1 \input texinfo @c -*-texinfo-*-
4 @settitle GNU Emacs Lisp Reference Manual
7 @c Version of the manual and of Emacs.
8 @c Please remember to update the edition number in README as well.
14 * Elisp: (elisp). The Emacs Lisp Reference Manual.
17 @c in general, keep the following line commented out, unless doing a
18 @c copy of this manual that will be published. The manual should go
19 @c onto the distribution in the full, 8.5 x 11" size.
26 @c per rms and peterb, use 10pt fonts for the main text, mostly to
27 @c save on paper cost.
28 @c Do this inside @tex for now, so current makeinfo does not complain.
33 \global\let\urlcolor=\Black % don't print links in grayscale
34 \global\let\linkcolor=\Black
36 \global\hbadness=6666 % don't worry about not-too-underfull boxes
44 @c We use the "type index" to index new functions and variables.
45 @c @syncodeindex tp fn
48 This is edition @value{VERSION} of the GNU Emacs Lisp Reference Manual,@*
49 corresponding to Emacs version @value{EMACSVER}.
51 Copyright @copyright{} 1990, 1991, 1992, 1993, 1994, 1995, 1996, 1998,
52 1999, 2000, 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008 Free Software
56 Permission is granted to copy, distribute and/or modify this document
57 under the terms of the GNU Free Documentation License, Version 1.2 or
58 any later version published by the Free Software Foundation; with the
59 Invariant Sections being ``GNU General Public License,'' with the
60 Front-Cover texts being ``A GNU Manual,'' and with the Back-Cover
61 Texts as in (a) below. A copy of the license is included in the
62 section entitled ``GNU Free Documentation License.''
64 (a) The FSF's Back-Cover Text is: ``You are free to copy and modify
65 this GNU Manual. Buying copies from GNU Press supports the FSF in
66 developing GNU and promoting software freedom.''
71 @title GNU Emacs Lisp Reference Manual
72 @subtitle For Emacs Version @value{EMACSVER}
73 @subtitle Revision @value{VERSION}, April 2007
75 @author by Bil Lewis, Dan LaLiberte, Richard Stallman
76 @author and the GNU Manual Group
78 @vskip 0pt plus 1filll
82 Published by the Free Software Foundation @*
83 51 Franklin St, Fifth Floor @*
84 Boston, MA 02110-1301 @*
89 Cover art by Etienne Suvasa.
93 @c Print the tables of contents
99 @node Top, Introduction, (dir), (dir)
102 This Info file contains edition @value{VERSION} of the GNU Emacs Lisp
103 Reference Manual, corresponding to GNU Emacs version @value{EMACSVER}.
107 * Introduction:: Introduction and conventions used.
109 * Lisp Data Types:: Data types of objects in Emacs Lisp.
110 * Numbers:: Numbers and arithmetic functions.
111 * Strings and Characters:: Strings, and functions that work on them.
112 * Lists:: Lists, cons cells, and related functions.
113 * Sequences Arrays Vectors:: Lists, strings and vectors are called sequences.
114 Certain functions act on any kind of sequence.
115 The description of vectors is here as well.
116 * Hash Tables:: Very fast lookup-tables.
117 * Symbols:: Symbols represent names, uniquely.
119 * Evaluation:: How Lisp expressions are evaluated.
120 * Control Structures:: Conditionals, loops, nonlocal exits.
121 * Variables:: Using symbols in programs to stand for values.
122 * Functions:: A function is a Lisp program
123 that can be invoked from other functions.
124 * Macros:: Macros are a way to extend the Lisp language.
125 * Customization:: Writing customization declarations.
127 * Loading:: Reading files of Lisp code into Lisp.
128 * Byte Compilation:: Compilation makes programs run faster.
129 * Advising Functions:: Adding to the definition of a function.
130 * Debugging:: Tools and tips for debugging Lisp programs.
132 * Read and Print:: Converting Lisp objects to text and back.
133 * Minibuffers:: Using the minibuffer to read input.
134 * Command Loop:: How the editor command loop works,
135 and how you can call its subroutines.
136 * Keymaps:: Defining the bindings from keys to commands.
137 * Modes:: Defining major and minor modes.
138 * Documentation:: Writing and using documentation strings.
140 * Files:: Accessing files.
141 * Backups and Auto-Saving:: Controlling how backups and auto-save
143 * Buffers:: Creating and using buffer objects.
144 * Windows:: Manipulating windows and displaying buffers.
145 * Frames:: Making multiple system-level windows.
146 * Positions:: Buffer positions and motion functions.
147 * Markers:: Markers represent positions and update
148 automatically when the text is changed.
150 * Text:: Examining and changing text in buffers.
151 * Non-ASCII Characters:: Non-ASCII text in buffers and strings.
152 * Searching and Matching:: Searching buffers for strings or regexps.
153 * Syntax Tables:: The syntax table controls word and list parsing.
154 * Abbrevs:: How Abbrev mode works, and its data structures.
156 * Processes:: Running and communicating with subprocesses.
157 * Display:: Features for controlling the screen display.
158 * System Interface:: Getting the user id, system type, environment
159 variables, and other such things.
163 * Antinews:: Info for users downgrading to Emacs 21.
164 * GNU Free Documentation License:: The license for this documentation
165 * GPL:: Conditions for copying and changing GNU Emacs.
166 * Tips:: Advice and coding conventions for Emacs Lisp.
167 * GNU Emacs Internals:: Building and dumping Emacs;
168 internal data structures.
169 * Standard Errors:: List of all error symbols.
170 * Standard Buffer-Local Variables::
171 List of variables buffer-local in all buffers.
172 * Standard Keymaps:: List of standard keymaps.
173 * Standard Hooks:: List of standard hook variables.
175 * Index:: Index including concepts, functions, variables,
179 * New Symbols:: New functions and variables in Emacs @value{EMACSVER}.
182 @c Do NOT modify the following 3 lines! They must have this form to
183 @c be correctly identified by `texinfo-multiple-files-update'. In
184 @c particular, the detailed menu header line MUST be identical to the
185 @c value of `texinfo-master-menu-header'. See texnfo-upd.el.
188 --- The Detailed Node Listing ---
189 ---------------------------------
191 Here are other nodes that are inferiors of those already listed,
192 mentioned here so you can get to them in one step:
196 * Caveats:: Flaws and a request for help.
197 * Lisp History:: Emacs Lisp is descended from Maclisp.
198 * Conventions:: How the manual is formatted.
199 * Version Info:: Which Emacs version is running?
200 * Acknowledgements:: The authors, editors, and sponsors of this manual.
204 * Some Terms:: Explanation of terms we use in this manual.
205 * nil and t:: How the symbols @code{nil} and @code{t} are used.
206 * Evaluation Notation:: The format we use for examples of evaluation.
207 * Printing Notation:: The format we use for examples that print output.
208 * Error Messages:: The format we use for examples of errors.
209 * Buffer Text Notation:: The format we use for buffer contents in examples.
210 * Format of Descriptions:: Notation for describing functions, variables, etc.
212 Format of Descriptions
214 * A Sample Function Description:: A description of an imaginary
215 function, @code{foo}.
216 * A Sample Variable Description:: A description of an imaginary
217 variable, @code{electric-future-map}.
221 * Printed Representation:: How Lisp objects are represented as text.
222 * Comments:: Comments and their formatting conventions.
223 * Programming Types:: Types found in all Lisp systems.
224 * Editing Types:: Types specific to Emacs.
225 * Circular Objects:: Read syntax for circular structure.
226 * Type Predicates:: Tests related to types.
227 * Equality Predicates:: Tests of equality between any two objects.
231 * Integer Type:: Numbers without fractional parts.
232 * Floating Point Type:: Numbers with fractional parts and with a large range.
233 * Character Type:: The representation of letters, numbers and
235 * Symbol Type:: A multi-use object that refers to a function,
236 variable, property list, or itself.
237 * Sequence Type:: Both lists and arrays are classified as sequences.
238 * Cons Cell Type:: Cons cells, and lists (which are made from cons cells).
239 * Array Type:: Arrays include strings and vectors.
240 * String Type:: An (efficient) array of characters.
241 * Vector Type:: One-dimensional arrays.
242 * Char-Table Type:: One-dimensional sparse arrays indexed by characters.
243 * Bool-Vector Type:: One-dimensional arrays of @code{t} or @code{nil}.
244 * Hash Table Type:: Super-fast lookup tables.
245 * Function Type:: A piece of executable code you can call from elsewhere.
246 * Macro Type:: A method of expanding an expression into another
247 expression, more fundamental but less pretty.
248 * Primitive Function Type:: A function written in C, callable from Lisp.
249 * Byte-Code Type:: A function written in Lisp, then compiled.
250 * Autoload Type:: A type used for automatically loading seldom-used
255 * Basic Char Syntax:: Syntax for regular characters.
256 * General Escape Syntax:: How to specify characters by their codes.
257 * Ctl-Char Syntax:: Syntax for control characters.
258 * Meta-Char Syntax:: Syntax for meta-characters.
259 * Other Char Bits:: Syntax for hyper-, super-, and alt-characters.
261 Cons Cell and List Types
263 * Box Diagrams:: Drawing pictures of lists.
264 * Dotted Pair Notation:: An alternative syntax for lists.
265 * Association List Type:: A specially constructed list.
269 * Syntax for Strings:: How to specify Lisp strings.
270 * Non-ASCII in Strings:: International characters in strings.
271 * Nonprinting Characters:: Literal unprintable characters in strings.
272 * Text Props and Strings:: Strings with text properties.
276 * Buffer Type:: The basic object of editing.
277 * Marker Type:: A position in a buffer.
278 * Window Type:: What makes buffers visible.
279 * Frame Type:: Windows subdivide frames.
280 * Window Configuration Type:: Recording the way a frame is subdivided.
281 * Frame Configuration Type:: Recording the status of all frames.
282 * Process Type:: A process running on the underlying OS.
283 * Stream Type:: Receive or send characters.
284 * Keymap Type:: What function a keystroke invokes.
285 * Overlay Type:: How an overlay is represented.
289 * Integer Basics:: Representation and range of integers.
290 * Float Basics:: Representation and range of floating point.
291 * Predicates on Numbers:: Testing for numbers.
292 * Comparison of Numbers:: Equality and inequality predicates.
293 * Numeric Conversions:: Converting float to integer and vice versa.
294 * Arithmetic Operations:: How to add, subtract, multiply and divide.
295 * Rounding Operations:: Explicitly rounding floating point numbers.
296 * Bitwise Operations:: Logical and, or, not, shifting.
297 * Math Functions:: Trig, exponential and logarithmic functions.
298 * Random Numbers:: Obtaining random integers, predictable or not.
300 Strings and Characters
302 * String Basics:: Basic properties of strings and characters.
303 * Predicates for Strings:: Testing whether an object is a string or char.
304 * Creating Strings:: Functions to allocate new strings.
305 * Modifying Strings:: Altering the contents of an existing string.
306 * Text Comparison:: Comparing characters or strings.
307 * String Conversion:: Converting characters to strings and vice versa.
308 * Formatting Strings:: @code{format}: Emacs's analogue of @code{printf}.
309 * Case Conversion:: Case conversion functions.
310 * Case Tables:: Customizing case conversion.
314 * Cons Cells:: How lists are made out of cons cells.
315 * List-related Predicates:: Is this object a list? Comparing two lists.
316 * List Elements:: Extracting the pieces of a list.
317 * Building Lists:: Creating list structure.
318 * List Variables:: Modifying lists stored in variables.
319 * Modifying Lists:: Storing new pieces into an existing list.
320 * Sets And Lists:: A list can represent a finite mathematical set.
321 * Association Lists:: A list can represent a finite relation or mapping.
322 * Rings:: Managing a fixed-size ring of objects.
324 Modifying Existing List Structure
326 * Setcar:: Replacing an element in a list.
327 * Setcdr:: Replacing part of the list backbone.
328 This can be used to remove or add elements.
329 * Rearrangement:: Reordering the elements in a list; combining lists.
331 Sequences, Arrays, and Vectors
333 * Sequence Functions:: Functions that accept any kind of sequence.
334 * Arrays:: Characteristics of arrays in Emacs Lisp.
335 * Array Functions:: Functions specifically for arrays.
336 * Vectors:: Special characteristics of Emacs Lisp vectors.
337 * Vector Functions:: Functions specifically for vectors.
338 * Char-Tables:: How to work with char-tables.
339 * Bool-Vectors:: How to work with bool-vectors.
343 * Creating Hash:: Functions to create hash tables.
344 * Hash Access:: Reading and writing the hash table contents.
345 * Defining Hash:: Defining new comparison methods
346 * Other Hash:: Miscellaneous.
350 * Symbol Components:: Symbols have names, values, function definitions
352 * Definitions:: A definition says how a symbol will be used.
353 * Creating Symbols:: How symbols are kept unique.
354 * Property Lists:: Each symbol has a property list
355 for recording miscellaneous information.
359 * Plists and Alists:: Comparison of the advantages of property
360 lists and association lists.
361 * Symbol Plists:: Functions to access symbols' property lists.
362 * Other Plists:: Accessing property lists stored elsewhere.
366 * Intro Eval:: Evaluation in the scheme of things.
367 * Forms:: How various sorts of objects are evaluated.
368 * Quoting:: Avoiding evaluation (to put constants in
370 * Eval:: How to invoke the Lisp interpreter explicitly.
374 * Self-Evaluating Forms:: Forms that evaluate to themselves.
375 * Symbol Forms:: Symbols evaluate as variables.
376 * Classifying Lists:: How to distinguish various sorts of list forms.
377 * Function Indirection:: When a symbol appears as the car of a list,
378 we find the real function via the symbol.
379 * Function Forms:: Forms that call functions.
380 * Macro Forms:: Forms that call macros.
381 * Special Forms:: "Special forms" are idiosyncratic primitives,
382 most of them extremely important.
383 * Autoloading:: Functions set up to load files
384 containing their real definitions.
388 * Sequencing:: Evaluation in textual order.
389 * Conditionals:: @code{if}, @code{cond}, @code{when}, @code{unless}.
390 * Combining Conditions:: @code{and}, @code{or}, @code{not}.
391 * Iteration:: @code{while} loops.
392 * Nonlocal Exits:: Jumping out of a sequence.
396 * Catch and Throw:: Nonlocal exits for the program's own purposes.
397 * Examples of Catch:: Showing how such nonlocal exits can be written.
398 * Errors:: How errors are signaled and handled.
399 * Cleanups:: Arranging to run a cleanup form if an
404 * Signaling Errors:: How to report an error.
405 * Processing of Errors:: What Emacs does when you report an error.
406 * Handling Errors:: How you can trap errors and continue execution.
407 * Error Symbols:: How errors are classified for trapping them.
408 * Standard Errors:: List of all error symbols.
412 * Global Variables:: Variable values that exist permanently, everywhere.
413 * Constant Variables:: Certain "variables" have values that never change.
414 * Local Variables:: Variable values that exist only temporarily.
415 * Void Variables:: Symbols that lack values.
416 * Defining Variables:: A definition says a symbol is used as a variable.
417 * Tips for Defining:: Things you should think about when you
419 * Accessing Variables:: Examining values of variables whose names
420 are known only at run time.
421 * Setting Variables:: Storing new values in variables.
422 * Variable Scoping:: How Lisp chooses among local and global values.
423 * Buffer-Local Variables:: Variable values in effect only in one buffer.
424 * Future Local Variables:: New kinds of local values we might add some day.
425 * File Local Variables:: Handling local variable lists in files.
426 * Variable Aliases:: Variables that are aliases for other variables.
427 * Variables with Restricted Values:: Non-constant variables whose value can
428 @emph{not} be an arbitrary Lisp object.
429 * Standard Buffer-Local Variables::
430 List of variables buffer-local in all buffers.
432 Scoping Rules for Variable Bindings
434 * Scope:: Scope means where in the program a value
435 is visible. Comparison with other languages.
436 * Extent:: Extent means how long in time a value exists.
437 * Impl of Scope:: Two ways to implement dynamic scoping.
438 * Using Scoping:: How to use dynamic scoping carefully and
441 Buffer-Local Variables
443 * Intro to Buffer-Local:: Introduction and concepts.
444 * Creating Buffer-Local:: Creating and destroying buffer-local bindings.
445 * Default Value:: The default value is seen in buffers
446 that don't have their own buffer-local values.
450 * What Is a Function:: Lisp functions vs primitives; terminology.
451 * Lambda Expressions:: How functions are expressed as Lisp objects.
452 * Function Names:: A symbol can serve as the name of a function.
453 * Defining Functions:: Lisp expressions for defining functions.
454 * Calling Functions:: How to use an existing function.
455 * Mapping Functions:: Applying a function to each element of a list, etc.
456 * Anonymous Functions:: Lambda-expressions are functions with no names.
457 * Function Cells:: Accessing or setting the function definition
459 * Obsolete Functions:: Declaring functions obsolete.
460 * Inline Functions:: Defining functions that the compiler will open code.
461 * Function Safety:: Determining whether a function is safe to call.
462 * Related Topics:: Cross-references to specific Lisp primitives
463 that have a special bearing on how
468 * Lambda Components:: The parts of a lambda expression.
469 * Simple Lambda:: A simple example.
470 * Argument List:: Details and special features of argument lists.
471 * Function Documentation:: How to put documentation in a function.
475 * Simple Macro:: A basic example.
476 * Expansion:: How, when and why macros are expanded.
477 * Compiling Macros:: How macros are expanded by the compiler.
478 * Defining Macros:: How to write a macro definition.
479 * Backquote:: Easier construction of list structure.
480 * Problems with Macros:: Don't evaluate the macro arguments too many times.
481 Don't hide the user's variables.
482 * Indenting Macros:: Specifying how to indent macro calls.
484 Common Problems Using Macros
486 * Wrong Time:: Do the work in the expansion, not in the macro.
487 * Argument Evaluation:: The expansion should evaluate each macro arg once.
488 * Surprising Local Vars:: Local variable bindings in the expansion
489 require special care.
490 * Eval During Expansion:: Don't evaluate them; put them in the expansion.
491 * Repeated Expansion:: Avoid depending on how many times expansion is done.
493 Writing Customization Definitions
495 * Common Keywords:: Common keyword arguments for all kinds of
496 customization declarations.
497 * Group Definitions:: Writing customization group definitions.
498 * Variable Definitions:: Declaring user options.
499 * Customization Types:: Specifying the type of a user option.
503 * Simple Types:: Simple customization types: sexp, integer, number,
504 string, file, directory, alist.
505 * Composite Types:: Build new types from other types or data.
506 * Splicing into Lists:: Splice elements into list with @code{:inline}.
507 * Type Keywords:: Keyword-argument pairs in a customization type.
508 * Defining New Types:: Give your type a name.
512 * How Programs Do Loading:: The @code{load} function and others.
513 * Load Suffixes:: Details about the suffixes that @code{load} tries.
514 * Library Search:: Finding a library to load.
515 * Loading Non-ASCII:: Non-@acronym{ASCII} characters in Emacs Lisp files.
516 * Autoload:: Setting up a function to autoload.
517 * Repeated Loading:: Precautions about loading a file twice.
518 * Named Features:: Loading a library if it isn't already loaded.
519 * Where Defined:: Finding which file defined a certain symbol.
520 * Unloading:: How to "unload" a library that was loaded.
521 * Hooks for Loading:: Providing code to be run when
522 particular libraries are loaded.
526 * Speed of Byte-Code:: An example of speedup from byte compilation.
527 * Compilation Functions:: Byte compilation functions.
528 * Docs and Compilation:: Dynamic loading of documentation strings.
529 * Dynamic Loading:: Dynamic loading of individual functions.
530 * Eval During Compile:: Code to be evaluated when you compile.
531 * Compiler Errors:: Handling compiler error messages.
532 * Byte-Code Objects:: The data type used for byte-compiled functions.
533 * Disassembly:: Disassembling byte-code; how to read byte-code.
535 Advising Emacs Lisp Functions
537 * Simple Advice:: A simple example to explain the basics of advice.
538 * Defining Advice:: Detailed description of @code{defadvice}.
539 * Around-Advice:: Wrapping advice around a function's definition.
540 * Computed Advice:: ...is to @code{defadvice} as @code{fset} is to @code{defun}.
541 * Activation of Advice:: Advice doesn't do anything until you activate it.
542 * Enabling Advice:: You can enable or disable each piece of advice.
543 * Preactivation:: Preactivation is a way of speeding up the
544 loading of compiled advice.
545 * Argument Access in Advice:: How advice can access the function's arguments.
546 * Advising Primitives:: Accessing arguments when advising a primitive.
547 * Combined Definition:: How advice is implemented.
549 Debugging Lisp Programs
551 * Debugger:: How the Emacs Lisp debugger is implemented.
552 * Edebug:: A source-level Emacs Lisp debugger.
553 * Syntax Errors:: How to find syntax errors.
554 * Test Coverage:: Ensuring you have tested all branches in your code.
555 * Compilation Errors:: How to find errors that show up in
560 * Error Debugging:: Entering the debugger when an error happens.
561 * Infinite Loops:: Stopping and debugging a program that doesn't exit.
562 * Function Debugging:: Entering it when a certain function is called.
563 * Explicit Debug:: Entering it at a certain point in the program.
564 * Using Debugger:: What the debugger does; what you see while in it.
565 * Debugger Commands:: Commands used while in the debugger.
566 * Invoking the Debugger:: How to call the function @code{debug}.
567 * Internals of Debugger:: Subroutines of the debugger, and global variables.
571 * Using Edebug:: Introduction to use of Edebug.
572 * Instrumenting:: You must instrument your code
573 in order to debug it with Edebug.
574 * Edebug Execution Modes:: Execution modes, stopping more or less often.
575 * Jumping:: Commands to jump to a specified place.
576 * Edebug Misc:: Miscellaneous commands.
577 * Breaks:: Setting breakpoints to make the program stop.
578 * Trapping Errors:: Trapping errors with Edebug.
579 * Edebug Views:: Views inside and outside of Edebug.
580 * Edebug Eval:: Evaluating expressions within Edebug.
581 * Eval List:: Expressions whose values are displayed
582 each time you enter Edebug.
583 * Printing in Edebug:: Customization of printing.
584 * Trace Buffer:: How to produce trace output in a buffer.
585 * Coverage Testing:: How to test evaluation coverage.
586 * The Outside Context:: Data that Edebug saves and restores.
587 * Edebug and Macros:: Specifying how to handle macro calls.
588 * Edebug Options:: Option variables for customizing Edebug.
590 Debugging Invalid Lisp Syntax
592 * Excess Open:: How to find a spurious open paren or missing close.
593 * Excess Close:: How to find a spurious close paren or missing open.
595 Reading and Printing Lisp Objects
597 * Streams Intro:: Overview of streams, reading and printing.
598 * Input Streams:: Various data types that can be used as
600 * Input Functions:: Functions to read Lisp objects from text.
601 * Output Streams:: Various data types that can be used as
603 * Output Functions:: Functions to print Lisp objects as text.
604 * Output Variables:: Variables that control what the printing
609 * Intro to Minibuffers:: Basic information about minibuffers.
610 * Text from Minibuffer:: How to read a straight text string.
611 * Object from Minibuffer:: How to read a Lisp object or expression.
612 * Minibuffer History:: Recording previous minibuffer inputs
613 so the user can reuse them.
614 * Initial Input:: Specifying initial contents for the minibuffer.
615 * Completion:: How to invoke and customize completion.
616 * Yes-or-No Queries:: Asking a question with a simple answer.
617 * Multiple Queries:: Asking a series of similar questions.
618 * Reading a Password:: Reading a password from the terminal.
619 * Minibuffer Commands:: Commands used as key bindings in minibuffers.
620 * Minibuffer Contents:: How such commands access the minibuffer text.
621 * Minibuffer Windows:: Operating on the special minibuffer windows.
622 * Recursive Mini:: Whether recursive entry to minibuffer is allowed.
623 * Minibuffer Misc:: Various customization hooks and variables.
627 * Basic Completion:: Low-level functions for completing strings.
628 (These are too low level to use the minibuffer.)
629 * Minibuffer Completion:: Invoking the minibuffer with completion.
630 * Completion Commands:: Minibuffer commands that do completion.
631 * High-Level Completion:: Convenient special cases of completion
632 (reading buffer name, file name, etc.)
633 * Reading File Names:: Using completion to read file names.
634 * Programmed Completion:: Finding the completions for a given file name.
638 * Command Overview:: How the command loop reads commands.
639 * Defining Commands:: Specifying how a function should read arguments.
640 * Interactive Call:: Calling a command, so that it will read arguments.
641 * Distinguish Interactive:: Making a command distinguish interactive calls.
642 * Command Loop Info:: Variables set by the command loop for you to examine.
643 * Adjusting Point:: Adjustment of point after a command.
644 * Input Events:: What input looks like when you read it.
645 * Reading Input:: How to read input events from the keyboard or mouse.
646 * Special Events:: Events processed immediately and individually.
647 * Waiting:: Waiting for user input or elapsed time.
648 * Quitting:: How @kbd{C-g} works. How to catch or defer quitting.
649 * Prefix Command Arguments:: How the commands to set prefix args work.
650 * Recursive Editing:: Entering a recursive edit,
651 and why you usually shouldn't.
652 * Disabling Commands:: How the command loop handles disabled commands.
653 * Command History:: How the command history is set up, and how accessed.
654 * Keyboard Macros:: How keyboard macros are implemented.
658 * Using Interactive:: General rules for @code{interactive}.
659 * Interactive Codes:: The standard letter-codes for reading arguments
661 * Interactive Examples:: Examples of how to read interactive arguments.
665 * Keyboard Events:: Ordinary characters--keys with symbols on them.
666 * Function Keys:: Function keys--keys with names, not symbols.
667 * Mouse Events:: Overview of mouse events.
668 * Click Events:: Pushing and releasing a mouse button.
669 * Drag Events:: Moving the mouse before releasing the button.
670 * Button-Down Events:: A button was pushed and not yet released.
671 * Repeat Events:: Double and triple click (or drag, or down).
672 * Motion Events:: Just moving the mouse, not pushing a button.
673 * Focus Events:: Moving the mouse between frames.
674 * Misc Events:: Other events the system can generate.
675 * Event Examples:: Examples of the lists for mouse events.
676 * Classifying Events:: Finding the modifier keys in an event symbol.
677 * Accessing Mouse:: Functions to extract info from mouse events.
678 * Accessing Scroll:: Functions to get info from scroll bar events.
679 * Strings of Events:: Special considerations for putting
680 keyboard character events in a string.
684 * Key Sequence Input:: How to read one key sequence.
685 * Reading One Event:: How to read just one event.
686 * Event Mod:: How Emacs modifies events as they are read.
687 * Invoking the Input Method:: How reading an event uses the input method.
688 * Quoted Character Input:: Asking the user to specify a character.
689 * Event Input Misc:: How to reread or throw away input events.
693 * Key Sequences:: Key sequences as Lisp objects.
694 * Keymap Basics:: Basic concepts of keymaps.
695 * Format of Keymaps:: What a keymap looks like as a Lisp object.
696 * Creating Keymaps:: Functions to create and copy keymaps.
697 * Inheritance and Keymaps:: How one keymap can inherit the bindings
699 * Prefix Keys:: Defining a key with a keymap as its definition.
700 * Active Keymaps:: How Emacs searches the active keymaps
702 * Searching Keymaps:: A pseudo-Lisp summary of searching active maps.
703 * Controlling Active Maps:: Each buffer has a local keymap
704 to override the standard (global) bindings.
705 A minor mode can also override them.
706 * Key Lookup:: How extracting elements from keymaps works.
707 * Functions for Key Lookup:: How to request key lookup.
708 * Changing Key Bindings:: Redefining a key in a keymap.
709 * Remapping Commands:: A keymap can translate one command to another.
710 * Translation Keymaps:: Keymaps for translating sequences of events.
711 * Key Binding Commands:: Interactive interfaces for redefining keys.
712 * Scanning Keymaps:: Looking through all keymaps, for printing help.
713 * Menu Keymaps:: A keymap can define a menu for X
714 or for use from the terminal.
715 * Standard Keymaps:: List of standard keymaps.
717 Major and Minor Modes
719 * Hooks:: How to use hooks; how to write code that
721 * Major Modes:: Defining major modes.
722 * Minor Modes:: Defining minor modes.
723 * Mode Line Format:: Customizing the text that appears in the mode line.
724 * Imenu:: How a mode can provide a menu
725 of definitions in the buffer.
726 * Font Lock Mode:: How modes can highlight text according to syntax.
727 * Desktop Save Mode:: How modes can have buffer state saved between
732 * Defining Menus:: How to make a keymap that defines a menu.
733 * Mouse Menus:: How users actuate the menu with the mouse.
734 * Keyboard Menus:: How users actuate the menu with the keyboard.
735 * Menu Example:: Making a simple menu.
736 * Menu Bar:: How to customize the menu bar.
737 * Tool Bar:: A tool bar is a row of images.
738 * Modifying Menus:: How to add new items to a menu.
742 * Simple Menu Items:: A simple kind of menu key binding,
743 limited in capabilities.
744 * Extended Menu Items:: More powerful menu item definitions
745 let you specify keywords to enable
747 * Menu Separators:: Drawing a horizontal line through a menu.
748 * Alias Menu Items:: Using command aliases in menu items.
750 Major and Minor Modes
752 * Hooks:: How to use hooks; how to write code that provides hooks.
753 * Major Modes:: Defining major modes.
754 * Minor Modes:: Defining minor modes.
755 * Mode Line Format:: Customizing the text that appears in the mode line.
756 * Imenu:: How a mode can provide a menu
757 of definitions in the buffer.
758 * Font Lock Mode:: How modes can highlight text according to syntax.
759 * Desktop Save Mode:: How modes can have buffer state saved between
764 * Major Mode Basics::
765 * Major Mode Conventions:: Coding conventions for keymaps, etc.
766 * Example Major Modes:: Text mode and Lisp modes.
767 * Auto Major Mode:: How Emacs chooses the major mode automatically.
768 * Mode Help:: Finding out how to use a mode.
769 * Derived Modes:: Defining a new major mode based on another major
771 * Generic Modes:: Defining a simple major mode that supports
772 comment syntax and Font Lock mode.
773 * Mode Hooks:: Hooks run at the end of major mode functions.
777 * Minor Mode Conventions:: Tips for writing a minor mode.
778 * Keymaps and Minor Modes:: How a minor mode can have its own keymap.
779 * Defining Minor Modes:: A convenient facility for defining minor modes.
784 * Mode Line Data:: The data structure that controls the mode line.
785 * Mode Line Variables:: Variables used in that data structure.
786 * %-Constructs:: Putting information into a mode line.
787 * Properties in Mode:: Using text properties in the mode line.
788 * Header Lines:: Like a mode line, but at the top.
789 * Emulating Mode Line:: Formatting text as the mode line would.
793 * Font Lock Basics:: Overview of customizing Font Lock.
794 * Search-based Fontification:: Fontification based on regexps.
795 * Customizing Keywords:: Customizing search-based fontification.
796 * Other Font Lock Variables:: Additional customization facilities.
797 * Levels of Font Lock:: Each mode can define alternative levels
798 so that the user can select more or less.
799 * Precalculated Fontification:: How Lisp programs that produce the buffer
800 contents can also specify how to fontify it.
801 * Faces for Font Lock:: Special faces specifically for Font Lock.
802 * Syntactic Font Lock:: Fontification based on syntax tables.
803 * Setting Syntax Properties:: Defining character syntax based on context
804 using the Font Lock mechanism.
805 * Multiline Font Lock:: How to coerce Font Lock into properly
806 highlighting multiline constructs.
808 Multiline Font Lock Constructs
810 * Font Lock Multiline:: Marking multiline chunks with a text property
811 * Region to Fontify:: Controlling which region gets refontified
812 after a buffer change.
816 * Documentation Basics:: Good style for doc strings.
817 Where to put them. How Emacs stores them.
818 * Accessing Documentation:: How Lisp programs can access doc strings.
819 * Keys in Documentation:: Substituting current key bindings.
820 * Describing Characters:: Making printable descriptions of
821 non-printing characters and key sequences.
822 * Help Functions:: Subroutines used by Emacs help facilities.
826 * Visiting Files:: Reading files into Emacs buffers for editing.
827 * Saving Buffers:: Writing changed buffers back into files.
828 * Reading from Files:: Reading files into other buffers.
829 * Writing to Files:: Writing new files from parts of buffers.
830 * File Locks:: Locking and unlocking files, to prevent
831 simultaneous editing by two people.
832 * Information about Files:: Testing existence, accessibility, size of files.
833 * Changing Files:: Renaming files, changing protection, etc.
834 * File Names:: Decomposing and expanding file names.
835 * Contents of Directories:: Getting a list of the files in a directory.
836 * Create/Delete Dirs:: Creating and Deleting Directories.
837 * Magic File Names:: Defining "magic" special handling
838 for certain file names.
839 * Format Conversion:: Conversion to and from various file formats.
843 * Visiting Functions:: The usual interface functions for visiting.
844 * Subroutines of Visiting:: Lower-level subroutines that they use.
846 Information about Files
848 * Testing Accessibility:: Is a given file readable? Writable?
849 * Kinds of Files:: Is it a directory? A symbolic link?
850 * Truenames:: Eliminating symbolic links from a file name.
851 * File Attributes:: How large is it? Any other names? Etc.
852 * Locating Files:: How to find a file in standard places.
856 * File Name Components:: The directory part of a file name, and the rest.
857 * Relative File Names:: Some file names are relative to a
859 * Directory Names:: A directory's name as a directory
860 is different from its name as a file.
861 * File Name Expansion:: Converting relative file names to absolute ones.
862 * Unique File Names:: Generating names for temporary files.
863 * File Name Completion:: Finding the completions for a given file name.
864 * Standard File Names:: If your package uses a fixed file name,
865 how to handle various operating systems simply.
867 Backups and Auto-Saving
869 * Backup Files:: How backup files are made; how their names
871 * Auto-Saving:: How auto-save files are made; how their
873 * Reverting:: @code{revert-buffer}, and how to customize
878 * Making Backups:: How Emacs makes backup files, and when.
879 * Rename or Copy:: Two alternatives: renaming the old file
881 * Numbered Backups:: Keeping multiple backups for each source file.
882 * Backup Names:: How backup file names are computed; customization.
886 * Buffer Basics:: What is a buffer?
887 * Current Buffer:: Designating a buffer as current
888 so primitives will access its contents.
889 * Buffer Names:: Accessing and changing buffer names.
890 * Buffer File Name:: The buffer file name indicates which file
892 * Buffer Modification:: A buffer is @dfn{modified} if it needs to be saved.
893 * Modification Time:: Determining whether the visited file was changed
894 ``behind Emacs's back''.
895 * Read Only Buffers:: Modifying text is not allowed in a
897 * The Buffer List:: How to look at all the existing buffers.
898 * Creating Buffers:: Functions that create buffers.
899 * Killing Buffers:: Buffers exist until explicitly killed.
900 * Indirect Buffers:: An indirect buffer shares text with some
902 * Buffer Gap:: The gap in the buffer.
906 * Basic Windows:: Basic information on using windows.
907 * Splitting Windows:: Splitting one window into two windows.
908 * Deleting Windows:: Deleting a window gives its space to other windows.
909 * Selecting Windows:: The selected window is the one that you edit in.
910 * Cyclic Window Ordering:: Moving around the existing windows.
911 * Buffers and Windows:: Each window displays the contents of a buffer.
912 * Displaying Buffers:: Higher-level functions for displaying a buffer
913 and choosing a window for it.
914 * Choosing Window:: How to choose a window for displaying a buffer.
915 * Window Point:: Each window has its own location of point.
916 * Window Start:: The display-start position controls which text
917 is on-screen in the window.
918 * Textual Scrolling:: Moving text up and down through the window.
919 * Vertical Scrolling:: Moving the contents up and down on the window.
920 * Horizontal Scrolling:: Moving the contents sideways on the window.
921 * Size of Window:: Accessing the size of a window.
922 * Resizing Windows:: Changing the size of a window.
923 * Coordinates and Windows:: Converting coordinates to windows.
924 * Window Tree:: The layout and sizes of all windows in a frame.
925 * Window Configurations:: Saving and restoring the state of the screen.
926 * Window Hooks:: Hooks for scrolling, window size changes,
927 redisplay going past a certain point,
928 or window configuration changes.
932 * Creating Frames:: Creating additional frames.
933 * Multiple Displays:: Creating frames on other displays.
934 * Frame Parameters:: Controlling frame size, position, font, etc.
935 * Frame Titles:: Automatic updating of frame titles.
936 * Deleting Frames:: Frames last until explicitly deleted.
937 * Finding All Frames:: How to examine all existing frames.
938 * Frames and Windows:: A frame contains windows;
939 display of text always works through windows.
940 * Minibuffers and Frames:: How a frame finds the minibuffer to use.
941 * Input Focus:: Specifying the selected frame.
942 * Visibility of Frames:: Frames may be visible or invisible, or icons.
943 * Raising and Lowering:: Raising a frame makes it hide other windows;
944 lowering it puts it underneath the others.
945 * Frame Configurations:: Saving the state of all frames.
946 * Mouse Tracking:: Getting events that say when the mouse moves.
947 * Mouse Position:: Asking where the mouse is, or moving it.
948 * Pop-Up Menus:: Displaying a menu for the user to select from.
949 * Dialog Boxes:: Displaying a box to ask yes or no.
950 * Pointer Shape:: Specifying the shape of the mouse pointer.
951 * Window System Selections::Transferring text to and from other windows.
952 * Drag and Drop:: Internals of Drag-and-Drop implementation.
953 * Color Names:: Getting the definitions of color names.
954 * Text Terminal Colors:: Defining colors for text-only terminals.
955 * Resources:: Getting resource values from the server.
956 * Display Feature Testing:: Determining the features of a terminal.
960 * Parameter Access:: How to change a frame's parameters.
961 * Initial Parameters:: Specifying frame parameters when you make a frame.
962 * Window Frame Parameters:: List of frame parameters for window systems.
963 * Size and Position:: Changing the size and position of a frame.
964 * Geometry:: Parsing geometry specifications.
966 Window Frame Parameters
968 * Basic Parameters:: Parameters that are fundamental.
969 * Position Parameters:: The position of the frame on the screen.
970 * Size Parameters:: Frame's size.
971 * Layout Parameters:: Size of parts of the frame, and
972 enabling or disabling some parts.
973 * Buffer Parameters:: Which buffers have been or should be shown.
974 * Management Parameters:: Communicating with the window manager.
975 * Cursor Parameters:: Controlling the cursor appearance.
976 * Color Parameters:: Colors of various parts of the frame.
980 * Point:: The special position where editing takes place.
981 * Motion:: Changing point.
982 * Excursions:: Temporary motion and buffer changes.
983 * Narrowing:: Restricting editing to a portion of the buffer.
987 * Character Motion:: Moving in terms of characters.
988 * Word Motion:: Moving in terms of words.
989 * Buffer End Motion:: Moving to the beginning or end of the buffer.
990 * Text Lines:: Moving in terms of lines of text.
991 * Screen Lines:: Moving in terms of lines as displayed.
992 * List Motion:: Moving by parsing lists and sexps.
993 * Skipping Characters:: Skipping characters belonging to a certain set.
997 * Overview of Markers:: The components of a marker, and how it relocates.
998 * Predicates on Markers:: Testing whether an object is a marker.
999 * Creating Markers:: Making empty markers or markers at certain places.
1000 * Information from Markers::Finding the marker's buffer or character
1002 * Marker Insertion Types:: Two ways a marker can relocate when you
1003 insert where it points.
1004 * Moving Markers:: Moving the marker to a new buffer or position.
1005 * The Mark:: How "the mark" is implemented with a marker.
1006 * The Region:: How to access "the region".
1010 * Near Point:: Examining text in the vicinity of point.
1011 * Buffer Contents:: Examining text in a general fashion.
1012 * Comparing Text:: Comparing substrings of buffers.
1013 * Insertion:: Adding new text to a buffer.
1014 * Commands for Insertion:: User-level commands to insert text.
1015 * Deletion:: Removing text from a buffer.
1016 * User-Level Deletion:: User-level commands to delete text.
1017 * The Kill Ring:: Where removed text sometimes is saved for
1019 * Undo:: Undoing changes to the text of a buffer.
1020 * Maintaining Undo:: How to enable and disable undo information.
1021 How to control how much information is kept.
1022 * Filling:: Functions for explicit filling.
1023 * Margins:: How to specify margins for filling commands.
1024 * Adaptive Fill:: Adaptive Fill mode chooses a fill prefix
1026 * Auto Filling:: How auto-fill mode is implemented to break lines.
1027 * Sorting:: Functions for sorting parts of the buffer.
1028 * Columns:: Computing horizontal positions, and using them.
1029 * Indentation:: Functions to insert or adjust indentation.
1030 * Case Changes:: Case conversion of parts of the buffer.
1031 * Text Properties:: Assigning Lisp property lists to text characters.
1032 * Substitution:: Replacing a given character wherever it appears.
1033 * Transposition:: Swapping two portions of a buffer.
1034 * Registers:: How registers are implemented. Accessing
1035 the text or position stored in a register.
1036 * Base 64:: Conversion to or from base 64 encoding.
1037 * MD5 Checksum:: Compute the MD5 "message digest"/"checksum".
1038 * Atomic Changes:: Installing several buffer changes "atomically".
1039 * Change Hooks:: Supplying functions to be run when text is changed.
1043 * Kill Ring Concepts:: What text looks like in the kill ring.
1044 * Kill Functions:: Functions that kill text.
1045 * Yanking:: How yanking is done.
1046 * Yank Commands:: Commands that access the kill ring.
1047 * Low-Level Kill Ring:: Functions and variables for kill ring access.
1048 * Internals of Kill Ring:: Variables that hold kill-ring data.
1052 * Primitive Indent:: Functions used to count and insert indentation.
1053 * Mode-Specific Indent:: Customize indentation for different modes.
1054 * Region Indent:: Indent all the lines in a region.
1055 * Relative Indent:: Indent the current line based on previous lines.
1056 * Indent Tabs:: Adjustable, typewriter-like tab stops.
1057 * Motion by Indent:: Move to first non-blank character.
1061 * Examining Properties:: Looking at the properties of one character.
1062 * Changing Properties:: Setting the properties of a range of text.
1063 * Property Search:: Searching for where a property changes value.
1064 * Special Properties:: Particular properties with special meanings.
1065 * Format Properties:: Properties for representing formatting of text.
1066 * Sticky Properties:: How inserted text gets properties from
1068 * Saving Properties:: Saving text properties in files, and reading
1070 * Lazy Properties:: Computing text properties in a lazy fashion
1071 only when text is examined.
1072 * Clickable Text:: Using text properties to make regions of text
1073 do something when you click on them.
1074 * Links and Mouse-1:: How to make @key{Mouse-1} follow a link.
1075 * Fields:: The @code{field} property defines
1076 fields within the buffer.
1077 * Not Intervals:: Why text properties do not use
1078 Lisp-visible text intervals.
1080 Non-ASCII Characters
1082 * Text Representations:: Unibyte and multibyte representations
1083 * Converting Representations:: Converting unibyte to multibyte and vice versa.
1084 * Selecting a Representation:: Treating a byte sequence as unibyte or multi.
1085 * Character Codes:: How unibyte and multibyte relate to
1086 codes of individual characters.
1087 * Character Sets:: The space of possible character codes
1088 is divided into various character sets.
1089 * Chars and Bytes:: More information about multibyte encodings.
1090 * Splitting Characters:: Converting a character to its byte sequence.
1091 * Scanning Charsets:: Which character sets are used in a buffer?
1092 * Translation of Characters:: Translation tables are used for conversion.
1093 * Coding Systems:: Coding systems are conversions for saving files.
1094 * Input Methods:: Input methods allow users to enter various
1095 non-ASCII characters without special keyboards.
1096 * Locales:: Interacting with the POSIX locale.
1100 * Coding System Basics:: Basic concepts.
1101 * Encoding and I/O:: How file I/O functions handle coding systems.
1102 * Lisp and Coding Systems:: Functions to operate on coding system names.
1103 * User-Chosen Coding Systems:: Asking the user to choose a coding system.
1104 * Default Coding Systems:: Controlling the default choices.
1105 * Specifying Coding Systems:: Requesting a particular coding system
1106 for a single file operation.
1107 * Explicit Encoding:: Encoding or decoding text without doing I/O.
1108 * Terminal I/O Encoding:: Use of encoding for terminal I/O.
1109 * MS-DOS File Types:: How DOS "text" and "binary" files
1110 relate to coding systems.
1112 Searching and Matching
1114 * String Search:: Search for an exact match.
1115 * Searching and Case:: Case-independent or case-significant searching.
1116 * Regular Expressions:: Describing classes of strings.
1117 * Regexp Search:: Searching for a match for a regexp.
1118 * POSIX Regexps:: Searching POSIX-style for the longest match.
1119 * Match Data:: Finding out which part of the text matched,
1120 after a string or regexp search.
1121 * Search and Replace:: Commands that loop, searching and replacing.
1122 * Standard Regexps:: Useful regexps for finding sentences, pages,...
1126 * Syntax of Regexps:: Rules for writing regular expressions.
1127 * Regexp Example:: Illustrates regular expression syntax.
1128 * Regexp Functions:: Functions for operating on regular expressions.
1130 Syntax of Regular Expressions
1132 * Regexp Special:: Special characters in regular expressions.
1133 * Char Classes:: Character classes used in regular expressions.
1134 * Regexp Backslash:: Backslash-sequences in regular expressions.
1138 * Replacing Match:: Replacing a substring that was matched.
1139 * Simple Match Data:: Accessing single items of match data,
1140 such as where a particular subexpression started.
1141 * Entire Match Data:: Accessing the entire match data at once, as a list.
1142 * Saving Match Data:: Saving and restoring the match data.
1146 * Syntax Basics:: Basic concepts of syntax tables.
1147 * Syntax Descriptors:: How characters are classified.
1148 * Syntax Table Functions:: How to create, examine and alter syntax tables.
1149 * Syntax Properties:: Overriding syntax with text properties.
1150 * Motion and Syntax:: Moving over characters with certain syntaxes.
1151 * Parsing Expressions:: Parsing balanced expressions
1152 using the syntax table.
1153 * Standard Syntax Tables:: Syntax tables used by various major modes.
1154 * Syntax Table Internals:: How syntax table information is stored.
1155 * Categories:: Another way of classifying character syntax.
1159 * Syntax Class Table:: Table of syntax classes.
1160 * Syntax Flags:: Additional flags each character can have.
1164 * Motion via Parsing:: Motion functions that work by parsing.
1165 * Position Parse:: Determining the syntactic state of a position.
1166 * Parser State:: How Emacs represents a syntactic state.
1167 * Low-Level Parsing:: Parsing across a specified region.
1168 * Control Parsing:: Parameters that affect parsing.
1170 Abbrevs And Abbrev Expansion
1172 * Abbrev Mode:: Setting up Emacs for abbreviation.
1173 * Abbrev Tables:: Creating and working with abbrev tables.
1174 * Defining Abbrevs:: Specifying abbreviations and their expansions.
1175 * Abbrev Files:: Saving abbrevs in files.
1176 * Abbrev Expansion:: Controlling expansion; expansion subroutines.
1177 * Standard Abbrev Tables:: Abbrev tables used by various major modes.
1181 * Subprocess Creation:: Functions that start subprocesses.
1182 * Shell Arguments:: Quoting an argument to pass it to a shell.
1183 * Synchronous Processes:: Details of using synchronous subprocesses.
1184 * Asynchronous Processes:: Starting up an asynchronous subprocess.
1185 * Deleting Processes:: Eliminating an asynchronous subprocess.
1186 * Process Information:: Accessing run-status and other attributes.
1187 * Input to Processes:: Sending input to an asynchronous subprocess.
1188 * Signals to Processes:: Stopping, continuing or interrupting
1189 an asynchronous subprocess.
1190 * Output from Processes:: Collecting output from an asynchronous subprocess.
1191 * Sentinels:: Sentinels run when process run-status changes.
1192 * Query Before Exit:: Whether to query if exiting will kill a process.
1193 * Transaction Queues:: Transaction-based communication with subprocesses.
1194 * Network:: Opening network connections.
1195 * Network Servers:: Network servers let Emacs accept net connections.
1196 * Datagrams:: UDP network connections.
1197 * Low-Level Network:: Lower-level but more general function
1198 to create connections and servers.
1199 * Misc Network:: Additional relevant functions for network connections.
1200 * Byte Packing:: Using bindat to pack and unpack binary data.
1202 Receiving Output from Processes
1204 * Process Buffers:: If no filter, output is put in a buffer.
1205 * Filter Functions:: Filter functions accept output from the process.
1206 * Decoding Output:: Filters can get unibyte or multibyte strings.
1207 * Accepting Output:: How to wait until process output arrives.
1209 Low-Level Network Access
1211 * Proc: Network Processes. Using @code{make-network-process}.
1212 * Options: Network Options. Further control over network connections.
1213 * Features: Network Feature Testing.
1214 Determining which network features work on
1215 the machine you are using.
1217 Packing and Unpacking Byte Arrays
1219 * Bindat Spec:: Describing data layout.
1220 * Bindat Functions:: Doing the unpacking and packing.
1221 * Bindat Examples:: Samples of what bindat.el can do for you!
1225 * Refresh Screen:: Clearing the screen and redrawing everything on it.
1226 * Forcing Redisplay:: Forcing redisplay.
1227 * Truncation:: Folding or wrapping long text lines.
1228 * The Echo Area:: Displaying messages at the bottom of the screen.
1229 * Warnings:: Displaying warning messages for the user.
1230 * Invisible Text:: Hiding part of the buffer text.
1231 * Selective Display:: Hiding part of the buffer text (the old way).
1232 * Temporary Displays:: Displays that go away automatically.
1233 * Overlays:: Use overlays to highlight parts of the buffer.
1234 * Width:: How wide a character or string is on the screen.
1235 * Line Height:: Controlling the height of lines.
1236 * Faces:: A face defines a graphics style
1237 for text characters: font, colors, etc.
1238 * Fringes:: Controlling window fringes.
1239 * Scroll Bars:: Controlling vertical scroll bars.
1240 * Display Property:: Enabling special display features.
1241 * Images:: Displaying images in Emacs buffers.
1242 * Buttons:: Adding clickable buttons to Emacs buffers.
1243 * Abstract Display:: Emacs' Widget for Object Collections.
1244 * Blinking:: How Emacs shows the matching open parenthesis.
1245 * Usual Display:: The usual conventions for displaying nonprinting chars.
1246 * Display Tables:: How to specify other conventions.
1247 * Beeping:: Audible signal to the user.
1248 * Window Systems:: Which window system is being used.
1252 * Displaying Messages:: Explicitly displaying text in the echo area.
1253 * Progress:: Informing user about progress of a long operation.
1254 * Logging Messages:: Echo area messages are logged for the user.
1255 * Echo Area Customization:: Controlling the echo area.
1259 * Warning Basics:: Warnings concepts and functions to report them.
1260 * Warning Variables:: Variables programs bind to customize their warnings.
1261 * Warning Options:: Variables users set to control display of warnings.
1265 * Managing Overlays:: Creating and moving overlays.
1266 * Overlay Properties:: How to read and set properties.
1267 What properties do to the screen display.
1268 * Finding Overlays:: Searching for overlays.
1272 * Defining Faces:: How to define a face with @code{defface}.
1273 * Face Attributes:: What is in a face?
1274 * Attribute Functions:: Functions to examine and set face attributes.
1275 * Displaying Faces:: How Emacs combines the faces specified for
1277 * Font Selection:: Finding the best available font for a face.
1278 * Face Functions:: How to define and examine faces.
1279 * Auto Faces:: Hook for automatic face assignment.
1280 * Font Lookup:: Looking up the names of available fonts
1281 and information about them.
1282 * Fontsets:: A fontset is a collection of fonts
1283 that handle a range of character sets.
1287 * Fringe Size/Pos:: Specifying where to put the window fringes.
1288 * Fringe Indicators:: Displaying indicator icons in the window fringes.
1289 * Fringe Cursors:: Displaying cursors in the right fringe.
1290 * Fringe Bitmaps:: Specifying bitmaps for fringe indicators.
1291 * Customizing Bitmaps:: Specifying your own bitmaps to use in the fringes.
1292 * Overlay Arrow:: Display of an arrow to indicate position.
1294 The @code{display} Property
1296 * Specified Space:: Displaying one space with a specified width.
1297 * Pixel Specification:: Specifying space width or height in pixels.
1298 * Other Display Specs:: Displaying an image; magnifying text; moving it
1299 up or down on the page; adjusting the width
1300 of spaces within text.
1301 * Display Margins:: Displaying text or images to the side of
1306 * Image Descriptors:: How to specify an image for use in @code{:display}.
1307 * XBM Images:: Special features for XBM format.
1308 * XPM Images:: Special features for XPM format.
1309 * GIF Images:: Special features for GIF format.
1310 * PostScript Images:: Special features for PostScript format.
1311 * Other Image Types:: Various other formats are supported.
1312 * Defining Images:: Convenient ways to define an image for later use.
1313 * Showing Images:: Convenient ways to display an image once
1315 * Image Cache:: Internal mechanisms of image display.
1319 * Button Properties:: Button properties with special meanings.
1320 * Button Types:: Defining common properties for classes of buttons.
1321 * Making Buttons:: Adding buttons to Emacs buffers.
1322 * Manipulating Buttons:: Getting and setting properties of buttons.
1323 * Button Buffer Commands:: Buffer-wide commands and bindings for buttons.
1327 * Abstract Display Functions:: Functions in the Ewoc package.
1328 * Abstract Display Example:: Example of using Ewoc.
1332 * Display Table Format:: What a display table consists of.
1333 * Active Display Table:: How Emacs selects a display table to use.
1334 * Glyphs:: How to define a glyph, and what glyphs mean.
1336 Operating System Interface
1338 * Starting Up:: Customizing Emacs start-up processing.
1339 * Getting Out:: How exiting works (permanent or temporary).
1340 * System Environment:: Distinguish the name and kind of system.
1341 * User Identification:: Finding the name and user id of the user.
1342 * Time of Day:: Getting the current time.
1343 * Time Conversion:: Converting a time from numeric form to a string, or
1344 to calendrical data (or vice versa).
1345 * Time Parsing:: Converting a time from numeric form to text
1347 * Processor Run Time:: Getting the run time used by Emacs.
1348 * Time Calculations:: Adding, subtracting, comparing times, etc.
1349 * Timers:: Setting a timer to call a function at a certain time.
1350 * Idle Timers:: Setting a timer to call a function when Emacs has
1351 been idle for a certain length of time.
1352 * Terminal Input:: Accessing and recording terminal input.
1353 * Terminal Output:: Controlling and recording terminal output.
1354 * Sound Output:: Playing sounds on the computer's speaker.
1355 * X11 Keysyms:: Operating on key symbols for X Windows
1356 * Batch Mode:: Running Emacs without terminal interaction.
1357 * Session Management:: Saving and restoring state with X Session Management.
1361 * Startup Summary:: Sequence of actions Emacs performs at start-up.
1362 * Init File:: Details on reading the init file (@file{.emacs}).
1363 * Terminal-Specific:: How the terminal-specific Lisp file is read.
1364 * Command-Line Arguments:: How command-line arguments are processed,
1365 and how you can customize them.
1367 Getting Out of Emacs
1369 * Killing Emacs:: Exiting Emacs irreversibly.
1370 * Suspending Emacs:: Exiting Emacs reversibly.
1374 * Input Modes:: Options for how input is processed.
1375 * Recording Input:: Saving histories of recent or all input events.
1377 Tips and Conventions
1379 * Coding Conventions:: Conventions for clean and robust programs.
1380 * Key Binding Conventions:: Which keys should be bound by which programs.
1381 * Programming Tips:: Making Emacs code fit smoothly in Emacs.
1382 * Compilation Tips:: Making compiled code run fast.
1383 * Warning Tips:: Turning off compiler warnings.
1384 * Documentation Tips:: Writing readable documentation strings.
1385 * Comment Tips:: Conventions for writing comments.
1386 * Library Headers:: Standard headers for library packages.
1390 * Building Emacs:: How the dumped Emacs is made.
1391 * Pure Storage:: A kludge to make preloaded Lisp functions sharable.
1392 * Garbage Collection:: Reclaiming space for Lisp objects no longer used.
1393 * Memory Usage:: Info about total size of Lisp objects made so far.
1394 * Writing Emacs Primitives:: Writing C code for Emacs.
1395 * Object Internals:: Data formats of buffers, windows, processes.
1399 * Buffer Internals:: Components of a buffer structure.
1400 * Window Internals:: Components of a window structure.
1401 * Process Internals:: Components of a process structure.
1406 @include objects.texi
1407 @include numbers.texi
1408 @include strings.texi
1411 @include sequences.texi
1413 @include symbols.texi
1416 @include control.texi
1417 @include variables.texi
1418 @include functions.texi
1419 @include macros.texi
1421 @include customize.texi
1422 @include loading.texi
1423 @include compile.texi
1424 @include advice.texi
1426 @include debugging.texi
1427 @include streams.texi
1428 @include minibuf.texi
1429 @include commands.texi
1431 @include keymaps.texi
1436 @include backups.texi
1437 @include buffers.texi
1438 @include windows.texi
1439 @include frames.texi
1441 @include positions.texi
1442 @include markers.texi
1444 @include nonascii.texi
1446 @include searching.texi
1447 @include syntax.texi
1448 @include abbrevs.texi
1449 @include processes.texi
1451 @include display.texi
1454 @c MOVE to Emacs Manual: include misc-modes.texi
1458 @c REMOVE this: include non-hacker.texi
1461 @include doclicense.texi
1464 @include internals.texi
1465 @include errors.texi
1466 @include locals.texi
1473 @node New Symbols, , Index, Top
1474 @unnumbered New Symbols Since the Previous Edition
1482 These words prevent "local variables" above from confusing Emacs.
1485 arch-tag: f7e9a219-a0e1-4776-b631-08eaa1d49b34