1 @c This is part of the Emacs manual.
2 @c Copyright (C) 1985, 1986, 1987, 1993, 1994, 1995, 1997, 2000, 2001,
3 @c 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010
4 @c Free Software Foundation, Inc.
5 @c See file emacs.texi for copying conditions.
6 @node Basic, Minibuffer, Exiting, Top
7 @chapter Basic Editing Commands
10 @findex help-with-tutorial
11 Here we explain the basics of how to enter text, make corrections,
12 and save the text in a file. If this material is new to you, we
13 suggest you first run the Emacs learn-by-doing tutorial, by typing
14 @kbd{Control-h t} inside Emacs. (@code{help-with-tutorial}).
18 * Inserting Text:: Inserting text by simply typing it.
19 * Moving Point:: Moving the cursor to the place where you want to
21 * Erasing:: Deleting and killing text.
22 * Basic Undo:: Undoing recent changes in the text.
23 * Files: Basic Files. Visiting, creating, and saving files.
24 * Help: Basic Help. Asking what a character does.
25 * Blank Lines:: Making and deleting blank lines.
26 * Continuation Lines:: How Emacs displays lines too wide for the screen.
27 * Position Info:: What page, line, row, or column is point on?
28 * Arguments:: Numeric arguments for repeating a command N times.
29 * Repeating:: Repeating the previous command quickly.
33 @section Inserting Text
36 @cindex graphic characters
37 You can insert an ordinary @dfn{graphic character} (e.g., @samp{a},
38 @samp{B}, @samp{3}, and @samp{=}) by typing the associated key. This
39 adds the character to the buffer at point. Insertion moves point
40 forward, so that point remains just after the inserted text.
45 To end a line and start a new one, type @key{RET}. This key may be
46 labeled @key{Return} or @key{Enter} on your keyboard, but we refer to
47 it as @key{RET} in this manual. Pressing it inserts a newline
48 character in the buffer. If point is at the end of the line, this
49 creates a new blank line after it; if point is in the middle of a
50 line, the line is split at that position.
52 As we explain later in this manual, you can change the way Emacs
53 handles text insertion by turning on @dfn{minor modes}. For instance,
54 if you turn on a minor mode called @dfn{Auto Fill} mode, Emacs can
55 split lines automatically when they become too long (@pxref{Filling}).
56 If you turn on a minor mode called @dfn{Overwrite} mode, inserted
57 characters replace (overwrite) existing text, instead of shoving it to
58 the right. @xref{Minor Modes}.
63 Only graphic characters can be inserted by typing the associated
64 key; other keys act as editing commands and do not insert themselves.
65 For instance, @kbd{DEL} runs the command @code{delete-backward-char}
66 by default (some modes bind it to a different command); it does not
67 insert a literal @samp{DEL} character (@acronym{ASCII} character code
70 To insert a non-graphic character, or a character that your keyboard
71 does not support, first @dfn{quote} it by typing @kbd{C-q}
72 (@code{quoted-insert}). There are two ways to use @kbd{C-q}:
76 @kbd{C-q} followed by any non-graphic character (even @kbd{C-g})
77 inserts that character. For instance, @kbd{C-q @key{DEL}} inserts a
78 literal @samp{DEL} character.
81 @kbd{C-q} followed by a sequence of octal digits inserts the character
82 with the specified octal character code. You can use any number of
83 octal digits; any non-digit terminates the sequence. If the
84 terminating character is @key{RET}, it serves only to terminate the
85 sequence. Any other non-digit terminates the sequence and then acts
86 as normal input---thus, @kbd{C-q 1 0 1 B} inserts @samp{AB}.
88 The use of octal sequences is disabled in ordinary non-binary
89 Overwrite mode, to give you a convenient way to insert a digit instead
90 of overwriting with it.
93 @vindex read-quoted-char-radix
95 To use decimal or hexadecimal instead of octal, set the variable
96 @code{read-quoted-char-radix} to 10 or 16. If the radix is 16,
97 the letters @kbd{a} to @kbd{f} serve as part of a character code,
98 just like digits. Case is ignored.
100 A numeric argument tells @kbd{C-q} how many copies of the quoted
101 character to insert (@pxref{Arguments}).
106 Instead of @kbd{C-q}, you can use @kbd{C-x 8 @key{RET}}
107 (@code{ucs-insert}) to insert a character based on its Unicode name or
108 code-point. This command prompts for a character to insert, using
109 the minibuffer; you can specify the character using either (i) the
110 character's name in the Unicode standard, or (ii) the character's
111 code-point in the Unicode standard. If you specify the character's
112 name, the command provides completion.
115 @section Changing the Location of Point
120 @cindex cursor motion
121 @cindex moving the cursor
122 To do more than insert characters, you have to know how to move
123 point (@pxref{Point}). The keyboard commands @kbd{C-f}, @kbd{C-b},
124 @kbd{C-n}, and @kbd{C-p} move point to the right, left, up and down
125 respectively. These are equivalent to the commands @kbd{@key{right}},
126 @kbd{@key{left}}, @kbd{@key{down}}, and @kbd{@key{up}}, entered using
127 the @dfn{arrow keys} present on many keyboards. Many Emacs users find
128 that it is slower to use the arrow keys than the equivalent control
129 keys. You can also click the left mouse button to move point to the
130 position clicked. Emacs also provides a variety of additional
131 keyboard commands that move point in more sophisticated ways.
146 @findex move-beginning-of-line
147 @findex move-end-of-line
149 @findex backward-char
153 @findex previous-line
154 @findex beginning-of-buffer
155 @findex end-of-buffer
158 @findex move-to-window-line
162 Move to the beginning of the line (@code{move-beginning-of-line}).
165 Move to the end of the line (@code{move-end-of-line}).
167 Move forward one character (@code{forward-char}).
169 Move one character to the right (@code{right-char}). This
170 moves one character forward in text that is read in the usual
171 left-to-right direction, but one character @emph{backward} if the text
172 is read right-to-left, as needed for right-to-left scripts such as
173 Arabic. @xref{Bidirectional Editing}.
175 Move backward one character (@code{backward-char}).
177 Move one character to the left (@code{left-char}). This
178 moves one character backward in left-to-right text and one character
179 forward in right-to-left text.
182 Move forward one word (@code{forward-word}).
184 Move one word to the right (@code{right-word}). This moves one word
185 forward in left-to-right text and one word backward in right-to-left
189 Move backward one word (@code{backward-word}).
191 Move one word to the left (@code{left-word}). This moves one word
192 backward in left-to-right text and one word forward in right-to-left
196 Move down one screen line (@code{next-line}). This command attempts
197 to keep the horizontal position unchanged, so if you start in the
198 middle of one line, you move to the middle of the next.
201 Move up one screen line (@code{previous-line}). This command
202 preserves position within the line, like @kbd{C-n}.
204 Without moving the text on the screen, reposition point on the left
205 margin of the center-most text line of the window; on subsequent
206 consecutive invocations, move point to the left margin of the top-most
207 line, the bottom-most line, and so forth, in cyclic order
208 (@code{move-to-window-line-top-bottom}).
210 A numeric argument says which screen line to place point on, counting
211 downward from the top of the window (zero means the top line). A
212 negative argument counts lines up from the bottom (@minus{}1 means the
216 Move to the top of the buffer (@code{beginning-of-buffer}). With
217 numeric argument @var{n}, move to @var{n}/10 of the way from the top.
218 @xref{Arguments}, for more information on numeric arguments.@refill
220 Move to the end of the buffer (@code{end-of-buffer}).
222 @itemx @key{PageDown}
224 Scroll the display one screen forward, and move point if necessary to
225 put it on the screen (@code{scroll-up}). If your keyboard has a
226 @key{PageDown} key (sometimes labelled @key{next}), it does the same
227 thing as @key{C-v}. Scrolling commands are described further in
232 Scroll one screen backward, and move point if necessary to put it on
233 the screen (@code{scroll-down}). If your keyboard has a @key{PageUp}
234 key (sometimes labelled @key{prior}), it does the same thing as
237 Read a number @var{n} and move point to buffer position @var{n}.
238 Position 1 is the beginning of the buffer.
241 Read a number @var{n} and move point to the beginning of line number
242 @var{n} (@code{goto-line}). Line 1 is the beginning of the buffer. If
243 point is on or just after a number in the buffer, that is the default
244 for @var{n}. Just type @key{RET} in the minibuffer to use it. You can
245 also specify @var{n} by giving @kbd{M-g M-g} a numeric prefix argument.
246 @xref{Select Buffer}, for the behavior of @kbd{M-g M-g} when you give it
247 a plain prefix argument.
249 @findex set-goal-column
251 Use the current column of point as the @dfn{semipermanent goal column}
252 for @kbd{C-n} and @kbd{C-p} (@code{set-goal-column}). When a
253 semipermanent goal column is in effect, those commands always try to
254 move to this column, or as close as possible to it, after moving
255 vertically. The goal column remains in effect until canceled.
257 Cancel the goal column. Henceforth, @kbd{C-n} and @kbd{C-p} try to
258 preserve the horizontal position, as usual.
261 @vindex line-move-visual
262 When a line of text in the buffer is longer than the width of the
263 window, Emacs usually displays it on two or more @dfn{screen lines}.
264 For convenience, @kbd{C-n} and @kbd{C-p} move point by screen lines,
265 as do the equivalent keys @kbd{@key{down}} and @kbd{@key{up}}. You
266 can force these commands to move according to @dfn{logical lines}
267 (i.e., according to the text lines in the buffer) by setting the
268 variable @code{line-move-visual} to @code{nil}; if a logical line
269 occupies multiple screen lines, the cursor then skips over the
270 additional screen lines. Moving by logical lines was the default
271 behavior prior to Emacs 23.1. For details, see @ref{Continuation
272 Lines}. @xref{Variables}, for how to set variables such as
273 @code{line-move-visual}.
275 Unlike @kbd{C-n} and @kbd{C-p}, most of the Emacs commands that work
276 on lines work on @emph{logical} lines. For instance, @kbd{C-a}
277 (@code{move-beginning-of-line}) and @kbd{C-e}
278 (@code{move-end-of-line}) respectively move to the beginning and end
279 of the logical line. Whenever we encounter commands that work on
280 screen lines, such as @kbd{C-n} and @kbd{C-p}, we will point these
284 When @code{line-move-visual} is @code{nil}, you can also set the
285 variable @code{track-eol} to a non-@code{nil} value. Then @kbd{C-n}
286 and @kbd{C-p}, when starting at the end of the logical line, move to
287 the end of the next logical line. Normally, @code{track-eol} is
290 @vindex next-line-add-newlines
291 @kbd{C-n} normally stops at the end of the buffer when you use it on
292 the last line of the buffer. However, if you set the variable
293 @code{next-line-add-newlines} to a non-@code{nil} value, @kbd{C-n} on
294 the last line of a buffer creates an additional line at the end and
298 @section Erasing Text
302 @itemx @key{Backspace}
303 Delete the character before point (@code{delete-backward-char}).
306 Delete the character after point (@code{delete-char}).
308 Kill to the end of the line (@code{kill-line}).
310 Kill forward to the end of the next word (@code{kill-word}).
312 Kill back to the beginning of the previous word
313 (@code{backward-kill-word}).
316 The key @kbd{@key{DEL}} (@code{delete-backward-char}) removes the
317 character before point, moving the cursor and all the characters after
318 it backwards. On most keyboards, @key{DEL} is labelled
319 @key{Backspace}, but we refer to it as @key{DEL} in this manual. Do
320 not confuse @key{DEL} with another key, labelled @key{Delete}, that
321 exists on many keyboards; we will discuss @key{Delete} momentarily.
323 Typing @key{DEL} when the cursor is at the beginning of a line
324 deletes the preceding newline character, joining the line with the one
327 On some text-only terminals, Emacs may not recognize the @key{DEL}
328 key properly. If @key{DEL} does not do the right thing (e.g., if it
329 deletes characters forwards), see @ref{DEL Does Not Delete}.
331 @cindex killing characters and lines
332 @cindex deleting characters and lines
333 @cindex erasing characters and lines
334 The key @kbd{C-d} (@code{delete-char}) deletes the character after
335 point, i.e., the character under the cursor. This shifts the rest of
336 the text on the line to the left. If you type @kbd{C-d} at the end of
337 a line, it joins that line with the following line. This command is
338 also bound to the key labelled @key{Delete} on many keyboards.
340 To erase a larger amount of text, use the @kbd{C-k} key, which
341 erases (kills) a line at a time. If you type @kbd{C-k} at the
342 beginning or middle of a line, it kills all the text up to the end of
343 the line. If you type @kbd{C-k} at the end of a line, it joins that
344 line with the following line.
346 To learn more about killing text, see @ref{Killing}.
349 @section Undoing Changes
353 Undo one entry of the undo records---usually, one command worth
360 Emacs records a list of changes made in the buffer text, so you can
361 undo recent changes. This is done using the @code{undo} command,
362 which is bound to @kbd{C-/} (as well as @kbd{C-x u} and @kbd{C-_}).
363 Normally, this command undoes the last change, moving point back to
364 where it was before the change. The undo command applies only to
365 changes in the buffer; you can't use it to undo cursor motion.
367 Although each editing command usually makes a separate entry in the
368 undo records, very simple commands may be grouped together.
369 Sometimes, an entry may cover just part of a complex command.
371 If you repeat @kbd{C-/} (or its aliases), each repetition undoes
372 another, earlier change, back to the limit of the undo information
373 available. If all recorded changes have already been undone, the undo
374 command displays an error message and does nothing.
376 To learn more about the @code{undo} command, see @ref{Undo}.
381 Text that you insert in an Emacs buffer lasts only as long as the
382 Emacs session. To keep any text permanently, you must put it in a
383 @dfn{file}. Files are named units of text which are stored by the
384 operating system for you to retrieve later by name. To use the
385 contents of a file in any way, including editing it with Emacs, you
386 must specify the file name.
388 Suppose there is a file named @file{test.emacs} in your home
389 directory. To begin editing this file in Emacs, type
392 C-x C-f test.emacs @key{RET}
396 Here the file name is given as an @dfn{argument} to the command @kbd{C-x
397 C-f} (@code{find-file}). That command uses the @dfn{minibuffer} to
398 read the argument, and you type @key{RET} to terminate the argument
399 (@pxref{Minibuffer}).
401 Emacs obeys this command by @dfn{visiting} the file: it creates a
402 buffer, copies the contents of the file into the buffer, and then
403 displays the buffer for editing. If you alter the text, you can
404 @dfn{save} the new text in the file by typing @kbd{C-x C-s}
405 (@code{save-buffer}). This copies the altered buffer contents back
406 into the file @file{test.emacs}, making them permanent. Until you
407 save, the changed text exists only inside Emacs, and the file
408 @file{test.emacs} is unaltered.
410 To create a file, just visit it with @kbd{C-x C-f} as if it already
411 existed. This creates an empty buffer, in which you can insert the
412 text you want to put in the file. Emacs actually creates the file the
413 first time you save this buffer with @kbd{C-x C-s}.
415 To learn more about using files in Emacs, see @ref{Files}.
420 @cindex getting help with keys
421 If you forget what a key does, you can find out with the Help
422 character, which is @kbd{C-h} (or @key{F1}, which is an alias for
423 @kbd{C-h}). Type @kbd{C-h k}, followed by the key of interest; for
424 example, @kbd{C-h k C-n} tells you what @kbd{C-n} does. @kbd{C-h} is
425 a prefix key; @kbd{C-h k} is just one of its subcommands (the command
426 @code{describe-key}). The other subcommands of @kbd{C-h} provide
427 different kinds of help. Type @kbd{C-h} twice to get a description of
428 all the help facilities. @xref{Help}.
433 @cindex inserting blank lines
434 @cindex deleting blank lines
435 Here are special commands and techniques for inserting and deleting
440 Insert a blank line after the cursor (@code{open-line}).
442 Delete all but one of many consecutive blank lines
443 (@code{delete-blank-lines}).
450 @findex delete-blank-lines
451 We have seen how @kbd{@key{RET}} (@code{newline}) starts a new line
452 of text. However, it may be easier to see what you are doing if you
453 first make a blank line and then insert the desired text into it.
454 This is easy to do using the key @kbd{C-o} (@code{open-line}), which
455 inserts a newline after point but leaves point in front of the
456 newline. After @kbd{C-o}, type the text for the new line.
458 You can make several blank lines by typing @kbd{C-o} several times, or
459 by giving it a numeric argument specifying how many blank lines to make.
460 @xref{Arguments}, for how. If you have a fill prefix, the @kbd{C-o}
461 command inserts the fill prefix on the new line, if typed at the
462 beginning of a line. @xref{Fill Prefix}.
464 The easy way to get rid of extra blank lines is with the command
465 @kbd{C-x C-o} (@code{delete-blank-lines}). If point lies within a run
466 of several blank lines, @kbd{C-x C-o} deletes all but one of them. If
467 point is on a single blank line, @kbd{C-x C-o} deletes it. If point
468 is on a nonblank line, @kbd{C-x C-o} deletes all following blank
469 lines, if any exists.
471 @node Continuation Lines
472 @section Continuation Lines
474 @cindex continuation line
476 @cindex line wrapping
477 @cindex fringes, and continuation lines
478 Sometimes, a line of text in the buffer---a @dfn{logical line}---is
479 too long to fit in the window, and Emacs displays it as two or more
480 @dfn{screen lines}. This is called @dfn{line wrapping} or
481 @dfn{continuation}, and the long logical line is called a
482 @dfn{continued line}. On a graphical display, Emacs indicates line
483 wrapping with small bent arrows in the left and right window fringes.
484 On a text-only terminal, Emacs indicates line wrapping by displaying a
485 @samp{\} character at the right margin.
487 Most commands that act on lines act on logical lines, not screen
488 lines. For instance, @kbd{C-k} kills a logical line. As described
489 earlier, @kbd{C-n} (@code{next-line}) and @kbd{C-p}
490 (@code{previous-line}) are special exceptions: they move point down
491 and up, respectively, by one screen line (@pxref{Moving Point}).
494 @cindex line truncation, and fringes
495 Emacs can optionally @dfn{truncate} long logical lines instead of
496 continuing them. This means that every logical line occupies a single
497 screen line; if it is longer than the width of the window, the rest of
498 the line is not displayed. On a graphical display, a truncated line
499 is indicated by a small straight arrow in the right fringe; on a
500 text-only terminal, it is indicated by a @samp{$} character in the
501 right margin. @xref{Line Truncation}.
503 By default, continued lines are wrapped at the right window edge.
504 Since the wrapping may occur in the middle of a word, continued lines
505 can be difficult to read. The usual solution is to break your lines
506 before they get too long, by inserting newlines. If you prefer, you
507 can make Emacs insert a newline automatically when a line gets too
508 long, by using Auto Fill mode. @xref{Filling}.
511 Sometimes, you may need to edit files containing many long logical
512 lines, and it may not be practical to break them all up by adding
513 newlines. In that case, you can use Visual Line mode, which enables
514 @dfn{word wrapping}: instead of wrapping long lines exactly at the
515 right window edge, Emacs wraps them at the word boundaries (i.e.,
516 space or tab characters) nearest to the right window edge. Visual
517 Line mode also redefines editing commands such as @code{C-a},
518 @code{C-n}, and @code{C-k} to operate on screen lines rather than
519 logical lines. @xref{Visual Line Mode}.
522 @section Cursor Position Information
524 Here are commands to get information about the size and position of
525 parts of the buffer, and to count lines.
529 Display the page number of point, and the line number within that page.
531 Display the line number of point in the whole buffer.
532 @item M-x line-number-mode
533 @itemx M-x column-number-mode
534 Toggle automatic display of the current line number or column number.
535 @xref{Optional Mode Line}.
536 @item M-x count-lines-region
537 Display the number of lines in the current region. Normally bound to
538 @kbd{M-=}, except in a few specialist modes. @xref{Mark}, for
539 information about the region.
541 Display the character code of character after point, character position of
542 point, and column of point (@code{what-cursor-position}).
543 @item M-x hl-line-mode
544 Enable or disable highlighting of the current line. @xref{Cursor
546 @item M-x size-indication-mode
547 Toggle automatic display of the size of the buffer.
548 @xref{Optional Mode Line}.
553 @cindex line number commands
554 @cindex location of point
555 @cindex cursor location
556 @cindex point location
557 @kbd{M-x what-line} displays the current line number in the echo
558 area. This command is usually redundant, because the current line
559 number is shown in the mode line (@pxref{Mode Line}). However, if you
560 narrow the buffer, the mode line shows the line number relative to
561 the accessible portion (@pxref{Narrowing}). By contrast,
562 @code{what-line} displays both the line number relative to the
563 narrowed region and the line number relative to the whole buffer.
565 @kbd{M-x what-page} counts pages from the beginning of the file, and
566 counts lines within the page, showing both numbers in the echo area.
570 @findex count-lines-region
571 Use @kbd{M-x count-lines-region} (normally bound to @kbd{M-=}) to
572 display the number of lines in the region (@pxref{Mark}). @xref{Pages},
573 for the command @kbd{C-x l} which counts the lines in the current page.
576 @findex what-cursor-position
577 The command @kbd{C-x =} (@code{what-cursor-position}) shows
578 information about the current cursor position and the buffer contents
579 at that position. It displays a line in the echo area that looks like
583 Char: c (99, #o143, #x63) point=28062 of 36168 (78%) column=53
586 After @samp{Char:}, this shows the character in the buffer at point.
587 The text inside the parenthesis shows the corresponding decimal, octal
588 and hex character codes; for more information about how @kbd{C-x =}
589 displays character information, see @ref{International Chars}. After
590 @samp{point=} is the position of point as a character count (the first
591 character in the buffer is position 1, the second character is
592 position 2, and so on). The number after that is the total number of
593 characters in the buffer, and the number in parenthesis expresses the
594 position as a percentage of the total. After @samp{column=} is the
595 horizontal position of point, in columns counting from the left edge
598 If the buffer has been narrowed, making some of the text at the
599 beginning and the end temporarily inaccessible, @kbd{C-x =} displays
600 additional text describing the currently accessible range. For
601 example, it might display this:
604 Char: C (67, #o103, #x43) point=252 of 889 (28%) <231-599> column=0
608 where the two extra numbers give the smallest and largest character
609 position that point is allowed to assume. The characters between
610 those two positions are the accessible ones. @xref{Narrowing}.
613 @section Numeric Arguments
614 @cindex numeric arguments
615 @cindex prefix arguments
616 @cindex arguments to commands
618 In the terminology of mathematics and computing, @dfn{argument}
619 means ``data provided to a function or operation.'' You can give any
620 Emacs command a @dfn{numeric argument} (also called a @dfn{prefix
621 argument}). Some commands interpret the argument as a repetition
622 count. For example, giving @kbd{C-f} an argument of ten causes it to
623 move point forward by ten characters instead of one. With these
624 commands, no argument is equivalent to an argument of one, and
625 negative arguments cause them to move or act in the opposite
630 @findex digit-argument
631 @findex negative-argument
632 The easiest way to specify a numeric argument is to type a digit
633 and/or a minus sign while holding down the @key{META} key. For
641 moves down five lines. The keys @kbd{M-1}, @kbd{M-2}, and so on, as
642 well as @kbd{M--}, are bound to commands (@code{digit-argument} and
643 @code{negative-argument}) that set up an argument for the next
644 command. @kbd{Meta--} without digits normally means @minus{}1.
646 If you enter more than one digit, you need not hold down the
647 @key{META} key for the second and subsequent digits. Thus, to move
648 down fifty lines, type
655 Note that this @emph{does not} insert five copies of @samp{0} and move
656 down one line, as you might expect---the @samp{0} is treated as part
657 of the prefix argument.
659 (What if you do want to insert five copies of @samp{0}? Type @kbd{M-5
660 C-u 0}. Here, @kbd{C-u} ``terminates'' the prefix argument, so that
661 the next keystroke begins the command that you want to execute. Note
662 that this meaning of @kbd{C-u} applies only to this case. For the
663 usual role of @kbd{C-u}, see below.)
666 @findex universal-argument
667 Instead of typing @kbd{M-1}, @kbd{M-2}, and so on, another way to
668 specify a numeric argument is to type @kbd{C-u}
669 (@code{universal-argument}) followed by some digits, or (for a
670 negative argument) a minus sign followed by digits. A minus sign
671 without digits normally means @minus{}1.
673 @kbd{C-u} alone has the special meaning of ``four times'': it
674 multiplies the argument for the next command by four. @kbd{C-u C-u}
675 multiplies it by sixteen. Thus, @kbd{C-u C-u C-f} moves forward
676 sixteen characters. Other useful combinations are @kbd{C-u C-n},
677 @kbd{C-u C-u C-n} (move down a good fraction of a screen), @kbd{C-u
678 C-u C-o} (make ``a lot'' of blank lines), and @kbd{C-u C-k} (kill four
681 You can use a numeric argument before a self-inserting character to
682 insert multiple copies of it. This is straightforward when the
683 character is not a digit; for example, @kbd{C-u 6 4 a} inserts 64
684 copies of the character @samp{a}. But this does not work for
685 inserting digits; @kbd{C-u 6 4 1} specifies an argument of 641. You
686 can separate the argument from the digit to insert with another
687 @kbd{C-u}; for example, @kbd{C-u 6 4 C-u 1} does insert 64 copies of
688 the character @samp{1}.
690 Some commands care whether there is an argument, but ignore its
691 value. For example, the command @kbd{M-q} (@code{fill-paragraph})
692 fills text; with an argument, it justifies the text as well.
693 (@xref{Filling}, for more information on @kbd{M-q}.) For these
694 commands, it is enough to the argument with a single @kbd{C-u}.
696 Some commands use the value of the argument as a repeat count, but
697 do something special when there is no argument. For example, the
698 command @kbd{C-k} (@code{kill-line}) with argument @var{n} kills
699 @var{n} lines, including their terminating newlines. But @kbd{C-k}
700 with no argument is special: it kills the text up to the next newline,
701 or, if point is right at the end of the line, it kills the newline
702 itself. Thus, two @kbd{C-k} commands with no arguments can kill a
703 nonblank line, just like @kbd{C-k} with an argument of one.
704 (@xref{Killing}, for more information on @kbd{C-k}.)
706 A few commands treat a plain @kbd{C-u} differently from an ordinary
707 argument. A few others may treat an argument of just a minus sign
708 differently from an argument of @minus{}1. These unusual cases are
709 described when they come up; they exist to make an individual command
710 more convenient, and they are documented in that command's
711 documentation string.
713 We use the term ``prefix argument'' as well as ``numeric argument,''
714 to emphasize that you type these argument before the command, and to
715 distinguish them from minibuffer arguments that come after the
719 @section Repeating a Command
720 @cindex repeating a command
722 Many simple commands, such as those invoked with a single key or
723 with @kbd{M-x @var{command-name} @key{RET}}, can be repeated by
724 invoking them with a numeric argument that serves as a repeat count
725 (@pxref{Arguments}). However, if the command you want to repeat
726 prompts for input, or uses a numeric argument in another way, that
731 The command @kbd{C-x z} (@code{repeat}) provides another way to repeat
732 an Emacs command many times. This command repeats the previous Emacs
733 command, whatever that was. Repeating a command uses the same arguments
734 that were used before; it does not read new arguments each time.
736 To repeat the command more than once, type additional @kbd{z}'s: each
737 @kbd{z} repeats the command one more time. Repetition ends when you
738 type a character other than @kbd{z}, or press a mouse button.
740 For example, suppose you type @kbd{C-u 2 0 C-d} to delete 20
741 characters. You can repeat that command (including its argument) three
742 additional times, to delete a total of 80 characters, by typing @kbd{C-x
743 z z z}. The first @kbd{C-x z} repeats the command once, and each
744 subsequent @kbd{z} repeats it once again.
747 arch-tag: cda8952a-c439-41c1-aecf-4bc0d6482956