
902 @defun momentary-string-display string position &optional char message
903 This function momentarily displays @var{string} in the current buffer at
904 @var{position}. It has no effect on the undo list or on the buffer's
907 The momentary display remains until the next input event. If the next
908 input event is @var{char}, @code{momentary-string-display} ignores it
909 and returns. Otherwise, that event remains buffered for subsequent use
910 as input. Thus, typing @var{char} will simply remove the string from
911 the display, while typing (say) @kbd{C-f} will remove the string from
912 the display and later (presumably) move point forward. The argument
913 @var{char} is a space by default.
915 The return value of @code{momentary-string-display} is not meaningful.
917 If the string @var{string} does not contain control characters, you can
918 do the same job in a more general way by creating (and then subsequently
919 deleting) an overlay with a @code{before-string} property.
920 @xref{Overlay Properties}.
922 If @var{message} is non-@code{nil}, it is displayed in the echo area
923 while @var{string} is displayed in the buffer. If it is @code{nil}, a
924 default message says to type @var{char} to continue.
926 In this example, point is initially located at the beginning of the
931 ---------- Buffer: foo ----------
932 This is the contents of foo.
934 ---------- Buffer: foo ----------
938 (momentary-string-display
939 "**** Important Message! ****"
941 "Type RET when done reading")
946 ---------- Buffer: foo ----------
947 This is the contents of foo.
948 **** Important Message! ****Second line.
949 ---------- Buffer: foo ----------
951 ---------- Echo Area ----------
952 Type RET when done reading
953 ---------- Echo Area ----------
962 You can use @dfn{overlays} to alter the appearance of a buffer's text on
963 the screen, for the sake of presentation features. An overlay is an
964 object that belongs to a particular buffer, and has a specified
965 beginning and end. It also has properties that you can examine and set;
966 these affect the display of the text within the overlay.
969 * Overlay Properties:: How to read and set properties.
970 What properties do to the screen display.
971 * Managing Overlays:: Creating and moving overlays.
972 * Finding Overlays:: Searching for overlays.
975 @node Overlay Properties
976 @subsection Overlay Properties
978 Overlay properties are like text properties in that the properties that
979 alter how a character is displayed can come from either source. But in
980 most respects they are different. Text properties are considered a part
981 of the text; overlays are specifically considered not to be part of the
982 text. Thus, copying text between various buffers and strings preserves
983 text properties, but does not try to preserve overlays. Changing a
984 buffer's text properties marks the buffer as modified, while moving an
985 overlay or changing its properties does not. Unlike text property
986 changes, overlay changes are not recorded in the buffer's undo list.
987 @xref{Text Properties}, for comparison.
989 These functions are used for reading and writing the properties of an
992 @defun overlay-get overlay prop
993 This function returns the value of property @var{prop} recorded in
994 @var{overlay}, if any. If @var{overlay} does not record any value for
995 that property, but it does have a @code{category} property which is a
996 symbol, that symbol's @var{prop} property is used. Otherwise, the value
1000 @defun overlay-put overlay prop value
1001 This function sets the value of property @var{prop} recorded in
1002 @var{overlay} to @var{value}. It returns @var{value}.
1005 @defun overlay-properties overlay
1006 This returns a copy of the property list of @var{overlay}.
1009 See also the function @code{get-char-property} which checks both
1010 overlay properties and text properties for a given character.
1011 @xref{Examining Properties}.
1013 Many overlay properties have special meanings; here is a table
1018 @kindex priority @r{(overlay property)}
1019 This property's value (which should be a nonnegative integer number)
1020 determines the priority of the overlay. The priority matters when two
1021 or more overlays cover the same character and both specify the same
1022 property; the one whose @code{priority} value is larger takes priority
1023 over the other. For the @code{face} property, the higher priority
1024 value does not completely replace the other; instead, its face
1025 attributes override the face attributes of the lower priority
1026 @code{face} property.
1028 Currently, all overlays take priority over text properties. Please
1029 avoid using negative priority values, as we have not yet decided just
1030 what they should mean.
1033 @kindex window @r{(overlay property)}
1034 If the @code{window} property is non-@code{nil}, then the overlay
1035 applies only on that window.
1038 @kindex category @r{(overlay property)}
1039 If an overlay has a @code{category} property, we call it the
1040 @dfn{category} of the overlay. It should be a symbol. The properties
1041 of the symbol serve as defaults for the properties of the overlay.
1044 @kindex face @r{(overlay property)}
1045 This property controls the way text is displayed---for example, which
1046 font and which colors. @xref{Faces}, for more information.
1048 In the simplest case, the value is a face name. It can also be a list;
1049 then each element can be any of these possibilities:
1053 A face name (a symbol or string).
1056 Starting in Emacs 21, a property list of face attributes. This has the
1057 form (@var{keyword} @var{value} @dots{}), where each @var{keyword} is a
1058 face attribute name and @var{value} is a meaningful value for that
1059 attribute. With this feature, you do not need to create a face each
1060 time you want to specify a particular attribute for certain text.
1061 @xref{Face Attributes}.
1064 A cons cell of the form @code{(foreground-color . @var{color-name})} or
1065 @code{(background-color . @var{color-name})}. These elements specify
1066 just the foreground color or just the background color.
1068 @code{(foreground-color . @var{color-name})} is equivalent to
1069 @code{(:foreground @var{color-name})}, and likewise for the background.
1073 @kindex mouse-face @r{(overlay property)}
1074 This property is used instead of @code{face} when the mouse is within
1075 the range of the overlay.
1078 @kindex display @r{(overlay property)}
1079 This property activates various features that change the
1080 way text is displayed. For example, it can make text appear taller
1081 or shorter, higher or lower, wider or narrower, or replaced with an image.
1082 @xref{Display Property}.
1085 @kindex help-echo @r{(text property)}
1086 If an overlay has a @code{help-echo} property, then when you move the
1087 mouse onto the text in the overlay, Emacs displays a help string in the
1088 echo area, or in the tooltip window. For details see @ref{Text
1091 @item modification-hooks
1092 @kindex modification-hooks @r{(overlay property)}
1093 This property's value is a list of functions to be called if any
1094 character within the overlay is changed or if text is inserted strictly
1097 The hook functions are called both before and after each change.
1098 If the functions save the information they receive, and compare notes
1099 between calls, they can determine exactly what change has been made
1102 When called before a change, each function receives four arguments: the
1103 overlay, @code{nil}, and the beginning and end of the text range to be
1106 When called after a change, each function receives five arguments: the
1107 overlay, @code{t}, the beginning and end of the text range just
1108 modified, and the length of the pre-change text replaced by that range.
1109 (For an insertion, the pre-change length is zero; for a deletion, that
1110 length is the number of characters deleted, and the post-change
1111 beginning and end are equal.)
1113 @item insert-in-front-hooks
1114 @kindex insert-in-front-hooks @r{(overlay property)}
1115 This property's value is a list of functions to be called before and
1116 after inserting text right at the beginning of the overlay. The calling
1117 conventions are the same as for the @code{modification-hooks} functions.
1119 @item insert-behind-hooks
1120 @kindex insert-behind-hooks @r{(overlay property)}
1121 This property's value is a list of functions to be called before and
1122 after inserting text right at the end of the overlay. The calling
1123 conventions are the same as for the @code{modification-hooks} functions.
1126 @kindex invisible @r{(overlay property)}
1127 The @code{invisible} property can make the text in the overlay
1128 invisible, which means that it does not appear on the screen.
1129 @xref{Invisible Text}, for details.
1132 @kindex intangible @r{(overlay property)}
1133 The @code{intangible} property on an overlay works just like the
1134 @code{intangible} text property. @xref{Special Properties}, for details.
1136 @item isearch-open-invisible
1137 This property tells incremental search how to make an invisible overlay
1138 visible, permanently, if the final match overlaps it. @xref{Invisible
1141 @item isearch-open-invisible-temporary
1142 This property tells incremental search how to make an invisible overlay
1143 visible, temporarily, during the search. @xref{Invisible Text}.
1146 @kindex before-string @r{(overlay property)}
1147 This property's value is a string to add to the display at the beginning
1148 of the overlay. The string does not appear in the buffer in any
1149 sense---only on the screen.
1152 @kindex after-string @r{(overlay property)}
1153 This property's value is a string to add to the display at the end of
1154 the overlay. The string does not appear in the buffer in any
1155 sense---only on the screen.
1158 @kindex evaporate @r{(overlay property)}
1159 If this property is non-@code{nil}, the overlay is deleted automatically
1160 if it becomes empty (i.e., if its length becomes zero). However,
1161 if the overlay is @emph{already} empty, @code{evaporate} does not
1165 @cindex keymap of character (and overlays)
1166 @kindex local-map @r{(overlay property)}
1167 If this property is non-@code{nil}, it specifies a keymap for a portion
1168 of the text. The property's value replaces the buffer's local map, when
1169 the character after point is within the overlay. @xref{Active Keymaps}.
1172 @kindex keymap @r{(overlay property)}
1173 The @code{keymap} property is similar to @code{local-map} but overrides the
1174 buffer's local map (and the map specified by the @code{local-map}
1175 property) rather than replacing it.
1178 @node Managing Overlays
1179 @subsection Managing Overlays
1181 This section describes the functions to create, delete and move
1182 overlays, and to examine their contents.
1184 @defun overlayp object
1185 This function returns @code{t} if @var{object} is an overlay.
1188 @defun make-overlay start end &optional buffer front-advance rear-advance
1189 This function creates and returns an overlay that belongs to
1190 @var{buffer} and ranges from @var{start} to @var{end}. Both @var{start}
1191 and @var{end} must specify buffer positions; they may be integers or
1192 markers. If @var{buffer} is omitted, the overlay is created in the
1195 The arguments @var{front-advance} and @var{rear-advance} specify the
1196 insertion type for the start of the overlay and for the end of the
1197 overlay, respectively. @xref{Marker Insertion Types}.
1200 @defun overlay-start overlay
1201 This function returns the position at which @var{overlay} starts,
1205 @defun overlay-end overlay
1206 This function returns the position at which @var{overlay} ends,
1210 @defun overlay-buffer overlay
1211 This function returns the buffer that @var{overlay} belongs to.
1214 @defun delete-overlay overlay
1215 This function deletes @var{overlay}. The overlay continues to exist as
1216 a Lisp object, and its property list is unchanged, but it ceases to be
1217 attached to the buffer it belonged to, and ceases to have any effect on
1220 A deleted overlay is not permanently disconnected. You can give it a
1221 position in a buffer again by calling @code{move-overlay}.
1224 @defun move-overlay overlay start end &optional buffer
1225 This function moves @var{overlay} to @var{buffer}, and places its bounds
1226 at @var{start} and @var{end}. Both arguments @var{start} and @var{end}
1227 must specify buffer positions; they may be integers or markers.
1229 If @var{buffer} is omitted, @var{overlay} stays in the same buffer it
1230 was already associated with; if @var{overlay} was deleted, it goes into
1233 The return value is @var{overlay}.
1235 This is the only valid way to change the endpoints of an overlay. Do
1236 not try modifying the markers in the overlay by hand, as that fails to
1237 update other vital data structures and can cause some overlays to be
1241 Here are some examples:
1244 ;; @r{Create an overlay.}
1245 (setq foo (make-overlay 1 10))
1246 @result{} #<overlay from 1 to 10 in display.texi>
1251 (overlay-buffer foo)
1252 @result{} #<buffer display.texi>
1253 ;; @r{Give it a property we can check later.}
1254 (overlay-put foo 'happy t)
1256 ;; @r{Verify the property is present.}
1257 (overlay-get foo 'happy)
1259 ;; @r{Move the overlay.}
1260 (move-overlay foo 5 20)
1261 @result{} #<overlay from 5 to 20 in display.texi>
1266 ;; @r{Delete the overlay.}
1267 (delete-overlay foo)
1269 ;; @r{Verify it is deleted.}
1271 @result{} #<overlay in no buffer>
1272 ;; @r{A deleted overlay has no position.}
1277 (overlay-buffer foo)
1279 ;; @r{Undelete the overlay.}
1280 (move-overlay foo 1 20)
1281 @result{} #<overlay from 1 to 20 in display.texi>
1282 ;; @r{Verify the results.}
1287 (overlay-buffer foo)
1288 @result{} #<buffer display.texi>
1289 ;; @r{Moving and deleting the overlay does not change its properties.}
1290 (overlay-get foo 'happy)
1294 @node Finding Overlays
1295 @subsection Searching for Overlays
1297 @defun overlays-at pos
1298 This function returns a list of all the overlays that cover the
1299 character at position @var{pos} in the current buffer. The list is in
1300 no particular order. An overlay contains position @var{pos} if it
1301 begins at or before @var{pos}, and ends after @var{pos}.
1303 To illustrate usage, here is a Lisp function that returns a list of the
1304 overlays that specify property @var{prop} for the character at point:
1307 (defun find-overlays-specifying (prop)
1308 (let ((overlays (overlays-at (point)))
1311 (let ((overlay (car overlays)))
1312 (if (overlay-get overlay prop)
1313 (setq found (cons overlay found))))
1314 (setq overlays (cdr overlays)))
1319 @defun overlays-in beg end
1320 This function returns a list of the overlays that overlap the region
1321 @var{beg} through @var{end}. ``Overlap'' means that at least one
1322 character is contained within the overlay and also contained within the
1323 specified region; however, empty overlays are included in the result if
1324 they are located at @var{beg}, or strictly between @var{beg} and @var{end}.
1327 @defun next-overlay-change pos
1328 This function returns the buffer position of the next beginning or end
1329 of an overlay, after @var{pos}.
1332 @defun previous-overlay-change pos
1333 This function returns the buffer position of the previous beginning or
1334 end of an overlay, before @var{pos}.
1337 Here's an easy way to use @code{next-overlay-change} to search for the
1338 next character which gets a non-@code{nil} @code{happy} property from
1339 either its overlays or its text properties (@pxref{Property Search}):
1342 (defun find-overlay-prop (prop)
1344 (while (and (not (eobp))
1345 (not (get-char-property (point) 'happy)))
1346 (goto-char (min (next-overlay-change (point))
1347 (next-single-property-change (point) 'happy))))
1354 Since not all characters have the same width, these functions let you
1355 check the width of a character. @xref{Primitive Indent}, and
1356 @ref{Screen Lines}, for related functions.
1358 @defun char-width char
1359 This function returns the width in columns of the character @var{char},
1360 if it were displayed in the current buffer and the selected window.
1363 @defun string-width string
1364 This function returns the width in columns of the string @var{string},
1365 if it were displayed in the current buffer and the selected window.
1368 @defun truncate-string-to-width string width &optional start-column padding
1369 This function returns the part of @var{string} that fits within
1370 @var{width} columns, as a new string.
1372 If @var{string} does not reach @var{width}, then the result ends where
1373 @var{string} ends. If one multi-column character in @var{string}
1374 extends across the column @var{width}, that character is not included in
1375 the result. Thus, the result can fall short of @var{width} but cannot
1378 The optional argument @var{start-column} specifies the starting column.
1379 If this is non-@code{nil}, then the first @var{start-column} columns of
1380 the string are omitted from the value. If one multi-column character in
1381 @var{string} extends across the column @var{start-column}, that
1382 character is not included.
1384 The optional argument @var{padding}, if non-@code{nil}, is a padding
1385 character added at the beginning and end of the result string, to extend
1386 it to exactly @var{width} columns. The padding character is used at the
1387 end of the result if it falls short of @var{width}. It is also used at
1388 the beginning of the result if one multi-column character in
1389 @var{string} extends across the column @var{start-column}.
1392 (truncate-string-to-width "\tab\t" 12 4)
1394 (truncate-string-to-width "\tab\t" 12 4 ?\s)
1403 A @dfn{face} is a named collection of graphical attributes: font
1404 family, foreground color, background color, optional underlining, and
1405 many others. Faces are used in Emacs to control the style of display of
1406 particular parts of the text or the frame.
1409 Each face has its own @dfn{face number}, which distinguishes faces at
1410 low levels within Emacs. However, for most purposes, you refer to
1411 faces in Lisp programs by their names.
1414 This function returns @code{t} if @var{object} is a face name symbol (or
1415 if it is a vector of the kind used internally to record face data). It
1416 returns @code{nil} otherwise.
1419 Each face name is meaningful for all frames, and by default it has the
1420 same meaning in all frames. But you can arrange to give a particular
1421 face name a special meaning in one frame if you wish.
1424 * Standard Faces:: The faces Emacs normally comes with.
1425 * Defining Faces:: How to define a face with @code{defface}.
1426 * Face Attributes:: What is in a face?
1427 * Attribute Functions:: Functions to examine and set face attributes.
1428 * Merging Faces:: How Emacs combines the faces specified for a character.
1429 * Font Selection:: Finding the best available font for a face.
1430 * Face Functions:: How to define and examine faces.
1431 * Auto Faces:: Hook for automatic face assignment.
1432 * Font Lookup:: Looking up the names of available fonts
1433 and information about them.
1434 * Fontsets:: A fontset is a collection of fonts
1435 that handle a range of character sets.
1438 @node Standard Faces
1439 @subsection Standard Faces
1441 This table lists all the standard faces and their uses. Most of them
1442 are used for displaying certain parts of the frames or certain kinds of
1443 text; you can control how those places look by customizing these faces.
1447 @kindex default @r{(face name)}
1448 This face is used for ordinary text.
1451 @kindex mode-line @r{(face name)}
1452 This face is used for the mode line of the selected window, and for
1453 menu bars when toolkit menus are not used---but only if
1454 @code{mode-line-inverse-video} is non-@code{nil}.
1457 @kindex modeline @r{(face name)}
1458 This is an alias for the @code{mode-line} face, for compatibility with
1461 @item mode-line-inactive
1462 @kindex mode-line-inactive @r{(face name)}
1463 This face is used for mode lines of non-selected windows.
1464 This face inherits from @code{mode-line}, so changes
1465 in that face affect all windows.
1468 @kindex header-line @r{(face name)}
1469 This face is used for the header lines of windows that have them.
1472 This face controls the display of menus, both their colors and their
1473 font. (This works only on certain systems.)
1476 @kindex fringe @r{(face name)}
1477 This face controls the colors of window fringes, the thin areas on
1478 either side that are used to display continuation and truncation glyphs.
1480 @item minibuffer-prompt
1481 @kindex minibuffer-prompt @r{(face name)}
1482 @vindex minibuffer-prompt-properties
1483 This face is used for the text of minibuffer prompts. By default,
1484 Emacs automatically adds this face to the value of
1485 @code{minibuffer-prompt-properties}, which is a list of text
1486 properties used to display the prompt text.
1489 @kindex scroll-bar @r{(face name)}
1490 This face controls the colors for display of scroll bars.
1493 @kindex tool-bar @r{(face name)}
1494 This face is used for display of the tool bar, if any.
1497 @kindex region @r{(face name)}
1498 This face is used for highlighting the region in Transient Mark mode.
1500 @item secondary-selection
1501 @kindex secondary-selection @r{(face name)}
1502 This face is used to show any secondary selection you have made.
1505 @kindex highlight @r{(face name)}
1506 This face is meant to be used for highlighting for various purposes.
1508 @item trailing-whitespace
1509 @kindex trailing-whitespace @r{(face name)}
1510 This face is used to display excess whitespace at the end of a line,
1511 if @code{show-trailing-whitespace} is non-@code{nil}.
1514 In contrast, these faces are provided to change the appearance of text
1515 in specific ways. You can use them on specific text, when you want
1516 the effects they produce.
1520 @kindex bold @r{(face name)}
1521 This face uses a bold font, if possible. It uses the bold variant of
1522 the frame's font, if it has one. It's up to you to choose a default
1523 font that has a bold variant, if you want to use one.
1526 @kindex italic @r{(face name)}
1527 This face uses the italic variant of the frame's font, if it has one.
1530 @kindex bold-italic @r{(face name)}
1531 This face uses the bold italic variant of the frame's font, if it has
1535 @kindex underline @r{(face name)}
1536 This face underlines text.
1539 @kindex fixed-pitch @r{(face name)}
1540 This face forces use of a particular fixed-width font.
1542 @item variable-pitch
1543 @kindex variable-pitch @r{(face name)}
1544 This face forces use of a particular variable-width font. It's
1545 reasonable to customize this to use a different variable-width font, if
1546 you like, but you should not make it a fixed-width font.
1549 @defvar show-trailing-whitespace
1550 @tindex show-trailing-whitespace
1551 If this variable is non-@code{nil}, Emacs uses the
1552 @code{trailing-whitespace} face to display any spaces and tabs at the
1556 @node Defining Faces
1557 @subsection Defining Faces
1559 The way to define a new face is with @code{defface}. This creates a
1560 kind of customization item (@pxref{Customization}) which the user can
1561 customize using the Customization buffer (@pxref{Easy Customization,,,
1562 emacs, The GNU Emacs Manual}).
1564 @defmac defface face spec doc [keyword value]...
1565 This declares @var{face} as a customizable face that defaults according
1566 to @var{spec}. You should not quote the symbol @var{face}. The
1567 argument @var{doc} specifies the face documentation. The keywords you
1568 can use in @code{defface} are the same ones that are meaningful in both
1569 @code{defgroup} and @code{defcustom} (@pxref{Common Keywords}).
1571 When @code{defface} executes, it defines the face according to
1572 @var{spec}, then uses any customizations that were read from the
1573 init file (@pxref{Init File}) to override that specification.
1575 The purpose of @var{spec} is to specify how the face should appear on
1576 different kinds of terminals. It should be an alist whose elements have
1577 the form @code{(@var{display} @var{atts})}. Each element's @sc{car},
1578 @var{display}, specifies a class of terminals. The element's second element,
1579 @var{atts}, is a list of face attributes and their values; it specifies
1580 what the face should look like on that kind of terminal. The possible
1581 attributes are defined in the value of @code{custom-face-attributes}.
1583 The @var{display} part of an element of @var{spec} determines which
1584 frames the element applies to. If more than one element of @var{spec}
1585 matches a given frame, the first matching element is the only one used
1586 for that frame. There are two possibilities for @var{display}:
1590 This element of @var{spec} matches all frames. Therefore, any
1591 subsequent elements of @var{spec} are never used. Normally
1592 @code{t} is used in the last (or only) element of @var{spec}.
1595 If @var{display} is a list, each element should have the form
1596 @code{(@var{characteristic} @var{value}@dots{})}. Here
1597 @var{characteristic} specifies a way of classifying frames, and the
1598 @var{value}s are possible classifications which @var{display} should
1599 apply to. Here are the possible values of @var{characteristic}:
1603 The kind of window system the frame uses---either @code{graphic} (any
1604 graphics-capable display), @code{x}, @code{pc} (for the MS-DOS console),
1605 @code{w32} (for MS Windows 9X/NT), or @code{tty} (a non-graphics-capable
1609 What kinds of colors the frame supports---either @code{color},
1610 @code{grayscale}, or @code{mono}.
1613 The kind of background---either @code{light} or @code{dark}.
1616 Whether or not the frame can display the face attributes given in
1617 @var{value}@dots{} (@pxref{Face Attributes}). See the documentation
1618 for the function @code{display-supports-face-attributes-p} for more
1619 information on exactly how this testing is done. @xref{Display Face
1623 If an element of @var{display} specifies more than one @var{value} for a
1624 given @var{characteristic}, any of those values is acceptable. If
1625 @var{display} has more than one element, each element should specify a
1626 different @var{characteristic}; then @emph{each} characteristic of the
1627 frame must match one of the @var{value}s specified for it in
1632 Here's how the standard face @code{region} is defined:
1637 `((((type tty) (class color))
1638 (:background "blue" :foreground "white"))
1640 (((type tty) (class mono))
1642 (((class color) (background dark))
1643 (:background "blue"))
1644 (((class color) (background light))
1645 (:background "lightblue"))
1646 (t (:background "gray")))
1648 "Basic face for highlighting the region."
1649 :group 'basic-faces)
1653 Internally, @code{defface} uses the symbol property
1654 @code{face-defface-spec} to record the face attributes specified in
1655 @code{defface}, @code{saved-face} for the attributes saved by the user
1656 with the customization buffer, and @code{face-documentation} for the
1657 documentation string.
1659 @defopt frame-background-mode
1660 This option, if non-@code{nil}, specifies the background type to use for
1661 interpreting face definitions. If it is @code{dark}, then Emacs treats
1662 all frames as if they had a dark background, regardless of their actual
1663 background colors. If it is @code{light}, then Emacs treats all frames
1664 as if they had a light background.
1667 @node Face Attributes
1668 @subsection Face Attributes
1669 @cindex face attributes
1671 The effect of using a face is determined by a fixed set of @dfn{face
1672 attributes}. This table lists all the face attributes, and what they
1673 mean. Note that in general, more than one face can be specified for a
1674 given piece of text; when that happens, the attributes of all the faces
1675 are merged to specify how to display the text. @xref{Merging Faces}.
1677 In Emacs 21, any attribute in a face can have the value
1678 @code{unspecified}. This means the face doesn't specify that attribute.
1679 In face merging, when the first face fails to specify a particular
1680 attribute, that means the next face gets a chance. However, the
1681 @code{default} face must specify all attributes.
1683 Some of these font attributes are meaningful only on certain kinds of
1684 displays---if your display cannot handle a certain attribute, the
1685 attribute is ignored. (The attributes @code{:family}, @code{:width},
1686 @code{:height}, @code{:weight}, and @code{:slant} correspond to parts of
1687 an X Logical Font Descriptor.)
1691 Font family name, or fontset name (@pxref{Fontsets}). If you specify a
1692 font family name, the wild-card characters @samp{*} and @samp{?} are
1696 Relative proportionate width, also known as the character set width or
1697 set width. This should be one of the symbols @code{ultra-condensed},
1698 @code{extra-condensed}, @code{condensed}, @code{semi-condensed},
1699 @code{normal}, @code{semi-expanded}, @code{expanded},
1700 @code{extra-expanded}, or @code{ultra-expanded}.
1703 Either the font height, an integer in units of 1/10 point, a floating
1704 point number specifying the amount by which to scale the height of any
1705 underlying face, or a function, which is called with the old height
1706 (from the underlying face), and should return the new height.
1709 Font weight---a symbol from this series (from most dense to most faint):
1710 @code{ultra-bold}, @code{extra-bold}, @code{bold}, @code{semi-bold},
1711 @code{normal}, @code{semi-light}, @code{light}, @code{extra-light},
1712 or @code{ultra-light}.
1714 On a text-only terminal, any weight greater than normal is displayed as
1715 extra bright, and any weight less than normal is displayed as
1716 half-bright (provided the terminal supports the feature).
1719 Font slant---one of the symbols @code{italic}, @code{oblique}, @code{normal},
1720 @code{reverse-italic}, or @code{reverse-oblique}.
1722 On a text-only terminal, slanted text is displayed as half-bright, if
1723 the terminal supports the feature.
1726 Foreground color, a string.
1729 Background color, a string.
1731 @item :inverse-video
1732 Whether or not characters should be displayed in inverse video. The
1733 value should be @code{t} (yes) or @code{nil} (no).
1736 The background stipple, a bitmap.
1738 The value can be a string; that should be the name of a file containing
1739 external-format X bitmap data. The file is found in the directories
1740 listed in the variable @code{x-bitmap-file-path}.
1742 Alternatively, the value can specify the bitmap directly, with a list
1743 of the form @code{(@var{width} @var{height} @var{data})}. Here,
1744 @var{width} and @var{height} specify the size in pixels, and
1745 @var{data} is a string containing the raw bits of the bitmap, row by
1746 row. Each row occupies @math{(@var{width} + 7) / 8} consecutive bytes
1747 in the string (which should be a unibyte string for best results).
1748 This means that each row always occupies at least one whole byte.
1750 If the value is @code{nil}, that means use no stipple pattern.
1752 Normally you do not need to set the stipple attribute, because it is
1753 used automatically to handle certain shades of gray.
1756 Whether or not characters should be underlined, and in what color. If
1757 the value is @code{t}, underlining uses the foreground color of the
1758 face. If the value is a string, underlining uses that color. The
1759 value @code{nil} means do not underline.
1762 Whether or not characters should be overlined, and in what color.
1763 The value is used like that of @code{:underline}.
1765 @item :strike-through
1766 Whether or not characters should be strike-through, and in what
1767 color. The value is used like that of @code{:underline}.
1770 The name of a face from which to inherit attributes, or a list of face
1771 names. Attributes from inherited faces are merged into the face like an
1772 underlying face would be, with higher priority than underlying faces.
1775 Whether or not a box should be drawn around characters, its color, the
1776 width of the box lines, and 3D appearance.
1779 Here are the possible values of the @code{:box} attribute, and what
1787 Draw a box with lines of width 1, in the foreground color.
1790 Draw a box with lines of width 1, in color @var{color}.
1792 @item @code{(:line-width @var{width} :color @var{color} :style @var{style})}
1793 This way you can explicitly specify all aspects of the box. The value
1794 @var{width} specifies the width of the lines to draw; it defaults to 1.
1796 The value @var{color} specifies the color to draw with. The default is
1797 the foreground color of the face for simple boxes, and the background
1798 color of the face for 3D boxes.
1800 The value @var{style} specifies whether to draw a 3D box. If it is
1801 @code{released-button}, the box looks like a 3D button that is not being
1802 pressed. If it is @code{pressed-button}, the box looks like a 3D button
1803 that is being pressed. If it is @code{nil} or omitted, a plain 2D box
1807 The attributes @code{:overline}, @code{:strike-through} and
1808 @code{:box} are new in Emacs 21. The attributes @code{:family},
1809 @code{:height}, @code{:width}, @code{:weight}, @code{:slant} are also
1810 new; previous versions used the following attributes, now semi-obsolete,
1811 to specify some of the same information:
1815 This attribute specifies the font name.
1818 A non-@code{nil} value specifies a bold font.
1821 A non-@code{nil} value specifies an italic font.
1824 For compatibility, you can still set these ``attributes'' in Emacs 21,
1825 even though they are not real face attributes. Here is what that does:
1829 You can specify an X font name as the ``value'' of this ``attribute'';
1830 that sets the @code{:family}, @code{:width}, @code{:height},
1831 @code{:weight}, and @code{:slant} attributes according to the font name.
1833 If the value is a pattern with wildcards, the first font that matches
1834 the pattern is used to set these attributes.
1837 A non-@code{nil} makes the face bold; @code{nil} makes it normal.
1838 This actually works by setting the @code{:weight} attribute.
1841 A non-@code{nil} makes the face italic; @code{nil} makes it normal.
1842 This actually works by setting the @code{:slant} attribute.
1845 @defvar x-bitmap-file-path
1846 This variable specifies a list of directories for searching
1847 for bitmap files, for the @code{:stipple} attribute.
1850 @defun bitmap-spec-p object
1851 This returns @code{t} if @var{object} is a valid bitmap specification,
1852 suitable for use with @code{:stipple} (see above). It returns
1853 @code{nil} otherwise.
1856 @node Attribute Functions
1857 @subsection Face Attribute Functions
1859 You can modify the attributes of an existing face with the following
1860 functions. If you specify @var{frame}, they affect just that frame;
1861 otherwise, they affect all frames as well as the defaults that apply to
1864 @tindex set-face-attribute
1865 @defun set-face-attribute face frame &rest arguments
1866 This function sets one or more attributes of face @var{face}
1867 for frame @var{frame}. If @var{frame} is @code{nil}, it sets
1868 the attribute for all frames, and the defaults for new frames.
1870 The extra arguments @var{arguments} specify the attributes to set, and
1871 the values for them. They should consist of alternating attribute names
1872 (such as @code{:family} or @code{:underline}) and corresponding values.
1876 (set-face-attribute 'foo nil
1883 sets the attributes @code{:width}, @code{:weight} and @code{:underline}
1884 to the corresponding values.
1887 @tindex face-attribute
1888 @defun face-attribute face attribute &optional frame inherit
1889 This returns the value of the @var{attribute} attribute of face
1890 @var{face} on @var{frame}. If @var{frame} is @code{nil},
1891 that means the selected frame (@pxref{Input Focus}).
1893 If @var{frame} is @code{t}, the value is the default for
1894 @var{face} for new frames.
1896 If @var{inherit} is @code{nil}, only attributes directly defined by
1897 @var{face} are considered, so the return value may be
1898 @code{unspecified}, or a relative value. If @var{inherit} is
1899 non-@code{nil}, @var{face}'s definition of @var{attribute} is merged
1900 with the faces specified by its @code{:inherit} attribute; however the
1901 return value may still be @code{unspecified} or relative. If
1902 @var{inherit} is a face or a list of faces, then the result is further
1903 merged with that face (or faces), until it becomes specified and
1906 To ensure that the return value is always specified and absolute, use
1907 a value of @code{default} for @var{inherit}; this will resolve any
1908 unspecified or relative values by merging with the @code{default} face
1909 (which is always completely specified).
1914 (face-attribute 'bold :weight)
1919 The functions above did not exist before Emacs 21. For compatibility
1920 with older Emacs versions, you can use the following functions to set
1921 and examine the face attributes which existed in those versions.
1923 @tindex face-attribute-relative-p
1924 @defun face-attribute-relative-p attribute value
1925 This function returns non-@code{nil} if @var{value}, when used as a
1926 the value of the face attribute @var{attribute}, is relative (that is,
1927 if it modifies an underlying or inherited value of @var{attribute}).
1930 @tindex merge-face-attribute
1931 @defun merge-face-attribute attribute value1 value2
1932 If @var{value1} is a relative value for the face attribute
1933 @var{attribute}, returns it merged with the underlying value
1934 @var{value2}; otherwise, if @var{value1} is an absolute value for the
1935 face attribute @var{attribute}, returns @var{value1} unchanged.
1938 @defun set-face-foreground face color &optional frame
1939 @defunx set-face-background face color &optional frame
1940 These functions set the foreground (or background, respectively) color
1941 of face @var{face} to @var{color}. The argument @var{color} should be a
1942 string, the name of a color.
1944 Certain shades of gray are implemented by stipple patterns on
1945 black-and-white screens.
1948 @defun set-face-stipple face pattern &optional frame
1949 This function sets the background stipple pattern of face @var{face}
1950 to @var{pattern}. The argument @var{pattern} should be the name of a
1951 stipple pattern defined by the X server, or actual bitmap data
1952 (@pxref{Face Attributes}), or @code{nil} meaning don't use stipple.
1954 Normally there is no need to pay attention to stipple patterns, because
1955 they are used automatically to handle certain shades of gray.
1958 @defun set-face-font face font &optional frame
1959 This function sets the font of face @var{face}.
1961 In Emacs 21, this actually sets the attributes @code{:family},
1962 @code{:width}, @code{:height}, @code{:weight}, and @code{:slant}
1963 according to the font name @var{font}.
1965 In Emacs 20, this sets the font attribute. Once you set the font
1966 explicitly, the bold and italic attributes cease to have any effect,
1967 because the precise font that you specified is used.
1970 @defun set-face-bold-p face bold-p &optional frame
1971 This function specifies whether @var{face} should be bold. If
1972 @var{bold-p} is non-@code{nil}, that means yes; @code{nil} means no.
1974 In Emacs 21, this sets the @code{:weight} attribute.
1975 In Emacs 20, it sets the @code{:bold} attribute.
1978 @defun set-face-italic-p face italic-p &optional frame
1979 This function specifies whether @var{face} should be italic. If
1980 @var{italic-p} is non-@code{nil}, that means yes; @code{nil} means no.
1982 In Emacs 21, this sets the @code{:slant} attribute.
1983 In Emacs 20, it sets the @code{:italic} attribute.
1986 @defun set-face-underline-p face underline-p &optional frame
1987 This function sets the underline attribute of face @var{face}.
1988 Non-@code{nil} means do underline; @code{nil} means don't.
1991 @defun invert-face face &optional frame
1992 This function inverts the @code{:inverse-video} attribute of face
1993 @var{face}. If the attribute is @code{nil}, this function sets it to
1994 @code{t}, and vice versa.
1997 These functions examine the attributes of a face. If you don't
1998 specify @var{frame}, they refer to the default data for new frames.
1999 They return the symbol @code{unspecified} if the face doesn't define any
2000 value for that attribute.
2002 @defun face-foreground face &optional frame inherit
2003 @defunx face-background face &optional frame
2004 These functions return the foreground color (or background color,
2005 respectively) of face @var{face}, as a string.
2007 If @var{inherit} is nil, only a color directly defined by the face is
2008 returned. If @var{inherit} is non-nil, any faces specified by its
2009 @code{:inherit} attribute are considered as well, and if @var{inherit}
2010 is a face or a list of faces, then they are also considered, until a
2011 specified color is found. To ensure that the return value is always
2012 specified, use a value of @code{default} for @var{inherit}.
2015 @defun face-stipple face &optional frame inherit
2016 This function returns the name of the background stipple pattern of face
2017 @var{face}, or @code{nil} if it doesn't have one.
2019 If @var{inherit} is @code{nil}, only a stipple directly defined by the
2020 face is returned. If @var{inherit} is non-@code{nil}, any faces
2021 specified by its @code{:inherit} attribute are considered as well, and
2022 if @var{inherit} is a face or a list of faces, then they are also
2023 considered, until a specified stipple is found. To ensure that the
2024 return value is always specified, use a value of @code{default} for
2028 @defun face-font face &optional frame
2029 This function returns the name of the font of face @var{face}.
2032 @defun face-bold-p face &optional frame
2033 This function returns @code{t} if @var{face} is bold---that is, if it is
2034 bolder than normal. It returns @code{nil} otherwise.
2037 @defun face-italic-p face &optional frame
2038 This function returns @code{t} if @var{face} is italic or oblique,
2039 @code{nil} otherwise.
2042 @defun face-underline-p face &optional frame
2043 This function returns the @code{:underline} attribute of face @var{face}.
2046 @defun face-inverse-video-p face &optional frame
2047 This function returns the @code{:inverse-video} attribute of face @var{face}.
2051 @subsection Merging Faces for Display
2053 Here are the ways to specify which faces to use for display of text:
2057 With defaults. The @code{default} face is used as the ultimate
2058 default for all text. (In Emacs 19 and 20, the @code{default}
2059 face is used only when no other face is specified.)
2061 For a mode line or header line, the face @code{modeline} or
2062 @code{header-line} is used just before @code{default}.
2065 With text properties. A character can have a @code{face} property; if
2066 so, the faces and face attributes specified there apply. @xref{Special
2069 If the character has a @code{mouse-face} property, that is used instead
2070 of the @code{face} property when the mouse is ``near enough'' to the
2074 With overlays. An overlay can have @code{face} and @code{mouse-face}
2075 properties too; they apply to all the text covered by the overlay.
2078 With a region that is active. In Transient Mark mode, the region is
2079 highlighted with the face @code{region} (@pxref{Standard Faces}).
2082 With special glyphs. Each glyph can specify a particular face
2083 number. @xref{Glyphs}.
2086 If these various sources together specify more than one face for a
2087 particular character, Emacs merges the attributes of the various faces
2088 specified. The attributes of the faces of special glyphs come first;
2089 then comes the face for region highlighting, if appropriate;
2090 then come attributes of faces from overlays, followed by those from text
2091 properties, and last the default face.
2093 When multiple overlays cover one character, an overlay with higher
2094 priority overrides those with lower priority. @xref{Overlays}.
2096 In Emacs 20, if an attribute such as the font or a color is not
2097 specified in any of the above ways, the frame's own font or color is
2098 used. In newer Emacs versions, this cannot happen, because the
2099 @code{default} face specifies all attributes---in fact, the frame's own
2100 font and colors are synonymous with those of the default face.
2102 @node Font Selection
2103 @subsection Font Selection
2105 @dfn{Selecting a font} means mapping the specified face attributes for
2106 a character to a font that is available on a particular display. The
2107 face attributes, as determined by face merging, specify most of the
2108 font choice, but not all. Part of the choice depends on what character
2111 If the face specifies a fontset name, that fontset determines a
2112 pattern for fonts of the given charset. If the face specifies a font
2113 family, a font pattern is constructed.
2115 Emacs tries to find an available font for the given face attributes
2116 and character's registry and encoding. If there is a font that matches
2117 exactly, it is used, of course. The hard case is when no available font
2118 exactly fits the specification. Then Emacs looks for one that is
2119 ``close''---one attribute at a time. You can specify the order to
2120 consider the attributes. In the case where a specified font family is
2121 not available, you can specify a set of mappings for alternatives to
2124 @defvar face-font-selection-order
2125 @tindex face-font-selection-order
2126 This variable specifies the order of importance of the face attributes
2127 @code{:width}, @code{:height}, @code{:weight}, and @code{:slant}. The
2128 value should be a list containing those four symbols, in order of
2129 decreasing importance.
2131 Font selection first finds the best available matches for the first
2132 attribute listed; then, among the fonts which are best in that way, it
2133 searches for the best matches in the second attribute, and so on.
2135 The attributes @code{:weight} and @code{:width} have symbolic values in
2136 a range centered around @code{normal}. Matches that are more extreme
2137 (farther from @code{normal}) are somewhat preferred to matches that are
2138 less extreme (closer to @code{normal}); this is designed to ensure that
2139 non-normal faces contrast with normal ones, whenever possible.
2141 The default is @code{(:width :height :weight :slant)}, which means first
2142 find the fonts closest to the specified @code{:width}, then---among the
2143 fonts with that width---find a best match for the specified font height,
2146 One example of a case where this variable makes a difference is when the
2147 default font has no italic equivalent. With the default ordering, the
2148 @code{italic} face will use a non-italic font that is similar to the
2149 default one. But if you put @code{:slant} before @code{:height}, the
2150 @code{italic} face will use an italic font, even if its height is not
2154 @defvar face-font-family-alternatives
2155 @tindex face-font-family-alternatives
2156 This variable lets you specify alternative font families to try, if a
2157 given family is specified and doesn't exist. Each element should have
2161 (@var{family} @var{alternate-families}@dots{})
2164 If @var{family} is specified but not available, Emacs will try the other
2165 families given in @var{alternate-families}, one by one, until it finds a
2166 family that does exist.
2169 @defvar face-font-registry-alternatives
2170 @tindex face-font-registry-alternatives
2171 This variable lets you specify alternative font registries to try, if a
2172 given registry is specified and doesn't exist. Each element should have
2176 (@var{registry} @var{alternate-registries}@dots{})
2179 If @var{registry} is specified but not available, Emacs will try the
2180 other registries given in @var{alternate-registries}, one by one,
2181 until it finds a registry that does exist.
2184 Emacs can make use of scalable fonts, but by default it does not use
2185 them, since the use of too many or too big scalable fonts can crash
2188 @defvar scalable-fonts-allowed
2189 @tindex scalable-fonts-allowed
2190 This variable controls which scalable fonts to use. A value of
2191 @code{nil}, the default, means do not use scalable fonts. @code{t}
2192 means to use any scalable font that seems appropriate for the text.
2194 Otherwise, the value must be a list of regular expressions. Then a
2195 scalable font is enabled for use if its name matches any regular
2196 expression in the list. For example,
2199 (setq scalable-fonts-allowed '("muleindian-2$"))
2203 allows the use of scalable fonts with registry @code{muleindian-2}.
2206 @defun clear-face-cache &optional unload-p
2207 @tindex clear-face-cache
2208 This function clears the face cache for all frames.
2209 If @var{unload-p} is non-@code{nil}, that means to unload
2210 all unused fonts as well.
2213 @defvar face-font-rescale-alist
2214 This variable specifies scaling for certain faces. Its value should
2215 be a list of elements of the form
2218 (@var{fontname-regexp} . @var{scale-factor})
2221 If @var{fontname-regexp} matches the font name that is about to be
2222 used, this says to choose a larger similar font according to the
2223 factor @var{scale-factor}. You would use this feature to normalize
2224 the font size if certain fonts are bigger or smaller than their
2225 nominal heights and widths would suggest.
2228 @node Face Functions
2229 @subsection Functions for Working with Faces
2231 Here are additional functions for creating and working with faces.
2233 @defun make-face name
2234 This function defines a new face named @var{name}, initially with all
2235 attributes @code{nil}. It does nothing if there is already a face named
2240 This function returns a list of all defined face names.
2243 @defun copy-face old-face new-name &optional frame new-frame
2244 This function defines the face @var{new-name} as a copy of the existing
2245 face named @var{old-face}. It creates the face @var{new-name} if that
2246 doesn't already exist.
2248 If the optional argument @var{frame} is given, this function applies
2249 only to that frame. Otherwise it applies to each frame individually,
2250 copying attributes from @var{old-face} in each frame to @var{new-face}
2253 If the optional argument @var{new-frame} is given, then @code{copy-face}
2254 copies the attributes of @var{old-face} in @var{frame} to @var{new-name}
2259 This function returns the face number of face @var{face}.
2262 @defun face-documentation face
2263 This function returns the documentation string of face @var{face}, or
2264 @code{nil} if none was specified for it.
2267 @defun face-equal face1 face2 &optional frame
2268 This returns @code{t} if the faces @var{face1} and @var{face2} have the
2269 same attributes for display.
2272 @defun face-differs-from-default-p face &optional frame
2273 This returns @code{t} if the face @var{face} displays differently from
2274 the default face. A face is considered to be ``the same'' as the
2275 default face if each attribute is either the same as that of the default
2276 face, or unspecified (meaning to inherit from the default).
2280 @subsection Automatic Face Assignment
2281 @cindex automatic face assignment
2282 @cindex faces, automatic choice
2284 @cindex Font-Lock mode
2285 Starting with Emacs 21, a hook is available for automatically
2286 assigning faces to text in the buffer. This hook is used for part of
2287 the implementation of Font-Lock mode.
2289 @tindex fontification-functions
2290 @defvar fontification-functions
2291 This variable holds a list of functions that are called by Emacs
2292 redisplay as needed to assign faces automatically to text in the buffer.
2294 The functions are called in the order listed, with one argument, a
2295 buffer position @var{pos}. Each function should attempt to assign faces
2296 to the text in the current buffer starting at @var{pos}.
2298 Each function should record the faces they assign by setting the
2299 @code{face} property. It should also add a non-@code{nil}
2300 @code{fontified} property for all the text it has assigned faces to.
2301 That property tells redisplay that faces have been assigned to that text
2304 It is probably a good idea for each function to do nothing if the
2305 character after @var{pos} already has a non-@code{nil} @code{fontified}
2306 property, but this is not required. If one function overrides the
2307 assignments made by a previous one, the properties as they are
2308 after the last function finishes are the ones that really matter.
2310 For efficiency, we recommend writing these functions so that they
2311 usually assign faces to around 400 to 600 characters at each call.
2315 @subsection Looking Up Fonts
2317 @defun x-list-fonts pattern &optional face frame maximum
2318 This function returns a list of available font names that match
2319 @var{pattern}. If the optional arguments @var{face} and @var{frame} are
2320 specified, then the list is limited to fonts that are the same size as
2321 @var{face} currently is on @var{frame}.
2323 The argument @var{pattern} should be a string, perhaps with wildcard
2324 characters: the @samp{*} character matches any substring, and the
2325 @samp{?} character matches any single character. Pattern matching
2326 of font names ignores case.
2328 If you specify @var{face} and @var{frame}, @var{face} should be a face name
2329 (a symbol) and @var{frame} should be a frame.
2331 The optional argument @var{maximum} sets a limit on how many fonts to
2332 return. If this is non-@code{nil}, then the return value is truncated
2333 after the first @var{maximum} matching fonts. Specifying a small value
2334 for @var{maximum} can make this function much faster, in cases where
2335 many fonts match the pattern.
2338 These additional functions are available starting in Emacs 21.
2340 @defun x-family-fonts &optional family frame
2341 @tindex x-family-fonts
2342 This function returns a list describing the available fonts for family
2343 @var{family} on @var{frame}. If @var{family} is omitted or @code{nil},
2344 this list applies to all families, and therefore, it contains all
2345 available fonts. Otherwise, @var{family} must be a string; it may
2346 contain the wildcards @samp{?} and @samp{*}.
2348 The list describes the display that @var{frame} is on; if @var{frame} is
2349 omitted or @code{nil}, it applies to the selected frame's display
2350 (@pxref{Input Focus}).
2352 The list contains a vector of the following form for each font:
2355 [@var{family} @var{width} @var{point-size} @var{weight} @var{slant}
2356 @var{fixed-p} @var{full} @var{registry-and-encoding}]
2359 The first five elements correspond to face attributes; if you
2360 specify these attributes for a face, it will use this font.
2362 The last three elements give additional information about the font.
2363 @var{fixed-p} is non-@code{nil} if the font is fixed-pitch.
2364 @var{full} is the full name of the font, and
2365 @var{registry-and-encoding} is a string giving the registry and
2366 encoding of the font.
2368 The result list is sorted according to the current face font sort order.
2371 @defun x-font-family-list &optional frame
2372 @tindex x-font-family-list
2373 This function returns a list of the font families available for
2374 @var{frame}'s display. If @var{frame} is omitted or @code{nil}, it
2375 describes the selected frame's display (@pxref{Input Focus}).
2377 The value is a list of elements of this form:
2380 (@var{family} . @var{fixed-p})
2384 Here @var{family} is a font family, and @var{fixed-p} is
2385 non-@code{nil} if fonts of that family are fixed-pitch.
2388 @defvar font-list-limit
2389 @tindex font-list-limit
2390 This variable specifies maximum number of fonts to consider in font
2391 matching. The function @code{x-family-fonts} will not return more than
2392 that many fonts, and font selection will consider only that many fonts
2393 when searching a matching font for face attributes. The default is
2398 @subsection Fontsets
2400 A @dfn{fontset} is a list of fonts, each assigned to a range of
2401 character codes. An individual font cannot display the whole range of
2402 characters that Emacs supports, but a fontset can. Fontsets have names,
2403 just as fonts do, and you can use a fontset name in place of a font name
2404 when you specify the ``font'' for a frame or a face. Here is
2405 information about defining a fontset under Lisp program control.
2407 @defun create-fontset-from-fontset-spec fontset-spec &optional style-variant-p noerror
2408 This function defines a new fontset according to the specification
2409 string @var{fontset-spec}. The string should have this format:
2412 @var{fontpattern}, @r{[}@var{charsetname}:@var{fontname}@r{]@dots{}}
2416 Whitespace characters before and after the commas are ignored.
2418 The first part of the string, @var{fontpattern}, should have the form of
2419 a standard X font name, except that the last two fields should be
2420 @samp{fontset-@var{alias}}.
2422 The new fontset has two names, one long and one short. The long name is
2423 @var{fontpattern} in its entirety. The short name is
2424 @samp{fontset-@var{alias}}. You can refer to the fontset by either
2425 name. If a fontset with the same name already exists, an error is
2426 signaled, unless @var{noerror} is non-@code{nil}, in which case this
2427 function does nothing.
2429 If optional argument @var{style-variant-p} is non-@code{nil}, that says
2430 to create bold, italic and bold-italic variants of the fontset as well.
2431 These variant fontsets do not have a short name, only a long one, which
2432 is made by altering @var{fontpattern} to indicate the bold or italic
2435 The specification string also says which fonts to use in the fontset.
2436 See below for the details.
2439 The construct @samp{@var{charset}:@var{font}} specifies which font to
2440 use (in this fontset) for one particular character set. Here,
2441 @var{charset} is the name of a character set, and @var{font} is the font
2442 to use for that character set. You can use this construct any number of
2443 times in the specification string.
2445 For the remaining character sets, those that you don't specify
2446 explicitly, Emacs chooses a font based on @var{fontpattern}: it replaces
2447 @samp{fontset-@var{alias}} with a value that names one character set.
2448 For the @acronym{ASCII} character set, @samp{fontset-@var{alias}} is replaced
2449 with @samp{ISO8859-1}.
2451 In addition, when several consecutive fields are wildcards, Emacs
2452 collapses them into a single wildcard. This is to prevent use of
2453 auto-scaled fonts. Fonts made by scaling larger fonts are not usable
2454 for editing, and scaling a smaller font is not useful because it is
2455 better to use the smaller font in its own size, which Emacs does.
2457 Thus if @var{fontpattern} is this,
2460 -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24
2464 the font specification for @acronym{ASCII} characters would be this:
2467 -*-fixed-medium-r-normal-*-24-*-ISO8859-1
2471 and the font specification for Chinese GB2312 characters would be this:
2474 -*-fixed-medium-r-normal-*-24-*-gb2312*-*
2477 You may not have any Chinese font matching the above font
2478 specification. Most X distributions include only Chinese fonts that
2479 have @samp{song ti} or @samp{fangsong ti} in the @var{family} field. In
2480 such a case, @samp{Fontset-@var{n}} can be specified as below:
2483 Emacs.Fontset-0: -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24,\
2484 chinese-gb2312:-*-*-medium-r-normal-*-24-*-gb2312*-*
2488 Then, the font specifications for all but Chinese GB2312 characters have
2489 @samp{fixed} in the @var{family} field, and the font specification for
2490 Chinese GB2312 characters has a wild card @samp{*} in the @var{family}
2493 @defun set-fontset-font name character fontname &optional frame
2494 This function modifies the existing fontset @var{name} to
2495 use the font name @var{fontname} for the character @var{character}.
2497 If @var{name} is @code{nil}, this function modifies the default
2498 fontset of which short name is @samp{fontset-default}.
2500 @var{character} may be a cons; @code{(@var{from} . @var{to})}, where
2501 @var{from} and @var{to} are non-generic characters. In that case, use
2502 @var{fontname} for all characters in the range @var{from} and @var{to}
2505 @var{character} may be a charset. In that case, use
2506 @var{fontname} for all character in the charsets.
2508 @var{fontname} may be a cons; @code{(@var{family} . @var{registry})},
2509 where @var{family} is a family name of a font (possibly including a
2510 foundry name at the head), @var{registry} is a registry name of a font
2511 (possibly including an encoding name at the tail).
2513 For instance, this changes the default fontset to use a font of which
2514 registry name is @samp{JISX0208.1983} for all characters belonging to
2515 the charset @code{japanese-jisx0208}.
2518 (set-fontset-font nil 'japanese-jisx0208 '(nil . "JISX0208.1983"))
2523 @defun char-displayable-p char
2524 This function returns @code{t} if Emacs ought to be able to display
2525 @var{char}. More precisely, if the selected frame's fontset has a
2526 font to display the character set that @var{char} belongs to.
2528 Fontsets can specify a font on a per-character basis; when the fontset
2529 does that, this function's value may not be accurate.
2536 The @dfn{fringes} of a window are thin vertical strips down the
2537 sides that are used for displaying bitmaps that indicate truncation,
2538 continuation, and horizontal scrolling, the overlay arrow. The
2539 fringes normally appear between the display margins and the window
2540 text, but you can put them outside the display margins for a specific
2541 buffer by setting @code{fringes-outside-margins} buffer-locally to a
2542 non-@code{nil} value.
2544 @defvar fringes-outside-margins
2545 If the value is non-@code{nil}, the frames appear outside
2546 the display margins.
2549 @defvar left-fringe-width
2550 This variable, if non-@code{nil}, specifies the width of the left
2554 @defvar right-fringe-width
2555 This variable, if non-@code{nil}, specifies the width of the right
2559 The values of these variables take effect when you display the
2560 buffer in a window. If you change them while the buffer is visible,
2561 you can call @code{set-window-buffer} to display it in a window again.
2563 @defun set-window-fringes window left &optional right outside-margins
2564 This function sets the fringe widthes of window @var{window}.
2565 If window is @code{nil}, that stands for the selected window.
2567 The argument @var{left} specifies the width in pixels of the left
2568 fringe, and likewise @var{right} for the right fringe. A value of
2569 @code{nil} for either one stands for the default width. If
2570 @var{outside-margins} is non-@code{nil}, that specifies that fringes
2571 should appear outside of the display margins.
2574 @defun window-fringes window
2575 This function returns information about the fringes of a window
2576 @var{window}. The value has the form @code{(@var{left-width}
2577 @var{right-width} @var{frames-outside-margins})}.
2581 @section Scroll Bars
2583 Normally the frame parameter @code{vertical-scroll-bars} controls
2584 whether the windows in the frame have vertical scroll bars. A
2585 non-@code{nil} parameter value means they do. The frame parameter
2586 @code{scroll-bar-width} specifies how wide they are (@code{nil}
2587 meaning the default). @xref{Window Frame Parameters}.
2589 You can also control this for individual windows. Call the function
2590 @code{set-window-scroll-bars} to specify what to do for a specific window:
2592 @defun set-window-scroll-bars window width &optional vertical-type horizontal-type
2593 Set width and type of scroll bars of window @var{window}. (If
2594 @var{window} is @code{nil}, this applies to the selected window.)
2595 @var{width} specifies the scroll bar width in pixels (@code{nil} means
2596 use whatever is specified for width for the frame).
2597 @var{vertical-type} specifies whether to have a vertical scroll bar
2598 and, if so, where. The possible values are @code{left}, @code{right}
2599 and @code{nil}, just like the values of the
2600 @code{vertical-scroll-bars} frame parameter.
2602 The argument @var{horizontal-type} is meant to specify whether and
2603 where to have horizontal scroll bars, but since they are not
2604 implemented, it has no effect.
2607 @defun window-scroll-bars &optional window
2608 Report the width and type of scroll bars specified for @var{window}.
2609 If @var{window} is omitted or @code{nil}, it defaults to the currently
2610 selected window. The value is a list of the form @code{(@var{width}
2611 @var{cols} @var{vertical-type} @var{horizontal-type})}. The value
2612 @var{width} is the value that was specified for the width (which may
2613 be @code{nil}); @var{cols} is the number of columns that the scroll
2614 bar actually occupies.
2616 @var{horizontal-type} is not actually meaningful.
2619 If you don't specify these values for a window with
2620 @code{set-window-scroll-bars}, the buffer-local variables
2621 @code{scroll-bar-mode} and @code{scroll-bar-width} in the buffer being
2622 displayed control the window's vertical scroll bars. The function
2623 @code{set-window-buffer} examines these variables. If you change them
2624 in a buffer that is already visible in a window, you can make the
2625 window take note of the new values by calling @code{set-window-buffer}
2626 specifying the same buffer that is already displayed.
2628 @node Display Property
2629 @section The @code{display} Property
2630 @cindex display specification
2631 @kindex display @r{(text property)}
2633 The @code{display} text property (or overlay property) is used to
2634 insert images into text, and also control other aspects of how text
2635 displays. These features are available starting in Emacs 21. The value
2636 of the @code{display} property should be a display specification, or a
2637 list or vector containing several display specifications. The rest of
2638 this section describes several kinds of display specifications and what
2642 * Specified Space:: Displaying one space with a specified width.
2643 * Other Display Specs:: Displaying an image; magnifying text; moving it
2644 up or down on the page; adjusting the width
2645 of spaces within text.
2646 * Display Margins:: Displaying text or images to the side of the main text.
2647 * Conditional Display:: Making any of the above features conditional
2648 depending on some Lisp expression.
2651 @node Specified Space
2652 @subsection Specified Spaces
2653 @cindex spaces, specified height or width
2654 @cindex specified spaces
2655 @cindex variable-width spaces
2657 To display a space of specified width and/or height, use a display
2658 specification of the form @code{(space . @var{props})}, where
2659 @var{props} is a property list (a list of alternating properties and
2660 values). You can put this property on one or more consecutive
2661 characters; a space of the specified height and width is displayed in
2662 place of @emph{all} of those characters. These are the properties you
2663 can use in @var{props} to specify the weight of the space:
2666 @item :width @var{width}
2667 Specifies that the space width should be @var{width} times the normal
2668 character width. @var{width} can be an integer or floating point
2671 @item :relative-width @var{factor}
2672 Specifies that the width of the stretch should be computed from the
2673 first character in the group of consecutive characters that have the
2674 same @code{display} property. The space width is the width of that
2675 character, multiplied by @var{factor}.
2677 @item :align-to @var{hpos}
2678 Specifies that the space should be wide enough to reach @var{hpos}. The
2679 value @var{hpos} is measured in units of the normal character width. It
2680 may be an integer or a floating point number.
2683 You should use one and only one of the above properties. You can
2684 also specify the height of the space, with other properties:
2687 @item :height @var{height}
2688 Specifies the height of the space, as @var{height},
2689 measured in terms of the normal line height.
2691 @item :relative-height @var{factor}
2692 Specifies the height of the space, multiplying the ordinary height
2693 of the text having this display specification by @var{factor}.
2695 @item :ascent @var{ascent}
2696 Specifies that @var{ascent} percent of the height of the space should be
2697 considered as the ascent of the space---that is, the part above the
2698 baseline. The value of @var{ascent} must be a non-negative number no
2702 Don't use both @code{:height} and @code{:relative-height} together.
2704 @node Other Display Specs
2705 @subsection Other Display Specifications
2708 @item (image . @var{image-props})
2709 This is in fact an image descriptor (@pxref{Images}). When used as a
2710 display specification, it means to display the image instead of the text
2711 that has the display specification.
2713 @item ((margin nil) @var{string})
2715 A display specification of this form means to display @var{string}
2716 instead of the text that has the display specification, at the same
2717 position as that text. This is a special case of marginal display
2718 (@pxref{Display Margins}).
2720 Recursive display specifications are not supported---string display
2721 specifications must not have @code{display} properties themselves.
2723 @item (space-width @var{factor})
2724 This display specification affects all the space characters within the
2725 text that has the specification. It displays all of these spaces
2726 @var{factor} times as wide as normal. The element @var{factor} should
2727 be an integer or float. Characters other than spaces are not affected
2728 at all; in particular, this has no effect on tab characters.
2730 @item (height @var{height})
2731 This display specification makes the text taller or shorter.
2732 Here are the possibilities for @var{height}:
2735 @item @code{(+ @var{n})}
2736 This means to use a font that is @var{n} steps larger. A ``step'' is
2737 defined by the set of available fonts---specifically, those that match
2738 what was otherwise specified for this text, in all attributes except
2739 height. Each size for which a suitable font is available counts as
2740 another step. @var{n} should be an integer.
2742 @item @code{(- @var{n})}
2743 This means to use a font that is @var{n} steps smaller.
2745 @item a number, @var{factor}
2746 A number, @var{factor}, means to use a font that is @var{factor} times
2747 as tall as the default font.
2749 @item a symbol, @var{function}
2750 A symbol is a function to compute the height. It is called with the
2751 current height as argument, and should return the new height to use.
2753 @item anything else, @var{form}
2754 If the @var{height} value doesn't fit the previous possibilities, it is
2755 a form. Emacs evaluates it to get the new height, with the symbol
2756 @code{height} bound to the current specified font height.
2759 @item (raise @var{factor})
2760 This kind of display specification raises or lowers the text
2761 it applies to, relative to the baseline of the line.
2763 @var{factor} must be a number, which is interpreted as a multiple of the
2764 height of the affected text. If it is positive, that means to display
2765 the characters raised. If it is negative, that means to display them
2768 If the text also has a @code{height} display specification, that does
2769 not affect the amount of raising or lowering, which is based on the
2770 faces used for the text.
2773 @node Display Margins
2774 @subsection Displaying in the Margins
2775 @cindex display margins
2776 @cindex margins, display
2778 A buffer can have blank areas called @dfn{display margins} on the left
2779 and on the right. Ordinary text never appears in these areas, but you
2780 can put things into the display margins using the @code{display}
2783 To put text in the left or right display margin of the window, use a
2784 display specification of the form @code{(margin right-margin)} or
2785 @code{(margin left-margin)} on it. To put an image in a display margin,
2786 use that display specification along with the display specification for
2787 the image. Unfortunately, there is currently no way to make
2788 text or images in the margin mouse-sensitive.
2790 If you put such a display specification directly on text in the
2791 buffer, the specified margin display appears @emph{instead of} that
2792 buffer text itself. To put something in the margin @emph{in
2793 association with} certain buffer text without preventing or altering
2794 the display of that text, put a @code{before-string} property on the
2795 text and put the display specification on the contents of the
2798 Before the display margins can display anything, you must give
2799 them a nonzero width. The usual way to do that is to set these
2802 @defvar left-margin-width
2803 @tindex left-margin-width
2804 This variable specifies the width of the left margin.
2805 It is buffer-local in all buffers.
2808 @defvar right-margin-width
2809 @tindex right-margin-width
2810 This variable specifies the width of the right margin.
2811 It is buffer-local in all buffers.
2814 Setting these variables does not immediately affect the window. These
2815 variables are checked when a new buffer is displayed in the window.
2816 Thus, you can make changes take effect by calling
2817 @code{set-window-buffer}.
2819 You can also set the margin widths immediately.
2821 @defun set-window-margins window left &optional right
2822 @tindex set-window-margins
2823 This function specifies the margin widths for window @var{window}.
2824 The argument @var{left} controls the left margin and
2825 @var{right} controls the right margin (default @code{0}).
2828 @defun window-margins &optional window
2829 @tindex window-margins
2830 This function returns the left and right margins of @var{window}
2831 as a cons cell of the form @code{(@var{left} . @var{right})}.
2832 If @var{window} is @code{nil}, the selected window is used.
2835 @node Conditional Display
2836 @subsection Conditional Display Specifications
2837 @cindex conditional display specifications
2839 You can make any display specification conditional. To do that,
2840 package it in another list of the form @code{(when @var{condition} .
2841 @var{spec})}. Then the specification @var{spec} applies only when
2842 @var{condition} evaluates to a non-@code{nil} value. During the
2843 evaluation, @code{object} is bound to the string or buffer having the
2844 conditional @code{display} property. @code{position} and
2845 @code{buffer-position} are bound to the position within @code{object}
2846 and the buffer position where the @code{display} property was found,
2847 respectively. Both positions can be different when @code{object} is a
2852 @cindex images in buffers
2854 To display an image in an Emacs buffer, you must first create an image
2855 descriptor, then use it as a display specifier in the @code{display}
2856 property of text that is displayed (@pxref{Display Property}). Like the
2857 @code{display} property, this feature is available starting in Emacs 21.
2859 Emacs can display a number of different image formats; some of them
2860 are supported only if particular support libraries are installed on your
2861 machine. The supported image formats include XBM, XPM (needing the
2862 libraries @code{libXpm} version 3.4k and @code{libz}), GIF (needing
2863 @code{libungif} 4.1.0), Postscript, PBM, JPEG (needing the
2864 @code{libjpeg} library version v6a), TIFF (needing @code{libtiff} v3.4),
2865 and PNG (needing @code{libpng} 1.0.2).
2867 You specify one of these formats with an image type symbol. The image
2868 type symbols are @code{xbm}, @code{xpm}, @code{gif}, @code{postscript},
2869 @code{pbm}, @code{jpeg}, @code{tiff}, and @code{png}.
2872 This variable contains a list of those image type symbols that are
2873 supported in the current configuration.
2877 * Image Descriptors:: How to specify an image for use in @code{:display}.
2878 * XBM Images:: Special features for XBM format.
2879 * XPM Images:: Special features for XPM format.
2880 * GIF Images:: Special features for GIF format.
2881 * Postscript Images:: Special features for Postscript format.
2882 * Other Image Types:: Various other formats are supported.
2883 * Defining Images:: Convenient ways to define an image for later use.
2884 * Showing Images:: Convenient ways to display an image once it is defined.
2885 * Image Cache:: Internal mechanisms of image display.
2888 @node Image Descriptors
2889 @subsection Image Descriptors
2890 @cindex image descriptor
2892 An image description is a list of the form @code{(image
2893 . @var{props})}, where @var{props} is a property list containing
2894 alternating keyword symbols (symbols whose names start with a colon) and
2895 their values. You can use any Lisp object as a property, but the only
2896 properties that have any special meaning are certain symbols, all of
2899 Every image descriptor must contain the property @code{:type
2900 @var{type}} to specify the format of the image. The value of @var{type}
2901 should be an image type symbol; for example, @code{xpm} for an image in
2904 Here is a list of other properties that are meaningful for all image
2908 @item :file @var{file}
2909 The @code{:file} property specifies to load the image from file
2910 @var{file}. If @var{file} is not an absolute file name, it is expanded
2911 in @code{data-directory}.
2913 @item :data @var{data}
2914 The @code{:data} property specifies the actual contents of the image.
2915 Each image must use either @code{:data} or @code{:file}, but not both.
2916 For most image types, the value of the @code{:data} property should be a
2917 string containing the image data; we recommend using a unibyte string.
2919 Before using @code{:data}, look for further information in the section
2920 below describing the specific image format. For some image types,
2921 @code{:data} may not be supported; for some, it allows other data types;
2922 for some, @code{:data} alone is not enough, so you need to use other
2923 image properties along with @code{:data}.
2925 @item :margin @var{margin}
2926 The @code{:margin} property specifies how many pixels to add as an
2927 extra margin around the image. The value, @var{margin}, must be a
2928 non-negative number, or a pair @code{(@var{x} . @var{y})} of such
2929 numbers. If it is a pair, @var{x} specifies how many pixels to add
2930 horizontally, and @var{y} specifies how many pixels to add vertically.
2931 If @code{:margin} is not specified, the default is zero.
2933 @item :ascent @var{ascent}
2934 The @code{:ascent} property specifies the amount of the image's
2935 height to use for its ascent---that is, the part above the baseline.
2936 The value, @var{ascent}, must be a number in the range 0 to 100, or
2937 the symbol @code{center}.
2939 If @var{ascent} is a number, that percentage of the image's height is
2940 used for its ascent.
2942 If @var{ascent} is @code{center}, the image is vertically centered
2943 around a centerline which would be the vertical centerline of text drawn
2944 at the position of the image, in the manner specified by the text
2945 properties and overlays that apply to the image.
2947 If this property is omitted, it defaults to 50.
2949 @item :relief @var{relief}
2950 The @code{:relief} property, if non-@code{nil}, adds a shadow rectangle
2951 around the image. The value, @var{relief}, specifies the width of the
2952 shadow lines, in pixels. If @var{relief} is negative, shadows are drawn
2953 so that the image appears as a pressed button; otherwise, it appears as
2954 an unpressed button.
2956 @item :conversion @var{algorithm}
2957 The @code{:conversion} property, if non-@code{nil}, specifies a
2958 conversion algorithm that should be applied to the image before it is
2959 displayed; the value, @var{algorithm}, specifies which algorithm.
2964 Specifies the Laplace edge detection algorithm, which blurs out small
2965 differences in color while highlighting larger differences. People
2966 sometimes consider this useful for displaying the image for a
2967 ``disabled'' button.
2969 @item (edge-detection :matrix @var{matrix} :color-adjust @var{adjust})
2970 Specifies a general edge-detection algorithm. @var{matrix} must be
2971 either a nine-element list or a nine-element vector of numbers. A pixel
2972 at position @math{x/y} in the transformed image is computed from
2973 original pixels around that position. @var{matrix} specifies, for each
2974 pixel in the neighborhood of @math{x/y}, a factor with which that pixel
2975 will influence the transformed pixel; element @math{0} specifies the
2976 factor for the pixel at @math{x-1/y-1}, element @math{1} the factor for
2977 the pixel at @math{x/y-1} etc., as shown below:
2980 $$\pmatrix{x-1/y-1 & x/y-1 & x+1/y-1 \cr
2981 x-1/y & x/y & x+1/y \cr
2982 x-1/y+1& x/y+1 & x+1/y+1 \cr}$$
2987 (x-1/y-1 x/y-1 x+1/y-1
2989 x-1/y+1 x/y+1 x+1/y+1)
2993 The resulting pixel is computed from the color intensity of the color
2994 resulting from summing up the RGB values of surrounding pixels,
2995 multiplied by the specified factors, and dividing that sum by the sum
2996 of the factors' absolute values.
2998 Laplace edge-detection currently uses a matrix of
3001 $$\pmatrix{1 & 0 & 0 \cr
3014 Emboss edge-detection uses a matrix of
3017 $$\pmatrix{ 2 & -1 & 0 \cr
3031 Specifies transforming the image so that it looks ``disabled''.
3034 @item :mask @var{mask}
3035 If @var{mask} is @code{heuristic} or @code{(heuristic @var{bg})}, build
3036 a clipping mask for the image, so that the background of a frame is
3037 visible behind the image. If @var{bg} is not specified, or if @var{bg}
3038 is @code{t}, determine the background color of the image by looking at
3039 the four corners of the image, assuming the most frequently occurring
3040 color from the corners is the background color of the image. Otherwise,
3041 @var{bg} must be a list @code{(@var{red} @var{green} @var{blue})}
3042 specifying the color to assume for the background of the image.
3044 If @var{mask} is @code{nil}, remove a mask from the image, if it has
3045 one. Images in some formats include a mask which can be removed by
3046 specifying @code{:mask nil}.
3049 @defun image-mask-p spec &optional frame
3050 @tindex image-mask-p
3051 This function returns @code{t} if image @var{spec} has a mask bitmap.
3052 @var{frame} is the frame on which the image will be displayed.
3053 @var{frame} @code{nil} or omitted means to use the selected frame
3054 (@pxref{Input Focus}).
3058 @subsection XBM Images
3061 To use XBM format, specify @code{xbm} as the image type. This image
3062 format doesn't require an external library, so images of this type are
3065 Additional image properties supported for the @code{xbm} image type are:
3068 @item :foreground @var{foreground}
3069 The value, @var{foreground}, should be a string specifying the image
3070 foreground color, or @code{nil} for the default color. This color is
3071 used for each pixel in the XBM that is 1. The default is the frame's
3074 @item :background @var{background}
3075 The value, @var{background}, should be a string specifying the image
3076 background color, or @code{nil} for the default color. This color is
3077 used for each pixel in the XBM that is 0. The default is the frame's
3081 If you specify an XBM image using data within Emacs instead of an
3082 external file, use the following three properties:
3085 @item :data @var{data}
3086 The value, @var{data}, specifies the contents of the image.
3087 There are three formats you can use for @var{data}:
3091 A vector of strings or bool-vectors, each specifying one line of the
3092 image. Do specify @code{:height} and @code{:width}.
3095 A string containing the same byte sequence as an XBM file would contain.
3096 You must not specify @code{:height} and @code{:width} in this case,
3097 because omitting them is what indicates the data has the format of an
3098 XBM file. The file contents specify the height and width of the image.
3101 A string or a bool-vector containing the bits of the image (plus perhaps
3102 some extra bits at the end that will not be used). It should contain at
3103 least @var{width} * @code{height} bits. In this case, you must specify
3104 @code{:height} and @code{:width}, both to indicate that the string
3105 contains just the bits rather than a whole XBM file, and to specify the
3109 @item :width @var{width}
3110 The value, @var{width}, specifies the width of the image, in pixels.
3112 @item :height @var{height}
3113 The value, @var{height}, specifies the height of the image, in pixels.
3117 @subsection XPM Images
3120 To use XPM format, specify @code{xpm} as the image type. The
3121 additional image property @code{:color-symbols} is also meaningful with
3122 the @code{xpm} image type:
3125 @item :color-symbols @var{symbols}
3126 The value, @var{symbols}, should be an alist whose elements have the
3127 form @code{(@var{name} . @var{color})}. In each element, @var{name} is
3128 the name of a color as it appears in the image file, and @var{color}
3129 specifies the actual color to use for displaying that name.
3133 @subsection GIF Images
3136 For GIF images, specify image type @code{gif}. Because of the patents
3137 in the US covering the LZW algorithm, the continued use of GIF format is
3138 a problem for the whole Internet; to end this problem, it is a good idea
3139 for everyone, even outside the US, to stop using GIFS right away
3140 (@uref{http://www.burnallgifs.org/}). But if you still want to use
3141 them, Emacs can display them.
3144 @item :index @var{index}
3145 You can use @code{:index} to specify one image from a GIF file that
3146 contains more than one image. This property specifies use of image
3147 number @var{index} from the file. If the GIF file doesn't contain an
3148 image with index @var{index}, the image displays as a hollow box.
3152 This could be used to implement limited support for animated GIFs.
3153 For example, the following function displays a multi-image GIF file
3154 at point-min in the current buffer, switching between sub-images
3157 (defun show-anim (file max)
3158 "Display multi-image GIF file FILE which contains MAX subimages."
3159 (display-anim (current-buffer) file 0 max t))
3161 (defun display-anim (buffer file idx max first-time)
3164 (let ((img (create-image file nil :image idx)))
3167 (goto-char (point-min))
3168 (unless first-time (delete-char 1))
3170 (run-with-timer 0.1 nil 'display-anim buffer file (1+ idx) max nil)))
3173 @node Postscript Images
3174 @subsection Postscript Images
3175 @cindex Postscript images
3177 To use Postscript for an image, specify image type @code{postscript}.
3178 This works only if you have Ghostscript installed. You must always use
3179 these three properties:
3182 @item :pt-width @var{width}
3183 The value, @var{width}, specifies the width of the image measured in
3184 points (1/72 inch). @var{width} must be an integer.
3186 @item :pt-height @var{height}
3187 The value, @var{height}, specifies the height of the image in points
3188 (1/72 inch). @var{height} must be an integer.
3190 @item :bounding-box @var{box}
3191 The value, @var{box}, must be a list or vector of four integers, which
3192 specifying the bounding box of the Postscript image, analogous to the
3193 @samp{BoundingBox} comment found in Postscript files.
3196 %%BoundingBox: 22 171 567 738
3200 Displaying Postscript images from Lisp data is not currently
3201 implemented, but it may be implemented by the time you read this.
3202 See the @file{etc/NEWS} file to make sure.
3204 @node Other Image Types
3205 @subsection Other Image Types
3208 For PBM images, specify image type @code{pbm}. Color, gray-scale and
3209 monochromatic images are supported. For mono PBM images, two additional
3210 image properties are supported.
3213 @item :foreground @var{foreground}
3214 The value, @var{foreground}, should be a string specifying the image
3215 foreground color, or @code{nil} for the default color. This color is
3216 used for each pixel in the XBM that is 1. The default is the frame's
3219 @item :background @var{background}
3220 The value, @var{background}, should be a string specifying the image
3221 background color, or @code{nil} for the default color. This color is
3222 used for each pixel in the XBM that is 0. The default is the frame's
3226 For JPEG images, specify image type @code{jpeg}.
3228 For TIFF images, specify image type @code{tiff}.
3230 For PNG images, specify image type @code{png}.
3232 @node Defining Images
3233 @subsection Defining Images
3235 The functions @code{create-image}, @code{defimage} and
3236 @code{find-image} provide convenient ways to create image descriptors.
3238 @defun create-image file &optional type &rest props
3239 @tindex create-image
3240 This function creates and returns an image descriptor which uses the
3243 The optional argument @var{type} is a symbol specifying the image type.
3244 If @var{type} is omitted or @code{nil}, @code{create-image} tries to
3245 determine the image type from the file's first few bytes, or else
3246 from the file's name.
3248 The remaining arguments, @var{props}, specify additional image
3249 properties---for example,
3252 (create-image "foo.xpm" 'xpm :heuristic-mask t)
3255 The function returns @code{nil} if images of this type are not
3256 supported. Otherwise it returns an image descriptor.
3259 @defmac defimage symbol specs &optional doc
3261 This macro defines @var{symbol} as an image name. The arguments
3262 @var{specs} is a list which specifies how to display the image.
3263 The third argument, @var{doc}, is an optional documentation string.
3265 Each argument in @var{specs} has the form of a property list, and each
3266 one should specify at least the @code{:type} property and either the
3267 @code{:file} or the @code{:data} property. The value of @code{:type}
3268 should be a symbol specifying the image type, the value of
3269 @code{:file} is the file to load the image from, and the value of
3270 @code{:data} is a string containing the actual image data. Here is an
3274 (defimage test-image
3275 ((:type xpm :file "~/test1.xpm")
3276 (:type xbm :file "~/test1.xbm")))
3279 @code{defimage} tests each argument, one by one, to see if it is
3280 usable---that is, if the type is supported and the file exists. The
3281 first usable argument is used to make an image descriptor which is
3282 stored in @var{symbol}.
3284 If none of the alternatives will work, then @var{symbol} is defined
3288 @defun find-image specs
3290 This function provides a convenient way to find an image satisfying one
3291 of a list of image specifications @var{specs}.
3293 Each specification in @var{specs} is a property list with contents
3294 depending on image type. All specifications must at least contain the
3295 properties @code{:type @var{type}} and either @w{@code{:file @var{file}}}
3296 or @w{@code{:data @var{DATA}}}, where @var{type} is a symbol specifying
3297 the image type, e.g.@: @code{xbm}, @var{file} is the file to load the
3298 image from, and @var{data} is a string containing the actual image data.
3299 The first specification in the list whose @var{type} is supported, and
3300 @var{file} exists, is used to construct the image specification to be
3301 returned. If no specification is satisfied, @code{nil} is returned.
3303 The image is looked for first on @code{load-path} and then in
3304 @code{data-directory}.
3307 @node Showing Images
3308 @subsection Showing Images
3310 You can use an image descriptor by setting up the @code{display}
3311 property yourself, but it is easier to use the functions in this
3314 @defun insert-image image &optional string area
3315 This function inserts @var{image} in the current buffer at point. The
3316 value @var{image} should be an image descriptor; it could be a value
3317 returned by @code{create-image}, or the value of a symbol defined with
3318 @code{defimage}. The argument @var{string} specifies the text to put in
3319 the buffer to hold the image.
3321 The argument @var{area} specifies whether to put the image in a margin.
3322 If it is @code{left-margin}, the image appears in the left margin;
3323 @code{right-margin} specifies the right margin. If @var{area} is
3324 @code{nil} or omitted, the image is displayed at point within the
3327 Internally, this function inserts @var{string} in the buffer, and gives
3328 it a @code{display} property which specifies @var{image}. @xref{Display
3332 @defun put-image image pos &optional string area
3333 This function puts image @var{image} in front of @var{pos} in the
3334 current buffer. The argument @var{pos} should be an integer or a
3335 marker. It specifies the buffer position where the image should appear.
3336 The argument @var{string} specifies the text that should hold the image
3337 as an alternative to the default.
3339 The argument @var{image} must be an image descriptor, perhaps returned
3340 by @code{create-image} or stored by @code{defimage}.
3342 The argument @var{area} specifies whether to put the image in a margin.
3343 If it is @code{left-margin}, the image appears in the left margin;
3344 @code{right-margin} specifies the right margin. If @var{area} is
3345 @code{nil} or omitted, the image is displayed at point within the
3348 Internally, this function creates an overlay, and gives it a
3349 @code{before-string} property containing text that has a @code{display}
3350 property whose value is the image. (Whew!)
3353 @defun remove-images start end &optional buffer
3354 This function removes images in @var{buffer} between positions
3355 @var{start} and @var{end}. If @var{buffer} is omitted or @code{nil},
3356 images are removed from the current buffer.
3358 This removes only images that were put into @var{buffer} the way
3359 @code{put-image} does it, not images that were inserted with
3360 @code{insert-image} or in other ways.
3363 @defun image-size spec &optional pixels frame
3365 This function returns the size of an image as a pair
3366 @w{@code{(@var{width} . @var{height})}}. @var{spec} is an image
3367 specification. @var{pixels} non-@code{nil} means return sizes
3368 measured in pixels, otherwise return sizes measured in canonical
3369 character units (fractions of the width/height of the frame's default
3370 font). @var{frame} is the frame on which the image will be displayed.
3371 @var{frame} null or omitted means use the selected frame (@pxref{Input
3376 @subsection Image Cache
3378 Emacs stores images in an image cache when it displays them, so it can
3379 display them again more efficiently. It removes an image from the cache
3380 when it hasn't been displayed for a specified period of time.
3382 When an image is looked up in the cache, its specification is compared
3383 with cached image specifications using @code{equal}. This means that
3384 all images with equal specifications share the same image in the cache.
3386 @defvar image-cache-eviction-delay
3387 @tindex image-cache-eviction-delay
3388 This variable specifies the number of seconds an image can remain in the
3389 cache without being displayed. When an image is not displayed for this
3390 length of time, Emacs removes it from the image cache.
3392 If the value is @code{nil}, Emacs does not remove images from the cache
3393 except when you explicitly clear it. This mode can be useful for
3397 @defun clear-image-cache &optional frame
3398 @tindex clear-image-cache
3399 This function clears the image cache. If @var{frame} is non-@code{nil},
3400 only the cache for that frame is cleared. Otherwise all frames' caches
3405 @section Blinking Parentheses
3406 @cindex parenthesis matching
3408 @cindex balancing parentheses
3409 @cindex close parenthesis
3411 This section describes the mechanism by which Emacs shows a matching
3412 open parenthesis when the user inserts a close parenthesis.
3414 @defvar blink-paren-function
3415 The value of this variable should be a function (of no arguments) to
3416 be called whenever a character with close parenthesis syntax is inserted.
3417 The value of @code{blink-paren-function} may be @code{nil}, in which
3418 case nothing is done.
3421 @defopt blink-matching-paren
3422 If this variable is @code{nil}, then @code{blink-matching-open} does
3426 @defopt blink-matching-paren-distance
3427 This variable specifies the maximum distance to scan for a matching
3428 parenthesis before giving up.
3431 @defopt blink-matching-delay
3432 This variable specifies the number of seconds for the cursor to remain
3433 at the matching parenthesis. A fraction of a second often gives
3434 good results, but the default is 1, which works on all systems.
3437 @deffn Command blink-matching-open
3438 This function is the default value of @code{blink-paren-function}. It
3439 assumes that point follows a character with close parenthesis syntax and
3440 moves the cursor momentarily to the matching opening character. If that
3441 character is not already on the screen, it displays the character's
3442 context in the echo area. To avoid long delays, this function does not
3443 search farther than @code{blink-matching-paren-distance} characters.
3445 Here is an example of calling this function explicitly.
3449 (defun interactive-blink-matching-open ()
3450 @c Do not break this line! -- rms.
3451 @c The first line of a doc string
3452 @c must stand alone.
3453 "Indicate momentarily the start of sexp before point."
3457 (let ((blink-matching-paren-distance
3459 (blink-matching-paren t))
3460 (blink-matching-open)))
3466 @section Inverse Video
3467 @cindex Inverse Video
3469 @defopt inverse-video
3470 @cindex highlighting
3471 This variable controls whether Emacs uses inverse video for all text
3472 on the screen. Non-@code{nil} means yes, @code{nil} means no. The
3473 default is @code{nil}.
3476 @defopt mode-line-inverse-video
3477 This variable controls the use of inverse video for mode lines and menu
3478 bars. If it is non-@code{nil}, then these lines are displayed in
3479 inverse video. Otherwise, these lines are displayed normally, just like
3480 other text. The default is @code{t}.
3482 For window frames, this feature actually applies the face named
3483 @code{mode-line}; that face is normally set up as the inverse of the
3484 default face, unless you change it.
3488 @section Usual Display Conventions
3490 The usual display conventions define how to display each character
3491 code. You can override these conventions by setting up a display table
3492 (@pxref{Display Tables}). Here are the usual display conventions:
3496 Character codes 32 through 126 map to glyph codes 32 through 126.
3497 Normally this means they display as themselves.
3500 Character code 9 is a horizontal tab. It displays as whitespace
3501 up to a position determined by @code{tab-width}.
3504 Character code 10 is a newline.
3507 All other codes in the range 0 through 31, and code 127, display in one
3508 of two ways according to the value of @code{ctl-arrow}. If it is
3509 non-@code{nil}, these codes map to sequences of two glyphs, where the
3510 first glyph is the @acronym{ASCII} code for @samp{^}. (A display table can
3511 specify a glyph to use instead of @samp{^}.) Otherwise, these codes map
3512 just like the codes in the range 128 to 255.
3514 On MS-DOS terminals, Emacs arranges by default for the character code
3515 127 to be mapped to the glyph code 127, which normally displays as an
3516 empty polygon. This glyph is used to display non-@acronym{ASCII} characters
3517 that the MS-DOS terminal doesn't support. @xref{MS-DOS and MULE,,,
3518 emacs, The GNU Emacs Manual}.
3521 Character codes 128 through 255 map to sequences of four glyphs, where
3522 the first glyph is the @acronym{ASCII} code for @samp{\}, and the others are
3523 digit characters representing the character code in octal. (A display
3524 table can specify a glyph to use instead of @samp{\}.)
3527 Multibyte character codes above 256 are displayed as themselves, or as a
3528 question mark or empty box if the terminal cannot display that
3532 The usual display conventions apply even when there is a display
3533 table, for any character whose entry in the active display table is
3534 @code{nil}. Thus, when you set up a display table, you need only
3535 specify the characters for which you want special behavior.
3537 These display rules apply to carriage return (character code 13), when
3538 it appears in the buffer. But that character may not appear in the
3539 buffer where you expect it, if it was eliminated as part of end-of-line
3540 conversion (@pxref{Coding System Basics}).
3542 These variables affect the way certain characters are displayed on the
3543 screen. Since they change the number of columns the characters occupy,
3544 they also affect the indentation functions. These variables also affect
3545 how the mode line is displayed; if you want to force redisplay of the
3546 mode line using the new values, call the function
3547 @code{force-mode-line-update} (@pxref{Mode Line Format}).
3550 @cindex control characters in display
3551 This buffer-local variable controls how control characters are
3552 displayed. If it is non-@code{nil}, they are displayed as a caret
3553 followed by the character: @samp{^A}. If it is @code{nil}, they are
3554 displayed as a backslash followed by three octal digits: @samp{\001}.
3557 @c Following may have overfull hbox.
3558 @defvar default-ctl-arrow
3559 The value of this variable is the default value for @code{ctl-arrow} in
3560 buffers that do not override it. @xref{Default Value}.
3563 @defopt indicate-empty-lines
3564 @tindex indicate-empty-lines
3565 @cindex fringes, and empty line indication
3566 When this is non-@code{nil}, Emacs displays a special glyph in the
3567 fringe of each empty line at the end of the buffer, on terminals that
3568 support it (window systems). @xref{Fringes}.
3572 The value of this variable is the spacing between tab stops used for
3573 displaying tab characters in Emacs buffers. The value is in units of
3574 columns, and the default is 8. Note that this feature is completely
3575 independent of the user-settable tab stops used by the command
3576 @code{tab-to-tab-stop}. @xref{Indent Tabs}.
3579 @node Display Tables
3580 @section Display Tables
3582 @cindex display table
3583 You can use the @dfn{display table} feature to control how all possible
3584 character codes display on the screen. This is useful for displaying
3585 European languages that have letters not in the @acronym{ASCII} character
3588 The display table maps each character code into a sequence of
3589 @dfn{glyphs}, each glyph being a graphic that takes up one character
3590 position on the screen. You can also define how to display each glyph
3591 on your terminal, using the @dfn{glyph table}.
3593 Display tables affect how the mode line is displayed; if you want to
3594 force redisplay of the mode line using a new display table, call
3595 @code{force-mode-line-update} (@pxref{Mode Line Format}).
3598 * Display Table Format:: What a display table consists of.
3599 * Active Display Table:: How Emacs selects a display table to use.
3600 * Glyphs:: How to define a glyph, and what glyphs mean.
3603 @node Display Table Format
3604 @subsection Display Table Format
3606 A display table is actually a char-table (@pxref{Char-Tables}) with
3607 @code{display-table} as its subtype.
3609 @defun make-display-table
3610 This creates and returns a display table. The table initially has
3611 @code{nil} in all elements.
3614 The ordinary elements of the display table are indexed by character
3615 codes; the element at index @var{c} says how to display the character
3616 code @var{c}. The value should be @code{nil} or a vector of glyph
3617 values (@pxref{Glyphs}). If an element is @code{nil}, it says to
3618 display that character according to the usual display conventions
3619 (@pxref{Usual Display}).
3621 If you use the display table to change the display of newline
3622 characters, the whole buffer will be displayed as one long ``line.''
3624 The display table also has six ``extra slots'' which serve special
3625 purposes. Here is a table of their meanings; @code{nil} in any slot
3626 means to use the default for that slot, as stated below.
3630 The glyph for the end of a truncated screen line (the default for this
3631 is @samp{$}). @xref{Glyphs}. Newer Emacs versions, on some platforms,
3632 display arrows to indicate truncation---the display table has no effect
3633 in these situations.
3635 The glyph for the end of a continued line (the default is @samp{\}).
3636 Newer Emacs versions, on some platforms, display curved arrows to
3637 indicate truncation---the display table has no effect in these
3640 The glyph for indicating a character displayed as an octal character
3641 code (the default is @samp{\}).
3643 The glyph for indicating a control character (the default is @samp{^}).
3645 A vector of glyphs for indicating the presence of invisible lines (the
3646 default is @samp{...}). @xref{Selective Display}.
3648 The glyph used to draw the border between side-by-side windows (the
3649 default is @samp{|}). @xref{Splitting Windows}. This takes effect only
3650 when there are no scroll bars; if scroll bars are supported and in use,
3651 a scroll bar separates the two windows.
3654 For example, here is how to construct a display table that mimics the
3655 effect of setting @code{ctl-arrow} to a non-@code{nil} value:
3658 (setq disptab (make-display-table))
3661 (or (= i ?\t) (= i ?\n)
3662 (aset disptab i (vector ?^ (+ i 64))))
3664 (aset disptab 127 (vector ?^ ??)))
3667 @defun display-table-slot display-table slot
3668 This function returns the value of the extra slot @var{slot} of
3669 @var{display-table}. The argument @var{slot} may be a number from 0 to
3670 5 inclusive, or a slot name (symbol). Valid symbols are
3671 @code{truncation}, @code{wrap}, @code{escape}, @code{control},
3672 @code{selective-display}, and @code{vertical-border}.
3675 @defun set-display-table-slot display-table slot value
3676 This function stores @var{value} in the extra slot @var{slot} of
3677 @var{display-table}. The argument @var{slot} may be a number from 0 to
3678 5 inclusive, or a slot name (symbol). Valid symbols are
3679 @code{truncation}, @code{wrap}, @code{escape}, @code{control},
3680 @code{selective-display}, and @code{vertical-border}.
3683 @defun describe-display-table display-table
3684 @tindex describe-display-table
3685 This function displays a description of the display table
3686 @var{display-table} in a help buffer.
3689 @deffn Command describe-current-display-table
3690 @tindex describe-current-display-table
3691 This command displays a description of the current display table in a
3695 @node Active Display Table
3696 @subsection Active Display Table
3697 @cindex active display table
3699 Each window can specify a display table, and so can each buffer. When
3700 a buffer @var{b} is displayed in window @var{w}, display uses the
3701 display table for window @var{w} if it has one; otherwise, the display
3702 table for buffer @var{b} if it has one; otherwise, the standard display
3703 table if any. The display table chosen is called the @dfn{active}
3706 @defun window-display-table window
3707 This function returns @var{window}'s display table, or @code{nil}
3708 if @var{window} does not have an assigned display table.
3711 @defun set-window-display-table window table
3712 This function sets the display table of @var{window} to @var{table}.
3713 The argument @var{table} should be either a display table or
3717 @defvar buffer-display-table
3718 This variable is automatically buffer-local in all buffers; its value in
3719 a particular buffer specifies the display table for that buffer. If it
3720 is @code{nil}, that means the buffer does not have an assigned display
3724 @defvar standard-display-table
3725 This variable's value is the default display table, used whenever a
3726 window has no display table and neither does the buffer displayed in
3727 that window. This variable is @code{nil} by default.
3730 If there is no display table to use for a particular window---that is,
3731 if the window specifies none, its buffer specifies none, and
3732 @code{standard-display-table} is @code{nil}---then Emacs uses the usual
3733 display conventions for all character codes in that window. @xref{Usual
3736 A number of functions for changing the standard display table
3737 are defined in the library @file{disp-table}.
3743 A @dfn{glyph} is a generalization of a character; it stands for an
3744 image that takes up a single character position on the screen. Glyphs
3745 are represented in Lisp as integers, just as characters are. Normally
3746 Emacs finds glyphs in the display table (@pxref{Display Tables}).
3748 A glyph can be @dfn{simple} or it can be defined by the @dfn{glyph
3749 table}. A simple glyph is just a way of specifying a character and a
3750 face to output it in. The glyph code for a simple glyph, mod 524288,
3751 is the character to output, and the glyph code divided by 524288
3752 specifies the face number (@pxref{Face Functions}) to use while
3753 outputting it. (524288 is
3762 On character terminals, you can set up a @dfn{glyph table} to define
3763 the meaning of glyph codes. The glyph codes is the value of the
3764 variable @code{glyph-table}.
3767 The value of this variable is the current glyph table. It should be a
3768 vector; the @var{g}th element defines glyph code @var{g}.
3770 If a glyph code is greater than or equal to the length of the glyph
3771 table, that code is automatically simple. If the value of
3772 @code{glyph-table} is @code{nil} instead of a vector, then all glyphs
3773 are simple. The glyph table is not used on graphical displays, only
3774 on character terminals. On graphical displays, all glyphs are simple.
3777 Here are the possible types of elements in the glyph table:
3781 Send the characters in @var{string} to the terminal to output
3782 this glyph. This alternative is available on character terminals,
3783 but not under a window system.
3786 Define this glyph code as an alias for glyph code @var{integer}. You
3787 can use an alias to specify a face code for the glyph and use a small
3791 This glyph is simple.
3794 @defun create-glyph string
3795 @tindex create-glyph
3796 This function returns a newly-allocated glyph code which is set up to
3797 display by sending @var{string} to the terminal.
3805 This section describes how to make Emacs ring the bell (or blink the
3806 screen) to attract the user's attention. Be conservative about how
3807 often you do this; frequent bells can become irritating. Also be
3808 careful not to use just beeping when signaling an error is more
3809 appropriate. (@xref{Errors}.)
3811 @defun ding &optional do-not-terminate
3812 @cindex keyboard macro termination
3813 This function beeps, or flashes the screen (see @code{visible-bell} below).
3814 It also terminates any keyboard macro currently executing unless
3815 @var{do-not-terminate} is non-@code{nil}.
3818 @defun beep &optional do-not-terminate
3819 This is a synonym for @code{ding}.
3822 @defopt visible-bell
3823 This variable determines whether Emacs should flash the screen to
3824 represent a bell. Non-@code{nil} means yes, @code{nil} means no. This
3825 is effective on a window system, and on a character-only terminal
3826 provided the terminal's Termcap entry defines the visible bell
3827 capability (@samp{vb}).
3830 @defvar ring-bell-function
3831 If this is non-@code{nil}, it specifies how Emacs should ``ring the
3832 bell.'' Its value should be a function of no arguments. If this is
3833 non-@code{nil}, it takes precedence over the @code{visible-bell}
3837 @node Window Systems
3838 @section Window Systems
3840 Emacs works with several window systems, most notably the X Window
3841 System. Both Emacs and X use the term ``window'', but use it
3842 differently. An Emacs frame is a single window as far as X is
3843 concerned; the individual Emacs windows are not known to X at all.
3845 @defvar window-system
3846 This variable tells Lisp programs what window system Emacs is running
3847 under. The possible values are
3851 @cindex X Window System
3852 Emacs is displaying using X.
3854 Emacs is displaying using MS-DOS.
3856 Emacs is displaying using Windows.
3858 Emacs is displaying using a Macintosh.
3860 Emacs is using a character-based terminal.
3864 @defvar window-setup-hook
3865 This variable is a normal hook which Emacs runs after handling the
3866 initialization files. Emacs runs this hook after it has completed
3867 loading your init file, the default initialization file (if
3868 any), and the terminal-specific Lisp code, and running the hook
3869 @code{term-setup-hook}.
3871 This hook is used for internal purposes: setting up communication with
3872 the window system, and creating the initial window. Users should not
3877 arch-tag: ffdf5714-7ecf-415b-9023-fbc6b409c2c6