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[emacs.git] / lisp / play / snake.el
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1 ;;; snake.el --- implementation of Snake for Emacs
3 ;; Copyright (C) 1997 Free Software Foundation, Inc.
5 ;; Author: Glynn Clements <glynn@sensei.co.uk>
6 ;; Created: 1997-09-10
7 ;; Keywords: games
9 ;; This file is part of GNU Emacs.
11 ;; GNU Emacs is free software; you can redistribute it and/or modify
12 ;; it under the terms of the GNU General Public License as published by
13 ;; the Free Software Foundation; either version 2, or (at your option)
14 ;; any later version.
16 ;; GNU Emacs is distributed in the hope that it will be useful,
17 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of
18 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 ;; GNU General Public License for more details.
21 ;; You should have received a copy of the GNU General Public License
22 ;; along with GNU Emacs; see the file COPYING. If not, write to the
23 ;; Free Software Foundation, Inc., 59 Temple Place - Suite 330,
24 ;; Boston, MA 02111-1307, USA.
26 ;;; Commentary:
28 ;;; Code:
30 (eval-when-compile
31 (require 'cl))
33 (require 'gamegrid)
35 ;; ;;;;;;;;;;;;; customization variables ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
37 (defvar snake-use-glyphs-flag t
38 "Non-nil means use glyphs when available.")
40 (defvar snake-use-color-flag t
41 "Non-nil means use color when available.")
43 (defvar snake-buffer-name "*Snake*"
44 "Name used for Snake buffer.")
46 (defvar snake-buffer-width 30
47 "Width of used portion of buffer.")
49 (defvar snake-buffer-height 22
50 "Height of used portion of buffer.")
52 (defvar snake-width 30
53 "Width of playing area.")
55 (defvar snake-height 20
56 "Height of playing area.")
58 (defvar snake-initial-length 5
59 "Initial length of snake.")
61 (defvar snake-initial-x 10
62 "Initial X position of snake.")
64 (defvar snake-initial-y 10
65 "Initial Y position of snake.")
67 (defvar snake-initial-velocity-x 1
68 "Initial X velocity of snake.")
70 (defvar snake-initial-velocity-y 0
71 "Initial Y velocity of snake.")
73 (defvar snake-tick-period 0.2
74 "The default time taken for the snake to advance one square.")
76 (defvar snake-mode-hook nil
77 "Hook run upon starting Snake.")
79 (defvar snake-score-x 0
80 "X position of score.")
82 (defvar snake-score-y snake-height
83 "Y position of score.")
85 ;; It is not safe to put this in /tmp.
86 ;; Someone could make a symlink in /tmp
87 ;; pointing to a file you don't want to clobber.
88 (defvar snake-score-file "snake-scores"
89 "File for holding high scores.")
91 ;; ;;;;;;;;;;;;; display options ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
93 (defvar snake-blank-options
94 '(((glyph colorize)
95 (t ?\040))
96 ((color-x color-x)
97 (mono-x grid-x)
98 (color-tty color-tty))
99 (((glyph color-x) [0 0 0])
100 (color-tty "black"))))
102 (defvar snake-snake-options
103 '(((glyph colorize)
104 (emacs-tty ?O)
105 (t ?\040))
106 ((color-x color-x)
107 (mono-x mono-x)
108 (color-tty color-tty)
109 (mono-tty mono-tty))
110 (((glyph color-x) [1 1 0])
111 (color-tty "yellow"))))
113 (defvar snake-dot-options
114 '(((glyph colorize)
115 (t ?\*))
116 ((color-x color-x)
117 (mono-x grid-x)
118 (color-tty color-tty))
119 (((glyph color-x) [1 0 0])
120 (color-tty "red"))))
122 (defvar snake-border-options
123 '(((glyph colorize)
124 (t ?\+))
125 ((color-x color-x)
126 (mono-x grid-x)
127 (color-tty color-tty))
128 (((glyph color-x) [0.5 0.5 0.5])
129 (color-tty "white"))))
131 (defvar snake-space-options
132 '(((t ?\040))
134 nil))
136 ;; ;;;;;;;;;;;;; constants ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
138 (defconst snake-blank 0)
139 (defconst snake-snake 1)
140 (defconst snake-dot 2)
141 (defconst snake-border 3)
142 (defconst snake-space 4)
144 ;; ;;;;;;;;;;;;; variables ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
146 (defvar snake-length 0)
147 (defvar snake-velocity-x 1)
148 (defvar snake-velocity-y 0)
149 (defvar snake-positions nil)
150 (defvar snake-cycle 0)
151 (defvar snake-score 0)
152 (defvar snake-paused nil)
153 (defvar snake-moved-p nil)
154 (defvar snake-velocity-queue nil
155 "This queue stores the velocities requested too quickly by user.
156 They will take effect one at a time at each clock-interval.
157 This is necessary for proper behavior.
159 For instance, if you are moving right, you press up and then left, you
160 want the snake to move up just once before starting to move left. If
161 we implemented all your keystrokes immediately, the snake would
162 effectively never move up. Thus, we need to move it up for one turn
163 and then start moving it leftwards.")
166 (make-variable-buffer-local 'snake-length)
167 (make-variable-buffer-local 'snake-velocity-x)
168 (make-variable-buffer-local 'snake-velocity-y)
169 (make-variable-buffer-local 'snake-positions)
170 (make-variable-buffer-local 'snake-cycle)
171 (make-variable-buffer-local 'snake-score)
172 (make-variable-buffer-local 'snake-paused)
173 (make-variable-buffer-local 'snake-moved-p)
174 (make-variable-buffer-local 'snake-velocity-queue)
176 ;; ;;;;;;;;;;;;; keymaps ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
178 (defvar snake-mode-map
179 (make-sparse-keymap 'snake-mode-map))
181 (define-key snake-mode-map "n" 'snake-start-game)
182 (define-key snake-mode-map "q" 'snake-end-game)
183 (define-key snake-mode-map "p" 'snake-pause-game)
185 (define-key snake-mode-map [left] 'snake-move-left)
186 (define-key snake-mode-map [right] 'snake-move-right)
187 (define-key snake-mode-map [up] 'snake-move-up)
188 (define-key snake-mode-map [down] 'snake-move-down)
190 (defvar snake-null-map
191 (make-sparse-keymap 'snake-null-map))
193 (define-key snake-null-map "n" 'snake-start-game)
195 ;; ;;;;;;;;;;;;;;;; game functions ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
197 (defun snake-display-options ()
198 (let ((options (make-vector 256 nil)))
199 (loop for c from 0 to 255 do
200 (aset options c
201 (cond ((= c snake-blank)
202 snake-blank-options)
203 ((= c snake-snake)
204 snake-snake-options)
205 ((= c snake-dot)
206 snake-dot-options)
207 ((= c snake-border)
208 snake-border-options)
209 ((= c snake-space)
210 snake-space-options)
212 '(nil nil nil)))))
213 options))
215 (defun snake-update-score ()
216 (let* ((string (format "Score: %05d" snake-score))
217 (len (length string)))
218 (loop for x from 0 to (1- len) do
219 (gamegrid-set-cell (+ snake-score-x x)
220 snake-score-y
221 (aref string x)))))
223 (defun snake-init-buffer ()
224 (gamegrid-init-buffer snake-buffer-width
225 snake-buffer-height
226 snake-space)
227 (let ((buffer-read-only nil))
228 (loop for y from 0 to (1- snake-height) do
229 (loop for x from 0 to (1- snake-width) do
230 (gamegrid-set-cell x y snake-border)))
231 (loop for y from 1 to (- snake-height 2) do
232 (loop for x from 1 to (- snake-width 2) do
233 (gamegrid-set-cell x y snake-blank)))))
235 (defun snake-reset-game ()
236 (gamegrid-kill-timer)
237 (snake-init-buffer)
238 (setq snake-length snake-initial-length
239 snake-velocity-x snake-initial-velocity-x
240 snake-velocity-y snake-initial-velocity-y
241 snake-positions nil
242 snake-cycle 1
243 snake-score 0
244 snake-paused nil
245 snake-moved-p nil
246 snake-velocity-queue nil)
247 (let ((x snake-initial-x)
248 (y snake-initial-y))
249 (dotimes (i snake-length)
250 (gamegrid-set-cell x y snake-snake)
251 (setq snake-positions (cons (vector x y) snake-positions))
252 (incf x snake-velocity-x)
253 (incf y snake-velocity-y)))
254 (snake-update-score))
256 (defun snake-update-game (snake-buffer)
257 "Called on each clock tick.
258 Advances the snake one square, testing for collision.
259 Argument SNAKE-BUFFER is the name of the buffer."
260 (when (and (not snake-paused)
261 (eq (current-buffer) snake-buffer))
262 (snake-update-velocity)
263 (let* ((pos (car snake-positions))
264 (x (+ (aref pos 0) snake-velocity-x))
265 (y (+ (aref pos 1) snake-velocity-y))
266 (c (gamegrid-get-cell x y)))
267 (if (or (= c snake-border)
268 (= c snake-snake))
269 (snake-end-game)
270 (cond ((= c snake-dot)
271 (incf snake-length)
272 (incf snake-score)
273 (snake-update-score))
275 (let* ((last-cons (nthcdr (- snake-length 2)
276 snake-positions))
277 (tail-pos (cadr last-cons))
278 (x0 (aref tail-pos 0))
279 (y0 (aref tail-pos 1)))
280 (gamegrid-set-cell x0 y0
281 (if (= (% snake-cycle 5) 0)
282 snake-dot
283 snake-blank))
284 (incf snake-cycle)
285 (setcdr last-cons nil))))
286 (gamegrid-set-cell x y snake-snake)
287 (setq snake-positions
288 (cons (vector x y) snake-positions))
289 (setq snake-moved-p nil)))))
291 (defun snake-update-velocity ()
292 (unless snake-moved-p
293 (if snake-velocity-queue
294 (let ((new-vel (car (last snake-velocity-queue))))
295 (setq snake-velocity-x (car new-vel)
296 snake-velocity-y (cadr new-vel))
297 (setq snake-velocity-queue
298 (nreverse (cdr (nreverse snake-velocity-queue))))))
299 (setq snake-moved-p t)))
301 (defun snake-final-x-velocity ()
302 (or (caar snake-velocity-queue)
303 snake-velocity-x))
305 (defun snake-final-y-velocity ()
306 (or (cadr (car snake-velocity-queue))
307 snake-velocity-y))
309 (defun snake-move-left ()
310 "Make the snake move left."
311 (interactive)
312 (when (zerop (snake-final-x-velocity))
313 (push '(-1 0) snake-velocity-queue)))
315 (defun snake-move-right ()
316 "Make the snake move right."
317 (interactive)
318 (when (zerop (snake-final-x-velocity))
319 (push '(1 0) snake-velocity-queue)))
321 (defun snake-move-up ()
322 "Make the snake move up."
323 (interactive)
324 (when (zerop (snake-final-y-velocity))
325 (push '(0 -1) snake-velocity-queue)))
327 (defun snake-move-down ()
328 "Make the snake move down."
329 (interactive)
330 (when (zerop (snake-final-y-velocity))
331 (push '(0 1) snake-velocity-queue)))
333 (defun snake-end-game ()
334 "Terminate the current game."
335 (interactive)
336 (gamegrid-kill-timer)
337 (use-local-map snake-null-map)
338 (gamegrid-add-score snake-score-file snake-score))
340 (defun snake-start-game ()
341 "Start a new game of Snake."
342 (interactive)
343 (snake-reset-game)
344 (use-local-map snake-mode-map)
345 (gamegrid-start-timer snake-tick-period 'snake-update-game))
347 (defun snake-pause-game ()
348 "Pause (or resume) the current game."
349 (interactive)
350 (setq snake-paused (not snake-paused))
351 (message (and snake-paused "Game paused (press p to resume)")))
353 (defun snake-active-p ()
354 (eq (current-local-map) snake-mode-map))
356 (put 'snake-mode 'mode-class 'special)
358 (defun snake-mode ()
359 "A mode for playing Snake.
361 Snake mode keybindings:
362 \\{snake-mode-map}
364 (kill-all-local-variables)
366 (add-hook 'kill-buffer-hook 'gamegrid-kill-timer nil t)
368 (use-local-map snake-null-map)
370 (setq major-mode 'snake-mode)
371 (setq mode-name "Snake")
373 (setq mode-popup-menu
374 '("Snake Commands"
375 ["Start new game" snake-start-game]
376 ["End game" snake-end-game
377 (snake-active-p)]
378 ["Pause" snake-pause-game
379 (and (snake-active-p) (not snake-paused))]
380 ["Resume" snake-pause-game
381 (and (snake-active-p) snake-paused)]))
383 (setq gamegrid-use-glyphs snake-use-glyphs-flag)
384 (setq gamegrid-use-color snake-use-color-flag)
386 (gamegrid-init (snake-display-options))
388 (run-hooks 'snake-mode-hook))
390 ;;;###autoload
391 (defun snake ()
392 "Play the Snake game.
393 Move the snake around without colliding with its tail or with the border.
395 Eating dots causes the snake to get longer.
397 Snake mode keybindings:
398 \\<snake-mode-map>
399 \\[snake-start-game] Starts a new game of Snake
400 \\[snake-end-game] Terminates the current game
401 \\[snake-pause-game] Pauses (or resumes) the current game
402 \\[snake-move-left] Makes the snake move left
403 \\[snake-move-right] Makes the snake move right
404 \\[snake-move-up] Makes the snake move up
405 \\[snake-move-down] Makes the snake move down"
406 (interactive)
408 (switch-to-buffer snake-buffer-name)
409 (gamegrid-kill-timer)
410 (snake-mode)
411 (snake-start-game))
413 (provide 'snake)
415 ;;; snake.el ends here