Move defvars out of eval-when-compile. Use dolist.
[emacs.git] / lisp / button.el
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1 ;;; button.el --- clickable buttons
2 ;;
3 ;; Copyright (C) 2001, 2002, 2003, 2004, 2005 Free Software Foundation, Inc.
4 ;;
5 ;; Author: Miles Bader <miles@gnu.org>
6 ;; Keywords: extensions
7 ;;
8 ;; This file is part of GNU Emacs.
9 ;;
10 ;; GNU Emacs is free software; you can redistribute it and/or modify
11 ;; it under the terms of the GNU General Public License as published by
12 ;; the Free Software Foundation; either version 2, or (at your option)
13 ;; any later version.
15 ;; GNU Emacs is distributed in the hope that it will be useful,
16 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of
17 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18 ;; GNU General Public License for more details.
20 ;; You should have received a copy of the GNU General Public License
21 ;; along with GNU Emacs; see the file COPYING. If not, write to the
22 ;; Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
23 ;; Boston, MA 02110-1301, USA.
25 ;;; Commentary:
27 ;; This package defines functions for inserting and manipulating
28 ;; clickable buttons in Emacs buffers, such as might be used for help
29 ;; hyperlinks, etc.
31 ;; In some ways it duplicates functionality also offered by the
32 ;; `widget' package, but the button package has the advantage that it
33 ;; is (1) much faster, (2) much smaller, and (3) much, much, simpler
34 ;; (the code, that is, not the interface).
36 ;; Buttons can either use overlays, in which case the button is
37 ;; represented by the overlay itself, or text-properties, in which case
38 ;; the button is represented by a marker or buffer-position pointing
39 ;; somewhere in the button. In the latter case, no markers into the
40 ;; buffer are retained, which is important for speed if there are are
41 ;; extremely large numbers of buttons.
43 ;; Using `define-button-type' to define default properties for buttons
44 ;; is not necessary, but it is is encouraged, since doing so makes the
45 ;; resulting code clearer and more efficient.
48 ;;; Code:
51 ;; Globals
53 ;; Use color for the MS-DOS port because it doesn't support underline.
54 (defface button '((((type pc) (class color))
55 (:foreground "lightblue"))
56 (t :underline t))
57 "Default face used for buttons."
58 :group 'basic-faces)
60 ;;;###autoload
61 (defvar button-map
62 (let ((map (make-sparse-keymap)))
63 (define-key map "\r" 'push-button)
64 (define-key map [mouse-2] 'push-button)
65 map)
66 "Keymap used by buttons.")
68 ;;;###autoload
69 (defvar button-buffer-map
70 (let ((map (make-sparse-keymap)))
71 (define-key map [?\t] 'forward-button)
72 (define-key map "\e\t" 'backward-button)
73 (define-key map [backtab] 'backward-button)
74 map)
75 "Keymap useful for buffers containing buttons.
76 Mode-specific keymaps may want to use this as their parent keymap.")
78 ;; Default properties for buttons
79 (put 'default-button 'face 'button)
80 (put 'default-button 'mouse-face 'highlight)
81 (put 'default-button 'keymap button-map)
82 (put 'default-button 'type 'button)
83 ;; action may be either a function to call, or a marker to go to
84 (put 'default-button 'action 'ignore)
85 (put 'default-button 'help-echo "mouse-2, RET: Push this button")
86 ;; Make overlay buttons go away if their underlying text is deleted.
87 (put 'default-button 'evaporate t)
88 ;; Prevent insertions adjacent to the text-property buttons from
89 ;; inheriting its properties.
90 (put 'default-button 'rear-nonsticky t)
91 ;; Text property buttons don't have a `button' property of their own, so
92 ;; they inherit this.
93 (put 'default-button 'button t)
95 ;; A `category-symbol' property for the default button type
96 (put 'button 'button-category-symbol 'default-button)
99 ;; Button types (which can be used to hold default properties for buttons)
101 ;; Because button-type properties are inherited by buttons using the
102 ;; special `category' property (implemented by both overlays and
103 ;; text-properties), we need to store them on a symbol to which the
104 ;; `category' properties can point. Instead of using the symbol that's
105 ;; the name of each button-type, however, we use a separate symbol (with
106 ;; `-button' appended, and uninterned) to store the properties. This is
107 ;; to avoid name clashes.
109 ;; [this is an internal function]
110 (defsubst button-category-symbol (type)
111 "Return the symbol used by button-type TYPE to store properties.
112 Buttons inherit them by setting their `category' property to that symbol."
113 (or (get type 'button-category-symbol)
114 (error "Unknown button type `%s'" type)))
116 ;;;###autoload
117 (defun define-button-type (name &rest properties)
118 "Define a `button type' called NAME.
119 The remaining arguments form a sequence of PROPERTY VALUE pairs,
120 specifying properties to use as defaults for buttons with this type
121 \(a button's type may be set by giving it a `type' property when
122 creating the button, using the :type keyword argument).
124 In addition, the keyword argument :supertype may be used to specify a
125 button-type from which NAME inherits its default property values
126 \(however, the inheritance happens only when NAME is defined; subsequent
127 changes to a supertype are not reflected in its subtypes)."
128 (let ((catsym (make-symbol (concat (symbol-name name) "-button")))
129 (super-catsym
130 (button-category-symbol
131 (or (plist-get properties 'supertype)
132 (plist-get properties :supertype)
133 'button))))
134 ;; Provide a link so that it's easy to find the real symbol.
135 (put name 'button-category-symbol catsym)
136 ;; Initialize NAME's properties using the global defaults.
137 (let ((default-props (symbol-plist super-catsym)))
138 (while default-props
139 (put catsym (pop default-props) (pop default-props))))
140 ;; Add NAME as the `type' property, which will then be returned as
141 ;; the type property of individual buttons.
142 (put catsym 'type name)
143 ;; Add the properties in PROPERTIES to the real symbol.
144 (while properties
145 (let ((prop (pop properties)))
146 (when (eq prop :supertype)
147 (setq prop 'supertype))
148 (put catsym prop (pop properties))))
149 ;; Make sure there's a `supertype' property
150 (unless (get catsym 'supertype)
151 (put catsym 'supertype 'button))
152 name))
154 (defun button-type-put (type prop val)
155 "Set the button-type TYPE's PROP property to VAL."
156 (put (button-category-symbol type) prop val))
158 (defun button-type-get (type prop)
159 "Get the property of button-type TYPE named PROP."
160 (get (button-category-symbol type) prop))
162 (defun button-type-subtype-p (type supertype)
163 "Return t if button-type TYPE is a subtype of SUPERTYPE."
164 (or (eq type supertype)
165 (and type
166 (button-type-subtype-p (button-type-get type 'supertype)
167 supertype))))
170 ;; Button properties and other attributes
172 (defun button-start (button)
173 "Return the position at which BUTTON starts."
174 (if (overlayp button)
175 (overlay-start button)
176 ;; Must be a text-property button.
177 (or (previous-single-property-change (1+ button) 'button)
178 (point-min))))
180 (defun button-end (button)
181 "Return the position at which BUTTON ends."
182 (if (overlayp button)
183 (overlay-end button)
184 ;; Must be a text-property button.
185 (or (next-single-property-change button 'button)
186 (point-max))))
188 (defun button-get (button prop)
189 "Get the property of button BUTTON named PROP."
190 (if (overlayp button)
191 (overlay-get button prop)
192 ;; Must be a text-property button.
193 (get-text-property button prop)))
195 (defun button-put (button prop val)
196 "Set BUTTON's PROP property to VAL."
197 ;; Treat some properties specially.
198 (cond ((memq prop '(type :type))
199 ;; We translate a `type' property a `category' property, since
200 ;; that's what's actually used by overlays/text-properties for
201 ;; inheriting properties.
202 (setq prop 'category)
203 (setq val (button-category-symbol val)))
204 ((eq prop 'category)
205 ;; Disallow updating the `category' property directly.
206 (error "Button `category' property may not be set directly")))
207 ;; Add the property.
208 (if (overlayp button)
209 (overlay-put button prop val)
210 ;; Must be a text-property button.
211 (put-text-property
212 (or (previous-single-property-change (1+ button) 'button)
213 (point-min))
214 (or (next-single-property-change button 'button)
215 (point-max))
216 prop val)))
218 (defsubst button-activate (button &optional use-mouse-action)
219 "Call BUTTON's action property.
220 If USE-MOUSE-ACTION is non-nil, invoke the button's mouse-action
221 instead of its normal action; if the button has no mouse-action,
222 the normal action is used instead."
223 (let ((action (or (and use-mouse-action (button-get button 'mouse-action))
224 (button-get button 'action))))
225 (if (markerp action)
226 (save-selected-window
227 (select-window (display-buffer (marker-buffer action)))
228 (goto-char action)
229 (recenter 0))
230 (funcall action button))))
232 (defun button-label (button)
233 "Return BUTTON's text label."
234 (buffer-substring-no-properties (button-start button) (button-end button)))
236 (defsubst button-type (button)
237 "Return BUTTON's button-type."
238 (button-get button 'type))
240 (defun button-has-type-p (button type)
241 "Return t if BUTTON has button-type TYPE, or one of TYPE's subtypes."
242 (button-type-subtype-p (button-get button 'type) type))
245 ;; Creating overlay buttons
247 ;;;###autoload
248 (defun make-button (beg end &rest properties)
249 "Make a button from BEG to END in the current buffer.
250 The remaining arguments form a sequence of PROPERTY VALUE pairs,
251 specifying properties to add to the button.
252 In addition, the keyword argument :type may be used to specify a
253 button-type from which to inherit other properties; see
254 `define-button-type'.
256 Also see `make-text-button', `insert-button'."
257 (let ((overlay (make-overlay beg end nil t nil)))
258 (while properties
259 (button-put overlay (pop properties) (pop properties)))
260 ;; Put a pointer to the button in the overlay, so it's easy to get
261 ;; when we don't actually have a reference to the overlay.
262 (overlay-put overlay 'button overlay)
263 ;; If the user didn't specify a type, use the default.
264 (unless (overlay-get overlay 'category)
265 (overlay-put overlay 'category 'default-button))
266 ;; OVERLAY is the button, so return it
267 overlay))
269 ;;;###autoload
270 (defun insert-button (label &rest properties)
271 "Insert a button with the label LABEL.
272 The remaining arguments form a sequence of PROPERTY VALUE pairs,
273 specifying properties to add to the button.
274 In addition, the keyword argument :type may be used to specify a
275 button-type from which to inherit other properties; see
276 `define-button-type'.
278 Also see `insert-text-button', `make-button'."
279 (apply #'make-button
280 (prog1 (point) (insert label))
281 (point)
282 properties))
285 ;; Creating text-property buttons
287 ;;;###autoload
288 (defun make-text-button (beg end &rest properties)
289 "Make a button from BEG to END in the current buffer.
290 The remaining arguments form a sequence of PROPERTY VALUE pairs,
291 specifying properties to add to the button.
292 In addition, the keyword argument :type may be used to specify a
293 button-type from which to inherit other properties; see
294 `define-button-type'.
296 This function is like `make-button', except that the button is actually
297 part of the text instead of being a property of the buffer. Creating
298 large numbers of buttons can also be somewhat faster using
299 `make-text-button'.
301 Also see `insert-text-button'."
302 (let ((type-entry
303 (or (plist-member properties 'type)
304 (plist-member properties :type))))
305 ;; Disallow setting the `category' property directly.
306 (when (plist-get properties 'category)
307 (error "Button `category' property may not be set directly"))
308 (if (null type-entry)
309 ;; The user didn't specify a `type' property, use the default.
310 (setq properties (cons 'category (cons 'default-button properties)))
311 ;; The user did specify a `type' property. Translate it into a
312 ;; `category' property, which is what's actually used by
313 ;; text-properties for inheritance.
314 (setcar type-entry 'category)
315 (setcar (cdr type-entry)
316 (button-category-symbol (car (cdr type-entry))))))
317 ;; Now add all the text properties at once
318 (add-text-properties beg end properties)
319 ;; Return something that can be used to get at the button.
320 beg)
322 ;;;###autoload
323 (defun insert-text-button (label &rest properties)
324 "Insert a button with the label LABEL.
325 The remaining arguments form a sequence of PROPERTY VALUE pairs,
326 specifying properties to add to the button.
327 In addition, the keyword argument :type may be used to specify a
328 button-type from which to inherit other properties; see
329 `define-button-type'.
331 This function is like `insert-button', except that the button is
332 actually part of the text instead of being a property of the buffer.
333 Creating large numbers of buttons can also be somewhat faster using
334 `insert-text-button'.
336 Also see `make-text-button'."
337 (apply #'make-text-button
338 (prog1 (point) (insert label))
339 (point)
340 properties))
343 ;; Finding buttons in a buffer
345 (defun button-at (pos)
346 "Return the button at position POS in the current buffer, or nil."
347 (let ((button (get-char-property pos 'button)))
348 (if (or (overlayp button) (null button))
349 button
350 ;; Must be a text-property button; return a marker pointing to it.
351 (copy-marker pos t))))
353 (defun next-button (pos &optional count-current)
354 "Return the next button after position POS in the current buffer.
355 If COUNT-CURRENT is non-nil, count any button at POS in the search,
356 instead of starting at the next button."
357 (unless count-current
358 ;; Search for the next button boundary.
359 (setq pos (next-single-char-property-change pos 'button)))
360 (and (< pos (point-max))
361 (or (button-at pos)
362 ;; We must have originally been on a button, and are now in
363 ;; the inter-button space. Recurse to find a button.
364 (next-button pos))))
366 (defun previous-button (pos &optional count-current)
367 "Return the Nth button before position POS in the current buffer.
368 If COUNT-CURRENT is non-nil, count any button at POS in the search,
369 instead of starting at the next button."
370 (unless count-current
371 (setq pos (previous-single-char-property-change pos 'button)))
372 (and (> pos (point-min))
373 (or (button-at (1- pos))
374 ;; We must have originally been on a button, and are now in
375 ;; the inter-button space. Recurse to find a button.
376 (previous-button pos))))
379 ;; User commands
381 (defun push-button (&optional pos use-mouse-action)
382 "Perform the action specified by a button at location POS.
383 POS may be either a buffer position or a mouse-event. If
384 USE-MOUSE-ACTION is non-nil, invoke the button's mouse-action
385 instead of its normal action; if the button has no mouse-action,
386 the normal action is used instead. The action may be either a
387 function to call or a marker to display.
388 POS defaults to point, except when `push-button' is invoked
389 interactively as the result of a mouse-event, in which case, the
390 mouse event is used.
391 If there's no button at POS, do nothing and return nil, otherwise
392 return t."
393 (interactive
394 (list (if (integerp last-command-event) (point) last-command-event)))
395 (if (and (not (integerp pos)) (eventp pos))
396 ;; POS is a mouse event; switch to the proper window/buffer
397 (let ((posn (event-start pos)))
398 (with-current-buffer (window-buffer (posn-window posn))
399 (push-button (posn-point posn) t)))
400 ;; POS is just normal position
401 (let ((button (button-at (or pos (point)))))
402 (if (not button)
404 (button-activate button use-mouse-action)
405 t))))
407 (defun forward-button (n &optional wrap display-message)
408 "Move to the Nth next button, or Nth previous button if N is negative.
409 If N is 0, move to the start of any button at point.
410 If WRAP is non-nil, moving past either end of the buffer continues from the
411 other end.
412 If DISPLAY-MESSAGE is non-nil, the button's help-echo string is displayed.
413 Any button with a non-nil `skip' property is skipped over.
414 Returns the button found."
415 (interactive "p\nd\nd")
416 (let (button)
417 (if (zerop n)
418 ;; Move to start of current button
419 (if (setq button (button-at (point)))
420 (goto-char (button-start button)))
421 ;; Move to Nth next button
422 (let ((iterator (if (> n 0) #'next-button #'previous-button))
423 (wrap-start (if (> n 0) (point-min) (point-max))))
424 (setq n (abs n))
425 (setq button t) ; just to start the loop
426 (while (and (> n 0) button)
427 (setq button (funcall iterator (point)))
428 (when (and (not button) wrap)
429 (setq button (funcall iterator wrap-start t)))
430 (when button
431 (goto-char (button-start button))
432 (unless (button-get button 'skip)
433 (setq n (1- n)))))))
434 (if (null button)
435 (error (if wrap "No buttons!" "No more buttons"))
436 (let ((msg (and display-message (button-get button 'help-echo))))
437 (when msg
438 (message "%s" msg)))
439 button)))
441 (defun backward-button (n &optional wrap display-message)
442 "Move to the Nth previous button, or Nth next button if N is negative.
443 If N is 0, move to the start of any button at point.
444 If WRAP is non-nil, moving past either end of the buffer continues from the
445 other end.
446 If DISPLAY-MESSAGE is non-nil, the button's help-echo string is displayed.
447 Any button with a non-nil `skip' property is skipped over.
448 Returns the button found."
449 (interactive "p\nd\nd")
450 (forward-button (- n) wrap display-message))
453 (provide 'button)
455 ;;; arch-tag: 5f2c7627-413b-4097-b282-630f89d9c5e9
456 ;;; button.el ends here