1 @c This is part of the Emacs manual.
2 @c Copyright (C) 1985,86,87,93,94,95,97,2000,2001 Free Software Foundation, Inc.
3 @c See file emacs.texi for copying conditions.
4 @node Basic, Minibuffer, Exiting, Top
5 @chapter Basic Editing Commands
8 @findex help-with-tutorial
9 We now give the basics of how to enter text, make corrections, and
10 save the text in a file. If this material is new to you, you might
11 learn it more easily by running the Emacs learn-by-doing tutorial. To
12 use the tutorial, run Emacs and type @kbd{Control-h t}
13 (@code{help-with-tutorial}).
15 To clear the screen and redisplay, type @kbd{C-l} (@code{recenter}).
19 * Inserting Text:: Inserting text by simply typing it.
20 * Moving Point:: How to move the cursor to the place where you want to
22 * Erasing:: Deleting and killing text.
23 * Undo:: Undoing recent changes in the text.
24 * Files: Basic Files. Visiting, creating, and saving files.
25 * Help: Basic Help. Asking what a character does.
26 * Blank Lines:: Commands to make or delete blank lines.
27 * Continuation Lines:: Lines too wide for the screen.
28 * Position Info:: What page, line, row, or column is point on?
29 * Arguments:: Numeric arguments for repeating a command.
30 * Repeating:: A short-cut for repeating the previous command.
34 @section Inserting Text
37 @cindex graphic characters
38 To insert printing characters into the text you are editing, just type
39 them. This inserts the characters you type into the buffer at the
40 cursor (that is, at @dfn{point}; @pxref{Point}). The cursor moves
41 forward, and any text after the cursor moves forward too. If the text
42 in the buffer is @samp{FOOBAR}, with the cursor before the @samp{B},
43 then if you type @kbd{XX}, you get @samp{FOOXXBAR}, with the cursor
44 still before the @samp{B}.
46 To @dfn{delete} text you have just inserted, use the large key
47 labeled @key{DEL}, @key{BACKSPACE} or @key{DELETE} which is a short
48 distance above the @key{RET} or @key{ENTER} key. This is the key you
49 normally use, outside Emacs, for erasing the last character that you
50 typed. Regardless of the label on that key, Emacs thinks of it as
51 @key{DEL}, and that's what we call it in this manual.
53 The @key{DEL} key deletes the character @emph{before} the cursor.
54 As a consequence, the cursor and all the characters after it move
55 backwards. If you type a printing character and then type @key{DEL},
58 On most computers, Emacs recognizes automatically which key ought to
59 be @key{DEL}, and sets it up that way. But in some cases, especially
60 with text-only terminals, you will need to tell Emacs which key to use
61 for that purpose. If the large key not far above the @key{RET} or
62 @key{ENTER} key doesn't delete backwards, you need to do this.
63 @xref{DEL Does Not Delete}, for an explanation of how.
65 Most PC keyboards have both a @key{BACKSPACE} key a short ways above
66 @key{RET} or @key{ENTER}, and a @key{DELETE} key elsewhere. On these
67 keyboards, Emacs supports when possible the usual convention that the
68 @key{BACKSPACE} key deletes backwards (it is @key{DEL}), while the
69 @key{DELETE} key deletes ``forwards,'' deleting the character after
70 point, the one underneath the cursor, like @kbd{C-d} (see below).
74 To end a line and start typing a new one, type @key{RET}. This
75 inserts a newline character in the buffer. If point is in the middle of
76 a line, @key{RET} splits the line. Typing @key{DEL} when the cursor is
77 at the beginning of a line deletes the preceding newline, thus joining
78 the line with the preceding line.
80 Emacs can split lines automatically when they become too long, if you
81 turn on a special minor mode called @dfn{Auto Fill} mode.
82 @xref{Filling}, for how to use Auto Fill mode.
84 If you prefer to have text characters replace (overwrite) existing
85 text rather than shove it to the right, you can enable Overwrite mode,
86 a minor mode. @xref{Minor Modes}.
91 Direct insertion works for printing characters and @key{SPC}, but other
92 characters act as editing commands and do not insert themselves. If you
93 need to insert a control character or a character whose code is above 200
94 octal, you must @dfn{quote} it by typing the character @kbd{Control-q}
95 (@code{quoted-insert}) first. (This character's name is normally written
96 @kbd{C-q} for short.) There are two ways to use @kbd{C-q}:@refill
100 @kbd{C-q} followed by any non-graphic character (even @kbd{C-g})
101 inserts that character.
104 @kbd{C-q} followed by a sequence of octal digits inserts the character
105 with the specified octal character code. You can use any number of
106 octal digits; any non-digit terminates the sequence. If the
107 terminating character is @key{RET}, it serves only to terminate the
108 sequence. Any other non-digit terminates the sequence and then acts
109 as normal input---thus, @kbd{C-q 1 0 1 B} inserts @samp{AB}.
111 The use of octal sequences is disabled in ordinary non-binary
112 Overwrite mode, to give you a convenient way to insert a digit instead
113 of overwriting with it.
116 @cindex 8-bit character codes
118 When multibyte characters are enabled, if you specify a code in the
119 range 0200 through 0377 octal, @kbd{C-q} assumes that you intend to
120 use some ISO 8859-@var{n} character set, and converts the specified
121 code to the corresponding Emacs character code. @xref{Enabling
122 Multibyte}. You select @emph{which} of the ISO 8859 character sets to
123 use through your choice of language environment (@pxref{Language
126 @vindex read-quoted-char-radix
127 To use decimal or hexadecimal instead of octal, set the variable
128 @code{read-quoted-char-radix} to 10 or 16. If the radix is greater than
129 10, some letters starting with @kbd{a} serve as part of a character
130 code, just like digits.
132 A numeric argument to @kbd{C-q} specifies how many copies of the
133 quoted character should be inserted (@pxref{Arguments}).
137 Customization information: @key{DEL} in most modes runs the command
138 @code{delete-backward-char}; @key{RET} runs the command @code{newline}, and
139 self-inserting printing characters run the command @code{self-insert},
140 which inserts whatever character was typed to invoke it. Some major modes
141 rebind @key{DEL} to other commands.
144 @section Changing the Location of Point
149 @cindex cursor motion
150 @cindex moving the cursor
151 To do more than insert characters, you have to know how to move point
152 (@pxref{Point}). The simplest way to do this is with arrow keys, or by
153 clicking the left mouse button where you want to move to.
155 There are also control and meta characters for cursor motion. Some
156 are equivalent to the arrow keys (these date back to the days before
157 terminals had arrow keys, and are usable on terminals which don't have
158 them). Others do more sophisticated things.
173 @findex beginning-of-line
176 @findex backward-char
178 @findex previous-line
179 @findex beginning-of-buffer
180 @findex end-of-buffer
183 @findex move-to-window-line
186 Move to the beginning of the line (@code{beginning-of-line}).
188 Move to the end of the line (@code{end-of-line}).
190 Move forward one character (@code{forward-char}). The right-arrow key
193 Move backward one character (@code{backward-char}). The left-arrow
194 key has the same effect.
196 Move forward one word (@code{forward-word}).
198 Move backward one word (@code{backward-word}).
200 Move down one line, vertically (@code{next-line}). This command
201 attempts to keep the horizontal position unchanged, so if you start in
202 the middle of one line, you end in the middle of the next. The
203 down-arrow key does the same thing.
205 Move up one line, vertically (@code{previous-line}). The up-arrow key
208 Move point to left margin, vertically centered in the window
209 (@code{move-to-window-line}). Text does not move on the screen.
211 A numeric argument says which screen line to place point on. It counts
212 screen lines down from the top of the window (zero for the top line). A
213 negative argument counts lines from the bottom (@minus{}1 for the bottom
216 Move to the top of the buffer (@code{beginning-of-buffer}). With
217 numeric argument @var{n}, move to @var{n}/10 of the way from the top.
218 @xref{Arguments}, for more information on numeric arguments.@refill
220 Move to the end of the buffer (@code{end-of-buffer}).
222 Scroll the display one screen forward, and move point if necessary to put
223 it on the screen (@code{scroll-up}). This doesn't always
224 move point, but it is commonly used to do so.
225 If your keyboard has a @key{PAGEDOWN} key, it does the same thing.
227 Scrolling commands are further described in @ref{Scrolling}.
229 Scroll one screen backward, and move point if necessary to put it on
230 the screen (@code{scroll-down}). This doesn't always move point, but
231 it is commonly used to do so. The @key{PAGEUP} key has the same
234 Read a number @var{n} and move point to buffer position @var{n}.
235 Position 1 is the beginning of the buffer.
237 Read a number @var{n} and move point to line number @var{n}. Line 1
238 is the beginning of the buffer.
240 @findex set-goal-column
242 Use the current column of point as the @dfn{semipermanent goal column} for
243 @kbd{C-n} and @kbd{C-p} (@code{set-goal-column}). Henceforth, those
244 commands always move to this column in each line moved into, or as
245 close as possible given the contents of the line. This goal column remains
246 in effect until canceled.
248 Cancel the goal column. Henceforth, @kbd{C-n} and @kbd{C-p} once
249 again try to stick to a fixed horizontal position, as usual.
253 If you set the variable @code{track-eol} to a non-@code{nil} value,
254 then @kbd{C-n} and @kbd{C-p}, when starting at the end of the line, move
255 to the end of another line. Normally, @code{track-eol} is @code{nil}.
256 @xref{Variables}, for how to set variables such as @code{track-eol}.
258 @vindex next-line-add-newlines
259 @kbd{C-n} normally gets an error when you use it on the last line of
260 the buffer (just as @kbd{C-p} gets an error on the first line). But
261 if you set the variable @code{next-line-add-newlines} to a
262 non-@code{nil} value, @kbd{C-n} on the last line of a buffer creates
263 an additional line at the end and moves down onto it.
266 @section Erasing Text
270 Delete the character before point (@code{delete-backward-char}).
272 Delete the character after point (@code{delete-char}).
274 @itemx @key{BACKSPACE}
275 One of these keys, whichever is the large key above the @key{RET} or
276 @key{ENTER} key, deletes the character before point, like @key{DEL}.
277 If that is @key{BACKSPACE}, and your keyboard also has @key{DELETE},
278 then @key{DELETE} deletes forwards, like @kbd{C-d}.
280 Kill to the end of the line (@code{kill-line}).
282 Kill forward to the end of the next word (@code{kill-word}).
284 Kill back to the beginning of the previous word
285 (@code{backward-kill-word}).
288 @cindex killing characters and lines
289 @cindex deleting characters and lines
290 @cindex erasing characters and lines
291 You already know about the @key{DEL} key which deletes the character
292 before point (that is, before the cursor). Another key, @kbd{Control-d}
293 (@kbd{C-d} for short), deletes the character after point (that is, the
294 character that the cursor is on). This shifts the rest of the text on
295 the line to the left. If you type @kbd{C-d} at the end of a line, it
296 joins together that line and the next line.
298 To erase a larger amount of text, use the @kbd{C-k} key, which kills a
299 line at a time. If you type @kbd{C-k} at the beginning or middle of a
300 line, it kills all the text up to the end of the line. If you type
301 @kbd{C-k} at the end of a line, it joins that line and the next line.
303 @xref{Killing}, for more flexible ways of killing text.
306 @section Undoing Changes
308 @cindex changes, undoing
310 You can undo all the recent changes in the buffer text, up to a
311 certain point. Each buffer records changes individually, and the undo
312 command always applies to the current buffer. Usually each editing
313 command makes a separate entry in the undo records, but some commands
314 such as @code{query-replace} make many entries, and very simple commands
315 such as self-inserting characters are often grouped to make undoing less
320 Undo one batch of changes---usually, one command worth (@code{undo}).
324 Undo one batch of changes in the region.
330 The command @kbd{C-x u} or @kbd{C-_} is how you undo. The first time
331 you give this command, it undoes the last change. Point moves back to
332 where it was before the command that made the change.
334 Consecutive repetitions of @kbd{C-_} or @kbd{C-x u} undo earlier and
335 earlier changes, back to the limit of the undo information available.
336 If all recorded changes have already been undone, the undo command
337 displays an error message and does nothing.
339 Any command other than an undo command breaks the sequence of undo
340 commands. Starting from that moment, the previous undo commands become
341 ordinary changes that you can undo. Thus, to redo changes you have
342 undone, type @kbd{C-f} or any other command that will harmlessly break
343 the sequence of undoing, then type more undo commands.
345 @cindex selective undo
347 Ordinary undo applies to all changes made in the current buffer. You
348 can also perform @dfn{selective undo}, limited to the current region.
349 To do this, specify the region you want, then run the @code{undo}
350 command with a prefix argument (the value does not matter): @kbd{C-u C-x
351 u} or @kbd{C-u C-_}. This undoes the most recent change in the region.
352 To undo further changes in the same region, repeat the @code{undo}
353 command (no prefix argument is needed). In Transient Mark mode, any use
354 of @code{undo} when there is an active region performs selective undo;
355 you do not need a prefix argument.
357 If you notice that a buffer has been modified accidentally, the
358 easiest way to recover is to type @kbd{C-_} repeatedly until the stars
359 disappear from the front of the mode line. At this time, all the
360 modifications you made have been canceled. Whenever an undo command
361 makes the stars disappear from the mode line, it means that the buffer
362 contents are the same as they were when the file was last read in or
365 If you do not remember whether you changed the buffer deliberately,
366 type @kbd{C-_} once. When you see the last change you made undone, you
367 will see whether it was an intentional change. If it was an accident,
368 leave it undone. If it was deliberate, redo the change as described
371 Not all buffers record undo information. Buffers whose names start with
372 spaces don't; these buffers are used internally by Emacs and its extensions
373 to hold text that users don't normally look at or edit.
375 You cannot undo mere cursor motion; only changes in the buffer
376 contents save undo information. However, some cursor motion commands
377 set the mark, so if you use these commands from time to time, you can
378 move back to the neighborhoods you have moved through by popping the
379 mark ring (@pxref{Mark Ring}).
382 @vindex undo-strong-limit
384 When the undo information for a buffer becomes too large, Emacs
385 discards the oldest undo information from time to time (during garbage
386 collection). You can specify how much undo information to keep by
387 setting two variables: @code{undo-limit} and @code{undo-strong-limit}.
388 Their values are expressed in units of bytes of space.
390 The variable @code{undo-limit} sets a soft limit: Emacs keeps undo
391 data for enough commands to reach this size, and perhaps exceed it, but
392 does not keep data for any earlier commands beyond that. Its default
393 value is 20000. The variable @code{undo-strong-limit} sets a stricter
394 limit: the command which pushes the size past this amount is itself
395 forgotten. Its default value is 30000.
397 Regardless of the values of those variables, the most recent change is
398 never discarded, so there is no danger that garbage collection occurring
399 right after an unintentional large change might prevent you from undoing
402 The reason the @code{undo} command has two keys, @kbd{C-x u} and
403 @kbd{C-_}, set up to run it is that it is worthy of a single-character
404 key, but on some keyboards it is not obvious how to type @kbd{C-_}.
405 @kbd{C-x u} is an alternative you can type straightforwardly on any
411 The commands described above are sufficient for creating and altering
412 text in an Emacs buffer; the more advanced Emacs commands just make
413 things easier. But to keep any text permanently you must put it in a
414 @dfn{file}. Files are named units of text which are stored by the
415 operating system for you to retrieve later by name. To look at or use
416 the contents of a file in any way, including editing the file with
417 Emacs, you must specify the file name.
419 Consider a file named @file{/usr/rms/foo.c}. In Emacs, to begin editing
423 C-x C-f /usr/rms/foo.c @key{RET}
427 Here the file name is given as an @dfn{argument} to the command @kbd{C-x
428 C-f} (@code{find-file}). That command uses the @dfn{minibuffer} to
429 read the argument, and you type @key{RET} to terminate the argument
430 (@pxref{Minibuffer}).@refill
432 Emacs obeys the command by @dfn{visiting} the file: creating a buffer,
433 copying the contents of the file into the buffer, and then displaying
434 the buffer for you to edit. If you alter the text, you can @dfn{save}
435 the new text in the file by typing @kbd{C-x C-s} (@code{save-buffer}).
436 This makes the changes permanent by copying the altered buffer contents
437 back into the file @file{/usr/rms/foo.c}. Until you save, the changes
438 exist only inside Emacs, and the file @file{foo.c} is unaltered.
440 To create a file, just visit the file with @kbd{C-x C-f} as if it
441 already existed. This creates an empty buffer in which you can insert
442 the text you want to put in the file. The file is actually created when
443 you save this buffer with @kbd{C-x C-s}.
445 Of course, there is a lot more to learn about using files. @xref{Files}.
450 @cindex getting help with keys
451 If you forget what a key does, you can find out with the Help
452 character, which is @kbd{C-h} (or @key{F1}, which is an alias for
453 @kbd{C-h}). Type @kbd{C-h k} followed by the key you want to know
454 about; for example, @kbd{C-h k C-n} tells you all about what @kbd{C-n}
455 does. @kbd{C-h} is a prefix key; @kbd{C-h k} is just one of its
456 subcommands (the command @code{describe-key}). The other subcommands of
457 @kbd{C-h} provide different kinds of help. Type @kbd{C-h} twice to get
458 a description of all the help facilities. @xref{Help}.@refill
463 @cindex inserting blank lines
464 @cindex deleting blank lines
465 Here are special commands and techniques for putting in and taking out
470 Insert one or more blank lines after the cursor (@code{open-line}).
472 Delete all but one of many consecutive blank lines
473 (@code{delete-blank-lines}).
480 @findex delete-blank-lines
481 When you want to insert a new line of text before an existing line, you
482 can do it by typing the new line of text, followed by @key{RET}.
483 However, it may be easier to see what you are doing if you first make a
484 blank line and then insert the desired text into it. This is easy to do
485 using the key @kbd{C-o} (@code{open-line}), which inserts a newline
486 after point but leaves point in front of the newline. After @kbd{C-o},
487 type the text for the new line. @kbd{C-o F O O} has the same effect as
488 @w{@kbd{F O O @key{RET}}}, except for the final location of point.
490 You can make several blank lines by typing @kbd{C-o} several times, or
491 by giving it a numeric argument to tell it how many blank lines to make.
492 @xref{Arguments}, for how. If you have a fill prefix, then @kbd{C-o}
493 command inserts the fill prefix on the new line, when you use it at the
494 beginning of a line. @xref{Fill Prefix}.
496 The easy way to get rid of extra blank lines is with the command
497 @kbd{C-x C-o} (@code{delete-blank-lines}). @kbd{C-x C-o} in a run of
498 several blank lines deletes all but one of them. @kbd{C-x C-o} on a
499 solitary blank line deletes that blank line. When point is on a
500 nonblank line, @kbd{C-x C-o} deletes any blank lines following that
503 @node Continuation Lines
504 @section Continuation Lines
506 @cindex continuation line
508 @cindex line wrapping
509 @cindex fringes, and continuation lines
510 If you add too many characters to one line without breaking it with
511 @key{RET}, the line grows to occupy two (or more) lines on the screen.
512 On graphical displays, Emacs indicates line wrapping with small bent
513 arrows in the fringes to the left and right of the window. On
514 text-only terminals, Emacs displays a @samp{\} character at the right
515 margin of a screen line if it is not the last in its text line. This
516 @samp{\} character says that the following screen line is not really a
517 distinct line in the text, just a @dfn{continuation} of a line too
518 long to fit the screen. Continuation is also called @dfn{line
521 When line wrapping occurs before a character that is wider than one
522 column, some columns at the end of the previous screen line may be
523 ``empty.'' In this case, Emacs displays additional @samp{\}
524 characters in the ``empty'' columns, just before the @samp{\}
525 character that indicates continuation.
527 Sometimes it is nice to have Emacs insert newlines automatically when
528 a line gets too long. Continuation on the screen does not do that. Use
529 Auto Fill mode (@pxref{Filling}) if that's what you want.
531 @vindex truncate-lines
533 @cindex line truncation, and fringes
534 As an alternative to continuation, Emacs can display long lines by
535 @dfn{truncation}. This means that all the characters that do not fit
536 in the width of the screen or window do not appear at all. They
537 remain in the buffer, temporarily invisible. On terminals, @samp{$}
538 in the last column informs you that the line has been truncated on the
539 display. On window systems, a small straight arrow in the fringe to
540 the right of the window indicates a truncated line.
542 @findex toggle-truncate-lines
543 Truncation instead of continuation happens whenever horizontal
544 scrolling is in use, and optionally in all side-by-side windows
545 (@pxref{Windows}). You can enable or disable truncation for a
546 particular buffer with the command @kbd{M-x toggle-truncate-lines}.
548 @xref{Display Custom}, for additional variables that affect how text is
552 @section Cursor Position Information
554 Here are commands to get information about the size and position of
555 parts of the buffer, and to count lines.
559 Display the page number of point, and the line number within the page.
561 Display the line number of point in the buffer.
562 @item M-x line-number-mode
563 @itemx M-x column-number-mode
564 Toggle automatic display of current line number or column number.
565 @xref{Optional Mode Line}.
567 Display the number of lines in the current region (@code{count-lines-region}).
568 @xref{Mark}, for information about the region.
570 Display the character code of character after point, character position of
571 point, and column of point (@code{what-cursor-position}).
572 @item M-x hl-line-mode
573 Enable or disable highlighting of the current line. @xref{Cursor
575 @item M-x size-indication-mode
576 Toggle automatic display of the size of the buffer.
577 @xref{Optional Mode Line}.
582 @cindex line number commands
583 @cindex location of point
584 @cindex cursor location
585 @cindex point location
586 There are two commands for working with line numbers. @kbd{M-x
587 what-line} computes the current line number and displays it in the echo
588 area. To go to a given line by number, use @kbd{M-x goto-line}; it
589 prompts you for the number. These line numbers count from one at the
590 beginning of the buffer.
592 You can also see the current line number in the mode line; see @ref{Mode
593 Line}. If you narrow the buffer, then the line number in the mode line
594 is relative to the accessible portion (@pxref{Narrowing}). By contrast,
595 @code{what-line} shows both the line number relative to the narrowed
596 region and the line number relative to the whole buffer.
598 @kbd{M-x what-page} counts pages from the beginning of the file, and
599 counts lines within the page, showing both numbers in the echo area.
603 @findex count-lines-region
604 While on this subject, we might as well mention @kbd{M-=} (@code{count-lines-region}),
605 which displays the number of lines in the region (@pxref{Mark}).
606 @xref{Pages}, for the command @kbd{C-x l} which counts the lines in the
610 @findex what-cursor-position
611 The command @kbd{C-x =} (@code{what-cursor-position}) shows what
612 column the cursor is in, and other miscellaneous information about
613 point and the character after it. It displays a line in the echo area
614 that looks like this:
617 Char: c (0143, 99, 0x63) point=21044 of 26883(78%) column 53
621 (In fact, this is the output produced when point is before the
622 @samp{column} in the example.)
624 The four values after @samp{Char:} describe the character that follows
625 point, first by showing it and then by giving its character code in
626 octal, decimal and hex. For a non-@acronym{ASCII} multibyte character, these are
627 followed by @samp{ext} and the character's representation, in hex, in
628 the buffer's coding system, if that coding system encodes the character
629 safely and with a single byte (@pxref{Coding Systems}). If the
630 character's encoding is longer than one byte, Emacs shows @samp{ext ...}.
632 @samp{point=} is followed by the position of point expressed as a character
633 count. The front of the buffer counts as position 1, one character later
634 as 2, and so on. The next, larger, number is the total number of characters
635 in the buffer. Afterward in parentheses comes the position expressed as a
636 percentage of the total size.
638 @samp{column} is followed by the horizontal position of point, in
639 columns from the left edge of the window.
641 If the buffer has been narrowed, making some of the text at the
642 beginning and the end temporarily inaccessible, @kbd{C-x =} displays
643 additional text describing the currently accessible range. For example, it
647 Char: C (0103, 67, 0x43) point=252 of 889(28%) <231 - 599> column 0
651 where the two extra numbers give the smallest and largest character
652 position that point is allowed to assume. The characters between those
653 two positions are the accessible ones. @xref{Narrowing}.
655 If point is at the end of the buffer (or the end of the accessible
656 part), the @w{@kbd{C-x =}} output does not describe a character after
657 point. The output might look like this:
660 point=26957 of 26956(100%) column 0
663 @cindex character set of character at point
664 @cindex font of character at point
665 @cindex text properties at point
666 @w{@kbd{C-u C-x =}} displays additional information about a
667 character, including the character set name and the codes that
668 identify the character within that character set; @acronym{ASCII} characters are
669 identified as belonging to the @code{ascii} character set. It also
670 shows the character's syntax, categories, and encodings both
671 internally in the buffer and externally if you save the file. It also
672 shows the character's text properties (@pxref{Text Properties,,,
673 elisp, the Emacs Lisp Reference Manual}), and any overlays containing it
674 (@pxref{Overlays,,, elisp, the same manual}).
676 Here's an example showing the Latin-1 character A with grave accent,
677 in a buffer whose coding system is @code{iso-2022-7bit}, whose
678 terminal coding system is @code{iso-latin-1} (so the terminal actually
679 displays the character as @samp{@`A}), and which has font-lock-mode
680 (@pxref{Font Lock}) enabled:
683 character: @`A (04300, 2240, 0x8c0)
684 charset: latin-iso8859-1
685 (Right-Hand Part of Latin Alphabet 1@dots{}
687 syntax: w which means: word
689 buffer code: 0x81 0xC0
690 file code: ESC 2C 41 40 (encoded by coding system iso-2022-7bit)
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699 @section Numeric Arguments
700 @cindex numeric arguments
701 @cindex prefix arguments
702 @cindex arguments to commands
704 In mathematics and computer usage, the word @dfn{argument} means
705 ``data provided to a function or operation.'' You can give any Emacs
706 command a @dfn{numeric argument} (also called a @dfn{prefix argument}).
707 Some commands interpret the argument as a repetition count. For
708 example, @kbd{C-f} with an argument of ten moves forward ten characters
709 instead of one. With these commands, no argument is equivalent to an
710 argument of one. Negative arguments tell most such commands to move or
711 act in the opposite direction.
715 @findex digit-argument
716 @findex negative-argument
717 If your terminal keyboard has a @key{META} key, the easiest way to
718 specify a numeric argument is to type digits and/or a minus sign while
719 holding down the @key{META} key. For example,
726 would move down five lines. The characters @kbd{Meta-1}, @kbd{Meta-2},
727 and so on, as well as @kbd{Meta--}, do this because they are keys bound
728 to commands (@code{digit-argument} and @code{negative-argument}) that
729 are defined to contribute to an argument for the next command.
730 @kbd{Meta--} without digits normally means @minus{}1. Digits and
731 @kbd{-} modified with Control, or Control and Meta, also specify numeric
735 @findex universal-argument
736 Another way of specifying an argument is to use the @kbd{C-u}
737 (@code{universal-argument}) command followed by the digits of the
738 argument. With @kbd{C-u}, you can type the argument digits without
739 holding down modifier keys; @kbd{C-u} works on all terminals. To type a
740 negative argument, type a minus sign after @kbd{C-u}. Just a minus sign
741 without digits normally means @minus{}1.
743 @kbd{C-u} followed by a character which is neither a digit nor a minus
744 sign has the special meaning of ``multiply by four.'' It multiplies the
745 argument for the next command by four. @kbd{C-u} twice multiplies it by
746 sixteen. Thus, @kbd{C-u C-u C-f} moves forward sixteen characters. This
747 is a good way to move forward ``fast,'' since it moves about 1/5 of a line
748 in the usual size screen. Other useful combinations are @kbd{C-u C-n},
749 @kbd{C-u C-u C-n} (move down a good fraction of a screen), @kbd{C-u C-u
750 C-o} (make ``a lot'' of blank lines), and @kbd{C-u C-k} (kill four
753 Some commands care only about whether there is an argument, and not about
754 its value. For example, the command @kbd{M-q} (@code{fill-paragraph}) with
755 no argument fills text; with an argument, it justifies the text as well.
756 (@xref{Filling}, for more information on @kbd{M-q}.) Plain @kbd{C-u} is a
757 handy way of providing an argument for such commands.
759 Some commands use the value of the argument as a repeat count, but do
760 something peculiar when there is no argument. For example, the command
761 @kbd{C-k} (@code{kill-line}) with argument @var{n} kills @var{n} lines,
762 including their terminating newlines. But @kbd{C-k} with no argument is
763 special: it kills the text up to the next newline, or, if point is right at
764 the end of the line, it kills the newline itself. Thus, two @kbd{C-k}
765 commands with no arguments can kill a nonblank line, just like @kbd{C-k}
766 with an argument of one. (@xref{Killing}, for more information on
769 A few commands treat a plain @kbd{C-u} differently from an ordinary
770 argument. A few others may treat an argument of just a minus sign
771 differently from an argument of @minus{}1. These unusual cases are
772 described when they come up; they are always for reasons of convenience
773 of use of the individual command.
775 You can use a numeric argument to insert multiple copies of a
776 character. This is straightforward unless the character is a digit; for
777 example, @kbd{C-u 6 4 a} inserts 64 copies of the character @samp{a}.
778 But this does not work for inserting digits; @kbd{C-u 6 4 1} specifies
779 an argument of 641, rather than inserting anything. To separate the
780 digit to insert from the argument, type another @kbd{C-u}; for example,
781 @kbd{C-u 6 4 C-u 1} does insert 64 copies of the character @samp{1}.
783 We use the term ``prefix argument'' as well as ``numeric argument'' to
784 emphasize that you type the argument before the command, and to
785 distinguish these arguments from minibuffer arguments that come after
789 @section Repeating a Command
790 @cindex repeating a command
792 Many simple commands, such as those invoked with a single key or
793 with @kbd{M-x @var{command-name} @key{RET}}, can be repeated by
794 invoking them with a numeric argument that serves as a repeat count
795 (@pxref{Arguments}). However, if the command you want to repeat
796 prompts for some input, or uses a numeric argument in another way,
797 repetition using a numeric argument might be problematical.
801 The command @kbd{C-x z} (@code{repeat}) provides another way to repeat
802 an Emacs command many times. This command repeats the previous Emacs
803 command, whatever that was. Repeating a command uses the same arguments
804 that were used before; it does not read new arguments each time.
806 To repeat the command more than once, type additional @kbd{z}'s: each
807 @kbd{z} repeats the command one more time. Repetition ends when you
808 type a character other than @kbd{z}, or press a mouse button.
810 For example, suppose you type @kbd{C-u 2 0 C-d} to delete 20
811 characters. You can repeat that command (including its argument) three
812 additional times, to delete a total of 80 characters, by typing @kbd{C-x
813 z z z}. The first @kbd{C-x z} repeats the command once, and each
814 subsequent @kbd{z} repeats it once again.
817 arch-tag: cda8952a-c439-41c1-aecf-4bc0d6482956