(gdb-frame-address, gdb-var-changed, gdb-output-sink, gdba,
[emacs.git] / lisp / button.el
blob1b0c009e92587b0d44ea11f7ea05557bffc56742
1 ;;; button.el --- clickable buttons
2 ;;
3 ;; Copyright (C) 2001, 2005 Free Software Foundation, Inc.
4 ;;
5 ;; Author: Miles Bader <miles@gnu.org>
6 ;; Keywords: extensions
7 ;;
8 ;; This file is part of GNU Emacs.
9 ;;
10 ;; GNU Emacs is free software; you can redistribute it and/or modify
11 ;; it under the terms of the GNU General Public License as published by
12 ;; the Free Software Foundation; either version 2, or (at your option)
13 ;; any later version.
15 ;; GNU Emacs is distributed in the hope that it will be useful,
16 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of
17 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18 ;; GNU General Public License for more details.
20 ;; You should have received a copy of the GNU General Public License
21 ;; along with GNU Emacs; see the file COPYING. If not, write to the
22 ;; Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
23 ;; Boston, MA 02110-1301, USA.
25 ;;; Commentary:
27 ;; This package defines functions for inserting and manipulating
28 ;; clickable buttons in Emacs buffers, such as might be used for help
29 ;; hyperlinks, etc.
31 ;; In some ways it duplicates functionality also offered by the
32 ;; `widget' package, but the button package has the advantage that it
33 ;; is (1) much faster, (2) much smaller, and (3) much, much, simpler
34 ;; (the code, that is, not the interface).
36 ;; Buttons can either use overlays, in which case the button is
37 ;; represented by the overlay itself, or text-properties, in which case
38 ;; the button is represented by a marker or buffer-position pointing
39 ;; somewhere in the button. In the latter case, no markers into the
40 ;; buffer are retained, which is important for speed if there are are
41 ;; extremely large numbers of buttons.
43 ;; Using `define-button-type' to define default properties for buttons
44 ;; is not necessary, but it is is encouraged, since doing so makes the
45 ;; resulting code clearer and more efficient.
48 ;;; Code:
51 ;; Globals
53 ;; Use color for the MS-DOS port because it doesn't support underline.
54 (defface button '((((type pc) (class color))
55 (:foreground "lightblue"))
56 (t :underline t))
57 "Default face used for buttons."
58 :group 'faces)
60 ;;;###autoload
61 (defvar button-map
62 (let ((map (make-sparse-keymap)))
63 (define-key map "\r" 'push-button)
64 (define-key map [mouse-2] 'push-button)
65 map)
66 "Keymap used by buttons.")
68 ;;;###autoload
69 (defvar button-buffer-map
70 (let ((map (make-sparse-keymap)))
71 (define-key map [?\t] 'forward-button)
72 (define-key map [backtab] 'backward-button)
73 map)
74 "Keymap useful for buffers containing buttons.
75 Mode-specific keymaps may want to use this as their parent keymap.")
77 ;; Default properties for buttons
78 (put 'default-button 'face 'button)
79 (put 'default-button 'mouse-face 'highlight)
80 (put 'default-button 'keymap button-map)
81 (put 'default-button 'type 'button)
82 ;; action may be either a function to call, or a marker to go to
83 (put 'default-button 'action 'ignore)
84 (put 'default-button 'help-echo "mouse-2, RET: Push this button")
85 ;; Make overlay buttons go away if their underlying text is deleted.
86 (put 'default-button 'evaporate t)
87 ;; Prevent insertions adjacent to the text-property buttons from
88 ;; inheriting its properties.
89 (put 'default-button 'rear-nonsticky t)
90 ;; Text property buttons don't have a `button' property of their own, so
91 ;; they inherit this.
92 (put 'default-button 'button t)
94 ;; A `category-symbol' property for the default button type
95 (put 'button 'button-category-symbol 'default-button)
98 ;; Button types (which can be used to hold default properties for buttons)
100 ;; Because button-type properties are inherited by buttons using the
101 ;; special `category' property (implemented by both overlays and
102 ;; text-properties), we need to store them on a symbol to which the
103 ;; `category' properties can point. Instead of using the symbol that's
104 ;; the name of each button-type, however, we use a separate symbol (with
105 ;; `-button' appended, and uninterned) to store the properties. This is
106 ;; to avoid name clashes.
108 ;; [this is an internal function]
109 (defsubst button-category-symbol (type)
110 "Return the symbol used by button-type TYPE to store properties.
111 Buttons inherit them by setting their `category' property to that symbol."
112 (or (get type 'button-category-symbol)
113 (error "Unknown button type `%s'" type)))
115 ;;;###autoload
116 (defun define-button-type (name &rest properties)
117 "Define a `button type' called NAME.
118 The remaining arguments form a sequence of PROPERTY VALUE pairs,
119 specifying properties to use as defaults for buttons with this type
120 \(a button's type may be set by giving it a `type' property when
121 creating the button, using the :type keyword argument).
123 In addition, the keyword argument :supertype may be used to specify a
124 button-type from which NAME inherits its default property values
125 \(however, the inheritance happens only when NAME is defined; subsequent
126 changes to a supertype are not reflected in its subtypes)."
127 (let ((catsym (make-symbol (concat (symbol-name name) "-button")))
128 (super-catsym
129 (button-category-symbol
130 (or (plist-get properties 'supertype)
131 (plist-get properties :supertype)
132 'button))))
133 ;; Provide a link so that it's easy to find the real symbol.
134 (put name 'button-category-symbol catsym)
135 ;; Initialize NAME's properties using the global defaults.
136 (let ((default-props (symbol-plist super-catsym)))
137 (while default-props
138 (put catsym (pop default-props) (pop default-props))))
139 ;; Add NAME as the `type' property, which will then be returned as
140 ;; the type property of individual buttons.
141 (put catsym 'type name)
142 ;; Add the properties in PROPERTIES to the real symbol.
143 (while properties
144 (let ((prop (pop properties)))
145 (when (eq prop :supertype)
146 (setq prop 'supertype))
147 (put catsym prop (pop properties))))
148 ;; Make sure there's a `supertype' property
149 (unless (get catsym 'supertype)
150 (put catsym 'supertype 'button))
151 name))
153 (defun button-type-put (type prop val)
154 "Set the button-type TYPE's PROP property to VAL."
155 (put (button-category-symbol type) prop val))
157 (defun button-type-get (type prop)
158 "Get the property of button-type TYPE named PROP."
159 (get (button-category-symbol type) prop))
161 (defun button-type-subtype-p (type supertype)
162 "Return t if button-type TYPE is a subtype of SUPERTYPE."
163 (or (eq type supertype)
164 (and type
165 (button-type-subtype-p (button-type-get type 'supertype)
166 supertype))))
169 ;; Button properties and other attributes
171 (defun button-start (button)
172 "Return the position at which BUTTON starts."
173 (if (overlayp button)
174 (overlay-start button)
175 ;; Must be a text-property button.
176 (or (previous-single-property-change (1+ button) 'button)
177 (point-min))))
179 (defun button-end (button)
180 "Return the position at which BUTTON ends."
181 (if (overlayp button)
182 (overlay-end button)
183 ;; Must be a text-property button.
184 (or (next-single-property-change button 'button)
185 (point-max))))
187 (defun button-get (button prop)
188 "Get the property of button BUTTON named PROP."
189 (if (overlayp button)
190 (overlay-get button prop)
191 ;; Must be a text-property button.
192 (get-text-property button prop)))
194 (defun button-put (button prop val)
195 "Set BUTTON's PROP property to VAL."
196 ;; Treat some properties specially.
197 (cond ((memq prop '(type :type))
198 ;; We translate a `type' property a `category' property, since
199 ;; that's what's actually used by overlays/text-properties for
200 ;; inheriting properties.
201 (setq prop 'category)
202 (setq val (button-category-symbol val)))
203 ((eq prop 'category)
204 ;; Disallow updating the `category' property directly.
205 (error "Button `category' property may not be set directly")))
206 ;; Add the property.
207 (if (overlayp button)
208 (overlay-put button prop val)
209 ;; Must be a text-property button.
210 (put-text-property
211 (or (previous-single-property-change (1+ button) 'button)
212 (point-min))
213 (or (next-single-property-change button 'button)
214 (point-max))
215 prop val)))
217 (defsubst button-activate (button &optional use-mouse-action)
218 "Call BUTTON's action property.
219 If USE-MOUSE-ACTION is non-nil, invoke the button's mouse-action
220 instead of its normal action; if the button has no mouse-action,
221 the normal action is used instead."
222 (let ((action (or (and use-mouse-action (button-get button 'mouse-action))
223 (button-get button 'action))))
224 (if (markerp action)
225 (save-selected-window
226 (select-window (display-buffer (marker-buffer action)))
227 (goto-char action)
228 (recenter 0))
229 (funcall action button))))
231 (defun button-label (button)
232 "Return BUTTON's text label."
233 (buffer-substring-no-properties (button-start button) (button-end button)))
235 (defsubst button-type (button)
236 "Return BUTTON's button-type."
237 (button-get button 'type))
239 (defun button-has-type-p (button type)
240 "Return t if BUTTON has button-type TYPE, or one of TYPE's subtypes."
241 (button-type-subtype-p (button-get button 'type) type))
244 ;; Creating overlay buttons
246 ;;;###autoload
247 (defun make-button (beg end &rest properties)
248 "Make a button from BEG to END in the current buffer.
249 The remaining arguments form a sequence of PROPERTY VALUE pairs,
250 specifying properties to add to the button.
251 In addition, the keyword argument :type may be used to specify a
252 button-type from which to inherit other properties; see
253 `define-button-type'.
255 Also see `make-text-button', `insert-button'."
256 (let ((overlay (make-overlay beg end nil t nil)))
257 (while properties
258 (button-put overlay (pop properties) (pop properties)))
259 ;; Put a pointer to the button in the overlay, so it's easy to get
260 ;; when we don't actually have a reference to the overlay.
261 (overlay-put overlay 'button overlay)
262 ;; If the user didn't specify a type, use the default.
263 (unless (overlay-get overlay 'category)
264 (overlay-put overlay 'category 'default-button))
265 ;; OVERLAY is the button, so return it
266 overlay))
268 ;;;###autoload
269 (defun insert-button (label &rest properties)
270 "Insert a button with the label LABEL.
271 The remaining arguments form a sequence of PROPERTY VALUE pairs,
272 specifying properties to add to the button.
273 In addition, the keyword argument :type may be used to specify a
274 button-type from which to inherit other properties; see
275 `define-button-type'.
277 Also see `insert-text-button', `make-button'."
278 (apply #'make-button
279 (prog1 (point) (insert label))
280 (point)
281 properties))
284 ;; Creating text-property buttons
286 ;;;###autoload
287 (defun make-text-button (beg end &rest properties)
288 "Make a button from BEG to END in the current buffer.
289 The remaining arguments form a sequence of PROPERTY VALUE pairs,
290 specifying properties to add to the button.
291 In addition, the keyword argument :type may be used to specify a
292 button-type from which to inherit other properties; see
293 `define-button-type'.
295 This function is like `make-button', except that the button is actually
296 part of the text instead of being a property of the buffer. Creating
297 large numbers of buttons can also be somewhat faster using
298 `make-text-button'.
300 Also see `insert-text-button'."
301 (let ((type-entry
302 (or (plist-member properties 'type)
303 (plist-member properties :type))))
304 ;; Disallow setting the `category' property directly.
305 (when (plist-get properties 'category)
306 (error "Button `category' property may not be set directly"))
307 (if (null type-entry)
308 ;; The user didn't specify a `type' property, use the default.
309 (setq properties (cons 'category (cons 'default-button properties)))
310 ;; The user did specify a `type' property. Translate it into a
311 ;; `category' property, which is what's actually used by
312 ;; text-properties for inheritance.
313 (setcar type-entry 'category)
314 (setcar (cdr type-entry)
315 (button-category-symbol (car (cdr type-entry))))))
316 ;; Now add all the text properties at once
317 (add-text-properties beg end properties)
318 ;; Return something that can be used to get at the button.
319 beg)
321 ;;;###autoload
322 (defun insert-text-button (label &rest properties)
323 "Insert a button with the label LABEL.
324 The remaining arguments form a sequence of PROPERTY VALUE pairs,
325 specifying properties to add to the button.
326 In addition, the keyword argument :type may be used to specify a
327 button-type from which to inherit other properties; see
328 `define-button-type'.
330 This function is like `insert-button', except that the button is
331 actually part of the text instead of being a property of the buffer.
332 Creating large numbers of buttons can also be somewhat faster using
333 `insert-text-button'.
335 Also see `make-text-button'."
336 (apply #'make-text-button
337 (prog1 (point) (insert label))
338 (point)
339 properties))
342 ;; Finding buttons in a buffer
344 (defun button-at (pos)
345 "Return the button at position POS in the current buffer, or nil."
346 (let ((button (get-char-property pos 'button)))
347 (if (or (overlayp button) (null button))
348 button
349 ;; Must be a text-property button; return a marker pointing to it.
350 (copy-marker pos t))))
352 (defun next-button (pos &optional count-current)
353 "Return the next button after position POS in the current buffer.
354 If COUNT-CURRENT is non-nil, count any button at POS in the search,
355 instead of starting at the next button."
356 (unless count-current
357 ;; Search for the next button boundary.
358 (setq pos (next-single-char-property-change pos 'button)))
359 (and (< pos (point-max))
360 (or (button-at pos)
361 ;; We must have originally been on a button, and are now in
362 ;; the inter-button space. Recurse to find a button.
363 (next-button pos))))
365 (defun previous-button (pos &optional count-current)
366 "Return the Nth button before position POS in the current buffer.
367 If COUNT-CURRENT is non-nil, count any button at POS in the search,
368 instead of starting at the next button."
369 (unless count-current
370 (setq pos (previous-single-char-property-change pos 'button)))
371 (and (> pos (point-min))
372 (or (button-at (1- pos))
373 ;; We must have originally been on a button, and are now in
374 ;; the inter-button space. Recurse to find a button.
375 (previous-button pos))))
378 ;; User commands
380 (defun push-button (&optional pos use-mouse-action)
381 "Perform the action specified by a button at location POS.
382 POS may be either a buffer position or a mouse-event. If
383 USE-MOUSE-ACTION is non-nil, invoke the button's mouse-action
384 instead of its normal action; if the button has no mouse-action,
385 the normal action is used instead. The action may be either a
386 function to call or a marker to display.
387 POS defaults to point, except when `push-button' is invoked
388 interactively as the result of a mouse-event, in which case, the
389 mouse event is used.
390 If there's no button at POS, do nothing and return nil, otherwise
391 return t."
392 (interactive
393 (list (if (integerp last-command-event) (point) last-command-event)))
394 (if (and (not (integerp pos)) (eventp pos))
395 ;; POS is a mouse event; switch to the proper window/buffer
396 (let ((posn (event-start pos)))
397 (with-current-buffer (window-buffer (posn-window posn))
398 (push-button (posn-point posn) t)))
399 ;; POS is just normal position
400 (let ((button (button-at (or pos (point)))))
401 (if (not button)
403 (button-activate button use-mouse-action)
404 t))))
406 (defun forward-button (n &optional wrap display-message)
407 "Move to the Nth next button, or Nth previous button if N is negative.
408 If N is 0, move to the start of any button at point.
409 If WRAP is non-nil, moving past either end of the buffer continues from the
410 other end.
411 If DISPLAY-MESSAGE is non-nil, the button's help-echo string is displayed.
412 Any button with a non-nil `skip' property is skipped over.
413 Returns the button found."
414 (interactive "p\nd\nd")
415 (let (button)
416 (if (zerop n)
417 ;; Move to start of current button
418 (if (setq button (button-at (point)))
419 (goto-char (button-start button)))
420 ;; Move to Nth next button
421 (let ((iterator (if (> n 0) #'next-button #'previous-button))
422 (wrap-start (if (> n 0) (point-min) (point-max))))
423 (setq n (abs n))
424 (setq button t) ; just to start the loop
425 (while (and (> n 0) button)
426 (setq button (funcall iterator (point)))
427 (when (and (not button) wrap)
428 (setq button (funcall iterator wrap-start t)))
429 (when button
430 (goto-char (button-start button))
431 (unless (button-get button 'skip)
432 (setq n (1- n)))))))
433 (if (null button)
434 (error (if wrap "No buttons!" "No more buttons"))
435 (let ((msg (and display-message (button-get button 'help-echo))))
436 (when msg
437 (message "%s" msg)))
438 button)))
440 (defun backward-button (n &optional wrap display-message)
441 "Move to the Nth previous button, or Nth next button if N is negative.
442 If N is 0, move to the start of any button at point.
443 If WRAP is non-nil, moving past either end of the buffer continues from the
444 other end.
445 If DISPLAY-MESSAGE is non-nil, the button's help-echo string is displayed.
446 Any button with a non-nil `skip' property is skipped over.
447 Returns the button found."
448 (interactive "p\nd\nd")
449 (forward-button (- n) wrap display-message))
452 (provide 'button)
454 ;;; arch-tag: 5f2c7627-413b-4097-b282-630f89d9c5e9
455 ;;; button.el ends here