1 @c This is part of the Emacs manual.
2 @c Copyright (C) 1985, 1986, 1987, 1993, 1994, 1995, 1997, 2000, 2001,
3 @c 2002, 2003, 2004, 2005, 2006 Free Software Foundation, Inc.
4 @c See file emacs.texi for copying conditions.
6 @node Killing, Yanking, Mark, Top
7 @chapter Killing and Moving Text
13 @dfn{Killing} means erasing text and copying it into the @dfn{kill
14 ring}, from which you can bring it back into the buffer by
15 @dfn{yanking} it. (Some systems use the terms ``cutting'' and
16 ``pasting'' for these operations.) This is the most common way of
17 moving or copying text within Emacs. Killing and yanking is very safe
18 because Emacs remembers several recent kills, not just the last one.
19 It is versatile, because the many commands for killing syntactic units
20 can also be used for moving those units. But there are other ways of
21 copying text for special purposes.
24 @section Deletion and Killing
30 Most commands which erase text from the buffer save it in the kill
31 ring. These commands are known as @dfn{kill} commands. The commands
32 that erase text but do not save it in the kill ring are known as
33 @dfn{delete} commands. The @kbd{C-x u} (@code{undo}) command
34 (@pxref{Undo}) can undo both kill and delete commands; the importance
35 of the kill ring is that you can also yank the text in a different
36 place or places. Emacs has only one kill ring for all buffers, so you
37 can kill text in one buffer and yank it in another buffer.
39 The delete commands include @kbd{C-d} (@code{delete-char}) and
40 @key{DEL} (@code{delete-backward-char}), which delete only one
41 character at a time, and those commands that delete only spaces or
42 newlines. Commands that can erase significant amounts of nontrivial
43 data generally do a kill operation instead. The commands' names and
44 individual descriptions use the words @samp{kill} and @samp{delete} to
45 say which kind of operation they perform.
47 @vindex kill-read-only-ok
48 @cindex read-only text, killing
49 You cannot kill read-only text, since such text does not allow any
50 kind of modification. But some users like to use the kill commands to
51 copy read-only text into the kill ring, without actually changing it.
52 Therefore, the kill commands work specially in a read-only buffer:
53 they move over text, and copy it to the kill ring, without actually
54 deleting it from the buffer. Normally, kill commands beep and display
55 an error message when this happens. But if you set the variable
56 @code{kill-read-only-ok} to a non-@code{nil} value, they just print a
57 message in the echo area to explain why the text has not been erased.
60 * Deletion:: Commands for deleting small amounts of text and
62 * Killing by Lines:: How to kill entire lines of text at one time.
63 * Other Kill Commands:: Commands to kill large regions of text and
64 syntactic units such as words and sentences.
65 * Graphical Kill:: The kill ring on graphical terminals:
66 yanking between applications.
72 @findex delete-backward-char
75 Deletion means erasing text and not saving it in the kill ring. For
76 the most part, the Emacs commands that delete text are those that
77 erase just one character or only whitespace.
82 Delete next character (@code{delete-char}). If your keyboard has a
83 @key{DELETE} function key (usually located in the edit keypad), Emacs
84 binds it to @code{delete-char} as well.
87 Delete previous character (@code{delete-backward-char}).
89 Delete spaces and tabs around point (@code{delete-horizontal-space}).
91 Delete spaces and tabs around point, leaving one space
92 (@code{just-one-space}).
94 Delete blank lines around the current line (@code{delete-blank-lines}).
96 Join two lines by deleting the intervening newline, along with any
97 indentation following it (@code{delete-indentation}).
102 The most basic delete commands are @kbd{C-d} (@code{delete-char}) and
103 @key{DEL} (@code{delete-backward-char}). @kbd{C-d} deletes the
104 character after point, the one the cursor is ``on top of.'' This
105 doesn't move point. @key{DEL} deletes the character before the cursor,
106 and moves point back. You can delete newlines like any other characters
107 in the buffer; deleting a newline joins two lines. Actually, @kbd{C-d}
108 and @key{DEL} aren't always delete commands; when given arguments, they
109 kill instead, since they can erase more than one character this way.
114 Every keyboard has a large key which is a short distance above the
115 @key{RET} or @key{ENTER} key and is normally used for erasing what you
116 have typed. It may be labeled @key{DEL}, @key{BACKSPACE}, @key{BS},
117 @key{DELETE}, or even with a left arrow. Regardless of the label on
118 the key, in Emacs it called @key{DEL}, and it should delete one
121 Many keyboards (including standard PC keyboards) have a
122 @key{BACKSPACE} key a short ways above @key{RET} or @key{ENTER}, and a
123 @key{DELETE} key elsewhere. In that case, the @key{BACKSPACE} key is
124 @key{DEL}, and the @key{DELETE} key is equivalent to @kbd{C-d}---or it
127 Why do we say ``or it should be''? When Emacs starts up using a
128 graphical display, it determines automatically which key or keys should be
129 equivalent to @key{DEL}. As a result, @key{BACKSPACE} and/or @key{DELETE}
130 keys normally do the right things. But in some unusual cases Emacs
131 gets the wrong information from the system. If these keys don't do
132 what they ought to do, you need to tell Emacs which key to use for
133 @key{DEL}. @xref{DEL Does Not Delete}, for how to do this.
135 @findex normal-erase-is-backspace-mode
136 On most text-only terminals, Emacs cannot tell which keys the
137 keyboard really has, so it follows a uniform plan which may or may not
138 fit your keyboard. The uniform plan is that the @acronym{ASCII} @key{DEL}
139 character deletes, and the @acronym{ASCII} @key{BS} (backspace) character asks
140 for help (it is the same as @kbd{C-h}). If this is not right for your
141 keyboard, such as if you find that the key which ought to delete backwards
142 enters Help instead, see @ref{DEL Does Not Delete}.
145 @findex delete-horizontal-space
147 @findex just-one-space
148 The other delete commands are those which delete only whitespace
149 characters: spaces, tabs and newlines. @kbd{M-\}
150 (@code{delete-horizontal-space}) deletes all the spaces and tab
151 characters before and after point. @kbd{M-@key{SPC}}
152 (@code{just-one-space}) does likewise but leaves a single space after
153 point, regardless of the number of spaces that existed previously (even
154 if there were none before). With a numeric argument @var{n}, it
155 leaves @var{n} spaces after point.
157 @kbd{C-x C-o} (@code{delete-blank-lines}) deletes all blank lines
158 after the current line. If the current line is blank, it deletes all
159 blank lines preceding the current line as well (leaving one blank line,
160 the current line). On a solitary blank line, it deletes that line.
162 @kbd{M-^} (@code{delete-indentation}) joins the current line and the
163 previous line, by deleting a newline and all surrounding spaces, usually
164 leaving a single space. @xref{Indentation,M-^}.
166 @node Killing by Lines
167 @subsection Killing by Lines
171 Kill rest of line or one or more lines (@code{kill-line}).
173 Kill an entire line at once (@code{kill-whole-line})
178 The simplest kill command is @kbd{C-k}. If given at the beginning of
179 a line, it kills all the text on the line, leaving it blank. When used
180 on a blank line, it kills the whole line including its newline. To kill
181 an entire non-blank line, go to the beginning and type @kbd{C-k} twice.
183 More generally, @kbd{C-k} kills from point up to the end of the line,
184 unless it is at the end of a line. In that case it kills the newline
185 following point, thus merging the next line into the current one.
186 Spaces and tabs that you can't see at the end of the line are ignored
187 when deciding which case applies, so if point appears to be at the end
188 of the line, you can be sure @kbd{C-k} will kill the newline.
190 When @kbd{C-k} is given a positive argument, it kills that many lines
191 and the newlines that follow them (however, text on the current line
192 before point is not killed). With a negative argument @minus{}@var{n}, it
193 kills @var{n} lines preceding the current line (together with the text
194 on the current line before point). Thus, @kbd{C-u - 2 C-k} at the front
195 of a line kills the two previous lines.
197 @kbd{C-k} with an argument of zero kills the text before point on the
200 @vindex kill-whole-line
201 If the variable @code{kill-whole-line} is non-@code{nil}, @kbd{C-k} at
202 the very beginning of a line kills the entire line including the
203 following newline. This variable is normally @code{nil}.
205 @kindex C-S-backspace
206 @findex kill-whole-line
207 @kbd{C-S-backspace} (@code{kill-whole-line}) will kill a whole line
208 including its newline regardless of the position of point within the
209 line. Note that many character terminals will prevent you from typing
210 the key sequence @kbd{C-S-backspace}.
212 @node Other Kill Commands
213 @subsection Other Kill Commands
219 Kill region (from point to the mark) (@code{kill-region}).
221 Kill word (@code{kill-word}). @xref{Words}.
223 Kill word backwards (@code{backward-kill-word}).
225 Kill back to beginning of sentence (@code{backward-kill-sentence}).
228 Kill to end of sentence (@code{kill-sentence}).
230 Kill the following balanced expression (@code{kill-sexp}). @xref{Expressions}.
232 Kill through the next occurrence of @var{char} (@code{zap-to-char}).
235 The most general kill command is @kbd{C-w} (@code{kill-region}),
236 which kills everything between point and the mark. With this command,
237 you can kill any contiguous sequence of characters, if you first set
238 the region around them.
242 A convenient way of killing is combined with searching: @kbd{M-z}
243 (@code{zap-to-char}) reads a character and kills from point up to (and
244 including) the next occurrence of that character in the buffer. A
245 numeric argument acts as a repeat count. A negative argument means to
246 search backward and kill text before point.
248 Other syntactic units can be killed: words, with @kbd{M-@key{DEL}}
249 and @kbd{M-d} (@pxref{Words}); balanced expressions, with @kbd{C-M-k}
250 (@pxref{Expressions}); and sentences, with @kbd{C-x @key{DEL}} and
251 @kbd{M-k} (@pxref{Sentences}).@refill
254 @subsection Killing on Graphical Displays
256 On graphical displays with window systems, the most recent kill done
257 in Emacs is also the primary selection, if it is more recent than any
258 selection you made in another program. This means that the paste
259 commands of other window-based applications copy the text that you
260 killed in Emacs. In addition, Emacs yank commands treat other
261 applications' selections as part of the kill ring, so you can yank
264 @cindex Delete Selection mode
265 @cindex mode, Delete Selection
266 @findex delete-selection-mode
267 Many graphical applications follow the convention that insertion while text
268 is selected deletes the selected text. You can make Emacs behave this
269 way by enabling Delete Selection mode---with @kbd{M-x
270 delete-selection-mode} or using Custom. Another effect of this mode
271 is that @key{DEL}, @kbd{C-d} and some other keys, when a selection
272 exists, will kill the whole selection. It also enables Transient Mark
273 mode (@pxref{Transient Mark}).
275 @node Yanking, Accumulating Text, Killing, Top
283 @dfn{Yanking} means reinserting text previously killed. This is what
284 some systems call ``pasting.'' The usual way to move or copy text is to
285 kill it and then yank it elsewhere one or more times. This is very safe
286 because Emacs remembers many recent kills, not just the last one.
290 Yank last killed text (@code{yank}).
292 Replace text just yanked with an earlier batch of killed text
295 Save region as last killed text without actually killing it
296 (@code{kill-ring-save}). Some systems call this ``copying''.
298 Append next kill to last batch of killed text (@code{append-next-kill}).
301 On graphical displays with window systems, if there is a current
302 selection in some other application, and you selected it more recently
303 than you killed any text in Emacs, @kbd{C-y} copies the selection
304 instead of text killed within Emacs.
307 * Kill Ring:: Where killed text is stored. Basic yanking.
308 * Appending Kills:: Several kills in a row all yank together.
309 * Earlier Kills:: Yanking something killed some time ago.
313 @subsection The Kill Ring
315 All killed text is recorded in the @dfn{kill ring}, a list of blocks of
316 text that have been killed. There is only one kill ring, shared by all
317 buffers, so you can kill text in one buffer and yank it in another buffer.
318 This is the usual way to move text from one file to another.
319 (@xref{Accumulating Text}, for some other ways.)
323 The command @kbd{C-y} (@code{yank}) reinserts the text of the most recent
324 kill. It leaves the cursor at the end of the text. It sets the mark at
325 the beginning of the text. @xref{Mark}.
327 @kbd{C-u C-y} leaves the cursor in front of the text, and sets the
328 mark after it. This happens only if the argument is specified with just
329 a @kbd{C-u}, precisely. Any other sort of argument, including @kbd{C-u}
330 and digits, specifies an earlier kill to yank (@pxref{Earlier Kills}).
332 @cindex yanking and text properties
333 @vindex yank-excluded-properties
334 The yank commands discard certain text properties from the text that
335 is yanked, those that might lead to annoying results. For instance,
336 they discard text properties that respond to the mouse or specify key
337 bindings. The variable @code{yank-excluded-properties} specifies the
338 properties to discard. Yanking of register contents and rectangles
339 also discard these properties.
342 @findex kill-ring-save
343 To copy a block of text, you can use @kbd{M-w}
344 (@code{kill-ring-save}), which copies the region into the kill ring
345 without removing it from the buffer. This is approximately equivalent
346 to @kbd{C-w} followed by @kbd{C-x u}, except that @kbd{M-w} does not
347 alter the undo history and does not temporarily change the screen.
349 @node Appending Kills
350 @subsection Appending Kills
352 @cindex appending kills in the ring
354 Normally, each kill command pushes a new entry onto the kill ring.
355 However, two or more kill commands in a row combine their text into a
356 single entry, so that a single @kbd{C-y} yanks all the text as a unit,
357 just as it was before it was killed.
359 Thus, if you want to yank text as a unit, you need not kill all of it
360 with one command; you can keep killing line after line, or word after
361 word, until you have killed it all, and you can still get it all back at
364 Commands that kill forward from point add onto the end of the previous
365 killed text. Commands that kill backward from point add text onto the
366 beginning. This way, any sequence of mixed forward and backward kill
367 commands puts all the killed text into one entry without rearrangement.
368 Numeric arguments do not break the sequence of appending kills. For
369 example, suppose the buffer contains this text:
372 This is a line @point{}of sample text.
376 with point shown by @point{}. If you type @kbd{M-d M-@key{DEL} M-d
377 M-@key{DEL}}, killing alternately forward and backward, you end up with
378 @samp{a line of sample} as one entry in the kill ring, and @samp{This
379 is@ @ text.} in the buffer. (Note the double space between @samp{is}
380 and @samp{text}, which you can clean up with @kbd{M-@key{SPC}} or
383 Another way to kill the same text is to move back two words with
384 @kbd{M-b M-b}, then kill all four words forward with @kbd{C-u M-d}.
385 This produces exactly the same results in the buffer and in the kill
386 ring. @kbd{M-f M-f C-u M-@key{DEL}} kills the same text, all going
387 backward; once again, the result is the same. The text in the kill ring
388 entry always has the same order that it had in the buffer before you
392 @findex append-next-kill
393 If a kill command is separated from the last kill command by other
394 commands (not just numeric arguments), it starts a new entry on the kill
395 ring. But you can force it to append by first typing the command
396 @kbd{C-M-w} (@code{append-next-kill}) right before it. The @kbd{C-M-w}
397 tells the following command, if it is a kill command, to append the text
398 it kills to the last killed text, instead of starting a new entry. With
399 @kbd{C-M-w}, you can kill several separated pieces of text and
400 accumulate them to be yanked back in one place.@refill
402 A kill command following @kbd{M-w} does not append to the text that
403 @kbd{M-w} copied into the kill ring.
406 @subsection Yanking Earlier Kills
408 @cindex yanking previous kills
411 To recover killed text that is no longer the most recent kill, use the
412 @kbd{M-y} command (@code{yank-pop}). It takes the text previously
413 yanked and replaces it with the text from an earlier kill. So, to
414 recover the text of the next-to-the-last kill, first use @kbd{C-y} to
415 yank the last kill, and then use @kbd{M-y} to replace it with the
416 previous kill. @kbd{M-y} is allowed only after a @kbd{C-y} or another
419 You can understand @kbd{M-y} in terms of a ``last yank'' pointer which
420 points at an entry in the kill ring. Each time you kill, the ``last
421 yank'' pointer moves to the newly made entry at the front of the ring.
422 @kbd{C-y} yanks the entry which the ``last yank'' pointer points to.
423 @kbd{M-y} moves the ``last yank'' pointer to a different entry, and the
424 text in the buffer changes to match. Enough @kbd{M-y} commands can move
425 the pointer to any entry in the ring, so you can get any entry into the
426 buffer. Eventually the pointer reaches the end of the ring; the next
427 @kbd{M-y} loops back around to the first entry again.
429 @kbd{M-y} moves the ``last yank'' pointer around the ring, but it does
430 not change the order of the entries in the ring, which always runs from
431 the most recent kill at the front to the oldest one still remembered.
433 @kbd{M-y} can take a numeric argument, which tells it how many entries
434 to advance the ``last yank'' pointer by. A negative argument moves the
435 pointer toward the front of the ring; from the front of the ring, it
436 moves ``around'' to the last entry and continues forward from there.
438 Once the text you are looking for is brought into the buffer, you can
439 stop doing @kbd{M-y} commands and it will stay there. It's just a copy
440 of the kill ring entry, so editing it in the buffer does not change
441 what's in the ring. As long as no new killing is done, the ``last
442 yank'' pointer remains at the same place in the kill ring, so repeating
443 @kbd{C-y} will yank another copy of the same previous kill.
445 If you know how many @kbd{M-y} commands it would take to find the
446 text you want, you can yank that text in one step using @kbd{C-y} with
447 a numeric argument. @kbd{C-y} with an argument restores the text from
448 the specified kill ring entry, counting back from the most recent as
449 1. Thus, @kbd{C-u 2 C-y} gets the next-to-the-last block of killed
450 text---it is equivalent to @kbd{C-y M-y}. @kbd{C-y} with a numeric
451 argument starts counting from the ``last yank'' pointer, and sets the
452 ``last yank'' pointer to the entry that it yanks.
454 @vindex kill-ring-max
455 The length of the kill ring is controlled by the variable
456 @code{kill-ring-max}; no more than that many blocks of killed text are
460 The actual contents of the kill ring are stored in a variable named
461 @code{kill-ring}; you can view the entire contents of the kill ring with
462 the command @kbd{C-h v kill-ring}.
464 @node Accumulating Text, Rectangles, Yanking, Top
465 @section Accumulating Text
466 @findex append-to-buffer
467 @findex prepend-to-buffer
468 @findex copy-to-buffer
469 @findex append-to-file
471 @cindex accumulating scattered text
472 Usually we copy or move text by killing it and yanking it, but there
473 are other convenient methods for copying one block of text in many
474 places, or for copying many scattered blocks of text into one place. To
475 copy one block to many places, store it in a register
476 (@pxref{Registers}). Here we describe the commands to accumulate
477 scattered pieces of text into a buffer or into a file.
480 @item M-x append-to-buffer
481 Append region to the contents of a specified buffer.
482 @item M-x prepend-to-buffer
483 Prepend region to the contents of a specified buffer.
484 @item M-x copy-to-buffer
485 Copy region into a specified buffer, deleting that buffer's old contents.
486 @item M-x insert-buffer
487 Insert the contents of a specified buffer into current buffer at point.
488 @item M-x append-to-file
489 Append region to the contents of a specified file, at the end.
492 To accumulate text into a buffer, use @kbd{M-x append-to-buffer}.
493 This reads a buffer name, then inserts a copy of the region into the
494 buffer specified. If you specify a nonexistent buffer,
495 @code{append-to-buffer} creates the buffer. The text is inserted
496 wherever point is in that buffer. If you have been using the buffer for
497 editing, the copied text goes into the middle of the text of the buffer,
498 starting from wherever point happens to be at that moment.
500 Point in that buffer is left at the end of the copied text, so
501 successive uses of @code{append-to-buffer} accumulate the text in the
502 specified buffer in the same order as they were copied. Strictly
503 speaking, @code{append-to-buffer} does not always append to the text
504 already in the buffer---it appends only if point in that buffer is at the end.
505 However, if @code{append-to-buffer} is the only command you use to alter
506 a buffer, then point is always at the end.
508 @kbd{M-x prepend-to-buffer} is just like @code{append-to-buffer}
509 except that point in the other buffer is left before the copied text, so
510 successive prependings add text in reverse order. @kbd{M-x
511 copy-to-buffer} is similar, except that any existing text in the other
512 buffer is deleted, so the buffer is left containing just the text newly
515 To retrieve the accumulated text from another buffer, use the
516 command @kbd{M-x insert-buffer}; this too takes @var{buffername} as an
517 argument. It inserts a copy of the whole text in buffer
518 @var{buffername} into the current buffer at point, and sets the mark
519 after the inserted text. Alternatively, you can select the other
520 buffer for editing, then copy text from it by killing.
521 @xref{Buffers}, for background information on buffers.
523 Instead of accumulating text within Emacs, in a buffer, you can append
524 text directly into a file with @kbd{M-x append-to-file}, which takes
525 @var{filename} as an argument. It adds the text of the region to the end
526 of the specified file. The file is changed immediately on disk.
528 You should use @code{append-to-file} only with files that are
529 @emph{not} being visited in Emacs. Using it on a file that you are
530 editing in Emacs would change the file behind Emacs's back, which
531 can lead to losing some of your editing.
533 @node Rectangles, CUA Bindings, Accumulating Text, Top
536 @cindex columns (and rectangles)
537 @cindex killing rectangular areas of text
539 The rectangle commands operate on rectangular areas of the text: all
540 the characters between a certain pair of columns, in a certain range of
541 lines. Commands are provided to kill rectangles, yank killed rectangles,
542 clear them out, fill them with blanks or text, or delete them. Rectangle
543 commands are useful with text in multicolumn formats, and for changing
544 text into or out of such formats.
546 When you must specify a rectangle for a command to work on, you do it
547 by putting the mark at one corner and point at the opposite corner. The
548 rectangle thus specified is called the @dfn{region-rectangle} because
549 you control it in much the same way as the region is controlled. But
550 remember that a given combination of point and mark values can be
551 interpreted either as a region or as a rectangle, depending on the
552 command that uses them.
554 If point and the mark are in the same column, the rectangle they
555 delimit is empty. If they are in the same line, the rectangle is one
556 line high. This asymmetry between lines and columns comes about
557 because point (and likewise the mark) is between two columns, but within
562 Kill the text of the region-rectangle, saving its contents as the
563 ``last killed rectangle'' (@code{kill-rectangle}).
565 Delete the text of the region-rectangle (@code{delete-rectangle}).
567 Yank the last killed rectangle with its upper left corner at point
568 (@code{yank-rectangle}).
570 Insert blank space to fill the space of the region-rectangle
571 (@code{open-rectangle}). This pushes the previous contents of the
572 region-rectangle rightward.
574 Clear the region-rectangle by replacing its contents with spaces
575 (@code{clear-rectangle}).
576 @item M-x delete-whitespace-rectangle
577 Delete whitespace in each of the lines on the specified rectangle,
578 starting from the left edge column of the rectangle.
579 @item C-x r t @var{string} @key{RET}
580 Replace rectangle contents with @var{string} on each line.
581 (@code{string-rectangle}).
582 @item M-x string-insert-rectangle @key{RET} @var{string} @key{RET}
583 Insert @var{string} on each line of the rectangle.
586 The rectangle operations fall into two classes: commands for
587 deleting and inserting rectangles, and commands for blank rectangles.
591 @findex kill-rectangle
592 @findex delete-rectangle
593 There are two ways to get rid of the text in a rectangle: you can
594 discard the text (delete it) or save it as the ``last killed''
595 rectangle. The commands for these two ways are @kbd{C-x r d}
596 (@code{delete-rectangle}) and @kbd{C-x r k} (@code{kill-rectangle}). In
597 either case, the portion of each line that falls inside the rectangle's
598 boundaries is deleted, causing any following text on the line to
599 move left into the gap.
601 Note that ``killing'' a rectangle is not killing in the usual sense; the
602 rectangle is not stored in the kill ring, but in a special place that
603 can only record the most recent rectangle killed. This is because yanking
604 a rectangle is so different from yanking linear text that different yank
605 commands have to be used. It is hard to define yank-popping for rectangles,
609 @findex yank-rectangle
610 To yank the last killed rectangle, type @kbd{C-x r y}
611 (@code{yank-rectangle}). Yanking a rectangle is the opposite of killing
612 one. Point specifies where to put the rectangle's upper left corner.
613 The rectangle's first line is inserted there, the rectangle's second
614 line is inserted at the same horizontal position, but one line
615 vertically down, and so on. The number of lines affected is determined
616 by the height of the saved rectangle.
618 You can convert single-column lists into double-column lists using
619 rectangle killing and yanking; kill the second half of the list as a
620 rectangle and then yank it beside the first line of the list.
621 @xref{Two-Column}, for another way to edit multi-column text.
623 You can also copy rectangles into and out of registers with @kbd{C-x r
624 r @var{r}} and @kbd{C-x r i @var{r}}. @xref{RegRect,,Rectangle
628 @findex open-rectangle
630 @findex clear-rectangle
631 There are two commands you can use for making blank rectangles:
632 @kbd{C-x r c} (@code{clear-rectangle}) which blanks out existing text,
633 and @kbd{C-x r o} (@code{open-rectangle}) which inserts a blank
634 rectangle. Clearing a rectangle is equivalent to deleting it and then
635 inserting a blank rectangle of the same size.
637 @findex delete-whitespace-rectangle
638 The command @kbd{M-x delete-whitespace-rectangle} deletes horizontal
639 whitespace starting from a particular column. This applies to each of
640 the lines in the rectangle, and the column is specified by the left
641 edge of the rectangle. The right edge of the rectangle does not make
642 any difference to this command.
645 @findex string-rectangle
646 The command @kbd{C-x r t} (@code{string-rectangle}) replaces the
647 contents of a region-rectangle with a string on each line. The
648 string's width need not be the same as the width of the rectangle. If
649 the string's width is less, the text after the rectangle shifts left;
650 if the string is wider than the rectangle, the text after the
651 rectangle shifts right.
653 @findex string-insert-rectangle
654 The command @kbd{M-x string-insert-rectangle} is similar to
655 @code{string-rectangle}, but inserts the string on each line,
656 shifting the original text to the right.
658 @node CUA Bindings, Registers, Rectangles, Top
659 @section CUA Bindings
662 @cindex CUA key bindings
663 @vindex cua-enable-cua-keys
664 The command @kbd{M-x cua-mode} sets up key bindings that are
665 compatible with the Common User Access (CUA) system used in many other
666 applications. @kbd{C-x} means cut (kill), @kbd{C-c} copy, @kbd{C-v}
667 paste (yank), and @kbd{C-z} undo. Standard Emacs commands like
668 @kbd{C-x C-c} still work, because @kbd{C-x} and @kbd{C-c} only take
669 effect when the mark is active (and the region is highlighted).
670 However, if you don't want to override these bindings Emacs at all, set
671 @code{cua-enable-cua-keys} to @code{nil}.
673 In CUA mode, using @kbd{Shift} together with the movement keys
674 activates and highlights the region over which they move. The
675 standard (unshifted) movement keys deactivate the mark, and typed text
676 replaces the active region as in Delete-Selection mode
677 (@pxref{Graphical Kill}).
679 To enter an Emacs command like @kbd{C-x C-f} while the mark is
680 active, use one of the following methods: either hold @kbd{Shift}
681 together with the prefix key, e.g. @kbd{S-C-x C-f}, or quickly type
682 the prefix key twice, e.g. @kbd{C-x C-x C-f}.
684 @cindex rectangle highlighting
685 CUA mode provides enhanced rectangle support with visible
686 rectangle highlighting. Use @kbd{C-RET} to start a rectangle,
687 extend it using the movement commands, and cut or copy it using
688 @kbd{C-x} or @kbd{C-c}. @kbd{RET} moves the cursor to the next
689 (clockwise) corner of the rectangle, so you can easily expand it in
690 any direction. Normal text you type is inserted to the left or right
691 of each line in the rectangle (on the same side as the cursor).
693 With CUA you can easily copy text and rectangles into and out of
694 registers by providing a one-digit numeric prefix the the kill, copy,
695 and yank commands, e.g. @kbd{C-1 C-c} copies the region into register
696 @code{1}, and @kbd{C-2 C-v} yanks the contents of register @code{2}.
699 CUA mode also has a global mark feature which allows easy moving and
700 copying of text between buffers. Use @kbd{C-S-SPC} to toggle the
701 global mark on and off. When the global mark is on, all text that you
702 kill or copy is automatically inserted at the global mark, and text
703 you type is inserted at the global mark rather than at the current
706 For example, to copy words from various buffers into a word list in
707 a given buffer, set the global mark in the target buffer, then
708 navigate to each of the words you want in the list, mark it (e.g. with
709 @kbd{S-M-f}), copy it to the list with @kbd{C-c} or @kbd{M-w}, and
710 insert a newline after the word in the target list by pressing
718 arch-tag: d8da8f96-0928-449a-816e-ff2d3497866c