1 \input texinfo @c -*-texinfo-*-
2 @comment %**start of header
3 @setfilename ../info/eintr
4 @c sethtmlfilename emacs-lisp-intro.html
5 @settitle Programming in Emacs Lisp
12 @c <<<< For hard copy printing, this file is now
13 @c set for smallbook, which works for all sizes
14 @c of paper, and with Postscript figures >>>>
17 @set print-postscript-figures
19 @c clear print-postscript-figures
22 @comment %**end of header
24 @set edition-number 2.05
25 @set update-date 2002 Jan 5
28 ## Summary of shell commands to create various output formats:
31 makeinfo --no-split --paragraph-indent=0 --verbose emacs-lisp-intro.texi
34 texi2dvi emacs-lisp-intro.texi
37 makeinfo --html --no-split --verbose emacs-lisp-intro.texi
40 makeinfo --fill-column=70 --no-split --paragraph-indent=0 \
41 --verbose --no-headers --output=emacs-lisp-intro.txt emacs-lisp-intro.texi
45 @c ================ Included Figures ================
47 @c Set print-postscript-figures if you print PostScript figures.
48 @c If you clear this, the ten figures will be printed as ASCII diagrams.
49 @c (This is not relevant to Info, since Info only handles ASCII.)
50 @c Your site may require editing changes to print PostScript; in this
51 @c case, search for `print-postscript-figures' and make appropriate changes.
54 @c ================ How to Create an Info file ================
56 @c If you have `makeinfo' installed, run the following command
58 @c makeinfo emacs-lisp-intro.texi
60 @c or, if you want a single, large Info file, and no paragraph indents:
61 @c makeinfo --no-split --paragraph-indent=0 --verbose emacs-lisp-intro.texi
63 @c After creating the Info file, edit your Info `dir' file, if the
64 @c `dircategory' section below does not enable your system to
65 @c install the manual automatically.
66 @c (The `dir' file is often in the `/usr/local/info/' directory.)
68 @c ================ How to Create an HTML file ================
70 @c To convert to HTML format
71 @c makeinfo --html --no-split --verbose emacs-lisp-intro.texi
73 @c ================ How to Print a Book in Various Sizes ================
75 @c This book can be printed in any of three different sizes.
76 @c In the above header, set @-commands appropriately.
86 @c European A4 size paper:
91 @c ================ How to Typeset and Print ================
93 @c If you do not include PostScript figures, run either of the
94 @c following command sequences, or similar commands suited to your
97 @c texi2dvi emacs-lisp-intro.texi
98 @c lpr -d emacs-lisp-intro.dvi
102 @c tex emacs-lisp-intro.texi
103 @c texindex emacs-lisp-intro.??
104 @c tex emacs-lisp-intro.texi
105 @c lpr -d emacs-lisp-intro.dvi
107 @c If you include the PostScript figures, and you have old software,
108 @c you may need to convert the .dvi file to a .ps file before
109 @c printing. Run either of the following command sequences, or one
112 @c dvips -f < emacs-lisp-intro.dvi > emacs-lisp-intro.ps
116 @c postscript -p < emacs-lisp-intro.dvi > emacs-lisp-intro.ps
119 @c (Note: if you edit the book so as to change the length of the
120 @c table of contents, you may have to change the value of `pageno' below.)
122 @c ================ End of Formatting Sections ================
124 @c For next or subsequent edition:
125 @c create function using with-output-to-temp-buffer
126 @c create a major mode, with keymaps
127 @c run an asynchronous process, like grep or diff
129 @c For smallbook format, use smaller than normal amounts of
130 @c whitespace between chapters, sections, and paragraphs.
132 \global\chapheadingskip = 15pt plus 4pt minus 2pt
133 \global\secheadingskip = 12pt plus 3pt minus 2pt
134 \global\subsecheadingskip = 9pt plus 2pt minus 2pt \global\parskip 2pt
138 @c For 8.5 by 11 inch format: do not use such a small amount of
139 @c whitespace between paragraphs as above:
142 \global\parskip 6pt plus 1pt
146 @c For all sized formats: print within-book cross
147 @c reference with ``...'' rather than [...]
149 % Need following so comma appears after section numbers.
150 \global\def\Ysectionnumberandtype{%
151 \ifnum\secno=0 \putwordChapter\xreftie\the\chapno, \space %
152 \else \ifnum \subsecno=0 \putwordSection\xreftie\the\chapno.\the\secno, \space %
153 \else \ifnum \subsubsecno=0 %
154 \putwordSection\xreftie\the\chapno.\the\secno.\the\subsecno, \space %
156 \putwordSection\xreftie\the\chapno.\the\secno.\the\subsecno.\the\subsubsecno, \space%
159 \global\def\Yappendixletterandtype{%
160 \ifnum\secno=0 \putwordAppendix\xreftie'char\the\appendixno{}, \space%
161 \else \ifnum \subsecno=0 \putwordSection\xreftie'char\the\appendixno.\the\secno, \space %
162 \else \ifnum \subsubsecno=0 %
163 \putwordSection\xreftie'char\the\appendixno.\the\secno.\the\subsecno, \space %
165 \putwordSection\xreftie'char\the\appendixno.\the\secno.\the\subsecno.\the\subsubsecno, \space %
168 \global\def\xrefX[#1,#2,#3,#4,#5,#6]{\begingroup
169 \def\printedmanual{\ignorespaces #5}%
170 \def\printednodename{\ignorespaces #3}%
171 \setbox1=\hbox{\printedmanual}%
172 \setbox0=\hbox{\printednodename}%
174 % No printed node name was explicitly given.
175 \ifx\SETxref-automatic-section-title\relax %
176 % Use the actual chapter/section title appear inside
177 % the square brackets. Use the real section title if we have it.
179 % It is in another manual, so we don't have it.
180 \def\printednodename{\ignorespaces #1}%
183 % We know the real title if we have the xref values.
184 \def\printednodename{\refx{#1-title}}%
186 % Otherwise just copy the Info node name.
187 \def\printednodename{\ignorespaces #1}%
190 \def\printednodename{#1-title}%
192 % Use the node name inside the square brackets.
193 \def\printednodename{\ignorespaces #1}%
197 % If we use \unhbox0 and \unhbox1 to print the node names, TeX does not
198 % insert empty discretionaries after hyphens, which means that it will
199 % not find a line break at a hyphen in a node names. Since some manuals
200 % are best written with fairly long node names, containing hyphens, this
201 % is a loss. Therefore, we give the text of the node name again, so it
202 % is as if TeX is seeing it for the first time.
204 \putwordsection{} ``\printednodename'' in \cite{\printedmanual}%
206 % _ (for example) has to be the character _ for the purposes of the
207 % control sequence corresponding to the node, but it has to expand
208 % into the usual \leavevmode...\vrule stuff for purposes of
209 % printing. So we \turnoffactive for the \refx-snt, back on for the
210 % printing, back off for the \refx-pg.
211 {\turnoffactive \refx{#1-snt}{}}%
212 % \space [\printednodename],\space % <= original
213 % \putwordsection{} ``\printednodename'',\space
214 ``\printednodename'',\space
215 \turnoffactive \putwordpage\tie\refx{#1-pg}{}%
220 @c ----------------------------------------------------
224 * Emacs Lisp Intro: (eintr).
225 A simple introduction to Emacs Lisp programming.
229 This is an introduction to @cite{Programming in Emacs Lisp}, for
230 people who are not programmers.
232 Edition @value{edition-number}, @value{update-date}
234 Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1997, 2001, 2002 Free Software Foundation, Inc.
236 Permission is granted to copy, distribute and/or modify this document
237 under the terms of the GNU Free Documentation License, Version 1.1 or
238 any later version published by the Free Software Foundation; there
239 being no Invariant Section, with the Front-Cover Texts being ``A GNU
240 Manual'', and with the Back-Cover Texts as in (a) below. A copy of
241 the license is included in the section entitled ``GNU Free
242 Documentation License''.
244 (a) The FSF's Back-Cover Text is: ``You have freedom to copy and
245 modify this GNU Manual, like GNU software. Copies published by the
246 Free Software Foundation raise funds for GNU development.''
249 @c half title; two lines here, so do not use `shorttitlepage'
252 \hbox{}\vskip 1.5in \chaprm \centerline{An Introduction to}%
254 {\begingroup\hbox{}\vskip 0.25in \chaprm%
255 \centerline{Programming in Emacs Lisp}%
256 \endgroup\page\hbox{}\page}
261 @center @titlefont{An Introduction to}
263 @center @titlefont{Programming in Emacs Lisp}
265 @center Second Edition
267 @center by Robert J. Chassell
270 @vskip 0pt plus 1filll
271 Copyright @copyright{} 1990, 1991, 1992, 1993, 1994, 1995, 1997, 2001, 2002 Free Software Foundation, Inc.
274 Published by the Free Software Foundation, Inc.@*
275 59 Temple Place, Suite 330@*
276 Boston, MA 02111-1307 USA@*
278 Edition @value{edition-number}, @value{update-date}
280 @c Printed copies are available for $20 each.@*
283 Permission is granted to copy, distribute and/or modify this document
284 under the terms of the GNU Free Documentation License, Version 1.1 or
285 any later version published by the Free Software Foundation; there
286 being no Invariant Section, with the Front-Cover Texts being ``A GNU
287 Manual'', and with the Back-Cover Texts as in (a) below. A copy of
288 the license is included in the section entitled ``GNU Free
289 Documentation License''.
291 (a) The FSF's Back-Cover Text is: ``You have freedom to copy and
292 modify this GNU Manual, like GNU software. Copies published by the
293 Free Software Foundation raise funds for GNU development.''
298 @evenheading @thispage @| @| @thischapter
299 @oddheading @thissection @| @| @thispage
304 @c Keep T.O.C. short by tightening up.
307 \global\parskip 2pt plus 1pt
308 \global\advance\baselineskip by -1pt
317 \global\parskip 6pt plus 1pt
318 \global\advance\baselineskip by 1pt
324 @c >>>> Set pageno appropriately <<<<
326 @c The first page of the Preface is a roman numeral; it is the first
327 @c right handed page after the Table of Contents; hence the following
328 @c setting must be for an odd negative number.
330 @c if largebook, there are 8 pages in Table of Contents
337 @c if smallbook, there are 10 pages in Table of Contents
345 @node Top, Preface, (dir), (dir)
346 @top An Introduction to Programming in Emacs Lisp
348 This is an introduction to @cite{Programming in Emacs Lisp}, for
349 people who are not programmers.
351 This master menu first lists each chapter and index; then it lists
352 every node in every chapter.
356 * Preface:: What to look for.
357 * List Processing:: What is Lisp?
358 * Practicing Evaluation:: Running several programs.
359 * Writing Defuns:: How to write function definitions.
360 * Buffer Walk Through:: Exploring a few buffer-related functions.
361 * More Complex:: A few, even more complex functions.
362 * Narrowing & Widening:: Restricting your and Emacs attention to
364 * car cdr & cons:: Fundamental functions in Lisp.
365 * Cutting & Storing Text:: Removing text and saving it.
366 * List Implementation:: How lists are implemented in the computer.
367 * Yanking:: Pasting stored text.
368 * Loops & Recursion:: How to repeat a process.
369 * Regexp Search:: Regular expression searches.
370 * Counting Words:: A review of repetition and regexps.
371 * Words in a defun:: Counting words in a @code{defun}.
372 * Readying a Graph:: A prototype graph printing function.
373 * Emacs Initialization:: How to write a @file{.emacs} file.
374 * Debugging:: How to run the Emacs Lisp debuggers.
375 * Conclusion:: Now you have the basics.
376 * the-the:: An appendix: how to find reduplicated words.
377 * Kill Ring:: An appendix: how the kill ring works.
378 * Full Graph:: How to create a graph with labelled axes.
379 * GNU Free Documentation License::
384 --- The Detailed Node Listing ---
388 * Why:: Why learn Emacs Lisp?
389 * On Reading this Text:: Read, gain familiarity, pick up habits....
390 * Who You Are:: For whom this is written.
392 * Note for Novices:: You can read this as a novice.
397 * Lisp Lists:: What are lists?
398 * Run a Program:: Any list in Lisp is a program ready to run.
399 * Making Errors:: Generating an error message.
400 * Names & Definitions:: Names of symbols and function definitions.
401 * Lisp Interpreter:: What the Lisp interpreter does.
402 * Evaluation:: Running a program.
403 * Variables:: Returning a value from a variable.
404 * Arguments:: Passing information to a function.
405 * set & setq:: Setting the value of a variable.
406 * Summary:: The major points.
407 * Error Message Exercises::
411 * Numbers Lists:: List have numbers, other lists, in them.
412 * Lisp Atoms:: Elemental entities.
413 * Whitespace in Lists:: Formating lists to be readable.
414 * Typing Lists:: How GNU Emacs helps you type lists.
418 * Complications:: Variables, Special forms, Lists within.
419 * Byte Compiling:: Specially processing code for speed.
423 * Evaluating Inner Lists:: Lists within lists...
427 * fill-column Example::
428 * Void Function:: The error message for a symbol
430 * Void Variable:: The error message for a symbol without a value.
434 * Data types:: Types of data passed to a function.
435 * Args as Variable or List:: An argument can be the value
436 of a variable or list.
437 * Variable Number of Arguments:: Some functions may take a
438 variable number of arguments.
439 * Wrong Type of Argument:: Passing an argument of the wrong type
441 * message:: A useful function for sending messages.
443 Setting the Value of a Variable
445 * Using set:: Setting values.
446 * Using setq:: Setting a quoted value.
447 * Counting:: Using @code{setq} to count.
449 Practicing Evaluation
451 * How to Evaluate:: Typing editing commands or @kbd{C-x C-e}
453 * Buffer Names:: Buffers and files are different.
454 * Getting Buffers:: Getting a buffer itself, not merely its name.
455 * Switching Buffers:: How to change to another buffer.
456 * Buffer Size & Locations:: Where point is located and the size of
458 * Evaluation Exercise::
460 How To Write Function Definitions
462 * Primitive Functions::
463 * defun:: The @code{defun} special form.
464 * Install:: Install a function definition.
465 * Interactive:: Making a function interactive.
466 * Interactive Options:: Different options for @code{interactive}.
467 * Permanent Installation:: Installing code permanently.
468 * let:: Creating and initializing local variables.
470 * else:: If--then--else expressions.
471 * Truth & Falsehood:: What Lisp considers false and true.
472 * save-excursion:: Keeping track of point, mark, and buffer.
476 Install a Function Definition
478 * Effect of installation::
479 * Change a defun:: How to change a function definition.
481 Make a Function Interactive
483 * Interactive multiply-by-seven:: An overview.
484 * multiply-by-seven in detail:: The interactive version.
488 * Prevent confusion::
489 * Parts of let Expression::
490 * Sample let Expression::
491 * Uninitialized let Variables::
493 The @code{if} Special Form
495 * if in more detail::
496 * type-of-animal in detail:: An example of an @code{if} expression.
498 Truth and Falsehood in Emacs Lisp
500 * nil explained:: @code{nil} has two meanings.
502 @code{save-excursion}
504 * Point and mark:: A review of various locations.
505 * Template for save-excursion::
507 A Few Buffer--Related Functions
509 * Finding More:: How to find more information.
510 * simplified-beginning-of-buffer:: Shows @code{goto-char},
511 @code{point-min}, and @code{push-mark}.
512 * mark-whole-buffer:: Almost the same as @code{beginning-of-buffer}.
513 * append-to-buffer:: Uses @code{save-excursion} and
514 @code{insert-buffer-substring}.
515 * Buffer Related Review:: Review.
518 The Definition of @code{mark-whole-buffer}
520 * mark-whole-buffer overview::
521 * Body of mark-whole-buffer:: Only three lines of code.
523 The Definition of @code{append-to-buffer}
525 * append-to-buffer overview::
526 * append interactive:: A two part interactive expression.
527 * append-to-buffer body:: Incorporates a @code{let} expression.
528 * append save-excursion:: How the @code{save-excursion} works.
530 A Few More Complex Functions
532 * copy-to-buffer:: With @code{set-buffer}, @code{get-buffer-create}.
533 * insert-buffer:: Read-only, and with @code{or}.
534 * beginning-of-buffer:: Shows @code{goto-char},
535 @code{point-min}, and @code{push-mark}.
536 * Second Buffer Related Review::
537 * optional Exercise::
539 The Definition of @code{insert-buffer}
541 * insert-buffer code::
542 * insert-buffer interactive:: When you can read, but not write.
543 * insert-buffer body:: The body has an @code{or} and a @code{let}.
544 * if & or:: Using an @code{if} instead of an @code{or}.
545 * Insert or:: How the @code{or} expression works.
546 * Insert let:: Two @code{save-excursion} expressions.
548 The Interactive Expression in @code{insert-buffer}
550 * Read-only buffer:: When a buffer cannot be modified.
551 * b for interactive:: An existing buffer or else its name.
553 Complete Definition of @code{beginning-of-buffer}
555 * Optional Arguments::
556 * beginning-of-buffer opt arg:: Example with optional argument.
557 * beginning-of-buffer complete::
559 @code{beginning-of-buffer} with an Argument
561 * Disentangle beginning-of-buffer::
562 * Large buffer case::
563 * Small buffer case::
565 Narrowing and Widening
567 * Narrowing advantages:: The advantages of narrowing
568 * save-restriction:: The @code{save-restriction} special form.
569 * what-line:: The number of the line that point is on.
572 @code{car}, @code{cdr}, @code{cons}: Fundamental Functions
574 * Strange Names:: An historical aside: why the strange names?
575 * car & cdr:: Functions for extracting part of a list.
576 * cons:: Constructing a list.
577 * nthcdr:: Calling @code{cdr} repeatedly.
579 * setcar:: Changing the first element of a list.
580 * setcdr:: Changing the rest of a list.
586 * length:: How to find the length of a list.
588 Cutting and Storing Text
590 * Storing Text:: Text is stored in a list.
591 * zap-to-char:: Cutting out text up to a character.
592 * kill-region:: Cutting text out of a region.
593 * Digression into C:: Minor note on C programming language macros.
594 * defvar:: How to give a variable an initial value.
595 * copy-region-as-kill:: A definition for copying text.
596 * cons & search-fwd Review::
601 * Complete zap-to-char:: The complete implementation.
602 * zap-to-char interactive:: A three part interactive expression.
603 * zap-to-char body:: A short overview.
604 * search-forward:: How to search for a string.
605 * progn:: The @code{progn} special form.
606 * Summing up zap-to-char:: Using @code{point} and @code{search-forward}.
610 * Complete kill-region:: The function definition.
611 * condition-case:: Dealing with a problem.
612 * delete-and-extract-region:: Doing the work.
614 Initializing a Variable with @code{defvar}
616 * See variable current value::
617 * defvar and asterisk:: An old-time convention.
619 @code{copy-region-as-kill}
621 * Complete copy-region-as-kill:: The complete function definition.
622 * copy-region-as-kill body:: The body of @code{copy-region-as-kill}.
624 The Body of @code{copy-region-as-kill}
626 * last-command & this-command::
627 * kill-append function::
628 * kill-new function::
630 How Lists are Implemented
633 * Symbols as Chest:: Exploring a powerful metaphor.
638 * Kill Ring Overview:: The kill ring is a list.
639 * kill-ring-yank-pointer:: The @code{kill-ring-yank-pointer} variable.
640 * yank nthcdr Exercises::
644 * while:: Causing a stretch of code to repeat.
646 * Recursion:: Causing a function to call itself.
651 * Looping with while:: Repeat so long as test returns true.
652 * Loop Example:: A @code{while} loop that uses a list.
653 * print-elements-of-list:: Uses @code{while}, @code{car}, @code{cdr}.
654 * Incrementing Loop:: A loop with an incrementing counter.
655 * Decrementing Loop:: A loop with a decrementing counter.
657 A Loop with an Incrementing Counter
659 * Incrementing Example:: Counting pebbles in a triangle.
660 * Inc Example parts:: The parts of the function definition.
661 * Inc Example altogether:: Putting the function definition together.
663 Loop with a Decrementing Counter
665 * Decrementing Example:: More pebbles on the beach.
666 * Dec Example parts:: The parts of the function definition.
667 * Dec Example altogether:: Putting the function definition together.
669 Save your time: @code{dolist} and @code{dotimes}
676 * Building Robots:: Same model, different serial number ...
677 * Recursive Definition Parts:: Walk until you stop ...
678 * Recursion with list:: Using a list as the test whether to recurse.
679 * Recursive triangle function::
680 * Recursion with cond::
681 * Recursive Patterns:: Often used templates.
682 * No Deferment:: Don't store up work ...
683 * No deferment solution::
685 Recursion in Place of a Counter
687 * Recursive Example arg of 1 or 2::
688 * Recursive Example arg of 3 or 4::
696 Regular Expression Searches
698 * sentence-end:: The regular expression for @code{sentence-end}.
699 * re-search-forward:: Very similar to @code{search-forward}.
700 * forward-sentence:: A straightforward example of regexp search.
701 * forward-paragraph:: A somewhat complex example.
702 * etags:: How to create your own @file{TAGS} table.
704 * re-search Exercises::
706 @code{forward-sentence}
708 * Complete forward-sentence::
709 * fwd-sentence while loops:: Two @code{while} loops.
710 * fwd-sentence re-search:: A regular expression search.
712 @code{forward-paragraph}: a Goldmine of Functions
714 * forward-paragraph in brief:: Key parts of the function definition.
715 * fwd-para let:: The @code{let*} expression.
716 * fwd-para while:: The forward motion @code{while} loop.
717 * fwd-para between paragraphs:: Movement between paragraphs.
718 * fwd-para within paragraph:: Movement within paragraphs.
719 * fwd-para no fill prefix:: When there is no fill prefix.
720 * fwd-para with fill prefix:: When there is a fill prefix.
721 * fwd-para summary:: Summary of @code{forward-paragraph} code.
723 Counting: Repetition and Regexps
726 * count-words-region:: Use a regexp, but find a problem.
727 * recursive-count-words:: Start with case of no words in region.
728 * Counting Exercise::
730 The @code{count-words-region} Function
732 * Design count-words-region:: The definition using a @code{while} loop.
733 * Whitespace Bug:: The Whitespace Bug in @code{count-words-region}.
735 Counting Words in a @code{defun}
737 * Divide and Conquer::
738 * Words and Symbols:: What to count?
739 * Syntax:: What constitutes a word or symbol?
740 * count-words-in-defun:: Very like @code{count-words}.
741 * Several defuns:: Counting several defuns in a file.
742 * Find a File:: Do you want to look at a file?
743 * lengths-list-file:: A list of the lengths of many definitions.
744 * Several files:: Counting in definitions in different files.
745 * Several files recursively:: Recursively counting in different files.
746 * Prepare the data:: Prepare the data for display in a graph.
748 Count Words in @code{defuns} in Different Files
750 * lengths-list-many-files:: Return a list of the lengths of defuns.
751 * append:: Attach one list to another.
753 Prepare the Data for Display in a Graph
755 * Sorting:: Sorting lists.
756 * Files List:: Making a list of files.
757 * Counting function definitions::
761 * Columns of a graph::
762 * graph-body-print:: How to print the body of a graph.
763 * recursive-graph-body-print::
765 * Line Graph Exercise::
767 Your @file{.emacs} File
769 * Default Configuration::
770 * Site-wide Init:: You can write site-wide init files.
771 * defcustom:: Emacs will write code for you.
772 * Beginning a .emacs File:: How to write a @code{.emacs file}.
773 * Text and Auto-fill:: Automatically wrap lines.
774 * Mail Aliases:: Use abbreviations for email addresses.
775 * Indent Tabs Mode:: Don't use tabs with @TeX{}
776 * Keybindings:: Create some personal keybindings.
777 * Keymaps:: More about key binding.
778 * Loading Files:: Load (i.e., evaluate) files automatically.
779 * Autoload:: Make functions available.
780 * Simple Extension:: Define a function; bind it to a key.
781 * X11 Colors:: Colors in version 19 in X.
783 * Mode Line:: How to customize your mode line.
787 * debug:: How to use the built-in debugger.
788 * debug-on-entry:: Start debugging when you call a function.
789 * debug-on-quit:: Start debugging when you quit with @kbd{C-g}.
790 * edebug:: How to use Edebug, a source level debugger.
791 * Debugging Exercises::
793 Handling the Kill Ring
795 * rotate-yank-pointer:: Move a pointer along a list and around.
796 * yank:: Paste a copy of a clipped element.
797 * yank-pop:: Insert first element pointed to.
799 The @code{rotate-yank-pointer} Function
801 * Understanding rotate-yk-ptr::
802 * rotate-yk-ptr body:: The body of @code{rotate-yank-pointer}.
804 The Body of @code{rotate-yank-pointer}
806 * Digression concerning error:: How to mislead humans, but not computers.
807 * rotate-yk-ptr else-part:: The else-part of the @code{if} expression.
808 * Remainder Function:: The remainder, @code{%}, function.
809 * rotate-yk-ptr remainder:: Using @code{%} in @code{rotate-yank-pointer}.
810 * kill-rng-yk-ptr last elt:: Pointing to the last element.
814 * rotate-yk-ptr arg:: Pass the argument to @code{rotate-yank-pointer}.
815 * rotate-yk-ptr negative arg:: Pass a negative argument.
817 A Graph with Labelled Axes
820 * print-graph Varlist:: @code{let} expression in @code{print-graph}.
821 * print-Y-axis:: Print a label for the vertical axis.
822 * print-X-axis:: Print a horizontal label.
823 * Print Whole Graph:: The function to print a complete graph.
825 The @code{print-Y-axis} Function
827 * Height of label:: What height for the Y axis?
828 * Compute a Remainder:: How to compute the remainder of a division.
829 * Y Axis Element:: Construct a line for the Y axis.
830 * Y-axis-column:: Generate a list of Y axis labels.
831 * print-Y-axis Penultimate:: A not quite final version.
833 The @code{print-X-axis} Function
835 * Similarities differences:: Much like @code{print-Y-axis}, but not exactly.
836 * X Axis Tic Marks:: Create tic marks for the horizontal axis.
838 Printing the Whole Graph
840 * The final version:: A few changes.
841 * Test print-graph:: Run a short test.
842 * Graphing words in defuns:: Executing the final code.
843 * lambda:: How to write an anonymous function.
844 * mapcar:: Apply a function to elements of a list.
845 * Another Bug:: Yet another bug @dots{} most insidious.
846 * Final printed graph:: The graph itself!
851 @node Preface, List Processing, Top, Top
852 @comment node-name, next, previous, up
855 Most of the GNU Emacs integrated environment is written in the programming
856 language called Emacs Lisp. The code written in this programming
857 language is the software---the sets of instructions---that tell the
858 computer what to do when you give it commands. Emacs is designed so
859 that you can write new code in Emacs Lisp and easily install it as an
860 extension to the editor.
862 (GNU Emacs is sometimes called an ``extensible editor'', but it does
863 much more than provide editing capabilities. It is better to refer to
864 Emacs as an ``extensible computing environment''. However, that
865 phrase is quite a mouthful. It is easier to refer to Emacs simply as
866 an editor. Moreover, everything you do in Emacs---find the Mayan date
867 and phases of the moon, simplify polynomials, debug code, manage
868 files, read letters, write books---all these activities are kinds of
869 editing in the most general sense of the word.)
872 * Why:: Why learn Emacs Lisp?
873 * On Reading this Text:: Read, gain familiarity, pick up habits....
874 * Who You Are:: For whom this is written.
876 * Note for Novices:: You can read this as a novice.
880 @node Why, On Reading this Text, Preface, Preface
882 @unnumberedsec Why Study Emacs Lisp?
885 Although Emacs Lisp is usually thought of in association only with Emacs,
886 it is a full computer programming language. You can use Emacs Lisp as
887 you would any other programming language.
889 Perhaps you want to understand programming; perhaps you want to extend
890 Emacs; or perhaps you want to become a programmer. This introduction to
891 Emacs Lisp is designed to get you started: to guide you in learning the
892 fundamentals of programming, and more importantly, to show you how you
893 can teach yourself to go further.
895 @node On Reading this Text, Who You Are, Why, Preface
896 @comment node-name, next, previous, up
897 @unnumberedsec On Reading this Text
899 All through this document, you will see little sample programs you can
900 run inside of Emacs. If you read this document in Info inside of GNU
901 Emacs, you can run the programs as they appear. (This is easy to do and
902 is explained when the examples are presented.) Alternatively, you can
903 read this introduction as a printed book while sitting beside a computer
904 running Emacs. (This is what I like to do; I like printed books.) If
905 you don't have a running Emacs beside you, you can still read this book,
906 but in this case, it is best to treat it as a novel or as a travel guide
907 to a country not yet visited: interesting, but not the same as being
910 Much of this introduction is dedicated to walk-throughs or guided tours
911 of code used in GNU Emacs. These tours are designed for two purposes:
912 first, to give you familiarity with real, working code (code you use
913 every day); and, second, to give you familiarity with the way Emacs
914 works. It is interesting to see how a working environment is
917 hope that you will pick up the habit of browsing through source code.
918 You can learn from it and mine it for ideas. Having GNU Emacs is like
919 having a dragon's cave of treasures.
921 In addition to learning about Emacs as an editor and Emacs Lisp as a
922 programming language, the examples and guided tours will give you an
923 opportunity to get acquainted with Emacs as a Lisp programming
924 environment. GNU Emacs supports programming and provides tools that
925 you will want to become comfortable using, such as @kbd{M-.} (the key
926 which invokes the @code{find-tag} command). You will also learn about
927 buffers and other objects that are part of the environment.
928 Learning about these features of Emacs is like learning new routes
929 around your home town.
932 In addition, I have written several programs as extended examples.
933 Although these are examples, the programs are real. I use them.
934 Other people use them. You may use them. Beyond the fragments of
935 programs used for illustrations, there is very little in here that is
936 `just for teaching purposes'; what you see is used. This is a great
937 advantage of Emacs Lisp: it is easy to learn to use it for work.
940 Finally, I hope to convey some of the skills for using Emacs to
941 learn aspects of programming that you don't know. You can often use
942 Emacs to help you understand what puzzles you or to find out how to do
943 something new. This self-reliance is not only a pleasure, but an
946 @node Who You Are, Lisp History, On Reading this Text, Preface
947 @comment node-name, next, previous, up
948 @unnumberedsec For Whom This is Written
950 This text is written as an elementary introduction for people who are
951 not programmers. If you are a programmer, you may not be satisfied with
952 this primer. The reason is that you may have become expert at reading
953 reference manuals and be put off by the way this text is organized.
955 An expert programmer who reviewed this text said to me:
958 @i{I prefer to learn from reference manuals. I ``dive into'' each
959 paragraph, and ``come up for air'' between paragraphs.}
961 @i{When I get to the end of a paragraph, I assume that that subject is
962 done, finished, that I know everything I need (with the
963 possible exception of the case when the next paragraph starts talking
964 about it in more detail). I expect that a well written reference manual
965 will not have a lot of redundancy, and that it will have excellent
966 pointers to the (one) place where the information I want is.}
969 This introduction is not written for this person!
971 Firstly, I try to say everything at least three times: first, to
972 introduce it; second, to show it in context; and third, to show it in a
973 different context, or to review it.
975 Secondly, I hardly ever put all the information about a subject in one
976 place, much less in one paragraph. To my way of thinking, that imposes
977 too heavy a burden on the reader. Instead I try to explain only what
978 you need to know at the time. (Sometimes I include a little extra
979 information so you won't be surprised later when the additional
980 information is formally introduced.)
982 When you read this text, you are not expected to learn everything the
983 first time. Frequently, you need only make, as it were, a `nodding
984 acquaintance' with some of the items mentioned. My hope is that I have
985 structured the text and given you enough hints that you will be alert to
986 what is important, and concentrate on it.
988 You will need to ``dive into'' some paragraphs; there is no other way
989 to read them. But I have tried to keep down the number of such
990 paragraphs. This book is intended as an approachable hill, rather than
991 as a daunting mountain.
993 This introduction to @cite{Programming in Emacs Lisp} has a companion
996 @cite{The GNU Emacs Lisp Reference Manual}.
999 @ref{Top, , The GNU Emacs Lisp Reference Manual, elisp, The GNU
1000 Emacs Lisp Reference Manual}.
1002 The reference manual has more detail than this introduction. In the
1003 reference manual, all the information about one topic is concentrated
1004 in one place. You should turn to it if you are like the programmer
1005 quoted above. And, of course, after you have read this
1006 @cite{Introduction}, you will find the @cite{Reference Manual} useful
1007 when you are writing your own programs.
1009 @node Lisp History, Note for Novices, Who You Are, Preface
1010 @unnumberedsec Lisp History
1011 @cindex Lisp history
1013 Lisp was first developed in the late 1950s at the Massachusetts
1014 Institute of Technology for research in artificial intelligence. The
1015 great power of the Lisp language makes it superior for other purposes as
1016 well, such as writing editor commands and integrated environments.
1020 GNU Emacs Lisp is largely inspired by Maclisp, which was written at MIT
1021 in the 1960s. It is somewhat inspired by Common Lisp, which became a
1022 standard in the 1980s. However, Emacs Lisp is much simpler than Common
1023 Lisp. (The standard Emacs distribution contains an optional extensions
1024 file, @file{cl.el}, that adds many Common Lisp features to Emacs Lisp.)
1026 @node Note for Novices, Thank You, Lisp History, Preface
1027 @comment node-name, next, previous, up
1028 @unnumberedsec A Note for Novices
1030 If you don't know GNU Emacs, you can still read this document
1031 profitably. However, I recommend you learn Emacs, if only to learn to
1032 move around your computer screen. You can teach yourself how to use
1033 Emacs with the on-line tutorial. To use it, type @kbd{C-h t}. (This
1034 means you press and release the @key{CTRL} key and the @kbd{h} at the
1035 same time, and then press and release @kbd{t}.)
1037 Also, I often refer to one of Emacs' standard commands by listing the
1038 keys which you press to invoke the command and then giving the name of
1039 the command in parentheses, like this: @kbd{M-C-\}
1040 (@code{indent-region}). What this means is that the
1041 @code{indent-region} command is customarily invoked by typing
1042 @kbd{M-C-\}. (You can, if you wish, change the keys that are typed to
1043 invoke the command; this is called @dfn{rebinding}. @xref{Keymaps, ,
1044 Keymaps}.) The abbreviation @kbd{M-C-\} means that you type your
1045 @key{META} key, @key{CTRL} key and @key{\} key all at the same time.
1046 (On many modern keyboards the @key{META} key is labelled
1048 Sometimes a combination like this is called a keychord, since it is
1049 similar to the way you play a chord on a piano. If your keyboard does
1050 not have a @key{META} key, the @key{ESC} key prefix is used in place
1051 of it. In this case, @kbd{M-C-\} means that you press and release your
1052 @key{ESC} key and then type the @key{CTRL} key and the @key{\} key at
1053 the same time. But usually @kbd{M-C-\} means press the @key{CTRL} key
1054 along with the key that is labelled @key{ALT} and, at the same time,
1055 press the @key{\} key.
1057 In addition to typing a lone keychord, you can prefix what you type
1058 with @kbd{C-u}, which is called the `universal argument'. The
1059 @kbd{C-u} keychord passes an argument to the subsequent command.
1060 Thus, to indent a region of plain text by 6 spaces, mark the region,
1061 and then type @w{@kbd{C-u 6 M-C-\}}. (If you do not specify a number,
1062 Emacs either passes the number 4 to the command or otherwise runs the
1063 command differently than it would otherwise.) @xref{Arguments, ,
1064 Numeric Arguments, emacs, The GNU Emacs Manual}.
1066 If you are reading this in Info using GNU Emacs, you can read through
1067 this whole document just by pressing the space bar, @key{SPC}.
1068 (To learn about Info, type @kbd{C-h i} and then select Info.)
1070 A note on terminology: when I use the word Lisp alone, I often am
1071 referring to the various dialects of Lisp in general, but when I speak
1072 of Emacs Lisp, I am referring to GNU Emacs Lisp in particular.
1074 @node Thank You, , Note for Novices, Preface
1075 @comment node-name, next, previous, up
1076 @unnumberedsec Thank You
1078 My thanks to all who helped me with this book. My especial thanks to
1079 @r{Jim Blandy}, @r{Noah Friedman}, @w{Jim Kingdon}, @r{Roland
1080 McGrath}, @w{Frank Ritter}, @w{Randy Smith}, @w{Richard M.@:
1081 Stallman}, and @w{Melissa Weisshaus}. My thanks also go to both
1082 @w{Philip Johnson} and @w{David Stampe} for their patient
1083 encouragement. My mistakes are my own.
1089 @c ================ Beginning of main text ================
1091 @c Start main text on right-hand (verso) page
1094 \par\vfill\supereject
1097 \par\vfill\supereject
1099 \par\vfill\supereject
1101 \par\vfill\supereject
1107 @evenheading @thispage @| @| @thischapter
1108 @oddheading @thissection @| @| @thispage
1112 @node List Processing, Practicing Evaluation, Preface, Top
1113 @comment node-name, next, previous, up
1114 @chapter List Processing
1116 To the untutored eye, Lisp is a strange programming language. In Lisp
1117 code there are parentheses everywhere. Some people even claim that the
1118 name stands for `Lots of Isolated Silly Parentheses'. But the claim is
1119 unwarranted. Lisp stands for LISt Processing, and the programming
1120 language handles @emph{lists} (and lists of lists) by putting them
1121 between parentheses. The parentheses mark the boundaries of the list.
1122 Sometimes a list is preceded by a single apostrophe or quotation mark,
1123 @samp{'}. Lists are the basis of Lisp.
1126 * Lisp Lists:: What are lists?
1127 * Run a Program:: Any list in Lisp is a program ready to run.
1128 * Making Errors:: Generating an error message.
1129 * Names & Definitions:: Names of symbols and function definitions.
1130 * Lisp Interpreter:: What the Lisp interpreter does.
1131 * Evaluation:: Running a program.
1132 * Variables:: Returning a value from a variable.
1133 * Arguments:: Passing information to a function.
1134 * set & setq:: Setting the value of a variable.
1135 * Summary:: The major points.
1136 * Error Message Exercises::
1139 @node Lisp Lists, Run a Program, List Processing, List Processing
1140 @comment node-name, next, previous, up
1144 In Lisp, a list looks like this: @code{'(rose violet daisy buttercup)}.
1145 This list is preceded by a single apostrophe. It could just as well be
1146 written as follows, which looks more like the kind of list you are likely
1147 to be familiar with:
1159 The elements of this list are the names of the four different flowers,
1160 separated from each other by whitespace and surrounded by parentheses,
1161 like flowers in a field with a stone wall around them.
1162 @cindex Flowers in a field
1165 * Numbers Lists:: List have numbers, other lists, in them.
1166 * Lisp Atoms:: Elemental entities.
1167 * Whitespace in Lists:: Formating lists to be readable.
1168 * Typing Lists:: How GNU Emacs helps you type lists.
1171 @node Numbers Lists, Lisp Atoms, Lisp Lists, Lisp Lists
1173 @unnumberedsubsec Numbers, Lists inside of Lists
1176 Lists can also have numbers in them, as in this list: @code{(+ 2 2)}.
1177 This list has a plus-sign, @samp{+}, followed by two @samp{2}s, each
1178 separated by whitespace.
1180 In Lisp, both data and programs are represented the same way; that is,
1181 they are both lists of words, numbers, or other lists, separated by
1182 whitespace and surrounded by parentheses. (Since a program looks like
1183 data, one program may easily serve as data for another; this is a very
1184 powerful feature of Lisp.) (Incidentally, these two parenthetical
1185 remarks are @emph{not} Lisp lists, because they contain @samp{;} and
1186 @samp{.} as punctuation marks.)
1189 Here is another list, this time with a list inside of it:
1192 '(this list has (a list inside of it))
1195 The components of this list are the words @samp{this}, @samp{list},
1196 @samp{has}, and the list @samp{(a list inside of it)}. The interior
1197 list is made up of the words @samp{a}, @samp{list}, @samp{inside},
1198 @samp{of}, @samp{it}.
1200 @node Lisp Atoms, Whitespace in Lists, Numbers Lists, Lisp Lists
1201 @comment node-name, next, previous, up
1202 @subsection Lisp Atoms
1205 In Lisp, what we have been calling words are called @dfn{atoms}. This
1206 term comes from the historical meaning of the word atom, which means
1207 `indivisible'. As far as Lisp is concerned, the words we have been
1208 using in the lists cannot be divided into any smaller parts and still
1209 mean the same thing as part of a program; likewise with numbers and
1210 single character symbols like @samp{+}. On the other hand, unlike an
1211 atom, a list can be split into parts. (@xref{car cdr & cons, ,
1212 @code{car} @code{cdr} & @code{cons} Fundamental Functions}.)
1214 In a list, atoms are separated from each other by whitespace. They can be
1215 right next to a parenthesis.
1217 @cindex @samp{empty list} defined
1218 Technically speaking, a list in Lisp consists of parentheses surrounding
1219 atoms separated by whitespace or surrounding other lists or surrounding
1220 both atoms and other lists. A list can have just one atom in it or
1221 have nothing in it at all. A list with nothing in it looks like this:
1222 @code{()}, and is called the @dfn{empty list}. Unlike anything else, an
1223 empty list is considered both an atom and a list at the same time.
1225 @cindex Symbolic expressions, introduced
1226 @cindex @samp{expression} defined
1227 @cindex @samp{form} defined
1228 The printed representation of both atoms and lists are called
1229 @dfn{symbolic expressions} or, more concisely, @dfn{s-expressions}.
1230 The word @dfn{expression} by itself can refer to either the printed
1231 representation, or to the atom or list as it is held internally in the
1232 computer. Often, people use the term @dfn{expression}
1233 indiscriminately. (Also, in many texts, the word @dfn{form} is used
1234 as a synonym for expression.)
1236 Incidentally, the atoms that make up our universe were named such when
1237 they were thought to be indivisible; but it has been found that physical
1238 atoms are not indivisible. Parts can split off an atom or it can
1239 fission into two parts of roughly equal size. Physical atoms were named
1240 prematurely, before their truer nature was found. In Lisp, certain
1241 kinds of atom, such as an array, can be separated into parts; but the
1242 mechanism for doing this is different from the mechanism for splitting a
1243 list. As far as list operations are concerned, the atoms of a list are
1246 As in English, the meanings of the component letters of a Lisp atom
1247 are different from the meaning the letters make as a word. For
1248 example, the word for the South American sloth, the @samp{ai}, is
1249 completely different from the two words, @samp{a}, and @samp{i}.
1251 There are many kinds of atom in nature but only a few in Lisp: for
1252 example, @dfn{numbers}, such as 37, 511, or 1729, and @dfn{symbols}, such
1253 as @samp{+}, @samp{foo}, or @samp{forward-line}. The words we have
1254 listed in the examples above are all symbols. In everyday Lisp
1255 conversation, the word ``atom'' is not often used, because programmers
1256 usually try to be more specific about what kind of atom they are dealing
1257 with. Lisp programming is mostly about symbols (and sometimes numbers)
1258 within lists. (Incidentally, the preceding three word parenthetical
1259 remark is a proper list in Lisp, since it consists of atoms, which in
1260 this case are symbols, separated by whitespace and enclosed by
1261 parentheses, without any non-Lisp punctuation.)
1264 In addition, text between double quotation marks---even sentences or
1265 paragraphs---is an atom. Here is an example:
1266 @cindex Text between double quotation marks
1269 '(this list includes "text between quotation marks.")
1272 @cindex @samp{string} defined
1274 In Lisp, all of the quoted text including the punctuation mark and the
1275 blank spaces is a single atom. This kind of atom is called a
1276 @dfn{string} (for `string of characters') and is the sort of thing that
1277 is used for messages that a computer can print for a human to read.
1278 Strings are a different kind of atom than numbers or symbols and are
1281 @node Whitespace in Lists, Typing Lists, Lisp Atoms, Lisp Lists
1282 @comment node-name, next, previous, up
1283 @subsection Whitespace in Lists
1284 @cindex Whitespace in lists
1287 The amount of whitespace in a list does not matter. From the point of view
1288 of the Lisp language,
1299 is exactly the same as this:
1302 '(this list looks like this)
1305 Both examples show what to Lisp is the same list, the list made up of
1306 the symbols @samp{this}, @samp{list}, @samp{looks}, @samp{like}, and
1307 @samp{this} in that order.
1309 Extra whitespace and newlines are designed to make a list more readable
1310 by humans. When Lisp reads the expression, it gets rid of all the extra
1311 whitespace (but it needs to have at least one space between atoms in
1312 order to tell them apart.)
1314 Odd as it seems, the examples we have seen cover almost all of what Lisp
1315 lists look like! Every other list in Lisp looks more or less like one
1316 of these examples, except that the list may be longer and more complex.
1317 In brief, a list is between parentheses, a string is between quotation
1318 marks, a symbol looks like a word, and a number looks like a number.
1319 (For certain situations, square brackets, dots and a few other special
1320 characters may be used; however, we will go quite far without them.)
1322 @node Typing Lists, , Whitespace in Lists, Lisp Lists
1323 @comment node-name, next, previous, up
1324 @subsection GNU Emacs Helps You Type Lists
1325 @cindex Help typing lists
1326 @cindex Formatting help
1328 When you type a Lisp expression in GNU Emacs using either Lisp
1329 Interaction mode or Emacs Lisp mode, you have available to you several
1330 commands to format the Lisp expression so it is easy to read. For
1331 example, pressing the @key{TAB} key automatically indents the line the
1332 cursor is on by the right amount. A command to properly indent the
1333 code in a region is customarily bound to @kbd{M-C-\}. Indentation is
1334 designed so that you can see which elements of a list belongs to which
1335 list---elements of a sub-list are indented more than the elements of
1338 In addition, when you type a closing parenthesis, Emacs momentarily
1339 jumps the cursor back to the matching opening parenthesis, so you can
1340 see which one it is. This is very useful, since every list you type
1341 in Lisp must have its closing parenthesis match its opening
1342 parenthesis. (@xref{Major Modes, , Major Modes, emacs, The GNU Emacs
1343 Manual}, for more information about Emacs' modes.)
1345 @node Run a Program, Making Errors, Lisp Lists, List Processing
1346 @comment node-name, next, previous, up
1347 @section Run a Program
1348 @cindex Run a program
1349 @cindex Program, running one
1351 @cindex @samp{evaluate} defined
1352 A list in Lisp---any list---is a program ready to run. If you run it
1353 (for which the Lisp jargon is @dfn{evaluate}), the computer will do one
1354 of three things: do nothing except return to you the list itself; send
1355 you an error message; or, treat the first symbol in the list as a
1356 command to do something. (Usually, of course, it is the last of these
1357 three things that you really want!)
1359 @c use code for the single apostrophe, not samp.
1360 The single apostrophe, @code{'}, that I put in front of some of the
1361 example lists in preceding sections is called a @dfn{quote}; when it
1362 precedes a list, it tells Lisp to do nothing with the list, other than
1363 take it as it is written. But if there is no quote preceding a list,
1364 the first item of the list is special: it is a command for the computer
1365 to obey. (In Lisp, these commands are called @emph{functions}.) The list
1366 @code{(+ 2 2)} shown above did not have a quote in front of it, so Lisp
1367 understands that the @code{+} is an instruction to do something with the
1368 rest of the list: add the numbers that follow.
1371 If you are reading this inside of GNU Emacs in Info, here is how you can
1372 evaluate such a list: place your cursor immediately after the right
1373 hand parenthesis of the following list and then type @kbd{C-x C-e}:
1379 @c use code for the number four, not samp.
1381 You will see the number @code{4} appear in the echo area. (In the
1382 jargon, what you have just done is ``evaluate the list.'' The echo area
1383 is the line at the bottom of the screen that displays or ``echoes''
1384 text.) Now try the same thing with a quoted list: place the cursor
1385 right after the following list and type @kbd{C-x C-e}:
1388 '(this is a quoted list)
1392 You will see @code{(this is a quoted list)} appear in the echo area.
1394 @cindex Lisp interpreter, explained
1395 @cindex Interpreter, Lisp, explained
1396 In both cases, what you are doing is giving a command to the program
1397 inside of GNU Emacs called the @dfn{Lisp interpreter}---giving the
1398 interpreter a command to evaluate the expression. The name of the Lisp
1399 interpreter comes from the word for the task done by a human who comes
1400 up with the meaning of an expression---who ``interprets'' it.
1402 You can also evaluate an atom that is not part of a list---one that is
1403 not surrounded by parentheses; again, the Lisp interpreter translates
1404 from the humanly readable expression to the language of the computer.
1405 But before discussing this (@pxref{Variables}), we will discuss what the
1406 Lisp interpreter does when you make an error.
1408 @node Making Errors, Names & Definitions, Run a Program, List Processing
1409 @comment node-name, next, previous, up
1410 @section Generate an Error Message
1411 @cindex Generate an error message
1412 @cindex Error message generation
1414 Partly so you won't worry if you do it accidentally, we will now give
1415 a command to the Lisp interpreter that generates an error message.
1416 This is a harmless activity; and indeed, we will often try to generate
1417 error messages intentionally. Once you understand the jargon, error
1418 messages can be informative. Instead of being called ``error''
1419 messages, they should be called ``help'' messages. They are like
1420 signposts to a traveller in a strange country; deciphering them can be
1421 hard, but once understood, they can point the way.
1423 The error message is generated by a built-in GNU Emacs debugger. We
1424 will `enter the debugger'. You get out of the debugger by typing @code{q}.
1426 What we will do is evaluate a list that is not quoted and does not
1427 have a meaningful command as its first element. Here is a list almost
1428 exactly the same as the one we just used, but without the single-quote
1429 in front of it. Position the cursor right after it and type @kbd{C-x
1433 (this is an unquoted list)
1437 What you see depends on which version of Emacs you are running. GNU
1438 Emacs version 21 provides more information than version 20 and before.
1439 First, the more recent result of generating an error; then the
1440 earlier, version 20 result.
1444 In GNU Emacs version 21, a @file{*Backtrace*} window will open up and
1445 you will see the following in it:
1449 ---------- Buffer: *Backtrace* ----------
1450 Debugger entered--Lisp error: (void-function this)
1451 (this is an unquoted list)
1452 eval((this is an unquoted list))
1453 eval-last-sexp-1(nil)
1455 call-interactively(eval-last-sexp)
1456 ---------- Buffer: *Backtrace* ----------
1462 Your cursor will be in this window (you may have to wait a few seconds
1463 before it becomes visible). To quit the debugger and make the
1464 debugger window go away, type:
1471 Please type @kbd{q} right now, so you become confident that you can
1472 get out of the debugger. Then, type @kbd{C-x C-e} again to re-enter
1475 @cindex @samp{function} defined
1476 Based on what we already know, we can almost read this error message.
1478 You read the @file{*Backtrace*} buffer from the bottom up; it tells
1479 you what Emacs did. When you typed @kbd{C-x C-e}, you made an
1480 interactive call to the command @code{eval-last-sexp}. @code{eval} is
1481 an abbreviation for `evaluate' and @code{sexp} is an abbreviation for
1482 `symbolic expression'. The command means `evaluate last symbolic
1483 expression', which is the expression just before your cursor.
1485 Each line above tells you what the Lisp interpreter evaluated next.
1486 The most recent action is at the top. The buffer is called the
1487 @file{*Backtrace*} buffer because it enables you to track Emacs
1491 At the top of the @file{*Backtrace*} buffer, you see the line:
1494 Debugger entered--Lisp error: (void-function this)
1498 The Lisp interpreter tried to evaluate the first atom of the list, the
1499 word @samp{this}. It is this action that generated the error message
1500 @samp{void-function this}.
1502 The message contains the words @samp{void-function} and @samp{this}.
1504 @cindex @samp{function} defined
1505 The word @samp{function} was mentioned once before. It is a very
1506 important word. For our purposes, we can define it by saying that a
1507 @dfn{function} is a set of instructions to the computer that tell the
1508 computer to do something.
1510 Now we can begin to understand the error message: @samp{void-function
1511 this}. The function (that is, the word @samp{this}) does not have a
1512 definition of any set of instructions for the computer to carry out.
1514 The slightly odd word, @samp{void-function}, is designed to cover the
1515 way Emacs Lisp is implemented, which is that when a symbol does not
1516 have a function definition attached to it, the place that should
1517 contain the instructions is `void'.
1519 On the other hand, since we were able to add 2 plus 2 successfully, by
1520 evaluating @code{(+ 2 2)}, we can infer that the symbol @code{+} must
1521 have a set of instructions for the computer to obey and those
1522 instructions must be to add the numbers that follow the @code{+}.
1525 In GNU Emacs version 20, and in earlier versions, you will see only
1526 one line of error message; it will appear in the echo area and look
1530 Symbol's function definition is void:@: this
1534 (Also, your terminal may beep at you---some do, some don't; and others
1535 blink. This is just a device to get your attention.) The message goes
1536 away as soon as you type another key, even just to move the cursor.
1538 We know the meaning of the word @samp{Symbol}. It refers to the first
1539 atom of the list, the word @samp{this}. The word @samp{function}
1540 refers to the instructions that tell the computer what to do.
1541 (Technically, the symbol tells the computer where to find the
1542 instructions, but this is a complication we can ignore for the
1545 The error message can be understood: @samp{Symbol's function
1546 definition is void:@: this}. The symbol (that is, the word
1547 @samp{this}) lacks instructions for the computer to carry out.
1549 @node Names & Definitions, Lisp Interpreter, Making Errors, List Processing
1550 @comment node-name, next, previous, up
1551 @section Symbol Names and Function Definitions
1552 @cindex Symbol names
1554 We can articulate another characteristic of Lisp based on what we have
1555 discussed so far---an important characteristic: a symbol, like
1556 @code{+}, is not itself the set of instructions for the computer to
1557 carry out. Instead, the symbol is used, perhaps temporarily, as a way
1558 of locating the definition or set of instructions. What we see is the
1559 name through which the instructions can be found. Names of people
1560 work the same way. I can be referred to as @samp{Bob}; however, I am
1561 not the letters @samp{B}, @samp{o}, @samp{b} but am the consciousness
1562 consistently associated with a particular life-form. The name is not
1563 me, but it can be used to refer to me.
1565 In Lisp, one set of instructions can be attached to several names.
1566 For example, the computer instructions for adding numbers can be
1567 linked to the symbol @code{plus} as well as to the symbol @code{+}
1568 (and are in some dialects of Lisp). Among humans, I can be referred
1569 to as @samp{Robert} as well as @samp{Bob} and by other words as well.
1571 On the other hand, a symbol can have only one function definition
1572 attached to it at a time. Otherwise, the computer would be confused as
1573 to which definition to use. If this were the case among people, only
1574 one person in the world could be named @samp{Bob}. However, the function
1575 definition to which the name refers can be changed readily.
1576 (@xref{Install, , Install a Function Definition}.)
1578 Since Emacs Lisp is large, it is customary to name symbols in a way
1579 that identifies the part of Emacs to which the function belongs.
1580 Thus, all the names for functions that deal with Texinfo start with
1581 @samp{texinfo-} and those for functions that deal with reading mail
1582 start with @samp{rmail-}.
1584 @node Lisp Interpreter, Evaluation, Names & Definitions, List Processing
1585 @comment node-name, next, previous, up
1586 @section The Lisp Interpreter
1587 @cindex Lisp interpreter, what it does
1588 @cindex Interpreter, what it does
1590 Based on what we have seen, we can now start to figure out what the
1591 Lisp interpreter does when we command it to evaluate a list.
1592 First, it looks to see whether there is a quote before the list; if
1593 there is, the interpreter just gives us the list. On the other
1594 hand, if there is no quote, the interpreter looks at the first element
1595 in the list and sees whether it has a function definition. If it does,
1596 the interpreter carries out the instructions in the function definition.
1597 Otherwise, the interpreter prints an error message.
1599 This is how Lisp works. Simple. There are added complications which we
1600 will get to in a minute, but these are the fundamentals. Of course, to
1601 write Lisp programs, you need to know how to write function definitions
1602 and attach them to names, and how to do this without confusing either
1603 yourself or the computer.
1606 * Complications:: Variables, Special forms, Lists within.
1607 * Byte Compiling:: Specially processing code for speed.
1610 @node Complications, Byte Compiling, Lisp Interpreter, Lisp Interpreter
1612 @unnumberedsubsec Complications
1615 Now, for the first complication. In addition to lists, the Lisp
1616 interpreter can evaluate a symbol that is not quoted and does not have
1617 parentheses around it. The Lisp interpreter will attempt to determine
1618 the symbol's value as a @dfn{variable}. This situation is described
1619 in the section on variables. (@xref{Variables}.)
1621 @cindex Special form
1622 The second complication occurs because some functions are unusual and do
1623 not work in the usual manner. Those that don't are called @dfn{special
1624 forms}. They are used for special jobs, like defining a function, and
1625 there are not many of them. In the next few chapters, you will be
1626 introduced to several of the more important special forms.
1628 The third and final complication is this: if the function that the
1629 Lisp interpreter is looking at is not a special form, and if it is part
1630 of a list, the Lisp interpreter looks to see whether the list has a list
1631 inside of it. If there is an inner list, the Lisp interpreter first
1632 figures out what it should do with the inside list, and then it works on
1633 the outside list. If there is yet another list embedded inside the
1634 inner list, it works on that one first, and so on. It always works on
1635 the innermost list first. The interpreter works on the innermost list
1636 first, to evaluate the result of that list. The result may be
1637 used by the enclosing expression.
1639 Otherwise, the interpreter works left to right, from one expression to
1642 @node Byte Compiling, , Complications, Lisp Interpreter
1643 @subsection Byte Compiling
1644 @cindex Byte compiling
1646 One other aspect of interpreting: the Lisp interpreter is able to
1647 interpret two kinds of entity: humanly readable code, on which we will
1648 focus exclusively, and specially processed code, called @dfn{byte
1649 compiled} code, which is not humanly readable. Byte compiled code
1650 runs faster than humanly readable code.
1652 You can transform humanly readable code into byte compiled code by
1653 running one of the compile commands such as @code{byte-compile-file}.
1654 Byte compiled code is usually stored in a file that ends with a
1655 @file{.elc} extension rather than a @file{.el} extension. You will
1656 see both kinds of file in the @file{emacs/lisp} directory; the files
1657 to read are those with @file{.el} extensions.
1659 As a practical matter, for most things you might do to customize or
1660 extend Emacs, you do not need to byte compile; and I will not discuss
1661 the topic here. @xref{Byte Compilation, , Byte Compilation, elisp,
1662 The GNU Emacs Lisp Reference Manual}, for a full description of byte
1665 @node Evaluation, Variables, Lisp Interpreter, List Processing
1666 @comment node-name, next, previous, up
1670 When the Lisp interpreter works on an expression, the term for the
1671 activity is called @dfn{evaluation}. We say that the interpreter
1672 `evaluates the expression'. I've used this term several times before.
1673 The word comes from its use in everyday language, `to ascertain the
1674 value or amount of; to appraise', according to @cite{Webster's New
1675 Collegiate Dictionary}.
1677 After evaluating an expression, the Lisp interpreter will most likely
1678 @dfn{return} the value that the computer produces by carrying out the
1679 instructions it found in the function definition, or perhaps it will
1680 give up on that function and produce an error message. (The interpreter
1681 may also find itself tossed, so to speak, to a different function or it
1682 may attempt to repeat continually what it is doing for ever and ever in
1683 what is called an `infinite loop'. These actions are less common; and
1684 we can ignore them.) Most frequently, the interpreter returns a value.
1686 @cindex @samp{side effect} defined
1687 At the same time the interpreter returns a value, it may do something
1688 else as well, such as move a cursor or copy a file; this other kind of
1689 action is called a @dfn{side effect}. Actions that we humans think are
1690 important, such as printing results, are often ``side effects'' to the
1691 Lisp interpreter. The jargon can sound peculiar, but it turns out that
1692 it is fairly easy to learn to use side effects.
1694 In summary, evaluating a symbolic expression most commonly causes the
1695 Lisp interpreter to return a value and perhaps carry out a side effect;
1696 or else produce an error.
1699 * Evaluating Inner Lists:: Lists within lists...
1702 @node Evaluating Inner Lists, , Evaluation, Evaluation
1703 @comment node-name, next, previous, up
1704 @subsection Evaluating Inner Lists
1705 @cindex Inner list evaluation
1706 @cindex Evaluating inner lists
1708 If evaluation applies to a list that is inside another list, the outer
1709 list may use the value returned by the first evaluation as information
1710 when the outer list is evaluated. This explains why inner expressions
1711 are evaluated first: the values they return are used by the outer
1715 We can investigate this process by evaluating another addition example.
1716 Place your cursor after the following expression and type @kbd{C-x C-e}:
1723 The number 8 will appear in the echo area.
1725 What happens is that the Lisp interpreter first evaluates the inner
1726 expression, @code{(+ 3 3)}, for which the value 6 is returned; then it
1727 evaluates the outer expression as if it were written @code{(+ 2 6)}, which
1728 returns the value 8. Since there are no more enclosing expressions to
1729 evaluate, the interpreter prints that value in the echo area.
1731 Now it is easy to understand the name of the command invoked by the
1732 keystrokes @kbd{C-x C-e}: the name is @code{eval-last-sexp}. The
1733 letters @code{sexp} are an abbreviation for `symbolic expression', and
1734 @code{eval} is an abbreviation for `evaluate'. The command means
1735 `evaluate last symbolic expression'.
1737 As an experiment, you can try evaluating the expression by putting the
1738 cursor at the beginning of the next line immediately following the
1739 expression, or inside the expression.
1742 Here is another copy of the expression:
1749 If you place the cursor at the beginning of the blank line that
1750 immediately follows the expression and type @kbd{C-x C-e}, you will
1751 still get the value 8 printed in the echo area. Now try putting the
1752 cursor inside the expression. If you put it right after the next to
1753 last parenthesis (so it appears to sit on top of the last parenthesis),
1754 you will get a 6 printed in the echo area! This is because the command
1755 evaluates the expression @code{(+ 3 3)}.
1757 Now put the cursor immediately after a number. Type @kbd{C-x C-e} and
1758 you will get the number itself. In Lisp, if you evaluate a number, you
1759 get the number itself---this is how numbers differ from symbols. If you
1760 evaluate a list starting with a symbol like @code{+}, you will get a
1761 value returned that is the result of the computer carrying out the
1762 instructions in the function definition attached to that name. If a
1763 symbol by itself is evaluated, something different happens, as we will
1764 see in the next section.
1766 @node Variables, Arguments, Evaluation, List Processing
1767 @comment node-name, next, previous, up
1771 In Emacs Lisp, a symbol can have a value attached to it just as it can
1772 have a function definition attached to it. The two are different.
1773 The function definition is a set of instructions that a computer will
1774 obey. A value, on the other hand, is something, such as number or a
1775 name, that can vary (which is why such a symbol is called a variable).
1776 The value of a symbol can be any expression in Lisp, such as a symbol,
1777 number, list, or string. A symbol that has a value is often called a
1780 A symbol can have both a function definition and a value attached to
1781 it at the same time. Or it can have just one or the other.
1782 The two are separate. This is somewhat similar
1783 to the way the name Cambridge can refer to the city in Massachusetts
1784 and have some information attached to the name as well, such as
1785 ``great programming center''.
1788 (Incidentally, in Emacs Lisp, a symbol can have two
1789 other things attached to it, too: a property list and a documentation
1790 string; these are discussed later.)
1793 Another way to think about this is to imagine a symbol as being a chest
1794 of drawers. The function definition is put in one drawer, the value in
1795 another, and so on. What is put in the drawer holding the value can be
1796 changed without affecting the contents of the drawer holding the
1797 function definition, and vice-versa.
1800 * fill-column Example::
1801 * Void Function:: The error message for a symbol
1803 * Void Variable:: The error message for a symbol without a value.
1806 @node fill-column Example, Void Function, Variables, Variables
1808 @unnumberedsubsec @code{fill-column}, an Example Variable
1811 @findex fill-column, @r{an example variable}
1812 @cindex Example variable, @code{fill-column}
1813 @cindex Variable, example of, @code{fill-column}
1814 The variable @code{fill-column} illustrates a symbol with a value
1815 attached to it: in every GNU Emacs buffer, this symbol is set to some
1816 value, usually 72 or 70, but sometimes to some other value. To find the
1817 value of this symbol, evaluate it by itself. If you are reading this in
1818 Info inside of GNU Emacs, you can do this by putting the cursor after
1819 the symbol and typing @kbd{C-x C-e}:
1826 After I typed @kbd{C-x C-e}, Emacs printed the number 72 in my echo
1827 area. This is the value for which @code{fill-column} is set for me as I
1828 write this. It may be different for you in your Info buffer. Notice
1829 that the value returned as a variable is printed in exactly the same way
1830 as the value returned by a function carrying out its instructions. From
1831 the point of view of the Lisp interpreter, a value returned is a value
1832 returned. What kind of expression it came from ceases to matter once
1835 A symbol can have any value attached to it or, to use the jargon, we can
1836 @dfn{bind} the variable to a value: to a number, such as 72; to a
1837 string, @code{"such as this"}; to a list, such as @code{(spruce pine
1838 oak)}; we can even bind a variable to a function definition.
1840 A symbol can be bound to a value in several ways. @xref{set & setq, ,
1841 Setting the Value of a Variable}, for information about one way to do
1844 @node Void Function, Void Variable, fill-column Example, Variables
1845 @comment node-name, next, previous, up
1846 @subsection Error Message for a Symbol Without a Function
1847 @cindex Symbol without function error
1848 @cindex Error for symbol without function
1850 When we evaluated @code{fill-column} to find its value as a variable,
1851 we did not place parentheses around the word. This is because we did
1852 not intend to use it as a function name.
1854 If @code{fill-column} were the first or only element of a list, the
1855 Lisp interpreter would attempt to find the function definition
1856 attached to it. But @code{fill-column} has no function definition.
1857 Try evaluating this:
1865 In GNU Emacs version 21, you will create a @file{*Backtrace*} buffer
1870 ---------- Buffer: *Backtrace* ----------
1871 Debugger entered--Lisp error: (void-function fill-column)
1874 eval-last-sexp-1(nil)
1876 call-interactively(eval-last-sexp)
1877 ---------- Buffer: *Backtrace* ----------
1882 (Remember, to quit the debugger and make the debugger window go away,
1883 type @kbd{q} in the @file{*Backtrace*} buffer.)
1886 In GNU Emacs 20 and before, you will produce an error message that says:
1889 Symbol's function definition is void:@: fill-column
1893 (The message will go away away as soon as you move the cursor or type
1896 @node Void Variable, , Void Function, Variables
1897 @comment node-name, next, previous, up
1898 @subsection Error Message for a Symbol Without a Value
1899 @cindex Symbol without value error
1900 @cindex Error for symbol without value
1902 If you attempt to evaluate a symbol that does not have a value bound to
1903 it, you will receive an error message. You can see this by
1904 experimenting with our 2 plus 2 addition. In the following expression,
1905 put your cursor right after the @code{+}, before the first number 2,
1914 In GNU Emacs 21, you will create a @file{*Backtrace*} buffer that
1919 ---------- Buffer: *Backtrace* ----------
1920 Debugger entered--Lisp error: (void-variable +)
1922 eval-last-sexp-1(nil)
1924 call-interactively(eval-last-sexp)
1925 ---------- Buffer: *Backtrace* ----------
1930 (As with the other times we entered the debugger, you can quit by
1931 typing @kbd{q} in the @file{*Backtrace*} buffer.)
1933 This backtrace is different from the very first error message we saw,
1934 which said, @samp{Debugger entered--Lisp error: (void-function this)}.
1935 In this case, the function does not have a value as a variable; while
1936 in the other error message, the function (the word `this') did not
1939 In this experiment with the @code{+}, what we did was cause the Lisp
1940 interpreter to evaluate the @code{+} and look for the value of the
1941 variable instead of the function definition. We did this by placing the
1942 cursor right after the symbol rather than after the parenthesis of the
1943 enclosing list as we did before. As a consequence, the Lisp interpreter
1944 evaluated the preceding s-expression, which in this case was the
1947 Since @code{+} does not have a value bound to it, just the function
1948 definition, the error message reported that the symbol's value as a
1952 In GNU Emacs version 20 and before, your error message will say:
1955 Symbol's value as variable is void:@: +
1959 The meaning is the same as in GNU Emacs 21.
1961 @node Arguments, set & setq, Variables, List Processing
1962 @comment node-name, next, previous, up
1965 @cindex Passing information to functions
1967 To see how information is passed to functions, let's look again at
1968 our old standby, the addition of two plus two. In Lisp, this is written
1975 If you evaluate this expression, the number 4 will appear in your echo
1976 area. What the Lisp interpreter does is add the numbers that follow
1979 @cindex @samp{argument} defined
1980 The numbers added by @code{+} are called the @dfn{arguments} of the
1981 function @code{+}. These numbers are the information that is given to
1982 or @dfn{passed} to the function.
1984 The word `argument' comes from the way it is used in mathematics and
1985 does not refer to a disputation between two people; instead it refers to
1986 the information presented to the function, in this case, to the
1987 @code{+}. In Lisp, the arguments to a function are the atoms or lists
1988 that follow the function. The values returned by the evaluation of
1989 these atoms or lists are passed to the function. Different functions
1990 require different numbers of arguments; some functions require none at
1991 all.@footnote{It is curious to track the path by which the word `argument'
1992 came to have two different meanings, one in mathematics and the other in
1993 everyday English. According to the @cite{Oxford English Dictionary},
1994 the word derives from the Latin for @samp{to make clear, prove}; thus it
1995 came to mean, by one thread of derivation, `the evidence offered as
1996 proof', which is to say, `the information offered', which led to its
1997 meaning in Lisp. But in the other thread of derivation, it came to mean
1998 `to assert in a manner against which others may make counter
1999 assertions', which led to the meaning of the word as a disputation.
2000 (Note here that the English word has two different definitions attached
2001 to it at the same time. By contrast, in Emacs Lisp, a symbol cannot
2002 have two different function definitions at the same time.)}
2005 * Data types:: Types of data passed to a function.
2006 * Args as Variable or List:: An argument can be the value
2007 of a variable or list.
2008 * Variable Number of Arguments:: Some functions may take a
2009 variable number of arguments.
2010 * Wrong Type of Argument:: Passing an argument of the wrong type
2012 * message:: A useful function for sending messages.
2015 @node Data types, Args as Variable or List, Arguments, Arguments
2016 @comment node-name, next, previous, up
2017 @subsection Arguments' Data Types
2019 @cindex Types of data
2020 @cindex Arguments' data types
2022 The type of data that should be passed to a function depends on what
2023 kind of information it uses. The arguments to a function such as
2024 @code{+} must have values that are numbers, since @code{+} adds numbers.
2025 Other functions use different kinds of data for their arguments.
2028 For example, the @code{concat} function links together or unites two or
2029 more strings of text to produce a string. The arguments are strings.
2030 Concatenating the two character strings @code{abc}, @code{def} produces
2031 the single string @code{abcdef}. This can be seen by evaluating the
2035 (concat "abc" "def")
2039 The value produced by evaluating this expression is @code{"abcdef"}.
2041 A function such as @code{substring} uses both a string and numbers as
2042 arguments. The function returns a part of the string, a substring of
2043 the first argument. This function takes three arguments. Its first
2044 argument is the string of characters, the second and third arguments are
2045 numbers that indicate the beginning and end of the substring. The
2046 numbers are a count of the number of characters (including spaces and
2047 punctuations) from the beginning of the string.
2050 For example, if you evaluate the following:
2053 (substring "The quick brown fox jumped." 16 19)
2057 you will see @code{"fox"} appear in the echo area. The arguments are the
2058 string and the two numbers.
2060 Note that the string passed to @code{substring} is a single atom even
2061 though it is made up of several words separated by spaces. Lisp counts
2062 everything between the two quotation marks as part of the string,
2063 including the spaces. You can think of the @code{substring} function as
2064 a kind of `atom smasher' since it takes an otherwise indivisible atom
2065 and extracts a part. However, @code{substring} is only able to extract
2066 a substring from an argument that is a string, not from another type of
2067 atom such as a number or symbol.
2069 @node Args as Variable or List, Variable Number of Arguments, Data types, Arguments
2070 @comment node-name, next, previous, up
2071 @subsection An Argument as the Value of a Variable or List
2073 An argument can be a symbol that returns a value when it is evaluated.
2074 For example, when the symbol @code{fill-column} by itself is evaluated,
2075 it returns a number. This number can be used in an addition.
2078 Position the cursor after the following expression and type @kbd{C-x
2086 The value will be a number two more than what you get by evaluating
2087 @code{fill-column} alone. For me, this is 74, because the value of
2088 @code{fill-column} is 72.
2090 As we have just seen, an argument can be a symbol that returns a value
2091 when evaluated. In addition, an argument can be a list that returns a
2092 value when it is evaluated. For example, in the following expression,
2093 the arguments to the function @code{concat} are the strings
2094 @w{@code{"The "}} and @w{@code{" red foxes."}} and the list
2095 @code{(number-to-string (+ 2 fill-column))}.
2097 @c For Emacs 21, need number-to-string
2099 (concat "The " (number-to-string (+ 2 fill-column)) " red foxes.")
2103 If you evaluate this expression---and if, as with my Emacs,
2104 @code{fill-column} evaluates to 72---@code{"The 74 red foxes."} will
2105 appear in the echo area. (Note that you must put spaces after the
2106 word @samp{The} and before the word @samp{red} so they will appear in
2107 the final string. The function @code{number-to-string} converts the
2108 integer that the addition function returns to a string.
2109 @code{number-to-string} is also known as @code{int-to-string}.)
2111 @node Variable Number of Arguments, Wrong Type of Argument, Args as Variable or List, Arguments
2112 @comment node-name, next, previous, up
2113 @subsection Variable Number of Arguments
2114 @cindex Variable number of arguments
2115 @cindex Arguments, variable number of
2117 Some functions, such as @code{concat}, @code{+} or @code{*}, take any
2118 number of arguments. (The @code{*} is the symbol for multiplication.)
2119 This can be seen by evaluating each of the following expressions in
2120 the usual way. What you will see in the echo area is printed in this
2121 text after @samp{@result{}}, which you may read as `evaluates to'.
2124 In the first set, the functions have no arguments:
2135 In this set, the functions have one argument each:
2146 In this set, the functions have three arguments each:
2150 (+ 3 4 5) @result{} 12
2152 (* 3 4 5) @result{} 60
2156 @node Wrong Type of Argument, message, Variable Number of Arguments, Arguments
2157 @comment node-name, next, previous, up
2158 @subsection Using the Wrong Type Object as an Argument
2159 @cindex Wrong type of argument
2160 @cindex Argument, wrong type of
2162 When a function is passed an argument of the wrong type, the Lisp
2163 interpreter produces an error message. For example, the @code{+}
2164 function expects the values of its arguments to be numbers. As an
2165 experiment we can pass it the quoted symbol @code{hello} instead of a
2166 number. Position the cursor after the following expression and type
2174 When you do this you will generate an error message. What has happened
2175 is that @code{+} has tried to add the 2 to the value returned by
2176 @code{'hello}, but the value returned by @code{'hello} is the symbol
2177 @code{hello}, not a number. Only numbers can be added. So @code{+}
2178 could not carry out its addition.
2181 In GNU Emacs version 21, you will create and enter a
2182 @file{*Backtrace*} buffer that says:
2187 ---------- Buffer: *Backtrace* ----------
2188 Debugger entered--Lisp error:
2189 (wrong-type-argument number-or-marker-p hello)
2191 eval((+ 2 (quote hello)))
2192 eval-last-sexp-1(nil)
2194 call-interactively(eval-last-sexp)
2195 ---------- Buffer: *Backtrace* ----------
2200 As usual, the error message tries to be helpful and makes sense after you
2201 learn how to read it.
2203 The first part of the error message is straightforward; it says
2204 @samp{wrong type argument}. Next comes the mysterious jargon word
2205 @w{@samp{number-or-marker-p}}. This word is trying to tell you what
2206 kind of argument the @code{+} expected.
2208 The symbol @code{number-or-marker-p} says that the Lisp interpreter is
2209 trying to determine whether the information presented it (the value of
2210 the argument) is a number or a marker (a special object representing a
2211 buffer position). What it does is test to see whether the @code{+} is
2212 being given numbers to add. It also tests to see whether the
2213 argument is something called a marker, which is a specific feature of
2214 Emacs Lisp. (In Emacs, locations in a buffer are recorded as markers.
2215 When the mark is set with the @kbd{C-@@} or @kbd{C-@key{SPC}} command,
2216 its position is kept as a marker. The mark can be considered a
2217 number---the number of characters the location is from the beginning
2218 of the buffer.) In Emacs Lisp, @code{+} can be used to add the
2219 numeric value of marker positions as numbers.
2221 The @samp{p} of @code{number-or-marker-p} is the embodiment of a
2222 practice started in the early days of Lisp programming. The @samp{p}
2223 stands for `predicate'. In the jargon used by the early Lisp
2224 researchers, a predicate refers to a function to determine whether some
2225 property is true or false. So the @samp{p} tells us that
2226 @code{number-or-marker-p} is the name of a function that determines
2227 whether it is true or false that the argument supplied is a number or
2228 a marker. Other Lisp symbols that end in @samp{p} include @code{zerop},
2229 a function that tests whether its argument has the value of zero, and
2230 @code{listp}, a function that tests whether its argument is a list.
2232 Finally, the last part of the error message is the symbol @code{hello}.
2233 This is the value of the argument that was passed to @code{+}. If the
2234 addition had been passed the correct type of object, the value passed
2235 would have been a number, such as 37, rather than a symbol like
2236 @code{hello}. But then you would not have got the error message.
2239 In GNU Emacs version 20 and before, the echo area displays an error
2243 Wrong type argument:@: number-or-marker-p, hello
2246 This says, in different words, the same as the top line of the
2247 @file{*Backtrace*} buffer.
2249 @node message, , Wrong Type of Argument, Arguments
2250 @comment node-name, next, previous, up
2251 @subsection The @code{message} Function
2254 Like @code{+}, the @code{message} function takes a variable number of
2255 arguments. It is used to send messages to the user and is so useful
2256 that we will describe it here.
2259 A message is printed in the echo area. For example, you can print a
2260 message in your echo area by evaluating the following list:
2263 (message "This message appears in the echo area!")
2266 The whole string between double quotation marks is a single argument
2267 and is printed @i{in toto}. (Note that in this example, the message
2268 itself will appear in the echo area within double quotes; that is
2269 because you see the value returned by the @code{message} function. In
2270 most uses of @code{message} in programs that you write, the text will
2271 be printed in the echo area as a side-effect, without the quotes.
2272 @xref{multiply-by-seven in detail, , @code{multiply-by-seven} in
2273 detail}, for an example of this.)
2275 However, if there is a @samp{%s} in the quoted string of characters, the
2276 @code{message} function does not print the @samp{%s} as such, but looks
2277 to the argument that follows the string. It evaluates the second
2278 argument and prints the value at the location in the string where the
2282 You can see this by positioning the cursor after the following
2283 expression and typing @kbd{C-x C-e}:
2286 (message "The name of this buffer is: %s." (buffer-name))
2290 In Info, @code{"The name of this buffer is: *info*."} will appear in the
2291 echo area. The function @code{buffer-name} returns the name of the
2292 buffer as a string, which the @code{message} function inserts in place
2295 To print a value as an integer, use @samp{%d} in the same way as
2296 @samp{%s}. For example, to print a message in the echo area that
2297 states the value of the @code{fill-column}, evaluate the following:
2300 (message "The value of fill-column is %d." fill-column)
2304 On my system, when I evaluate this list, @code{"The value of
2305 fill-column is 72."} appears in my echo area@footnote{Actually, you
2306 can use @code{%s} to print a number. It is non-specific. @code{%d}
2307 prints only the part of a number left of a decimal point, and not
2308 anything that is not a number.}.
2310 If there is more than one @samp{%s} in the quoted string, the value of
2311 the first argument following the quoted string is printed at the
2312 location of the first @samp{%s} and the value of the second argument is
2313 printed at the location of the second @samp{%s}, and so on.
2316 For example, if you evaluate the following,
2320 (message "There are %d %s in the office!"
2321 (- fill-column 14) "pink elephants")
2326 a rather whimsical message will appear in your echo area. On my system
2327 it says, @code{"There are 58 pink elephants in the office!"}.
2329 The expression @code{(- fill-column 14)} is evaluated and the resulting
2330 number is inserted in place of the @samp{%d}; and the string in double
2331 quotes, @code{"pink elephants"}, is treated as a single argument and
2332 inserted in place of the @samp{%s}. (That is to say, a string between
2333 double quotes evaluates to itself, like a number.)
2335 Finally, here is a somewhat complex example that not only illustrates
2336 the computation of a number, but also shows how you can use an
2337 expression within an expression to generate the text that is substituted
2342 (message "He saw %d %s"
2346 "The quick brown foxes jumped." 16 21)
2351 In this example, @code{message} has three arguments: the string,
2352 @code{"He saw %d %s"}, the expression, @code{(- fill-column 32)}, and
2353 the expression beginning with the function @code{concat}. The value
2354 resulting from the evaluation of @code{(- fill-column 32)} is inserted
2355 in place of the @samp{%d}; and the value returned by the expression
2356 beginning with @code{concat} is inserted in place of the @samp{%s}.
2358 When I evaluate the expression, the message @code{"He saw 38 red
2359 foxes leaping."} appears in my echo area.
2361 @node set & setq, Summary, Arguments, List Processing
2362 @comment node-name, next, previous, up
2363 @section Setting the Value of a Variable
2364 @cindex Variable, setting value
2365 @cindex Setting value of variable
2367 @cindex @samp{bind} defined
2368 There are several ways by which a variable can be given a value. One of
2369 the ways is to use either the function @code{set} or the function
2370 @code{setq}. Another way is to use @code{let} (@pxref{let}). (The
2371 jargon for this process is to @dfn{bind} a variable to a value.)
2373 The following sections not only describe how @code{set} and @code{setq}
2374 work but also illustrate how arguments are passed.
2377 * Using set:: Setting values.
2378 * Using setq:: Setting a quoted value.
2379 * Counting:: Using @code{setq} to count.
2382 @node Using set, Using setq, set & setq, set & setq
2383 @comment node-name, next, previous, up
2384 @subsection Using @code{set}
2387 To set the value of the symbol @code{flowers} to the list @code{'(rose
2388 violet daisy buttercup)}, evaluate the following expression by
2389 positioning the cursor after the expression and typing @kbd{C-x C-e}.
2392 (set 'flowers '(rose violet daisy buttercup))
2396 The list @code{(rose violet daisy buttercup)} will appear in the echo
2397 area. This is what is @emph{returned} by the @code{set} function. As a
2398 side effect, the symbol @code{flowers} is bound to the list ; that is,
2399 the symbol @code{flowers}, which can be viewed as a variable, is given
2400 the list as its value. (This process, by the way, illustrates how a
2401 side effect to the Lisp interpreter, setting the value, can be the
2402 primary effect that we humans are interested in. This is because every
2403 Lisp function must return a value if it does not get an error, but it
2404 will only have a side effect if it is designed to have one.)
2406 After evaluating the @code{set} expression, you can evaluate the symbol
2407 @code{flowers} and it will return the value you just set. Here is the
2408 symbol. Place your cursor after it and type @kbd{C-x C-e}.
2415 When you evaluate @code{flowers}, the list
2416 @code{(rose violet daisy buttercup)} appears in the echo area.
2418 Incidentally, if you evaluate @code{'flowers}, the variable with a quote
2419 in front of it, what you will see in the echo area is the symbol itself,
2420 @code{flowers}. Here is the quoted symbol, so you can try this:
2426 Note also, that when you use @code{set}, you need to quote both
2427 arguments to @code{set}, unless you want them evaluated. Since we do
2428 not want either argument evaluated, neither the variable
2429 @code{flowers} nor the list @code{(rose violet daisy buttercup)}, both
2430 are quoted. (When you use @code{set} without quoting its first
2431 argument, the first argument is evaluated before anything else is
2432 done. If you did this and @code{flowers} did not have a value
2433 already, you would get an error message that the @samp{Symbol's value
2434 as variable is void}; on the other hand, if @code{flowers} did return
2435 a value after it was evaluated, the @code{set} would attempt to set
2436 the value that was returned. There are situations where this is the
2437 right thing for the function to do; but such situations are rare.)
2439 @node Using setq, Counting, Using set, set & setq
2440 @comment node-name, next, previous, up
2441 @subsection Using @code{setq}
2444 As a practical matter, you almost always quote the first argument to
2445 @code{set}. The combination of @code{set} and a quoted first argument
2446 is so common that it has its own name: the special form @code{setq}.
2447 This special form is just like @code{set} except that the first argument
2448 is quoted automatically, so you don't need to type the quote mark
2449 yourself. Also, as an added convenience, @code{setq} permits you to set
2450 several different variables to different values, all in one expression.
2452 To set the value of the variable @code{carnivores} to the list
2453 @code{'(lion tiger leopard)} using @code{setq}, the following expression
2457 (setq carnivores '(lion tiger leopard))
2461 This is exactly the same as using @code{set} except the first argument
2462 is automatically quoted by @code{setq}. (The @samp{q} in @code{setq}
2463 means @code{quote}.)
2466 With @code{set}, the expression would look like this:
2469 (set 'carnivores '(lion tiger leopard))
2472 Also, @code{setq} can be used to assign different values to
2473 different variables. The first argument is bound to the value
2474 of the second argument, the third argument is bound to the value of the
2475 fourth argument, and so on. For example, you could use the following to
2476 assign a list of trees to the symbol @code{trees} and a list of herbivores
2477 to the symbol @code{herbivores}:
2481 (setq trees '(pine fir oak maple)
2482 herbivores '(gazelle antelope zebra))
2487 (The expression could just as well have been on one line, but it might
2488 not have fit on a page; and humans find it easier to read nicely
2491 Although I have been using the term `assign', there is another way of
2492 thinking about the workings of @code{set} and @code{setq}; and that is to
2493 say that @code{set} and @code{setq} make the symbol @emph{point} to the
2494 list. This latter way of thinking is very common and in forthcoming
2495 chapters we shall come upon at least one symbol that has `pointer' as
2496 part of its name. The name is chosen because the symbol has a value,
2497 specifically a list, attached to it; or, expressed another way,
2498 the symbol is set to ``point'' to the list.
2500 @node Counting, , Using setq, set & setq
2501 @comment node-name, next, previous, up
2502 @subsection Counting
2505 Here is an example that shows how to use @code{setq} in a counter. You
2506 might use this to count how many times a part of your program repeats
2507 itself. First set a variable to zero; then add one to the number each
2508 time the program repeats itself. To do this, you need a variable that
2509 serves as a counter, and two expressions: an initial @code{setq}
2510 expression that sets the counter variable to zero; and a second
2511 @code{setq} expression that increments the counter each time it is
2516 (setq counter 0) ; @r{Let's call this the initializer.}
2518 (setq counter (+ counter 1)) ; @r{This is the incrementer.}
2520 counter ; @r{This is the counter.}
2525 (The text following the @samp{;} are comments. @xref{Change a
2526 defun, , Change a Function Definition}.)
2528 If you evaluate the first of these expressions, the initializer,
2529 @code{(setq counter 0)}, and then evaluate the third expression,
2530 @code{counter}, the number @code{0} will appear in the echo area. If
2531 you then evaluate the second expression, the incrementer, @code{(setq
2532 counter (+ counter 1))}, the counter will get the value 1. So if you
2533 again evaluate @code{counter}, the number @code{1} will appear in the
2534 echo area. Each time you evaluate the second expression, the value of
2535 the counter will be incremented.
2537 When you evaluate the incrementer, @code{(setq counter (+ counter 1))},
2538 the Lisp interpreter first evaluates the innermost list; this is the
2539 addition. In order to evaluate this list, it must evaluate the variable
2540 @code{counter} and the number @code{1}. When it evaluates the variable
2541 @code{counter}, it receives its current value. It passes this value and
2542 the number @code{1} to the @code{+} which adds them together. The sum
2543 is then returned as the value of the inner list and passed to the
2544 @code{setq} which sets the variable @code{counter} to this new value.
2545 Thus, the value of the variable, @code{counter}, is changed.
2547 @node Summary, Error Message Exercises, set & setq, List Processing
2548 @comment node-name, next, previous, up
2551 Learning Lisp is like climbing a hill in which the first part is the
2552 steepest. You have now climbed the most difficult part; what remains
2553 becomes easier as you progress onwards.
2560 Lisp programs are made up of expressions, which are lists or single atoms.
2563 Lists are made up of zero or more atoms or inner lists, separated by whitespace and
2564 surrounded by parentheses. A list can be empty.
2567 Atoms are multi-character symbols, like @code{forward-paragraph}, single
2568 character symbols like @code{+}, strings of characters between double
2569 quotation marks, or numbers.
2572 A number evaluates to itself.
2575 A string between double quotes also evaluates to itself.
2578 When you evaluate a symbol by itself, its value is returned.
2581 When you evaluate a list, the Lisp interpreter looks at the first symbol
2582 in the list and then at the function definition bound to that symbol.
2583 Then the instructions in the function definition are carried out.
2586 A single-quote, @code{'}, tells the Lisp interpreter that it should
2587 return the following expression as written, and not evaluate it as it
2588 would if the quote were not there.
2591 Arguments are the information passed to a function. The arguments to a
2592 function are computed by evaluating the rest of the elements of the list
2593 of which the function is the first element.
2596 A function always returns a value when it is evaluated (unless it gets
2597 an error); in addition, it may also carry out some action called a
2598 ``side effect''. In many cases, a function's primary purpose is to
2599 create a side effect.
2602 @node Error Message Exercises, , Summary, List Processing
2603 @comment node-name, next, previous, up
2606 A few simple exercises:
2610 Generate an error message by evaluating an appropriate symbol that is
2611 not within parentheses.
2614 Generate an error message by evaluating an appropriate symbol that is
2615 between parentheses.
2618 Create a counter that increments by two rather than one.
2621 Write an expression that prints a message in the echo area when
2625 @node Practicing Evaluation, Writing Defuns, List Processing, Top
2626 @comment node-name, next, previous, up
2627 @chapter Practicing Evaluation
2628 @cindex Practicing evaluation
2629 @cindex Evaluation practice
2631 Before learning how to write a function definition in Emacs Lisp, it is
2632 useful to spend a little time evaluating various expressions that have
2633 already been written. These expressions will be lists with the
2634 functions as their first (and often only) element. Since some of the
2635 functions associated with buffers are both simple and interesting, we
2636 will start with those. In this section, we will evaluate a few of
2637 these. In another section, we will study the code of several other
2638 buffer-related functions, to see how they were written.
2641 * How to Evaluate:: Typing editing commands or @kbd{C-x C-e}
2643 * Buffer Names:: Buffers and files are different.
2644 * Getting Buffers:: Getting a buffer itself, not merely its name.
2645 * Switching Buffers:: How to change to another buffer.
2646 * Buffer Size & Locations:: Where point is located and the size of
2648 * Evaluation Exercise::
2651 @node How to Evaluate, Buffer Names, Practicing Evaluation, Practicing Evaluation
2653 @unnumberedsec How to Evaluate
2656 @i{Whenever you give an editing command} to Emacs Lisp, such as the
2657 command to move the cursor or to scroll the screen, @i{you are evaluating
2658 an expression,} the first element of which is a function. @i{This is
2661 @cindex @samp{interactive function} defined
2662 @cindex @samp{command} defined
2663 When you type keys, you cause the Lisp interpreter to evaluate an
2664 expression and that is how you get your results. Even typing plain text
2665 involves evaluating an Emacs Lisp function, in this case, one that uses
2666 @code{self-insert-command}, which simply inserts the character you
2667 typed. The functions you evaluate by typing keystrokes are called
2668 @dfn{interactive} functions, or @dfn{commands}; how you make a function
2669 interactive will be illustrated in the chapter on how to write function
2670 definitions. @xref{Interactive, , Making a Function Interactive}.
2672 In addition to typing keyboard commands, we have seen a second way to
2673 evaluate an expression: by positioning the cursor after a list and
2674 typing @kbd{C-x C-e}. This is what we will do in the rest of this
2675 section. There are other ways to evaluate an expression as well; these
2676 will be described as we come to them.
2678 Besides being used for practicing evaluation, the functions shown in the
2679 next few sections are important in their own right. A study of these
2680 functions makes clear the distinction between buffers and files, how to
2681 switch to a buffer, and how to determine a location within it.
2683 @node Buffer Names, Getting Buffers, How to Evaluate, Practicing Evaluation
2684 @comment node-name, next, previous, up
2685 @section Buffer Names
2687 @findex buffer-file-name
2689 The two functions, @code{buffer-name} and @code{buffer-file-name}, show
2690 the difference between a file and a buffer. When you evaluate the
2691 following expression, @code{(buffer-name)}, the name of the buffer
2692 appears in the echo area. When you evaluate @code{(buffer-file-name)},
2693 the name of the file to which the buffer refers appears in the echo
2694 area. Usually, the name returned by @code{(buffer-name)} is the same as
2695 the name of the file to which it refers, and the name returned by
2696 @code{(buffer-file-name)} is the full path-name of the file.
2698 A file and a buffer are two different entities. A file is information
2699 recorded permanently in the computer (unless you delete it). A buffer,
2700 on the other hand, is information inside of Emacs that will vanish at
2701 the end of the editing session (or when you kill the buffer). Usually,
2702 a buffer contains information that you have copied from a file; we say
2703 the buffer is @dfn{visiting} that file. This copy is what you work on
2704 and modify. Changes to the buffer do not change the file, until you
2705 save the buffer. When you save the buffer, the buffer is copied to the file
2706 and is thus saved permanently.
2709 If you are reading this in Info inside of GNU Emacs, you can evaluate
2710 each of the following expressions by positioning the cursor after it and
2711 typing @kbd{C-x C-e}.
2722 When I do this, @file{"introduction.texinfo"} is the value returned by
2723 evaluating @code{(buffer-name)}, and
2724 @file{"/gnu/work/intro/introduction.texinfo"} is the value returned by
2725 evaluating @code{(buffer-file-name)}. The former is the name of the
2726 buffer and the latter is the name of the file. (In the expressions, the
2727 parentheses tell the Lisp interpreter to treat @code{buffer-name} and
2728 @code{buffer-file-name} as functions; without the parentheses, the
2729 interpreter would attempt to evaluate the symbols as variables.
2732 In spite of the distinction between files and buffers, you will often
2733 find that people refer to a file when they mean a buffer and vice-versa.
2734 Indeed, most people say, ``I am editing a file,'' rather than saying,
2735 ``I am editing a buffer which I will soon save to a file.'' It is
2736 almost always clear from context what people mean. When dealing with
2737 computer programs, however, it is important to keep the distinction in mind,
2738 since the computer is not as smart as a person.
2740 @cindex Buffer, history of word
2741 The word `buffer', by the way, comes from the meaning of the word as a
2742 cushion that deadens the force of a collision. In early computers, a
2743 buffer cushioned the interaction between files and the computer's
2744 central processing unit. The drums or tapes that held a file and the
2745 central processing unit were pieces of equipment that were very
2746 different from each other, working at their own speeds, in spurts. The
2747 buffer made it possible for them to work together effectively.
2748 Eventually, the buffer grew from being an intermediary, a temporary
2749 holding place, to being the place where work is done. This
2750 transformation is rather like that of a small seaport that grew into a
2751 great city: once it was merely the place where cargo was warehoused
2752 temporarily before being loaded onto ships; then it became a business
2753 and cultural center in its own right.
2755 Not all buffers are associated with files. For example, when you start
2756 an Emacs session by typing the command @code{emacs} alone, without
2757 naming any files, Emacs will start with the @file{*scratch*} buffer on
2758 the screen. This buffer is not visiting any file. Similarly, a
2759 @file{*Help*} buffer is not associated with any file.
2761 @cindex @code{nil}, history of word
2762 If you switch to the @file{*scratch*} buffer, type @code{(buffer-name)},
2763 position the cursor after it, and type @kbd{C-x C-e} to evaluate the
2764 expression, the name @code{"*scratch*"} is returned and will appear in
2765 the echo area. @code{"*scratch*"} is the name of the buffer. However,
2766 if you type @code{(buffer-file-name)} in the @file{*scratch*} buffer and
2767 evaluate that, @code{nil} will appear in the echo area. @code{nil} is
2768 from the Latin word for `nothing'; in this case, it means that the
2769 @file{*scratch*} buffer is not associated with any file. (In Lisp,
2770 @code{nil} is also used to mean `false' and is a synonym for the empty
2773 Incidentally, if you are in the @file{*scratch*} buffer and want the
2774 value returned by an expression to appear in the @file{*scratch*}
2775 buffer itself rather than in the echo area, type @kbd{C-u C-x C-e}
2776 instead of @kbd{C-x C-e}. This causes the value returned to appear
2777 after the expression. The buffer will look like this:
2780 (buffer-name)"*scratch*"
2784 You cannot do this in Info since Info is read-only and it will not allow
2785 you to change the contents of the buffer. But you can do this in any
2786 buffer you can edit; and when you write code or documentation (such as
2787 this book), this feature is very useful.
2789 @node Getting Buffers, Switching Buffers, Buffer Names, Practicing Evaluation
2790 @comment node-name, next, previous, up
2791 @section Getting Buffers
2792 @findex current-buffer
2793 @findex other-buffer
2794 @cindex Getting a buffer
2796 The @code{buffer-name} function returns the @emph{name} of the buffer;
2797 to get the buffer @emph{itself}, a different function is needed: the
2798 @code{current-buffer} function. If you use this function in code, what
2799 you get is the buffer itself.
2801 A name and the object or entity to which the name refers are different
2802 from each other. You are not your name. You are a person to whom
2803 others refer by name. If you ask to speak to George and someone hands you
2804 a card with the letters @samp{G}, @samp{e}, @samp{o}, @samp{r},
2805 @samp{g}, and @samp{e} written on it, you might be amused, but you would
2806 not be satisfied. You do not want to speak to the name, but to the
2807 person to whom the name refers. A buffer is similar: the name of the
2808 scratch buffer is @file{*scratch*}, but the name is not the buffer. To
2809 get a buffer itself, you need to use a function such as
2810 @code{current-buffer}.
2812 However, there is a slight complication: if you evaluate
2813 @code{current-buffer} in an expression on its own, as we will do here,
2814 what you see is a printed representation of the name of the buffer
2815 without the contents of the buffer. Emacs works this way for two
2816 reasons: the buffer may be thousands of lines long---too long to be
2817 conveniently displayed; and, another buffer may have the same contents
2818 but a different name, and it is important to distinguish between them.
2821 Here is an expression containing the function:
2828 If you evaluate the expression in the usual way, @file{#<buffer *info*>}
2829 appears in the echo area. The special format indicates that the
2830 buffer itself is being returned, rather than just its name.
2832 Incidentally, while you can type a number or symbol into a program, you
2833 cannot do that with the printed representation of a buffer: the only way
2834 to get a buffer itself is with a function such as @code{current-buffer}.
2836 A related function is @code{other-buffer}. This returns the most
2837 recently selected buffer other than the one you are in currently. If
2838 you have recently switched back and forth from the @file{*scratch*}
2839 buffer, @code{other-buffer} will return that buffer.
2842 You can see this by evaluating the expression:
2849 You should see @file{#<buffer *scratch*>} appear in the echo area, or
2850 the name of whatever other buffer you switched back from most
2851 recently@footnote{Actually, by default, if the buffer from which you
2852 just switched is visible to you in another window, @code{other-buffer}
2853 will choose the most recent buffer that you cannot see; this is a
2854 subtlety that I often forget.}.
2856 @node Switching Buffers, Buffer Size & Locations, Getting Buffers, Practicing Evaluation
2857 @comment node-name, next, previous, up
2858 @section Switching Buffers
2859 @findex switch-to-buffer
2861 @cindex Switching to a buffer
2863 The @code{other-buffer} function actually provides a buffer when it is
2864 used as an argument to a function that requires one. We can see this
2865 by using @code{other-buffer} and @code{switch-to-buffer} to switch to a
2868 But first, a brief introduction to the @code{switch-to-buffer}
2869 function. When you switched back and forth from Info to the
2870 @file{*scratch*} buffer to evaluate @code{(buffer-name)}, you most
2871 likely typed @kbd{C-x b} and then typed @file{*scratch*}@footnote{Or
2872 rather, to save typing, you probably typed just part of the name, such
2873 as @code{*sc}, and then pressed your @kbd{TAB} key to cause it to
2874 expand to the full name; and then typed your @kbd{RET} key.} when
2875 prompted in the minibuffer for the name of the buffer to which you
2876 wanted to switch. The keystrokes, @kbd{C-x b}, cause the Lisp
2877 interpreter to evaluate the interactive function
2878 @code{switch-to-buffer}. As we said before, this is how Emacs works:
2879 different keystrokes call or run different functions. For example,
2880 @kbd{C-f} calls @code{forward-char}, @kbd{M-e} calls
2881 @code{forward-sentence}, and so on.
2883 By writing @code{switch-to-buffer} in an expression, and giving it a
2884 buffer to switch to, we can switch buffers just the way @kbd{C-x b}
2888 Here is the Lisp expression:
2891 (switch-to-buffer (other-buffer))
2895 The symbol @code{switch-to-buffer} is the first element of the list,
2896 so the Lisp interpreter will treat it as a function and carry out the
2897 instructions that are attached to it. But before doing that, the
2898 interpreter will note that @code{other-buffer} is inside parentheses
2899 and work on that symbol first. @code{other-buffer} is the first (and
2900 in this case, the only) element of this list, so the Lisp interpreter
2901 calls or runs the function. It returns another buffer. Next, the
2902 interpreter runs @code{switch-to-buffer}, passing to it, as an
2903 argument, the other buffer, which is what Emacs will switch to. If
2904 you are reading this in Info, try this now. Evaluate the expression.
2905 (To get back, type @kbd{C-x b @key{RET}}.)@footnote{Remember, this
2906 expression will move you to your most recent other buffer that you
2907 cannot see. If you really want to go to your most recently selected
2908 buffer, even if you can still see it, you need to evaluate the
2909 following more complex expression:
2912 (switch-to-buffer (other-buffer (current-buffer) t))
2916 In this case, the first argument to @code{other-buffer} tells it which
2917 buffer to skip---the current one---and the second argument tells
2918 @code{other-buffer} it is OK to switch to a visible buffer.
2919 In regular use, @code{switch-to-buffer} takes you to an invisible
2920 window since you would most likely use @kbd{C-x o} (@code{other-window})
2921 to go to another visible buffer.}
2923 In the programming examples in later sections of this document, you will
2924 see the function @code{set-buffer} more often than
2925 @code{switch-to-buffer}. This is because of a difference between
2926 computer programs and humans: humans have eyes and expect to see the
2927 buffer on which they are working on their computer terminals. This is
2928 so obvious, it almost goes without saying. However, programs do not
2929 have eyes. When a computer program works on a buffer, that buffer does
2930 not need to be visible on the screen.
2932 @code{switch-to-buffer} is designed for humans and does two different
2933 things: it switches the buffer to which Emacs' attention is directed; and
2934 it switches the buffer displayed in the window to the new buffer.
2935 @code{set-buffer}, on the other hand, does only one thing: it switches
2936 the attention of the computer program to a different buffer. The buffer
2937 on the screen remains unchanged (of course, normally nothing happens
2938 there until the command finishes running).
2940 @cindex @samp{call} defined
2941 Also, we have just introduced another jargon term, the word @dfn{call}.
2942 When you evaluate a list in which the first symbol is a function, you
2943 are calling that function. The use of the term comes from the notion of
2944 the function as an entity that can do something for you if you `call'
2945 it---just as a plumber is an entity who can fix a leak if you call him
2948 @node Buffer Size & Locations, Evaluation Exercise, Switching Buffers, Practicing Evaluation
2949 @comment node-name, next, previous, up
2950 @section Buffer Size and the Location of Point
2951 @cindex Size of buffer
2953 @cindex Point location
2954 @cindex Location of point
2956 Finally, let's look at several rather simple functions,
2957 @code{buffer-size}, @code{point}, @code{point-min}, and
2958 @code{point-max}. These give information about the size of a buffer and
2959 the location of point within it.
2961 The function @code{buffer-size} tells you the size of the current
2962 buffer; that is, the function returns a count of the number of
2963 characters in the buffer.
2970 You can evaluate this in the usual way, by positioning the
2971 cursor after the expression and typing @kbd{C-x C-e}.
2973 @cindex @samp{point} defined
2974 In Emacs, the current position of the cursor is called @dfn{point}.
2975 The expression @code{(point)} returns a number that tells you where the
2976 cursor is located as a count of the number of characters from the
2977 beginning of the buffer up to point.
2980 You can see the character count for point in this buffer by evaluating
2981 the following expression in the usual way:
2988 As I write this, the value of @code{point} is 65724. The @code{point}
2989 function is frequently used in some of the examples later in this
2993 The value of point depends, of course, on its location within the
2994 buffer. If you evaluate point in this spot, the number will be larger:
3001 For me, the value of point in this location is 66043, which means that
3002 there are 319 characters (including spaces) between the two expressions.
3004 @cindex @samp{narrowing} defined
3005 The function @code{point-min} is somewhat similar to @code{point}, but
3006 it returns the value of the minimum permissible value of point in the
3007 current buffer. This is the number 1 unless @dfn{narrowing} is in
3008 effect. (Narrowing is a mechanism whereby you can restrict yourself,
3009 or a program, to operations on just a part of a buffer.
3010 @xref{Narrowing & Widening, , Narrowing and Widening}.) Likewise, the
3011 function @code{point-max} returns the value of the maximum permissible
3012 value of point in the current buffer.
3014 @node Evaluation Exercise, , Buffer Size & Locations, Practicing Evaluation
3017 Find a file with which you are working and move towards its middle.
3018 Find its buffer name, file name, length, and your position in the file.
3020 @node Writing Defuns, Buffer Walk Through, Practicing Evaluation, Top
3021 @comment node-name, next, previous, up
3022 @chapter How To Write Function Definitions
3023 @cindex Definition writing
3024 @cindex Function definition writing
3025 @cindex Writing a function definition
3027 When the Lisp interpreter evaluates a list, it looks to see whether the
3028 first symbol on the list has a function definition attached to it; or,
3029 put another way, whether the symbol points to a function definition. If
3030 it does, the computer carries out the instructions in the definition. A
3031 symbol that has a function definition is called, simply, a function
3032 (although, properly speaking, the definition is the function and the
3033 symbol refers to it.)
3036 * Primitive Functions::
3037 * defun:: The @code{defun} special form.
3038 * Install:: Install a function definition.
3039 * Interactive:: Making a function interactive.
3040 * Interactive Options:: Different options for @code{interactive}.
3041 * Permanent Installation:: Installing code permanently.
3042 * let:: Creating and initializing local variables.
3044 * else:: If--then--else expressions.
3045 * Truth & Falsehood:: What Lisp considers false and true.
3046 * save-excursion:: Keeping track of point, mark, and buffer.
3051 @node Primitive Functions, defun, Writing Defuns, Writing Defuns
3053 @unnumberedsec An Aside about Primitive Functions
3055 @cindex Primitive functions
3056 @cindex Functions, primitive
3058 @cindex C language primitives
3059 @cindex Primitives written in C
3060 All functions are defined in terms of other functions, except for a few
3061 @dfn{primitive} functions that are written in the C programming
3062 language. When you write functions' definitions, you will write them in
3063 Emacs Lisp and use other functions as your building blocks. Some of the
3064 functions you will use will themselves be written in Emacs Lisp (perhaps
3065 by you) and some will be primitives written in C. The primitive
3066 functions are used exactly like those written in Emacs Lisp and behave
3067 like them. They are written in C so we can easily run GNU Emacs on any
3068 computer that has sufficient power and can run C.
3070 Let me re-emphasize this: when you write code in Emacs Lisp, you do not
3071 distinguish between the use of functions written in C and the use of
3072 functions written in Emacs Lisp. The difference is irrelevant. I
3073 mention the distinction only because it is interesting to know. Indeed,
3074 unless you investigate, you won't know whether an already-written
3075 function is written in Emacs Lisp or C.
3077 @node defun, Install, Primitive Functions, Writing Defuns
3078 @comment node-name, next, previous, up
3079 @section The @code{defun} Special Form
3081 @cindex Special form of @code{defun}
3083 @cindex @samp{function definition} defined
3084 In Lisp, a symbol such as @code{mark-whole-buffer} has code attached to
3085 it that tells the computer what to do when the function is called.
3086 This code is called the @dfn{function definition} and is created by
3087 evaluating a Lisp expression that starts with the symbol @code{defun}
3088 (which is an abbreviation for @emph{define function}). Because
3089 @code{defun} does not evaluate its arguments in the usual way, it is
3090 called a @dfn{special form}.
3092 In subsequent sections, we will look at function definitions from the
3093 Emacs source code, such as @code{mark-whole-buffer}. In this section,
3094 we will describe a simple function definition so you can see how it
3095 looks. This function definition uses arithmetic because it makes for a
3096 simple example. Some people dislike examples using arithmetic; however,
3097 if you are such a person, do not despair. Hardly any of the code we
3098 will study in the remainder of this introduction involves arithmetic or
3099 mathematics. The examples mostly involve text in one way or another.
3101 A function definition has up to five parts following the word
3106 The name of the symbol to which the function definition should be
3110 A list of the arguments that will be passed to the function. If no
3111 arguments will be passed to the function, this is an empty list,
3115 Documentation describing the function. (Technically optional, but
3116 strongly recommended.)
3119 Optionally, an expression to make the function interactive so you can
3120 use it by typing @kbd{M-x} and then the name of the function; or by
3121 typing an appropriate key or keychord.
3123 @cindex @samp{body} defined
3125 The code that instructs the computer what to do: the @dfn{body} of the
3126 function definition.
3129 It is helpful to think of the five parts of a function definition as
3130 being organized in a template, with slots for each part:
3134 (defun @var{function-name} (@var{arguments}@dots{})
3135 "@var{optional-documentation}@dots{}"
3136 (interactive @var{argument-passing-info}) ; @r{optional}
3141 As an example, here is the code for a function that multiplies its
3142 argument by 7. (This example is not interactive. @xref{Interactive,
3143 , Making a Function Interactive}, for that information.)
3147 (defun multiply-by-seven (number)
3148 "Multiply NUMBER by seven."
3153 This definition begins with a parenthesis and the symbol @code{defun},
3154 followed by the name of the function.
3156 @cindex @samp{argument list} defined
3157 The name of the function is followed by a list that contains the
3158 arguments that will be passed to the function. This list is called
3159 the @dfn{argument list}. In this example, the list has only one
3160 element, the symbol, @code{number}. When the function is used, the
3161 symbol will be bound to the value that is used as the argument to the
3164 Instead of choosing the word @code{number} for the name of the argument,
3165 I could have picked any other name. For example, I could have chosen
3166 the word @code{multiplicand}. I picked the word `number' because it
3167 tells what kind of value is intended for this slot; but I could just as
3168 well have chosen the word `multiplicand' to indicate the role that the
3169 value placed in this slot will play in the workings of the function. I
3170 could have called it @code{foogle}, but that would have been a bad
3171 choice because it would not tell humans what it means. The choice of
3172 name is up to the programmer and should be chosen to make the meaning of
3175 Indeed, you can choose any name you wish for a symbol in an argument
3176 list, even the name of a symbol used in some other function: the name
3177 you use in an argument list is private to that particular definition.
3178 In that definition, the name refers to a different entity than any use
3179 of the same name outside the function definition. Suppose you have a
3180 nick-name `Shorty' in your family; when your family members refer to
3181 `Shorty', they mean you. But outside your family, in a movie, for
3182 example, the name `Shorty' refers to someone else. Because a name in an
3183 argument list is private to the function definition, you can change the
3184 value of such a symbol inside the body of a function without changing
3185 its value outside the function. The effect is similar to that produced
3186 by a @code{let} expression. (@xref{let, , @code{let}}.)
3189 Note also that we discuss the word `number' in two different ways: as a
3190 symbol that appears in the code, and as the name of something that will
3191 be replaced by a something else during the evaluation of the function.
3192 In the first case, @code{number} is a symbol, not a number; it happens
3193 that within the function, it is a variable who value is the number in
3194 question, but our primary interest in it is as a symbol. On the other
3195 hand, when we are talking about the function, our interest is that we
3196 will substitute a number for the word @var{number}. To keep this
3197 distinction clear, we use different typography for the two
3198 circumstances. When we talk about this function, or about how it works,
3199 we refer to this number by writing @var{number}. In the function
3200 itself, we refer to it by writing @code{number}.
3203 The argument list is followed by the documentation string that
3204 describes the function. This is what you see when you type
3205 @w{@kbd{C-h f}} and the name of a function. Incidentally, when you
3206 write a documentation string like this, you should make the first line
3207 a complete sentence since some commands, such as @code{apropos}, print
3208 only the first line of a multi-line documentation string. Also, you
3209 should not indent the second line of a documentation string, if you
3210 have one, because that looks odd when you use @kbd{C-h f}
3211 (@code{describe-function}). The documentation string is optional, but
3212 it is so useful, it should be included in almost every function you
3215 @findex * @r{(multiplication)}
3216 The third line of the example consists of the body of the function
3217 definition. (Most functions' definitions, of course, are longer than
3218 this.) In this function, the body is the list, @code{(* 7 number)}, which
3219 says to multiply the value of @var{number} by 7. (In Emacs Lisp,
3220 @code{*} is the function for multiplication, just as @code{+} is the
3221 function for addition.)
3223 When you use the @code{multiply-by-seven} function, the argument
3224 @code{number} evaluates to the actual number you want used. Here is an
3225 example that shows how @code{multiply-by-seven} is used; but don't try
3226 to evaluate this yet!
3229 (multiply-by-seven 3)
3233 The symbol @code{number}, specified in the function definition in the
3234 next section, is given or ``bound to'' the value 3 in the actual use of
3235 the function. Note that although @code{number} was inside parentheses
3236 in the function definition, the argument passed to the
3237 @code{multiply-by-seven} function is not in parentheses. The
3238 parentheses are written in the function definition so the computer can
3239 figure out where the argument list ends and the rest of the function
3242 If you evaluate this example, you are likely to get an error message.
3243 (Go ahead, try it!) This is because we have written the function
3244 definition, but not yet told the computer about the definition---we have
3245 not yet installed (or `loaded') the function definition in Emacs.
3246 Installing a function is the process that tells the Lisp interpreter the
3247 definition of the function. Installation is described in the next
3250 @node Install, Interactive, defun, Writing Defuns
3251 @comment node-name, next, previous, up
3252 @section Install a Function Definition
3253 @cindex Install a Function Definition
3254 @cindex Definition installation
3255 @cindex Function definition installation
3257 If you are reading this inside of Info in Emacs, you can try out the
3258 @code{multiply-by-seven} function by first evaluating the function
3259 definition and then evaluating @code{(multiply-by-seven 3)}. A copy of
3260 the function definition follows. Place the cursor after the last
3261 parenthesis of the function definition and type @kbd{C-x C-e}. When you
3262 do this, @code{multiply-by-seven} will appear in the echo area. (What
3263 this means is that when a function definition is evaluated, the value it
3264 returns is the name of the defined function.) At the same time, this
3265 action installs the function definition.
3269 (defun multiply-by-seven (number)
3270 "Multiply NUMBER by seven."
3276 By evaluating this @code{defun}, you have just installed
3277 @code{multiply-by-seven} in Emacs. The function is now just as much a
3278 part of Emacs as @code{forward-word} or any other editing function you
3279 use. (@code{multiply-by-seven} will stay installed until you quit
3280 Emacs. To reload code automatically whenever you start Emacs, see
3281 @ref{Permanent Installation, , Installing Code Permanently}.)
3285 * Effect of installation::
3286 * Change a defun:: How to change a function definition.
3289 @node Effect of installation, Change a defun, Install, Install
3291 @unnumberedsubsec The effect of installation
3295 You can see the effect of installing @code{multiply-by-seven} by
3296 evaluating the following sample. Place the cursor after the following
3297 expression and type @kbd{C-x C-e}. The number 21 will appear in the
3301 (multiply-by-seven 3)
3304 If you wish, you can read the documentation for the function by typing
3305 @kbd{C-h f} (@code{describe-function}) and then the name of the
3306 function, @code{multiply-by-seven}. When you do this, a
3307 @file{*Help*} window will appear on your screen that says:
3312 Multiply NUMBER by seven.
3317 (To return to a single window on your screen, type @kbd{C-x 1}.)
3319 @node Change a defun, , Effect of installation, Install
3320 @comment node-name, next, previous, up
3321 @subsection Change a Function Definition
3322 @cindex Changing a function definition
3323 @cindex Function definition, how to change
3324 @cindex Definition, how to change
3326 If you want to change the code in @code{multiply-by-seven}, just rewrite
3327 it. To install the new version in place of the old one, evaluate the
3328 function definition again. This is how you modify code in Emacs. It is
3331 As an example, you can change the @code{multiply-by-seven} function to
3332 add the number to itself seven times instead of multiplying the number
3333 by seven. It produces the same answer, but by a different path. At
3334 the same time, we will add a comment to the code; a comment is text
3335 that the Lisp interpreter ignores, but that a human reader may find
3336 useful or enlightening. The comment is that this is the ``second
3341 (defun multiply-by-seven (number) ; @r{Second version.}
3342 "Multiply NUMBER by seven."
3343 (+ number number number number number number number))
3347 @cindex Comments in Lisp code
3348 The comment follows a semicolon, @samp{;}. In Lisp, everything on a
3349 line that follows a semicolon is a comment. The end of the line is the
3350 end of the comment. To stretch a comment over two or more lines, begin
3351 each line with a semicolon.
3353 @xref{Beginning a .emacs File, , Beginning a @file{.emacs}
3354 File}, and @ref{Comments, , Comments, elisp, The GNU Emacs Lisp
3355 Reference Manual}, for more about comments.
3357 You can install this version of the @code{multiply-by-seven} function by
3358 evaluating it in the same way you evaluated the first function: place
3359 the cursor after the last parenthesis and type @kbd{C-x C-e}.
3361 In summary, this is how you write code in Emacs Lisp: you write a
3362 function; install it; test it; and then make fixes or enhancements and
3365 @node Interactive, Interactive Options, Install, Writing Defuns
3366 @comment node-name, next, previous, up
3367 @section Make a Function Interactive
3368 @cindex Interactive functions
3371 You make a function interactive by placing a list that begins with
3372 the special form @code{interactive} immediately after the
3373 documentation. A user can invoke an interactive function by typing
3374 @kbd{M-x} and then the name of the function; or by typing the keys to
3375 which it is bound, for example, by typing @kbd{C-n} for
3376 @code{next-line} or @kbd{C-x h} for @code{mark-whole-buffer}.
3378 Interestingly, when you call an interactive function interactively,
3379 the value returned is not automatically displayed in the echo area.
3380 This is because you often call an interactive function for its side
3381 effects, such as moving forward by a word or line, and not for the
3382 value returned. If the returned value were displayed in the echo area
3383 each time you typed a key, it would be very distracting.
3386 * Interactive multiply-by-seven:: An overview.
3387 * multiply-by-seven in detail:: The interactive version.
3390 @node Interactive multiply-by-seven, multiply-by-seven in detail, Interactive, Interactive
3392 @unnumberedsubsec An Interactive @code{multiply-by-seven}, An Overview
3395 Both the use of the special form @code{interactive} and one way to
3396 display a value in the echo area can be illustrated by creating an
3397 interactive version of @code{multiply-by-seven}.
3404 (defun multiply-by-seven (number) ; @r{Interactive version.}
3405 "Multiply NUMBER by seven."
3407 (message "The result is %d" (* 7 number)))
3412 You can install this code by placing your cursor after it and typing
3413 @kbd{C-x C-e}. The name of the function will appear in your echo area.
3414 Then, you can use this code by typing @kbd{C-u} and a number and then
3415 typing @kbd{M-x multiply-by-seven} and pressing @key{RET}. The phrase
3416 @samp{The result is @dots{}} followed by the product will appear in the
3419 Speaking more generally, you invoke a function like this in either of two
3424 By typing a prefix argument that contains the number to be passed, and
3425 then typing @kbd{M-x} and the name of the function, as with
3426 @kbd{C-u 3 M-x forward-sentence}; or,
3429 By typing whatever key or keychord the function is bound to, as with
3434 Both the examples just mentioned work identically to move point forward
3435 three sentences. (Since @code{multiply-by-seven} is not bound to a key,
3436 it could not be used as an example of key binding.)
3438 (@xref{Keybindings, , Some Keybindings}, to learn how to bind a command
3441 A prefix argument is passed to an interactive function by typing the
3442 @key{META} key followed by a number, for example, @kbd{M-3 M-e}, or by
3443 typing @kbd{C-u} and then a number, for example, @kbd{C-u 3 M-e} (if you
3444 type @kbd{C-u} without a number, it defaults to 4).
3446 @node multiply-by-seven in detail, , Interactive multiply-by-seven, Interactive
3447 @comment node-name, next, previous, up
3448 @subsection An Interactive @code{multiply-by-seven}
3450 Let's look at the use of the special form @code{interactive} and then at
3451 the function @code{message} in the interactive version of
3452 @code{multiply-by-seven}. You will recall that the function definition
3457 (defun multiply-by-seven (number) ; @r{Interactive version.}
3458 "Multiply NUMBER by seven."
3460 (message "The result is %d" (* 7 number)))
3464 In this function, the expression, @code{(interactive "p")}, is a list of
3465 two elements. The @code{"p"} tells Emacs to pass the prefix argument to
3466 the function and use its value for the argument of the function.
3469 The argument will be a number. This means that the symbol
3470 @code{number} will be bound to a number in the line:
3473 (message "The result is %d" (* 7 number))
3478 For example, if your prefix argument is 5, the Lisp interpreter will
3479 evaluate the line as if it were:
3482 (message "The result is %d" (* 7 5))
3486 (If you are reading this in GNU Emacs, you can evaluate this expression
3487 yourself.) First, the interpreter will evaluate the inner list, which
3488 is @code{(* 7 5)}. This returns a value of 35. Next, it
3489 will evaluate the outer list, passing the values of the second and
3490 subsequent elements of the list to the function @code{message}.
3492 As we have seen, @code{message} is an Emacs Lisp function especially
3493 designed for sending a one line message to a user. (@xref{message, , The
3494 @code{message} function}.)
3495 In summary, the @code{message} function prints its first argument in the
3496 echo area as is, except for occurrences of @samp{%d}, @samp{%s}, or
3497 @samp{%c}. When it sees one of these control sequences, the function
3498 looks to the second and subsequent arguments and prints the value of the
3499 argument in the location in the string where the control sequence is
3502 In the interactive @code{multiply-by-seven} function, the control string
3503 is @samp{%d}, which requires a number, and the value returned by
3504 evaluating @code{(* 7 5)} is the number 35. Consequently, the number 35
3505 is printed in place of the @samp{%d} and the message is @samp{The result
3508 (Note that when you call the function @code{multiply-by-seven}, the
3509 message is printed without quotes, but when you call @code{message}, the
3510 text is printed in double quotes. This is because the value returned by
3511 @code{message} is what appears in the echo area when you evaluate an
3512 expression whose first element is @code{message}; but when embedded in a
3513 function, @code{message} prints the text as a side effect without
3516 @node Interactive Options, Permanent Installation, Interactive, Writing Defuns
3517 @comment node-name, next, previous, up
3518 @section Different Options for @code{interactive}
3519 @cindex Options for @code{interactive}
3520 @cindex Interactive options
3522 In the example, @code{multiply-by-seven} used @code{"p"} as the
3523 argument to @code{interactive}. This argument told Emacs to interpret
3524 your typing either @kbd{C-u} followed by a number or @key{META}
3525 followed by a number as a command to pass that number to the function
3526 as its argument. Emacs has more than twenty characters predefined for
3527 use with @code{interactive}. In almost every case, one of these
3528 options will enable you to pass the right information interactively to
3529 a function. (@xref{Interactive Codes, , Code Characters for
3530 @code{interactive}, elisp, The GNU Emacs Lisp Reference Manual}.)
3533 For example, the character @samp{r} causes Emacs to pass the beginning
3534 and end of the region (the current values of point and mark) to the
3535 function as two separate arguments. It is used as follows:
3541 On the other hand, a @samp{B} tells Emacs to ask for the name of a
3542 buffer that will be passed to the function. When it sees a @samp{B},
3543 Emacs will ask for the name by prompting the user in the minibuffer,
3544 using a string that follows the @samp{B}, as in @code{"BAppend to
3545 buffer:@: "}. Not only will Emacs prompt for the name, but Emacs will
3546 complete the name if you type enough of it and press @key{TAB}.
3548 A function with two or more arguments can have information passed to
3549 each argument by adding parts to the string that follows
3550 @code{interactive}. When you do this, the information is passed to
3551 each argument in the same order it is specified in the
3552 @code{interactive} list. In the string, each part is separated from
3553 the next part by a @samp{\n}, which is a newline. For example, you
3554 could follow @code{"BAppend to buffer:@: "} with a @samp{\n}) and an
3555 @samp{r}. This would cause Emacs to pass the values of point and mark
3556 to the function as well as prompt you for the buffer---three arguments
3559 In this case, the function definition would look like the following,
3560 where @code{buffer}, @code{start}, and @code{end} are the symbols to
3561 which @code{interactive} binds the buffer and the current values of the
3562 beginning and ending of the region:
3566 (defun @var{name-of-function} (buffer start end)
3567 "@var{documentation}@dots{}"
3568 (interactive "BAppend to buffer:@: \nr")
3569 @var{body-of-function}@dots{})
3574 (The space after the colon in the prompt makes it look better when you
3575 are prompted. The @code{append-to-buffer} function looks exactly like
3576 this. @xref{append-to-buffer, , The Definition of
3577 @code{append-to-buffer}}.)
3579 If a function does not have arguments, then @code{interactive} does not
3580 require any. Such a function contains the simple expression
3581 @code{(interactive)}. The @code{mark-whole-buffer} function is like
3584 Alternatively, if the special letter-codes are not right for your
3585 application, you can pass your own arguments to @code{interactive} as
3586 a list. @xref{interactive, , Using @code{Interactive}, elisp, The
3587 GNU Emacs Lisp Reference Manual}, for more information about this advanced
3590 @node Permanent Installation, let, Interactive Options, Writing Defuns
3591 @comment node-name, next, previous, up
3592 @section Install Code Permanently
3593 @cindex Install code permanently
3594 @cindex Permanent code installation
3595 @cindex Code installation
3597 When you install a function definition by evaluating it, it will stay
3598 installed until you quit Emacs. The next time you start a new session
3599 of Emacs, the function will not be installed unless you evaluate the
3600 function definition again.
3602 At some point, you may want to have code installed automatically
3603 whenever you start a new session of Emacs. There are several ways of
3608 If you have code that is just for yourself, you can put the code for the
3609 function definition in your @file{.emacs} initialization file. When you
3610 start Emacs, your @file{.emacs} file is automatically evaluated and all
3611 the function definitions within it are installed.
3612 @xref{Emacs Initialization, , Your @file{.emacs} File}.
3615 Alternatively, you can put the function definitions that you want
3616 installed in one or more files of their own and use the @code{load}
3617 function to cause Emacs to evaluate and thereby install each of the
3618 functions in the files.
3619 @xref{Loading Files, , Loading Files}.
3622 On the other hand, if you have code that your whole site will use, it
3623 is usual to put it in a file called @file{site-init.el} that is loaded
3624 when Emacs is built. This makes the code available to everyone who
3625 uses your machine. (See the @file{INSTALL} file that is part of the
3626 Emacs distribution.)
3629 Finally, if you have code that everyone who uses Emacs may want, you
3630 can post it on a computer network or send a copy to the Free Software
3631 Foundation. (When you do this, please license the code and its
3632 documentation under a license that permits other people to run, copy,
3633 study, modify, and redistribute the code and which protects you from
3634 having your work taken from you.) If you send a copy of your code to
3635 the Free Software Foundation, and properly protect yourself and
3636 others, it may be included in the next release of Emacs. In large
3637 part, this is how Emacs has grown over the past years, by donations.
3639 @node let, if, Permanent Installation, Writing Defuns
3640 @comment node-name, next, previous, up
3644 The @code{let} expression is a special form in Lisp that you will need
3645 to use in most function definitions.
3647 @code{let} is used to attach or bind a symbol to a value in such a way
3648 that the Lisp interpreter will not confuse the variable with a
3649 variable of the same name that is not part of the function.
3651 To understand why the @code{let} special form is necessary, consider
3652 the situation in which you own a home that you generally refer to as
3653 `the house', as in the sentence, ``The house needs painting.'' If you
3654 are visiting a friend and your host refers to `the house', he is
3655 likely to be referring to @emph{his} house, not yours, that is, to a
3658 If your friend is referring to his house and you think he is referring
3659 to your house, you may be in for some confusion. The same thing could
3660 happen in Lisp if a variable that is used inside of one function has
3661 the same name as a variable that is used inside of another function,
3662 and the two are not intended to refer to the same value. The
3663 @code{let} special form prevents this kind of confusion.
3666 * Prevent confusion::
3667 * Parts of let Expression::
3668 * Sample let Expression::
3669 * Uninitialized let Variables::
3672 @node Prevent confusion, Parts of let Expression, let, let
3674 @unnumberedsubsec @code{let} Prevents Confusion
3677 @cindex @samp{local variable} defined
3678 The @code{let} special form prevents confusion. @code{let} creates a
3679 name for a @dfn{local variable} that overshadows any use of the same
3680 name outside the @code{let} expression. This is like understanding
3681 that whenever your host refers to `the house', he means his house, not
3682 yours. (Symbols used in argument lists work the same way.
3683 @xref{defun, , The @code{defun} Special Form}.)
3685 Local variables created by a @code{let} expression retain their value
3686 @emph{only} within the @code{let} expression itself (and within
3687 expressions called within the @code{let} expression); the local
3688 variables have no effect outside the @code{let} expression.
3690 Another way to think about @code{let} is that it is like a @code{setq}
3691 that is temporary and local. The values set by @code{let} are
3692 automatically undone when the @code{let} is finished. The setting
3693 only effects expressions that are inside the bounds of the @code{let}
3694 expression. In computer science jargon, we would say ``the binding of
3695 a symbol is visible only in functions called in the @code{let} form;
3696 in Emacs Lisp, scoping is dynamic, not lexical.''
3698 @code{let} can create more than one variable at once. Also,
3699 @code{let} gives each variable it creates an initial value, either a
3700 value specified by you, or @code{nil}. (In the jargon, this is called
3701 `binding the variable to the value'.) After @code{let} has created
3702 and bound the variables, it executes the code in the body of the
3703 @code{let}, and returns the value of the last expression in the body,
3704 as the value of the whole @code{let} expression. (`Execute' is a jargon
3705 term that means to evaluate a list; it comes from the use of the word
3706 meaning `to give practical effect to' (@cite{Oxford English
3707 Dictionary}). Since you evaluate an expression to perform an action,
3708 `execute' has evolved as a synonym to `evaluate'.)
3710 @node Parts of let Expression, Sample let Expression, Prevent confusion, let
3711 @comment node-name, next, previous, up
3712 @subsection The Parts of a @code{let} Expression
3713 @cindex @code{let} expression, parts of
3714 @cindex Parts of @code{let} expression
3716 @cindex @samp{varlist} defined
3717 A @code{let} expression is a list of three parts. The first part is
3718 the symbol @code{let}. The second part is a list, called a
3719 @dfn{varlist}, each element of which is either a symbol by itself or a
3720 two-element list, the first element of which is a symbol. The third
3721 part of the @code{let} expression is the body of the @code{let}. The
3722 body usually consists of one or more lists.
3725 A template for a @code{let} expression looks like this:
3728 (let @var{varlist} @var{body}@dots{})
3732 The symbols in the varlist are the variables that are given initial
3733 values by the @code{let} special form. Symbols by themselves are given
3734 the initial value of @code{nil}; and each symbol that is the first
3735 element of a two-element list is bound to the value that is returned
3736 when the Lisp interpreter evaluates the second element.
3738 Thus, a varlist might look like this: @code{(thread (needles 3))}. In
3739 this case, in a @code{let} expression, Emacs binds the symbol
3740 @code{thread} to an initial value of @code{nil}, and binds the symbol
3741 @code{needles} to an initial value of 3.
3743 When you write a @code{let} expression, what you do is put the
3744 appropriate expressions in the slots of the @code{let} expression
3747 If the varlist is composed of two-element lists, as is often the case,
3748 the template for the @code{let} expression looks like this:
3752 (let ((@var{variable} @var{value})
3753 (@var{variable} @var{value})
3759 @node Sample let Expression, Uninitialized let Variables, Parts of let Expression, let
3760 @comment node-name, next, previous, up
3761 @subsection Sample @code{let} Expression
3762 @cindex Sample @code{let} expression
3763 @cindex @code{let} expression sample
3765 The following expression creates and gives initial values
3766 to the two variables @code{zebra} and @code{tiger}. The body of the
3767 @code{let} expression is a list which calls the @code{message} function.
3771 (let ((zebra 'stripes)
3773 (message "One kind of animal has %s and another is %s."
3778 Here, the varlist is @code{((zebra 'stripes) (tiger 'fierce))}.
3780 The two variables are @code{zebra} and @code{tiger}. Each variable is
3781 the first element of a two-element list and each value is the second
3782 element of its two-element list. In the varlist, Emacs binds the
3783 variable @code{zebra} to the value @code{stripes}, and binds the
3784 variable @code{tiger} to the value @code{fierce}. In this example,
3785 both values are symbols preceded by a quote. The values could just as
3786 well have been another list or a string. The body of the @code{let}
3787 follows after the list holding the variables. In this example, the body
3788 is a list that uses the @code{message} function to print a string in
3792 You may evaluate the example in the usual fashion, by placing the
3793 cursor after the last parenthesis and typing @kbd{C-x C-e}. When you do
3794 this, the following will appear in the echo area:
3797 "One kind of animal has stripes and another is fierce."
3800 As we have seen before, the @code{message} function prints its first
3801 argument, except for @samp{%s}. In this example, the value of the variable
3802 @code{zebra} is printed at the location of the first @samp{%s} and the
3803 value of the variable @code{tiger} is printed at the location of the
3806 @node Uninitialized let Variables, , Sample let Expression, let
3807 @comment node-name, next, previous, up
3808 @subsection Uninitialized Variables in a @code{let} Statement
3809 @cindex Uninitialized @code{let} variables
3810 @cindex @code{let} variables uninitialized
3812 If you do not bind the variables in a @code{let} statement to specific
3813 initial values, they will automatically be bound to an initial value of
3814 @code{nil}, as in the following expression:
3823 "Here are %d variables with %s, %s, and %s value."
3824 birch pine fir oak))
3829 Here, the varlist is @code{((birch 3) pine fir (oak 'some))}.
3832 If you evaluate this expression in the usual way, the following will
3833 appear in your echo area:
3836 "Here are 3 variables with nil, nil, and some value."
3840 In this example, Emacs binds the symbol @code{birch} to the number 3,
3841 binds the symbols @code{pine} and @code{fir} to @code{nil}, and binds
3842 the symbol @code{oak} to the value @code{some}.
3844 Note that in the first part of the @code{let}, the variables @code{pine}
3845 and @code{fir} stand alone as atoms that are not surrounded by
3846 parentheses; this is because they are being bound to @code{nil}, the
3847 empty list. But @code{oak} is bound to @code{some} and so is a part of
3848 the list @code{(oak 'some)}. Similarly, @code{birch} is bound to the
3849 number 3 and so is in a list with that number. (Since a number
3850 evaluates to itself, the number does not need to be quoted. Also, the
3851 number is printed in the message using a @samp{%d} rather than a
3852 @samp{%s}.) The four variables as a group are put into a list to
3853 delimit them from the body of the @code{let}.
3855 @node if, else, let, Writing Defuns
3856 @comment node-name, next, previous, up
3857 @section The @code{if} Special Form
3859 @cindex Conditional with @code{if}
3861 A third special form, in addition to @code{defun} and @code{let}, is the
3862 conditional @code{if}. This form is used to instruct the computer to
3863 make decisions. You can write function definitions without using
3864 @code{if}, but it is used often enough, and is important enough, to be
3865 included here. It is used, for example, in the code for the
3866 function @code{beginning-of-buffer}.
3868 The basic idea behind an @code{if}, is that ``@emph{if} a test is true,
3869 @emph{then} an expression is evaluated.'' If the test is not true, the
3870 expression is not evaluated. For example, you might make a decision
3871 such as, ``if it is warm and sunny, then go to the beach!''
3874 * if in more detail::
3875 * type-of-animal in detail:: An example of an @code{if} expression.
3878 @node if in more detail, type-of-animal in detail, if, if
3880 @unnumberedsubsec @code{if} in more detail
3883 @cindex @samp{if-part} defined
3884 @cindex @samp{then-part} defined
3885 An @code{if} expression written in Lisp does not use the word `then';
3886 the test and the action are the second and third elements of the list
3887 whose first element is @code{if}. Nonetheless, the test part of an
3888 @code{if} expression is often called the @dfn{if-part} and the second
3889 argument is often called the @dfn{then-part}.
3891 Also, when an @code{if} expression is written, the true-or-false-test
3892 is usually written on the same line as the symbol @code{if}, but the
3893 action to carry out if the test is true, the ``then-part'', is written
3894 on the second and subsequent lines. This makes the @code{if}
3895 expression easier to read.
3899 (if @var{true-or-false-test}
3900 @var{action-to-carry-out-if-test-is-true})
3905 The true-or-false-test will be an expression that
3906 is evaluated by the Lisp interpreter.
3908 Here is an example that you can evaluate in the usual manner. The test
3909 is whether the number 5 is greater than the number 4. Since it is, the
3910 message @samp{5 is greater than 4!} will be printed.
3914 (if (> 5 4) ; @r{if-part}
3915 (message "5 is greater than 4!")) ; @r{then-part}
3920 (The function @code{>} tests whether its first argument is greater than
3921 its second argument and returns true if it is.)
3922 @findex > (greater than)
3924 Of course, in actual use, the test in an @code{if} expression will not
3925 be fixed for all time as it is by the expression @code{(> 5 4)}.
3926 Instead, at least one of the variables used in the test will be bound to
3927 a value that is not known ahead of time. (If the value were known ahead
3928 of time, we would not need to run the test!)
3930 For example, the value may be bound to an argument of a function
3931 definition. In the following function definition, the character of the
3932 animal is a value that is passed to the function. If the value bound to
3933 @code{characteristic} is @code{fierce}, then the message, @samp{It's a
3934 tiger!} will be printed; otherwise, @code{nil} will be returned.
3938 (defun type-of-animal (characteristic)
3939 "Print message in echo area depending on CHARACTERISTIC.
3940 If the CHARACTERISTIC is the symbol `fierce',
3941 then warn of a tiger."
3942 (if (equal characteristic 'fierce)
3943 (message "It's a tiger!")))
3949 If you are reading this inside of GNU Emacs, you can evaluate the
3950 function definition in the usual way to install it in Emacs, and then you
3951 can evaluate the following two expressions to see the results:
3955 (type-of-animal 'fierce)
3957 (type-of-animal 'zebra)
3962 @c Following sentences rewritten to prevent overfull hbox.
3964 When you evaluate @code{(type-of-animal 'fierce)}, you will see the
3965 following message printed in the echo area: @code{"It's a tiger!"}; and
3966 when you evaluate @code{(type-of-animal 'zebra)} you will see @code{nil}
3967 printed in the echo area.
3969 @node type-of-animal in detail, , if in more detail, if
3970 @comment node-name, next, previous, up
3971 @subsection The @code{type-of-animal} Function in Detail
3973 Let's look at the @code{type-of-animal} function in detail.
3975 The function definition for @code{type-of-animal} was written by filling
3976 the slots of two templates, one for a function definition as a whole, and
3977 a second for an @code{if} expression.
3980 The template for every function that is not interactive is:
3984 (defun @var{name-of-function} (@var{argument-list})
3985 "@var{documentation}@dots{}"
3991 The parts of the function that match this template look like this:
3995 (defun type-of-animal (characteristic)
3996 "Print message in echo area depending on CHARACTERISTIC.
3997 If the CHARACTERISTIC is the symbol `fierce',
3998 then warn of a tiger."
3999 @var{body: the} @code{if} @var{expression})
4003 The name of function is @code{type-of-animal}; it is passed the value
4004 of one argument. The argument list is followed by a multi-line
4005 documentation string. The documentation string is included in the
4006 example because it is a good habit to write documentation string for
4007 every function definition. The body of the function definition
4008 consists of the @code{if} expression.
4011 The template for an @code{if} expression looks like this:
4015 (if @var{true-or-false-test}
4016 @var{action-to-carry-out-if-the-test-returns-true})
4021 In the @code{type-of-animal} function, the code for the @code{if}
4026 (if (equal characteristic 'fierce)
4027 (message "It's a tiger!")))
4032 Here, the true-or-false-test is the expression:
4035 (equal characteristic 'fierce)
4039 In Lisp, @code{equal} is a function that determines whether its first
4040 argument is equal to its second argument. The second argument is the
4041 quoted symbol @code{'fierce} and the first argument is the value of the
4042 symbol @code{characteristic}---in other words, the argument passed to
4045 In the first exercise of @code{type-of-animal}, the argument
4046 @code{fierce} is passed to @code{type-of-animal}. Since @code{fierce}
4047 is equal to @code{fierce}, the expression, @code{(equal characteristic
4048 'fierce)}, returns a value of true. When this happens, the @code{if}
4049 evaluates the second argument or then-part of the @code{if}:
4050 @code{(message "It's tiger!")}.
4052 On the other hand, in the second exercise of @code{type-of-animal}, the
4053 argument @code{zebra} is passed to @code{type-of-animal}. @code{zebra}
4054 is not equal to @code{fierce}, so the then-part is not evaluated and
4055 @code{nil} is returned by the @code{if} expression.
4057 @node else, Truth & Falsehood, if, Writing Defuns
4058 @comment node-name, next, previous, up
4059 @section If--then--else Expressions
4062 An @code{if} expression may have an optional third argument, called
4063 the @dfn{else-part}, for the case when the true-or-false-test returns
4064 false. When this happens, the second argument or then-part of the
4065 overall @code{if} expression is @emph{not} evaluated, but the third or
4066 else-part @emph{is} evaluated. You might think of this as the cloudy
4067 day alternative for the decision `if it is warm and sunny, then go to
4068 the beach, else read a book!''.
4070 The word ``else'' is not written in the Lisp code; the else-part of an
4071 @code{if} expression comes after the then-part. In the written Lisp, the
4072 else-part is usually written to start on a line of its own and is
4073 indented less than the then-part:
4077 (if @var{true-or-false-test}
4078 @var{action-to-carry-out-if-the-test-returns-true}
4079 @var{action-to-carry-out-if-the-test-returns-false})
4083 For example, the following @code{if} expression prints the message @samp{4
4084 is not greater than 5!} when you evaluate it in the usual way:
4088 (if (> 4 5) ; @r{if-part}
4089 (message "5 is greater than 4!") ; @r{then-part}
4090 (message "4 is not greater than 5!")) ; @r{else-part}
4095 Note that the different levels of indentation make it easy to
4096 distinguish the then-part from the else-part. (GNU Emacs has several
4097 commands that automatically indent @code{if} expressions correctly.
4098 @xref{Typing Lists, , GNU Emacs Helps You Type Lists}.)
4100 We can extend the @code{type-of-animal} function to include an
4101 else-part by simply incorporating an additional part to the @code{if}
4105 You can see the consequences of doing this if you evaluate the following
4106 version of the @code{type-of-animal} function definition to install it
4107 and then evaluate the two subsequent expressions to pass different
4108 arguments to the function.
4112 (defun type-of-animal (characteristic) ; @r{Second version.}
4113 "Print message in echo area depending on CHARACTERISTIC.
4114 If the CHARACTERISTIC is the symbol `fierce',
4115 then warn of a tiger;
4116 else say it's not fierce."
4117 (if (equal characteristic 'fierce)
4118 (message "It's a tiger!")
4119 (message "It's not fierce!")))
4126 (type-of-animal 'fierce)
4128 (type-of-animal 'zebra)
4133 @c Following sentence rewritten to prevent overfull hbox.
4135 When you evaluate @code{(type-of-animal 'fierce)}, you will see the
4136 following message printed in the echo area: @code{"It's a tiger!"}; but
4137 when you evaluate @code{(type-of-animal 'zebra)}, you will see
4138 @code{"It's not fierce!"}.
4140 (Of course, if the @var{characteristic} were @code{ferocious}, the
4141 message @code{"It's not fierce!"} would be printed; and it would be
4142 misleading! When you write code, you need to take into account the
4143 possibility that some such argument will be tested by the @code{if} and
4144 write your program accordingly.)
4146 @node Truth & Falsehood, save-excursion, else, Writing Defuns
4147 @comment node-name, next, previous, up
4148 @section Truth and Falsehood in Emacs Lisp
4149 @cindex Truth and falsehood in Emacs Lisp
4150 @cindex Falsehood and truth in Emacs Lisp
4153 There is an important aspect to the truth test in an @code{if}
4154 expression. So far, we have spoken of `true' and `false' as values of
4155 predicates as if they were new kinds of Emacs Lisp objects. In fact,
4156 `false' is just our old friend @code{nil}. Anything else---anything
4159 The expression that tests for truth is interpreted as @dfn{true}
4160 if the result of evaluating it is a value that is not @code{nil}. In
4161 other words, the result of the test is considered true if the value
4162 returned is a number such as 47, a string such as @code{"hello"}, or a
4163 symbol (other than @code{nil}) such as @code{flowers}, or a list, or
4167 * nil explained:: @code{nil} has two meanings.
4170 @node nil explained, , Truth & Falsehood, Truth & Falsehood
4172 @unnumberedsubsec An explanation of @code{nil}
4175 Before illustrating a test for truth, we need an explanation of @code{nil}.
4177 In Emacs Lisp, the symbol @code{nil} has two meanings. First, it means the
4178 empty list. Second, it means false and is the value returned when a
4179 true-or-false-test tests false. @code{nil} can be written as an empty
4180 list, @code{()}, or as @code{nil}. As far as the Lisp interpreter is
4181 concerned, @code{()} and @code{nil} are the same. Humans, however, tend
4182 to use @code{nil} for false and @code{()} for the empty list.
4184 In Emacs Lisp, any value that is not @code{nil}---is not the empty
4185 list---is considered true. This means that if an evaluation returns
4186 something that is not an empty list, an @code{if} expression will test
4187 true. For example, if a number is put in the slot for the test, it
4188 will be evaluated and will return itself, since that is what numbers
4189 do when evaluated. In this conditional, the @code{if} expression will
4190 test true. The expression tests false only when @code{nil}, an empty
4191 list, is returned by evaluating the expression.
4193 You can see this by evaluating the two expressions in the following examples.
4195 In the first example, the number 4 is evaluated as the test in the
4196 @code{if} expression and returns itself; consequently, the then-part
4197 of the expression is evaluated and returned: @samp{true} appears in
4198 the echo area. In the second example, the @code{nil} indicates false;
4199 consequently, the else-part of the expression is evaluated and
4200 returned: @samp{false} appears in the echo area.
4217 Incidentally, if some other useful value is not available for a test that
4218 returns true, then the Lisp interpreter will return the symbol @code{t}
4219 for true. For example, the expression @code{(> 5 4)} returns @code{t}
4220 when evaluated, as you can see by evaluating it in the usual way:
4228 On the other hand, this function returns @code{nil} if the test is false.
4234 @node save-excursion, Review, Truth & Falsehood, Writing Defuns
4235 @comment node-name, next, previous, up
4236 @section @code{save-excursion}
4237 @findex save-excursion
4238 @cindex Region, what it is
4239 @cindex Preserving point, mark, and buffer
4240 @cindex Point, mark, buffer preservation
4244 The @code{save-excursion} function is the fourth and final special form
4245 that we will discuss in this chapter.
4247 In Emacs Lisp programs used for editing, the @code{save-excursion}
4248 function is very common. It saves the location of point and mark,
4249 executes the body of the function, and then restores point and mark to
4250 their previous positions if their locations were changed. Its primary
4251 purpose is to keep the user from being surprised and disturbed by
4252 unexpected movement of point or mark.
4255 * Point and mark:: A review of various locations.
4256 * Template for save-excursion::
4259 @node Point and mark, Template for save-excursion, save-excursion, save-excursion
4261 @unnumberedsubsec Point and Mark
4264 Before discussing @code{save-excursion}, however, it may be useful
4265 first to review what point and mark are in GNU Emacs. @dfn{Point} is
4266 the current location of the cursor. Wherever the cursor
4267 is, that is point. More precisely, on terminals where the cursor
4268 appears to be on top of a character, point is immediately before the
4269 character. In Emacs Lisp, point is an integer. The first character in
4270 a buffer is number one, the second is number two, and so on. The
4271 function @code{point} returns the current position of the cursor as a
4272 number. Each buffer has its own value for point.
4274 The @dfn{mark} is another position in the buffer; its value can be set
4275 with a command such as @kbd{C-@key{SPC}} (@code{set-mark-command}). If
4276 a mark has been set, you can use the command @kbd{C-x C-x}
4277 (@code{exchange-point-and-mark}) to cause the cursor to jump to the mark
4278 and set the mark to be the previous position of point. In addition, if
4279 you set another mark, the position of the previous mark is saved in the
4280 mark ring. Many mark positions can be saved this way. You can jump the
4281 cursor to a saved mark by typing @kbd{C-u C-@key{SPC}} one or more
4284 The part of the buffer between point and mark is called @dfn{the
4285 region}. Numerous commands work on the region, including
4286 @code{center-region}, @code{count-lines-region}, @code{kill-region}, and
4287 @code{print-region}.
4289 The @code{save-excursion} special form saves the locations of point and
4290 mark and restores those positions after the code within the body of the
4291 special form is evaluated by the Lisp interpreter. Thus, if point were
4292 in the beginning of a piece of text and some code moved point to the end
4293 of the buffer, the @code{save-excursion} would put point back to where
4294 it was before, after the expressions in the body of the function were
4297 In Emacs, a function frequently moves point as part of its internal
4298 workings even though a user would not expect this. For example,
4299 @code{count-lines-region} moves point. To prevent the user from being
4300 bothered by jumps that are both unexpected and (from the user's point of
4301 view) unnecessary, @code{save-excursion} is often used to keep point and
4302 mark in the location expected by the user. The use of
4303 @code{save-excursion} is good housekeeping.
4305 To make sure the house stays clean, @code{save-excursion} restores the
4306 values of point and mark even if something goes wrong in the code inside
4307 of it (or, to be more precise and to use the proper jargon, ``in case of
4308 abnormal exit''). This feature is very helpful.
4310 In addition to recording the values of point and mark,
4311 @code{save-excursion} keeps track of the current buffer, and restores
4312 it, too. This means you can write code that will change the buffer and
4313 have @code{save-excursion} switch you back to the original buffer. This
4314 is how @code{save-excursion} is used in @code{append-to-buffer}.
4315 (@xref{append-to-buffer, , The Definition of @code{append-to-buffer}}.)
4317 @node Template for save-excursion, , Point and mark, save-excursion
4318 @comment node-name, next, previous, up
4319 @subsection Template for a @code{save-excursion} Expression
4322 The template for code using @code{save-excursion} is simple:
4332 The body of the function is one or more expressions that will be
4333 evaluated in sequence by the Lisp interpreter. If there is more than
4334 one expression in the body, the value of the last one will be returned
4335 as the value of the @code{save-excursion} function. The other
4336 expressions in the body are evaluated only for their side effects; and
4337 @code{save-excursion} itself is used only for its side effect (which
4338 is restoring the positions of point and mark).
4341 In more detail, the template for a @code{save-excursion} expression
4347 @var{first-expression-in-body}
4348 @var{second-expression-in-body}
4349 @var{third-expression-in-body}
4351 @var{last-expression-in-body})
4356 An expression, of course, may be a symbol on its own or a list.
4358 In Emacs Lisp code, a @code{save-excursion} expression often occurs
4359 within the body of a @code{let} expression. It looks like this:
4369 @node Review, defun Exercises, save-excursion, Writing Defuns
4370 @comment node-name, next, previous, up
4373 In the last few chapters we have introduced a fair number of functions
4374 and special forms. Here they are described in brief, along with a few
4375 similar functions that have not been mentioned yet.
4378 @item eval-last-sexp
4379 Evaluate the last symbolic expression before the current location of
4380 point. The value is printed in the echo area unless the function is
4381 invoked with an argument; in that case, the output is printed in the
4382 current buffer. This command is normally bound to @kbd{C-x C-e}.
4385 Define function. This special form has up to five parts: the name,
4386 a template for the arguments that will be passed to the function,
4387 documentation, an optional interactive declaration, and the body of the
4395 (defun back-to-indentation ()
4396 "Move point to first visible character on line."
4398 (beginning-of-line 1)
4399 (skip-chars-forward " \t"))
4404 Declare to the interpreter that the function can be used
4405 interactively. This special form may be followed by a string with one
4406 or more parts that pass the information to the arguments of the
4407 function, in sequence. These parts may also tell the interpreter to
4408 prompt for information. Parts of the string are separated by
4409 newlines, @samp{\n}.
4411 Common code characters are:
4415 The name of an existing buffer.
4418 The name of an existing file.
4421 The numeric prefix argument. (Note that this `p' is lower case.)
4424 Point and the mark, as two numeric arguments, smallest first. This
4425 is the only code letter that specifies two successive arguments
4429 @xref{Interactive Codes, , Code Characters for @samp{interactive},
4430 elisp, The GNU Emacs Lisp Reference Manual}, for a complete list of
4434 Declare that a list of variables is for use within the body of the
4435 @code{let} and give them an initial value, either @code{nil} or a
4436 specified value; then evaluate the rest of the expressions in the body
4437 of the @code{let} and return the value of the last one. Inside the
4438 body of the @code{let}, the Lisp interpreter does not see the values of
4439 the variables of the same names that are bound outside of the
4447 (let ((foo (buffer-name))
4448 (bar (buffer-size)))
4450 "This buffer is %s and has %d characters."
4455 @item save-excursion
4456 Record the values of point and mark and the current buffer before
4457 evaluating the body of this special form. Restore the values of point
4458 and mark and buffer afterward.
4465 (message "We are %d characters into this buffer."
4468 (goto-char (point-min)) (point))))
4473 Evaluate the first argument to the function; if it is true, evaluate
4474 the second argument; else evaluate the third argument, if there is one.
4476 The @code{if} special form is called a @dfn{conditional}. There are
4477 other conditionals in Emacs Lisp, but @code{if} is perhaps the most
4486 (number-to-string 21)
4487 (substring (emacs-version) 10 12))
4488 (message "This is version 21 Emacs")
4489 (message "This is not version 21 Emacs"))
4495 Test whether two objects are the same. @code{equal} uses one meaning
4496 of the word `same' and @code{eq} uses another: @code{equal} returns
4497 true if the two objects have a similar structure and contents, such as
4498 two copies of the same book. On the other hand, @code{eq}, returns
4499 true if both arguments are actually the same object.
4508 The @code{<} function tests whether its first argument is smaller than
4509 its second argument. A corresponding function, @code{>}, tests whether
4510 the first argument is greater than the second. Likewise, @code{<=}
4511 tests whether the first argument is less than or equal to the second and
4512 @code{>=} tests whether the first argument is greater than or equal to
4513 the second. In all cases, both arguments must be numbers or markers
4514 (markers indicate positions in buffers).
4520 The @code{string-lessp} function tests whether its first argument is
4521 smaller than the second argument. A shorter, alternative name for the
4522 same function (a @code{defalias}) is @code{string<}.
4524 The arguments to @code{string-lessp} must be strings or symbols; the
4525 ordering is lexicographic, so case is significant. The print names of
4526 symbols are used instead of the symbols themselves.
4528 @cindex @samp{empty string} defined
4529 An empty string, @samp{""}, a string with no characters in it, is
4530 smaller than any string of characters.
4532 @code{string-equal} provides the corresponding test for equality. Its
4533 shorter, alternative name is @code{string=}. There are no string test
4534 functions that correspond to @var{>}, @code{>=}, or @code{<=}.
4537 Print a message in the echo area. The first argument is a string that
4538 can contain @samp{%s}, @samp{%d}, or @samp{%c} to print the value of
4539 arguments that follow the string. The argument used by @samp{%s} must
4540 be a string or a symbol; the argument used by @samp{%d} must be a
4541 number. The argument used by @samp{%c} must be an ascii code number;
4542 it will be printed as the character with that @sc{ascii} code.
4546 The @code{setq} function sets the value of its first argument to the
4547 value of the second argument. The first argument is automatically
4548 quoted by @code{setq}. It does the same for succeeding pairs of
4549 arguments. Another function, @code{set}, takes only two arguments and
4550 evaluates both of them before setting the value returned by its first
4551 argument to the value returned by its second argument.
4554 Without an argument, return the name of the buffer, as a string.
4556 @itemx buffer-file-name
4557 Without an argument, return the name of the file the buffer is
4560 @item current-buffer
4561 Return the buffer in which Emacs is active; it may not be
4562 the buffer that is visible on the screen.
4565 Return the most recently selected buffer (other than the buffer passed
4566 to @code{other-buffer} as an argument and other than the current
4569 @item switch-to-buffer
4570 Select a buffer for Emacs to be active in and display it in the current
4571 window so users can look at it. Usually bound to @kbd{C-x b}.
4574 Switch Emacs' attention to a buffer on which programs will run. Don't
4575 alter what the window is showing.
4578 Return the number of characters in the current buffer.
4581 Return the value of the current position of the cursor, as an
4582 integer counting the number of characters from the beginning of the
4586 Return the minimum permissible value of point in
4587 the current buffer. This is 1, unless narrowing is in effect.
4590 Return the value of the maximum permissible value of point in the
4591 current buffer. This is the end of the buffer, unless narrowing is in
4596 @node defun Exercises, , Review, Writing Defuns
4601 Write a non-interactive function that doubles the value of its
4602 argument, a number. Make that function interactive.
4605 Write a function that tests whether the current value of
4606 @code{fill-column} is greater than the argument passed to the function,
4607 and if so, prints an appropriate message.
4610 @node Buffer Walk Through, More Complex, Writing Defuns, Top
4611 @comment node-name, next, previous, up
4612 @chapter A Few Buffer--Related Functions
4614 In this chapter we study in detail several of the functions used in GNU
4615 Emacs. This is called a ``walk-through''. These functions are used as
4616 examples of Lisp code, but are not imaginary examples; with the
4617 exception of the first, simplified function definition, these functions
4618 show the actual code used in GNU Emacs. You can learn a great deal from
4619 these definitions. The functions described here are all related to
4620 buffers. Later, we will study other functions.
4623 * Finding More:: How to find more information.
4624 * simplified-beginning-of-buffer:: Shows @code{goto-char},
4625 @code{point-min}, and @code{push-mark}.
4626 * mark-whole-buffer:: Almost the same as @code{beginning-of-buffer}.
4627 * append-to-buffer:: Uses @code{save-excursion} and
4628 @code{insert-buffer-substring}.
4629 * Buffer Related Review:: Review.
4630 * Buffer Exercises::
4633 @node Finding More, simplified-beginning-of-buffer, Buffer Walk Through, Buffer Walk Through
4634 @section Finding More Information
4636 @findex describe-function, @r{introduced}
4637 @cindex Find function documentation
4638 In this walk-through, I will describe each new function as we come to
4639 it, sometimes in detail and sometimes briefly. If you are interested,
4640 you can get the full documentation of any Emacs Lisp function at any
4641 time by typing @kbd{C-h f} and then the name of the function (and then
4642 @key{RET}). Similarly, you can get the full documentation for a
4643 variable by typing @kbd{C-h v} and then the name of the variable (and
4646 @cindex Find source of function
4647 In versions 20 and higher, when a function is written in Emacs Lisp,
4648 @code{describe-function} will also tell you the location of the
4649 function definition. If you move point over the file name and press
4650 the @key{RET} key, which is this case means @code{help-follow} rather
4651 than `return' or `enter', Emacs will take you directly to the function
4654 More generally, if you want to see a function in its original source
4655 file, you can use the @code{find-tags} function to jump to it.
4656 @code{find-tags} works with a wide variety of languages, not just
4657 Lisp, and C, and it works with non-programming text as well. For
4658 example, @code{find-tags} will jump to the various nodes in the
4659 Texinfo source file of this document.
4661 The @code{find-tags} function depends on `tags tables' that record
4662 the locations of the functions, variables, and other items to which
4663 @code{find-tags} jumps.
4665 To use the @code{find-tags} command, type @kbd{M-.} (i.e., type the
4666 @key{META} key and the period key at the same time, or else type the
4667 @key{ESC} key and then type the period key), and then, at the prompt,
4668 type in the name of the function whose source code you want to see,
4669 such as @code{mark-whole-buffer}, and then type @key{RET}. Emacs will
4670 switch buffers and display the source code for the function on your
4671 screen. To switch back to your current buffer, type @kbd{C-x b
4672 @key{RET}}. (On some keyboards, the @key{META} key is labelled
4675 @c !!! 21.0.100 tags table location in this paragraph
4676 @cindex TAGS table, specifying
4678 Depending on how the initial default values of your copy of Emacs are
4679 set, you may also need to specify the location of your `tags table',
4680 which is a file called @file{TAGS}. For example, if you are
4681 interested in Emacs sources, the tags table you will most likely want,
4682 if it has already been created for you, will be in a subdirectory of
4683 the @file{/usr/local/share/emacs/} directory; thus you would use the
4684 @code{M-x visit-tags-table} command and specify a pathname such as
4685 @file{/usr/local/share/emacs/21.0.100/lisp/TAGS} or
4686 @file{/usr/local/src/emacs/lisp/TAGS}. If the tags table has
4687 not already been created, you will have to create it yourself.
4690 To create a @file{TAGS} file in a specific directory, switch to that
4691 directory in Emacs using @kbd{M-x cd} command, or list the directory
4692 with @kbd{C-x d} (@code{dired}). Then run the compile command, with
4693 @w{@code{etags *.el}} as the command to execute
4696 M-x compile RET etags *.el RET
4699 For more information, see @ref{etags, , Create Your Own @file{TAGS} File}.
4701 After you become more familiar with Emacs Lisp, you will find that you will
4702 frequently use @code{find-tags} to navigate your way around source code;
4703 and you will create your own @file{TAGS} tables.
4705 @cindex Library, as term for `file'
4706 Incidentally, the files that contain Lisp code are conventionally
4707 called @dfn{libraries}. The metaphor is derived from that of a
4708 specialized library, such as a law library or an engineering library,
4709 rather than a general library. Each library, or file, contains
4710 functions that relate to a particular topic or activity, such as
4711 @file{abbrev.el} for handling abbreviations and other typing
4712 shortcuts, and @file{help.el} for on-line help. (Sometimes several
4713 libraries provide code for a single activity, as the various
4714 @file{rmail@dots{}} files provide code for reading electronic mail.)
4715 In @cite{The GNU Emacs Manual}, you will see sentences such as ``The
4716 @kbd{C-h p} command lets you search the standard Emacs Lisp libraries
4717 by topic keywords.''
4719 @node simplified-beginning-of-buffer, mark-whole-buffer, Finding More, Buffer Walk Through
4720 @comment node-name, next, previous, up
4721 @section A Simplified @code{beginning-of-buffer} Definition
4722 @findex simplified-beginning-of-buffer
4724 The @code{beginning-of-buffer} command is a good function to start with
4725 since you are likely to be familiar with it and it is easy to
4726 understand. Used as an interactive command, @code{beginning-of-buffer}
4727 moves the cursor to the beginning of the buffer, leaving the mark at the
4728 previous position. It is generally bound to @kbd{M-<}.
4730 In this section, we will discuss a shortened version of the function
4731 that shows how it is most frequently used. This shortened function
4732 works as written, but it does not contain the code for a complex option.
4733 In another section, we will describe the entire function.
4734 (@xref{beginning-of-buffer, , Complete Definition of
4735 @code{beginning-of-buffer}}.)
4737 Before looking at the code, let's consider what the function
4738 definition has to contain: it must include an expression that makes
4739 the function interactive so it can be called by typing @kbd{M-x
4740 beginning-of-buffer} or by typing a keychord such as @kbd{C-<}; it
4741 must include code to leave a mark at the original position in the
4742 buffer; and it must include code to move the cursor to the beginning
4746 Here is the complete text of the shortened version of the function:
4750 (defun simplified-beginning-of-buffer ()
4751 "Move point to the beginning of the buffer;
4752 leave mark at previous position."
4755 (goto-char (point-min)))
4759 Like all function definitions, this definition has five parts following
4760 the special form @code{defun}:
4764 The name: in this example, @code{simplified-beginning-of-buffer}.
4767 A list of the arguments: in this example, an empty list, @code{()},
4770 The documentation string.
4773 The interactive expression.
4780 In this function definition, the argument list is empty; this means that
4781 this function does not require any arguments. (When we look at the
4782 definition for the complete function, we will see that it may be passed
4783 an optional argument.)
4785 The interactive expression tells Emacs that the function is intended to
4786 be used interactively. In this example, @code{interactive} does not have
4787 an argument because @code{simplified-beginning-of-buffer} does not
4791 The body of the function consists of the two lines:
4796 (goto-char (point-min))
4800 The first of these lines is the expression, @code{(push-mark)}. When
4801 this expression is evaluated by the Lisp interpreter, it sets a mark at
4802 the current position of the cursor, wherever that may be. The position
4803 of this mark is saved in the mark ring.
4805 The next line is @code{(goto-char (point-min))}. This expression
4806 jumps the cursor to the minimum point in the buffer, that is, to the
4807 beginning of the buffer (or to the beginning of the accessible portion
4808 of the buffer if it is narrowed. @xref{Narrowing & Widening, ,
4809 Narrowing and Widening}.)
4811 The @code{push-mark} command sets a mark at the place where the cursor
4812 was located before it was moved to the beginning of the buffer by the
4813 @code{(goto-char (point-min))} expression. Consequently, you can, if
4814 you wish, go back to where you were originally by typing @kbd{C-x C-x}.
4816 That is all there is to the function definition!
4818 @findex describe-function
4819 When you are reading code such as this and come upon an unfamiliar
4820 function, such as @code{goto-char}, you can find out what it does by
4821 using the @code{describe-function} command. To use this command, type
4822 @kbd{C-h f} and then type in the name of the function and press
4823 @key{RET}. The @code{describe-function} command will print the
4824 function's documentation string in a @file{*Help*} window. For
4825 example, the documentation for @code{goto-char} is:
4829 One arg, a number. Set point to that number.
4830 Beginning of buffer is position (point-min),
4836 (The prompt for @code{describe-function} will offer you the symbol
4837 under or preceding the cursor, so you can save typing by positioning
4838 the cursor right over or after the function and then typing @kbd{C-h f
4841 The @code{end-of-buffer} function definition is written in the same way as
4842 the @code{beginning-of-buffer} definition except that the body of the
4843 function contains the expression @code{(goto-char (point-max))} in place
4844 of @code{(goto-char (point-min))}.
4846 @node mark-whole-buffer, append-to-buffer, simplified-beginning-of-buffer, Buffer Walk Through
4847 @comment node-name, next, previous, up
4848 @section The Definition of @code{mark-whole-buffer}
4849 @findex mark-whole-buffer
4851 The @code{mark-whole-buffer} function is no harder to understand than the
4852 @code{simplified-beginning-of-buffer} function. In this case, however,
4853 we will look at the complete function, not a shortened version.
4855 The @code{mark-whole-buffer} function is not as commonly used as the
4856 @code{beginning-of-buffer} function, but is useful nonetheless: it
4857 marks a whole buffer as a region by putting point at the beginning and
4858 a mark at the end of the buffer. It is generally bound to @kbd{C-x
4863 * mark-whole-buffer overview::
4864 * Body of mark-whole-buffer:: Only three lines of code.
4868 @node mark-whole-buffer overview, Body of mark-whole-buffer, mark-whole-buffer, mark-whole-buffer
4870 @unnumberedsubsec An overview of @code{mark-whole-buffer}
4874 In GNU Emacs 20, the code for the complete function looks like this:
4878 (defun mark-whole-buffer ()
4879 "Put point at beginning and mark at end of buffer."
4882 (push-mark (point-max))
4883 (goto-char (point-min)))
4888 Like all other functions, the @code{mark-whole-buffer} function fits
4889 into the template for a function definition. The template looks like
4894 (defun @var{name-of-function} (@var{argument-list})
4895 "@var{documentation}@dots{}"
4896 (@var{interactive-expression}@dots{})
4901 Here is how the function works: the name of the function is
4902 @code{mark-whole-buffer}; it is followed by an empty argument list,
4903 @samp{()}, which means that the function does not require arguments.
4904 The documentation comes next.
4906 The next line is an @code{(interactive)} expression that tells Emacs
4907 that the function will be used interactively. These details are similar
4908 to the @code{simplified-beginning-of-buffer} function described in the
4911 @node Body of mark-whole-buffer, , mark-whole-buffer overview, mark-whole-buffer
4912 @comment node-name, next, previous, up
4913 @subsection Body of @code{mark-whole-buffer}
4915 The body of the @code{mark-whole-buffer} function consists of three
4921 (push-mark (point-max))
4922 (goto-char (point-min))
4926 The first of these lines is the expression, @code{(push-mark (point))}.
4928 This line does exactly the same job as the first line of the body of
4929 the @code{simplified-beginning-of-buffer} function, which is written
4930 @code{(push-mark)}. In both cases, the Lisp interpreter sets a mark
4931 at the current position of the cursor.
4933 I don't know why the expression in @code{mark-whole-buffer} is written
4934 @code{(push-mark (point))} and the expression in
4935 @code{beginning-of-buffer} is written @code{(push-mark)}. Perhaps
4936 whoever wrote the code did not know that the arguments for
4937 @code{push-mark} are optional and that if @code{push-mark} is not
4938 passed an argument, the function automatically sets mark at the
4939 location of point by default. Or perhaps the expression was written
4940 so as to parallel the structure of the next line. In any case, the
4941 line causes Emacs to determine the position of point and set a mark
4944 The next line of @code{mark-whole-buffer} is @code{(push-mark (point-max)}.
4945 This expression sets a mark at the point in the buffer
4946 that has the highest number. This will be the end of the buffer (or,
4947 if the buffer is narrowed, the end of the accessible portion of the
4948 buffer. @xref{Narrowing & Widening, , Narrowing and Widening}, for
4949 more about narrowing.) After this mark has been set, the previous
4950 mark, the one set at point, is no longer set, but Emacs remembers its
4951 position, just as all other recent marks are always remembered. This
4952 means that you can, if you wish, go back to that position by typing
4953 @kbd{C-u C-@key{SPC}} twice.
4955 (In GNU Emacs 21, the @code{(push-mark (point-max)} is slightly more
4956 complicated than shown here. The line reads
4959 (push-mark (point-max) nil t)
4963 (The expression works nearly the same as before. It sets a mark at
4964 the highest numbered place in the buffer that it can. However, in
4965 this version, @code{push-mark} has two additional arguments. The
4966 second argument to @code{push-mark} is @code{nil}. This tells the
4967 function it @emph{should} display a message that says `Mark set' when
4968 it pushes the mark. The third argument is @code{t}. This tells
4969 @code{push-mark} to activate the mark when Transient Mark mode is
4970 turned on. Transient Mark mode highlights the currently active
4971 region. It is usually turned off.)
4973 Finally, the last line of the function is @code{(goto-char
4974 (point-min)))}. This is written exactly the same way as it is written
4975 in @code{beginning-of-buffer}. The expression moves the cursor to
4976 the minimum point in the buffer, that is, to the beginning of the buffer
4977 (or to the beginning of the accessible portion of the buffer). As a
4978 result of this, point is placed at the beginning of the buffer and mark
4979 is set at the end of the buffer. The whole buffer is, therefore, the
4982 @node append-to-buffer, Buffer Related Review, mark-whole-buffer, Buffer Walk Through
4983 @comment node-name, next, previous, up
4984 @section The Definition of @code{append-to-buffer}
4985 @findex append-to-buffer
4987 The @code{append-to-buffer} command is very nearly as simple as the
4988 @code{mark-whole-buffer} command. What it does is copy the region (that
4989 is, the part of the buffer between point and mark) from the current
4990 buffer to a specified buffer.
4993 * append-to-buffer overview::
4994 * append interactive:: A two part interactive expression.
4995 * append-to-buffer body:: Incorporates a @code{let} expression.
4996 * append save-excursion:: How the @code{save-excursion} works.
4999 @node append-to-buffer overview, append interactive, append-to-buffer, append-to-buffer
5001 @unnumberedsubsec An Overview of @code{append-to-buffer}
5004 @findex insert-buffer-substring
5005 The @code{append-to-buffer} command uses the
5006 @code{insert-buffer-substring} function to copy the region.
5007 @code{insert-buffer-substring} is described by its name: it takes a
5008 string of characters from part of a buffer, a ``substring'', and
5009 inserts them into another buffer. Most of @code{append-to-buffer} is
5010 concerned with setting up the conditions for
5011 @code{insert-buffer-substring} to work: the code must specify both the
5012 buffer to which the text will go and the region that will be copied.
5013 Here is the complete text of the function:
5017 (defun append-to-buffer (buffer start end)
5018 "Append to specified buffer the text of the region.
5019 It is inserted into that buffer before its point.
5023 When calling from a program, give three arguments:
5024 a buffer or the name of one, and two character numbers
5025 specifying the portion of the current buffer to be copied."
5026 (interactive "BAppend to buffer:@: \nr")
5027 (let ((oldbuf (current-buffer)))
5029 (set-buffer (get-buffer-create buffer))
5030 (insert-buffer-substring oldbuf start end))))
5034 The function can be understood by looking at it as a series of
5035 filled-in templates.
5037 The outermost template is for the function definition. In this
5038 function, it looks like this (with several slots filled in):
5042 (defun append-to-buffer (buffer start end)
5043 "@var{documentation}@dots{}"
5044 (interactive "BAppend to buffer:@: \nr")
5049 The first line of the function includes its name and three arguments.
5050 The arguments are the @code{buffer} to which the text will be copied, and
5051 the @code{start} and @code{end} of the region in the current buffer that
5054 The next part of the function is the documentation, which is clear and
5057 @node append interactive, append-to-buffer body, append-to-buffer overview, append-to-buffer
5058 @comment node-name, next, previous, up
5059 @subsection The @code{append-to-buffer} Interactive Expression
5061 Since the @code{append-to-buffer} function will be used interactively,
5062 the function must have an @code{interactive} expression. (For a
5063 review of @code{interactive}, see @ref{Interactive, , Making a
5064 Function Interactive}.) The expression reads as follows:
5067 (interactive "BAppend to buffer:@: \nr")
5071 This expression has an argument inside of quotation marks and that
5072 argument has two parts, separated by @samp{\n}.
5074 The first part is @samp{BAppend to buffer:@: }. Here, the @samp{B}
5075 tells Emacs to ask for the name of the buffer that will be passed to the
5076 function. Emacs will ask for the name by prompting the user in the
5077 minibuffer, using the string following the @samp{B}, which is the string
5078 @samp{Append to buffer:@: }. Emacs then binds the variable @code{buffer}
5079 in the function's argument list to the specified buffer.
5081 The newline, @samp{\n}, separates the first part of the argument from
5082 the second part. It is followed by an @samp{r} that tells Emacs to bind
5083 the two arguments that follow the symbol @code{buffer} in the function's
5084 argument list (that is, @code{start} and @code{end}) to the values of
5087 @node append-to-buffer body, append save-excursion, append interactive, append-to-buffer
5088 @comment node-name, next, previous, up
5089 @subsection The Body of @code{append-to-buffer}
5091 The body of the @code{append-to-buffer} function begins with @code{let}.
5093 As we have seen before (@pxref{let, , @code{let}}), the purpose of a
5094 @code{let} expression is to create and give initial values to one or
5095 more variables that will only be used within the body of the
5096 @code{let}. This means that such a variable will not be confused with
5097 any variable of the same name outside the @code{let} expression.
5099 We can see how the @code{let} expression fits into the function as a
5100 whole by showing a template for @code{append-to-buffer} with the
5101 @code{let} expression in outline:
5105 (defun append-to-buffer (buffer start end)
5106 "@var{documentation}@dots{}"
5107 (interactive "BAppend to buffer:@: \nr")
5108 (let ((@var{variable} @var{value}))
5113 The @code{let} expression has three elements:
5117 The symbol @code{let};
5120 A varlist containing, in this case, a single two-element list,
5121 @code{(@var{variable} @var{value})};
5124 The body of the @code{let} expression.
5128 In the @code{append-to-buffer} function, the varlist looks like this:
5131 (oldbuf (current-buffer))
5135 In this part of the @code{let} expression, the one variable,
5136 @code{oldbuf}, is bound to the value returned by the
5137 @code{(current-buffer)} expression. The variable, @code{oldbuf}, is
5138 used to keep track of the buffer in which you are working and from
5139 which you will copy.
5141 The element or elements of a varlist are surrounded by a set of
5142 parentheses so the Lisp interpreter can distinguish the varlist from
5143 the body of the @code{let}. As a consequence, the two-element list
5144 within the varlist is surrounded by a circumscribing set of parentheses.
5145 The line looks like this:
5149 (let ((oldbuf (current-buffer)))
5155 The two parentheses before @code{oldbuf} might surprise you if you did
5156 not realize that the first parenthesis before @code{oldbuf} marks the
5157 boundary of the varlist and the second parenthesis marks the beginning
5158 of the two-element list, @code{(oldbuf (current-buffer))}.
5160 @node append save-excursion, , append-to-buffer body, append-to-buffer
5161 @comment node-name, next, previous, up
5162 @subsection @code{save-excursion} in @code{append-to-buffer}
5164 The body of the @code{let} expression in @code{append-to-buffer}
5165 consists of a @code{save-excursion} expression.
5167 The @code{save-excursion} function saves the locations of point and
5168 mark, and restores them to those positions after the expressions in the
5169 body of the @code{save-excursion} complete execution. In addition,
5170 @code{save-excursion} keeps track of the original buffer, and
5171 restores it. This is how @code{save-excursion} is used in
5172 @code{append-to-buffer}.
5175 @cindex Indentation for formatting
5176 @cindex Formatting convention
5177 Incidentally, it is worth noting here that a Lisp function is normally
5178 formatted so that everything that is enclosed in a multi-line spread is
5179 indented more to the right than the first symbol. In this function
5180 definition, the @code{let} is indented more than the @code{defun}, and
5181 the @code{save-excursion} is indented more than the @code{let}, like
5197 This formatting convention makes it easy to see that the two lines in
5198 the body of the @code{save-excursion} are enclosed by the parentheses
5199 associated with @code{save-excursion}, just as the
5200 @code{save-excursion} itself is enclosed by the parentheses associated
5201 with the @code{let}:
5205 (let ((oldbuf (current-buffer)))
5207 (set-buffer (get-buffer-create buffer))
5208 (insert-buffer-substring oldbuf start end))))
5213 The use of the @code{save-excursion} function can be viewed as a process
5214 of filling in the slots of a template:
5219 @var{first-expression-in-body}
5220 @var{second-expression-in-body}
5222 @var{last-expression-in-body})
5228 In this function, the body of the @code{save-excursion} contains only
5229 two expressions. The body looks like this:
5233 (set-buffer (get-buffer-create buffer))
5234 (insert-buffer-substring oldbuf start end)
5238 When the @code{append-to-buffer} function is evaluated, the two
5239 expressions in the body of the @code{save-excursion} are evaluated in
5240 sequence. The value of the last expression is returned as the value of
5241 the @code{save-excursion} function; the other expression is evaluated
5242 only for its side effects.
5244 The first line in the body of the @code{save-excursion} uses the
5245 @code{set-buffer} function to change the current buffer to the one
5246 specified in the first argument to @code{append-to-buffer}. (Changing
5247 the buffer is the side effect; as we have said before, in Lisp, a side
5248 effect is often the primary thing we want.) The second line does the
5249 primary work of the function.
5251 The @code{set-buffer} function changes Emacs' attention to the buffer to
5252 which the text will be copied and from which @code{save-excursion} will
5256 The line looks like this:
5259 (set-buffer (get-buffer-create buffer))
5262 The innermost expression of this list is @code{(get-buffer-create
5263 buffer)}. This expression uses the @code{get-buffer-create} function,
5264 which either gets the named buffer, or if it does not exist, creates one
5265 with the given name. This means you can use @code{append-to-buffer} to
5266 put text into a buffer that did not previously exist.
5268 @code{get-buffer-create} also keeps @code{set-buffer} from getting an
5269 unnecessary error: @code{set-buffer} needs a buffer to go to; if you
5270 were to specify a buffer that does not exist, Emacs would baulk.
5271 Since @code{get-buffer-create} will create a buffer if none exists,
5272 @code{set-buffer} is always provided with a buffer.
5275 The last line of @code{append-to-buffer} does the work of appending
5279 (insert-buffer-substring oldbuf start end)
5283 The @code{insert-buffer-substring} function copies a string @emph{from}
5284 the buffer specified as its first argument and inserts the string into
5285 the present buffer. In this case, the argument to
5286 @code{insert-buffer-substring} is the value of the variable created and
5287 bound by the @code{let}, namely the value of @code{oldbuf}, which was
5288 the current buffer when you gave the @code{append-to-buffer} command.
5290 After @code{insert-buffer-substring} has done its work,
5291 @code{save-excursion} will restore the action to the original buffer and
5292 @code{append-to-buffer} will have done its job.
5295 Written in skeletal form, the workings of the body look like this:
5299 (let (@var{bind-}@code{oldbuf}@var{-to-value-of-}@code{current-buffer})
5300 (save-excursion ; @r{Keep track of buffer.}
5302 @var{insert-substring-from-}@code{oldbuf}@var{-into-buffer})
5304 @var{change-back-to-original-buffer-when-finished}
5305 @var{let-the-local-meaning-of-}@code{oldbuf}@var{-disappear-when-finished}
5310 In summary, @code{append-to-buffer} works as follows: it saves the value
5311 of the current buffer in the variable called @code{oldbuf}. It gets the
5312 new buffer, creating one if need be, and switches Emacs to it. Using
5313 the value of @code{oldbuf}, it inserts the region of text from the old
5314 buffer into the new buffer; and then using @code{save-excursion}, it
5315 brings you back to your original buffer.
5317 In looking at @code{append-to-buffer}, you have explored a fairly
5318 complex function. It shows how to use @code{let} and
5319 @code{save-excursion}, and how to change to and come back from another
5320 buffer. Many function definitions use @code{let},
5321 @code{save-excursion}, and @code{set-buffer} this way.
5323 @node Buffer Related Review, Buffer Exercises, append-to-buffer, Buffer Walk Through
5324 @comment node-name, next, previous, up
5327 Here is a brief summary of the various functions discussed in this chapter.
5330 @item describe-function
5331 @itemx describe-variable
5332 Print the documentation for a function or variable.
5333 Conventionally bound to @kbd{C-h f} and @kbd{C-h v}.
5336 Find the file containing the source for a function or variable and
5337 switch buffers to it, positioning point at the beginning of the item.
5338 Conventionally bound to @kbd{M-.} (that's a period following the
5341 @item save-excursion
5342 Save the location of point and mark and restore their values after the
5343 arguments to @code{save-excursion} have been evaluated. Also, remember
5344 the current buffer and return to it.
5347 Set mark at a location and record the value of the previous mark on the
5348 mark ring. The mark is a location in the buffer that will keep its
5349 relative position even if text is added to or removed from the buffer.
5352 Set point to the location specified by the value of the argument, which
5353 can be a number, a marker, or an expression that returns the number of
5354 a position, such as @code{(point-min)}.
5356 @item insert-buffer-substring
5357 Copy a region of text from a buffer that is passed to the function as
5358 an argument and insert the region into the current buffer.
5360 @item mark-whole-buffer
5361 Mark the whole buffer as a region. Normally bound to @kbd{C-x h}.
5364 Switch the attention of Emacs to another buffer, but do not change the
5365 window being displayed. Used when the program rather than a human is
5366 to work on a different buffer.
5368 @item get-buffer-create
5370 Find a named buffer or create one if a buffer of that name does not
5371 exist. The @code{get-buffer} function returns @code{nil} if the named
5372 buffer does not exist.
5376 @node Buffer Exercises, , Buffer Related Review, Buffer Walk Through
5381 Write your own @code{simplified-end-of-buffer} function definition;
5382 then test it to see whether it works.
5385 Use @code{if} and @code{get-buffer} to write a function that prints a
5386 message telling you whether a buffer exists.
5389 Using @code{find-tag}, find the source for the @code{copy-to-buffer}
5393 @node More Complex, Narrowing & Widening, Buffer Walk Through, Top
5394 @comment node-name, next, previous, up
5395 @chapter A Few More Complex Functions
5397 In this chapter, we build on what we have learned in previous chapters
5398 by looking at more complex functions. The @code{copy-to-buffer}
5399 function illustrates use of two @code{save-excursion} expressions in
5400 one definition, while the @code{insert-buffer} function illustrates
5401 use of an asterisk in an @code{interactive} expression, use of
5402 @code{or}, and the important distinction between a name and the object
5403 to which the name refers.
5406 * copy-to-buffer:: With @code{set-buffer}, @code{get-buffer-create}.
5407 * insert-buffer:: Read-only, and with @code{or}.
5408 * beginning-of-buffer:: Shows @code{goto-char},
5409 @code{point-min}, and @code{push-mark}.
5410 * Second Buffer Related Review::
5411 * optional Exercise::
5414 @node copy-to-buffer, insert-buffer, More Complex, More Complex
5415 @comment node-name, next, previous, up
5416 @section The Definition of @code{copy-to-buffer}
5417 @findex copy-to-buffer
5419 After understanding how @code{append-to-buffer} works, it is easy to
5420 understand @code{copy-to-buffer}. This function copies text into a
5421 buffer, but instead of adding to the second buffer, it replaces the
5422 previous text in the second buffer. The code for the
5423 @code{copy-to-buffer} function is almost the same as the code for
5424 @code{append-to-buffer}, except that @code{erase-buffer} and a second
5425 @code{save-excursion} are used. (@xref{append-to-buffer, , The
5426 Definition of @code{append-to-buffer}}, for the description of
5427 @code{append-to-buffer}.)
5430 The body of @code{copy-to-buffer} looks like this
5435 (interactive "BCopy to buffer:@: \nr")
5436 (let ((oldbuf (current-buffer)))
5438 (set-buffer (get-buffer-create buffer))
5441 (insert-buffer-substring oldbuf start end)))))
5445 This code is similar to the code in @code{append-to-buffer}: it is
5446 only after changing to the buffer to which the text will be copied
5447 that the definition for this function diverges from the definition for
5448 @code{append-to-buffer}: the @code{copy-to-buffer} function erases the
5449 buffer's former contents. (This is what is meant by `replacement'; to
5450 replace text, Emacs erases the previous text and then inserts new
5451 text.) After erasing the previous contents of the buffer,
5452 @code{save-excursion} is used for a second time and the new text is
5455 Why is @code{save-excursion} used twice? Consider again what the
5459 In outline, the body of @code{copy-to-buffer} looks like this:
5463 (let (@var{bind-}@code{oldbuf}@var{-to-value-of-}@code{current-buffer})
5464 (save-excursion ; @r{First use of @code{save-excursion}.}
5467 (save-excursion ; @r{Second use of @code{save-excursion}.}
5468 @var{insert-substring-from-}@code{oldbuf}@var{-into-buffer})))
5472 The first use of @code{save-excursion} returns Emacs to the buffer from
5473 which the text is being copied. That is clear, and is just like its use
5474 in @code{append-to-buffer}. Why the second use? The reason is that
5475 @code{insert-buffer-substring} always leaves point at the @emph{end} of
5476 the region being inserted. The second @code{save-excursion} causes
5477 Emacs to leave point at the beginning of the text being inserted. In
5478 most circumstances, users prefer to find point at the beginning of
5479 inserted text. (Of course, the @code{copy-to-buffer} function returns
5480 the user to the original buffer when done---but if the user @emph{then}
5481 switches to the copied-to buffer, point will go to the beginning of the
5482 text. Thus, this use of a second @code{save-excursion} is a little
5485 @node insert-buffer, beginning-of-buffer, copy-to-buffer, More Complex
5486 @comment node-name, next, previous, up
5487 @section The Definition of @code{insert-buffer}
5488 @findex insert-buffer
5490 @code{insert-buffer} is yet another buffer-related function. This
5491 command copies another buffer @emph{into} the current buffer. It is the
5492 reverse of @code{append-to-buffer} or @code{copy-to-buffer}, since they
5493 copy a region of text @emph{from} the current buffer to another buffer.
5495 In addition, this code illustrates the use of @code{interactive} with a
5496 buffer that might be @dfn{read-only} and the important distinction
5497 between the name of an object and the object actually referred to.
5500 * insert-buffer code::
5501 * insert-buffer interactive:: When you can read, but not write.
5502 * insert-buffer body:: The body has an @code{or} and a @code{let}.
5503 * if & or:: Using an @code{if} instead of an @code{or}.
5504 * Insert or:: How the @code{or} expression works.
5505 * Insert let:: Two @code{save-excursion} expressions.
5508 @node insert-buffer code, insert-buffer interactive, insert-buffer, insert-buffer
5510 @unnumberedsubsec The Code for @code{insert-buffer}
5518 (defun insert-buffer (buffer)
5519 "Insert after point the contents of BUFFER.
5520 Puts mark after the inserted text.
5521 BUFFER may be a buffer or a buffer name."
5522 (interactive "*bInsert buffer:@: ")
5525 (or (bufferp buffer)
5526 (setq buffer (get-buffer buffer)))
5527 (let (start end newmark)
5531 (setq start (point-min) end (point-max)))
5534 (insert-buffer-substring buffer start end)
5535 (setq newmark (point)))
5536 (push-mark newmark)))
5541 As with other function definitions, you can use a template to see an
5542 outline of the function:
5546 (defun insert-buffer (buffer)
5547 "@var{documentation}@dots{}"
5548 (interactive "*bInsert buffer:@: ")
5553 @node insert-buffer interactive, insert-buffer body, insert-buffer code, insert-buffer
5554 @comment node-name, next, previous, up
5555 @subsection The Interactive Expression in @code{insert-buffer}
5556 @findex interactive, @r{example use of}
5558 In @code{insert-buffer}, the argument to the @code{interactive}
5559 declaration has two parts, an asterisk, @samp{*}, and @samp{bInsert
5563 * Read-only buffer:: When a buffer cannot be modified.
5564 * b for interactive:: An existing buffer or else its name.
5567 @node Read-only buffer, b for interactive, insert-buffer interactive, insert-buffer interactive
5568 @comment node-name, next, previous, up
5569 @unnumberedsubsubsec A Read-only Buffer
5570 @cindex Read-only buffer
5571 @cindex Asterisk for read-only buffer
5572 @findex * @r{for read-only buffer}
5574 The asterisk is for the situation when the buffer is a read-only
5575 buffer---a buffer that cannot be modified. If @code{insert-buffer} is
5576 called on a buffer that is read-only, a message to this effect is
5577 printed in the echo area and the terminal may beep or blink at you;
5578 you will not be permitted to insert anything into current buffer. The
5579 asterisk does not need to be followed by a newline to separate it from
5582 @node b for interactive, , Read-only buffer, insert-buffer interactive
5583 @comment node-name, next, previous, up
5584 @unnumberedsubsubsec @samp{b} in an Interactive Expression
5586 The next argument in the interactive expression starts with a lower
5587 case @samp{b}. (This is different from the code for
5588 @code{append-to-buffer}, which uses an upper-case @samp{B}.
5589 @xref{append-to-buffer, , The Definition of @code{append-to-buffer}}.)
5590 The lower-case @samp{b} tells the Lisp interpreter that the argument
5591 for @code{insert-buffer} should be an existing buffer or else its
5592 name. (The upper-case @samp{B} option provides for the possibility
5593 that the buffer does not exist.) Emacs will prompt you for the name
5594 of the buffer, offering you a default buffer, with name completion
5595 enabled. If the buffer does not exist, you receive a message that
5596 says ``No match''; your terminal may beep at you as well.
5598 @node insert-buffer body, if & or, insert-buffer interactive, insert-buffer
5599 @comment node-name, next, previous, up
5600 @subsection The Body of the @code{insert-buffer} Function
5602 The body of the @code{insert-buffer} function has two major parts: an
5603 @code{or} expression and a @code{let} expression. The purpose of the
5604 @code{or} expression is to ensure that the argument @code{buffer} is
5605 bound to a buffer and not just the name of a buffer. The body of the
5606 @code{let} expression contains the code which copies the other buffer
5607 into the current buffer.
5610 In outline, the two expressions fit into the @code{insert-buffer}
5615 (defun insert-buffer (buffer)
5616 "@var{documentation}@dots{}"
5617 (interactive "*bInsert buffer:@: ")
5622 (let (@var{varlist})
5623 @var{body-of-}@code{let}@dots{} )
5627 To understand how the @code{or} expression ensures that the argument
5628 @code{buffer} is bound to a buffer and not to the name of a buffer, it
5629 is first necessary to understand the @code{or} function.
5631 Before doing this, let me rewrite this part of the function using
5632 @code{if} so that you can see what is done in a manner that will be familiar.
5634 @node if & or, Insert or, insert-buffer body, insert-buffer
5635 @comment node-name, next, previous, up
5636 @subsection @code{insert-buffer} With an @code{if} Instead of an @code{or}
5638 The job to be done is to make sure the value of @code{buffer} is a
5639 buffer itself and not the name of a buffer. If the value is the name,
5640 then the buffer itself must be got.
5642 You can imagine yourself at a conference where an usher is wandering
5643 around holding a list with your name on it and looking for you: the
5644 usher is ``bound'' to your name, not to you; but when the usher finds
5645 you and takes your arm, the usher becomes ``bound'' to you.
5648 In Lisp, you might describe this situation like this:
5652 (if (not (holding-on-to-guest))
5653 (find-and-take-arm-of-guest))
5657 We want to do the same thing with a buffer---if we do not have the
5658 buffer itself, we want to get it.
5661 Using a predicate called @code{bufferp} that tells us whether we have a
5662 buffer (rather than its name), we can write the code like this:
5666 (if (not (bufferp buffer)) ; @r{if-part}
5667 (setq buffer (get-buffer buffer))) ; @r{then-part}
5672 Here, the true-or-false-test of the @code{if} expression is
5673 @w{@code{(not (bufferp buffer))}}; and the then-part is the expression
5674 @w{@code{(setq buffer (get-buffer buffer))}}.
5676 In the test, the function @code{bufferp} returns true if its argument is
5677 a buffer---but false if its argument is the name of the buffer. (The
5678 last character of the function name @code{bufferp} is the character
5679 @samp{p}; as we saw earlier, such use of @samp{p} is a convention that
5680 indicates that the function is a predicate, which is a term that means
5681 that the function will determine whether some property is true or false.
5682 @xref{Wrong Type of Argument, , Using the Wrong Type Object as an
5686 The function @code{not} precedes the expression @code{(bufferp buffer)},
5687 so the true-or-false-test looks like this:
5690 (not (bufferp buffer))
5694 @code{not} is a function that returns true if its argument is false
5695 and false if its argument is true. So if @code{(bufferp buffer)}
5696 returns true, the @code{not} expression returns false and vice-versa:
5697 what is ``not true'' is false and what is ``not false'' is true.
5699 Using this test, the @code{if} expression works as follows: when the
5700 value of the variable @code{buffer} is actually a buffer rather then
5701 its name, the true-or-false-test returns false and the @code{if}
5702 expression does not evaluate the then-part. This is fine, since we do
5703 not need to do anything to the variable @code{buffer} if it really is
5706 On the other hand, when the value of @code{buffer} is not a buffer
5707 itself, but the name of a buffer, the true-or-false-test returns true
5708 and the then-part of the expression is evaluated. In this case, the
5709 then-part is @code{(setq buffer (get-buffer buffer))}. This
5710 expression uses the @code{get-buffer} function to return an actual
5711 buffer itself, given its name. The @code{setq} then sets the variable
5712 @code{buffer} to the value of the buffer itself, replacing its previous
5713 value (which was the name of the buffer).
5715 @node Insert or, Insert let, if & or, insert-buffer
5716 @comment node-name, next, previous, up
5717 @subsection The @code{or} in the Body
5719 The purpose of the @code{or} expression in the @code{insert-buffer}
5720 function is to ensure that the argument @code{buffer} is bound to a
5721 buffer and not just to the name of a buffer. The previous section shows
5722 how the job could have been done using an @code{if} expression.
5723 However, the @code{insert-buffer} function actually uses @code{or}.
5724 To understand this, it is necessary to understand how @code{or} works.
5727 An @code{or} function can have any number of arguments. It evaluates
5728 each argument in turn and returns the value of the first of its
5729 arguments that is not @code{nil}. Also, and this is a crucial feature
5730 of @code{or}, it does not evaluate any subsequent arguments after
5731 returning the first non-@code{nil} value.
5734 The @code{or} expression looks like this:
5738 (or (bufferp buffer)
5739 (setq buffer (get-buffer buffer)))
5744 The first argument to @code{or} is the expression @code{(bufferp buffer)}.
5745 This expression returns true (a non-@code{nil} value) if the buffer is
5746 actually a buffer, and not just the name of a buffer. In the @code{or}
5747 expression, if this is the case, the @code{or} expression returns this
5748 true value and does not evaluate the next expression---and this is fine
5749 with us, since we do not want to do anything to the value of
5750 @code{buffer} if it really is a buffer.
5752 On the other hand, if the value of @code{(bufferp buffer)} is @code{nil},
5753 which it will be if the value of @code{buffer} is the name of a buffer,
5754 the Lisp interpreter evaluates the next element of the @code{or}
5755 expression. This is the expression @code{(setq buffer (get-buffer
5756 buffer))}. This expression returns a non-@code{nil} value, which
5757 is the value to which it sets the variable @code{buffer}---and this
5758 value is a buffer itself, not the name of a buffer.
5760 The result of all this is that the symbol @code{buffer} is always
5761 bound to a buffer itself rather than to the name of a buffer. All
5762 this is necessary because the @code{set-buffer} function in a
5763 following line only works with a buffer itself, not with the name to a
5767 Incidentally, using @code{or}, the situation with the usher would be
5771 (or (holding-on-to-guest) (find-and-take-arm-of-guest))
5774 @node Insert let, , Insert or, insert-buffer
5775 @comment node-name, next, previous, up
5776 @subsection The @code{let} Expression in @code{insert-buffer}
5778 After ensuring that the variable @code{buffer} refers to a buffer itself
5779 and not just to the name of a buffer, the @code{insert-buffer function}
5780 continues with a @code{let} expression. This specifies three local
5781 variables, @code{start}, @code{end}, and @code{newmark} and binds them
5782 to the initial value @code{nil}. These variables are used inside the
5783 remainder of the @code{let} and temporarily hide any other occurrence of
5784 variables of the same name in Emacs until the end of the @code{let}.
5787 The body of the @code{let} contains two @code{save-excursion}
5788 expressions. First, we will look at the inner @code{save-excursion}
5789 expression in detail. The expression looks like this:
5795 (setq start (point-min) end (point-max)))
5800 The expression @code{(set-buffer buffer)} changes Emacs' attention
5801 from the current buffer to the one from which the text will copied.
5802 In that buffer, the variables @code{start} and @code{end} are set to
5803 the beginning and end of the buffer, using the commands
5804 @code{point-min} and @code{point-max}. Note that we have here an
5805 illustration of how @code{setq} is able to set two variables in the
5806 same expression. The first argument of @code{setq} is set to the
5807 value of its second, and its third argument is set to the value of its
5810 After the body of the inner @code{save-excursion} is evaluated, the
5811 @code{save-excursion} restores the original buffer, but @code{start} and
5812 @code{end} remain set to the values of the beginning and end of the
5813 buffer from which the text will be copied.
5816 The outer @code{save-excursion} expression looks like this:
5821 (@var{inner-}@code{save-excursion}@var{-expression}
5822 (@var{go-to-new-buffer-and-set-}@code{start}@var{-and-}@code{end})
5823 (insert-buffer-substring buffer start end)
5824 (setq newmark (point)))
5829 The @code{insert-buffer-substring} function copies the text
5830 @emph{into} the current buffer @emph{from} the region indicated by
5831 @code{start} and @code{end} in @code{buffer}. Since the whole of the
5832 second buffer lies between @code{start} and @code{end}, the whole of
5833 the second buffer is copied into the buffer you are editing. Next,
5834 the value of point, which will be at the end of the inserted text, is
5835 recorded in the variable @code{newmark}.
5837 After the body of the outer @code{save-excursion} is evaluated, point
5838 and mark are relocated to their original places.
5840 However, it is convenient to locate a mark at the end of the newly
5841 inserted text and locate point at its beginning. The @code{newmark}
5842 variable records the end of the inserted text. In the last line of
5843 the @code{let} expression, the @code{(push-mark newmark)} expression
5844 function sets a mark to this location. (The previous location of the
5845 mark is still accessible; it is recorded on the mark ring and you can
5846 go back to it with @kbd{C-u C-@key{SPC}}.) Meanwhile, point is
5847 located at the beginning of the inserted text, which is where it was
5848 before you called the insert function.
5851 The whole @code{let} expression looks like this:
5855 (let (start end newmark)
5859 (setq start (point-min) end (point-max)))
5860 (insert-buffer-substring buffer start end)
5861 (setq newmark (point)))
5862 (push-mark newmark))
5866 Like the @code{append-to-buffer} function, the @code{insert-buffer}
5867 function uses @code{let}, @code{save-excursion}, and
5868 @code{set-buffer}. In addition, the function illustrates one way to
5869 use @code{or}. All these functions are building blocks that we will
5870 find and use again and again.
5872 @node beginning-of-buffer, Second Buffer Related Review, insert-buffer, More Complex
5873 @comment node-name, next, previous, up
5874 @section Complete Definition of @code{beginning-of-buffer}
5875 @findex beginning-of-buffer
5877 The basic structure of the @code{beginning-of-buffer} function has
5878 already been discussed. (@xref{simplified-beginning-of-buffer, , A
5879 Simplified @code{beginning-of-buffer} Definition}.)
5880 This section describes the complex part of the definition.
5882 As previously described, when invoked without an argument,
5883 @code{beginning-of-buffer} moves the cursor to the beginning of the
5884 buffer, leaving the mark at the previous position. However, when the
5885 command is invoked with a number between one and ten, the function
5886 considers that number to be a fraction of the length of the buffer,
5887 measured in tenths, and Emacs moves the cursor that fraction of the way
5888 from the beginning of the buffer. Thus, you can either call this
5889 function with the key command @kbd{M-<}, which will move the cursor to
5890 the beginning of the buffer, or with a key command such as @kbd{C-u 7
5891 M-<} which will move the cursor to a point 70% of the way through the
5892 buffer. If a number bigger than ten is used for the argument, it moves
5893 to the end of the buffer.
5895 The @code{beginning-of-buffer} function can be called with or without an
5896 argument. The use of the argument is optional.
5899 * Optional Arguments::
5900 * beginning-of-buffer opt arg:: Example with optional argument.
5901 * beginning-of-buffer complete::
5904 @node Optional Arguments, beginning-of-buffer opt arg, beginning-of-buffer, beginning-of-buffer
5905 @subsection Optional Arguments
5907 Unless told otherwise, Lisp expects that a function with an argument in
5908 its function definition will be called with a value for that argument.
5909 If that does not happen, you get an error and a message that says
5910 @samp{Wrong number of arguments}.
5912 @cindex Optional arguments
5915 However, optional arguments are a feature of Lisp: a @dfn{keyword} may
5916 be used to tell the Lisp interpreter that an argument is optional.
5917 The keyword is @code{&optional}. (The @samp{&} in front of
5918 @samp{optional} is part of the keyword.) In a function definition, if
5919 an argument follows the keyword @code{&optional}, a value does not
5920 need to be passed to that argument when the function is called.
5923 The first line of the function definition of @code{beginning-of-buffer}
5924 therefore looks like this:
5927 (defun beginning-of-buffer (&optional arg)
5931 In outline, the whole function looks like this:
5935 (defun beginning-of-buffer (&optional arg)
5936 "@var{documentation}@dots{}"
5940 (@var{if-there-is-an-argument}
5941 @var{figure-out-where-to-go}
5947 The function is similar to the @code{simplified-beginning-of-buffer}
5948 function except that the @code{interactive} expression has @code{"P"}
5949 as an argument and the @code{goto-char} function is followed by an
5950 if-then-else expression that figures out where to put the cursor if
5951 there is an argument.
5953 The @code{"P"} in the @code{interactive} expression tells Emacs to pass
5954 a prefix argument, if there is one, to the function. A prefix argument
5955 is made by typing the @key{META} key followed by a number, or by typing
5956 @kbd{C-u} and then a number (if you don't type a number, @kbd{C-u}
5959 The true-or-false-test of the @code{if} expression is simple: it is
5960 simply the argument @code{arg}. If @code{arg} has a value that is not
5961 @code{nil}, which will be the case if @code{beginning-of-buffer} is
5962 called with an argument, then this true-or-false-test will return true
5963 and the then-part of the @code{if} expression will be evaluated. On the
5964 other hand, if @code{beginning-of-buffer} is not called with an
5965 argument, the value of @code{arg} will be @code{nil} and the else-part
5966 of the @code{if} expression will be evaluated. The else-part is simply
5967 @code{point-min}, and when this is the outcome, the whole
5968 @code{goto-char} expression is @code{(goto-char (point-min))}, which is
5969 how we saw the @code{beginning-of-buffer} function in its simplified
5972 @node beginning-of-buffer opt arg, beginning-of-buffer complete, Optional Arguments, beginning-of-buffer
5973 @subsection @code{beginning-of-buffer} with an Argument
5975 When @code{beginning-of-buffer} is called with an argument, an
5976 expression is evaluated which calculates what value to pass to
5977 @code{goto-char}. This expression is rather complicated at first sight.
5978 It includes an inner @code{if} expression and much arithmetic. It looks
5983 (if (> (buffer-size) 10000)
5984 ;; @r{Avoid overflow for large buffer sizes!}
5985 (* (prefix-numeric-value arg) (/ (buffer-size) 10))
5989 (buffer-size) (prefix-numeric-value arg))) 10))
5994 * Disentangle beginning-of-buffer::
5995 * Large buffer case::
5996 * Small buffer case::
5999 @node Disentangle beginning-of-buffer, Large buffer case, beginning-of-buffer opt arg, beginning-of-buffer opt arg
6001 @unnumberedsubsubsec Disentangle @code{beginning-of-buffer}
6004 Like other complex-looking expressions, the conditional expression
6005 within @code{beginning-of-buffer} can be disentangled by looking at it
6006 as parts of a template, in this case, the template for an if-then-else
6007 expression. In skeletal form, the expression looks like this:
6011 (if (@var{buffer-is-large}
6012 @var{divide-buffer-size-by-10-and-multiply-by-arg}
6013 @var{else-use-alternate-calculation}
6017 The true-or-false-test of this inner @code{if} expression checks the
6018 size of the buffer. The reason for this is that the old Version 18
6019 Emacs used numbers that are no bigger than eight million or so
6020 and in the computation that followed, the programmer feared that Emacs
6021 might try to use over-large numbers if the buffer were large. The
6022 term `overflow', mentioned in the comment, means numbers that are over
6023 large. Version 21 Emacs uses larger numbers, but this code has not
6024 been touched, if only because people now look at buffers that are far,
6025 far larger than ever before.
6027 There are two cases: if the buffer is large and if it is not.
6029 @node Large buffer case, Small buffer case, Disentangle beginning-of-buffer, beginning-of-buffer opt arg
6030 @comment node-name, next, previous, up
6031 @unnumberedsubsubsec What happens in a large buffer
6033 In @code{beginning-of-buffer}, the inner @code{if} expression tests
6034 whether the size of the buffer is greater than 10,000 characters. To do
6035 this, it uses the @code{>} function and the @code{buffer-size} function.
6038 The line looks like this:
6041 (if (> (buffer-size) 10000)
6046 When the buffer is large, the then-part of the @code{if} expression is
6047 evaluated. It reads like this (after formatting for easy reading):
6052 (prefix-numeric-value arg)
6053 (/ (buffer-size) 10))
6058 This expression is a multiplication, with two arguments to the function
6061 The first argument is @code{(prefix-numeric-value arg)}. When
6062 @code{"P"} is used as the argument for @code{interactive}, the value
6063 passed to the function as its argument is passed a ``raw prefix
6064 argument'', and not a number. (It is a number in a list.) To perform
6065 the arithmetic, a conversion is necessary, and
6066 @code{prefix-numeric-value} does the job.
6068 @findex / @r{(division)}
6070 The second argument is @code{(/ (buffer-size) 10)}. This expression
6071 divides the numeric value of the buffer by ten. This produces a number
6072 that tells how many characters make up one tenth of the buffer size.
6073 (In Lisp, @code{/} is used for division, just as @code{*} is
6074 used for multiplication.)
6077 In the multiplication expression as a whole, this amount is multiplied
6078 by the value of the prefix argument---the multiplication looks like this:
6082 (* @var{numeric-value-of-prefix-arg}
6083 @var{number-of-characters-in-one-tenth-of-the-buffer})
6088 If, for example, the prefix argument is @samp{7}, the one-tenth value
6089 will be multiplied by 7 to give a position 70% of the way through the
6093 The result of all this is that if the buffer is large, the
6094 @code{goto-char} expression reads like this:
6098 (goto-char (* (prefix-numeric-value arg)
6099 (/ (buffer-size) 10)))
6103 This puts the cursor where we want it.
6105 @node Small buffer case, , Large buffer case, beginning-of-buffer opt arg
6106 @comment node-name, next, previous, up
6107 @unnumberedsubsubsec What happens in a small buffer
6109 If the buffer contains fewer than 10,000 characters, a slightly
6110 different computation is performed. You might think this is not
6111 necessary, since the first computation could do the job. However, in
6112 a small buffer, the first method may not put the cursor on exactly the
6113 desired line; the second method does a better job.
6116 The code looks like this:
6118 @c Keep this on one line.
6120 (/ (+ 10 (* (buffer-size) (prefix-numeric-value arg))) 10))
6125 This is code in which you figure out what happens by discovering how the
6126 functions are embedded in parentheses. It is easier to read if you
6127 reformat it with each expression indented more deeply than its
6128 enclosing expression:
6136 (prefix-numeric-value arg)))
6143 Looking at parentheses, we see that the innermost operation is
6144 @code{(prefix-numeric-value arg)}, which converts the raw argument to a
6145 number. This number is multiplied by the buffer size in the following
6149 (* (buffer-size) (prefix-numeric-value arg)
6153 This multiplication creates a number that may be larger than the size of
6154 the buffer---seven times larger if the argument is 7, for example. Ten
6155 is then added to this number and finally the large number is divided by
6156 ten to provide a value that is one character larger than the percentage
6157 position in the buffer.
6159 The number that results from all this is passed to @code{goto-char} and
6160 the cursor is moved to that point.
6162 @node beginning-of-buffer complete, , beginning-of-buffer opt arg, beginning-of-buffer
6163 @comment node-name, next, previous, up
6164 @subsection The Complete @code{beginning-of-buffer}
6167 Here is the complete text of the @code{beginning-of-buffer} function:
6171 (defun beginning-of-buffer (&optional arg)
6172 "Move point to the beginning of the buffer;
6173 leave mark at previous position.
6174 With arg N, put point N/10 of the way
6175 from the true beginning.
6176 Don't use this in Lisp programs!
6177 \(goto-char (point-min)) is faster
6178 and does not set the mark."
6185 (if (> (buffer-size) 10000)
6186 ;; @r{Avoid overflow for large buffer sizes!}
6187 (* (prefix-numeric-value arg)
6188 (/ (buffer-size) 10))
6191 (/ (+ 10 (* (buffer-size)
6192 (prefix-numeric-value arg)))
6195 (if arg (forward-line 1)))
6200 Except for two small points, the previous discussion shows how this
6201 function works. The first point deals with a detail in the
6202 documentation string, and the second point concerns the last line of
6206 In the documentation string, there is reference to an expression:
6209 \(goto-char (point-min))
6213 A @samp{\} is used before the first parenthesis of this expression.
6214 This @samp{\} tells the Lisp interpreter that the expression should be
6215 printed as shown in the documentation rather than evaluated as a
6216 symbolic expression, which is what it looks like.
6219 Finally, the last line of the @code{beginning-of-buffer} command says to
6220 move point to the beginning of the next line if the command is
6221 invoked with an argument:
6224 (if arg (forward-line 1)))
6228 This puts the cursor at the beginning of the first line after the
6229 appropriate tenths position in the buffer. This is a flourish that
6230 means that the cursor is always located @emph{at least} the requested
6231 tenths of the way through the buffer, which is a nicety that is,
6232 perhaps, not necessary, but which, if it did not occur, would be sure to
6235 @node Second Buffer Related Review, optional Exercise, beginning-of-buffer, More Complex
6236 @comment node-name, next, previous, up
6239 Here is a brief summary of some of the topics covered in this chapter.
6243 Evaluate each argument in sequence, and return the value of the first
6244 argument that is not @code{nil}; if none return a value that is not
6245 @code{nil}, return @code{nil}. In brief, return the first true value
6246 of the arguments; return a true value if one @emph{or} any of the
6250 Evaluate each argument in sequence, and if any are @code{nil}, return
6251 @code{nil}; if none are @code{nil}, return the value of the last
6252 argument. In brief, return a true value only if all the arguments are
6253 true; return a true value if one @emph{and} each of the others is
6257 A keyword used to indicate that an argument to a function definition
6258 is optional; this means that the function can be evaluated without the
6259 argument, if desired.
6261 @item prefix-numeric-value
6262 Convert the `raw prefix argument' produced by @code{(interactive
6263 "P")} to a numeric value.
6266 Move point forward to the beginning of the next line, or if the argument
6267 is greater than one, forward that many lines. If it can't move as far
6268 forward as it is supposed to, @code{forward-line} goes forward as far as
6269 it can and then returns a count of the number of additional lines it was
6270 supposed to move but couldn't.
6273 Delete the entire contents of the current buffer.
6276 Return @code{t} if its argument is a buffer; otherwise return @code{nil}.
6279 @node optional Exercise, , Second Buffer Related Review, More Complex
6280 @section @code{optional} Argument Exercise
6282 Write an interactive function with an optional argument that tests
6283 whether its argument, a number, is greater or less than the value of
6284 @code{fill-column}, and tells you which, in a message. However, if you
6285 do not pass an argument to the function, use 56 as a default value.
6287 @node Narrowing & Widening, car cdr & cons, More Complex, Top
6288 @comment node-name, next, previous, up
6289 @chapter Narrowing and Widening
6290 @cindex Focusing attention (narrowing)
6294 Narrowing is a feature of Emacs that makes it possible for you to focus
6295 on a specific part of a buffer, and work without accidentally changing
6296 other parts. Narrowing is normally disabled since it can confuse
6300 * Narrowing advantages:: The advantages of narrowing
6301 * save-restriction:: The @code{save-restriction} special form.
6302 * what-line:: The number of the line that point is on.
6306 @node Narrowing advantages, save-restriction, Narrowing & Widening, Narrowing & Widening
6308 @unnumberedsec The Advantages of Narrowing
6311 With narrowing, the rest of a buffer is made invisible, as if it weren't
6312 there. This is an advantage if, for example, you want to replace a word
6313 in one part of a buffer but not in another: you narrow to the part you want
6314 and the replacement is carried out only in that section, not in the rest
6315 of the buffer. Searches will only work within a narrowed region, not
6316 outside of one, so if you are fixing a part of a document, you can keep
6317 yourself from accidentally finding parts you do not need to fix by
6318 narrowing just to the region you want.
6319 (The key binding for @code{narrow-to-region} is @kbd{C-x n n}.)
6321 However, narrowing does make the rest of the buffer invisible, which
6322 can scare people who inadvertently invoke narrowing and think they
6323 have deleted a part of their file. Moreover, the @code{undo} command
6324 (which is usually bound to @kbd{C-x u}) does not turn off narrowing
6325 (nor should it), so people can become quite desperate if they do not
6326 know that they can return the rest of a buffer to visibility with the
6327 @code{widen} command.
6328 (The key binding for @code{widen} is @kbd{C-x n w}.)
6330 Narrowing is just as useful to the Lisp interpreter as to a human.
6331 Often, an Emacs Lisp function is designed to work on just part of a
6332 buffer; or conversely, an Emacs Lisp function needs to work on all of a
6333 buffer that has been narrowed. The @code{what-line} function, for
6334 example, removes the narrowing from a buffer, if it has any narrowing
6335 and when it has finished its job, restores the narrowing to what it was.
6336 On the other hand, the @code{count-lines} function, which is called by
6337 @code{what-line}, uses narrowing to restrict itself to just that portion
6338 of the buffer in which it is interested and then restores the previous
6341 @node save-restriction, what-line, Narrowing advantages, Narrowing & Widening
6342 @comment node-name, next, previous, up
6343 @section The @code{save-restriction} Special Form
6344 @findex save-restriction
6346 In Emacs Lisp, you can use the @code{save-restriction} special form to
6347 keep track of whatever narrowing is in effect, if any. When the Lisp
6348 interpreter meets with @code{save-restriction}, it executes the code
6349 in the body of the @code{save-restriction} expression, and then undoes
6350 any changes to narrowing that the code caused. If, for example, the
6351 buffer is narrowed and the code that follows @code{save-restriction}
6352 gets rid of the narrowing, @code{save-restriction} returns the buffer
6353 to its narrowed region afterwards. In the @code{what-line} command,
6354 any narrowing the buffer may have is undone by the @code{widen}
6355 command that immediately follows the @code{save-restriction} command.
6356 Any original narrowing is restored just before the completion of the
6360 The template for a @code{save-restriction} expression is simple:
6370 The body of the @code{save-restriction} is one or more expressions that
6371 will be evaluated in sequence by the Lisp interpreter.
6373 Finally, a point to note: when you use both @code{save-excursion} and
6374 @code{save-restriction}, one right after the other, you should use
6375 @code{save-excursion} outermost. If you write them in reverse order,
6376 you may fail to record narrowing in the buffer to which Emacs switches
6377 after calling @code{save-excursion}. Thus, when written together,
6378 @code{save-excursion} and @code{save-restriction} should be written
6389 In other circumstances, when not written together, the
6390 @code{save-excursion} and @code{save-restriction} special forms must
6391 be written in the order appropriate to the function.
6405 @node what-line, narrow Exercise, save-restriction, Narrowing & Widening
6406 @comment node-name, next, previous, up
6407 @section @code{what-line}
6409 @cindex Widening, example of
6411 The @code{what-line} command tells you the number of the line in which
6412 the cursor is located. The function illustrates the use of the
6413 @code{save-restriction} and @code{save-excursion} commands. Here is the
6414 text of the function in full:
6419 "Print the current line number (in the buffer) of point."
6426 (1+ (count-lines 1 (point)))))))
6430 The function has a documentation line and is interactive, as you would
6431 expect. The next two lines use the functions @code{save-restriction} and
6434 The @code{save-restriction} special form notes whatever narrowing is in
6435 effect, if any, in the current buffer and restores that narrowing after
6436 the code in the body of the @code{save-restriction} has been evaluated.
6438 The @code{save-restriction} special form is followed by @code{widen}.
6439 This function undoes any narrowing the current buffer may have had
6440 when @code{what-line} was called. (The narrowing that was there is
6441 the narrowing that @code{save-restriction} remembers.) This widening
6442 makes it possible for the line counting commands to count from the
6443 beginning of the buffer. Otherwise, they would have been limited to
6444 counting within the accessible region. Any original narrowing is
6445 restored just before the completion of the function by the
6446 @code{save-restriction} special form.
6448 The call to @code{widen} is followed by @code{save-excursion}, which
6449 saves the location of the cursor (i.e., of point) and of the mark, and
6450 restores them after the code in the body of the @code{save-excursion}
6451 uses the @code{beginning-of-line} function to move point.
6453 (Note that the @code{(widen)} expression comes between the
6454 @code{save-restriction} and @code{save-excursion} special forms. When
6455 you write the two @code{save- @dots{}} expressions in sequence, write
6456 @code{save-excursion} outermost.)
6459 The last two lines of the @code{what-line} function are functions to
6460 count the number of lines in the buffer and then print the number in the
6466 (1+ (count-lines 1 (point)))))))
6470 The @code{message} function prints a one-line message at the bottom of the
6471 Emacs screen. The first argument is inside of quotation marks and is
6472 printed as a string of characters. However, it may contain @samp{%d},
6473 @samp{%s}, or @samp{%c} to print arguments that follow the string.
6474 @samp{%d} prints the argument as a decimal, so the message will say
6475 something such as @samp{Line 243}.
6478 The number that is printed in place of the @samp{%d} is computed by the
6479 last line of the function:
6482 (1+ (count-lines 1 (point)))
6486 What this does is count the lines from the first position of the
6487 buffer, indicated by the @code{1}, up to @code{(point)}, and then add
6488 one to that number. (The @code{1+} function adds one to its
6489 argument.) We add one to it because line 2 has only one line before
6490 it, and @code{count-lines} counts only the lines @emph{before} the
6493 After @code{count-lines} has done its job, and the message has been
6494 printed in the echo area, the @code{save-excursion} restores point and
6495 mark to their original positions; and @code{save-restriction} restores
6496 the original narrowing, if any.
6498 @node narrow Exercise, , what-line, Narrowing & Widening
6499 @section Exercise with Narrowing
6501 Write a function that will display the first 60 characters of the
6502 current buffer, even if you have narrowed the buffer to its latter
6503 half so that the first line is inaccessible. Restore point, mark,
6504 and narrowing. For this exercise, you need to use
6505 @code{save-restriction}, @code{widen}, @code{goto-char},
6506 @code{point-min}, @code{buffer-substring}, @code{message}, and other
6507 functions, a whole potpourri.
6509 @node car cdr & cons, Cutting & Storing Text, Narrowing & Widening, Top
6510 @comment node-name, next, previous, up
6511 @chapter @code{car}, @code{cdr}, @code{cons}: Fundamental Functions
6512 @findex car, @r{introduced}
6513 @findex cdr, @r{introduced}
6515 In Lisp, @code{car}, @code{cdr}, and @code{cons} are fundamental
6516 functions. The @code{cons} function is used to construct lists, and
6517 the @code{car} and @code{cdr} functions are used to take them apart.
6519 In the walk through of the @code{copy-region-as-kill} function, we
6520 will see @code{cons} as well as two variants on @code{cdr},
6521 namely, @code{setcdr} and @code{nthcdr}. (@xref{copy-region-as-kill}.)
6524 * Strange Names:: An historical aside: why the strange names?
6525 * car & cdr:: Functions for extracting part of a list.
6526 * cons:: Constructing a list.
6527 * nthcdr:: Calling @code{cdr} repeatedly.
6529 * setcar:: Changing the first element of a list.
6530 * setcdr:: Changing the rest of a list.
6534 @node Strange Names, car & cdr, car cdr & cons, car cdr & cons
6536 @unnumberedsec Strange Names
6539 The name of the @code{cons} function is not unreasonable: it is an
6540 abbreviation of the word `construct'. The origins of the names for
6541 @code{car} and @code{cdr}, on the other hand, are esoteric: @code{car}
6542 is an acronym from the phrase `Contents of the Address part of the
6543 Register'; and @code{cdr} (pronounced `could-er') is an acronym from
6544 the phrase `Contents of the Decrement part of the Register'. These
6545 phrases refer to specific pieces of hardware on the very early
6546 computer on which the original Lisp was developed. Besides being
6547 obsolete, the phrases have been completely irrelevant for more than 25
6548 years to anyone thinking about Lisp. Nonetheless, although a few
6549 brave scholars have begun to use more reasonable names for these
6550 functions, the old terms are still in use. In particular, since the
6551 terms are used in the Emacs Lisp source code, we will use them in this
6554 @node car & cdr, cons, Strange Names, car cdr & cons
6555 @comment node-name, next, previous, up
6556 @section @code{car} and @code{cdr}
6558 The @sc{car} of a list is, quite simply, the first item in the list.
6559 Thus the @sc{car} of the list @code{(rose violet daisy buttercup)} is
6563 If you are reading this in Info in GNU Emacs, you can see this by
6564 evaluating the following:
6567 (car '(rose violet daisy buttercup))
6571 After evaluating the expression, @code{rose} will appear in the echo
6574 Clearly, a more reasonable name for the @code{car} function would be
6575 @code{first} and this is often suggested.
6577 @code{car} does not remove the first item from the list; it only reports
6578 what it is. After @code{car} has been applied to a list, the list is
6579 still the same as it was. In the jargon, @code{car} is
6580 `non-destructive'. This feature turns out to be important.
6582 The @sc{cdr} of a list is the rest of the list, that is, the
6583 @code{cdr} function returns the part of the list that follows the
6584 first item. Thus, while the @sc{car} of the list @code{'(rose violet
6585 daisy buttercup)} is @code{rose}, the rest of the list, the value
6586 returned by the @code{cdr} function, is @code{(violet daisy
6590 You can see this by evaluating the following in the usual way:
6593 (cdr '(rose violet daisy buttercup))
6597 When you evaluate this, @code{(violet daisy buttercup)} will appear in
6600 Like @code{car}, @code{cdr} does not remove any elements from the
6601 list---it just returns a report of what the second and subsequent
6604 Incidentally, in the example, the list of flowers is quoted. If it were
6605 not, the Lisp interpreter would try to evaluate the list by calling
6606 @code{rose} as a function. In this example, we do not want to do that.
6608 Clearly, a more reasonable name for @code{cdr} would be @code{rest}.
6610 (There is a lesson here: when you name new functions, consider very
6611 carefully what you are doing, since you may be stuck with the names
6612 for far longer than you expect. The reason this document perpetuates
6613 these names is that the Emacs Lisp source code uses them, and if I did
6614 not use them, you would have a hard time reading the code; but do,
6615 please, try to avoid using these terms yourself. The people who come
6616 after you will be grateful to you.)
6618 When @code{car} and @code{cdr} are applied to a list made up of symbols,
6619 such as the list @code{(pine fir oak maple)}, the element of the list
6620 returned by the function @code{car} is the symbol @code{pine} without
6621 any parentheses around it. @code{pine} is the first element in the
6622 list. However, the @sc{cdr} of the list is a list itself, @code{(fir
6623 oak maple)}, as you can see by evaluating the following expressions in
6628 (car '(pine fir oak maple))
6630 (cdr '(pine fir oak maple))
6634 On the other hand, in a list of lists, the first element is itself a
6635 list. @code{car} returns this first element as a list. For example,
6636 the following list contains three sub-lists, a list of carnivores, a
6637 list of herbivores and a list of sea mammals:
6641 (car '((lion tiger cheetah)
6642 (gazelle antelope zebra)
6643 (whale dolphin seal)))
6648 In this example, the first element or @sc{car} of the list is the list of
6649 carnivores, @code{(lion tiger cheetah)}, and the rest of the list is
6650 @code{((gazelle antelope zebra) (whale dolphin seal))}.
6654 (cdr '((lion tiger cheetah)
6655 (gazelle antelope zebra)
6656 (whale dolphin seal)))
6660 It is worth saying again that @code{car} and @code{cdr} are
6661 non-destructive---that is, they do not modify or change lists to which
6662 they are applied. This is very important for how they are used.
6664 Also, in the first chapter, in the discussion about atoms, I said that
6665 in Lisp, ``certain kinds of atom, such as an array, can be separated
6666 into parts; but the mechanism for doing this is different from the
6667 mechanism for splitting a list. As far as Lisp is concerned, the
6668 atoms of a list are unsplittable.'' (@xref{Lisp Atoms}.) The
6669 @code{car} and @code{cdr} functions are used for splitting lists and
6670 are considered fundamental to Lisp. Since they cannot split or gain
6671 access to the parts of an array, an array is considered an atom.
6672 Conversely, the other fundamental function, @code{cons}, can put
6673 together or construct a list, but not an array. (Arrays are handled
6674 by array-specific functions. @xref{Arrays, , Arrays, elisp, The GNU
6675 Emacs Lisp Reference Manual}.)
6677 @node cons, nthcdr, car & cdr, car cdr & cons
6678 @comment node-name, next, previous, up
6679 @section @code{cons}
6680 @findex cons, @r{introduced}
6682 The @code{cons} function constructs lists; it is the inverse of
6683 @code{car} and @code{cdr}. For example, @code{cons} can be used to make
6684 a four element list from the three element list, @code{(fir oak maple)}:
6687 (cons 'pine '(fir oak maple))
6692 After evaluating this list, you will see
6695 (pine fir oak maple)
6699 appear in the echo area. @code{cons} puts a new element at the
6700 beginning of a list; it attaches or pushes elements onto the list.
6704 * length:: How to find the length of a list.
6707 @node Build a list, length, cons, cons
6709 @unnumberedsubsec Build a list
6712 @code{cons} must have a list to attach to.@footnote{Actually, you can
6713 @code{cons} an element to an atom to produce a dotted pair. Dotted
6714 pairs are not discussed here; see @ref{Dotted Pair Notation, , Dotted
6715 Pair Notation, elisp, The GNU Emacs Lisp Reference Manual}.} You
6716 cannot start from absolutely nothing. If you are building a list, you
6717 need to provide at least an empty list at the beginning. Here is a
6718 series of @code{cons} expressions that build up a list of flowers. If
6719 you are reading this in Info in GNU Emacs, you can evaluate each of
6720 the expressions in the usual way; the value is printed in this text
6721 after @samp{@result{}}, which you may read as `evaluates to'.
6725 (cons 'buttercup ())
6726 @result{} (buttercup)
6730 (cons 'daisy '(buttercup))
6731 @result{} (daisy buttercup)
6735 (cons 'violet '(daisy buttercup))
6736 @result{} (violet daisy buttercup)
6740 (cons 'rose '(violet daisy buttercup))
6741 @result{} (rose violet daisy buttercup)
6746 In the first example, the empty list is shown as @code{()} and a list
6747 made up of @code{buttercup} followed by the empty list is constructed.
6748 As you can see, the empty list is not shown in the list that was
6749 constructed. All that you see is @code{(buttercup)}. The empty list is
6750 not counted as an element of a list because there is nothing in an empty
6751 list. Generally speaking, an empty list is invisible.
6753 The second example, @code{(cons 'daisy '(buttercup))} constructs a new,
6754 two element list by putting @code{daisy} in front of @code{buttercup};
6755 and the third example constructs a three element list by putting
6756 @code{violet} in front of @code{daisy} and @code{buttercup}.
6758 @node length, , Build a list, cons
6759 @comment node-name, next, previous, up
6760 @subsection Find the Length of a List: @code{length}
6763 You can find out how many elements there are in a list by using the Lisp
6764 function @code{length}, as in the following examples:
6768 (length '(buttercup))
6773 (length '(daisy buttercup))
6778 (length (cons 'violet '(daisy buttercup)))
6784 In the third example, the @code{cons} function is used to construct a
6785 three element list which is then passed to the @code{length} function as
6789 We can also use @code{length} to count the number of elements in an
6800 As you would expect, the number of elements in an empty list is zero.
6802 An interesting experiment is to find out what happens if you try to find
6803 the length of no list at all; that is, if you try to call @code{length}
6804 without giving it an argument, not even an empty list:
6812 What you see, if you evaluate this, is the error message
6815 Wrong number of arguments: #<subr length>, 0
6819 This means that the function receives the wrong number of
6820 arguments, zero, when it expects some other number of arguments. In
6821 this case, one argument is expected, the argument being a list whose
6822 length the function is measuring. (Note that @emph{one} list is
6823 @emph{one} argument, even if the list has many elements inside it.)
6825 The part of the error message that says @samp{#<subr length>} is the
6826 name of the function. This is written with a special notation,
6827 @samp{#<subr}, that indicates that the function @code{length} is one
6828 of the primitive functions written in C rather than in Emacs Lisp.
6829 (@samp{subr} is an abbreviation for `subroutine'.) @xref{What Is a
6830 Function, , What Is a Function?, elisp , The GNU Emacs Lisp Reference
6831 Manual}, for more about subroutines.
6833 @node nthcdr, nth, cons, car cdr & cons
6834 @comment node-name, next, previous, up
6835 @section @code{nthcdr}
6838 The @code{nthcdr} function is associated with the @code{cdr} function.
6839 What it does is take the @sc{cdr} of a list repeatedly.
6841 If you take the @sc{cdr} of the list @code{(pine fir
6842 oak maple)}, you will be returned the list @code{(fir oak maple)}. If you
6843 repeat this on what was returned, you will be returned the list
6844 @code{(oak maple)}. (Of course, repeated @sc{cdr}ing on the original
6845 list will just give you the original @sc{cdr} since the function does
6846 not change the list. You need to evaluate the @sc{cdr} of the
6847 @sc{cdr} and so on.) If you continue this, eventually you will be
6848 returned an empty list, which in this case, instead of being shown as
6849 @code{()} is shown as @code{nil}.
6852 For review, here is a series of repeated @sc{cdr}s, the text following
6853 the @samp{@result{}} shows what is returned.
6857 (cdr '(pine fir oak maple))
6858 @result{}(fir oak maple)
6862 (cdr '(fir oak maple))
6863 @result{} (oak maple)
6888 You can also do several @sc{cdr}s without printing the values in
6893 (cdr (cdr '(pine fir oak maple)))
6894 @result{} (oak maple)
6899 In this example, the Lisp interpreter evaluates the innermost list first.
6900 The innermost list is quoted, so it just passes the list as it is to the
6901 innermost @code{cdr}. This @code{cdr} passes a list made up of the
6902 second and subsequent elements of the list to the outermost @code{cdr},
6903 which produces a list composed of the third and subsequent elements of
6904 the original list. In this example, the @code{cdr} function is repeated
6905 and returns a list that consists of the original list without its
6908 The @code{nthcdr} function does the same as repeating the call to
6909 @code{cdr}. In the following example, the argument 2 is passed to the
6910 function @code{nthcdr}, along with the list, and the value returned is
6911 the list without its first two items, which is exactly the same
6912 as repeating @code{cdr} twice on the list:
6916 (nthcdr 2 '(pine fir oak maple))
6917 @result{} (oak maple)
6922 Using the original four element list, we can see what happens when
6923 various numeric arguments are passed to @code{nthcdr}, including 0, 1,
6928 ;; @r{Leave the list as it was.}
6929 (nthcdr 0 '(pine fir oak maple))
6930 @result{} (pine fir oak maple)
6934 ;; @r{Return a copy without the first element.}
6935 (nthcdr 1 '(pine fir oak maple))
6936 @result{} (fir oak maple)
6940 ;; @r{Return a copy of the list without three elements.}
6941 (nthcdr 3 '(pine fir oak maple))
6946 ;; @r{Return a copy lacking all four elements.}
6947 (nthcdr 4 '(pine fir oak maple))
6952 ;; @r{Return a copy lacking all elements.}
6953 (nthcdr 5 '(pine fir oak maple))
6958 @node nth, setcar, nthcdr, car cdr & cons
6959 @comment node-name, next, previous, up
6963 The @code{nthcdr} function takes the @sc{cdr} of a list repeatedly.
6964 The @code{nth} function takes the @sc{car} of the result returned by
6965 @code{nthcdr}. It returns the Nth element of the list.
6968 Thus, if it were not defined in C for speed, the definition of
6969 @code{nth} would be:
6974 "Returns the Nth element of LIST.
6975 N counts from zero. If LIST is not that long, nil is returned."
6976 (car (nthcdr n list)))
6981 (Originally, @code{nth} was defined in Emacs Lisp in @file{subr.el},
6982 but its definition was redone in C in the 1980s.)
6984 The @code{nth} function returns a single element of a list.
6985 This can be very convenient.
6987 Note that the elements are numbered from zero, not one. That is to
6988 say, the first element of a list, its @sc{car} is the zeroth element.
6989 This is called `zero-based' counting and often bothers people who
6990 are accustomed to the first element in a list being number one, which
6998 (nth 0 '("one" "two" "three"))
7001 (nth 1 '("one" "two" "three"))
7006 It is worth mentioning that @code{nth}, like @code{nthcdr} and
7007 @code{cdr}, does not change the original list---the function is
7008 non-destructive. This is in sharp contrast to the @code{setcar} and
7009 @code{setcdr} functions.
7011 @node setcar, setcdr, nth, car cdr & cons
7012 @comment node-name, next, previous, up
7013 @section @code{setcar}
7016 As you might guess from their names, the @code{setcar} and @code{setcdr}
7017 functions set the @sc{car} or the @sc{cdr} of a list to a new value.
7018 They actually change the original list, unlike @code{car} and @code{cdr}
7019 which leave the original list as it was. One way to find out how this
7020 works is to experiment. We will start with the @code{setcar} function.
7023 First, we can make a list and then set the value of a variable to the
7024 list, using the @code{setq} function. Here is a list of animals:
7027 (setq animals '(antelope giraffe lion tiger))
7031 If you are reading this in Info inside of GNU Emacs, you can evaluate
7032 this expression in the usual fashion, by positioning the cursor after
7033 the expression and typing @kbd{C-x C-e}. (I'm doing this right here as
7034 I write this. This is one of the advantages of having the interpreter
7035 built into the computing environment.)
7038 When we evaluate the variable @code{animals}, we see that it is bound to
7039 the list @code{(antelope giraffe lion tiger)}:
7044 @result{} (antelope giraffe lion tiger)
7049 Put another way, the variable @code{animals} points to the list
7050 @code{(antelope giraffe lion tiger)}.
7052 Next, evaluate the function @code{setcar} while passing it two
7053 arguments, the variable @code{animals} and the quoted symbol
7054 @code{hippopotamus}; this is done by writing the three element list
7055 @code{(setcar animals 'hippopotamus)} and then evaluating it in the
7059 (setcar animals 'hippopotamus)
7064 After evaluating this expression, evaluate the variable @code{animals}
7065 again. You will see that the list of animals has changed:
7070 @result{} (hippopotamus giraffe lion tiger)
7075 The first element on the list, @code{antelope} is replaced by
7076 @code{hippopotamus}.
7078 So we can see that @code{setcar} did not add a new element to the list
7079 as @code{cons} would have; it replaced @code{giraffe} with
7080 @code{hippopotamus}; it @emph{changed} the list.
7082 @node setcdr, cons Exercise, setcar, car cdr & cons
7083 @comment node-name, next, previous, up
7084 @section @code{setcdr}
7087 The @code{setcdr} function is similar to the @code{setcar} function,
7088 except that the function replaces the second and subsequent elements of
7089 a list rather than the first element.
7092 To see how this works, set the value of the variable to a list of
7093 domesticated animals by evaluating the following expression:
7096 (setq domesticated-animals '(horse cow sheep goat))
7101 If you now evaluate the list, you will be returned the list
7102 @code{(horse cow sheep goat)}:
7106 domesticated-animals
7107 @result{} (horse cow sheep goat)
7112 Next, evaluate @code{setcdr} with two arguments, the name of the
7113 variable which has a list as its value, and the list to which the
7114 @sc{cdr} of the first list will be set;
7117 (setcdr domesticated-animals '(cat dog))
7121 If you evaluate this expression, the list @code{(cat dog)} will appear
7122 in the echo area. This is the value returned by the function. The
7123 result we are interested in is the ``side effect'', which we can see by
7124 evaluating the variable @code{domesticated-animals}:
7128 domesticated-animals
7129 @result{} (horse cat dog)
7134 Indeed, the list is changed from @code{(horse cow sheep goat)} to
7135 @code{(horse cat dog)}. The @sc{cdr} of the list is changed from
7136 @code{(cow sheep goat)} to @code{(cat dog)}.
7138 @node cons Exercise, , setcdr, car cdr & cons
7141 Construct a list of four birds by evaluating several expressions with
7142 @code{cons}. Find out what happens when you @code{cons} a list onto
7143 itself. Replace the first element of the list of four birds with a
7144 fish. Replace the rest of that list with a list of other fish.
7145 @node Cutting & Storing Text, List Implementation, car cdr & cons, Top
7146 @comment node-name, next, previous, up
7147 @chapter Cutting and Storing Text
7148 @cindex Cutting and storing text
7149 @cindex Storing and cutting text
7150 @cindex Killing text
7151 @cindex Clipping text
7152 @cindex Erasing text
7153 @cindex Deleting text
7155 Whenever you cut or clip text out of a buffer with a `kill' command in
7156 GNU Emacs, it is stored in a list and you can bring it back with a
7159 (The use of the word `kill' in Emacs for processes which specifically
7160 @emph{do not} destroy the values of the entities is an unfortunate
7161 historical accident. A much more appropriate word would be `clip' since
7162 that is what the kill commands do; they clip text out of a buffer and
7163 put it into storage from which it can be brought back. I have often
7164 been tempted to replace globally all occurrences of `kill' in the Emacs
7165 sources with `clip' and all occurrences of `killed' with `clipped'.)
7168 * Storing Text:: Text is stored in a list.
7169 * zap-to-char:: Cutting out text up to a character.
7170 * kill-region:: Cutting text out of a region.
7171 * Digression into C:: Minor note on C programming language macros.
7172 * defvar:: How to give a variable an initial value.
7173 * copy-region-as-kill:: A definition for copying text.
7174 * cons & search-fwd Review::
7175 * search Exercises::
7178 @node Storing Text, zap-to-char, Cutting & Storing Text, Cutting & Storing Text
7180 @unnumberedsec Storing Text in a List
7183 When text is cut out of a buffer, it is stored on a list. Successive
7184 pieces of text are stored on the list successively, so the list might
7188 ("a piece of text" "previous piece")
7193 The function @code{cons} can be used to add a piece of text to the list,
7198 (cons "another piece"
7199 '("a piece of text" "previous piece"))
7205 If you evaluate this expression, a list of three elements will appear in
7209 ("another piece" "a piece of text" "previous piece")
7212 With the @code{car} and @code{nthcdr} functions, you can retrieve
7213 whichever piece of text you want. For example, in the following code,
7214 @code{nthcdr 1 @dots{}} returns the list with the first item removed;
7215 and the @code{car} returns the first element of that remainder---the
7216 second element of the original list:
7220 (car (nthcdr 1 '("another piece"
7223 @result{} "a piece of text"
7227 The actual functions in Emacs are more complex than this, of course.
7228 The code for cutting and retrieving text has to be written so that
7229 Emacs can figure out which element in the list you want---the first,
7230 second, third, or whatever. In addition, when you get to the end of
7231 the list, Emacs should give you the first element of the list, rather
7232 than nothing at all.
7234 The list that holds the pieces of text is called the @dfn{kill ring}.
7235 This chapter leads up to a description of the kill ring and how it is
7236 used by first tracing how the @code{zap-to-char} function works. This
7237 function uses (or `calls') a function that invokes a function that
7238 manipulates the kill ring. Thus, before reaching the mountains, we
7239 climb the foothills.
7241 A subsequent chapter describes how text that is cut from the buffer is
7242 retrieved. @xref{Yanking, , Yanking Text Back}.
7244 @node zap-to-char, kill-region, Storing Text, Cutting & Storing Text
7245 @comment node-name, next, previous, up
7246 @section @code{zap-to-char}
7249 The @code{zap-to-char} function barely changed between GNU Emacs
7250 version 19 and GNU Emacs version 21. However, @code{zap-to-char}
7251 calls another function, @code{kill-region}, which enjoyed a major rewrite
7252 on the way to version 21.
7254 The @code{kill-region} function in Emacs 19 is complex, but does not
7255 use code that is important at this time. We will skip it.
7257 The @code{kill-region} function in Emacs 21 is easier to read than the
7258 same function in Emacs 19 and introduces a very important concept,
7259 that of error handling. We will walk through the function.
7261 But first, let us look at the interactive @code{zap-to-char} function.
7264 * Complete zap-to-char:: The complete implementation.
7265 * zap-to-char interactive:: A three part interactive expression.
7266 * zap-to-char body:: A short overview.
7267 * search-forward:: How to search for a string.
7268 * progn:: The @code{progn} special form.
7269 * Summing up zap-to-char:: Using @code{point} and @code{search-forward}.
7272 @node Complete zap-to-char, zap-to-char interactive, zap-to-char, zap-to-char
7274 @unnumberedsubsec The Complete @code{zap-to-char} Implementation
7277 The GNU Emacs version 19 and version 21 implementations of the
7278 @code{zap-to-char} function are nearly identical in form, and they
7279 work alike. The function removes the text in the region between the
7280 location of the cursor (i.e., of point) up to and including the next
7281 occurrence of a specified character. The text that @code{zap-to-char}
7282 removes is put in the kill ring; and it can be retrieved from the kill
7283 ring by typing @kbd{C-y} (@code{yank}). If the command is given an
7284 argument, it removes text through that number of occurrences. Thus,
7285 if the cursor were at the beginning of this sentence and the character
7286 were @samp{s}, @samp{Thus} would be removed. If the argument were
7287 two, @samp{Thus, if the curs} would be removed, up to and including
7288 the @samp{s} in @samp{cursor}.
7290 If the specified character is not found, @code{zap-to-char} will say
7291 ``Search failed'', tell you the character you typed, and not remove
7294 In order to determine how much text to remove, @code{zap-to-char} uses
7295 a search function. Searches are used extensively in code that
7296 manipulates text, and we will focus attention on them as well as on the
7300 Here is the complete text of the version 19 implementation of the function:
7305 (defun zap-to-char (arg char) ; version 19 implementation
7306 "Kill up to and including ARG'th occurrence of CHAR.
7307 Goes backward if ARG is negative; error if CHAR not found."
7308 (interactive "*p\ncZap to char: ")
7309 (kill-region (point)
7312 (char-to-string char) nil nil arg)
7317 @node zap-to-char interactive, zap-to-char body, Complete zap-to-char, zap-to-char
7318 @comment node-name, next, previous, up
7319 @subsection The @code{interactive} Expression
7322 The interactive expression in the @code{zap-to-char} command looks like
7326 (interactive "*p\ncZap to char: ")
7329 The part within quotation marks, @code{"*p\ncZap to char:@: "}, specifies
7330 three different things. First, and most simply, the asterisk, @samp{*},
7331 causes an error to be signalled if the buffer is read-only. This means that
7332 if you try @code{zap-to-char} in a read-only buffer you will not be able to
7333 remove text, and you will receive a message that says ``Buffer is
7334 read-only''; your terminal may beep at you as well.
7336 The version 21 implementation does not have the asterisk, @samp{*}. The
7337 function works the same as in version 19: in both cases, it cannot
7338 remove text from a read-only buffer but the function does copy the
7339 text that would have been removed to the kill ring. Also, in both
7340 cases, you see an error message.
7342 However, the version 19 implementation copies text from a read-only
7343 buffer only because of a mistake in the implementation of
7344 @code{interactive}. According to the documentation for
7345 @code{interactive}, the asterisk, @samp{*}, should prevent the
7346 @code{zap-to-char} function from doing anything at all when the buffer
7347 is read only. The function should not copy the text to the kill ring.
7348 It is a bug that it does.
7350 In version 21, @code{interactive} is implemented correctly. So the
7351 asterisk, @samp{*}, had to be removed from the interactive
7352 specification. If you insert an @samp{*} and evaluate the function
7353 definition, then the next time you run the @code{zap-to-char} function
7354 on a read-only buffer, you will not copy any text.
7356 That change aside, and a change to the documentation, the two versions
7357 of the @code{zap-to-char} function are identical.
7359 Let us continue with the interactive specification.
7361 The second part of @code{"*p\ncZap to char:@: "} is the @samp{p}.
7362 This part is separated from the next part by a newline, @samp{\n}.
7363 The @samp{p} means that the first argument to the function will be
7364 passed the value of a `processed prefix'. The prefix argument is
7365 passed by typing @kbd{C-u} and a number, or @kbd{M-} and a number. If
7366 the function is called interactively without a prefix, 1 is passed to
7369 The third part of @code{"*p\ncZap to char:@: "} is @samp{cZap to char:@:
7370 }. In this part, the lower case @samp{c} indicates that
7371 @code{interactive} expects a prompt and that the argument will be a
7372 character. The prompt follows the @samp{c} and is the string @samp{Zap
7373 to char:@: } (with a space after the colon to make it look good).
7375 What all this does is prepare the arguments to @code{zap-to-char} so they
7376 are of the right type, and give the user a prompt.
7378 @node zap-to-char body, search-forward, zap-to-char interactive, zap-to-char
7379 @comment node-name, next, previous, up
7380 @subsection The Body of @code{zap-to-char}
7382 The body of the @code{zap-to-char} function contains the code that
7383 kills (that is, removes) the text in the region from the current
7384 position of the cursor up to and including the specified character.
7385 The first part of the code looks like this:
7388 (kill-region (point) @dots{}
7392 @code{(point)} is the current position of the cursor.
7394 The next part of the code is an expression using @code{progn}. The body
7395 of the @code{progn} consists of calls to @code{search-forward} and
7398 It is easier to understand how @code{progn} works after learning about
7399 @code{search-forward}, so we will look at @code{search-forward} and
7400 then at @code{progn}.
7402 @node search-forward, progn, zap-to-char body, zap-to-char
7403 @comment node-name, next, previous, up
7404 @subsection The @code{search-forward} Function
7405 @findex search-forward
7407 The @code{search-forward} function is used to locate the
7408 zapped-for-character in @code{zap-to-char}. If the search is
7409 successful, @code{search-forward} leaves point immediately after the
7410 last character in the target string. (In @code{zap-to-char}, the
7411 target string is just one character long.) If the search is
7412 backwards, @code{search-forward} leaves point just before the first
7413 character in the target. Also, @code{search-forward} returns @code{t}
7414 for true. (Moving point is therefore a `side effect'.)
7417 In @code{zap-to-char}, the @code{search-forward} function looks like this:
7420 (search-forward (char-to-string char) nil nil arg)
7423 The @code{search-forward} function takes four arguments:
7427 The first argument is the target, what is searched for. This must be a
7428 string, such as @samp{"z"}.
7430 As it happens, the argument passed to @code{zap-to-char} is a single
7431 character. Because of the way computers are built, the Lisp
7432 interpreter may treat a single character as being different from a
7433 string of characters. Inside the computer, a single character has a
7434 different electronic format than a string of one character. (A single
7435 character can often be recorded in the computer using exactly one
7436 byte; but a string may be longer, and the computer needs to be ready
7437 for this.) Since the @code{search-forward} function searches for a
7438 string, the character that the @code{zap-to-char} function receives as
7439 its argument must be converted inside the computer from one format to
7440 the other; otherwise the @code{search-forward} function will fail.
7441 The @code{char-to-string} function is used to make this conversion.
7444 The second argument bounds the search; it is specified as a position in
7445 the buffer. In this case, the search can go to the end of the buffer,
7446 so no bound is set and the second argument is @code{nil}.
7449 The third argument tells the function what it should do if the search
7450 fails---it can signal an error (and print a message) or it can return
7451 @code{nil}. A @code{nil} as the third argument causes the function to
7452 signal an error when the search fails.
7455 The fourth argument to @code{search-forward} is the repeat count---how
7456 many occurrences of the string to look for. This argument is optional
7457 and if the function is called without a repeat count, this argument is
7458 passed the value 1. If this argument is negative, the search goes
7463 In template form, a @code{search-forward} expression looks like this:
7467 (search-forward "@var{target-string}"
7468 @var{limit-of-search}
7469 @var{what-to-do-if-search-fails}
7474 We will look at @code{progn} next.
7476 @node progn, Summing up zap-to-char, search-forward, zap-to-char
7477 @comment node-name, next, previous, up
7478 @subsection The @code{progn} Special Form
7481 @code{progn} is a special form that causes each of its arguments to be
7482 evaluated in sequence and then returns the value of the last one. The
7483 preceding expressions are evaluated only for the side effects they
7484 perform. The values produced by them are discarded.
7487 The template for a @code{progn} expression is very simple:
7496 In @code{zap-to-char}, the @code{progn} expression has to do two things:
7497 put point in exactly the right position; and return the location of
7498 point so that @code{kill-region} will know how far to kill to.
7500 The first argument to the @code{progn} is @code{search-forward}. When
7501 @code{search-forward} finds the string, the function leaves point
7502 immediately after the last character in the target string. (In this
7503 case the target string is just one character long.) If the search is
7504 backwards, @code{search-forward} leaves point just before the first
7505 character in the target. The movement of point is a side effect.
7507 The second and last argument to @code{progn} is the expression
7508 @code{(point)}. This expression returns the value of point, which in
7509 this case will be the location to which it has been moved by
7510 @code{search-forward}. This value is returned by the @code{progn}
7511 expression and is passed to @code{kill-region} as @code{kill-region}'s
7514 @node Summing up zap-to-char, , progn, zap-to-char
7515 @comment node-name, next, previous, up
7516 @subsection Summing up @code{zap-to-char}
7518 Now that we have seen how @code{search-forward} and @code{progn} work,
7519 we can see how the @code{zap-to-char} function works as a whole.
7521 The first argument to @code{kill-region} is the position of the cursor
7522 when the @code{zap-to-char} command is given---the value of point at
7523 that time. Within the @code{progn}, the search function then moves
7524 point to just after the zapped-to-character and @code{point} returns the
7525 value of this location. The @code{kill-region} function puts together
7526 these two values of point, the first one as the beginning of the region
7527 and the second one as the end of the region, and removes the region.
7529 The @code{progn} special form is necessary because the @code{kill-region}
7530 command takes two arguments; and it would fail if @code{search-forward}
7531 and @code{point} expressions were written in sequence as two
7532 additional arguments. The @code{progn} expression is a single argument
7533 to @code{kill-region} and returns the one value that @code{kill-region}
7534 needs for its second argument.
7536 @node kill-region, Digression into C, zap-to-char, Cutting & Storing Text
7537 @comment node-name, next, previous, up
7538 @section @code{kill-region}
7541 The @code{zap-to-char} function uses the @code{kill-region} function.
7542 This function clips text from a region and copies that text to
7543 the kill ring, from which it may be retrieved.
7545 The Emacs 21 version of that function uses @code{condition-case} and
7546 @code{copy-region-as-kill}, both of which we will explain.
7547 @code{condition-case} is an important special form.
7549 In essence, the @code{kill-region} function calls
7550 @code{condition-case}, which takes three arguments. In this function,
7551 the first argument does nothing. The second argument contains the
7552 code that does the work when all goes well. The third argument
7553 contains the code that is called in the event of an error.
7556 * Complete kill-region:: The function definition.
7557 * condition-case:: Dealing with a problem.
7558 * delete-and-extract-region:: Doing the work.
7561 @node Complete kill-region, condition-case, kill-region, kill-region
7563 @unnumberedsubsec The Complete @code{kill-region} Definition
7567 We will go through the @code{condition-case} code in a moment. First,
7568 let us look at the complete definition of @code{kill-region}, with
7574 (defun kill-region (beg end)
7575 "Kill between point and mark.
7576 The text is deleted but saved in the kill ring."
7581 ;; 1. `condition-case' takes three arguments.
7582 ;; If the first argument is nil, as it is here,
7583 ;; information about the error signal is not
7584 ;; stored for use by another function.
7589 ;; 2. The second argument to `condition-case'
7590 ;; tells the Lisp interpreter what to do when all goes well.
7594 ;; The `delete-and-extract-region' function usually does the
7595 ;; work. If the beginning and ending of the region are both
7596 ;; the same, then the variable `string' will be empty, or nil
7597 (let ((string (delete-and-extract-region beg end)))
7601 ;; `when' is an `if' clause that cannot take an `else-part'.
7602 ;; Emacs normally sets the value of `last-command' to the
7603 ;; previous command.
7606 ;; `kill-append' concatenates the new string and the old.
7607 ;; `kill-new' inserts text into a new item in the kill ring.
7609 (if (eq last-command 'kill-region)
7610 ;; if true, prepend string
7611 (kill-append string (< end beg))
7613 (setq this-command 'kill-region))
7617 ;; 3. The third argument to `condition-case' tells the interpreter
7618 ;; what to do with an error.
7621 ;; The third argument has a conditions part and a body part.
7622 ;; If the conditions are met (in this case,
7623 ;; if text or buffer is read-only)
7624 ;; then the body is executed.
7627 ((buffer-read-only text-read-only) ;; this is the if-part
7629 (copy-region-as-kill beg end)
7632 (if kill-read-only-ok ;; usually this variable is nil
7633 (message "Read only text copied to kill ring")
7634 ;; or else, signal an error if the buffer is read-only;
7635 (barf-if-buffer-read-only)
7636 ;; and, in any case, signal that the text is read-only.
7637 (signal 'text-read-only (list (current-buffer)))))))
7641 @node condition-case, delete-and-extract-region, Complete kill-region, kill-region
7642 @comment node-name, next, previous, up
7643 @subsection @code{condition-case}
7644 @findex condition-case
7646 As we have seen earlier (@pxref{Making Errors, , Generate an Error
7647 Message}), when the Emacs Lisp interpreter has trouble evaluating an
7648 expression, it provides you with help; in the jargon, this is called
7649 ``signaling an error''. Usually, the computer stops the program and
7650 shows you a message.
7652 However, some programs undertake complicated actions. They should not
7653 simply stop on an error. In the @code{kill-region} function, the most
7654 likely error is that you will try to kill text that is read-only and
7655 cannot be removed. So the @code{kill-region} function contains code
7656 to handle this circumstance. This code, which makes up the body of
7657 the @code{kill-region} function, is inside of a @code{condition-case}
7661 The template for @code{condition-case} looks like this:
7668 @var{error-handler}@dots{})
7672 The second argument, @var{bodyform}, is straightforward. The
7673 @code{condition-case} special form causes the Lisp interpreter to
7674 evaluate the code in @var{bodyform}. If no error occurs, the special
7675 form returns the code's value and produces the side-effects, if any.
7677 In short, the @var{bodyform} part of a @code{condition-case}
7678 expression determines what should happen when everything works
7681 However, if an error occurs, among its other actions, the function
7682 generating the error signal will define one or more error condition
7685 An error handler is the third argument to @code{condition case}.
7686 An error handler has two parts, a @var{condition-name} and a
7687 @var{body}. If the @var{condition-name} part of an error handler
7688 matches a condition name generated by an error, then the @var{body}
7689 part of the error handler is run.
7691 As you will expect, the @var{condition-name} part of an error handler
7692 may be either a single condition name or a list of condition names.
7694 Also, a complete @code{condition-case} expression may contain more
7695 than one error handler. When an error occurs, the first applicable
7698 Lastly, the first argument to the @code{condition-case} expression,
7699 the @var{var} argument, is sometimes bound to a variable that
7700 contains information about the error. However, if that argument is
7701 nil, as is the case in @code{kill-region}, that information is
7705 In brief, in the @code{kill-region} function, the code
7706 @code{condition-case} works like this:
7710 @var{If no errors}, @var{run only this code}
7711 @var{but}, @var{if errors}, @var{run this other code}.
7715 @node delete-and-extract-region, , condition-case, kill-region
7716 @comment node-name, next, previous, up
7717 @subsection @code{delete-and-extract-region}
7718 @findex delete-and-extract-region
7720 A @code{condition-case} expression has two parts, a part that is
7721 evaluated in the expectation that all will go well, but which may
7722 generate an error; and a part that is evaluated when there is an
7725 First, let us look at the code in @code{kill-region} that is run in
7726 the expectation that all goes well. This is the core of the function.
7727 The code looks like this:
7731 (let ((string (delete-and-extract-region beg end)))
7733 (if (eq last-command 'kill-region)
7734 (kill-append string (< end beg))
7736 (setq this-command 'kill-region))
7740 It looks complicated because we have the new functions
7741 @code{delete-and-extract-region}, @code{kill-append}, and
7742 @code{kill-new} as well as the new variables,
7743 @code{last-command} and @code{this-command}.
7745 The @code{delete-and-extract-region} function is straightforward. It
7746 is a built-in function that deletes the text in a region (a side
7747 effect) and also returns that text. This is the function that
7748 actually removes the text. (And if it cannot do that, it signals the
7751 In this @code{let} expression, the text that
7752 @code{delete-and-extract-region} returns is placed in the local
7753 variable called @samp{string}. This is the text that is removed from
7754 the buffer. (To be more precise, the variable is set to point to the
7755 address of the extracted text; to say it is `placed in' the variable
7756 is simply a shorthand.)
7758 If the variable @samp{string} does point to text, that text is added
7759 to the kill ring. The variable will have a @code{nil} value if no
7762 The code uses @code{when} to determine whether the variable
7763 @samp{string} points to text. A @code{when} statement is simply a
7764 programmers' convenience. A @code{when} statement is an @code{if}
7765 statement without the possibility of an else clause. In your mind, you
7766 can replace @code{when} with @code{if} and understand what goes on.
7767 That is what the Lisp interpreter does.
7771 Technically speaking, @code{when} is a Lisp macro. A Lisp @dfn{macro}
7772 enables you to define new control constructs and other language
7773 features. It tells the interpreter how to compute another Lisp
7774 expression which will in turn compute the value. In this case, the
7775 `other expression' is an @code{if} expression. For more about Lisp
7776 macros, see @ref{Macros, , Macros, elisp, The GNU Emacs Lisp Reference
7777 Manual}. The C programming language also provides macros. These are
7778 different, but also useful. We will briefly look at C macros in
7779 @ref{Digression into C, , @code{delete-and-extract-region}:
7783 If the string has content, then another conditional expression is
7784 executed. This is an @code{if} with both a then-part and an else-part.
7788 (if (eq last-command 'kill-region)
7789 (kill-append string (< end beg))
7794 The then-part is evaluated if the previous command was another call to
7795 @code{kill-region}; if not, the else-part is evaluated.
7797 @code{last-command} is a variable that comes with Emacs that we have
7798 not seen before. Normally, whenever a function is executed, Emacs
7799 sets the value of @code{last-command} to the previous command.
7802 In this segment of the definition, the @code{if} expression checks
7803 whether the previous command was @code{kill-region}. If it was,
7806 (kill-append string (< end beg))
7810 concatenates a copy of the newly clipped text to the just previously
7811 clipped text in the kill ring. (If the @w{@code{(< end beg))}}
7812 expression is true, @code{kill-append} prepends the string to the just
7813 previously clipped text. For a detailed discussion, see
7814 @ref{kill-append function, , The @code{kill-append} function}.)
7816 If you then yank back the text, i.e., `paste' it, you get both
7817 pieces of text at once. That way, if you delete two words in a row,
7818 and then yank them back, you get both words, in their proper order,
7819 with one yank. (The @w{@code{(< end beg))}} expression makes sure the
7822 On the other hand, if the previous command is not @code{kill-region},
7823 then the @code{kill-new} function is called, which adds the text to
7824 the kill ring as the latest item, and sets the
7825 @code{kill-ring-yank-pointer} variable to point to it.
7827 @node Digression into C, defvar, kill-region, Cutting & Storing Text
7828 @comment node-name, next, previous, up
7829 @section @code{delete-and-extract-region}: Digressing into C
7830 @findex delete-and-extract-region
7831 @cindex C, a digression into
7832 @cindex Digression into C
7834 The @code{zap-to-char} command uses the
7835 @code{delete-and-extract-region} function, which in turn uses two
7836 other functions, @code{copy-region-as-kill} and
7837 @code{del_range_1}. The @code{copy-region-as-kill} function will be
7838 described in a following section; it puts a copy of the region in the
7839 kill ring so it can be yanked back. (@xref{copy-region-as-kill, ,
7840 @code{copy-region-as-kill}}.)
7842 The @code{delete-and-extract-region} function removes the contents of
7843 a region and you cannot get them back.
7845 Unlike the other code discussed here, @code{delete-and-extract-region}
7846 is not written in Emacs Lisp; it is written in C and is one of the
7847 primitives of the GNU Emacs system. Since it is very simple, I will
7848 digress briefly from Lisp and describe it here.
7851 Like many of the other Emacs primitives,
7852 @code{delete-and-extract-region} is written as an instance of a C
7853 macro, a macro being a template for code. The complete macro looks
7856 @c /usr/local/src/emacs/src/editfns.c
7859 DEFUN ("delete-and-extract-region", Fdelete_and_extract_region,
7860 Sdelete_and_extract_region, 2, 2, 0,
7861 "Delete the text between START and END and return it.")
7863 Lisp_Object start, end;
7865 validate_region (&start, &end);
7866 return del_range_1 (XINT (start), XINT (end), 1, 1);
7871 Without going into the details of the macro writing process, let me
7872 point out that this macro starts with the word @code{DEFUN}. The word
7873 @code{DEFUN} was chosen since the code serves the same purpose as
7874 @code{defun} does in Lisp. The word @code{DEFUN} is followed by seven
7875 parts inside of parentheses:
7879 The first part is the name given to the function in Lisp,
7880 @code{delete-and-extract-region}.
7883 The second part is the name of the function in C,
7884 @code{Fdelete_and_extract_region}. By convention, it starts with
7885 @samp{F}. Since C does not use hyphens in names, underscores are used
7889 The third part is the name for the C constant structure that records
7890 information on this function for internal use. It is the name of the
7891 function in C but begins with an @samp{S} instead of an @samp{F}.
7894 The fourth and fifth parts specify the minimum and maximum number of
7895 arguments the function can have. This function demands exactly 2
7899 The sixth part is nearly like the argument that follows the
7900 @code{interactive} declaration in a function written in Lisp: a letter
7901 followed, perhaps, by a prompt. The only difference from the Lisp is
7902 when the macro is called with no arguments. Then you write a @code{0}
7903 (which is a `null string'), as in this macro.
7905 If you were to specify arguments, you would place them between
7906 quotation marks. The C macro for @code{goto-char} includes
7907 @code{"NGoto char: "} in this position to indicate that the function
7908 expects a raw prefix, in this case, a numerical location in a buffer,
7909 and provides a prompt.
7912 The seventh part is a documentation string, just like the one for a
7913 function written in Emacs Lisp, except that every newline must be
7914 written explicitly as @samp{\n} followed by a backslash and carriage
7918 Thus, the first two lines of documentation for @code{goto-char} are
7923 "Set point to POSITION, a number or marker.\n\
7924 Beginning of buffer is position (point-min), end is (point-max).
7930 In a C macro, the formal parameters come next, with a statement of
7931 what kind of object they are, followed by what might be called the `body'
7932 of the macro. For @code{delete-and-extract-region} the `body'
7933 consists of the following two lines:
7937 validate_region (&start, &end);
7938 return del_range_1 (XINT (start), XINT (end), 1, 1);
7942 The first function, @code{validate_region} checks whether the values
7943 passed as the beginning and end of the region are the proper type and
7944 are within range. The second function, @code{del_range_1}, actually
7947 @code{del_range_1} is a complex function we will not look into. It
7948 updates the buffer and does other things.
7950 However, it is worth looking at the two arguments passed to
7951 @code{del_range}. These are @w{@code{XINT (start)}} and @w{@code{XINT
7954 As far as the C language is concerned, @code{start} and @code{end} are
7955 two integers that mark the beginning and end of the region to be
7956 deleted@footnote{More precisely, and requiring more expert knowledge
7957 to understand, the two integers are of type `Lisp_Object', which can
7958 also be a C union instead of an integer type.}.
7960 In early versions of Emacs, these two numbers were thirty-two bits
7961 long, but the code is slowly being generalized to handle other
7962 lengths. Three of the available bits are used to specify the type of
7963 information and a fourth bit is used for handling the computer's
7964 memory; the remaining bits are used as `content'.
7966 @samp{XINT} is a C macro that extracts the relevant number from the
7967 longer collection of bits; the four other bits are discarded.
7970 The command in @code{delete-and-extract-region} looks like this:
7973 del_range_1 (XINT (start), XINT (end), 1, 1);
7977 It deletes the region between the beginning position, @code{start},
7978 and the ending position, @code{end}.
7980 From the point of view of the person writing Lisp, Emacs is all very
7981 simple; but hidden underneath is a great deal of complexity to make it
7984 @node defvar, copy-region-as-kill, Digression into C, Cutting & Storing Text
7985 @comment node-name, next, previous, up
7986 @section Initializing a Variable with @code{defvar}
7988 @cindex Initializing a variable
7989 @cindex Variable initialization
7991 Unlike the @code{delete-and-extract-region} function, the
7992 @code{copy-region-as-kill} function is written in Emacs Lisp. Two
7993 functions within it, @code{kill-append} and @code{kill-new}, copy a
7994 region in a buffer and save it in a variable called the
7995 @code{kill-ring}. This section describes how the @code{kill-ring}
7996 variable is created and initialized using the @code{defvar} special
7999 (Again we note that the term @code{kill-ring} is a misnomer. The text
8000 that is clipped out of the buffer can be brought back; it is not a ring
8001 of corpses, but a ring of resurrectable text.)
8003 In Emacs Lisp, a variable such as the @code{kill-ring} is created and
8004 given an initial value by using the @code{defvar} special form. The
8005 name comes from ``define variable''.
8007 The @code{defvar} special form is similar to @code{setq} in that it sets
8008 the value of a variable. It is unlike @code{setq} in two ways: first,
8009 it only sets the value of the variable if the variable does not already
8010 have a value. If the variable already has a value, @code{defvar} does
8011 not override the existing value. Second, @code{defvar} has a
8012 documentation string.
8014 (Another special form, @code{defcustom}, is designed for variables
8015 that people customize. It has more features than @code{defvar}.
8016 (@xref{defcustom, , Setting Variables with @code{defcustom}}.)
8019 * See variable current value::
8020 * defvar and asterisk:: An old-time convention.
8023 @node See variable current value, defvar and asterisk, defvar, defvar
8025 @unnumberedsubsec Seeing the Current Value of a Variable
8028 You can see the current value of a variable, any variable, by using
8029 the @code{describe-variable} function, which is usually invoked by
8030 typing @kbd{C-h v}. If you type @kbd{C-h v} and then @code{kill-ring}
8031 (followed by @key{RET}) when prompted, you will see what is in your
8032 current kill ring---this may be quite a lot! Conversely, if you have
8033 been doing nothing this Emacs session except read this document, you
8034 may have nothing in it. Also, you will see the documentation for
8040 List of killed text sequences.
8041 Since the kill ring is supposed to interact nicely with cut-and-paste
8042 facilities offered by window systems, use of this variable should
8045 interact nicely with `interprogram-cut-function' and
8046 `interprogram-paste-function'. The functions `kill-new',
8047 `kill-append', and `current-kill' are supposed to implement this
8048 interaction; you may want to use them instead of manipulating the kill
8054 The kill ring is defined by a @code{defvar} in the following way:
8058 (defvar kill-ring nil
8059 "List of killed text sequences.
8065 In this variable definition, the variable is given an initial value of
8066 @code{nil}, which makes sense, since if you have saved nothing, you want
8067 nothing back if you give a @code{yank} command. The documentation
8068 string is written just like the documentation string of a @code{defun}.
8069 As with the documentation string of the @code{defun}, the first line of
8070 the documentation should be a complete sentence, since some commands,
8071 like @code{apropos}, print only the first line of documentation.
8072 Succeeding lines should not be indented; otherwise they look odd when
8073 you use @kbd{C-h v} (@code{describe-variable}).
8075 @node defvar and asterisk, , See variable current value, defvar
8076 @subsection @code{defvar} and an asterisk
8077 @findex defvar @r{for a user customizable variable}
8078 @findex defvar @r{with an asterisk}
8080 In the past, Emacs used the @code{defvar} special form both for
8081 internal variables that you would not expect a user to change and for
8082 variables that you do expect a user to change. Although you can still
8083 use @code{defvar} for user customizable variables, please use
8084 @code{defcustom} instead, since that special form provides a path into
8085 the Customization commands. (@xref{defcustom, , Setting Variables
8086 with @code{defcustom}}.)
8088 When you specified a variable using the @code{defvar} special form,
8089 you could distinguish a readily settable variable from others by
8090 typing an asterisk, @samp{*}, in the first column of its documentation
8091 string. For example:
8095 (defvar shell-command-default-error-buffer nil
8096 "*Buffer name for `shell-command' @dots{} error output.
8102 This means that you could (and still can) use the @code{edit-options}
8103 command to change the value of
8104 @code{shell-command-default-error-buffer} temporarily.
8106 @findex edit-options
8107 However, options set using @code{edit-options} are set only for the
8108 duration of your editing session. The new values are not saved
8109 between sessions. Each time Emacs starts, it reads the original
8110 value, unless you change the value within your @file{.emacs} file,
8111 either by setting it manually or by using @code{customize}.
8112 @xref{Emacs Initialization, , Your @file{.emacs} File}.
8114 For me, the major use of the @code{edit-options} command is to suggest
8115 variables that I might want to set in my @file{.emacs} file. I urge
8116 you to look through the list. (@xref{Edit Options, , Editing Variable
8117 Values, emacs, The GNU Emacs Manual}.)
8119 @node copy-region-as-kill, cons & search-fwd Review, defvar, Cutting & Storing Text
8120 @comment node-name, next, previous, up
8121 @section @code{copy-region-as-kill}
8122 @findex copy-region-as-kill
8125 The @code{copy-region-as-kill} function copies a region of text from a
8126 buffer and (via either @code{kill-append} or @code{kill-new}) saves it
8127 in the @code{kill-ring}.
8129 If you call @code{copy-region-as-kill} immediately after a
8130 @code{kill-region} command, Emacs appends the newly copied text to the
8131 previously copied text. This means that if you yank back the text, you
8132 get it all, from both this and the previous operation. On the other
8133 hand, if some other command precedes the @code{copy-region-as-kill},
8134 the function copies the text into a separate entry in the kill ring.
8137 * Complete copy-region-as-kill:: The complete function definition.
8138 * copy-region-as-kill body:: The body of @code{copy-region-as-kill}.
8141 @node Complete copy-region-as-kill, copy-region-as-kill body, copy-region-as-kill, copy-region-as-kill
8143 @unnumberedsubsec The complete @code{copy-region-as-kill} function definition
8147 Here is the complete text of the version 21 @code{copy-region-as-kill}
8152 (defun copy-region-as-kill (beg end)
8153 "Save the region as if killed, but don't kill it.
8154 In Transient Mark mode, deactivate the mark.
8155 If `interprogram-cut-function' is non-nil, also save
8156 the text for a window system cut and paste."
8160 (if (eq last-command 'kill-region)
8161 (kill-append (buffer-substring beg end) (< end beg))
8162 (kill-new (buffer-substring beg end)))
8165 (if transient-mark-mode
8166 (setq deactivate-mark t))
8172 As usual, this function can be divided into its component parts:
8176 (defun copy-region-as-kill (@var{argument-list})
8177 "@var{documentation}@dots{}"
8183 The arguments are @code{beg} and @code{end} and the function is
8184 interactive with @code{"r"}, so the two arguments must refer to the
8185 beginning and end of the region. If you have been reading though this
8186 document from the beginning, understanding these parts of a function is
8187 almost becoming routine.
8189 The documentation is somewhat confusing unless you remember that the
8190 word `kill' has a meaning different from its usual meaning. The
8191 `Transient Mark' and @code{interprogram-cut-function} comments explain
8192 certain side-effects.
8194 After you once set a mark, a buffer always contains a region. If you
8195 wish, you can use Transient Mark mode to highlight the region
8196 temporarily. (No one wants to highlight the region all the time, so
8197 Transient Mark mode highlights it only at appropriate times. Many
8198 people turn off Transient Mark mode, so the region is never
8201 Also, a windowing system allows you to copy, cut, and paste among
8202 different programs. In the X windowing system, for example, the
8203 @code{interprogram-cut-function} function is @code{x-select-text},
8204 which works with the windowing system's equivalent of the Emacs kill
8207 The body of the @code{copy-region-as-kill} function starts with an
8208 @code{if} clause. What this clause does is distinguish between two
8209 different situations: whether or not this command is executed
8210 immediately after a previous @code{kill-region} command. In the first
8211 case, the new region is appended to the previously copied text.
8212 Otherwise, it is inserted into the beginning of the kill ring as a
8213 separate piece of text from the previous piece.
8215 The last two lines of the function prevent the region from lighting up
8216 if Transient Mark mode is turned on.
8218 The body of @code{copy-region-as-kill} merits discussion in detail.
8220 @node copy-region-as-kill body, , Complete copy-region-as-kill, copy-region-as-kill
8221 @comment node-name, next, previous, up
8222 @subsection The Body of @code{copy-region-as-kill}
8224 The @code{copy-region-as-kill} function works in much the same way as
8225 the @code{kill-region} function (@pxref{kill-region,
8226 ,@code{kill-region}}). Both are written so that two or more kills in
8227 a row combine their text into a single entry. If you yank back the
8228 text from the kill ring, you get it all in one piece. Moreover, kills
8229 that kill forward from the current position of the cursor are added to
8230 the end of the previously copied text and commands that copy text
8231 backwards add it to the beginning of the previously copied text. This
8232 way, the words in the text stay in the proper order.
8234 Like @code{kill-region}, the @code{copy-region-as-kill} function makes
8235 use of the @code{last-command} variable that keeps track of the
8236 previous Emacs command.
8239 * last-command & this-command::
8240 * kill-append function::
8241 * kill-new function::
8244 @node last-command & this-command, kill-append function, copy-region-as-kill body, copy-region-as-kill body
8246 @unnumberedsubsubsec @code{last-command} and @code{this-command}
8249 Normally, whenever a function is executed, Emacs sets the value of
8250 @code{this-command} to the function being executed (which in this case
8251 would be @code{copy-region-as-kill}). At the same time, Emacs sets
8252 the value of @code{last-command} to the previous value of
8253 @code{this-command}.
8255 In the first part of the body of the @code{copy-region-as-kill}
8256 function, an @code{if} expression determines whether the value of
8257 @code{last-command} is @code{kill-region}. If so, the then-part of
8258 the @code{if} expression is evaluated; it uses the @code{kill-append}
8259 function to concatenate the text copied at this call to the function
8260 with the text already in the first element (the @sc{car}) of the kill
8261 ring. On the other hand, if the value of @code{last-command} is not
8262 @code{kill-region}, then the @code{copy-region-as-kill} function
8263 attaches a new element to the kill ring using the @code{kill-new}
8267 The @code{if} expression reads as follows; it uses @code{eq}, which is
8268 a function we have not yet seen:
8272 (if (eq last-command 'kill-region)
8274 (kill-append (buffer-substring beg end) (< end beg))
8276 (kill-new (buffer-substring beg end)))
8280 @findex eq @r{(example of use)}
8282 The @code{eq} function tests whether its first argument is the same Lisp
8283 object as its second argument. The @code{eq} function is similar to the
8284 @code{equal} function in that it is used to test for equality, but
8285 differs in that it determines whether two representations are actually
8286 the same object inside the computer, but with different names.
8287 @code{equal} determines whether the structure and contents of two
8288 expressions are the same.
8290 If the previous command was @code{kill-region}, then the Emacs Lisp
8291 interpreter calls the @code{kill-append} function
8293 @node kill-append function, kill-new function, last-command & this-command, copy-region-as-kill body
8294 @unnumberedsubsubsec The @code{kill-append} function
8298 The @code{kill-append} function looks like this:
8302 (defun kill-append (string before-p)
8303 "Append STRING to the end of the latest kill in the kill ring.
8304 If BEFORE-P is non-nil, prepend STRING to the kill.
8305 If `interprogram-cut-function' is set, pass the resulting kill to
8307 (kill-new (if before-p
8308 (concat string (car kill-ring))
8309 (concat (car kill-ring) string))
8315 The @code{kill-append} function is fairly straightforward. It uses
8316 the @code{kill-new} function, which we will discuss in more detail in
8319 First, let us look at the conditional that is one of the two arguments
8320 to @code{kill-new}. It uses @code{concat} to concatenate the new text
8321 to the @sc{car} of the kill ring. Whether it prepends or appends the
8322 text depends on the results of an @code{if} expression:
8326 (if before-p ; @r{if-part}
8327 (concat string (car kill-ring)) ; @r{then-part}
8328 (concat (car kill-ring) string)) ; @r{else-part}
8333 If the region being killed is before the region that was killed in the
8334 last command, then it should be prepended before the material that was
8335 saved in the previous kill; and conversely, if the killed text follows
8336 what was just killed, it should be appended after the previous text.
8337 The @code{if} expression depends on the predicate @code{before-p} to
8338 decide whether the newly saved text should be put before or after the
8339 previously saved text.
8341 The symbol @code{before-p} is the name of one of the arguments to
8342 @code{kill-append}. When the @code{kill-append} function is
8343 evaluated, it is bound to the value returned by evaluating the actual
8344 argument. In this case, this is the expression @code{(< end beg)}.
8345 This expression does not directly determine whether the killed text in
8346 this command is located before or after the kill text of the last
8347 command; what is does is determine whether the value of the variable
8348 @code{end} is less than the value of the variable @code{beg}. If it
8349 is, it means that the user is most likely heading towards the
8350 beginning of the buffer. Also, the result of evaluating the predicate
8351 expression, @code{(< end beg)}, will be true and the text will be
8352 prepended before the previous text. On the other hand, if the value of
8353 the variable @code{end} is greater than the value of the variable
8354 @code{beg}, the text will be appended after the previous text.
8357 When the newly saved text will be prepended, then the string with the new
8358 text will be concatenated before the old text:
8361 (concat string (car kill-ring))
8366 But if the text will be appended, it will be concatenated
8370 (concat (car kill-ring) string))
8373 To understand how this works, we first need to review the
8374 @code{concat} function. The @code{concat} function links together or
8375 unites two strings of text. The result is a string. For example:
8379 (concat "abc" "def")
8385 (car '("first element" "second element")))
8386 @result{} "new first element"
8389 '("first element" "second element")) " modified")
8390 @result{} "first element modified"
8394 We can now make sense of @code{kill-append}: it modifies the contents
8395 of the kill ring. The kill ring is a list, each element of which is
8396 saved text. The @code{kill-append} function uses the @code{kill-new}
8397 function which in turn uses the @code{setcar} function.
8399 @node kill-new function, , kill-append function, copy-region-as-kill body
8400 @unnumberedsubsubsec The @code{kill-new} function
8404 The @code{kill-new} function looks like this:
8408 (defun kill-new (string &optional replace)
8409 "Make STRING the latest kill in the kill ring.
8410 Set the kill-ring-yank pointer to point to it.
8411 If `interprogram-cut-function' is non-nil, apply it to STRING.
8412 Optional second argument REPLACE non-nil means that STRING will replace
8413 the front of the kill ring, rather than being added to the list."
8416 (and (fboundp 'menu-bar-update-yank-menu)
8417 (menu-bar-update-yank-menu string (and replace (car kill-ring))))
8420 (if (and replace kill-ring)
8421 (setcar kill-ring string)
8422 (setq kill-ring (cons string kill-ring))
8423 (if (> (length kill-ring) kill-ring-max)
8424 (setcdr (nthcdr (1- kill-ring-max) kill-ring) nil)))
8427 (setq kill-ring-yank-pointer kill-ring)
8428 (if interprogram-cut-function
8429 (funcall interprogram-cut-function string (not replace))))
8433 As usual, we can look at this function in parts.
8436 The first line of the documentation makes sense:
8439 Make STRING the latest kill in the kill ring.
8443 Let's skip over the rest of the documentation for the moment.
8445 Also, let's skip over the first two lines of code, those involving
8446 @code{menu-bar-update-yank-menu}. We will explain them below.
8449 The critical lines are these:
8453 (if (and replace kill-ring)
8455 (setcar kill-ring string)
8459 (setq kill-ring (cons string kill-ring))
8460 (if (> (length kill-ring) kill-ring-max)
8461 ;; @r{avoid overly long kill ring}
8462 (setcdr (nthcdr (1- kill-ring-max) kill-ring) nil)))
8465 (setq kill-ring-yank-pointer kill-ring)
8466 (if interprogram-cut-function
8467 (funcall interprogram-cut-function string (not replace))))
8471 The conditional test is @w{@code{(and replace kill-ring)}}.
8472 This will be true when two conditions are met: the kill ring has
8473 something in it, and the @code{replace} variable is true.
8476 The @code{kill-append} function sets @code{replace} to be true; then,
8477 when the kill ring has at least one item in it, the @code{setcar}
8478 expression is executed:
8481 (setcar kill-ring string)
8484 The @code{setcar} function actually changes the first element of the
8485 @code{kill-ring} list to the value of @code{string}. It replaces the
8488 On the other hand, if the kill ring is empty, or replace is false, the
8489 else-part of the condition is executed:
8493 (setq kill-ring (cons string kill-ring))
8494 (if (> (length kill-ring) kill-ring-max)
8495 (setcdr (nthcdr (1- kill-ring-max) kill-ring) nil))
8500 This expression first constructs a new version of the kill ring by
8501 prepending @code{string} to the existing kill ring as a new element.
8502 Then it executes a second @code{if} clause. This second @code{if}
8503 clause keeps the kill ring from growing too long.
8505 Let's look at these two expressions in order.
8507 The @code{setq} line of the else-part sets the new value of the kill
8508 ring to what results from adding the string being killed to the old kill
8512 We can see how this works with an example:
8515 (setq example-list '("here is a clause" "another clause"))
8520 After evaluating this expression with @kbd{C-x C-e}, you can evaluate
8521 @code{example-list} and see what it returns:
8526 @result{} ("here is a clause" "another clause")
8532 Now, we can add a new element on to this list by evaluating the
8533 following expression:
8534 @findex cons, @r{example}
8537 (setq example-list (cons "a third clause" example-list))
8542 When we evaluate @code{example-list}, we find its value is:
8547 @result{} ("a third clause" "here is a clause" "another clause")
8552 Thus, the third clause was added to the list by @code{cons}.
8555 This is exactly similar to what the @code{setq} and @code{cons} do in
8556 the function. Here is the line again:
8559 (setq kill-ring (cons string kill-ring))
8563 Now for the second part of the @code{if} clause. This expression
8564 keeps the kill ring from growing too long. It looks like this:
8568 (if (> (length kill-ring) kill-ring-max)
8569 (setcdr (nthcdr (1- kill-ring-max) kill-ring) nil))
8573 The code checks whether the length of the kill ring is greater than
8574 the maximum permitted length. This is the value of
8575 @code{kill-ring-max} (which is 60, by default). If the length of the
8576 kill ring is too long, then this code sets the last element of the
8577 kill ring to @code{nil}. It does this by using two functions,
8578 @code{nthcdr} and @code{setcdr}.
8580 We looked at @code{setcdr} earlier (@pxref{setcdr, , @code{setcdr}}).
8581 It sets the @sc{cdr} of a list, just as @code{setcar} sets the
8582 @sc{car} of a list. In this case, however, @code{setcdr} will not be
8583 setting the @sc{cdr} of the whole kill ring; the @code{nthcdr}
8584 function is used to cause it to set the @sc{cdr} of the next to last
8585 element of the kill ring---this means that since the @sc{cdr} of the
8586 next to last element is the last element of the kill ring, it will set
8587 the last element of the kill ring.
8589 @findex nthcdr, @r{example}
8590 The @code{nthcdr} function works by repeatedly taking the @sc{cdr} of a
8591 list---it takes the @sc{cdr} of the @sc{cdr} of the @sc{cdr}
8592 @dots{} It does this @var{N} times and returns the results.
8594 @findex setcdr, @r{example}
8595 Thus, if we had a four element list that was supposed to be three
8596 elements long, we could set the @sc{cdr} of the next to last element
8597 to @code{nil}, and thereby shorten the list.
8599 You can see this by evaluating the following three expressions in turn.
8600 First set the value of @code{trees} to @code{(maple oak pine birch)},
8601 then set the @sc{cdr} of its second @sc{cdr} to @code{nil} and then
8602 find the value of @code{trees}:
8606 (setq trees '(maple oak pine birch))
8607 @result{} (maple oak pine birch)
8611 (setcdr (nthcdr 2 trees) nil)
8615 @result{} (maple oak pine)
8620 (The value returned by the @code{setcdr} expression is @code{nil} since
8621 that is what the @sc{cdr} is set to.)
8623 To repeat, in @code{kill-new}, the @code{nthcdr} function takes the
8624 @sc{cdr} a number of times that is one less than the maximum permitted
8625 size of the kill ring and sets the @sc{cdr} of that element (which
8626 will be the rest of the elements in the kill ring) to @code{nil}.
8627 This prevents the kill ring from growing too long.
8630 The next to last expression in the @code{kill-new} function is
8633 (setq kill-ring-yank-pointer kill-ring)
8636 The @code{kill-ring-yank-pointer} is a global variable that is set to be
8637 the @code{kill-ring}.
8639 Even though the @code{kill-ring-yank-pointer} is called a
8640 @samp{pointer}, it is a variable just like the kill ring. However, the
8641 name has been chosen to help humans understand how the variable is used.
8642 The variable is used in functions such as @code{yank} and
8643 @code{yank-pop} (@pxref{Yanking, , Yanking Text Back}).
8646 Now, to return to the first two lines in the body of the function:
8650 (and (fboundp 'menu-bar-update-yank-menu)
8651 (menu-bar-update-yank-menu string (and replace (car kill-ring))))
8656 This is an expression whose first element is the function @code{and}.
8658 @findex and, @r{introduced}
8659 The @code{and} special form evaluates each of its arguments until one of
8660 the arguments returns a value of @code{nil}, in which case the
8661 @code{and} expression returns @code{nil}; however, if none of the
8662 arguments returns a value of @code{nil}, the value resulting from
8663 evaluating the last argument is returned. (Since such a value is not
8664 @code{nil}, it is considered true in Emacs Lisp.) In other words, an
8665 @code{and} expression returns a true value only if all its arguments
8669 In this case, the expression tests first to see whether
8670 @code{menu-bar-update-yank-menu} exists as a function, and if so,
8671 calls it. The @code{fboundp} function returns true if the symbol it
8672 is testing has a function definition that `is not void'. If the
8673 symbol's function definition were void, we would receive an error
8674 message, as we did when we created errors intentionally (@pxref{Making
8675 Errors, , Generate an Error Message}).
8678 Essentially, the @code{and} is an @code{if} expression that reads like
8683 if @var{the-menu-bar-function-exists}
8684 then @var{execute-it}
8688 @code{menu-bar-update-yank-menu} is one of the functions that make it
8689 possible to use the `Select and Paste' menu in the Edit item of a menu
8690 bar; using a mouse, you can look at the various pieces of text you
8691 have saved and select one piece to paste.
8693 Finally, the last expression in the @code{kill-new} function adds the
8694 newly copied string to whatever facility exists for copying and
8695 pasting among different programs running in a windowing system. In
8696 the X Windowing system, for example, the @code{x-select-text} function
8697 takes the string and stores it in memory operated by X. You can paste
8698 the string in another program, such as an Xterm.
8701 The expression looks like this:
8705 (if interprogram-cut-function
8706 (funcall interprogram-cut-function string (not replace))))
8710 If an @code{interprogram-cut-function} exists, then Emacs executes
8711 @code{funcall}, which in turn calls its first argument as a function
8712 and passes the remaining arguments to it. (Incidentally, as far as I
8713 can see, this @code{if} expression could be replaced by an @code{and}
8714 expression similar to the one in the first part of the function.)
8716 We are not going to discuss windowing systems and other programs
8717 further, but merely note that this is a mechanism that enables GNU
8718 Emacs to work easily and well with other programs.
8720 This code for placing text in the kill ring, either concatenated with
8721 an existing element or as a new element, leads us to the code for
8722 bringing back text that has been cut out of the buffer---the yank
8723 commands. However, before discussing the yank commands, it is better
8724 to learn how lists are implemented in a computer. This will make
8725 clear such mysteries as the use of the term `pointer'.
8727 @node cons & search-fwd Review, search Exercises, copy-region-as-kill, Cutting & Storing Text
8728 @comment node-name, next, previous, up
8731 Here is a brief summary of some recently introduced functions.
8736 @code{car} returns the first element of a list; @code{cdr} returns the
8737 second and subsequent elements of a list.
8744 (car '(1 2 3 4 5 6 7))
8746 (cdr '(1 2 3 4 5 6 7))
8747 @result{} (2 3 4 5 6 7)
8752 @code{cons} constructs a list by prepending its first argument to its
8766 Return the result of taking @sc{cdr} `n' times on a list.
8774 The `rest of the rest', as it were.
8781 (nthcdr 3 '(1 2 3 4 5 6 7))
8788 @code{setcar} changes the first element of a list; @code{setcdr}
8789 changes the second and subsequent elements of a list.
8796 (setq triple '(1 2 3))
8803 (setcdr triple '("foo" "bar"))
8806 @result{} (37 "foo" "bar")
8811 Evaluate each argument in sequence and then return the value of the
8824 @item save-restriction
8825 Record whatever narrowing is in effect in the current buffer, if any,
8826 and restore that narrowing after evaluating the arguments.
8828 @item search-forward
8829 Search for a string, and if the string is found, move point.
8833 Takes four arguments:
8837 The string to search for.
8840 Optionally, the limit of the search.
8843 Optionally, what to do if the search fails, return @code{nil} or an
8847 Optionally, how many times to repeat the search; if negative, the
8848 search goes backwards.
8852 @itemx delete-region
8853 @itemx copy-region-as-kill
8855 @code{kill-region} cuts the text between point and mark from the
8856 buffer and stores that text in the kill ring, so you can get it back
8859 @code{delete-and-extract-region} removes the text between point and
8860 mark from the buffer and throws it away. You cannot get it back.
8862 @code{copy-region-as-kill} copies the text between point and mark into
8863 the kill ring, from which you can get it by yanking. The function
8864 does not cut or remove the text from the buffer.
8868 @node search Exercises, , cons & search-fwd Review, Cutting & Storing Text
8869 @section Searching Exercises
8873 Write an interactive function that searches for a string. If the
8874 search finds the string, leave point after it and display a message
8875 that says ``Found!''. (Do not use @code{search-forward} for the name
8876 of this function; if you do, you will overwrite the existing version of
8877 @code{search-forward} that comes with Emacs. Use a name such as
8878 @code{test-search} instead.)
8881 Write a function that prints the third element of the kill ring in the
8882 echo area, if any; if the kill ring does not contain a third element,
8883 print an appropriate message.
8886 @node List Implementation, Yanking, Cutting & Storing Text, Top
8887 @comment node-name, next, previous, up
8888 @chapter How Lists are Implemented
8889 @cindex Lists in a computer
8891 In Lisp, atoms are recorded in a straightforward fashion; if the
8892 implementation is not straightforward in practice, it is, nonetheless,
8893 straightforward in theory. The atom @samp{rose}, for example, is
8894 recorded as the four contiguous letters @samp{r}, @samp{o}, @samp{s},
8895 @samp{e}. A list, on the other hand, is kept differently. The mechanism
8896 is equally simple, but it takes a moment to get used to the idea. A
8897 list is kept using a series of pairs of pointers. In the series, the
8898 first pointer in each pair points to an atom or to another list, and the
8899 second pointer in each pair points to the next pair, or to the symbol
8900 @code{nil}, which marks the end of the list.
8902 A pointer itself is quite simply the electronic address of what is
8903 pointed to. Hence, a list is kept as a series of electronic addresses.
8906 * Lists diagrammed::
8907 * Symbols as Chest:: Exploring a powerful metaphor.
8911 @node Lists diagrammed, Symbols as Chest, List Implementation, List Implementation
8913 @unnumberedsec Lists diagrammed
8916 For example, the list @code{(rose violet buttercup)} has three elements,
8917 @samp{rose}, @samp{violet}, and @samp{buttercup}. In the computer, the
8918 electronic address of @samp{rose} is recorded in a segment of computer
8919 memory along with the address that gives the electronic address of where
8920 the atom @samp{violet} is located; and that address (the one that tells
8921 where @samp{violet} is located) is kept along with an address that tells
8922 where the address for the atom @samp{buttercup} is located.
8925 This sounds more complicated than it is and is easier seen in a diagram:
8927 @c clear print-postscript-figures
8928 @c !!! cons-cell-diagram #1
8932 ___ ___ ___ ___ ___ ___
8933 |___|___|--> |___|___|--> |___|___|--> nil
8936 --> rose --> violet --> buttercup
8940 @ifset print-postscript-figures
8944 %%%% old method of including an image
8945 % \input /usr/local/lib/tex/inputs/psfig.tex
8946 % \centerline{\psfig{figure=/usr/local/lib/emacs/man/cons-1.eps}}
8951 @ifclear print-postscript-figures
8955 ___ ___ ___ ___ ___ ___
8956 |___|___|--> |___|___|--> |___|___|--> nil
8959 --> rose --> violet --> buttercup
8966 In the diagram, each box represents a word of computer memory that
8967 holds a Lisp object, usually in the form of a memory address. The boxes,
8968 i.e.@: the addresses, are in pairs. Each arrow points to what the address
8969 is the address of, either an atom or another pair of addresses. The
8970 first box is the electronic address of @samp{rose} and the arrow points
8971 to @samp{rose}; the second box is the address of the next pair of boxes,
8972 the first part of which is the address of @samp{violet} and the second
8973 part of which is the address of the next pair. The very last box
8974 points to the symbol @code{nil}, which marks the end of the list.
8977 When a variable is set to a list with a function such as @code{setq},
8978 it stores the address of the first box in the variable. Thus,
8979 evaluation of the expression
8982 (setq bouquet '(rose violet buttercup))
8987 creates a situation like this:
8989 @c cons-cell-diagram #2
8995 | ___ ___ ___ ___ ___ ___
8996 --> |___|___|--> |___|___|--> |___|___|--> nil
8999 --> rose --> violet --> buttercup
9003 @ifset print-postscript-figures
9007 %%%% old method of including an image
9008 % \input /usr/local/lib/tex/inputs/psfig.tex
9009 % \centerline{\psfig{figure=/usr/local/lib/emacs/man/cons-2.eps}}
9014 @ifclear print-postscript-figures
9020 | ___ ___ ___ ___ ___ ___
9021 --> |___|___|--> |___|___|--> |___|___|--> nil
9024 --> rose --> violet --> buttercup
9031 In this example, the symbol @code{bouquet} holds the address of the first
9035 This same list can be illustrated in a different sort of box notation
9038 @c cons-cell-diagram #2a
9044 | -------------- --------------- ----------------
9045 | | car | cdr | | car | cdr | | car | cdr |
9046 -->| rose | o------->| violet | o------->| butter- | nil |
9047 | | | | | | | cup | |
9048 -------------- --------------- ----------------
9052 @ifset print-postscript-figures
9056 %%%% old method of including an image
9057 % \input /usr/local/lib/tex/inputs/psfig.tex
9058 % \centerline{\psfig{figure=/usr/local/lib/emacs/man/cons-2a.eps}}
9063 @ifclear print-postscript-figures
9069 | -------------- --------------- ----------------
9070 | | car | cdr | | car | cdr | | car | cdr |
9071 -->| rose | o------->| violet | o------->| butter- | nil |
9072 | | | | | | | cup | |
9073 -------------- --------------- ----------------
9079 (Symbols consist of more than pairs of addresses, but the structure of
9080 a symbol is made up of addresses. Indeed, the symbol @code{bouquet}
9081 consists of a group of address-boxes, one of which is the address of
9082 the printed word @samp{bouquet}, a second of which is the address of a
9083 function definition attached to the symbol, if any, a third of which
9084 is the address of the first pair of address-boxes for the list
9085 @code{(rose violet buttercup)}, and so on. Here we are showing that
9086 the symbol's third address-box points to the first pair of
9087 address-boxes for the list.)
9089 If a symbol is set to the @sc{cdr} of a list, the list itself is not
9090 changed; the symbol simply has an address further down the list. (In
9091 the jargon, @sc{car} and @sc{cdr} are `non-destructive'.) Thus,
9092 evaluation of the following expression
9095 (setq flowers (cdr bouquet))
9102 @c cons-cell-diagram #3
9109 | ___ ___ | ___ ___ ___ ___
9110 --> | | | --> | | | | | |
9111 |___|___|----> |___|___|--> |___|___|--> nil
9114 --> rose --> violet --> buttercup
9119 @ifset print-postscript-figures
9123 %%%% old method of including an image
9124 % \input /usr/local/lib/tex/inputs/psfig.tex
9125 % \centerline{\psfig{figure=/usr/local/lib/emacs/man/cons-3.eps}}
9130 @ifclear print-postscript-figures
9137 | ___ ___ | ___ ___ ___ ___
9138 --> | | | --> | | | | | |
9139 |___|___|----> |___|___|--> |___|___|--> nil
9142 --> rose --> violet --> buttercup
9150 The value of @code{flowers} is @code{(violet buttercup)}, which is
9151 to say, the symbol @code{flowers} holds the address of the pair of
9152 address-boxes, the first of which holds the address of @code{violet},
9153 and the second of which holds the address of @code{buttercup}.
9155 A pair of address-boxes is called a @dfn{cons cell} or @dfn{dotted
9156 pair}. @xref{List Type, , List Type , elisp, The GNU Emacs Lisp
9157 Reference Manual}, and @ref{Dotted Pair Notation, , Dotted Pair
9158 Notation, elisp, The GNU Emacs Lisp Reference Manual}, for more
9159 information about cons cells and dotted pairs.
9162 The function @code{cons} adds a new pair of addresses to the front of
9163 a series of addresses like that shown above. For example, evaluating
9167 (setq bouquet (cons 'lily bouquet))
9174 @c cons-cell-diagram #4
9181 | ___ ___ ___ ___ | ___ ___ ___ ___
9182 --> | | | | | | --> | | | | | |
9183 |___|___|----> |___|___|----> |___|___|---->|___|___|--> nil
9186 --> lily --> rose --> violet --> buttercup
9191 @ifset print-postscript-figures
9195 %%%% old method of including an image
9196 % \input /usr/local/lib/tex/inputs/psfig.tex
9197 % \centerline{\psfig{figure=/usr/local/lib/emacs/man/cons-4.eps}}
9202 @ifclear print-postscript-figures
9209 | ___ ___ ___ ___ | ___ ___ ___ ___
9210 --> | | | | | | --> | | | | | |
9211 |___|___|----> |___|___|----> |___|___|---->|___|___|--> nil
9214 --> lily --> rose --> violet --> buttercup
9223 However, this does not change the value of the symbol
9224 @code{flowers}, as you can see by evaluating the following,
9227 (eq (cdr (cdr bouquet)) flowers)
9231 which returns @code{t} for true.
9233 Until it is reset, @code{flowers} still has the value
9234 @code{(violet buttercup)}; that is, it has the address of the cons
9235 cell whose first address is of @code{violet}. Also, this does not
9236 alter any of the pre-existing cons cells; they are all still there.
9238 Thus, in Lisp, to get the @sc{cdr} of a list, you just get the address
9239 of the next cons cell in the series; to get the @sc{car} of a list,
9240 you get the address of the first element of the list; to @code{cons} a
9241 new element on a list, you add a new cons cell to the front of the list.
9242 That is all there is to it! The underlying structure of Lisp is
9245 And what does the last address in a series of cons cells refer to? It
9246 is the address of the empty list, of @code{nil}.
9248 In summary, when a Lisp variable is set to a value, it is provided with
9249 the address of the list to which the variable refers.
9251 @node Symbols as Chest, List Exercise, Lists diagrammed, List Implementation
9252 @section Symbols as a Chest of Drawers
9253 @cindex Symbols as a Chest of Drawers
9254 @cindex Chest of Drawers, metaphor for a symbol
9255 @cindex Drawers, Chest of, metaphor for a symbol
9257 In an earlier section, I suggested that you might imagine a symbol as
9258 being a chest of drawers. The function definition is put in one
9259 drawer, the value in another, and so on. What is put in the drawer
9260 holding the value can be changed without affecting the contents of the
9261 drawer holding the function definition, and vice-versa.
9263 Actually, what is put in each drawer is the address of the value or
9264 function definition. It is as if you found an old chest in the attic,
9265 and in one of its drawers you found a map giving you directions to
9266 where the buried treasure lies.
9268 (In addition to its name, symbol definition, and variable value, a
9269 symbol has a `drawer' for a @dfn{property list} which can be used to
9270 record other information. Property lists are not discussed here; see
9271 @ref{Property Lists, , Property Lists, elisp, The GNU Emacs Lisp
9275 Here is a fanciful representation:
9277 @c chest-of-drawers diagram
9282 Chest of Drawers Contents of Drawers
9286 ---------------------
9287 | directions to | [map to]
9288 | symbol name | bouquet
9290 +---------------------+
9292 | symbol definition | [none]
9294 +---------------------+
9295 | directions to | [map to]
9296 | variable value | (rose violet buttercup)
9298 +---------------------+
9300 | property list | [not described here]
9302 +---------------------+
9308 @ifset print-postscript-figures
9312 %%%% old method of including an image
9313 % \input /usr/local/lib/tex/inputs/psfig.tex
9314 % \centerline{\psfig{figure=/usr/local/lib/emacs/man/drawers.eps}}
9319 @ifclear print-postscript-figures
9324 Chest of Drawers Contents of Drawers
9328 ---------------------
9329 | directions to | [map to]
9330 | symbol name | bouquet
9332 +---------------------+
9334 | symbol definition | [none]
9336 +---------------------+
9337 | directions to | [map to]
9338 | variable value | (rose violet buttercup)
9340 +---------------------+
9342 | property list | [not described here]
9344 +---------------------+
9352 @node List Exercise, , Symbols as Chest, List Implementation
9355 Set @code{flowers} to @code{violet} and @code{buttercup}. Cons two
9356 more flowers on to this list and set this new list to
9357 @code{more-flowers}. Set the @sc{car} of @code{flowers} to a fish.
9358 What does the @code{more-flowers} list now contain?
9360 @node Yanking, Loops & Recursion, List Implementation, Top
9361 @comment node-name, next, previous, up
9362 @chapter Yanking Text Back
9364 @findex rotate-yank-pointer
9365 @cindex Text retrieval
9366 @cindex Retrieving text
9367 @cindex Pasting text
9369 Whenever you cut text out of a buffer with a `kill' command in GNU Emacs,
9370 you can bring it back with a `yank' command. The text that is cut out of
9371 the buffer is put in the kill ring and the yank commands insert the
9372 appropriate contents of the kill ring back into a buffer (not necessarily
9373 the original buffer).
9375 A simple @kbd{C-y} (@code{yank}) command inserts the first item from
9376 the kill ring into the current buffer. If the @kbd{C-y} command is
9377 followed immediately by @kbd{M-y}, the first element is replaced by
9378 the second element. Successive @kbd{M-y} commands replace the second
9379 element with the third, fourth, or fifth element, and so on. When the
9380 last element in the kill ring is reached, it is replaced by the first
9381 element and the cycle is repeated. (Thus the kill ring is called a
9382 `ring' rather than just a `list'. However, the actual data structure
9383 that holds the text is a list.
9384 @xref{Kill Ring, , Handling the Kill Ring}, for the details of how the
9385 list is handled as a ring.)
9388 * Kill Ring Overview:: The kill ring is a list.
9389 * kill-ring-yank-pointer:: The @code{kill-ring-yank-pointer} variable.
9390 * yank nthcdr Exercises::
9393 @node Kill Ring Overview, kill-ring-yank-pointer, Yanking, Yanking
9394 @comment node-name, next, previous, up
9395 @section Kill Ring Overview
9396 @cindex Kill ring overview
9398 The kill ring is a list of textual strings. This is what it looks like:
9401 ("some text" "a different piece of text" "yet more text")
9404 If this were the contents of my kill ring and I pressed @kbd{C-y}, the
9405 string of characters saying @samp{some text} would be inserted in this
9406 buffer where my cursor is located.
9408 The @code{yank} command is also used for duplicating text by copying it.
9409 The copied text is not cut from the buffer, but a copy of it is put on the
9410 kill ring and is inserted by yanking it back.
9412 Three functions are used for bringing text back from the kill ring:
9413 @code{yank}, which is usually bound to @kbd{C-y}; @code{yank-pop},
9414 which is usually bound to @kbd{M-y}; and @code{rotate-yank-pointer},
9415 which is used by the two other functions.
9417 These functions refer to the kill ring through a variable called the
9418 @code{kill-ring-yank-pointer}. Indeed, the insertion code for both the
9419 @code{yank} and @code{yank-pop} functions is:
9422 (insert (car kill-ring-yank-pointer))
9425 To begin to understand how @code{yank} and @code{yank-pop} work, it is
9426 first necessary to look at the @code{kill-ring-yank-pointer} variable
9427 and the @code{rotate-yank-pointer} function.
9429 @node kill-ring-yank-pointer, yank nthcdr Exercises, Kill Ring Overview, Yanking
9430 @comment node-name, next, previous, up
9431 @section The @code{kill-ring-yank-pointer} Variable
9433 @code{kill-ring-yank-pointer} is a variable, just as @code{kill-ring} is
9434 a variable. It points to something by being bound to the value of what
9435 it points to, like any other Lisp variable.
9438 Thus, if the value of the kill ring is:
9441 ("some text" "a different piece of text" "yet more text")
9446 and the @code{kill-ring-yank-pointer} points to the second clause, the
9447 value of @code{kill-ring-yank-pointer} is:
9450 ("a different piece of text" "yet more text")
9453 As explained in the previous chapter (@pxref{List Implementation}), the
9454 computer does not keep two different copies of the text being pointed to
9455 by both the @code{kill-ring} and the @code{kill-ring-yank-pointer}. The
9456 words ``a different piece of text'' and ``yet more text'' are not
9457 duplicated. Instead, the two Lisp variables point to the same pieces of
9458 text. Here is a diagram:
9460 @c cons-cell-diagram #5
9464 kill-ring kill-ring-yank-pointer
9466 | ___ ___ | ___ ___ ___ ___
9467 ---> | | | --> | | | | | |
9468 |___|___|----> |___|___|--> |___|___|--> nil
9471 | | --> "yet more text"
9473 | --> "a different piece of text
9480 @ifset print-postscript-figures
9484 %%%% old method of including an image
9485 % \input /usr/local/lib/tex/inputs/psfig.tex
9486 % \centerline{\psfig{figure=/usr/local/lib/emacs/man/cons-5.eps}}
9491 @ifclear print-postscript-figures
9495 kill-ring kill-ring-yank-pointer
9497 | ___ ___ | ___ ___ ___ ___
9498 ---> | | | --> | | | | | |
9499 |___|___|----> |___|___|--> |___|___|--> nil
9502 | | --> "yet more text"
9504 | --> "a different piece of text
9513 Both the variable @code{kill-ring} and the variable
9514 @code{kill-ring-yank-pointer} are pointers. But the kill ring itself is
9515 usually described as if it were actually what it is composed of. The
9516 @code{kill-ring} is spoken of as if it were the list rather than that it
9517 points to the list. Conversely, the @code{kill-ring-yank-pointer} is
9518 spoken of as pointing to a list.
9520 These two ways of talking about the same thing sound confusing at first but
9521 make sense on reflection. The kill ring is generally thought of as the
9522 complete structure of data that holds the information of what has recently
9523 been cut out of the Emacs buffers. The @code{kill-ring-yank-pointer}
9524 on the other hand, serves to indicate---that is, to `point to'---that part
9525 of the kill ring of which the first element (the @sc{car}) will be
9528 The @code{rotate-yank-pointer} function changes the element in the
9529 kill ring to which the @code{kill-ring-yank-pointer} points; when the
9530 pointer is set to point to the next element beyond the end of the kill
9531 ring, it automatically sets it to point to the first element of the
9532 kill ring. This is how the list is transformed into a ring. The
9533 @code{rotate-yank-pointer} function itself is not difficult, but
9534 contains many details. It and the much simpler @code{yank} and
9535 @code{yank-pop} functions are described in an appendix.
9536 @xref{Kill Ring, , Handling the Kill Ring}.
9539 @node yank nthcdr Exercises, , kill-ring-yank-pointer, Yanking
9540 @section Exercises with @code{yank} and @code{nthcdr}
9544 Using @kbd{C-h v} (@code{describe-variable}), look at the value of
9545 your kill ring. Add several items to your kill ring; look at its
9546 value again. Using @kbd{M-y} (@code{yank-pop)}, move all the way
9547 around the kill ring. How many items were in your kill ring? Find
9548 the value of @code{kill-ring-max}. Was your kill ring full, or could
9549 you have kept more blocks of text within it?
9552 Using @code{nthcdr} and @code{car}, construct a series of expressions
9553 to return the first, second, third, and fourth elements of a list.
9556 @node Loops & Recursion, Regexp Search, Yanking, Top
9557 @comment node-name, next, previous, up
9558 @chapter Loops and Recursion
9559 @cindex Loops and recursion
9560 @cindex Recursion and loops
9561 @cindex Repetition (loops)
9563 Emacs Lisp has two primary ways to cause an expression, or a series of
9564 expressions, to be evaluated repeatedly: one uses a @code{while}
9565 loop, and the other uses @dfn{recursion}.
9567 Repetition can be very valuable. For example, to move forward four
9568 sentences, you need only write a program that will move forward one
9569 sentence and then repeat the process four times. Since a computer does
9570 not get bored or tired, such repetitive action does not have the
9571 deleterious effects that excessive or the wrong kinds of repetition can
9574 People mostly write Emacs Lisp functions using @code{while} loops and
9575 their kin; but you can use recursion, which provides a very powerful
9576 way to think about and then to solve problems@footnote{You can write
9577 recursive functions to be frugal or wasteful of mental or computer
9578 resources; as it happens, methods that people find easy---that are
9579 frugal of `mental resources'---sometimes use considerable computer
9580 resources. Emacs was designed to run on machines that we now consider
9581 limited and its default settings are conservative. You may want to
9582 increase the values of @code{max-specpdl-size} and
9583 @code{max-lisp-eval-depth}. In my @file{.emacs} file, I set them to
9584 15 and 30 times their default value.}.
9587 * while:: Causing a stretch of code to repeat.
9589 * Recursion:: Causing a function to call itself.
9590 * Looping exercise::
9593 @node while, dolist dotimes, Loops & Recursion, Loops & Recursion
9594 @comment node-name, next, previous, up
9595 @section @code{while}
9599 The @code{while} special form tests whether the value returned by
9600 evaluating its first argument is true or false. This is similar to what
9601 the Lisp interpreter does with an @code{if}; what the interpreter does
9602 next, however, is different.
9604 In a @code{while} expression, if the value returned by evaluating the
9605 first argument is false, the Lisp interpreter skips the rest of the
9606 expression (the @dfn{body} of the expression) and does not evaluate it.
9607 However, if the value is true, the Lisp interpreter evaluates the body
9608 of the expression and then again tests whether the first argument to
9609 @code{while} is true or false. If the value returned by evaluating the
9610 first argument is again true, the Lisp interpreter again evaluates the
9611 body of the expression.
9614 The template for a @code{while} expression looks like this:
9618 (while @var{true-or-false-test}
9624 * Looping with while:: Repeat so long as test returns true.
9625 * Loop Example:: A @code{while} loop that uses a list.
9626 * print-elements-of-list:: Uses @code{while}, @code{car}, @code{cdr}.
9627 * Incrementing Loop:: A loop with an incrementing counter.
9628 * Decrementing Loop:: A loop with a decrementing counter.
9631 @node Looping with while, Loop Example, while, while
9633 @unnumberedsubsec Looping with @code{while}
9636 So long as the true-or-false-test of the @code{while} expression
9637 returns a true value when it is evaluated, the body is repeatedly
9638 evaluated. This process is called a loop since the Lisp interpreter
9639 repeats the same thing again and again, like an airplane doing a loop.
9640 When the result of evaluating the true-or-false-test is false, the
9641 Lisp interpreter does not evaluate the rest of the @code{while}
9642 expression and `exits the loop'.
9644 Clearly, if the value returned by evaluating the first argument to
9645 @code{while} is always true, the body following will be evaluated
9646 again and again @dots{} and again @dots{} forever. Conversely, if the
9647 value returned is never true, the expressions in the body will never
9648 be evaluated. The craft of writing a @code{while} loop consists of
9649 choosing a mechanism such that the true-or-false-test returns true
9650 just the number of times that you want the subsequent expressions to
9651 be evaluated, and then have the test return false.
9653 The value returned by evaluating a @code{while} is the value of the
9654 true-or-false-test. An interesting consequence of this is that a
9655 @code{while} loop that evaluates without error will return @code{nil}
9656 or false regardless of whether it has looped 1 or 100 times or none at
9657 all. A @code{while} expression that evaluates successfully never
9658 returns a true value! What this means is that @code{while} is always
9659 evaluated for its side effects, which is to say, the consequences of
9660 evaluating the expressions within the body of the @code{while} loop.
9661 This makes sense. It is not the mere act of looping that is desired,
9662 but the consequences of what happens when the expressions in the loop
9663 are repeatedly evaluated.
9665 @node Loop Example, print-elements-of-list, Looping with while, while
9666 @comment node-name, next, previous, up
9667 @subsection A @code{while} Loop and a List
9669 A common way to control a @code{while} loop is to test whether a list
9670 has any elements. If it does, the loop is repeated; but if it does not,
9671 the repetition is ended. Since this is an important technique, we will
9672 create a short example to illustrate it.
9674 A simple way to test whether a list has elements is to evaluate the
9675 list: if it has no elements, it is an empty list and will return the
9676 empty list, @code{()}, which is a synonym for @code{nil} or false. On
9677 the other hand, a list with elements will return those elements when it
9678 is evaluated. Since Emacs Lisp considers as true any value that is not
9679 @code{nil}, a list that returns elements will test true in a
9683 For example, you can set the variable @code{empty-list} to @code{nil} by
9684 evaluating the following @code{setq} expression:
9687 (setq empty-list ())
9691 After evaluating the @code{setq} expression, you can evaluate the
9692 variable @code{empty-list} in the usual way, by placing the cursor after
9693 the symbol and typing @kbd{C-x C-e}; @code{nil} will appear in your
9700 On the other hand, if you set a variable to be a list with elements, the
9701 list will appear when you evaluate the variable, as you can see by
9702 evaluating the following two expressions:
9706 (setq animals '(gazelle giraffe lion tiger))
9712 Thus, to create a @code{while} loop that tests whether there are any
9713 items in the list @code{animals}, the first part of the loop will be
9724 When the @code{while} tests its first argument, the variable
9725 @code{animals} is evaluated. It returns a list. So long as the list
9726 has elements, the @code{while} considers the results of the test to be
9727 true; but when the list is empty, it considers the results of the test
9730 To prevent the @code{while} loop from running forever, some mechanism
9731 needs to be provided to empty the list eventually. An oft-used
9732 technique is to have one of the subsequent forms in the @code{while}
9733 expression set the value of the list to be the @sc{cdr} of the list.
9734 Each time the @code{cdr} function is evaluated, the list will be made
9735 shorter, until eventually only the empty list will be left. At this
9736 point, the test of the @code{while} loop will return false, and the
9737 arguments to the @code{while} will no longer be evaluated.
9739 For example, the list of animals bound to the variable @code{animals}
9740 can be set to be the @sc{cdr} of the original list with the
9741 following expression:
9744 (setq animals (cdr animals))
9748 If you have evaluated the previous expressions and then evaluate this
9749 expression, you will see @code{(giraffe lion tiger)} appear in the echo
9750 area. If you evaluate the expression again, @code{(lion tiger)} will
9751 appear in the echo area. If you evaluate it again and yet again,
9752 @code{(tiger)} appears and then the empty list, shown by @code{nil}.
9754 A template for a @code{while} loop that uses the @code{cdr} function
9755 repeatedly to cause the true-or-false-test eventually to test false
9760 (while @var{test-whether-list-is-empty}
9762 @var{set-list-to-cdr-of-list})
9766 This test and use of @code{cdr} can be put together in a function that
9767 goes through a list and prints each element of the list on a line of its
9770 @node print-elements-of-list, Incrementing Loop, Loop Example, while
9771 @subsection An Example: @code{print-elements-of-list}
9772 @findex print-elements-of-list
9774 The @code{print-elements-of-list} function illustrates a @code{while}
9777 @cindex @file{*scratch*} buffer
9778 The function requires several lines for its output. If you are
9779 reading this in Emacs 21 or a later version, you can evaluate the
9780 following expression inside of Info, as usual.
9782 If you are using an earlier version of Emacs, you need to copy the
9783 necessary expressions to your @file{*scratch*} buffer and evaluate
9784 them there. This is because the echo area had only one line in the
9787 You can copy the expressions by marking the beginning of the region
9788 with @kbd{C-@key{SPC}} (@code{set-mark-command}), moving the cursor to
9789 the end of the region and then copying the region using @kbd{M-w}
9790 (@code{copy-region-as-kill}). In the @file{*scratch*} buffer, you can
9791 yank the expressions back by typing @kbd{C-y} (@code{yank}).
9793 After you have copied the expressions to the @file{*scratch*} buffer,
9794 evaluate each expression in turn. Be sure to evaluate the last
9795 expression, @code{(print-elements-of-list animals)}, by typing
9796 @kbd{C-u C-x C-e}, that is, by giving an argument to
9797 @code{eval-last-sexp}. This will cause the result of the evaluation
9798 to be printed in the @file{*scratch*} buffer instead of being printed
9799 in the echo area. (Otherwise you will see something like this in your
9800 echo area: @code{^Jgiraffe^J^Jgazelle^J^Jlion^J^Jtiger^Jnil}, in which
9801 each @samp{^J} stands for a `newline'.)
9804 If you are using Emacs 21 or later, you can evaluate these expressions
9805 directly in the Info buffer, and the echo area will grow to show the
9810 (setq animals '(gazelle giraffe lion tiger))
9812 (defun print-elements-of-list (list)
9813 "Print each element of LIST on a line of its own."
9816 (setq list (cdr list))))
9818 (print-elements-of-list animals)
9824 When you evaluate the three expressions in sequence, you will see
9840 Each element of the list is printed on a line of its own (that is what
9841 the function @code{print} does) and then the value returned by the
9842 function is printed. Since the last expression in the function is the
9843 @code{while} loop, and since @code{while} loops always return
9844 @code{nil}, a @code{nil} is printed after the last element of the list.
9846 @node Incrementing Loop, Decrementing Loop, print-elements-of-list, while
9847 @comment node-name, next, previous, up
9848 @subsection A Loop with an Incrementing Counter
9850 A loop is not useful unless it stops when it ought. Besides
9851 controlling a loop with a list, a common way of stopping a loop is to
9852 write the first argument as a test that returns false when the correct
9853 number of repetitions are complete. This means that the loop must
9854 have a counter---an expression that counts how many times the loop
9857 The test can be an expression such as @code{(< count desired-number)}
9858 which returns @code{t} for true if the value of @code{count} is less
9859 than the @code{desired-number} of repetitions and @code{nil} for false if
9860 the value of @code{count} is equal to or is greater than the
9861 @code{desired-number}. The expression that increments the count can be
9862 a simple @code{setq} such as @code{(setq count (1+ count))}, where
9863 @code{1+} is a built-in function in Emacs Lisp that adds 1 to its
9864 argument. (The expression @w{@code{(1+ count)}} has the same result as
9865 @w{@code{(+ count 1)}}, but is easier for a human to read.)
9868 The template for a @code{while} loop controlled by an incrementing
9869 counter looks like this:
9873 @var{set-count-to-initial-value}
9874 (while (< count desired-number) ; @r{true-or-false-test}
9876 (setq count (1+ count))) ; @r{incrementer}
9881 Note that you need to set the initial value of @code{count}; usually it
9885 * Incrementing Example:: Counting pebbles in a triangle.
9886 * Inc Example parts:: The parts of the function definition.
9887 * Inc Example altogether:: Putting the function definition together.
9890 @node Incrementing Example, Inc Example parts, Incrementing Loop, Incrementing Loop
9891 @unnumberedsubsubsec Example with incrementing counter
9893 Suppose you are playing on the beach and decide to make a triangle of
9894 pebbles, putting one pebble in the first row, two in the second row,
9895 three in the third row and so on, like this:
9914 @bullet{} @bullet{} @bullet{}
9915 @bullet{} @bullet{} @bullet{} @bullet{}
9922 (About 2500 years ago, Pythagoras and others developed the beginnings of
9923 number theory by considering questions such as this.)
9925 Suppose you want to know how many pebbles you will need to make a
9926 triangle with 7 rows?
9928 Clearly, what you need to do is add up the numbers from 1 to 7. There
9929 are two ways to do this; start with the smallest number, one, and add up
9930 the list in sequence, 1, 2, 3, 4 and so on; or start with the largest
9931 number and add the list going down: 7, 6, 5, 4 and so on. Because both
9932 mechanisms illustrate common ways of writing @code{while} loops, we will
9933 create two examples, one counting up and the other counting down. In
9934 this first example, we will start with 1 and add 2, 3, 4 and so on.
9936 If you are just adding up a short list of numbers, the easiest way to do
9937 it is to add up all the numbers at once. However, if you do not know
9938 ahead of time how many numbers your list will have, or if you want to be
9939 prepared for a very long list, then you need to design your addition so
9940 that what you do is repeat a simple process many times instead of doing
9941 a more complex process once.
9943 For example, instead of adding up all the pebbles all at once, what you
9944 can do is add the number of pebbles in the first row, 1, to the number
9945 in the second row, 2, and then add the total of those two rows to the
9946 third row, 3. Then you can add the number in the fourth row, 4, to the
9947 total of the first three rows; and so on.
9949 The critical characteristic of the process is that each repetitive
9950 action is simple. In this case, at each step we add only two numbers,
9951 the number of pebbles in the row and the total already found. This
9952 process of adding two numbers is repeated again and again until the last
9953 row has been added to the total of all the preceding rows. In a more
9954 complex loop the repetitive action might not be so simple, but it will
9955 be simpler than doing everything all at once.
9957 @node Inc Example parts, Inc Example altogether, Incrementing Example, Incrementing Loop
9958 @unnumberedsubsubsec The parts of the function definition
9960 The preceding analysis gives us the bones of our function definition:
9961 first, we will need a variable that we can call @code{total} that will
9962 be the total number of pebbles. This will be the value returned by
9965 Second, we know that the function will require an argument: this
9966 argument will be the total number of rows in the triangle. It can be
9967 called @code{number-of-rows}.
9969 Finally, we need a variable to use as a counter. We could call this
9970 variable @code{counter}, but a better name is @code{row-number}.
9971 That is because what the counter does is count rows, and a program
9972 should be written to be as understandable as possible.
9974 When the Lisp interpreter first starts evaluating the expressions in the
9975 function, the value of @code{total} should be set to zero, since we have
9976 not added anything to it. Then the function should add the number of
9977 pebbles in the first row to the total, and then add the number of
9978 pebbles in the second to the total, and then add the number of
9979 pebbles in the third row to the total, and so on, until there are no
9980 more rows left to add.
9982 Both @code{total} and @code{row-number} are used only inside the
9983 function, so they can be declared as local variables with @code{let}
9984 and given initial values. Clearly, the initial value for @code{total}
9985 should be 0. The initial value of @code{row-number} should be 1,
9986 since we start with the first row. This means that the @code{let}
9987 statement will look like this:
9997 After the internal variables are declared and bound to their initial
9998 values, we can begin the @code{while} loop. The expression that serves
9999 as the test should return a value of @code{t} for true so long as the
10000 @code{row-number} is less than or equal to the @code{number-of-rows}.
10001 (If the expression tests true only so long as the row number is less
10002 than the number of rows in the triangle, the last row will never be
10003 added to the total; hence the row number has to be either less than or
10004 equal to the number of rows.)
10007 @findex <= @r{(less than or equal)}
10008 Lisp provides the @code{<=} function that returns true if the value of
10009 its first argument is less than or equal to the value of its second
10010 argument and false otherwise. So the expression that the @code{while}
10011 will evaluate as its test should look like this:
10014 (<= row-number number-of-rows)
10017 The total number of pebbles can be found by repeatedly adding the number
10018 of pebbles in a row to the total already found. Since the number of
10019 pebbles in the row is equal to the row number, the total can be found by
10020 adding the row number to the total. (Clearly, in a more complex
10021 situation, the number of pebbles in the row might be related to the row
10022 number in a more complicated way; if this were the case, the row number
10023 would be replaced by the appropriate expression.)
10026 (setq total (+ total row-number))
10030 What this does is set the new value of @code{total} to be equal to the
10031 sum of adding the number of pebbles in the row to the previous total.
10033 After setting the value of @code{total}, the conditions need to be
10034 established for the next repetition of the loop, if there is one. This
10035 is done by incrementing the value of the @code{row-number} variable,
10036 which serves as a counter. After the @code{row-number} variable has
10037 been incremented, the true-or-false-test at the beginning of the
10038 @code{while} loop tests whether its value is still less than or equal to
10039 the value of the @code{number-of-rows} and if it is, adds the new value
10040 of the @code{row-number} variable to the @code{total} of the previous
10041 repetition of the loop.
10044 The built-in Emacs Lisp function @code{1+} adds 1 to a number, so the
10045 @code{row-number} variable can be incremented with this expression:
10048 (setq row-number (1+ row-number))
10051 @node Inc Example altogether, , Inc Example parts, Incrementing Loop
10052 @unnumberedsubsubsec Putting the function definition together
10054 We have created the parts for the function definition; now we need to
10058 First, the contents of the @code{while} expression:
10062 (while (<= row-number number-of-rows) ; @r{true-or-false-test}
10063 (setq total (+ total row-number))
10064 (setq row-number (1+ row-number))) ; @r{incrementer}
10068 Along with the @code{let} expression varlist, this very nearly
10069 completes the body of the function definition. However, it requires
10070 one final element, the need for which is somewhat subtle.
10072 The final touch is to place the variable @code{total} on a line by
10073 itself after the @code{while} expression. Otherwise, the value returned
10074 by the whole function is the value of the last expression that is
10075 evaluated in the body of the @code{let}, and this is the value
10076 returned by the @code{while}, which is always @code{nil}.
10078 This may not be evident at first sight. It almost looks as if the
10079 incrementing expression is the last expression of the whole function.
10080 But that expression is part of the body of the @code{while}; it is the
10081 last element of the list that starts with the symbol @code{while}.
10082 Moreover, the whole of the @code{while} loop is a list within the body
10086 In outline, the function will look like this:
10090 (defun @var{name-of-function} (@var{argument-list})
10091 "@var{documentation}@dots{}"
10092 (let (@var{varlist})
10093 (while (@var{true-or-false-test})
10094 @var{body-of-while}@dots{} )
10095 @dots{} ) ; @r{Need final expression here.}
10099 The result of evaluating the @code{let} is what is going to be returned
10100 by the @code{defun} since the @code{let} is not embedded within any
10101 containing list, except for the @code{defun} as a whole. However, if
10102 the @code{while} is the last element of the @code{let} expression, the
10103 function will always return @code{nil}. This is not what we want!
10104 Instead, what we want is the value of the variable @code{total}. This
10105 is returned by simply placing the symbol as the last element of the list
10106 starting with @code{let}. It gets evaluated after the preceding
10107 elements of the list are evaluated, which means it gets evaluated after
10108 it has been assigned the correct value for the total.
10110 It may be easier to see this by printing the list starting with
10111 @code{let} all on one line. This format makes it evident that the
10112 @var{varlist} and @code{while} expressions are the second and third
10113 elements of the list starting with @code{let}, and the @code{total} is
10118 (let (@var{varlist}) (while (@var{true-or-false-test}) @var{body-of-while}@dots{} ) total)
10123 Putting everything together, the @code{triangle} function definition
10128 (defun triangle (number-of-rows) ; @r{Version with}
10129 ; @r{ incrementing counter.}
10130 "Add up the number of pebbles in a triangle.
10131 The first row has one pebble, the second row two pebbles,
10132 the third row three pebbles, and so on.
10133 The argument is NUMBER-OF-ROWS."
10138 (while (<= row-number number-of-rows)
10139 (setq total (+ total row-number))
10140 (setq row-number (1+ row-number)))
10146 After you have installed @code{triangle} by evaluating the function, you
10147 can try it out. Here are two examples:
10158 The sum of the first four numbers is 10 and the sum of the first seven
10161 @node Decrementing Loop, , Incrementing Loop, while
10162 @comment node-name, next, previous, up
10163 @subsection Loop with a Decrementing Counter
10165 Another common way to write a @code{while} loop is to write the test
10166 so that it determines whether a counter is greater than zero. So long
10167 as the counter is greater than zero, the loop is repeated. But when
10168 the counter is equal to or less than zero, the loop is stopped. For
10169 this to work, the counter has to start out greater than zero and then
10170 be made smaller and smaller by a form that is evaluated
10173 The test will be an expression such as @code{(> counter 0)} which
10174 returns @code{t} for true if the value of @code{counter} is greater
10175 than zero, and @code{nil} for false if the value of @code{counter} is
10176 equal to or less than zero. The expression that makes the number
10177 smaller and smaller can be a simple @code{setq} such as @code{(setq
10178 counter (1- counter))}, where @code{1-} is a built-in function in
10179 Emacs Lisp that subtracts 1 from its argument.
10182 The template for a decrementing @code{while} loop looks like this:
10186 (while (> counter 0) ; @r{true-or-false-test}
10188 (setq counter (1- counter))) ; @r{decrementer}
10193 * Decrementing Example:: More pebbles on the beach.
10194 * Dec Example parts:: The parts of the function definition.
10195 * Dec Example altogether:: Putting the function definition together.
10198 @node Decrementing Example, Dec Example parts, Decrementing Loop, Decrementing Loop
10199 @unnumberedsubsubsec Example with decrementing counter
10201 To illustrate a loop with a decrementing counter, we will rewrite the
10202 @code{triangle} function so the counter decreases to zero.
10204 This is the reverse of the earlier version of the function. In this
10205 case, to find out how many pebbles are needed to make a triangle with
10206 3 rows, add the number of pebbles in the third row, 3, to the number
10207 in the preceding row, 2, and then add the total of those two rows to
10208 the row that precedes them, which is 1.
10210 Likewise, to find the number of pebbles in a triangle with 7 rows, add
10211 the number of pebbles in the seventh row, 7, to the number in the
10212 preceding row, which is 6, and then add the total of those two rows to
10213 the row that precedes them, which is 5, and so on. As in the previous
10214 example, each addition only involves adding two numbers, the total of
10215 the rows already added up and the number of pebbles in the row that is
10216 being added to the total. This process of adding two numbers is
10217 repeated again and again until there are no more pebbles to add.
10219 We know how many pebbles to start with: the number of pebbles in the
10220 last row is equal to the number of rows. If the triangle has seven
10221 rows, the number of pebbles in the last row is 7. Likewise, we know how
10222 many pebbles are in the preceding row: it is one less than the number in
10225 @node Dec Example parts, Dec Example altogether, Decrementing Example, Decrementing Loop
10226 @unnumberedsubsubsec The parts of the function definition
10228 We start with three variables: the total number of rows in the
10229 triangle; the number of pebbles in a row; and the total number of
10230 pebbles, which is what we want to calculate. These variables can be
10231 named @code{number-of-rows}, @code{number-of-pebbles-in-row}, and
10232 @code{total}, respectively.
10234 Both @code{total} and @code{number-of-pebbles-in-row} are used only
10235 inside the function and are declared with @code{let}. The initial
10236 value of @code{total} should, of course, be zero. However, the
10237 initial value of @code{number-of-pebbles-in-row} should be equal to
10238 the number of rows in the triangle, since the addition will start with
10242 This means that the beginning of the @code{let} expression will look
10248 (number-of-pebbles-in-row number-of-rows))
10253 The total number of pebbles can be found by repeatedly adding the number
10254 of pebbles in a row to the total already found, that is, by repeatedly
10255 evaluating the following expression:
10258 (setq total (+ total number-of-pebbles-in-row))
10262 After the @code{number-of-pebbles-in-row} is added to the @code{total},
10263 the @code{number-of-pebbles-in-row} should be decremented by one, since
10264 the next time the loop repeats, the preceding row will be
10265 added to the total.
10267 The number of pebbles in a preceding row is one less than the number of
10268 pebbles in a row, so the built-in Emacs Lisp function @code{1-} can be
10269 used to compute the number of pebbles in the preceding row. This can be
10270 done with the following expression:
10274 (setq number-of-pebbles-in-row
10275 (1- number-of-pebbles-in-row))
10279 Finally, we know that the @code{while} loop should stop making repeated
10280 additions when there are no pebbles in a row. So the test for
10281 the @code{while} loop is simply:
10284 (while (> number-of-pebbles-in-row 0)
10287 @node Dec Example altogether, , Dec Example parts, Decrementing Loop
10288 @unnumberedsubsubsec Putting the function definition together
10290 We can put these expressions together to create a function definition
10291 that works. However, on examination, we find that one of the local
10292 variables is unneeded!
10295 The function definition looks like this:
10299 ;;; @r{First subtractive version.}
10300 (defun triangle (number-of-rows)
10301 "Add up the number of pebbles in a triangle."
10303 (number-of-pebbles-in-row number-of-rows))
10304 (while (> number-of-pebbles-in-row 0)
10305 (setq total (+ total number-of-pebbles-in-row))
10306 (setq number-of-pebbles-in-row
10307 (1- number-of-pebbles-in-row)))
10312 As written, this function works.
10314 However, we do not need @code{number-of-pebbles-in-row}.
10316 @cindex Argument as local variable
10317 When the @code{triangle} function is evaluated, the symbol
10318 @code{number-of-rows} will be bound to a number, giving it an initial
10319 value. That number can be changed in the body of the function as if
10320 it were a local variable, without any fear that such a change will
10321 effect the value of the variable outside of the function. This is a
10322 very useful characteristic of Lisp; it means that the variable
10323 @code{number-of-rows} can be used anywhere in the function where
10324 @code{number-of-pebbles-in-row} is used.
10327 Here is a second version of the function written a bit more cleanly:
10331 (defun triangle (number) ; @r{Second version.}
10332 "Return sum of numbers 1 through NUMBER inclusive."
10334 (while (> number 0)
10335 (setq total (+ total number))
10336 (setq number (1- number)))
10341 In brief, a properly written @code{while} loop will consist of three parts:
10345 A test that will return false after the loop has repeated itself the
10346 correct number of times.
10349 An expression the evaluation of which will return the value desired
10350 after being repeatedly evaluated.
10353 An expression to change the value passed to the true-or-false-test so
10354 that the test returns false after the loop has repeated itself the right
10358 @node dolist dotimes, Recursion, while, Loops & Recursion
10359 @comment node-name, next, previous, up
10360 @section Save your time: @code{dolist} and @code{dotimes}
10362 In addition to @code{while}, both @code{dolist} and @code{dotimes}
10363 provide for looping. Sometimes these are quicker to write than the
10364 equivalent @code{while} loop. Both are Lisp macros. (@xref{Macros, ,
10365 Macros, elisp, The GNU Emacs Lisp Reference Manual}. )
10367 @code{dolist} works like a @code{while} loop that `@sc{cdr}s down a
10368 list': @code{dolist} automatically shortens the list each time it
10369 loops---takes the @sc{cdr} of the list---and binds the @sc{car} of
10370 each shorter version of the list to the first of its arguments.
10372 @code{dotimes} loops a specific number of time: you specify the number.
10379 @node dolist, dotimes, dolist dotimes, dolist dotimes
10380 @unnumberedsubsubsec The @code{dolist} Macro
10383 Suppose, for example, you want to reverse a list, so that
10384 ``first'' ``second'' ``third'' becomes ``third'' ``second'' ``first''.
10387 In practice, you would use the @code{reverse} function, like this:
10391 (setq animals '(gazelle giraffe lion tiger))
10399 Here is how you could reverse the list using a @code{while} loop:
10403 (setq animals '(gazelle giraffe lion tiger))
10405 (defun reverse-list-with-while (list)
10406 "Using while, reverse the order of LIST."
10407 (let (value) ; make sure list starts empty
10409 (setq value (cons (car list) value))
10410 (setq list (cdr list)))
10413 (reverse-list-with-while animals)
10419 And here is how you could use the @code{dolist} macro:
10423 (setq animals '(gazelle giraffe lion tiger))
10425 (defun reverse-list-with-dolist (list)
10426 "Using dolist, reverse the order of LIST."
10427 (let (value) ; make sure list starts empty
10428 (dolist (element list value)
10429 (setq value (cons element value)))))
10431 (reverse-list-with-dolist animals)
10437 In Info, you can place your cursor after the closing parenthesis of
10438 each expression and type @kbd{C-x C-e}; in each case, you should see
10441 (tiger lion giraffe gazelle)
10447 For this example, the existing @code{reverse} function is obviously best.
10448 The @code{while} loop is just like our first example (@pxref{Loop
10449 Example, , A @code{while} Loop and a List}). The @code{while} first
10450 checks whether the list has elements; if so, it constructs a new list
10451 by adding the first element of the list to the existing list (which in
10452 the first iteration of the loop is @code{nil}). Since the second
10453 element is prepended in front of the first element, and the third
10454 element is prepended in front of the second element, the list is reversed.
10456 In the expression using a @code{while} loop,
10457 the @w{@code{(setq list (cdr list))}}
10458 expression shortens the list, so the @code{while} loop eventually
10459 stops. In addition, it provides the @code{cons} expression with a new
10460 first element by creating a new and shorter list at each repetition of
10463 The @code{dolist} expression does very much the same as the
10464 @code{while} expression, except that the @code{dolist} macro does some
10465 of the work you have to do when writing a @code{while} expression.
10467 Like a @code{while} loop, a @code{dolist} loops. What is different is
10468 that it automatically shortens the list each time it loops --- it
10469 `@sc{cdr}s down the list' on its own --- and it automatically binds
10470 the @sc{car} of each shorter version of the list to the first of its
10473 In the example, the @sc{car} of each shorter version of the list is
10474 referred to using the symbol @samp{element}, the list itself is called
10475 @samp{list}, and the value returned is called @samp{value}. The
10476 remainder of the @code{dolist} expression is the body.
10478 The @code{dolist} expression binds the @sc{car} of each shorter
10479 version of the list to @code{element} and then evaluates the body of
10480 the expression; and repeats the loop. The result is returned in
10483 @node dotimes, , dolist, dolist dotimes
10484 @unnumberedsubsubsec The @code{dotimes} Macro
10487 The @code{dotimes} macro is similar to @code{dolist}, except that it
10488 loops a specific number of times.
10490 The first argument to @code{dotimes} is assigned the numbers 0, 1, 2
10491 and so forth each time around the loop, and the value of the third
10492 argument is returned. You need to provide the value of the second
10493 argument, which is how many times the macro loops.
10496 For example, the following binds the numbers from 0 up to, but not
10497 including, the number 3 to the first argument, @var{number}, and then
10498 constructs a list of the three numbers. (The first number is 0, the
10499 second number is 1, and the third number is 2; this makes a total of
10500 three numbers in all, starting with zero as the first number.)
10504 (let (value) ; otherwise a value is a void variable
10505 (dotimes (number 3 value)
10506 (setq value (cons number value))))
10513 @code{dotimes} returns @code{value}, so the way to use
10514 @code{dotimes} is to operate on some expression @var{number} number of
10515 times and then return the result, either as a list or an atom.
10518 Here is an example of a @code{defun} that uses @code{dotimes} to add
10519 up the number of pebbles in a triangle.
10523 (defun triangle-using-dotimes (number-of-rows)
10524 "Using dotimes, add up the number of pebbles in a triangle."
10525 (let ((total 0)) ; otherwise a total is a void variable
10526 (dotimes (number number-of-rows total)
10527 (setq total (+ total (1+ number))))))
10529 (triangle-using-dotimes 4)
10533 @node Recursion, Looping exercise, dolist dotimes, Loops & Recursion
10534 @comment node-name, next, previous, up
10538 A recursive function contains code that tells the Lisp interpreter to
10539 call a program that runs exactly like itself, but with slightly
10540 different arguments. The code runs exactly the same because it has
10541 the same name. However, even though it has the same name, it is not
10542 the same thread of execution. It is different. In the jargon, it is
10543 a different `instance'.
10545 Eventually, if the program is written correctly, the `slightly
10546 different arguments' will become sufficiently different from the first
10547 arguments that the final instance will stop.
10550 * Building Robots:: Same model, different serial number ...
10551 * Recursive Definition Parts:: Walk until you stop ...
10552 * Recursion with list:: Using a list as the test whether to recurse.
10553 * Recursive triangle function::
10554 * Recursion with cond::
10555 * Recursive Patterns:: Often used templates.
10556 * No Deferment:: Don't store up work ...
10557 * No deferment solution::
10560 @node Building Robots, Recursive Definition Parts, Recursion, Recursion
10561 @comment node-name, next, previous, up
10562 @subsection Building Robots: Extending the Metaphor
10563 @cindex Building robots
10564 @cindex Robots, building
10566 It is sometimes helpful to think of a running program as a robot that
10567 does a job. In doing its job, a recursive function calls on a second
10568 robot to help it. The second robot is identical to the first in every
10569 way, except that the second robot helps the first and has been
10570 passed different arguments than the first.
10572 In a recursive function, the second robot may call a third; and the
10573 third may call a fourth, and so on. Each of these is a different
10574 entity; but all are clones.
10576 Since each robot has slightly different instructions---the arguments
10577 will differ from one robot to the next---the last robot should know
10580 Let's expand on the metaphor in which a computer program is a robot.
10582 A function definition provides the blueprints for a robot. When you
10583 install a function definition, that is, when you evaluate a
10584 @code{defun} special form, you install the necessary equipment to
10585 build robots. It is as if you were in a factory, setting up an
10586 assembly line. Robots with the same name are built according to the
10587 same blueprints. So they have, as it were, the same `model number',
10588 but a different `serial number'.
10590 We often say that a recursive function `calls itself'. What we mean
10591 is that the instructions in a recursive function cause the Lisp
10592 interpreter to run a different function that has the same name and
10593 does the same job as the first, but with different arguments.
10595 It is important that the arguments differ from one instance to the
10596 next; otherwise, the process will never stop.
10598 @node Recursive Definition Parts, Recursion with list, Building Robots, Recursion
10599 @comment node-name, next, previous, up
10600 @subsection The Parts of a Recursive Definition
10601 @cindex Parts of a Recursive Definition
10602 @cindex Recursive Definition Parts
10604 A recursive function typically contains a conditional expression which
10609 A true-or-false-test that determines whether the function is called
10610 again, here called the @dfn{do-again-test}.
10613 The name of the function. When this name is called, a new instance of
10614 the function---a new robot, as it were---is created and told what to do.
10617 An expression that returns a different value each time the function is
10618 called, here called the @dfn{next-step-expression}. Consequently, the
10619 argument (or arguments) passed to the new instance of the function
10620 will be different from that passed to the previous instance. This
10621 causes the conditional expression, the @dfn{do-again-test}, to test
10622 false after the correct number of repetitions.
10625 Recursive functions can be much simpler than any other kind of
10626 function. Indeed, when people first start to use them, they often look
10627 so mysteriously simple as to be incomprehensible. Like riding a
10628 bicycle, reading a recursive function definition takes a certain knack
10629 which is hard at first but then seems simple.
10632 There are several different common recursive patterns. A very simple
10633 pattern looks like this:
10637 (defun @var{name-of-recursive-function} (@var{argument-list})
10638 "@var{documentation}@dots{}"
10639 (if @var{do-again-test}
10641 (@var{name-of-recursive-function}
10642 @var{next-step-expression})))
10646 Each time a recursive function is evaluated, a new instance of it is
10647 created and told what to do. The arguments tell the instance what to do.
10649 An argument is bound to the value of the next-step-expression. Each
10650 instance runs with a different value of the next-step-expression.
10652 The value in the next-step-expression is used in the do-again-test.
10654 The value returned by the next-step-expression is passed to the new
10655 instance of the function, which evaluates it (or some
10656 transmogrification of it) to determine whether to continue or stop.
10657 The next-step-expression is designed so that the do-again-test returns
10658 false when the function should no longer be repeated.
10660 The do-again-test is sometimes called the @dfn{stop condition},
10661 since it stops the repetitions when it tests false.
10663 @node Recursion with list, Recursive triangle function, Recursive Definition Parts, Recursion
10664 @comment node-name, next, previous, up
10665 @subsection Recursion with a List
10667 The example of a @code{while} loop that printed the elements of a list
10668 of numbers can be written recursively. Here is the code, including
10669 an expression to set the value of the variable @code{animals} to a list.
10671 If you are using Emacs 20 or before, this example must be copied to
10672 the @file{*scratch*} buffer and each expression must be evaluated
10673 there. Use @kbd{C-u C-x C-e} to evaluate the
10674 @code{(print-elements-recursively animals)} expression so that the
10675 results are printed in the buffer; otherwise the Lisp interpreter will
10676 try to squeeze the results into the one line of the echo area.
10678 Also, place your cursor immediately after the last closing parenthesis
10679 of the @code{print-elements-recursively} function, before the comment.
10680 Otherwise, the Lisp interpreter will try to evaluate the comment.
10682 If you are using Emacs 21 or later, you can evaluate this expression
10685 @findex print-elements-recursively
10688 (setq animals '(gazelle giraffe lion tiger))
10690 (defun print-elements-recursively (list)
10691 "Print each element of LIST on a line of its own.
10693 (if list ; @r{do-again-test}
10695 (print (car list)) ; @r{body}
10696 (print-elements-recursively ; @r{recursive call}
10697 (cdr list))))) ; @r{next-step-expression}
10699 (print-elements-recursively animals)
10703 The @code{print-elements-recursively} function first tests whether
10704 there is any content in the list; if there is, the function prints the
10705 first element of the list, the @sc{car} of the list. Then the
10706 function `invokes itself', but gives itself as its argument, not the
10707 whole list, but the second and subsequent elements of the list, the
10708 @sc{cdr} of the list.
10710 Put another way, if the list is not empty, the function invokes
10711 another instance of code that is similar to the initial code, but is a
10712 different thread of execution, with different arguments than the first
10715 Put in yet another way, if the list is not empty, the first robot
10716 assemblies a second robot and tells it what to do; the second robot is
10717 a different individual from the first, but is the same model.
10719 When the second evaluation occurs, the @code{if} expression is
10720 evaluated and if true, prints the first element of the list it
10721 receives as its argument (which is the second element of the original
10722 list). Then the function `calls itself' with the @sc{cdr} of the list
10723 it is invoked with, which (the second time around) is the @sc{cdr} of
10724 the @sc{cdr} of the original list.
10726 Note that although we say that the function `calls itself', what we
10727 mean is that the Lisp interpreter assembles and instructs a new
10728 instance of the program. The new instance is a clone of the first,
10729 but is a separate individual.
10731 Each time the function `invokes itself', it invokes itself on a
10732 shorter version of the original list. It creates a new instance that
10733 works on a shorter list.
10735 Eventually, the function invokes itself on an empty list. It creates
10736 a new instance whose argument is @code{nil}. The conditional expression
10737 tests the value of @code{list}. Since the value of @code{list} is
10738 @code{nil}, the @code{if} expression tests false so the then-part is
10739 not evaluated. The function as a whole then returns @code{nil}.
10742 When you evaluate @code{(print-elements-recursively animals)} in the
10743 @file{*scratch*} buffer, you see this result:
10758 @node Recursive triangle function, Recursion with cond, Recursion with list, Recursion
10759 @comment node-name, next, previous, up
10760 @subsection Recursion in Place of a Counter
10761 @findex triangle-recursively
10764 The @code{triangle} function described in a previous section can also
10765 be written recursively. It looks like this:
10769 (defun triangle-recursively (number)
10770 "Return the sum of the numbers 1 through NUMBER inclusive.
10772 (if (= number 1) ; @r{do-again-test}
10774 (+ number ; @r{else-part}
10775 (triangle-recursively ; @r{recursive call}
10776 (1- number))))) ; @r{next-step-expression}
10778 (triangle-recursively 7)
10783 You can install this function by evaluating it and then try it by
10784 evaluating @code{(triangle-recursively 7)}. (Remember to put your
10785 cursor immediately after the last parenthesis of the function
10786 definition, before the comment.) The function evaluates to 28.
10788 To understand how this function works, let's consider what happens in the
10789 various cases when the function is passed 1, 2, 3, or 4 as the value of
10793 * Recursive Example arg of 1 or 2::
10794 * Recursive Example arg of 3 or 4::
10797 @node Recursive Example arg of 1 or 2, Recursive Example arg of 3 or 4, Recursive triangle function, Recursive triangle function
10799 @unnumberedsubsubsec An argument of 1 or 2
10802 First, what happens if the value of the argument is 1?
10804 The function has an @code{if} expression after the documentation
10805 string. It tests whether the value of @code{number} is equal to 1; if
10806 so, Emacs evaluates the then-part of the @code{if} expression, which
10807 returns the number 1 as the value of the function. (A triangle with
10808 one row has one pebble in it.)
10810 Suppose, however, that the value of the argument is 2. In this case,
10811 Emacs evaluates the else-part of the @code{if} expression.
10814 The else-part consists of an addition, the recursive call to
10815 @code{triangle-recursively} and a decrementing action; and it looks like
10819 (+ number (triangle-recursively (1- number)))
10822 When Emacs evaluates this expression, the innermost expression is
10823 evaluated first; then the other parts in sequence. Here are the steps
10827 @item Step 1 @w{ } Evaluate the innermost expression.
10829 The innermost expression is @code{(1- number)} so Emacs decrements the
10830 value of @code{number} from 2 to 1.
10832 @item Step 2 @w{ } Evaluate the @code{triangle-recursively} function.
10834 The Lisp interpreter creates an individual instance of
10835 @code{triangle-recursively}. It does not matter that this function is
10836 contained within itself. Emacs passes the result Step 1 as the
10837 argument used by this instance of the @code{triangle-recursively}
10840 In this case, Emacs evaluates @code{triangle-recursively} with an
10841 argument of 1. This means that this evaluation of
10842 @code{triangle-recursively} returns 1.
10844 @item Step 3 @w{ } Evaluate the value of @code{number}.
10846 The variable @code{number} is the second element of the list that
10847 starts with @code{+}; its value is 2.
10849 @item Step 4 @w{ } Evaluate the @code{+} expression.
10851 The @code{+} expression receives two arguments, the first
10852 from the evaluation of @code{number} (Step 3) and the second from the
10853 evaluation of @code{triangle-recursively} (Step 2).
10855 The result of the addition is the sum of 2 plus 1, and the number 3 is
10856 returned, which is correct. A triangle with two rows has three
10860 @node Recursive Example arg of 3 or 4, , Recursive Example arg of 1 or 2, Recursive triangle function
10861 @unnumberedsubsubsec An argument of 3 or 4
10863 Suppose that @code{triangle-recursively} is called with an argument of
10867 @item Step 1 @w{ } Evaluate the do-again-test.
10869 The @code{if} expression is evaluated first. This is the do-again
10870 test and returns false, so the else-part of the @code{if} expression
10871 is evaluated. (Note that in this example, the do-again-test causes
10872 the function to call itself when it tests false, not when it tests
10875 @item Step 2 @w{ } Evaluate the innermost expression of the else-part.
10877 The innermost expression of the else-part is evaluated, which decrements
10878 3 to 2. This is the next-step-expression.
10880 @item Step 3 @w{ } Evaluate the @code{triangle-recursively} function.
10882 The number 2 is passed to the @code{triangle-recursively} function.
10884 We know what happens when Emacs evaluates @code{triangle-recursively} with
10885 an argument of 2. After going through the sequence of actions described
10886 earlier, it returns a value of 3. So that is what will happen here.
10888 @item Step 4 @w{ } Evaluate the addition.
10890 3 will be passed as an argument to the addition and will be added to the
10891 number with which the function was called, which is 3.
10895 The value returned by the function as a whole will be 6.
10897 Now that we know what will happen when @code{triangle-recursively} is
10898 called with an argument of 3, it is evident what will happen if it is
10899 called with an argument of 4:
10903 In the recursive call, the evaluation of
10906 (triangle-recursively (1- 4))
10911 will return the value of evaluating
10914 (triangle-recursively 3)
10918 which is 6 and this value will be added to 4 by the addition in the
10923 The value returned by the function as a whole will be 10.
10925 Each time @code{triangle-recursively} is evaluated, it evaluates a
10926 version of itself---a different instance of itself---with a smaller
10927 argument, until the argument is small enough so that it does not
10930 Note that this particular design for a recursive function
10931 requires that operations be deferred.
10933 Before @code{(triangle-recursively 7)} can calculate its answer, it
10934 must call @code{(triangle-recursively 6)}; and before
10935 @code{(triangle-recursively 6)} can calculate its answer, it must call
10936 @code{(triangle-recursively 5)}; and so on. That is to say, the
10937 calculation that @code{(triangle-recursively 7)} makes must be
10938 deferred until @code{(triangle-recursively 6)} makes its calculation;
10939 and @code{(triangle-recursively 6)} must defer until
10940 @code{(triangle-recursively 5)} completes; and so on.
10942 If each of these instances of @code{triangle-recursively} are thought
10943 of as different robots, the first robot must wait for the second to
10944 complete its job, which must wait until the third completes, and so
10947 There is a way around this kind of waiting, which we will discuss in
10948 @ref{No Deferment, , Recursion without Deferments}.
10950 @node Recursion with cond, Recursive Patterns, Recursive triangle function, Recursion
10951 @comment node-name, next, previous, up
10952 @subsection Recursion Example Using @code{cond}
10955 The version of @code{triangle-recursively} described earlier is written
10956 with the @code{if} special form. It can also be written using another
10957 special form called @code{cond}. The name of the special form
10958 @code{cond} is an abbreviation of the word @samp{conditional}.
10960 Although the @code{cond} special form is not used as often in the
10961 Emacs Lisp sources as @code{if}, it is used often enough to justify
10965 The template for a @code{cond} expression looks like this:
10975 where the @var{body} is a series of lists.
10978 Written out more fully, the template looks like this:
10983 (@var{first-true-or-false-test} @var{first-consequent})
10984 (@var{second-true-or-false-test} @var{second-consequent})
10985 (@var{third-true-or-false-test} @var{third-consequent})
10990 When the Lisp interpreter evaluates the @code{cond} expression, it
10991 evaluates the first element (the @sc{car} or true-or-false-test) of
10992 the first expression in a series of expressions within the body of the
10995 If the true-or-false-test returns @code{nil} the rest of that
10996 expression, the consequent, is skipped and the true-or-false-test of the
10997 next expression is evaluated. When an expression is found whose
10998 true-or-false-test returns a value that is not @code{nil}, the
10999 consequent of that expression is evaluated. The consequent can be one
11000 or more expressions. If the consequent consists of more than one
11001 expression, the expressions are evaluated in sequence and the value of
11002 the last one is returned. If the expression does not have a consequent,
11003 the value of the true-or-false-test is returned.
11005 If none of the true-or-false-tests test true, the @code{cond} expression
11006 returns @code{nil}.
11009 Written using @code{cond}, the @code{triangle} function looks like this:
11013 (defun triangle-using-cond (number)
11014 (cond ((<= number 0) 0)
11017 (+ number (triangle-using-cond (1- number))))))
11022 In this example, the @code{cond} returns 0 if the number is less than or
11023 equal to 0, it returns 1 if the number is 1 and it evaluates @code{(+
11024 number (triangle-using-cond (1- number)))} if the number is greater than
11027 @node Recursive Patterns, No Deferment, Recursion with cond, Recursion
11028 @comment node-name, next, previous, up
11029 @subsection Recursive Patterns
11030 @cindex Recursive Patterns
11032 Here are three common recursive patterns. Each involves a list.
11033 Recursion does not need to involve lists, but Lisp is designed for lists
11034 and this provides a sense of its primal capabilities.
11042 @node Every, Accumulate, Recursive Patterns, Recursive Patterns
11043 @comment node-name, next, previous, up
11044 @unnumberedsubsubsec Recursive Pattern: @emph{every}
11045 @cindex Every, type of recursive pattern
11046 @cindex Recursive pattern: every
11048 In the @code{every} recursive pattern, an action is performed on every
11052 The basic pattern is:
11056 If a list be empty, return @code{nil}.
11058 Else, act on the beginning of the list (the @sc{car} of the list)
11061 through a recursive call by the function on the rest (the
11062 @sc{cdr}) of the list,
11064 and, optionally, combine the acted-on element, using @code{cons},
11065 with the results of acting on the rest.
11074 (defun square-each (numbers-list)
11075 "Square each of a NUMBERS LIST, recursively."
11076 (if (not numbers-list) ; do-again-test
11079 (* (car numbers-list) (car numbers-list))
11080 (square-each (cdr numbers-list))))) ; next-step-expression
11084 (square-each '(1 2 3))
11091 If @code{numbers-list} is empty, do nothing. But if it has content,
11092 construct a list combining the square of the first number in the list
11093 with the result of the recursive call.
11095 (The example follows the pattern exactly: @code{nil} is returned if
11096 the numbers' list is empty. In practice, you would write the
11097 conditional so it carries out the action when the numbers' list is not
11100 The @code{print-elements-recursively} function (@pxref{Recursion with
11101 list, , Recursion with a List}) is another example of an @code{every}
11102 pattern, except in this case, rather than bring the results together
11103 using @code{cons}, we print each element of output.
11106 The @code{print-elements-recursively} function looks like this:
11110 (setq animals '(gazelle giraffe lion tiger))
11114 (defun print-elements-recursively (list)
11115 "Print each element of LIST on a line of its own.
11117 (if list ; @r{do-again-test}
11119 (print (car list)) ; @r{body}
11120 (print-elements-recursively ; @r{recursive call}
11121 (cdr list))))) ; @r{next-step-expression}
11123 (print-elements-recursively animals)
11128 The pattern for @code{print-elements-recursively} is:
11132 If the list be empty, do nothing.
11134 But if the list has at least one element,
11137 act on the beginning of the list (the @sc{car} of the list),
11139 and make a recursive call on the rest (the @sc{cdr}) of the list.
11143 @node Accumulate, Keep, Every, Recursive Patterns
11144 @comment node-name, next, previous, up
11145 @unnumberedsubsubsec Recursive Pattern: @emph{accumulate}
11146 @cindex Accumulate, type of recursive pattern
11147 @cindex Recursive pattern: accumulate
11149 Another recursive pattern is called the @code{accumulate} pattern. In
11150 the @code{accumulate} recursive pattern, an action is performed on
11151 every element of a list and the result of that action is accumulated
11152 with the results of performing the action on the other elements.
11154 This is very like the `every' pattern using @code{cons}, except that
11155 @code{cons} is not used, but some other combiner.
11162 If a list be empty, return zero or some other constant.
11164 Else, act on the beginning of the list (the @sc{car} of the list),
11167 and combine that acted-on element, using @code{+} or
11168 some other combining function, with
11170 a recursive call by the function on the rest (the @sc{cdr}) of the list.
11175 Here is an example:
11179 (defun add-elements (numbers-list)
11180 "Add the elements of NUMBERS-LIST together."
11181 (if (not numbers-list)
11183 (+ (car numbers-list) (add-elements (cdr numbers-list)))))
11187 (add-elements '(1 2 3 4))
11192 @xref{Files List, , Making a List of Files}, for an example of the
11193 accumulate pattern.
11195 @node Keep, , Accumulate, Recursive Patterns
11196 @comment node-name, next, previous, up
11197 @unnumberedsubsubsec Recursive Pattern: @emph{keep}
11198 @cindex Keep, type of recursive pattern
11199 @cindex Recursive pattern: keep
11201 A third recursive pattern is called the @code{keep} pattern.
11202 In the @code{keep} recursive pattern, each element of a list is tested;
11203 the element is acted on and the results are kept only if the element
11206 Again, this is very like the `every' pattern, except the element is
11207 skipped unless it meets a criterion.
11210 The pattern has three parts:
11214 If a list be empty, return @code{nil}.
11216 Else, if the beginning of the list (the @sc{car} of the list) passes
11220 act on that element and combine it, using @code{cons} with
11222 a recursive call by the function on the rest (the @sc{cdr}) of the list.
11225 Otherwise, if the beginning of the list (the @sc{car} of the list) fails
11229 skip on that element,
11231 and, recursively call the function on the rest (the @sc{cdr}) of the list.
11236 Here is an example that uses @code{cond}:
11240 (defun keep-three-letter-words (word-list)
11241 "Keep three letter words in WORD-LIST."
11243 ;; First do-again-test: stop-condition
11244 ((not word-list) nil)
11246 ;; Second do-again-test: when to act
11247 ((eq 3 (length (symbol-name (car word-list))))
11248 ;; combine acted-on element with recursive call on shorter list
11249 (cons (car word-list) (keep-three-letter-words (cdr word-list))))
11251 ;; Third do-again-test: when to skip element;
11252 ;; recursively call shorter list with next-step expression
11253 (t (keep-three-letter-words (cdr word-list)))))
11257 (keep-three-letter-words '(one two three four five six))
11258 @result{} (one two six)
11262 It goes without saying that you need not use @code{nil} as the test for
11263 when to stop; and you can, of course, combine these patterns.
11265 @node No Deferment, No deferment solution, Recursive Patterns, Recursion
11266 @subsection Recursion without Deferments
11267 @cindex Deferment in recursion
11268 @cindex Recursion without Deferments
11270 Let's consider again what happens with the @code{triangle-recursively}
11271 function. We will find that the intermediate calculations are
11272 deferred until all can be done.
11275 Here is the function definition:
11279 (defun triangle-recursively (number)
11280 "Return the sum of the numbers 1 through NUMBER inclusive.
11282 (if (= number 1) ; @r{do-again-test}
11284 (+ number ; @r{else-part}
11285 (triangle-recursively ; @r{recursive call}
11286 (1- number))))) ; @r{next-step-expression}
11290 What happens when we call this function with a argument of 7?
11292 The first instance of the @code{triangle-recursively} function adds
11293 the number 7 to the value returned by a second instance of
11294 @code{triangle-recursively}, an instance that has been passed an
11295 argument of 6. That is to say, the first calculation is:
11298 (+ 7 (triangle-recursively 6)
11302 The first instance of @code{triangle-recursively}---you may want to
11303 think of it as a little robot---cannot complete its job. It must hand
11304 off the calculation for @code{(triangle-recursively 6)} to a second
11305 instance of the program, to a second robot. This second individual is
11306 completely different from the first one; it is, in the jargon, a
11307 `different instantiation'. Or, put another way, it is a different
11308 robot. It is the same model as the first; it calculates triangle
11309 numbers recursively; but it has a different serial number.
11311 And what does @code{(triangle-recursively 6)} return? It returns the
11312 number 6 added to the value returned by evaluating
11313 @code{triangle-recursively} with an argument of 5. Using the robot
11314 metaphor, it asks yet another robot to help it.
11320 (+ 7 6 (triangle-recursively 5)
11324 And what happens next?
11327 (+ 7 6 5 (triangle-recursively 4)
11330 Each time @code{triangle-recursively} is called, except for the last
11331 time, it creates another instance of the program---another robot---and
11332 asks it to make a calculation.
11335 Eventually, the full addition is set up and performed:
11341 This design for the function defers the calculation of the first step
11342 until the second can be done, and defers that until the third can be
11343 done, and so on. Each deferment means the computer must remember what
11344 is being waited on. This is not a problem when there are only a few
11345 steps, as in this example. But it can be a problem when there are
11348 @node No deferment solution, , No Deferment, Recursion
11349 @subsection No Deferment Solution
11350 @cindex No deferment solution
11351 @cindex Defermentless solution
11352 @cindex Solution without deferment
11354 The solution to the problem of deferred operations is to write in a
11355 manner that does not defer operations@footnote{The phrase @dfn{tail
11356 recursive} is used to describe such a process, one that uses
11357 `constant space'.}. This requires
11358 writing to a different pattern, often one that involves writing two
11359 function definitions, an `initialization' function and a `helper'
11362 The `initialization' function sets up the job; the `helper' function
11366 Here are the two function definitions for adding up numbers. They are
11367 so simple, I find them hard to understand.
11371 (defun triangle-initialization (number)
11372 "Return the sum of the numbers 1 through NUMBER inclusive.
11373 This is the `initialization' component of a two function
11374 duo that uses recursion."
11375 (triangle-recursive-helper 0 0 number))
11381 (defun triangle-recursive-helper (sum counter number)
11382 "Return SUM, using COUNTER, through NUMBER inclusive.
11383 This is the `helper' component of a two function duo
11384 that uses recursion."
11385 (if (> counter number)
11387 (triangle-recursive-helper (+ sum counter) ; @r{sum}
11388 (1+ counter) ; @r{counter}
11389 number))) ; @r{number}
11394 Install both function definitions by evaluating them, then call
11395 @code{triangle-initialization} with 2 rows:
11399 (triangle-initialization 2)
11404 The `initialization' function calls the first instance of the `helper'
11405 function with three arguments: zero, zero, and a number which is the
11406 number of rows in the triangle.
11408 The first two arguments passed to the `helper' function are
11409 initialization values. These values are changed when
11410 @code{triangle-recursive-helper} invokes new instances.@footnote{The
11411 jargon is mildly confusing: @code{triangle-recursive-helper} uses a
11412 process that is iterative in a procedure that is recursive. The
11413 process is called iterative because the computer need only record the
11414 three values, @code{sum}, @code{counter}, and @code{number}; the
11415 procedure is recursive because the function `calls itself'. On the
11416 other hand, both the process and the procedure used by
11417 @code{triangle-recursively} are called recursive. The word
11418 `recursive' has different meanings in the two contexts.}
11420 Let's see what happens when we have a triangle that has one row. (This
11421 triangle will have one pebble in it!)
11424 @code{triangle-initialization} will call its helper with
11425 the arguments @w{@code{0 0 1}}. That function will run the conditional
11426 test whether @code{(> counter number)}:
11434 and find that the result is false, so it will invoke
11435 the then-part of the @code{if} clause:
11439 (triangle-recursive-helper
11440 (+ sum counter) ; @r{sum plus counter} @result{} @r{sum}
11441 (1+ counter) ; @r{increment counter} @result{} @r{counter}
11442 number) ; @r{number stays the same}
11448 which will first compute:
11452 (triangle-recursive-helper (+ 0 0) ; @r{sum}
11453 (1+ 0) ; @r{counter}
11457 (triangle-recursive-helper 0 1 1)
11461 Again, @code{(> counter number)} will be false, so again, the Lisp
11462 interpreter will evaluate @code{triangle-recursive-helper}, creating a
11463 new instance with new arguments.
11466 This new instance will be;
11470 (triangle-recursive-helper
11471 (+ sum counter) ; @r{sum plus counter} @result{} @r{sum}
11472 (1+ counter) ; @r{increment counter} @result{} @r{counter}
11473 number) ; @r{number stays the same}
11477 (triangle-recursive-helper 1 2 1)
11481 In this case, the @code{(> counter number)} test will be true! So the
11482 instance will return the value of the sum, which will be 1, as
11485 Now, let's pass @code{triangle-initialization} an argument
11486 of 2, to find out how many pebbles there are in a triangle with two rows.
11488 That function calls @code{(triangle-recursive-helper 0 0 2)}.
11491 In stages, the instances called will be:
11495 @r{sum counter number}
11496 (triangle-recursive-helper 0 1 2)
11498 (triangle-recursive-helper 1 2 2)
11500 (triangle-recursive-helper 3 3 2)
11504 When the last instance is called, the @code{(> counter number)} test
11505 will be true, so the instance will return the value of @code{sum},
11508 This kind of pattern helps when you are writing functions that can use
11509 many resources in a computer.
11512 @node Looping exercise, , Recursion, Loops & Recursion
11513 @section Looping Exercise
11517 Write a function similar to @code{triangle} in which each row has a
11518 value which is the square of the row number. Use a @code{while} loop.
11521 Write a function similar to @code{triangle} that multiplies instead of
11525 Rewrite these two functions recursively. Rewrite these functions
11528 @c comma in printed title causes problem in Info cross reference
11530 Write a function for Texinfo mode that creates an index entry at the
11531 beginning of a paragraph for every @samp{@@dfn} within the paragraph.
11532 (In a Texinfo file, @samp{@@dfn} marks a definition. For more
11535 @ref{Indicating, , Indicating Definitions, texinfo}.)
11538 @ref{Indicating, , Indicating, texinfo, Texinfo Manual}.)
11541 ``Indicating Definitions, Commands, etc.'' in @cite{Texinfo, The GNU
11542 Documentation Format}.)
11546 @node Regexp Search, Counting Words, Loops & Recursion, Top
11547 @comment node-name, next, previous, up
11548 @chapter Regular Expression Searches
11549 @cindex Searches, illustrating
11550 @cindex Regular expression searches
11551 @cindex Patterns, searching for
11552 @cindex Motion by sentence and paragraph
11553 @cindex Sentences, movement by
11554 @cindex Paragraphs, movement by
11556 Regular expression searches are used extensively in GNU Emacs. The
11557 two functions, @code{forward-sentence} and @code{forward-paragraph},
11558 illustrate these searches well. They use regular expressions to find
11559 where to move point. The phrase `regular expression' is often written
11562 Regular expression searches are described in @ref{Regexp Search, ,
11563 Regular Expression Search, emacs, The GNU Emacs Manual}, as well as in
11564 @ref{Regular Expressions, , , elisp, The GNU Emacs Lisp Reference
11565 Manual}. In writing this chapter, I am presuming that you have at
11566 least a mild acquaintance with them. The major point to remember is
11567 that regular expressions permit you to search for patterns as well as
11568 for literal strings of characters. For example, the code in
11569 @code{forward-sentence} searches for the pattern of possible
11570 characters that could mark the end of a sentence, and moves point to
11573 Before looking at the code for the @code{forward-sentence} function, it
11574 is worth considering what the pattern that marks the end of a sentence
11575 must be. The pattern is discussed in the next section; following that
11576 is a description of the regular expression search function,
11577 @code{re-search-forward}. The @code{forward-sentence} function
11578 is described in the section following. Finally, the
11579 @code{forward-paragraph} function is described in the last section of
11580 this chapter. @code{forward-paragraph} is a complex function that
11581 introduces several new features.
11584 * sentence-end:: The regular expression for @code{sentence-end}.
11585 * re-search-forward:: Very similar to @code{search-forward}.
11586 * forward-sentence:: A straightforward example of regexp search.
11587 * forward-paragraph:: A somewhat complex example.
11588 * etags:: How to create your own @file{TAGS} table.
11590 * re-search Exercises::
11593 @node sentence-end, re-search-forward, Regexp Search, Regexp Search
11594 @comment node-name, next, previous, up
11595 @section The Regular Expression for @code{sentence-end}
11596 @findex sentence-end
11598 The symbol @code{sentence-end} is bound to the pattern that marks the
11599 end of a sentence. What should this regular expression be?
11601 Clearly, a sentence may be ended by a period, a question mark, or an
11602 exclamation mark. Indeed, only clauses that end with one of those three
11603 characters should be considered the end of a sentence. This means that
11604 the pattern should include the character set:
11610 However, we do not want @code{forward-sentence} merely to jump to a
11611 period, a question mark, or an exclamation mark, because such a character
11612 might be used in the middle of a sentence. A period, for example, is
11613 used after abbreviations. So other information is needed.
11615 According to convention, you type two spaces after every sentence, but
11616 only one space after a period, a question mark, or an exclamation mark in
11617 the body of a sentence. So a period, a question mark, or an exclamation
11618 mark followed by two spaces is a good indicator of an end of sentence.
11619 However, in a file, the two spaces may instead be a tab or the end of a
11620 line. This means that the regular expression should include these three
11621 items as alternatives.
11624 This group of alternatives will look like this:
11635 Here, @samp{$} indicates the end of the line, and I have pointed out
11636 where the tab and two spaces are inserted in the expression. Both are
11637 inserted by putting the actual characters into the expression.
11639 Two backslashes, @samp{\\}, are required before the parentheses and
11640 vertical bars: the first backslash quotes the following backslash in
11641 Emacs; and the second indicates that the following character, the
11642 parenthesis or the vertical bar, is special.
11645 Also, a sentence may be followed by one or more carriage returns, like
11656 Like tabs and spaces, a carriage return is inserted into a regular
11657 expression by inserting it literally. The asterisk indicates that the
11658 @key{RET} is repeated zero or more times.
11660 But a sentence end does not consist only of a period, a question mark or
11661 an exclamation mark followed by appropriate space: a closing quotation
11662 mark or a closing brace of some kind may precede the space. Indeed more
11663 than one such mark or brace may precede the space. These require a
11664 expression that looks like this:
11670 In this expression, the first @samp{]} is the first character in the
11671 expression; the second character is @samp{"}, which is preceded by a
11672 @samp{\} to tell Emacs the @samp{"} is @emph{not} special. The last
11673 three characters are @samp{'}, @samp{)}, and @samp{@}}.
11675 All this suggests what the regular expression pattern for matching the
11676 end of a sentence should be; and, indeed, if we evaluate
11677 @code{sentence-end} we find that it returns the following value:
11682 @result{} "[.?!][]\"')@}]*\\($\\| \\| \\)[
11690 (Note that here the @key{TAB}, two spaces, and @key{RET} are shown
11691 literally in the pattern.)
11693 This regular expression can be decyphered as follows:
11697 The first part of the pattern is the three characters, a period, a question
11698 mark and an exclamation mark, within square brackets. The pattern must
11699 begin with one or other of these characters.
11702 The second part of the pattern is the group of closing braces and
11703 quotation marks, which can appear zero or more times. These may follow
11704 the period, question mark or exclamation mark. In a regular expression,
11705 the backslash, @samp{\}, followed by the double quotation mark,
11706 @samp{"}, indicates the class of string-quote characters. Usually, the
11707 double quotation mark is the only character in this class. The
11708 asterisk, @samp{*}, indicates that the items in the previous group (the
11709 group surrounded by square brackets, @samp{[]}) may be repeated zero or
11712 @item \\($\\| \\| \\)
11713 The third part of the pattern is one or other of: either the end of a
11714 line, or two blank spaces, or a tab. The double back-slashes are used
11715 to prevent Emacs from reading the parentheses and vertical bars as part
11716 of the search pattern; the parentheses are used to mark the group and
11717 the vertical bars are used to indicated that the patterns to either side
11718 of them are alternatives. The dollar sign is used to indicate the end
11719 of a line and both the two spaces and the tab are each inserted as is to
11720 indicate what they are.
11723 Finally, the last part of the pattern indicates that the end of the line
11724 or the whitespace following the period, question mark or exclamation
11725 mark may, but need not, be followed by one or more carriage returns. In
11726 the pattern, the carriage return is inserted as an actual carriage
11727 return between square brackets but here it is shown as @key{RET}.
11732 @node re-search-forward, forward-sentence, sentence-end, Regexp Search
11733 @comment node-name, next, previous, up
11734 @section The @code{re-search-forward} Function
11735 @findex re-search-forward
11737 The @code{re-search-forward} function is very like the
11738 @code{search-forward} function. (@xref{search-forward, , The
11739 @code{search-forward} Function}.)
11741 @code{re-search-forward} searches for a regular expression. If the
11742 search is successful, it leaves point immediately after the last
11743 character in the target. If the search is backwards, it leaves point
11744 just before the first character in the target. You may tell
11745 @code{re-search-forward} to return @code{t} for true. (Moving point
11746 is therefore a `side effect'.)
11748 Like @code{search-forward}, the @code{re-search-forward} function takes
11753 The first argument is the regular expression that the function searches
11754 for. The regular expression will be a string between quotations marks.
11757 The optional second argument limits how far the function will search; it is a
11758 bound, which is specified as a position in the buffer.
11761 The optional third argument specifies how the function responds to
11762 failure: @code{nil} as the third argument causes the function to
11763 signal an error (and print a message) when the search fails; any other
11764 value causes it to return @code{nil} if the search fails and @code{t}
11765 if the search succeeds.
11768 The optional fourth argument is the repeat count. A negative repeat
11769 count causes @code{re-search-forward} to search backwards.
11773 The template for @code{re-search-forward} looks like this:
11777 (re-search-forward "@var{regular-expression}"
11778 @var{limit-of-search}
11779 @var{what-to-do-if-search-fails}
11780 @var{repeat-count})
11784 The second, third, and fourth arguments are optional. However, if you
11785 want to pass a value to either or both of the last two arguments, you
11786 must also pass a value to all the preceding arguments. Otherwise, the
11787 Lisp interpreter will mistake which argument you are passing the value
11791 In the @code{forward-sentence} function, the regular expression will be
11792 the value of the variable @code{sentence-end}, namely:
11796 "[.?!][]\"')@}]*\\($\\| \\| \\)[
11802 The limit of the search will be the end of the paragraph (since a
11803 sentence cannot go beyond a paragraph). If the search fails, the
11804 function will return @code{nil}; and the repeat count will be provided
11805 by the argument to the @code{forward-sentence} function.
11807 @node forward-sentence, forward-paragraph, re-search-forward, Regexp Search
11808 @comment node-name, next, previous, up
11809 @section @code{forward-sentence}
11810 @findex forward-sentence
11812 The command to move the cursor forward a sentence is a straightforward
11813 illustration of how to use regular expression searches in Emacs Lisp.
11814 Indeed, the function looks longer and more complicated than it is; this
11815 is because the function is designed to go backwards as well as forwards;
11816 and, optionally, over more than one sentence. The function is usually
11817 bound to the key command @kbd{M-e}.
11820 * Complete forward-sentence::
11821 * fwd-sentence while loops:: Two @code{while} loops.
11822 * fwd-sentence re-search:: A regular expression search.
11825 @node Complete forward-sentence, fwd-sentence while loops, forward-sentence, forward-sentence
11827 @unnumberedsubsec Complete @code{forward-sentence} function definition
11831 Here is the code for @code{forward-sentence}:
11835 (defun forward-sentence (&optional arg)
11836 "Move forward to next sentence-end. With argument, repeat.
11837 With negative argument, move backward repeatedly to sentence-beginning.
11838 Sentence ends are identified by the value of sentence-end
11839 treated as a regular expression. Also, every paragraph boundary
11840 terminates sentences as well."
11844 (or arg (setq arg 1))
11847 (save-excursion (start-of-paragraph-text) (point))))
11848 (if (re-search-backward
11849 (concat sentence-end "[^ \t\n]") par-beg t)
11850 (goto-char (1- (match-end 0)))
11851 (goto-char par-beg)))
11852 (setq arg (1+ arg)))
11855 (save-excursion (end-of-paragraph-text) (point))))
11856 (if (re-search-forward sentence-end par-end t)
11857 (skip-chars-backward " \t\n")
11858 (goto-char par-end)))
11859 (setq arg (1- arg))))
11863 The function looks long at first sight and it is best to look at its
11864 skeleton first, and then its muscle. The way to see the skeleton is to
11865 look at the expressions that start in the left-most columns:
11869 (defun forward-sentence (&optional arg)
11870 "@var{documentation}@dots{}"
11872 (or arg (setq arg 1))
11874 @var{body-of-while-loop}
11876 @var{body-of-while-loop}
11880 This looks much simpler! The function definition consists of
11881 documentation, an @code{interactive} expression, an @code{or}
11882 expression, and @code{while} loops.
11884 Let's look at each of these parts in turn.
11886 We note that the documentation is thorough and understandable.
11888 The function has an @code{interactive "p"} declaration. This means
11889 that the processed prefix argument, if any, is passed to the
11890 function as its argument. (This will be a number.) If the function
11891 is not passed an argument (it is optional) then the argument
11892 @code{arg} will be bound to 1. When @code{forward-sentence} is called
11893 non-interactively without an argument, @code{arg} is bound to
11896 The @code{or} expression handles the prefix argument. What it does is
11897 either leave the value of @code{arg} as it is, but only if @code{arg}
11898 is bound to a value; or it sets the value of @code{arg} to 1, in the
11899 case when @code{arg} is bound to @code{nil}.
11901 @node fwd-sentence while loops, fwd-sentence re-search, Complete forward-sentence, forward-sentence
11902 @unnumberedsubsec The @code{while} loops
11904 Two @code{while} loops follow the @code{or} expression. The first
11905 @code{while} has a true-or-false-test that tests true if the prefix
11906 argument for @code{forward-sentence} is a negative number. This is for
11907 going backwards. The body of this loop is similar to the body of the
11908 second @code{while} clause, but it is not exactly the same. We will
11909 skip this @code{while} loop and concentrate on the second @code{while}
11913 The second @code{while} loop is for moving point forward. Its skeleton
11918 (while (> arg 0) ; @r{true-or-false-test}
11920 (if (@var{true-or-false-test})
11923 (setq arg (1- arg)))) ; @code{while} @r{loop decrementer}
11927 The @code{while} loop is of the decrementing kind.
11928 (@xref{Decrementing Loop, , A Loop with a Decrementing Counter}.) It
11929 has a true-or-false-test that tests true so long as the counter (in
11930 this case, the variable @code{arg}) is greater than zero; and it has a
11931 decrementer that subtracts 1 from the value of the counter every time
11934 If no prefix argument is given to @code{forward-sentence}, which is
11935 the most common way the command is used, this @code{while} loop will
11936 run once, since the value of @code{arg} will be 1.
11938 The body of the @code{while} loop consists of a @code{let} expression,
11939 which creates and binds a local variable, and has, as its body, an
11940 @code{if} expression.
11943 The body of the @code{while} loop looks like this:
11948 (save-excursion (end-of-paragraph-text) (point))))
11949 (if (re-search-forward sentence-end par-end t)
11950 (skip-chars-backward " \t\n")
11951 (goto-char par-end)))
11955 The @code{let} expression creates and binds the local variable
11956 @code{par-end}. As we shall see, this local variable is designed to
11957 provide a bound or limit to the regular expression search. If the
11958 search fails to find a proper sentence ending in the paragraph, it will
11959 stop on reaching the end of the paragraph.
11961 But first, let us examine how @code{par-end} is bound to the value of
11962 the end of the paragraph. What happens is that the @code{let} sets the
11963 value of @code{par-end} to the value returned when the Lisp interpreter
11964 evaluates the expression
11968 (save-excursion (end-of-paragraph-text) (point))
11973 In this expression, @code{(end-of-paragraph-text)} moves point to the
11974 end of the paragraph, @code{(point)} returns the value of point, and then
11975 @code{save-excursion} restores point to its original position. Thus,
11976 the @code{let} binds @code{par-end} to the value returned by the
11977 @code{save-excursion} expression, which is the position of the end of
11978 the paragraph. (The @code{(end-of-paragraph-text)} function uses
11979 @code{forward-paragraph}, which we will discuss shortly.)
11982 Emacs next evaluates the body of the @code{let}, which is an @code{if}
11983 expression that looks like this:
11987 (if (re-search-forward sentence-end par-end t) ; @r{if-part}
11988 (skip-chars-backward " \t\n") ; @r{then-part}
11989 (goto-char par-end))) ; @r{else-part}
11993 The @code{if} tests whether its first argument is true and if so,
11994 evaluates its then-part; otherwise, the Emacs Lisp interpreter
11995 evaluates the else-part. The true-or-false-test of the @code{if}
11996 expression is the regular expression search.
11998 It may seem odd to have what looks like the `real work' of
11999 the @code{forward-sentence} function buried here, but this is a common
12000 way this kind of operation is carried out in Lisp.
12002 @node fwd-sentence re-search, , fwd-sentence while loops, forward-sentence
12003 @unnumberedsubsec The regular expression search
12005 The @code{re-search-forward} function searches for the end of the
12006 sentence, that is, for the pattern defined by the @code{sentence-end}
12007 regular expression. If the pattern is found---if the end of the sentence is
12008 found---then the @code{re-search-forward} function does two things:
12012 The @code{re-search-forward} function carries out a side effect, which
12013 is to move point to the end of the occurrence found.
12016 The @code{re-search-forward} function returns a value of true. This is
12017 the value received by the @code{if}, and means that the search was
12022 The side effect, the movement of point, is completed before the
12023 @code{if} function is handed the value returned by the successful
12024 conclusion of the search.
12026 When the @code{if} function receives the value of true from a successful
12027 call to @code{re-search-forward}, the @code{if} evaluates the then-part,
12028 which is the expression @code{(skip-chars-backward " \t\n")}. This
12029 expression moves backwards over any blank spaces, tabs or carriage
12030 returns until a printed character is found and then leaves point after
12031 the character. Since point has already been moved to the end of the
12032 pattern that marks the end of the sentence, this action leaves point
12033 right after the closing printed character of the sentence, which is
12036 On the other hand, if the @code{re-search-forward} function fails to
12037 find a pattern marking the end of the sentence, the function returns
12038 false. The false then causes the @code{if} to evaluate its third
12039 argument, which is @code{(goto-char par-end)}: it moves point to the
12040 end of the paragraph.
12042 Regular expression searches are exceptionally useful and the pattern
12043 illustrated by @code{re-search-forward}, in which the search is the
12044 test of an @code{if} expression, is handy. You will see or write code
12045 incorporating this pattern often.
12047 @node forward-paragraph, etags, forward-sentence, Regexp Search
12048 @comment node-name, next, previous, up
12049 @section @code{forward-paragraph}: a Goldmine of Functions
12050 @findex forward-paragraph
12052 The @code{forward-paragraph} function moves point forward to the end
12053 of the paragraph. It is usually bound to @kbd{M-@}} and makes use of a
12054 number of functions that are important in themselves, including
12055 @code{let*}, @code{match-beginning}, and @code{looking-at}.
12057 The function definition for @code{forward-paragraph} is considerably
12058 longer than the function definition for @code{forward-sentence}
12059 because it works with a paragraph, each line of which may begin with a
12062 A fill prefix consists of a string of characters that are repeated at
12063 the beginning of each line. For example, in Lisp code, it is a
12064 convention to start each line of a paragraph-long comment with
12065 @samp{;;; }. In Text mode, four blank spaces make up another common
12066 fill prefix, creating an indented paragraph. (@xref{Fill Prefix, , ,
12067 emacs, The GNU Emacs Manual}, for more information about fill
12070 The existence of a fill prefix means that in addition to being able to
12071 find the end of a paragraph whose lines begin on the left-most
12072 column, the @code{forward-paragraph} function must be able to find the
12073 end of a paragraph when all or many of the lines in the buffer begin
12074 with the fill prefix.
12076 Moreover, it is sometimes practical to ignore a fill prefix that
12077 exists, especially when blank lines separate paragraphs.
12078 This is an added complication.
12081 * forward-paragraph in brief:: Key parts of the function definition.
12082 * fwd-para let:: The @code{let*} expression.
12083 * fwd-para while:: The forward motion @code{while} loop.
12084 * fwd-para between paragraphs:: Movement between paragraphs.
12085 * fwd-para within paragraph:: Movement within paragraphs.
12086 * fwd-para no fill prefix:: When there is no fill prefix.
12087 * fwd-para with fill prefix:: When there is a fill prefix.
12088 * fwd-para summary:: Summary of @code{forward-paragraph} code.
12091 @node forward-paragraph in brief, fwd-para let, forward-paragraph, forward-paragraph
12093 @unnumberedsubsec Shortened @code{forward-paragraph} function definition
12096 Rather than print all of the @code{forward-paragraph} function, we
12097 will only print parts of it. Read without preparation, the function
12101 In outline, the function looks like this:
12105 (defun forward-paragraph (&optional arg)
12106 "@var{documentation}@dots{}"
12108 (or arg (setq arg 1))
12111 (while (< arg 0) ; @r{backward-moving-code}
12113 (setq arg (1+ arg)))
12114 (while (> arg 0) ; @r{forward-moving-code}
12116 (setq arg (1- arg)))))
12120 The first parts of the function are routine: the function's argument
12121 list consists of one optional argument. Documentation follows.
12123 The lower case @samp{p} in the @code{interactive} declaration means
12124 that the processed prefix argument, if any, is passed to the function.
12125 This will be a number, and is the repeat count of how many paragraphs
12126 point will move. The @code{or} expression in the next line handles
12127 the common case when no argument is passed to the function, which occurs
12128 if the function is called from other code rather than interactively.
12129 This case was described earlier. (@xref{forward-sentence, The
12130 @code{forward-sentence} function}.) Now we reach the end of the
12131 familiar part of this function.
12133 @node fwd-para let, fwd-para while, forward-paragraph in brief, forward-paragraph
12134 @unnumberedsubsec The @code{let*} expression
12136 The next line of the @code{forward-paragraph} function begins a
12137 @code{let*} expression. This is a different kind of expression than
12138 we have seen so far. The symbol is @code{let*} not @code{let}.
12140 The @code{let*} special form is like @code{let} except that Emacs sets
12141 each variable in sequence, one after another, and variables in the
12142 latter part of the varlist can make use of the values to which Emacs
12143 set variables in the earlier part of the varlist.
12145 In the @code{let*} expression in this function, Emacs binds two
12146 variables: @code{fill-prefix-regexp} and @code{paragraph-separate}.
12147 The value to which @code{paragraph-separate} is bound depends on the
12148 value of @code{fill-prefix-regexp}.
12151 Let's look at each in turn. The symbol @code{fill-prefix-regexp} is
12152 set to the value returned by evaluating the following list:
12157 (not (equal fill-prefix ""))
12158 (not paragraph-ignore-fill-prefix)
12159 (regexp-quote fill-prefix))
12164 This is an expression whose first element is the @code{and} special form.
12166 As we learned earlier (@pxref{kill-new function, , The @code{kill-new}
12167 function}), the @code{and} special form evaluates each of its
12168 arguments until one of the arguments returns a value of @code{nil}, in
12169 which case the @code{and} expression returns @code{nil}; however, if
12170 none of the arguments returns a value of @code{nil}, the value
12171 resulting from evaluating the last argument is returned. (Since such
12172 a value is not @code{nil}, it is considered true in Lisp.) In other
12173 words, an @code{and} expression returns a true value only if all its
12174 arguments are true.
12177 In this case, the variable @code{fill-prefix-regexp} is bound to a
12178 non-@code{nil} value only if the following four expressions produce a
12179 true (i.e., a non-@code{nil}) value when they are evaluated; otherwise,
12180 @code{fill-prefix-regexp} is bound to @code{nil}.
12184 When this variable is evaluated, the value of the fill prefix, if any,
12185 is returned. If there is no fill prefix, this variable returns
12188 @item (not (equal fill-prefix "")
12189 This expression checks whether an existing fill prefix is an empty
12190 string, that is, a string with no characters in it. An empty string is
12191 not a useful fill prefix.
12193 @item (not paragraph-ignore-fill-prefix)
12194 This expression returns @code{nil} if the variable
12195 @code{paragraph-ignore-fill-prefix} has been turned on by being set to a
12196 true value such as @code{t}.
12198 @item (regexp-quote fill-prefix)
12199 This is the last argument to the @code{and} special form. If all the
12200 arguments to the @code{and} are true, the value resulting from
12201 evaluating this expression will be returned by the @code{and} expression
12202 and bound to the variable @code{fill-prefix-regexp},
12205 @findex regexp-quote
12207 The result of evaluating this @code{and} expression successfully is that
12208 @code{fill-prefix-regexp} will be bound to the value of
12209 @code{fill-prefix} as modified by the @code{regexp-quote} function.
12210 What @code{regexp-quote} does is read a string and return a regular
12211 expression that will exactly match the string and match nothing else.
12212 This means that @code{fill-prefix-regexp} will be set to a value that
12213 will exactly match the fill prefix if the fill prefix exists.
12214 Otherwise, the variable will be set to @code{nil}.
12216 The second local variable in the @code{let*} expression is
12217 @code{paragraph-separate}. It is bound to the value returned by
12218 evaluating the expression:
12222 (if fill-prefix-regexp
12223 (concat paragraph-separate
12224 "\\|^" fill-prefix-regexp "[ \t]*$")
12225 paragraph-separate)))
12229 This expression shows why @code{let*} rather than @code{let} was used.
12230 The true-or-false-test for the @code{if} depends on whether the variable
12231 @code{fill-prefix-regexp} evaluates to @code{nil} or some other value.
12233 If @code{fill-prefix-regexp} does not have a value, Emacs evaluates
12234 the else-part of the @code{if} expression and binds
12235 @code{paragraph-separate} to its local value.
12236 (@code{paragraph-separate} is a regular expression that matches what
12237 separates paragraphs.)
12239 But if @code{fill-prefix-regexp} does have a value, Emacs evaluates
12240 the then-part of the @code{if} expression and binds
12241 @code{paragraph-separate} to a regular expression that includes the
12242 @code{fill-prefix-regexp} as part of the pattern.
12244 Specifically, @code{paragraph-separate} is set to the original value
12245 of the paragraph separate regular expression concatenated with an
12246 alternative expression that consists of the @code{fill-prefix-regexp}
12247 followed by a blank line. The @samp{^} indicates that the
12248 @code{fill-prefix-regexp} must begin a line, and the optional
12249 whitespace to the end of the line is defined by @w{@code{"[ \t]*$"}}.)
12250 The @samp{\\|} defines this portion of the regexp as an alternative to
12251 @code{paragraph-separate}.
12253 Now we get into the body of the @code{let*}. The first part of the body
12254 of the @code{let*} deals with the case when the function is given a
12255 negative argument and is therefore moving backwards. We will skip this
12258 @node fwd-para while, fwd-para between paragraphs, fwd-para let, forward-paragraph
12259 @unnumberedsubsec The forward motion @code{while} loop
12261 The second part of the body of the @code{let*} deals with forward
12262 motion. It is a @code{while} loop that repeats itself so long as the
12263 value of @code{arg} is greater than zero. In the most common use of
12264 the function, the value of the argument is 1, so the body of the
12265 @code{while} loop is evaluated exactly once, and the cursor moves
12266 forward one paragraph.
12268 This part handles three situations: when point is between paragraphs,
12269 when point is within a paragraph and there is a fill prefix, and
12270 when point is within a paragraph and there is no fill prefix.
12273 The @code{while} loop looks like this:
12278 (beginning-of-line)
12280 ;; @r{between paragraphs}
12281 (while (prog1 (and (not (eobp))
12282 (looking-at paragraph-separate))
12287 ;; @r{within paragraphs, with a fill prefix}
12288 (if fill-prefix-regexp
12289 ;; @r{There is a fill prefix; it overrides paragraph-start.}
12290 (while (and (not (eobp))
12291 (not (looking-at paragraph-separate))
12292 (looking-at fill-prefix-regexp))
12297 ;; @r{within paragraphs, no fill prefix}
12298 (if (re-search-forward paragraph-start nil t)
12299 (goto-char (match-beginning 0))
12300 (goto-char (point-max))))
12302 (setq arg (1- arg)))
12306 We can see immediately that this is a decrementing counter @code{while}
12307 loop, using the expression @code{(setq arg (1- arg))} as the decrementer.
12310 The body of the loop consists of three expressions:
12314 ;; @r{between paragraphs}
12315 (beginning-of-line)
12317 @var{body-of-while})
12321 ;; @r{within paragraphs, with fill prefix}
12322 (if @var{true-or-false-test}
12327 ;; @r{within paragraphs, no fill prefix}
12333 When the Emacs Lisp interpreter evaluates the body of the
12334 @code{while} loop, the first thing it does is evaluate the
12335 @code{(beginning-of-line)} expression and move point to the beginning
12336 of the line. Then there is an inner @code{while} loop. This
12337 @code{while} loop is designed to move the cursor out of the blank
12338 space between paragraphs, if it should happen to be there. Finally,
12339 there is an @code{if} expression that actually moves point to the end
12342 @node fwd-para between paragraphs, fwd-para within paragraph, fwd-para while, forward-paragraph
12343 @unnumberedsubsec Between paragraphs
12345 First, let us look at the inner @code{while} loop. This loop handles
12346 the case when point is between paragraphs; it uses three functions
12347 that are new to us: @code{prog1}, @code{eobp} and @code{looking-at}.
12354 @code{prog1} is similar to the @code{progn} special form,
12355 except that @code{prog1} evaluates its arguments in sequence and then
12356 returns the value of its first argument as the value of the whole
12357 expression. (@code{progn} returns the value of its last argument as the
12358 value of the expression.) The second and subsequent arguments to
12359 @code{prog1} are evaluated only for their side effects.
12362 @code{eobp} is an abbreviation of @samp{End Of Buffer P} and is a
12363 function that returns true if point is at the end of the buffer.
12366 @code{looking-at} is a function that returns true if the text following
12367 point matches the regular expression passed @code{looking-at} as its
12372 The @code{while} loop we are studying looks like this:
12376 (while (prog1 (and (not (eobp))
12377 (looking-at paragraph-separate))
12384 This is a @code{while} loop with no body! The true-or-false-test of the
12385 loop is the expression:
12389 (prog1 (and (not (eobp))
12390 (looking-at paragraph-separate))
12396 The first argument to the @code{prog1} is the @code{and} expression. It
12397 has within in it a test of whether point is at the end of the buffer and
12398 also a test of whether the pattern following point matches the regular
12399 expression for separating paragraphs.
12401 If the cursor is not at the end of the buffer and if the characters
12402 following the cursor mark the separation between two paragraphs, then
12403 the @code{and} expression is true. After evaluating the @code{and}
12404 expression, the Lisp interpreter evaluates the second argument to
12405 @code{prog1}, which is @code{forward-line}. This moves point forward
12406 one line. The value returned by the @code{prog1} however, is the
12407 value of its first argument, so the @code{while} loop continues so
12408 long as point is not at the end of the buffer and is between
12409 paragraphs. When, finally, point is moved to a paragraph, the
12410 @code{and} expression tests false. Note however, that the
12411 @code{forward-line} command is carried out anyhow. This means that
12412 when point is moved from between paragraphs to a paragraph, it is left
12413 at the beginning of the second line of the paragraph.
12415 @node fwd-para within paragraph, fwd-para no fill prefix, fwd-para between paragraphs, forward-paragraph
12416 @unnumberedsubsec Within paragraphs
12418 The next expression in the outer @code{while} loop is an @code{if}
12419 expression. The Lisp interpreter evaluates the then-part of the
12420 @code{if} when the @code{fill-prefix-regexp} variable has a value other
12421 than @code{nil}, and it evaluates the else-part when the value of
12422 @code{if fill-prefix-regexp} is @code{nil}, that is, when there is no
12425 @node fwd-para no fill prefix, fwd-para with fill prefix, fwd-para within paragraph, forward-paragraph
12426 @unnumberedsubsec No fill prefix
12428 It is simplest to look at the code for the case when there is no fill
12429 prefix first. This code consists of yet another inner @code{if}
12430 expression, and reads as follows:
12434 (if (re-search-forward paragraph-start nil t)
12435 (goto-char (match-beginning 0))
12436 (goto-char (point-max)))
12441 This expression actually does the work that most people think of as
12442 the primary purpose of the @code{forward-paragraph} command: it causes
12443 a regular expression search to occur that searches forward to the
12444 start of the next paragraph and if it is found, moves point there; but
12445 if the start of another paragraph if not found, it moves point to the
12446 end of the accessible region of the buffer.
12448 The only unfamiliar part of this is the use of @code{match-beginning}.
12449 This is another function that is new to us. The
12450 @code{match-beginning} function returns a number specifying the
12451 location of the start of the text that was matched by the last regular
12454 The @code{match-beginning} function is used here because of a
12455 characteristic of a forward search: a successful forward search,
12456 regardless of whether it is a plain search or a regular expression
12457 search, will move point to the end of the text that is found. In this
12458 case, a successful search will move point to the end of the pattern for
12459 @code{paragraph-start}, which will be the beginning of the next
12460 paragraph rather than the end of the current one.
12462 However, we want to put point at the end of the current paragraph, not at
12463 the beginning of the next one. The two positions may be different,
12464 because there may be several blank lines between paragraphs.
12466 @findex match-beginning
12467 When given an argument of 0, @code{match-beginning} returns the position
12468 that is the start of the text that the most recent regular
12469 expression search matched. In this case, the most recent regular
12470 expression search is the one looking for @code{paragraph-start}, so
12471 @code{match-beginning} returns the beginning position of the pattern,
12472 rather than the end of the pattern. The beginning position is the end
12475 (Incidentally, when passed a positive number as an argument, the
12476 @code{match-beginning} function will place point at that parenthesized
12477 expression in the last regular expression. It is a useful function.)
12479 @node fwd-para with fill prefix, fwd-para summary, fwd-para no fill prefix, forward-paragraph
12480 @unnumberedsubsec With a fill prefix
12482 The inner @code{if} expression just discussed is the else-part of an enclosing
12483 @code{if} expression which tests whether there is a fill prefix. If
12484 there is a fill prefix, the then-part of this @code{if} is evaluated.
12485 It looks like this:
12489 (while (and (not (eobp))
12490 (not (looking-at paragraph-separate))
12491 (looking-at fill-prefix-regexp))
12497 What this expression does is move point forward line by line so long
12498 as three conditions are true:
12502 Point is not at the end of the buffer.
12505 The text following point does not separate paragraphs.
12508 The pattern following point is the fill prefix regular expression.
12511 The last condition may be puzzling, until you remember that point was
12512 moved to the beginning of the line early in the @code{forward-paragraph}
12513 function. This means that if the text has a fill prefix, the
12514 @code{looking-at} function will see it.
12516 @node fwd-para summary, , fwd-para with fill prefix, forward-paragraph
12517 @unnumberedsubsec Summary
12519 In summary, when moving forward, the @code{forward-paragraph} function
12520 does the following:
12524 Move point to the beginning of the line.
12527 Skip over lines between paragraphs.
12530 Check whether there is a fill prefix, and if there is:
12535 Go forward line by line so long as the line is not a paragraph
12540 But if there is no fill prefix,
12545 Search for the next paragraph start pattern.
12548 Go to the beginning of the paragraph start pattern, which will be the
12549 end of the previous paragraph.
12552 Or else go to the end of the accessible portion of the buffer.
12557 For review, here is the code we have just been discussing, formatted
12563 (or arg (setq arg 1))
12565 (fill-prefix-regexp
12566 (and fill-prefix (not (equal fill-prefix ""))
12567 (not paragraph-ignore-fill-prefix)
12568 (regexp-quote fill-prefix)))
12572 (paragraph-separate
12573 (if fill-prefix-regexp
12574 (concat paragraph-separate
12578 paragraph-separate)))
12580 @var{omitted-backward-moving-code} @dots{}
12584 (while (> arg 0) ; @r{forward-moving-code}
12585 (beginning-of-line)
12587 (while (prog1 (and (not (eobp))
12588 (looking-at paragraph-separate))
12593 (if fill-prefix-regexp
12594 (while (and (not (eobp)) ; @r{then-part}
12595 (not (looking-at paragraph-separate))
12596 (looking-at fill-prefix-regexp))
12600 ; @r{else-part: the inner-if}
12601 (if (re-search-forward paragraph-start nil t)
12602 (goto-char (match-beginning 0))
12603 (goto-char (point-max))))
12605 (setq arg (1- arg))))) ; @r{decrementer}
12609 The full definition for the @code{forward-paragraph} function not only
12610 includes this code for going forwards, but also code for going backwards.
12612 If you are reading this inside of GNU Emacs and you want to see the
12613 whole function, you can type @kbd{C-h f} (@code{describe-function})
12614 and the name of the function. This gives you the function
12615 documentation and the name of the library containing the function's
12616 source. Place point over the name of the library and press the RET
12617 key; you will be taken directly to the source. (Be sure to install
12618 your sources! Without them, you are like a person who tries to drive
12619 a car with his eyes shut!)
12621 @c !!! again, 21.0.100 tags table location in this paragraph
12622 Or -- a good habit to get into -- you can type @kbd{M-.}
12623 (@code{find-tag}) and the name of the function when prompted for it.
12624 This will take you directly to the source. If the @code{find-tag}
12625 function first asks you for the name of a @file{TAGS} table, give it
12626 the name of the @file{TAGS} file such as
12627 @file{/usr/local/share/emacs/21.0.100/lisp/TAGS}. (The exact path to your
12628 @file{TAGS} file depends on how your copy of Emacs was installed.)
12630 You can also create your own @file{TAGS} file for directories that
12633 @xref{etags, , Create Your Own @file{TAGS} File}.
12636 @node etags, Regexp Review, forward-paragraph, Regexp Search
12637 @section Create Your Own @file{TAGS} File
12639 @cindex @file{TAGS} file, create own
12641 The @kbd{M-.} (@code{find-tag}) command takes you directly to the
12642 source for a function, variable, node, or other source. The function
12643 depends on tags tables to tell it where to go.
12645 You often need to build and install tags tables yourself. They are
12646 not built automatically. A tags table is called a @file{TAGS} file;
12647 the name is in upper case letters.
12649 You can create a @file{TAGS} file by calling the @code{etags} program
12650 that comes as a part of the Emacs distribution. Usually, @code{etags}
12651 is compiled and installed when Emacs is built. (@code{etags} is not
12652 an Emacs Lisp function or a part of Emacs; it is a C program.)
12655 To create a @file{TAGS} file, first switch to the directory in which
12656 you want to create the file. In Emacs you can do this with the
12657 @kbd{M-x cd} command, or by visiting a file in the directory, or by
12658 listing the directory with @kbd{C-x d} (@code{dired}). Then run the
12659 compile command, with @w{@code{etags *.el}} as the command to execute
12662 M-x compile RET etags *.el RET
12666 to create a @file{TAGS} file.
12668 For example, if you have a large number of files in your
12669 @file{~/emacs} directory, as I do---I have 137 @file{.el} files in it,
12670 of which I load 12---you can create a @file{TAGS} file for the Emacs
12671 Lisp files in that directory.
12674 The @code{etags} program takes all the
12675 usual shell `wildcards'. For example, if you have two directories for
12676 which you want a single @file{TAGS file}, type
12677 @w{@code{etags *.el ../elisp/*.el}},
12678 where @file{../elisp/} is the second directory:
12681 M-x compile RET etags *.el ../elisp/*.el RET
12688 M-x compile RET etags --help RET
12692 to see a list of the options accepted by @code{etags} as well as a
12693 list of supported languages.
12695 The @code{etags} program handles more than 20 languages, including
12696 Emacs Lisp, Common Lisp, Scheme, C, C++, Ada, Fortran, Java, LaTeX,
12697 Pascal, Perl, Python, Texinfo, makefiles, and most assemblers. The
12698 program has no switches for specifying the language; it recognizes the
12699 language in an input file according to its file name and contents.
12701 @file{etags} is very helpful when you are writing code yourself and
12702 want to refer back to functions you have already written. Just run
12703 @code{etags} again at intervals as you write new functions, so they
12704 become part of the @file{TAGS} file.
12706 If you think an appropriate @file{TAGS} file already exists for what
12707 you want, but do not know where it is, you can use the @code{locate}
12708 program to attempt to find it.
12710 Type @w{@kbd{M-x locate RET TAGS RET}} and Emacs will list for you the
12711 full path names of all your @file{TAGS} files. On my system, this
12712 command lists 34 @file{TAGS} files. On the other hand, a `plain
12713 vanilla' system I recently installed did not contain any @file{TAGS}
12716 If the tags table you want has been created, you can use the @code{M-x
12717 visit-tags-table} command to specify it. Otherwise, you will need to
12718 create the tag table yourself and then use @code{M-x
12721 @subsubheading Building Tags in the Emacs sources
12722 @cindex Building Tags in the Emacs sources
12723 @cindex Tags in the Emacs sources
12726 The GNU Emacs sources come with a @file{Makefile} that contains a
12727 sophisticated @code{etags} command that creates, collects, and merges
12728 tags tables from all over the Emacs sources and puts the information
12729 into one @file{TAGS} file in the @file{src/} directory below the top
12730 level of your Emacs source directory.
12733 To build this @file{TAGS} file, go to the top level of your Emacs
12734 source directory and run the compile command @code{make tags}:
12737 M-x compile RET make tags RET
12741 (The @code{make tags} command works well with the GNU Emacs sources,
12742 as well as with some other source packages.)
12744 For more information, see @ref{Tags, , Tag Tables, emacs, The GNU Emacs
12747 @node Regexp Review, re-search Exercises, etags, Regexp Search
12748 @comment node-name, next, previous, up
12751 Here is a brief summary of some recently introduced functions.
12755 Repeatedly evaluate the body of the expression so long as the first
12756 element of the body tests true. Then return @code{nil}. (The
12757 expression is evaluated only for its side effects.)
12766 (insert (format "foo is %d.\n" foo))
12767 (setq foo (1- foo))))
12769 @result{} foo is 2.
12775 (The @code{insert} function inserts its arguments at point; the
12776 @code{format} function returns a string formatted from its arguments
12777 the way @code{message} formats its arguments; @code{\n} produces a new
12780 @item re-search-forward
12781 Search for a pattern, and if the pattern is found, move point to rest
12785 Takes four arguments, like @code{search-forward}:
12789 A regular expression that specifies the pattern to search for.
12792 Optionally, the limit of the search.
12795 Optionally, what to do if the search fails, return @code{nil} or an
12799 Optionally, how many times to repeat the search; if negative, the
12800 search goes backwards.
12804 Bind some variables locally to particular values,
12805 and then evaluate the remaining arguments, returning the value of the
12806 last one. While binding the local variables, use the local values of
12807 variables bound earlier, if any.
12816 (message "`bar' is %d." bar))
12817 @result{} `bar' is 21.
12821 @item match-beginning
12822 Return the position of the start of the text found by the last regular
12826 Return @code{t} for true if the text after point matches the argument,
12827 which should be a regular expression.
12830 Return @code{t} for true if point is at the end of the accessible part
12831 of a buffer. The end of the accessible part is the end of the buffer
12832 if the buffer is not narrowed; it is the end of the narrowed part if
12833 the buffer is narrowed.
12836 Evaluate each argument in sequence and then return the value of the
12851 @node re-search Exercises, , Regexp Review, Regexp Search
12852 @section Exercises with @code{re-search-forward}
12856 Write a function to search for a regular expression that matches two
12857 or more blank lines in sequence.
12860 Write a function to search for duplicated words, such as `the the'.
12861 @xref{Regexps, , Syntax of Regular Expressions, emacs, The GNU Emacs
12862 Manual}, for information on how to write a regexp (a regular
12863 expression) to match a string that is composed of two identical
12864 halves. You can devise several regexps; some are better than others.
12865 The function I use is described in an appendix, along with several
12866 regexps. @xref{the-the, , @code{the-the} Duplicated Words Function}.
12869 @node Counting Words, Words in a defun, Regexp Search, Top
12870 @chapter Counting: Repetition and Regexps
12871 @cindex Repetition for word counting
12872 @cindex Regular expressions for word counting
12874 Repetition and regular expression searches are powerful tools that you
12875 often use when you write code in Emacs Lisp. This chapter illustrates
12876 the use of regular expression searches through the construction of
12877 word count commands using @code{while} loops and recursion.
12880 * Why Count Words::
12881 * count-words-region:: Use a regexp, but find a problem.
12882 * recursive-count-words:: Start with case of no words in region.
12883 * Counting Exercise::
12886 @node Why Count Words, count-words-region, Counting Words, Counting Words
12888 @unnumberedsec Counting words
12891 The standard Emacs distribution contains a function for counting the
12892 number of lines within a region. However, there is no corresponding
12893 function for counting words.
12895 Certain types of writing ask you to count words. Thus, if you write
12896 an essay, you may be limited to 800 words; if you write a novel, you
12897 may discipline yourself to write 1000 words a day. It seems odd to me
12898 that Emacs lacks a word count command. Perhaps people use Emacs
12899 mostly for code or types of documentation that do not require word
12900 counts; or perhaps they restrict themselves to the operating system
12901 word count command, @code{wc}. Alternatively, people may follow
12902 the publishers' convention and compute a word count by dividing the
12903 number of characters in a document by five. In any event, here are
12904 commands to count words.
12906 @node count-words-region, recursive-count-words, Why Count Words, Counting Words
12907 @comment node-name, next, previous, up
12908 @section The @code{count-words-region} Function
12909 @findex count-words-region
12911 A word count command could count words in a line, paragraph, region,
12912 or buffer. What should the command cover? You could design the
12913 command to count the number of words in a complete buffer. However,
12914 the Emacs tradition encourages flexibility---you may want to count
12915 words in just a section, rather than all of a buffer. So it makes
12916 more sense to design the command to count the number of words in a
12917 region. Once you have a @code{count-words-region} command, you can,
12918 if you wish, count words in a whole buffer by marking it with @kbd{C-x
12919 h} (@code{mark-whole-buffer}).
12921 Clearly, counting words is a repetitive act: starting from the
12922 beginning of the region, you count the first word, then the second
12923 word, then the third word, and so on, until you reach the end of the
12924 region. This means that word counting is ideally suited to recursion
12925 or to a @code{while} loop.
12928 * Design count-words-region:: The definition using a @code{while} loop.
12929 * Whitespace Bug:: The Whitespace Bug in @code{count-words-region}.
12932 @node Design count-words-region, Whitespace Bug, count-words-region, count-words-region
12934 @unnumberedsubsec Designing @code{count-words-region}
12937 First, we will implement the word count command with a @code{while}
12938 loop, then with recursion. The command will, of course, be
12942 The template for an interactive function definition is, as always:
12946 (defun @var{name-of-function} (@var{argument-list})
12947 "@var{documentation}@dots{}"
12948 (@var{interactive-expression}@dots{})
12953 What we need to do is fill in the slots.
12955 The name of the function should be self-explanatory and similar to the
12956 existing @code{count-lines-region} name. This makes the name easier
12957 to remember. @code{count-words-region} is a good choice.
12959 The function counts words within a region. This means that the
12960 argument list must contain symbols that are bound to the two
12961 positions, the beginning and end of the region. These two positions
12962 can be called @samp{beginning} and @samp{end} respectively. The first
12963 line of the documentation should be a single sentence, since that is
12964 all that is printed as documentation by a command such as
12965 @code{apropos}. The interactive expression will be of the form
12966 @samp{(interactive "r")}, since that will cause Emacs to pass the
12967 beginning and end of the region to the function's argument list. All
12970 The body of the function needs to be written to do three tasks:
12971 first, to set up conditions under which the @code{while} loop can
12972 count words, second, to run the @code{while} loop, and third, to send
12973 a message to the user.
12975 When a user calls @code{count-words-region}, point may be at the
12976 beginning or the end of the region. However, the counting process
12977 must start at the beginning of the region. This means we will want
12978 to put point there if it is not already there. Executing
12979 @code{(goto-char beginning)} ensures this. Of course, we will want to
12980 return point to its expected position when the function finishes its
12981 work. For this reason, the body must be enclosed in a
12982 @code{save-excursion} expression.
12984 The central part of the body of the function consists of a
12985 @code{while} loop in which one expression jumps point forward word by
12986 word, and another expression counts those jumps. The true-or-false-test
12987 of the @code{while} loop should test true so long as point should jump
12988 forward, and false when point is at the end of the region.
12990 We could use @code{(forward-word 1)} as the expression for moving point
12991 forward word by word, but it is easier to see what Emacs identifies as a
12992 `word' if we use a regular expression search.
12994 A regular expression search that finds the pattern for which it is
12995 searching leaves point after the last character matched. This means
12996 that a succession of successful word searches will move point forward
12999 As a practical matter, we want the regular expression search to jump
13000 over whitespace and punctuation between words as well as over the
13001 words themselves. A regexp that refuses to jump over interword
13002 whitespace would never jump more than one word! This means that
13003 the regexp should include the whitespace and punctuation that follows
13004 a word, if any, as well as the word itself. (A word may end a buffer
13005 and not have any following whitespace or punctuation, so that part of
13006 the regexp must be optional.)
13008 Thus, what we want for the regexp is a pattern defining one or more
13009 word constituent characters followed, optionally, by one or more
13010 characters that are not word constituents. The regular expression for
13018 The buffer's syntax table determines which characters are and are not
13019 word constituents. (@xref{Syntax, , What Constitutes a Word or
13020 Symbol?}, for more about syntax. Also, see @ref{Syntax, Syntax, The
13021 Syntax Table, emacs, The GNU Emacs Manual}, and @ref{Syntax Tables, ,
13022 Syntax Tables, elisp, The GNU Emacs Lisp Reference Manual}.)
13025 The search expression looks like this:
13028 (re-search-forward "\\w+\\W*")
13032 (Note that paired backslashes precede the @samp{w} and @samp{W}. A
13033 single backslash has special meaning to the Emacs Lisp interpreter. It
13034 indicates that the following character is interpreted differently than
13035 usual. For example, the two characters, @samp{\n}, stand for
13036 @samp{newline}, rather than for a backslash followed by @samp{n}. Two
13037 backslashes in a row stand for an ordinary, `unspecial' backslash.)
13039 We need a counter to count how many words there are; this variable
13040 must first be set to 0 and then incremented each time Emacs goes
13041 around the @code{while} loop. The incrementing expression is simply:
13044 (setq count (1+ count))
13047 Finally, we want to tell the user how many words there are in the
13048 region. The @code{message} function is intended for presenting this
13049 kind of information to the user. The message has to be phrased so
13050 that it reads properly regardless of how many words there are in the
13051 region: we don't want to say that ``there are 1 words in the region''.
13052 The conflict between singular and plural is ungrammatical. We can
13053 solve this problem by using a conditional expression that evaluates
13054 different messages depending on the number of words in the region.
13055 There are three possibilities: no words in the region, one word in the
13056 region, and more than one word. This means that the @code{cond}
13057 special form is appropriate.
13060 All this leads to the following function definition:
13064 ;;; @r{First version; has bugs!}
13065 (defun count-words-region (beginning end)
13066 "Print number of words in the region.
13067 Words are defined as at least one word-constituent
13068 character followed by at least one character that
13069 is not a word-constituent. The buffer's syntax
13070 table determines which characters these are."
13072 (message "Counting words in region ... ")
13076 ;;; @r{1. Set up appropriate conditions.}
13078 (goto-char beginning)
13083 ;;; @r{2. Run the} while @r{loop.}
13084 (while (< (point) end)
13085 (re-search-forward "\\w+\\W*")
13086 (setq count (1+ count)))
13090 ;;; @r{3. Send a message to the user.}
13091 (cond ((zerop count)
13093 "The region does NOT have any words."))
13096 "The region has 1 word."))
13099 "The region has %d words." count))))))
13104 As written, the function works, but not in all circumstances.
13106 @node Whitespace Bug, , Design count-words-region, count-words-region
13107 @comment node-name, next, previous, up
13108 @subsection The Whitespace Bug in @code{count-words-region}
13110 The @code{count-words-region} command described in the preceding
13111 section has two bugs, or rather, one bug with two manifestations.
13112 First, if you mark a region containing only whitespace in the middle
13113 of some text, the @code{count-words-region} command tells you that the
13114 region contains one word! Second, if you mark a region containing
13115 only whitespace at the end of the buffer or the accessible portion of
13116 a narrowed buffer, the command displays an error message that looks
13120 Search failed: "\\w+\\W*"
13123 If you are reading this in Info in GNU Emacs, you can test for these
13126 First, evaluate the function in the usual manner to install it.
13128 Here is a copy of the definition. Place your cursor after the closing
13129 parenthesis and type @kbd{C-x C-e} to install it.
13133 ;; @r{First version; has bugs!}
13134 (defun count-words-region (beginning end)
13135 "Print number of words in the region.
13136 Words are defined as at least one word-constituent character followed
13137 by at least one character that is not a word-constituent. The buffer's
13138 syntax table determines which characters these are."
13142 (message "Counting words in region ... ")
13146 ;;; @r{1. Set up appropriate conditions.}
13148 (goto-char beginning)
13153 ;;; @r{2. Run the} while @r{loop.}
13154 (while (< (point) end)
13155 (re-search-forward "\\w+\\W*")
13156 (setq count (1+ count)))
13160 ;;; @r{3. Send a message to the user.}
13161 (cond ((zerop count)
13162 (message "The region does NOT have any words."))
13163 ((= 1 count) (message "The region has 1 word."))
13164 (t (message "The region has %d words." count))))))
13170 If you wish, you can also install this keybinding by evaluating it:
13173 (global-set-key "\C-c=" 'count-words-region)
13176 To conduct the first test, set mark and point to the beginning and end
13177 of the following line and then type @kbd{C-c =} (or @kbd{M-x
13178 count-words-region} if you have not bound @kbd{C-c =}):
13185 Emacs will tell you, correctly, that the region has three words.
13187 Repeat the test, but place mark at the beginning of the line and place
13188 point just @emph{before} the word @samp{one}. Again type the command
13189 @kbd{C-c =} (or @kbd{M-x count-words-region}). Emacs should tell you
13190 that the region has no words, since it is composed only of the
13191 whitespace at the beginning of the line. But instead Emacs tells you
13192 that the region has one word!
13194 For the third test, copy the sample line to the end of the
13195 @file{*scratch*} buffer and then type several spaces at the end of the
13196 line. Place mark right after the word @samp{three} and point at the
13197 end of line. (The end of the line will be the end of the buffer.)
13198 Type @kbd{C-c =} (or @kbd{M-x count-words-region}) as you did before.
13199 Again, Emacs should tell you that the region has no words, since it is
13200 composed only of the whitespace at the end of the line. Instead,
13201 Emacs displays an error message saying @samp{Search failed}.
13203 The two bugs stem from the same problem.
13205 Consider the first manifestation of the bug, in which the command
13206 tells you that the whitespace at the beginning of the line contains
13207 one word. What happens is this: The @code{M-x count-words-region}
13208 command moves point to the beginning of the region. The @code{while}
13209 tests whether the value of point is smaller than the value of
13210 @code{end}, which it is. Consequently, the regular expression search
13211 looks for and finds the first word. It leaves point after the word.
13212 @code{count} is set to one. The @code{while} loop repeats; but this
13213 time the value of point is larger than the value of @code{end}, the
13214 loop is exited; and the function displays a message saying the number
13215 of words in the region is one. In brief, the regular expression
13216 search looks for and finds the word even though it is outside
13219 In the second manifestation of the bug, the region is whitespace at
13220 the end of the buffer. Emacs says @samp{Search failed}. What happens
13221 is that the true-or-false-test in the @code{while} loop tests true, so
13222 the search expression is executed. But since there are no more words
13223 in the buffer, the search fails.
13225 In both manifestations of the bug, the search extends or attempts to
13226 extend outside of the region.
13228 The solution is to limit the search to the region---this is a fairly
13229 simple action, but as you may have come to expect, it is not quite as
13230 simple as you might think.
13232 As we have seen, the @code{re-search-forward} function takes a search
13233 pattern as its first argument. But in addition to this first,
13234 mandatory argument, it accepts three optional arguments. The optional
13235 second argument bounds the search. The optional third argument, if
13236 @code{t}, causes the function to return @code{nil} rather than signal
13237 an error if the search fails. The optional fourth argument is a
13238 repeat count. (In Emacs, you can see a function's documentation by
13239 typing @kbd{C-h f}, the name of the function, and then @key{RET}.)
13241 In the @code{count-words-region} definition, the value of the end of
13242 the region is held by the variable @code{end} which is passed as an
13243 argument to the function. Thus, we can add @code{end} as an argument
13244 to the regular expression search expression:
13247 (re-search-forward "\\w+\\W*" end)
13250 However, if you make only this change to the @code{count-words-region}
13251 definition and then test the new version of the definition on a
13252 stretch of whitespace, you will receive an error message saying
13253 @samp{Search failed}.
13255 What happens is this: the search is limited to the region, and fails
13256 as you expect because there are no word-constituent characters in the
13257 region. Since it fails, we receive an error message. But we do not
13258 want to receive an error message in this case; we want to receive the
13259 message that "The region does NOT have any words."
13261 The solution to this problem is to provide @code{re-search-forward}
13262 with a third argument of @code{t}, which causes the function to return
13263 @code{nil} rather than signal an error if the search fails.
13265 However, if you make this change and try it, you will see the message
13266 ``Counting words in region ... '' and @dots{} you will keep on seeing
13267 that message @dots{}, until you type @kbd{C-g} (@code{keyboard-quit}).
13269 Here is what happens: the search is limited to the region, as before,
13270 and it fails because there are no word-constituent characters in the
13271 region, as expected. Consequently, the @code{re-search-forward}
13272 expression returns @code{nil}. It does nothing else. In particular,
13273 it does not move point, which it does as a side effect if it finds the
13274 search target. After the @code{re-search-forward} expression returns
13275 @code{nil}, the next expression in the @code{while} loop is evaluated.
13276 This expression increments the count. Then the loop repeats. The
13277 true-or-false-test tests true because the value of point is still less
13278 than the value of end, since the @code{re-search-forward} expression
13279 did not move point. @dots{} and the cycle repeats @dots{}
13281 The @code{count-words-region} definition requires yet another
13282 modification, to cause the true-or-false-test of the @code{while} loop
13283 to test false if the search fails. Put another way, there are two
13284 conditions that must be satisfied in the true-or-false-test before the
13285 word count variable is incremented: point must still be within the
13286 region and the search expression must have found a word to count.
13288 Since both the first condition and the second condition must be true
13289 together, the two expressions, the region test and the search
13290 expression, can be joined with an @code{and} special form and embedded in
13291 the @code{while} loop as the true-or-false-test, like this:
13294 (and (< (point) end) (re-search-forward "\\w+\\W*" end t))
13297 @c colon in printed section title causes problem in Info cross reference
13298 @c also trouble with an overfull hbox
13301 (For information about @code{and}, see
13302 @ref{forward-paragraph, , @code{forward-paragraph}: a Goldmine of
13307 (@xref{forward-paragraph}, for information about @code{and}.)
13310 The @code{re-search-forward} expression returns @code{t} if the search
13311 succeeds and as a side effect moves point. Consequently, as words are
13312 found, point is moved through the region. When the search
13313 expression fails to find another word, or when point reaches the end
13314 of the region, the true-or-false-test tests false, the @code{while}
13315 loop exists, and the @code{count-words-region} function displays one
13316 or other of its messages.
13318 After incorporating these final changes, the @code{count-words-region}
13319 works without bugs (or at least, without bugs that I have found!).
13320 Here is what it looks like:
13324 ;;; @r{Final version:} @code{while}
13325 (defun count-words-region (beginning end)
13326 "Print number of words in the region."
13328 (message "Counting words in region ... ")
13332 ;;; @r{1. Set up appropriate conditions.}
13335 (goto-char beginning)
13339 ;;; @r{2. Run the} while @r{loop.}
13340 (while (and (< (point) end)
13341 (re-search-forward "\\w+\\W*" end t))
13342 (setq count (1+ count)))
13346 ;;; @r{3. Send a message to the user.}
13347 (cond ((zerop count)
13349 "The region does NOT have any words."))
13352 "The region has 1 word."))
13355 "The region has %d words." count))))))
13359 @node recursive-count-words, Counting Exercise, count-words-region, Counting Words
13360 @comment node-name, next, previous, up
13361 @section Count Words Recursively
13362 @cindex Count words recursively
13363 @cindex Recursively counting words
13364 @cindex Words, counted recursively
13366 You can write the function for counting words recursively as well as
13367 with a @code{while} loop. Let's see how this is done.
13369 First, we need to recognize that the @code{count-words-region}
13370 function has three jobs: it sets up the appropriate conditions for
13371 counting to occur; it counts the words in the region; and it sends a
13372 message to the user telling how many words there are.
13374 If we write a single recursive function to do everything, we will
13375 receive a message for every recursive call. If the region contains 13
13376 words, we will receive thirteen messages, one right after the other.
13377 We don't want this! Instead, we must write two functions to do the
13378 job, one of which (the recursive function) will be used inside of the
13379 other. One function will set up the conditions and display the
13380 message; the other will return the word count.
13382 Let us start with the function that causes the message to be displayed.
13383 We can continue to call this @code{count-words-region}.
13385 This is the function that the user will call. It will be interactive.
13386 Indeed, it will be similar to our previous versions of this
13387 function, except that it will call @code{recursive-count-words} to
13388 determine how many words are in the region.
13391 We can readily construct a template for this function, based on our
13396 ;; @r{Recursive version; uses regular expression search}
13397 (defun count-words-region (beginning end)
13398 "@var{documentation}@dots{}"
13399 (@var{interactive-expression}@dots{})
13403 ;;; @r{1. Set up appropriate conditions.}
13404 (@var{explanatory message})
13405 (@var{set-up functions}@dots{}
13409 ;;; @r{2. Count the words.}
13410 @var{recursive call}
13414 ;;; @r{3. Send a message to the user.}
13415 @var{message providing word count}))
13419 The definition looks straightforward, except that somehow the count
13420 returned by the recursive call must be passed to the message
13421 displaying the word count. A little thought suggests that this can be
13422 done by making use of a @code{let} expression: we can bind a variable
13423 in the varlist of a @code{let} expression to the number of words in
13424 the region, as returned by the recursive call; and then the
13425 @code{cond} expression, using binding, can display the value to the
13428 Often, one thinks of the binding within a @code{let} expression as
13429 somehow secondary to the `primary' work of a function. But in this
13430 case, what you might consider the `primary' job of the function,
13431 counting words, is done within the @code{let} expression.
13434 Using @code{let}, the function definition looks like this:
13438 (defun count-words-region (beginning end)
13439 "Print number of words in the region."
13444 ;;; @r{1. Set up appropriate conditions.}
13445 (message "Counting words in region ... ")
13447 (goto-char beginning)
13451 ;;; @r{2. Count the words.}
13452 (let ((count (recursive-count-words end)))
13456 ;;; @r{3. Send a message to the user.}
13457 (cond ((zerop count)
13459 "The region does NOT have any words."))
13462 "The region has 1 word."))
13465 "The region has %d words." count))))))
13469 Next, we need to write the recursive counting function.
13471 A recursive function has at least three parts: the `do-again-test', the
13472 `next-step-expression', and the recursive call.
13474 The do-again-test determines whether the function will or will not be
13475 called again. Since we are counting words in a region and can use a
13476 function that moves point forward for every word, the do-again-test
13477 can check whether point is still within the region. The do-again-test
13478 should find the value of point and determine whether point is before,
13479 at, or after the value of the end of the region. We can use the
13480 @code{point} function to locate point. Clearly, we must pass the
13481 value of the end of the region to the recursive counting function as an
13484 In addition, the do-again-test should also test whether the search finds a
13485 word. If it does not, the function should not call itself again.
13487 The next-step-expression changes a value so that when the recursive
13488 function is supposed to stop calling itself, it stops. More
13489 precisely, the next-step-expression changes a value so that at the
13490 right time, the do-again-test stops the recursive function from
13491 calling itself again. In this case, the next-step-expression can be
13492 the expression that moves point forward, word by word.
13494 The third part of a recursive function is the recursive call.
13496 Somewhere, also, we also need a part that does the `work' of the
13497 function, a part that does the counting. A vital part!
13500 But already, we have an outline of the recursive counting function:
13504 (defun recursive-count-words (region-end)
13505 "@var{documentation}@dots{}"
13506 @var{do-again-test}
13507 @var{next-step-expression}
13508 @var{recursive call})
13512 Now we need to fill in the slots. Let's start with the simplest cases
13513 first: if point is at or beyond the end of the region, there cannot
13514 be any words in the region, so the function should return zero.
13515 Likewise, if the search fails, there are no words to count, so the
13516 function should return zero.
13518 On the other hand, if point is within the region and the search
13519 succeeds, the function should call itself again.
13522 Thus, the do-again-test should look like this:
13526 (and (< (point) region-end)
13527 (re-search-forward "\\w+\\W*" region-end t))
13531 Note that the search expression is part of the do-again-test---the
13532 function returns @code{t} if its search succeeds and @code{nil} if it
13533 fails. (@xref{Whitespace Bug, , The Whitespace Bug in
13534 @code{count-words-region}}, for an explanation of how
13535 @code{re-search-forward} works.)
13537 The do-again-test is the true-or-false test of an @code{if} clause.
13538 Clearly, if the do-again-test succeeds, the then-part of the @code{if}
13539 clause should call the function again; but if it fails, the else-part
13540 should return zero since either point is outside the region or the
13541 search failed because there were no words to find.
13543 But before considering the recursive call, we need to consider the
13544 next-step-expression. What is it? Interestingly, it is the search
13545 part of the do-again-test.
13547 In addition to returning @code{t} or @code{nil} for the
13548 do-again-test, @code{re-search-forward} moves point forward as a side
13549 effect of a successful search. This is the action that changes the
13550 value of point so that the recursive function stops calling itself
13551 when point completes its movement through the region. Consequently,
13552 the @code{re-search-forward} expression is the next-step-expression.
13555 In outline, then, the body of the @code{recursive-count-words}
13556 function looks like this:
13560 (if @var{do-again-test-and-next-step-combined}
13562 @var{recursive-call-returning-count}
13568 How to incorporate the mechanism that counts?
13570 If you are not used to writing recursive functions, a question like
13571 this can be troublesome. But it can and should be approached
13574 We know that the counting mechanism should be associated in some way
13575 with the recursive call. Indeed, since the next-step-expression moves
13576 point forward by one word, and since a recursive call is made for
13577 each word, the counting mechanism must be an expression that adds one
13578 to the value returned by a call to @code{recursive-count-words}.
13580 Consider several cases:
13584 If there are two words in the region, the function should return
13585 a value resulting from adding one to the value returned when it counts
13586 the first word, plus the number returned when it counts the remaining
13587 words in the region, which in this case is one.
13590 If there is one word in the region, the function should return
13591 a value resulting from adding one to the value returned when it counts
13592 that word, plus the number returned when it counts the remaining
13593 words in the region, which in this case is zero.
13596 If there are no words in the region, the function should return zero.
13599 From the sketch we can see that the else-part of the @code{if} returns
13600 zero for the case of no words. This means that the then-part of the
13601 @code{if} must return a value resulting from adding one to the value
13602 returned from a count of the remaining words.
13605 The expression will look like this, where @code{1+} is a function that
13606 adds one to its argument.
13609 (1+ (recursive-count-words region-end))
13613 The whole @code{recursive-count-words} function will then look like
13618 (defun recursive-count-words (region-end)
13619 "@var{documentation}@dots{}"
13621 ;;; @r{1. do-again-test}
13622 (if (and (< (point) region-end)
13623 (re-search-forward "\\w+\\W*" region-end t))
13627 ;;; @r{2. then-part: the recursive call}
13628 (1+ (recursive-count-words region-end))
13630 ;;; @r{3. else-part}
13636 Let's examine how this works:
13638 If there are no words in the region, the else part of the @code{if}
13639 expression is evaluated and consequently the function returns zero.
13641 If there is one word in the region, the value of point is less than
13642 the value of @code{region-end} and the search succeeds. In this case,
13643 the true-or-false-test of the @code{if} expression tests true, and the
13644 then-part of the @code{if} expression is evaluated. The counting
13645 expression is evaluated. This expression returns a value (which will
13646 be the value returned by the whole function) that is the sum of one
13647 added to the value returned by a recursive call.
13649 Meanwhile, the next-step-expression has caused point to jump over the
13650 first (and in this case only) word in the region. This means that
13651 when @code{(recursive-count-words region-end)} is evaluated a second
13652 time, as a result of the recursive call, the value of point will be
13653 equal to or greater than the value of region end. So this time,
13654 @code{recursive-count-words} will return zero. The zero will be added
13655 to one, and the original evaluation of @code{recursive-count-words}
13656 will return one plus zero, which is one, which is the correct amount.
13658 Clearly, if there are two words in the region, the first call to
13659 @code{recursive-count-words} returns one added to the value returned
13660 by calling @code{recursive-count-words} on a region containing the
13661 remaining word---that is, it adds one to one, producing two, which is
13662 the correct amount.
13664 Similarly, if there are three words in the region, the first call to
13665 @code{recursive-count-words} returns one added to the value returned
13666 by calling @code{recursive-count-words} on a region containing the
13667 remaining two words---and so on and so on.
13671 With full documentation the two functions look like this:
13675 The recursive function:
13677 @findex recursive-count-words
13680 (defun recursive-count-words (region-end)
13681 "Number of words between point and REGION-END."
13685 ;;; @r{1. do-again-test}
13686 (if (and (< (point) region-end)
13687 (re-search-forward "\\w+\\W*" region-end t))
13691 ;;; @r{2. then-part: the recursive call}
13692 (1+ (recursive-count-words region-end))
13694 ;;; @r{3. else-part}
13705 ;;; @r{Recursive version}
13706 (defun count-words-region (beginning end)
13707 "Print number of words in the region.
13711 Words are defined as at least one word-constituent
13712 character followed by at least one character that is
13713 not a word-constituent. The buffer's syntax table
13714 determines which characters these are."
13718 (message "Counting words in region ... ")
13720 (goto-char beginning)
13721 (let ((count (recursive-count-words end)))
13724 (cond ((zerop count)
13726 "The region does NOT have any words."))
13730 (message "The region has 1 word."))
13733 "The region has %d words." count))))))
13737 @node Counting Exercise, , recursive-count-words, Counting Words
13738 @section Exercise: Counting Punctuation
13740 Using a @code{while} loop, write a function to count the number of
13741 punctuation marks in a region---period, comma, semicolon, colon,
13742 exclamation mark, and question mark. Do the same using recursion.
13744 @node Words in a defun, Readying a Graph, Counting Words, Top
13745 @chapter Counting Words in a @code{defun}
13746 @cindex Counting words in a @code{defun}
13747 @cindex Word counting in a @code{defun}
13749 Our next project is to count the number of words in a function
13750 definition. Clearly, this can be done using some variant of
13751 @code{count-word-region}. @xref{Counting Words, , Counting Words:
13752 Repetition and Regexps}. If we are just going to count the words in
13753 one definition, it is easy enough to mark the definition with the
13754 @kbd{C-M-h} (@code{mark-defun}) command, and then call
13755 @code{count-word-region}.
13757 However, I am more ambitious: I want to count the words and symbols in
13758 every definition in the Emacs sources and then print a graph that
13759 shows how many functions there are of each length: how many contain 40
13760 to 49 words or symbols, how many contain 50 to 59 words or symbols,
13761 and so on. I have often been curious how long a typical function is,
13762 and this will tell.
13765 * Divide and Conquer::
13766 * Words and Symbols:: What to count?
13767 * Syntax:: What constitutes a word or symbol?
13768 * count-words-in-defun:: Very like @code{count-words}.
13769 * Several defuns:: Counting several defuns in a file.
13770 * Find a File:: Do you want to look at a file?
13771 * lengths-list-file:: A list of the lengths of many definitions.
13772 * Several files:: Counting in definitions in different files.
13773 * Several files recursively:: Recursively counting in different files.
13774 * Prepare the data:: Prepare the data for display in a graph.
13777 @node Divide and Conquer, Words and Symbols, Words in a defun, Words in a defun
13779 @unnumberedsec Divide and Conquer
13782 Described in one phrase, the histogram project is daunting; but
13783 divided into numerous small steps, each of which we can take one at a
13784 time, the project becomes less fearsome. Let us consider what the
13789 First, write a function to count the words in one definition. This
13790 includes the problem of handling symbols as well as words.
13793 Second, write a function to list the numbers of words in each function
13794 in a file. This function can use the @code{count-words-in-defun}
13798 Third, write a function to list the numbers of words in each function
13799 in each of several files. This entails automatically finding the
13800 various files, switching to them, and counting the words in the
13801 definitions within them.
13804 Fourth, write a function to convert the list of numbers that we
13805 created in step three to a form that will be suitable for printing as
13809 Fifth, write a function to print the results as a graph.
13812 This is quite a project! But if we take each step slowly, it will not
13815 @node Words and Symbols, Syntax, Divide and Conquer, Words in a defun
13816 @section What to Count?
13817 @cindex Words and symbols in defun
13819 When we first start thinking about how to count the words in a
13820 function definition, the first question is (or ought to be) what are
13821 we going to count? When we speak of `words' with respect to a Lisp
13822 function definition, we are actually speaking, in large part, of
13823 `symbols'. For example, the following @code{multiply-by-seven}
13824 function contains the five symbols @code{defun},
13825 @code{multiply-by-seven}, @code{number}, @code{*}, and @code{7}. In
13826 addition, in the documentation string, it contains the four words
13827 @samp{Multiply}, @samp{NUMBER}, @samp{by}, and @samp{seven}. The
13828 symbol @samp{number} is repeated, so the definition contains a total
13829 of ten words and symbols.
13833 (defun multiply-by-seven (number)
13834 "Multiply NUMBER by seven."
13840 However, if we mark the @code{multiply-by-seven} definition with
13841 @kbd{C-M-h} (@code{mark-defun}), and then call
13842 @code{count-words-region} on it, we will find that
13843 @code{count-words-region} claims the definition has eleven words, not
13844 ten! Something is wrong!
13846 The problem is twofold: @code{count-words-region} does not count the
13847 @samp{*} as a word, and it counts the single symbol,
13848 @code{multiply-by-seven}, as containing three words. The hyphens are
13849 treated as if they were interword spaces rather than intraword
13850 connectors: @samp{multiply-by-seven} is counted as if it were written
13851 @samp{multiply by seven}.
13853 The cause of this confusion is the regular expression search within
13854 the @code{count-words-region} definition that moves point forward word
13855 by word. In the canonical version of @code{count-words-region}, the
13863 This regular expression is a pattern defining one or more word
13864 constituent characters possibly followed by one or more characters
13865 that are not word constituents. What is meant by `word constituent
13866 characters' brings us to the issue of syntax, which is worth a section
13869 @node Syntax, count-words-in-defun, Words and Symbols, Words in a defun
13870 @section What Constitutes a Word or Symbol?
13871 @cindex Syntax categories and tables
13873 Emacs treats different characters as belonging to different
13874 @dfn{syntax categories}. For example, the regular expression,
13875 @samp{\\w+}, is a pattern specifying one or more @emph{word
13876 constituent} characters. Word constituent characters are members of
13877 one syntax category. Other syntax categories include the class of
13878 punctuation characters, such as the period and the comma, and the
13879 class of whitespace characters, such as the blank space and the tab
13880 character. (For more information, see @ref{Syntax, Syntax, The Syntax
13881 Table, emacs, The GNU Emacs Manual}, and @ref{Syntax Tables, , Syntax
13882 Tables, elisp, The GNU Emacs Lisp Reference Manual}.)
13884 Syntax tables specify which characters belong to which categories.
13885 Usually, a hyphen is not specified as a `word constituent character'.
13886 Instead, it is specified as being in the `class of characters that are
13887 part of symbol names but not words.' This means that the
13888 @code{count-words-region} function treats it in the same way it treats
13889 an interword white space, which is why @code{count-words-region}
13890 counts @samp{multiply-by-seven} as three words.
13892 There are two ways to cause Emacs to count @samp{multiply-by-seven} as
13893 one symbol: modify the syntax table or modify the regular expression.
13895 We could redefine a hyphen as a word constituent character by
13896 modifying the syntax table that Emacs keeps for each mode. This
13897 action would serve our purpose, except that a hyphen is merely the
13898 most common character within symbols that is not typically a word
13899 constituent character; there are others, too.
13901 Alternatively, we can redefine the regular expression used in the
13902 @code{count-words} definition so as to include symbols. This
13903 procedure has the merit of clarity, but the task is a little tricky.
13906 The first part is simple enough: the pattern must match ``at least one
13907 character that is a word or symbol constituent''. Thus:
13910 "\\(\\w\\|\\s_\\)+"
13914 The @samp{\\(} is the first part of the grouping construct that
13915 includes the @samp{\\w} and the @samp{\\s_} as alternatives, separated
13916 by the @samp{\\|}. The @samp{\\w} matches any word-constituent
13917 character and the @samp{\\s_} matches any character that is part of a
13918 symbol name but not a word-constituent character. The @samp{+}
13919 following the group indicates that the word or symbol constituent
13920 characters must be matched at least once.
13922 However, the second part of the regexp is more difficult to design.
13923 What we want is to follow the first part with ``optionally one or more
13924 characters that are not constituents of a word or symbol''. At first,
13925 I thought I could define this with the following:
13928 "\\(\\W\\|\\S_\\)*"
13932 The upper case @samp{W} and @samp{S} match characters that are
13933 @emph{not} word or symbol constituents. Unfortunately, this
13934 expression matches any character that is either not a word constituent
13935 or not a symbol constituent. This matches any character!
13937 I then noticed that every word or symbol in my test region was
13938 followed by white space (blank space, tab, or newline). So I tried
13939 placing a pattern to match one or more blank spaces after the pattern
13940 for one or more word or symbol constituents. This failed, too. Words
13941 and symbols are often separated by whitespace, but in actual code
13942 parentheses may follow symbols and punctuation may follow words. So
13943 finally, I designed a pattern in which the word or symbol constituents
13944 are followed optionally by characters that are not white space and
13945 then followed optionally by white space.
13948 Here is the full regular expression:
13951 "\\(\\w\\|\\s_\\)+[^ \t\n]*[ \t\n]*"
13954 @node count-words-in-defun, Several defuns, Syntax, Words in a defun
13955 @section The @code{count-words-in-defun} Function
13956 @cindex Counting words in a @code{defun}
13958 We have seen that there are several ways to write a
13959 @code{count-word-region} function. To write a
13960 @code{count-words-in-defun}, we need merely adapt one of these
13963 The version that uses a @code{while} loop is easy to understand, so I
13964 am going to adapt that. Because @code{count-words-in-defun} will be
13965 part of a more complex program, it need not be interactive and it need
13966 not display a message but just return the count. These considerations
13967 simplify the definition a little.
13969 On the other hand, @code{count-words-in-defun} will be used within a
13970 buffer that contains function definitions. Consequently, it is
13971 reasonable to ask that the function determine whether it is called
13972 when point is within a function definition, and if it is, to return
13973 the count for that definition. This adds complexity to the
13974 definition, but saves us from needing to pass arguments to the
13978 These considerations lead us to prepare the following template:
13982 (defun count-words-in-defun ()
13983 "@var{documentation}@dots{}"
13984 (@var{set up}@dots{}
13985 (@var{while loop}@dots{})
13986 @var{return count})
13991 As usual, our job is to fill in the slots.
13995 We are presuming that this function will be called within a buffer
13996 containing function definitions. Point will either be within a
13997 function definition or not. For @code{count-words-in-defun} to work,
13998 point must move to the beginning of the definition, a counter must
13999 start at zero, and the counting loop must stop when point reaches the
14000 end of the definition.
14002 The @code{beginning-of-defun} function searches backwards for an
14003 opening delimiter such as a @samp{(} at the beginning of a line, and
14004 moves point to that position, or else to the limit of the search. In
14005 practice, this means that @code{beginning-of-defun} moves point to the
14006 beginning of an enclosing or preceding function definition, or else to
14007 the beginning of the buffer. We can use @code{beginning-of-defun} to
14008 place point where we wish to start.
14010 The @code{while} loop requires a counter to keep track of the words or
14011 symbols being counted. A @code{let} expression can be used to create
14012 a local variable for this purpose, and bind it to an initial value of zero.
14014 The @code{end-of-defun} function works like @code{beginning-of-defun}
14015 except that it moves point to the end of the definition.
14016 @code{end-of-defun} can be used as part of an expression that
14017 determines the position of the end of the definition.
14019 The set up for @code{count-words-in-defun} takes shape rapidly: first
14020 we move point to the beginning of the definition, then we create a
14021 local variable to hold the count, and finally, we record the position
14022 of the end of the definition so the @code{while} loop will know when to stop
14026 The code looks like this:
14030 (beginning-of-defun)
14032 (end (save-excursion (end-of-defun) (point))))
14037 The code is simple. The only slight complication is likely to concern
14038 @code{end}: it is bound to the position of the end of the definition
14039 by a @code{save-excursion} expression that returns the value of point
14040 after @code{end-of-defun} temporarily moves it to the end of the
14043 The second part of the @code{count-words-in-defun}, after the set up,
14044 is the @code{while} loop.
14046 The loop must contain an expression that jumps point forward word by
14047 word and symbol by symbol, and another expression that counts the
14048 jumps. The true-or-false-test for the @code{while} loop should test
14049 true so long as point should jump forward, and false when point is at
14050 the end of the definition. We have already redefined the regular
14051 expression for this (@pxref{Syntax}), so the loop is straightforward:
14055 (while (and (< (point) end)
14057 "\\(\\w\\|\\s_\\)+[^ \t\n]*[ \t\n]*" end t)
14058 (setq count (1+ count)))
14062 The third part of the function definition returns the count of words
14063 and symbols. This part is the last expression within the body of the
14064 @code{let} expression, and can be, very simply, the local variable
14065 @code{count}, which when evaluated returns the count.
14068 Put together, the @code{count-words-in-defun} definition looks like this:
14070 @findex count-words-in-defun
14073 (defun count-words-in-defun ()
14074 "Return the number of words and symbols in a defun."
14075 (beginning-of-defun)
14077 (end (save-excursion (end-of-defun) (point))))
14081 (and (< (point) end)
14083 "\\(\\w\\|\\s_\\)+[^ \t\n]*[ \t\n]*"
14085 (setq count (1+ count)))
14090 How to test this? The function is not interactive, but it is easy to
14091 put a wrapper around the function to make it interactive; we can use
14092 almost the same code as for the recursive version of
14093 @code{count-words-region}:
14097 ;;; @r{Interactive version.}
14098 (defun count-words-defun ()
14099 "Number of words and symbols in a function definition."
14102 "Counting words and symbols in function definition ... ")
14105 (let ((count (count-words-in-defun)))
14109 "The definition does NOT have any words or symbols."))
14114 "The definition has 1 word or symbol."))
14117 "The definition has %d words or symbols." count)))))
14123 Let's re-use @kbd{C-c =} as a convenient keybinding:
14126 (global-set-key "\C-c=" 'count-words-defun)
14129 Now we can try out @code{count-words-defun}: install both
14130 @code{count-words-in-defun} and @code{count-words-defun}, and set the
14131 keybinding, and then place the cursor within the following definition:
14135 (defun multiply-by-seven (number)
14136 "Multiply NUMBER by seven."
14143 Success! The definition has 10 words and symbols.
14145 The next problem is to count the numbers of words and symbols in
14146 several definitions within a single file.
14148 @node Several defuns, Find a File, count-words-in-defun, Words in a defun
14149 @section Count Several @code{defuns} Within a File
14151 A file such as @file{simple.el} may have 80 or more function
14152 definitions within it. Our long term goal is to collect statistics on
14153 many files, but as a first step, our immediate goal is to collect
14154 statistics on one file.
14156 The information will be a series of numbers, each number being the
14157 length of a function definition. We can store the numbers in a list.
14159 We know that we will want to incorporate the information regarding one
14160 file with information about many other files; this means that the
14161 function for counting definition lengths within one file need only
14162 return the list of lengths. It need not and should not display any
14165 The word count commands contain one expression to jump point forward
14166 word by word and another expression to count the jumps. The function
14167 to return the lengths of definitions can be designed to work the same
14168 way, with one expression to jump point forward definition by
14169 definition and another expression to construct the lengths' list.
14171 This statement of the problem makes it elementary to write the
14172 function definition. Clearly, we will start the count at the
14173 beginning of the file, so the first command will be @code{(goto-char
14174 (point-min))}. Next, we start the @code{while} loop; and the
14175 true-or-false test of the loop can be a regular expression search for
14176 the next function definition---so long as the search succeeds, point
14177 is moved forward and then the body of the loop is evaluated. The body
14178 needs an expression that constructs the lengths' list. @code{cons},
14179 the list construction command, can be used to create the list. That
14180 is almost all there is to it.
14183 Here is what this fragment of code looks like:
14187 (goto-char (point-min))
14188 (while (re-search-forward "^(defun" nil t)
14190 (cons (count-words-in-defun) lengths-list)))
14194 What we have left out is the mechanism for finding the file that
14195 contains the function definitions.
14197 In previous examples, we either used this, the Info file, or we
14198 switched back and forth to some other buffer, such as the
14199 @file{*scratch*} buffer.
14201 Finding a file is a new process that we have not yet discussed.
14203 @node Find a File, lengths-list-file, Several defuns, Words in a defun
14204 @comment node-name, next, previous, up
14205 @section Find a File
14206 @cindex Find a File
14208 To find a file in Emacs, you use the @kbd{C-x C-f} (@code{find-file})
14209 command. This command is almost, but not quite right for the lengths
14213 Let's look at the source for @code{find-file} (you can use the
14214 @code{find-tag} command or @kbd{C-h f} (@code{describe-function}) to
14215 find the source of a function):
14219 (defun find-file (filename)
14220 "Edit file FILENAME.
14221 Switch to a buffer visiting file FILENAME,
14222 creating one if none already exists."
14223 (interactive "FFind file: ")
14224 (switch-to-buffer (find-file-noselect filename)))
14228 The definition possesses short but complete documentation and an
14229 interactive specification that prompts you for a file name when you
14230 use the command interactively. The body of the definition contains
14231 two functions, @code{find-file-noselect} and @code{switch-to-buffer}.
14233 According to its documentation as shown by @kbd{C-h f} (the
14234 @code{describe-function} command), the @code{find-file-noselect}
14235 function reads the named file into a buffer and returns the buffer.
14236 However, the buffer is not selected. Emacs does not switch its
14237 attention (or yours if you are using @code{find-file-noselect}) to the
14238 named buffer. That is what @code{switch-to-buffer} does: it switches
14239 the buffer to which Emacs attention is directed; and it switches the
14240 buffer displayed in the window to the new buffer. We have discussed
14241 buffer switching elsewhere. (@xref{Switching Buffers}.)
14243 In this histogram project, we do not need to display each file on the
14244 screen as the program determines the length of each definition within
14245 it. Instead of employing @code{switch-to-buffer}, we can work with
14246 @code{set-buffer}, which redirects the attention of the computer
14247 program to a different buffer but does not redisplay it on the screen.
14248 So instead of calling on @code{find-file} to do the job, we must write
14249 our own expression.
14251 The task is easy: use @code{find-file-noselect} and @code{set-buffer}.
14253 @node lengths-list-file, Several files, Find a File, Words in a defun
14254 @section @code{lengths-list-file} in Detail
14256 The core of the @code{lengths-list-file} function is a @code{while}
14257 loop containing a function to move point forward `defun by defun' and
14258 a function to count the number of words and symbols in each defun.
14259 This core must be surrounded by functions that do various other tasks,
14260 including finding the file, and ensuring that point starts out at the
14261 beginning of the file. The function definition looks like this:
14262 @findex lengths-list-file
14266 (defun lengths-list-file (filename)
14267 "Return list of definitions' lengths within FILE.
14268 The returned list is a list of numbers.
14269 Each number is the number of words or
14270 symbols in one function definition."
14273 (message "Working on `%s' ... " filename)
14275 (let ((buffer (find-file-noselect filename))
14277 (set-buffer buffer)
14278 (setq buffer-read-only t)
14280 (goto-char (point-min))
14281 (while (re-search-forward "^(defun" nil t)
14283 (cons (count-words-in-defun) lengths-list)))
14284 (kill-buffer buffer)
14290 The function is passed one argument, the name of the file on which it
14291 will work. It has four lines of documentation, but no interactive
14292 specification. Since people worry that a computer is broken if they
14293 don't see anything going on, the first line of the body is a
14296 The next line contains a @code{save-excursion} that returns Emacs'
14297 attention to the current buffer when the function completes. This is
14298 useful in case you embed this function in another function that
14299 presumes point is restored to the original buffer.
14301 In the varlist of the @code{let} expression, Emacs finds the file and
14302 binds the local variable @code{buffer} to the buffer containing the
14303 file. At the same time, Emacs creates @code{lengths-list} as a local
14306 Next, Emacs switches its attention to the buffer.
14308 In the following line, Emacs makes the buffer read-only. Ideally,
14309 this line is not necessary. None of the functions for counting words
14310 and symbols in a function definition should change the buffer.
14311 Besides, the buffer is not going to be saved, even if it were changed.
14312 This line is entirely the consequence of great, perhaps excessive,
14313 caution. The reason for the caution is that this function and those
14314 it calls work on the sources for Emacs and it is very inconvenient if
14315 they are inadvertently modified. It goes without saying that I did
14316 not realize a need for this line until an experiment went awry and
14317 started to modify my Emacs source files @dots{}
14319 Next comes a call to widen the buffer if it is narrowed. This
14320 function is usually not needed---Emacs creates a fresh buffer if none
14321 already exists; but if a buffer visiting the file already exists Emacs
14322 returns that one. In this case, the buffer may be narrowed and must
14323 be widened. If we wanted to be fully `user-friendly', we would
14324 arrange to save the restriction and the location of point, but we
14327 The @code{(goto-char (point-min))} expression moves point to the
14328 beginning of the buffer.
14330 Then comes a @code{while} loop in which the `work' of the function is
14331 carried out. In the loop, Emacs determines the length of each
14332 definition and constructs a lengths' list containing the information.
14334 Emacs kills the buffer after working through it. This is to save
14335 space inside of Emacs. My version of Emacs 19 contained over 300
14336 source files of interest; Emacs 21 contains over 800 source files.
14337 Another function will apply @code{lengths-list-file} to each of the
14340 Finally, the last expression within the @code{let} expression is the
14341 @code{lengths-list} variable; its value is returned as the value of
14342 the whole function.
14344 You can try this function by installing it in the usual fashion. Then
14345 place your cursor after the following expression and type @kbd{C-x
14346 C-e} (@code{eval-last-sexp}).
14348 @c !!! 21.0.100 lisp sources location here
14351 "/usr/local/share/emacs/21.0.100/lisp/emacs-lisp/debug.el")
14354 @c was: (lengths-list-file "../lisp/debug.el")
14355 @c !!! as of 21, Info file is in
14356 @c /usr/share/info/emacs-lisp-intro.info.gz
14357 @c but debug.el is in /usr/local/share/emacs/21.0.100/lisp/emacs-lisp/debug.el
14360 (You may need to change the pathname of the file; the one here worked
14361 with GNU Emacs version 21.0.100. To change the expression, copy it to
14362 the @file{*scratch*} buffer and edit it.
14366 (Also, to see the full length of the list, rather than a truncated
14367 version, you may have to evaluate the following:
14370 (custom-set-variables '(eval-expression-print-length nil))
14374 (@xref{defcustom, , Setting Variables with @code{defcustom}}.
14375 Then evaluate the @code{lengths-list-file} expression.)
14378 The lengths' list for @file{debug.el} takes less than a second to
14379 produce and looks like this:
14382 (77 95 85 87 131 89 50 25 44 44 68 35 64 45 17 34 167 457)
14386 (Using my old machine, the version 19 lengths' list for @file{debug.el}
14387 took seven seconds to produce and looked like this:
14390 (75 41 80 62 20 45 44 68 45 12 34 235)
14393 (The newer version of @file{debug.el} contains more defuns than the
14394 earlier one; and my new machine is much faster than the old one.)
14396 Note that the length of the last definition in the file is first in
14399 @node Several files, Several files recursively, lengths-list-file, Words in a defun
14400 @section Count Words in @code{defuns} in Different Files
14402 In the previous section, we created a function that returns a list of
14403 the lengths of each definition in a file. Now, we want to define a
14404 function to return a master list of the lengths of the definitions in
14407 Working on each of a list of files is a repetitious act, so we can use
14408 either a @code{while} loop or recursion.
14411 * lengths-list-many-files:: Return a list of the lengths of defuns.
14412 * append:: Attach one list to another.
14415 @node lengths-list-many-files, append, Several files, Several files
14417 @unnumberedsubsec Determine the lengths of @code{defuns}
14420 The design using a @code{while} loop is routine. The argument passed
14421 the function is a list of files. As we saw earlier (@pxref{Loop
14422 Example}), you can write a @code{while} loop so that the body of the
14423 loop is evaluated if such a list contains elements, but to exit the
14424 loop if the list is empty. For this design to work, the body of the
14425 loop must contain an expression that shortens the list each time the
14426 body is evaluated, so that eventually the list is empty. The usual
14427 technique is to set the value of the list to the value of the @sc{cdr}
14428 of the list each time the body is evaluated.
14431 The template looks like this:
14435 (while @var{test-whether-list-is-empty}
14437 @var{set-list-to-cdr-of-list})
14441 Also, we remember that a @code{while} loop returns @code{nil} (the
14442 result of evaluating the true-or-false-test), not the result of any
14443 evaluation within its body. (The evaluations within the body of the
14444 loop are done for their side effects.) However, the expression that
14445 sets the lengths' list is part of the body---and that is the value
14446 that we want returned by the function as a whole. To do this, we
14447 enclose the @code{while} loop within a @code{let} expression, and
14448 arrange that the last element of the @code{let} expression contains
14449 the value of the lengths' list. (@xref{Incrementing Example, , Loop
14450 Example with an Incrementing Counter}.)
14452 @findex lengths-list-many-files
14454 These considerations lead us directly to the function itself:
14458 ;;; @r{Use @code{while} loop.}
14459 (defun lengths-list-many-files (list-of-files)
14460 "Return list of lengths of defuns in LIST-OF-FILES."
14463 (let (lengths-list)
14465 ;;; @r{true-or-false-test}
14466 (while list-of-files
14471 ;;; @r{Generate a lengths' list.}
14473 (expand-file-name (car list-of-files)))))
14477 ;;; @r{Make files' list shorter.}
14478 (setq list-of-files (cdr list-of-files)))
14480 ;;; @r{Return final value of lengths' list.}
14485 @code{expand-file-name} is a built-in function that converts a file
14486 name to the absolute, long, path name form of the directory in which
14487 the function is called.
14489 @c !!! 21.0.100 lisp sources location here
14491 Thus, if @code{expand-file-name} is called on @code{debug.el} when
14492 Emacs is visiting the
14493 @file{/usr/local/share/emacs/21.0.100/lisp/emacs-lisp/} directory,
14503 @c !!! 21.0.100 lisp sources location here
14505 /usr/local/share/emacs/21.0.100/lisp/emacs-lisp/debug.el
14508 The only other new element of this function definition is the as yet
14509 unstudied function @code{append}, which merits a short section for
14512 @node append, , lengths-list-many-files, Several files
14513 @subsection The @code{append} Function
14516 The @code{append} function attaches one list to another. Thus,
14519 (append '(1 2 3 4) '(5 6 7 8))
14530 This is exactly how we want to attach two lengths' lists produced by
14531 @code{lengths-list-file} to each other. The results contrast with
14535 (cons '(1 2 3 4) '(5 6 7 8))
14540 which constructs a new list in which the first argument to @code{cons}
14541 becomes the first element of the new list:
14544 ((1 2 3 4) 5 6 7 8)
14547 @node Several files recursively, Prepare the data, Several files, Words in a defun
14548 @section Recursively Count Words in Different Files
14550 Besides a @code{while} loop, you can work on each of a list of files
14551 with recursion. A recursive version of @code{lengths-list-many-files}
14552 is short and simple.
14554 The recursive function has the usual parts: the `do-again-test', the
14555 `next-step-expression', and the recursive call. The `do-again-test'
14556 determines whether the function should call itself again, which it
14557 will do if the @code{list-of-files} contains any remaining elements;
14558 the `next-step-expression' resets the @code{list-of-files} to the
14559 @sc{cdr} of itself, so eventually the list will be empty; and the
14560 recursive call calls itself on the shorter list. The complete
14561 function is shorter than this description!
14562 @findex recursive-lengths-list-many-files
14566 (defun recursive-lengths-list-many-files (list-of-files)
14567 "Return list of lengths of each defun in LIST-OF-FILES."
14568 (if list-of-files ; @r{do-again-test}
14571 (expand-file-name (car list-of-files)))
14572 (recursive-lengths-list-many-files
14573 (cdr list-of-files)))))
14578 In a sentence, the function returns the lengths' list for the first of
14579 the @code{list-of-files} appended to the result of calling itself on
14580 the rest of the @code{list-of-files}.
14582 Here is a test of @code{recursive-lengths-list-many-files}, along with
14583 the results of running @code{lengths-list-file} on each of the files
14586 Install @code{recursive-lengths-list-many-files} and
14587 @code{lengths-list-file}, if necessary, and then evaluate the
14588 following expressions. You may need to change the files' pathnames;
14589 those here work when this Info file and the Emacs sources are located
14590 in their customary places. To change the expressions, copy them to
14591 the @file{*scratch*} buffer, edit them, and then evaluate them.
14593 The results are shown after the @samp{@result{}}. (These results are
14594 for files from Emacs Version 21.0.100; files from other versions of
14595 Emacs may produce different results.)
14597 @c !!! 21.0.100 lisp sources location here
14600 (cd "/usr/local/share/emacs/21.0.100/")
14602 (lengths-list-file "./lisp/macros.el")
14603 @result{} (273 263 456 90)
14607 (lengths-list-file "./lisp/mail/mailalias.el")
14608 @result{} (38 32 26 77 174 180 321 198 324)
14612 (lengths-list-file "./lisp/makesum.el")
14617 (recursive-lengths-list-many-files
14618 '("./lisp/macros.el"
14619 "./lisp/mail/mailalias.el"
14620 "./lisp/makesum.el"))
14621 @result{} (273 263 456 90 38 32 26 77 174 180 321 198 324 85 181)
14625 The @code{recursive-lengths-list-many-files} function produces the
14628 The next step is to prepare the data in the list for display in a graph.
14630 @node Prepare the data, , Several files recursively, Words in a defun
14631 @section Prepare the Data for Display in a Graph
14633 The @code{recursive-lengths-list-many-files} function returns a list
14634 of numbers. Each number records the length of a function definition.
14635 What we need to do now is transform this data into a list of numbers
14636 suitable for generating a graph. The new list will tell how many
14637 functions definitions contain less than 10 words and
14638 symbols, how many contain between 10 and 19 words and symbols, how
14639 many contain between 20 and 29 words and symbols, and so on.
14641 In brief, we need to go through the lengths' list produced by the
14642 @code{recursive-lengths-list-many-files} function and count the number
14643 of defuns within each range of lengths, and produce a list of those
14646 Based on what we have done before, we can readily foresee that it
14647 should not be too hard to write a function that `@sc{cdr}s' down the
14648 lengths' list, looks at each element, determines which length range it
14649 is in, and increments a counter for that range.
14651 However, before beginning to write such a function, we should consider
14652 the advantages of sorting the lengths' list first, so the numbers are
14653 ordered from smallest to largest. First, sorting will make it easier
14654 to count the numbers in each range, since two adjacent numbers will
14655 either be in the same length range or in adjacent ranges. Second, by
14656 inspecting a sorted list, we can discover the highest and lowest
14657 number, and thereby determine the largest and smallest length range
14661 * Sorting:: Sorting lists.
14662 * Files List:: Making a list of files.
14663 * Counting function definitions::
14666 @node Sorting, Files List, Prepare the data, Prepare the data
14667 @subsection Sorting Lists
14670 Emacs contains a function to sort lists, called (as you might guess)
14671 @code{sort}. The @code{sort} function takes two arguments, the list
14672 to be sorted, and a predicate that determines whether the first of
14673 two list elements is ``less'' than the second.
14675 As we saw earlier (@pxref{Wrong Type of Argument, , Using the Wrong
14676 Type Object as an Argument}), a predicate is a function that
14677 determines whether some property is true or false. The @code{sort}
14678 function will reorder a list according to whatever property the
14679 predicate uses; this means that @code{sort} can be used to sort
14680 non-numeric lists by non-numeric criteria---it can, for example,
14681 alphabetize a list.
14684 The @code{<} function is used when sorting a numeric list. For example,
14687 (sort '(4 8 21 17 33 7 21 7) '<)
14695 (4 7 7 8 17 21 21 33)
14699 (Note that in this example, both the arguments are quoted so that the
14700 symbols are not evaluated before being passed to @code{sort} as
14703 Sorting the list returned by the
14704 @code{recursive-lengths-list-many-files} function is straightforward;
14705 it uses the @code{<} function:
14710 (recursive-lengths-list-many-files
14711 '("../lisp/macros.el"
14712 "../lisp/mailalias.el"
14713 "../lisp/makesum.el"))
14723 (85 86 116 122 154 176 179 265)
14727 (Note that in this example, the first argument to @code{sort} is not
14728 quoted, since the expression must be evaluated so as to produce the
14729 list that is passed to @code{sort}.)
14731 @node Files List, Counting function definitions, Sorting, Prepare the data
14732 @subsection Making a List of Files
14734 The @code{recursive-lengths-list-many-files} function requires a list
14735 of files as its argument. For our test examples, we constructed such
14736 a list by hand; but the Emacs Lisp source directory is too large for
14737 us to do for that. Instead, we will write a function to do the job
14738 for us. In this function, we will use both a @code{while} loop and a
14741 @findex directory-files
14742 We did not have to write a function like this for older versions of
14743 GNU Emacs, since they placed all the @samp{.el} files in one
14744 directory. Instead, we were able to use the @code{directory-files}
14745 function, which lists the names of files that match a specified
14746 pattern within a single directory.
14748 However, recent versions of Emacs place Emacs Lisp files in
14749 sub-directories of the top level @file{lisp} directory. This
14750 re-arrangement eases navigation. For example, all the mail related
14751 files are in a @file{lisp} sub-directory called @file{mail}. But at
14752 the same time, this arrangement forces us to create a file listing
14753 function that descends into the sub-directories.
14755 @findex files-in-below-directory
14756 We can create this function, called @code{files-in-below-directory},
14757 using familiar functions such as @code{car}, @code{nthcdr}, and
14758 @code{substring} in conjunction with an existing function called
14759 @code{directory-files-and-attributes}. This latter function not only
14760 lists all the filenames in a directory, including the names
14761 of sub-directories, but also their attributes.
14763 To restate our goal: to create a function that will enable us
14764 to feed filenames to @code{recursive-lengths-list-many-files}
14765 as a list that looks like this (but with more elements):
14769 ("../lisp/macros.el"
14770 "../lisp/mail/rmail.el"
14771 "../lisp/makesum.el")
14775 The @code{directory-files-and-attributes} function returns a list of
14776 lists. Each of the lists within the main list consists of 13
14777 elements. The first element is a string that contains the name of the
14778 file -- which, in GNU/Linux, may be a `directory file', that is to
14779 say, a file with the special attributes of a directory. The second
14780 element of the list is @code{t} for a directory, a string
14781 for symbolic link (the string is the name linked to), or @code{nil}.
14783 For example, the first @samp{.el} file in the @file{lisp/} directory
14784 is @file{abbrev.el}. Its name is
14785 @file{/usr/local/share/emacs/21.0.100/lisp/abbrev.el} and it is not a
14786 directory or a symbolic link.
14789 This is how @code{directory-files-and-attributes} lists that file and
14794 ("/usr/local/share/emacs/21.0.100/lisp/abbrev.el"
14815 On the other hand, @file{mail/} is a directory within the @file{lisp/}
14816 directory. The beginning of its listing looks like this:
14820 ("/usr/local/share/emacs/21.0.100/lisp/mail"
14827 (Look at the documentation of @code{file-attributes} to learn about
14828 the different attributes. Bear in mind that the
14829 @code{file-attributes} function does not list the filename, so its
14830 first element is @code{directory-files-and-attributes}'s second
14833 We will want our new function, @code{files-in-below-directory}, to
14834 list the @samp{.el} files in the directory it is told to check, and in
14835 any directories below that directory.
14837 This gives us a hint on how to construct
14838 @code{files-in-below-directory}: within a directory, the function
14839 should add @samp{.el} filenames to a list; and if, within a directory,
14840 the function comes upon a sub-directory, it should go into that
14841 sub-directory and repeat its actions.
14843 However, we should note that every directory contains a name that
14844 refers to itself, called @file{.}, (``dot'') and a name that refers to
14845 its parent directory, called @file{..} (``double dot''). (In
14846 @file{/}, the root directory, @file{..} refers to itself, since
14847 @file{/} has no parent.) Clearly, we do not want our
14848 @code{files-in-below-directory} function to enter those directories,
14849 since they always lead us, directly or indirectly, to the current
14852 Consequently, our @code{files-in-below-directory} function must do
14857 Check to see whether it is looking at a filename that ends in
14858 @samp{.el}; and if so, add its name to a list.
14861 Check to see whether it is looking at a filename that is the name of a
14862 directory; and if so,
14866 Check to see whether it is looking at @file{.} or @file{..}; and if
14870 Or else, go into that directory and repeat the process.
14874 Let's write a function definition to do these tasks. We will use a
14875 @code{while} loop to move from one filename to another within a
14876 directory, checking what needs to be done; and we will use a recursive
14877 call to repeat the actions on each sub-directory. The recursive
14878 pattern is `accumulate'
14879 (@pxref{Accumulate, , Recursive Pattern: @emph{accumulate}}),
14880 using @code{append} as the combiner.
14883 (directory-files "/usr/local/share/emacs/21.0.100/lisp/" t "\\.el$")
14884 (shell-command "find /usr/local/share/emacs/21.0.100/lisp/ -name '*.el'")
14887 @c /usr/local/share/emacs/21.0.100/lisp/
14890 Here is the function:
14894 (defun files-in-below-directory (directory)
14895 "List the .el files in DIRECTORY and in its sub-directories."
14896 ;; Although the function will be used non-interactively,
14897 ;; it will be easier to test if we make it interactive.
14898 ;; The directory will have a name such as
14899 ;; "/usr/local/share/emacs/21.0.100/lisp/"
14900 (interactive "DDirectory name: ")
14903 (let (el-files-list
14904 (current-directory-list
14905 (directory-files-and-attributes directory t)))
14906 ;; while we are in the current directory
14907 (while current-directory-list
14911 ;; check to see whether filename ends in `.el'
14912 ;; and if so, append its name to a list.
14913 ((equal ".el" (substring (car (car current-directory-list)) -3))
14914 (setq el-files-list
14915 (cons (car (car current-directory-list)) el-files-list)))
14918 ;; check whether filename is that of a directory
14919 ((eq t (car (cdr (car current-directory-list))))
14920 ;; decide whether to skip or recurse
14922 (equal (or "." "..")
14923 (substring (car (car current-directory-list)) -1))
14924 ;; then do nothing if filename is that of
14925 ;; current directory or parent
14929 ;; else descend into the directory and repeat the process
14930 (setq el-files-list
14932 (files-in-below-directory
14933 (car (car current-directory-list)))
14935 ;; move to the next filename in the list; this also
14936 ;; shortens the list so the while loop eventually comes to an end
14937 (setq current-directory-list (cdr current-directory-list)))
14938 ;; return the filenames
14943 @c (files-in-below-directory "/usr/local/share/emacs/21.0.100/lisp/")
14945 The @code{files-in-below-directory} @code{directory-files} function
14946 takes one argument, the name of a directory.
14949 Thus, on my system,
14951 @c !!! 21.0.100 lisp sources location here
14955 (files-in-below-directory "/usr/local/share/emacs/21.0.100/lisp/"))
14960 tells me that my version 21.0.100 Lisp sources directory contains 754
14963 @code{files-in-below-directory} returns a list in reverse alphabetical
14964 order. An expression to sort the list in alphabetical order looks
14970 (files-in-below-directory "/usr/local/share/emacs/21.0.100/lisp/")
14977 "Test how long it takes to find lengths of all elisp defuns."
14978 (insert "\n" (current-time-string) "\n")
14981 (recursive-lengths-list-many-files
14982 '("../lisp/macros.el"
14983 "../lisp/mailalias.el"
14984 "../lisp/makesum.el"))
14986 (insert (format "%s" (current-time-string))))
14990 @node Counting function definitions, , Files List, Prepare the data
14991 @subsection Counting function definitions
14993 Our immediate goal is to generate a list that tells us how many
14994 function definitions contain fewer than 10 words and symbols, how many
14995 contain between 10 and 19 words and symbols, how many contain between
14996 20 and 29 words and symbols, and so on.
14998 With a sorted list of numbers, this is easy: count how many elements
14999 of the list are smaller than 10, then, after moving past the numbers
15000 just counted, count how many are smaller than 20, then, after moving
15001 past the numbers just counted, count how many are smaller than 30, and
15002 so on. Each of the numbers, 10, 20, 30, 40, and the like, is one
15003 larger than the top of that range. We can call the list of such
15004 numbers the @code{top-of-ranges} list.
15007 If we wished, we could generate this list automatically, but it is
15008 simpler to write a list manually. Here it is:
15009 @vindex top-of-ranges
15013 (defvar top-of-ranges
15016 110 120 130 140 150
15017 160 170 180 190 200
15018 210 220 230 240 250
15019 260 270 280 290 300)
15020 "List specifying ranges for `defuns-per-range'.")
15024 To change the ranges, we edit this list.
15026 Next, we need to write the function that creates the list of the
15027 number of definitions within each range. Clearly, this function must
15028 take the @code{sorted-lengths} and the @code{top-of-ranges} lists
15031 The @code{defuns-per-range} function must do two things again and
15032 again: it must count the number of definitions within a range
15033 specified by the current top-of-range value; and it must shift to the
15034 next higher value in the @code{top-of-ranges} list after counting the
15035 number of definitions in the current range. Since each of these
15036 actions is repetitive, we can use @code{while} loops for the job.
15037 One loop counts the number of definitions in the range defined by the
15038 current top-of-range value, and the other loop selects each of the
15039 top-of-range values in turn.
15041 Several entries of the @code{sorted-lengths} list are counted for each
15042 range; this means that the loop for the @code{sorted-lengths} list
15043 will be inside the loop for the @code{top-of-ranges} list, like a
15044 small gear inside a big gear.
15046 The inner loop counts the number of definitions within the range. It
15047 is a simple counting loop of the type we have seen before.
15048 (@xref{Incrementing Loop, , A loop with an incrementing counter}.)
15049 The true-or-false test of the loop tests whether the value from the
15050 @code{sorted-lengths} list is smaller than the current value of the
15051 top of the range. If it is, the function increments the counter and
15052 tests the next value from the @code{sorted-lengths} list.
15055 The inner loop looks like this:
15059 (while @var{length-element-smaller-than-top-of-range}
15060 (setq number-within-range (1+ number-within-range))
15061 (setq sorted-lengths (cdr sorted-lengths)))
15065 The outer loop must start with the lowest value of the
15066 @code{top-of-ranges} list, and then be set to each of the succeeding
15067 higher values in turn. This can be done with a loop like this:
15071 (while top-of-ranges
15072 @var{body-of-loop}@dots{}
15073 (setq top-of-ranges (cdr top-of-ranges)))
15078 Put together, the two loops look like this:
15082 (while top-of-ranges
15084 ;; @r{Count the number of elements within the current range.}
15085 (while @var{length-element-smaller-than-top-of-range}
15086 (setq number-within-range (1+ number-within-range))
15087 (setq sorted-lengths (cdr sorted-lengths)))
15089 ;; @r{Move to next range.}
15090 (setq top-of-ranges (cdr top-of-ranges)))
15094 In addition, in each circuit of the outer loop, Emacs should record
15095 the number of definitions within that range (the value of
15096 @code{number-within-range}) in a list. We can use @code{cons} for
15097 this purpose. (@xref{cons, , @code{cons}}.)
15099 The @code{cons} function works fine, except that the list it
15100 constructs will contain the number of definitions for the highest
15101 range at its beginning and the number of definitions for the lowest
15102 range at its end. This is because @code{cons} attaches new elements
15103 of the list to the beginning of the list, and since the two loops are
15104 working their way through the lengths' list from the lower end first,
15105 the @code{defuns-per-range-list} will end up largest number first.
15106 But we will want to print our graph with smallest values first and the
15107 larger later. The solution is to reverse the order of the
15108 @code{defuns-per-range-list}. We can do this using the
15109 @code{nreverse} function, which reverses the order of a list.
15116 (nreverse '(1 2 3 4))
15127 Note that the @code{nreverse} function is ``destructive''---that is,
15128 it changes the list to which it is applied; this contrasts with the
15129 @code{car} and @code{cdr} functions, which are non-destructive. In
15130 this case, we do not want the original @code{defuns-per-range-list},
15131 so it does not matter that it is destroyed. (The @code{reverse}
15132 function provides a reversed copy of a list, leaving the original list
15137 Put all together, the @code{defuns-per-range} looks like this:
15141 (defun defuns-per-range (sorted-lengths top-of-ranges)
15142 "SORTED-LENGTHS defuns in each TOP-OF-RANGES range."
15143 (let ((top-of-range (car top-of-ranges))
15144 (number-within-range 0)
15145 defuns-per-range-list)
15150 (while top-of-ranges
15156 ;; @r{Need number for numeric test.}
15157 (car sorted-lengths)
15158 (< (car sorted-lengths) top-of-range))
15162 ;; @r{Count number of definitions within current range.}
15163 (setq number-within-range (1+ number-within-range))
15164 (setq sorted-lengths (cdr sorted-lengths)))
15166 ;; @r{Exit inner loop but remain within outer loop.}
15170 (setq defuns-per-range-list
15171 (cons number-within-range defuns-per-range-list))
15172 (setq number-within-range 0) ; @r{Reset count to zero.}
15176 ;; @r{Move to next range.}
15177 (setq top-of-ranges (cdr top-of-ranges))
15178 ;; @r{Specify next top of range value.}
15179 (setq top-of-range (car top-of-ranges)))
15183 ;; @r{Exit outer loop and count the number of defuns larger than}
15184 ;; @r{ the largest top-of-range value.}
15185 (setq defuns-per-range-list
15187 (length sorted-lengths)
15188 defuns-per-range-list))
15192 ;; @r{Return a list of the number of definitions within each range,}
15193 ;; @r{ smallest to largest.}
15194 (nreverse defuns-per-range-list)))
15200 The function is straightforward except for one subtle feature. The
15201 true-or-false test of the inner loop looks like this:
15205 (and (car sorted-lengths)
15206 (< (car sorted-lengths) top-of-range))
15212 instead of like this:
15215 (< (car sorted-lengths) top-of-range)
15218 The purpose of the test is to determine whether the first item in the
15219 @code{sorted-lengths} list is less than the value of the top of the
15222 The simple version of the test works fine unless the
15223 @code{sorted-lengths} list has a @code{nil} value. In that case, the
15224 @code{(car sorted-lengths)} expression function returns
15225 @code{nil}. The @code{<} function cannot compare a number to
15226 @code{nil}, which is an empty list, so Emacs signals an error and
15227 stops the function from attempting to continue to execute.
15229 The @code{sorted-lengths} list always becomes @code{nil} when the
15230 counter reaches the end of the list. This means that any attempt to
15231 use the @code{defuns-per-range} function with the simple version of
15232 the test will fail.
15234 We solve the problem by using the @code{(car sorted-lengths)}
15235 expression in conjunction with the @code{and} expression. The
15236 @code{(car sorted-lengths)} expression returns a non-@code{nil}
15237 value so long as the list has at least one number within it, but
15238 returns @code{nil} if the list is empty. The @code{and} expression
15239 first evaluates the @code{(car sorted-lengths)} expression, and
15240 if it is @code{nil}, returns false @emph{without} evaluating the
15241 @code{<} expression. But if the @code{(car sorted-lengths)}
15242 expression returns a non-@code{nil} value, the @code{and} expression
15243 evaluates the @code{<} expression, and returns that value as the value
15244 of the @code{and} expression.
15246 @c colon in printed section title causes problem in Info cross reference
15247 This way, we avoid an error.
15249 @xref{forward-paragraph, , @code{forward-paragraph}: a Goldmine of
15250 Functions}, for more information about @code{and}.
15253 @xref{forward-paragraph}, for more information about @code{and}.
15256 Here is a short test of the @code{defuns-per-range} function. First,
15257 evaluate the expression that binds (a shortened)
15258 @code{top-of-ranges} list to the list of values, then evaluate the
15259 expression for binding the @code{sorted-lengths} list, and then
15260 evaluate the @code{defuns-per-range} function.
15264 ;; @r{(Shorter list than we will use later.)}
15265 (setq top-of-ranges
15266 '(110 120 130 140 150
15267 160 170 180 190 200))
15269 (setq sorted-lengths
15270 '(85 86 110 116 122 129 154 176 179 200 265 300 300))
15272 (defuns-per-range sorted-lengths top-of-ranges)
15278 The list returned looks like this:
15281 (2 2 2 0 0 1 0 2 0 0 4)
15285 Indeed, there are two elements of the @code{sorted-lengths} list
15286 smaller than 110, two elements between 110 and 119, two elements
15287 between 120 and 129, and so on. There are four elements with a value
15290 @c The next step is to turn this numbers' list into a graph.
15292 @node Readying a Graph, Emacs Initialization, Words in a defun, Top
15293 @chapter Readying a Graph
15294 @cindex Readying a graph
15295 @cindex Graph prototype
15296 @cindex Prototype graph
15297 @cindex Body of graph
15299 Our goal is to construct a graph showing the numbers of function
15300 definitions of various lengths in the Emacs lisp sources.
15302 As a practical matter, if you were creating a graph, you would
15303 probably use a program such as @code{gnuplot} to do the job.
15304 (@code{gnuplot} is nicely integrated into GNU Emacs.) In this case,
15305 however, we create one from scratch, and in the process we will
15306 re-acquaint ourselves with some of what we learned before and learn
15309 In this chapter, we will first write a simple graph printing function.
15310 This first definition will be a @dfn{prototype}, a rapidly written
15311 function that enables us to reconnoiter this unknown graph-making
15312 territory. We will discover dragons, or find that they are myth.
15313 After scouting the terrain, we will feel more confident and enhance
15314 the function to label the axes automatically.
15317 * Columns of a graph::
15318 * graph-body-print:: How to print the body of a graph.
15319 * recursive-graph-body-print::
15321 * Line Graph Exercise::
15324 @node Columns of a graph, graph-body-print, Readying a Graph, Readying a Graph
15326 @unnumberedsec Printing the Columns of a Graph
15329 Since Emacs is designed to be flexible and work with all kinds of
15330 terminals, including character-only terminals, the graph will need to
15331 be made from one of the `typewriter' symbols. An asterisk will do; as
15332 we enhance the graph-printing function, we can make the choice of
15333 symbol a user option.
15335 We can call this function @code{graph-body-print}; it will take a
15336 @code{numbers-list} as its only argument. At this stage, we will not
15337 label the graph, but only print its body.
15339 The @code{graph-body-print} function inserts a vertical column of
15340 asterisks for each element in the @code{numbers-list}. The height of
15341 each line is determined by the value of that element of the
15342 @code{numbers-list}.
15344 Inserting columns is a repetitive act; that means that this function can
15345 be written either with a @code{while} loop or recursively.
15347 Our first challenge is to discover how to print a column of asterisks.
15348 Usually, in Emacs, we print characters onto a screen horizontally,
15349 line by line, by typing. We have two routes we can follow: write our
15350 own column-insertion function or discover whether one exists in Emacs.
15352 To see whether there is one in Emacs, we can use the @kbd{M-x apropos}
15353 command. This command is like the @kbd{C-h a} (command-apropos)
15354 command, except that the latter finds only those functions that are
15355 commands. The @kbd{M-x apropos} command lists all symbols that match
15356 a regular expression, including functions that are not interactive.
15359 What we want to look for is some command that prints or inserts
15360 columns. Very likely, the name of the function will contain either
15361 the word `print' or the word `insert' or the word `column'.
15362 Therefore, we can simply type @kbd{M-x apropos RET
15363 print\|insert\|column RET} and look at the result. On my system, this
15364 command takes quite some time, and then produces a list of 79
15365 functions and variables. Scanning down the list, the only function
15366 that looks as if it might do the job is @code{insert-rectangle}.
15369 Indeed, this is the function we want; its documentation says:
15374 Insert text of RECTANGLE with upper left corner at point.
15375 RECTANGLE's first line is inserted at point,
15376 its second line is inserted at a point vertically under point, etc.
15377 RECTANGLE should be a list of strings.
15381 We can run a quick test, to make sure it does what we expect of it.
15383 Here is the result of placing the cursor after the
15384 @code{insert-rectangle} expression and typing @kbd{C-u C-x C-e}
15385 (@code{eval-last-sexp}). The function inserts the strings
15386 @samp{"first"}, @samp{"second"}, and @samp{"third"} at and below
15387 point. Also the function returns @code{nil}.
15391 (insert-rectangle '("first" "second" "third"))first
15399 Of course, we won't be inserting the text of the
15400 @code{insert-rectangle} expression itself into the buffer in which we
15401 are making the graph, but will call the function from our program. We
15402 shall, however, have to make sure that point is in the buffer at the
15403 place where the @code{insert-rectangle} function will insert its
15406 If you are reading this in Info, you can see how this works by
15407 switching to another buffer, such as the @file{*scratch*} buffer,
15408 placing point somewhere in the buffer, typing @kbd{M-:},
15409 typing the @code{insert-rectangle} expression into the minibuffer at
15410 the prompt, and then typing @key{RET}. This causes Emacs to evaluate
15411 the expression in the minibuffer, but to use as the value of point the
15412 position of point in the @file{*scratch*} buffer. (@kbd{M-:}
15413 is the keybinding for @code{eval-expression}.)
15415 We find when we do this that point ends up at the end of the last
15416 inserted line---that is to say, this function moves point as a
15417 side-effect. If we were to repeat the command, with point at this
15418 position, the next insertion would be below and to the right of the
15419 previous insertion. We don't want this! If we are going to make a
15420 bar graph, the columns need to be beside each other.
15422 So we discover that each cycle of the column-inserting @code{while}
15423 loop must reposition point to the place we want it, and that place
15424 will be at the top, not the bottom, of the column. Moreover, we
15425 remember that when we print a graph, we do not expect all the columns
15426 to be the same height. This means that the top of each column may be
15427 at a different height from the previous one. We cannot simply
15428 reposition point to the same line each time, but moved over to the
15429 right---or perhaps we can@dots{}
15431 We are planning to make the columns of the bar graph out of asterisks.
15432 The number of asterisks in the column is the number specified by the
15433 current element of the @code{numbers-list}. We need to construct a
15434 list of asterisks of the right length for each call to
15435 @code{insert-rectangle}. If this list consists solely of the requisite
15436 number of asterisks, then we will have position point the right number
15437 of lines above the base for the graph to print correctly. This could
15440 Alternatively, if we can figure out some way to pass
15441 @code{insert-rectangle} a list of the same length each time, then we
15442 can place point on the same line each time, but move it over one
15443 column to the right for each new column. If we do this, however, some
15444 of the entries in the list passed to @code{insert-rectangle} must be
15445 blanks rather than asterisks. For example, if the maximum height of
15446 the graph is 5, but the height of the column is 3, then
15447 @code{insert-rectangle} requires an argument that looks like this:
15450 (" " " " "*" "*" "*")
15453 This last proposal is not so difficult, so long as we can determine
15454 the column height. There are two ways for us to specify the column
15455 height: we can arbitrarily state what it will be, which would work
15456 fine for graphs of that height; or we can search through the list of
15457 numbers and use the maximum height of the list as the maximum height
15458 of the graph. If the latter operation were difficult, then the former
15459 procedure would be easiest, but there is a function built into Emacs
15460 that determines the maximum of its arguments. We can use that
15461 function. The function is called @code{max} and it returns the
15462 largest of all its arguments, which must be numbers. Thus, for
15470 returns 7. (A corresponding function called @code{min} returns the
15471 smallest of all its arguments.)
15475 However, we cannot simply call @code{max} on the @code{numbers-list};
15476 the @code{max} function expects numbers as its argument, not a list of
15477 numbers. Thus, the following expression,
15480 (max '(3 4 6 5 7 3))
15485 produces the following error message;
15488 Wrong type of argument: number-or-marker-p, (3 4 6 5 7 3)
15492 We need a function that passes a list of arguments to a function.
15493 This function is @code{apply}. This function `applies' its first
15494 argument (a function) to its remaining arguments, the last of which
15501 (apply 'max 3 4 7 3 '(4 8 5))
15507 (Incidentally, I don't know how you would learn of this function
15508 without a book such as this. It is possible to discover other
15509 functions, like @code{search-forward} or @code{insert-rectangle}, by
15510 guessing at a part of their names and then using @code{apropos}. Even
15511 though its base in metaphor is clear---`apply' its first argument to
15512 the rest---I doubt a novice would come up with that particular word
15513 when using @code{apropos} or other aid. Of course, I could be wrong;
15514 after all, the function was first named by someone who had to invent
15517 The second and subsequent arguments to @code{apply} are optional, so
15518 we can use @code{apply} to call a function and pass the elements of a
15519 list to it, like this, which also returns 8:
15522 (apply 'max '(4 8 5))
15525 This latter way is how we will use @code{apply}. The
15526 @code{recursive-lengths-list-many-files} function returns a numbers'
15527 list to which we can apply @code{max} (we could also apply @code{max} to
15528 the sorted numbers' list; it does not matter whether the list is
15532 Hence, the operation for finding the maximum height of the graph is this:
15535 (setq max-graph-height (apply 'max numbers-list))
15538 Now we can return to the question of how to create a list of strings
15539 for a column of the graph. Told the maximum height of the graph
15540 and the number of asterisks that should appear in the column, the
15541 function should return a list of strings for the
15542 @code{insert-rectangle} command to insert.
15544 Each column is made up of asterisks or blanks. Since the function is
15545 passed the value of the height of the column and the number of
15546 asterisks in the column, the number of blanks can be found by
15547 subtracting the number of asterisks from the height of the column.
15548 Given the number of blanks and the number of asterisks, two
15549 @code{while} loops can be used to construct the list:
15553 ;;; @r{First version.}
15554 (defun column-of-graph (max-graph-height actual-height)
15555 "Return list of strings that is one column of a graph."
15556 (let ((insert-list nil)
15557 (number-of-top-blanks
15558 (- max-graph-height actual-height)))
15562 ;; @r{Fill in asterisks.}
15563 (while (> actual-height 0)
15564 (setq insert-list (cons "*" insert-list))
15565 (setq actual-height (1- actual-height)))
15569 ;; @r{Fill in blanks.}
15570 (while (> number-of-top-blanks 0)
15571 (setq insert-list (cons " " insert-list))
15572 (setq number-of-top-blanks
15573 (1- number-of-top-blanks)))
15577 ;; @r{Return whole list.}
15582 If you install this function and then evaluate the following
15583 expression you will see that it returns the list as desired:
15586 (column-of-graph 5 3)
15594 (" " " " "*" "*" "*")
15597 As written, @code{column-of-graph} contains a major flaw: the symbols
15598 used for the blank and for the marked entries in the column are
15599 `hard-coded' as a space and asterisk. This is fine for a prototype,
15600 but you, or another user, may wish to use other symbols. For example,
15601 in testing the graph function, you many want to use a period in place
15602 of the space, to make sure the point is being repositioned properly
15603 each time the @code{insert-rectangle} function is called; or you might
15604 want to substitute a @samp{+} sign or other symbol for the asterisk.
15605 You might even want to make a graph-column that is more than one
15606 display column wide. The program should be more flexible. The way to
15607 do that is to replace the blank and the asterisk with two variables
15608 that we can call @code{graph-blank} and @code{graph-symbol} and define
15609 those variables separately.
15611 Also, the documentation is not well written. These considerations
15612 lead us to the second version of the function:
15616 (defvar graph-symbol "*"
15617 "String used as symbol in graph, usually an asterisk.")
15621 (defvar graph-blank " "
15622 "String used as blank in graph, usually a blank space.
15623 graph-blank must be the same number of columns wide
15629 (For an explanation of @code{defvar}, see
15630 @ref{defvar, , Initializing a Variable with @code{defvar}}.)
15634 ;;; @r{Second version.}
15635 (defun column-of-graph (max-graph-height actual-height)
15636 "Return MAX-GRAPH-HEIGHT strings; ACTUAL-HEIGHT are graph-symbols.
15640 The graph-symbols are contiguous entries at the end
15642 The list will be inserted as one column of a graph.
15643 The strings are either graph-blank or graph-symbol."
15647 (let ((insert-list nil)
15648 (number-of-top-blanks
15649 (- max-graph-height actual-height)))
15653 ;; @r{Fill in @code{graph-symbols}.}
15654 (while (> actual-height 0)
15655 (setq insert-list (cons graph-symbol insert-list))
15656 (setq actual-height (1- actual-height)))
15660 ;; @r{Fill in @code{graph-blanks}.}
15661 (while (> number-of-top-blanks 0)
15662 (setq insert-list (cons graph-blank insert-list))
15663 (setq number-of-top-blanks
15664 (1- number-of-top-blanks)))
15666 ;; @r{Return whole list.}
15671 If we wished, we could rewrite @code{column-of-graph} a third time to
15672 provide optionally for a line graph as well as for a bar graph. This
15673 would not be hard to do. One way to think of a line graph is that it
15674 is no more than a bar graph in which the part of each bar that is
15675 below the top is blank. To construct a column for a line graph, the
15676 function first constructs a list of blanks that is one shorter than
15677 the value, then it uses @code{cons} to attach a graph symbol to the
15678 list; then it uses @code{cons} again to attach the `top blanks' to
15681 It is easy to see how to write such a function, but since we don't
15682 need it, we will not do it. But the job could be done, and if it were
15683 done, it would be done with @code{column-of-graph}. Even more
15684 important, it is worth noting that few changes would have to be made
15685 anywhere else. The enhancement, if we ever wish to make it, is
15688 Now, finally, we come to our first actual graph printing function.
15689 This prints the body of a graph, not the labels for the vertical and
15690 horizontal axes, so we can call this @code{graph-body-print}.
15692 @node graph-body-print, recursive-graph-body-print, Columns of a graph, Readying a Graph
15693 @section The @code{graph-body-print} Function
15694 @findex graph-body-print
15696 After our preparation in the preceding section, the
15697 @code{graph-body-print} function is straightforward. The function
15698 will print column after column of asterisks and blanks, using the
15699 elements of a numbers' list to specify the number of asterisks in each
15700 column. This is a repetitive act, which means we can use a
15701 decrementing @code{while} loop or recursive function for the job. In
15702 this section, we will write the definition using a @code{while} loop.
15704 The @code{column-of-graph} function requires the height of the graph
15705 as an argument, so we should determine and record that as a local variable.
15707 This leads us to the following template for the @code{while} loop
15708 version of this function:
15712 (defun graph-body-print (numbers-list)
15713 "@var{documentation}@dots{}"
15714 (let ((height @dots{}
15719 (while numbers-list
15720 @var{insert-columns-and-reposition-point}
15721 (setq numbers-list (cdr numbers-list)))))
15726 We need to fill in the slots of the template.
15728 Clearly, we can use the @code{(apply 'max numbers-list)} expression to
15729 determine the height of the graph.
15731 The @code{while} loop will cycle through the @code{numbers-list} one
15732 element at a time. As it is shortened by the @code{(setq numbers-list
15733 (cdr numbers-list))} expression, the @sc{car} of each instance of the
15734 list is the value of the argument for @code{column-of-graph}.
15736 At each cycle of the @code{while} loop, the @code{insert-rectangle}
15737 function inserts the list returned by @code{column-of-graph}. Since
15738 the @code{insert-rectangle} function moves point to the lower right of
15739 the inserted rectangle, we need to save the location of point at the
15740 time the rectangle is inserted, move back to that position after the
15741 rectangle is inserted, and then move horizontally to the next place
15742 from which @code{insert-rectangle} is called.
15744 If the inserted columns are one character wide, as they will be if
15745 single blanks and asterisks are used, the repositioning command is
15746 simply @code{(forward-char 1)}; however, the width of a column may be
15747 greater than one. This means that the repositioning command should be
15748 written @code{(forward-char symbol-width)}. The @code{symbol-width}
15749 itself is the length of a @code{graph-blank} and can be found using
15750 the expression @code{(length graph-blank)}. The best place to bind
15751 the @code{symbol-width} variable to the value of the width of graph
15752 column is in the varlist of the @code{let} expression.
15755 These considerations lead to the following function definition:
15759 (defun graph-body-print (numbers-list)
15760 "Print a bar graph of the NUMBERS-LIST.
15761 The numbers-list consists of the Y-axis values."
15763 (let ((height (apply 'max numbers-list))
15764 (symbol-width (length graph-blank))
15769 (while numbers-list
15770 (setq from-position (point))
15772 (column-of-graph height (car numbers-list)))
15773 (goto-char from-position)
15774 (forward-char symbol-width)
15777 ;; @r{Draw graph column by column.}
15779 (setq numbers-list (cdr numbers-list)))
15782 ;; @r{Place point for X axis labels.}
15783 (forward-line height)
15790 The one unexpected expression in this function is the
15791 @w{@code{(sit-for 0)}} expression in the @code{while} loop. This
15792 expression makes the graph printing operation more interesting to
15793 watch than it would be otherwise. The expression causes Emacs to
15794 `sit' or do nothing for a zero length of time and then redraw the
15795 screen. Placed here, it causes Emacs to redraw the screen column by
15796 column. Without it, Emacs would not redraw the screen until the
15799 We can test @code{graph-body-print} with a short list of numbers.
15803 Install @code{graph-symbol}, @code{graph-blank},
15804 @code{column-of-graph}, which are in
15806 @ref{Readying a Graph, , Readying a Graph},
15809 @ref{Columns of a graph},
15811 and @code{graph-body-print}.
15815 Copy the following expression:
15818 (graph-body-print '(1 2 3 4 6 4 3 5 7 6 5 2 3))
15822 Switch to the @file{*scratch*} buffer and place the cursor where you
15823 want the graph to start.
15826 Type @kbd{M-:} (@code{eval-expression}).
15829 Yank the @code{graph-body-print} expression into the minibuffer
15830 with @kbd{C-y} (@code{yank)}.
15833 Press @key{RET} to evaluate the @code{graph-body-print} expression.
15837 Emacs will print a graph like this:
15851 @node recursive-graph-body-print, Printed Axes, graph-body-print, Readying a Graph
15852 @section The @code{recursive-graph-body-print} Function
15853 @findex recursive-graph-body-print
15855 The @code{graph-body-print} function may also be written recursively.
15856 The recursive solution is divided into two parts: an outside `wrapper'
15857 that uses a @code{let} expression to determine the values of several
15858 variables that need only be found once, such as the maximum height of
15859 the graph, and an inside function that is called recursively to print
15863 The `wrapper' is uncomplicated:
15867 (defun recursive-graph-body-print (numbers-list)
15868 "Print a bar graph of the NUMBERS-LIST.
15869 The numbers-list consists of the Y-axis values."
15870 (let ((height (apply 'max numbers-list))
15871 (symbol-width (length graph-blank))
15873 (recursive-graph-body-print-internal
15880 The recursive function is a little more difficult. It has four parts:
15881 the `do-again-test', the printing code, the recursive call, and the
15882 `next-step-expression'. The `do-again-test' is an @code{if}
15883 expression that determines whether the @code{numbers-list} contains
15884 any remaining elements; if it does, the function prints one column of
15885 the graph using the printing code and calls itself again. The
15886 function calls itself again according to the value produced by the
15887 `next-step-expression' which causes the call to act on a shorter
15888 version of the @code{numbers-list}.
15892 (defun recursive-graph-body-print-internal
15893 (numbers-list height symbol-width)
15894 "Print a bar graph.
15895 Used within recursive-graph-body-print function."
15901 (setq from-position (point))
15903 (column-of-graph height (car numbers-list)))
15906 (goto-char from-position)
15907 (forward-char symbol-width)
15908 (sit-for 0) ; @r{Draw graph column by column.}
15909 (recursive-graph-body-print-internal
15910 (cdr numbers-list) height symbol-width))))
15915 After installation, this expression can be tested; here is a sample:
15918 (recursive-graph-body-print '(3 2 5 6 7 5 3 4 6 4 3 2 1))
15922 Here is what @code{recursive-graph-body-print} produces:
15936 Either of these two functions, @code{graph-body-print} or
15937 @code{recursive-graph-body-print}, create the body of a graph.
15939 @node Printed Axes, Line Graph Exercise, recursive-graph-body-print, Readying a Graph
15940 @section Need for Printed Axes
15942 A graph needs printed axes, so you can orient yourself. For a do-once
15943 project, it may be reasonable to draw the axes by hand using Emacs'
15944 Picture mode; but a graph drawing function may be used more than once.
15946 For this reason, I have written enhancements to the basic
15947 @code{print-graph-body} function that automatically print labels for
15948 the horizontal and vertical axes. Since the label printing functions
15949 do not contain much new material, I have placed their description in
15950 an appendix. @xref{Full Graph, , A Graph with Labelled Axes}.
15952 @node Line Graph Exercise, , Printed Axes, Readying a Graph
15955 Write a line graph version of the graph printing functions.
15957 @node Emacs Initialization, Debugging, Readying a Graph, Top
15958 @chapter Your @file{.emacs} File
15959 @cindex @file{.emacs} file
15960 @cindex Customizing your @file{.emacs} file
15961 @cindex Initialization file
15963 ``You don't have to like Emacs to like it'' -- this seemingly
15964 paradoxical statement is the secret of GNU Emacs. The plain, `out of
15965 the box' Emacs is a generic tool. Most people who use it, customize
15966 it to suit themselves.
15968 GNU Emacs is mostly written in Emacs Lisp; this means that by writing
15969 expressions in Emacs Lisp you can change or extend Emacs.
15972 * Default Configuration::
15973 * Site-wide Init:: You can write site-wide init files.
15974 * defcustom:: Emacs will write code for you.
15975 * Beginning a .emacs File:: How to write a @code{.emacs file}.
15976 * Text and Auto-fill:: Automatically wrap lines.
15977 * Mail Aliases:: Use abbreviations for email addresses.
15978 * Indent Tabs Mode:: Don't use tabs with @TeX{}
15979 * Keybindings:: Create some personal keybindings.
15980 * Keymaps:: More about key binding.
15981 * Loading Files:: Load (i.e., evaluate) files automatically.
15982 * Autoload:: Make functions available.
15983 * Simple Extension:: Define a function; bind it to a key.
15984 * X11 Colors:: Colors in version 19 in X.
15986 * Mode Line:: How to customize your mode line.
15989 @node Default Configuration, Site-wide Init, Emacs Initialization, Emacs Initialization
15991 @unnumberedsec Emacs' Default Configuration
15994 There are those who appreciate Emacs' default configuration. After
15995 all, Emacs starts you in C mode when you edit a C file, starts you in
15996 Fortran mode when you edit a Fortran file, and starts you in
15997 Fundamental mode when you edit an unadorned file. This all makes
15998 sense, if you do not know who is going to use Emacs. Who knows what a
15999 person hopes to do with an unadorned file? Fundamental mode is the
16000 right default for such a file, just as C mode is the right default for
16001 editing C code. But when you do know who is going to use Emacs---you,
16002 yourself---then it makes sense to customize Emacs.
16004 For example, I seldom want Fundamental mode when I edit an
16005 otherwise undistinguished file; I want Text mode. This is why I
16006 customize Emacs: so it suits me.
16008 You can customize and extend Emacs by writing or adapting a
16009 @file{~/.emacs} file. This is your personal initialization file; its
16010 contents, written in Emacs Lisp, tell Emacs what to do.@footnote{You
16011 may also add @file{.el} to @file{~/.emacs} and call it a
16012 @file{~/.emacs.el} file. In the past, you were forbidden to type the
16013 extra keystrokes that the name @file{~/.emacs.el} requires, but now
16014 you may. The new format is consistent with the Emacs Lisp file
16015 naming conventions; the old format saves typing.}
16017 A @file{~/.emacs} file contains Emacs Lisp code. You can write this
16018 code yourself; or you can use Emacs' @code{customize} feature to write
16019 the code for you. You can combine your own expressions and
16020 auto-written Customize expressions in your @file{.emacs} file.
16022 (I myself prefer to write my own expressions, except for those,
16023 particularly fonts, that I find easier to manipulate using the
16024 @code{customize} command. I combine the two methods.)
16026 Most of this chapter is about writing expressions yourself. It
16027 describes a simple @file{.emacs} file; for more information, see
16028 @ref{Init File, , The Init File, emacs, The GNU Emacs Manual}, and
16029 @ref{Init File, , The Init File, elisp, The GNU Emacs Lisp Reference
16032 @node Site-wide Init, defcustom, Default Configuration, Emacs Initialization
16033 @section Site-wide Initialization Files
16035 @cindex @file{default.el} init file
16036 @cindex @file{site-init.el} init file
16037 @cindex @file{site-load.el} init file
16038 In addition to your personal initialization file, Emacs automatically
16039 loads various site-wide initialization files, if they exist. These
16040 have the same form as your @file{.emacs} file, but are loaded by
16043 Two site-wide initialization files, @file{site-load.el} and
16044 @file{site-init.el}, are loaded into Emacs and then `dumped' if a
16045 `dumped' version of Emacs is created, as is most common. (Dumped
16046 copies of Emacs load more quickly. However, once a file is loaded and
16047 dumped, a change to it does not lead to a change in Emacs unless you
16048 load it yourself or re-dump Emacs. @xref{Building Emacs, , Building
16049 Emacs, elisp, The GNU Emacs Lisp Reference Manual}, and the
16050 @file{INSTALL} file.)
16052 Three other site-wide initialization files are loaded automatically
16053 each time you start Emacs, if they exist. These are
16054 @file{site-start.el}, which is loaded @emph{before} your @file{.emacs}
16055 file, and @file{default.el}, and the terminal type file, which are both
16056 loaded @emph{after} your @file{.emacs} file.
16058 Settings and definitions in your @file{.emacs} file will overwrite
16059 conflicting settings and definitions in a @file{site-start.el} file,
16060 if it exists; but the settings and definitions in a @file{default.el}
16061 or terminal type file will overwrite those in your @file{.emacs} file.
16062 (You can prevent interference from a terminal type file by setting
16063 @code{term-file-prefix} to @code{nil}. @xref{Simple Extension, , A
16064 Simple Extension}.)
16066 @c Rewritten to avoid overfull hbox.
16067 The @file{INSTALL} file that comes in the distribution contains
16068 descriptions of the @file{site-init.el} and @file{site-load.el} files.
16070 The @file{loadup.el}, @file{startup.el}, and @file{loaddefs.el} files
16071 control loading. These files are in the @file{lisp} directory of the
16072 Emacs distribution and are worth perusing.
16074 The @file{loaddefs.el} file contains a good many suggestions as to
16075 what to put into your own @file{.emacs} file, or into a site-wide
16076 initialization file.
16078 @node defcustom, Beginning a .emacs File, Site-wide Init, Emacs Initialization
16079 @section Specifying Variables using @code{defcustom}
16082 You can specify variables using @code{defcustom} so that you and
16083 others can then can use Emacs' @code{customize} feature to set their
16084 values. (You cannot use @code{customize} to write function
16085 definitions; but you can write @code{defuns} in your @file{.emacs}
16086 file. Indeed, you can write any Lisp expression in your @file{.emacs}
16089 The @code{customize} feature depends on the @code{defcustom} special
16090 form. Although you can use @code{defvar} or @code{setq} for variables
16091 that users set, the @code{defcustom} special form is designed for the
16094 You can use your knowledge of @code{defvar} for writing the
16095 first three arguments for @code{defcustom}. The first argument to
16096 @code{defcustom} is the name of the variable. The second argument is
16097 the variable's initial value, if any; and this value is set only if
16098 the value has not already been set. The third argument is the
16101 The fourth and subsequent arguments to @code{defcustom} specify types
16102 and options; these are not featured in @code{defvar}. (These
16103 arguments are optional.)
16105 Each of these arguments consists of a keyword followed by a value.
16106 Each keyword starts with the character @code{:}.
16109 For example, the customizable user option variable
16110 @code{text-mode-hook} looks like this:
16114 (defcustom text-mode-hook nil
16115 "Normal hook run when entering Text mode and many related modes."
16117 :options '(turn-on-auto-fill flyspell-mode)
16123 The name of the variable is @code{text-mode-hook}; it has no default
16124 value; and its documentation string tells you what it does.
16126 The @code{:type} keyword tells Emacs what kind of data
16127 @code{text-mode-hook} should be set to and how to display the value in
16128 a Customization buffer.
16130 The @code{:options} keyword specifies a suggested list of values for
16131 the variable. Currently, you can use @code{:options} only for a hook.
16132 The list is only a suggestion; it is not exclusive; a person who sets
16133 the variable may set it to other values; the list shown following the
16134 @code{:options} keyword is intended to offer convenient choices to a
16137 Finally, the @code{:group} keyword tells the Emacs Customization
16138 command in which group the variable is located. This tells where to
16141 For more information, see @ref{Customization, , Writing Customization
16142 Definitions, elisp, The GNU Emacs Lisp Reference Manual}.
16144 Consider @code{text-mode-hook} as an example.
16146 There are two ways to customize this variable. You can use the
16147 customization command or write the appropriate expressions yourself.
16150 Using the customization command, you can type:
16157 and find that the group for editing files of data is called `data'.
16158 Enter that group. Text Mode Hook is the first member. You can click
16159 on its various options to set the values. After you click on the
16163 Save for Future Sessions
16167 Emacs will write an expression into your @file{.emacs} file.
16168 It will look like this:
16172 (custom-set-variables
16173 ;; custom-set-variables was added by Custom --
16174 ;; don't edit or cut/paste it!
16175 ;; Your init file should contain only one such instance.
16176 '(text-mode-hook (quote (turn-on-auto-fill text-mode-hook-identify))))
16181 (The @code{text-mode-hook-identify} function tells
16182 @code{toggle-text-mode-auto-fill} which buffers are in Text mode.)
16184 In spite of the warning, you certainly may edit, cut, and paste the
16185 expression! I do all time. The purpose of the warning is to scare
16186 those who do not know what they are doing, so they do not
16187 inadvertently generate an error.
16189 The @code{custom-set-variables} works somewhat differently than a
16190 @code{setq}. While I have never learned the differences, I do modify
16191 the @code{custom-set-variables} expressions in my @file{.emacs} file
16192 by hand: I make the changes in what appears to me to be a reasonable
16193 manner and have not had any problems. Others prefer to use the
16194 Customization command and let Emacs do the work for them.
16196 Another @code{custom-set-@dots{}} function is @code{custom-set-faces}.
16197 This function sets the various font faces. Over time, I have set a
16198 considerable number of faces. Some of the time, I re-set them using
16199 @code{customize}; other times, I simply edit the
16200 @code{custom-set-faces} expression in my @file{.emacs} file itself.
16202 The second way to customize your @code{text-mode-hook} is to set it
16203 yourself in your @file{.emacs} file using code that has nothing to do
16204 with the @code{custom-set-@dots{}} functions.
16207 When you do this, and later use @code{customize}, you will see a
16211 this option has been changed outside the customize buffer.
16215 This message is only a warning. If you click on the button to
16218 Save for Future Sessions
16222 Emacs will write a @code{custom-set-@dots{}} expression near the end
16223 of your @file{.emacs} file that will be evaluated after your
16224 hand-written expression. It will, therefore, overrule your
16225 hand-written expression. No harm will be done. When you do this,
16226 however, be careful to remember which expression is active; if you
16227 forget, you may confuse yourself.
16229 So long as you remember where the values are set, you will have no
16230 trouble. In any event, the values are always set in your
16231 initialization file, which is usually called @file{.emacs}.
16233 I myself use @code{customize} for hardly anything. Mostly, I write
16234 expressions myself.
16236 @node Beginning a .emacs File, Text and Auto-fill, defcustom, Emacs Initialization
16237 @section Beginning a @file{.emacs} File
16238 @cindex @file{.emacs} file, beginning of
16240 When you start Emacs, it loads your @file{.emacs} file unless you tell
16241 it not to by specifying @samp{-q} on the command line. (The
16242 @code{emacs -q} command gives you a plain, out-of-the-box Emacs.)
16244 A @file{.emacs} file contains Lisp expressions. Often, these are no
16245 more than expressions to set values; sometimes they are function
16248 @xref{Init File, , The Init File @file{~/.emacs}, emacs, The GNU Emacs
16249 Manual}, for a short description of initialization files.
16251 This chapter goes over some of the same ground, but is a walk among
16252 extracts from a complete, long-used @file{.emacs} file---my own.
16254 The first part of the file consists of comments: reminders to myself.
16255 By now, of course, I remember these things, but when I started, I did
16260 ;;;; Bob's .emacs file
16261 ; Robert J. Chassell
16262 ; 26 September 1985
16267 Look at that date! I started this file a long time ago. I have been
16268 adding to it ever since.
16272 ; Each section in this file is introduced by a
16273 ; line beginning with four semicolons; and each
16274 ; entry is introduced by a line beginning with
16275 ; three semicolons.
16280 This describes the usual conventions for comments in Emacs Lisp.
16281 Everything on a line that follows a semicolon is a comment. Two,
16282 three, and four semicolons are used as section and subsection
16283 markers. (@xref{Comments, ,, elisp, The GNU Emacs Lisp Reference
16284 Manual}, for more about comments.)
16289 ; Control-h is the help key;
16290 ; after typing control-h, type a letter to
16291 ; indicate the subject about which you want help.
16292 ; For an explanation of the help facility,
16293 ; type control-h two times in a row.
16298 Just remember: type @kbd{C-h} two times for help.
16302 ; To find out about any mode, type control-h m
16303 ; while in that mode. For example, to find out
16304 ; about mail mode, enter mail mode and then type
16310 `Mode help', as I call this, is very helpful. Usually, it tells you
16311 all you need to know.
16313 Of course, you don't need to include comments like these in your
16314 @file{.emacs} file. I included them in mine because I kept forgetting
16315 about Mode help or the conventions for comments---but I was able to
16316 remember to look here to remind myself.
16318 @node Text and Auto-fill, Mail Aliases, Beginning a .emacs File, Emacs Initialization
16319 @section Text and Auto Fill Mode
16321 Now we come to the part that `turns on' Text mode and
16326 ;;; Text mode and Auto Fill mode
16327 ; The next three lines put Emacs into Text mode
16328 ; and Auto Fill mode, and are for writers who
16329 ; want to start writing prose rather than code.
16331 (setq default-major-mode 'text-mode)
16332 (add-hook 'text-mode-hook 'text-mode-hook-identify)
16333 (add-hook 'text-mode-hook 'turn-on-auto-fill)
16337 Here is the first part of this @file{.emacs} file that does something
16338 besides remind a forgetful human!
16340 The first of the two lines in parentheses tells Emacs to turn on Text
16341 mode when you find a file, @emph{unless} that file should go into some
16342 other mode, such as C mode.
16344 @cindex Per-buffer, local variables list
16345 @cindex Local variables list, per-buffer,
16346 @cindex Automatic mode selection
16347 @cindex Mode selection, automatic
16348 When Emacs reads a file, it looks at the extension to the file name,
16349 if any. (The extension is the part that comes after a @samp{.}.) If
16350 the file ends with a @samp{.c} or @samp{.h} extension then Emacs turns
16351 on C mode. Also, Emacs looks at first nonblank line of the file; if
16352 the line says @w{@samp{-*- C -*-}}, Emacs turns on C mode. Emacs
16353 possesses a list of extensions and specifications that it uses
16354 automatically. In addition, Emacs looks near the last page for a
16355 per-buffer, ``local variables list'', if any.
16358 @xref{Choosing Modes, , How Major Modes are Chosen, emacs, The GNU
16361 @xref{File Variables, , Local Variables in Files, emacs, The GNU Emacs
16365 See sections ``How Major Modes are Chosen'' and ``Local Variables in
16366 Files'' in @cite{The GNU Emacs Manual}.
16369 Now, back to the @file{.emacs} file.
16372 Here is the line again; how does it work?
16374 @cindex Text Mode turned on
16376 (setq default-major-mode 'text-mode)
16380 This line is a short, but complete Emacs Lisp expression.
16382 We are already familiar with @code{setq}. It sets the following variable,
16383 @code{default-major-mode}, to the subsequent value, which is
16384 @code{text-mode}. The single quote mark before @code{text-mode} tells
16385 Emacs to deal directly with the @code{text-mode} variable, not with
16386 whatever it might stand for. @xref{set & setq, , Setting the Value of
16387 a Variable}, for a reminder of how @code{setq} works. The main point
16388 is that there is no difference between the procedure you use to set
16389 a value in your @file{.emacs} file and the procedure you use anywhere
16393 Here are the next two lines:
16395 @cindex Auto Fill mode turned on
16398 (add-hook 'text-mode-hook 'text-mode-hook-identify)
16399 (add-hook 'text-mode-hook 'turn-on-auto-fill)
16403 In these two lines, the @code{add-hook} command first adds
16404 @code{text-mode-hook-identify} to the variable called
16405 @code{text-mode-hook} and then adds @code{turn-on-auto-fill} to the
16408 @code{turn-on-auto-fill} is the name of a program, that, you guessed
16409 it!, turns on Auto Fill mode. @code{text-mode-hook-identify} is a
16410 function that tells @code{toggle-text-mode-auto-fill} which buffers
16413 Every time Emacs turns on Text mode, Emacs runs the commands `hooked'
16414 onto Text mode. So every time Emacs turns on Text mode, Emacs also
16415 turns on Auto Fill mode.
16417 In brief, the first line causes Emacs to enter Text mode when you edit
16418 a file, unless the file name extension, first non-blank line, or local
16419 variables tell Emacs otherwise.
16421 Text mode among other actions, sets the syntax table to work
16422 conveniently for writers. In Text mode, Emacs considers an apostrophe
16423 as part of a word like a letter; but Emacs does not consider a period
16424 or a space as part of a word. Thus, @kbd{M-f} moves you over
16425 @samp{it's}. On the other hand, in C mode, @kbd{M-f} stops just after
16426 the @samp{t} of @samp{it's}.
16428 The second and third lines causes Emacs to turn on Auto Fill mode when
16429 it turns on Text mode. In Auto Fill mode, Emacs automatically breaks
16430 a line that is too wide and brings the excessively wide part of the
16431 line down to the next line. Emacs breaks lines between words, not
16434 When Auto Fill mode is turned off, lines continue to the right as you
16435 type them. Depending on how you set the value of
16436 @code{truncate-lines}, the words you type either disappear off the
16437 right side of the screen, or else are shown, in a rather ugly and
16438 unreadable manner, as a continuation line on the screen.
16441 In addition, in this part of my @file{.emacs} file, I tell the Emacs
16442 fill commands to insert two spaces after a colon:
16445 (setq colon-double-space t)
16448 @node Mail Aliases, Indent Tabs Mode, Text and Auto-fill, Emacs Initialization
16449 @section Mail Aliases
16451 Here is a @code{setq} that `turns on' mail aliases, along with more
16457 ; To enter mail mode, type `C-x m'
16458 ; To enter RMAIL (for reading mail),
16461 (setq mail-aliases t)
16465 @cindex Mail aliases
16467 This @code{setq} command sets the value of the variable
16468 @code{mail-aliases} to @code{t}. Since @code{t} means true, the line
16469 says, in effect, ``Yes, use mail aliases.''
16471 Mail aliases are convenient short names for long email addresses or
16472 for lists of email addresses. The file where you keep your `aliases'
16473 is @file{~/.mailrc}. You write an alias like this:
16476 alias geo george@@foobar.wiz.edu
16480 When you write a message to George, address it to @samp{geo}; the
16481 mailer will automatically expand @samp{geo} to the full address.
16483 @node Indent Tabs Mode, Keybindings, Mail Aliases, Emacs Initialization
16484 @section Indent Tabs Mode
16485 @cindex Tabs, preventing
16486 @findex indent-tabs-mode
16488 By default, Emacs inserts tabs in place of multiple spaces when it
16489 formats a region. (For example, you might indent many lines of text
16490 all at once with the @code{indent-region} command.) Tabs look fine on
16491 a terminal or with ordinary printing, but they produce badly indented
16492 output when you use @TeX{} or Texinfo since @TeX{} ignores tabs.
16495 The following turns off Indent Tabs mode:
16499 ;;; Prevent Extraneous Tabs
16500 (setq-default indent-tabs-mode nil)
16504 Note that this line uses @code{setq-default} rather than the
16505 @code{setq} command that we have seen before. The @code{setq-default}
16506 command sets values only in buffers that do not have their own local
16507 values for the variable.
16510 @xref{Just Spaces, , Tabs vs. Spaces, emacs, The GNU Emacs Manual}.
16512 @xref{File Variables, , Local Variables in Files, emacs, The GNU Emacs
16516 See sections ``Tabs vs.@: Spaces'' and ``Local Variables in
16517 Files'' in @cite{The GNU Emacs Manual}.
16520 @node Keybindings, Keymaps, Indent Tabs Mode, Emacs Initialization
16521 @section Some Keybindings
16523 Now for some personal keybindings:
16527 ;;; Compare windows
16528 (global-set-key "\C-cw" 'compare-windows)
16532 @findex compare-windows
16533 @code{compare-windows} is a nifty command that compares the text in
16534 your current window with text in the next window. It makes the
16535 comparison by starting at point in each window, moving over text in
16536 each window as far as they match. I use this command all the time.
16538 This also shows how to set a key globally, for all modes.
16540 @cindex Setting a key globally
16541 @cindex Global set key
16542 @cindex Key setting globally
16543 @findex global-set-key
16544 The command is @code{global-set-key}. It is followed by the
16545 keybinding. In a @file{.emacs} file, the keybinding is written as
16546 shown: @code{\C-c} stands for `control-c', which means `press the
16547 control key and the @kbd{c} key at the same time'. The @code{w} means
16548 `press the @kbd{w} key'. The keybinding is surrounded by double
16549 quotation marks. In documentation, you would write this as @kbd{C-c
16550 w}. (If you were binding a @key{META} key, such as @kbd{M-c}, rather
16551 than a @key{CTL} key, you would write @code{\M-c}. @xref{Init
16552 Rebinding, , Rebinding Keys in Your Init File, emacs, The GNU Emacs
16553 Manual}, for details.)
16555 The command invoked by the keys is @code{compare-windows}. Note that
16556 @code{compare-windows} is preceded by a single quote; otherwise, Emacs
16557 would first try to evaluate the symbol to determine its value.
16559 These three things, the double quotation marks, the backslash before
16560 the @samp{C}, and the single quote mark are necessary parts of
16561 keybinding that I tend to forget. Fortunately, I have come to
16562 remember that I should look at my existing @file{.emacs} file, and
16563 adapt what is there.
16565 As for the keybinding itself: @kbd{C-c w}. This combines the prefix
16566 key, @kbd{C-c}, with a single character, in this case, @kbd{w}. This
16567 set of keys, @kbd{C-c} followed by a single character, is strictly
16568 reserved for individuals' own use. (I call these `own' keys, since
16569 these are for my own use.) You should always be able to create such a
16570 keybinding for your own use without stomping on someone else's
16571 keybinding. If you ever write an extension to Emacs, please avoid
16572 taking any of these keys for public use. Create a key like @kbd{C-c
16573 C-w} instead. Otherwise, we will run out of `own' keys.
16576 Here is another keybinding, with a comment:
16580 ;;; Keybinding for `occur'
16581 ; I use occur a lot, so let's bind it to a key:
16582 (global-set-key "\C-co" 'occur)
16587 The @code{occur} command shows all the lines in the current buffer
16588 that contain a match for a regular expression. Matching lines are
16589 shown in a buffer called @file{*Occur*}. That buffer serves as a menu
16590 to jump to occurrences.
16592 @findex global-unset-key
16593 @cindex Unbinding key
16594 @cindex Key unbinding
16596 Here is how to unbind a key, so it does not
16602 (global-unset-key "\C-xf")
16606 There is a reason for this unbinding: I found I inadvertently typed
16607 @w{@kbd{C-x f}} when I meant to type @kbd{C-x C-f}. Rather than find a
16608 file, as I intended, I accidentally set the width for filled text,
16609 almost always to a width I did not want. Since I hardly ever reset my
16610 default width, I simply unbound the key.
16612 @findex list-buffers, @r{rebound}
16613 @findex buffer-menu, @r{bound to key}
16615 The following rebinds an existing key:
16619 ;;; Rebind `C-x C-b' for `buffer-menu'
16620 (global-set-key "\C-x\C-b" 'buffer-menu)
16624 By default, @kbd{C-x C-b} runs the
16625 @code{list-buffers} command. This command lists
16626 your buffers in @emph{another} window. Since I
16627 almost always want to do something in that
16628 window, I prefer the @code{buffer-menu}
16629 command, which not only lists the buffers,
16630 but moves point into that window.
16632 @node Keymaps, Loading Files, Keybindings, Emacs Initialization
16635 @cindex Rebinding keys
16637 Emacs uses @dfn{keymaps} to record which keys call which commands.
16638 When you use @code{global-set-key} to set the keybinding for a single
16639 command in all parts of Emacs, you are specifying the keybinding in
16640 @code{current-global-map}.
16642 Specific modes, such as C mode or Text mode, have their own keymaps;
16643 the mode-specific keymaps override the global map that is shared by
16646 The @code{global-set-key} function binds, or rebinds, the global
16647 keymap. For example, the following binds the key @kbd{C-x C-b} to the
16648 function @code{buffer-menu}:
16651 (global-set-key "\C-x\C-b" 'buffer-menu)
16654 Mode-specific keymaps are bound using the @code{define-key} function,
16655 which takes a specific keymap as an argument, as well as the key and
16656 the command. For example, my @file{.emacs} file contains the
16657 following expression to bind the @code{texinfo-insert-@@group} command
16658 to @kbd{C-c C-c g}:
16662 (define-key texinfo-mode-map "\C-c\C-cg" 'texinfo-insert-@@group)
16667 The @code{texinfo-insert-@@group} function itself is a little extension
16668 to Texinfo mode that inserts @samp{@@group} into a Texinfo file. I
16669 use this command all the time and prefer to type the three strokes
16670 @kbd{C-c C-c g} rather than the six strokes @kbd{@@ g r o u p}.
16671 (@samp{@@group} and its matching @samp{@@end group} are commands that
16672 keep all enclosed text together on one page; many multi-line examples
16673 in this book are surrounded by @samp{@@group @dots{} @@end group}.)
16676 Here is the @code{texinfo-insert-@@group} function definition:
16680 (defun texinfo-insert-@@group ()
16681 "Insert the string @@group in a Texinfo buffer."
16683 (beginning-of-line)
16684 (insert "@@group\n"))
16688 (Of course, I could have used Abbrev mode to save typing, rather than
16689 write a function to insert a word; but I prefer key strokes consistent
16690 with other Texinfo mode key bindings.)
16692 You will see numerous @code{define-key} expressions in
16693 @file{loaddefs.el} as well as in the various mode libraries, such as
16694 @file{cc-mode.el} and @file{lisp-mode.el}.
16696 @xref{Key Bindings, , Customizing Key Bindings, emacs, The GNU Emacs
16697 Manual}, and @ref{Keymaps, , Keymaps, elisp, The GNU Emacs Lisp
16698 Reference Manual}, for more information about keymaps.
16700 @node Loading Files, Autoload, Keymaps, Emacs Initialization
16701 @section Loading Files
16702 @cindex Loading files
16705 Many people in the GNU Emacs community have written extensions to
16706 Emacs. As time goes by, these extensions are often included in new
16707 releases. For example, the Calendar and Diary packages are now part
16708 of the standard GNU Emacs.
16710 (Calc, which I consider a vital part of Emacs, would be part of the
16711 standard distribution except that it was so large it was packaged
16712 separately and no one has changed that.)
16714 You can use a @code{load} command to evaluate a complete file and
16715 thereby install all the functions and variables in the file into Emacs.
16718 @c (auto-compression-mode t)
16721 (load "~/emacs/slowsplit")
16724 This evaluates, i.e.@: loads, the @file{slowsplit.el} file or if it
16725 exists, the faster, byte compiled @file{slowsplit.elc} file from the
16726 @file{emacs} sub-directory of your home directory. The file contains
16727 the function @code{split-window-quietly}, which John Robinson wrote in
16730 The @code{split-window-quietly} function splits a window with the
16731 minimum of redisplay. I installed it in 1989 because it worked well
16732 with the slow 1200 baud terminals I was then using. Nowadays, I only
16733 occasionally come across such a slow connection, but I continue to use
16734 the function because I like the way it leaves the bottom half of a
16735 buffer in the lower of the new windows and the top half in the upper
16739 To replace the key binding for the default
16740 @code{split-window-vertically}, you must also unset that key and bind
16741 the keys to @code{split-window-quietly}, like this:
16745 (global-unset-key "\C-x2")
16746 (global-set-key "\C-x2" 'split-window-quietly)
16751 If you load many extensions, as I do, then instead of specifying the
16752 exact location of the extension file, as shown above, you can specify
16753 that directory as part of Emacs' @code{load-path}. Then, when Emacs
16754 loads a file, it will search that directory as well as its default
16755 list of directories. (The default list is specified in @file{paths.h}
16756 when Emacs is built.)
16759 The following command adds your @file{~/emacs} directory to the
16760 existing load path:
16764 ;;; Emacs Load Path
16765 (setq load-path (cons "~/emacs" load-path))
16769 Incidentally, @code{load-library} is an interactive interface to the
16770 @code{load} function. The complete function looks like this:
16772 @findex load-library
16775 (defun load-library (library)
16776 "Load the library named LIBRARY.
16777 This is an interface to the function `load'."
16778 (interactive "sLoad library: ")
16783 The name of the function, @code{load-library}, comes from the use of
16784 `library' as a conventional synonym for `file'. The source for the
16785 @code{load-library} command is in the @file{files.el} library.
16787 Another interactive command that does a slightly different job is
16788 @code{load-file}. @xref{Lisp Libraries, , Libraries of Lisp Code for
16789 Emacs, emacs, The GNU Emacs Manual}, for information on the
16790 distinction between @code{load-library} and this command.
16792 @node Autoload, Simple Extension, Loading Files, Emacs Initialization
16793 @section Autoloading
16796 Instead of installing a function by loading the file that contains it,
16797 or by evaluating the function definition, you can make the function
16798 available but not actually install it until it is first called. This
16799 is called @dfn{autoloading}.
16801 When you execute an autoloaded function, Emacs automatically evaluates
16802 the file that contains the definition, and then calls the function.
16804 Emacs starts quicker with autoloaded functions, since their libraries
16805 are not loaded right away; but you need to wait a moment when you
16806 first use such a function, while its containing file is evaluated.
16808 Rarely used functions are frequently autoloaded. The
16809 @file{loaddefs.el} library contains hundreds of autoloaded functions,
16810 from @code{bookmark-set} to @code{wordstar-mode}. Of course, you may
16811 come to use a `rare' function frequently. When you do, you should
16812 load that function's file with a @code{load} expression in your
16813 @file{.emacs} file.
16815 In my @file{.emacs} file for Emacs version 21, I load 12 libraries
16816 that contain functions that would otherwise be autoloaded. (Actually,
16817 it would have been better to include these files in my `dumped' Emacs
16818 when I built it, but I forgot. @xref{Building Emacs, , Building
16819 Emacs, elisp, The GNU Emacs Lisp Reference Manual}, and the @file{INSTALL}
16820 file for more about dumping.)
16822 You may also want to include autoloaded expressions in your @file{.emacs}
16823 file. @code{autoload} is a built-in function that takes up to five
16824 arguments, the final three of which are optional. The first argument
16825 is the name of the function to be autoloaded; the second is the name
16826 of the file to be loaded. The third argument is documentation for the
16827 function, and the fourth tells whether the function can be called
16828 interactively. The fifth argument tells what type of
16829 object---@code{autoload} can handle a keymap or macro as well as a
16830 function (the default is a function).
16833 Here is a typical example:
16837 (autoload 'html-helper-mode
16838 "html-helper-mode" "Edit HTML documents" t)
16843 (@code{html-helper-mode} is an alternative to @code{html-mode}, which
16844 is a standard part of the distribution).
16847 This expression autoloads the @code{html-helper-mode} function. It
16848 takes it from the @file{html-helper-mode.el} file (or from the byte
16849 compiled file @file{html-helper-mode.elc}, if it exists.) The file
16850 must be located in a directory specified by @code{load-path}. The
16851 documentation says that this is a mode to help you edit documents
16852 written in the HyperText Markup Language. You can call this mode
16853 interactively by typing @kbd{M-x html-helper-mode}. (You need to
16854 duplicate the function's regular documentation in the autoload
16855 expression because the regular function is not yet loaded, so its
16856 documentation is not available.)
16858 @xref{Autoload, , Autoload, elisp, The GNU Emacs Lisp Reference
16859 Manual}, for more information.
16861 @node Simple Extension, X11 Colors, Autoload, Emacs Initialization
16862 @section A Simple Extension: @code{line-to-top-of-window}
16863 @findex line-to-top-of-window
16864 @cindex Simple extension in @file{.emacs} file
16866 Here is a simple extension to Emacs that moves the line point is on to
16867 the top of the window. I use this all the time, to make text easier
16870 You can put the following code into a separate file and then load it
16871 from your @file{.emacs} file, or you can include it within your
16872 @file{.emacs} file.
16875 Here is the definition:
16879 ;;; Line to top of window;
16880 ;;; replace three keystroke sequence C-u 0 C-l
16881 (defun line-to-top-of-window ()
16882 "Move the line point is on to top of window."
16889 Now for the keybinding.
16891 Nowadays, function keys as well as mouse button events and
16892 non-@sc{ascii} characters are written within square brackets, without
16893 quotation marks. (In Emacs version 18 and before, you had to write
16894 different function key bindings for each different make of terminal.)
16896 I bind @code{line-to-top-of-window} to my @key{F6} function key like
16900 (global-set-key [f6] 'line-to-top-of-window)
16903 For more information, see @ref{Init Rebinding, , Rebinding Keys in
16904 Your Init File, emacs, The GNU Emacs Manual}.
16906 @cindex Conditional 'twixt two versions of Emacs
16907 @cindex Version of Emacs, choosing
16908 @cindex Emacs version, choosing
16909 If you run two versions of GNU Emacs, such as versions 20 and 21, and
16910 use one @file{.emacs} file, you can select which code to evaluate with
16911 the following conditional:
16916 ((string-equal (number-to-string 20) (substring (emacs-version) 10 12))
16917 ;; evaluate version 20 code
16919 ((string-equal (number-to-string 21) (substring (emacs-version) 10 12))
16920 ;; evaluate version 21 code
16925 For example, in contrast to version 20, version 21 blinks its cursor
16926 by default. I hate such blinking, as well as some other features in
16927 version 21, so I placed the following in my @file{.emacs}
16928 file@footnote{When I start instances of Emacs that do not load my
16929 @file{.emacs} file or any site file, I also turn off blinking:
16932 emacs -q --no-site-file -eval '(blink-cursor-mode nil)'
16938 (if (string-equal "21" (substring (emacs-version) 10 12))
16940 (blink-cursor-mode 0)
16941 ;; Insert newline when you press `C-n' (next-line)
16942 ;; at the end of the buffer
16943 (setq next-line-add-newlines t)
16946 ;; Turn on image viewing
16947 (auto-image-file-mode t)
16950 ;; Turn on menu bar (this bar has text)
16951 ;; (Use numeric argument to turn on)
16955 ;; Turn off tool bar (this bar has icons)
16956 ;; (Use numeric argument to turn on)
16957 (tool-bar-mode nil)
16960 ;; Turn off tooltip mode for tool bar
16961 ;; (This mode causes icon explanations to pop up)
16962 ;; (Use numeric argument to turn on)
16964 ;; If tooltips turned on, make tips appear promptly
16965 (setq tooltip-delay 0.1) ; default is one second
16971 (You will note that instead of typing @code{(number-to-string 21)}, I
16972 decided to save typing and wrote `21' as a string, @code{"21"}, rather
16973 than convert it from an integer to a string. In this instance, this
16974 expression is better than the longer, but more general
16975 @code{(number-to-string 21)}. However, if you do not know ahead of
16976 time what type of information will be returned, then the
16977 @code{number-to-string} function will be needed.)
16979 @node X11 Colors, Miscellaneous, Simple Extension, Emacs Initialization
16980 @section X11 Colors
16982 You can specify colors when you use Emacs with the MIT X Windowing
16985 I dislike the default colors and specify my own.
16988 Here are the expressions in my @file{.emacs}
16989 file that set values:
16993 ;; Set cursor color
16994 (set-cursor-color "white")
16997 (set-mouse-color "white")
16999 ;; Set foreground and background
17000 (set-foreground-color "white")
17001 (set-background-color "darkblue")
17005 ;;; Set highlighting colors for isearch and drag
17006 (set-face-foreground 'highlight "white")
17007 (set-face-background 'highlight "blue")
17011 (set-face-foreground 'region "cyan")
17012 (set-face-background 'region "blue")
17016 (set-face-foreground 'secondary-selection "skyblue")
17017 (set-face-background 'secondary-selection "darkblue")
17021 ;; Set calendar highlighting colors
17022 (setq calendar-load-hook
17024 (set-face-foreground 'diary-face "skyblue")
17025 (set-face-background 'holiday-face "slate blue")
17026 (set-face-foreground 'holiday-face "white")))
17030 The various shades of blue soothe my eye and prevent me from seeing
17031 the screen flicker.
17033 Alternatively, I could have set my specifications in various X
17034 initialization files. For example, I could set the foreground,
17035 background, cursor, and pointer (i.e., mouse) colors in my
17036 @file{~/.Xresources} file like this:
17040 Emacs*foreground: white
17041 Emacs*background: darkblue
17042 Emacs*cursorColor: white
17043 Emacs*pointerColor: white
17047 In any event, since it is not part of Emacs, I set the root color of
17048 my X window in my @file{~/.xinitrc} file, like this@footnote{I
17049 occasionally run more modern window managers, such as Sawfish with
17050 GNOME, Enlightenment, SCWM, or KDE; in those cases, I often specify an
17051 image rather than a plain color.}:
17055 # I use TWM for window manager.
17056 xsetroot -solid Navy -fg white &
17060 @node Miscellaneous, Mode Line, X11 Colors, Emacs Initialization
17061 @section Miscellaneous Settings for a @file{.emacs} File
17063 Here are a few miscellaneous settings:
17068 Set the shape and color of the mouse cursor:
17071 ; Cursor shapes are defined in
17072 ; `/usr/include/X11/cursorfont.h';
17073 ; for example, the `target' cursor is number 128;
17074 ; the `top_left_arrow' cursor is number 132.
17078 (let ((mpointer (x-get-resource "*mpointer"
17079 "*emacs*mpointer")))
17080 ;; If you have not set your mouse pointer
17081 ;; then set it, otherwise leave as is:
17082 (if (eq mpointer nil)
17083 (setq mpointer "132")) ; top_left_arrow
17086 (setq x-pointer-shape (string-to-int mpointer))
17087 (set-mouse-color "white"))
17092 @node Mode Line, , Miscellaneous, Emacs Initialization
17093 @section A Modified Mode Line
17094 @vindex default-mode-line-format
17095 @cindex Mode line format
17097 Finally, a feature I really like: a modified mode line.
17099 When I work over a network, I forget which machine I am using. Also,
17100 I tend to I lose track of where I am, and which line point is on.
17102 So I reset my mode line to look like this:
17105 -:-- foo.texi rattlesnake:/home/bob/ Line 1 (Texinfo Fill) Top
17108 I am visiting a file called @file{foo.texi}, on my machine
17109 @file{rattlesnake} in my @file{/home/bob} buffer. I am on line 1, in
17110 Texinfo mode, and am at the top of the buffer.
17113 My @file{.emacs} file has a section that looks like this:
17117 ;; Set a Mode Line that tells me which machine, which directory,
17118 ;; and which line I am on, plus the other customary information.
17119 (setq default-mode-line-format
17123 "mouse-1: select window, mouse-2: delete others ..."))
17124 mode-line-mule-info
17126 mode-line-frame-identification
17130 mode-line-buffer-identification
17133 (system-name) 0 (string-match "\\..+" (system-name))))
17138 "mouse-1: select window, mouse-2: delete others ..."))
17139 (line-number-mode " Line %l ")
17145 "mouse-1: select window, mouse-2: delete others ..."))
17146 (:eval (mode-line-mode-name))
17149 #("%n" 0 2 (help-echo "mouse-2: widen" local-map (keymap ...)))
17158 Here, I redefine the default mode line. Most of the parts are from
17159 the original; but I make a few changes. I set the @emph{default} mode
17160 line format so as to permit various modes, such as Info, to override
17163 Many elements in the list are self-explanatory:
17164 @code{mode-line-modified} is a variable that tells whether the buffer
17165 has been modified, @code{mode-name} tells the name of the mode, and so
17166 on. However, the format looks complicated because of two features we
17167 have not discussed.
17169 The first string in the mode line is a dash or hyphen, @samp{-}. In
17170 the old days, it would have been specified simply as @code{"-"}. But
17171 nowadays, Emacs can add properties to a string, such as highlighting
17172 or, as in this case, a help feature. If you place your mouse cursor
17173 over the hyphen, some help information appears (By default, you must
17174 wait one second before the information appears. You can change that
17175 timing by changing the value of @code{tooltip-delay}.)
17178 The new string format has a special syntax:
17181 #("-" 0 1 (help-echo "mouse-1: select window, ..."))
17185 The @code{#(} begins a list. The first element of the list is the
17186 string itself, just one @samp{-}. The second and third
17187 elements specify the range over which the fourth element applies. A
17188 range starts @emph{after} a character, so a zero means the range
17189 starts just before the first character; a 1 means that the range ends
17190 just after the first character. The third element is the property for
17191 the range. It consists of a property list, a
17192 property name, in this case, @samp{help-echo}, followed by a value, in this
17193 case, a string. The second, third, and fourth elements of this new
17194 string format can be repeated.
17196 @xref{Text Props and Strings, , Text Properties in String, elisp, The
17197 GNU Emacs Lisp Reference Manual}, and see @ref{Mode Line Format, , Mode
17198 Line Format, elisp, The GNU Emacs Lisp Reference Manual}, for more
17201 @code{mode-line-buffer-identification}
17202 displays the current buffer name. It is a list
17203 beginning @code{(#("%12b" 0 4 @dots{}}.
17204 The @code{#(} begins the list.
17206 The @samp{"%12b"} displays the current buffer name, using the
17207 @code{buffer-name} function with which we are familiar; the `12'
17208 specifies the maximum number of characters that will be displayed.
17209 When a name has fewer characters, whitespace is added to fill out to
17210 this number. (Buffer names can and often should be longer than 12
17211 characters; this length works well in a typical 80 column wide
17214 @code{:eval} is a new feature in GNU Emacs version 21. It says to
17215 evaluate the following form and use the result as a string to display.
17216 In this case, the expression displays the first component of the full
17217 system name. The end of the first component is a @samp{.} (`period'),
17218 so I use the @code{string-match} function to tell me the length of the
17219 first component. The substring from the zeroth character to that
17220 length is the name of the machine.
17223 This is the expression:
17228 (system-name) 0 (string-match "\\..+" (system-name))))
17232 @samp{%[} and @samp{%]} cause a pair of square brackets
17233 to appear for each recursive editing level. @samp{%n} says `Narrow'
17234 when narrowing is in effect. @samp{%P} tells you the percentage of
17235 the buffer that is above the bottom of the window, or `Top', `Bottom',
17236 or `All'. (A lower case @samp{p} tell you the percentage above the
17237 @emph{top} of the window.) @samp{%-} inserts enough dashes to fill
17240 Remember, ``You don't have to like Emacs to like it'' --- your own
17241 Emacs can have different colors, different commands, and different
17242 keys than a default Emacs.
17244 On the other hand, if you want to bring up a plain `out of the box'
17245 Emacs, with no customization, type:
17252 This will start an Emacs that does @emph{not} load your
17253 @file{~/.emacs} initialization file. A plain, default Emacs. Nothing
17256 @node Debugging, Conclusion, Emacs Initialization, Top
17260 GNU Emacs has two debuggers, @code{debug} and @code{edebug}. The
17261 first is built into the internals of Emacs and is always with you;
17262 the second requires that you instrument a function before you can use it.
17264 Both debuggers are described extensively in @ref{Debugging, ,
17265 Debugging Lisp Programs, elisp, The GNU Emacs Lisp Reference Manual}.
17266 In this chapter, I will walk through a short example of each.
17269 * debug:: How to use the built-in debugger.
17270 * debug-on-entry:: Start debugging when you call a function.
17271 * debug-on-quit:: Start debugging when you quit with @kbd{C-g}.
17272 * edebug:: How to use Edebug, a source level debugger.
17273 * Debugging Exercises::
17276 @node debug, debug-on-entry, Debugging, Debugging
17277 @section @code{debug}
17280 Suppose you have written a function definition that is intended to
17281 return the sum of the numbers 1 through a given number. (This is the
17282 @code{triangle} function discussed earlier. @xref{Decrementing
17283 Example, , Example with Decrementing Counter}, for a discussion.)
17284 @c xref{Decrementing Loop,, Loop with a Decrementing Counter}, for a discussion.)
17286 However, your function definition has a bug. You have mistyped
17287 @samp{1=} for @samp{1-}. Here is the broken definition:
17289 @findex triangle-bugged
17292 (defun triangle-bugged (number)
17293 "Return sum of numbers 1 through NUMBER inclusive."
17295 (while (> number 0)
17296 (setq total (+ total number))
17297 (setq number (1= number))) ; @r{Error here.}
17302 If you are reading this in Info, you can evaluate this definition in
17303 the normal fashion. You will see @code{triangle-bugged} appear in the
17307 Now evaluate the @code{triangle-bugged} function with an
17311 (triangle-bugged 4)
17315 In GNU Emacs version 21, you will create and enter a
17316 @file{*Backtrace*} buffer that says:
17321 ---------- Buffer: *Backtrace* ----------
17322 Debugger entered--Lisp error: (void-function 1=)
17324 (setq number (1= number))
17325 (while (> number 0) (setq total (+ total number))
17326 (setq number (1= number)))
17327 (let ((total 0)) (while (> number 0) (setq total ...)
17328 (setq number ...)) total)
17332 eval((triangle-bugged 4))
17333 eval-last-sexp-1(nil)
17334 eval-last-sexp(nil)
17335 call-interactively(eval-last-sexp)
17336 ---------- Buffer: *Backtrace* ----------
17341 (I have reformatted this example slightly; the debugger does not fold
17342 long lines. As usual, you can quit the debugger by typing @kbd{q} in
17343 the @file{*Backtrace*} buffer.)
17345 In practice, for a bug as simple as this, the `Lisp error' line will
17346 tell you what you need to know to correct the definition. The
17347 function @code{1=} is `void'.
17350 In GNU Emacs 20 and before, you will see:
17353 Symbol's function definition is void:@: 1=
17357 which has the same meaning as the @file{*Backtrace*} buffer line in
17360 However, suppose you are not quite certain what is going on?
17361 You can read the complete backtrace.
17363 In this case, you need to run GNU Emacs 21, which automatically starts
17364 the debugger that puts you in the @file{*Backtrace*} buffer; or else,
17365 you need to start the debugger manually as described below.
17367 Read the @file{*Backtrace*} buffer from the bottom up; it tells you
17368 what Emacs did that led to the error. Emacs made an interactive call
17369 to @kbd{C-x C-e} (@code{eval-last-sexp}), which led to the evaluation
17370 of the @code{triangle-bugged} expression. Each line above tells you
17371 what the Lisp interpreter evaluated next.
17374 The third line from the top of the buffer is
17377 (setq number (1= number))
17381 Emacs tried to evaluate this expression; in order to do so, it tried
17382 to evaluate the inner expression shown on the second line from the
17391 This is where the error occurred; as the top line says:
17394 Debugger entered--Lisp error: (void-function 1=)
17398 You can correct the mistake, re-evaluate the function definition, and
17399 then run your test again.
17401 @node debug-on-entry, debug-on-quit, debug, Debugging
17402 @section @code{debug-on-entry}
17403 @findex debug-on-entry
17405 GNU Emacs 21 starts the debugger automatically when your function has
17406 an error. GNU Emacs version 20 and before did not; it simply
17407 presented you with an error message. You had to start the debugger
17410 You can start the debugger manually for all versions of Emacs; the
17411 advantage is that the debugger runs even if you do not have a bug in
17412 your code. Sometimes your code will be free of bugs!
17414 You can enter the debugger when you call the function by calling
17415 @code{debug-on-entry}.
17422 M-x debug-on-entry RET triangle-bugged RET
17427 Now, evaluate the following:
17430 (triangle-bugged 5)
17434 All versions of Emacs will create a @file{*Backtrace*} buffer and tell
17435 you that it is beginning to evaluate the @code{triangle-bugged}
17440 ---------- Buffer: *Backtrace* ----------
17441 Debugger entered--entering a function:
17442 * triangle-bugged(5)
17443 eval((triangle-bugged 5))
17446 eval-last-sexp-1(nil)
17447 eval-last-sexp(nil)
17448 call-interactively(eval-last-sexp)
17449 ---------- Buffer: *Backtrace* ----------
17453 In the @file{*Backtrace*} buffer, type @kbd{d}. Emacs will evaluate
17454 the first expression in @code{triangle-bugged}; the buffer will look
17459 ---------- Buffer: *Backtrace* ----------
17460 Debugger entered--beginning evaluation of function call form:
17461 * (let ((total 0)) (while (> number 0) (setq total ...)
17462 (setq number ...)) total)
17463 * triangle-bugged(5)
17464 eval((triangle-bugged 5))
17467 eval-last-sexp-1(nil)
17468 eval-last-sexp(nil)
17469 call-interactively(eval-last-sexp)
17470 ---------- Buffer: *Backtrace* ----------
17475 Now, type @kbd{d} again, eight times, slowly. Each time you type
17476 @kbd{d}, Emacs will evaluate another expression in the function
17480 Eventually, the buffer will look like this:
17484 ---------- Buffer: *Backtrace* ----------
17485 Debugger entered--beginning evaluation of function call form:
17486 * (setq number (1= number))
17487 * (while (> number 0) (setq total (+ total number))
17488 (setq number (1= number)))
17491 * (let ((total 0)) (while (> number 0) (setq total ...)
17492 (setq number ...)) total)
17493 * triangle-bugged(5)
17494 eval((triangle-bugged 5))
17497 eval-last-sexp-1(nil)
17498 eval-last-sexp(nil)
17499 call-interactively(eval-last-sexp)
17500 ---------- Buffer: *Backtrace* ----------
17505 Finally, after you type @kbd{d} two more times, Emacs will reach the
17506 error, and the top two lines of the @file{*Backtrace*} buffer will look
17511 ---------- Buffer: *Backtrace* ----------
17512 Debugger entered--Lisp error: (void-function 1=)
17515 ---------- Buffer: *Backtrace* ----------
17519 By typing @kbd{d}, you were able to step through the function.
17521 You can quit a @file{*Backtrace*} buffer by typing @kbd{q} in it; this
17522 quits the trace, but does not cancel @code{debug-on-entry}.
17524 @findex cancel-debug-on-entry
17525 To cancel the effect of @code{debug-on-entry}, call
17526 @code{cancel-debug-on-entry} and the name of the function, like this:
17529 M-x cancel-debug-on-entry RET triangle-bugged RET
17533 (If you are reading this in Info, cancel @code{debug-on-entry} now.)
17535 @node debug-on-quit, edebug, debug-on-entry, Debugging
17536 @section @code{debug-on-quit} and @code{(debug)}
17538 In addition to setting @code{debug-on-error} or calling @code{debug-on-entry},
17539 there are two other ways to start @code{debug}.
17541 @findex debug-on-quit
17542 You can start @code{debug} whenever you type @kbd{C-g}
17543 (@code{keyboard-quit}) by setting the variable @code{debug-on-quit} to
17544 @code{t}. This is useful for debugging infinite loops.
17547 @cindex @code{(debug)} in code
17548 Or, you can insert a line that says @code{(debug)} into your code
17549 where you want the debugger to start, like this:
17553 (defun triangle-bugged (number)
17554 "Return sum of numbers 1 through NUMBER inclusive."
17556 (while (> number 0)
17557 (setq total (+ total number))
17558 (debug) ; @r{Start debugger.}
17559 (setq number (1= number))) ; @r{Error here.}
17564 The @code{debug} function is described in detail in @ref{Debugger, ,
17565 The Lisp Debugger, elisp, The GNU Emacs Lisp Reference Manual}.
17567 @node edebug, Debugging Exercises, debug-on-quit, Debugging
17568 @section The @code{edebug} Source Level Debugger
17569 @cindex Source level debugger
17572 Edebug is a source level debugger. Edebug normally displays the
17573 source of the code you are debugging, with an arrow at the left that
17574 shows which line you are currently executing.
17576 You can walk through the execution of a function, line by line, or run
17577 quickly until reaching a @dfn{breakpoint} where execution stops.
17579 Edebug is described in @ref{edebug, , Edebug, elisp, The GNU Emacs
17580 Lisp Reference Manual}.
17582 Here is a bugged function definition for @code{triangle-recursively}.
17583 @xref{Recursive triangle function, , Recursion in place of a counter},
17584 for a review of it.
17588 (defun triangle-recursively-bugged (number)
17589 "Return sum of numbers 1 through NUMBER inclusive.
17594 (triangle-recursively-bugged
17595 (1= number))))) ; @r{Error here.}
17600 Normally, you would install this definition by positioning your cursor
17601 after the function's closing parenthesis and typing @kbd{C-x C-e}
17602 (@code{eval-last-sexp}) or else by positioning your cursor within the
17603 definition and typing @kbd{C-M-x} (@code{eval-defun}). (By default,
17604 the @code{eval-defun} command works only in Emacs Lisp mode or in Lisp
17608 However, to prepare this function definition for Edebug, you must
17609 first @dfn{instrument} the code using a different command. You can do
17610 this by positioning your cursor within the definition and typing
17613 M-x edebug-defun RET
17617 This will cause Emacs to load Edebug automatically if it is not
17618 already loaded, and properly instrument the function.
17620 After instrumenting the function, place your cursor after the
17621 following expression and type @kbd{C-x C-e} (@code{eval-last-sexp}):
17624 (triangle-recursively-bugged 3)
17628 You will be jumped back to the source for
17629 @code{triangle-recursively-bugged} and the cursor positioned at the
17630 beginning of the @code{if} line of the function. Also, you will see
17631 an arrowhead at the left hand side of that line. The arrowhead marks
17632 the line where the function is executing. (In the following examples,
17633 we show the arrowhead with @samp{=>}; in a windowing system, you may
17634 see the arrowhead as a solid triangle in the window `fringe'.)
17637 =>@point{}(if (= number 1)
17642 In the example, the location of point is displayed with a star,
17643 @samp{@point{}} (in Info, it is displayed as @samp{-!-}).
17646 In the example, the location of point is displayed as @samp{@point{}}
17647 (in a printed book, it is displayed with a five pointed star).
17650 If you now press @key{SPC}, point will move to the next expression to
17651 be executed; the line will look like this:
17654 =>(if @point{}(= number 1)
17658 As you continue to press @key{SPC}, point will move from expression to
17659 expression. At the same time, whenever an expression returns a value,
17660 that value will be displayed in the echo area. For example, after you
17661 move point past @code{number}, you will see the following:
17668 This means the value of @code{number} is 3, which is @sc{ascii}
17669 `control-c' (the third letter of the alphabet).
17671 You can continue moving through the code until you reach the line with
17672 the error. Before evaluation, that line looks like this:
17675 => @point{}(1= number))))) ; @r{Error here.}
17680 When you press @key{SPC} once again, you will produce an error message
17684 Symbol's function definition is void:@: 1=
17690 Press @kbd{q} to quit Edebug.
17692 To remove instrumentation from a function definition, simply
17693 re-evaluate it with a command that does not instrument it.
17694 For example, you could place your cursor after the definition's
17695 closing parenthesis and type @kbd{C-x C-e}.
17697 Edebug does a great deal more than walk with you through a function.
17698 You can set it so it races through on its own, stopping only at an
17699 error or at specified stopping points; you can cause it to display the
17700 changing values of various expressions; you can find out how many
17701 times a function is called, and more.
17703 Edebug is described in @ref{edebug, , Edebug, elisp, The GNU Emacs
17704 Lisp Reference Manual}.
17707 @node Debugging Exercises, , edebug, Debugging
17708 @section Debugging Exercises
17712 Install the @code{count-words-region} function and then cause it to
17713 enter the built-in debugger when you call it. Run the command on a
17714 region containing two words. You will need to press @kbd{d} a
17715 remarkable number of times. On your system, is a `hook' called after
17716 the command finishes? (For information on hooks, see @ref{Command
17717 Overview, , Command Loop Overview, elisp, The GNU Emacs Lisp Reference
17721 Copy @code{count-words-region} into the @file{*scratch*} buffer,
17722 instrument the function for Edebug, and walk through its execution.
17723 The function does not need to have a bug, although you can introduce
17724 one if you wish. If the function lacks a bug, the walk-through
17725 completes without problems.
17728 While running Edebug, type @kbd{?} to see a list of all the Edebug commands.
17729 (The @code{global-edebug-prefix} is usually @kbd{C-x X}, i.e.@:
17730 @kbd{@key{CTL}-x} followed by an upper case @kbd{X}; use this prefix
17731 for commands made outside of the Edebug debugging buffer.)
17734 In the Edebug debugging buffer, use the @kbd{p}
17735 (@code{edebug-bounce-point}) command to see where in the region the
17736 @code{count-words-region} is working.
17739 Move point to some spot further down function and then type the
17740 @kbd{h} (@code{edebug-goto-here}) command to jump to that location.
17743 Use the @kbd{t} (@code{edebug-trace-mode}) command to cause Edebug to
17744 walk through the function on its own; use an upper case @kbd{T} for
17745 @code{edebug-Trace-fast-mode}.
17748 Set a breakpoint, then run Edebug in Trace mode until it reaches the
17752 @node Conclusion, the-the, Debugging, Top
17753 @chapter Conclusion
17755 We have now reached the end of this Introduction. You have now
17756 learned enough about programming in Emacs Lisp to set values, to write
17757 simple @file{.emacs} files for yourself and your friends, and write
17758 simple customizations and extensions to Emacs.
17760 This is a place to stop. Or, if you wish, you can now go onward, and
17763 You have learned some of the basic nuts and bolts of programming. But
17764 only some. There are a great many more brackets and hinges that are
17765 easy to use that we have not touched.
17767 A path you can follow right now lies among the sources to GNU Emacs
17770 @cite{The GNU Emacs Lisp Reference Manual}.
17773 @ref{Top, , The GNU Emacs Lisp Reference Manual, elisp, The GNU
17774 Emacs Lisp Reference Manual}.
17777 The Emacs Lisp sources are an adventure. When you read the sources and
17778 come across a function or expression that is unfamiliar, you need to
17779 figure out or find out what it does.
17781 Go to the Reference Manual. It is a thorough, complete, and fairly
17782 easy-to-read description of Emacs Lisp. It is written not only for
17783 experts, but for people who know what you know. (The @cite{Reference
17784 Manual} comes with the standard GNU Emacs distribution. Like this
17785 introduction, it comes as a Texinfo source file, so you can read it
17786 on-line and as a typeset, printed book.)
17788 Go to the other on-line help that is part of GNU Emacs: the on-line
17789 documentation for all functions, and @code{find-tags}, the program
17790 that takes you to sources.
17792 Here is an example of how I explore the sources. Because of its name,
17793 @file{simple.el} is the file I looked at first, a long time ago. As
17794 it happens some of the functions in @file{simple.el} are complicated,
17795 or at least look complicated at first sight. The @code{open-line}
17796 function, for example, looks complicated.
17798 You may want to walk through this function slowly, as we did with the
17799 @code{forward-sentence} function.
17801 (@xref{forward-sentence}.)
17804 (@xref{forward-sentence, , @code{forward-sentence}}.)
17806 Or you may want to skip that function and look at another, such as
17807 @code{split-line}. You don't need to read all the functions.
17808 According to @code{count-words-in-defun}, the @code{split-line}
17809 function contains 27 words and symbols.
17811 Even though it is short, @code{split-line} contains four expressions
17812 we have not studied: @code{skip-chars-forward}, @code{indent-to},
17813 @code{current-column} and @samp{?\n}.
17815 Consider the @code{skip-chars-forward} function. (It is part of the
17816 function definition for @code{back-to-indentation}, which is shown in
17817 @ref{Review, , Review}.)
17819 In GNU Emacs, you can find out more about @code{skip-chars-forward} by
17820 typing @kbd{C-h f} (@code{describe-function}) and the name of the
17821 function. This gives you the function documentation.
17823 You may be able to guess what is done by a well named function such as
17824 @code{indent-to}; or you can look it up, too. Incidentally, the
17825 @code{describe-function} function itself is in @file{help.el}; it is
17826 one of those long, but decipherable functions. You can look up
17827 @code{describe-function} using the @kbd{C-h f} command!
17829 In this instance, since the code is Lisp, the @file{*Help*} buffer
17830 contains the name of the library containing the function's source.
17831 You can put point over the name of the library and press the RET key,
17832 which in this situation is bound to @code{help-follow}, and be taken
17833 directly to the source, in the same way as @kbd{M-.}
17836 The definition for @code{describe-function} illustrates how to
17837 customize the @code{interactive} expression without using the standard
17838 character codes; and it shows how to create a temporary buffer.
17840 (The @code{indent-to} function is written in C rather than Emacs Lisp;
17841 it is a `built-in' function. @code{help-follow} only provides you
17842 with the documentation of a built-in function; it does not take you to
17843 the source. But @code{find-tag} will take you to the source, if
17846 You can look at a function's source using @code{find-tag}, which is
17847 bound to @kbd{M-.} Finally, you can find out what the Reference
17848 Manual has to say by visiting the manual in Info, and typing @kbd{i}
17849 (@code{Info-index}) and the name of the function, or by looking up
17850 @code{skip-chars-forward} in the index to a printed copy of the
17853 Similarly, you can find out what is meant by @samp{?\n}. You can try
17854 using @code{Info-index} with @samp{?\n}. It turns out that this
17855 action won't help; but don't give up. If you search the index for
17856 @samp{\n} without the @samp{?}, you will be taken directly to the
17857 relevant section of the manual. (@xref{Character Type, , Character
17858 Type, elisp, The GNU Emacs Lisp Reference Manual}. @samp{?\n} stands
17859 for the newline character.)
17861 Other interesting source files include @file{paragraphs.el},
17862 @file{loaddefs.el}, and @file{loadup.el}. The @file{paragraphs.el}
17863 file includes short, easily understood functions as well as longer
17864 ones. The @file{loaddefs.el} file contains the many standard
17865 autoloads and many keymaps. I have never looked at it all; only at
17866 parts. @file{loadup.el} is the file that loads the standard parts of
17867 Emacs; it tells you a great deal about how Emacs is built.
17868 (@xref{Building Emacs, , Building Emacs, elisp, The GNU Emacs Lisp
17869 Reference Manual}, for more about building.)
17871 As I said, you have learned some nuts and bolts; however, and very
17872 importantly, we have hardly touched major aspects of programming; I
17873 have said nothing about how to sort information, except to use the
17874 predefined @code{sort} function; I have said nothing about how to store
17875 information, except to use variables and lists; I have said nothing
17876 about how to write programs that write programs. These are topics for
17877 another, and different kind of book, a different kind of learning.
17879 What you have done is learn enough for much practical work with GNU
17880 Emacs. What you have done is get started. This is the end of a
17883 @c ================ Appendix ================
17885 @node the-the, Kill Ring, Conclusion, Top
17886 @appendix The @code{the-the} Function
17888 @cindex Duplicated words function
17889 @cindex Words, duplicated
17891 Sometimes when you you write text, you duplicate words---as with ``you
17892 you'' near the beginning of this sentence. I find that most
17893 frequently, I duplicate ``the'; hence, I call the function for
17894 detecting duplicated words, @code{the-the}.
17897 As a first step, you could use the following regular expression to
17898 search for duplicates:
17901 \\(\\w+[ \t\n]+\\)\\1
17905 This regexp matches one or more word-constituent characters followed
17906 by one or more spaces, tabs, or newlines. However, it does not detect
17907 duplicated words on different lines, since the ending of the first
17908 word, the end of the line, is different from the ending of the second
17909 word, a space. (For more information about regular expressions, see
17910 @ref{Regexp Search, , Regular Expression Searches}, as well as
17911 @ref{Regexps, , Syntax of Regular Expressions, emacs, The GNU Emacs
17912 Manual}, and @ref{Regular Expressions, , Regular Expressions, elisp,
17913 The GNU Emacs Lisp Reference Manual}.)
17915 You might try searching just for duplicated word-constituent
17916 characters but that does not work since the pattern detects doubles
17917 such as the two occurrences of `th' in `with the'.
17919 Another possible regexp searches for word-constituent characters
17920 followed by non-word-constituent characters, reduplicated. Here,
17921 @w{@samp{\\w+}} matches one or more word-constituent characters and
17922 @w{@samp{\\W*}} matches zero or more non-word-constituent characters.
17925 \\(\\(\\w+\\)\\W*\\)\\1
17931 Here is the pattern that I use. It is not perfect, but good enough.
17932 @w{@samp{\\b}} matches the empty string, provided it is at the beginning
17933 or end of a word; @w{@samp{[^@@ \n\t]+}} matches one or more occurrences of
17934 any characters that are @emph{not} an @@-sign, space, newline, or tab.
17937 \\b\\([^@@ \n\t]+\\)[ \n\t]+\\1\\b
17940 One can write more complicated expressions, but I found that this
17941 expression is good enough, so I use it.
17943 Here is the @code{the-the} function, as I include it in my
17944 @file{.emacs} file, along with a handy global key binding:
17949 "Search forward for for a duplicated word."
17951 (message "Searching for for duplicated words ...")
17955 ;; This regexp is not perfect
17956 ;; but is fairly good over all:
17957 (if (re-search-forward
17958 "\\b\\([^@@ \n\t]+\\)[ \n\t]+\\1\\b" nil 'move)
17959 (message "Found duplicated word.")
17960 (message "End of buffer")))
17964 ;; Bind `the-the' to C-c \
17965 (global-set-key "\C-c\\" 'the-the)
17974 one two two three four five
17979 You can substitute the other regular expressions shown above in the
17980 function definition and try each of them on this list.
17982 @node Kill Ring, Full Graph, the-the, Top
17983 @appendix Handling the Kill Ring
17984 @cindex Kill ring handling
17985 @cindex Handling the kill ring
17986 @cindex Ring, making a list like a
17988 The kill ring is a list that is transformed into a ring by the
17989 workings of the @code{rotate-yank-pointer} function. The @code{yank}
17990 and @code{yank-pop} commands use the @code{rotate-yank-pointer}
17991 function. This appendix describes the @code{rotate-yank-pointer}
17992 function as well as both the @code{yank} and the @code{yank-pop}
17996 * rotate-yank-pointer:: Move a pointer along a list and around.
17997 * yank:: Paste a copy of a clipped element.
17998 * yank-pop:: Insert first element pointed to.
18001 @node rotate-yank-pointer, yank, Kill Ring, Kill Ring
18002 @comment node-name, next, previous, up
18003 @appendixsec The @code{rotate-yank-pointer} Function
18004 @findex rotate-yank-pointer
18006 The @code{rotate-yank-pointer} function changes the element in the kill
18007 ring to which @code{kill-ring-yank-pointer} points. For example, it can
18008 change @code{kill-ring-yank-pointer} from pointing to the second
18009 element to point to the third element.
18012 Here is the code for @code{rotate-yank-pointer}:
18016 (defun rotate-yank-pointer (arg)
18017 "Rotate the yanking point in the kill ring."
18019 (let ((length (length kill-ring)))
18024 (error "Kill ring is empty")
18028 (setq kill-ring-yank-pointer
18032 kill-ring-yank-pointer)))
18039 * Understanding rotate-yk-ptr::
18040 * rotate-yk-ptr body:: The body of @code{rotate-yank-pointer}.
18043 @node Understanding rotate-yk-ptr, rotate-yk-ptr body, rotate-yank-pointer, rotate-yank-pointer
18045 @unnumberedsubsec @code{rotate-yank-pointer} in Outline
18048 The @code{rotate-yank-pointer} function looks complex, but as usual,
18049 it can be understood by taking it apart piece by piece. First look at
18050 it in skeletal form:
18054 (defun rotate-yank-pointer (arg)
18055 "Rotate the yanking point in the kill ring."
18062 This function takes one argument, called @code{arg}. It has a brief
18063 documentation string; and it is interactive with a small @samp{p}, which
18064 means that the argument must be a processed prefix passed to the
18065 function as a number.
18067 The body of the function definition is a @code{let} expression, which
18068 itself has a body as well as a @var{varlist}.
18070 The @code{let} expression declares a variable that will be only usable
18071 within the bounds of this function. This variable is called
18072 @code{length} and is bound to a value that is equal to the number of
18073 items in the kill ring. This is done by using the function called
18074 @code{length}. (Note that this function has the same name as the
18075 variable called @code{length}; but one use of the word is to name the
18076 function and the other is to name the variable. The two are quite
18077 distinct. Similarly, an English speaker will distinguish between the
18078 meanings of the word @samp{ship} when he says: "I must ship this package
18079 immediately." and "I must get aboard the ship immediately.")
18081 The function @code{length} tells the number of items there are in a list,
18082 so @code{(length kill-ring)} returns the number of items there are in the
18085 @node rotate-yk-ptr body, , Understanding rotate-yk-ptr, rotate-yank-pointer
18086 @comment node-name, next, previous, up
18087 @appendixsubsec The Body of @code{rotate-yank-pointer}
18089 The body of @code{rotate-yank-pointer} is a @code{let} expression and
18090 the body of the @code{let} expression is an @code{if} expression.
18092 The purpose of the @code{if} expression is to find out whether there is
18093 anything in the kill ring. If the kill ring is empty, the @code{error}
18094 function stops evaluation of the function and prints a message in the
18095 echo area. On the other hand, if the kill ring has something in it, the
18096 work of the function is done.
18098 Here is the if-part and then-part of the @code{if} expression:
18104 (if (zerop length) ; @r{if-part}
18105 (error "Kill ring is empty") ; @r{then-part}
18111 If there is not anything in the kill ring, its length must be zero and
18112 an error message sent to the user: @samp{Kill ring is empty}. The
18113 @code{if} expression uses the function @code{zerop} which returns true
18114 if the value it is testing is zero. When @code{zerop} tests true, the
18115 then-part of the @code{if} is evaluated. The then-part is a list
18116 starting with the function @code{error}, which is a function that is
18117 similar to the @code{message} function (@pxref{message}), in that it
18118 prints a one-line message in the echo area. However, in addition to
18119 printing a message, @code{error} also stops evaluation of the function
18120 within which it is embedded. This means that the rest of the function
18121 will not be evaluated if the length of the kill ring is zero.
18124 * Digression concerning error:: How to mislead humans, but not computers.
18125 * rotate-yk-ptr else-part:: The else-part of the @code{if} expression.
18126 * Remainder Function:: The remainder, @code{%}, function.
18127 * rotate-yk-ptr remainder:: Using @code{%} in @code{rotate-yank-pointer}.
18128 * kill-rng-yk-ptr last elt:: Pointing to the last element.
18131 @node Digression concerning error, rotate-yk-ptr else-part, rotate-yk-ptr body, rotate-yk-ptr body
18133 @unnumberedsubsubsec Digression about the word `error'
18136 (In my opinion, it is slightly misleading, at least to humans, to use
18137 the term `error' as the name of the @code{error} function. A better
18138 term would be `cancel'. Strictly speaking, of course, you cannot
18139 point to, much less rotate a pointer to a list that has no length, so
18140 from the point of view of the computer, the word `error' is correct.
18141 But a human expects to attempt this sort of thing, if only to find out
18142 whether the kill ring is full or empty. This is an act of
18145 (From the human point of view, the act of exploration and discovery is
18146 not necessarily an error, and therefore should not be labelled as one,
18147 even in the bowels of a computer. As it is, the code in Emacs implies
18148 that a human who is acting virtuously, by exploring his or her
18149 environment, is making an error. This is bad. Even though the computer
18150 takes the same steps as it does when there is an `error', a term such as
18151 `cancel' would have a clearer connotation.)
18153 @node rotate-yk-ptr else-part, Remainder Function, Digression concerning error, rotate-yk-ptr body
18154 @unnumberedsubsubsec The else-part of the @code{if} expression
18156 The else-part of the @code{if} expression is dedicated to setting the
18157 value of @code{kill-ring-yank-pointer} when the kill ring has something
18158 in it. The code looks like this:
18162 (setq kill-ring-yank-pointer
18165 (length kill-ring-yank-pointer)))
18171 This needs some examination. Clearly, @code{kill-ring-yank-pointer}
18172 is being set to be equal to some @sc{cdr} of the kill ring, using the
18173 @code{nthcdr} function that is described in an earlier section.
18174 (@xref{copy-region-as-kill}.) But exactly how does it do this?
18176 Before looking at the details of the code let's first consider the
18177 purpose of the @code{rotate-yank-pointer} function.
18179 The @code{rotate-yank-pointer} function changes what
18180 @code{kill-ring-yank-pointer} points to. If
18181 @code{kill-ring-yank-pointer} starts by pointing to the first element
18182 of a list, a call to @code{rotate-yank-pointer} causes it to point to
18183 the second element; and if @code{kill-ring-yank-pointer} points to the
18184 second element, a call to @code{rotate-yank-pointer} causes it to
18185 point to the third element. (And if @code{rotate-yank-pointer} is
18186 given an argument greater than 1, it jumps the pointer that many
18189 The @code{rotate-yank-pointer} function uses @code{setq} to reset what
18190 the @code{kill-ring-yank-pointer} points to. If
18191 @code{kill-ring-yank-pointer} points to the first element of the kill
18192 ring, then, in the simplest case, the @code{rotate-yank-pointer}
18193 function must cause it to point to the second element. Put another
18194 way, @code{kill-ring-yank-pointer} must be reset to have a value equal
18195 to the @sc{cdr} of the kill ring.
18198 That is, under these circumstances,
18202 (setq kill-ring-yank-pointer
18203 ("some text" "a different piece of text" "yet more text"))
18206 ("some text" "a different piece of text" "yet more text"))
18212 the code should do this:
18215 (setq kill-ring-yank-pointer (cdr kill-ring))
18220 As a result, the @code{kill-ring-yank-pointer} will look like this:
18224 kill-ring-yank-pointer
18225 @result{} ("a different piece of text" "yet more text"))
18229 The actual @code{setq} expression uses the @code{nthcdr} function to do
18232 As we have seen before (@pxref{nthcdr}), the @code{nthcdr} function
18233 works by repeatedly taking the @sc{cdr} of a list---it takes the
18234 @sc{cdr} of the @sc{cdr} of the @sc{cdr} @dots{}
18237 The two following expressions produce the same result:
18241 (setq kill-ring-yank-pointer (cdr kill-ring))
18243 (setq kill-ring-yank-pointer (nthcdr 1 kill-ring))
18247 In the @code{rotate-yank-pointer} function, however, the first
18248 argument to @code{nthcdr} is a rather complex looking expression with
18249 lots of arithmetic inside of it:
18255 (length kill-ring-yank-pointer)))
18260 As usual, we need to look at the most deeply embedded expression first
18261 and then work our way towards the light.
18263 The most deeply embedded expression is @code{(length
18264 kill-ring-yank-pointer)}. This finds the length of the current value of
18265 the @code{kill-ring-yank-pointer}. (Remember that the
18266 @code{kill-ring-yank-pointer} is the name of a variable whose value is a
18270 The measurement of the length is inside the expression:
18273 (- length (length kill-ring-yank-pointer))
18277 In this expression, the first @code{length} is the variable that was
18278 assigned the length of the kill ring in the @code{let} statement at the
18279 beginning of the function. (One might think this function would be
18280 clearer if the variable @code{length} were named
18281 @code{length-of-kill-ring} instead; but if you look at the text of the
18282 whole function, you will see that it is so short that naming this
18283 variable @code{length} is not a bother, unless you are pulling the
18284 function apart into very tiny pieces as we are doing here.)
18286 So the line @code{(- length (length kill-ring-yank-pointer))} tells the
18287 difference between the length of the kill ring and the length of the list
18288 whose name is @code{kill-ring-yank-pointer}.
18290 To see how all this fits into the @code{rotate-yank-pointer}
18291 function, let's begin by analyzing the case where
18292 @code{kill-ring-yank-pointer} points to the first element of the kill
18293 ring, just as @code{kill-ring} does, and see what happens when
18294 @code{rotate-yank-pointer} is called with an argument of 1.
18296 The variable @code{length} and the value of the expression
18297 @code{(length kill-ring-yank-pointer)} will be the same since the
18298 variable @code{length} is the length of the kill ring and the
18299 @code{kill-ring-yank-pointer} is pointing to the whole kill ring.
18300 Consequently, the value of
18303 (- length (length kill-ring-yank-pointer))
18307 will be zero. Since the value of @code{arg} will be 1, this will mean
18308 that the value of the whole expression
18311 (+ arg (- length (length kill-ring-yank-pointer)))
18317 Consequently, the argument to @code{nthcdr} will be found as the result of
18324 @node Remainder Function, rotate-yk-ptr remainder, rotate-yk-ptr else-part, rotate-yk-ptr body
18325 @unnumberedsubsubsec The @code{%} remainder function
18327 To understand @code{(% 1 length)}, we need to understand @code{%}.
18328 According to its documentation (which I just found by typing @kbd{C-h
18329 f @kbd{%} @key{RET}}), the @code{%} function returns the remainder of
18330 its first argument divided by its second argument. For example, the
18331 remainder of 5 divided by 2 is 1. (2 goes into 5 twice with a
18334 What surprises people who don't often do arithmetic is that a smaller
18335 number can be divided by a larger number and have a remainder. In the
18336 example we just used, 5 was divided by 2. We can reverse that and ask,
18337 what is the result of dividing 2 by 5? If you can use fractions, the
18338 answer is obviously 2/5 or .4; but if, as here, you can only use whole
18339 numbers, the result has to be something different. Clearly, 5 can go into
18340 2 zero times, but what of the remainder? To see what the answer is,
18341 consider a case that has to be familiar from childhood:
18345 5 divided by 5 is 1 with a remainder of 0;
18348 6 divided by 5 is 1 with a remainder of 1;
18351 7 divided by 5 is 1 with a remainder of 2.
18354 Similarly, 10 divided by 5 is 2 with a remainder of 0;
18357 11 divided by 5 is 2 with a remainder of 1;
18360 12 divided by 5 is 1 with a remainder of 2.
18365 By considering the cases as parallel, we can see that
18369 zero divided by 5 must be zero with a remainder of zero;
18372 1 divided by 5 must be zero with a remainder of 1;
18375 2 divided by 5 must be zero with a remainder of 2;
18382 So, in this code, if the value of @code{length} is 5, then the result of
18390 is 1. (I just checked this by placing the cursor after the expression
18391 and typing @kbd{C-x C-e}. Indeed, 1 is printed in the echo area.)
18393 @node rotate-yk-ptr remainder, kill-rng-yk-ptr last elt, Remainder Function, rotate-yk-ptr body
18394 @unnumberedsubsubsec Using @code{%} in @code{rotate-yank-pointer}
18396 When the @code{kill-ring-yank-pointer} points to the
18397 beginning of the kill ring, and the argument passed to
18398 @code{rotate-yank-pointer} is 1, the @code{%} expression returns 1:
18402 (- length (length kill-ring-yank-pointer))
18413 (+ arg (- length (length kill-ring-yank-pointer)))
18424 (% (+ arg (- length (length kill-ring-yank-pointer)))
18431 regardless of the value of @code{length}.
18435 As a result of this, the @code{setq kill-ring-yank-pointer} expression
18439 (setq kill-ring-yank-pointer (nthcdr 1 kill-ring))
18443 What it does is now easy to understand. Instead of pointing as it did
18444 to the first element of the kill ring, the
18445 @code{kill-ring-yank-pointer} is set to point to the second element.
18447 Clearly, if the argument passed to @code{rotate-yank-pointer} is two, then
18448 the @code{kill-ring-yank-pointer} is set to @code{(nthcdr 2 kill-ring)};
18449 and so on for different values of the argument.
18451 Similarly, if the @code{kill-ring-yank-pointer} starts out pointing to
18452 the second element of the kill ring, its length is shorter than the
18453 length of the kill ring by 1, so the computation of the remainder is
18454 based on the expression @code{(% (+ arg 1) length)}. This means that
18455 the @code{kill-ring-yank-pointer} is moved from the second element of
18456 the kill ring to the third element if the argument passed to
18457 @code{rotate-yank-pointer} is 1.
18459 @node kill-rng-yk-ptr last elt, , rotate-yk-ptr remainder, rotate-yk-ptr body
18460 @unnumberedsubsubsec Pointing to the last element
18462 The final question is, what happens if the @code{kill-ring-yank-pointer}
18463 is set to the @emph{last} element of the kill ring? Will a call to
18464 @code{rotate-yank-pointer} mean that nothing more can be taken from the
18465 kill ring? The answer is no. What happens is different and useful.
18466 The @code{kill-ring-yank-pointer} is set to point to the beginning of
18467 the kill ring instead.
18469 Let's see how this works by looking at the code, assuming the length of the
18470 kill ring is 5 and the argument passed to @code{rotate-yank-pointer} is 1.
18471 When the @code{kill-ring-yank-pointer} points to the last element of
18472 the kill ring, its length is 1. The code looks like this:
18475 (% (+ arg (- length (length kill-ring-yank-pointer))) length)
18479 When the variables are replaced by their numeric values, the expression
18483 (% (+ 1 (- 5 1)) 5)
18487 This expression can be evaluated by looking at the most embedded inner
18488 expression first and working outwards: The value of @code{(- 5 1)} is 4;
18489 the sum of @code{(+ 1 4)} is 5; and the remainder of dividing 5 by 5 is
18490 zero. So what @code{rotate-yank-pointer} will do is
18493 (setq kill-ring-yank-pointer (nthcdr 0 kill-ring))
18497 which will set the @code{kill-ring-yank-pointer} to point to the beginning
18500 So what happens with successive calls to @code{rotate-yank-pointer} is that
18501 it moves the @code{kill-ring-yank-pointer} from element to element in the
18502 kill ring until it reaches the end; then it jumps back to the beginning.
18503 And this is why the kill ring is called a ring, since by jumping back to
18504 the beginning, it is as if the list has no end! (And what is a ring, but
18505 an entity with no end?)
18507 @node yank, yank-pop, rotate-yank-pointer, Kill Ring
18508 @comment node-name, next, previous, up
18509 @appendixsec @code{yank}
18512 After learning about @code{rotate-yank-pointer}, the code for the
18513 @code{yank} function is almost easy. It has only one tricky part, which is
18514 the computation of the argument to be passed to @code{rotate-yank-pointer}.
18517 The code looks like this:
18521 (defun yank (&optional arg)
18522 "Reinsert the last stretch of killed text.
18523 More precisely, reinsert the stretch of killed text most
18524 recently killed OR yanked.
18525 With just C-U as argument, same but put point in front
18526 (and mark at end). With argument n, reinsert the nth
18527 most recently killed stretch of killed text.
18528 See also the command \\[yank-pop]."
18533 (rotate-yank-pointer (if (listp arg) 0
18536 (push-mark (point))
18537 (insert (car kill-ring-yank-pointer))
18539 (exchange-point-and-mark)))
18543 Glancing over this code, we can understand the last few lines readily
18544 enough. The mark is pushed, that is, remembered; then the first element
18545 (the @sc{car}) of what the @code{kill-ring-yank-pointer} points to is
18546 inserted; and then, if the argument passed the function is a
18547 @code{cons}, point and mark are exchanged so the point is put in the
18548 front of the inserted text rather than at the end. This option is
18549 explained in the documentation. The function itself is interactive with
18550 @code{"*P"}. This means it will not work on a read-only buffer, and that
18551 the unprocessed prefix argument is passed to the function.
18554 * rotate-yk-ptr arg:: Pass the argument to @code{rotate-yank-pointer}.
18555 * rotate-yk-ptr negative arg:: Pass a negative argument.
18558 @node rotate-yk-ptr arg, rotate-yk-ptr negative arg, yank, yank
18559 @unnumberedsubsubsec Passing the argument
18561 The hard part of @code{yank} is understanding the computation that
18562 determines the value of the argument passed to
18563 @code{rotate-yank-pointer}. Fortunately, it is not so difficult as it
18564 looks at first sight.
18566 What happens is that the result of evaluating one or both of the
18567 @code{if} expressions will be a number and that number will be the
18568 argument passed to @code{rotate-yank-pointer}.
18571 Laid out with comments, the code looks like this:
18575 (if (listp arg) ; @r{if-part}
18577 (if (eq arg '-) ; @r{else-part, inner if}
18578 -1 ; @r{inner if's then-part}
18579 (1- arg)))) ; @r{inner if's else-part}
18584 This code consists of two @code{if} expression, one the else-part of
18587 The first or outer @code{if} expression tests whether the argument
18588 passed to @code{yank} is a list. Oddly enough, this will be true if
18589 @code{yank} is called without an argument---because then it will be
18590 passed the value of @code{nil} for the optional argument and an
18591 evaluation of @code{(listp nil)} returns true! So, if no argument is
18592 passed to @code{yank}, the argument passed to
18593 @code{rotate-yank-pointer} inside of @code{yank} is zero. This means
18594 the pointer is not moved and the first element to which
18595 @code{kill-ring-yank-pointer} points is inserted, as we expect.
18596 Similarly, if the argument for @code{yank} is @kbd{C-u}, this will be
18597 read as a list, so again, a zero will be passed to
18598 @code{rotate-yank-pointer}. (@kbd{C-u} produces an unprocessed prefix
18599 argument of @code{(4)}, which is a list of one element.) At the same
18600 time, later in the function, this argument will be read as a
18601 @code{cons} so point will be put in the front and mark at the end of
18602 the insertion. (The @code{P} argument to @code{interactive} is
18603 designed to provide these values for the case when an optional
18604 argument is not provided or when it is @kbd{C-u}.)
18606 The then-part of the outer @code{if} expression handles the case when
18607 there is no argument or when it is @kbd{C-u}. The else-part handles the
18608 other situations. The else-part is itself another @code{if} expression.
18610 The inner @code{if} expression tests whether the argument is a minus
18611 sign. (This is done by pressing the @key{META} and @kbd{-} keys at the
18612 same time, or the @key{ESC} key and then the @kbd{-} key). In this
18613 case, the @code{rotate-yank-pointer} function is passed @kbd{-1} as an
18614 argument. This moves the @code{kill-ring-yank-pointer} backwards, which
18615 is what is desired.
18617 If the true-or-false-test of the inner @code{if} expression is false
18618 (that is, if the argument is not a minus sign), the else-part of the
18619 expression is evaluated. This is the expression @code{(1- arg)}.
18620 Because of the two @code{if} expressions, it will only occur when the
18621 argument is a positive number or when it is a negative number (not
18622 just a minus sign on its own). What @code{(1- arg)} does is decrement
18623 the number and return it. (The @code{1-} function subtracts one from
18624 its argument.) This means that if the argument to
18625 @code{rotate-yank-pointer} is 1, it is reduced to zero, which means
18626 the first element to which @code{kill-ring-yank-pointer} points is
18627 yanked back, as you would expect.
18629 @node rotate-yk-ptr negative arg, , rotate-yk-ptr arg, yank
18630 @unnumberedsubsubsec Passing a negative argument
18632 Finally, the question arises, what happens if either the remainder
18633 function, @code{%}, or the @code{nthcdr} function is passed a negative
18634 argument, as they quite well may?
18636 The answers can be found by a quick test. When @code{(% -1 5)} is
18637 evaluated, a negative number is returned; and if @code{nthcdr} is
18638 called with a negative number, it returns the same value as if it were
18639 called with a first argument of zero. This can be seen be evaluating
18640 the following code.
18642 Here the @samp{@result{}} points to the result of evaluating the code
18643 preceding it. This was done by positioning the cursor after the code
18644 and typing @kbd{C-x C-e} (@code{eval-last-sexp}) in the usual fashion.
18645 You can do this if you are reading this in Info inside of GNU Emacs.
18654 (setq animals '(cats dogs elephants))
18655 @result{} (cats dogs elephants)
18660 @result{} (dogs elephants)
18665 @result{} (cats dogs elephants)
18669 (nthcdr -1 animals)
18670 @result{} (cats dogs elephants)
18674 So, if a minus sign or a negative number is passed to @code{yank}, the
18675 @code{kill-ring-yank-point} is rotated backwards until it reaches the
18676 beginning of the list. Then it stays there. Unlike the other case,
18677 when it jumps from the end of the list to the beginning of the list,
18678 making a ring, it stops. This makes sense. You often want to get back
18679 to the most recently clipped out piece of text, but you don't usually
18680 want to insert text from as many as thirty kill commands ago. So you
18681 need to work through the ring to get to the end, but won't cycle around
18682 it inadvertently if you are trying to come back to the beginning.
18684 Incidentally, any number passed to @code{yank} with a minus sign
18685 preceding it will be treated as @minus{}1. This is evidently a
18686 simplification for writing the program. You don't need to jump back
18687 towards the beginning of the kill ring more than one place at a time
18688 and doing this is easier than writing a function to determine the
18689 magnitude of the number that follows the minus sign.
18691 @node yank-pop, , yank, Kill Ring
18692 @comment node-name, next, previous, up
18693 @appendixsec @code{yank-pop}
18696 After understanding @code{yank}, the @code{yank-pop} function is easy.
18697 Leaving out the documentation to save space, it looks like this:
18701 (defun yank-pop (arg)
18703 (if (not (eq last-command 'yank))
18704 (error "Previous command was not a yank"))
18707 (setq this-command 'yank)
18708 (let ((before (< (point) (mark))))
18709 (delete-region (point) (mark))
18710 (rotate-yank-pointer arg)
18714 (insert (car kill-ring-yank-pointer))
18715 (if before (exchange-point-and-mark))))
18719 The function is interactive with a small @samp{p} so the prefix
18720 argument is processed and passed to the function. The command can
18721 only be used after a previous yank; otherwise an error message is
18722 sent. This check uses the variable @code{last-command} which is
18723 discussed elsewhere. (@xref{copy-region-as-kill}.)
18725 The @code{let} clause sets the variable @code{before} to true or false
18726 depending whether point is before or after mark and then the region
18727 between point and mark is deleted. This is the region that was just
18728 inserted by the previous yank and it is this text that will be
18729 replaced. Next the @code{kill-ring-yank-pointer} is rotated so that
18730 the previously inserted text is not reinserted yet again. Mark is set
18731 at the beginning of the place the new text will be inserted and then
18732 the first element to which @code{kill-ring-yank-pointer} points is
18733 inserted. This leaves point after the new text. If in the previous
18734 yank, point was left before the inserted text, point and mark are now
18735 exchanged so point is again left in front of the newly inserted text.
18736 That is all there is to it!
18738 @node Full Graph, GNU Free Documentation License, Kill Ring, Top
18739 @appendix A Graph with Labelled Axes
18741 Printed axes help you understand a graph. They convey scale. In an
18742 earlier chapter (@pxref{Readying a Graph, , Readying a Graph}), we
18743 wrote the code to print the body of a graph. Here we write the code
18744 for printing and labelling vertical and horizontal axes, along with the
18748 * Labelled Example::
18749 * print-graph Varlist:: @code{let} expression in @code{print-graph}.
18750 * print-Y-axis:: Print a label for the vertical axis.
18751 * print-X-axis:: Print a horizontal label.
18752 * Print Whole Graph:: The function to print a complete graph.
18755 @node Labelled Example, print-graph Varlist, Full Graph, Full Graph
18757 @unnumberedsec Labelled Example Graph
18760 Since insertions fill a buffer to the right and below point, the new
18761 graph printing function should first print the Y or vertical axis,
18762 then the body of the graph, and finally the X or horizontal axis.
18763 This sequence lays out for us the contents of the function:
18773 Print body of graph.
18780 Here is an example of how a finished graph should look:
18793 1 - ****************
18800 In this graph, both the vertical and the horizontal axes are labelled
18801 with numbers. However, in some graphs, the horizontal axis is time
18802 and would be better labelled with months, like this:
18816 Indeed, with a little thought, we can easily come up with a variety of
18817 vertical and horizontal labelling schemes. Our task could become
18818 complicated. But complications breed confusion. Rather than permit
18819 this, it is better choose a simple labelling scheme for our first
18820 effort, and to modify or replace it later.
18823 These considerations suggest the following outline for the
18824 @code{print-graph} function:
18828 (defun print-graph (numbers-list)
18829 "@var{documentation}@dots{}"
18830 (let ((height @dots{}
18834 (print-Y-axis height @dots{} )
18835 (graph-body-print numbers-list)
18836 (print-X-axis @dots{} )))
18840 We can work on each part of the @code{print-graph} function definition
18843 @node print-graph Varlist, print-Y-axis, Labelled Example, Full Graph
18844 @comment node-name, next, previous, up
18845 @appendixsec The @code{print-graph} Varlist
18846 @cindex @code{print-graph} varlist
18848 In writing the @code{print-graph} function, the first task is to write
18849 the varlist in the @code{let} expression. (We will leave aside for the
18850 moment any thoughts about making the function interactive or about the
18851 contents of its documentation string.)
18853 The varlist should set several values. Clearly, the top of the label
18854 for the vertical axis must be at least the height of the graph, which
18855 means that we must obtain this information here. Note that the
18856 @code{print-graph-body} function also requires this information. There
18857 is no reason to calculate the height of the graph in two different
18858 places, so we should change @code{print-graph-body} from the way we
18859 defined it earlier to take advantage of the calculation.
18861 Similarly, both the function for printing the X axis labels and the
18862 @code{print-graph-body} function need to learn the value of the width of
18863 each symbol. We can perform the calculation here and change the
18864 definition for @code{print-graph-body} from the way we defined it in the
18867 The length of the label for the horizontal axis must be at least as long
18868 as the graph. However, this information is used only in the function
18869 that prints the horizontal axis, so it does not need to be calculated here.
18871 These thoughts lead us directly to the following form for the varlist
18872 in the @code{let} for @code{print-graph}:
18876 (let ((height (apply 'max numbers-list)) ; @r{First version.}
18877 (symbol-width (length graph-blank)))
18882 As we shall see, this expression is not quite right.
18884 @node print-Y-axis, print-X-axis, print-graph Varlist, Full Graph
18885 @comment node-name, next, previous, up
18886 @appendixsec The @code{print-Y-axis} Function
18887 @cindex Axis, print vertical
18888 @cindex Y axis printing
18889 @cindex Vertical axis printing
18890 @cindex Print vertical axis
18892 The job of the @code{print-Y-axis} function is to print a label for
18893 the vertical axis that looks like this:
18911 The function should be passed the height of the graph, and then should
18912 construct and insert the appropriate numbers and marks.
18914 It is easy enough to see in the figure what the Y axis label should
18915 look like; but to say in words, and then to write a function
18916 definition to do the job is another matter. It is not quite true to
18917 say that we want a number and a tic every five lines: there are only
18918 three lines between the @samp{1} and the @samp{5} (lines 2, 3, and 4),
18919 but four lines between the @samp{5} and the @samp{10} (lines 6, 7, 8,
18920 and 9). It is better to say that we want a number and a tic mark on
18921 the base line (number 1) and then that we want a number and a tic on
18922 the fifth line from the bottom and on every line that is a multiple of
18926 * Height of label:: What height for the Y axis?
18927 * Compute a Remainder:: How to compute the remainder of a division.
18928 * Y Axis Element:: Construct a line for the Y axis.
18929 * Y-axis-column:: Generate a list of Y axis labels.
18930 * print-Y-axis Penultimate:: A not quite final version.
18933 @node Height of label, Compute a Remainder, print-Y-axis, print-Y-axis
18935 @unnumberedsubsec What height should the label be?
18938 The next issue is what height the label should be? Suppose the maximum
18939 height of tallest column of the graph is seven. Should the highest
18940 label on the Y axis be @samp{5 -}, and should the graph stick up above
18941 the label? Or should the highest label be @samp{7 -}, and mark the peak
18942 of the graph? Or should the highest label be @code{10 -}, which is a
18943 multiple of five, and be higher than the topmost value of the graph?
18945 The latter form is preferred. Most graphs are drawn within rectangles
18946 whose sides are an integral number of steps long---5, 10, 15, and so
18947 on for a step distance of five. But as soon as we decide to use a
18948 step height for the vertical axis, we discover that the simple
18949 expression in the varlist for computing the height is wrong. The
18950 expression is @code{(apply 'max numbers-list)}. This returns the
18951 precise height, not the maximum height plus whatever is necessary to
18952 round up to the nearest multiple of five. A more complex expression
18955 As usual in cases like this, a complex problem becomes simpler if it is
18956 divided into several smaller problems.
18958 First, consider the case when the highest value of the graph is an
18959 integral multiple of five---when it is 5, 10, 15 ,or some higher
18960 multiple of five. We can use this value as the Y axis height.
18962 A fairly simply way to determine whether a number is a multiple of
18963 five is to divide it by five and see if the division results in a
18964 remainder. If there is no remainder, the number is a multiple of
18965 five. Thus, seven divided by five has a remainder of two, and seven
18966 is not an integral multiple of five. Put in slightly different
18967 language, more reminiscent of the classroom, five goes into seven
18968 once, with a remainder of two. However, five goes into ten twice,
18969 with no remainder: ten is an integral multiple of five.
18971 @node Compute a Remainder, Y Axis Element, Height of label, print-Y-axis
18972 @appendixsubsec Side Trip: Compute a Remainder
18974 @findex % @r{(remainder function)}
18975 @cindex Remainder function, @code{%}
18976 In Lisp, the function for computing a remainder is @code{%}. The
18977 function returns the remainder of its first argument divided by its
18978 second argument. As it happens, @code{%} is a function in Emacs Lisp
18979 that you cannot discover using @code{apropos}: you find nothing if you
18980 type @kbd{M-x apropos @key{RET} remainder @key{RET}}. The only way to
18981 learn of the existence of @code{%} is to read about it in a book such
18982 as this or in the Emacs Lisp sources. The @code{%} function is used
18983 in the code for @code{rotate-yank-pointer}, which is described in an
18984 appendix. (@xref{rotate-yk-ptr body, , The Body of
18985 @code{rotate-yank-pointer}}.)
18987 You can try the @code{%} function by evaluating the following two
18999 The first expression returns 2 and the second expression returns 0.
19001 To test whether the returned value is zero or some other number, we
19002 can use the @code{zerop} function. This function returns @code{t} if
19003 its argument, which must be a number, is zero.
19015 Thus, the following expression will return @code{t} if the height
19016 of the graph is evenly divisible by five:
19019 (zerop (% height 5))
19023 (The value of @code{height}, of course, can be found from @code{(apply
19024 'max numbers-list)}.)
19026 On the other hand, if the value of @code{height} is not a multiple of
19027 five, we want to reset the value to the next higher multiple of five.
19028 This is straightforward arithmetic using functions with which we are
19029 already familiar. First, we divide the value of @code{height} by five
19030 to determine how many times five goes into the number. Thus, five
19031 goes into twelve twice. If we add one to this quotient and multiply by
19032 five, we will obtain the value of the next multiple of five that is
19033 larger than the height. Five goes into twelve twice. Add one to two,
19034 and multiply by five; the result is fifteen, which is the next multiple
19035 of five that is higher than twelve. The Lisp expression for this is:
19038 (* (1+ (/ height 5)) 5)
19042 For example, if you evaluate the following, the result is 15:
19045 (* (1+ (/ 12 5)) 5)
19048 All through this discussion, we have been using `five' as the value
19049 for spacing labels on the Y axis; but we may want to use some other
19050 value. For generality, we should replace `five' with a variable to
19051 which we can assign a value. The best name I can think of for this
19052 variable is @code{Y-axis-label-spacing}.
19055 Using this term, and an @code{if} expression, we produce the
19060 (if (zerop (% height Y-axis-label-spacing))
19063 (* (1+ (/ height Y-axis-label-spacing))
19064 Y-axis-label-spacing))
19069 This expression returns the value of @code{height} itself if the height
19070 is an even multiple of the value of the @code{Y-axis-label-spacing} or
19071 else it computes and returns a value of @code{height} that is equal to
19072 the next higher multiple of the value of the @code{Y-axis-label-spacing}.
19074 We can now include this expression in the @code{let} expression of the
19075 @code{print-graph} function (after first setting the value of
19076 @code{Y-axis-label-spacing}):
19077 @vindex Y-axis-label-spacing
19081 (defvar Y-axis-label-spacing 5
19082 "Number of lines from one Y axis label to next.")
19087 (let* ((height (apply 'max numbers-list))
19088 (height-of-top-line
19089 (if (zerop (% height Y-axis-label-spacing))
19094 (* (1+ (/ height Y-axis-label-spacing))
19095 Y-axis-label-spacing)))
19096 (symbol-width (length graph-blank))))
19102 (Note use of the @code{let*} function: the initial value of height is
19103 computed once by the @code{(apply 'max numbers-list)} expression and
19104 then the resulting value of @code{height} is used to compute its
19105 final value. @xref{fwd-para let, , The @code{let*} expression}, for
19106 more about @code{let*}.)
19108 @node Y Axis Element, Y-axis-column, Compute a Remainder, print-Y-axis
19109 @appendixsubsec Construct a Y Axis Element
19111 When we print the vertical axis, we want to insert strings such as
19112 @w{@samp{5 -}} and @w{@samp{10 - }} every five lines.
19113 Moreover, we want the numbers and dashes to line up, so shorter
19114 numbers must be padded with leading spaces. If some of the strings
19115 use two digit numbers, the strings with single digit numbers must
19116 include a leading blank space before the number.
19118 @findex number-to-string
19119 To figure out the length of the number, the @code{length} function is
19120 used. But the @code{length} function works only with a string, not with
19121 a number. So the number has to be converted from being a number to
19122 being a string. This is done with the @code{number-to-string} function.
19127 (length (number-to-string 35))
19130 (length (number-to-string 100))
19136 (@code{number-to-string} is also called @code{int-to-string}; you will
19137 see this alternative name in various sources.)
19139 In addition, in each label, each number is followed by a string such
19140 as @w{@samp{ - }}, which we will call the @code{Y-axis-tic} marker.
19141 This variable is defined with @code{defvar}:
19146 (defvar Y-axis-tic " - "
19147 "String that follows number in a Y axis label.")
19151 The length of the Y label is the sum of the length of the Y axis tic
19152 mark and the length of the number of the top of the graph.
19155 (length (concat (number-to-string height) Y-axis-tic)))
19158 This value will be calculated by the @code{print-graph} function in
19159 its varlist as @code{full-Y-label-width} and passed on. (Note that we
19160 did not think to include this in the varlist when we first proposed it.)
19162 To make a complete vertical axis label, a tic mark is concatenated
19163 with a number; and the two together may be preceded by one or more
19164 spaces depending on how long the number is. The label consists of
19165 three parts: the (optional) leading spaces, the number, and the tic
19166 mark. The function is passed the value of the number for the specific
19167 row, and the value of the width of the top line, which is calculated
19168 (just once) by @code{print-graph}.
19172 (defun Y-axis-element (number full-Y-label-width)
19173 "Construct a NUMBERed label element.
19174 A numbered element looks like this ` 5 - ',
19175 and is padded as needed so all line up with
19176 the element for the largest number."
19179 (let* ((leading-spaces
19180 (- full-Y-label-width
19182 (concat (number-to-string number)
19187 (make-string leading-spaces ? )
19188 (number-to-string number)
19193 The @code{Y-axis-element} function concatenates together the leading
19194 spaces, if any; the number, as a string; and the tic mark.
19196 To figure out how many leading spaces the label will need, the
19197 function subtracts the actual length of the label---the length of the
19198 number plus the length of the tic mark---from the desired label width.
19200 @findex make-string
19201 Blank spaces are inserted using the @code{make-string} function. This
19202 function takes two arguments: the first tells it how long the string
19203 will be and the second is a symbol for the character to insert, in a
19204 special format. The format is a question mark followed by a blank
19205 space, like this, @samp{? }. @xref{Character Type, , Character Type,
19206 elisp, The GNU Emacs Lisp Reference Manual}, for a description of the
19207 syntax for characters.
19209 The @code{number-to-string} function is used in the concatenation
19210 expression, to convert the number to a string that is concatenated
19211 with the leading spaces and the tic mark.
19213 @node Y-axis-column, print-Y-axis Penultimate, Y Axis Element, print-Y-axis
19214 @appendixsubsec Create a Y Axis Column
19216 The preceding functions provide all the tools needed to construct a
19217 function that generates a list of numbered and blank strings to insert
19218 as the label for the vertical axis:
19220 @findex Y-axis-column
19223 (defun Y-axis-column (height width-of-label)
19224 "Construct list of Y axis labels and blank strings.
19225 For HEIGHT of line above base and WIDTH-OF-LABEL."
19229 (while (> height 1)
19230 (if (zerop (% height Y-axis-label-spacing))
19231 ;; @r{Insert label.}
19234 (Y-axis-element height width-of-label)
19238 ;; @r{Else, insert blanks.}
19241 (make-string width-of-label ? )
19243 (setq height (1- height)))
19244 ;; @r{Insert base line.}
19246 (cons (Y-axis-element 1 width-of-label) Y-axis))
19247 (nreverse Y-axis)))
19251 In this function, we start with the value of @code{height} and
19252 repetitively subtract one from its value. After each subtraction, we
19253 test to see whether the value is an integral multiple of the
19254 @code{Y-axis-label-spacing}. If it is, we construct a numbered label
19255 using the @code{Y-axis-element} function; if not, we construct a
19256 blank label using the @code{make-string} function. The base line
19257 consists of the number one followed by a tic mark.
19259 @node print-Y-axis Penultimate, , Y-axis-column, print-Y-axis
19260 @appendixsubsec The Not Quite Final Version of @code{print-Y-axis}
19262 The list constructed by the @code{Y-axis-column} function is passed to
19263 the @code{print-Y-axis} function, which inserts the list as a column.
19265 @findex print-Y-axis
19268 (defun print-Y-axis (height full-Y-label-width)
19269 "Insert Y axis using HEIGHT and FULL-Y-LABEL-WIDTH.
19270 Height must be the maximum height of the graph.
19271 Full width is the width of the highest label element."
19272 ;; Value of height and full-Y-label-width
19273 ;; are passed by `print-graph'.
19276 (let ((start (point)))
19278 (Y-axis-column height full-Y-label-width))
19279 ;; @r{Place point ready for inserting graph.}
19281 ;; @r{Move point forward by value of} full-Y-label-width
19282 (forward-char full-Y-label-width)))
19286 The @code{print-Y-axis} uses the @code{insert-rectangle} function to
19287 insert the Y axis labels created by the @code{Y-axis-column} function.
19288 In addition, it places point at the correct position for printing the body of
19291 You can test @code{print-Y-axis}:
19299 Y-axis-label-spacing
19308 Copy the following expression:
19311 (print-Y-axis 12 5)
19315 Switch to the @file{*scratch*} buffer and place the cursor where you
19316 want the axis labels to start.
19319 Type @kbd{M-:} (@code{eval-expression}).
19322 Yank the @code{graph-body-print} expression into the minibuffer
19323 with @kbd{C-y} (@code{yank)}.
19326 Press @key{RET} to evaluate the expression.
19329 Emacs will print labels vertically, the top one being
19330 @w{@samp{10 -@w{ }}}. (The @code{print-graph} function
19331 will pass the value of @code{height-of-top-line}, which
19332 in this case would end up as 15.)
19334 @node print-X-axis, Print Whole Graph, print-Y-axis, Full Graph
19335 @appendixsec The @code{print-X-axis} Function
19336 @cindex Axis, print horizontal
19337 @cindex X axis printing
19338 @cindex Print horizontal axis
19339 @cindex Horizontal axis printing
19341 X axis labels are much like Y axis labels, except that the tics are on a
19342 line above the numbers. Labels should look like this:
19351 The first tic is under the first column of the graph and is preceded by
19352 several blank spaces. These spaces provide room in rows above for the Y
19353 axis labels. The second, third, fourth, and subsequent tics are all
19354 spaced equally, according to the value of @code{X-axis-label-spacing}.
19356 The second row of the X axis consists of numbers, preceded by several
19357 blank spaces and also separated according to the value of the variable
19358 @code{X-axis-label-spacing}.
19360 The value of the variable @code{X-axis-label-spacing} should itself be
19361 measured in units of @code{symbol-width}, since you may want to change
19362 the width of the symbols that you are using to print the body of the
19363 graph without changing the ways the graph is labelled.
19366 * Similarities differences:: Much like @code{print-Y-axis}, but not exactly.
19367 * X Axis Tic Marks:: Create tic marks for the horizontal axis.
19370 @node Similarities differences, X Axis Tic Marks, print-X-axis, print-X-axis
19372 @unnumberedsubsec Similarities and differences
19375 The @code{print-X-axis} function is constructed in more or less the
19376 same fashion as the @code{print-Y-axis} function except that it has
19377 two lines: the line of tic marks and the numbers. We will write a
19378 separate function to print each line and then combine them within the
19379 @code{print-X-axis} function.
19381 This is a three step process:
19385 Write a function to print the X axis tic marks, @code{print-X-axis-tic-line}.
19388 Write a function to print the X numbers, @code{print-X-axis-numbered-line}.
19391 Write a function to print both lines, the @code{print-X-axis} function,
19392 using @code{print-X-axis-tic-line} and
19393 @code{print-X-axis-numbered-line}.
19396 @node X Axis Tic Marks, , Similarities differences, print-X-axis
19397 @appendixsubsec X Axis Tic Marks
19399 The first function should print the X axis tic marks. We must specify
19400 the tic marks themselves and their spacing:
19404 (defvar X-axis-label-spacing
19405 (if (boundp 'graph-blank)
19406 (* 5 (length graph-blank)) 5)
19407 "Number of units from one X axis label to next.")
19412 (Note that the value of @code{graph-blank} is set by another
19413 @code{defvar}. The @code{boundp} predicate checks whether it has
19414 already been set; @code{boundp} returns @code{nil} if it has not.
19415 If @code{graph-blank} were unbound and we did not use this conditional
19416 construction, in GNU Emacs 21, we would enter the debugger and see an
19417 error message saying
19418 @samp{@w{Debugger entered--Lisp error:} @w{(void-variable graph-blank)}}.)
19421 Here is the @code{defvar} for @code{X-axis-tic-symbol}:
19425 (defvar X-axis-tic-symbol "|"
19426 "String to insert to point to a column in X axis.")
19431 The goal is to make a line that looks like this:
19437 The first tic is indented so that it is under the first column, which is
19438 indented to provide space for the Y axis labels.
19440 A tic element consists of the blank spaces that stretch from one tic to
19441 the next plus a tic symbol. The number of blanks is determined by the
19442 width of the tic symbol and the @code{X-axis-label-spacing}.
19445 The code looks like this:
19449 ;;; X-axis-tic-element
19453 ;; @r{Make a string of blanks.}
19454 (- (* symbol-width X-axis-label-spacing)
19455 (length X-axis-tic-symbol))
19457 ;; @r{Concatenate blanks with tic symbol.}
19463 Next, we determine how many blanks are needed to indent the first tic
19464 mark to the first column of the graph. This uses the value of
19465 @code{full-Y-label-width} passed it by the @code{print-graph} function.
19468 The code to make @code{X-axis-leading-spaces}
19473 ;; X-axis-leading-spaces
19475 (make-string full-Y-label-width ? )
19480 We also need to determine the length of the horizontal axis, which is
19481 the length of the numbers list, and the number of tics in the horizontal
19488 (length numbers-list)
19494 (* symbol-width X-axis-label-spacing)
19498 ;; number-of-X-tics
19499 (if (zerop (% (X-length tic-width)))
19500 (/ (X-length tic-width))
19501 (1+ (/ (X-length tic-width))))
19506 All this leads us directly to the function for printing the X axis tic line:
19508 @findex print-X-axis-tic-line
19511 (defun print-X-axis-tic-line
19512 (number-of-X-tics X-axis-leading-spaces X-axis-tic-element)
19513 "Print tics for X axis."
19514 (insert X-axis-leading-spaces)
19515 (insert X-axis-tic-symbol) ; @r{Under first column.}
19518 ;; @r{Insert second tic in the right spot.}
19521 (- (* symbol-width X-axis-label-spacing)
19522 ;; @r{Insert white space up to second tic symbol.}
19523 (* 2 (length X-axis-tic-symbol)))
19525 X-axis-tic-symbol))
19528 ;; @r{Insert remaining tics.}
19529 (while (> number-of-X-tics 1)
19530 (insert X-axis-tic-element)
19531 (setq number-of-X-tics (1- number-of-X-tics))))
19535 The line of numbers is equally straightforward:
19538 First, we create a numbered element with blank spaces before each number:
19540 @findex X-axis-element
19543 (defun X-axis-element (number)
19544 "Construct a numbered X axis element."
19545 (let ((leading-spaces
19546 (- (* symbol-width X-axis-label-spacing)
19547 (length (number-to-string number)))))
19548 (concat (make-string leading-spaces ? )
19549 (number-to-string number))))
19553 Next, we create the function to print the numbered line, starting with
19554 the number ``1'' under the first column:
19556 @findex print-X-axis-numbered-line
19559 (defun print-X-axis-numbered-line
19560 (number-of-X-tics X-axis-leading-spaces)
19561 "Print line of X-axis numbers"
19562 (let ((number X-axis-label-spacing))
19563 (insert X-axis-leading-spaces)
19569 ;; @r{Insert white space up to next number.}
19570 (- (* symbol-width X-axis-label-spacing) 2)
19572 (number-to-string number)))
19575 ;; @r{Insert remaining numbers.}
19576 (setq number (+ number X-axis-label-spacing))
19577 (while (> number-of-X-tics 1)
19578 (insert (X-axis-element number))
19579 (setq number (+ number X-axis-label-spacing))
19580 (setq number-of-X-tics (1- number-of-X-tics)))))
19584 Finally, we need to write the @code{print-X-axis} that uses
19585 @code{print-X-axis-tic-line} and
19586 @code{print-X-axis-numbered-line}.
19588 The function must determine the local values of the variables used by both
19589 @code{print-X-axis-tic-line} and @code{print-X-axis-numbered-line}, and
19590 then it must call them. Also, it must print the carriage return that
19591 separates the two lines.
19593 The function consists of a varlist that specifies five local variables,
19594 and calls to each of the two line printing functions:
19596 @findex print-X-axis
19599 (defun print-X-axis (numbers-list)
19600 "Print X axis labels to length of NUMBERS-LIST."
19601 (let* ((leading-spaces
19602 (make-string full-Y-label-width ? ))
19605 ;; symbol-width @r{is provided by} graph-body-print
19606 (tic-width (* symbol-width X-axis-label-spacing))
19607 (X-length (length numbers-list))
19615 ;; @r{Make a string of blanks.}
19616 (- (* symbol-width X-axis-label-spacing)
19617 (length X-axis-tic-symbol))
19621 ;; @r{Concatenate blanks with tic symbol.}
19622 X-axis-tic-symbol))
19626 (if (zerop (% X-length tic-width))
19627 (/ X-length tic-width)
19628 (1+ (/ X-length tic-width)))))
19631 (print-X-axis-tic-line tic-number leading-spaces X-tic)
19633 (print-X-axis-numbered-line tic-number leading-spaces)))
19638 You can test @code{print-X-axis}:
19642 Install @code{X-axis-tic-symbol}, @code{X-axis-label-spacing},
19643 @code{print-X-axis-tic-line}, as well as @code{X-axis-element},
19644 @code{print-X-axis-numbered-line}, and @code{print-X-axis}.
19647 Copy the following expression:
19652 (let ((full-Y-label-width 5)
19655 '(1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16))))
19660 Switch to the @file{*scratch*} buffer and place the cursor where you
19661 want the axis labels to start.
19664 Type @kbd{M-:} (@code{eval-expression}).
19667 Yank the test expression into the minibuffer
19668 with @kbd{C-y} (@code{yank)}.
19671 Press @key{RET} to evaluate the expression.
19675 Emacs will print the horizontal axis like this:
19684 @node Print Whole Graph, , print-X-axis, Full Graph
19685 @appendixsec Printing the Whole Graph
19686 @cindex Printing the whole graph
19687 @cindex Whole graph printing
19688 @cindex Graph, printing all
19690 Now we are nearly ready to print the whole graph.
19692 The function to print the graph with the proper labels follows the
19693 outline we created earlier (@pxref{Full Graph, , A Graph with Labelled
19694 Axes}), but with additions.
19697 Here is the outline:
19701 (defun print-graph (numbers-list)
19702 "@var{documentation}@dots{}"
19703 (let ((height @dots{}
19707 (print-Y-axis height @dots{} )
19708 (graph-body-print numbers-list)
19709 (print-X-axis @dots{} )))
19714 * The final version:: A few changes.
19715 * Test print-graph:: Run a short test.
19716 * Graphing words in defuns:: Executing the final code.
19717 * lambda:: How to write an anonymous function.
19718 * mapcar:: Apply a function to elements of a list.
19719 * Another Bug:: Yet another bug @dots{} most insidious.
19720 * Final printed graph:: The graph itself!
19723 @node The final version, Test print-graph, Print Whole Graph, Print Whole Graph
19725 @unnumberedsubsec Changes for the Final Version
19728 The final version is different from what we planned in two ways:
19729 first, it contains additional values calculated once in the varlist;
19730 second, it carries an option to specify the labels' increment per row.
19731 This latter feature turns out to be essential; otherwise, a graph may
19732 have more rows than fit on a display or on a sheet of paper.
19735 This new feature requires a change to the @code{Y-axis-column}
19736 function, to add @code{vertical-step} to it. The function looks like
19739 @findex Y-axis-column @r{Final version.}
19742 ;;; @r{Final version.}
19743 (defun Y-axis-column
19744 (height width-of-label &optional vertical-step)
19745 "Construct list of labels for Y axis.
19746 HEIGHT is maximum height of graph.
19747 WIDTH-OF-LABEL is maximum width of label.
19748 VERTICAL-STEP, an option, is a positive integer
19749 that specifies how much a Y axis label increments
19750 for each line. For example, a step of 5 means
19751 that each line is five units of the graph."
19755 (number-per-line (or vertical-step 1)))
19756 (while (> height 1)
19757 (if (zerop (% height Y-axis-label-spacing))
19760 ;; @r{Insert label.}
19764 (* height number-per-line)
19769 ;; @r{Else, insert blanks.}
19772 (make-string width-of-label ? )
19774 (setq height (1- height)))
19777 ;; @r{Insert base line.}
19778 (setq Y-axis (cons (Y-axis-element
19779 (or vertical-step 1)
19782 (nreverse Y-axis)))
19786 The values for the maximum height of graph and the width of a symbol
19787 are computed by @code{print-graph} in its @code{let} expression; so
19788 @code{graph-body-print} must be changed to accept them.
19790 @findex graph-body-print @r{Final version.}
19793 ;;; @r{Final version.}
19794 (defun graph-body-print (numbers-list height symbol-width)
19795 "Print a bar graph of the NUMBERS-LIST.
19796 The numbers-list consists of the Y-axis values.
19797 HEIGHT is maximum height of graph.
19798 SYMBOL-WIDTH is number of each column."
19801 (let (from-position)
19802 (while numbers-list
19803 (setq from-position (point))
19805 (column-of-graph height (car numbers-list)))
19806 (goto-char from-position)
19807 (forward-char symbol-width)
19810 ;; @r{Draw graph column by column.}
19812 (setq numbers-list (cdr numbers-list)))
19813 ;; @r{Place point for X axis labels.}
19814 (forward-line height)
19820 Finally, the code for the @code{print-graph} function:
19822 @findex print-graph @r{Final version.}
19825 ;;; @r{Final version.}
19827 (numbers-list &optional vertical-step)
19828 "Print labelled bar graph of the NUMBERS-LIST.
19829 The numbers-list consists of the Y-axis values.
19833 Optionally, VERTICAL-STEP, a positive integer,
19834 specifies how much a Y axis label increments for
19835 each line. For example, a step of 5 means that
19836 each row is five units."
19839 (let* ((symbol-width (length graph-blank))
19840 ;; @code{height} @r{is both the largest number}
19841 ;; @r{and the number with the most digits.}
19842 (height (apply 'max numbers-list))
19845 (height-of-top-line
19846 (if (zerop (% height Y-axis-label-spacing))
19849 (* (1+ (/ height Y-axis-label-spacing))
19850 Y-axis-label-spacing)))
19853 (vertical-step (or vertical-step 1))
19854 (full-Y-label-width
19860 (* height-of-top-line vertical-step))
19866 height-of-top-line full-Y-label-width vertical-step)
19870 numbers-list height-of-top-line symbol-width)
19871 (print-X-axis numbers-list)))
19875 @node Test print-graph, Graphing words in defuns, The final version, Print Whole Graph
19876 @appendixsubsec Testing @code{print-graph}
19879 We can test the @code{print-graph} function with a short list of numbers:
19883 Install the final versions of @code{Y-axis-column},
19884 @code{graph-body-print}, and @code{print-graph} (in addition to the
19888 Copy the following expression:
19891 (print-graph '(3 2 5 6 7 5 3 4 6 4 3 2 1))
19895 Switch to the @file{*scratch*} buffer and place the cursor where you
19896 want the axis labels to start.
19899 Type @kbd{M-:} (@code{eval-expression}).
19902 Yank the test expression into the minibuffer
19903 with @kbd{C-y} (@code{yank)}.
19906 Press @key{RET} to evaluate the expression.
19910 Emacs will print a graph that looks like this:
19930 On the other hand, if you pass @code{print-graph} a
19931 @code{vertical-step} value of 2, by evaluating this expression:
19934 (print-graph '(3 2 5 6 7 5 3 4 6 4 3 2 1) 2)
19939 The graph looks like this:
19960 (A question: is the `2' on the bottom of the vertical axis a bug or a
19961 feature? If you think it is a bug, and should be a `1' instead, (or
19962 even a `0'), you can modify the sources.)
19964 @node Graphing words in defuns, lambda, Test print-graph, Print Whole Graph
19965 @appendixsubsec Graphing Numbers of Words and Symbols
19967 Now for the graph for which all this code was written: a graph that
19968 shows how many function definitions contain fewer than 10 words and
19969 symbols, how many contain between 10 and 19 words and symbols, how
19970 many contain between 20 and 29 words and symbols, and so on.
19972 This is a multi-step process. First make sure you have loaded all the
19976 It is a good idea to reset the value of @code{top-of-ranges} in case
19977 you have set it to some different value. You can evaluate the
19982 (setq top-of-ranges
19985 110 120 130 140 150
19986 160 170 180 190 200
19987 210 220 230 240 250
19988 260 270 280 290 300)
19993 Next create a list of the number of words and symbols in each range.
19997 Evaluate the following:
20001 (setq list-for-graph
20004 (recursive-lengths-list-many-files
20005 (directory-files "/usr/local/emacs/lisp"
20013 On my machine, this takes about an hour. It looks though 303 Lisp
20014 files in my copy of Emacs version 19.23. After all that computing,
20015 the @code{list-for-graph} has this value:
20019 (537 1027 955 785 594 483 349 292 224 199 166 120 116 99
20020 90 80 67 48 52 45 41 33 28 26 25 20 12 28 11 13 220)
20025 This means that my copy of Emacs has 537 function definitions with
20026 fewer than 10 words or symbols in them, 1,027 function definitions
20027 with 10 to 19 words or symbols in them, 955 function definitions with
20028 20 to 29 words or symbols in them, and so on.
20030 Clearly, just by looking at this list we can see that most function
20031 definitions contain ten to thirty words and symbols.
20033 Now for printing. We do @emph{not} want to print a graph that is
20034 1,030 lines high @dots{} Instead, we should print a graph that is
20035 fewer than twenty-five lines high. A graph that height can be
20036 displayed on almost any monitor, and easily printed on a sheet of paper.
20038 This means that each value in @code{list-for-graph} must be reduced to
20039 one-fiftieth its present value.
20041 Here is a short function to do just that, using two functions we have
20042 not yet seen, @code{mapcar} and @code{lambda}.
20046 (defun one-fiftieth (full-range)
20047 "Return list, each number one-fiftieth of previous."
20048 (mapcar '(lambda (arg) (/ arg 50)) full-range))
20052 @node lambda, mapcar, Graphing words in defuns, Print Whole Graph
20053 @appendixsubsec A @code{lambda} Expression: Useful Anonymity
20054 @cindex Anonymous function
20057 @code{lambda} is the symbol for an anonymous function, a function
20058 without a name. Every time you use an anonymous function, you need to
20059 include its whole body.
20066 (lambda (arg) (/ arg 50))
20070 is a function definition that says `return the value resulting from
20071 dividing whatever is passed to me as @code{arg} by 50'.
20073 Earlier, for example, we had a function @code{multiply-by-seven}; it
20074 multiplied its argument by 7. This function is similar, except it
20075 divides its argument by 50; and, it has no name. The anonymous
20076 equivalent of @code{multiply-by-seven} is:
20079 (lambda (number) (* 7 number))
20083 (@xref{defun, , The @code{defun} Special Form}.)
20087 If we want to multiply 3 by 7, we can write:
20089 @c !!! Clear print-postscript-figures if the computer formatting this
20090 @c document is too small and cannot handle all the diagrams and figures.
20091 @c clear print-postscript-figures
20092 @c set print-postscript-figures
20093 @c lambda example diagram #1
20097 (multiply-by-seven 3)
20098 \_______________/ ^
20104 @ifset print-postscript-figures
20108 %%%% old method of including an image
20109 % \input /usr/local/lib/tex/inputs/psfig.tex
20110 % \centerline{\psfig{figure=/usr/local/lib/emacs/man/lambda-1.eps}}
20115 @ifclear print-postscript-figures
20119 (multiply-by-seven 3)
20120 \_______________/ ^
20129 This expression returns 21.
20133 Similarly, we can write:
20135 @c lambda example diagram #2
20139 ((lambda (number) (* 7 number)) 3)
20140 \____________________________/ ^
20142 anonymous function argument
20146 @ifset print-postscript-figures
20150 %%%% old method of including an image
20151 % \input /usr/local/lib/tex/inputs/psfig.tex
20152 % \centerline{\psfig{figure=/usr/local/lib/emacs/man/lambda-2.eps}}
20157 @ifclear print-postscript-figures
20161 ((lambda (number) (* 7 number)) 3)
20162 \____________________________/ ^
20164 anonymous function argument
20172 If we want to divide 100 by 50, we can write:
20174 @c lambda example diagram #3
20178 ((lambda (arg) (/ arg 50)) 100)
20179 \______________________/ \_/
20181 anonymous function argument
20185 @ifset print-postscript-figures
20189 %%%% old method of including an image
20190 % \input /usr/local/lib/tex/inputs/psfig.tex
20191 % \centerline{\psfig{figure=/usr/local/lib/emacs/man/lambda-3.eps}}
20196 @ifclear print-postscript-figures
20200 ((lambda (arg) (/ arg 50)) 100)
20201 \______________________/ \_/
20203 anonymous function argument
20210 This expression returns 2. The 100 is passed to the function, which
20211 divides that number by 50.
20213 @xref{Lambda Expressions, , Lambda Expressions, elisp, The GNU Emacs
20214 Lisp Reference Manual}, for more about @code{lambda}. Lisp and lambda
20215 expressions derive from the Lambda Calculus.
20217 @node mapcar, Another Bug, lambda, Print Whole Graph
20218 @appendixsubsec The @code{mapcar} Function
20221 @code{mapcar} is a function that calls its first argument with each
20222 element of its second argument, in turn. The second argument must be
20225 The @samp{map} part of the name comes from the mathematical phrase,
20226 `mapping over a domain', meaning to apply a function to each of the
20227 elements in a domain. The mathematical phrase is based on the
20228 metaphor of a surveyor walking, one step at a time, over an area he is
20229 mapping. And @samp{car}, of course, comes from the Lisp notion of the
20238 (mapcar '1+ '(2 4 6))
20244 The function @code{1+} which adds one to its argument, is executed on
20245 @emph{each} element of the list, and a new list is returned.
20247 Contrast this with @code{apply}, which applies its first argument to
20249 (@xref{Readying a Graph, , Readying a Graph}, for a explanation of
20253 In the definition of @code{one-fiftieth}, the first argument is the
20254 anonymous function:
20257 (lambda (arg) (/ arg 50))
20261 and the second argument is @code{full-range}, which will be bound to
20262 @code{list-for-graph}.
20265 The whole expression looks like this:
20268 (mapcar '(lambda (arg) (/ arg 50)) full-range))
20271 @xref{Mapping Functions, , Mapping Functions, elisp, The GNU Emacs
20272 Lisp Reference Manual}, for more about @code{mapcar}.
20274 Using the @code{one-fiftieth} function, we can generate a list in
20275 which each element is one-fiftieth the size of the corresponding
20276 element in @code{list-for-graph}.
20280 (setq fiftieth-list-for-graph
20281 (one-fiftieth list-for-graph))
20286 The resulting list looks like this:
20290 (10 20 19 15 11 9 6 5 4 3 3 2 2
20291 1 1 1 1 0 1 0 0 0 0 0 0 0 0 0 0 0 4)
20296 This, we are almost ready to print! (We also notice the loss of
20297 information: many of the higher ranges are 0, meaning that fewer than
20298 50 defuns had that many words or symbols---but not necessarily meaning
20299 that none had that many words or symbols.)
20301 @node Another Bug, Final printed graph, mapcar, Print Whole Graph
20302 @appendixsubsec Another Bug @dots{} Most Insidious
20303 @cindex Bug, most insidious type
20304 @cindex Insidious type of bug
20306 I said `almost ready to print'! Of course, there is a bug in the
20307 @code{print-graph} function @dots{} It has a @code{vertical-step}
20308 option, but not a @code{horizontal-step} option. The
20309 @code{top-of-range} scale goes from 10 to 300 by tens. But the
20310 @code{print-graph} function will print only by ones.
20312 This is a classic example of what some consider the most insidious
20313 type of bug, the bug of omission. This is not the kind of bug you can
20314 find by studying the code, for it is not in the code; it is an omitted
20315 feature. Your best actions are to try your program early and often;
20316 and try to arrange, as much as you can, to write code that is easy to
20317 understand and easy to change. Try to be aware, whenever you can,
20318 that whatever you have written, @emph{will} be rewritten, if not soon,
20319 eventually. A hard maxim to follow.
20321 It is the @code{print-X-axis-numbered-line} function that needs the
20322 work; and then the @code{print-X-axis} and the @code{print-graph}
20323 functions need to be adapted. Not much needs to be done; there is one
20324 nicety: the numbers ought to line up under the tic marks. This takes
20328 Here is the corrected @code{print-X-axis-numbered-line}:
20332 (defun print-X-axis-numbered-line
20333 (number-of-X-tics X-axis-leading-spaces
20334 &optional horizontal-step)
20335 "Print line of X-axis numbers"
20336 (let ((number X-axis-label-spacing)
20337 (horizontal-step (or horizontal-step 1)))
20340 (insert X-axis-leading-spaces)
20341 ;; @r{Delete extra leading spaces.}
20344 (length (number-to-string horizontal-step)))))
20349 ;; @r{Insert white space.}
20351 X-axis-label-spacing)
20354 (number-to-string horizontal-step)))
20358 (* number horizontal-step))))
20361 ;; @r{Insert remaining numbers.}
20362 (setq number (+ number X-axis-label-spacing))
20363 (while (> number-of-X-tics 1)
20364 (insert (X-axis-element
20365 (* number horizontal-step)))
20366 (setq number (+ number X-axis-label-spacing))
20367 (setq number-of-X-tics (1- number-of-X-tics)))))
20372 If you are reading this in Info, you can see the new versions of
20373 @code{print-X-axis} @code{print-graph} and evaluate them. If you are
20374 reading this in a printed book, you can see the changed lines here
20375 (the full text is too much to print).
20380 (defun print-X-axis (numbers-list horizontal-step)
20382 (print-X-axis-numbered-line
20383 tic-number leading-spaces horizontal-step))
20391 &optional vertical-step horizontal-step)
20393 (print-X-axis numbers-list horizontal-step))
20401 (defun print-X-axis (numbers-list horizontal-step)
20402 "Print X axis labels to length of NUMBERS-LIST.
20403 Optionally, HORIZONTAL-STEP, a positive integer,
20404 specifies how much an X axis label increments for
20408 ;; Value of symbol-width and full-Y-label-width
20409 ;; are passed by `print-graph'.
20410 (let* ((leading-spaces
20411 (make-string full-Y-label-width ? ))
20412 ;; symbol-width @r{is provided by} graph-body-print
20413 (tic-width (* symbol-width X-axis-label-spacing))
20414 (X-length (length numbers-list))
20420 ;; @r{Make a string of blanks.}
20421 (- (* symbol-width X-axis-label-spacing)
20422 (length X-axis-tic-symbol))
20426 ;; @r{Concatenate blanks with tic symbol.}
20427 X-axis-tic-symbol))
20429 (if (zerop (% X-length tic-width))
20430 (/ X-length tic-width)
20431 (1+ (/ X-length tic-width)))))
20435 (print-X-axis-tic-line
20436 tic-number leading-spaces X-tic)
20438 (print-X-axis-numbered-line
20439 tic-number leading-spaces horizontal-step)))
20446 (numbers-list &optional vertical-step horizontal-step)
20447 "Print labelled bar graph of the NUMBERS-LIST.
20448 The numbers-list consists of the Y-axis values.
20452 Optionally, VERTICAL-STEP, a positive integer,
20453 specifies how much a Y axis label increments for
20454 each line. For example, a step of 5 means that
20455 each row is five units.
20459 Optionally, HORIZONTAL-STEP, a positive integer,
20460 specifies how much an X axis label increments for
20462 (let* ((symbol-width (length graph-blank))
20463 ;; @code{height} @r{is both the largest number}
20464 ;; @r{and the number with the most digits.}
20465 (height (apply 'max numbers-list))
20468 (height-of-top-line
20469 (if (zerop (% height Y-axis-label-spacing))
20472 (* (1+ (/ height Y-axis-label-spacing))
20473 Y-axis-label-spacing)))
20476 (vertical-step (or vertical-step 1))
20477 (full-Y-label-width
20481 (* height-of-top-line vertical-step))
20486 height-of-top-line full-Y-label-width vertical-step)
20488 numbers-list height-of-top-line symbol-width)
20489 (print-X-axis numbers-list horizontal-step)))
20495 Graphing Definitions Re-listed
20498 Here are all the graphing definitions in their final form:
20502 (defvar top-of-ranges
20505 110 120 130 140 150
20506 160 170 180 190 200
20507 210 220 230 240 250)
20508 "List specifying ranges for `defuns-per-range'.")
20512 (defvar graph-symbol "*"
20513 "String used as symbol in graph, usually an asterisk.")
20517 (defvar graph-blank " "
20518 "String used as blank in graph, usually a blank space.
20519 graph-blank must be the same number of columns wide
20524 (defvar Y-axis-tic " - "
20525 "String that follows number in a Y axis label.")
20529 (defvar Y-axis-label-spacing 5
20530 "Number of lines from one Y axis label to next.")
20534 (defvar X-axis-tic-symbol "|"
20535 "String to insert to point to a column in X axis.")
20539 (defvar X-axis-label-spacing
20540 (if (boundp 'graph-blank)
20541 (* 5 (length graph-blank)) 5)
20542 "Number of units from one X axis label to next.")
20548 (defun count-words-in-defun ()
20549 "Return the number of words and symbols in a defun."
20550 (beginning-of-defun)
20552 (end (save-excursion (end-of-defun) (point))))
20557 (and (< (point) end)
20559 "\\(\\w\\|\\s_\\)+[^ \t\n]*[ \t\n]*"
20561 (setq count (1+ count)))
20568 (defun lengths-list-file (filename)
20569 "Return list of definitions' lengths within FILE.
20570 The returned list is a list of numbers.
20571 Each number is the number of words or
20572 symbols in one function definition."
20576 (message "Working on `%s' ... " filename)
20578 (let ((buffer (find-file-noselect filename))
20580 (set-buffer buffer)
20581 (setq buffer-read-only t)
20583 (goto-char (point-min))
20587 (while (re-search-forward "^(defun" nil t)
20589 (cons (count-words-in-defun) lengths-list)))
20590 (kill-buffer buffer)
20597 (defun lengths-list-many-files (list-of-files)
20598 "Return list of lengths of defuns in LIST-OF-FILES."
20599 (let (lengths-list)
20600 ;;; @r{true-or-false-test}
20601 (while list-of-files
20607 ;;; @r{Generate a lengths' list.}
20609 (expand-file-name (car list-of-files)))))
20610 ;;; @r{Make files' list shorter.}
20611 (setq list-of-files (cdr list-of-files)))
20612 ;;; @r{Return final value of lengths' list.}
20619 (defun defuns-per-range (sorted-lengths top-of-ranges)
20620 "SORTED-LENGTHS defuns in each TOP-OF-RANGES range."
20621 (let ((top-of-range (car top-of-ranges))
20622 (number-within-range 0)
20623 defuns-per-range-list)
20628 (while top-of-ranges
20632 ;; @r{Need number for numeric test.}
20633 (car sorted-lengths)
20634 (< (car sorted-lengths) top-of-range))
20636 ;; @r{Count number of definitions within current range.}
20637 (setq number-within-range (1+ number-within-range))
20638 (setq sorted-lengths (cdr sorted-lengths)))
20642 ;; @r{Exit inner loop but remain within outer loop.}
20644 (setq defuns-per-range-list
20645 (cons number-within-range defuns-per-range-list))
20646 (setq number-within-range 0) ; @r{Reset count to zero.}
20648 ;; @r{Move to next range.}
20649 (setq top-of-ranges (cdr top-of-ranges))
20650 ;; @r{Specify next top of range value.}
20651 (setq top-of-range (car top-of-ranges)))
20655 ;; @r{Exit outer loop and count the number of defuns larger than}
20656 ;; @r{ the largest top-of-range value.}
20657 (setq defuns-per-range-list
20659 (length sorted-lengths)
20660 defuns-per-range-list))
20662 ;; @r{Return a list of the number of definitions within each range,}
20663 ;; @r{ smallest to largest.}
20664 (nreverse defuns-per-range-list)))
20670 (defun column-of-graph (max-graph-height actual-height)
20671 "Return list of MAX-GRAPH-HEIGHT strings;
20672 ACTUAL-HEIGHT are graph-symbols.
20673 The graph-symbols are contiguous entries at the end
20675 The list will be inserted as one column of a graph.
20676 The strings are either graph-blank or graph-symbol."
20680 (let ((insert-list nil)
20681 (number-of-top-blanks
20682 (- max-graph-height actual-height)))
20684 ;; @r{Fill in @code{graph-symbols}.}
20685 (while (> actual-height 0)
20686 (setq insert-list (cons graph-symbol insert-list))
20687 (setq actual-height (1- actual-height)))
20691 ;; @r{Fill in @code{graph-blanks}.}
20692 (while (> number-of-top-blanks 0)
20693 (setq insert-list (cons graph-blank insert-list))
20694 (setq number-of-top-blanks
20695 (1- number-of-top-blanks)))
20697 ;; @r{Return whole list.}
20704 (defun Y-axis-element (number full-Y-label-width)
20705 "Construct a NUMBERed label element.
20706 A numbered element looks like this ` 5 - ',
20707 and is padded as needed so all line up with
20708 the element for the largest number."
20711 (let* ((leading-spaces
20712 (- full-Y-label-width
20714 (concat (number-to-string number)
20719 (make-string leading-spaces ? )
20720 (number-to-string number)
20727 (defun print-Y-axis
20728 (height full-Y-label-width &optional vertical-step)
20729 "Insert Y axis by HEIGHT and FULL-Y-LABEL-WIDTH.
20730 Height must be the maximum height of the graph.
20731 Full width is the width of the highest label element.
20732 Optionally, print according to VERTICAL-STEP."
20735 ;; Value of height and full-Y-label-width
20736 ;; are passed by `print-graph'.
20737 (let ((start (point)))
20739 (Y-axis-column height full-Y-label-width vertical-step))
20742 ;; @r{Place point ready for inserting graph.}
20744 ;; @r{Move point forward by value of} full-Y-label-width
20745 (forward-char full-Y-label-width)))
20751 (defun print-X-axis-tic-line
20752 (number-of-X-tics X-axis-leading-spaces X-axis-tic-element)
20753 "Print tics for X axis."
20754 (insert X-axis-leading-spaces)
20755 (insert X-axis-tic-symbol) ; @r{Under first column.}
20758 ;; @r{Insert second tic in the right spot.}
20761 (- (* symbol-width X-axis-label-spacing)
20762 ;; @r{Insert white space up to second tic symbol.}
20763 (* 2 (length X-axis-tic-symbol)))
20765 X-axis-tic-symbol))
20768 ;; @r{Insert remaining tics.}
20769 (while (> number-of-X-tics 1)
20770 (insert X-axis-tic-element)
20771 (setq number-of-X-tics (1- number-of-X-tics))))
20777 (defun X-axis-element (number)
20778 "Construct a numbered X axis element."
20779 (let ((leading-spaces
20780 (- (* symbol-width X-axis-label-spacing)
20781 (length (number-to-string number)))))
20782 (concat (make-string leading-spaces ? )
20783 (number-to-string number))))
20789 (defun graph-body-print (numbers-list height symbol-width)
20790 "Print a bar graph of the NUMBERS-LIST.
20791 The numbers-list consists of the Y-axis values.
20792 HEIGHT is maximum height of graph.
20793 SYMBOL-WIDTH is number of each column."
20796 (let (from-position)
20797 (while numbers-list
20798 (setq from-position (point))
20800 (column-of-graph height (car numbers-list)))
20801 (goto-char from-position)
20802 (forward-char symbol-width)
20805 ;; @r{Draw graph column by column.}
20807 (setq numbers-list (cdr numbers-list)))
20808 ;; @r{Place point for X axis labels.}
20809 (forward-line height)
20816 (defun Y-axis-column
20817 (height width-of-label &optional vertical-step)
20818 "Construct list of labels for Y axis.
20819 HEIGHT is maximum height of graph.
20820 WIDTH-OF-LABEL is maximum width of label.
20823 VERTICAL-STEP, an option, is a positive integer
20824 that specifies how much a Y axis label increments
20825 for each line. For example, a step of 5 means
20826 that each line is five units of the graph."
20828 (number-per-line (or vertical-step 1)))
20831 (while (> height 1)
20832 (if (zerop (% height Y-axis-label-spacing))
20833 ;; @r{Insert label.}
20837 (* height number-per-line)
20842 ;; @r{Else, insert blanks.}
20845 (make-string width-of-label ? )
20847 (setq height (1- height)))
20850 ;; @r{Insert base line.}
20851 (setq Y-axis (cons (Y-axis-element
20852 (or vertical-step 1)
20855 (nreverse Y-axis)))
20861 (defun print-X-axis-numbered-line
20862 (number-of-X-tics X-axis-leading-spaces
20863 &optional horizontal-step)
20864 "Print line of X-axis numbers"
20865 (let ((number X-axis-label-spacing)
20866 (horizontal-step (or horizontal-step 1)))
20869 (insert X-axis-leading-spaces)
20871 (delete-char (- (1- (length (number-to-string horizontal-step)))))
20874 ;; @r{Insert white space up to next number.}
20875 (- (* symbol-width X-axis-label-spacing)
20876 (1- (length (number-to-string horizontal-step)))
20879 (number-to-string (* number horizontal-step))))
20882 ;; @r{Insert remaining numbers.}
20883 (setq number (+ number X-axis-label-spacing))
20884 (while (> number-of-X-tics 1)
20885 (insert (X-axis-element (* number horizontal-step)))
20886 (setq number (+ number X-axis-label-spacing))
20887 (setq number-of-X-tics (1- number-of-X-tics)))))
20893 (defun print-X-axis (numbers-list horizontal-step)
20894 "Print X axis labels to length of NUMBERS-LIST.
20895 Optionally, HORIZONTAL-STEP, a positive integer,
20896 specifies how much an X axis label increments for
20900 ;; Value of symbol-width and full-Y-label-width
20901 ;; are passed by `print-graph'.
20902 (let* ((leading-spaces
20903 (make-string full-Y-label-width ? ))
20904 ;; symbol-width @r{is provided by} graph-body-print
20905 (tic-width (* symbol-width X-axis-label-spacing))
20906 (X-length (length numbers-list))
20912 ;; @r{Make a string of blanks.}
20913 (- (* symbol-width X-axis-label-spacing)
20914 (length X-axis-tic-symbol))
20918 ;; @r{Concatenate blanks with tic symbol.}
20919 X-axis-tic-symbol))
20921 (if (zerop (% X-length tic-width))
20922 (/ X-length tic-width)
20923 (1+ (/ X-length tic-width)))))
20927 (print-X-axis-tic-line
20928 tic-number leading-spaces X-tic)
20930 (print-X-axis-numbered-line
20931 tic-number leading-spaces horizontal-step)))
20937 (defun one-fiftieth (full-range)
20938 "Return list, each number of which is 1/50th previous."
20939 (mapcar '(lambda (arg) (/ arg 50)) full-range))
20946 (numbers-list &optional vertical-step horizontal-step)
20947 "Print labelled bar graph of the NUMBERS-LIST.
20948 The numbers-list consists of the Y-axis values.
20952 Optionally, VERTICAL-STEP, a positive integer,
20953 specifies how much a Y axis label increments for
20954 each line. For example, a step of 5 means that
20955 each row is five units.
20959 Optionally, HORIZONTAL-STEP, a positive integer,
20960 specifies how much an X axis label increments for
20962 (let* ((symbol-width (length graph-blank))
20963 ;; @code{height} @r{is both the largest number}
20964 ;; @r{and the number with the most digits.}
20965 (height (apply 'max numbers-list))
20968 (height-of-top-line
20969 (if (zerop (% height Y-axis-label-spacing))
20972 (* (1+ (/ height Y-axis-label-spacing))
20973 Y-axis-label-spacing)))
20976 (vertical-step (or vertical-step 1))
20977 (full-Y-label-width
20981 (* height-of-top-line vertical-step))
20987 height-of-top-line full-Y-label-width vertical-step)
20989 numbers-list height-of-top-line symbol-width)
20990 (print-X-axis numbers-list horizontal-step)))
20996 @node Final printed graph, , Another Bug, Print Whole Graph
20997 @appendixsubsec The Printed Graph
20999 When made and installed, you can call the @code{print-graph} command
21004 (print-graph fiftieth-list-for-graph 50 10)
21033 50 - ***************** * *
21035 10 50 100 150 200 250 300 350
21041 The largest group of functions contain 10 -- 19 words and symbols each.
21043 @node GNU Free Documentation License, Index, Full Graph, Top
21044 @appendix GNU Free Documentation License
21046 @cindex FDL, GNU Free Documentation License
21047 @center Version 1.1, March 2000
21050 Copyright @copyright{} 2000 Free Software Foundation, Inc.
21051 59 Temple Place, Suite 330, Boston, MA 02111-1307, USA
21053 Everyone is permitted to copy and distribute verbatim copies
21054 of this license document, but changing it is not allowed.
21061 The purpose of this License is to make a manual, textbook, or other
21062 written document @dfn{free} in the sense of freedom: to assure everyone
21063 the effective freedom to copy and redistribute it, with or without
21064 modifying it, either commercially or noncommercially. Secondarily,
21065 this License preserves for the author and publisher a way to get
21066 credit for their work, while not being considered responsible for
21067 modifications made by others.
21069 This License is a kind of ``copyleft'', which means that derivative
21070 works of the document must themselves be free in the same sense. It
21071 complements the GNU General Public License, which is a copyleft
21072 license designed for free software.
21074 We have designed this License in order to use it for manuals for free
21075 software, because free software needs free documentation: a free
21076 program should come with manuals providing the same freedoms that the
21077 software does. But this License is not limited to software manuals;
21078 it can be used for any textual work, regardless of subject matter or
21079 whether it is published as a printed book. We recommend this License
21080 principally for works whose purpose is instruction or reference.
21083 APPLICABILITY AND DEFINITIONS
21085 This License applies to any manual or other work that contains a
21086 notice placed by the copyright holder saying it can be distributed
21087 under the terms of this License. The ``Document'', below, refers to any
21088 such manual or work. Any member of the public is a licensee, and is
21089 addressed as ``you''.
21091 A ``Modified Version'' of the Document means any work containing the
21092 Document or a portion of it, either copied verbatim, or with
21093 modifications and/or translated into another language.
21095 A ``Secondary Section'' is a named appendix or a front-matter section of
21096 the Document that deals exclusively with the relationship of the
21097 publishers or authors of the Document to the Document's overall subject
21098 (or to related matters) and contains nothing that could fall directly
21099 within that overall subject. (For example, if the Document is in part a
21100 textbook of mathematics, a Secondary Section may not explain any
21101 mathematics.) The relationship could be a matter of historical
21102 connection with the subject or with related matters, or of legal,
21103 commercial, philosophical, ethical or political position regarding
21106 The ``Invariant Sections'' are certain Secondary Sections whose titles
21107 are designated, as being those of Invariant Sections, in the notice
21108 that says that the Document is released under this License.
21110 The ``Cover Texts'' are certain short passages of text that are listed,
21111 as Front-Cover Texts or Back-Cover Texts, in the notice that says that
21112 the Document is released under this License.
21114 A ``Transparent'' copy of the Document means a machine-readable copy,
21115 represented in a format whose specification is available to the
21116 general public, whose contents can be viewed and edited directly and
21117 straightforwardly with generic text editors or (for images composed of
21118 pixels) generic paint programs or (for drawings) some widely available
21119 drawing editor, and that is suitable for input to text formatters or
21120 for automatic translation to a variety of formats suitable for input
21121 to text formatters. A copy made in an otherwise Transparent file
21122 format whose markup has been designed to thwart or discourage
21123 subsequent modification by readers is not Transparent. A copy that is
21124 not ``Transparent'' is called ``Opaque''.
21126 Examples of suitable formats for Transparent copies include plain
21127 @sc{ascii} without markup, Texinfo input format, La@TeX{} input format,
21128 @acronym{SGML} or @acronym{XML} using a publicly available
21129 @acronym{DTD}, and standard-conforming simple @acronym{HTML} designed
21130 for human modification. Opaque formats include PostScript,
21131 @acronym{PDF}, proprietary formats that can be read and edited only by
21132 proprietary word processors, @acronym{SGML} or @acronym{XML} for which
21133 the @acronym{DTD} and/or processing tools are not generally available,
21134 and the machine-generated @acronym{HTML} produced by some word
21135 processors for output purposes only.
21137 The ``Title Page'' means, for a printed book, the title page itself,
21138 plus such following pages as are needed to hold, legibly, the material
21139 this License requires to appear in the title page. For works in
21140 formats which do not have any title page as such, ``Title Page'' means
21141 the text near the most prominent appearance of the work's title,
21142 preceding the beginning of the body of the text.
21147 You may copy and distribute the Document in any medium, either
21148 commercially or noncommercially, provided that this License, the
21149 copyright notices, and the license notice saying this License applies
21150 to the Document are reproduced in all copies, and that you add no other
21151 conditions whatsoever to those of this License. You may not use
21152 technical measures to obstruct or control the reading or further
21153 copying of the copies you make or distribute. However, you may accept
21154 compensation in exchange for copies. If you distribute a large enough
21155 number of copies you must also follow the conditions in section 3.
21157 You may also lend copies, under the same conditions stated above, and
21158 you may publicly display copies.
21161 COPYING IN QUANTITY
21163 If you publish printed copies of the Document numbering more than 100,
21164 and the Document's license notice requires Cover Texts, you must enclose
21165 the copies in covers that carry, clearly and legibly, all these Cover
21166 Texts: Front-Cover Texts on the front cover, and Back-Cover Texts on
21167 the back cover. Both covers must also clearly and legibly identify
21168 you as the publisher of these copies. The front cover must present
21169 the full title with all words of the title equally prominent and
21170 visible. You may add other material on the covers in addition.
21171 Copying with changes limited to the covers, as long as they preserve
21172 the title of the Document and satisfy these conditions, can be treated
21173 as verbatim copying in other respects.
21175 If the required texts for either cover are too voluminous to fit
21176 legibly, you should put the first ones listed (as many as fit
21177 reasonably) on the actual cover, and continue the rest onto adjacent
21180 If you publish or distribute Opaque copies of the Document numbering
21181 more than 100, you must either include a machine-readable Transparent
21182 copy along with each Opaque copy, or state in or with each Opaque copy
21183 a publicly-accessible computer-network location containing a complete
21184 Transparent copy of the Document, free of added material, which the
21185 general network-using public has access to download anonymously at no
21186 charge using public-standard network protocols. If you use the latter
21187 option, you must take reasonably prudent steps, when you begin
21188 distribution of Opaque copies in quantity, to ensure that this
21189 Transparent copy will remain thus accessible at the stated location
21190 until at least one year after the last time you distribute an Opaque
21191 copy (directly or through your agents or retailers) of that edition to
21194 It is requested, but not required, that you contact the authors of the
21195 Document well before redistributing any large number of copies, to give
21196 them a chance to provide you with an updated version of the Document.
21201 You may copy and distribute a Modified Version of the Document under
21202 the conditions of sections 2 and 3 above, provided that you release
21203 the Modified Version under precisely this License, with the Modified
21204 Version filling the role of the Document, thus licensing distribution
21205 and modification of the Modified Version to whoever possesses a copy
21206 of it. In addition, you must do these things in the Modified Version:
21210 Use in the Title Page (and on the covers, if any) a title distinct
21211 from that of the Document, and from those of previous versions
21212 (which should, if there were any, be listed in the History section
21213 of the Document). You may use the same title as a previous version
21214 if the original publisher of that version gives permission.
21217 List on the Title Page, as authors, one or more persons or entities
21218 responsible for authorship of the modifications in the Modified
21219 Version, together with at least five of the principal authors of the
21220 Document (all of its principal authors, if it has less than five).
21223 State on the Title page the name of the publisher of the
21224 Modified Version, as the publisher.
21227 Preserve all the copyright notices of the Document.
21230 Add an appropriate copyright notice for your modifications
21231 adjacent to the other copyright notices.
21234 Include, immediately after the copyright notices, a license notice
21235 giving the public permission to use the Modified Version under the
21236 terms of this License, in the form shown in the Addendum below.
21239 Preserve in that license notice the full lists of Invariant Sections
21240 and required Cover Texts given in the Document's license notice.
21243 Include an unaltered copy of this License.
21246 Preserve the section entitled ``History'', and its title, and add to
21247 it an item stating at least the title, year, new authors, and
21248 publisher of the Modified Version as given on the Title Page. If
21249 there is no section entitled ``History'' in the Document, create one
21250 stating the title, year, authors, and publisher of the Document as
21251 given on its Title Page, then add an item describing the Modified
21252 Version as stated in the previous sentence.
21255 Preserve the network location, if any, given in the Document for
21256 public access to a Transparent copy of the Document, and likewise
21257 the network locations given in the Document for previous versions
21258 it was based on. These may be placed in the ``History'' section.
21259 You may omit a network location for a work that was published at
21260 least four years before the Document itself, or if the original
21261 publisher of the version it refers to gives permission.
21264 In any section entitled ``Acknowledgments'' or ``Dedications'',
21265 preserve the section's title, and preserve in the section all the
21266 substance and tone of each of the contributor acknowledgments
21267 and/or dedications given therein.
21270 Preserve all the Invariant Sections of the Document,
21271 unaltered in their text and in their titles. Section numbers
21272 or the equivalent are not considered part of the section titles.
21275 Delete any section entitled ``Endorsements''. Such a section
21276 may not be included in the Modified Version.
21279 Do not retitle any existing section as ``Endorsements''
21280 or to conflict in title with any Invariant Section.
21283 If the Modified Version includes new front-matter sections or
21284 appendices that qualify as Secondary Sections and contain no material
21285 copied from the Document, you may at your option designate some or all
21286 of these sections as invariant. To do this, add their titles to the
21287 list of Invariant Sections in the Modified Version's license notice.
21288 These titles must be distinct from any other section titles.
21290 You may add a section entitled ``Endorsements'', provided it contains
21291 nothing but endorsements of your Modified Version by various
21292 parties---for example, statements of peer review or that the text has
21293 been approved by an organization as the authoritative definition of a
21296 You may add a passage of up to five words as a Front-Cover Text, and a
21297 passage of up to 25 words as a Back-Cover Text, to the end of the list
21298 of Cover Texts in the Modified Version. Only one passage of
21299 Front-Cover Text and one of Back-Cover Text may be added by (or
21300 through arrangements made by) any one entity. If the Document already
21301 includes a cover text for the same cover, previously added by you or
21302 by arrangement made by the same entity you are acting on behalf of,
21303 you may not add another; but you may replace the old one, on explicit
21304 permission from the previous publisher that added the old one.
21306 The author(s) and publisher(s) of the Document do not by this License
21307 give permission to use their names for publicity for or to assert or
21308 imply endorsement of any Modified Version.
21311 COMBINING DOCUMENTS
21313 You may combine the Document with other documents released under this
21314 License, under the terms defined in section 4 above for modified
21315 versions, provided that you include in the combination all of the
21316 Invariant Sections of all of the original documents, unmodified, and
21317 list them all as Invariant Sections of your combined work in its
21320 The combined work need only contain one copy of this License, and
21321 multiple identical Invariant Sections may be replaced with a single
21322 copy. If there are multiple Invariant Sections with the same name but
21323 different contents, make the title of each such section unique by
21324 adding at the end of it, in parentheses, the name of the original
21325 author or publisher of that section if known, or else a unique number.
21326 Make the same adjustment to the section titles in the list of
21327 Invariant Sections in the license notice of the combined work.
21329 In the combination, you must combine any sections entitled ``History''
21330 in the various original documents, forming one section entitled
21331 ``History''; likewise combine any sections entitled ``Acknowledgments'',
21332 and any sections entitled ``Dedications''. You must delete all sections
21333 entitled ``Endorsements.''
21336 COLLECTIONS OF DOCUMENTS
21338 You may make a collection consisting of the Document and other documents
21339 released under this License, and replace the individual copies of this
21340 License in the various documents with a single copy that is included in
21341 the collection, provided that you follow the rules of this License for
21342 verbatim copying of each of the documents in all other respects.
21344 You may extract a single document from such a collection, and distribute
21345 it individually under this License, provided you insert a copy of this
21346 License into the extracted document, and follow this License in all
21347 other respects regarding verbatim copying of that document.
21350 AGGREGATION WITH INDEPENDENT WORKS
21352 A compilation of the Document or its derivatives with other separate
21353 and independent documents or works, in or on a volume of a storage or
21354 distribution medium, does not as a whole count as a Modified Version
21355 of the Document, provided no compilation copyright is claimed for the
21356 compilation. Such a compilation is called an ``aggregate'', and this
21357 License does not apply to the other self-contained works thus compiled
21358 with the Document, on account of their being thus compiled, if they
21359 are not themselves derivative works of the Document.
21361 If the Cover Text requirement of section 3 is applicable to these
21362 copies of the Document, then if the Document is less than one quarter
21363 of the entire aggregate, the Document's Cover Texts may be placed on
21364 covers that surround only the Document within the aggregate.
21365 Otherwise they must appear on covers around the whole aggregate.
21370 Translation is considered a kind of modification, so you may
21371 distribute translations of the Document under the terms of section 4.
21372 Replacing Invariant Sections with translations requires special
21373 permission from their copyright holders, but you may include
21374 translations of some or all Invariant Sections in addition to the
21375 original versions of these Invariant Sections. You may include a
21376 translation of this License provided that you also include the
21377 original English version of this License. In case of a disagreement
21378 between the translation and the original English version of this
21379 License, the original English version will prevail.
21384 You may not copy, modify, sublicense, or distribute the Document except
21385 as expressly provided for under this License. Any other attempt to
21386 copy, modify, sublicense or distribute the Document is void, and will
21387 automatically terminate your rights under this License. However,
21388 parties who have received copies, or rights, from you under this
21389 License will not have their licenses terminated so long as such
21390 parties remain in full compliance.
21393 FUTURE REVISIONS OF THIS LICENSE
21395 The Free Software Foundation may publish new, revised versions
21396 of the GNU Free Documentation License from time to time. Such new
21397 versions will be similar in spirit to the present version, but may
21398 differ in detail to address new problems or concerns. See
21399 @uref{http://www.gnu.org/copyleft/}.
21401 Each version of the License is given a distinguishing version number.
21402 If the Document specifies that a particular numbered version of this
21403 License ``or any later version'' applies to it, you have the option of
21404 following the terms and conditions either of that specified version or
21405 of any later version that has been published (not as a draft) by the
21406 Free Software Foundation. If the Document does not specify a version
21407 number of this License, you may choose any version ever published (not
21408 as a draft) by the Free Software Foundation.
21411 @node Index, About the Author, GNU Free Documentation License, Top
21412 @comment node-name, next, previous, up
21416 MENU ENTRY: NODE NAME.
21422 @c Place biographical information on right-hand (verso) page
21426 \par\vfill\supereject
21427 \global\evenheadline={\hfil} \global\evenfootline={\hfil}
21428 \global\oddheadline={\hfil} \global\oddfootline={\hfil}
21431 \par\vfill\supereject
21432 \par\vfill\supereject
21433 \global\evenheadline={\hfil} \global\evenfootline={\hfil}
21434 \global\oddheadline={\hfil} \global\oddfootline={\hfil}
21443 @c ================ Biographical information ================
21447 @center About the Author
21452 @node About the Author, , Index, Top
21453 @unnumbered About the Author
21457 Robert J. Chassell has worked with GNU Emacs since 1985. He writes
21458 and edits, teaches Emacs and Emacs Lisp, and speaks throughout the
21459 world on software freedom. Chassell was a founding Director and
21460 Treasurer of the Free Software Foundation, Inc. He is co-author of
21461 the @cite{Texinfo} manual, and has edited more than a dozen other
21462 books. He graduated from Cambridge University, in England. He has an
21463 abiding interest in social and economic history and flies his own
21470 @c Prevent page number on blank verso, so eject it first.
21472 \par\vfill\supereject
21477 @evenheading @thispage @| @| @thistitle
21478 @oddheading @| @| @thispage