1 @c This is part of the Emacs manual.
2 @c Copyright (C) 1985,86,87,93,94,95,97,2000,2001,2004
3 @c Free Software Foundation, Inc.
4 @c See file emacs.texi for copying conditions.
6 @chapter Killing and Moving Text
8 @dfn{Killing} means erasing text and copying it into the @dfn{kill
9 ring}, from which it can be retrieved by @dfn{yanking} it. Some systems
10 use the terms ``cutting'' and ``pasting'' for these operations.
12 The most common way of moving or copying text within Emacs is to kill it
13 and later yank it elsewhere in one or more places. This is very safe
14 because Emacs remembers several recent kills, not just the last one. It
15 is versatile, because the many commands for killing syntactic units can
16 also be used for moving those units. But there are other ways of
17 copying text for special purposes.
19 On terminals that support multiple windows for multiple applications,
20 the kill commands also provide a way to select text for other applications
21 to copy, and the Emacs yank commands can access selections made by
24 Emacs has only one kill ring for all buffers, so you can kill text in
25 one buffer and yank it in another buffer.
33 @node Killing, Yanking, Mark, Top
34 @section Deletion and Killing
39 Most commands which erase text from the buffer save it in the @dfn{kill
40 ring} so that you can move or copy it to other parts of the buffer.
41 These commands are known as @dfn{kill} commands. The rest of the
42 commands that erase text do not save it in the kill ring; they are known
43 as @dfn{delete} commands. (This distinction is made only for erasure of
44 text in the buffer.) If you do a kill or delete command by mistake, you
45 can use the @kbd{C-x u} (@code{undo}) command to undo it
48 @vindex kill-read-only-ok
49 @cindex read-only text, killing
50 You cannot kill read-only text, since such text does not allow any
51 kind of modification. But some users like to use the kill commands to
52 copy read-only text into the kill ring, without actually changing it.
53 Therefore, the kill commands work specially in a read-only buffer:
54 they move over text, and copy it to the kill ring, without actually
55 deleting it from the buffer. Normally, Emacs beeps and prints an
56 error message when this happens. But if you set the variable
57 @code{kill-read-only-ok} to a non-@code{nil} value, it just prints a
58 message in the echo area, telling you what is happening.
60 The delete commands include @kbd{C-d} (@code{delete-char}) and
61 @key{DEL} (@code{delete-backward-char}), which delete only one
62 character at a time, and those commands that delete only spaces or
63 newlines. Commands that can destroy significant amounts of nontrivial
64 data generally do a kill operation instead. The commands' names and
65 individual descriptions use the words @samp{kill} and @samp{delete} to
66 say which kind of operation they perform.
68 On window systems, the most recent kill done in Emacs is also the
69 primary selection, if it is more recent than any selection you made in
70 another program. This means that the paste commands of other window
71 applications copy the text that you killed in Emacs.
73 @cindex Delete Selection mode
74 @cindex mode, Delete Selection
75 @findex delete-selection-mode
76 Many window systems follow the convention that insertion while text
77 is selected deletes the selected text. You can make Emacs behave this
78 way by enabling Delete Selection mode, with @kbd{M-x
79 delete-selection-mode}, or using Custom. Another effect of this mode
80 is that @key{DEL}, @kbd{C-d} and some other keys, when a selection
81 exists, will kill the whole selection. It also enables Transient Mark
82 mode (@pxref{Transient Mark}).
85 * Deletion:: Commands for deleting small amounts of text and
87 * Killing by Lines:: How to kill entire lines of text at one time.
88 * Other Kill Commands:: Commands to kill large regions of text and
89 syntactic units such as words and sentences.
95 @findex delete-backward-char
98 Deletion means erasing text and not saving it in the kill ring. For
99 the most part, the Emacs commands that delete text are those that
100 erase just one character or only whitespace.
105 Delete next character (@code{delete-char}). If your keyboard has a
106 @key{Delete} function key (usually located in the edit keypad), Emacs
107 binds it to @code{delete-char} as well.
110 Delete previous character (@code{delete-backward-char}). Some keyboards
111 refer to this key as a ``backspace key'' and label it with a left arrow.
113 Delete spaces and tabs around point (@code{delete-horizontal-space}).
115 Delete spaces and tabs around point, leaving one space
116 (@code{just-one-space}).
118 Delete blank lines around the current line (@code{delete-blank-lines}).
120 Join two lines by deleting the intervening newline, along with any
121 indentation following it (@code{delete-indentation}).
126 The most basic delete commands are @kbd{C-d} (@code{delete-char}) and
127 @key{DEL} (@code{delete-backward-char}). @kbd{C-d} deletes the
128 character after point, the one the cursor is ``on top of.'' This
129 doesn't move point. @key{DEL} deletes the character before the cursor,
130 and moves point back. You can delete newlines like any other characters
131 in the buffer; deleting a newline joins two lines. Actually, @kbd{C-d}
132 and @key{DEL} aren't always delete commands; when given arguments, they
133 kill instead, since they can erase more than one character this way.
138 Every keyboard has a large key, labeled @key{DEL}, @key{BACKSPACE},
139 @key{BS} or @key{DELETE}, which is a short distance above the
140 @key{RET} or @key{ENTER} key and is normally used for erasing what you
141 have typed. Regardless of the actual name on the key, in Emacs it is
142 equivalent to @key{DEL}---or it should be.
144 Many keyboards (including standard PC keyboards) have a
145 @key{BACKSPACE} key a short ways above @key{RET} or @key{ENTER}, and a
146 @key{DELETE} key elsewhere. In that case, the @key{BACKSPACE} key is
147 @key{DEL}, and the @key{DELETE} key is equivalent to @kbd{C-d}---or it
150 Why do we say ``or it should be''? When Emacs starts up using a
151 window system, it determines automatically which key or keys should be
152 equivalent to @key{DEL}. As a result, @key{BACKSPACE} and/or @key{DELETE}
153 keys normally do the right things. But in some unusual cases Emacs
154 gets the wrong information from the system. If these keys don't do
155 what they ought to do, you need to tell Emacs which key to use for
156 @key{DEL}. @xref{DEL Does Not Delete}, for how to do this.
158 @findex normal-erase-is-backspace-mode
159 On most text-only terminals, Emacs cannot tell which keys the
160 keyboard really has, so it follows a uniform plan which may or may not
161 fit your keyboard. The uniform plan is that the @acronym{ASCII} @key{DEL}
162 character deletes, and the @acronym{ASCII} @key{BS} (backspace) character asks
163 for help (it is the same as @kbd{C-h}). If this is not right for your
164 keyboard, such as if you find that the key which ought to delete backwards
165 enters Help instead, see @ref{DEL Does Not Delete}.
168 @findex delete-horizontal-space
170 @findex just-one-space
171 The other delete commands are those which delete only whitespace
172 characters: spaces, tabs and newlines. @kbd{M-\}
173 (@code{delete-horizontal-space}) deletes all the spaces and tab
174 characters before and after point. @kbd{M-@key{SPC}}
175 (@code{just-one-space}) does likewise but leaves a single space after
176 point, regardless of the number of spaces that existed previously (even
177 if there were none before).
179 @kbd{C-x C-o} (@code{delete-blank-lines}) deletes all blank lines
180 after the current line. If the current line is blank, it deletes all
181 blank lines preceding the current line as well (leaving one blank line,
184 @kbd{M-^} (@code{delete-indentation}) joins the current line and the
185 previous line, by deleting a newline and all surrounding spaces, usually
186 leaving a single space. @xref{Indentation,M-^}.
188 @node Killing by Lines
189 @subsection Killing by Lines
193 Kill rest of line or one or more lines (@code{kill-line}).
198 The simplest kill command is @kbd{C-k}. If given at the beginning of
199 a line, it kills all the text on the line, leaving it blank. When used
200 on a blank line, it kills the whole line including its newline. To kill
201 an entire non-blank line, go to the beginning and type @kbd{C-k} twice.
203 More generally, @kbd{C-k} kills from point up to the end of the line,
204 unless it is at the end of a line. In that case it kills the newline
205 following point, thus merging the next line into the current one.
206 Spaces and tabs that you can't see at the end of the line are ignored
207 when deciding which case applies, so if point appears to be at the end
208 of the line, you can be sure @kbd{C-k} will kill the newline.
210 When @kbd{C-k} is given a positive argument, it kills that many lines
211 and the newlines that follow them (however, text on the current line
212 before point is not killed). With a negative argument @minus{}@var{n}, it
213 kills @var{n} lines preceding the current line (together with the text
214 on the current line before point). Thus, @kbd{C-u - 2 C-k} at the front
215 of a line kills the two previous lines.
217 @kbd{C-k} with an argument of zero kills the text before point on the
220 @vindex kill-whole-line
221 If the variable @code{kill-whole-line} is non-@code{nil}, @kbd{C-k} at
222 the very beginning of a line kills the entire line including the
223 following newline. This variable is normally @code{nil}.
225 @node Other Kill Commands
226 @subsection Other Kill Commands
232 Kill region (from point to the mark) (@code{kill-region}).
234 Kill word (@code{kill-word}). @xref{Words}.
236 Kill word backwards (@code{backward-kill-word}).
238 Kill back to beginning of sentence (@code{backward-kill-sentence}).
241 Kill to end of sentence (@code{kill-sentence}).
243 Kill the following balanced expression (@code{kill-sexp}). @xref{Expressions}.
245 Kill through the next occurrence of @var{char} (@code{zap-to-char}).
248 A kill command which is very general is @kbd{C-w}
249 (@code{kill-region}), which kills everything between point and the
250 mark. With this command, you can kill any contiguous sequence of
251 characters, if you first set the region around them.
255 A convenient way of killing is combined with searching: @kbd{M-z}
256 (@code{zap-to-char}) reads a character and kills from point up to (and
257 including) the next occurrence of that character in the buffer. A
258 numeric argument acts as a repeat count. A negative argument means to
259 search backward and kill text before point.
261 Other syntactic units can be killed: words, with @kbd{M-@key{DEL}}
262 and @kbd{M-d} (@pxref{Words}); balanced expressions, with @kbd{C-M-k}
263 (@pxref{Expressions}); and sentences, with @kbd{C-x @key{DEL}} and
264 @kbd{M-k} (@pxref{Sentences}).@refill
266 You can use kill commands in read-only buffers. They don't actually
267 change the buffer, and they beep to warn you of that, but they do copy
268 the text you tried to kill into the kill ring, so you can yank it into
269 other buffers. Most of the kill commands move point across the text
270 they copy in this way, so that successive kill commands build up a
271 single kill ring entry as usual.
273 @node Yanking, Accumulating Text, Killing, Top
281 @dfn{Yanking} means reinserting text previously killed. This is what
282 some systems call ``pasting.'' The usual way to move or copy text is to
283 kill it and then yank it elsewhere one or more times. This is very safe
284 because Emacs remembers many recent kills, not just the last one.
288 Yank last killed text (@code{yank}).
290 Replace text just yanked with an earlier batch of killed text
293 Save region as last killed text without actually killing it
294 (@code{kill-ring-save}).
296 Append next kill to last batch of killed text (@code{append-next-kill}).
299 On window systems, if there is a current selection in some other
300 application, and you selected it more recently than you killed any
301 text in Emacs, @kbd{C-y} copies the selection instead of text
305 * Kill Ring:: Where killed text is stored. Basic yanking.
306 * Appending Kills:: Several kills in a row all yank together.
307 * Earlier Kills:: Yanking something killed some time ago.
311 @subsection The Kill Ring
313 All killed text is recorded in the @dfn{kill ring}, a list of blocks of
314 text that have been killed. There is only one kill ring, shared by all
315 buffers, so you can kill text in one buffer and yank it in another buffer.
316 This is the usual way to move text from one file to another.
317 (@xref{Accumulating Text}, for some other ways.)
321 The command @kbd{C-y} (@code{yank}) reinserts the text of the most recent
322 kill. It leaves the cursor at the end of the text. It sets the mark at
323 the beginning of the text. @xref{Mark}.
325 @kbd{C-u C-y} leaves the cursor in front of the text, and sets the
326 mark after it. This happens only if the argument is specified with just
327 a @kbd{C-u}, precisely. Any other sort of argument, including @kbd{C-u}
328 and digits, specifies an earlier kill to yank (@pxref{Earlier Kills}).
330 @cindex yanking and text properties
331 @vindex yank-excluded-properties
332 The yank commands discard certain text properties from the text that
333 is yanked, those that might lead to annoying results. For instance,
334 they discard text properties that respond to the mouse or specify key
335 bindings. The variable @code{yank-excluded-properties} specifies the
336 properties to discard. Yanking of register contents and rectangles
337 also discard these properties.
340 @findex kill-ring-save
341 To copy a block of text, you can use @kbd{M-w}
342 (@code{kill-ring-save}), which copies the region into the kill ring
343 without removing it from the buffer. This is approximately equivalent
344 to @kbd{C-w} followed by @kbd{C-x u}, except that @kbd{M-w} does not
345 alter the undo history and does not temporarily change the screen.
347 @node Appending Kills
348 @subsection Appending Kills
350 @cindex appending kills in the ring
352 Normally, each kill command pushes a new entry onto the kill ring.
353 However, two or more kill commands in a row combine their text into a
354 single entry, so that a single @kbd{C-y} yanks all the text as a unit,
355 just as it was before it was killed.
357 Thus, if you want to yank text as a unit, you need not kill all of it
358 with one command; you can keep killing line after line, or word after
359 word, until you have killed it all, and you can still get it all back at
362 Commands that kill forward from point add onto the end of the previous
363 killed text. Commands that kill backward from point add text onto the
364 beginning. This way, any sequence of mixed forward and backward kill
365 commands puts all the killed text into one entry without rearrangement.
366 Numeric arguments do not break the sequence of appending kills. For
367 example, suppose the buffer contains this text:
370 This is a line @point{}of sample text.
374 with point shown by @point{}. If you type @kbd{M-d M-@key{DEL} M-d
375 M-@key{DEL}}, killing alternately forward and backward, you end up with
376 @samp{a line of sample} as one entry in the kill ring, and @samp{This
377 is@ @ text.} in the buffer. (Note the double space between @samp{is}
378 and @samp{text}, which you can clean up with @kbd{M-@key{SPC}} or
381 Another way to kill the same text is to move back two words with
382 @kbd{M-b M-b}, then kill all four words forward with @kbd{C-u M-d}.
383 This produces exactly the same results in the buffer and in the kill
384 ring. @kbd{M-f M-f C-u M-@key{DEL}} kills the same text, all going
385 backward; once again, the result is the same. The text in the kill ring
386 entry always has the same order that it had in the buffer before you
390 @findex append-next-kill
391 If a kill command is separated from the last kill command by other
392 commands (not just numeric arguments), it starts a new entry on the kill
393 ring. But you can force it to append by first typing the command
394 @kbd{C-M-w} (@code{append-next-kill}) right before it. The @kbd{C-M-w}
395 tells the following command, if it is a kill command, to append the text
396 it kills to the last killed text, instead of starting a new entry. With
397 @kbd{C-M-w}, you can kill several separated pieces of text and
398 accumulate them to be yanked back in one place.@refill
400 A kill command following @kbd{M-w} does not append to the text that
401 @kbd{M-w} copied into the kill ring.
404 @subsection Yanking Earlier Kills
406 @cindex yanking previous kills
409 To recover killed text that is no longer the most recent kill, use the
410 @kbd{M-y} command (@code{yank-pop}). It takes the text previously
411 yanked and replaces it with the text from an earlier kill. So, to
412 recover the text of the next-to-the-last kill, first use @kbd{C-y} to
413 yank the last kill, and then use @kbd{M-y} to replace it with the
414 previous kill. @kbd{M-y} is allowed only after a @kbd{C-y} or another
417 You can understand @kbd{M-y} in terms of a ``last yank'' pointer which
418 points at an entry in the kill ring. Each time you kill, the ``last
419 yank'' pointer moves to the newly made entry at the front of the ring.
420 @kbd{C-y} yanks the entry which the ``last yank'' pointer points to.
421 @kbd{M-y} moves the ``last yank'' pointer to a different entry, and the
422 text in the buffer changes to match. Enough @kbd{M-y} commands can move
423 the pointer to any entry in the ring, so you can get any entry into the
424 buffer. Eventually the pointer reaches the end of the ring; the next
425 @kbd{M-y} loops back around to the first entry again.
427 @kbd{M-y} moves the ``last yank'' pointer around the ring, but it does
428 not change the order of the entries in the ring, which always runs from
429 the most recent kill at the front to the oldest one still remembered.
431 @kbd{M-y} can take a numeric argument, which tells it how many entries
432 to advance the ``last yank'' pointer by. A negative argument moves the
433 pointer toward the front of the ring; from the front of the ring, it
434 moves ``around'' to the last entry and continues forward from there.
436 Once the text you are looking for is brought into the buffer, you can
437 stop doing @kbd{M-y} commands and it will stay there. It's just a copy
438 of the kill ring entry, so editing it in the buffer does not change
439 what's in the ring. As long as no new killing is done, the ``last
440 yank'' pointer remains at the same place in the kill ring, so repeating
441 @kbd{C-y} will yank another copy of the same previous kill.
443 If you know how many @kbd{M-y} commands it would take to find the
444 text you want, you can yank that text in one step using @kbd{C-y} with
445 a numeric argument. @kbd{C-y} with an argument restores the text from
446 the specified kill ring entry, counting back from the most recent as
447 1. Thus, @kbd{C-u 2 C-y} gets the next-to-the-last block of killed
448 text---it is equivalent to @kbd{C-y M-y}. @kbd{C-y} with a numeric
449 argument starts counting from the ``last yank'' pointer, and sets the
450 ``last yank'' pointer to the entry that it yanks.
452 @vindex kill-ring-max
453 The length of the kill ring is controlled by the variable
454 @code{kill-ring-max}; no more than that many blocks of killed text are
458 The actual contents of the kill ring are stored in a variable named
459 @code{kill-ring}; you can view the entire contents of the kill ring with
460 the command @kbd{C-h v kill-ring}.
462 @node Accumulating Text, Rectangles, Yanking, Top
463 @section Accumulating Text
464 @findex append-to-buffer
465 @findex prepend-to-buffer
466 @findex copy-to-buffer
467 @findex append-to-file
469 @cindex accumulating scattered text
470 Usually we copy or move text by killing it and yanking it, but there
471 are other methods convenient for copying one block of text in many
472 places, or for copying many scattered blocks of text into one place. To
473 copy one block to many places, store it in a register
474 (@pxref{Registers}). Here we describe the commands to accumulate
475 scattered pieces of text into a buffer or into a file.
478 @item M-x append-to-buffer
479 Append region to the contents of a specified buffer.
480 @item M-x prepend-to-buffer
481 Prepend region to the contents of a specified buffer.
482 @item M-x copy-to-buffer
483 Copy region into a specified buffer, deleting that buffer's old contents.
484 @item M-x insert-buffer
485 Insert the contents of a specified buffer into current buffer at point.
486 @item M-x append-to-file
487 Append region to the contents of a specified file, at the end.
490 To accumulate text into a buffer, use @kbd{M-x append-to-buffer}.
491 This reads a buffer name, then inserts a copy of the region into the
492 buffer specified. If you specify a nonexistent buffer,
493 @code{append-to-buffer} creates the buffer. The text is inserted
494 wherever point is in that buffer. If you have been using the buffer for
495 editing, the copied text goes into the middle of the text of the buffer,
496 starting from wherever point happens to be at that moment.
498 Point in that buffer is left at the end of the copied text, so
499 successive uses of @code{append-to-buffer} accumulate the text in the
500 specified buffer in the same order as they were copied. Strictly
501 speaking, @code{append-to-buffer} does not always append to the text
502 already in the buffer---it appends only if point in that buffer is at the end.
503 However, if @code{append-to-buffer} is the only command you use to alter
504 a buffer, then point is always at the end.
506 @kbd{M-x prepend-to-buffer} is just like @code{append-to-buffer}
507 except that point in the other buffer is left before the copied text, so
508 successive prependings add text in reverse order. @kbd{M-x
509 copy-to-buffer} is similar, except that any existing text in the other
510 buffer is deleted, so the buffer is left containing just the text newly
513 To retrieve the accumulated text from another buffer, use the
514 command @kbd{M-x insert-buffer}; this too takes @var{buffername} as an
515 argument. It inserts a copy of the whole text in buffer
516 @var{buffername} into the current buffer at point, and sets the mark
517 after the inserted text. Alternatively, you can select the other
518 buffer for editing, then copy text from it by killing.
519 @xref{Buffers}, for background information on buffers.
521 Instead of accumulating text within Emacs, in a buffer, you can append
522 text directly into a file with @kbd{M-x append-to-file}, which takes
523 @var{filename} as an argument. It adds the text of the region to the end
524 of the specified file. The file is changed immediately on disk.
526 You should use @code{append-to-file} only with files that are
527 @emph{not} being visited in Emacs. Using it on a file that you are
528 editing in Emacs would change the file behind Emacs's back, which
529 can lead to losing some of your editing.
531 @node Rectangles, Registers, Accumulating Text, Top
534 @cindex columns (and rectangles)
535 @cindex killing rectangular areas of text
537 The rectangle commands operate on rectangular areas of the text: all
538 the characters between a certain pair of columns, in a certain range of
539 lines. Commands are provided to kill rectangles, yank killed rectangles,
540 clear them out, fill them with blanks or text, or delete them. Rectangle
541 commands are useful with text in multicolumn formats, and for changing
542 text into or out of such formats.
544 When you must specify a rectangle for a command to work on, you do it
545 by putting the mark at one corner and point at the opposite corner. The
546 rectangle thus specified is called the @dfn{region-rectangle} because
547 you control it in much the same way as the region is controlled. But
548 remember that a given combination of point and mark values can be
549 interpreted either as a region or as a rectangle, depending on the
550 command that uses them.
552 If point and the mark are in the same column, the rectangle they
553 delimit is empty. If they are in the same line, the rectangle is one
554 line high. This asymmetry between lines and columns comes about
555 because point (and likewise the mark) is between two columns, but within
560 Kill the text of the region-rectangle, saving its contents as the
561 ``last killed rectangle'' (@code{kill-rectangle}).
563 Delete the text of the region-rectangle (@code{delete-rectangle}).
565 Yank the last killed rectangle with its upper left corner at point
566 (@code{yank-rectangle}).
568 Insert blank space to fill the space of the region-rectangle
569 (@code{open-rectangle}). This pushes the previous contents of the
570 region-rectangle rightward.
572 Clear the region-rectangle by replacing its contents with spaces
573 (@code{clear-rectangle}).
574 @item M-x delete-whitespace-rectangle
575 Delete whitespace in each of the lines on the specified rectangle,
576 starting from the left edge column of the rectangle.
577 @item C-x r t @var{string} @key{RET}
578 Replace rectangle contents with @var{string} on each line.
579 (@code{string-rectangle}).
580 @item M-x string-insert-rectangle @key{RET} @var{string} @key{RET}
581 Insert @var{string} on each line of the rectangle.
584 The rectangle operations fall into two classes: commands for
585 deleting and inserting rectangles, and commands for blank rectangles.
589 @findex kill-rectangle
590 @findex delete-rectangle
591 There are two ways to get rid of the text in a rectangle: you can
592 discard the text (delete it) or save it as the ``last killed''
593 rectangle. The commands for these two ways are @kbd{C-x r d}
594 (@code{delete-rectangle}) and @kbd{C-x r k} (@code{kill-rectangle}). In
595 either case, the portion of each line that falls inside the rectangle's
596 boundaries is deleted, causing any following text on the line to
597 move left into the gap.
599 Note that ``killing'' a rectangle is not killing in the usual sense; the
600 rectangle is not stored in the kill ring, but in a special place that
601 can only record the most recent rectangle killed. This is because yanking
602 a rectangle is so different from yanking linear text that different yank
603 commands have to be used and yank-popping is hard to make sense of.
606 @findex yank-rectangle
607 To yank the last killed rectangle, type @kbd{C-x r y}
608 (@code{yank-rectangle}). Yanking a rectangle is the opposite of killing
609 one. Point specifies where to put the rectangle's upper left corner.
610 The rectangle's first line is inserted there, the rectangle's second
611 line is inserted at the same horizontal position, but one line
612 vertically down, and so on. The number of lines affected is determined
613 by the height of the saved rectangle.
615 You can convert single-column lists into double-column lists using
616 rectangle killing and yanking; kill the second half of the list as a
617 rectangle and then yank it beside the first line of the list.
618 @xref{Two-Column}, for another way to edit multi-column text.
620 You can also copy rectangles into and out of registers with @kbd{C-x r
621 r @var{r}} and @kbd{C-x r i @var{r}}. @xref{RegRect,,Rectangle
625 @findex open-rectangle
627 @findex clear-rectangle
628 There are two commands you can use for making blank rectangles:
629 @kbd{C-x r c} (@code{clear-rectangle}) which blanks out existing text,
630 and @kbd{C-x r o} (@code{open-rectangle}) which inserts a blank
631 rectangle. Clearing a rectangle is equivalent to deleting it and then
632 inserting a blank rectangle of the same size.
634 @findex delete-whitespace-rectangle
635 The command @kbd{M-x delete-whitespace-rectangle} deletes horizontal
636 whitespace starting from a particular column. This applies to each of
637 the lines in the rectangle, and the column is specified by the left
638 edge of the rectangle. The right edge of the rectangle does not make
639 any difference to this command.
642 @findex string-rectangle
643 The command @kbd{C-x r t} (@code{string-rectangle}) replaces the
644 contents of a region-rectangle with a string on each line. The
645 string's width need not be the same as the width of the rectangle. If
646 the string's width is less, the text after the rectangle shifts left;
647 if the string is wider than the rectangle, the text after the
648 rectangle shifts right.
650 @findex string-insert-rectangle
651 The command @kbd{M-x string-insert-rectangle} is similar to
652 @code{string-rectangle}, but inserts the string on each line,
653 shifting the original text to the right.
660 arch-tag: d8da8f96-0928-449a-816e-ff2d3497866c