Fix variable names in buffer-face-mode-invoke
[emacs.git] / lisp / windmove.el
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1 ;;; windmove.el --- directional window-selection routines
2 ;;
3 ;; Copyright (C) 1998, 1999, 2000, 2001, 2002, 2003, 2004,
4 ;; 2005, 2006, 2007, 2008 Free Software Foundation, Inc.
5 ;;
6 ;; Author: Hovav Shacham (hovav@cs.stanford.edu)
7 ;; Created: 17 October 1998
8 ;; Keywords: window, movement, convenience
9 ;;
10 ;; This file is part of GNU Emacs.
12 ;; GNU Emacs is free software: you can redistribute it and/or modify
13 ;; it under the terms of the GNU General Public License as published by
14 ;; the Free Software Foundation, either version 3 of the License, or
15 ;; (at your option) any later version.
17 ;; GNU Emacs is distributed in the hope that it will be useful,
18 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of
19 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 ;; GNU General Public License for more details.
22 ;; You should have received a copy of the GNU General Public License
23 ;; along with GNU Emacs. If not, see <http://www.gnu.org/licenses/>.
25 ;; --------------------------------------------------------------------
27 ;;; Commentary:
29 ;; This package defines a set of routines, windmove-{left,up,right,
30 ;; down}, for selection of windows in a frame geometrically. For
31 ;; example, `windmove-right' selects the window immediately to the
32 ;; right of the currently-selected one. This functionality is similar
33 ;; to the window-selection controls of the BRIEF editor of yore.
35 ;; One subtle point is what happens when the window to the right has
36 ;; been split vertically; for example, consider a call to
37 ;; `windmove-right' in this setup:
39 ;; -------------
40 ;; | | A |
41 ;; | | |
42 ;; | |-----
43 ;; | * | | (* is point in the currently
44 ;; | | B | selected window)
45 ;; | | |
46 ;; -------------
48 ;; There are (at least) three reasonable things to do:
49 ;; (1) Always move to the window to the right of the top edge of the
50 ;; selected window; in this case, this policy selects A.
51 ;; (2) Always move to the window to the right of the bottom edge of
52 ;; the selected window; in this case, this policy selects B.
53 ;; (3) Move to the window to the right of point in the selected
54 ;; window. This may select either A or B, depending on the
55 ;; position of point; in the illustrated example, it would select
56 ;; B.
58 ;; Similar issues arise for all the movement functions. Windmove
59 ;; resolves this problem by allowing the user to specify behavior
60 ;; through a prefix argument. The cases are thus:
61 ;; * if no argument is given to the movement functions, or the
62 ;; argument given is zero, movement is relative to point;
63 ;; * if a positive argument is given, movement is relative to the top
64 ;; or left edge of the selected window, depending on whether the
65 ;; movement is to be horizontal or vertical;
66 ;; * if a negative argument is given, movement is relative to the
67 ;; bottom or right edge of the selected window, depending on whether
68 ;; the movement is to be horizontal or vertical.
71 ;; Another feature enables wrap-around mode when the variable
72 ;; `windmove-wrap-around' is set to a non-nil value. In this mode,
73 ;; movement that falls off the edge of the frame will wrap around to
74 ;; find the window on the opposite side of the frame. Windmove does
75 ;; the Right Thing about the minibuffer; for example, consider:
77 ;; -------------
78 ;; | * |
79 ;; |-----------|
80 ;; | A |
81 ;; |-----------| (* is point in the currently
82 ;; | B | C | selected window)
83 ;; | | |
84 ;; -------------
86 ;; With wraparound enabled, windmove-down will move to A, while
87 ;; windmove-up will move to the minibuffer if it is active, or to
88 ;; either B or C depending on the prefix argument.
91 ;; A set of default keybindings is supplied: shift-{left,up,right,down}
92 ;; invoke the corresponding Windmove function. See the installation
93 ;; section if you wish to use these keybindings.
96 ;; Installation:
98 ;; Put the following line in your `.emacs' file:
100 ;; (windmove-default-keybindings) ; shifted arrow keys
102 ;; or
104 ;; (windmove-default-keybindings 'hyper) ; etc.
106 ;; to use another modifier key.
109 ;; If you wish to enable wrap-around, also add a line like:
111 ;; (setq windmove-wrap-around t)
114 ;; Note: If you have an Emacs that manifests a bug that sometimes
115 ;; causes the occasional creation of a "lost column" between windows,
116 ;; so that two adjacent windows do not actually touch, you may want to
117 ;; increase the value of `windmove-window-distance-delta' to 2 or 3:
119 ;; (setq windmove-window-distance-delta 2)
122 ;; Acknowledgements:
124 ;; Special thanks to Julian Assange (proff@iq.org), whose
125 ;; change-windows-intuitively.el predates Windmove, and provided the
126 ;; inspiration for it. Kin Cho (kin@symmetrycomm.com) was the first
127 ;; to suggest wrap-around behavior. Thanks also to Gerd Moellmann
128 ;; (gerd@gnu.org) for his comments and suggestions.
130 ;;; Code:
133 ;; User configurable variables:
135 ;; For customize ...
136 (defgroup windmove nil
137 "Directional selection of windows in a frame."
138 :prefix "windmove-"
139 :version "21.1"
140 :group 'windows
141 :group 'convenience)
144 (defcustom windmove-wrap-around nil
145 "Whether movement off the edge of the frame wraps around.
146 If this variable is set to t, moving left from the leftmost window in
147 a frame will find the rightmost one, and similarly for the other
148 directions. The minibuffer is skipped over in up/down movements if it
149 is inactive."
150 :type 'boolean
151 :group 'windmove)
153 ;; If your Emacs sometimes places an empty column between two adjacent
154 ;; windows, you may wish to set this delta to 2.
155 (defcustom windmove-window-distance-delta 1
156 "How far away from the current window to look for an adjacent window.
157 Measured in characters either horizontally or vertically; setting this
158 to a value larger than 1 may be useful in getting around window-
159 placement bugs in old versions of Emacs."
160 :type 'number
161 :group 'windmove)
165 ;; Implementation overview:
167 ;; The conceptual framework behind this code is all fairly simple. We
168 ;; are on one window; we wish to move to another. The correct window
169 ;; to move to is determined by the position of point in the current
170 ;; window as well as the overall window setup.
172 ;; Early on, I made the decision to base my implementation around the
173 ;; built-in function `window-at'. This function takes a frame-based
174 ;; coordinate, and returns the window that contains it. Using this
175 ;; function, the job of the various top-level windmove functions can
176 ;; be decomposed: first, find the current frame-based location of
177 ;; point; second, manipulate it in some way to give a new location,
178 ;; that hopefully falls in the window immediately at left (or right,
179 ;; etc.); third, use `window-at' and `select-window' to select the
180 ;; window at that new location.
182 ;; This is probably not the only possible architecture, and it turns
183 ;; out to have some inherent cruftiness. (Well, okay, the third step
184 ;; is pretty clean....) We will consider each step in turn.
186 ;; A quick digression about coordinate frames: most of the functions
187 ;; in the windmove package deal with screen coordinates in one way or
188 ;; another. These coordinates are always relative to some reference
189 ;; points. Window-based coordinates have their reference point in the
190 ;; upper-left-hand corner of whatever window is being talked about;
191 ;; frame-based coordinates have their reference point in the
192 ;; upper-left-hand corner of the entire frame (of which the current
193 ;; window is a component).
195 ;; All coordinates are zero-based, which simply means that the
196 ;; reference point (whatever it is) is assigned the value (x=0, y=0).
197 ;; X-coordinates grow down the screen, and Y-coordinates grow towards
198 ;; the right of the screen.
200 ;; Okay, back to work. The first step is to gather information about
201 ;; the frame-based coordinates of point, or rather, the reference
202 ;; location. The reference location can be point, or the upper-left,
203 ;; or the lower-right corner of the window; the particular one used is
204 ;; controlled by the prefix argument to `windmove-left' and all the
205 ;; rest.
207 ;; This work is done by `windmove-reference-loc'. It can figure out
208 ;; the locations of the corners by calling `window-edges' combined
209 ;; with the result of `posn-at-point'.
211 ;; The second step is more messy. Conceptually, it is fairly simple:
212 ;; if we know the reference location, and the coordinates of the
213 ;; current window, we can "throw" our reference point just over the
214 ;; appropriate edge of the window, and see what other window is
215 ;; there. More explicitly, consider this example from the user
216 ;; documentation above.
218 ;; -------------
219 ;; | | A |
220 ;; | | |
221 ;; | |-----
222 ;; | * | | (* is point in the currently
223 ;; | | B | selected window)
224 ;; | | |
225 ;; -------------
227 ;; The asterisk marks the reference point; we wish to move right.
228 ;; Since we are moving horizontally, the Y coordinate of the new
229 ;; location will be the same. The X coordinate can be such that it is
230 ;; just past the edge of the present window. Obviously, the new point
231 ;; will be inside window B. This in itself is fairly simple: using
232 ;; the result of `windmove-reference-loc' and `window-edges', all the
233 ;; necessary math can be performed. (Having said that, there is a
234 ;; good deal of room for off-by-one errors, and Emacs 19.34, at least,
235 ;; sometimes manifests a bug where two windows don't actually touch,
236 ;; so a larger skip is required.) The actual math here is done by
237 ;; `windmove-other-window-loc'.
239 ;; But we can't just pass the result of `windmove-other-window-loc' to
240 ;; `window-at' directly. Why not? Suppose a move would take us off
241 ;; the edge of the screen, say to the left. We want to give a
242 ;; descriptive error message to the user. Or, suppose that a move
243 ;; would place us in the minibuffer. What if the minibuffer is
244 ;; inactive?
246 ;; Actually, the whole subject of the minibuffer edge of the frame is
247 ;; rather messy. It turns out that with a sufficiently large delta,
248 ;; we can fly off the bottom edge of the frame and miss the minibuffer
249 ;; altogther. This, I think, is never right: if there's a minibuffer
250 ;; and you're not in it, and you move down, the minibuffer should be
251 ;; in your way.
253 ;; (By the way, I'm not totally sure that the code does the right
254 ;; thing in really weird cases, like a frame with no minibuffer.)
256 ;; So, what we need is some ways to do constraining and such. The
257 ;; early versions of windmove took a fairly simplistic approach to all
258 ;; this. When I added the wrap-around option, those internals had to
259 ;; be rewritten. After a *lot* of futzing around, I came up with a
260 ;; two-step process that I think is general enough to cover the
261 ;; relevant cases. (I'm not totally happy with having to pass the
262 ;; window variable as deep as I do, but we can't have everything.)
264 ;; In the first phase, we make sure that the new location is sane.
265 ;; "Sane" means that we can only fall of the edge of the frame in the
266 ;; direction we're moving in, and that we don't miss the minibuffer if
267 ;; we're moving down and not already in the minibuffer. The function
268 ;; `windmove-constrain-loc-for-movement' takes care of all this.
270 ;; Then, we handle the wraparound, if it's enabled. The function
271 ;; `windmove-wrap-loc-for-movement' takes coordinate values (both X
272 ;; and Y) that fall off the edge of the frame, and replaces them with
273 ;; values on the other side of the frame. It also has special
274 ;; minibuffer-handling code again, because we want to wrap through the
275 ;; minibuffer if it's not enabled.
277 ;; So, that's it. Seems to work. All of this work is done by the fun
278 ;; function `windmove-find-other-window'.
280 ;; So, now we have a window to move to (or nil if something's gone
281 ;; wrong). The function `windmove-do-window-select' is the main
282 ;; driver function: it actually does the `select-window'. It is
283 ;; called by four little convenience wrappers, `windmove-left',
284 ;; `windmove-up', `windmove-right', and `windmove-down', which make
285 ;; for convenient keybinding.
288 ;; Quick & dirty utility function to add two (x . y) coords.
289 (defun windmove-coord-add (coord1 coord2)
290 "Add the two coordinates.
291 Both COORD1 and COORD2 are coordinate cons pairs, (HPOS . VPOS). The
292 result is another coordinate cons pair."
293 (cons (+ (car coord1) (car coord2))
294 (+ (cdr coord1) (cdr coord2))))
297 (defun windmove-constrain-to-range (n min-n max-n)
298 "Ensure that N is between MIN-N and MAX-N inclusive by constraining.
299 If N is less than MIN-N, return MIN-N; if greater than MAX-N, return
300 MAX-N."
301 (max min-n (min n max-n)))
303 (defun windmove-constrain-around-range (n min-n max-n)
304 "Ensure that N is between MIN-N and MAX-N inclusive by wrapping.
305 If N is less than MIN-N, return MAX-N; if greater than MAX-N, return
306 MIN-N."
307 (cond
308 ((< n min-n) max-n)
309 ((> n max-n) min-n)
310 (t n)))
312 (defun windmove-frame-edges (window)
313 "Return (X-MIN Y-MIN X-MAX Y-MAX) for the frame containing WINDOW.
314 If WINDOW is nil, return the edges for the selected frame.
315 \(X-MIN, Y-MIN) is the zero-based coordinate of the top-left corner
316 of the frame; (X-MAX, Y-MAX) is the zero-based coordinate of the
317 bottom-right corner of the frame.
318 For example, if a frame has 76 rows and 181 columns, the return value
319 from `windmove-frame-edges' will be the list (0 0 180 75)."
320 (let* ((frame (if window
321 (window-frame window)
322 (selected-frame)))
323 (top-left (window-edges (frame-first-window frame)))
324 (x-min (nth 0 top-left))
325 (y-min (nth 1 top-left))
326 (x-max (1- (frame-width frame))) ; 1- for last row & col
327 (y-max (1- (frame-height frame))))
328 (list x-min y-min x-max y-max)))
330 ;; it turns out that constraining is always a good thing, even when
331 ;; wrapping is going to happen. this is because:
332 ;; first, since we disallow exotic diagonal-around-a-corner type
333 ;; movements, so we can always fix the unimportant direction (the one
334 ;; we're not moving in).
335 ;; second, if we're moving down and we're not in the minibuffer, then
336 ;; constraining the y coordinate to max-y is okay, because if that
337 ;; falls in the minibuffer and the minibuffer isn't active, that y
338 ;; coordinate will still be off the bottom of the frame as the
339 ;; wrapping function sees it and so will get wrapped around anyway.
340 (defun windmove-constrain-loc-for-movement (coord window dir)
341 "Constrain COORD so that it is reasonable for the given movement.
342 This involves two things: first, make sure that the \"off\" coordinate
343 -- the one not being moved on, e.g., y for horizontal movement -- is
344 within frame boundaries; second, if the movement is down and we're not
345 moving from the minibuffer, make sure that the y coordinate does not
346 exceed the frame max-y, so that we don't overshoot the minibuffer
347 accidentally. WINDOW is the window that movement is relative to; DIR
348 is the direction of the movement, one of `left', `up', `right',
349 or `down'.
350 Returns the constrained coordinate."
351 (let ((frame-edges (windmove-frame-edges window))
352 (in-minibuffer (window-minibuffer-p window)))
353 (let ((min-x (nth 0 frame-edges))
354 (min-y (nth 1 frame-edges))
355 (max-x (nth 2 frame-edges))
356 (max-y (nth 3 frame-edges)))
357 (let ((new-x
358 (if (memq dir '(up down)) ; vertical movement
359 (windmove-constrain-to-range (car coord) min-x max-x)
360 (car coord)))
361 (new-y
362 (if (or (memq dir '(left right)) ; horizontal movement
363 (and (eq dir 'down)
364 (not in-minibuffer))) ; don't miss minibuffer
365 ;; (technically, we shouldn't constrain on min-y in the
366 ;; second case, but this shouldn't do any harm on a
367 ;; down movement.)
368 (windmove-constrain-to-range (cdr coord) min-y max-y)
369 (cdr coord))))
370 (cons new-x new-y)))))
372 ;; having constrained in the limited sense of windmove-constrain-loc-
373 ;; for-movement, the wrapping code is actually much simpler than it
374 ;; otherwise would be. the only complication is that we need to check
375 ;; if the minibuffer is active, and, if not, pretend that it's not
376 ;; even part of the frame.
377 (defun windmove-wrap-loc-for-movement (coord window dir)
378 "Takes the constrained COORD and wraps it around for the movement.
379 This makes an out-of-range x or y coordinate and wraps it around the
380 frame, giving a coordinate (hopefully) in the window on the other edge
381 of the frame. WINDOW is the window that movement is relative to (nil
382 means the currently selected window); DIR is the direction of the
383 movement, one of `left', `up', `right',or `down'.
384 Returns the wrapped coordinate."
385 (let* ((frame-edges (windmove-frame-edges window))
386 (frame-minibuffer (minibuffer-window (if window
387 (window-frame window)
388 (selected-frame))))
389 (minibuffer-active (minibuffer-window-active-p
390 frame-minibuffer)))
391 (let ((min-x (nth 0 frame-edges))
392 (min-y (nth 1 frame-edges))
393 (max-x (nth 2 frame-edges))
394 (max-y (if (not minibuffer-active)
395 (- (nth 3 frame-edges)
396 (window-height frame-minibuffer))
397 (nth 3 frame-edges))))
398 (cons
399 (windmove-constrain-around-range (car coord) min-x max-x)
400 (windmove-constrain-around-range (cdr coord) min-y max-y)))))
403 ;; This calculates the reference location in the current window: the
404 ;; frame-based (x . y) of either point, the top-left, or the
405 ;; bottom-right of the window, depending on ARG.
406 (defun windmove-reference-loc (&optional arg window)
407 "Return the reference location for directional window selection.
408 Return a coordinate (HPOS . VPOS) that is frame-based. If ARG is nil
409 or not supplied, the reference point is the buffer's point in the
410 currently-selected window, or WINDOW if supplied; otherwise, it is the
411 top-left or bottom-right corner of the selected window, or WINDOW if
412 supplied, if ARG is greater or smaller than zero, respectively."
413 (let ((effective-arg (if (null arg) 0 (prefix-numeric-value arg)))
414 (edges (window-inside-edges window)))
415 (let ((top-left (cons (nth 0 edges)
416 (nth 1 edges)))
417 ;; Subtracting 1 converts the edge to the last column or line
418 ;; within the window.
419 (bottom-right (cons (- (nth 2 edges) 1)
420 (- (nth 3 edges) 1))))
421 (cond
422 ((> effective-arg 0)
423 top-left)
424 ((< effective-arg 0)
425 bottom-right)
426 ((= effective-arg 0)
427 (windmove-coord-add
428 top-left
429 (let ((col-row
430 (posn-col-row
431 (posn-at-point (window-point window) window))))
432 (cons (- (car col-row) (window-hscroll window))
433 (cdr col-row)))))))))
435 ;; This uses the reference location in the current window (calculated
436 ;; by `windmove-reference-loc' above) to find a reference location
437 ;; that will hopefully be in the window we want to move to.
438 (defun windmove-other-window-loc (dir &optional arg window)
439 "Return a location in the window to be moved to.
440 Return value is a frame-based (HPOS . VPOS) value that should be moved
441 to. DIR is one of `left', `up', `right', or `down'; an optional ARG
442 is handled as by `windmove-reference-loc'; WINDOW is the window that
443 movement is relative to."
444 (let ((edges (window-edges window)) ; edges: (x0, y0, x1, y1)
445 (refpoint (windmove-reference-loc arg window))) ; (x . y)
446 (cond
447 ((eq dir 'left)
448 (cons (- (nth 0 edges)
449 windmove-window-distance-delta)
450 (cdr refpoint))) ; (x0-d, y)
451 ((eq dir 'up)
452 (cons (car refpoint)
453 (- (nth 1 edges)
454 windmove-window-distance-delta))) ; (x, y0-d)
455 ((eq dir 'right)
456 (cons (+ (1- (nth 2 edges)) ; -1 to get actual max x
457 windmove-window-distance-delta)
458 (cdr refpoint))) ; (x1+d-1, y)
459 ((eq dir 'down) ; -1 to get actual max y
460 (cons (car refpoint)
461 (+ (1- (nth 3 edges))
462 windmove-window-distance-delta))) ; (x, y1+d-1)
463 (t (error "Invalid direction of movement: %s" dir)))))
465 (defun windmove-find-other-window (dir &optional arg window)
466 "Return the window object in direction DIR.
467 DIR, ARG, and WINDOW are handled as by `windmove-other-window-loc'."
468 (let* ((actual-current-window (or window (selected-window)))
469 (raw-other-window-loc
470 (windmove-other-window-loc dir arg actual-current-window))
471 (constrained-other-window-loc
472 (windmove-constrain-loc-for-movement raw-other-window-loc
473 actual-current-window
474 dir))
475 (other-window-loc
476 (if windmove-wrap-around
477 (windmove-wrap-loc-for-movement constrained-other-window-loc
478 actual-current-window
479 dir)
480 constrained-other-window-loc)))
481 (window-at (car other-window-loc)
482 (cdr other-window-loc))))
485 ;; Selects the window that's hopefully at the location returned by
486 ;; `windmove-other-window-loc', or screams if there's no window there.
487 (defun windmove-do-window-select (dir &optional arg window)
488 "Move to the window at direction DIR.
489 DIR, ARG, and WINDOW are handled as by `windmove-other-window-loc'.
490 If no window is at direction DIR, an error is signaled."
491 (let ((other-window (windmove-find-other-window dir arg window)))
492 (cond ((null other-window)
493 (error "No window %s from selected window" dir))
494 ((and (window-minibuffer-p other-window)
495 (not (minibuffer-window-active-p other-window)))
496 (error "Minibuffer is inactive"))
498 (select-window other-window)))))
501 ;;; end-user functions
502 ;; these are all simple interactive wrappers to `windmove-do-
503 ;; window-select', meant to be bound to keys.
505 ;;;###autoload
506 (defun windmove-left (&optional arg)
507 "Select the window to the left of the current one.
508 With no prefix argument, or with prefix argument equal to zero,
509 \"left\" is relative to the position of point in the window; otherwise
510 it is relative to the top edge (for positive ARG) or the bottom edge
511 \(for negative ARG) of the current window.
512 If no window is at the desired location, an error is signaled."
513 (interactive "P")
514 (windmove-do-window-select 'left arg))
516 ;;;###autoload
517 (defun windmove-up (&optional arg)
518 "Select the window above the current one.
519 With no prefix argument, or with prefix argument equal to zero, \"up\"
520 is relative to the position of point in the window; otherwise it is
521 relative to the left edge (for positive ARG) or the right edge (for
522 negative ARG) of the current window.
523 If no window is at the desired location, an error is signaled."
524 (interactive "P")
525 (windmove-do-window-select 'up arg))
527 ;;;###autoload
528 (defun windmove-right (&optional arg)
529 "Select the window to the right of the current one.
530 With no prefix argument, or with prefix argument equal to zero,
531 \"right\" is relative to the position of point in the window;
532 otherwise it is relative to the top edge (for positive ARG) or the
533 bottom edge (for negative ARG) of the current window.
534 If no window is at the desired location, an error is signaled."
535 (interactive "P")
536 (windmove-do-window-select 'right arg))
538 ;;;###autoload
539 (defun windmove-down (&optional arg)
540 "Select the window below the current one.
541 With no prefix argument, or with prefix argument equal to zero,
542 \"down\" is relative to the position of point in the window; otherwise
543 it is relative to the left edge (for positive ARG) or the right edge
544 \(for negative ARG) of the current window.
545 If no window is at the desired location, an error is signaled."
546 (interactive "P")
547 (windmove-do-window-select 'down arg))
550 ;;; set up keybindings
551 ;; Idea for this function is from iswitchb.el, by Stephen Eglen
552 ;; (stephen@cns.ed.ac.uk).
553 ;; I don't think these bindings will work on non-X terminals; you
554 ;; probably want to use different bindings in that case.
556 ;;;###autoload
557 (defun windmove-default-keybindings (&optional modifier)
558 "Set up keybindings for `windmove'.
559 Keybindings are of the form MODIFIER-{left,right,up,down}.
560 Default MODIFIER is 'shift."
561 (interactive)
562 (unless modifier (setq modifier 'shift))
563 (global-set-key (vector (list modifier 'left)) 'windmove-left)
564 (global-set-key (vector (list modifier 'right)) 'windmove-right)
565 (global-set-key (vector (list modifier 'up)) 'windmove-up)
566 (global-set-key (vector (list modifier 'down)) 'windmove-down))
569 (provide 'windmove)
571 ;; arch-tag: 56267432-bf1a-4296-a9a0-85c6bd9f2375
572 ;;; windmove.el ends here