Add defgroup; use defcustom for user vars.
[emacs.git] / lisp / play / mpuz.el
bloba99182d16890c26914ad184b7a666c4e6ace7c77
1 ;;; mpuz.el --- multiplication puzzle for GNU Emacs
3 ;; Copyright (C) 1990 Free Software Foundation, Inc.
5 ;; Author: Philippe Schnoebelen <phs@lifia.imag.fr>
6 ;; Keywords: games
8 ;; This file is part of GNU Emacs.
10 ;; GNU Emacs is free software; you can redistribute it and/or modify
11 ;; it under the terms of the GNU General Public License as published by
12 ;; the Free Software Foundation; either version 2, or (at your option)
13 ;; any later version.
15 ;; GNU Emacs is distributed in the hope that it will be useful,
16 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of
17 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18 ;; GNU General Public License for more details.
20 ;; You should have received a copy of the GNU General Public License
21 ;; along with GNU Emacs; see the file COPYING. If not, write to the
22 ;; Free Software Foundation, Inc., 59 Temple Place - Suite 330,
23 ;; Boston, MA 02111-1307, USA.
25 ;;; Commentary:
27 ;; When this package is loaded, `M-x mpuz' generates a random multiplication
28 ;; puzzle. This is a multiplication example in which each digit has been
29 ;; consistently replaced with some letter. Your job is to reconstruct
30 ;; the original digits. Type `?' while the mode is active for detailed help.
32 ;;; Code:
34 (random t) ; randomize
36 (defvar mpuz-silent nil
37 "*Set this to T if you don't want dings on inputs.")
39 (defun mpuz-ding ()
40 "Dings, unless global variable `mpuz-silent' forbids it."
41 (or mpuz-silent (ding t)))
44 ;; Mpuz mode and keymaps
45 ;;----------------------
46 (defvar mpuz-mode-hook nil)
48 (defvar mpuz-mode-map nil
49 "Local keymap to use in Mult Puzzle.")
51 (if mpuz-mode-map nil
52 (setq mpuz-mode-map (make-sparse-keymap))
53 (define-key mpuz-mode-map "a" 'mpuz-try-letter)
54 (define-key mpuz-mode-map "b" 'mpuz-try-letter)
55 (define-key mpuz-mode-map "c" 'mpuz-try-letter)
56 (define-key mpuz-mode-map "d" 'mpuz-try-letter)
57 (define-key mpuz-mode-map "e" 'mpuz-try-letter)
58 (define-key mpuz-mode-map "f" 'mpuz-try-letter)
59 (define-key mpuz-mode-map "g" 'mpuz-try-letter)
60 (define-key mpuz-mode-map "h" 'mpuz-try-letter)
61 (define-key mpuz-mode-map "i" 'mpuz-try-letter)
62 (define-key mpuz-mode-map "j" 'mpuz-try-letter)
63 (define-key mpuz-mode-map "A" 'mpuz-try-letter)
64 (define-key mpuz-mode-map "B" 'mpuz-try-letter)
65 (define-key mpuz-mode-map "C" 'mpuz-try-letter)
66 (define-key mpuz-mode-map "D" 'mpuz-try-letter)
67 (define-key mpuz-mode-map "E" 'mpuz-try-letter)
68 (define-key mpuz-mode-map "F" 'mpuz-try-letter)
69 (define-key mpuz-mode-map "G" 'mpuz-try-letter)
70 (define-key mpuz-mode-map "H" 'mpuz-try-letter)
71 (define-key mpuz-mode-map "I" 'mpuz-try-letter)
72 (define-key mpuz-mode-map "J" 'mpuz-try-letter)
73 (define-key mpuz-mode-map "\C-g" 'mpuz-offer-abort)
74 (define-key mpuz-mode-map "?" 'describe-mode))
76 (defun mpuz-mode ()
77 "Multiplication puzzle mode.
79 You have to guess which letters stand for which digits in the
80 multiplication displayed inside the `*Mult Puzzle*' buffer.
82 You may enter a guess for a letter's value by typing first the letter,
83 then the digit. Thus, to guess that A=3, type A 3.
85 To leave the game to do other editing work, just switch buffers.
86 Then you may resume the game with M-x mpuz.
87 You may abort a game by typing \\<mpuz-mode-map>\\[mpuz-offer-abort]."
88 (interactive)
89 (setq major-mode 'mpuz-mode
90 mode-name "Mult Puzzle")
91 (use-local-map mpuz-mode-map)
92 (run-hooks 'mpuz-mode-hook))
95 ;; Some variables for statistics
96 ;;------------------------------
97 (defvar mpuz-nb-errors 0
98 "Number of errors made in current game.")
100 (defvar mpuz-nb-completed-games 0
101 "Number of games completed.")
103 (defvar mpuz-nb-cumulated-errors 0
104 "Number of errors made in previous games.")
107 ;; Some variables for game tracking
108 ;;---------------------------------
109 (defvar mpuz-in-progress nil
110 "True if a game is currently in progress.")
112 (defvar mpuz-found-digits (make-vector 10 nil)
113 "A vector recording which digits have been decrypted.")
115 (defmacro mpuz-digit-solved-p (digit)
116 (list 'aref 'mpuz-found-digits digit))
119 ;; A puzzle uses a permutation of [0..9] into itself.
120 ;; We use both the permutation and its inverse.
121 ;;---------------------------------------------------
122 (defvar mpuz-digit-to-letter (make-vector 10 0)
123 "A permutation from [0..9] to [0..9].")
125 (defvar mpuz-letter-to-digit (make-vector 10 0)
126 "The inverse of mpuz-digit-to-letter.")
128 (defmacro mpuz-to-digit (letter)
129 (list 'aref 'mpuz-letter-to-digit letter))
131 (defmacro mpuz-to-letter (digit)
132 (list 'aref 'mpuz-digit-to-letter digit))
134 (defun mpuz-build-random-perm ()
135 "Initialize puzzle coding with a random permutation."
136 (let ((letters (list 0 1 2 3 4 5 6 7 8 9)) ; new cons cells, because of delq
137 (index 10)
138 elem)
139 (while letters
140 (setq elem (nth (random index) letters)
141 letters (delq elem letters)
142 index (1- index))
143 (aset mpuz-digit-to-letter index elem)
144 (aset mpuz-letter-to-digit elem index))))
147 ;; A puzzle also uses a board displaying a multiplication.
148 ;; Every digit appears in the board, crypted or not.
149 ;;------------------------------------------------------
150 (defvar mpuz-board (make-vector 10 nil)
151 "The board associates to any digit the list of squares where it appears.")
153 (defun mpuz-put-digit-on-board (number square)
154 "Put (last digit of) NUMBER on SQUARE of the puzzle board."
155 ;; i.e. push SQUARE on NUMBER square-list
156 (setq number (% number 10))
157 (aset mpuz-board number (cons square (aref mpuz-board number))))
159 (defun mpuz-check-all-solved ()
160 "Check whether all digits have been solved. Return t if yes."
161 (catch 'found
162 (let ((digit -1))
163 (while (> 10 (setq digit (1+ digit)))
164 (if (and (not (mpuz-digit-solved-p digit)) ; unsolved
165 (aref mpuz-board digit)) ; and appearing in the puzzle !
166 (throw 'found nil))))
170 ;; To build a puzzle, we take two random numbers and multiply them.
171 ;; We also take a random permutation for encryption.
172 ;; The random numbers are only use to see which digit appears in which square
173 ;; of the board. Everything is stored in individual squares.
174 ;;---------------------------------------------------------------------------
175 (defun mpuz-random-puzzle ()
176 "Draw random values to be multiplied in a puzzle."
177 (mpuz-build-random-perm)
178 (fillarray mpuz-board nil) ; erase the board
179 (let (A B C D E)
180 ;; A,B,C,D & E, are the five rows of our multiplication.
181 ;; Choose random values, discarding uninteresting cases.
182 (while (progn
183 (setq A (random 1000)
184 B (random 100)
185 C (* A (% B 10))
186 D (* A (/ B 10))
187 E (* A B))
188 (or (< C 1000) (< D 1000)))) ; forbid leading zeros in C or D
189 ;; Individual digits are now put on their respective squares.
190 ;; [NB: A square is a pair <row,column> of the screen.]
191 (mpuz-put-digit-on-board A '(2 . 9))
192 (mpuz-put-digit-on-board (/ A 10) '(2 . 7))
193 (mpuz-put-digit-on-board (/ A 100) '(2 . 5))
194 (mpuz-put-digit-on-board B '(4 . 9))
195 (mpuz-put-digit-on-board (/ B 10) '(4 . 7))
196 (mpuz-put-digit-on-board C '(6 . 9))
197 (mpuz-put-digit-on-board (/ C 10) '(6 . 7))
198 (mpuz-put-digit-on-board (/ C 100) '(6 . 5))
199 (mpuz-put-digit-on-board (/ C 1000) '(6 . 3))
200 (mpuz-put-digit-on-board D '(8 . 7))
201 (mpuz-put-digit-on-board (/ D 10) '(8 . 5))
202 (mpuz-put-digit-on-board (/ D 100) '(8 . 3))
203 (mpuz-put-digit-on-board (/ D 1000) '(8 . 1))
204 (mpuz-put-digit-on-board E '(10 . 9))
205 (mpuz-put-digit-on-board (/ E 10) '(10 . 7))
206 (mpuz-put-digit-on-board (/ E 100) '(10 . 5))
207 (mpuz-put-digit-on-board (/ E 1000) '(10 . 3))
208 (mpuz-put-digit-on-board (/ E 10000) '(10 . 1))))
210 ;; Display
211 ;;--------
212 (defconst mpuz-framework
214 . . .
215 Number of errors (this game): 0
216 x . .
217 -------
218 . . . .
219 Number of completed games: 0
220 . . . .
221 --------- Average number of errors: 0.00
222 . . . . ."
223 "The general picture of the puzzle screen, as a string.")
225 (defun mpuz-create-buffer ()
226 "Create (or recreate) the puzzle buffer. Return it."
227 (let ((buff (get-buffer-create "*Mult Puzzle*")))
228 (save-excursion
229 (set-buffer buff)
230 (let ((buffer-read-only nil))
231 (erase-buffer)
232 (insert mpuz-framework)
233 (mpuz-paint-board)
234 (mpuz-paint-errors)
235 (mpuz-paint-statistics)))
236 buff))
238 (defun mpuz-paint-errors ()
239 "Paint error count on the puzzle screen."
240 (mpuz-switch-to-window)
241 (let ((buffer-read-only nil))
242 (goto-line 3)
243 (move-to-column 49)
244 (mpuz-delete-line)
245 (insert (prin1-to-string mpuz-nb-errors))))
247 (defun mpuz-paint-statistics ()
248 "Paint statistics about previous games on the puzzle screen."
249 (let* ((mean (if (zerop mpuz-nb-completed-games) 0
250 (/ (+ mpuz-nb-completed-games (* 200 mpuz-nb-cumulated-errors))
251 (* 2 mpuz-nb-completed-games))))
252 (frac-part (% mean 100)))
253 (let ((buffer-read-only nil))
254 (goto-line 7)
255 (move-to-column 51)
256 (mpuz-delete-line)
257 (insert (prin1-to-string mpuz-nb-completed-games))
258 (goto-line 9)
259 (move-to-column 50)
260 (mpuz-delete-line)
261 (insert (format "%d.%d%d" (/ mean 100) (/ frac-part 10) (% frac-part 10))))))
263 (defun mpuz-paint-board ()
264 "Paint board situation on the puzzle screen."
265 (mpuz-switch-to-window)
266 (let ((letter -1))
267 (while (> 10 (setq letter (1+ letter)))
268 (mpuz-paint-digit (mpuz-to-digit letter))))
269 (goto-char (point-min)))
271 (defun mpuz-paint-digit (digit)
272 "Paint all occurrences of DIGIT on the puzzle board."
273 ;; (mpuz-switch-to-window)
274 (let ((char (if (mpuz-digit-solved-p digit)
275 (+ digit ?0)
276 (+ (mpuz-to-letter digit) ?A)))
277 (square-l (aref mpuz-board digit)))
278 (let ((buffer-read-only nil))
279 (while square-l
280 (goto-line (car (car square-l))) ; line before column !
281 (move-to-column (cdr (car square-l)))
282 (insert char)
283 (delete-char 1)
284 (backward-char 1)
285 (setq square-l (cdr square-l))))))
287 (defun mpuz-delete-line ()
288 "Clear from point to next newline." ; & put nothing in the kill ring
289 (while (not (= ?\n (char-after (point))))
290 (delete-char 1)))
292 (defun mpuz-get-buffer ()
293 "Get the puzzle buffer if it exists."
294 (get-buffer "*Mult Puzzle*"))
296 (defun mpuz-switch-to-window ()
297 "Find or create the Mult-Puzzle buffer, and display it."
298 (let ((buff (mpuz-get-buffer)))
299 (or buff (setq buff (mpuz-create-buffer)))
300 (switch-to-buffer buff)
301 (or buffer-read-only (toggle-read-only))
302 (mpuz-mode)))
305 ;; Game control
306 ;;-------------
307 (defun mpuz-abort-game ()
308 "Abort any puzzle in progress."
309 (message "Mult Puzzle aborted.")
310 (setq mpuz-in-progress nil
311 mpuz-nb-errors 0)
312 (fillarray mpuz-board nil)
313 (let ((buff (mpuz-get-buffer)))
314 (if buff (kill-buffer buff))))
316 (defun mpuz-start-new-game ()
317 "Start a new puzzle."
318 (message "Here we go...")
319 (setq mpuz-nb-errors 0
320 mpuz-in-progress t)
321 (fillarray mpuz-found-digits nil) ; initialize mpuz-found-digits
322 (mpuz-random-puzzle)
323 (mpuz-switch-to-window)
324 (mpuz-paint-board)
325 (mpuz-paint-errors)
326 (mpuz-ask-for-try))
328 (defun mpuz-offer-new-game ()
329 "Ask if user wants to start a new puzzle."
330 (if (y-or-n-p "Start a new game ")
331 (mpuz-start-new-game)
332 (message "OK. I won't.")))
334 ;;;###autoload
335 (defun mpuz ()
336 "Multiplication puzzle with GNU Emacs."
337 ;; Main entry point
338 (interactive)
339 (mpuz-switch-to-window)
340 (if mpuz-in-progress
341 (mpuz-offer-abort)
342 (mpuz-start-new-game)))
344 (defun mpuz-offer-abort ()
345 "Ask if user wants to abort current puzzle."
346 (interactive)
347 (if (y-or-n-p "Abort game ")
348 (mpuz-abort-game)
349 (mpuz-ask-for-try)))
351 (defun mpuz-ask-for-try ()
352 "Ask for user proposal in puzzle."
353 (message "Your try ?"))
355 (defun mpuz-try-letter ()
356 "Propose a digit for a letter in puzzle."
357 (interactive)
358 (if mpuz-in-progress
359 (let (letter-char digit digit-char message)
360 (setq letter-char (upcase last-command-char)
361 digit (mpuz-to-digit (- letter-char ?A)))
362 (cond ((mpuz-digit-solved-p digit)
363 (message "%c already solved." letter-char))
364 ((null (aref mpuz-board digit))
365 (message "%c does not appear." letter-char))
366 ((progn (message "%c = " letter-char)
367 ;; <char> has been entered.
368 ;; Print "<char> =" and
369 ;; read <num> or = <num>
370 (setq digit-char (read-char))
371 (if (eq digit-char ?=)
372 (setq digit-char (read-char)))
373 (message "%c = %c" letter-char digit-char)
374 (or (> digit-char ?9) (< digit-char ?0))) ; bad input
375 (ding t))
377 (mpuz-try-proposal letter-char digit-char))))
378 (mpuz-offer-new-game)))
380 (defun mpuz-try-proposal (letter-char digit-char)
381 "Propose LETTER-CHAR as code for DIGIT-CHAR."
382 (let* ((letter (- letter-char ?A))
383 (digit (- digit-char ?0))
384 (correct-digit (mpuz-to-digit letter)))
385 (cond ((mpuz-digit-solved-p correct-digit)
386 (message "%c has already been found."))
387 ((= digit correct-digit)
388 (message "%c = %c correct !" letter-char digit-char)
389 (mpuz-ding)
390 (mpuz-correct-guess digit))
391 (t ;;; incorrect guess
392 (message "%c = %c incorrect !" letter-char digit-char)
393 (mpuz-ding)
394 (setq mpuz-nb-errors (1+ mpuz-nb-errors))
395 (mpuz-paint-errors)))))
397 (defun mpuz-correct-guess (digit)
398 "Handle correct guessing of DIGIT."
399 (aset mpuz-found-digits digit t) ; Mark digit as solved
400 (mpuz-paint-digit digit) ; Repaint it (now as a digit)
401 (if (mpuz-check-all-solved)
402 (mpuz-close-game)))
404 (defun mpuz-close-game ()
405 "Housecleaning when puzzle has been solved."
406 (setq mpuz-in-progress nil
407 mpuz-nb-cumulated-errors (+ mpuz-nb-cumulated-errors mpuz-nb-errors)
408 mpuz-nb-completed-games (1+ mpuz-nb-completed-games))
409 (mpuz-paint-statistics)
410 (let ((message (mpuz-congratulate)))
411 (message message)
412 (sit-for 4)
413 (if (y-or-n-p (concat message " Start a new game "))
414 (mpuz-start-new-game)
415 (message "Good Bye !"))))
417 (defun mpuz-congratulate ()
418 "Build a congratulation message when puzzle is solved."
419 (format "Puzzle solved with %d errors. %s"
420 mpuz-nb-errors
421 (cond ((= mpuz-nb-errors 0) "That's perfect !")
422 ((= mpuz-nb-errors 1) "That's very good !")
423 ((= mpuz-nb-errors 2) "That's good.")
424 ((= mpuz-nb-errors 3) "That's not bad.")
425 ((= mpuz-nb-errors 4) "That's not too bad...")
426 ((and (>= mpuz-nb-errors 5)
427 (< mpuz-nb-errors 10)) "That's bad !")
428 ((and (>= mpuz-nb-errors 10)
429 (< mpuz-nb-errors 15)) "That's awful.")
430 ((>= mpuz-nb-errors 15) "That's not serious."))))
432 (defun mpuz-show-solution ()
433 "Display solution for debugging purposes."
434 (interactive)
435 (mpuz-switch-to-window)
436 (let (digit list)
437 (setq digit -1)
438 (while (> 10 (setq digit (1+ digit)))
439 (or (mpuz-digit-solved-p digit)
440 (setq list (cons digit list))))
441 (mapcar 'mpuz-correct-guess list)))
443 ;;; mpuz.el ends here