2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999
4 @c Free Software Foundation, Inc.
5 @c See the file elisp.texi for copying conditions.
6 @setfilename ../info/commands
7 @node Command Loop, Keymaps, Minibuffers, Top
9 @cindex editor command loop
12 When you run Emacs, it enters the @dfn{editor command loop} almost
13 immediately. This loop reads key sequences, executes their definitions,
14 and displays the results. In this chapter, we describe how these things
15 are done, and the subroutines that allow Lisp programs to do them.
18 * Command Overview:: How the command loop reads commands.
19 * Defining Commands:: Specifying how a function should read arguments.
20 * Interactive Call:: Calling a command, so that it will read arguments.
21 * Command Loop Info:: Variables set by the command loop for you to examine.
22 * Adjusting Point:: Adjustment of point after a command.
23 * Input Events:: What input looks like when you read it.
24 * Reading Input:: How to read input events from the keyboard or mouse.
25 * Special Events:: Events processed immediately and individually.
26 * Waiting:: Waiting for user input or elapsed time.
27 * Quitting:: How @kbd{C-g} works. How to catch or defer quitting.
28 * Prefix Command Arguments:: How the commands to set prefix args work.
29 * Recursive Editing:: Entering a recursive edit,
30 and why you usually shouldn't.
31 * Disabling Commands:: How the command loop handles disabled commands.
32 * Command History:: How the command history is set up, and how accessed.
33 * Keyboard Macros:: How keyboard macros are implemented.
36 @node Command Overview
37 @section Command Loop Overview
39 The first thing the command loop must do is read a key sequence, which
40 is a sequence of events that translates into a command. It does this by
41 calling the function @code{read-key-sequence}. Your Lisp code can also
42 call this function (@pxref{Key Sequence Input}). Lisp programs can also
43 do input at a lower level with @code{read-event} (@pxref{Reading One
44 Event}) or discard pending input with @code{discard-input}
45 (@pxref{Event Input Misc}).
47 The key sequence is translated into a command through the currently
48 active keymaps. @xref{Key Lookup}, for information on how this is done.
49 The result should be a keyboard macro or an interactively callable
50 function. If the key is @kbd{M-x}, then it reads the name of another
51 command, which it then calls. This is done by the command
52 @code{execute-extended-command} (@pxref{Interactive Call}).
54 To execute a command requires first reading the arguments for it.
55 This is done by calling @code{command-execute} (@pxref{Interactive
56 Call}). For commands written in Lisp, the @code{interactive}
57 specification says how to read the arguments. This may use the prefix
58 argument (@pxref{Prefix Command Arguments}) or may read with prompting
59 in the minibuffer (@pxref{Minibuffers}). For example, the command
60 @code{find-file} has an @code{interactive} specification which says to
61 read a file name using the minibuffer. The command's function body does
62 not use the minibuffer; if you call this command from Lisp code as a
63 function, you must supply the file name string as an ordinary Lisp
66 If the command is a string or vector (i.e., a keyboard macro) then
67 @code{execute-kbd-macro} is used to execute it. You can call this
68 function yourself (@pxref{Keyboard Macros}).
70 To terminate the execution of a running command, type @kbd{C-g}. This
71 character causes @dfn{quitting} (@pxref{Quitting}).
73 @defvar pre-command-hook
74 The editor command loop runs this normal hook before each command. At
75 that time, @code{this-command} contains the command that is about to
76 run, and @code{last-command} describes the previous command.
80 @defvar post-command-hook
81 The editor command loop runs this normal hook after each command
82 (including commands terminated prematurely by quitting or by errors),
83 and also when the command loop is first entered. At that time,
84 @code{this-command} describes the command that just ran, and
85 @code{last-command} describes the command before that. @xref{Hooks}.
88 Quitting is suppressed while running @code{pre-command-hook} and
89 @code{post-command-hook}. If an error happens while executing one of
90 these hooks, it terminates execution of the hook, and clears the hook
91 variable to @code{nil} so as to prevent an infinite loop of errors.
93 A request coming into the Emacs server (@pxref{Emacs Server,,,
94 emacs, The GNU Emacs Manual}) runs these two hooks just as a keyboard
97 @node Defining Commands
98 @section Defining Commands
99 @cindex defining commands
100 @cindex commands, defining
101 @cindex functions, making them interactive
102 @cindex interactive function
104 A Lisp function becomes a command when its body contains, at top
105 level, a form that calls the special form @code{interactive}. This
106 form does nothing when actually executed, but its presence serves as a
107 flag to indicate that interactive calling is permitted. Its argument
108 controls the reading of arguments for an interactive call.
111 * Using Interactive:: General rules for @code{interactive}.
112 * Interactive Codes:: The standard letter-codes for reading arguments
114 * Interactive Examples:: Examples of how to read interactive arguments.
117 @node Using Interactive
118 @subsection Using @code{interactive}
120 This section describes how to write the @code{interactive} form that
121 makes a Lisp function an interactively-callable command, and how to
122 examine a commands's @code{interactive} form.
124 @defspec interactive arg-descriptor
125 @cindex argument descriptors
126 This special form declares that the function in which it appears is a
127 command, and that it may therefore be called interactively (via
128 @kbd{M-x} or by entering a key sequence bound to it). The argument
129 @var{arg-descriptor} declares how to compute the arguments to the
130 command when the command is called interactively.
132 A command may be called from Lisp programs like any other function, but
133 then the caller supplies the arguments and @var{arg-descriptor} has no
136 The @code{interactive} form has its effect because the command loop
137 (actually, its subroutine @code{call-interactively}) scans through the
138 function definition looking for it, before calling the function. Once
139 the function is called, all its body forms including the
140 @code{interactive} form are executed, but at this time
141 @code{interactive} simply returns @code{nil} without even evaluating its
145 There are three possibilities for the argument @var{arg-descriptor}:
149 It may be omitted or @code{nil}; then the command is called with no
150 arguments. This leads quickly to an error if the command requires one
154 It may be a Lisp expression that is not a string; then it should be a
155 form that is evaluated to get a list of arguments to pass to the
157 @cindex argument evaluation form
159 If this expression reads keyboard input (this includes using the
160 minibuffer), keep in mind that the integer value of point or the mark
161 before reading input may be incorrect after reading input. This is
162 because the current buffer may be receiving subprocess output;
163 if subprocess output arrives while the command is waiting for input,
164 it could relocate point and the mark.
166 Here's an example of what @emph{not} to do:
170 (list (region-beginning) (region-end)
171 (read-string "Foo: " nil 'my-history)))
175 Here's how to avoid the problem, by examining point and the mark only
176 after reading the keyboard input:
180 (let ((string (read-string "Foo: " nil 'my-history)))
181 (list (region-beginning) (region-end) string)))
185 @cindex argument prompt
186 It may be a string; then its contents should consist of a code character
187 followed by a prompt (which some code characters use and some ignore).
188 The prompt ends either with the end of the string or with a newline.
189 Here is a simple example:
192 (interactive "bFrobnicate buffer: ")
196 The code letter @samp{b} says to read the name of an existing buffer,
197 with completion. The buffer name is the sole argument passed to the
198 command. The rest of the string is a prompt.
200 If there is a newline character in the string, it terminates the prompt.
201 If the string does not end there, then the rest of the string should
202 contain another code character and prompt, specifying another argument.
203 You can specify any number of arguments in this way.
206 The prompt string can use @samp{%} to include previous argument values
207 (starting with the first argument) in the prompt. This is done using
208 @code{format} (@pxref{Formatting Strings}). For example, here is how
209 you could read the name of an existing buffer followed by a new name to
214 (interactive "bBuffer to rename: \nsRename buffer %s to: ")
218 @cindex @samp{*} in @code{interactive}
219 @cindex read-only buffers in interactive
220 If the first character in the string is @samp{*}, then an error is
221 signaled if the buffer is read-only.
223 @cindex @samp{@@} in @code{interactive}
225 If the first character in the string is @samp{@@}, and if the key
226 sequence used to invoke the command includes any mouse events, then
227 the window associated with the first of those events is selected
228 before the command is run.
230 You can use @samp{*} and @samp{@@} together; the order does not matter.
231 Actual reading of arguments is controlled by the rest of the prompt
232 string (starting with the first character that is not @samp{*} or
236 @cindex examining the @code{interactive} form
237 @defun interactive-form function
238 This function returns the @code{interactive} form of @var{function}. If
239 @var{function} is a command (@pxref{Interactive Call}), the value is a
240 list of the form @code{(interactive @var{spec})}, where @var{spec} is
241 the descriptor specification used by the command's @code{interactive}
242 form to compute the function's arguments (@pxref{Using Interactive}).
243 If @var{function} is not a command, @code{interactive-form} returns
247 @node Interactive Codes
248 @comment node-name, next, previous, up
249 @subsection Code Characters for @code{interactive}
250 @cindex interactive code description
251 @cindex description for interactive codes
252 @cindex codes, interactive, description of
253 @cindex characters for interactive codes
255 The code character descriptions below contain a number of key words,
256 defined here as follows:
260 @cindex interactive completion
261 Provide completion. @key{TAB}, @key{SPC}, and @key{RET} perform name
262 completion because the argument is read using @code{completing-read}
263 (@pxref{Completion}). @kbd{?} displays a list of possible completions.
266 Require the name of an existing object. An invalid name is not
267 accepted; the commands to exit the minibuffer do not exit if the current
271 @cindex default argument string
272 A default value of some sort is used if the user enters no text in the
273 minibuffer. The default depends on the code character.
276 This code letter computes an argument without reading any input.
277 Therefore, it does not use a prompt string, and any prompt string you
280 Even though the code letter doesn't use a prompt string, you must follow
281 it with a newline if it is not the last code character in the string.
284 A prompt immediately follows the code character. The prompt ends either
285 with the end of the string or with a newline.
288 This code character is meaningful only at the beginning of the
289 interactive string, and it does not look for a prompt or a newline.
290 It is a single, isolated character.
293 @cindex reading interactive arguments
294 Here are the code character descriptions for use with @code{interactive}:
298 Signal an error if the current buffer is read-only. Special.
301 Select the window mentioned in the first mouse event in the key
302 sequence that invoked this command. Special.
305 A function name (i.e., a symbol satisfying @code{fboundp}). Existing,
309 The name of an existing buffer. By default, uses the name of the
310 current buffer (@pxref{Buffers}). Existing, Completion, Default,
314 A buffer name. The buffer need not exist. By default, uses the name of
315 a recently used buffer other than the current buffer. Completion,
319 A character. The cursor does not move into the echo area. Prompt.
322 A command name (i.e., a symbol satisfying @code{commandp}). Existing,
326 @cindex position argument
327 The position of point, as an integer (@pxref{Point}). No I/O.
330 A directory name. The default is the current default directory of the
331 current buffer, @code{default-directory} (@pxref{System Environment}).
332 Existing, Completion, Default, Prompt.
335 The first or next mouse event in the key sequence that invoked the command.
336 More precisely, @samp{e} gets events that are lists, so you can look at
337 the data in the lists. @xref{Input Events}. No I/O.
339 You can use @samp{e} more than once in a single command's interactive
340 specification. If the key sequence that invoked the command has
341 @var{n} events that are lists, the @var{n}th @samp{e} provides the
342 @var{n}th such event. Events that are not lists, such as function keys
343 and @acronym{ASCII} characters, do not count where @samp{e} is concerned.
346 A file name of an existing file (@pxref{File Names}). The default
347 directory is @code{default-directory}. Existing, Completion, Default,
351 A file name. The file need not exist. Completion, Default, Prompt.
354 An irrelevant argument. This code always supplies @code{nil} as
355 the argument's value. No I/O.
358 A key sequence (@pxref{Keymap Terminology}). This keeps reading events
359 until a command (or undefined command) is found in the current key
360 maps. The key sequence argument is represented as a string or vector.
361 The cursor does not move into the echo area. Prompt.
363 This kind of input is used by commands such as @code{describe-key} and
364 @code{global-set-key}.
367 A key sequence, whose definition you intend to change. This works like
368 @samp{k}, except that it suppresses, for the last input event in the key
369 sequence, the conversions that are normally used (when necessary) to
370 convert an undefined key into a defined one.
373 @cindex marker argument
374 The position of the mark, as an integer. No I/O.
377 Arbitrary text, read in the minibuffer using the current buffer's input
378 method, and returned as a string (@pxref{Input Methods,,, emacs, The GNU
379 Emacs Manual}). Prompt.
382 A number read with the minibuffer. If the input is not a number, the
383 user is asked to try again. The prefix argument, if any, is not used.
387 @cindex raw prefix argument usage
388 The numeric prefix argument; but if there is no prefix argument, read a
389 number as with @kbd{n}. Requires a number. @xref{Prefix Command
393 @cindex numeric prefix argument usage
394 The numeric prefix argument. (Note that this @samp{p} is lower case.)
398 The raw prefix argument. (Note that this @samp{P} is upper case.) No
402 @cindex region argument
403 Point and the mark, as two numeric arguments, smallest first. This is
404 the only code letter that specifies two successive arguments rather than
408 Arbitrary text, read in the minibuffer and returned as a string
409 (@pxref{Text from Minibuffer}). Terminate the input with either
410 @kbd{C-j} or @key{RET}. (@kbd{C-q} may be used to include either of
411 these characters in the input.) Prompt.
414 An interned symbol whose name is read in the minibuffer. Any whitespace
415 character terminates the input. (Use @kbd{C-q} to include whitespace in
416 the string.) Other characters that normally terminate a symbol (e.g.,
417 parentheses and brackets) do not do so here. Prompt.
420 A variable declared to be a user option (i.e., satisfying the predicate
421 @code{user-variable-p}). @xref{High-Level Completion}. Existing,
425 A Lisp object, specified with its read syntax, terminated with a
426 @kbd{C-j} or @key{RET}. The object is not evaluated. @xref{Object from
430 @cindex evaluated expression argument
431 A Lisp form is read as with @kbd{x}, but then evaluated so that its
432 value becomes the argument for the command. Prompt.
435 A coding system name (a symbol). If the user enters null input, the
436 argument value is @code{nil}. @xref{Coding Systems}. Completion,
440 A coding system name (a symbol)---but only if this command has a prefix
441 argument. With no prefix argument, @samp{Z} provides @code{nil} as the
442 argument value. Completion, Existing, Prompt.
445 @node Interactive Examples
446 @comment node-name, next, previous, up
447 @subsection Examples of Using @code{interactive}
448 @cindex examples of using @code{interactive}
449 @cindex @code{interactive}, examples of using
451 Here are some examples of @code{interactive}:
455 (defun foo1 () ; @r{@code{foo1} takes no arguments,}
456 (interactive) ; @r{just moves forward two words.}
462 (defun foo2 (n) ; @r{@code{foo2} takes one argument,}
463 (interactive "p") ; @r{which is the numeric prefix.}
464 (forward-word (* 2 n)))
469 (defun foo3 (n) ; @r{@code{foo3} takes one argument,}
470 (interactive "nCount:") ; @r{which is read with the Minibuffer.}
471 (forward-word (* 2 n)))
476 (defun three-b (b1 b2 b3)
477 "Select three existing buffers.
478 Put them into three windows, selecting the last one."
480 (interactive "bBuffer1:\nbBuffer2:\nbBuffer3:")
481 (delete-other-windows)
482 (split-window (selected-window) 8)
483 (switch-to-buffer b1)
485 (split-window (selected-window) 8)
486 (switch-to-buffer b2)
488 (switch-to-buffer b3))
491 (three-b "*scratch*" "declarations.texi" "*mail*")
496 @node Interactive Call
497 @section Interactive Call
498 @cindex interactive call
500 After the command loop has translated a key sequence into a command it
501 invokes that command using the function @code{command-execute}. If the
502 command is a function, @code{command-execute} calls
503 @code{call-interactively}, which reads the arguments and calls the
504 command. You can also call these functions yourself.
506 @defun commandp object &optional for-call-interactively
507 Returns @code{t} if @var{object} is suitable for calling interactively;
508 that is, if @var{object} is a command. Otherwise, returns @code{nil}.
510 The interactively callable objects include strings and vectors (treated
511 as keyboard macros), lambda expressions that contain a top-level call to
512 @code{interactive}, byte-code function objects made from such lambda
513 expressions, autoload objects that are declared as interactive
514 (non-@code{nil} fourth argument to @code{autoload}), and some of the
517 A symbol satisfies @code{commandp} if its function definition
518 satisfies @code{commandp}. Keys and keymaps are not commands.
519 Rather, they are used to look up commands (@pxref{Keymaps}).
521 If @var{for-call-interactively} is non-@code{nil}, then
522 @code{commandp} returns @code{t} only for objects that
523 @code{call-interactively} could call---thus, not for keyboard macros.
525 See @code{documentation} in @ref{Accessing Documentation}, for a
526 realistic example of using @code{commandp}.
529 @defun call-interactively command &optional record-flag keys
530 This function calls the interactively callable function @var{command},
531 reading arguments according to its interactive calling specifications.
532 An error is signaled if @var{command} is not a function or if it cannot
533 be called interactively (i.e., is not a command). Note that keyboard
534 macros (strings and vectors) are not accepted, even though they are
535 considered commands, because they are not functions.
537 @cindex record command history
538 If @var{record-flag} is non-@code{nil}, then this command and its
539 arguments are unconditionally added to the list @code{command-history}.
540 Otherwise, the command is added only if it uses the minibuffer to read
541 an argument. @xref{Command History}.
543 The argument @var{keys}, if given, specifies the sequence of events to
544 supply if the command inquires which events were used to invoke it.
547 @defun command-execute command &optional record-flag keys special
548 @cindex keyboard macro execution
549 This function executes @var{command}. The argument @var{command} must
550 satisfy the @code{commandp} predicate; i.e., it must be an interactively
551 callable function or a keyboard macro.
553 A string or vector as @var{command} is executed with
554 @code{execute-kbd-macro}. A function is passed to
555 @code{call-interactively}, along with the optional @var{record-flag}.
557 A symbol is handled by using its function definition in its place. A
558 symbol with an @code{autoload} definition counts as a command if it was
559 declared to stand for an interactively callable function. Such a
560 definition is handled by loading the specified library and then
561 rechecking the definition of the symbol.
563 The argument @var{keys}, if given, specifies the sequence of events to
564 supply if the command inquires which events were used to invoke it.
566 The argument @var{special}, if given, means to ignore the prefix
567 argument and not clear it. This is used for executing special events
568 (@pxref{Special Events}).
571 @deffn Command execute-extended-command prefix-argument
572 @cindex read command name
573 This function reads a command name from the minibuffer using
574 @code{completing-read} (@pxref{Completion}). Then it uses
575 @code{command-execute} to call the specified command. Whatever that
576 command returns becomes the value of @code{execute-extended-command}.
578 @cindex execute with prefix argument
579 If the command asks for a prefix argument, it receives the value
580 @var{prefix-argument}. If @code{execute-extended-command} is called
581 interactively, the current raw prefix argument is used for
582 @var{prefix-argument}, and thus passed on to whatever command is run.
584 @c !!! Should this be @kindex?
586 @code{execute-extended-command} is the normal definition of @kbd{M-x},
587 so it uses the string @w{@samp{M-x }} as a prompt. (It would be better
588 to take the prompt from the events used to invoke
589 @code{execute-extended-command}, but that is painful to implement.) A
590 description of the value of the prefix argument, if any, also becomes
595 (execute-extended-command 1)
596 ---------- Buffer: Minibuffer ----------
597 1 M-x forward-word RET
598 ---------- Buffer: Minibuffer ----------
605 This function returns @code{t} if the containing function (the one whose
606 code includes the call to @code{interactive-p}) was called
607 interactively, with the function @code{call-interactively}. (It makes
608 no difference whether @code{call-interactively} was called from Lisp or
609 directly from the editor command loop.) If the containing function was
610 called by Lisp evaluation (or with @code{apply} or @code{funcall}), then
611 it was not called interactively.
614 The most common use of @code{interactive-p} is for deciding whether to
615 print an informative message. As a special exception,
616 @code{interactive-p} returns @code{nil} whenever a keyboard macro is
617 being run. This is to suppress the informative messages and speed
618 execution of the macro.
626 (when (interactive-p)
634 (setq foobar (list (foo) (interactive-p))))
639 ;; @r{Type @kbd{M-x foo}.}
644 ;; @r{Type @kbd{M-x bar}.}
645 ;; @r{This does not print anything.}
654 The other way to do this sort of job is to make the command take an
655 argument @code{print-message} which should be non-@code{nil} in an
656 interactive call, and use the @code{interactive} spec to make sure it is
657 non-@code{nil}. Here's how:
660 (defun foo (&optional print-message)
667 Defined in this way, the function does display the message when
668 called from a keyboard macro.
670 The numeric prefix argument, provided by @samp{p}, is never @code{nil}.
672 @node Command Loop Info
673 @comment node-name, next, previous, up
674 @section Information from the Command Loop
676 The editor command loop sets several Lisp variables to keep status
677 records for itself and for commands that are run.
680 This variable records the name of the previous command executed by the
681 command loop (the one before the current command). Normally the value
682 is a symbol with a function definition, but this is not guaranteed.
684 The value is copied from @code{this-command} when a command returns to
685 the command loop, except when the command has specified a prefix
686 argument for the following command.
688 This variable is always local to the current terminal and cannot be
689 buffer-local. @xref{Multiple Displays}.
692 @defvar real-last-command
693 This variable is set up by Emacs just like @code{last-command},
694 but never altered by Lisp programs.
698 @cindex current command
699 This variable records the name of the command now being executed by
700 the editor command loop. Like @code{last-command}, it is normally a symbol
701 with a function definition.
703 The command loop sets this variable just before running a command, and
704 copies its value into @code{last-command} when the command finishes
705 (unless the command specified a prefix argument for the following
708 @cindex kill command repetition
709 Some commands set this variable during their execution, as a flag for
710 whatever command runs next. In particular, the functions for killing text
711 set @code{this-command} to @code{kill-region} so that any kill commands
712 immediately following will know to append the killed text to the
716 If you do not want a particular command to be recognized as the previous
717 command in the case where it got an error, you must code that command to
718 prevent this. One way is to set @code{this-command} to @code{t} at the
719 beginning of the command, and set @code{this-command} back to its proper
720 value at the end, like this:
723 (defun foo (args@dots{})
724 (interactive @dots{})
725 (let ((old-this-command this-command))
726 (setq this-command t)
727 @r{@dots{}do the work@dots{}}
728 (setq this-command old-this-command)))
732 We do not bind @code{this-command} with @code{let} because that would
733 restore the old value in case of error---a feature of @code{let} which
734 in this case does precisely what we want to avoid.
736 @defvar this-original-command
737 This has the same value as @code{this-command} except when command
738 remapping occurs (@pxref{Remapping Commands}). In that case,
739 @code{this-command} gives the command actually run (the result of
740 remapping), and @code{this-original-command} gives the command that
741 was specified to run but remapped into another command.
744 @defun this-command-keys
745 This function returns a string or vector containing the key sequence
746 that invoked the present command, plus any previous commands that
747 generated the prefix argument for this command. The value is a string
748 if all those events were characters. @xref{Input Events}.
753 ;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
759 @defun this-command-keys-vector
760 Like @code{this-command-keys}, except that it always returns the events
761 in a vector, so you don't need to deal with the complexities of storing
762 input events in a string (@pxref{Strings of Events}).
765 @tindex clear-this-command-keys
766 @defun clear-this-command-keys
767 This function empties out the table of events for
768 @code{this-command-keys} to return, and also empties the records that
769 the function @code{recent-keys} (@pxref{Recording Input}) will
770 subsequently return. This is useful after reading a password, to
771 prevent the password from echoing inadvertently as part of the next
772 command in certain cases.
775 @defvar last-nonmenu-event
776 This variable holds the last input event read as part of a key sequence,
777 not counting events resulting from mouse menus.
779 One use of this variable is for telling @code{x-popup-menu} where to pop
780 up a menu. It is also used internally by @code{y-or-n-p}
781 (@pxref{Yes-or-No Queries}).
784 @defvar last-command-event
785 @defvarx last-command-char
786 This variable is set to the last input event that was read by the
787 command loop as part of a command. The principal use of this variable
788 is in @code{self-insert-command}, which uses it to decide which
794 ;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
800 The value is 5 because that is the @acronym{ASCII} code for @kbd{C-e}.
802 The alias @code{last-command-char} exists for compatibility with
807 @defvar last-event-frame
808 This variable records which frame the last input event was directed to.
809 Usually this is the frame that was selected when the event was
810 generated, but if that frame has redirected input focus to another
811 frame, the value is the frame to which the event was redirected.
815 @node Adjusting Point
816 @section Adjusting Point After Commands
818 It is not easy to display a value of point in the middle of a sequence
819 of text that has the @code{display} or @code{composition} property. So
820 after a command finishes and returns to the command loop, if point is
821 within such a sequence, the command loop normally moves point to the
822 edge of the sequence.
824 A command can inhibit this feature by setting the variable
825 @code{disable-point-adjustment}:
827 @defvar disable-point-adjustment
828 @tindex disable-point-adjustment
829 If this variable is non-@code{nil} when a command returns to the command
830 loop, then the command loop does not check for text properties such as
831 @code{display} and @code{composition}, and does not move point out of
832 sequences that have these properties.
834 The command loop sets this variable to @code{nil} before each command,
835 so if a command sets it, the effect applies only to that command.
838 @defvar global-disable-point-adjustment
839 @tindex global-disable-point-adjustment
840 If you set this variable to a non-@code{nil} value, the feature of
841 moving point out of these sequences is completely turned off.
845 @section Input Events
849 The Emacs command loop reads a sequence of @dfn{input events} that
850 represent keyboard or mouse activity. The events for keyboard activity
851 are characters or symbols; mouse events are always lists. This section
852 describes the representation and meaning of input events in detail.
855 This function returns non-@code{nil} if @var{object} is an input event
858 Note that any symbol might be used as an event or an event type.
859 @code{eventp} cannot distinguish whether a symbol is intended by Lisp
860 code to be used as an event. Instead, it distinguishes whether the
861 symbol has actually been used in an event that has been read as input in
862 the current Emacs session. If a symbol has not yet been so used,
863 @code{eventp} returns @code{nil}.
867 * Keyboard Events:: Ordinary characters--keys with symbols on them.
868 * Function Keys:: Function keys--keys with names, not symbols.
869 * Mouse Events:: Overview of mouse events.
870 * Click Events:: Pushing and releasing a mouse button.
871 * Drag Events:: Moving the mouse before releasing the button.
872 * Button-Down Events:: A button was pushed and not yet released.
873 * Repeat Events:: Double and triple click (or drag, or down).
874 * Motion Events:: Just moving the mouse, not pushing a button.
875 * Focus Events:: Moving the mouse between frames.
876 * Misc Events:: Other events window systems can generate.
877 * Event Examples:: Examples of the lists for mouse events.
878 * Classifying Events:: Finding the modifier keys in an event symbol.
880 * Accessing Events:: Functions to extract info from events.
881 * Strings of Events:: Special considerations for putting
882 keyboard character events in a string.
885 @node Keyboard Events
886 @subsection Keyboard Events
888 There are two kinds of input you can get from the keyboard: ordinary
889 keys, and function keys. Ordinary keys correspond to characters; the
890 events they generate are represented in Lisp as characters. The event
891 type of a character event is the character itself (an integer); see
892 @ref{Classifying Events}.
894 @cindex modifier bits (of input character)
895 @cindex basic code (of input character)
896 An input character event consists of a @dfn{basic code} between 0 and
897 524287, plus any or all of these @dfn{modifier bits}:
908 bit in the character code indicates a character
909 typed with the meta key held down.
919 bit in the character code indicates a non-@acronym{ASCII}
922 @sc{ascii} control characters such as @kbd{C-a} have special basic
923 codes of their own, so Emacs needs no special bit to indicate them.
924 Thus, the code for @kbd{C-a} is just 1.
926 But if you type a control combination not in @acronym{ASCII}, such as
927 @kbd{%} with the control key, the numeric value you get is the code
935 (assuming the terminal supports non-@acronym{ASCII}
946 bit in the character code indicates an @acronym{ASCII} control
947 character typed with the shift key held down.
949 For letters, the basic code itself indicates upper versus lower case;
950 for digits and punctuation, the shift key selects an entirely different
951 character with a different basic code. In order to keep within the
952 @acronym{ASCII} character set whenever possible, Emacs avoids using the
959 bit for those characters.
961 However, @acronym{ASCII} provides no way to distinguish @kbd{C-A} from
962 @kbd{C-a}, so Emacs uses the
969 bit in @kbd{C-A} and not in
980 bit in the character code indicates a character
981 typed with the hyper key held down.
991 bit in the character code indicates a character
992 typed with the super key held down.
1002 bit in the character code indicates a character typed with
1003 the alt key held down. (On some terminals, the key labeled @key{ALT}
1004 is actually the meta key.)
1007 It is best to avoid mentioning specific bit numbers in your program.
1008 To test the modifier bits of a character, use the function
1009 @code{event-modifiers} (@pxref{Classifying Events}). When making key
1010 bindings, you can use the read syntax for characters with modifier bits
1011 (@samp{\C-}, @samp{\M-}, and so on). For making key bindings with
1012 @code{define-key}, you can use lists such as @code{(control hyper ?x)} to
1013 specify the characters (@pxref{Changing Key Bindings}). The function
1014 @code{event-convert-list} converts such a list into an event type
1015 (@pxref{Classifying Events}).
1018 @subsection Function Keys
1020 @cindex function keys
1021 Most keyboards also have @dfn{function keys}---keys that have names or
1022 symbols that are not characters. Function keys are represented in Emacs
1023 Lisp as symbols; the symbol's name is the function key's label, in lower
1024 case. For example, pressing a key labeled @key{F1} places the symbol
1025 @code{f1} in the input stream.
1027 The event type of a function key event is the event symbol itself.
1028 @xref{Classifying Events}.
1030 Here are a few special cases in the symbol-naming convention for
1034 @item @code{backspace}, @code{tab}, @code{newline}, @code{return}, @code{delete}
1035 These keys correspond to common @acronym{ASCII} control characters that have
1036 special keys on most keyboards.
1038 In @acronym{ASCII}, @kbd{C-i} and @key{TAB} are the same character. If the
1039 terminal can distinguish between them, Emacs conveys the distinction to
1040 Lisp programs by representing the former as the integer 9, and the
1041 latter as the symbol @code{tab}.
1043 Most of the time, it's not useful to distinguish the two. So normally
1044 @code{function-key-map} (@pxref{Translating Input}) is set up to map
1045 @code{tab} into 9. Thus, a key binding for character code 9 (the
1046 character @kbd{C-i}) also applies to @code{tab}. Likewise for the other
1047 symbols in this group. The function @code{read-char} likewise converts
1048 these events into characters.
1050 In @acronym{ASCII}, @key{BS} is really @kbd{C-h}. But @code{backspace}
1051 converts into the character code 127 (@key{DEL}), not into code 8
1052 (@key{BS}). This is what most users prefer.
1054 @item @code{left}, @code{up}, @code{right}, @code{down}
1056 @item @code{kp-add}, @code{kp-decimal}, @code{kp-divide}, @dots{}
1057 Keypad keys (to the right of the regular keyboard).
1058 @item @code{kp-0}, @code{kp-1}, @dots{}
1059 Keypad keys with digits.
1060 @item @code{kp-f1}, @code{kp-f2}, @code{kp-f3}, @code{kp-f4}
1062 @item @code{kp-home}, @code{kp-left}, @code{kp-up}, @code{kp-right}, @code{kp-down}
1063 Keypad arrow keys. Emacs normally translates these into the
1064 corresponding non-keypad keys @code{home}, @code{left}, @dots{}
1065 @item @code{kp-prior}, @code{kp-next}, @code{kp-end}, @code{kp-begin}, @code{kp-insert}, @code{kp-delete}
1066 Additional keypad duplicates of keys ordinarily found elsewhere. Emacs
1067 normally translates these into the like-named non-keypad keys.
1070 You can use the modifier keys @key{ALT}, @key{CTRL}, @key{HYPER},
1071 @key{META}, @key{SHIFT}, and @key{SUPER} with function keys. The way to
1072 represent them is with prefixes in the symbol name:
1078 The control modifier.
1089 Thus, the symbol for the key @key{F3} with @key{META} held down is
1090 @code{M-f3}. When you use more than one prefix, we recommend you
1091 write them in alphabetical order; but the order does not matter in
1092 arguments to the key-binding lookup and modification functions.
1095 @subsection Mouse Events
1097 Emacs supports four kinds of mouse events: click events, drag events,
1098 button-down events, and motion events. All mouse events are represented
1099 as lists. The @sc{car} of the list is the event type; this says which
1100 mouse button was involved, and which modifier keys were used with it.
1101 The event type can also distinguish double or triple button presses
1102 (@pxref{Repeat Events}). The rest of the list elements give position
1103 and time information.
1105 For key lookup, only the event type matters: two events of the same type
1106 necessarily run the same command. The command can access the full
1107 values of these events using the @samp{e} interactive code.
1108 @xref{Interactive Codes}.
1110 A key sequence that starts with a mouse event is read using the keymaps
1111 of the buffer in the window that the mouse was in, not the current
1112 buffer. This does not imply that clicking in a window selects that
1113 window or its buffer---that is entirely under the control of the command
1114 binding of the key sequence.
1117 @subsection Click Events
1119 @cindex mouse click event
1121 When the user presses a mouse button and releases it at the same
1122 location, that generates a @dfn{click} event. All mouse click event
1123 share the same format:
1126 (@var{event-type} @var{position} @var{click-count})
1130 @item @var{event-type}
1131 This is a symbol that indicates which mouse button was used. It is
1132 one of the symbols @code{mouse-1}, @code{mouse-2}, @dots{}, where the
1133 buttons are numbered left to right.
1135 You can also use prefixes @samp{A-}, @samp{C-}, @samp{H-}, @samp{M-},
1136 @samp{S-} and @samp{s-} for modifiers alt, control, hyper, meta, shift
1137 and super, just as you would with function keys.
1139 This symbol also serves as the event type of the event. Key bindings
1140 describe events by their types; thus, if there is a key binding for
1141 @code{mouse-1}, that binding would apply to all events whose
1142 @var{event-type} is @code{mouse-1}.
1144 @item @var{position}
1145 This is the position where the mouse click occurred. The actual
1146 format of @var{position} depends on what part of a window was clicked
1147 on. The various formats are described below.
1149 @item @var{click-count}
1150 This is the number of rapid repeated presses so far of the same mouse
1151 button. @xref{Repeat Events}.
1154 For mouse click events in the text area, mode line, header line, or in
1155 the marginal areas, @var{position} has this form:
1158 (@var{window} @var{pos-or-area} (@var{x} . @var{y}) @var{timestamp}
1159 @var{object} @var{text-pos} (@var{col} . @var{row})
1160 @var{image} (@var{dx} . @var{dy}) (@var{width} . @var{height}))
1165 This is the window in which the click occurred.
1167 @item @var{pos-or-area}
1168 This is the buffer position of the character clicked on in the text
1169 area, or if clicked outside the text area, it is the window area in
1170 which the click occurred. It is one of the symbols @code{mode-line},
1171 @code{header-line}, @code{vertical-line}, @code{left-margin},
1172 @code{right-margin}, @code{left-fringe}, or @code{right-fringe}.
1174 @item @var{x}, @var{y}
1175 These are the pixel-denominated coordinates of the click, relative to
1176 the top left corner of @var{window}, which is @code{(0 . 0)}.
1177 For the mode or header line, @var{y} does not have meaningful data.
1178 For the vertical line, @var{x} does not have meaningful data.
1180 @item @var{timestamp}
1181 This is the time at which the event occurred, in milliseconds.
1184 This is the object on which the click occurred. It is either
1185 @code{nil} if there is no string property, or it has the form
1186 (@var{string} . @var{string-pos}) when there is a string-type text
1187 property at the click position.
1190 This is the string on which the click occurred, including any
1193 @item @var{string-pos}
1194 This is the position in the string on which the click occurred,
1195 relevant if properties at the click need to be looked up.
1197 @item @var{text-pos}
1198 For clicks on a marginal area or on a fringe, this is the buffer
1199 position of the first visible character in the corresponding line in
1200 the window. For other events, it is the current buffer position in
1203 @item @var{col}, @var{row}
1204 These are the actual coordinates of the glyph under the @var{x},
1205 @var{y} position, possibly padded with default character width
1206 glyphs if @var{x} is beyond the last glyph on the line.
1209 This is the image object on which the click occurred. It is either
1210 @code{nil} if there is no image at the position clicked on, or it is
1211 an image object as returned by @code{find-image} if click was in an image.
1213 @item @var{dx}, @var{dy}
1214 These are the pixel-denominated coordinates of the click, relative to
1215 the top left corner of @var{object}, which is @code{(0 . 0)}. If
1216 @var{object} is @code{nil}, the coordinates are relative to the top
1217 left corner of the character glyph clicked on.
1220 For mouse clicks on a scroll-bar, @var{position} has this form:
1223 (@var{window} @var{area} (@var{portion} . @var{whole}) @var{timestamp} @var{part})
1228 This is the window whose scroll-bar was clicked on.
1231 This is the scroll bar where the click occurred. It is one of the
1232 symbols @code{vertical-scroll-bar} or @code{horizontal-scroll-bar}.
1235 This is the distance of the click from the top or left end of
1239 This is the length of the entire scroll bar.
1241 @item @var{timestamp}
1242 This is the time at which the event occurred, in milliseconds.
1245 This is the part of the scroll-bar which was clicked on. It is one
1246 of the symbols @code{above-handle}, @code{handle}, @code{below-handle},
1247 @code{up}, @code{down}, @code{top}, @code{bottom}, and @code{end-scroll}.
1250 In one special case, @var{buffer-pos} is a list containing a symbol (one
1251 of the symbols listed above) instead of just the symbol. This happens
1252 after the imaginary prefix keys for the event are inserted into the
1253 input stream. @xref{Key Sequence Input}.
1256 @subsection Drag Events
1258 @cindex mouse drag event
1260 With Emacs, you can have a drag event without even changing your
1261 clothes. A @dfn{drag event} happens every time the user presses a mouse
1262 button and then moves the mouse to a different character position before
1263 releasing the button. Like all mouse events, drag events are
1264 represented in Lisp as lists. The lists record both the starting mouse
1265 position and the final position, like this:
1269 (@var{window1} @var{buffer-pos1} (@var{x1} . @var{y1}) @var{timestamp1})
1270 (@var{window2} @var{buffer-pos2} (@var{x2} . @var{y2}) @var{timestamp2})
1274 For a drag event, the name of the symbol @var{event-type} contains the
1275 prefix @samp{drag-}. For example, dragging the mouse with button 2 held
1276 down generates a @code{drag-mouse-2} event. The second and third
1277 elements of the event give the starting and ending position of the drag.
1278 Aside from that, the data have the same meanings as in a click event
1279 (@pxref{Click Events}). You can access the second element of any mouse
1280 event in the same way, with no need to distinguish drag events from
1283 The @samp{drag-} prefix follows the modifier key prefixes such as
1284 @samp{C-} and @samp{M-}.
1286 If @code{read-key-sequence} receives a drag event that has no key
1287 binding, and the corresponding click event does have a binding, it
1288 changes the drag event into a click event at the drag's starting
1289 position. This means that you don't have to distinguish between click
1290 and drag events unless you want to.
1292 @node Button-Down Events
1293 @subsection Button-Down Events
1294 @cindex button-down event
1296 Click and drag events happen when the user releases a mouse button.
1297 They cannot happen earlier, because there is no way to distinguish a
1298 click from a drag until the button is released.
1300 If you want to take action as soon as a button is pressed, you need to
1301 handle @dfn{button-down} events.@footnote{Button-down is the
1302 conservative antithesis of drag.} These occur as soon as a button is
1303 pressed. They are represented by lists that look exactly like click
1304 events (@pxref{Click Events}), except that the @var{event-type} symbol
1305 name contains the prefix @samp{down-}. The @samp{down-} prefix follows
1306 modifier key prefixes such as @samp{C-} and @samp{M-}.
1308 The function @code{read-key-sequence} ignores any button-down events
1309 that don't have command bindings; therefore, the Emacs command loop
1310 ignores them too. This means that you need not worry about defining
1311 button-down events unless you want them to do something. The usual
1312 reason to define a button-down event is so that you can track mouse
1313 motion (by reading motion events) until the button is released.
1314 @xref{Motion Events}.
1317 @subsection Repeat Events
1318 @cindex repeat events
1319 @cindex double-click events
1320 @cindex triple-click events
1321 @cindex mouse events, repeated
1323 If you press the same mouse button more than once in quick succession
1324 without moving the mouse, Emacs generates special @dfn{repeat} mouse
1325 events for the second and subsequent presses.
1327 The most common repeat events are @dfn{double-click} events. Emacs
1328 generates a double-click event when you click a button twice; the event
1329 happens when you release the button (as is normal for all click
1332 The event type of a double-click event contains the prefix
1333 @samp{double-}. Thus, a double click on the second mouse button with
1334 @key{meta} held down comes to the Lisp program as
1335 @code{M-double-mouse-2}. If a double-click event has no binding, the
1336 binding of the corresponding ordinary click event is used to execute
1337 it. Thus, you need not pay attention to the double click feature
1338 unless you really want to.
1340 When the user performs a double click, Emacs generates first an ordinary
1341 click event, and then a double-click event. Therefore, you must design
1342 the command binding of the double click event to assume that the
1343 single-click command has already run. It must produce the desired
1344 results of a double click, starting from the results of a single click.
1346 This is convenient, if the meaning of a double click somehow ``builds
1347 on'' the meaning of a single click---which is recommended user interface
1348 design practice for double clicks.
1350 If you click a button, then press it down again and start moving the
1351 mouse with the button held down, then you get a @dfn{double-drag} event
1352 when you ultimately release the button. Its event type contains
1353 @samp{double-drag} instead of just @samp{drag}. If a double-drag event
1354 has no binding, Emacs looks for an alternate binding as if the event
1355 were an ordinary drag.
1357 Before the double-click or double-drag event, Emacs generates a
1358 @dfn{double-down} event when the user presses the button down for the
1359 second time. Its event type contains @samp{double-down} instead of just
1360 @samp{down}. If a double-down event has no binding, Emacs looks for an
1361 alternate binding as if the event were an ordinary button-down event.
1362 If it finds no binding that way either, the double-down event is
1365 To summarize, when you click a button and then press it again right
1366 away, Emacs generates a down event and a click event for the first
1367 click, a double-down event when you press the button again, and finally
1368 either a double-click or a double-drag event.
1370 If you click a button twice and then press it again, all in quick
1371 succession, Emacs generates a @dfn{triple-down} event, followed by
1372 either a @dfn{triple-click} or a @dfn{triple-drag}. The event types of
1373 these events contain @samp{triple} instead of @samp{double}. If any
1374 triple event has no binding, Emacs uses the binding that it would use
1375 for the corresponding double event.
1377 If you click a button three or more times and then press it again, the
1378 events for the presses beyond the third are all triple events. Emacs
1379 does not have separate event types for quadruple, quintuple, etc.@:
1380 events. However, you can look at the event list to find out precisely
1381 how many times the button was pressed.
1383 @defun event-click-count event
1384 This function returns the number of consecutive button presses that led
1385 up to @var{event}. If @var{event} is a double-down, double-click or
1386 double-drag event, the value is 2. If @var{event} is a triple event,
1387 the value is 3 or greater. If @var{event} is an ordinary mouse event
1388 (not a repeat event), the value is 1.
1391 @defvar double-click-fuzz
1392 To generate repeat events, successive mouse button presses must be at
1393 approximately the same screen position. The value of
1394 @code{double-click-fuzz} specifies the maximum number of pixels the
1395 mouse may be moved between two successive clicks to make a
1399 @defvar double-click-time
1400 To generate repeat events, the number of milliseconds between
1401 successive button presses must be less than the value of
1402 @code{double-click-time}. Setting @code{double-click-time} to
1403 @code{nil} disables multi-click detection entirely. Setting it to
1404 @code{t} removes the time limit; Emacs then detects multi-clicks by
1409 @subsection Motion Events
1410 @cindex motion event
1411 @cindex mouse motion events
1413 Emacs sometimes generates @dfn{mouse motion} events to describe motion
1414 of the mouse without any button activity. Mouse motion events are
1415 represented by lists that look like this:
1418 (mouse-movement (@var{window} @var{buffer-pos} (@var{x} . @var{y}) @var{timestamp}))
1421 The second element of the list describes the current position of the
1422 mouse, just as in a click event (@pxref{Click Events}).
1424 The special form @code{track-mouse} enables generation of motion events
1425 within its body. Outside of @code{track-mouse} forms, Emacs does not
1426 generate events for mere motion of the mouse, and these events do not
1427 appear. @xref{Mouse Tracking}.
1430 @subsection Focus Events
1433 Window systems provide general ways for the user to control which window
1434 gets keyboard input. This choice of window is called the @dfn{focus}.
1435 When the user does something to switch between Emacs frames, that
1436 generates a @dfn{focus event}. The normal definition of a focus event,
1437 in the global keymap, is to select a new frame within Emacs, as the user
1438 would expect. @xref{Input Focus}.
1440 Focus events are represented in Lisp as lists that look like this:
1443 (switch-frame @var{new-frame})
1447 where @var{new-frame} is the frame switched to.
1449 Most X window managers are set up so that just moving the mouse into a
1450 window is enough to set the focus there. Emacs appears to do this,
1451 because it changes the cursor to solid in the new frame. However, there
1452 is no need for the Lisp program to know about the focus change until
1453 some other kind of input arrives. So Emacs generates a focus event only
1454 when the user actually types a keyboard key or presses a mouse button in
1455 the new frame; just moving the mouse between frames does not generate a
1458 A focus event in the middle of a key sequence would garble the
1459 sequence. So Emacs never generates a focus event in the middle of a key
1460 sequence. If the user changes focus in the middle of a key
1461 sequence---that is, after a prefix key---then Emacs reorders the events
1462 so that the focus event comes either before or after the multi-event key
1463 sequence, and not within it.
1466 @subsection Miscellaneous Window System Events
1468 A few other event types represent occurrences within the window system.
1471 @cindex @code{delete-frame} event
1472 @item (delete-frame (@var{frame}))
1473 This kind of event indicates that the user gave the window manager
1474 a command to delete a particular window, which happens to be an Emacs frame.
1476 The standard definition of the @code{delete-frame} event is to delete @var{frame}.
1478 @cindex @code{iconify-frame} event
1479 @item (iconify-frame (@var{frame}))
1480 This kind of event indicates that the user iconified @var{frame} using
1481 the window manager. Its standard definition is @code{ignore}; since the
1482 frame has already been iconified, Emacs has no work to do. The purpose
1483 of this event type is so that you can keep track of such events if you
1486 @cindex @code{make-frame-visible} event
1487 @item (make-frame-visible (@var{frame}))
1488 This kind of event indicates that the user deiconified @var{frame} using
1489 the window manager. Its standard definition is @code{ignore}; since the
1490 frame has already been made visible, Emacs has no work to do.
1492 @cindex @code{mouse-wheel} event
1493 @item (mouse-wheel @var{position} @var{delta})
1494 This kind of event is generated by moving a wheel on a mouse (such as
1495 the MS Intellimouse). Its effect is typically a kind of scroll or zoom.
1497 The element @var{delta} describes the amount and direction of the wheel
1498 rotation. Its absolute value is the number of increments by which the
1499 wheel was rotated. A negative @var{delta} indicates that the wheel was
1500 rotated backwards, towards the user, and a positive @var{delta}
1501 indicates that the wheel was rotated forward, away from the user.
1503 The element @var{position} is a list describing the position of the
1504 event, in the same format as used in a mouse-click event.
1506 This kind of event is generated only on some kinds of systems.
1508 @cindex @code{drag-n-drop} event
1509 @item (drag-n-drop @var{position} @var{files})
1510 This kind of event is generated when a group of files is
1511 selected in an application outside of Emacs, and then dragged and
1512 dropped onto an Emacs frame.
1514 The element @var{position} is a list describing the position of the
1515 event, in the same format as used in a mouse-click event, and
1516 @var{files} is the list of file names that were dragged and dropped.
1517 The usual way to handle this event is by visiting these files.
1519 This kind of event is generated, at present, only on some kinds of
1523 If one of these events arrives in the middle of a key sequence---that
1524 is, after a prefix key---then Emacs reorders the events so that this
1525 event comes either before or after the multi-event key sequence, not
1528 @node Event Examples
1529 @subsection Event Examples
1531 If the user presses and releases the left mouse button over the same
1532 location, that generates a sequence of events like this:
1535 (down-mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864320))
1536 (mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864180))
1539 While holding the control key down, the user might hold down the
1540 second mouse button, and drag the mouse from one line to the next.
1541 That produces two events, as shown here:
1544 (C-down-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219))
1545 (C-drag-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219)
1546 (#<window 18 on NEWS> 3510 (0 . 28) -729648))
1549 While holding down the meta and shift keys, the user might press the
1550 second mouse button on the window's mode line, and then drag the mouse
1551 into another window. That produces a pair of events like these:
1554 (M-S-down-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844))
1555 (M-S-drag-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844)
1556 (#<window 20 on carlton-sanskrit.tex> 161 (33 . 3)
1560 @node Classifying Events
1561 @subsection Classifying Events
1564 Every event has an @dfn{event type}, which classifies the event for
1565 key binding purposes. For a keyboard event, the event type equals the
1566 event value; thus, the event type for a character is the character, and
1567 the event type for a function key symbol is the symbol itself. For
1568 events that are lists, the event type is the symbol in the @sc{car} of
1569 the list. Thus, the event type is always a symbol or a character.
1571 Two events of the same type are equivalent where key bindings are
1572 concerned; thus, they always run the same command. That does not
1573 necessarily mean they do the same things, however, as some commands look
1574 at the whole event to decide what to do. For example, some commands use
1575 the location of a mouse event to decide where in the buffer to act.
1577 Sometimes broader classifications of events are useful. For example,
1578 you might want to ask whether an event involved the @key{META} key,
1579 regardless of which other key or mouse button was used.
1581 The functions @code{event-modifiers} and @code{event-basic-type} are
1582 provided to get such information conveniently.
1584 @defun event-modifiers event
1585 This function returns a list of the modifiers that @var{event} has. The
1586 modifiers are symbols; they include @code{shift}, @code{control},
1587 @code{meta}, @code{alt}, @code{hyper} and @code{super}. In addition,
1588 the modifiers list of a mouse event symbol always contains one of
1589 @code{click}, @code{drag}, and @code{down}.
1591 The argument @var{event} may be an entire event object, or just an event
1594 Here are some examples:
1597 (event-modifiers ?a)
1599 (event-modifiers ?\C-a)
1601 (event-modifiers ?\C-%)
1603 (event-modifiers ?\C-\S-a)
1604 @result{} (control shift)
1605 (event-modifiers 'f5)
1607 (event-modifiers 's-f5)
1609 (event-modifiers 'M-S-f5)
1610 @result{} (meta shift)
1611 (event-modifiers 'mouse-1)
1613 (event-modifiers 'down-mouse-1)
1617 The modifiers list for a click event explicitly contains @code{click},
1618 but the event symbol name itself does not contain @samp{click}.
1621 @defun event-basic-type event
1622 This function returns the key or mouse button that @var{event}
1623 describes, with all modifiers removed. For example:
1626 (event-basic-type ?a)
1628 (event-basic-type ?A)
1630 (event-basic-type ?\C-a)
1632 (event-basic-type ?\C-\S-a)
1634 (event-basic-type 'f5)
1636 (event-basic-type 's-f5)
1638 (event-basic-type 'M-S-f5)
1640 (event-basic-type 'down-mouse-1)
1645 @defun mouse-movement-p object
1646 This function returns non-@code{nil} if @var{object} is a mouse movement
1650 @defun event-convert-list list
1651 This function converts a list of modifier names and a basic event type
1652 to an event type which specifies all of them. For example,
1655 (event-convert-list '(control ?a))
1657 (event-convert-list '(control meta ?a))
1658 @result{} -134217727
1659 (event-convert-list '(control super f1))
1664 @node Accessing Events
1665 @subsection Accessing Events
1666 @cindex mouse events, accessing the data
1667 @cindex accessing data of mouse events
1669 This section describes convenient functions for accessing the data in
1670 a mouse button or motion event.
1672 These two functions return the starting or ending position of a
1673 mouse-button event, as a list of this form:
1676 (@var{window} @var{pos-or-area} (@var{x} . @var{y}) @var{timestamp}
1677 @var{object} @var{text-pos} (@var{col} . @var{row})
1678 @var{image} (@var{dx} . @var{dy}) (@var{width} . @var{height}))
1681 @defun event-start event
1682 This returns the starting position of @var{event}.
1684 If @var{event} is a click or button-down event, this returns the
1685 location of the event. If @var{event} is a drag event, this returns the
1686 drag's starting position.
1689 @defun event-end event
1690 This returns the ending position of @var{event}.
1692 If @var{event} is a drag event, this returns the position where the user
1693 released the mouse button. If @var{event} is a click or button-down
1694 event, the value is actually the starting position, which is the only
1695 position such events have.
1698 @cindex mouse position list, accessing
1699 These seven functions take a position list as described above, and
1700 return various parts of it.
1702 @defun posn-window position
1703 Return the window that @var{position} is in.
1706 @defun posn-area position
1707 Return the window area recorded in @var{position}. It returns @code{nil}
1708 when the event occurred in the text area of the window; otherwise, it
1709 is a symbol identifying the area in which the the event occurred.
1712 @defun posn-point position
1713 Return the buffer position in @var{position}. When the event occurred
1714 in the text area of the window, in a marginal area, or on a fringe,
1715 this is an integer specifying a buffer position. Otherwise, the value
1719 @defun posn-x-y position
1720 Return the pixel-based x and y coordinates in @var{position}, as a cons
1721 cell @code{(@var{x} . @var{y})}.
1724 @defun posn-col-row position
1725 Return the row and column (in units of frame default characters) of
1726 @var{position}, as a cons cell @code{(@var{col} . @var{row})}. These
1727 are computed from the @var{x} and @var{y} values actually found in
1731 @defun posn-actual-col-row position
1732 Return the actual row and column in @var{position}, as a cons cell
1733 @code{(@var{col} . @var{row})}. The values are the actual row number
1734 in the window, and the actual character number in that row. Return
1735 @code{nil} if @var{position} does not include the actual positions; in that
1736 case, @code{posn-col-row} can be used to get approximate values.
1739 @defun posn-string position
1740 Return the string object in @var{position}, either @code{nil}, or a
1741 cons cell @code{(@var{string} . @var{string-pos})}.
1744 @defun posn-image position
1745 Return the image object in @var{position}, either @code{nil}, or an
1746 image @code{(image ...)}.
1749 @defun posn-object position
1750 Return the image or string object in @var{position}, either
1751 @code{nil}, an image @code{(image ...)}, or a cons cell
1752 @code{(@var{string} . @var{string-pos})}.
1755 @defun posn-object-x-y position
1756 Return the pixel-based x and y coordinates relative to the upper left
1757 corner of the object in @var{position} as a cons cell @code{(@var{dx}
1758 . @var{dy})}. If the @var{position} is a buffer position, return the
1759 relative position in the character at that position.
1762 @defun posn-object-width-height position
1763 Return the pixel width and height of the object in @var{position} as a
1764 cons cell @code{(@var{width} . @var{height})}. If the @var{position}
1765 is a buffer position, return the size of the character at that position.
1768 @cindex mouse event, timestamp
1769 @cindex timestamp of a mouse event
1770 @defun posn-timestamp
1771 Return the timestamp in @var{position}. This is the time at which the
1772 event occurred, in milliseconds.
1775 These functions are useful for decoding scroll bar events.
1777 @defun scroll-bar-event-ratio event
1778 This function returns the fractional vertical position of a scroll bar
1779 event within the scroll bar. The value is a cons cell
1780 @code{(@var{portion} . @var{whole})} containing two integers whose ratio
1781 is the fractional position.
1784 @defun scroll-bar-scale ratio total
1785 This function multiplies (in effect) @var{ratio} by @var{total},
1786 rounding the result to an integer. The argument @var{ratio} is not a
1787 number, but rather a pair @code{(@var{num} . @var{denom})}---typically a
1788 value returned by @code{scroll-bar-event-ratio}.
1790 This function is handy for scaling a position on a scroll bar into a
1791 buffer position. Here's how to do that:
1796 (posn-x-y (event-start event))
1797 (- (point-max) (point-min))))
1800 Recall that scroll bar events have two integers forming a ratio, in place
1801 of a pair of x and y coordinates.
1804 @node Strings of Events
1805 @subsection Putting Keyboard Events in Strings
1806 @cindex keyboard events in strings
1807 @cindex strings with keyboard events
1809 In most of the places where strings are used, we conceptualize the
1810 string as containing text characters---the same kind of characters found
1811 in buffers or files. Occasionally Lisp programs use strings that
1812 conceptually contain keyboard characters; for example, they may be key
1813 sequences or keyboard macro definitions. However, storing keyboard
1814 characters in a string is a complex matter, for reasons of historical
1815 compatibility, and it is not always possible.
1817 We recommend that new programs avoid dealing with these complexities
1818 by not storing keyboard events in strings. Here is how to do that:
1822 Use vectors instead of strings for key sequences, when you plan to use
1823 them for anything other than as arguments to @code{lookup-key} and
1824 @code{define-key}. For example, you can use
1825 @code{read-key-sequence-vector} instead of @code{read-key-sequence}, and
1826 @code{this-command-keys-vector} instead of @code{this-command-keys}.
1829 Use vectors to write key sequence constants containing meta characters,
1830 even when passing them directly to @code{define-key}.
1833 When you have to look at the contents of a key sequence that might be a
1834 string, use @code{listify-key-sequence} (@pxref{Event Input Misc})
1835 first, to convert it to a list.
1838 The complexities stem from the modifier bits that keyboard input
1839 characters can include. Aside from the Meta modifier, none of these
1840 modifier bits can be included in a string, and the Meta modifier is
1841 allowed only in special cases.
1843 The earliest GNU Emacs versions represented meta characters as codes
1844 in the range of 128 to 255. At that time, the basic character codes
1845 ranged from 0 to 127, so all keyboard character codes did fit in a
1846 string. Many Lisp programs used @samp{\M-} in string constants to stand
1847 for meta characters, especially in arguments to @code{define-key} and
1848 similar functions, and key sequences and sequences of events were always
1849 represented as strings.
1851 When we added support for larger basic character codes beyond 127, and
1852 additional modifier bits, we had to change the representation of meta
1853 characters. Now the flag that represents the Meta modifier in a
1861 and such numbers cannot be included in a string.
1863 To support programs with @samp{\M-} in string constants, there are
1864 special rules for including certain meta characters in a string.
1865 Here are the rules for interpreting a string as a sequence of input
1870 If the keyboard character value is in the range of 0 to 127, it can go
1871 in the string unchanged.
1874 The meta variants of those characters, with codes in the range of
1883 @math{2^{27} + 127},
1888 can also go in the string, but you must change their
1889 numeric values. You must set the
1903 bit, resulting in a value between 128 and 255. Only a unibyte string
1904 can include these codes.
1907 Non-@acronym{ASCII} characters above 256 can be included in a multibyte string.
1910 Other keyboard character events cannot fit in a string. This includes
1911 keyboard events in the range of 128 to 255.
1914 Functions such as @code{read-key-sequence} that construct strings of
1915 keyboard input characters follow these rules: they construct vectors
1916 instead of strings, when the events won't fit in a string.
1918 When you use the read syntax @samp{\M-} in a string, it produces a
1919 code in the range of 128 to 255---the same code that you get if you
1920 modify the corresponding keyboard event to put it in the string. Thus,
1921 meta events in strings work consistently regardless of how they get into
1924 However, most programs would do well to avoid these issues by
1925 following the recommendations at the beginning of this section.
1928 @section Reading Input
1930 The editor command loop reads key sequences using the function
1931 @code{read-key-sequence}, which uses @code{read-event}. These and other
1932 functions for event input are also available for use in Lisp programs.
1933 See also @code{momentary-string-display} in @ref{Temporary Displays},
1934 and @code{sit-for} in @ref{Waiting}. @xref{Terminal Input}, for
1935 functions and variables for controlling terminal input modes and
1936 debugging terminal input. @xref{Translating Input}, for features you
1937 can use for translating or modifying input events while reading them.
1939 For higher-level input facilities, see @ref{Minibuffers}.
1942 * Key Sequence Input:: How to read one key sequence.
1943 * Reading One Event:: How to read just one event.
1944 * Invoking the Input Method:: How reading an event uses the input method.
1945 * Quoted Character Input:: Asking the user to specify a character.
1946 * Event Input Misc:: How to reread or throw away input events.
1949 @node Key Sequence Input
1950 @subsection Key Sequence Input
1951 @cindex key sequence input
1953 The command loop reads input a key sequence at a time, by calling
1954 @code{read-key-sequence}. Lisp programs can also call this function;
1955 for example, @code{describe-key} uses it to read the key to describe.
1957 @defun read-key-sequence prompt
1958 @cindex key sequence
1959 This function reads a key sequence and returns it as a string or
1960 vector. It keeps reading events until it has accumulated a complete key
1961 sequence; that is, enough to specify a non-prefix command using the
1962 currently active keymaps.
1964 If the events are all characters and all can fit in a string, then
1965 @code{read-key-sequence} returns a string (@pxref{Strings of Events}).
1966 Otherwise, it returns a vector, since a vector can hold all kinds of
1967 events---characters, symbols, and lists. The elements of the string or
1968 vector are the events in the key sequence.
1970 The argument @var{prompt} is either a string to be displayed in the echo
1971 area as a prompt, or @code{nil}, meaning not to display a prompt.
1973 In the example below, the prompt @samp{?} is displayed in the echo area,
1974 and the user types @kbd{C-x C-f}.
1977 (read-key-sequence "?")
1980 ---------- Echo Area ----------
1982 ---------- Echo Area ----------
1988 The function @code{read-key-sequence} suppresses quitting: @kbd{C-g}
1989 typed while reading with this function works like any other character,
1990 and does not set @code{quit-flag}. @xref{Quitting}.
1993 @defun read-key-sequence-vector prompt
1994 This is like @code{read-key-sequence} except that it always
1995 returns the key sequence as a vector, never as a string.
1996 @xref{Strings of Events}.
1999 @cindex upper case key sequence
2000 @cindex downcasing in @code{lookup-key}
2001 If an input character is an upper-case letter and has no key binding,
2002 but its lower-case equivalent has one, then @code{read-key-sequence}
2003 converts the character to lower case. Note that @code{lookup-key} does
2004 not perform case conversion in this way.
2006 The function @code{read-key-sequence} also transforms some mouse events.
2007 It converts unbound drag events into click events, and discards unbound
2008 button-down events entirely. It also reshuffles focus events and
2009 miscellaneous window events so that they never appear in a key sequence
2010 with any other events.
2012 @cindex @code{header-line} prefix key
2013 @cindex @code{mode-line} prefix key
2014 @cindex @code{vertical-line} prefix key
2015 @cindex @code{horizontal-scroll-bar} prefix key
2016 @cindex @code{vertical-scroll-bar} prefix key
2017 @cindex @code{menu-bar} prefix key
2018 @cindex mouse events, in special parts of frame
2019 When mouse events occur in special parts of a window, such as a mode
2020 line or a scroll bar, the event type shows nothing special---it is the
2021 same symbol that would normally represent that combination of mouse
2022 button and modifier keys. The information about the window part is kept
2023 elsewhere in the event---in the coordinates. But
2024 @code{read-key-sequence} translates this information into imaginary
2025 ``prefix keys'', all of which are symbols: @code{header-line},
2026 @code{horizontal-scroll-bar}, @code{menu-bar}, @code{mode-line},
2027 @code{vertical-line}, and @code{vertical-scroll-bar}. You can define
2028 meanings for mouse clicks in special window parts by defining key
2029 sequences using these imaginary prefix keys.
2031 For example, if you call @code{read-key-sequence} and then click the
2032 mouse on the window's mode line, you get two events, like this:
2035 (read-key-sequence "Click on the mode line: ")
2036 @result{} [mode-line
2038 (#<window 6 on NEWS> mode-line
2039 (40 . 63) 5959987))]
2042 @defvar num-input-keys
2044 This variable's value is the number of key sequences processed so far in
2045 this Emacs session. This includes key sequences read from the terminal
2046 and key sequences read from keyboard macros being executed.
2049 @defvar num-nonmacro-input-events
2050 This variable holds the total number of input events received so far
2051 from the terminal---not counting those generated by keyboard macros.
2054 @node Reading One Event
2055 @subsection Reading One Event
2056 @cindex reading a single event
2057 @cindex event, reading only one
2059 The lowest level functions for command input are those that read a
2062 @defun read-event &optional prompt inherit-input-method
2063 This function reads and returns the next event of command input, waiting
2064 if necessary until an event is available. Events can come directly from
2065 the user or from a keyboard macro.
2067 If the optional argument @var{prompt} is non-@code{nil}, it should be a
2068 string to display in the echo area as a prompt. Otherwise,
2069 @code{read-event} does not display any message to indicate it is waiting
2070 for input; instead, it prompts by echoing: it displays descriptions of
2071 the events that led to or were read by the current command. @xref{The
2074 If @var{inherit-input-method} is non-@code{nil}, then the current input
2075 method (if any) is employed to make it possible to enter a
2076 non-@acronym{ASCII} character. Otherwise, input method handling is disabled
2077 for reading this event.
2079 If @code{cursor-in-echo-area} is non-@code{nil}, then @code{read-event}
2080 moves the cursor temporarily to the echo area, to the end of any message
2081 displayed there. Otherwise @code{read-event} does not move the cursor.
2083 If @code{read-event} gets an event that is defined as a help character, in
2084 some cases @code{read-event} processes the event directly without
2085 returning. @xref{Help Functions}. Certain other events, called
2086 @dfn{special events}, are also processed directly within
2087 @code{read-event} (@pxref{Special Events}).
2089 Here is what happens if you call @code{read-event} and then press the
2090 right-arrow function key:
2100 @defun read-char &optional prompt inherit-input-method
2101 This function reads and returns a character of command input. If the
2102 user generates an event which is not a character (i.e. a mouse click or
2103 function key event), @code{read-char} signals an error. The arguments
2104 work as in @code{read-event}.
2106 In the first example, the user types the character @kbd{1} (@acronym{ASCII}
2107 code 49). The second example shows a keyboard macro definition that
2108 calls @code{read-char} from the minibuffer using @code{eval-expression}.
2109 @code{read-char} reads the keyboard macro's very next character, which
2110 is @kbd{1}. Then @code{eval-expression} displays its return value in
2120 ;; @r{We assume here you use @kbd{M-:} to evaluate this.}
2121 (symbol-function 'foo)
2122 @result{} "^[:(read-char)^M1"
2125 (execute-kbd-macro 'foo)
2132 @defun read-char-exclusive &optional prompt inherit-input-method
2133 This function reads and returns a character of command input. If the
2134 user generates an event which is not a character,
2135 @code{read-char-exclusive} ignores it and reads another event, until it
2136 gets a character. The arguments work as in @code{read-event}.
2139 @node Invoking the Input Method
2140 @subsection Invoking the Input Method
2142 The event-reading functions invoke the current input method, if any
2143 (@pxref{Input Methods}). If the value of @code{input-method-function}
2144 is non-@code{nil}, it should be a function; when @code{read-event} reads
2145 a printing character (including @key{SPC}) with no modifier bits, it
2146 calls that function, passing the character as an argument.
2148 @defvar input-method-function
2149 If this is non-@code{nil}, its value specifies the current input method
2152 @strong{Warning:} don't bind this variable with @code{let}. It is often
2153 buffer-local, and if you bind it around reading input (which is exactly
2154 when you @emph{would} bind it), switching buffers asynchronously while
2155 Emacs is waiting will cause the value to be restored in the wrong
2159 The input method function should return a list of events which should
2160 be used as input. (If the list is @code{nil}, that means there is no
2161 input, so @code{read-event} waits for another event.) These events are
2162 processed before the events in @code{unread-command-events}
2163 (@pxref{Event Input Misc}). Events
2164 returned by the input method function are not passed to the input method
2165 function again, even if they are printing characters with no modifier
2168 If the input method function calls @code{read-event} or
2169 @code{read-key-sequence}, it should bind @code{input-method-function} to
2170 @code{nil} first, to prevent recursion.
2172 The input method function is not called when reading the second and
2173 subsequent events of a key sequence. Thus, these characters are not
2174 subject to input method processing. The input method function should
2175 test the values of @code{overriding-local-map} and
2176 @code{overriding-terminal-local-map}; if either of these variables is
2177 non-@code{nil}, the input method should put its argument into a list and
2178 return that list with no further processing.
2180 @node Quoted Character Input
2181 @subsection Quoted Character Input
2182 @cindex quoted character input
2184 You can use the function @code{read-quoted-char} to ask the user to
2185 specify a character, and allow the user to specify a control or meta
2186 character conveniently, either literally or as an octal character code.
2187 The command @code{quoted-insert} uses this function.
2189 @defun read-quoted-char &optional prompt
2190 @cindex octal character input
2191 @cindex control characters, reading
2192 @cindex nonprinting characters, reading
2193 This function is like @code{read-char}, except that if the first
2194 character read is an octal digit (0-7), it reads any number of octal
2195 digits (but stopping if a non-octal digit is found), and returns the
2196 character represented by that numeric character code.
2198 Quitting is suppressed when the first character is read, so that the
2199 user can enter a @kbd{C-g}. @xref{Quitting}.
2201 If @var{prompt} is supplied, it specifies a string for prompting the
2202 user. The prompt string is always displayed in the echo area, followed
2203 by a single @samp{-}.
2205 In the following example, the user types in the octal number 177 (which
2209 (read-quoted-char "What character")
2212 ---------- Echo Area ----------
2213 What character-@kbd{177}
2214 ---------- Echo Area ----------
2222 @node Event Input Misc
2223 @subsection Miscellaneous Event Input Features
2225 This section describes how to ``peek ahead'' at events without using
2226 them up, how to check for pending input, and how to discard pending
2227 input. See also the function @code{read-passwd} (@pxref{Reading a
2230 @defvar unread-command-events
2232 @cindex peeking at input
2233 This variable holds a list of events waiting to be read as command
2234 input. The events are used in the order they appear in the list, and
2235 removed one by one as they are used.
2237 The variable is needed because in some cases a function reads an event
2238 and then decides not to use it. Storing the event in this variable
2239 causes it to be processed normally, by the command loop or by the
2240 functions to read command input.
2242 @cindex prefix argument unreading
2243 For example, the function that implements numeric prefix arguments reads
2244 any number of digits. When it finds a non-digit event, it must unread
2245 the event so that it can be read normally by the command loop.
2246 Likewise, incremental search uses this feature to unread events with no
2247 special meaning in a search, because these events should exit the search
2248 and then execute normally.
2250 The reliable and easy way to extract events from a key sequence so as to
2251 put them in @code{unread-command-events} is to use
2252 @code{listify-key-sequence} (@pxref{Strings of Events}).
2254 Normally you add events to the front of this list, so that the events
2255 most recently unread will be reread first.
2258 @defun listify-key-sequence key
2259 This function converts the string or vector @var{key} to a list of
2260 individual events, which you can put in @code{unread-command-events}.
2263 @defvar unread-command-char
2264 This variable holds a character to be read as command input.
2265 A value of -1 means ``empty''.
2267 This variable is mostly obsolete now that you can use
2268 @code{unread-command-events} instead; it exists only to support programs
2269 written for Emacs versions 18 and earlier.
2272 @defun input-pending-p
2273 @cindex waiting for command key input
2274 This function determines whether any command input is currently
2275 available to be read. It returns immediately, with value @code{t} if
2276 there is available input, @code{nil} otherwise. On rare occasions it
2277 may return @code{t} when no input is available.
2280 @defvar last-input-event
2281 @defvarx last-input-char
2282 This variable records the last terminal input event read, whether
2283 as part of a command or explicitly by a Lisp program.
2285 In the example below, the Lisp program reads the character @kbd{1},
2286 @acronym{ASCII} code 49. It becomes the value of @code{last-input-event},
2287 while @kbd{C-e} (we assume @kbd{C-x C-e} command is used to evaluate
2288 this expression) remains the value of @code{last-command-event}.
2292 (progn (print (read-char))
2293 (print last-command-event)
2301 The alias @code{last-input-char} exists for compatibility with
2305 @defun discard-input
2307 @cindex discard input
2308 @cindex terminate keyboard macro
2309 This function discards the contents of the terminal input buffer and
2310 cancels any keyboard macro that might be in the process of definition.
2311 It returns @code{nil}.
2313 In the following example, the user may type a number of characters right
2314 after starting the evaluation of the form. After the @code{sleep-for}
2315 finishes sleeping, @code{discard-input} discards any characters typed
2319 (progn (sleep-for 2)
2325 @node Special Events
2326 @section Special Events
2328 @cindex special events
2329 Special events are handled at a very low level---as soon as they are
2330 read. The @code{read-event} function processes these events itself, and
2333 Events that are handled in this way do not echo, they are never grouped
2334 into key sequences, and they never appear in the value of
2335 @code{last-command-event} or @code{(this-command-keys)}. They do not
2336 discard a numeric argument, they cannot be unread with
2337 @code{unread-command-events}, they may not appear in a keyboard macro,
2338 and they are not recorded in a keyboard macro while you are defining
2341 These events do, however, appear in @code{last-input-event} immediately
2342 after they are read, and this is the way for the event's definition to
2343 find the actual event.
2345 The events types @code{iconify-frame}, @code{make-frame-visible} and
2346 @code{delete-frame} are normally handled in this way. The keymap which
2347 defines how to handle special events---and which events are special---is
2348 in the variable @code{special-event-map} (@pxref{Active Keymaps}).
2351 @section Waiting for Elapsed Time or Input
2355 The wait functions are designed to wait for a certain amount of time
2356 to pass or until there is input. For example, you may wish to pause in
2357 the middle of a computation to allow the user time to view the display.
2358 @code{sit-for} pauses and updates the screen, and returns immediately if
2359 input comes in, while @code{sleep-for} pauses without updating the
2362 @defun sit-for seconds &optional nodisp
2363 This function performs redisplay (provided there is no pending input
2364 from the user), then waits @var{seconds} seconds, or until input is
2365 available. The value is @code{t} if @code{sit-for} waited the full
2366 time with no input arriving (see @code{input-pending-p} in @ref{Event
2367 Input Misc}). Otherwise, the value is @code{nil}.
2369 The argument @var{seconds} need not be an integer. If it is a floating
2370 point number, @code{sit-for} waits for a fractional number of seconds.
2371 Some systems support only a whole number of seconds; on these systems,
2372 @var{seconds} is rounded down.
2374 The expression @code{(sit-for 0)} is a convenient way to request a
2375 redisplay, without any delay. @xref{Forcing Redisplay}.
2377 If @var{nodisp} is non-@code{nil}, then @code{sit-for} does not
2378 redisplay, but it still returns as soon as input is available (or when
2379 the timeout elapses).
2381 Iconifying or deiconifying a frame makes @code{sit-for} return, because
2382 that generates an event. @xref{Misc Events}.
2384 The usual purpose of @code{sit-for} is to give the user time to read
2385 text that you display.
2387 It is also possible to call @code{sit-for} with three arguments,
2388 as @code{(sit-for @var{seconds} @var{millisec} @var{nodisp})},
2389 but that is considered obsolete.
2392 @defun sleep-for seconds &optional millisec
2393 This function simply pauses for @var{seconds} seconds without updating
2394 the display. It pays no attention to available input. It returns
2397 The argument @var{seconds} need not be an integer. If it is a floating
2398 point number, @code{sleep-for} waits for a fractional number of seconds.
2399 Some systems support only a whole number of seconds; on these systems,
2400 @var{seconds} is rounded down.
2402 The optional argument @var{millisec} specifies an additional waiting
2403 period measured in milliseconds. This adds to the period specified by
2404 @var{seconds}. If the system doesn't support waiting fractions of a
2405 second, you get an error if you specify nonzero @var{millisec}.
2407 Use @code{sleep-for} when you wish to guarantee a delay.
2410 @xref{Time of Day}, for functions to get the current time.
2416 @cindex interrupt Lisp functions
2418 Typing @kbd{C-g} while a Lisp function is running causes Emacs to
2419 @dfn{quit} whatever it is doing. This means that control returns to the
2420 innermost active command loop.
2422 Typing @kbd{C-g} while the command loop is waiting for keyboard input
2423 does not cause a quit; it acts as an ordinary input character. In the
2424 simplest case, you cannot tell the difference, because @kbd{C-g}
2425 normally runs the command @code{keyboard-quit}, whose effect is to quit.
2426 However, when @kbd{C-g} follows a prefix key, they combine to form an
2427 undefined key. The effect is to cancel the prefix key as well as any
2430 In the minibuffer, @kbd{C-g} has a different definition: it aborts out
2431 of the minibuffer. This means, in effect, that it exits the minibuffer
2432 and then quits. (Simply quitting would return to the command loop
2433 @emph{within} the minibuffer.) The reason why @kbd{C-g} does not quit
2434 directly when the command reader is reading input is so that its meaning
2435 can be redefined in the minibuffer in this way. @kbd{C-g} following a
2436 prefix key is not redefined in the minibuffer, and it has its normal
2437 effect of canceling the prefix key and prefix argument. This too
2438 would not be possible if @kbd{C-g} always quit directly.
2440 When @kbd{C-g} does directly quit, it does so by setting the variable
2441 @code{quit-flag} to @code{t}. Emacs checks this variable at appropriate
2442 times and quits if it is not @code{nil}. Setting @code{quit-flag}
2443 non-@code{nil} in any way thus causes a quit.
2445 At the level of C code, quitting cannot happen just anywhere; only at the
2446 special places that check @code{quit-flag}. The reason for this is
2447 that quitting at other places might leave an inconsistency in Emacs's
2448 internal state. Because quitting is delayed until a safe place, quitting
2449 cannot make Emacs crash.
2451 Certain functions such as @code{read-key-sequence} or
2452 @code{read-quoted-char} prevent quitting entirely even though they wait
2453 for input. Instead of quitting, @kbd{C-g} serves as the requested
2454 input. In the case of @code{read-key-sequence}, this serves to bring
2455 about the special behavior of @kbd{C-g} in the command loop. In the
2456 case of @code{read-quoted-char}, this is so that @kbd{C-q} can be used
2457 to quote a @kbd{C-g}.
2459 @cindex prevent quitting
2460 You can prevent quitting for a portion of a Lisp function by binding
2461 the variable @code{inhibit-quit} to a non-@code{nil} value. Then,
2462 although @kbd{C-g} still sets @code{quit-flag} to @code{t} as usual, the
2463 usual result of this---a quit---is prevented. Eventually,
2464 @code{inhibit-quit} will become @code{nil} again, such as when its
2465 binding is unwound at the end of a @code{let} form. At that time, if
2466 @code{quit-flag} is still non-@code{nil}, the requested quit happens
2467 immediately. This behavior is ideal when you wish to make sure that
2468 quitting does not happen within a ``critical section'' of the program.
2470 @cindex @code{read-quoted-char} quitting
2471 In some functions (such as @code{read-quoted-char}), @kbd{C-g} is
2472 handled in a special way that does not involve quitting. This is done
2473 by reading the input with @code{inhibit-quit} bound to @code{t}, and
2474 setting @code{quit-flag} to @code{nil} before @code{inhibit-quit}
2475 becomes @code{nil} again. This excerpt from the definition of
2476 @code{read-quoted-char} shows how this is done; it also shows that
2477 normal quitting is permitted after the first character of input.
2480 (defun read-quoted-char (&optional prompt)
2481 "@dots{}@var{documentation}@dots{}"
2482 (let ((message-log-max nil) done (first t) (code 0) char)
2484 (let ((inhibit-quit first)
2486 (and prompt (message "%s-" prompt))
2487 (setq char (read-event))
2488 (if inhibit-quit (setq quit-flag nil)))
2489 @r{@dots{}set the variable @code{code}@dots{}})
2494 If this variable is non-@code{nil}, then Emacs quits immediately, unless
2495 @code{inhibit-quit} is non-@code{nil}. Typing @kbd{C-g} ordinarily sets
2496 @code{quit-flag} non-@code{nil}, regardless of @code{inhibit-quit}.
2499 @defvar inhibit-quit
2500 This variable determines whether Emacs should quit when @code{quit-flag}
2501 is set to a value other than @code{nil}. If @code{inhibit-quit} is
2502 non-@code{nil}, then @code{quit-flag} has no special effect.
2505 @deffn Command keyboard-quit
2506 This function signals the @code{quit} condition with @code{(signal 'quit
2507 nil)}. This is the same thing that quitting does. (See @code{signal}
2511 You can specify a character other than @kbd{C-g} to use for quitting.
2512 See the function @code{set-input-mode} in @ref{Terminal Input}.
2514 @node Prefix Command Arguments
2515 @section Prefix Command Arguments
2516 @cindex prefix argument
2517 @cindex raw prefix argument
2518 @cindex numeric prefix argument
2520 Most Emacs commands can use a @dfn{prefix argument}, a number
2521 specified before the command itself. (Don't confuse prefix arguments
2522 with prefix keys.) The prefix argument is at all times represented by a
2523 value, which may be @code{nil}, meaning there is currently no prefix
2524 argument. Each command may use the prefix argument or ignore it.
2526 There are two representations of the prefix argument: @dfn{raw} and
2527 @dfn{numeric}. The editor command loop uses the raw representation
2528 internally, and so do the Lisp variables that store the information, but
2529 commands can request either representation.
2531 Here are the possible values of a raw prefix argument:
2535 @code{nil}, meaning there is no prefix argument. Its numeric value is
2536 1, but numerous commands make a distinction between @code{nil} and the
2540 An integer, which stands for itself.
2543 A list of one element, which is an integer. This form of prefix
2544 argument results from one or a succession of @kbd{C-u}'s with no
2545 digits. The numeric value is the integer in the list, but some
2546 commands make a distinction between such a list and an integer alone.
2549 The symbol @code{-}. This indicates that @kbd{M--} or @kbd{C-u -} was
2550 typed, without following digits. The equivalent numeric value is
2551 @minus{}1, but some commands make a distinction between the integer
2552 @minus{}1 and the symbol @code{-}.
2555 We illustrate these possibilities by calling the following function with
2560 (defun display-prefix (arg)
2561 "Display the value of the raw prefix arg."
2568 Here are the results of calling @code{display-prefix} with various
2569 raw prefix arguments:
2572 M-x display-prefix @print{} nil
2574 C-u M-x display-prefix @print{} (4)
2576 C-u C-u M-x display-prefix @print{} (16)
2578 C-u 3 M-x display-prefix @print{} 3
2580 M-3 M-x display-prefix @print{} 3 ; @r{(Same as @code{C-u 3}.)}
2582 C-u - M-x display-prefix @print{} -
2584 M-- M-x display-prefix @print{} - ; @r{(Same as @code{C-u -}.)}
2586 C-u - 7 M-x display-prefix @print{} -7
2588 M-- 7 M-x display-prefix @print{} -7 ; @r{(Same as @code{C-u -7}.)}
2591 Emacs uses two variables to store the prefix argument:
2592 @code{prefix-arg} and @code{current-prefix-arg}. Commands such as
2593 @code{universal-argument} that set up prefix arguments for other
2594 commands store them in @code{prefix-arg}. In contrast,
2595 @code{current-prefix-arg} conveys the prefix argument to the current
2596 command, so setting it has no effect on the prefix arguments for future
2599 Normally, commands specify which representation to use for the prefix
2600 argument, either numeric or raw, in the @code{interactive} declaration.
2601 (@xref{Using Interactive}.) Alternatively, functions may look at the
2602 value of the prefix argument directly in the variable
2603 @code{current-prefix-arg}, but this is less clean.
2605 @defun prefix-numeric-value arg
2606 This function returns the numeric meaning of a valid raw prefix argument
2607 value, @var{arg}. The argument may be a symbol, a number, or a list.
2608 If it is @code{nil}, the value 1 is returned; if it is @code{-}, the
2609 value @minus{}1 is returned; if it is a number, that number is returned;
2610 if it is a list, the @sc{car} of that list (which should be a number) is
2614 @defvar current-prefix-arg
2615 This variable holds the raw prefix argument for the @emph{current}
2616 command. Commands may examine it directly, but the usual method for
2617 accessing it is with @code{(interactive "P")}.
2621 The value of this variable is the raw prefix argument for the
2622 @emph{next} editing command. Commands such as @code{universal-argument}
2623 that specify prefix arguments for the following command work by setting
2627 @defvar last-prefix-arg
2628 The raw prefix argument value used by the previous command.
2631 The following commands exist to set up prefix arguments for the
2632 following command. Do not call them for any other reason.
2634 @deffn Command universal-argument
2635 This command reads input and specifies a prefix argument for the
2636 following command. Don't call this command yourself unless you know
2640 @deffn Command digit-argument arg
2641 This command adds to the prefix argument for the following command. The
2642 argument @var{arg} is the raw prefix argument as it was before this
2643 command; it is used to compute the updated prefix argument. Don't call
2644 this command yourself unless you know what you are doing.
2647 @deffn Command negative-argument arg
2648 This command adds to the numeric argument for the next command. The
2649 argument @var{arg} is the raw prefix argument as it was before this
2650 command; its value is negated to form the new prefix argument. Don't
2651 call this command yourself unless you know what you are doing.
2654 @node Recursive Editing
2655 @section Recursive Editing
2656 @cindex recursive command loop
2657 @cindex recursive editing level
2658 @cindex command loop, recursive
2660 The Emacs command loop is entered automatically when Emacs starts up.
2661 This top-level invocation of the command loop never exits; it keeps
2662 running as long as Emacs does. Lisp programs can also invoke the
2663 command loop. Since this makes more than one activation of the command
2664 loop, we call it @dfn{recursive editing}. A recursive editing level has
2665 the effect of suspending whatever command invoked it and permitting the
2666 user to do arbitrary editing before resuming that command.
2668 The commands available during recursive editing are the same ones
2669 available in the top-level editing loop and defined in the keymaps.
2670 Only a few special commands exit the recursive editing level; the others
2671 return to the recursive editing level when they finish. (The special
2672 commands for exiting are always available, but they do nothing when
2673 recursive editing is not in progress.)
2675 All command loops, including recursive ones, set up all-purpose error
2676 handlers so that an error in a command run from the command loop will
2679 @cindex minibuffer input
2680 Minibuffer input is a special kind of recursive editing. It has a few
2681 special wrinkles, such as enabling display of the minibuffer and the
2682 minibuffer window, but fewer than you might suppose. Certain keys
2683 behave differently in the minibuffer, but that is only because of the
2684 minibuffer's local map; if you switch windows, you get the usual Emacs
2687 @cindex @code{throw} example
2689 @cindex exit recursive editing
2691 To invoke a recursive editing level, call the function
2692 @code{recursive-edit}. This function contains the command loop; it also
2693 contains a call to @code{catch} with tag @code{exit}, which makes it
2694 possible to exit the recursive editing level by throwing to @code{exit}
2695 (@pxref{Catch and Throw}). If you throw a value other than @code{t},
2696 then @code{recursive-edit} returns normally to the function that called
2697 it. The command @kbd{C-M-c} (@code{exit-recursive-edit}) does this.
2698 Throwing a @code{t} value causes @code{recursive-edit} to quit, so that
2699 control returns to the command loop one level up. This is called
2700 @dfn{aborting}, and is done by @kbd{C-]} (@code{abort-recursive-edit}).
2702 Most applications should not use recursive editing, except as part of
2703 using the minibuffer. Usually it is more convenient for the user if you
2704 change the major mode of the current buffer temporarily to a special
2705 major mode, which should have a command to go back to the previous mode.
2706 (The @kbd{e} command in Rmail uses this technique.) Or, if you wish to
2707 give the user different text to edit ``recursively'', create and select
2708 a new buffer in a special mode. In this mode, define a command to
2709 complete the processing and go back to the previous buffer. (The
2710 @kbd{m} command in Rmail does this.)
2712 Recursive edits are useful in debugging. You can insert a call to
2713 @code{debug} into a function definition as a sort of breakpoint, so that
2714 you can look around when the function gets there. @code{debug} invokes
2715 a recursive edit but also provides the other features of the debugger.
2717 Recursive editing levels are also used when you type @kbd{C-r} in
2718 @code{query-replace} or use @kbd{C-x q} (@code{kbd-macro-query}).
2720 @defun recursive-edit
2721 @cindex suspend evaluation
2722 This function invokes the editor command loop. It is called
2723 automatically by the initialization of Emacs, to let the user begin
2724 editing. When called from a Lisp program, it enters a recursive editing
2727 In the following example, the function @code{simple-rec} first
2728 advances point one word, then enters a recursive edit, printing out a
2729 message in the echo area. The user can then do any editing desired, and
2730 then type @kbd{C-M-c} to exit and continue executing @code{simple-rec}.
2733 (defun simple-rec ()
2735 (message "Recursive edit in progress")
2738 @result{} simple-rec
2744 @deffn Command exit-recursive-edit
2745 This function exits from the innermost recursive edit (including
2746 minibuffer input). Its definition is effectively @code{(throw 'exit
2750 @deffn Command abort-recursive-edit
2751 This function aborts the command that requested the innermost recursive
2752 edit (including minibuffer input), by signaling @code{quit}
2753 after exiting the recursive edit. Its definition is effectively
2754 @code{(throw 'exit t)}. @xref{Quitting}.
2757 @deffn Command top-level
2758 This function exits all recursive editing levels; it does not return a
2759 value, as it jumps completely out of any computation directly back to
2760 the main command loop.
2763 @defun recursion-depth
2764 This function returns the current depth of recursive edits. When no
2765 recursive edit is active, it returns 0.
2768 @node Disabling Commands
2769 @section Disabling Commands
2770 @cindex disabled command
2772 @dfn{Disabling a command} marks the command as requiring user
2773 confirmation before it can be executed. Disabling is used for commands
2774 which might be confusing to beginning users, to prevent them from using
2775 the commands by accident.
2778 The low-level mechanism for disabling a command is to put a
2779 non-@code{nil} @code{disabled} property on the Lisp symbol for the
2780 command. These properties are normally set up by the user's
2781 init file (@pxref{Init File}) with Lisp expressions such as this:
2784 (put 'upcase-region 'disabled t)
2788 For a few commands, these properties are present by default (you can
2789 remove them in your init file if you wish).
2791 If the value of the @code{disabled} property is a string, the message
2792 saying the command is disabled includes that string. For example:
2795 (put 'delete-region 'disabled
2796 "Text deleted this way cannot be yanked back!\n")
2799 @xref{Disabling,,, emacs, The GNU Emacs Manual}, for the details on
2800 what happens when a disabled command is invoked interactively.
2801 Disabling a command has no effect on calling it as a function from Lisp
2804 @deffn Command enable-command command
2805 Allow @var{command} to be executed without special confirmation from now
2806 on, and (if the user confirms) alter the user's init file (@pxref{Init
2807 File}) so that this will apply to future sessions.
2810 @deffn Command disable-command command
2811 Require special confirmation to execute @var{command} from now on, and
2812 (if the user confirms) alter the user's init file so that this
2813 will apply to future sessions.
2816 @defvar disabled-command-hook
2817 When the user invokes a disabled command interactively, this normal hook
2818 is run instead of the disabled command. The hook functions can use
2819 @code{this-command-keys} to determine what the user typed to run the
2820 command, and thus find the command itself. @xref{Hooks}.
2822 By default, @code{disabled-command-hook} contains a function that asks
2823 the user whether to proceed.
2826 @node Command History
2827 @section Command History
2828 @cindex command history
2829 @cindex complex command
2830 @cindex history of commands
2832 The command loop keeps a history of the complex commands that have
2833 been executed, to make it convenient to repeat these commands. A
2834 @dfn{complex command} is one for which the interactive argument reading
2835 uses the minibuffer. This includes any @kbd{M-x} command, any
2836 @kbd{M-:} command, and any command whose @code{interactive}
2837 specification reads an argument from the minibuffer. Explicit use of
2838 the minibuffer during the execution of the command itself does not cause
2839 the command to be considered complex.
2841 @defvar command-history
2842 This variable's value is a list of recent complex commands, each
2843 represented as a form to evaluate. It continues to accumulate all
2844 complex commands for the duration of the editing session, but when it
2845 reaches the maximum size (@pxref{Minibuffer History}), the oldest
2846 elements are deleted as new ones are added.
2851 @result{} ((switch-to-buffer "chistory.texi")
2852 (describe-key "^X^[")
2853 (visit-tags-table "~/emacs/src/")
2854 (find-tag "repeat-complex-command"))
2859 This history list is actually a special case of minibuffer history
2860 (@pxref{Minibuffer History}), with one special twist: the elements are
2861 expressions rather than strings.
2863 There are a number of commands devoted to the editing and recall of
2864 previous commands. The commands @code{repeat-complex-command}, and
2865 @code{list-command-history} are described in the user manual
2866 (@pxref{Repetition,,, emacs, The GNU Emacs Manual}). Within the
2867 minibuffer, the usual minibuffer history commands are available.
2869 @node Keyboard Macros
2870 @section Keyboard Macros
2871 @cindex keyboard macros
2873 A @dfn{keyboard macro} is a canned sequence of input events that can
2874 be considered a command and made the definition of a key. The Lisp
2875 representation of a keyboard macro is a string or vector containing the
2876 events. Don't confuse keyboard macros with Lisp macros
2879 @defun execute-kbd-macro kbdmacro &optional count
2880 This function executes @var{kbdmacro} as a sequence of events. If
2881 @var{kbdmacro} is a string or vector, then the events in it are executed
2882 exactly as if they had been input by the user. The sequence is
2883 @emph{not} expected to be a single key sequence; normally a keyboard
2884 macro definition consists of several key sequences concatenated.
2886 If @var{kbdmacro} is a symbol, then its function definition is used in
2887 place of @var{kbdmacro}. If that is another symbol, this process repeats.
2888 Eventually the result should be a string or vector. If the result is
2889 not a symbol, string, or vector, an error is signaled.
2891 The argument @var{count} is a repeat count; @var{kbdmacro} is executed that
2892 many times. If @var{count} is omitted or @code{nil}, @var{kbdmacro} is
2893 executed once. If it is 0, @var{kbdmacro} is executed over and over until it
2894 encounters an error or a failing search.
2896 @xref{Reading One Event}, for an example of using @code{execute-kbd-macro}.
2899 @defvar executing-macro
2900 This variable contains the string or vector that defines the keyboard
2901 macro that is currently executing. It is @code{nil} if no macro is
2902 currently executing. A command can test this variable so as to behave
2903 differently when run from an executing macro. Do not set this variable
2907 @defvar defining-kbd-macro
2908 This variable indicates whether a keyboard macro is being defined. A
2909 command can test this variable so as to behave differently while a macro
2910 is being defined. The commands @code{start-kbd-macro} and
2911 @code{end-kbd-macro} set this variable---do not set it yourself.
2913 The variable is always local to the current terminal and cannot be
2914 buffer-local. @xref{Multiple Displays}.
2917 @defvar last-kbd-macro
2918 This variable is the definition of the most recently defined keyboard
2919 macro. Its value is a string or vector, or @code{nil}.
2921 The variable is always local to the current terminal and cannot be
2922 buffer-local. @xref{Multiple Displays}.
2925 @defvar kbd-macro-termination-hook
2926 This normal hook (@pxref{Standard Hooks}) is run when a keyboard
2927 macro terminates, regardless of what caused it to terminate (reaching
2928 the macro end or an error which ended the macro prematurely).
2932 arch-tag: e34944ad-7d5c-4980-be00-36a5fe54d4b1