2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1998-1999, 2001-2014 Free Software Foundation, Inc.
4 @c See the file elisp.texi for copying conditions.
5 @node Non-ASCII Characters
6 @chapter Non-@acronym{ASCII} Characters
7 @cindex multibyte characters
8 @cindex characters, multi-byte
9 @cindex non-@acronym{ASCII} characters
11 This chapter covers the special issues relating to characters and
12 how they are stored in strings and buffers.
15 * Text Representations:: How Emacs represents text.
16 * Disabling Multibyte:: Controlling whether to use multibyte characters.
17 * Converting Representations:: Converting unibyte to multibyte and vice versa.
18 * Selecting a Representation:: Treating a byte sequence as unibyte or multi.
19 * Character Codes:: How unibyte and multibyte relate to
20 codes of individual characters.
21 * Character Properties:: Character attributes that define their
22 behavior and handling.
23 * Character Sets:: The space of possible character codes
24 is divided into various character sets.
25 * Scanning Charsets:: Which character sets are used in a buffer?
26 * Translation of Characters:: Translation tables are used for conversion.
27 * Coding Systems:: Coding systems are conversions for saving files.
28 * Input Methods:: Input methods allow users to enter various
29 non-ASCII characters without special keyboards.
30 * Locales:: Interacting with the POSIX locale.
33 @node Text Representations
34 @section Text Representations
35 @cindex text representation
37 Emacs buffers and strings support a large repertoire of characters
38 from many different scripts, allowing users to type and display text
39 in almost any known written language.
41 @cindex character codepoint
44 To support this multitude of characters and scripts, Emacs closely
45 follows the @dfn{Unicode Standard}. The Unicode Standard assigns a
46 unique number, called a @dfn{codepoint}, to each and every character.
47 The range of codepoints defined by Unicode, or the Unicode
48 @dfn{codespace}, is @code{0..#x10FFFF} (in hexadecimal notation),
49 inclusive. Emacs extends this range with codepoints in the range
50 @code{#x110000..#x3FFFFF}, which it uses for representing characters
51 that are not unified with Unicode and @dfn{raw 8-bit bytes} that
52 cannot be interpreted as characters. Thus, a character codepoint in
53 Emacs is a 22-bit integer.
55 @cindex internal representation of characters
56 @cindex characters, representation in buffers and strings
57 @cindex multibyte text
58 To conserve memory, Emacs does not hold fixed-length 22-bit numbers
59 that are codepoints of text characters within buffers and strings.
60 Rather, Emacs uses a variable-length internal representation of
61 characters, that stores each character as a sequence of 1 to 5 8-bit
62 bytes, depending on the magnitude of its codepoint@footnote{
63 This internal representation is based on one of the encodings defined
64 by the Unicode Standard, called @dfn{UTF-8}, for representing any
65 Unicode codepoint, but Emacs extends UTF-8 to represent the additional
66 codepoints it uses for raw 8-bit bytes and characters not unified with
67 Unicode.}. For example, any @acronym{ASCII} character takes up only 1
68 byte, a Latin-1 character takes up 2 bytes, etc. We call this
69 representation of text @dfn{multibyte}.
71 Outside Emacs, characters can be represented in many different
72 encodings, such as ISO-8859-1, GB-2312, Big-5, etc. Emacs converts
73 between these external encodings and its internal representation, as
74 appropriate, when it reads text into a buffer or a string, or when it
75 writes text to a disk file or passes it to some other process.
77 Occasionally, Emacs needs to hold and manipulate encoded text or
78 binary non-text data in its buffers or strings. For example, when
79 Emacs visits a file, it first reads the file's text verbatim into a
80 buffer, and only then converts it to the internal representation.
81 Before the conversion, the buffer holds encoded text.
84 Encoded text is not really text, as far as Emacs is concerned, but
85 rather a sequence of raw 8-bit bytes. We call buffers and strings
86 that hold encoded text @dfn{unibyte} buffers and strings, because
87 Emacs treats them as a sequence of individual bytes. Usually, Emacs
88 displays unibyte buffers and strings as octal codes such as
89 @code{\237}. We recommend that you never use unibyte buffers and
90 strings except for manipulating encoded text or binary non-text data.
92 In a buffer, the buffer-local value of the variable
93 @code{enable-multibyte-characters} specifies the representation used.
94 The representation for a string is determined and recorded in the string
95 when the string is constructed.
97 @defvar enable-multibyte-characters
98 This variable specifies the current buffer's text representation.
99 If it is non-@code{nil}, the buffer contains multibyte text; otherwise,
100 it contains unibyte encoded text or binary non-text data.
102 You cannot set this variable directly; instead, use the function
103 @code{set-buffer-multibyte} to change a buffer's representation.
106 @defun position-bytes position
107 Buffer positions are measured in character units. This function
108 returns the byte-position corresponding to buffer position
109 @var{position} in the current buffer. This is 1 at the start of the
110 buffer, and counts upward in bytes. If @var{position} is out of
111 range, the value is @code{nil}.
114 @defun byte-to-position byte-position
115 Return the buffer position, in character units, corresponding to given
116 @var{byte-position} in the current buffer. If @var{byte-position} is
117 out of range, the value is @code{nil}. In a multibyte buffer, an
118 arbitrary value of @var{byte-position} can be not at character
119 boundary, but inside a multibyte sequence representing a single
120 character; in this case, this function returns the buffer position of
121 the character whose multibyte sequence includes @var{byte-position}.
122 In other words, the value does not change for all byte positions that
123 belong to the same character.
126 @defun multibyte-string-p string
127 Return @code{t} if @var{string} is a multibyte string, @code{nil}
128 otherwise. This function also returns @code{nil} if @var{string} is
129 some object other than a string.
132 @defun string-bytes string
133 @cindex string, number of bytes
134 This function returns the number of bytes in @var{string}.
135 If @var{string} is a multibyte string, this can be greater than
136 @code{(length @var{string})}.
139 @defun unibyte-string &rest bytes
140 This function concatenates all its argument @var{bytes} and makes the
141 result a unibyte string.
144 @node Disabling Multibyte
145 @section Disabling Multibyte Characters
146 @cindex disabling multibyte
148 By default, Emacs starts in multibyte mode: it stores the contents
149 of buffers and strings using an internal encoding that represents
150 non-@acronym{ASCII} characters using multi-byte sequences. Multibyte
151 mode allows you to use all the supported languages and scripts without
154 @cindex turn multibyte support on or off
155 Under very special circumstances, you may want to disable multibyte
156 character support, for a specific buffer.
157 When multibyte characters are disabled in a buffer, we call
158 that @dfn{unibyte mode}. In unibyte mode, each character in the
159 buffer has a character code ranging from 0 through 255 (0377 octal); 0
160 through 127 (0177 octal) represent @acronym{ASCII} characters, and 128
161 (0200 octal) through 255 (0377 octal) represent non-@acronym{ASCII}
164 To edit a particular file in unibyte representation, visit it using
165 @code{find-file-literally}. @xref{Visiting Functions}. You can
166 convert a multibyte buffer to unibyte by saving it to a file, killing
167 the buffer, and visiting the file again with
168 @code{find-file-literally}. Alternatively, you can use @kbd{C-x
169 @key{RET} c} (@code{universal-coding-system-argument}) and specify
170 @samp{raw-text} as the coding system with which to visit or save a
171 file. @xref{Text Coding, , Specifying a Coding System for File Text,
172 emacs, GNU Emacs Manual}. Unlike @code{find-file-literally}, finding
173 a file as @samp{raw-text} doesn't disable format conversion,
174 uncompression, or auto mode selection.
176 @c See http://debbugs.gnu.org/11226 for lack of unibyte tooltip.
177 @vindex enable-multibyte-characters
178 The buffer-local variable @code{enable-multibyte-characters} is
179 non-@code{nil} in multibyte buffers, and @code{nil} in unibyte ones.
180 The mode line also indicates whether a buffer is multibyte or not.
181 With a graphical display, in a multibyte buffer, the portion of the
182 mode line that indicates the character set has a tooltip that (amongst
183 other things) says that the buffer is multibyte. In a unibyte buffer,
184 the character set indicator is absent. Thus, in a unibyte buffer
185 (when using a graphical display) there is normally nothing before the
186 indication of the visited file's end-of-line convention (colon,
187 backslash, etc.), unless you are using an input method.
189 @findex toggle-enable-multibyte-characters
190 You can turn off multibyte support in a specific buffer by invoking the
191 command @code{toggle-enable-multibyte-characters} in that buffer.
193 @node Converting Representations
194 @section Converting Text Representations
196 Emacs can convert unibyte text to multibyte; it can also convert
197 multibyte text to unibyte, provided that the multibyte text contains
198 only @acronym{ASCII} and 8-bit raw bytes. In general, these
199 conversions happen when inserting text into a buffer, or when putting
200 text from several strings together in one string. You can also
201 explicitly convert a string's contents to either representation.
203 Emacs chooses the representation for a string based on the text from
204 which it is constructed. The general rule is to convert unibyte text
205 to multibyte text when combining it with other multibyte text, because
206 the multibyte representation is more general and can hold whatever
207 characters the unibyte text has.
209 When inserting text into a buffer, Emacs converts the text to the
210 buffer's representation, as specified by
211 @code{enable-multibyte-characters} in that buffer. In particular, when
212 you insert multibyte text into a unibyte buffer, Emacs converts the text
213 to unibyte, even though this conversion cannot in general preserve all
214 the characters that might be in the multibyte text. The other natural
215 alternative, to convert the buffer contents to multibyte, is not
216 acceptable because the buffer's representation is a choice made by the
217 user that cannot be overridden automatically.
219 Converting unibyte text to multibyte text leaves @acronym{ASCII}
220 characters unchanged, and converts bytes with codes 128 through 255 to
221 the multibyte representation of raw eight-bit bytes.
223 Converting multibyte text to unibyte converts all @acronym{ASCII}
224 and eight-bit characters to their single-byte form, but loses
225 information for non-@acronym{ASCII} characters by discarding all but
226 the low 8 bits of each character's codepoint. Converting unibyte text
227 to multibyte and back to unibyte reproduces the original unibyte text.
229 The next two functions either return the argument @var{string}, or a
230 newly created string with no text properties.
232 @defun string-to-multibyte string
233 This function returns a multibyte string containing the same sequence
234 of characters as @var{string}. If @var{string} is a multibyte string,
235 it is returned unchanged. The function assumes that @var{string}
236 includes only @acronym{ASCII} characters and raw 8-bit bytes; the
237 latter are converted to their multibyte representation corresponding
238 to the codepoints @code{#x3FFF80} through @code{#x3FFFFF}, inclusive
239 (@pxref{Text Representations, codepoints}).
242 @defun string-to-unibyte string
243 This function returns a unibyte string containing the same sequence of
244 characters as @var{string}. It signals an error if @var{string}
245 contains a non-@acronym{ASCII} character. If @var{string} is a
246 unibyte string, it is returned unchanged. Use this function for
247 @var{string} arguments that contain only @acronym{ASCII} and eight-bit
251 @c FIXME: Should `@var{character}' be `@var{byte}'?
252 @defun byte-to-string byte
253 @cindex byte to string
254 This function returns a unibyte string containing a single byte of
255 character data, @var{character}. It signals an error if
256 @var{character} is not an integer between 0 and 255.
259 @defun multibyte-char-to-unibyte char
260 This converts the multibyte character @var{char} to a unibyte
261 character, and returns that character. If @var{char} is neither
262 @acronym{ASCII} nor eight-bit, the function returns @minus{}1.
265 @defun unibyte-char-to-multibyte char
266 This convert the unibyte character @var{char} to a multibyte
267 character, assuming @var{char} is either @acronym{ASCII} or raw 8-bit
271 @node Selecting a Representation
272 @section Selecting a Representation
274 Sometimes it is useful to examine an existing buffer or string as
275 multibyte when it was unibyte, or vice versa.
277 @defun set-buffer-multibyte multibyte
278 Set the representation type of the current buffer. If @var{multibyte}
279 is non-@code{nil}, the buffer becomes multibyte. If @var{multibyte}
280 is @code{nil}, the buffer becomes unibyte.
282 This function leaves the buffer contents unchanged when viewed as a
283 sequence of bytes. As a consequence, it can change the contents
284 viewed as characters; for instance, a sequence of three bytes which is
285 treated as one character in multibyte representation will count as
286 three characters in unibyte representation. Eight-bit characters
287 representing raw bytes are an exception. They are represented by one
288 byte in a unibyte buffer, but when the buffer is set to multibyte,
289 they are converted to two-byte sequences, and vice versa.
291 This function sets @code{enable-multibyte-characters} to record which
292 representation is in use. It also adjusts various data in the buffer
293 (including overlays, text properties and markers) so that they cover the
294 same text as they did before.
296 This function signals an error if the buffer is narrowed, since the
297 narrowing might have occurred in the middle of multibyte character
300 This function also signals an error if the buffer is an indirect
301 buffer. An indirect buffer always inherits the representation of its
305 @defun string-as-unibyte string
306 If @var{string} is already a unibyte string, this function returns
307 @var{string} itself. Otherwise, it returns a new string with the same
308 bytes as @var{string}, but treating each byte as a separate character
309 (so that the value may have more characters than @var{string}); as an
310 exception, each eight-bit character representing a raw byte is
311 converted into a single byte. The newly-created string contains no
315 @defun string-as-multibyte string
316 If @var{string} is a multibyte string, this function returns
317 @var{string} itself. Otherwise, it returns a new string with the same
318 bytes as @var{string}, but treating each multibyte sequence as one
319 character. This means that the value may have fewer characters than
320 @var{string} has. If a byte sequence in @var{string} is invalid as a
321 multibyte representation of a single character, each byte in the
322 sequence is treated as a raw 8-bit byte. The newly-created string
323 contains no text properties.
326 @node Character Codes
327 @section Character Codes
328 @cindex character codes
330 The unibyte and multibyte text representations use different
331 character codes. The valid character codes for unibyte representation
332 range from 0 to @code{#xFF} (255)---the values that can fit in one
333 byte. The valid character codes for multibyte representation range
334 from 0 to @code{#x3FFFFF}. In this code space, values 0 through
335 @code{#x7F} (127) are for @acronym{ASCII} characters, and values
336 @code{#x80} (128) through @code{#x3FFF7F} (4194175) are for
337 non-@acronym{ASCII} characters.
339 Emacs character codes are a superset of the Unicode standard.
340 Values 0 through @code{#x10FFFF} (1114111) correspond to Unicode
341 characters of the same codepoint; values @code{#x110000} (1114112)
342 through @code{#x3FFF7F} (4194175) represent characters that are not
343 unified with Unicode; and values @code{#x3FFF80} (4194176) through
344 @code{#x3FFFFF} (4194303) represent eight-bit raw bytes.
346 @defun characterp charcode
347 This returns @code{t} if @var{charcode} is a valid character, and
348 @code{nil} otherwise.
366 @cindex maximum value of character codepoint
367 @cindex codepoint, largest value
369 This function returns the largest value that a valid character
374 (characterp (max-char))
378 (characterp (1+ (max-char)))
384 @defun get-byte &optional pos string
385 This function returns the byte at character position @var{pos} in the
386 current buffer. If the current buffer is unibyte, this is literally
387 the byte at that position. If the buffer is multibyte, byte values of
388 @acronym{ASCII} characters are the same as character codepoints,
389 whereas eight-bit raw bytes are converted to their 8-bit codes. The
390 function signals an error if the character at @var{pos} is
393 The optional argument @var{string} means to get a byte value from that
394 string instead of the current buffer.
397 @node Character Properties
398 @section Character Properties
399 @cindex character properties
400 A @dfn{character property} is a named attribute of a character that
401 specifies how the character behaves and how it should be handled
402 during text processing and display. Thus, character properties are an
403 important part of specifying the character's semantics.
405 @c FIXME: Use the latest URI of this chapter?
406 @c http://www.unicode.org/versions/latest/ch04.pdf
407 On the whole, Emacs follows the Unicode Standard in its implementation
408 of character properties. In particular, Emacs supports the
409 @uref{http://www.unicode.org/reports/tr23/, Unicode Character Property
410 Model}, and the Emacs character property database is derived from the
411 Unicode Character Database (@acronym{UCD}). See the
412 @uref{http://www.unicode.org/versions/Unicode6.2.0/ch04.pdf, Character
413 Properties chapter of the Unicode Standard}, for a detailed
414 description of Unicode character properties and their meaning. This
415 section assumes you are already familiar with that chapter of the
416 Unicode Standard, and want to apply that knowledge to Emacs Lisp
419 In Emacs, each property has a name, which is a symbol, and a set of
420 possible values, whose types depend on the property; if a character
421 does not have a certain property, the value is @code{nil}. As a
422 general rule, the names of character properties in Emacs are produced
423 from the corresponding Unicode properties by downcasing them and
424 replacing each @samp{_} character with a dash @samp{-}. For example,
425 @code{Canonical_Combining_Class} becomes
426 @code{canonical-combining-class}. However, sometimes we shorten the
427 names to make their use easier.
429 @cindex unassigned character codepoints
430 Some codepoints are left @dfn{unassigned} by the
431 @acronym{UCD}---they don't correspond to any character. The Unicode
432 Standard defines default values of properties for such codepoints;
433 they are mentioned below for each property.
435 Here is the full list of value types for all the character
436 properties that Emacs knows about:
440 Corresponds to the @code{Name} Unicode property. The value is a
441 string consisting of upper-case Latin letters A to Z, digits, spaces,
442 and hyphen @samp{-} characters. For unassigned codepoints, the value
445 @cindex unicode general category
446 @item general-category
447 Corresponds to the @code{General_Category} Unicode property. The
448 value is a symbol whose name is a 2-letter abbreviation of the
449 character's classification. For unassigned codepoints, the value
452 @item canonical-combining-class
453 Corresponds to the @code{Canonical_Combining_Class} Unicode property.
454 The value is an integer. For unassigned codepoints, the value
457 @cindex bidirectional class of characters
459 Corresponds to the Unicode @code{Bidi_Class} property. The value is a
460 symbol whose name is the Unicode @dfn{directional type} of the
461 character. Emacs uses this property when it reorders bidirectional
462 text for display (@pxref{Bidirectional Display}). For unassigned
463 codepoints, the value depends on the code blocks to which the
464 codepoint belongs: most unassigned codepoints get the value of
465 @code{L} (strong L), but some get values of @code{AL} (Arabic letter)
466 or @code{R} (strong R).
469 Corresponds to the Unicode properties @code{Decomposition_Type} and
470 @code{Decomposition_Value}. The value is a list, whose first element
471 may be a symbol representing a compatibility formatting tag, such as
472 @code{small}@footnote{The Unicode specification writes these tag names
473 inside @samp{<..>} brackets, but the tag names in Emacs do not include
474 the brackets; e.g., Unicode specifies @samp{<small>} where Emacs uses
475 @samp{small}. }; the other elements are characters that give the
476 compatibility decomposition sequence of this character. For
477 unassigned codepoints, the value is the character itself.
479 @item decimal-digit-value
480 Corresponds to the Unicode @code{Numeric_Value} property for
481 characters whose @code{Numeric_Type} is @samp{Decimal}. The value is
482 an integer. For unassigned codepoints, the value is
483 @code{nil}, which means @acronym{NaN}, or ``not-a-number''.
486 Corresponds to the Unicode @code{Numeric_Value} property for
487 characters whose @code{Numeric_Type} is @samp{Digit}. The value is an
488 integer. Examples of such characters include compatibility
489 subscript and superscript digits, for which the value is the
490 corresponding number. For unassigned codepoints, the value is
491 @code{nil}, which means @acronym{NaN}.
494 Corresponds to the Unicode @code{Numeric_Value} property for
495 characters whose @code{Numeric_Type} is @samp{Numeric}. The value of
496 this property is a number. Examples of
497 characters that have this property include fractions, subscripts,
498 superscripts, Roman numerals, currency numerators, and encircled
499 numbers. For example, the value of this property for the character
500 @code{U+2155} (@sc{vulgar fraction one fifth}) is @code{0.2}. For
501 unassigned codepoints, the value is @code{nil}, which means
504 @cindex mirroring of characters
506 Corresponds to the Unicode @code{Bidi_Mirrored} property. The value
507 of this property is a symbol, either @code{Y} or @code{N}. For
508 unassigned codepoints, the value is @code{N}.
511 Corresponds to the Unicode @code{Bidi_Mirroring_Glyph} property. The
512 value of this property is a character whose glyph represents the
513 mirror image of the character's glyph, or @code{nil} if there's no
514 defined mirroring glyph. All the characters whose @code{mirrored}
515 property is @code{N} have @code{nil} as their @code{mirroring}
516 property; however, some characters whose @code{mirrored} property is
517 @code{Y} also have @code{nil} for @code{mirroring}, because no
518 appropriate characters exist with mirrored glyphs. Emacs uses this
519 property to display mirror images of characters when appropriate
520 (@pxref{Bidirectional Display}). For unassigned codepoints, the value
524 Corresponds to the Unicode @code{Unicode_1_Name} property. The value
525 is a string. Unassigned codepoints, and characters that have no value
526 for this property, the value is @code{nil}.
528 @item iso-10646-comment
529 Corresponds to the Unicode @code{ISO_Comment} property. The value is
530 a string. For unassigned codepoints, the value is an empty string.
533 Corresponds to the Unicode @code{Simple_Uppercase_Mapping} property.
534 The value of this property is a single character. For unassigned
535 codepoints, the value is @code{nil}, which means the character itself.
538 Corresponds to the Unicode @code{Simple_Lowercase_Mapping} property.
539 The value of this property is a single character. For unassigned
540 codepoints, the value is @code{nil}, which means the character itself.
543 Corresponds to the Unicode @code{Simple_Titlecase_Mapping} property.
544 @dfn{Title case} is a special form of a character used when the first
545 character of a word needs to be capitalized. The value of this
546 property is a single character. For unassigned codepoints, the value
547 is @code{nil}, which means the character itself.
550 @defun get-char-code-property char propname
551 This function returns the value of @var{char}'s @var{propname} property.
555 (get-char-code-property ?\s 'general-category)
559 (get-char-code-property ?1 'general-category)
564 (get-char-code-property ?\u2084 'digit-value)
569 (get-char-code-property ?\u2155 'numeric-value)
574 (get-char-code-property ?\u2163 'numeric-value)
580 @defun char-code-property-description prop value
581 This function returns the description string of property @var{prop}'s
582 @var{value}, or @code{nil} if @var{value} has no description.
586 (char-code-property-description 'general-category 'Zs)
587 @result{} "Separator, Space"
590 (char-code-property-description 'general-category 'Nd)
591 @result{} "Number, Decimal Digit"
594 (char-code-property-description 'numeric-value '1/5)
600 @defun put-char-code-property char propname value
601 This function stores @var{value} as the value of the property
602 @var{propname} for the character @var{char}.
605 @defvar unicode-category-table
606 The value of this variable is a char-table (@pxref{Char-Tables}) that
607 specifies, for each character, its Unicode @code{General_Category}
608 property as a symbol.
611 @defvar char-script-table
612 @cindex script symbols
613 The value of this variable is a char-table that specifies, for each
614 character, a symbol whose name is the script to which the character
615 belongs, according to the Unicode Standard classification of the
616 Unicode code space into script-specific blocks. This char-table has a
617 single extra slot whose value is the list of all script symbols.
620 @defvar char-width-table
621 The value of this variable is a char-table that specifies the width of
622 each character in columns that it will occupy on the screen.
625 @defvar printable-chars
626 The value of this variable is a char-table that specifies, for each
627 character, whether it is printable or not. That is, if evaluating
628 @code{(aref printable-chars char)} results in @code{t}, the character
629 is printable, and if it results in @code{nil}, it is not.
633 @section Character Sets
634 @cindex character sets
637 @cindex coded character set
638 An Emacs @dfn{character set}, or @dfn{charset}, is a set of characters
639 in which each character is assigned a numeric code point. (The
640 Unicode Standard calls this a @dfn{coded character set}.) Each Emacs
641 charset has a name which is a symbol. A single character can belong
642 to any number of different character sets, but it will generally have
643 a different code point in each charset. Examples of character sets
644 include @code{ascii}, @code{iso-8859-1}, @code{greek-iso8859-7}, and
645 @code{windows-1255}. The code point assigned to a character in a
646 charset is usually different from its code point used in Emacs buffers
649 @cindex @code{emacs}, a charset
650 @cindex @code{unicode}, a charset
651 @cindex @code{eight-bit}, a charset
652 Emacs defines several special character sets. The character set
653 @code{unicode} includes all the characters whose Emacs code points are
654 in the range @code{0..#x10FFFF}. The character set @code{emacs}
655 includes all @acronym{ASCII} and non-@acronym{ASCII} characters.
656 Finally, the @code{eight-bit} charset includes the 8-bit raw bytes;
657 Emacs uses it to represent raw bytes encountered in text.
659 @defun charsetp object
660 Returns @code{t} if @var{object} is a symbol that names a character set,
661 @code{nil} otherwise.
665 The value is a list of all defined character set names.
668 @defun charset-priority-list &optional highestp
669 This function returns a list of all defined character sets ordered by
670 their priority. If @var{highestp} is non-@code{nil}, the function
671 returns a single character set of the highest priority.
674 @defun set-charset-priority &rest charsets
675 This function makes @var{charsets} the highest priority character sets.
678 @defun char-charset character &optional restriction
679 This function returns the name of the character set of highest
680 priority that @var{character} belongs to. @acronym{ASCII} characters
681 are an exception: for them, this function always returns @code{ascii}.
683 If @var{restriction} is non-@code{nil}, it should be a list of
684 charsets to search. Alternatively, it can be a coding system, in
685 which case the returned charset must be supported by that coding
686 system (@pxref{Coding Systems}).
689 @c TODO: Explain the properties here and add indexes such as 'charset property'.
690 @defun charset-plist charset
691 This function returns the property list of the character set
692 @var{charset}. Although @var{charset} is a symbol, this is not the
693 same as the property list of that symbol. Charset properties include
694 important information about the charset, such as its documentation
695 string, short name, etc.
698 @defun put-charset-property charset propname value
699 This function sets the @var{propname} property of @var{charset} to the
703 @defun get-charset-property charset propname
704 This function returns the value of @var{charset}s property
708 @deffn Command list-charset-chars charset
709 This command displays a list of characters in the character set
713 Emacs can convert between its internal representation of a character
714 and the character's codepoint in a specific charset. The following
715 two functions support these conversions.
717 @c FIXME: decode-char and encode-char accept and ignore an additional
718 @c argument @var{restriction}. When that argument actually makes a
719 @c difference, it should be documented here.
720 @defun decode-char charset code-point
721 This function decodes a character that is assigned a @var{code-point}
722 in @var{charset}, to the corresponding Emacs character, and returns
723 it. If @var{charset} doesn't contain a character of that code point,
724 the value is @code{nil}. If @var{code-point} doesn't fit in a Lisp
725 integer (@pxref{Integer Basics, most-positive-fixnum}), it can be
726 specified as a cons cell @code{(@var{high} . @var{low})}, where
727 @var{low} are the lower 16 bits of the value and @var{high} are the
731 @defun encode-char char charset
732 This function returns the code point assigned to the character
733 @var{char} in @var{charset}. If the result does not fit in a Lisp
734 integer, it is returned as a cons cell @code{(@var{high} . @var{low})}
735 that fits the second argument of @code{decode-char} above. If
736 @var{charset} doesn't have a codepoint for @var{char}, the value is
740 The following function comes in handy for applying a certain
741 function to all or part of the characters in a charset:
743 @defun map-charset-chars function charset &optional arg from-code to-code
744 Call @var{function} for characters in @var{charset}. @var{function}
745 is called with two arguments. The first one is a cons cell
746 @code{(@var{from} . @var{to})}, where @var{from} and @var{to}
747 indicate a range of characters contained in charset. The second
748 argument passed to @var{function} is @var{arg}.
750 By default, the range of codepoints passed to @var{function} includes
751 all the characters in @var{charset}, but optional arguments
752 @var{from-code} and @var{to-code} limit that to the range of
753 characters between these two codepoints of @var{charset}. If either
754 of them is @code{nil}, it defaults to the first or last codepoint of
755 @var{charset}, respectively.
758 @node Scanning Charsets
759 @section Scanning for Character Sets
761 Sometimes it is useful to find out which character set a particular
762 character belongs to. One use for this is in determining which coding
763 systems (@pxref{Coding Systems}) are capable of representing all of
764 the text in question; another is to determine the font(s) for
765 displaying that text.
767 @defun charset-after &optional pos
768 This function returns the charset of highest priority containing the
769 character at position @var{pos} in the current buffer. If @var{pos}
770 is omitted or @code{nil}, it defaults to the current value of point.
771 If @var{pos} is out of range, the value is @code{nil}.
774 @defun find-charset-region beg end &optional translation
775 This function returns a list of the character sets of highest priority
776 that contain characters in the current buffer between positions
777 @var{beg} and @var{end}.
779 The optional argument @var{translation} specifies a translation table
780 to use for scanning the text (@pxref{Translation of Characters}). If
781 it is non-@code{nil}, then each character in the region is translated
782 through this table, and the value returned describes the translated
783 characters instead of the characters actually in the buffer.
786 @defun find-charset-string string &optional translation
787 This function returns a list of character sets of highest priority
788 that contain characters in @var{string}. It is just like
789 @code{find-charset-region}, except that it applies to the contents of
790 @var{string} instead of part of the current buffer.
793 @node Translation of Characters
794 @section Translation of Characters
795 @cindex character translation tables
796 @cindex translation tables
798 A @dfn{translation table} is a char-table (@pxref{Char-Tables}) that
799 specifies a mapping of characters into characters. These tables are
800 used in encoding and decoding, and for other purposes. Some coding
801 systems specify their own particular translation tables; there are
802 also default translation tables which apply to all other coding
805 A translation table has two extra slots. The first is either
806 @code{nil} or a translation table that performs the reverse
807 translation; the second is the maximum number of characters to look up
808 for translating sequences of characters (see the description of
809 @code{make-translation-table-from-alist} below).
811 @defun make-translation-table &rest translations
812 This function returns a translation table based on the argument
813 @var{translations}. Each element of @var{translations} should be a
814 list of elements of the form @code{(@var{from} . @var{to})}; this says
815 to translate the character @var{from} into @var{to}.
817 The arguments and the forms in each argument are processed in order,
818 and if a previous form already translates @var{to} to some other
819 character, say @var{to-alt}, @var{from} is also translated to
823 During decoding, the translation table's translations are applied to
824 the characters that result from ordinary decoding. If a coding system
825 has the property @code{:decode-translation-table}, that specifies the
826 translation table to use, or a list of translation tables to apply in
827 sequence. (This is a property of the coding system, as returned by
828 @code{coding-system-get}, not a property of the symbol that is the
829 coding system's name. @xref{Coding System Basics,, Basic Concepts of
830 Coding Systems}.) Finally, if
831 @code{standard-translation-table-for-decode} is non-@code{nil}, the
832 resulting characters are translated by that table.
834 During encoding, the translation table's translations are applied to
835 the characters in the buffer, and the result of translation is
836 actually encoded. If a coding system has property
837 @code{:encode-translation-table}, that specifies the translation table
838 to use, or a list of translation tables to apply in sequence. In
839 addition, if the variable @code{standard-translation-table-for-encode}
840 is non-@code{nil}, it specifies the translation table to use for
841 translating the result.
843 @defvar standard-translation-table-for-decode
844 This is the default translation table for decoding. If a coding
845 systems specifies its own translation tables, the table that is the
846 value of this variable, if non-@code{nil}, is applied after them.
849 @defvar standard-translation-table-for-encode
850 This is the default translation table for encoding. If a coding
851 systems specifies its own translation tables, the table that is the
852 value of this variable, if non-@code{nil}, is applied after them.
855 @c FIXME: This variable is obsolete since 23.1. We should mention
856 @c that here or simply remove this defvar. --xfq
857 @defvar translation-table-for-input
858 Self-inserting characters are translated through this translation
859 table before they are inserted. Search commands also translate their
860 input through this table, so they can compare more reliably with
861 what's in the buffer.
863 This variable automatically becomes buffer-local when set.
866 @defun make-translation-table-from-vector vec
867 This function returns a translation table made from @var{vec} that is
868 an array of 256 elements to map bytes (values 0 through #xFF) to
869 characters. Elements may be @code{nil} for untranslated bytes. The
870 returned table has a translation table for reverse mapping in the
871 first extra slot, and the value @code{1} in the second extra slot.
873 This function provides an easy way to make a private coding system
874 that maps each byte to a specific character. You can specify the
875 returned table and the reverse translation table using the properties
876 @code{:decode-translation-table} and @code{:encode-translation-table}
877 respectively in the @var{props} argument to
878 @code{define-coding-system}.
881 @defun make-translation-table-from-alist alist
882 This function is similar to @code{make-translation-table} but returns
883 a complex translation table rather than a simple one-to-one mapping.
884 Each element of @var{alist} is of the form @code{(@var{from}
885 . @var{to})}, where @var{from} and @var{to} are either characters or
886 vectors specifying a sequence of characters. If @var{from} is a
887 character, that character is translated to @var{to} (i.e., to a
888 character or a character sequence). If @var{from} is a vector of
889 characters, that sequence is translated to @var{to}. The returned
890 table has a translation table for reverse mapping in the first extra
891 slot, and the maximum length of all the @var{from} character sequences
892 in the second extra slot.
896 @section Coding Systems
898 @cindex coding system
899 When Emacs reads or writes a file, and when Emacs sends text to a
900 subprocess or receives text from a subprocess, it normally performs
901 character code conversion and end-of-line conversion as specified
902 by a particular @dfn{coding system}.
904 How to define a coding system is an arcane matter, and is not
908 * Coding System Basics:: Basic concepts.
909 * Encoding and I/O:: How file I/O functions handle coding systems.
910 * Lisp and Coding Systems:: Functions to operate on coding system names.
911 * User-Chosen Coding Systems:: Asking the user to choose a coding system.
912 * Default Coding Systems:: Controlling the default choices.
913 * Specifying Coding Systems:: Requesting a particular coding system
914 for a single file operation.
915 * Explicit Encoding:: Encoding or decoding text without doing I/O.
916 * Terminal I/O Encoding:: Use of encoding for terminal I/O.
919 @node Coding System Basics
920 @subsection Basic Concepts of Coding Systems
922 @cindex character code conversion
923 @dfn{Character code conversion} involves conversion between the
924 internal representation of characters used inside Emacs and some other
925 encoding. Emacs supports many different encodings, in that it can
926 convert to and from them. For example, it can convert text to or from
927 encodings such as Latin 1, Latin 2, Latin 3, Latin 4, Latin 5, and
928 several variants of ISO 2022. In some cases, Emacs supports several
929 alternative encodings for the same characters; for example, there are
930 three coding systems for the Cyrillic (Russian) alphabet: ISO,
931 Alternativnyj, and KOI8.
933 Every coding system specifies a particular set of character code
934 conversions, but the coding system @code{undecided} is special: it
935 leaves the choice unspecified, to be chosen heuristically for each
936 file, based on the file's data.
938 In general, a coding system doesn't guarantee roundtrip identity:
939 decoding a byte sequence using coding system, then encoding the
940 resulting text in the same coding system, can produce a different byte
941 sequence. But some coding systems do guarantee that the byte sequence
942 will be the same as what you originally decoded. Here are a few
946 iso-8859-1, utf-8, big5, shift_jis, euc-jp
949 Encoding buffer text and then decoding the result can also fail to
950 reproduce the original text. For instance, if you encode a character
951 with a coding system which does not support that character, the result
952 is unpredictable, and thus decoding it using the same coding system
953 may produce a different text. Currently, Emacs can't report errors
954 that result from encoding unsupported characters.
956 @cindex EOL conversion
957 @cindex end-of-line conversion
958 @cindex line end conversion
959 @dfn{End of line conversion} handles three different conventions
960 used on various systems for representing end of line in files. The
961 Unix convention, used on GNU and Unix systems, is to use the linefeed
962 character (also called newline). The DOS convention, used on
963 MS-Windows and MS-DOS systems, is to use a carriage-return and a
964 linefeed at the end of a line. The Mac convention is to use just
965 carriage-return. (This was the convention used on the Macintosh
966 system prior to OS X.)
968 @cindex base coding system
969 @cindex variant coding system
970 @dfn{Base coding systems} such as @code{latin-1} leave the end-of-line
971 conversion unspecified, to be chosen based on the data. @dfn{Variant
972 coding systems} such as @code{latin-1-unix}, @code{latin-1-dos} and
973 @code{latin-1-mac} specify the end-of-line conversion explicitly as
974 well. Most base coding systems have three corresponding variants whose
975 names are formed by adding @samp{-unix}, @samp{-dos} and @samp{-mac}.
977 @vindex raw-text@r{ coding system}
978 The coding system @code{raw-text} is special in that it prevents
979 character code conversion, and causes the buffer visited with this
980 coding system to be a unibyte buffer. For historical reasons, you can
981 save both unibyte and multibyte text with this coding system. When
982 you use @code{raw-text} to encode multibyte text, it does perform one
983 character code conversion: it converts eight-bit characters to their
984 single-byte external representation. @code{raw-text} does not specify
985 the end-of-line conversion, allowing that to be determined as usual by
986 the data, and has the usual three variants which specify the
987 end-of-line conversion.
989 @vindex no-conversion@r{ coding system}
990 @vindex binary@r{ coding system}
991 @code{no-conversion} (and its alias @code{binary}) is equivalent to
992 @code{raw-text-unix}: it specifies no conversion of either character
993 codes or end-of-line.
995 @vindex emacs-internal@r{ coding system}
996 @vindex utf-8-emacs@r{ coding system}
997 The coding system @code{utf-8-emacs} specifies that the data is
998 represented in the internal Emacs encoding (@pxref{Text
999 Representations}). This is like @code{raw-text} in that no code
1000 conversion happens, but different in that the result is multibyte
1001 data. The name @code{emacs-internal} is an alias for
1004 @defun coding-system-get coding-system property
1005 This function returns the specified property of the coding system
1006 @var{coding-system}. Most coding system properties exist for internal
1007 purposes, but one that you might find useful is @code{:mime-charset}.
1008 That property's value is the name used in MIME for the character coding
1009 which this coding system can read and write. Examples:
1012 (coding-system-get 'iso-latin-1 :mime-charset)
1013 @result{} iso-8859-1
1014 (coding-system-get 'iso-2022-cn :mime-charset)
1015 @result{} iso-2022-cn
1016 (coding-system-get 'cyrillic-koi8 :mime-charset)
1020 The value of the @code{:mime-charset} property is also defined
1021 as an alias for the coding system.
1024 @cindex alias, for coding systems
1025 @defun coding-system-aliases coding-system
1026 This function returns the list of aliases of @var{coding-system}.
1029 @node Encoding and I/O
1030 @subsection Encoding and I/O
1032 The principal purpose of coding systems is for use in reading and
1033 writing files. The function @code{insert-file-contents} uses a coding
1034 system to decode the file data, and @code{write-region} uses one to
1035 encode the buffer contents.
1037 You can specify the coding system to use either explicitly
1038 (@pxref{Specifying Coding Systems}), or implicitly using a default
1039 mechanism (@pxref{Default Coding Systems}). But these methods may not
1040 completely specify what to do. For example, they may choose a coding
1041 system such as @code{undefined} which leaves the character code
1042 conversion to be determined from the data. In these cases, the I/O
1043 operation finishes the job of choosing a coding system. Very often
1044 you will want to find out afterwards which coding system was chosen.
1046 @defvar buffer-file-coding-system
1047 This buffer-local variable records the coding system used for saving the
1048 buffer and for writing part of the buffer with @code{write-region}. If
1049 the text to be written cannot be safely encoded using the coding system
1050 specified by this variable, these operations select an alternative
1051 encoding by calling the function @code{select-safe-coding-system}
1052 (@pxref{User-Chosen Coding Systems}). If selecting a different encoding
1053 requires to ask the user to specify a coding system,
1054 @code{buffer-file-coding-system} is updated to the newly selected coding
1057 @code{buffer-file-coding-system} does @emph{not} affect sending text
1061 @defvar save-buffer-coding-system
1062 This variable specifies the coding system for saving the buffer (by
1063 overriding @code{buffer-file-coding-system}). Note that it is not used
1064 for @code{write-region}.
1066 When a command to save the buffer starts out to use
1067 @code{buffer-file-coding-system} (or @code{save-buffer-coding-system}),
1068 and that coding system cannot handle
1069 the actual text in the buffer, the command asks the user to choose
1070 another coding system (by calling @code{select-safe-coding-system}).
1071 After that happens, the command also updates
1072 @code{buffer-file-coding-system} to represent the coding system that
1076 @defvar last-coding-system-used
1077 I/O operations for files and subprocesses set this variable to the
1078 coding system name that was used. The explicit encoding and decoding
1079 functions (@pxref{Explicit Encoding}) set it too.
1081 @strong{Warning:} Since receiving subprocess output sets this variable,
1082 it can change whenever Emacs waits; therefore, you should copy the
1083 value shortly after the function call that stores the value you are
1087 The variable @code{selection-coding-system} specifies how to encode
1088 selections for the window system. @xref{Window System Selections}.
1090 @defvar file-name-coding-system
1091 The variable @code{file-name-coding-system} specifies the coding
1092 system to use for encoding file names. Emacs encodes file names using
1093 that coding system for all file operations. If
1094 @code{file-name-coding-system} is @code{nil}, Emacs uses a default
1095 coding system determined by the selected language environment. In the
1096 default language environment, any non-@acronym{ASCII} characters in
1097 file names are not encoded specially; they appear in the file system
1098 using the internal Emacs representation.
1101 @strong{Warning:} if you change @code{file-name-coding-system} (or
1102 the language environment) in the middle of an Emacs session, problems
1103 can result if you have already visited files whose names were encoded
1104 using the earlier coding system and are handled differently under the
1105 new coding system. If you try to save one of these buffers under the
1106 visited file name, saving may use the wrong file name, or it may get
1107 an error. If such a problem happens, use @kbd{C-x C-w} to specify a
1108 new file name for that buffer.
1110 @cindex file-name encoding, MS-Windows
1111 On Windows 2000 and later, Emacs by default uses Unicode APIs to
1112 pass file names to the OS, so the value of
1113 @code{file-name-coding-system} is largely ignored. Lisp applications
1114 that need to encode or decode file names on the Lisp level should use
1115 @code{utf-8} coding-system when @code{system-type} is
1116 @code{windows-nt}; the conversion of UTF-8 encoded file names to the
1117 encoding appropriate for communicating with the OS is performed
1118 internally by Emacs.
1120 @node Lisp and Coding Systems
1121 @subsection Coding Systems in Lisp
1123 Here are the Lisp facilities for working with coding systems:
1125 @cindex list all coding systems
1126 @defun coding-system-list &optional base-only
1127 This function returns a list of all coding system names (symbols). If
1128 @var{base-only} is non-@code{nil}, the value includes only the
1129 base coding systems. Otherwise, it includes alias and variant coding
1133 @defun coding-system-p object
1134 This function returns @code{t} if @var{object} is a coding system
1138 @cindex validity of coding system
1139 @cindex coding system, validity check
1140 @defun check-coding-system coding-system
1141 This function checks the validity of @var{coding-system}. If that is
1142 valid, it returns @var{coding-system}. If @var{coding-system} is
1143 @code{nil}, the function return @code{nil}. For any other values, it
1144 signals an error whose @code{error-symbol} is @code{coding-system-error}
1145 (@pxref{Signaling Errors, signal}).
1148 @cindex eol type of coding system
1149 @defun coding-system-eol-type coding-system
1150 This function returns the type of end-of-line (a.k.a.@: @dfn{eol})
1151 conversion used by @var{coding-system}. If @var{coding-system}
1152 specifies a certain eol conversion, the return value is an integer 0,
1153 1, or 2, standing for @code{unix}, @code{dos}, and @code{mac},
1154 respectively. If @var{coding-system} doesn't specify eol conversion
1155 explicitly, the return value is a vector of coding systems, each one
1156 with one of the possible eol conversion types, like this:
1159 (coding-system-eol-type 'latin-1)
1160 @result{} [latin-1-unix latin-1-dos latin-1-mac]
1164 If this function returns a vector, Emacs will decide, as part of the
1165 text encoding or decoding process, what eol conversion to use. For
1166 decoding, the end-of-line format of the text is auto-detected, and the
1167 eol conversion is set to match it (e.g., DOS-style CRLF format will
1168 imply @code{dos} eol conversion). For encoding, the eol conversion is
1169 taken from the appropriate default coding system (e.g.,
1170 default value of @code{buffer-file-coding-system} for
1171 @code{buffer-file-coding-system}), or from the default eol conversion
1172 appropriate for the underlying platform.
1175 @cindex eol conversion of coding system
1176 @defun coding-system-change-eol-conversion coding-system eol-type
1177 This function returns a coding system which is like @var{coding-system}
1178 except for its eol conversion, which is specified by @code{eol-type}.
1179 @var{eol-type} should be @code{unix}, @code{dos}, @code{mac}, or
1180 @code{nil}. If it is @code{nil}, the returned coding system determines
1181 the end-of-line conversion from the data.
1183 @var{eol-type} may also be 0, 1 or 2, standing for @code{unix},
1184 @code{dos} and @code{mac}, respectively.
1187 @cindex text conversion of coding system
1188 @defun coding-system-change-text-conversion eol-coding text-coding
1189 This function returns a coding system which uses the end-of-line
1190 conversion of @var{eol-coding}, and the text conversion of
1191 @var{text-coding}. If @var{text-coding} is @code{nil}, it returns
1192 @code{undecided}, or one of its variants according to @var{eol-coding}.
1195 @cindex safely encode region
1196 @cindex coding systems for encoding region
1197 @defun find-coding-systems-region from to
1198 This function returns a list of coding systems that could be used to
1199 encode a text between @var{from} and @var{to}. All coding systems in
1200 the list can safely encode any multibyte characters in that portion of
1203 If the text contains no multibyte characters, the function returns the
1204 list @code{(undecided)}.
1207 @cindex safely encode a string
1208 @cindex coding systems for encoding a string
1209 @defun find-coding-systems-string string
1210 This function returns a list of coding systems that could be used to
1211 encode the text of @var{string}. All coding systems in the list can
1212 safely encode any multibyte characters in @var{string}. If the text
1213 contains no multibyte characters, this returns the list
1217 @cindex charset, coding systems to encode
1218 @cindex safely encode characters in a charset
1219 @defun find-coding-systems-for-charsets charsets
1220 This function returns a list of coding systems that could be used to
1221 encode all the character sets in the list @var{charsets}.
1224 @defun check-coding-systems-region start end coding-system-list
1225 This function checks whether coding systems in the list
1226 @code{coding-system-list} can encode all the characters in the region
1227 between @var{start} and @var{end}. If all of the coding systems in
1228 the list can encode the specified text, the function returns
1229 @code{nil}. If some coding systems cannot encode some of the
1230 characters, the value is an alist, each element of which has the form
1231 @code{(@var{coding-system1} @var{pos1} @var{pos2} @dots{})}, meaning
1232 that @var{coding-system1} cannot encode characters at buffer positions
1233 @var{pos1}, @var{pos2}, @enddots{}.
1235 @var{start} may be a string, in which case @var{end} is ignored and
1236 the returned value references string indices instead of buffer
1240 @defun detect-coding-region start end &optional highest
1241 This function chooses a plausible coding system for decoding the text
1242 from @var{start} to @var{end}. This text should be a byte sequence,
1243 i.e., unibyte text or multibyte text with only @acronym{ASCII} and
1244 eight-bit characters (@pxref{Explicit Encoding}).
1246 Normally this function returns a list of coding systems that could
1247 handle decoding the text that was scanned. They are listed in order of
1248 decreasing priority. But if @var{highest} is non-@code{nil}, then the
1249 return value is just one coding system, the one that is highest in
1252 If the region contains only @acronym{ASCII} characters except for such
1253 ISO-2022 control characters ISO-2022 as @code{ESC}, the value is
1254 @code{undecided} or @code{(undecided)}, or a variant specifying
1255 end-of-line conversion, if that can be deduced from the text.
1257 If the region contains null bytes, the value is @code{no-conversion},
1258 even if the region contains text encoded in some coding system.
1261 @defun detect-coding-string string &optional highest
1262 This function is like @code{detect-coding-region} except that it
1263 operates on the contents of @var{string} instead of bytes in the buffer.
1266 @cindex null bytes, and decoding text
1267 @defvar inhibit-null-byte-detection
1268 If this variable has a non-@code{nil} value, null bytes are ignored
1269 when detecting the encoding of a region or a string. This allows to
1270 correctly detect the encoding of text that contains null bytes, such
1271 as Info files with Index nodes.
1274 @defvar inhibit-iso-escape-detection
1275 If this variable has a non-@code{nil} value, ISO-2022 escape sequences
1276 are ignored when detecting the encoding of a region or a string. The
1277 result is that no text is ever detected as encoded in some ISO-2022
1278 encoding, and all escape sequences become visible in a buffer.
1279 @strong{Warning:} @emph{Use this variable with extreme caution,
1280 because many files in the Emacs distribution use ISO-2022 encoding.}
1283 @cindex charsets supported by a coding system
1284 @defun coding-system-charset-list coding-system
1285 This function returns the list of character sets (@pxref{Character
1286 Sets}) supported by @var{coding-system}. Some coding systems that
1287 support too many character sets to list them all yield special values:
1290 If @var{coding-system} supports all Emacs characters, the value is
1293 If @var{coding-system} supports all Unicode characters, the value is
1296 If @var{coding-system} supports all ISO-2022 charsets, the value is
1299 If @var{coding-system} supports all the characters in the internal
1300 coding system used by Emacs version 21 (prior to the implementation of
1301 internal Unicode support), the value is @code{emacs-mule}.
1305 @xref{Coding systems for a subprocess,, Process Information}, in
1306 particular the description of the functions
1307 @code{process-coding-system} and @code{set-process-coding-system}, for
1308 how to examine or set the coding systems used for I/O to a subprocess.
1310 @node User-Chosen Coding Systems
1311 @subsection User-Chosen Coding Systems
1313 @cindex select safe coding system
1314 @defun select-safe-coding-system from to &optional default-coding-system accept-default-p file
1315 This function selects a coding system for encoding specified text,
1316 asking the user to choose if necessary. Normally the specified text
1317 is the text in the current buffer between @var{from} and @var{to}. If
1318 @var{from} is a string, the string specifies the text to encode, and
1319 @var{to} is ignored.
1321 If the specified text includes raw bytes (@pxref{Text
1322 Representations}), @code{select-safe-coding-system} suggests
1323 @code{raw-text} for its encoding.
1325 If @var{default-coding-system} is non-@code{nil}, that is the first
1326 coding system to try; if that can handle the text,
1327 @code{select-safe-coding-system} returns that coding system. It can
1328 also be a list of coding systems; then the function tries each of them
1329 one by one. After trying all of them, it next tries the current
1330 buffer's value of @code{buffer-file-coding-system} (if it is not
1331 @code{undecided}), then the default value of
1332 @code{buffer-file-coding-system} and finally the user's most
1333 preferred coding system, which the user can set using the command
1334 @code{prefer-coding-system} (@pxref{Recognize Coding,, Recognizing
1335 Coding Systems, emacs, The GNU Emacs Manual}).
1337 If one of those coding systems can safely encode all the specified
1338 text, @code{select-safe-coding-system} chooses it and returns it.
1339 Otherwise, it asks the user to choose from a list of coding systems
1340 which can encode all the text, and returns the user's choice.
1342 @var{default-coding-system} can also be a list whose first element is
1343 t and whose other elements are coding systems. Then, if no coding
1344 system in the list can handle the text, @code{select-safe-coding-system}
1345 queries the user immediately, without trying any of the three
1346 alternatives described above.
1348 The optional argument @var{accept-default-p}, if non-@code{nil},
1349 should be a function to determine whether a coding system selected
1350 without user interaction is acceptable. @code{select-safe-coding-system}
1351 calls this function with one argument, the base coding system of the
1352 selected coding system. If @var{accept-default-p} returns @code{nil},
1353 @code{select-safe-coding-system} rejects the silently selected coding
1354 system, and asks the user to select a coding system from a list of
1355 possible candidates.
1357 @vindex select-safe-coding-system-accept-default-p
1358 If the variable @code{select-safe-coding-system-accept-default-p} is
1359 non-@code{nil}, it should be a function taking a single argument.
1360 It is used in place of @var{accept-default-p}, overriding any
1361 value supplied for this argument.
1363 As a final step, before returning the chosen coding system,
1364 @code{select-safe-coding-system} checks whether that coding system is
1365 consistent with what would be selected if the contents of the region
1366 were read from a file. (If not, this could lead to data corruption in
1367 a file subsequently re-visited and edited.) Normally,
1368 @code{select-safe-coding-system} uses @code{buffer-file-name} as the
1369 file for this purpose, but if @var{file} is non-@code{nil}, it uses
1370 that file instead (this can be relevant for @code{write-region} and
1371 similar functions). If it detects an apparent inconsistency,
1372 @code{select-safe-coding-system} queries the user before selecting the
1376 Here are two functions you can use to let the user specify a coding
1377 system, with completion. @xref{Completion}.
1379 @defun read-coding-system prompt &optional default
1380 This function reads a coding system using the minibuffer, prompting with
1381 string @var{prompt}, and returns the coding system name as a symbol. If
1382 the user enters null input, @var{default} specifies which coding system
1383 to return. It should be a symbol or a string.
1386 @defun read-non-nil-coding-system prompt
1387 This function reads a coding system using the minibuffer, prompting with
1388 string @var{prompt}, and returns the coding system name as a symbol. If
1389 the user tries to enter null input, it asks the user to try again.
1390 @xref{Coding Systems}.
1393 @node Default Coding Systems
1394 @subsection Default Coding Systems
1395 @cindex default coding system
1396 @cindex coding system, automatically determined
1398 This section describes variables that specify the default coding
1399 system for certain files or when running certain subprograms, and the
1400 function that I/O operations use to access them.
1402 The idea of these variables is that you set them once and for all to the
1403 defaults you want, and then do not change them again. To specify a
1404 particular coding system for a particular operation in a Lisp program,
1405 don't change these variables; instead, override them using
1406 @code{coding-system-for-read} and @code{coding-system-for-write}
1407 (@pxref{Specifying Coding Systems}).
1409 @cindex file contents, and default coding system
1410 @defopt auto-coding-regexp-alist
1411 This variable is an alist of text patterns and corresponding coding
1412 systems. Each element has the form @code{(@var{regexp}
1413 . @var{coding-system})}; a file whose first few kilobytes match
1414 @var{regexp} is decoded with @var{coding-system} when its contents are
1415 read into a buffer. The settings in this alist take priority over
1416 @code{coding:} tags in the files and the contents of
1417 @code{file-coding-system-alist} (see below). The default value is set
1418 so that Emacs automatically recognizes mail files in Babyl format and
1419 reads them with no code conversions.
1422 @cindex file name, and default coding system
1423 @defopt file-coding-system-alist
1424 This variable is an alist that specifies the coding systems to use for
1425 reading and writing particular files. Each element has the form
1426 @code{(@var{pattern} . @var{coding})}, where @var{pattern} is a regular
1427 expression that matches certain file names. The element applies to file
1428 names that match @var{pattern}.
1430 The @sc{cdr} of the element, @var{coding}, should be either a coding
1431 system, a cons cell containing two coding systems, or a function name (a
1432 symbol with a function definition). If @var{coding} is a coding system,
1433 that coding system is used for both reading the file and writing it. If
1434 @var{coding} is a cons cell containing two coding systems, its @sc{car}
1435 specifies the coding system for decoding, and its @sc{cdr} specifies the
1436 coding system for encoding.
1438 If @var{coding} is a function name, the function should take one
1439 argument, a list of all arguments passed to
1440 @code{find-operation-coding-system}. It must return a coding system
1441 or a cons cell containing two coding systems. This value has the same
1442 meaning as described above.
1444 If @var{coding} (or what returned by the above function) is
1445 @code{undecided}, the normal code-detection is performed.
1448 @defopt auto-coding-alist
1449 This variable is an alist that specifies the coding systems to use for
1450 reading and writing particular files. Its form is like that of
1451 @code{file-coding-system-alist}, but, unlike the latter, this variable
1452 takes priority over any @code{coding:} tags in the file.
1455 @cindex program name, and default coding system
1456 @defvar process-coding-system-alist
1457 This variable is an alist specifying which coding systems to use for a
1458 subprocess, depending on which program is running in the subprocess. It
1459 works like @code{file-coding-system-alist}, except that @var{pattern} is
1460 matched against the program name used to start the subprocess. The coding
1461 system or systems specified in this alist are used to initialize the
1462 coding systems used for I/O to the subprocess, but you can specify
1463 other coding systems later using @code{set-process-coding-system}.
1466 @strong{Warning:} Coding systems such as @code{undecided}, which
1467 determine the coding system from the data, do not work entirely reliably
1468 with asynchronous subprocess output. This is because Emacs handles
1469 asynchronous subprocess output in batches, as it arrives. If the coding
1470 system leaves the character code conversion unspecified, or leaves the
1471 end-of-line conversion unspecified, Emacs must try to detect the proper
1472 conversion from one batch at a time, and this does not always work.
1474 Therefore, with an asynchronous subprocess, if at all possible, use a
1475 coding system which determines both the character code conversion and
1476 the end of line conversion---that is, one like @code{latin-1-unix},
1477 rather than @code{undecided} or @code{latin-1}.
1479 @cindex port number, and default coding system
1480 @cindex network service name, and default coding system
1481 @defvar network-coding-system-alist
1482 This variable is an alist that specifies the coding system to use for
1483 network streams. It works much like @code{file-coding-system-alist},
1484 with the difference that the @var{pattern} in an element may be either a
1485 port number or a regular expression. If it is a regular expression, it
1486 is matched against the network service name used to open the network
1490 @defvar default-process-coding-system
1491 This variable specifies the coding systems to use for subprocess (and
1492 network stream) input and output, when nothing else specifies what to
1495 The value should be a cons cell of the form @code{(@var{input-coding}
1496 . @var{output-coding})}. Here @var{input-coding} applies to input from
1497 the subprocess, and @var{output-coding} applies to output to it.
1500 @cindex default coding system, functions to determine
1501 @defopt auto-coding-functions
1502 This variable holds a list of functions that try to determine a
1503 coding system for a file based on its undecoded contents.
1505 Each function in this list should be written to look at text in the
1506 current buffer, but should not modify it in any way. The buffer will
1507 contain undecoded text of parts of the file. Each function should
1508 take one argument, @var{size}, which tells it how many characters to
1509 look at, starting from point. If the function succeeds in determining
1510 a coding system for the file, it should return that coding system.
1511 Otherwise, it should return @code{nil}.
1513 If a file has a @samp{coding:} tag, that takes precedence, so these
1514 functions won't be called.
1517 @defun find-auto-coding filename size
1518 This function tries to determine a suitable coding system for
1519 @var{filename}. It examines the buffer visiting the named file, using
1520 the variables documented above in sequence, until it finds a match for
1521 one of the rules specified by these variables. It then returns a cons
1522 cell of the form @code{(@var{coding} . @var{source})}, where
1523 @var{coding} is the coding system to use and @var{source} is a symbol,
1524 one of @code{auto-coding-alist}, @code{auto-coding-regexp-alist},
1525 @code{:coding}, or @code{auto-coding-functions}, indicating which one
1526 supplied the matching rule. The value @code{:coding} means the coding
1527 system was specified by the @code{coding:} tag in the file
1528 (@pxref{Specify Coding,, coding tag, emacs, The GNU Emacs Manual}).
1529 The order of looking for a matching rule is @code{auto-coding-alist}
1530 first, then @code{auto-coding-regexp-alist}, then the @code{coding:}
1531 tag, and lastly @code{auto-coding-functions}. If no matching rule was
1532 found, the function returns @code{nil}.
1534 The second argument @var{size} is the size of text, in characters,
1535 following point. The function examines text only within @var{size}
1536 characters after point. Normally, the buffer should be positioned at
1537 the beginning when this function is called, because one of the places
1538 for the @code{coding:} tag is the first one or two lines of the file;
1539 in that case, @var{size} should be the size of the buffer.
1542 @defun set-auto-coding filename size
1543 This function returns a suitable coding system for file
1544 @var{filename}. It uses @code{find-auto-coding} to find the coding
1545 system. If no coding system could be determined, the function returns
1546 @code{nil}. The meaning of the argument @var{size} is like in
1547 @code{find-auto-coding}.
1550 @defun find-operation-coding-system operation &rest arguments
1551 This function returns the coding system to use (by default) for
1552 performing @var{operation} with @var{arguments}. The value has this
1556 (@var{decoding-system} . @var{encoding-system})
1559 The first element, @var{decoding-system}, is the coding system to use
1560 for decoding (in case @var{operation} does decoding), and
1561 @var{encoding-system} is the coding system for encoding (in case
1562 @var{operation} does encoding).
1564 The argument @var{operation} is a symbol; it should be one of
1565 @code{write-region}, @code{start-process}, @code{call-process},
1566 @code{call-process-region}, @code{insert-file-contents}, or
1567 @code{open-network-stream}. These are the names of the Emacs I/O
1568 primitives that can do character code and eol conversion.
1570 The remaining arguments should be the same arguments that might be given
1571 to the corresponding I/O primitive. Depending on the primitive, one
1572 of those arguments is selected as the @dfn{target}. For example, if
1573 @var{operation} does file I/O, whichever argument specifies the file
1574 name is the target. For subprocess primitives, the process name is the
1575 target. For @code{open-network-stream}, the target is the service name
1578 Depending on @var{operation}, this function looks up the target in
1579 @code{file-coding-system-alist}, @code{process-coding-system-alist},
1580 or @code{network-coding-system-alist}. If the target is found in the
1581 alist, @code{find-operation-coding-system} returns its association in
1582 the alist; otherwise it returns @code{nil}.
1584 If @var{operation} is @code{insert-file-contents}, the argument
1585 corresponding to the target may be a cons cell of the form
1586 @code{(@var{filename} . @var{buffer})}. In that case, @var{filename}
1587 is a file name to look up in @code{file-coding-system-alist}, and
1588 @var{buffer} is a buffer that contains the file's contents (not yet
1589 decoded). If @code{file-coding-system-alist} specifies a function to
1590 call for this file, and that function needs to examine the file's
1591 contents (as it usually does), it should examine the contents of
1592 @var{buffer} instead of reading the file.
1595 @node Specifying Coding Systems
1596 @subsection Specifying a Coding System for One Operation
1598 You can specify the coding system for a specific operation by binding
1599 the variables @code{coding-system-for-read} and/or
1600 @code{coding-system-for-write}.
1602 @defvar coding-system-for-read
1603 If this variable is non-@code{nil}, it specifies the coding system to
1604 use for reading a file, or for input from a synchronous subprocess.
1606 It also applies to any asynchronous subprocess or network stream, but in
1607 a different way: the value of @code{coding-system-for-read} when you
1608 start the subprocess or open the network stream specifies the input
1609 decoding method for that subprocess or network stream. It remains in
1610 use for that subprocess or network stream unless and until overridden.
1612 The right way to use this variable is to bind it with @code{let} for a
1613 specific I/O operation. Its global value is normally @code{nil}, and
1614 you should not globally set it to any other value. Here is an example
1615 of the right way to use the variable:
1618 ;; @r{Read the file with no character code conversion.}
1619 (let ((coding-system-for-read 'no-conversion))
1620 (insert-file-contents filename))
1623 When its value is non-@code{nil}, this variable takes precedence over
1624 all other methods of specifying a coding system to use for input,
1625 including @code{file-coding-system-alist},
1626 @code{process-coding-system-alist} and
1627 @code{network-coding-system-alist}.
1630 @defvar coding-system-for-write
1631 This works much like @code{coding-system-for-read}, except that it
1632 applies to output rather than input. It affects writing to files,
1633 as well as sending output to subprocesses and net connections.
1635 When a single operation does both input and output, as do
1636 @code{call-process-region} and @code{start-process}, both
1637 @code{coding-system-for-read} and @code{coding-system-for-write}
1641 @defopt inhibit-eol-conversion
1642 When this variable is non-@code{nil}, no end-of-line conversion is done,
1643 no matter which coding system is specified. This applies to all the
1644 Emacs I/O and subprocess primitives, and to the explicit encoding and
1645 decoding functions (@pxref{Explicit Encoding}).
1648 @cindex priority order of coding systems
1649 @cindex coding systems, priority
1650 Sometimes, you need to prefer several coding systems for some
1651 operation, rather than fix a single one. Emacs lets you specify a
1652 priority order for using coding systems. This ordering affects the
1653 sorting of lists of coding systems returned by functions such as
1654 @code{find-coding-systems-region} (@pxref{Lisp and Coding Systems}).
1656 @defun coding-system-priority-list &optional highestp
1657 This function returns the list of coding systems in the order of their
1658 current priorities. Optional argument @var{highestp}, if
1659 non-@code{nil}, means return only the highest priority coding system.
1662 @defun set-coding-system-priority &rest coding-systems
1663 This function puts @var{coding-systems} at the beginning of the
1664 priority list for coding systems, thus making their priority higher
1668 @defmac with-coding-priority coding-systems &rest body@dots{}
1669 This macro execute @var{body}, like @code{progn} does
1670 (@pxref{Sequencing, progn}), with @var{coding-systems} at the front of
1671 the priority list for coding systems. @var{coding-systems} should be
1672 a list of coding systems to prefer during execution of @var{body}.
1675 @node Explicit Encoding
1676 @subsection Explicit Encoding and Decoding
1677 @cindex encoding in coding systems
1678 @cindex decoding in coding systems
1680 All the operations that transfer text in and out of Emacs have the
1681 ability to use a coding system to encode or decode the text.
1682 You can also explicitly encode and decode text using the functions
1685 The result of encoding, and the input to decoding, are not ordinary
1686 text. They logically consist of a series of byte values; that is, a
1687 series of @acronym{ASCII} and eight-bit characters. In unibyte
1688 buffers and strings, these characters have codes in the range 0
1689 through #xFF (255). In a multibyte buffer or string, eight-bit
1690 characters have character codes higher than #xFF (@pxref{Text
1691 Representations}), but Emacs transparently converts them to their
1692 single-byte values when you encode or decode such text.
1694 The usual way to read a file into a buffer as a sequence of bytes, so
1695 you can decode the contents explicitly, is with
1696 @code{insert-file-contents-literally} (@pxref{Reading from Files});
1697 alternatively, specify a non-@code{nil} @var{rawfile} argument when
1698 visiting a file with @code{find-file-noselect}. These methods result in
1701 The usual way to use the byte sequence that results from explicitly
1702 encoding text is to copy it to a file or process---for example, to write
1703 it with @code{write-region} (@pxref{Writing to Files}), and suppress
1704 encoding by binding @code{coding-system-for-write} to
1705 @code{no-conversion}.
1707 Here are the functions to perform explicit encoding or decoding. The
1708 encoding functions produce sequences of bytes; the decoding functions
1709 are meant to operate on sequences of bytes. All of these functions
1710 discard text properties. They also set @code{last-coding-system-used}
1711 to the precise coding system they used.
1713 @deffn Command encode-coding-region start end coding-system &optional destination
1714 This command encodes the text from @var{start} to @var{end} according
1715 to coding system @var{coding-system}. Normally, the encoded text
1716 replaces the original text in the buffer, but the optional argument
1717 @var{destination} can change that. If @var{destination} is a buffer,
1718 the encoded text is inserted in that buffer after point (point does
1719 not move); if it is @code{t}, the command returns the encoded text as
1720 a unibyte string without inserting it.
1722 If encoded text is inserted in some buffer, this command returns the
1723 length of the encoded text.
1725 The result of encoding is logically a sequence of bytes, but the
1726 buffer remains multibyte if it was multibyte before, and any 8-bit
1727 bytes are converted to their multibyte representation (@pxref{Text
1730 @cindex @code{undecided} coding-system, when encoding
1731 Do @emph{not} use @code{undecided} for @var{coding-system} when
1732 encoding text, since that may lead to unexpected results. Instead,
1733 use @code{select-safe-coding-system} (@pxref{User-Chosen Coding
1734 Systems, select-safe-coding-system}) to suggest a suitable encoding,
1735 if there's no obvious pertinent value for @var{coding-system}.
1738 @defun encode-coding-string string coding-system &optional nocopy buffer
1739 This function encodes the text in @var{string} according to coding
1740 system @var{coding-system}. It returns a new string containing the
1741 encoded text, except when @var{nocopy} is non-@code{nil}, in which
1742 case the function may return @var{string} itself if the encoding
1743 operation is trivial. The result of encoding is a unibyte string.
1746 @deffn Command decode-coding-region start end coding-system &optional destination
1747 This command decodes the text from @var{start} to @var{end} according
1748 to coding system @var{coding-system}. To make explicit decoding
1749 useful, the text before decoding ought to be a sequence of byte
1750 values, but both multibyte and unibyte buffers are acceptable (in the
1751 multibyte case, the raw byte values should be represented as eight-bit
1752 characters). Normally, the decoded text replaces the original text in
1753 the buffer, but the optional argument @var{destination} can change
1754 that. If @var{destination} is a buffer, the decoded text is inserted
1755 in that buffer after point (point does not move); if it is @code{t},
1756 the command returns the decoded text as a multibyte string without
1759 If decoded text is inserted in some buffer, this command returns the
1760 length of the decoded text.
1762 This command puts a @code{charset} text property on the decoded text.
1763 The value of the property states the character set used to decode the
1767 @defun decode-coding-string string coding-system &optional nocopy buffer
1768 This function decodes the text in @var{string} according to
1769 @var{coding-system}. It returns a new string containing the decoded
1770 text, except when @var{nocopy} is non-@code{nil}, in which case the
1771 function may return @var{string} itself if the decoding operation is
1772 trivial. To make explicit decoding useful, the contents of
1773 @var{string} ought to be a unibyte string with a sequence of byte
1774 values, but a multibyte string is also acceptable (assuming it
1775 contains 8-bit bytes in their multibyte form).
1777 If optional argument @var{buffer} specifies a buffer, the decoded text
1778 is inserted in that buffer after point (point does not move). In this
1779 case, the return value is the length of the decoded text.
1781 @cindex @code{charset}, text property
1782 This function puts a @code{charset} text property on the decoded text.
1783 The value of the property states the character set used to decode the
1788 (decode-coding-string "Gr\374ss Gott" 'latin-1)
1789 @result{} #("Gr@"uss Gott" 0 9 (charset iso-8859-1))
1794 @defun decode-coding-inserted-region from to filename &optional visit beg end replace
1795 This function decodes the text from @var{from} to @var{to} as if
1796 it were being read from file @var{filename} using @code{insert-file-contents}
1797 using the rest of the arguments provided.
1799 The normal way to use this function is after reading text from a file
1800 without decoding, if you decide you would rather have decoded it.
1801 Instead of deleting the text and reading it again, this time with
1802 decoding, you can call this function.
1805 @node Terminal I/O Encoding
1806 @subsection Terminal I/O Encoding
1808 Emacs can use coding systems to decode keyboard input and encode
1809 terminal output. This is useful for terminals that transmit or
1810 display text using a particular encoding, such as Latin-1. Emacs does
1811 not set @code{last-coding-system-used} when encoding or decoding
1814 @defun keyboard-coding-system &optional terminal
1815 This function returns the coding system used for decoding keyboard
1816 input from @var{terminal}. A value of @code{no-conversion} means no
1817 decoding is done. If @var{terminal} is omitted or @code{nil}, it
1818 means the selected frame's terminal. @xref{Multiple Terminals}.
1821 @deffn Command set-keyboard-coding-system coding-system &optional terminal
1822 This command specifies @var{coding-system} as the coding system to use
1823 for decoding keyboard input from @var{terminal}. If
1824 @var{coding-system} is @code{nil}, that means not to decode keyboard
1825 input. If @var{terminal} is a frame, it means that frame's terminal;
1826 if it is @code{nil}, that means the currently selected frame's
1827 terminal. @xref{Multiple Terminals}.
1830 @defun terminal-coding-system &optional terminal
1831 This function returns the coding system that is in use for encoding
1832 terminal output from @var{terminal}. A value of @code{no-conversion}
1833 means no encoding is done. If @var{terminal} is a frame, it means
1834 that frame's terminal; if it is @code{nil}, that means the currently
1835 selected frame's terminal.
1838 @deffn Command set-terminal-coding-system coding-system &optional terminal
1839 This command specifies @var{coding-system} as the coding system to use
1840 for encoding terminal output from @var{terminal}. If
1841 @var{coding-system} is @code{nil}, that means not to encode terminal
1842 output. If @var{terminal} is a frame, it means that frame's terminal;
1843 if it is @code{nil}, that means the currently selected frame's
1848 @section Input Methods
1849 @cindex input methods
1851 @dfn{Input methods} provide convenient ways of entering non-@acronym{ASCII}
1852 characters from the keyboard. Unlike coding systems, which translate
1853 non-@acronym{ASCII} characters to and from encodings meant to be read by
1854 programs, input methods provide human-friendly commands. (@xref{Input
1855 Methods,,, emacs, The GNU Emacs Manual}, for information on how users
1856 use input methods to enter text.) How to define input methods is not
1857 yet documented in this manual, but here we describe how to use them.
1859 Each input method has a name, which is currently a string;
1860 in the future, symbols may also be usable as input method names.
1862 @defvar current-input-method
1863 This variable holds the name of the input method now active in the
1864 current buffer. (It automatically becomes local in each buffer when set
1865 in any fashion.) It is @code{nil} if no input method is active in the
1869 @defopt default-input-method
1870 This variable holds the default input method for commands that choose an
1871 input method. Unlike @code{current-input-method}, this variable is
1875 @deffn Command set-input-method input-method
1876 This command activates input method @var{input-method} for the current
1877 buffer. It also sets @code{default-input-method} to @var{input-method}.
1878 If @var{input-method} is @code{nil}, this command deactivates any input
1879 method for the current buffer.
1882 @defun read-input-method-name prompt &optional default inhibit-null
1883 This function reads an input method name with the minibuffer, prompting
1884 with @var{prompt}. If @var{default} is non-@code{nil}, that is returned
1885 by default, if the user enters empty input. However, if
1886 @var{inhibit-null} is non-@code{nil}, empty input signals an error.
1888 The returned value is a string.
1891 @defvar input-method-alist
1892 This variable defines all the supported input methods.
1893 Each element defines one input method, and should have the form:
1896 (@var{input-method} @var{language-env} @var{activate-func}
1897 @var{title} @var{description} @var{args}...)
1900 Here @var{input-method} is the input method name, a string;
1901 @var{language-env} is another string, the name of the language
1902 environment this input method is recommended for. (That serves only for
1903 documentation purposes.)
1905 @var{activate-func} is a function to call to activate this method. The
1906 @var{args}, if any, are passed as arguments to @var{activate-func}. All
1907 told, the arguments to @var{activate-func} are @var{input-method} and
1910 @var{title} is a string to display in the mode line while this method is
1911 active. @var{description} is a string describing this method and what
1915 The fundamental interface to input methods is through the
1916 variable @code{input-method-function}. @xref{Reading One Event},
1917 and @ref{Invoking the Input Method}.
1923 POSIX defines a concept of ``locales'' which control which language
1924 to use in language-related features. These Emacs variables control
1925 how Emacs interacts with these features.
1927 @defvar locale-coding-system
1928 @cindex keyboard input decoding on X
1929 This variable specifies the coding system to use for decoding system
1930 error messages and---on X Window system only---keyboard input, for
1931 encoding the format argument to @code{format-time-string}, and for
1932 decoding the return value of @code{format-time-string}.
1935 @defvar system-messages-locale
1936 This variable specifies the locale to use for generating system error
1937 messages. Changing the locale can cause messages to come out in a
1938 different language or in a different orthography. If the variable is
1939 @code{nil}, the locale is specified by environment variables in the
1940 usual POSIX fashion.
1943 @defvar system-time-locale
1944 This variable specifies the locale to use for formatting time values.
1945 Changing the locale can cause messages to appear according to the
1946 conventions of a different language. If the variable is @code{nil}, the
1947 locale is specified by environment variables in the usual POSIX fashion.
1950 @defun locale-info item
1951 This function returns locale data @var{item} for the current POSIX
1952 locale, if available. @var{item} should be one of these symbols:
1956 Return the character set as a string (locale item @code{CODESET}).
1959 Return a 7-element vector of day names (locale items
1960 @code{DAY_1} through @code{DAY_7});
1963 Return a 12-element vector of month names (locale items @code{MON_1}
1964 through @code{MON_12}).
1967 Return a list @code{(@var{width} @var{height})} for the default paper
1968 size measured in millimeters (locale items @code{PAPER_WIDTH} and
1969 @code{PAPER_HEIGHT}).
1972 If the system can't provide the requested information, or if
1973 @var{item} is not one of those symbols, the value is @code{nil}. All
1974 strings in the return value are decoded using
1975 @code{locale-coding-system}. @xref{Locales,,, libc, The GNU Libc Manual},
1976 for more information about locales and locale items.