Change default values.
[emacs.git] / lisp / play / tetris.el
blobea4025cdee4e7a1d0a56326ed21d2425519f22c0
1 ;;; tetris.el --- implementation of Tetris for Emacs
3 ;; Copyright (C) 1997 Free Software Foundation, Inc.
5 ;; Author: Glynn Clements <glynn@sensei.co.uk>
6 ;; Version: 2.01
7 ;; Created: 1997-08-13
8 ;; Keywords: games
10 ;; This file is part of GNU Emacs.
12 ;; GNU Emacs is free software; you can redistribute it and/or modify
13 ;; it under the terms of the GNU General Public License as published by
14 ;; the Free Software Foundation; either version 2, or (at your option)
15 ;; any later version.
17 ;; GNU Emacs is distributed in the hope that it will be useful,
18 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of
19 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 ;; GNU General Public License for more details.
22 ;; You should have received a copy of the GNU General Public License
23 ;; along with GNU Emacs; see the file COPYING. If not, write to the
24 ;; Free Software Foundation, Inc., 59 Temple Place - Suite 330,
25 ;; Boston, MA 02111-1307, USA.
27 ;;; Commentary:
29 ;;; Code:
31 (eval-when-compile
32 (require 'cl))
34 (require 'gamegrid)
36 ;; ;;;;;;;;;;;;; customization variables ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
38 (defgroup tetris nil
39 "Play a game of tetris."
40 :prefix "tetris-"
41 :group 'games)
43 (defcustom tetris-use-glyphs t
44 "*Non-nil means use glyphs when available."
45 :group 'tetris
46 :type 'boolean)
48 (defcustom tetris-use-color t
49 "*Non-nil means use color when available."
50 :group 'tetris
51 :type 'boolean)
53 (defcustom tetris-draw-border-with-glyphs t
54 "*Non-nil means draw a border even when using glyphs."
55 :group 'tetris
56 :type 'boolean)
58 (defcustom tetris-default-tick-period 0.3
59 "*The default time taken for a shape to drop one row."
60 :group 'tetris
61 :type 'number)
63 (defcustom tetris-update-speed-function
64 'tetris-default-update-speed-function
65 "Function run whenever the Tetris score changes
66 Called with two arguments: (SHAPES ROWS)
67 SHAPES is the number of shapes which have been dropped
68 ROWS is the number of rows which have been completed
70 If the return value is a number, it is used as the timer period."
71 :group 'tetris
72 :type 'function)
74 (defcustom tetris-mode-hook nil
75 "Hook run upon starting Tetris."
76 :group 'tetris
77 :type 'hook)
79 (defcustom tetris-tty-colors
80 [nil "blue" "white" "yellow" "magenta" "cyan" "green" "red"]
81 "Vector of colors of the various shapes in text mode
82 Element 0 is ignored."
83 :group 'tetris
84 :type (let ((names `("Shape 1" "Shape 2" "Shape 3"
85 "Shape 4" "Shape 5" "Shape 6" "Shape 7"))
86 (result `(vector (const nil))))
87 (while names
88 (add-to-list 'result
89 (cons 'choice
90 (cons :tag
91 (cons (car names)
92 (mapcar (lambda (color)
93 (list 'const color))
94 (defined-colors)))))
96 (setq names (cdr names)))
97 result))
99 (defcustom tetris-x-colors
100 [nil [0 0 1] [0.7 0 1] [1 1 0] [1 0 1] [0 1 1] [0 1 0] [1 0 0]]
101 "Vector of colors of the various shapes
102 Element 0 is ignored."
103 :group 'tetris
104 :type 'sexp)
106 (defcustom tetris-buffer-name "*Tetris*"
107 "Name used for Tetris buffer."
108 :group 'tetris
109 :type 'string)
111 (defcustom tetris-buffer-width 30
112 "Width of used portion of buffer."
113 :group 'tetris
114 :type 'number)
116 (defcustom tetris-buffer-height 22
117 "Height of used portion of buffer."
118 :group 'tetris
119 :type 'number)
121 (defcustom tetris-width 10
122 "Width of playing area."
123 :group 'tetris
124 :type 'number)
126 (defcustom tetris-height 20
127 "Height of playing area."
128 :group 'tetris
129 :type 'number)
131 (defcustom tetris-top-left-x 3
132 "X position of top left of playing area."
133 :group 'tetris
134 :type 'number)
136 (defcustom tetris-top-left-y 1
137 "Y position of top left of playing area."
138 :group 'tetris
139 :type 'number)
141 (defvar tetris-next-x (+ (* 2 tetris-top-left-x) tetris-width)
142 "X position of next shape.")
144 (defvar tetris-next-y tetris-top-left-y
145 "Y position of next shape.")
147 (defvar tetris-score-x tetris-next-x
148 "X position of score.")
150 (defvar tetris-score-y (+ tetris-next-y 6)
151 "Y position of score.")
153 ;; It is not safe to put this in /tmp.
154 ;; Someone could make a symlink in /tmp
155 ;; pointing to a file you don't want to clobber.
156 (defvar tetris-score-file "tetris-scores"
157 ;; anybody with a well-connected server want to host this?
158 ;(defvar tetris-score-file "/anonymous@ftp.pgt.com:/pub/cgw/tetris-scores"
159 "File for holding high scores.")
161 ;; ;;;;;;;;;;;;; display options ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
163 (defvar tetris-border-options
164 '(((glyph colorize)
165 (t ?\+))
166 ((color-x color-x)
167 (mono-x grid-x)
168 (t nil))
169 (((glyph color-x) [0.5 0.5 0.5])
170 (t nil))))
172 (defvar tetris-blank-options
173 '(((glyph colorize)
174 (t ?\040))
175 ((color-x color-x)
176 (mono-x grid-x)
177 (color-tty color-tty)
178 (t nil))
179 (((glyph color-x) [0 0 0])
180 (color-tty "black")
181 (t nil))))
183 (defvar tetris-cell-options
184 '(((glyph colorize)
185 (emacs-tty ?O)
186 (t ?\040))
187 ((color-x color-x)
188 (mono-x mono-x)
189 (color-tty color-tty)
190 (mono-tty mono-tty)
191 (t nil))
192 ;; color information is taken from tetris-x-colors and tetris-tty-colors
195 (defvar tetris-space-options
196 '(((t ?\040))
198 nil))
200 ;; ;;;;;;;;;;;;; constants ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
202 (defconst tetris-shapes
203 [[[[1 1 0 0] [1 1 0 0] [1 1 0 0] [1 1 0 0]]
204 [[1 1 0 0] [1 1 0 0] [1 1 0 0] [1 1 0 0]]
205 [[0 0 0 0] [0 0 0 0] [0 0 0 0] [0 0 0 0]]
206 [[0 0 0 0] [0 0 0 0] [0 0 0 0] [0 0 0 0]]]
208 [[[2 2 2 0] [0 2 0 0] [2 0 0 0] [2 2 0 0]]
209 [[0 0 2 0] [0 2 0 0] [2 2 2 0] [2 0 0 0]]
210 [[0 0 0 0] [2 2 0 0] [0 0 0 0] [2 0 0 0]]
211 [[0 0 0 0] [0 0 0 0] [0 0 0 0] [0 0 0 0]]]
213 [[[3 3 3 0] [3 3 0 0] [0 0 3 0] [3 0 0 0]]
214 [[3 0 0 0] [0 3 0 0] [3 3 3 0] [3 0 0 0]]
215 [[0 0 0 0] [0 3 0 0] [0 0 0 0] [3 3 0 0]]
216 [[0 0 0 0] [0 0 0 0] [0 0 0 0] [0 0 0 0]]]
218 [[[4 4 0 0] [0 4 0 0] [4 4 0 0] [0 4 0 0]]
219 [[0 4 4 0] [4 4 0 0] [0 4 4 0] [4 4 0 0]]
220 [[0 0 0 0] [4 0 0 0] [0 0 0 0] [4 0 0 0]]
221 [[0 0 0 0] [0 0 0 0] [0 0 0 0] [0 0 0 0]]]
223 [[[0 5 5 0] [5 0 0 0] [0 5 5 0] [5 0 0 0]]
224 [[5 5 0 0] [5 5 0 0] [5 5 0 0] [5 5 0 0]]
225 [[0 0 0 0] [0 5 0 0] [0 0 0 0] [0 5 0 0]]
226 [[0 0 0 0] [0 0 0 0] [0 0 0 0] [0 0 0 0]]]
228 [[[0 6 0 0] [6 0 0 0] [6 6 6 0] [0 6 0 0]]
229 [[6 6 6 0] [6 6 0 0] [0 6 0 0] [6 6 0 0]]
230 [[0 0 0 0] [6 0 0 0] [0 0 0 0] [0 6 0 0]]
231 [[0 0 0 0] [0 0 0 0] [0 0 0 0] [0 0 0 0]]]
233 [[[7 7 7 7] [7 0 0 0] [7 7 7 7] [7 0 0 0]]
234 [[0 0 0 0] [7 0 0 0] [0 0 0 0] [7 0 0 0]]
235 [[0 0 0 0] [7 0 0 0] [0 0 0 0] [7 0 0 0]]
236 [[0 0 0 0] [7 0 0 0] [0 0 0 0] [7 0 0 0]]]])
238 ;;the scoring rules were taken from "xtetris". Blocks score differently
239 ;;depending on their rotation
241 (defconst tetris-shape-scores
242 [ [6 6 6 6] [6 7 6 7] [6 7 6 7] [6 7 6 7] [6 7 6 7] [5 5 6 5] [5 8 5 8]] )
244 (defconst tetris-shape-dimensions
245 [[2 2] [3 2] [3 2] [3 2] [3 2] [3 2] [4 1]])
247 (defconst tetris-blank 0)
249 (defconst tetris-border 8)
251 (defconst tetris-space 9)
253 (defun tetris-default-update-speed-function (shapes rows)
254 (/ 20.0 (+ 50.0 rows)))
256 ;; ;;;;;;;;;;;;; variables ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
258 (defvar tetris-shape 0)
259 (defvar tetris-rot 0)
260 (defvar tetris-next-shape 0)
261 (defvar tetris-n-shapes 0)
262 (defvar tetris-n-rows 0)
263 (defvar tetris-score 0)
264 (defvar tetris-pos-x 0)
265 (defvar tetris-pos-y 0)
266 (defvar tetris-paused nil)
268 (make-variable-buffer-local 'tetris-shape)
269 (make-variable-buffer-local 'tetris-rot)
270 (make-variable-buffer-local 'tetris-next-shape)
271 (make-variable-buffer-local 'tetris-n-shapes)
272 (make-variable-buffer-local 'tetris-n-rows)
273 (make-variable-buffer-local 'tetris-score)
274 (make-variable-buffer-local 'tetris-pos-x)
275 (make-variable-buffer-local 'tetris-pos-y)
276 (make-variable-buffer-local 'tetris-paused)
278 ;; ;;;;;;;;;;;;; keymaps ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
280 (defvar tetris-mode-map
281 (make-sparse-keymap 'tetris-mode-map))
283 (define-key tetris-mode-map "n" 'tetris-start-game)
284 (define-key tetris-mode-map "q" 'tetris-end-game)
285 (define-key tetris-mode-map "p" 'tetris-pause-game)
287 (define-key tetris-mode-map " " 'tetris-move-bottom)
288 (define-key tetris-mode-map [left] 'tetris-move-left)
289 (define-key tetris-mode-map [right] 'tetris-move-right)
290 (define-key tetris-mode-map [up] 'tetris-rotate-prev)
291 (define-key tetris-mode-map [down] 'tetris-rotate-next)
293 (defvar tetris-null-map
294 (make-sparse-keymap 'tetris-null-map))
296 (define-key tetris-null-map "n" 'tetris-start-game)
298 ;; ;;;;;;;;;;;;;;;; game functions ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
300 (defun tetris-display-options ()
301 (let ((options (make-vector 256 nil)))
302 (loop for c from 0 to 255 do
303 (aset options c
304 (cond ((= c tetris-blank)
305 tetris-blank-options)
306 ((and (>= c 1) (<= c 7))
307 (append
308 tetris-cell-options
309 `((((glyph color-x) ,(aref tetris-x-colors c))
310 (color-tty ,(aref tetris-tty-colors c))
311 (t nil)))))
312 ((= c tetris-border)
313 tetris-border-options)
314 ((= c tetris-space)
315 tetris-space-options)
317 '(nil nil nil)))))
318 options))
320 (defun tetris-get-tick-period ()
321 (if (boundp 'tetris-update-speed-function)
322 (let ((period (apply tetris-update-speed-function
323 tetris-n-shapes
324 tetris-n-rows nil)))
325 (and (numberp period) period))))
327 (defun tetris-get-shape-cell (x y)
328 (aref (aref (aref (aref tetris-shapes
329 tetris-shape)
331 tetris-rot)
334 (defun tetris-shape-width ()
335 (aref (aref tetris-shape-dimensions tetris-shape)
336 (% tetris-rot 2)))
338 (defun tetris-shape-height ()
339 (aref (aref tetris-shape-dimensions tetris-shape)
340 (- 1 (% tetris-rot 2))))
342 (defun tetris-draw-score ()
343 (let ((strings (vector (format "Shapes: %05d" tetris-n-shapes)
344 (format "Rows: %05d" tetris-n-rows)
345 (format "Score: %05d" tetris-score))))
346 (loop for y from 0 to 2 do
347 (let* ((string (aref strings y))
348 (len (length string)))
349 (loop for x from 0 to (1- len) do
350 (gamegrid-set-cell (+ tetris-score-x x)
351 (+ tetris-score-y y)
352 (aref string x)))))))
354 (defun tetris-update-score ()
355 (tetris-draw-score)
356 (let ((period (tetris-get-tick-period)))
357 (if period (gamegrid-set-timer period))))
359 (defun tetris-new-shape ()
360 (setq tetris-shape tetris-next-shape)
361 (setq tetris-rot 0)
362 (setq tetris-next-shape (random 7))
363 (setq tetris-pos-x (/ (- tetris-width (tetris-shape-width)) 2))
364 (setq tetris-pos-y 0)
365 (if (tetris-test-shape)
366 (tetris-end-game)
367 (tetris-draw-shape))
368 (tetris-draw-next-shape)
369 (tetris-update-score))
371 (defun tetris-draw-next-shape ()
372 (loop for y from 0 to 3 do
373 (loop for x from 0 to 3 do
374 (gamegrid-set-cell (+ tetris-next-x x)
375 (+ tetris-next-y y)
376 (let ((tetris-shape tetris-next-shape)
377 (tetris-rot 0))
378 (tetris-get-shape-cell x y))))))
380 (defun tetris-draw-shape ()
381 (loop for y from 0 to (1- (tetris-shape-height)) do
382 (loop for x from 0 to (1- (tetris-shape-width)) do
383 (let ((c (tetris-get-shape-cell x y)))
384 (if (/= c tetris-blank)
385 (gamegrid-set-cell (+ tetris-top-left-x
386 tetris-pos-x
388 (+ tetris-top-left-y
389 tetris-pos-y
391 c))))))
393 (defun tetris-erase-shape ()
394 (loop for y from 0 to (1- (tetris-shape-height)) do
395 (loop for x from 0 to (1- (tetris-shape-width)) do
396 (let ((c (tetris-get-shape-cell x y))
397 (px (+ tetris-top-left-x tetris-pos-x x))
398 (py (+ tetris-top-left-y tetris-pos-y y)))
399 (if (/= c tetris-blank)
400 (gamegrid-set-cell px py tetris-blank))))))
402 (defun tetris-test-shape ()
403 (let ((hit nil))
404 (loop for y from 0 to (1- (tetris-shape-height)) do
405 (loop for x from 0 to (1- (tetris-shape-width)) do
406 (unless hit
407 (setq hit
408 (let* ((c (tetris-get-shape-cell x y))
409 (xx (+ tetris-pos-x x))
410 (yy (+ tetris-pos-y y))
411 (px (+ tetris-top-left-x xx))
412 (py (+ tetris-top-left-y yy)))
413 (and (/= c tetris-blank)
414 (or (>= xx tetris-width)
415 (>= yy tetris-height)
416 (/= (gamegrid-get-cell px py)
417 tetris-blank))))))))
418 hit))
420 (defun tetris-full-row (y)
421 (let ((full t))
422 (loop for x from 0 to (1- tetris-width) do
423 (if (= (gamegrid-get-cell (+ tetris-top-left-x x)
424 (+ tetris-top-left-y y))
425 tetris-blank)
426 (setq full nil)))
427 full))
429 (defun tetris-shift-row (y)
430 (if (= y 0)
431 (loop for x from 0 to (1- tetris-width) do
432 (gamegrid-set-cell (+ tetris-top-left-x x)
433 (+ tetris-top-left-y y)
434 tetris-blank))
435 (loop for x from 0 to (1- tetris-width) do
436 (let ((c (gamegrid-get-cell (+ tetris-top-left-x x)
437 (+ tetris-top-left-y y -1))))
438 (gamegrid-set-cell (+ tetris-top-left-x x)
439 (+ tetris-top-left-y y)
440 c)))))
442 (defun tetris-shift-down ()
443 (loop for y0 from 0 to (1- tetris-height) do
444 (if (tetris-full-row y0)
445 (progn (setq tetris-n-rows (1+ tetris-n-rows))
446 (loop for y from y0 downto 0 do
447 (tetris-shift-row y))))))
449 (defun tetris-draw-border-p ()
450 (or (not (eq gamegrid-display-mode 'glyph))
451 tetris-draw-border-with-glyphs))
453 (defun tetris-init-buffer ()
454 (gamegrid-init-buffer tetris-buffer-width
455 tetris-buffer-height
456 tetris-space)
457 (let ((buffer-read-only nil))
458 (if (tetris-draw-border-p)
459 (loop for y from -1 to tetris-height do
460 (loop for x from -1 to tetris-width do
461 (gamegrid-set-cell (+ tetris-top-left-x x)
462 (+ tetris-top-left-y y)
463 tetris-border))))
464 (loop for y from 0 to (1- tetris-height) do
465 (loop for x from 0 to (1- tetris-width) do
466 (gamegrid-set-cell (+ tetris-top-left-x x)
467 (+ tetris-top-left-y y)
468 tetris-blank)))
469 (if (tetris-draw-border-p)
470 (loop for y from -1 to 4 do
471 (loop for x from -1 to 4 do
472 (gamegrid-set-cell (+ tetris-next-x x)
473 (+ tetris-next-y y)
474 tetris-border))))))
476 (defun tetris-reset-game ()
477 (gamegrid-kill-timer)
478 (tetris-init-buffer)
479 (setq tetris-next-shape (random 7))
480 (setq tetris-shape 0
481 tetris-rot 0
482 tetris-pos-x 0
483 tetris-pos-y 0
484 tetris-n-shapes 0
485 tetris-n-rows 0
486 tetris-score 0
487 tetris-paused nil)
488 (tetris-new-shape))
490 (defun tetris-shape-done ()
491 (tetris-shift-down)
492 (setq tetris-n-shapes (1+ tetris-n-shapes))
493 (setq tetris-score
494 (+ tetris-score
495 (aref (aref tetris-shape-scores tetris-shape) tetris-rot)))
496 (tetris-update-score)
497 (tetris-new-shape))
499 (defun tetris-update-game (tetris-buffer)
500 "Called on each clock tick.
501 Drops the shape one square, testing for collision."
502 (if (and (not tetris-paused)
503 (eq (current-buffer) tetris-buffer))
504 (let (hit)
505 (tetris-erase-shape)
506 (setq tetris-pos-y (1+ tetris-pos-y))
507 (setq hit (tetris-test-shape))
508 (if hit
509 (setq tetris-pos-y (1- tetris-pos-y)))
510 (tetris-draw-shape)
511 (if hit
512 (tetris-shape-done)))))
514 (defun tetris-move-bottom ()
515 "Drops the shape to the bottom of the playing area"
516 (interactive)
517 (let ((hit nil))
518 (tetris-erase-shape)
519 (while (not hit)
520 (setq tetris-pos-y (1+ tetris-pos-y))
521 (setq hit (tetris-test-shape)))
522 (setq tetris-pos-y (1- tetris-pos-y))
523 (tetris-draw-shape)
524 (tetris-shape-done)))
526 (defun tetris-move-left ()
527 "Moves the shape one square to the left"
528 (interactive)
529 (unless (= tetris-pos-x 0)
530 (tetris-erase-shape)
531 (setq tetris-pos-x (1- tetris-pos-x))
532 (if (tetris-test-shape)
533 (setq tetris-pos-x (1+ tetris-pos-x)))
534 (tetris-draw-shape)))
536 (defun tetris-move-right ()
537 "Moves the shape one square to the right"
538 (interactive)
539 (unless (= (+ tetris-pos-x (tetris-shape-width))
540 tetris-width)
541 (tetris-erase-shape)
542 (setq tetris-pos-x (1+ tetris-pos-x))
543 (if (tetris-test-shape)
544 (setq tetris-pos-x (1- tetris-pos-x)))
545 (tetris-draw-shape)))
547 (defun tetris-rotate-prev ()
548 "Rotates the shape clockwise"
549 (interactive)
550 (tetris-erase-shape)
551 (setq tetris-rot (% (+ 1 tetris-rot) 4))
552 (if (tetris-test-shape)
553 (setq tetris-rot (% (+ 3 tetris-rot) 4)))
554 (tetris-draw-shape))
556 (defun tetris-rotate-next ()
557 "Rotates the shape anticlockwise"
558 (interactive)
559 (tetris-erase-shape)
560 (setq tetris-rot (% (+ 3 tetris-rot) 4))
561 (if (tetris-test-shape)
562 (setq tetris-rot (% (+ 1 tetris-rot) 4)))
563 (tetris-draw-shape))
565 (defun tetris-end-game ()
566 "Terminates the current game"
567 (interactive)
568 (gamegrid-kill-timer)
569 (use-local-map tetris-null-map)
570 (gamegrid-add-score tetris-score-file tetris-score))
572 (defun tetris-start-game ()
573 "Starts a new game of Tetris"
574 (interactive)
575 (tetris-reset-game)
576 (use-local-map tetris-mode-map)
577 (let ((period (or (tetris-get-tick-period)
578 tetris-default-tick-period)))
579 (gamegrid-start-timer period 'tetris-update-game)))
581 (defun tetris-pause-game ()
582 "Pauses (or resumes) the current game"
583 (interactive)
584 (setq tetris-paused (not tetris-paused))
585 (message (and tetris-paused "Game paused (press p to resume)")))
587 (defun tetris-active-p ()
588 (eq (current-local-map) tetris-mode-map))
590 (put 'tetris-mode 'mode-class 'special)
592 (defun tetris-mode ()
593 "A mode for playing Tetris.
595 tetris-mode keybindings:
596 \\{tetris-mode-map}
598 (kill-all-local-variables)
600 (add-hook 'kill-buffer-hook 'gamegrid-kill-timer nil t)
602 (use-local-map tetris-null-map)
604 (setq major-mode 'tetris-mode)
605 (setq mode-name "Tetris")
607 (setq mode-popup-menu
608 '("Tetris Commands"
609 ["Start new game" tetris-start-game]
610 ["End game" tetris-end-game
611 (tetris-active-p)]
612 ["Pause" tetris-pause-game
613 (and (tetris-active-p) (not tetris-paused))]
614 ["Resume" tetris-pause-game
615 (and (tetris-active-p) tetris-paused)]))
617 (setq gamegrid-use-glyphs tetris-use-glyphs)
618 (setq gamegrid-use-color tetris-use-color)
620 (gamegrid-init (tetris-display-options))
622 (run-hooks 'tetris-mode-hook))
624 ;;;###autoload
625 (defun tetris ()
626 "Play the Tetris game.
627 Shapes drop from the top of the screen, and the user has to move and
628 rotate the shape to fit in with those at the bottom of the screen so
629 as to form complete rows.
631 tetris-mode keybindings:
632 \\<tetris-mode-map>
633 \\[tetris-start-game] Starts a new game of Tetris
634 \\[tetris-end-game] Terminates the current game
635 \\[tetris-pause-game] Pauses (or resumes) the current game
636 \\[tetris-move-left] Moves the shape one square to the left
637 \\[tetris-move-right] Moves the shape one square to the right
638 \\[tetris-rotate-prev] Rotates the shape clockwise
639 \\[tetris-rotate-next] Rotates the shape anticlockwise
640 \\[tetris-move-bottom] Drops the shape to the bottom of the playing area
643 (interactive)
645 (switch-to-buffer tetris-buffer-name)
646 (gamegrid-kill-timer)
647 (tetris-mode)
648 (tetris-start-game))
650 (provide 'tetris)
652 ;;; tetris.el ends here