.
[emacs.git] / lisp / windmove.el
blobfc5e864391c40d7f9f8ebccdfd0bcf18bd3ba004
1 ;;; windmove.el --- directional window-selection routines
2 ;;
3 ;; Copyright (C) 1998, 1999, 2000 Free Software Foundation, Inc.
4 ;;
5 ;; Author: Hovav Shacham (hovav@cs.stanford.edu)
6 ;; Created: 17 October 1998
7 ;; Keywords: window, movement, convenience
8 ;;
9 ;; This file is part of GNU Emacs.
11 ;; GNU Emacs is free software; you can redistribute it and/or modify
12 ;; it under the terms of the GNU General Public License as published by
13 ;; the Free Software Foundation; either version 2, or (at your option)
14 ;; any later version.
16 ;; GNU Emacs is distributed in the hope that it will be useful,
17 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of
18 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 ;; GNU General Public License for more details.
21 ;; You should have received a copy of the GNU General Public License
22 ;; along with GNU Emacs; see the file COPYING. If not, write to the
23 ;; Free Software Foundation, Inc., 59 Temple Place - Suite 330,
24 ;; Boston, MA 02111-1307, USA.
26 ;; --------------------------------------------------------------------
28 ;;; Commentary:
30 ;; This package defines a set of routines, windmove-{left,up,right,
31 ;; down}, for selection of windows in a frame geometrically. For
32 ;; example, `windmove-right' selects the window immediately to the
33 ;; right of the currently-selected one. This functionality is similar
34 ;; to the window-selection controls of the BRIEF editor of yore.
36 ;; One subtle point is what happens when the window to the right has
37 ;; been split vertically; for example, consider a call to
38 ;; `windmove-right' in this setup:
40 ;; -------------
41 ;; | | A |
42 ;; | | |
43 ;; | |-----
44 ;; | * | | (* is point in the currently
45 ;; | | B | selected window)
46 ;; | | |
47 ;; -------------
49 ;; There are (at least) three reasonable things to do:
50 ;; (1) Always move to the window to the right of the top edge of the
51 ;; selected window; in this case, this policy selects A.
52 ;; (2) Always move to the window to the right of the bottom edge of
53 ;; the selected window; in this case, this policy selects B.
54 ;; (3) Move to the window to the right of point in the selected
55 ;; window. This may select either A or B, depending on the
56 ;; position of point; in the illustrated example, it would select
57 ;; B.
59 ;; Similar issues arise for all the movement functions. Windmove
60 ;; resolves this problem by allowing the user to specify behavior
61 ;; through a prefix argument. The cases are thus:
62 ;; * if no argument is given to the movement functions, or the
63 ;; argument given is zero, movement is relative to point;
64 ;; * if a positive argument is given, movement is relative to the top
65 ;; or left edge of the selected window, depending on whether the
66 ;; movement is to be horizontal or vertical;
67 ;; * if a negative argument is given, movement is relative to the
68 ;; bottom or right edge of the selected window, depending on whether
69 ;; the movement is to be horizontal or vertical.
72 ;; Another feature enables wrap-around mode when the variable
73 ;; `windmove-wrap-around' is set to a non-nil value. In this mode,
74 ;; movement that falls off the edge of the frame will wrap around to
75 ;; find the window on the opposite side of the frame. Windmove does
76 ;; the Right Thing about the minibuffer; for example, consider:
78 ;; -------------
79 ;; | * |
80 ;; |-----------|
81 ;; | A |
82 ;; |-----------| (* is point in the currently
83 ;; | B | C | selected window)
84 ;; | | |
85 ;; -------------
87 ;; With wraparound enabled, windmove-down will move to A, while
88 ;; windmove-up will move to the minibuffer if it is active, or to
89 ;; either B or C depending on the prefix argument.
92 ;; A set of default keybindings is supplied: shift-{left,up,right,down}
93 ;; invoke the corresponding Windmove function. See the installation
94 ;; section if you wish to use these keybindings.
97 ;; Installation:
99 ;; Put the following line in your `.emacs' file:
101 ;; (windmove-default-keybindings) ; shifted arrow keys
103 ;; or
105 ;; (windmove-default-keybindings 'hyper) ; etc.
107 ;; to use another modifier key.
110 ;; If you wish to enable wrap-around, also add a line like:
112 ;; (setq windmove-wrap-around t)
115 ;; Note: If you have an Emacs that manifests a bug that sometimes
116 ;; causes the occasional creation of a "lost column" between windows,
117 ;; so that two adjacent windows do not actually touch, you may want to
118 ;; increase the value of `windmove-window-distance-delta' to 2 or 3:
120 ;; (setq windmove-window-distance-delta 2)
123 ;; Acknowledgements:
125 ;; Special thanks to Julian Assange (proff@iq.org), whose
126 ;; change-windows-intuitively.el predates Windmove, and provided the
127 ;; inspiration for it. Kin Cho (kin@symmetrycomm.com) was the first
128 ;; to suggest wrap-around behavior. Thanks also to Gerd Moellmann
129 ;; (gerd@gnu.org) for his comments and suggestions.
131 ;;; Code:
134 ;; User configurable variables:
136 ;; For customize ...
137 (defgroup windmove nil
138 "Directional selection of windows in a frame."
139 :prefix "windmove-"
140 :version "21.1"
141 :group 'windows
142 :group 'convenience)
145 (defcustom windmove-wrap-around nil
146 "Whether movement off the edge of the frame wraps around.
147 If this variable is set to t, moving left from the leftmost window in
148 a frame will find the rightmost one, and similarly for the other
149 directions. The minibuffer is skipped over in up/down movements if it
150 is inactive."
151 :type 'boolean
152 :group 'windmove)
154 ;; If your Emacs sometimes places an empty column between two adjacent
155 ;; windows, you may wish to set this delta to 2.
156 (defcustom windmove-window-distance-delta 1
157 "How far away from the current window to look for an adjacent window.
158 Measured in characters either horizontally or vertically; setting this
159 to a value larger than 1 may be useful in getting around window-
160 placement bugs in old versions of Emacs."
161 :type 'number
162 :group 'windmove)
166 ;; Implementation overview:
168 ;; The conceptual framework behind this code is all fairly simple. We
169 ;; are on one window; we wish to move to another. The correct window
170 ;; to move to is determined by the position of point in the current
171 ;; window as well as the overall window setup.
173 ;; Early on, I made the decision to base my implementation around the
174 ;; built-in function `window-at'. This function takes a frame-based
175 ;; coordinate, and returns the window that contains it. Using this
176 ;; function, the job of the various top-level windmove functions can
177 ;; be decomposed: first, find the current frame-based location of
178 ;; point; second, manipulate it in some way to give a new location,
179 ;; that hopefully falls in the window immediately at left (or right,
180 ;; etc.); third, use `window-at' and `select-window' to select the
181 ;; window at that new location.
183 ;; This is probably not the only possible architecture, and it turns
184 ;; out to have some inherent cruftiness. (Well, okay, the third step
185 ;; is pretty clean....) We will consider each step in turn.
187 ;; A quick digression about coordinate frames: most of the functions
188 ;; in the windmove package deal with screen coordinates in one way or
189 ;; another. These coordinates are always relative to some reference
190 ;; points. Window-based coordinates have their reference point in the
191 ;; upper-left-hand corner of whatever window is being talked about;
192 ;; frame-based coordinates have their reference point in the
193 ;; upper-left-hand corner of the entire frame (of which the current
194 ;; window is a component).
196 ;; All coordinates are zero-based, which simply means that the
197 ;; reference point (whatever it is) is assigned the value (x=0, y=0).
198 ;; X-coordinates grow down the screen, and Y-coordinates grow towards
199 ;; the right of the screen.
201 ;; Okay, back to work. The first step is to gather information about
202 ;; the frame-based coordinates of point, or rather, the reference
203 ;; location. The reference location can be point, or the upper-left,
204 ;; or the lower-right corner of the window; the particular one used is
205 ;; controlled by the prefix argument to `windmove-left' and all the
206 ;; rest.
208 ;; This work is done by `windmove-reference-loc'. It can figure out
209 ;; the locations of the corners by calling `window-edges', but to
210 ;; calculate the frame-based location of point, it calls the workhorse
211 ;; function `windmove-coordinates-of-position', which itself calls the
212 ;; incredibly hairy builtin `compute-motion'. There is a good deal of
213 ;; black magic in getting all the arguments to this function just right.
215 ;; The second step is more messy. Conceptually, it is fairly simple:
216 ;; if we know the reference location, and the coordinates of the
217 ;; current window, we can "throw" our reference point just over the
218 ;; appropriate edge of the window, and see what other window is
219 ;; there. More explicitly, consider this example from the user
220 ;; documentation above.
222 ;; -------------
223 ;; | | A |
224 ;; | | |
225 ;; | |-----
226 ;; | * | | (* is point in the currently
227 ;; | | B | selected window)
228 ;; | | |
229 ;; -------------
231 ;; The asterisk marks the reference point; we wish to move right.
232 ;; Since we are moving horizontally, the Y coordinate of the new
233 ;; location will be the same. The X coordinate can be such that it is
234 ;; just past the edge of the present window. Obviously, the new point
235 ;; will be inside window B. This in itself is fairly simple: using
236 ;; the result of `windmove-reference-loc' and `window-edges', all the
237 ;; necessary math can be performed. (Having said that, there is a
238 ;; good deal of room for off-by-one errors, and Emacs 19.34, at least,
239 ;; sometimes manifests a bug where two windows don't actually touch,
240 ;; so a larger skip is required.) The actual math here is done by
241 ;; `windmove-other-window-loc'.
243 ;; But we can't just pass the result of `windmove-other-window-loc' to
244 ;; `window-at' directly. Why not? Suppose a move would take us off
245 ;; the edge of the screen, say to the left. We want to give a
246 ;; descriptive error message to the user. Or, suppose that a move
247 ;; would place us in the minibuffer. What if the minibuffer is
248 ;; inactive?
250 ;; Actually, the whole subject of the minibuffer edge of the frame is
251 ;; rather messy. It turns out that with a sufficiently large delta,
252 ;; we can fly off the bottom edge of the frame and miss the minibuffer
253 ;; altogther. This, I think, is never right: if there's a minibuffer
254 ;; and you're not in it, and you move down, the minibuffer should be
255 ;; in your way.
257 ;; (By the way, I'm not totally sure that the code does the right
258 ;; thing in really weird cases, like a frame with no minibuffer.)
260 ;; So, what we need is some ways to do constraining and such. The
261 ;; early versions of windmove took a fairly simplistic approach to all
262 ;; this. When I added the wrap-around option, those internals had to
263 ;; be rewritten. After a *lot* of futzing around, I came up with a
264 ;; two-step process that I think is general enough to cover the
265 ;; relevant cases. (I'm not totally happy with having to pass the
266 ;; window variable as deep as I do, but we can't have everything.)
268 ;; In the first phase, we make sure that the new location is sane.
269 ;; "Sane" means that we can only fall of the edge of the frame in the
270 ;; direction we're moving in, and that we don't miss the minibuffer if
271 ;; we're moving down and not already in the minibuffer. The function
272 ;; `windmove-constrain-loc-for-movement' takes care of all this.
274 ;; Then, we handle the wraparound, if it's enabled. The function
275 ;; `windmove-wrap-loc-for-movement' takes coordinate values (both X
276 ;; and Y) that fall off the edge of the frame, and replaces them with
277 ;; values on the other side of the frame. It also has special
278 ;; minibuffer-handling code again, because we want to wrap through the
279 ;; minibuffer if it's not enabled.
281 ;; So, that's it. Seems to work. All of this work is done by the fun
282 ;; function `windmove-find-other-window'.
284 ;; So, now we have a window to move to (or nil if something's gone
285 ;; wrong). The function `windmove-do-window-select' is the main
286 ;; driver function: it actually does the `select-window'. It is
287 ;; called by four little convenience wrappers, `windmove-left',
288 ;; `windmove-up', `windmove-right', and `windmove-down', which make
289 ;; for convenient keybinding.
292 ;; Quick & dirty utility function to add two (x . y) coords.
293 (defun windmove-coord-add (coord1 coord2)
294 "Add the two coordinates.
295 Both COORD1 and COORD2 are coordinate cons pairs, (HPOS . VPOS). The
296 result is another coordinate cons pair."
297 (cons (+ (car coord1) (car coord2))
298 (+ (cdr coord1) (cdr coord2))))
301 (defun windmove-constrain-to-range (n min-n max-n)
302 "Ensure that N is between MIN-N and MAX-N inclusive by constraining.
303 If N is less than MIN-N, return MIN-N; if greater than MAX-N, return
304 MAX-N."
305 (max min-n (min n max-n)))
307 (defun windmove-constrain-around-range (n min-n max-n)
308 "Ensure that N is between MIN-N and MAX-N inclusive by wrapping.
309 If N is less than MIN-N, return MAX-N; if greater than MAX-N, return
310 MIN-N."
311 (cond
312 ((< n min-n) max-n)
313 ((> n max-n) min-n)
314 (t n)))
316 (defun windmove-frame-edges (window)
317 "Return (X-MIN Y-MIN X-MAX Y-MAX) for the frame containing WINDOW.
318 If WINDOW is nil, return the edges for the selected frame.
319 \(X-MIN, Y-MIN) is the zero-based coordinate of the top-left corner
320 of the frame; (X-MAX, Y-MAX) is the zero-based coordinate of the
321 bottom-right corner of the frame.
322 For example, if a frame has 76 rows and 181 columns, the return value
323 from `windmove-frame-edges' will be the list (0 0 180 75)."
324 (let ((frame (if window
325 (window-frame window)
326 (selected-frame))))
327 (let ((x-min 0)
328 (y-min 0)
329 (x-max (1- (frame-width frame))) ; 1- for last row & col here
330 (y-max (1- (frame-height frame))))
331 (list x-min y-min x-max y-max))))
333 ;; it turns out that constraining is always a good thing, even when
334 ;; wrapping is going to happen. this is because:
335 ;; first, since we disallow exotic diagonal-around-a-corner type
336 ;; movements, so we can always fix the unimportant direction (the one
337 ;; we're not moving in).
338 ;; second, if we're moving down and we're not in the minibuffer, then
339 ;; constraining the y coordinate to max-y is okay, because if that
340 ;; falls in the minibuffer and the minibuffer isn't active, that y
341 ;; coordinate will still be off the bottom of the frame as the
342 ;; wrapping function sees it and so will get wrapped around anyway.
343 (defun windmove-constrain-loc-for-movement (coord window dir)
344 "Constrain COORD so that it is reasonable for the given movement.
345 This involves two things: first, make sure that the \"off\" coordinate
346 -- the one not being moved on, e.g., y for horizontal movement -- is
347 within frame boundaries; second, if the movement is down and we're not
348 moving from the minibuffer, make sure that the y coordinate does not
349 exceed the frame max-y, so that we don't overshoot the minibuffer
350 accidentally. WINDOW is the window that movement is relative to; DIR
351 is the direction of the movement, one of `left', `up', `right',
352 or `down'.
353 Returns the constrained coordinate."
354 (let ((frame-edges (windmove-frame-edges window))
355 (in-minibuffer (window-minibuffer-p window)))
356 (let ((min-x (nth 0 frame-edges))
357 (min-y (nth 1 frame-edges))
358 (max-x (nth 2 frame-edges))
359 (max-y (nth 3 frame-edges)))
360 (let ((new-x
361 (if (memq dir '(up down)) ; vertical movement
362 (windmove-constrain-to-range (car coord) min-x max-x)
363 (car coord)))
364 (new-y
365 (if (or (memq dir '(left right)) ; horizontal movement
366 (and (eq dir 'down)
367 (not in-minibuffer))) ; don't miss minibuffer
368 ;; (technically, we shouldn't constrain on min-y in the
369 ;; second case, but this shouldn't do any harm on a
370 ;; down movement.)
371 (windmove-constrain-to-range (cdr coord) min-y max-y)
372 (cdr coord))))
373 (cons new-x new-y)))))
375 ;; having constrained in the limited sense of windmove-constrain-loc-
376 ;; for-movement, the wrapping code is actually much simpler than it
377 ;; otherwise would be. the only complication is that we need to check
378 ;; if the minibuffer is active, and, if not, pretend that it's not
379 ;; even part of the frame.
380 (defun windmove-wrap-loc-for-movement (coord window dir)
381 "Takes the constrained COORD and wraps it around for the movement.
382 This makes an out-of-range x or y coordinate and wraps it around the
383 frame, giving a coordinate (hopefully) in the window on the other edge
384 of the frame. WINDOW is the window that movement is relative to (nil
385 means the currently selected window); DIR is the direction of the
386 movement, one of `left', `up', `right',or `down'.
387 Returns the wrapped coordinate."
388 (let* ((frame-edges (windmove-frame-edges window))
389 (frame-minibuffer (minibuffer-window (if window
390 (window-frame window)
391 (selected-frame))))
392 (minibuffer-active (minibuffer-window-active-p
393 frame-minibuffer)))
394 (let ((min-x (nth 0 frame-edges))
395 (min-y (nth 1 frame-edges))
396 (max-x (nth 2 frame-edges))
397 (max-y (if (not minibuffer-active)
398 (- (nth 3 frame-edges)
399 (window-height frame-minibuffer))
400 (nth 3 frame-edges))))
401 (cons
402 (windmove-constrain-around-range (car coord) min-x max-x)
403 (windmove-constrain-around-range (cdr coord) min-y max-y)))))
407 ;; `windmove-coordinates-of-position' is stolen and modified from the
408 ;; Emacs Lisp Reference Manual, section 27.2.5. It seems to work
409 ;; okay, although I am bothered by the fact that tab-offset (the cdr
410 ;; of the next-to- last argument) is set to 0. On the other hand, I
411 ;; can't find a single usage of `compute-motion' anywhere that doesn't
412 ;; set this component to zero, and I'm too lazy to grovel through the
413 ;; C source to figure out what's happening in the background. there
414 ;; also seems to be a good deal of fun in calculating the correct
415 ;; width of lines for telling `compute-motion' about; in particular,
416 ;; it seems we need to subtract 1 (for the continuation column) from
417 ;; the number that `window-width' gives, or continuation lines aren't
418 ;; counted correctly. I haven't seen anyone doing this before,
419 ;; though.
420 (defun windmove-coordinates-of-position (pos &optional window)
421 "Return the coordinates of position POS in window WINDOW.
422 Return the window-based coodinates in a cons pair: (HPOS . VPOS),
423 where HPOS and VPOS are the zero-based x and y components of the
424 screen location of POS. If WINDOW is nil, return the coordinates in
425 the currently selected window.
426 As an example, if point is in the top left corner of a window, then
427 the return value from `windmove-coordinates-of-position' is (0 . 0)
428 regardless of the where point is in the buffer and where the window
429 is placed in the frame."
430 (let* ((wind (if (null window) (selected-window) window))
431 (usable-width (1- (window-width wind))) ; 1- for cont. column
432 (usable-height (1- (window-height wind))) ; 1- for mode line
433 (big-hairy-result (compute-motion
434 (window-start)
435 '(0 . 0)
437 (cons usable-width usable-height)
438 usable-width
439 (cons (window-hscroll)
440 0) ; why zero?
441 wind)))
442 (cons (nth 1 big-hairy-result) ; hpos, not vpos as documented
443 (nth 2 big-hairy-result)))) ; vpos, not hpos as documented
445 ;; This calculates the reference location in the current window: the
446 ;; frame-based (x . y) of either point, the top-left, or the
447 ;; bottom-right of the window, depending on ARG.
448 (defun windmove-reference-loc (&optional arg window)
449 "Return the reference location for directional window selection.
450 Return a coordinate (HPOS . VPOS) that is frame-based. If ARG is nil
451 or not supplied, the reference point is the buffer's point in the
452 currently-selected window, or WINDOW if supplied; otherwise, it is the
453 top-left or bottom-right corner of the selected window, or WINDOW if
454 supplied, if ARG is greater or smaller than zero, respectively."
455 (let ((effective-arg (if (null arg) 0 (prefix-numeric-value arg)))
456 (edges (window-edges window)))
457 (let ((top-left (cons (nth 0 edges)
458 (nth 1 edges)))
459 ;; if 1-'s are not there, windows actually extend too far.
460 ;; actually, -2 is necessary for bottom: (nth 3 edges) is
461 ;; the height of the window; -1 because we want 0-based max,
462 ;; -1 to get rid of mode line
463 (bottom-right (cons (- (nth 2 edges) 1)
464 (- (nth 3 edges) 2))))
465 (cond
466 ((> effective-arg 0)
467 top-left)
468 ((< effective-arg 0)
469 bottom-right)
470 ((= effective-arg 0)
471 (windmove-coord-add
472 top-left
473 (windmove-coordinates-of-position (window-point window)
474 window)))))))
476 ;; This uses the reference location in the current window (calculated
477 ;; by `windmove-reference-loc' above) to find a reference location
478 ;; that will hopefully be in the window we want to move to.
479 (defun windmove-other-window-loc (dir &optional arg window)
480 "Return a location in the window to be moved to.
481 Return value is a frame-based (HPOS . VPOS) value that should be moved
482 to. DIR is one of `left', `up', `right', or `down'; an optional ARG
483 is handled as by `windmove-reference-loc'; WINDOW is the window that
484 movement is relative to."
485 (let ((edges (window-edges window)) ; edges: (x0, y0, x1, y1)
486 (refpoint (windmove-reference-loc arg window))) ; (x . y)
487 (cond
488 ((eq dir 'left)
489 (cons (- (nth 0 edges)
490 windmove-window-distance-delta)
491 (cdr refpoint))) ; (x0-d, y)
492 ((eq dir 'up)
493 (cons (car refpoint)
494 (- (nth 1 edges)
495 windmove-window-distance-delta))) ; (x, y0-d)
496 ((eq dir 'right)
497 (cons (+ (nth 2 edges)
498 windmove-window-distance-delta)
499 (cdr refpoint))) ; (x1+d, y)
500 ((eq dir 'down)
501 (cons (car refpoint)
502 (+ (nth 3 edges)
503 windmove-window-distance-delta))) ; (x, y1+d)
504 (t (error "Invalid direction of movement: %s" dir)))))
506 (defun windmove-find-other-window (dir &optional arg window)
507 "Return the window object in direction DIR.
508 DIR, ARG, and WINDOW are handled as by `windmove-other-window-loc'."
509 (let* ((actual-current-window (or window (selected-window)))
510 (raw-other-window-loc
511 (windmove-other-window-loc dir arg actual-current-window))
512 (constrained-other-window-loc
513 (windmove-constrain-loc-for-movement raw-other-window-loc
514 actual-current-window
515 dir))
516 (other-window-loc
517 (if windmove-wrap-around
518 (windmove-wrap-loc-for-movement constrained-other-window-loc
519 actual-current-window
520 dir)
521 constrained-other-window-loc)))
522 (window-at (car other-window-loc)
523 (cdr other-window-loc))))
526 ;; Selects the window that's hopefully at the location returned by
527 ;; `windmove-other-window-loc', or screams if there's no window there.
528 (defun windmove-do-window-select (dir &optional arg window)
529 "Move to the window at direction DIR.
530 DIR, ARG, and WINDOW are handled as by `windmove-other-window-loc'.
531 If no window is at direction DIR, an error is signaled."
532 (let ((other-window (windmove-find-other-window dir arg window)))
533 (cond ((null other-window)
534 (error "No window at %s" dir))
535 ((and (window-minibuffer-p other-window)
536 (not (minibuffer-window-active-p other-window)))
537 (error "Can't move to inactive minibuffer"))
539 (select-window other-window)))))
542 ;;; end-user functions
543 ;; these are all simple interactive wrappers to `windmove-do-
544 ;; window-select', meant to be bound to keys.
546 ;;;###autoload
547 (defun windmove-left (&optional arg)
548 "Select the window to the left of the current one.
549 With no prefix argument, or with prefix argument equal to zero,
550 \"left\" is relative to the position of point in the window; otherwise
551 it is relative to the top edge (for positive ARG) or the bottom edge
552 \(for negative ARG) of the current window.
553 If no window is at the desired location, an error is signaled."
554 (interactive "P")
555 (windmove-do-window-select 'left arg))
557 ;;;###autoload
558 (defun windmove-up (&optional arg)
559 "Select the window above the current one.
560 With no prefix argument, or with prefix argument equal to zero, \"up\"
561 is relative to the position of point in the window; otherwise it is
562 relative to the left edge (for positive ARG) or the right edge (for
563 negative ARG) of the current window.
564 If no window is at the desired location, an error is signaled."
565 (interactive "P")
566 (windmove-do-window-select 'up arg))
568 ;;;###autoload
569 (defun windmove-right (&optional arg)
570 "Select the window to the right of the current one.
571 With no prefix argument, or with prefix argument equal to zero,
572 \"right\" is relative to the position of point in the window;
573 otherwise it is relative to the top edge (for positive ARG) or the
574 bottom edge (for negative ARG) of the current window.
575 If no window is at the desired location, an error is signaled."
576 (interactive "P")
577 (windmove-do-window-select 'right arg))
579 ;;;###autoload
580 (defun windmove-down (&optional arg)
581 "Select the window below the current one.
582 With no prefix argument, or with prefix argument equal to zero,
583 \"down\" is relative to the position of point in the window; otherwise
584 it is relative to the left edge (for positive ARG) or the right edge
585 \(for negative ARG) of the current window.
586 If no window is at the desired location, an error is signaled."
587 (interactive "P")
588 (windmove-do-window-select 'down arg))
591 ;;; set up keybindings
592 ;; Idea for this function is from iswitchb.el, by Stephen Eglen
593 ;; (stephen@cns.ed.ac.uk).
594 ;; I don't think these bindings will work on non-X terminals; you
595 ;; probably want to use different bindings in that case.
597 ;;;###autoload
598 (defun windmove-default-keybindings (&optional modifier)
599 "Set up keybindings for `windmove'.
600 Keybindings are of the form MODIFIER-{left,right,up,down}.
601 Default MODIFIER is 'shift."
602 (interactive)
603 (unless modifier (setq modifier 'shift))
604 (global-set-key (vector (list modifier 'left)) 'windmove-left)
605 (global-set-key (vector (list modifier 'right)) 'windmove-right)
606 (global-set-key (vector (list modifier 'up)) 'windmove-up)
607 (global-set-key (vector (list modifier 'down)) 'windmove-down))
610 (provide 'windmove)
612 ;;; windmove.el ends here