Make `ring-bell-function' customizable.
[emacs.git] / lisp / avoid.el
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1 ;;; avoid.el --- make mouse pointer stay out of the way of editing
3 ;; Copyright (C) 1993-1994, 2000-2015 Free Software Foundation, Inc.
5 ;; Author: Boris Goldowsky <boris@gnu.org>
6 ;; Keywords: mouse
8 ;; This file is part of GNU Emacs.
10 ;; GNU Emacs is free software: you can redistribute it and/or modify
11 ;; it under the terms of the GNU General Public License as published by
12 ;; the Free Software Foundation, either version 3 of the License, or
13 ;; (at your option) any later version.
15 ;; GNU Emacs is distributed in the hope that it will be useful,
16 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of
17 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18 ;; GNU General Public License for more details.
20 ;; You should have received a copy of the GNU General Public License
21 ;; along with GNU Emacs. If not, see <http://www.gnu.org/licenses/>.
23 ;;; Commentary:
25 ;; For those who are annoyed by the mouse pointer obscuring text,
26 ;; this mode moves the mouse pointer - either just a little out of
27 ;; the way, or all the way to the corner of the frame.
28 ;; To use, load or evaluate this file and type M-x mouse-avoidance-mode .
29 ;; To set up permanently, put the following in your .emacs:
31 ;; (if (display-mouse-p) (mouse-avoidance-mode 'animate))
33 ;; Other legitimate alternatives include
34 ;; `banish', `exile', `jump', `cat-and-mouse', and `proteus'.
35 ;; They do somewhat different things.
36 ;; See the documentation for function `mouse-avoidance-mode' for
37 ;; details of the different modes.
39 ;; For added silliness, make the animatee animate...
40 ;; put something similar to the following into your .emacs:
42 ;; (if (eq window-system 'x)
43 ;; (mouse-avoidance-set-pointer-shape
44 ;; (nth (random 4)
45 ;; (list x-pointer-man x-pointer-spider
46 ;; x-pointer-gobbler x-pointer-gumby))))
48 ;; For completely random pointer shape, replace the setq above with:
49 ;; (setq x-pointer-shape (mouse-avoidance-random-shape))
51 ;; Bugs / Warnings / To-Do:
53 ;; - Using this code does slow Emacs down. "banish" mode shouldn't
54 ;; be too bad, and on my workstation even "animate" is reasonable.
56 ;; Credits:
57 ;; This code was helped by all those who contributed suggestions,
58 ;; fixes, and additions
59 ;; Joe Harrington (and his advisor), for the original inspiration.
60 ;; Ken Manheimer, for dreaming up the Protean mode.
61 ;; Richard Stallman, for the awful cat-and-mouse pun, among other things.
62 ;; Mike Williams, Denis Howe, Bill Benedetto, Chris Moore, Don Morris,
63 ;; Simon Marshall, and M.S. Ashton, for their feedback.
65 ;;; Code:
67 (eval-when-compile (require 'cl-lib))
69 (defgroup avoid nil
70 "Make mouse pointer stay out of the way of editing."
71 :prefix "mouse-avoidance-"
72 :group 'mouse)
74 ;;;###autoload
75 (defcustom mouse-avoidance-mode nil
76 "Activate Mouse Avoidance mode.
77 See function `mouse-avoidance-mode' for possible values.
78 Setting this variable directly does not take effect;
79 use either \\[customize] or the function `mouse-avoidance-mode'."
80 :set (lambda (_symbol value)
81 ;; 'none below prevents toggling when value is nil.
82 (mouse-avoidance-mode (or value 'none)))
83 :initialize 'custom-initialize-default
84 :type '(choice (const :tag "none" nil) (const banish) (const jump)
85 (const animate) (const exile) (const proteus))
86 :group 'avoid
87 :require 'avoid
88 :version "20.3")
91 (defcustom mouse-avoidance-nudge-dist 15
92 "Average distance that mouse will be moved when approached by cursor.
93 Only applies in Mouse Avoidance mode `jump' and its derivatives.
94 For best results make this larger than `mouse-avoidance-threshold'."
95 :type 'integer
96 :group 'avoid)
98 (defcustom mouse-avoidance-nudge-var 10
99 "Variability of `mouse-avoidance-nudge-dist' (which see)."
100 :type 'integer
101 :group 'avoid)
103 (defcustom mouse-avoidance-animation-delay .01
104 "Delay between animation steps, in seconds."
105 :type 'number
106 :group 'avoid)
108 (defcustom mouse-avoidance-threshold 5
109 "Mouse-pointer's flight distance.
110 If the cursor gets closer than this, the mouse pointer will move away.
111 Only applies in Mouse Avoidance modes `animate' and `jump'."
112 :type 'integer
113 :group 'avoid)
115 (defcustom mouse-avoidance-banish-position '((frame-or-window . frame)
116 (side . right)
117 (side-pos . 3)
118 (top-or-bottom . top)
119 (top-or-bottom-pos . 0))
120 "Position to which Mouse Avoidance mode `banish' moves the mouse.
121 An alist where keywords mean:
122 FRAME-OR-WINDOW: banish the mouse to corner of frame or window.
123 SIDE: banish the mouse on right or left corner of frame or window.
124 SIDE-POS: Distance from right or left edge of frame or window.
125 TOP-OR-BOTTOM: banish the mouse to top or bottom of frame or window.
126 TOP-OR-BOTTOM-POS: Distance from top or bottom edge of frame or window."
127 :group 'avoid
128 :version "24.3"
129 :type '(alist :key-type symbol :value-type (choice symbol integer))
130 :options '((frame-or-window symbol) (side symbol) (side-pos integer)
131 (top-or-bottom symbol) (top-or-bottom-pos integer)))
133 ;; Internal variables
134 (defvar mouse-avoidance-state nil)
135 (defvar mouse-avoidance-pointer-shapes nil)
136 (defvar mouse-avoidance-n-pointer-shapes 0)
137 (defvar mouse-avoidance-old-pointer-shape nil)
138 (defvar mouse-avoidance-animating-pointer nil)
140 ;; This timer is used to run something when Emacs is idle.
141 (defvar mouse-avoidance-timer nil)
143 ;;; Functions:
145 (defsubst mouse-avoidance-set-pointer-shape (shape)
146 "Set the shape of the mouse pointer to SHAPE."
147 (when (boundp 'x-pointer-shape)
148 (setq x-pointer-shape shape)
149 (set-mouse-color nil)))
151 (defun mouse-avoidance-point-position ()
152 "Return the position of point as (FRAME X . Y).
153 Analogous to `mouse-position'."
154 (let* ((edges (window-inside-edges))
155 (posn-at-point (posn-at-point))
156 (x-y (and posn-at-point (posn-x-y posn-at-point))))
157 (when x-y
158 (cons (selected-frame)
159 (cons (+ (car edges)
160 (/ (car x-y) (frame-char-width)))
161 (+ (car (cdr edges))
162 (/ (cdr x-y) (frame-char-height))))))))
164 ;(defun mouse-avoidance-point-position-test ()
165 ; (interactive)
166 ; (message (format "point=%s mouse=%s"
167 ; (cdr (mouse-avoidance-point-position))
168 ; (cdr (mouse-position)))))
170 (defun mouse-avoidance-set-mouse-position (pos)
171 ;; Carefully set mouse position to given position (X . Y)
172 ;; Returns t if it moved the mouse.
173 (let ((f (selected-frame)))
174 (set-mouse-position f (car pos) (cdr pos))
177 (defun mouse-avoidance-too-close-p (mouse)
178 "Return t if mouse pointer and point cursor are too close.
179 MOUSE is the current mouse position as returned by `mouse-position'.
180 Acceptable distance is defined by `mouse-avoidance-threshold'."
181 (let* ((frame (car mouse))
182 (mouse-y (cdr (cdr mouse)))
183 (tool-bar-lines (frame-parameter nil 'tool-bar-lines))
184 point)
185 (or tool-bar-lines
186 (setq tool-bar-lines 0))
187 (cond
188 ((and mouse-y (< mouse-y tool-bar-lines))
189 nil)
190 ((setq point (mouse-avoidance-point-position))
191 (let ((mouse-x (car (cdr mouse))))
192 (and (eq frame (car point))
193 (not (null mouse-x))
194 (< (abs (- mouse-x (car (cdr point))))
195 mouse-avoidance-threshold)
196 (< (abs (- mouse-y (cdr (cdr point))))
197 mouse-avoidance-threshold)))))))
199 (defun mouse-avoidance-banish-destination ()
200 "The position to which Mouse Avoidance mode `banish' moves the mouse.
202 If you want the mouse banished to a different corner set
203 `mouse-avoidance-banish-position' as you need."
204 (let* ((fra-or-win (assoc-default
205 'frame-or-window
206 mouse-avoidance-banish-position 'eq))
207 (list-values (pcase fra-or-win
208 (`frame (list 0 0 (frame-width) (frame-height)))
209 (`window (window-edges))))
210 (alist (cl-loop for v in list-values
211 for k in '(left top right bottom)
212 collect (cons k v)))
213 (side (assoc-default
214 'side
215 mouse-avoidance-banish-position #'eq))
216 (side-dist (assoc-default
217 'side-pos
218 mouse-avoidance-banish-position #'eq))
219 (top-or-bottom (assoc-default
220 'top-or-bottom
221 mouse-avoidance-banish-position #'eq))
222 (top-or-bottom-dist (assoc-default
223 'top-or-bottom-pos
224 mouse-avoidance-banish-position #'eq))
225 (side-fn (pcase side
226 (`left '+)
227 (`right '-)))
228 (top-or-bottom-fn (pcase top-or-bottom
229 (`top '+)
230 (`bottom '-))))
231 (cons (funcall side-fn ; -/+
232 (assoc-default side alist 'eq) ; right or left
233 side-dist) ; distance from side
234 (funcall top-or-bottom-fn ; -/+
235 (assoc-default top-or-bottom alist 'eq) ; top/bottom
236 top-or-bottom-dist)))) ; distance from top/bottom
238 (defun mouse-avoidance-banish-mouse ()
239 "Put the mouse pointer to `mouse-avoidance-banish-position'."
240 (mouse-avoidance-set-mouse-position (mouse-avoidance-banish-destination)))
242 (defsubst mouse-avoidance-delta (cur delta dist var min max)
243 ;; Decide how far to move in either dimension.
244 ;; Args are the CURRENT location, the desired DELTA for
245 ;; warp-conservation, the DISTANCE we like to move, the VARIABILITY
246 ;; in distance allowed, and the MIN and MAX possible window positions.
247 ;; Returns something as close to DELTA as possible within the constraints.
248 (let ((L1 (max (- min cur) (+ (- dist) (- var))))
249 (R1 (+ (- dist) var ))
250 (L2 (+ dist (- var)))
251 (R2 (min (- max cur) (+ dist var))))
252 (if (< R1 (- min cur)) (setq L1 nil R1 nil))
253 (if (> L2 (- max cur)) (setq L2 nil R2 nil))
254 (cond ((and L1 (< delta L1)) L1)
255 ((and R1 (< delta R1)) delta)
256 ((and R1 (< delta 0)) R1)
257 ((and L2 (< delta L2)) L2)
258 ((and R2 (< delta R2)) delta)
259 (R2)
260 ((or R1 L2))
261 (t 0))))
263 (defun mouse-avoidance-nudge-mouse ()
264 ;; Push the mouse a little way away, possibly animating the move.
265 ;; For these modes, state keeps track of the total offset that we've
266 ;; accumulated, and tries to keep it close to zero.
267 (let* ((cur (mouse-position))
268 (cur-pos (cdr cur))
269 (pos (window-edges))
270 (wleft (pop pos))
271 (wtop (pop pos))
272 (wright (pop pos))
273 (wbot (pop pos))
274 (deltax (mouse-avoidance-delta
275 (car cur-pos) (- (random mouse-avoidance-nudge-var)
276 (car mouse-avoidance-state))
277 mouse-avoidance-nudge-dist mouse-avoidance-nudge-var
278 wleft (1- wright)))
279 (deltay (mouse-avoidance-delta
280 (cdr cur-pos) (- (random mouse-avoidance-nudge-var)
281 (cdr mouse-avoidance-state))
282 mouse-avoidance-nudge-dist mouse-avoidance-nudge-var
283 wtop (1- wbot))))
284 (setq mouse-avoidance-state
285 (cons (+ (car mouse-avoidance-state) deltax)
286 (+ (cdr mouse-avoidance-state) deltay)))
287 (if (or (eq mouse-avoidance-mode 'animate)
288 (eq mouse-avoidance-mode 'proteus))
289 (let ((i 0.0)
290 (incr (max .1 (/ 1.0 mouse-avoidance-nudge-dist))))
291 (setq mouse-avoidance-animating-pointer t)
292 (while (<= i 1)
293 (mouse-avoidance-set-mouse-position
294 (cons (+ (car cur-pos) (round (* i deltax)))
295 (+ (cdr cur-pos) (round (* i deltay)))))
296 (setq i (+ i incr))
297 (if (eq mouse-avoidance-mode 'proteus)
298 (mouse-avoidance-set-pointer-shape
299 (mouse-avoidance-random-shape)))
300 (sit-for mouse-avoidance-animation-delay))
301 (setq mouse-avoidance-animating-pointer nil))
302 (mouse-avoidance-set-mouse-position (cons (+ (car (cdr cur)) deltax)
303 (+ (cdr (cdr cur)) deltay))))))
305 (defun mouse-avoidance-random-shape ()
306 "Return a random cursor shape.
307 This assumes that any variable whose name begins with x-pointer- and
308 has an integer value is a valid cursor shape. You might want to
309 redefine this function to suit your own tastes."
310 (if (null mouse-avoidance-pointer-shapes)
311 (progn
312 (setq mouse-avoidance-pointer-shapes
313 (mapcar (lambda (x) (symbol-value (intern x)))
314 (all-completions "x-pointer-" obarray
315 (lambda (x)
316 (and (boundp x)
317 (integerp (symbol-value x)))))))
318 (setq mouse-avoidance-n-pointer-shapes
319 (length mouse-avoidance-pointer-shapes))))
320 (nth (random mouse-avoidance-n-pointer-shapes)
321 mouse-avoidance-pointer-shapes))
323 (defun mouse-avoidance-ignore-p ()
324 (let ((mp (mouse-position)))
325 (or (not (frame-pointer-visible-p)) ; The pointer is hidden
326 (not cursor-type) ; There's no cursor
327 executing-kbd-macro ; don't check inside macro
328 (null (cadr mp)) ; don't move unless in an Emacs frame
329 (not (eq (car mp) (selected-frame)))
330 ;; Don't do anything if last event was a mouse event.
331 ;; FIXME: this code fails in the case where the mouse was moved
332 ;; since the last key-press but without generating any event.
333 (and (consp last-input-event)
334 (symbolp (car last-input-event))
335 (let ((modifiers (event-modifiers (car last-input-event))))
336 (or (memq (car last-input-event)
337 '(mouse-movement scroll-bar-movement
338 select-window focus-out))
339 (memq 'click modifiers)
340 (memq 'double modifiers)
341 (memq 'triple modifiers)
342 (memq 'drag modifiers)
343 (memq 'down modifiers)
344 (memq 'meta modifiers)
345 (memq 'control modifiers)
346 (memq 'shift modifiers)
347 (memq 'hyper modifiers)
348 (memq 'super modifiers)
349 (memq 'alt modifiers)))))))
351 (defun mouse-avoidance-banish ()
352 (if (not (mouse-avoidance-ignore-p))
353 (mouse-avoidance-banish-mouse)))
355 (defun mouse-avoidance-exile ()
356 ;; For exile mode, the state is nil when the mouse is in its normal
357 ;; position, and set to the old mouse-position when the mouse is in exile.
358 (if (not (mouse-avoidance-ignore-p))
359 (let ((mp (mouse-position)))
360 (cond ((and (not mouse-avoidance-state)
361 (mouse-avoidance-too-close-p mp))
362 (setq mouse-avoidance-state mp)
363 (mouse-avoidance-banish-mouse))
364 ((and mouse-avoidance-state
365 (not (mouse-avoidance-too-close-p mouse-avoidance-state)))
366 (if (and (eq (car mp) (selected-frame))
367 (equal (cdr mp) (mouse-avoidance-banish-destination)))
368 (mouse-avoidance-set-mouse-position
369 ;; move back only if user has not moved mouse
370 (cdr mouse-avoidance-state)))
371 ;; but clear state anyway, to be ready for another move
372 (setq mouse-avoidance-state nil))))))
374 (defun mouse-avoidance-fancy ()
375 ;; Used for the "fancy" modes, ie jump et al.
376 (if (and (not mouse-avoidance-animating-pointer)
377 (not (mouse-avoidance-ignore-p))
378 (mouse-avoidance-too-close-p (mouse-position)))
379 (let ((old-pos (mouse-position)))
380 (mouse-avoidance-nudge-mouse)
381 (if (not (eq (selected-frame) (car old-pos)))
382 ;; This should never happen.
383 (apply 'set-mouse-position old-pos)))))
385 ;;;###autoload
386 (defun mouse-avoidance-mode (&optional mode)
387 "Set Mouse Avoidance mode to MODE.
388 MODE should be one of the symbols `banish', `exile', `jump', `animate',
389 `cat-and-mouse', `proteus', or `none'.
391 If MODE is nil, toggle mouse avoidance between `none' and `banish'
392 modes. Positive numbers and symbols other than the above are treated
393 as equivalent to `banish'; negative numbers and `-' are equivalent to `none'.
395 Effects of the different modes:
396 * banish: Move the mouse to the upper-right corner on any keypress.
397 * exile: Move the mouse to the corner only if the cursor gets too close,
398 and allow it to return once the cursor is out of the way.
399 * jump: If the cursor gets too close to the mouse, displace the mouse
400 a random distance & direction.
401 * animate: As `jump', but shows steps along the way for illusion of motion.
402 * cat-and-mouse: Same as `animate'.
403 * proteus: As `animate', but changes the shape of the mouse pointer too.
405 \(See `mouse-avoidance-threshold' for definition of \"too close\",
406 and `mouse-avoidance-nudge-dist' and `mouse-avoidance-nudge-var' for
407 definition of \"random distance\".)"
408 (interactive
409 (list (intern (completing-read
410 "Select cursor avoidance technique (SPACE for list): "
411 '(("banish") ("exile") ("jump") ("animate")
412 ("cat-and-mouse") ("proteus") ("none"))
413 nil t))))
414 (if (eq mode 'cat-and-mouse)
415 (setq mode 'animate))
416 (if mouse-avoidance-timer
417 (cancel-timer mouse-avoidance-timer))
418 (setq mouse-avoidance-timer nil)
420 ;; Restore pointer shape if necessary
421 (if (eq mouse-avoidance-mode 'proteus)
422 (mouse-avoidance-set-pointer-shape mouse-avoidance-old-pointer-shape))
424 ;; Do additional setup depending on version of mode requested
425 (cond ((eq mode 'none)
426 (setq mouse-avoidance-mode nil))
427 ((or (eq mode 'jump)
428 (eq mode 'animate)
429 (eq mode 'proteus))
430 (setq mouse-avoidance-timer
431 (run-with-idle-timer 0.1 t 'mouse-avoidance-fancy))
432 (setq mouse-avoidance-mode mode
433 mouse-avoidance-state (cons 0 0)
434 mouse-avoidance-old-pointer-shape
435 (and (boundp 'x-pointer-shape) x-pointer-shape)))
436 ((eq mode 'exile)
437 (setq mouse-avoidance-timer
438 (run-with-idle-timer 0.1 t 'mouse-avoidance-exile))
439 (setq mouse-avoidance-mode mode
440 mouse-avoidance-state nil))
441 ((or (eq mode 'banish)
442 (eq mode t)
443 (and (null mode) (null mouse-avoidance-mode))
444 (and mode (> (prefix-numeric-value mode) 0)))
445 (setq mouse-avoidance-timer
446 (run-with-idle-timer 0.1 t 'mouse-avoidance-banish))
447 (setq mouse-avoidance-mode 'banish))
448 (t (setq mouse-avoidance-mode nil)))
449 (force-mode-line-update))
451 ;; Most people who use avoid mode leave it on all the time, so it's not
452 ;; very informative to announce it in the mode line.
453 ;;(or (assq 'mouse-avoidance-mode minor-mode-alist)
454 ;; (setq minor-mode-alist (cons '(mouse-avoidance-mode " Avoid")
455 ;; minor-mode-alist)))
457 ;; Needed for custom.
458 (if mouse-avoidance-mode
459 (mouse-avoidance-mode mouse-avoidance-mode))
461 (provide 'avoid)
463 ;;; avoid.el ends here