2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990-1995, 1998-2014 Free Software Foundation, Inc.
4 @c See the file elisp.texi for copying conditions.
8 This chapter describes a number of features related to the display
9 that Emacs presents to the user.
12 * Refresh Screen:: Clearing the screen and redrawing everything on it.
13 * Forcing Redisplay:: Forcing redisplay.
14 * Truncation:: Folding or wrapping long text lines.
15 * The Echo Area:: Displaying messages at the bottom of the screen.
16 * Warnings:: Displaying warning messages for the user.
17 * Invisible Text:: Hiding part of the buffer text.
18 * Selective Display:: Hiding part of the buffer text (the old way).
19 * Temporary Displays:: Displays that go away automatically.
20 * Overlays:: Use overlays to highlight parts of the buffer.
21 * Size of Displayed Text:: How large displayed text is.
22 * Line Height:: Controlling the height of lines.
23 * Faces:: A face defines a graphics style for text characters:
25 * Fringes:: Controlling window fringes.
26 * Scroll Bars:: Controlling vertical scroll bars.
27 * Window Dividers:: Separating windows visually.
28 * Display Property:: Enabling special display features.
29 * Images:: Displaying images in Emacs buffers.
30 * Buttons:: Adding clickable buttons to Emacs buffers.
31 * Abstract Display:: Emacs's Widget for Object Collections.
32 * Blinking:: How Emacs shows the matching open parenthesis.
33 * Character Display:: How Emacs displays individual characters.
34 * Beeping:: Audible signal to the user.
35 * Window Systems:: Which window system is being used.
36 * Bidirectional Display:: Display of bidirectional scripts, such as
41 @section Refreshing the Screen
43 The function @code{redraw-frame} clears and redisplays the entire
44 contents of a given frame (@pxref{Frames}). This is useful if the
47 @defun redraw-frame frame
48 This function clears and redisplays frame @var{frame}.
51 Even more powerful is @code{redraw-display}:
53 @deffn Command redraw-display
54 This function clears and redisplays all visible frames.
57 In Emacs, processing user input takes priority over redisplay. If
58 you call these functions when input is available, they don't redisplay
59 immediately, but the requested redisplay does happen
60 eventually---after all the input has been processed.
62 On text terminals, suspending and resuming Emacs normally also
63 refreshes the screen. Some terminal emulators record separate
64 contents for display-oriented programs such as Emacs and for ordinary
65 sequential display. If you are using such a terminal, you might want
66 to inhibit the redisplay on resumption.
68 @defopt no-redraw-on-reenter
69 @cindex suspend (cf. @code{no-redraw-on-reenter})
70 @cindex resume (cf. @code{no-redraw-on-reenter})
71 This variable controls whether Emacs redraws the entire screen after it
72 has been suspended and resumed. Non-@code{nil} means there is no need
73 to redraw, @code{nil} means redrawing is needed. The default is @code{nil}.
76 @node Forcing Redisplay
77 @section Forcing Redisplay
78 @cindex forcing redisplay
80 Emacs normally tries to redisplay the screen whenever it waits for
81 input. With the following function, you can request an immediate
82 attempt to redisplay, in the middle of Lisp code, without actually
85 @defun redisplay &optional force
86 This function tries immediately to redisplay. The optional argument
87 @var{force}, if non-@code{nil}, forces the redisplay to be performed,
88 instead of being preempted, even if input is pending and the variable
89 @code{redisplay-dont-pause} is @code{nil} (see below). If
90 @code{redisplay-dont-pause} is non-@code{nil} (the default), this
91 function redisplays in any case, i.e., @var{force} does nothing.
93 The function returns @code{t} if it actually tried to redisplay, and
94 @code{nil} otherwise. A value of @code{t} does not mean that
95 redisplay proceeded to completion; it could have been preempted by
99 @defvar redisplay-dont-pause
100 If this variable is @code{nil}, arriving input events preempt
101 redisplay; Emacs avoids starting a redisplay, and stops any redisplay
102 that is in progress, until the input has been processed. In
103 particular, @code{(redisplay)} returns @code{nil} without actually
104 redisplaying, if there is pending input.
106 The default value is @code{t}, which means that pending input does not
110 @defvar redisplay-preemption-period
111 If @code{redisplay-dont-pause} is @code{nil}, this variable specifies
112 how many seconds Emacs waits between checks for new input during
113 redisplay; if input arrives during this interval, redisplay stops and
114 the input is processed. The default value is 0.1; if the value is
115 @code{nil}, Emacs does not check for input during redisplay.
117 This variable has no effect when @code{redisplay-dont-pause} is
118 non-@code{nil} (the default).
121 @defvar pre-redisplay-function
122 A function run just before redisplay. It is called with one argument,
123 the set of windows to redisplay.
126 Although @code{redisplay} tries immediately to redisplay, it does
127 not change how Emacs decides which parts of its frame(s) to redisplay.
128 By contrast, the following function adds certain windows to the
129 pending redisplay work (as if their contents had completely changed),
130 but does not immediately try to perform redisplay.
132 @defun force-window-update &optional object
133 This function forces some or all windows to be updated the next time
134 Emacs does a redisplay. If @var{object} is a window, that window is
135 to be updated. If @var{object} is a buffer or buffer name, all
136 windows displaying that buffer are to be updated. If @var{object} is
137 @code{nil} (or omitted), all windows are to be updated.
139 This function does not do a redisplay immediately; Emacs does that as
140 it waits for input, or when the function @code{redisplay} is called.
145 @cindex line wrapping
146 @cindex line truncation
147 @cindex continuation lines
148 @cindex @samp{$} in display
149 @cindex @samp{\} in display
151 When a line of text extends beyond the right edge of a window, Emacs
152 can @dfn{continue} the line (make it ``wrap'' to the next screen
153 line), or @dfn{truncate} the line (limit it to one screen line). The
154 additional screen lines used to display a long text line are called
155 @dfn{continuation} lines. Continuation is not the same as filling;
156 continuation happens on the screen only, not in the buffer contents,
157 and it breaks a line precisely at the right margin, not at a word
158 boundary. @xref{Filling}.
160 On a graphical display, tiny arrow images in the window fringes
161 indicate truncated and continued lines (@pxref{Fringes}). On a text
162 terminal, a @samp{$} in the rightmost column of the window indicates
163 truncation; a @samp{\} on the rightmost column indicates a line that
164 ``wraps''. (The display table can specify alternate characters to use
165 for this; @pxref{Display Tables}).
167 @defopt truncate-lines
168 If this buffer-local variable is non-@code{nil}, lines that extend
169 beyond the right edge of the window are truncated; otherwise, they are
170 continued. As a special exception, the variable
171 @code{truncate-partial-width-windows} takes precedence in
172 @dfn{partial-width} windows (i.e., windows that do not occupy the
176 @defopt truncate-partial-width-windows
177 @cindex partial-width windows
178 This variable controls line truncation in @dfn{partial-width} windows.
179 A partial-width window is one that does not occupy the entire frame
180 width (@pxref{Splitting Windows}). If the value is @code{nil}, line
181 truncation is determined by the variable @code{truncate-lines} (see
182 above). If the value is an integer @var{n}, lines are truncated if
183 the partial-width window has fewer than @var{n} columns, regardless of
184 the value of @code{truncate-lines}; if the partial-width window has
185 @var{n} or more columns, line truncation is determined by
186 @code{truncate-lines}. For any other non-@code{nil} value, lines are
187 truncated in every partial-width window, regardless of the value of
188 @code{truncate-lines}.
191 When horizontal scrolling (@pxref{Horizontal Scrolling}) is in use in
192 a window, that forces truncation.
195 If this buffer-local variable is non-@code{nil}, it defines a
196 @dfn{wrap prefix} which Emacs displays at the start of every
197 continuation line. (If lines are truncated, @code{wrap-prefix} is
198 never used.) Its value may be a string or an image (@pxref{Other
199 Display Specs}), or a stretch of whitespace such as specified by the
200 @code{:width} or @code{:align-to} display properties (@pxref{Specified
201 Space}). The value is interpreted in the same way as a @code{display}
202 text property. @xref{Display Property}.
204 A wrap prefix may also be specified for regions of text, using the
205 @code{wrap-prefix} text or overlay property. This takes precedence
206 over the @code{wrap-prefix} variable. @xref{Special Properties}.
210 If this buffer-local variable is non-@code{nil}, it defines a
211 @dfn{line prefix} which Emacs displays at the start of every
212 non-continuation line. Its value may be a string or an image
213 (@pxref{Other Display Specs}), or a stretch of whitespace such as
214 specified by the @code{:width} or @code{:align-to} display properties
215 (@pxref{Specified Space}). The value is interpreted in the same way
216 as a @code{display} text property. @xref{Display Property}.
218 A line prefix may also be specified for regions of text using the
219 @code{line-prefix} text or overlay property. This takes precedence
220 over the @code{line-prefix} variable. @xref{Special Properties}.
224 If your buffer contains only very short lines, you might find it
225 advisable to set @code{cache-long-scans} to @code{nil}.
227 @defvar cache-long-scans
228 If this variable is non-@code{nil} (the default), various indentation
229 and motion functions, and Emacs redisplay, cache the results of
230 scanning the buffer, and consult the cache to avoid rescanning regions
231 of the buffer unless they are modified.
233 Turning off the cache speeds up processing of short lines somewhat.
235 This variable is automatically buffer-local in every buffer.
240 @section The Echo Area
241 @cindex error display
244 @c FIXME: Why not use @xref{Minibuffers} directly? --xfq
245 The @dfn{echo area} is used for displaying error messages
246 (@pxref{Errors}), for messages made with the @code{message} primitive,
247 and for echoing keystrokes. It is not the same as the minibuffer,
248 despite the fact that the minibuffer appears (when active) in the same
249 place on the screen as the echo area. @xref{Minibuffer,, The
250 Minibuffer, emacs, The GNU Emacs Manual}.
252 Apart from the functions documented in this section, you can print
253 Lisp objects to the echo area by specifying @code{t} as the output
254 stream. @xref{Output Streams}.
257 * Displaying Messages:: Explicitly displaying text in the echo area.
258 * Progress:: Informing user about progress of a long operation.
259 * Logging Messages:: Echo area messages are logged for the user.
260 * Echo Area Customization:: Controlling the echo area.
263 @node Displaying Messages
264 @subsection Displaying Messages in the Echo Area
265 @cindex display message in echo area
267 This section describes the standard functions for displaying
268 messages in the echo area.
270 @defun message format-string &rest arguments
271 This function displays a message in the echo area.
272 @var{format-string} is a format string, and @var{arguments} are the
273 objects for its format specifications, like in the @code{format}
274 function (@pxref{Formatting Strings}). The resulting formatted string
275 is displayed in the echo area; if it contains @code{face} text
276 properties, it is displayed with the specified faces (@pxref{Faces}).
277 The string is also added to the @file{*Messages*} buffer, but without
278 text properties (@pxref{Logging Messages}).
280 In batch mode, the message is printed to the standard error stream,
281 followed by a newline.
283 If @var{format-string} is @code{nil} or the empty string,
284 @code{message} clears the echo area; if the echo area has been
285 expanded automatically, this brings it back to its normal size. If
286 the minibuffer is active, this brings the minibuffer contents back
287 onto the screen immediately.
291 (message "Minibuffer depth is %d."
293 @print{} Minibuffer depth is 0.
294 @result{} "Minibuffer depth is 0."
298 ---------- Echo Area ----------
299 Minibuffer depth is 0.
300 ---------- Echo Area ----------
304 To automatically display a message in the echo area or in a pop-buffer,
305 depending on its size, use @code{display-message-or-buffer} (see below).
308 @defmac with-temp-message message &rest body
309 This construct displays a message in the echo area temporarily, during
310 the execution of @var{body}. It displays @var{message}, executes
311 @var{body}, then returns the value of the last body form while restoring
312 the previous echo area contents.
315 @defun message-or-box format-string &rest arguments
316 This function displays a message like @code{message}, but may display it
317 in a dialog box instead of the echo area. If this function is called in
318 a command that was invoked using the mouse---more precisely, if
319 @code{last-nonmenu-event} (@pxref{Command Loop Info}) is either
320 @code{nil} or a list---then it uses a dialog box or pop-up menu to
321 display the message. Otherwise, it uses the echo area. (This is the
322 same criterion that @code{y-or-n-p} uses to make a similar decision; see
323 @ref{Yes-or-No Queries}.)
325 You can force use of the mouse or of the echo area by binding
326 @code{last-nonmenu-event} to a suitable value around the call.
329 @defun message-box format-string &rest arguments
331 This function displays a message like @code{message}, but uses a dialog
332 box (or a pop-up menu) whenever that is possible. If it is impossible
333 to use a dialog box or pop-up menu, because the terminal does not
334 support them, then @code{message-box} uses the echo area, like
338 @defun display-message-or-buffer message &optional buffer-name not-this-window frame
339 This function displays the message @var{message}, which may be either a
340 string or a buffer. If it is shorter than the maximum height of the
341 echo area, as defined by @code{max-mini-window-height}, it is displayed
342 in the echo area, using @code{message}. Otherwise,
343 @code{display-buffer} is used to show it in a pop-up buffer.
345 Returns either the string shown in the echo area, or when a pop-up
346 buffer is used, the window used to display it.
348 If @var{message} is a string, then the optional argument
349 @var{buffer-name} is the name of the buffer used to display it when a
350 pop-up buffer is used, defaulting to @file{*Message*}. In the case
351 where @var{message} is a string and displayed in the echo area, it is
352 not specified whether the contents are inserted into the buffer anyway.
354 The optional arguments @var{not-this-window} and @var{frame} are as for
355 @code{display-buffer}, and only used if a buffer is displayed.
358 @defun current-message
359 This function returns the message currently being displayed in the
360 echo area, or @code{nil} if there is none.
364 @subsection Reporting Operation Progress
365 @cindex progress reporting
367 When an operation can take a while to finish, you should inform the
368 user about the progress it makes. This way the user can estimate
369 remaining time and clearly see that Emacs is busy working, not hung.
370 A convenient way to do this is to use a @dfn{progress reporter}.
372 Here is a working example that does nothing useful:
375 (let ((progress-reporter
376 (make-progress-reporter "Collecting mana for Emacs..."
380 (progress-reporter-update progress-reporter k))
381 (progress-reporter-done progress-reporter))
384 @defun make-progress-reporter message &optional min-value max-value current-value min-change min-time
385 This function creates and returns a progress reporter object, which
386 you will use as an argument for the other functions listed below. The
387 idea is to precompute as much data as possible to make progress
390 When this progress reporter is subsequently used, it will display
391 @var{message} in the echo area, followed by progress percentage.
392 @var{message} is treated as a simple string. If you need it to depend
393 on a filename, for instance, use @code{format} before calling this
396 The arguments @var{min-value} and @var{max-value} should be numbers
397 standing for the starting and final states of the operation. For
398 instance, an operation that ``scans'' a buffer should set these to the
399 results of @code{point-min} and @code{point-max} correspondingly.
400 @var{max-value} should be greater than @var{min-value}.
402 Alternatively, you can set @var{min-value} and @var{max-value} to
403 @code{nil}. In that case, the progress reporter does not report
404 process percentages; it instead displays a ``spinner'' that rotates a
405 notch each time you update the progress reporter.
407 If @var{min-value} and @var{max-value} are numbers, you can give the
408 argument @var{current-value} a numerical value specifying the initial
409 progress; if omitted, this defaults to @var{min-value}.
411 The remaining arguments control the rate of echo area updates. The
412 progress reporter will wait for at least @var{min-change} more
413 percents of the operation to be completed before printing next
414 message; the default is one percent. @var{min-time} specifies the
415 minimum time in seconds to pass between successive prints; the default
416 is 0.2 seconds. (On some operating systems, the progress reporter may
417 handle fractions of seconds with varying precision).
419 This function calls @code{progress-reporter-update}, so the first
420 message is printed immediately.
423 @defun progress-reporter-update reporter &optional value
424 This function does the main work of reporting progress of your
425 operation. It displays the message of @var{reporter}, followed by
426 progress percentage determined by @var{value}. If percentage is zero,
427 or close enough according to the @var{min-change} and @var{min-time}
428 arguments, then it is omitted from the output.
430 @var{reporter} must be the result of a call to
431 @code{make-progress-reporter}. @var{value} specifies the current
432 state of your operation and must be between @var{min-value} and
433 @var{max-value} (inclusive) as passed to
434 @code{make-progress-reporter}. For instance, if you scan a buffer,
435 then @var{value} should be the result of a call to @code{point}.
437 This function respects @var{min-change} and @var{min-time} as passed
438 to @code{make-progress-reporter} and so does not output new messages
439 on every invocation. It is thus very fast and normally you should not
440 try to reduce the number of calls to it: resulting overhead will most
441 likely negate your effort.
444 @defun progress-reporter-force-update reporter &optional value new-message
445 This function is similar to @code{progress-reporter-update} except
446 that it prints a message in the echo area unconditionally.
448 The first two arguments have the same meaning as for
449 @code{progress-reporter-update}. Optional @var{new-message} allows
450 you to change the message of the @var{reporter}. Since this function
451 always updates the echo area, such a change will be immediately
452 presented to the user.
455 @defun progress-reporter-done reporter
456 This function should be called when the operation is finished. It
457 prints the message of @var{reporter} followed by word ``done'' in the
460 You should always call this function and not hope for
461 @code{progress-reporter-update} to print ``100%''. Firstly, it may
462 never print it, there are many good reasons for this not to happen.
463 Secondly, ``done'' is more explicit.
466 @defmac dotimes-with-progress-reporter (var count [result]) message body@dots{}
467 This is a convenience macro that works the same way as @code{dotimes}
468 does, but also reports loop progress using the functions described
469 above. It allows you to save some typing.
471 You can rewrite the example in the beginning of this node using
475 (dotimes-with-progress-reporter
477 "Collecting some mana for Emacs..."
482 @node Logging Messages
483 @subsection Logging Messages in @file{*Messages*}
484 @cindex logging echo-area messages
486 Almost all the messages displayed in the echo area are also recorded
487 in the @file{*Messages*} buffer so that the user can refer back to
488 them. This includes all the messages that are output with
489 @code{message}. By default, this buffer is read-only and uses the major
490 mode @code{messages-buffer-mode}. Nothing prevents the user from
491 killing the @file{*Messages*} buffer, but the next display of a message
492 recreates it. Any Lisp code that needs to access the
493 @file{*Messages*} buffer directly and wants to ensure that it exists
494 should use the function @code{messages-buffer}.
496 @defun messages-buffer
497 This function returns the @file{*Messages*} buffer. If it does not
498 exist, it creates it, and switches it to @code{messages-buffer-mode}.
501 @defopt message-log-max
502 This variable specifies how many lines to keep in the @file{*Messages*}
503 buffer. The value @code{t} means there is no limit on how many lines to
504 keep. The value @code{nil} disables message logging entirely. Here's
505 how to display a message and prevent it from being logged:
508 (let (message-log-max)
513 To make @file{*Messages*} more convenient for the user, the logging
514 facility combines successive identical messages. It also combines
515 successive related messages for the sake of two cases: question
516 followed by answer, and a series of progress messages.
518 A ``question followed by an answer'' means two messages like the
519 ones produced by @code{y-or-n-p}: the first is @samp{@var{question}},
520 and the second is @samp{@var{question}...@var{answer}}. The first
521 message conveys no additional information beyond what's in the second,
522 so logging the second message discards the first from the log.
524 A ``series of progress messages'' means successive messages like
525 those produced by @code{make-progress-reporter}. They have the form
526 @samp{@var{base}...@var{how-far}}, where @var{base} is the same each
527 time, while @var{how-far} varies. Logging each message in the series
528 discards the previous one, provided they are consecutive.
530 The functions @code{make-progress-reporter} and @code{y-or-n-p}
531 don't have to do anything special to activate the message log
532 combination feature. It operates whenever two consecutive messages
533 are logged that share a common prefix ending in @samp{...}.
535 @node Echo Area Customization
536 @subsection Echo Area Customization
538 These variables control details of how the echo area works.
540 @defvar cursor-in-echo-area
541 This variable controls where the cursor appears when a message is
542 displayed in the echo area. If it is non-@code{nil}, then the cursor
543 appears at the end of the message. Otherwise, the cursor appears at
544 point---not in the echo area at all.
546 The value is normally @code{nil}; Lisp programs bind it to @code{t}
547 for brief periods of time.
550 @defvar echo-area-clear-hook
551 This normal hook is run whenever the echo area is cleared---either by
552 @code{(message nil)} or for any other reason.
555 @defopt echo-keystrokes
556 This variable determines how much time should elapse before command
557 characters echo. Its value must be a number, and specifies the
558 number of seconds to wait before echoing. If the user types a prefix
559 key (such as @kbd{C-x}) and then delays this many seconds before
560 continuing, the prefix key is echoed in the echo area. (Once echoing
561 begins in a key sequence, all subsequent characters in the same key
562 sequence are echoed immediately.)
564 If the value is zero, then command input is not echoed.
567 @defvar message-truncate-lines
568 Normally, displaying a long message resizes the echo area to display
569 the entire message. But if the variable @code{message-truncate-lines}
570 is non-@code{nil}, the echo area does not resize, and the message is
574 The variable @code{max-mini-window-height}, which specifies the
575 maximum height for resizing minibuffer windows, also applies to the
576 echo area (which is really a special use of the minibuffer window;
577 @pxref{Minibuffer Misc}).
580 @section Reporting Warnings
583 @dfn{Warnings} are a facility for a program to inform the user of a
584 possible problem, but continue running.
587 * Warning Basics:: Warnings concepts and functions to report them.
588 * Warning Variables:: Variables programs bind to customize their warnings.
589 * Warning Options:: Variables users set to control display of warnings.
590 * Delayed Warnings:: Deferring a warning until the end of a command.
594 @subsection Warning Basics
595 @cindex severity level
597 Every warning has a textual message, which explains the problem for
598 the user, and a @dfn{severity level} which is a symbol. Here are the
599 possible severity levels, in order of decreasing severity, and their
604 A problem that will seriously impair Emacs operation soon
605 if you do not attend to it promptly.
607 A report of data or circumstances that are inherently wrong.
609 A report of data or circumstances that are not inherently wrong, but
610 raise suspicion of a possible problem.
612 A report of information that may be useful if you are debugging.
615 When your program encounters invalid input data, it can either
616 signal a Lisp error by calling @code{error} or @code{signal} or report
617 a warning with severity @code{:error}. Signaling a Lisp error is the
618 easiest thing to do, but it means the program cannot continue
619 processing. If you want to take the trouble to implement a way to
620 continue processing despite the bad data, then reporting a warning of
621 severity @code{:error} is the right way to inform the user of the
622 problem. For instance, the Emacs Lisp byte compiler can report an
623 error that way and continue compiling other functions. (If the
624 program signals a Lisp error and then handles it with
625 @code{condition-case}, the user won't see the error message; it could
626 show the message to the user by reporting it as a warning.)
628 @c FIXME: Why use "(bytecomp)" instead of "'bytecomp" or simply
629 @c "bytecomp" here? The parens are part of warning-type-format but
630 @c not part of the warning type. --xfq
632 Each warning has a @dfn{warning type} to classify it. The type is a
633 list of symbols. The first symbol should be the custom group that you
634 use for the program's user options. For example, byte compiler
635 warnings use the warning type @code{(bytecomp)}. You can also
636 subcategorize the warnings, if you wish, by using more symbols in the
639 @defun display-warning type message &optional level buffer-name
640 This function reports a warning, using @var{message} as the message
641 and @var{type} as the warning type. @var{level} should be the
642 severity level, with @code{:warning} being the default.
644 @var{buffer-name}, if non-@code{nil}, specifies the name of the buffer
645 for logging the warning. By default, it is @file{*Warnings*}.
648 @defun lwarn type level message &rest args
649 This function reports a warning using the value of @code{(format
650 @var{message} @var{args}...)} as the message in the @file{*Warnings*}
651 buffer. In other respects it is equivalent to @code{display-warning}.
654 @defun warn message &rest args
655 This function reports a warning using the value of @code{(format
656 @var{message} @var{args}...)} as the message, @code{(emacs)} as the
657 type, and @code{:warning} as the severity level. It exists for
658 compatibility only; we recommend not using it, because you should
659 specify a specific warning type.
662 @node Warning Variables
663 @subsection Warning Variables
665 Programs can customize how their warnings appear by binding
666 the variables described in this section.
668 @defvar warning-levels
669 This list defines the meaning and severity order of the warning
670 severity levels. Each element defines one severity level,
671 and they are arranged in order of decreasing severity.
673 Each element has the form @code{(@var{level} @var{string}
674 @var{function})}, where @var{level} is the severity level it defines.
675 @var{string} specifies the textual description of this level.
676 @var{string} should use @samp{%s} to specify where to put the warning
677 type information, or it can omit the @samp{%s} so as not to include
680 The optional @var{function}, if non-@code{nil}, is a function to call
681 with no arguments, to get the user's attention.
683 Normally you should not change the value of this variable.
686 @defvar warning-prefix-function
687 If non-@code{nil}, the value is a function to generate prefix text for
688 warnings. Programs can bind the variable to a suitable function.
689 @code{display-warning} calls this function with the warnings buffer
690 current, and the function can insert text in it. That text becomes
691 the beginning of the warning message.
693 The function is called with two arguments, the severity level and its
694 entry in @code{warning-levels}. It should return a list to use as the
695 entry (this value need not be an actual member of
696 @code{warning-levels}). By constructing this value, the function can
697 change the severity of the warning, or specify different handling for
698 a given severity level.
700 If the variable's value is @code{nil} then there is no function
704 @defvar warning-series
705 Programs can bind this variable to @code{t} to say that the next
706 warning should begin a series. When several warnings form a series,
707 that means to leave point on the first warning of the series, rather
708 than keep moving it for each warning so that it appears on the last one.
709 The series ends when the local binding is unbound and
710 @code{warning-series} becomes @code{nil} again.
712 The value can also be a symbol with a function definition. That is
713 equivalent to @code{t}, except that the next warning will also call
714 the function with no arguments with the warnings buffer current. The
715 function can insert text which will serve as a header for the series
718 Once a series has begun, the value is a marker which points to the
719 buffer position in the warnings buffer of the start of the series.
721 The variable's normal value is @code{nil}, which means to handle
722 each warning separately.
725 @defvar warning-fill-prefix
726 When this variable is non-@code{nil}, it specifies a fill prefix to
727 use for filling each warning's text.
730 @defvar warning-type-format
731 This variable specifies the format for displaying the warning type
732 in the warning message. The result of formatting the type this way
733 gets included in the message under the control of the string in the
734 entry in @code{warning-levels}. The default value is @code{" (%s)"}.
735 If you bind it to @code{""} then the warning type won't appear at
739 @node Warning Options
740 @subsection Warning Options
742 These variables are used by users to control what happens
743 when a Lisp program reports a warning.
745 @defopt warning-minimum-level
746 This user option specifies the minimum severity level that should be
747 shown immediately to the user. The default is @code{:warning}, which
748 means to immediately display all warnings except @code{:debug}
752 @defopt warning-minimum-log-level
753 This user option specifies the minimum severity level that should be
754 logged in the warnings buffer. The default is @code{:warning}, which
755 means to log all warnings except @code{:debug} warnings.
758 @defopt warning-suppress-types
759 This list specifies which warning types should not be displayed
760 immediately for the user. Each element of the list should be a list
761 of symbols. If its elements match the first elements in a warning
762 type, then that warning is not displayed immediately.
765 @defopt warning-suppress-log-types
766 This list specifies which warning types should not be logged in the
767 warnings buffer. Each element of the list should be a list of
768 symbols. If it matches the first few elements in a warning type, then
769 that warning is not logged.
772 @node Delayed Warnings
773 @subsection Delayed Warnings
775 Sometimes, you may wish to avoid showing a warning while a command is
776 running, and only show it only after the end of the command. You can
777 use the variable @code{delayed-warnings-list} for this.
779 @defvar delayed-warnings-list
780 The value of this variable is a list of warnings to be displayed after
781 the current command has finished. Each element must be a list
784 (@var{type} @var{message} [@var{level} [@var{buffer-name}]])
788 with the same form, and the same meanings, as the argument list of
789 @code{display-warning} (@pxref{Warning Basics}). Immediately after
790 running @code{post-command-hook} (@pxref{Command Overview}), the Emacs
791 command loop displays all the warnings specified by this variable,
792 then resets it to @code{nil}.
795 Programs which need to further customize the delayed warnings
796 mechanism can change the variable @code{delayed-warnings-hook}:
798 @defvar delayed-warnings-hook
799 This is a normal hook which is run by the Emacs command loop, after
800 @code{post-command-hook}, in order to to process and display delayed
803 Its default value is a list of two functions:
806 (collapse-delayed-warnings display-delayed-warnings)
809 @findex collapse-delayed-warnings
810 @findex display-delayed-warnings
812 The function @code{collapse-delayed-warnings} removes repeated entries
813 from @code{delayed-warnings-list}. The function
814 @code{display-delayed-warnings} calls @code{display-warning} on each
815 of the entries in @code{delayed-warnings-list}, in turn, and then sets
816 @code{delayed-warnings-list} to @code{nil}.
820 @section Invisible Text
822 @cindex invisible text
823 You can make characters @dfn{invisible}, so that they do not appear on
824 the screen, with the @code{invisible} property. This can be either a
825 text property (@pxref{Text Properties}) or an overlay property
826 (@pxref{Overlays}). Cursor motion also partly ignores these
827 characters; if the command loop finds that point is inside a range of
828 invisible text after a command, it relocates point to the other side
831 In the simplest case, any non-@code{nil} @code{invisible} property makes
832 a character invisible. This is the default case---if you don't alter
833 the default value of @code{buffer-invisibility-spec}, this is how the
834 @code{invisible} property works. You should normally use @code{t}
835 as the value of the @code{invisible} property if you don't plan
836 to set @code{buffer-invisibility-spec} yourself.
838 More generally, you can use the variable @code{buffer-invisibility-spec}
839 to control which values of the @code{invisible} property make text
840 invisible. This permits you to classify the text into different subsets
841 in advance, by giving them different @code{invisible} values, and
842 subsequently make various subsets visible or invisible by changing the
843 value of @code{buffer-invisibility-spec}.
845 Controlling visibility with @code{buffer-invisibility-spec} is
846 especially useful in a program to display the list of entries in a
847 database. It permits the implementation of convenient filtering
848 commands to view just a part of the entries in the database. Setting
849 this variable is very fast, much faster than scanning all the text in
850 the buffer looking for properties to change.
852 @defvar buffer-invisibility-spec
853 This variable specifies which kinds of @code{invisible} properties
854 actually make a character invisible. Setting this variable makes it
859 A character is invisible if its @code{invisible} property is
860 non-@code{nil}. This is the default.
863 Each element of the list specifies a criterion for invisibility; if a
864 character's @code{invisible} property fits any one of these criteria,
865 the character is invisible. The list can have two kinds of elements:
869 A character is invisible if its @code{invisible} property value is
870 @var{atom} or if it is a list with @var{atom} as a member; comparison
871 is done with @code{eq}.
873 @item (@var{atom} . t)
874 A character is invisible if its @code{invisible} property value is
875 @var{atom} or if it is a list with @var{atom} as a member; comparison
876 is done with @code{eq}. Moreover, a sequence of such characters
877 displays as an ellipsis.
882 Two functions are specifically provided for adding elements to
883 @code{buffer-invisibility-spec} and removing elements from it.
885 @defun add-to-invisibility-spec element
886 This function adds the element @var{element} to
887 @code{buffer-invisibility-spec}. If @code{buffer-invisibility-spec}
888 was @code{t}, it changes to a list, @code{(t)}, so that text whose
889 @code{invisible} property is @code{t} remains invisible.
892 @defun remove-from-invisibility-spec element
893 This removes the element @var{element} from
894 @code{buffer-invisibility-spec}. This does nothing if @var{element}
898 A convention for use of @code{buffer-invisibility-spec} is that a
899 major mode should use the mode's own name as an element of
900 @code{buffer-invisibility-spec} and as the value of the
901 @code{invisible} property:
904 ;; @r{If you want to display an ellipsis:}
905 (add-to-invisibility-spec '(my-symbol . t))
906 ;; @r{If you don't want ellipsis:}
907 (add-to-invisibility-spec 'my-symbol)
909 (overlay-put (make-overlay beginning end)
910 'invisible 'my-symbol)
912 ;; @r{When done with the invisibility:}
913 (remove-from-invisibility-spec '(my-symbol . t))
914 ;; @r{Or respectively:}
915 (remove-from-invisibility-spec 'my-symbol)
918 You can check for invisibility using the following function:
920 @defun invisible-p pos-or-prop
921 If @var{pos-or-prop} is a marker or number, this function returns a
922 non-@code{nil} value if the text at that position is invisible.
924 If @var{pos-or-prop} is any other kind of Lisp object, that is taken
925 to mean a possible value of the @code{invisible} text or overlay
926 property. In that case, this function returns a non-@code{nil} value
927 if that value would cause text to become invisible, based on the
928 current value of @code{buffer-invisibility-spec}.
931 @vindex line-move-ignore-invisible
932 Ordinarily, functions that operate on text or move point do not care
933 whether the text is invisible, they process invisible characters and
934 visible characters alike. The user-level line motion commands,
935 such as @code{next-line}, @code{previous-line}, ignore invisible
936 newlines if @code{line-move-ignore-invisible} is non-@code{nil} (the
937 default), i.e., behave like these invisible newlines didn't exist in
938 the buffer, but only because they are explicitly programmed to do so.
940 If a command ends with point inside or at the boundary of
941 invisible text, the main editing loop relocates point to one of the
942 two ends of the invisible text. Emacs chooses the direction of
943 relocation so that it is the same as the overall movement direction of
944 the command; if in doubt, it prefers a position where an inserted char
945 would not inherit the @code{invisible} property. Additionally, if the
946 text is not replaced by an ellipsis and the command only moved within
947 the invisible text, then point is moved one extra character so as to
948 try and reflect the command's movement by a visible movement of the
951 Thus, if the command moved point back to an invisible range (with the usual
952 stickiness), Emacs moves point back to the beginning of that range. If the
953 command moved point forward into an invisible range, Emacs moves point forward
954 to the first visible character that follows the invisible text and then forward
957 These @dfn{adjustments} of point that ended up in the middle of
958 invisible text can be disabled by setting @code{disable-point-adjustment}
959 to a non-@code{nil} value. @xref{Adjusting Point}.
961 Incremental search can make invisible overlays visible temporarily
962 and/or permanently when a match includes invisible text. To enable
963 this, the overlay should have a non-@code{nil}
964 @code{isearch-open-invisible} property. The property value should be a
965 function to be called with the overlay as an argument. This function
966 should make the overlay visible permanently; it is used when the match
967 overlaps the overlay on exit from the search.
969 During the search, such overlays are made temporarily visible by
970 temporarily modifying their invisible and intangible properties. If you
971 want this to be done differently for a certain overlay, give it an
972 @code{isearch-open-invisible-temporary} property which is a function.
973 The function is called with two arguments: the first is the overlay, and
974 the second is @code{nil} to make the overlay visible, or @code{t} to
975 make it invisible again.
977 @node Selective Display
978 @section Selective Display
979 @c @cindex selective display Duplicates selective-display
981 @dfn{Selective display} refers to a pair of related features for
982 hiding certain lines on the screen.
984 @cindex explicit selective display
985 The first variant, explicit selective display, was designed for use in a Lisp
986 program: it controls which lines are hidden by altering the text. This kind of
987 hiding is now obsolete; instead you can get the same effect with the
988 @code{invisible} property (@pxref{Invisible Text}).
990 In the second variant, the choice of lines to hide is made
991 automatically based on indentation. This variant is designed to be a
994 The way you control explicit selective display is by replacing a
995 newline (control-j) with a carriage return (control-m). The text that
996 was formerly a line following that newline is now hidden. Strictly
997 speaking, it is temporarily no longer a line at all, since only
998 newlines can separate lines; it is now part of the previous line.
1000 Selective display does not directly affect editing commands. For
1001 example, @kbd{C-f} (@code{forward-char}) moves point unhesitatingly
1002 into hidden text. However, the replacement of newline characters with
1003 carriage return characters affects some editing commands. For
1004 example, @code{next-line} skips hidden lines, since it searches only
1005 for newlines. Modes that use selective display can also define
1006 commands that take account of the newlines, or that control which
1007 parts of the text are hidden.
1009 When you write a selectively displayed buffer into a file, all the
1010 control-m's are output as newlines. This means that when you next read
1011 in the file, it looks OK, with nothing hidden. The selective display
1012 effect is seen only within Emacs.
1014 @defvar selective-display
1015 This buffer-local variable enables selective display. This means that
1016 lines, or portions of lines, may be made hidden.
1020 If the value of @code{selective-display} is @code{t}, then the character
1021 control-m marks the start of hidden text; the control-m, and the rest
1022 of the line following it, are not displayed. This is explicit selective
1026 If the value of @code{selective-display} is a positive integer, then
1027 lines that start with more than that many columns of indentation are not
1031 When some portion of a buffer is hidden, the vertical movement
1032 commands operate as if that portion did not exist, allowing a single
1033 @code{next-line} command to skip any number of hidden lines.
1034 However, character movement commands (such as @code{forward-char}) do
1035 not skip the hidden portion, and it is possible (if tricky) to insert
1036 or delete text in an hidden portion.
1038 In the examples below, we show the @emph{display appearance} of the
1039 buffer @code{foo}, which changes with the value of
1040 @code{selective-display}. The @emph{contents} of the buffer do not
1045 (setq selective-display nil)
1048 ---------- Buffer: foo ----------
1055 ---------- Buffer: foo ----------
1059 (setq selective-display 2)
1062 ---------- Buffer: foo ----------
1067 ---------- Buffer: foo ----------
1072 @defopt selective-display-ellipses
1073 If this buffer-local variable is non-@code{nil}, then Emacs displays
1074 @samp{@dots{}} at the end of a line that is followed by hidden text.
1075 This example is a continuation of the previous one.
1079 (setq selective-display-ellipses t)
1082 ---------- Buffer: foo ----------
1087 ---------- Buffer: foo ----------
1091 You can use a display table to substitute other text for the ellipsis
1092 (@samp{@dots{}}). @xref{Display Tables}.
1095 @node Temporary Displays
1096 @section Temporary Displays
1098 Temporary displays are used by Lisp programs to put output into a
1099 buffer and then present it to the user for perusal rather than for
1100 editing. Many help commands use this feature.
1102 @defmac with-output-to-temp-buffer buffer-name body@dots{}
1103 This function executes the forms in @var{body} while arranging to insert
1104 any output they print into the buffer named @var{buffer-name}, which is
1105 first created if necessary, and put into Help mode. (See the similar
1106 form @code{with-temp-buffer-window} below.) Finally, the buffer is
1107 displayed in some window, but that window is not selected.
1109 If the forms in @var{body} do not change the major mode in the output
1110 buffer, so that it is still Help mode at the end of their execution,
1111 then @code{with-output-to-temp-buffer} makes this buffer read-only at
1112 the end, and also scans it for function and variable names to make them
1113 into clickable cross-references. @xref{Docstring hyperlinks, , Tips for
1114 Documentation Strings}, in particular the item on hyperlinks in
1115 documentation strings, for more details.
1117 The string @var{buffer-name} specifies the temporary buffer, which need
1118 not already exist. The argument must be a string, not a buffer. The
1119 buffer is erased initially (with no questions asked), and it is marked
1120 as unmodified after @code{with-output-to-temp-buffer} exits.
1122 @code{with-output-to-temp-buffer} binds @code{standard-output} to the
1123 temporary buffer, then it evaluates the forms in @var{body}. Output
1124 using the Lisp output functions within @var{body} goes by default to
1125 that buffer (but screen display and messages in the echo area, although
1126 they are ``output'' in the general sense of the word, are not affected).
1127 @xref{Output Functions}.
1129 Several hooks are available for customizing the behavior
1130 of this construct; they are listed below.
1132 The value of the last form in @var{body} is returned.
1136 ---------- Buffer: foo ----------
1137 This is the contents of foo.
1138 ---------- Buffer: foo ----------
1142 (with-output-to-temp-buffer "foo"
1144 (print standard-output))
1145 @result{} #<buffer foo>
1147 ---------- Buffer: foo ----------
1153 ---------- Buffer: foo ----------
1158 @defopt temp-buffer-show-function
1159 If this variable is non-@code{nil}, @code{with-output-to-temp-buffer}
1160 calls it as a function to do the job of displaying a help buffer. The
1161 function gets one argument, which is the buffer it should display.
1163 It is a good idea for this function to run @code{temp-buffer-show-hook}
1164 just as @code{with-output-to-temp-buffer} normally would, inside of
1165 @code{save-selected-window} and with the chosen window and buffer
1169 @defvar temp-buffer-setup-hook
1170 This normal hook is run by @code{with-output-to-temp-buffer} before
1171 evaluating @var{body}. When the hook runs, the temporary buffer is
1172 current. This hook is normally set up with a function to put the
1173 buffer in Help mode.
1176 @defvar temp-buffer-show-hook
1177 This normal hook is run by @code{with-output-to-temp-buffer} after
1178 displaying the temporary buffer. When the hook runs, the temporary buffer
1179 is current, and the window it was displayed in is selected.
1182 @defmac with-temp-buffer-window buffer-or-name action quit-function body@dots{}
1183 This macro is similar to @code{with-output-to-temp-buffer}. Like that
1184 construct, it executes @var{body} while arranging to insert any output
1185 it prints into the buffer named @var{buffer-or-name} and displays that
1186 buffer in some window. Unlike @code{with-output-to-temp-buffer},
1187 however, it does not automatically switch that buffer to Help mode.
1189 Like @code{with-output-to-temp-buffer} it neither makes the buffer
1190 specified by @var{buffer-or-name} current when executing @var{body}.
1191 @findex with-current-buffer-window
1192 The otherwise identical macro @code{with-current-buffer-window} can be
1193 used to execute @var{body} with that buffer current.
1195 The argument @var{buffer-or-name} specifies the temporary buffer. It
1196 can be either a buffer, which must already exist, or a string, in which
1197 case a buffer of that name is created, if necessary. The buffer is
1198 marked as unmodified and read-only when @code{with-temp-buffer-window}
1201 This macro does not call @code{temp-buffer-show-function}. Rather, it
1202 passes the @var{action} argument to @code{display-buffer} in order to
1205 The value of the last form in @var{body} is returned, unless the
1206 argument @var{quit-function} is specified. In that case, it is called
1207 with two arguments: the window showing the buffer and the result of
1208 @var{body}. The final return value is then whatever
1209 @var{quit-function} returns.
1211 @vindex temp-buffer-window-setup-hook
1212 @vindex temp-buffer-window-show-hook
1213 This macro uses the normal hooks @code{temp-buffer-window-setup-hook}
1214 and @code{temp-buffer-window-show-hook} in place of the analogous hooks
1215 run by @code{with-output-to-temp-buffer}.
1218 @defun momentary-string-display string position &optional char message
1219 This function momentarily displays @var{string} in the current buffer at
1220 @var{position}. It has no effect on the undo list or on the buffer's
1221 modification status.
1223 The momentary display remains until the next input event. If the next
1224 input event is @var{char}, @code{momentary-string-display} ignores it
1225 and returns. Otherwise, that event remains buffered for subsequent use
1226 as input. Thus, typing @var{char} will simply remove the string from
1227 the display, while typing (say) @kbd{C-f} will remove the string from
1228 the display and later (presumably) move point forward. The argument
1229 @var{char} is a space by default.
1231 The return value of @code{momentary-string-display} is not meaningful.
1233 If the string @var{string} does not contain control characters, you can
1234 do the same job in a more general way by creating (and then subsequently
1235 deleting) an overlay with a @code{before-string} property.
1236 @xref{Overlay Properties}.
1238 If @var{message} is non-@code{nil}, it is displayed in the echo area
1239 while @var{string} is displayed in the buffer. If it is @code{nil}, a
1240 default message says to type @var{char} to continue.
1242 In this example, point is initially located at the beginning of the
1247 ---------- Buffer: foo ----------
1248 This is the contents of foo.
1249 @point{}Second line.
1250 ---------- Buffer: foo ----------
1254 (momentary-string-display
1255 "**** Important Message! ****"
1257 "Type RET when done reading")
1262 ---------- Buffer: foo ----------
1263 This is the contents of foo.
1264 **** Important Message! ****Second line.
1265 ---------- Buffer: foo ----------
1267 ---------- Echo Area ----------
1268 Type RET when done reading
1269 ---------- Echo Area ----------
1277 @c FIXME: mention intervals in this section?
1279 You can use @dfn{overlays} to alter the appearance of a buffer's text on
1280 the screen, for the sake of presentation features. An overlay is an
1281 object that belongs to a particular buffer, and has a specified
1282 beginning and end. It also has properties that you can examine and set;
1283 these affect the display of the text within the overlay.
1285 @cindex scalability of overlays
1286 The visual effect of an overlay is the same as of the corresponding
1287 text property (@pxref{Text Properties}). However, due to a different
1288 implementation, overlays generally don't scale well (many operations
1289 take a time that is proportional to the number of overlays in the
1290 buffer). If you need to affect the visual appearance of many portions
1291 in the buffer, we recommend using text properties.
1293 An overlay uses markers to record its beginning and end; thus,
1294 editing the text of the buffer adjusts the beginning and end of each
1295 overlay so that it stays with the text. When you create the overlay,
1296 you can specify whether text inserted at the beginning should be
1297 inside the overlay or outside, and likewise for the end of the overlay.
1300 * Managing Overlays:: Creating and moving overlays.
1301 * Overlay Properties:: How to read and set properties.
1302 What properties do to the screen display.
1303 * Finding Overlays:: Searching for overlays.
1306 @node Managing Overlays
1307 @subsection Managing Overlays
1309 This section describes the functions to create, delete and move
1310 overlays, and to examine their contents. Overlay changes are not
1311 recorded in the buffer's undo list, since the overlays are not
1312 part of the buffer's contents.
1314 @defun overlayp object
1315 This function returns @code{t} if @var{object} is an overlay.
1318 @defun make-overlay start end &optional buffer front-advance rear-advance
1319 This function creates and returns an overlay that belongs to
1320 @var{buffer} and ranges from @var{start} to @var{end}. Both @var{start}
1321 and @var{end} must specify buffer positions; they may be integers or
1322 markers. If @var{buffer} is omitted, the overlay is created in the
1325 The arguments @var{front-advance} and @var{rear-advance} specify the
1326 marker insertion type for the start of the overlay and for the end of
1327 the overlay, respectively. @xref{Marker Insertion Types}. If they
1328 are both @code{nil}, the default, then the overlay extends to include
1329 any text inserted at the beginning, but not text inserted at the end.
1330 If @var{front-advance} is non-@code{nil}, text inserted at the
1331 beginning of the overlay is excluded from the overlay. If
1332 @var{rear-advance} is non-@code{nil}, text inserted at the end of the
1333 overlay is included in the overlay.
1336 @defun overlay-start overlay
1337 This function returns the position at which @var{overlay} starts,
1341 @defun overlay-end overlay
1342 This function returns the position at which @var{overlay} ends,
1346 @defun overlay-buffer overlay
1347 This function returns the buffer that @var{overlay} belongs to. It
1348 returns @code{nil} if @var{overlay} has been deleted.
1351 @defun delete-overlay overlay
1352 This function deletes @var{overlay}. The overlay continues to exist as
1353 a Lisp object, and its property list is unchanged, but it ceases to be
1354 attached to the buffer it belonged to, and ceases to have any effect on
1357 A deleted overlay is not permanently disconnected. You can give it a
1358 position in a buffer again by calling @code{move-overlay}.
1361 @defun move-overlay overlay start end &optional buffer
1362 This function moves @var{overlay} to @var{buffer}, and places its bounds
1363 at @var{start} and @var{end}. Both arguments @var{start} and @var{end}
1364 must specify buffer positions; they may be integers or markers.
1366 If @var{buffer} is omitted, @var{overlay} stays in the same buffer it
1367 was already associated with; if @var{overlay} was deleted, it goes into
1370 The return value is @var{overlay}.
1372 This is the only valid way to change the endpoints of an overlay. Do
1373 not try modifying the markers in the overlay by hand, as that fails to
1374 update other vital data structures and can cause some overlays to be
1378 @defun remove-overlays &optional start end name value
1379 This function removes all the overlays between @var{start} and
1380 @var{end} whose property @var{name} has the value @var{value}. It can
1381 move the endpoints of the overlays in the region, or split them.
1383 If @var{name} is omitted or @code{nil}, it means to delete all overlays in
1384 the specified region. If @var{start} and/or @var{end} are omitted or
1385 @code{nil}, that means the beginning and end of the buffer respectively.
1386 Therefore, @code{(remove-overlays)} removes all the overlays in the
1390 @defun copy-overlay overlay
1391 This function returns a copy of @var{overlay}. The copy has the same
1392 endpoints and properties as @var{overlay}. However, the marker
1393 insertion type for the start of the overlay and for the end of the
1394 overlay are set to their default values (@pxref{Marker Insertion
1398 Here are some examples:
1401 ;; @r{Create an overlay.}
1402 (setq foo (make-overlay 1 10))
1403 @result{} #<overlay from 1 to 10 in display.texi>
1408 (overlay-buffer foo)
1409 @result{} #<buffer display.texi>
1410 ;; @r{Give it a property we can check later.}
1411 (overlay-put foo 'happy t)
1413 ;; @r{Verify the property is present.}
1414 (overlay-get foo 'happy)
1416 ;; @r{Move the overlay.}
1417 (move-overlay foo 5 20)
1418 @result{} #<overlay from 5 to 20 in display.texi>
1423 ;; @r{Delete the overlay.}
1424 (delete-overlay foo)
1426 ;; @r{Verify it is deleted.}
1428 @result{} #<overlay in no buffer>
1429 ;; @r{A deleted overlay has no position.}
1434 (overlay-buffer foo)
1436 ;; @r{Undelete the overlay.}
1437 (move-overlay foo 1 20)
1438 @result{} #<overlay from 1 to 20 in display.texi>
1439 ;; @r{Verify the results.}
1444 (overlay-buffer foo)
1445 @result{} #<buffer display.texi>
1446 ;; @r{Moving and deleting the overlay does not change its properties.}
1447 (overlay-get foo 'happy)
1451 Emacs stores the overlays of each buffer in two lists, divided
1452 around an arbitrary ``center position''. One list extends backwards
1453 through the buffer from that center position, and the other extends
1454 forwards from that center position. The center position can be anywhere
1457 @defun overlay-recenter pos
1458 This function recenters the overlays of the current buffer around
1459 position @var{pos}. That makes overlay lookup faster for positions
1460 near @var{pos}, but slower for positions far away from @var{pos}.
1463 A loop that scans the buffer forwards, creating overlays, can run
1464 faster if you do @code{(overlay-recenter (point-max))} first.
1466 @node Overlay Properties
1467 @subsection Overlay Properties
1469 Overlay properties are like text properties in that the properties that
1470 alter how a character is displayed can come from either source. But in
1471 most respects they are different. @xref{Text Properties}, for comparison.
1473 Text properties are considered a part of the text; overlays and
1474 their properties are specifically considered not to be part of the
1475 text. Thus, copying text between various buffers and strings
1476 preserves text properties, but does not try to preserve overlays.
1477 Changing a buffer's text properties marks the buffer as modified,
1478 while moving an overlay or changing its properties does not. Unlike
1479 text property changes, overlay property changes are not recorded in
1480 the buffer's undo list.
1482 Since more than one overlay can specify a property value for the
1483 same character, Emacs lets you specify a priority value of each
1484 overlay. In case two overlays have the same priority value, and one
1485 is nested in the other, then the inner one will have priority over the
1486 outer one. If neither is nested in the other then you should not make
1487 assumptions about which overlay will prevail.
1489 These functions read and set the properties of an overlay:
1491 @defun overlay-get overlay prop
1492 This function returns the value of property @var{prop} recorded in
1493 @var{overlay}, if any. If @var{overlay} does not record any value for
1494 that property, but it does have a @code{category} property which is a
1495 symbol, that symbol's @var{prop} property is used. Otherwise, the value
1499 @defun overlay-put overlay prop value
1500 This function sets the value of property @var{prop} recorded in
1501 @var{overlay} to @var{value}. It returns @var{value}.
1504 @defun overlay-properties overlay
1505 This returns a copy of the property list of @var{overlay}.
1508 See also the function @code{get-char-property} which checks both
1509 overlay properties and text properties for a given character.
1510 @xref{Examining Properties}.
1512 Many overlay properties have special meanings; here is a table
1517 @kindex priority @r{(overlay property)}
1518 This property's value determines the priority of the overlay.
1519 If you want to specify a priority value, use either @code{nil}
1520 (or zero), or a positive integer. Any other value has undefined behavior.
1522 The priority matters when two or more overlays cover the same
1523 character and both specify the same property; the one whose
1524 @code{priority} value is larger overrides the other. For the
1525 @code{face} property, the higher priority overlay's value does not
1526 completely override the other value; instead, its face attributes
1527 override the face attributes of the lower priority @code{face}
1530 Currently, all overlays take priority over text properties.
1532 Note that Emacs sometimes uses non-numeric priority values for some of
1533 its internal overlays, so do not try to do arithmetic on the
1534 priority of an overlay (unless it is one that you created). If you
1535 need to put overlays in priority order, use the @var{sorted} argument
1536 of @code{overlays-at}. @xref{Finding Overlays}.
1539 @kindex window @r{(overlay property)}
1540 If the @code{window} property is non-@code{nil}, then the overlay
1541 applies only on that window.
1544 @kindex category @r{(overlay property)}
1545 If an overlay has a @code{category} property, we call it the
1546 @dfn{category} of the overlay. It should be a symbol. The properties
1547 of the symbol serve as defaults for the properties of the overlay.
1550 @kindex face @r{(overlay property)}
1551 This property controls the appearance of the text (@pxref{Faces}).
1552 The value of the property can be the following:
1556 A face name (a symbol or string).
1559 An anonymous face: a property list of the form @code{(@var{keyword}
1560 @var{value} @dots{})}, where each @var{keyword} is a face attribute
1561 name and @var{value} is a value for that attribute.
1564 A list of faces. Each list element should be either a face name or an
1565 anonymous face. This specifies a face which is an aggregate of the
1566 attributes of each of the listed faces. Faces occurring earlier in
1567 the list have higher priority.
1570 A cons cell of the form @code{(foreground-color . @var{color-name})}
1571 or @code{(background-color . @var{color-name})}. This specifies the
1572 foreground or background color, similar to @code{(:foreground
1573 @var{color-name})} or @code{(:background @var{color-name})}. This
1574 form is supported for backward compatibility only, and should be
1579 @kindex mouse-face @r{(overlay property)}
1580 This property is used instead of @code{face} when the mouse is within
1581 the range of the overlay. However, Emacs ignores all face attributes
1582 from this property that alter the text size (e.g., @code{:height},
1583 @code{:weight}, and @code{:slant}). Those attributes are always the
1584 same as in the unhighlighted text.
1587 @kindex display @r{(overlay property)}
1588 This property activates various features that change the
1589 way text is displayed. For example, it can make text appear taller
1590 or shorter, higher or lower, wider or narrower, or replaced with an image.
1591 @xref{Display Property}.
1594 @kindex help-echo @r{(overlay property)}
1595 If an overlay has a @code{help-echo} property, then when you move the
1596 mouse onto the text in the overlay, Emacs displays a help string in the
1597 echo area, or in the tooltip window. For details see @ref{Text
1601 @kindex field @r{(overlay property)}
1602 @c Copied from Special Properties.
1603 Consecutive characters with the same @code{field} property constitute a
1604 @emph{field}. Some motion functions including @code{forward-word} and
1605 @code{beginning-of-line} stop moving at a field boundary.
1608 @item modification-hooks
1609 @kindex modification-hooks @r{(overlay property)}
1610 This property's value is a list of functions to be called if any
1611 character within the overlay is changed or if text is inserted strictly
1614 The hook functions are called both before and after each change.
1615 If the functions save the information they receive, and compare notes
1616 between calls, they can determine exactly what change has been made
1619 When called before a change, each function receives four arguments: the
1620 overlay, @code{nil}, and the beginning and end of the text range to be
1623 When called after a change, each function receives five arguments: the
1624 overlay, @code{t}, the beginning and end of the text range just
1625 modified, and the length of the pre-change text replaced by that range.
1626 (For an insertion, the pre-change length is zero; for a deletion, that
1627 length is the number of characters deleted, and the post-change
1628 beginning and end are equal.)
1630 If these functions modify the buffer, they should bind
1631 @code{inhibit-modification-hooks} to @code{t} around doing so, to
1632 avoid confusing the internal mechanism that calls these hooks.
1634 Text properties also support the @code{modification-hooks} property,
1635 but the details are somewhat different (@pxref{Special Properties}).
1637 @item insert-in-front-hooks
1638 @kindex insert-in-front-hooks @r{(overlay property)}
1639 This property's value is a list of functions to be called before and
1640 after inserting text right at the beginning of the overlay. The calling
1641 conventions are the same as for the @code{modification-hooks} functions.
1643 @item insert-behind-hooks
1644 @kindex insert-behind-hooks @r{(overlay property)}
1645 This property's value is a list of functions to be called before and
1646 after inserting text right at the end of the overlay. The calling
1647 conventions are the same as for the @code{modification-hooks} functions.
1650 @kindex invisible @r{(overlay property)}
1651 The @code{invisible} property can make the text in the overlay
1652 invisible, which means that it does not appear on the screen.
1653 @xref{Invisible Text}, for details.
1656 @kindex intangible @r{(overlay property)}
1657 The @code{intangible} property on an overlay works just like the
1658 @code{intangible} text property. @xref{Special Properties}, for details.
1660 @item isearch-open-invisible
1661 This property tells incremental search how to make an invisible overlay
1662 visible, permanently, if the final match overlaps it. @xref{Invisible
1665 @item isearch-open-invisible-temporary
1666 This property tells incremental search how to make an invisible overlay
1667 visible, temporarily, during the search. @xref{Invisible Text}.
1670 @kindex before-string @r{(overlay property)}
1671 This property's value is a string to add to the display at the beginning
1672 of the overlay. The string does not appear in the buffer in any
1673 sense---only on the screen.
1676 @kindex after-string @r{(overlay property)}
1677 This property's value is a string to add to the display at the end of
1678 the overlay. The string does not appear in the buffer in any
1679 sense---only on the screen.
1682 This property specifies a display spec to prepend to each
1683 non-continuation line at display-time. @xref{Truncation}.
1686 This property specifies a display spec to prepend to each continuation
1687 line at display-time. @xref{Truncation}.
1690 @kindex evaporate @r{(overlay property)}
1691 If this property is non-@code{nil}, the overlay is deleted automatically
1692 if it becomes empty (i.e., if its length becomes zero). If you give
1693 an empty overlay a non-@code{nil} @code{evaporate} property, that deletes
1697 @cindex keymap of character (and overlays)
1698 @kindex keymap @r{(overlay property)}
1699 If this property is non-@code{nil}, it specifies a keymap for a portion of the
1700 text. This keymap is used when the character after point is within the
1701 overlay, and takes precedence over most other keymaps. @xref{Active Keymaps}.
1704 @kindex local-map @r{(overlay property)}
1705 The @code{local-map} property is similar to @code{keymap} but replaces the
1706 buffer's local map rather than augmenting existing keymaps. This also means it
1707 has lower precedence than minor mode keymaps.
1710 The @code{keymap} and @code{local-map} properties do not affect a
1711 string displayed by the @code{before-string}, @code{after-string}, or
1712 @code{display} properties. This is only relevant for mouse clicks and
1713 other mouse events that fall on the string, since point is never on
1714 the string. To bind special mouse events for the string, assign it a
1715 @code{keymap} or @code{local-map} text property. @xref{Special
1718 @node Finding Overlays
1719 @subsection Searching for Overlays
1721 @defun overlays-at pos &optional sorted
1722 This function returns a list of all the overlays that cover the character at
1723 position @var{pos} in the current buffer. If @var{sorted} is non-@code{nil},
1724 the list is in decreasing order of priority, otherwise it is in no particular
1725 order. An overlay contains position @var{pos} if it begins at or before
1726 @var{pos}, and ends after @var{pos}.
1728 To illustrate usage, here is a Lisp function that returns a list of the
1729 overlays that specify property @var{prop} for the character at point:
1732 (defun find-overlays-specifying (prop)
1733 (let ((overlays (overlays-at (point)))
1736 (let ((overlay (car overlays)))
1737 (if (overlay-get overlay prop)
1738 (setq found (cons overlay found))))
1739 (setq overlays (cdr overlays)))
1744 @defun overlays-in beg end
1745 This function returns a list of the overlays that overlap the region
1746 @var{beg} through @var{end}. ``Overlap'' means that at least one
1747 character is contained within the overlay and also contained within the
1748 specified region; however, empty overlays are included in the result if
1749 they are located at @var{beg}, strictly between @var{beg} and @var{end},
1750 or at @var{end} when @var{end} denotes the position at the end of the
1754 @defun next-overlay-change pos
1755 This function returns the buffer position of the next beginning or end
1756 of an overlay, after @var{pos}. If there is none, it returns
1760 @defun previous-overlay-change pos
1761 This function returns the buffer position of the previous beginning or
1762 end of an overlay, before @var{pos}. If there is none, it returns
1766 As an example, here's a simplified (and inefficient) version of the
1767 primitive function @code{next-single-char-property-change}
1768 (@pxref{Property Search}). It searches forward from position
1769 @var{pos} for the next position where the value of a given property
1770 @code{prop}, as obtained from either overlays or text properties,
1774 (defun next-single-char-property-change (position prop)
1776 (goto-char position)
1777 (let ((propval (get-char-property (point) prop)))
1778 (while (and (not (eobp))
1779 (eq (get-char-property (point) prop) propval))
1780 (goto-char (min (next-overlay-change (point))
1781 (next-single-property-change (point) prop)))))
1785 @node Size of Displayed Text
1786 @section Size of Displayed Text
1788 Since not all characters have the same width, these functions let you
1789 check the width of a character. @xref{Primitive Indent}, and
1790 @ref{Screen Lines}, for related functions.
1792 @defun char-width char
1793 This function returns the width in columns of the character
1794 @var{char}, if it were displayed in the current buffer (i.e., taking
1795 into account the buffer's display table, if any; @pxref{Display
1796 Tables}). The width of a tab character is usually @code{tab-width}
1797 (@pxref{Usual Display}).
1800 @defun string-width string
1801 This function returns the width in columns of the string @var{string},
1802 if it were displayed in the current buffer and the selected window.
1805 @defun truncate-string-to-width string width &optional start-column padding ellipsis
1806 This function returns the part of @var{string} that fits within
1807 @var{width} columns, as a new string.
1809 If @var{string} does not reach @var{width}, then the result ends where
1810 @var{string} ends. If one multi-column character in @var{string}
1811 extends across the column @var{width}, that character is not included in
1812 the result. Thus, the result can fall short of @var{width} but cannot
1815 The optional argument @var{start-column} specifies the starting column.
1816 If this is non-@code{nil}, then the first @var{start-column} columns of
1817 the string are omitted from the value. If one multi-column character in
1818 @var{string} extends across the column @var{start-column}, that
1819 character is not included.
1821 The optional argument @var{padding}, if non-@code{nil}, is a padding
1822 character added at the beginning and end of the result string, to extend
1823 it to exactly @var{width} columns. The padding character is used at the
1824 end of the result if it falls short of @var{width}. It is also used at
1825 the beginning of the result if one multi-column character in
1826 @var{string} extends across the column @var{start-column}.
1828 If @var{ellipsis} is non-@code{nil}, it should be a string which will
1829 replace the end of @var{string} (including any padding) if it extends
1830 beyond @var{width}, unless the display width of @var{string} is equal
1831 to or less than the display width of @var{ellipsis}. If
1832 @var{ellipsis} is non-@code{nil} and not a string, it stands for
1836 (truncate-string-to-width "\tab\t" 12 4)
1838 (truncate-string-to-width "\tab\t" 12 4 ?\s)
1843 The following function returns the size in pixels of text as if it were
1844 displayed in a given window. This function is used by
1845 @code{fit-window-to-buffer} (@pxref{Resizing Windows}) and
1846 @code{fit-frame-to-buffer} (@pxref{Size and Position}) to make a window
1847 exactly as large as the text it contains.
1849 @defun window-text-pixel-size &optional window from to x-limit y-limit mode-and-header-line
1850 This function returns the size of the text of @var{window}'s buffer in
1851 pixels. @var{window} must be a live window and defaults to the selected
1852 one. The return value is a cons of the maximum pixel-width of any text
1853 line and the maximum pixel-height of all text lines.
1855 The optional argument @var{from}, if non-@code{nil}, specifies the first
1856 text position to consider and defaults to the minimum accessible
1857 position of the buffer. If @var{from} is @code{t}, it uses the minimum
1858 accessible position that is not a newline character. The optional
1859 argument @var{to}, if non-@code{nil}, specifies the last text position
1860 to consider and defaults to the maximum accessible position of the
1861 buffer. If @var{to} is @code{t}, it uses the maximum accessible
1862 position that is not a newline character.
1864 The optional argument @var{x-limit}, if non-@code{nil}, specifies the
1865 maximum pixel-width that can be returned. @var{x-limit} @code{nil} or
1866 omitted, means to use the pixel-width of @var{window}'s body
1867 (@pxref{Window Sizes}); this is useful when the caller does not intend
1868 to change the width of @var{window}. Otherwise, the caller should
1869 specify here the maximum width @var{window}'s body may assume. Text
1870 whose x-coordinate is beyond @var{x-limit} is ignored. Since
1871 calculating the width of long lines can take some time, it's always a
1872 good idea to make this argument as small as needed; in particular, if
1873 the buffer might contain long lines that will be truncated anyway.
1875 The optional argument @var{y-limit}, if non-@code{nil}, specifies the
1876 maximum pixel-height that can be returned. Text lines whose
1877 y-coordinate is beyond @var{y-limit} are ignored. Since calculating the
1878 pixel-height of a large buffer can take some time, it makes sense to
1879 specify this argument; in particular, if the caller does not know the
1882 The optional argument @var{mode-and-header-line} @code{nil} or omitted
1883 means to not include the height of the mode- or header-line of
1884 @var{window} in the return value. If it is either the symbol
1885 @code{mode-line} or @code{header-line}, include only the height of that
1886 line, if present, in the return value. If it is @code{t}, include the
1887 height of both, if present, in the return value.
1892 @section Line Height
1894 @cindex height of a line
1896 The total height of each display line consists of the height of the
1897 contents of the line, plus optional additional vertical line spacing
1898 above or below the display line.
1900 The height of the line contents is the maximum height of any
1901 character or image on that display line, including the final newline
1902 if there is one. (A display line that is continued doesn't include a
1903 final newline.) That is the default line height, if you do nothing to
1904 specify a greater height. (In the most common case, this equals the
1905 height of the default frame font.)
1907 There are several ways to explicitly specify a larger line height,
1908 either by specifying an absolute height for the display line, or by
1909 specifying vertical space. However, no matter what you specify, the
1910 actual line height can never be less than the default.
1912 @kindex line-height @r{(text property)}
1913 A newline can have a @code{line-height} text or overlay property
1914 that controls the total height of the display line ending in that
1917 If the property value is @code{t}, the newline character has no
1918 effect on the displayed height of the line---the visible contents
1919 alone determine the height. This is useful for tiling small images
1920 (or image slices) without adding blank areas between the images.
1922 If the property value is a list of the form @code{(@var{height}
1923 @var{total})}, that adds extra space @emph{below} the display line.
1924 First Emacs uses @var{height} as a height spec to control extra space
1925 @emph{above} the line; then it adds enough space @emph{below} the line
1926 to bring the total line height up to @var{total}. In this case, the
1927 other ways to specify the line spacing are ignored.
1930 Any other kind of property value is a height spec, which translates
1931 into a number---the specified line height. There are several ways to
1932 write a height spec; here's how each of them translates into a number:
1936 If the height spec is a positive integer, the height value is that integer.
1938 If the height spec is a float, @var{float}, the numeric height value
1939 is @var{float} times the frame's default line height.
1940 @item (@var{face} . @var{ratio})
1941 If the height spec is a cons of the format shown, the numeric height
1942 is @var{ratio} times the height of face @var{face}. @var{ratio} can
1943 be any type of number, or @code{nil} which means a ratio of 1.
1944 If @var{face} is @code{t}, it refers to the current face.
1945 @item (nil . @var{ratio})
1946 If the height spec is a cons of the format shown, the numeric height
1947 is @var{ratio} times the height of the contents of the line.
1950 Thus, any valid height spec determines the height in pixels, one way
1951 or another. If the line contents' height is less than that, Emacs
1952 adds extra vertical space above the line to achieve the specified
1955 If you don't specify the @code{line-height} property, the line's
1956 height consists of the contents' height plus the line spacing.
1957 There are several ways to specify the line spacing for different
1958 parts of Emacs text.
1960 On graphical terminals, you can specify the line spacing for all
1961 lines in a frame, using the @code{line-spacing} frame parameter
1962 (@pxref{Layout Parameters}). However, if the default value of
1963 @code{line-spacing} is non-@code{nil}, it overrides the
1964 frame's @code{line-spacing} parameter. An integer specifies the
1965 number of pixels put below lines. A floating-point number specifies
1966 the spacing relative to the frame's default line height.
1968 @vindex line-spacing
1969 You can specify the line spacing for all lines in a buffer via the
1970 buffer-local @code{line-spacing} variable. An integer specifies
1971 the number of pixels put below lines. A floating-point number
1972 specifies the spacing relative to the default frame line height. This
1973 overrides line spacings specified for the frame.
1975 @kindex line-spacing @r{(text property)}
1976 Finally, a newline can have a @code{line-spacing} text or overlay
1977 property that overrides the default frame line spacing and the buffer
1978 local @code{line-spacing} variable, for the display line ending in
1981 One way or another, these mechanisms specify a Lisp value for the
1982 spacing of each line. The value is a height spec, and it translates
1983 into a Lisp value as described above. However, in this case the
1984 numeric height value specifies the line spacing, rather than the line
1987 On text terminals, the line spacing cannot be altered.
1993 A @dfn{face} is a collection of graphical attributes for displaying
1994 text: font, foreground color, background color, optional underlining,
1995 etc. Faces control how Emacs displays text in buffers, as well as
1996 other parts of the frame such as the mode line.
1998 @cindex anonymous face
1999 One way to represent a face is as a property list of attributes,
2000 like @code{(:foreground "red" :weight bold)}. Such a list is called
2001 an @dfn{anonymous face}. For example, you can assign an anonymous
2002 face as the value of the @code{face} text property, and Emacs will
2003 display the underlying text with the specified attributes.
2004 @xref{Special Properties}.
2007 More commonly, a face is referred to via a @dfn{face name}: a Lisp
2008 symbol associated with a set of face attributes@footnote{For backward
2009 compatibility, you can also use a string to specify a face name; that
2010 is equivalent to a Lisp symbol with the same name.}. Named faces are
2011 defined using the @code{defface} macro (@pxref{Defining Faces}).
2012 Emacs comes with several standard named faces (@pxref{Basic Faces}).
2014 Many parts of Emacs required named faces, and do not accept
2015 anonymous faces. These include the functions documented in
2016 @ref{Attribute Functions}, and the variable @code{font-lock-keywords}
2017 (@pxref{Search-based Fontification}). Unless otherwise stated, we
2018 will use the term @dfn{face} to refer only to named faces.
2021 This function returns a non-@code{nil} value if @var{object} is a
2022 named face: a Lisp symbol or string which serves as a face name.
2023 Otherwise, it returns @code{nil}.
2027 * Face Attributes:: What is in a face?
2028 * Defining Faces:: How to define a face.
2029 * Attribute Functions:: Functions to examine and set face attributes.
2030 * Displaying Faces:: How Emacs combines the faces specified for a character.
2031 * Face Remapping:: Remapping faces to alternative definitions.
2032 * Face Functions:: How to define and examine faces.
2033 * Auto Faces:: Hook for automatic face assignment.
2034 * Basic Faces:: Faces that are defined by default.
2035 * Font Selection:: Finding the best available font for a face.
2036 * Font Lookup:: Looking up the names of available fonts
2037 and information about them.
2038 * Fontsets:: A fontset is a collection of fonts
2039 that handle a range of character sets.
2040 * Low-Level Font:: Lisp representation for character display fonts.
2043 @node Face Attributes
2044 @subsection Face Attributes
2045 @cindex face attributes
2047 @dfn{Face attributes} determine the visual appearance of a face.
2048 The following table lists all the face attributes, their possible
2049 values, and their effects.
2051 Apart from the values given below, each face attribute can have the
2052 value @code{unspecified}. This special value means that the face
2053 doesn't specify that attribute directly. An @code{unspecified}
2054 attribute tells Emacs to refer instead to a parent face (see the
2055 description @code{:inherit} attribute below); or, failing that, to an
2056 underlying face (@pxref{Displaying Faces}). The @code{default} face
2057 must specify all attributes.
2059 Some of these attributes are meaningful only on certain kinds of
2060 displays. If your display cannot handle a certain attribute, the
2061 attribute is ignored.
2065 Font family or fontset (a string). @xref{Fonts,,, emacs, The GNU
2066 Emacs Manual}, for more information about font families. The function
2067 @code{font-family-list} (see below) returns a list of available family
2068 names. @xref{Fontsets}, for information about fontsets.
2071 The name of the @dfn{font foundry} for the font family specified by
2072 the @code{:family} attribute (a string). @xref{Fonts,,, emacs, The
2076 Relative character width. This should be one of the symbols
2077 @code{ultra-condensed}, @code{extra-condensed}, @code{condensed},
2078 @code{semi-condensed}, @code{normal}, @code{semi-expanded},
2079 @code{expanded}, @code{extra-expanded}, or @code{ultra-expanded}.
2082 The height of the font. In the simplest case, this is an integer in
2083 units of 1/10 point.
2085 The value can also be floating point or a function, which
2086 specifies the height relative to an @dfn{underlying face}
2087 (@pxref{Displaying Faces}). A floating-point value
2088 specifies the amount by which to scale the height of the
2089 underlying face. A function value is called
2090 with one argument, the height of the underlying face, and returns the
2091 height of the new face. If the function is passed an integer
2092 argument, it must return an integer.
2094 The height of the default face must be specified using an integer;
2095 floating point and function values are not allowed.
2098 Font weight---one of the symbols (from densest to faintest)
2099 @code{ultra-bold}, @code{extra-bold}, @code{bold}, @code{semi-bold},
2100 @code{normal}, @code{semi-light}, @code{light}, @code{extra-light}, or
2101 @code{ultra-light}. On text terminals which support
2102 variable-brightness text, any weight greater than normal is displayed
2103 as extra bright, and any weight less than normal is displayed as
2108 Font slant---one of the symbols @code{italic}, @code{oblique},
2109 @code{normal}, @code{reverse-italic}, or @code{reverse-oblique}. On
2110 text terminals that support variable-brightness text, slanted text is
2111 displayed as half-bright.
2114 Foreground color, a string. The value can be a system-defined color
2115 name, or a hexadecimal color specification. @xref{Color Names}. On
2116 black-and-white displays, certain shades of gray are implemented by
2119 @item :distant-foreground
2120 Alternative foreground color, a string. This is like @code{:foreground}
2121 but the color is only used as a foreground when the background color is
2122 near to the foreground that would have been used. This is useful for
2123 example when marking text (i.e. the region face). If the text has a foreground
2124 that is visible with the region face, that foreground is used.
2125 If the foreground is near the region face background,
2126 @code{:distant-foreground} is used instead so the text is readable.
2129 Background color, a string. The value can be a system-defined color
2130 name, or a hexadecimal color specification. @xref{Color Names}.
2132 @cindex underlined text
2134 Whether or not characters should be underlined, and in what
2135 way. The possible values of the @code{:underline} attribute are:
2142 Underline with the foreground color of the face.
2145 Underline in color @var{color}, a string specifying a color.
2147 @item @code{(:color @var{color} :style @var{style})}
2148 @var{color} is either a string, or the symbol @code{foreground-color},
2149 meaning the foreground color of the face. Omitting the attribute
2150 @code{:color} means to use the foreground color of the face.
2151 @var{style} should be a symbol @code{line} or @code{wave}, meaning to
2152 use a straight or wavy line. Omitting the attribute @code{:style}
2153 means to use a straight line.
2156 @cindex overlined text
2158 Whether or not characters should be overlined, and in what color.
2159 If the value is @code{t}, overlining uses the foreground color of the
2160 face. If the value is a string, overlining uses that color. The
2161 value @code{nil} means do not overline.
2163 @cindex strike-through text
2164 @item :strike-through
2165 Whether or not characters should be strike-through, and in what
2166 color. The value is used like that of @code{:overline}.
2171 Whether or not a box should be drawn around characters, its color, the
2172 width of the box lines, and 3D appearance. Here are the possible
2173 values of the @code{:box} attribute, and what they mean:
2180 Draw a box with lines of width 1, in the foreground color.
2183 Draw a box with lines of width 1, in color @var{color}.
2185 @item @code{(:line-width @var{width} :color @var{color} :style @var{style})}
2186 This way you can explicitly specify all aspects of the box. The value
2187 @var{width} specifies the width of the lines to draw; it defaults to
2188 1. A negative width @var{-n} means to draw a line of width @var{n}
2189 that occupies the space of the underlying text, thus avoiding any
2190 increase in the character height or width.
2192 The value @var{color} specifies the color to draw with. The default is
2193 the foreground color of the face for simple boxes, and the background
2194 color of the face for 3D boxes.
2196 The value @var{style} specifies whether to draw a 3D box. If it is
2197 @code{released-button}, the box looks like a 3D button that is not being
2198 pressed. If it is @code{pressed-button}, the box looks like a 3D button
2199 that is being pressed. If it is @code{nil} or omitted, a plain 2D box
2203 @item :inverse-video
2204 Whether or not characters should be displayed in inverse video. The
2205 value should be @code{t} (yes) or @code{nil} (no).
2208 The background stipple, a bitmap.
2210 The value can be a string; that should be the name of a file containing
2211 external-format X bitmap data. The file is found in the directories
2212 listed in the variable @code{x-bitmap-file-path}.
2214 Alternatively, the value can specify the bitmap directly, with a list
2215 of the form @code{(@var{width} @var{height} @var{data})}. Here,
2216 @var{width} and @var{height} specify the size in pixels, and
2217 @var{data} is a string containing the raw bits of the bitmap, row by
2218 row. Each row occupies @math{(@var{width} + 7) / 8} consecutive bytes
2219 in the string (which should be a unibyte string for best results).
2220 This means that each row always occupies at least one whole byte.
2222 If the value is @code{nil}, that means use no stipple pattern.
2224 Normally you do not need to set the stipple attribute, because it is
2225 used automatically to handle certain shades of gray.
2228 The font used to display the face. Its value should be a font object.
2229 @xref{Low-Level Font}, for information about font objects, font specs,
2232 When specifying this attribute using @code{set-face-attribute}
2233 (@pxref{Attribute Functions}), you may also supply a font spec, a font
2234 entity, or a string. Emacs converts such values to an appropriate
2235 font object, and stores that font object as the actual attribute
2236 value. If you specify a string, the contents of the string should be
2237 a font name (@pxref{Fonts,,, emacs, The GNU Emacs Manual}); if the
2238 font name is an XLFD containing wildcards, Emacs chooses the first
2239 font matching those wildcards. Specifying this attribute also changes
2240 the values of the @code{:family}, @code{:foundry}, @code{:width},
2241 @code{:height}, @code{:weight}, and @code{:slant} attributes.
2243 @cindex inheritance, for faces
2245 The name of a face from which to inherit attributes, or a list of face
2246 names. Attributes from inherited faces are merged into the face like
2247 an underlying face would be, with higher priority than underlying
2248 faces (@pxref{Displaying Faces}). If a list of faces is used,
2249 attributes from faces earlier in the list override those from later
2253 @defun font-family-list &optional frame
2254 This function returns a list of available font family names. The
2255 optional argument @var{frame} specifies the frame on which the text is
2256 to be displayed; if it is @code{nil}, the selected frame is used.
2259 @defopt underline-minimum-offset
2260 This variable specifies the minimum distance between the baseline and
2261 the underline, in pixels, when displaying underlined text.
2264 @defopt x-bitmap-file-path
2265 This variable specifies a list of directories for searching
2266 for bitmap files, for the @code{:stipple} attribute.
2269 @defun bitmap-spec-p object
2270 This returns @code{t} if @var{object} is a valid bitmap specification,
2271 suitable for use with @code{:stipple} (see above). It returns
2272 @code{nil} otherwise.
2275 @node Defining Faces
2276 @subsection Defining Faces
2279 The usual way to define a face is through the @code{defface} macro.
2280 This macro associates a face name (a symbol) with a default @dfn{face
2281 spec}. A face spec is a construct which specifies what attributes a
2282 face should have on any given terminal; for example, a face spec might
2283 specify one foreground color on high-color terminals, and a different
2284 foreground color on low-color terminals.
2286 People are sometimes tempted to create a variable whose value is a
2287 face name. In the vast majority of cases, this is not necessary; the
2288 usual procedure is to define a face with @code{defface}, and then use
2291 @defmac defface face spec doc [keyword value]@dots{}
2292 This macro declares @var{face} as a named face whose default face spec
2293 is given by @var{spec}. You should not quote the symbol @var{face},
2294 and it should not end in @samp{-face} (that would be redundant). The
2295 argument @var{doc} is a documentation string for the face. The
2296 additional @var{keyword} arguments have the same meanings as in
2297 @code{defgroup} and @code{defcustom} (@pxref{Common Keywords}).
2299 If @var{face} already has a default face spec, this macro does
2302 The default face spec determines @var{face}'s appearance when no
2303 customizations are in effect (@pxref{Customization}). If @var{face}
2304 has already been customized (via Custom themes or via customizations
2305 read from the init file), its appearance is determined by the custom
2306 face spec(s), which override the default face spec @var{spec}.
2307 However, if the customizations are subsequently removed, the
2308 appearance of @var{face} will again be determined by its default face
2311 As an exception, if you evaluate a @code{defface} form with
2312 @kbd{C-M-x} in Emacs Lisp mode (@code{eval-defun}), a special feature
2313 of @code{eval-defun} overrides any custom face specs on the face,
2314 causing the face to reflect exactly what the @code{defface} says.
2316 The @var{spec} argument is a @dfn{face spec}, which states how the
2317 face should appear on different kinds of terminals. It should be an
2318 alist whose elements each have the form
2321 (@var{display} . @var{plist})
2325 @var{display} specifies a class of terminals (see below). @var{plist}
2326 is a property list of face attributes and their values, specifying how
2327 the face appears on such terminals. For backward compatibility, you
2328 can also write an element as @code{(@var{display} @var{plist})}.
2330 The @var{display} part of an element of @var{spec} determines which
2331 terminals the element matches. If more than one element of @var{spec}
2332 matches a given terminal, the first element that matches is the one
2333 used for that terminal. There are three possibilities for
2337 @item @code{default}
2338 This element of @var{spec} doesn't match any terminal; instead, it
2339 specifies defaults that apply to all terminals. This element, if
2340 used, must be the first element of @var{spec}. Each of the following
2341 elements can override any or all of these defaults.
2344 This element of @var{spec} matches all terminals. Therefore, any
2345 subsequent elements of @var{spec} are never used. Normally @code{t}
2346 is used in the last (or only) element of @var{spec}.
2349 If @var{display} is a list, each element should have the form
2350 @code{(@var{characteristic} @var{value}@dots{})}. Here
2351 @var{characteristic} specifies a way of classifying terminals, and the
2352 @var{value}s are possible classifications which @var{display} should
2353 apply to. Here are the possible values of @var{characteristic}:
2357 The kind of window system the terminal uses---either @code{graphic}
2358 (any graphics-capable display), @code{x}, @code{pc} (for the MS-DOS
2359 console), @code{w32} (for MS Windows 9X/NT/2K/XP), or @code{tty} (a
2360 non-graphics-capable display). @xref{Window Systems, window-system}.
2363 What kinds of colors the terminal supports---either @code{color},
2364 @code{grayscale}, or @code{mono}.
2367 The kind of background---either @code{light} or @code{dark}.
2370 An integer that represents the minimum number of colors the terminal
2371 should support. This matches a terminal if its
2372 @code{display-color-cells} value is at least the specified integer.
2375 Whether or not the terminal can display the face attributes given in
2376 @var{value}@dots{} (@pxref{Face Attributes}). @xref{Display Face
2377 Attribute Testing}, for more information on exactly how this testing
2381 If an element of @var{display} specifies more than one @var{value} for
2382 a given @var{characteristic}, any of those values is acceptable. If
2383 @var{display} has more than one element, each element should specify a
2384 different @var{characteristic}; then @emph{each} characteristic of the
2385 terminal must match one of the @var{value}s specified for it in
2390 For example, here's the definition of the standard face
2395 '((((class color) (min-colors 88) (background light))
2396 :background "darkseagreen2")
2397 (((class color) (min-colors 88) (background dark))
2398 :background "darkolivegreen")
2399 (((class color) (min-colors 16) (background light))
2400 :background "darkseagreen2")
2401 (((class color) (min-colors 16) (background dark))
2402 :background "darkolivegreen")
2403 (((class color) (min-colors 8))
2404 :background "green" :foreground "black")
2405 (t :inverse-video t))
2406 "Basic face for highlighting."
2407 :group 'basic-faces)
2410 Internally, Emacs stores each face's default spec in its
2411 @code{face-defface-spec} symbol property (@pxref{Symbol Properties}).
2412 The @code{saved-face} property stores any face spec saved by the user
2413 using the customization buffer; the @code{customized-face} property
2414 stores the face spec customized for the current session, but not
2415 saved; and the @code{theme-face} property stores an alist associating
2416 the active customization settings and Custom themes with the face
2417 specs for that face. The face's documentation string is stored in the
2418 @code{face-documentation} property.
2420 Normally, a face is declared just once, using @code{defface}, and
2421 any further changes to its appearance are applied using the Customize
2422 framework (e.g., via the Customize user interface or via the
2423 @code{custom-set-faces} function; @pxref{Applying Customizations}), or
2424 by face remapping (@pxref{Face Remapping}). In the rare event that
2425 you need to change a face spec directly from Lisp, you can use the
2426 @code{face-spec-set} function.
2428 @defun face-spec-set face spec &optional spec-type
2429 This function applies @var{spec} as a face spec for @code{face}.
2430 @var{spec} should be a face spec, as described in the above
2431 documentation for @code{defface}.
2433 This function also defines @var{face} as a valid face name if it is
2434 not already one, and (re)calculates its attributes on existing frames.
2436 @cindex override spec @r{(for a face)}
2437 The argument @var{spec-type} determines which spec to set. If it is
2438 @code{nil} or @code{face-override-spec}, this function sets the
2439 @dfn{override spec}, which overrides over all other face specs on
2440 @var{face}. If it is @code{customized-face} or @code{saved-face},
2441 this function sets the customized spec or the saved custom spec. If
2442 it is @code{face-defface-spec}, this function sets the default face
2443 spec (the same one set by @code{defface}). If it is @code{reset},
2444 this function clears out all customization specs and override specs
2445 from @var{face} (in this case, the value of @var{spec} is ignored).
2446 Any other value of @var{spec-type} is reserved for internal use.
2449 @node Attribute Functions
2450 @subsection Face Attribute Functions
2452 This section describes functions for directly accessing and
2453 modifying the attributes of a named face.
2455 @defun face-attribute face attribute &optional frame inherit
2456 This function returns the value of the @var{attribute} attribute for
2457 @var{face} on @var{frame}.
2459 If @var{frame} is @code{nil}, that means the selected frame
2460 (@pxref{Input Focus}). If @var{frame} is @code{t}, this function
2461 returns the value of the specified attribute for newly-created frames
2462 (this is normally @code{unspecified}, unless you have specified some
2463 value using @code{set-face-attribute}; see below).
2465 If @var{inherit} is @code{nil}, only attributes directly defined by
2466 @var{face} are considered, so the return value may be
2467 @code{unspecified}, or a relative value. If @var{inherit} is
2468 non-@code{nil}, @var{face}'s definition of @var{attribute} is merged
2469 with the faces specified by its @code{:inherit} attribute; however the
2470 return value may still be @code{unspecified} or relative. If
2471 @var{inherit} is a face or a list of faces, then the result is further
2472 merged with that face (or faces), until it becomes specified and
2475 To ensure that the return value is always specified and absolute, use
2476 a value of @code{default} for @var{inherit}; this will resolve any
2477 unspecified or relative values by merging with the @code{default} face
2478 (which is always completely specified).
2483 (face-attribute 'bold :weight)
2488 @c FIXME: Add an index for "relative face attribute", maybe here? --xfq
2489 @defun face-attribute-relative-p attribute value
2490 This function returns non-@code{nil} if @var{value}, when used as the
2491 value of the face attribute @var{attribute}, is relative. This means
2492 it would modify, rather than completely override, any value that comes
2493 from a subsequent face in the face list or that is inherited from
2496 @code{unspecified} is a relative value for all attributes. For
2497 @code{:height}, floating point and function values are also relative.
2502 (face-attribute-relative-p :height 2.0)
2507 @defun face-all-attributes face &optional frame
2508 This function returns an alist of attributes of @var{face}. The
2509 elements of the result are name-value pairs of the form
2510 @w{@code{(@var{attr-name} . @var{attr-value})}}. Optional argument
2511 @var{frame} specifies the frame whose definition of @var{face} to
2512 return; if omitted or @code{nil}, the returned value describes the
2513 default attributes of @var{face} for newly created frames.
2516 @defun merge-face-attribute attribute value1 value2
2517 If @var{value1} is a relative value for the face attribute
2518 @var{attribute}, returns it merged with the underlying value
2519 @var{value2}; otherwise, if @var{value1} is an absolute value for the
2520 face attribute @var{attribute}, returns @var{value1} unchanged.
2523 Normally, Emacs uses the face specs of each face to automatically
2524 calculate its attributes on each frame (@pxref{Defining Faces}). The
2525 function @code{set-face-attribute} can override this calculation by
2526 directly assigning attributes to a face, either on a specific frame or
2527 for all frames. This function is mostly intended for internal usage.
2529 @defun set-face-attribute face frame &rest arguments
2530 This function sets one or more attributes of @var{face} for
2531 @var{frame}. The attributes specifies in this way override the face
2532 spec(s) belonging to @var{face}.
2534 The extra arguments @var{arguments} specify the attributes to set, and
2535 the values for them. They should consist of alternating attribute
2536 names (such as @code{:family} or @code{:underline}) and values. Thus,
2539 (set-face-attribute 'foo nil :weight 'bold :slant 'italic)
2543 sets the attribute @code{:weight} to @code{bold} and the attribute
2544 @code{:slant} to @code{italic}.
2547 If @var{frame} is @code{t}, this function sets the default attributes
2548 for newly created frames. If @var{frame} is @code{nil}, this function
2549 sets the attributes for all existing frames, as well as for newly
2553 The following commands and functions mostly provide compatibility
2554 with old versions of Emacs. They work by calling
2555 @code{set-face-attribute}. Values of @code{t} and @code{nil} for
2556 their @var{frame} argument are handled just like
2557 @code{set-face-attribute} and @code{face-attribute}. The commands
2558 read their arguments using the minibuffer, if called interactively.
2560 @deffn Command set-face-foreground face color &optional frame
2561 @deffnx Command set-face-background face color &optional frame
2562 These set the @code{:foreground} attribute (or @code{:background}
2563 attribute, respectively) of @var{face} to @var{color}.
2566 @deffn Command set-face-stipple face pattern &optional frame
2567 This sets the @code{:stipple} attribute of @var{face} to
2571 @deffn Command set-face-font face font &optional frame
2572 This sets the @code{:font} attribute of @var{face} to @var{font}.
2575 @defun set-face-bold face bold-p &optional frame
2576 This sets the @code{:weight} attribute of @var{face} to @var{normal}
2577 if @var{bold-p} is @code{nil}, and to @var{bold} otherwise.
2580 @defun set-face-italic face italic-p &optional frame
2581 This sets the @code{:slant} attribute of @var{face} to @var{normal} if
2582 @var{italic-p} is @code{nil}, and to @var{italic} otherwise.
2585 @defun set-face-underline face underline &optional frame
2586 This sets the @code{:underline} attribute of @var{face} to
2590 @defun set-face-inverse-video face inverse-video-p &optional frame
2591 This sets the @code{:inverse-video} attribute of @var{face} to
2592 @var{inverse-video-p}.
2595 @deffn Command invert-face face &optional frame
2596 This swaps the foreground and background colors of face @var{face}.
2599 The following functions examine the attributes of a face. They
2600 mostly provide compatibility with old versions of Emacs. If you don't
2601 specify @var{frame}, they refer to the selected frame; @code{t} refers
2602 to the default data for new frames. They return @code{unspecified} if
2603 the face doesn't define any value for that attribute. If
2604 @var{inherit} is @code{nil}, only an attribute directly defined by the
2605 face is returned. If @var{inherit} is non-@code{nil}, any faces
2606 specified by its @code{:inherit} attribute are considered as well, and
2607 if @var{inherit} is a face or a list of faces, then they are also
2608 considered, until a specified attribute is found. To ensure that the
2609 return value is always specified, use a value of @code{default} for
2612 @defun face-font face &optional frame
2613 This function returns the name of the font of face @var{face}.
2616 @defun face-foreground face &optional frame inherit
2617 @defunx face-background face &optional frame inherit
2618 These functions return the foreground color (or background color,
2619 respectively) of face @var{face}, as a string.
2622 @defun face-stipple face &optional frame inherit
2623 This function returns the name of the background stipple pattern of face
2624 @var{face}, or @code{nil} if it doesn't have one.
2627 @defun face-bold-p face &optional frame inherit
2628 This function returns a non-@code{nil} value if the @code{:weight}
2629 attribute of @var{face} is bolder than normal (i.e., one of
2630 @code{semi-bold}, @code{bold}, @code{extra-bold}, or
2631 @code{ultra-bold}). Otherwise, it returns @code{nil}.
2634 @defun face-italic-p face &optional frame inherit
2635 This function returns a non-@code{nil} value if the @code{:slant}
2636 attribute of @var{face} is @code{italic} or @code{oblique}, and
2637 @code{nil} otherwise.
2640 @defun face-underline-p face &optional frame inherit
2641 This function returns non-@code{nil} if face @var{face} specifies
2642 a non-@code{nil} @code{:underline} attribute.
2645 @defun face-inverse-video-p face &optional frame inherit
2646 This function returns non-@code{nil} if face @var{face} specifies
2647 a non-@code{nil} @code{:inverse-video} attribute.
2650 @node Displaying Faces
2651 @subsection Displaying Faces
2653 When Emacs displays a given piece of text, the visual appearance of
2654 the text may be determined by faces drawn from different sources. If
2655 these various sources together specify more than one face for a
2656 particular character, Emacs merges the attributes of the various
2657 faces. Here is the order in which Emacs merges the faces, from
2658 highest to lowest priority:
2662 If the text consists of a special glyph, the glyph can specify a
2663 particular face. @xref{Glyphs}.
2666 If the text lies within an active region, Emacs highlights it using
2667 the @code{region} face. @xref{Standard Faces,,, emacs, The GNU Emacs
2671 If the text lies within an overlay with a non-@code{nil} @code{face}
2672 property, Emacs applies the face(s) specified by that property. If
2673 the overlay has a @code{mouse-face} property and the mouse is ``near
2674 enough'' to the overlay, Emacs applies the face or face attributes
2675 specified by the @code{mouse-face} property instead. @xref{Overlay
2678 When multiple overlays cover one character, an overlay with higher
2679 priority overrides those with lower priority. @xref{Overlays}.
2682 If the text contains a @code{face} or @code{mouse-face} property,
2683 Emacs applies the specified faces and face attributes. @xref{Special
2684 Properties}. (This is how Font Lock mode faces are applied.
2685 @xref{Font Lock Mode}.)
2688 If the text lies within the mode line of the selected window, Emacs
2689 applies the @code{mode-line} face. For the mode line of a
2690 non-selected window, Emacs applies the @code{mode-line-inactive} face.
2691 For a header line, Emacs applies the @code{header-line} face.
2694 If any given attribute has not been specified during the preceding
2695 steps, Emacs applies the attribute of the @code{default} face.
2698 At each stage, if a face has a valid @code{:inherit} attribute,
2699 Emacs treats any attribute with an @code{unspecified} value as having
2700 the corresponding value drawn from the parent face(s). @pxref{Face
2701 Attributes}. Note that the parent face(s) may also leave the
2702 attribute unspecified; in that case, the attribute remains unspecified
2703 at the next level of face merging.
2705 @node Face Remapping
2706 @subsection Face Remapping
2708 The variable @code{face-remapping-alist} is used for buffer-local or
2709 global changes in the appearance of a face. For instance, it is used
2710 to implement the @code{text-scale-adjust} command (@pxref{Text
2711 Scale,,, emacs, The GNU Emacs Manual}).
2713 @defvar face-remapping-alist
2714 The value of this variable is an alist whose elements have the form
2715 @code{(@var{face} . @var{remapping})}. This causes Emacs to display
2716 any text having the face @var{face} with @var{remapping}, rather than
2717 the ordinary definition of @var{face}.
2719 @var{remapping} may be any face spec suitable for a @code{face} text
2720 property: either a face (i.e., a face name or a property list of
2721 attribute/value pairs), or a list of faces. For details, see the
2722 description of the @code{face} text property in @ref{Special
2723 Properties}. @var{remapping} serves as the complete specification for
2724 the remapped face---it replaces the normal definition of @var{face},
2725 instead of modifying it.
2727 If @code{face-remapping-alist} is buffer-local, its local value takes
2728 effect only within that buffer.
2730 Note: face remapping is non-recursive. If @var{remapping} references
2731 the same face name @var{face}, either directly or via the
2732 @code{:inherit} attribute of some other face in @var{remapping}, that
2733 reference uses the normal definition of @var{face}. For instance, if
2734 the @code{mode-line} face is remapped using this entry in
2735 @code{face-remapping-alist}:
2738 (mode-line italic mode-line)
2742 then the new definition of the @code{mode-line} face inherits from the
2743 @code{italic} face, and the @emph{normal} (non-remapped) definition of
2744 @code{mode-line} face.
2747 @cindex relative remapping, faces
2748 @cindex base remapping, faces
2749 The following functions implement a higher-level interface to
2750 @code{face-remapping-alist}. Most Lisp code should use these
2751 functions instead of setting @code{face-remapping-alist} directly, to
2752 avoid trampling on remappings applied elsewhere. These functions are
2753 intended for buffer-local remappings, so they all make
2754 @code{face-remapping-alist} buffer-local as a side-effect. They manage
2755 @code{face-remapping-alist} entries of the form
2758 (@var{face} @var{relative-spec-1} @var{relative-spec-2} @var{...} @var{base-spec})
2762 where, as explained above, each of the @var{relative-spec-N} and
2763 @var{base-spec} is either a face name, or a property list of
2764 attribute/value pairs. Each of the @dfn{relative remapping} entries,
2765 @var{relative-spec-N}, is managed by the
2766 @code{face-remap-add-relative} and @code{face-remap-remove-relative}
2767 functions; these are intended for simple modifications like changing
2768 the text size. The @dfn{base remapping} entry, @var{base-spec}, has
2769 the lowest priority and is managed by the @code{face-remap-set-base}
2770 and @code{face-remap-reset-base} functions; it is intended for major
2771 modes to remap faces in the buffers they control.
2773 @defun face-remap-add-relative face &rest specs
2774 This function adds the face spec in @var{specs} as relative
2775 remappings for face @var{face} in the current buffer. The remaining
2776 arguments, @var{specs}, should form either a list of face names, or a
2777 property list of attribute/value pairs.
2779 The return value is a Lisp object that serves as a ``cookie''; you can
2780 pass this object as an argument to @code{face-remap-remove-relative}
2781 if you need to remove the remapping later.
2784 ;; Remap the `escape-glyph' face into a combination
2785 ;; of the `highlight' and `italic' faces:
2786 (face-remap-add-relative 'escape-glyph 'highlight 'italic)
2788 ;; Increase the size of the `default' face by 50%:
2789 (face-remap-add-relative 'default :height 1.5)
2793 @defun face-remap-remove-relative cookie
2794 This function removes a relative remapping previously added by
2795 @code{face-remap-add-relative}. @var{cookie} should be the Lisp
2796 object returned by @code{face-remap-add-relative} when the remapping
2800 @defun face-remap-set-base face &rest specs
2801 This function sets the base remapping of @var{face} in the current
2802 buffer to @var{specs}. If @var{specs} is empty, the default base
2803 remapping is restored, similar to calling @code{face-remap-reset-base}
2804 (see below); note that this is different from @var{specs} containing a
2805 single value @code{nil}, which has the opposite result (the global
2806 definition of @var{face} is ignored).
2808 This overwrites the default @var{base-spec}, which inherits the global
2809 face definition, so it is up to the caller to add such inheritance if
2813 @defun face-remap-reset-base face
2814 This function sets the base remapping of @var{face} to its default
2815 value, which inherits from @var{face}'s global definition.
2818 @node Face Functions
2819 @subsection Functions for Working with Faces
2821 Here are additional functions for creating and working with faces.
2824 This function returns a list of all defined face names.
2828 This function returns the @dfn{face number} of face @var{face}. This
2829 is a number that uniquely identifies a face at low levels within
2830 Emacs. It is seldom necessary to refer to a face by its face number.
2833 @defun face-documentation face
2834 This function returns the documentation string of face @var{face}, or
2835 @code{nil} if none was specified for it.
2838 @defun face-equal face1 face2 &optional frame
2839 This returns @code{t} if the faces @var{face1} and @var{face2} have the
2840 same attributes for display.
2843 @defun face-differs-from-default-p face &optional frame
2844 This returns non-@code{nil} if the face @var{face} displays
2845 differently from the default face.
2849 @cindex alias, for faces
2850 A @dfn{face alias} provides an equivalent name for a face. You can
2851 define a face alias by giving the alias symbol the @code{face-alias}
2852 property, with a value of the target face name. The following example
2853 makes @code{modeline} an alias for the @code{mode-line} face.
2856 (put 'modeline 'face-alias 'mode-line)
2859 @defmac define-obsolete-face-alias obsolete-face current-face when
2860 This macro defines @code{obsolete-face} as an alias for
2861 @var{current-face}, and also marks it as obsolete, indicating that it
2862 may be removed in future. @var{when} should be a string indicating
2863 when @code{obsolete-face} was made obsolete (usually a version number
2868 @subsection Automatic Face Assignment
2869 @cindex automatic face assignment
2870 @cindex faces, automatic choice
2872 This hook is used for automatically assigning faces to text in the
2873 buffer. It is part of the implementation of Jit-Lock mode, used by
2876 @defvar fontification-functions
2877 This variable holds a list of functions that are called by Emacs
2878 redisplay as needed, just before doing redisplay. They are called even
2879 when Font Lock Mode isn't enabled. When Font Lock Mode is enabled, this
2880 variable usually holds just one function, @code{jit-lock-function}.
2882 The functions are called in the order listed, with one argument, a
2883 buffer position @var{pos}. Collectively they should attempt to assign
2884 faces to the text in the current buffer starting at @var{pos}.
2886 The functions should record the faces they assign by setting the
2887 @code{face} property. They should also add a non-@code{nil}
2888 @code{fontified} property to all the text they have assigned faces to.
2889 That property tells redisplay that faces have been assigned to that text
2892 It is probably a good idea for the functions to do nothing if the
2893 character after @var{pos} already has a non-@code{nil} @code{fontified}
2894 property, but this is not required. If one function overrides the
2895 assignments made by a previous one, the properties after the last
2896 function finishes are the ones that really matter.
2898 For efficiency, we recommend writing these functions so that they
2899 usually assign faces to around 400 to 600 characters at each call.
2903 @subsection Basic Faces
2905 If your Emacs Lisp program needs to assign some faces to text, it is
2906 often a good idea to use certain existing faces or inherit from them,
2907 rather than defining entirely new faces. This way, if other users
2908 have customized the basic faces to give Emacs a certain look, your
2909 program will ``fit in'' without additional customization.
2911 Some of the basic faces defined in Emacs are listed below. In
2912 addition to these, you might want to make use of the Font Lock faces
2913 for syntactic highlighting, if highlighting is not already handled by
2914 Font Lock mode, or if some Font Lock faces are not in use.
2915 @xref{Faces for Font Lock}.
2919 The default face, whose attributes are all specified. All other faces
2920 implicitly inherit from it: any unspecified attribute defaults to the
2921 attribute on this face (@pxref{Face Attributes}).
2928 @itemx variable-pitch
2929 These have the attributes indicated by their names (e.g., @code{bold}
2930 has a bold @code{:weight} attribute), with all other attributes
2931 unspecified (and so given by @code{default}).
2934 For ``dimmed out'' text. For example, it is used for the ignored
2935 part of a filename in the minibuffer (@pxref{Minibuffer File,,
2936 Minibuffers for File Names, emacs, The GNU Emacs Manual}).
2940 For clickable text buttons that send the user to a different
2941 buffer or ``location''.
2944 For stretches of text that should temporarily stand out. For example,
2945 it is commonly assigned to the @code{mouse-face} property for cursor
2946 highlighting (@pxref{Special Properties}).
2949 For text matching a search command.
2954 For text concerning errors, warnings, or successes. For example,
2955 these are used for messages in @file{*Compilation*} buffers.
2958 @node Font Selection
2959 @subsection Font Selection
2960 @cindex font selection
2961 @cindex selecting a font
2963 Before Emacs can draw a character on a graphical display, it must
2964 select a @dfn{font} for that character@footnote{In this context, the
2965 term @dfn{font} has nothing to do with Font Lock (@pxref{Font Lock
2966 Mode}).}. @xref{Fonts,,, emacs, The GNU Emacs Manual}. Normally,
2967 Emacs automatically chooses a font based on the faces assigned to that
2968 character---specifically, the face attributes @code{:family},
2969 @code{:weight}, @code{:slant}, and @code{:width} (@pxref{Face
2970 Attributes}). The choice of font also depends on the character to be
2971 displayed; some fonts can only display a limited set of characters.
2972 If no available font exactly fits the requirements, Emacs looks for
2973 the @dfn{closest matching font}. The variables in this section
2974 control how Emacs makes this selection.
2976 @defopt face-font-family-alternatives
2977 If a given family is specified but does not exist, this variable
2978 specifies alternative font families to try. Each element should have
2982 (@var{family} @var{alternate-families}@dots{})
2985 If @var{family} is specified but not available, Emacs will try the other
2986 families given in @var{alternate-families}, one by one, until it finds a
2987 family that does exist.
2990 @defopt face-font-selection-order
2991 If there is no font that exactly matches all desired face attributes
2992 (@code{:width}, @code{:height}, @code{:weight}, and @code{:slant}),
2993 this variable specifies the order in which these attributes should be
2994 considered when selecting the closest matching font. The value should
2995 be a list containing those four attribute symbols, in order of
2996 decreasing importance. The default is @code{(:width :height :weight
2999 Font selection first finds the best available matches for the first
3000 attribute in the list; then, among the fonts which are best in that
3001 way, it searches for the best matches in the second attribute, and so
3004 The attributes @code{:weight} and @code{:width} have symbolic values in
3005 a range centered around @code{normal}. Matches that are more extreme
3006 (farther from @code{normal}) are somewhat preferred to matches that are
3007 less extreme (closer to @code{normal}); this is designed to ensure that
3008 non-normal faces contrast with normal ones, whenever possible.
3010 One example of a case where this variable makes a difference is when the
3011 default font has no italic equivalent. With the default ordering, the
3012 @code{italic} face will use a non-italic font that is similar to the
3013 default one. But if you put @code{:slant} before @code{:height}, the
3014 @code{italic} face will use an italic font, even if its height is not
3018 @defopt face-font-registry-alternatives
3019 This variable lets you specify alternative font registries to try, if a
3020 given registry is specified and doesn't exist. Each element should have
3024 (@var{registry} @var{alternate-registries}@dots{})
3027 If @var{registry} is specified but not available, Emacs will try the
3028 other registries given in @var{alternate-registries}, one by one,
3029 until it finds a registry that does exist.
3032 @cindex scalable fonts
3033 Emacs can make use of scalable fonts, but by default it does not use
3036 @defopt scalable-fonts-allowed
3037 This variable controls which scalable fonts to use. A value of
3038 @code{nil}, the default, means do not use scalable fonts. @code{t}
3039 means to use any scalable font that seems appropriate for the text.
3041 Otherwise, the value must be a list of regular expressions. Then a
3042 scalable font is enabled for use if its name matches any regular
3043 expression in the list. For example,
3046 (setq scalable-fonts-allowed '("iso10646-1$"))
3050 allows the use of scalable fonts with registry @code{iso10646-1}.
3053 @defvar face-font-rescale-alist
3054 This variable specifies scaling for certain faces. Its value should
3055 be a list of elements of the form
3058 (@var{fontname-regexp} . @var{scale-factor})
3061 If @var{fontname-regexp} matches the font name that is about to be
3062 used, this says to choose a larger similar font according to the
3063 factor @var{scale-factor}. You would use this feature to normalize
3064 the font size if certain fonts are bigger or smaller than their
3065 nominal heights and widths would suggest.
3069 @subsection Looking Up Fonts
3071 @defun x-list-fonts name &optional reference-face frame maximum width
3072 This function returns a list of available font names that match
3073 @var{name}. @var{name} should be a string containing a font name in
3074 either the Fontconfig, GTK, or XLFD format (@pxref{Fonts,,, emacs, The
3075 GNU Emacs Manual}). Within an XLFD string, wildcard characters may be
3076 used: the @samp{*} character matches any substring, and the @samp{?}
3077 character matches any single character. Case is ignored when matching
3080 If the optional arguments @var{reference-face} and @var{frame} are
3081 specified, the returned list includes only fonts that are the same
3082 size as @var{reference-face} (a face name) currently is on the frame
3085 The optional argument @var{maximum} sets a limit on how many fonts to
3086 return. If it is non-@code{nil}, then the return value is truncated
3087 after the first @var{maximum} matching fonts. Specifying a small
3088 value for @var{maximum} can make this function much faster, in cases
3089 where many fonts match the pattern.
3091 The optional argument @var{width} specifies a desired font width. If
3092 it is non-@code{nil}, the function only returns those fonts whose
3093 characters are (on average) @var{width} times as wide as
3094 @var{reference-face}.
3097 @defun x-family-fonts &optional family frame
3098 This function returns a list describing the available fonts for family
3099 @var{family} on @var{frame}. If @var{family} is omitted or @code{nil},
3100 this list applies to all families, and therefore, it contains all
3101 available fonts. Otherwise, @var{family} must be a string; it may
3102 contain the wildcards @samp{?} and @samp{*}.
3104 The list describes the display that @var{frame} is on; if @var{frame} is
3105 omitted or @code{nil}, it applies to the selected frame's display
3106 (@pxref{Input Focus}).
3108 Each element in the list is a vector of the following form:
3111 [@var{family} @var{width} @var{point-size} @var{weight} @var{slant}
3112 @var{fixed-p} @var{full} @var{registry-and-encoding}]
3115 The first five elements correspond to face attributes; if you
3116 specify these attributes for a face, it will use this font.
3118 The last three elements give additional information about the font.
3119 @var{fixed-p} is non-@code{nil} if the font is fixed-pitch.
3120 @var{full} is the full name of the font, and
3121 @var{registry-and-encoding} is a string giving the registry and
3122 encoding of the font.
3126 @subsection Fontsets
3128 A @dfn{fontset} is a list of fonts, each assigned to a range of
3129 character codes. An individual font cannot display the whole range of
3130 characters that Emacs supports, but a fontset can. Fontsets have names,
3131 just as fonts do, and you can use a fontset name in place of a font name
3132 when you specify the ``font'' for a frame or a face. Here is
3133 information about defining a fontset under Lisp program control.
3135 @defun create-fontset-from-fontset-spec fontset-spec &optional style-variant-p noerror
3136 This function defines a new fontset according to the specification
3137 string @var{fontset-spec}. The string should have this format:
3140 @var{fontpattern}, @r{[}@var{charset}:@var{font}@r{]@dots{}}
3144 Whitespace characters before and after the commas are ignored.
3146 The first part of the string, @var{fontpattern}, should have the form of
3147 a standard X font name, except that the last two fields should be
3148 @samp{fontset-@var{alias}}.
3150 The new fontset has two names, one long and one short. The long name is
3151 @var{fontpattern} in its entirety. The short name is
3152 @samp{fontset-@var{alias}}. You can refer to the fontset by either
3153 name. If a fontset with the same name already exists, an error is
3154 signaled, unless @var{noerror} is non-@code{nil}, in which case this
3155 function does nothing.
3157 If optional argument @var{style-variant-p} is non-@code{nil}, that says
3158 to create bold, italic and bold-italic variants of the fontset as well.
3159 These variant fontsets do not have a short name, only a long one, which
3160 is made by altering @var{fontpattern} to indicate the bold and/or italic
3163 The specification string also says which fonts to use in the fontset.
3164 See below for the details.
3167 The construct @samp{@var{charset}:@var{font}} specifies which font to
3168 use (in this fontset) for one particular character set. Here,
3169 @var{charset} is the name of a character set, and @var{font} is the font
3170 to use for that character set. You can use this construct any number of
3171 times in the specification string.
3173 For the remaining character sets, those that you don't specify
3174 explicitly, Emacs chooses a font based on @var{fontpattern}: it replaces
3175 @samp{fontset-@var{alias}} with a value that names one character set.
3176 For the @acronym{ASCII} character set, @samp{fontset-@var{alias}} is replaced
3177 with @samp{ISO8859-1}.
3179 In addition, when several consecutive fields are wildcards, Emacs
3180 collapses them into a single wildcard. This is to prevent use of
3181 auto-scaled fonts. Fonts made by scaling larger fonts are not usable
3182 for editing, and scaling a smaller font is not useful because it is
3183 better to use the smaller font in its own size, which Emacs does.
3185 Thus if @var{fontpattern} is this,
3188 -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24
3192 the font specification for @acronym{ASCII} characters would be this:
3195 -*-fixed-medium-r-normal-*-24-*-ISO8859-1
3199 and the font specification for Chinese GB2312 characters would be this:
3202 -*-fixed-medium-r-normal-*-24-*-gb2312*-*
3205 You may not have any Chinese font matching the above font
3206 specification. Most X distributions include only Chinese fonts that
3207 have @samp{song ti} or @samp{fangsong ti} in the @var{family} field. In
3208 such a case, @samp{Fontset-@var{n}} can be specified as below:
3211 Emacs.Fontset-0: -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24,\
3212 chinese-gb2312:-*-*-medium-r-normal-*-24-*-gb2312*-*
3216 Then, the font specifications for all but Chinese GB2312 characters have
3217 @samp{fixed} in the @var{family} field, and the font specification for
3218 Chinese GB2312 characters has a wild card @samp{*} in the @var{family}
3221 @defun set-fontset-font name character font-spec &optional frame add
3222 This function modifies the existing fontset @var{name} to use the font
3223 matching with @var{font-spec} for the character @var{character}.
3225 If @var{name} is @code{nil}, this function modifies the fontset of the
3226 selected frame or that of @var{frame} if @var{frame} is not
3229 If @var{name} is @code{t}, this function modifies the default
3230 fontset, whose short name is @samp{fontset-default}.
3232 @var{character} may be a cons; @code{(@var{from} . @var{to})}, where
3233 @var{from} and @var{to} are character codepoints. In that case, use
3234 @var{font-spec} for all characters in the range @var{from} and @var{to}
3237 @var{character} may be a charset. In that case, use
3238 @var{font-spec} for all character in the charsets.
3240 @var{character} may be a script name. In that case, use
3241 @var{font-spec} for all character in the charsets.
3243 @var{font-spec} may be a cons; @code{(@var{family} . @var{registry})},
3244 where @var{family} is a family name of a font (possibly including a
3245 foundry name at the head), @var{registry} is a registry name of a font
3246 (possibly including an encoding name at the tail).
3248 @var{font-spec} may be a font name string.
3250 The optional argument @var{add}, if non-@code{nil}, specifies how to
3251 add @var{font-spec} to the font specifications previously set. If it
3252 is @code{prepend}, @var{font-spec} is prepended. If it is
3253 @code{append}, @var{font-spec} is appended. By default,
3254 @var{font-spec} overrides the previous settings.
3256 For instance, this changes the default fontset to use a font of which
3257 family name is @samp{Kochi Gothic} for all characters belonging to
3258 the charset @code{japanese-jisx0208}.
3261 (set-fontset-font t 'japanese-jisx0208
3262 (font-spec :family "Kochi Gothic"))
3266 @defun char-displayable-p char
3267 This function returns @code{t} if Emacs ought to be able to display
3268 @var{char}. More precisely, if the selected frame's fontset has a
3269 font to display the character set that @var{char} belongs to.
3271 Fontsets can specify a font on a per-character basis; when the fontset
3272 does that, this function's value may not be accurate.
3275 @node Low-Level Font
3276 @subsection Low-Level Font Representation
3277 @cindex font property
3279 Normally, it is not necessary to manipulate fonts directly. In case
3280 you need to do so, this section explains how.
3282 In Emacs Lisp, fonts are represented using three different Lisp
3283 object types: @dfn{font objects}, @dfn{font specs}, and @dfn{font
3286 @defun fontp object &optional type
3287 Return @code{t} if @var{object} is a font object, font spec, or font
3288 entity. Otherwise, return @code{nil}.
3290 The optional argument @var{type}, if non-@code{nil}, determines the
3291 exact type of Lisp object to check for. In that case, @var{type}
3292 should be one of @code{font-object}, @code{font-spec}, or
3297 A font object is a Lisp object that represents a font that Emacs has
3298 @dfn{opened}. Font objects cannot be modified in Lisp, but they can
3301 @defun font-at position &optional window string
3302 Return the font object that is being used to display the character at
3303 position @var{position} in the window @var{window}. If @var{window}
3304 is @code{nil}, it defaults to the selected window. If @var{string} is
3305 @code{nil}, @var{position} specifies a position in the current buffer;
3306 otherwise, @var{string} should be a string, and @var{position}
3307 specifies a position in that string.
3311 A font spec is a Lisp object that contains a set of specifications
3312 that can be used to find a font. More than one font may match the
3313 specifications in a font spec.
3315 @defun font-spec &rest arguments
3316 Return a new font spec using the specifications in @var{arguments},
3317 which should come in @code{property}-@code{value} pairs. The possible
3318 specifications are as follows:
3322 The font name (a string), in either XLFD, Fontconfig, or GTK format.
3323 @xref{Fonts,,, emacs, The GNU Emacs Manual}.
3330 These have the same meanings as the face attributes of the same name.
3331 @xref{Face Attributes}.
3334 The font size---either a non-negative integer that specifies the pixel
3335 size, or a floating-point number that specifies the point size.
3338 Additional typographic style information for the font, such as
3339 @samp{sans}. The value should be a string or a symbol.
3341 @cindex font registry
3343 The charset registry and encoding of the font, such as
3344 @samp{iso8859-1}. The value should be a string or a symbol.
3347 The script that the font must support (a symbol).
3350 @cindex OpenType font
3351 The font must be an OpenType font that supports these OpenType
3352 features, provided Emacs is compiled with support for @samp{libotf} (a
3353 library for performing complex text layout in certain scripts). The
3354 value must be a list of the form
3357 @code{(@var{script-tag} @var{langsys-tag} @var{gsub} @var{gpos})}
3360 where @var{script-tag} is the OpenType script tag symbol;
3361 @var{langsys-tag} is the OpenType language system tag symbol, or
3362 @code{nil} to use the default language system; @code{gsub} is a list
3363 of OpenType GSUB feature tag symbols, or @code{nil} if none is
3364 required; and @code{gpos} is a list of OpenType GPOS feature tag
3365 symbols, or @code{nil} if none is required. If @code{gsub} or
3366 @code{gpos} is a list, a @code{nil} element in that list means that
3367 the font must not match any of the remaining tag symbols. The
3368 @code{gpos} element may be omitted.
3372 @defun font-put font-spec property value
3373 Set the font property @var{property} in the font-spec @var{font-spec}
3378 A font entity is a reference to a font that need not be open. Its
3379 properties are intermediate between a font object and a font spec:
3380 like a font object, and unlike a font spec, it refers to a single,
3381 specific font. Unlike a font object, creating a font entity does not
3382 load the contents of that font into computer memory. Emacs may open
3383 multiple font objects of different sizes from a single font entity
3384 referring to a scalable font.
3386 @defun find-font font-spec &optional frame
3387 This function returns a font entity that best matches the font spec
3388 @var{font-spec} on frame @var{frame}. If @var{frame} is @code{nil},
3389 it defaults to the selected frame.
3392 @defun list-fonts font-spec &optional frame num prefer
3393 This function returns a list of all font entities that match the font
3394 spec @var{font-spec}.
3396 The optional argument @var{frame}, if non-@code{nil}, specifies the
3397 frame on which the fonts are to be displayed. The optional argument
3398 @var{num}, if non-@code{nil}, should be an integer that specifies the
3399 maximum length of the returned list. The optional argument
3400 @var{prefer}, if non-@code{nil}, should be another font spec, which is
3401 used to control the order of the returned list; the returned font
3402 entities are sorted in order of decreasing ``closeness'' to that font
3406 If you call @code{set-face-attribute} and pass a font spec, font
3407 entity, or font name string as the value of the @code{:font}
3408 attribute, Emacs opens the best ``matching'' font that is available
3409 for display. It then stores the corresponding font object as the
3410 actual value of the @code{:font} attribute for that face.
3412 The following functions can be used to obtain information about a
3413 font. For these functions, the @var{font} argument can be a font
3414 object, a font entity, or a font spec.
3416 @defun font-get font property
3417 This function returns the value of the font property @var{property}
3420 If @var{font} is a font spec and the font spec does not specify
3421 @var{property}, the return value is @code{nil}. If @var{font} is a
3422 font object or font entity, the value for the @var{:script} property
3423 may be a list of scripts supported by the font.
3426 @defun font-face-attributes font &optional frame
3427 This function returns a list of face attributes corresponding to
3428 @var{font}. The optional argument @var{frame} specifies the frame on
3429 which the font is to be displayed. If it is @code{nil}, the selected
3430 frame is used. The return value has the form
3433 (:family @var{family} :height @var{height} :weight @var{weight}
3434 :slant @var{slant} :width @var{width})
3437 where the values of @var{family}, @var{height}, @var{weight},
3438 @var{slant}, and @var{width} are face attribute values. Some of these
3439 key-attribute pairs may be omitted from the list if they are not
3440 specified by @var{font}.
3443 @defun font-xlfd-name font &optional fold-wildcards
3444 This function returns the XLFD (X Logical Font Descriptor), a string,
3445 matching @var{font}. @xref{Fonts,,, emacs, The GNU Emacs Manual}, for
3446 information about XLFDs. If the name is too long for an XLFD (which
3447 can contain at most 255 characters), the function returns @code{nil}.
3449 If the optional argument @var{fold-wildcards} is non-@code{nil},
3450 consecutive wildcards in the XLFD are folded into one.
3457 On graphical displays, Emacs draws @dfn{fringes} next to each
3458 window: thin vertical strips down the sides which can display bitmaps
3459 indicating truncation, continuation, horizontal scrolling, and so on.
3462 * Fringe Size/Pos:: Specifying where to put the window fringes.
3463 * Fringe Indicators:: Displaying indicator icons in the window fringes.
3464 * Fringe Cursors:: Displaying cursors in the right fringe.
3465 * Fringe Bitmaps:: Specifying bitmaps for fringe indicators.
3466 * Customizing Bitmaps:: Specifying your own bitmaps to use in the fringes.
3467 * Overlay Arrow:: Display of an arrow to indicate position.
3470 @node Fringe Size/Pos
3471 @subsection Fringe Size and Position
3473 The following buffer-local variables control the position and width
3474 of fringes in windows showing that buffer.
3476 @defvar fringes-outside-margins
3477 The fringes normally appear between the display margins and the window
3478 text. If the value is non-@code{nil}, they appear outside the display
3479 margins. @xref{Display Margins}.
3482 @defvar left-fringe-width
3483 This variable, if non-@code{nil}, specifies the width of the left
3484 fringe in pixels. A value of @code{nil} means to use the left fringe
3485 width from the window's frame.
3488 @defvar right-fringe-width
3489 This variable, if non-@code{nil}, specifies the width of the right
3490 fringe in pixels. A value of @code{nil} means to use the right fringe
3491 width from the window's frame.
3494 Any buffer which does not specify values for these variables uses
3495 the values specified by the @code{left-fringe} and @code{right-fringe}
3496 frame parameters (@pxref{Layout Parameters}).
3498 The above variables actually take effect via the function
3499 @code{set-window-buffer} (@pxref{Buffers and Windows}), which calls
3500 @code{set-window-fringes} as a subroutine. If you change one of these
3501 variables, the fringe display is not updated in existing windows
3502 showing the buffer, unless you call @code{set-window-buffer} again in
3503 each affected window. You can also use @code{set-window-fringes} to
3504 control the fringe display in individual windows.
3506 @defun set-window-fringes window left &optional right outside-margins
3507 This function sets the fringe widths of window @var{window}.
3508 If @var{window} is @code{nil}, the selected window is used.
3510 The argument @var{left} specifies the width in pixels of the left
3511 fringe, and likewise @var{right} for the right fringe. A value of
3512 @code{nil} for either one stands for the default width. If
3513 @var{outside-margins} is non-@code{nil}, that specifies that fringes
3514 should appear outside of the display margins.
3517 @defun window-fringes &optional window
3518 This function returns information about the fringes of a window
3519 @var{window}. If @var{window} is omitted or @code{nil}, the selected
3520 window is used. The value has the form @code{(@var{left-width}
3521 @var{right-width} @var{outside-margins})}.
3525 @node Fringe Indicators
3526 @subsection Fringe Indicators
3527 @cindex fringe indicators
3528 @cindex indicators, fringe
3530 @dfn{Fringe indicators} are tiny icons displayed in the window
3531 fringe to indicate truncated or continued lines, buffer boundaries,
3534 @defopt indicate-empty-lines
3535 @cindex fringes, and empty line indication
3536 @cindex empty lines, indicating
3537 When this is non-@code{nil}, Emacs displays a special glyph in the
3538 fringe of each empty line at the end of the buffer, on graphical
3539 displays. @xref{Fringes}. This variable is automatically
3540 buffer-local in every buffer.
3543 @defopt indicate-buffer-boundaries
3544 @cindex buffer boundaries, indicating
3545 This buffer-local variable controls how the buffer boundaries and
3546 window scrolling are indicated in the window fringes.
3548 Emacs can indicate the buffer boundaries---that is, the first and last
3549 line in the buffer---with angle icons when they appear on the screen.
3550 In addition, Emacs can display an up-arrow in the fringe to show
3551 that there is text above the screen, and a down-arrow to show
3552 there is text below the screen.
3554 There are three kinds of basic values:
3558 Don't display any of these fringe icons.
3560 Display the angle icons and arrows in the left fringe.
3562 Display the angle icons and arrows in the right fringe.
3564 Display the angle icons in the left fringe
3565 and don't display the arrows.
3568 Otherwise the value should be an alist that specifies which fringe
3569 indicators to display and where. Each element of the alist should
3570 have the form @code{(@var{indicator} . @var{position})}. Here,
3571 @var{indicator} is one of @code{top}, @code{bottom}, @code{up},
3572 @code{down}, and @code{t} (which covers all the icons not yet
3573 specified), while @var{position} is one of @code{left}, @code{right}
3576 For example, @code{((top . left) (t . right))} places the top angle
3577 bitmap in left fringe, and the bottom angle bitmap as well as both
3578 arrow bitmaps in right fringe. To show the angle bitmaps in the left
3579 fringe, and no arrow bitmaps, use @code{((top . left) (bottom . left))}.
3582 @defvar fringe-indicator-alist
3583 This buffer-local variable specifies the mapping from logical fringe
3584 indicators to the actual bitmaps displayed in the window fringes. The
3585 value is an alist of elements @code{(@var{indicator}
3586 . @var{bitmaps})}, where @var{indicator} specifies a logical indicator
3587 type and @var{bitmaps} specifies the fringe bitmaps to use for that
3590 Each @var{indicator} should be one of the following symbols:
3593 @item @code{truncation}, @code{continuation}.
3594 Used for truncation and continuation lines.
3596 @item @code{up}, @code{down}, @code{top}, @code{bottom}, @code{top-bottom}
3597 Used when @code{indicate-buffer-boundaries} is non-@code{nil}:
3598 @code{up} and @code{down} indicate a buffer boundary lying above or
3599 below the window edge; @code{top} and @code{bottom} indicate the
3600 topmost and bottommost buffer text line; and @code{top-bottom}
3601 indicates where there is just one line of text in the buffer.
3603 @item @code{empty-line}
3604 Used to indicate empty lines when @code{indicate-empty-lines} is
3607 @item @code{overlay-arrow}
3608 Used for overlay arrows (@pxref{Overlay Arrow}).
3609 @c Is this used anywhere?
3610 @c @item Unknown bitmap indicator:
3614 Each @var{bitmaps} value may be a list of symbols @code{(@var{left}
3615 @var{right} [@var{left1} @var{right1}])}. The @var{left} and
3616 @var{right} symbols specify the bitmaps shown in the left and/or right
3617 fringe, for the specific indicator. @var{left1} and @var{right1} are
3618 specific to the @code{bottom} and @code{top-bottom} indicators, and
3619 are used to indicate that the last text line has no final newline.
3620 Alternatively, @var{bitmaps} may be a single symbol which is used in
3621 both left and right fringes.
3623 @xref{Fringe Bitmaps}, for a list of standard bitmap symbols and how
3624 to define your own. In addition, @code{nil} represents the empty
3625 bitmap (i.e., an indicator that is not shown).
3627 When @code{fringe-indicator-alist} has a buffer-local value, and
3628 there is no bitmap defined for a logical indicator, or the bitmap is
3629 @code{t}, the corresponding value from the default value of
3630 @code{fringe-indicator-alist} is used.
3633 @node Fringe Cursors
3634 @subsection Fringe Cursors
3635 @cindex fringe cursors
3636 @cindex cursor, fringe
3638 When a line is exactly as wide as the window, Emacs displays the
3639 cursor in the right fringe instead of using two lines. Different
3640 bitmaps are used to represent the cursor in the fringe depending on
3641 the current buffer's cursor type.
3643 @defopt overflow-newline-into-fringe
3644 If this is non-@code{nil}, lines exactly as wide as the window (not
3645 counting the final newline character) are not continued. Instead,
3646 when point is at the end of the line, the cursor appears in the right
3650 @defvar fringe-cursor-alist
3651 This variable specifies the mapping from logical cursor type to the
3652 actual fringe bitmaps displayed in the right fringe. The value is an
3653 alist where each element has the form @code{(@var{cursor-type}
3654 . @var{bitmap})}, which means to use the fringe bitmap @var{bitmap} to
3655 display cursors of type @var{cursor-type}.
3657 Each @var{cursor-type} should be one of @code{box}, @code{hollow},
3658 @code{bar}, @code{hbar}, or @code{hollow-small}. The first four have
3659 the same meanings as in the @code{cursor-type} frame parameter
3660 (@pxref{Cursor Parameters}). The @code{hollow-small} type is used
3661 instead of @code{hollow} when the normal @code{hollow-rectangle}
3662 bitmap is too tall to fit on a specific display line.
3664 Each @var{bitmap} should be a symbol specifying the fringe bitmap to
3665 be displayed for that logical cursor type.
3667 See the next subsection for details.
3670 @xref{Fringe Bitmaps}.
3673 @c FIXME: I can't find the fringes-indicator-alist variable. Maybe
3674 @c it should be fringe-indicator-alist or fringe-cursor-alist? --xfq
3675 When @code{fringe-cursor-alist} has a buffer-local value, and there is
3676 no bitmap defined for a cursor type, the corresponding value from the
3677 default value of @code{fringes-indicator-alist} is used.
3680 @node Fringe Bitmaps
3681 @subsection Fringe Bitmaps
3682 @cindex fringe bitmaps
3683 @cindex bitmaps, fringe
3685 The @dfn{fringe bitmaps} are the actual bitmaps which represent the
3686 logical fringe indicators for truncated or continued lines, buffer
3687 boundaries, overlay arrows, etc. Each bitmap is represented by a
3690 These symbols are referred to by the variables
3691 @code{fringe-indicator-alist} and @code{fringe-cursor-alist},
3692 described in the previous subsections.
3695 These symbols are referred to by the variable
3696 @code{fringe-indicator-alist}, which maps fringe indicators to bitmaps
3697 (@pxref{Fringe Indicators}), and the variable
3698 @code{fringe-cursor-alist}, which maps fringe cursors to bitmaps
3699 (@pxref{Fringe Cursors}).
3702 Lisp programs can also directly display a bitmap in the left or
3703 right fringe, by using a @code{display} property for one of the
3704 characters appearing in the line (@pxref{Other Display Specs}). Such
3705 a display specification has the form
3708 (@var{fringe} @var{bitmap} [@var{face}])
3712 @var{fringe} is either the symbol @code{left-fringe} or
3713 @code{right-fringe}. @var{bitmap} is a symbol identifying the bitmap
3714 to display. The optional @var{face} names a face whose foreground
3715 color is used to display the bitmap; this face is automatically merged
3716 with the @code{fringe} face.
3718 Here is a list of the standard fringe bitmaps defined in Emacs, and
3719 how they are currently used in Emacs (via
3720 @code{fringe-indicator-alist} and @code{fringe-cursor-alist}):
3723 @item @code{left-arrow}, @code{right-arrow}
3724 Used to indicate truncated lines.
3726 @item @code{left-curly-arrow}, @code{right-curly-arrow}
3727 Used to indicate continued lines.
3729 @item @code{right-triangle}, @code{left-triangle}
3730 The former is used by overlay arrows. The latter is unused.
3732 @item @code{up-arrow}, @code{down-arrow}, @code{top-left-angle} @code{top-right-angle}
3733 @itemx @code{bottom-left-angle}, @code{bottom-right-angle}
3734 @itemx @code{top-right-angle}, @code{top-left-angle}
3735 @itemx @code{left-bracket}, @code{right-bracket}, @code{top-right-angle}, @code{top-left-angle}
3736 Used to indicate buffer boundaries.
3738 @item @code{filled-rectangle}, @code{hollow-rectangle}
3739 @itemx @code{filled-square}, @code{hollow-square}
3740 @itemx @code{vertical-bar}, @code{horizontal-bar}
3741 Used for different types of fringe cursors.
3743 @item @code{empty-line}, @code{exclamation-mark}, @code{question-mark}, @code{exclamation-mark}
3744 Not used by core Emacs features.
3748 The next subsection describes how to define your own fringe bitmaps.
3750 @defun fringe-bitmaps-at-pos &optional pos window
3751 This function returns the fringe bitmaps of the display line
3752 containing position @var{pos} in window @var{window}. The return
3753 value has the form @code{(@var{left} @var{right} @var{ov})}, where @var{left}
3754 is the symbol for the fringe bitmap in the left fringe (or @code{nil}
3755 if no bitmap), @var{right} is similar for the right fringe, and @var{ov}
3756 is non-@code{nil} if there is an overlay arrow in the left fringe.
3758 The value is @code{nil} if @var{pos} is not visible in @var{window}.
3759 If @var{window} is @code{nil}, that stands for the selected window.
3760 If @var{pos} is @code{nil}, that stands for the value of point in
3764 @node Customizing Bitmaps
3765 @subsection Customizing Fringe Bitmaps
3766 @cindex fringe bitmaps, customizing
3768 @defun define-fringe-bitmap bitmap bits &optional height width align
3769 This function defines the symbol @var{bitmap} as a new fringe bitmap,
3770 or replaces an existing bitmap with that name.
3772 The argument @var{bits} specifies the image to use. It should be
3773 either a string or a vector of integers, where each element (an
3774 integer) corresponds to one row of the bitmap. Each bit of an integer
3775 corresponds to one pixel of the bitmap, where the low bit corresponds
3776 to the rightmost pixel of the bitmap.
3778 The height is normally the length of @var{bits}. However, you
3779 can specify a different height with non-@code{nil} @var{height}. The width
3780 is normally 8, but you can specify a different width with non-@code{nil}
3781 @var{width}. The width must be an integer between 1 and 16.
3783 The argument @var{align} specifies the positioning of the bitmap
3784 relative to the range of rows where it is used; the default is to
3785 center the bitmap. The allowed values are @code{top}, @code{center},
3788 The @var{align} argument may also be a list @code{(@var{align}
3789 @var{periodic})} where @var{align} is interpreted as described above.
3790 If @var{periodic} is non-@code{nil}, it specifies that the rows in
3791 @code{bits} should be repeated enough times to reach the specified
3795 @defun destroy-fringe-bitmap bitmap
3796 This function destroy the fringe bitmap identified by @var{bitmap}.
3797 If @var{bitmap} identifies a standard fringe bitmap, it actually
3798 restores the standard definition of that bitmap, instead of
3799 eliminating it entirely.
3802 @defun set-fringe-bitmap-face bitmap &optional face
3803 This sets the face for the fringe bitmap @var{bitmap} to @var{face}.
3804 If @var{face} is @code{nil}, it selects the @code{fringe} face. The
3805 bitmap's face controls the color to draw it in.
3807 @var{face} is merged with the @code{fringe} face, so normally
3808 @var{face} should specify only the foreground color.
3812 @subsection The Overlay Arrow
3813 @c @cindex overlay arrow Duplicates variable names
3815 The @dfn{overlay arrow} is useful for directing the user's attention
3816 to a particular line in a buffer. For example, in the modes used for
3817 interface to debuggers, the overlay arrow indicates the line of code
3818 about to be executed. This feature has nothing to do with
3819 @dfn{overlays} (@pxref{Overlays}).
3821 @defvar overlay-arrow-string
3822 This variable holds the string to display to call attention to a
3823 particular line, or @code{nil} if the arrow feature is not in use.
3824 On a graphical display the contents of the string are ignored; instead a
3825 glyph is displayed in the fringe area to the left of the display area.
3828 @defvar overlay-arrow-position
3829 This variable holds a marker that indicates where to display the overlay
3830 arrow. It should point at the beginning of a line. On a non-graphical
3831 display the arrow text
3832 appears at the beginning of that line, overlaying any text that would
3833 otherwise appear. Since the arrow is usually short, and the line
3834 usually begins with indentation, normally nothing significant is
3837 The overlay-arrow string is displayed in any given buffer if the value
3838 of @code{overlay-arrow-position} in that buffer points into that
3839 buffer. Thus, it is possible to display multiple overlay arrow strings
3840 by creating buffer-local bindings of @code{overlay-arrow-position}.
3841 However, it is usually cleaner to use
3842 @code{overlay-arrow-variable-list} to achieve this result.
3843 @c !!! overlay-arrow-position: but the overlay string may remain in the display
3844 @c of some other buffer until an update is required. This should be fixed
3848 You can do a similar job by creating an overlay with a
3849 @code{before-string} property. @xref{Overlay Properties}.
3851 You can define multiple overlay arrows via the variable
3852 @code{overlay-arrow-variable-list}.
3854 @defvar overlay-arrow-variable-list
3855 This variable's value is a list of variables, each of which specifies
3856 the position of an overlay arrow. The variable
3857 @code{overlay-arrow-position} has its normal meaning because it is on
3861 Each variable on this list can have properties
3862 @code{overlay-arrow-string} and @code{overlay-arrow-bitmap} that
3863 specify an overlay arrow string (for text terminals) or fringe bitmap
3864 (for graphical terminals) to display at the corresponding overlay
3865 arrow position. If either property is not set, the default
3866 @code{overlay-arrow-string} or @code{overlay-arrow} fringe indicator
3870 @section Scroll Bars
3873 Normally the frame parameter @code{vertical-scroll-bars} controls
3874 whether the windows in the frame have vertical scroll bars, and
3875 whether they are on the left or right. The frame parameter
3876 @code{scroll-bar-width} specifies how wide they are (@code{nil}
3877 meaning the default). @xref{Layout Parameters}.
3879 @defun frame-current-scroll-bars &optional frame
3880 This function reports the scroll bar type settings for frame
3881 @var{frame}. The value is a cons cell
3882 @code{(@var{vertical-type} .@: @var{horizontal-type})}, where
3883 @var{vertical-type} is either @code{left}, @code{right}, or @code{nil}
3884 (which means no scroll bar.) @var{horizontal-type} is meant to
3885 specify the horizontal scroll bar type, but since they are not
3886 implemented, it is always @code{nil}.
3889 @vindex vertical-scroll-bar
3890 You can enable or disable scroll bars for a particular buffer,
3891 by setting the variable @code{vertical-scroll-bar}. This variable
3892 automatically becomes buffer-local when set. The possible values are
3893 @code{left}, @code{right}, @code{t}, which means to use the
3894 frame's default, and @code{nil} for no scroll bar.
3896 You can also control this for individual windows. Call the function
3897 @code{set-window-scroll-bars} to specify what to do for a specific window:
3899 @defun set-window-scroll-bars window width &optional vertical-type horizontal-type
3900 This function sets the width and type of scroll bars for window
3903 @var{width} specifies the scroll bar width in pixels (@code{nil} means
3904 use the width specified for the frame). @var{vertical-type} specifies
3905 whether to have a vertical scroll bar and, if so, where. The possible
3906 values are @code{left}, @code{right} and @code{nil}, just like the
3907 values of the @code{vertical-scroll-bars} frame parameter.
3909 The argument @var{horizontal-type} is meant to specify whether and
3910 where to have horizontal scroll bars, but since they are not
3911 implemented, it has no effect. If @var{window} is @code{nil}, the
3912 selected window is used.
3915 @defun window-scroll-bars &optional window
3916 Report the width and type of scroll bars specified for @var{window}.
3917 If @var{window} is omitted or @code{nil}, the selected window is used.
3918 The value is a list of the form @code{(@var{width}
3919 @var{cols} @var{vertical-type} @var{horizontal-type})}. The value
3920 @var{width} is the value that was specified for the width (which may
3921 be @code{nil}); @var{cols} is the number of columns that the scroll
3922 bar actually occupies.
3924 @var{horizontal-type} is not actually meaningful.
3927 @defun window-scroll-bar-width &optional window
3928 This function returns the width of @var{window}'s vertical scrollbar,
3929 in pixels. @var{window} must be a live window. If @var{window} is
3930 @code{nil} or omitted, it will be the selected window.
3933 If you don't specify these values for a window with
3934 @code{set-window-scroll-bars}, the buffer-local variables
3935 @code{scroll-bar-mode} and @code{scroll-bar-width} in the buffer being
3936 displayed control the window's vertical scroll bars. The function
3937 @code{set-window-buffer} examines these variables. If you change them
3938 in a buffer that is already visible in a window, you can make the
3939 window take note of the new values by calling @code{set-window-buffer}
3940 specifying the same buffer that is already displayed.
3942 @defopt scroll-bar-mode
3943 This variable, always local in all buffers, controls whether and where
3944 to put scroll bars in windows displaying the buffer. The possible values
3945 are @code{nil} for no scroll bar, @code{left} to put a scroll bar on
3946 the left, and @code{right} to put a scroll bar on the right.
3949 @defun window-current-scroll-bars &optional window
3950 This function reports the scroll bar type for window @var{window}.
3951 If @var{window} is omitted or @code{nil}, the selected window is used.
3952 The value is a cons cell
3953 @code{(@var{vertical-type} .@: @var{horizontal-type})}. Unlike
3954 @code{window-scroll-bars}, this reports the scroll bar type actually
3955 used, once frame defaults and @code{scroll-bar-mode} are taken into
3959 @defvar scroll-bar-width
3960 This variable, always local in all buffers, specifies the width of the
3961 buffer's scroll bars, measured in pixels. A value of @code{nil} means
3962 to use the value specified by the frame.
3965 @node Window Dividers
3966 @section Window Dividers
3967 @cindex window dividers
3968 @cindex right dividers
3969 @cindex bottom dividers
3971 Window dividers are bars drawn between a frame's windows. A ``right''
3972 divider is drawn between a window and any adjacent windows on the right.
3973 Its width (thickness) is specified by the frame parameter
3974 @code{right-divider-width}. A ``bottom'' divider is drawn between a
3975 window and adjacent windows on the bottom or the echo area. Its width
3976 is specified by the frame parameter @code{bottom-divider-width}. In
3977 either case, specifying a width of zero means to not draw such dividers.
3978 @xref{Layout Parameters}.
3980 Technically, a right divider ``belongs'' to the window on its left,
3981 which means that its width contributes to the total width of that
3982 window. A bottom divider ``belongs'' to the window above it, which
3983 means that its width contributes to the total height of that window.
3984 @xref{Window Sizes}. When a window has both, a right and a bottom
3985 divider, the bottom divider ``prevails''. This means that a bottom
3986 divider is drawn over the full total width of its window while the right
3987 divider ends above the bottom divider.
3989 Dividers can be dragged with the mouse and are therefore useful for
3990 adjusting the sizes of adjacent windows with the mouse. They also serve
3991 to visually set apart adjacent windows when no scroll bars or mode lines
3992 are present. The following three faces allow to customize the
3993 appearance of dividers:
3996 @item window-divider
3997 When a divider is less than three pixels wide, it is drawn solidly with
3998 the foreground of this face. For larger dividers this face is used for
3999 the inner part only, excluding the first and last pixel.
4001 @item window-divider-first-pixel
4002 This is the face used for drawing the first pixel of a divider that is
4003 at least three pixels wide. To obtain a solid appearance, set this to
4004 the same value used for the @code{window-divider} face.
4006 @item window-divider-last-pixel
4007 This is the face used for drawing the last pixel of a divider that is at
4008 least three pixels wide. To obtain a solid appearance, set this to the
4009 same value used for the @code{window-divider} face.
4012 You can get the sizes of the dividers of a specific window with the
4013 following two functions.
4015 @defun window-right-divider-width &optional window
4016 Return the width (thickness) in pixels of @var{window}'s right divider.
4017 @var{window} must be a live window and defaults to the selected one.
4018 The return value is always zero for a rightmost window.
4021 @defun window-bottom-divider-width &optional window
4022 Return the width (thickness) in pixels of @var{window}'s bottom divider.
4023 @var{window} must be a live window and defaults to the selected one.
4024 The return value is zero for the minibuffer window or a bottommost
4025 window on a minibuffer-less frame.
4029 @node Display Property
4030 @section The @code{display} Property
4031 @cindex display specification
4032 @kindex display @r{(text property)}
4034 The @code{display} text property (or overlay property) is used to
4035 insert images into text, and to control other aspects of how text
4036 displays. The value of the @code{display} property should be a
4037 display specification, or a list or vector containing several display
4038 specifications. Display specifications in the same @code{display}
4039 property value generally apply in parallel to the text they cover.
4041 If several sources (overlays and/or a text property) specify values
4042 for the @code{display} property, only one of the values takes effect,
4043 following the rules of @code{get-char-property}. @xref{Examining
4046 The rest of this section describes several kinds of
4047 display specifications and what they mean.
4050 * Replacing Specs:: Display specs that replace the text.
4051 * Specified Space:: Displaying one space with a specified width.
4052 * Pixel Specification:: Specifying space width or height in pixels.
4053 * Other Display Specs:: Displaying an image; adjusting the height,
4054 spacing, and other properties of text.
4055 * Display Margins:: Displaying text or images to the side of the main text.
4058 @node Replacing Specs
4059 @subsection Display Specs That Replace The Text
4061 Some kinds of display specifications specify something to display
4062 instead of the text that has the property. These are called
4063 @dfn{replacing} display specifications. Emacs does not allow the user
4064 to interactively move point into the middle of buffer text that is
4065 replaced in this way.
4067 If a list of display specifications includes more than one replacing
4068 display specification, the first overrides the rest. Replacing
4069 display specifications make most other display specifications
4070 irrelevant, since those don't apply to the replacement.
4072 For replacing display specifications, ``the text that has the
4073 property'' means all the consecutive characters that have the same
4074 Lisp object as their @code{display} property; these characters are
4075 replaced as a single unit. If two characters have different Lisp
4076 objects as their @code{display} properties (i.e., objects which are
4077 not @code{eq}), they are handled separately.
4079 Here is an example which illustrates this point. A string serves as
4080 a replacing display specification, which replaces the text that has
4081 the property with the specified string (@pxref{Other Display Specs}).
4082 Consider the following function:
4087 (let ((string (concat "A"))
4088 (start (+ i i (point-min))))
4089 (put-text-property start (1+ start) 'display string)
4090 (put-text-property start (+ 2 start) 'display string))))
4094 This function gives each of the first ten characters in the buffer a
4095 @code{display} property which is a string @code{"A"}, but they don't
4096 all get the same string object. The first two characters get the same
4097 string object, so they are replaced with one @samp{A}; the fact that
4098 the display property was assigned in two separate calls to
4099 @code{put-text-property} is irrelevant. Similarly, the next two
4100 characters get a second string (@code{concat} creates a new string
4101 object), so they are replaced with one @samp{A}; and so on. Thus, the
4102 ten characters appear as five A's.
4104 @node Specified Space
4105 @subsection Specified Spaces
4106 @cindex spaces, specified height or width
4107 @cindex variable-width spaces
4109 To display a space of specified width and/or height, use a display
4110 specification of the form @code{(space . @var{props})}, where
4111 @var{props} is a property list (a list of alternating properties and
4112 values). You can put this property on one or more consecutive
4113 characters; a space of the specified height and width is displayed in
4114 place of @emph{all} of those characters. These are the properties you
4115 can use in @var{props} to specify the weight of the space:
4118 @item :width @var{width}
4119 If @var{width} is a number, it specifies
4120 that the space width should be @var{width} times the normal character
4121 width. @var{width} can also be a @dfn{pixel width} specification
4122 (@pxref{Pixel Specification}).
4124 @item :relative-width @var{factor}
4125 Specifies that the width of the stretch should be computed from the
4126 first character in the group of consecutive characters that have the
4127 same @code{display} property. The space width is the width of that
4128 character, multiplied by @var{factor}.
4130 @item :align-to @var{hpos}
4131 Specifies that the space should be wide enough to reach @var{hpos}.
4132 If @var{hpos} is a number, it is measured in units of the normal
4133 character width. @var{hpos} can also be a @dfn{pixel width}
4134 specification (@pxref{Pixel Specification}).
4137 You should use one and only one of the above properties. You can
4138 also specify the height of the space, with these properties:
4141 @item :height @var{height}
4142 Specifies the height of the space.
4143 If @var{height} is a number, it specifies
4144 that the space height should be @var{height} times the normal character
4145 height. The @var{height} may also be a @dfn{pixel height} specification
4146 (@pxref{Pixel Specification}).
4148 @item :relative-height @var{factor}
4149 Specifies the height of the space, multiplying the ordinary height
4150 of the text having this display specification by @var{factor}.
4152 @item :ascent @var{ascent}
4153 If the value of @var{ascent} is a non-negative number no greater than
4154 100, it specifies that @var{ascent} percent of the height of the space
4155 should be considered as the ascent of the space---that is, the part
4156 above the baseline. The ascent may also be specified in pixel units
4157 with a @dfn{pixel ascent} specification (@pxref{Pixel Specification}).
4161 Don't use both @code{:height} and @code{:relative-height} together.
4163 The @code{:width} and @code{:align-to} properties are supported on
4164 non-graphic terminals, but the other space properties in this section
4167 Note that space properties are treated as paragraph separators for
4168 the purposes of reordering bidirectional text for display.
4169 @xref{Bidirectional Display}, for the details.
4171 @node Pixel Specification
4172 @subsection Pixel Specification for Spaces
4173 @cindex spaces, pixel specification
4175 The value of the @code{:width}, @code{:align-to}, @code{:height},
4176 and @code{:ascent} properties can be a special kind of expression that
4177 is evaluated during redisplay. The result of the evaluation is used
4178 as an absolute number of pixels.
4180 The following expressions are supported:
4184 @var{expr} ::= @var{num} | (@var{num}) | @var{unit} | @var{elem} | @var{pos} | @var{image} | @var{form}
4185 @var{num} ::= @var{integer} | @var{float} | @var{symbol}
4186 @var{unit} ::= in | mm | cm | width | height
4189 @var{elem} ::= left-fringe | right-fringe | left-margin | right-margin
4191 @var{pos} ::= left | center | right
4192 @var{form} ::= (@var{num} . @var{expr}) | (@var{op} @var{expr} ...)
4197 The form @var{num} specifies a fraction of the default frame font
4198 height or width. The form @code{(@var{num})} specifies an absolute
4199 number of pixels. If @var{num} is a symbol, @var{symbol}, its
4200 buffer-local variable binding is used.
4202 The @code{in}, @code{mm}, and @code{cm} units specify the number of
4203 pixels per inch, millimeter, and centimeter, respectively. The
4204 @code{width} and @code{height} units correspond to the default width
4205 and height of the current face. An image specification @code{image}
4206 corresponds to the width or height of the image.
4208 The elements @code{left-fringe}, @code{right-fringe},
4209 @code{left-margin}, @code{right-margin}, @code{scroll-bar}, and
4210 @code{text} specify to the width of the corresponding area of the
4213 The @code{left}, @code{center}, and @code{right} positions can be
4214 used with @code{:align-to} to specify a position relative to the left
4215 edge, center, or right edge of the text area.
4217 Any of the above window elements (except @code{text}) can also be
4218 used with @code{:align-to} to specify that the position is relative to
4219 the left edge of the given area. Once the base offset for a relative
4220 position has been set (by the first occurrence of one of these
4221 symbols), further occurrences of these symbols are interpreted as the
4222 width of the specified area. For example, to align to the center of
4223 the left-margin, use
4226 :align-to (+ left-margin (0.5 . left-margin))
4229 If no specific base offset is set for alignment, it is always relative
4230 to the left edge of the text area. For example, @samp{:align-to 0} in a
4231 header-line aligns with the first text column in the text area.
4233 A value of the form @code{(@var{num} . @var{expr})} stands for the
4234 product of the values of @var{num} and @var{expr}. For example,
4235 @code{(2 . in)} specifies a width of 2 inches, while @code{(0.5 .
4236 @var{image})} specifies half the width (or height) of the specified
4239 The form @code{(+ @var{expr} ...)} adds up the value of the
4240 expressions. The form @code{(- @var{expr} ...)} negates or subtracts
4241 the value of the expressions.
4243 @node Other Display Specs
4244 @subsection Other Display Specifications
4246 Here are the other sorts of display specifications that you can use
4247 in the @code{display} text property.
4251 Display @var{string} instead of the text that has this property.
4253 Recursive display specifications are not supported---@var{string}'s
4254 @code{display} properties, if any, are not used.
4256 @item (image . @var{image-props})
4257 This kind of display specification is an image descriptor (@pxref{Images}).
4258 When used as a display specification, it means to display the image
4259 instead of the text that has the display specification.
4261 @item (slice @var{x} @var{y} @var{width} @var{height})
4262 This specification together with @code{image} specifies a @dfn{slice}
4263 (a partial area) of the image to display. The elements @var{y} and
4264 @var{x} specify the top left corner of the slice, within the image;
4265 @var{width} and @var{height} specify the width and height of the
4266 slice. Integers are numbers of pixels. A floating-point number
4267 in the range 0.0--1.0 stands for that fraction of the width or height
4268 of the entire image.
4270 @item ((margin nil) @var{string})
4271 A display specification of this form means to display @var{string}
4272 instead of the text that has the display specification, at the same
4273 position as that text. It is equivalent to using just @var{string},
4274 but it is done as a special case of marginal display (@pxref{Display
4277 @item (left-fringe @var{bitmap} @r{[}@var{face}@r{]})
4278 @itemx (right-fringe @var{bitmap} @r{[}@var{face}@r{]})
4279 This display specification on any character of a line of text causes
4280 the specified @var{bitmap} be displayed in the left or right fringes
4281 for that line, instead of the characters that have the display
4282 specification. The optional @var{face} specifies the colors to be
4283 used for the bitmap. @xref{Fringe Bitmaps}, for the details.
4285 @item (space-width @var{factor})
4286 This display specification affects all the space characters within the
4287 text that has the specification. It displays all of these spaces
4288 @var{factor} times as wide as normal. The element @var{factor} should
4289 be an integer or float. Characters other than spaces are not affected
4290 at all; in particular, this has no effect on tab characters.
4292 @item (height @var{height})
4293 This display specification makes the text taller or shorter.
4294 Here are the possibilities for @var{height}:
4297 @item @code{(+ @var{n})}
4298 @c FIXME: Add an index for "step"? --xfq
4299 This means to use a font that is @var{n} steps larger. A ``step'' is
4300 defined by the set of available fonts---specifically, those that match
4301 what was otherwise specified for this text, in all attributes except
4302 height. Each size for which a suitable font is available counts as
4303 another step. @var{n} should be an integer.
4305 @item @code{(- @var{n})}
4306 This means to use a font that is @var{n} steps smaller.
4308 @item a number, @var{factor}
4309 A number, @var{factor}, means to use a font that is @var{factor} times
4310 as tall as the default font.
4312 @item a symbol, @var{function}
4313 A symbol is a function to compute the height. It is called with the
4314 current height as argument, and should return the new height to use.
4316 @item anything else, @var{form}
4317 If the @var{height} value doesn't fit the previous possibilities, it is
4318 a form. Emacs evaluates it to get the new height, with the symbol
4319 @code{height} bound to the current specified font height.
4322 @item (raise @var{factor})
4323 This kind of display specification raises or lowers the text
4324 it applies to, relative to the baseline of the line.
4326 @var{factor} must be a number, which is interpreted as a multiple of the
4327 height of the affected text. If it is positive, that means to display
4328 the characters raised. If it is negative, that means to display them
4331 If the text also has a @code{height} display specification, that does
4332 not affect the amount of raising or lowering, which is based on the
4333 faces used for the text.
4336 @c We put all the `@code{(when ...)}' on one line to encourage
4337 @c makeinfo's end-of-sentence heuristics to DTRT. Previously, the dot
4338 @c was at eol; the info file ended up w/ two spaces rendered after it.
4339 You can make any display specification conditional. To do that,
4340 package it in another list of the form
4341 @code{(when @var{condition} . @var{spec})}.
4342 Then the specification @var{spec} applies only when
4343 @var{condition} evaluates to a non-@code{nil} value. During the
4344 evaluation, @code{object} is bound to the string or buffer having the
4345 conditional @code{display} property. @code{position} and
4346 @code{buffer-position} are bound to the position within @code{object}
4347 and the buffer position where the @code{display} property was found,
4348 respectively. Both positions can be different when @code{object} is a
4351 @node Display Margins
4352 @subsection Displaying in the Margins
4353 @cindex display margins
4354 @cindex margins, display
4356 A buffer can have blank areas called @dfn{display margins} on the
4357 left and on the right. Ordinary text never appears in these areas,
4358 but you can put things into the display margins using the
4359 @code{display} property. There is currently no way to make text or
4360 images in the margin mouse-sensitive.
4362 The way to display something in the margins is to specify it in a
4363 margin display specification in the @code{display} property of some
4364 text. This is a replacing display specification, meaning that the
4365 text you put it on does not get displayed; the margin display appears,
4366 but that text does not.
4368 A margin display specification looks like @code{((margin
4369 right-margin) @var{spec})} or @code{((margin left-margin) @var{spec})}.
4370 Here, @var{spec} is another display specification that says what to
4371 display in the margin. Typically it is a string of text to display,
4372 or an image descriptor.
4374 To display something in the margin @emph{in association with}
4375 certain buffer text, without altering or preventing the display of
4376 that text, put a @code{before-string} property on the text and put the
4377 margin display specification on the contents of the before-string.
4379 Before the display margins can display anything, you must give
4380 them a nonzero width. The usual way to do that is to set these
4383 @defvar left-margin-width
4384 This variable specifies the width of the left margin, in character
4385 cell (a.k.a.@: ``column'') units. It is buffer-local in all buffers.
4386 A value of @code{nil} means no left marginal area.
4389 @defvar right-margin-width
4390 This variable specifies the width of the right margin, in character
4391 cell units. It is buffer-local in all buffers. A value of @code{nil}
4392 means no right marginal area.
4395 Setting these variables does not immediately affect the window. These
4396 variables are checked when a new buffer is displayed in the window.
4397 Thus, you can make changes take effect by calling
4398 @code{set-window-buffer}.
4400 You can also set the margin widths immediately.
4402 @defun set-window-margins window left &optional right
4403 This function specifies the margin widths for window @var{window}, in
4404 character cell units. The argument @var{left} controls the left
4405 margin, and @var{right} controls the right margin (default @code{0}).
4408 @defun window-margins &optional window
4409 This function returns the width of the left and right margins of
4410 @var{window} as a cons cell of the form @w{@code{(@var{left}
4411 . @var{right})}}. If one of the two marginal areas does not exist,
4412 its width is returned as @code{nil}; if neither of the two margins exist,
4413 the function returns @code{(nil)}. If @var{window} is @code{nil}, the
4414 selected window is used.
4419 @cindex images in buffers
4421 To display an image in an Emacs buffer, you must first create an image
4422 descriptor, then use it as a display specifier in the @code{display}
4423 property of text that is displayed (@pxref{Display Property}).
4425 Emacs is usually able to display images when it is run on a
4426 graphical terminal. Images cannot be displayed in a text terminal, on
4427 certain graphical terminals that lack the support for this, or if
4428 Emacs is compiled without image support. You can use the function
4429 @code{display-images-p} to determine if images can in principle be
4430 displayed (@pxref{Display Feature Testing}).
4433 * Image Formats:: Supported image formats.
4434 * Image Descriptors:: How to specify an image for use in @code{:display}.
4435 * XBM Images:: Special features for XBM format.
4436 * XPM Images:: Special features for XPM format.
4437 * PostScript Images:: Special features for PostScript format.
4438 * ImageMagick Images:: Special features available through ImageMagick.
4439 * Other Image Types:: Various other formats are supported.
4440 * Defining Images:: Convenient ways to define an image for later use.
4441 * Showing Images:: Convenient ways to display an image once it is defined.
4442 * Multi-Frame Images:: Some images contain more than one frame.
4443 * Image Cache:: Internal mechanisms of image display.
4447 @subsection Image Formats
4448 @cindex image formats
4451 Emacs can display a number of different image formats. Some of
4452 these image formats are supported only if particular support libraries
4453 are installed. On some platforms, Emacs can load support libraries on
4454 demand; if so, the variable @code{dynamic-library-alist} can be used
4455 to modify the set of known names for these dynamic libraries.
4456 @xref{Dynamic Libraries}.
4458 Supported image formats (and the required support libraries) include
4459 PBM and XBM (which do not depend on support libraries and are always
4460 available), XPM (@code{libXpm}), GIF (@code{libgif} or
4461 @code{libungif}), PostScript (@code{gs}), JPEG (@code{libjpeg}), TIFF
4462 (@code{libtiff}), PNG (@code{libpng}), and SVG (@code{librsvg}).
4464 Each of these image formats is associated with an @dfn{image type
4465 symbol}. The symbols for the above formats are, respectively,
4466 @code{pbm}, @code{xbm}, @code{xpm}, @code{gif}, @code{postscript},
4467 @code{jpeg}, @code{tiff}, @code{png}, and @code{svg}.
4469 Furthermore, if you build Emacs with ImageMagick
4470 (@code{libMagickWand}) support, Emacs can display any image format
4471 that ImageMagick can. @xref{ImageMagick Images}. All images
4472 displayed via ImageMagick have type symbol @code{imagemagick}.
4475 This variable contains a list of type symbols for image formats which
4476 are potentially supported in the current configuration.
4478 ``Potentially'' means that Emacs knows about the image types, not
4479 necessarily that they can be used (for example, they could depend on
4480 unavailable dynamic libraries). To know which image types are really
4481 available, use @code{image-type-available-p}.
4484 @defun image-type-available-p type
4485 This function returns non-@code{nil} if images of type @var{type} can
4486 be loaded and displayed. @var{type} must be an image type symbol.
4488 For image types whose support libraries are statically linked, this
4489 function always returns @code{t}. For image types whose support
4490 libraries are dynamically loaded, it returns @code{t} if the library
4491 could be loaded and @code{nil} otherwise.
4494 @node Image Descriptors
4495 @subsection Image Descriptors
4496 @cindex image descriptor
4498 An @dfn{image descriptor} is a list which specifies the underlying
4499 data for an image, and how to display it. It is typically used as the
4500 value of a @code{display} overlay or text property (@pxref{Other
4501 Display Specs}); but @xref{Showing Images}, for convenient helper
4502 functions to insert images into buffers.
4504 Each image descriptor has the form @code{(image . @var{props})},
4505 where @var{props} is a property list of alternating keyword symbols
4506 and values, including at least the pair @code{:type @var{TYPE}} which
4507 specifies the image type.
4509 The following is a list of properties that are meaningful for all
4510 image types (there are also properties which are meaningful only for
4511 certain image types, as documented in the following subsections):
4514 @item :type @var{type}
4517 @xref{Image Formats}.
4519 Every image descriptor must include this property.
4521 @item :file @var{file}
4522 This says to load the image from file @var{file}. If @var{file} is
4523 not an absolute file name, it is expanded in @code{data-directory}.
4525 @item :data @var{data}
4526 This specifies the raw image data. Each image descriptor must have
4527 either @code{:data} or @code{:file}, but not both.
4529 For most image types, the value of a @code{:data} property should be a
4530 string containing the image data. Some image types do not support
4531 @code{:data}; for some others, @code{:data} alone is not enough, so
4532 you need to use other image properties along with @code{:data}. See
4533 the following subsections for details.
4535 @item :margin @var{margin}
4536 This specifies how many pixels to add as an extra margin around the
4537 image. The value, @var{margin}, must be a non-negative number, or a
4538 pair @code{(@var{x} . @var{y})} of such numbers. If it is a pair,
4539 @var{x} specifies how many pixels to add horizontally, and @var{y}
4540 specifies how many pixels to add vertically. If @code{:margin} is not
4541 specified, the default is zero.
4543 @item :ascent @var{ascent}
4544 This specifies the amount of the image's height to use for its
4545 ascent---that is, the part above the baseline. The value,
4546 @var{ascent}, must be a number in the range 0 to 100, or the symbol
4549 If @var{ascent} is a number, that percentage of the image's height is
4550 used for its ascent.
4552 If @var{ascent} is @code{center}, the image is vertically centered
4553 around a centerline which would be the vertical centerline of text drawn
4554 at the position of the image, in the manner specified by the text
4555 properties and overlays that apply to the image.
4557 If this property is omitted, it defaults to 50.
4559 @item :relief @var{relief}
4560 This adds a shadow rectangle around the image. The value,
4561 @var{relief}, specifies the width of the shadow lines, in pixels. If
4562 @var{relief} is negative, shadows are drawn so that the image appears
4563 as a pressed button; otherwise, it appears as an unpressed button.
4565 @item :conversion @var{algorithm}
4566 This specifies a conversion algorithm that should be applied to the
4567 image before it is displayed; the value, @var{algorithm}, specifies
4573 Specifies the Laplace edge detection algorithm, which blurs out small
4574 differences in color while highlighting larger differences. People
4575 sometimes consider this useful for displaying the image for a
4576 ``disabled'' button.
4578 @item (edge-detection :matrix @var{matrix} :color-adjust @var{adjust})
4579 @cindex edge detection, images
4580 Specifies a general edge-detection algorithm. @var{matrix} must be
4581 either a nine-element list or a nine-element vector of numbers. A pixel
4582 at position @math{x/y} in the transformed image is computed from
4583 original pixels around that position. @var{matrix} specifies, for each
4584 pixel in the neighborhood of @math{x/y}, a factor with which that pixel
4585 will influence the transformed pixel; element @math{0} specifies the
4586 factor for the pixel at @math{x-1/y-1}, element @math{1} the factor for
4587 the pixel at @math{x/y-1} etc., as shown below:
4590 $$\pmatrix{x-1/y-1 & x/y-1 & x+1/y-1 \cr
4591 x-1/y & x/y & x+1/y \cr
4592 x-1/y+1& x/y+1 & x+1/y+1 \cr}$$
4597 (x-1/y-1 x/y-1 x+1/y-1
4599 x-1/y+1 x/y+1 x+1/y+1)
4603 The resulting pixel is computed from the color intensity of the color
4604 resulting from summing up the RGB values of surrounding pixels,
4605 multiplied by the specified factors, and dividing that sum by the sum
4606 of the factors' absolute values.
4608 Laplace edge-detection currently uses a matrix of
4611 $$\pmatrix{1 & 0 & 0 \cr
4624 Emboss edge-detection uses a matrix of
4627 $$\pmatrix{ 2 & -1 & 0 \cr
4641 Specifies transforming the image so that it looks ``disabled''.
4644 @item :mask @var{mask}
4645 If @var{mask} is @code{heuristic} or @code{(heuristic @var{bg})}, build
4646 a clipping mask for the image, so that the background of a frame is
4647 visible behind the image. If @var{bg} is not specified, or if @var{bg}
4648 is @code{t}, determine the background color of the image by looking at
4649 the four corners of the image, assuming the most frequently occurring
4650 color from the corners is the background color of the image. Otherwise,
4651 @var{bg} must be a list @code{(@var{red} @var{green} @var{blue})}
4652 specifying the color to assume for the background of the image.
4654 If @var{mask} is @code{nil}, remove a mask from the image, if it has
4655 one. Images in some formats include a mask which can be removed by
4656 specifying @code{:mask nil}.
4658 @item :pointer @var{shape}
4659 This specifies the pointer shape when the mouse pointer is over this
4660 image. @xref{Pointer Shape}, for available pointer shapes.
4662 @item :map @var{map}
4664 This associates an image map of @dfn{hot spots} with this image.
4666 An image map is an alist where each element has the format
4667 @code{(@var{area} @var{id} @var{plist})}. An @var{area} is specified
4668 as either a rectangle, a circle, or a polygon.
4670 A rectangle is a cons
4671 @code{(rect . ((@var{x0} . @var{y0}) . (@var{x1} . @var{y1})))}
4672 which specifies the pixel coordinates of the upper left and bottom right
4673 corners of the rectangle area.
4676 @code{(circle . ((@var{x0} . @var{y0}) . @var{r}))}
4677 which specifies the center and the radius of the circle; @var{r} may
4678 be a float or integer.
4681 @code{(poly . [@var{x0} @var{y0} @var{x1} @var{y1} ...])}
4682 where each pair in the vector describes one corner in the polygon.
4684 When the mouse pointer lies on a hot-spot area of an image, the
4685 @var{plist} of that hot-spot is consulted; if it contains a @code{help-echo}
4686 property, that defines a tool-tip for the hot-spot, and if it contains
4687 a @code{pointer} property, that defines the shape of the mouse cursor when
4688 it is on the hot-spot.
4689 @xref{Pointer Shape}, for available pointer shapes.
4691 When you click the mouse when the mouse pointer is over a hot-spot, an
4692 event is composed by combining the @var{id} of the hot-spot with the
4693 mouse event; for instance, @code{[area4 mouse-1]} if the hot-spot's
4694 @var{id} is @code{area4}.
4697 @defun image-mask-p spec &optional frame
4698 This function returns @code{t} if image @var{spec} has a mask bitmap.
4699 @var{frame} is the frame on which the image will be displayed.
4700 @var{frame} @code{nil} or omitted means to use the selected frame
4701 (@pxref{Input Focus}).
4705 @subsection XBM Images
4708 To use XBM format, specify @code{xbm} as the image type. This image
4709 format doesn't require an external library, so images of this type are
4712 Additional image properties supported for the @code{xbm} image type are:
4715 @item :foreground @var{foreground}
4716 The value, @var{foreground}, should be a string specifying the image
4717 foreground color, or @code{nil} for the default color. This color is
4718 used for each pixel in the XBM that is 1. The default is the frame's
4721 @item :background @var{background}
4722 The value, @var{background}, should be a string specifying the image
4723 background color, or @code{nil} for the default color. This color is
4724 used for each pixel in the XBM that is 0. The default is the frame's
4728 If you specify an XBM image using data within Emacs instead of an
4729 external file, use the following three properties:
4732 @item :data @var{data}
4733 The value, @var{data}, specifies the contents of the image.
4734 There are three formats you can use for @var{data}:
4738 A vector of strings or bool-vectors, each specifying one line of the
4739 image. Do specify @code{:height} and @code{:width}.
4742 A string containing the same byte sequence as an XBM file would contain.
4743 You must not specify @code{:height} and @code{:width} in this case,
4744 because omitting them is what indicates the data has the format of an
4745 XBM file. The file contents specify the height and width of the image.
4748 A string or a bool-vector containing the bits of the image (plus perhaps
4749 some extra bits at the end that will not be used). It should contain at
4750 least @var{width} * @code{height} bits. In this case, you must specify
4751 @code{:height} and @code{:width}, both to indicate that the string
4752 contains just the bits rather than a whole XBM file, and to specify the
4756 @item :width @var{width}
4757 The value, @var{width}, specifies the width of the image, in pixels.
4759 @item :height @var{height}
4760 The value, @var{height}, specifies the height of the image, in pixels.
4764 @subsection XPM Images
4767 To use XPM format, specify @code{xpm} as the image type. The
4768 additional image property @code{:color-symbols} is also meaningful with
4769 the @code{xpm} image type:
4772 @item :color-symbols @var{symbols}
4773 The value, @var{symbols}, should be an alist whose elements have the
4774 form @code{(@var{name} . @var{color})}. In each element, @var{name} is
4775 the name of a color as it appears in the image file, and @var{color}
4776 specifies the actual color to use for displaying that name.
4779 @node PostScript Images
4780 @subsection PostScript Images
4781 @cindex postscript images
4783 To use PostScript for an image, specify image type @code{postscript}.
4784 This works only if you have Ghostscript installed. You must always use
4785 these three properties:
4788 @item :pt-width @var{width}
4789 The value, @var{width}, specifies the width of the image measured in
4790 points (1/72 inch). @var{width} must be an integer.
4792 @item :pt-height @var{height}
4793 The value, @var{height}, specifies the height of the image in points
4794 (1/72 inch). @var{height} must be an integer.
4796 @item :bounding-box @var{box}
4797 The value, @var{box}, must be a list or vector of four integers, which
4798 specifying the bounding box of the PostScript image, analogous to the
4799 @samp{BoundingBox} comment found in PostScript files.
4802 %%BoundingBox: 22 171 567 738
4806 @node ImageMagick Images
4807 @subsection ImageMagick Images
4808 @cindex ImageMagick images
4809 @cindex images, support for more formats
4811 If you build Emacs with ImageMagick support, you can use the
4812 ImageMagick library to load many image formats (@pxref{File
4813 Conveniences,,, emacs, The GNU Emacs Manual}). The image type symbol
4814 for images loaded via ImageMagick is @code{imagemagick}, regardless of
4815 the actual underlying image format.
4817 @defun imagemagick-types
4818 This function returns a list of image file extensions supported by the
4819 current ImageMagick installation. Each list element is a symbol
4820 representing an internal ImageMagick name for an image type, such as
4821 @code{BMP} for @file{.bmp} images.
4824 @defopt imagemagick-enabled-types
4825 The value of this variable is a list of ImageMagick image types which
4826 Emacs may attempt to render using ImageMagick. Each list element
4827 should be one of the symbols in the list returned by
4828 @code{imagemagick-types}, or an equivalent string. Alternatively, a
4829 value of @code{t} enables ImageMagick for all possible image types.
4830 Regardless of the value of this variable,
4831 @code{imagemagick-types-inhibit} (see below) takes precedence.
4834 @defopt imagemagick-types-inhibit
4835 The value of this variable lists the ImageMagick image types which
4836 should never be rendered using ImageMagick, regardless of the value of
4837 @code{imagemagick-enabled-types}. A value of @code{t} disables
4838 ImageMagick entirely.
4841 @defvar image-format-suffixes
4842 This variable is an alist mapping image types to file name extensions.
4843 Emacs uses this in conjunction with the @code{:format} image property
4844 (see below) to give a hint to the ImageMagick library as to the type
4845 of an image. Each element has the form @code{(@var{type}
4846 @var{extension})}, where @var{type} is a symbol specifying an image
4847 content-type, and @var{extension} is a string that specifies the
4848 associated file name extension.
4851 Images loaded with ImageMagick support the following additional
4852 image descriptor properties:
4855 @item :background @var{background}
4856 @var{background}, if non-@code{nil}, should be a string specifying a
4857 color, which is used as the image's background color if the image
4858 supports transparency. If the value is @code{nil}, it defaults to the
4859 frame's background color.
4861 @item :width @var{width}, :height @var{height}
4862 The @code{:width} and @code{:height} keywords are used for scaling the
4863 image. If only one of them is specified, the other one will be
4864 calculated so as to preserve the aspect ratio. If both are specified,
4865 aspect ratio may not be preserved.
4867 @item :max-width @var{max-width}, :max-height @var{max-height}
4868 The @code{:max-width} and @code{:max-height} keywords are used for
4869 scaling if the size of the image of the image exceeds these values.
4870 If @code{:width} is set it will have precedence over @code{max-width},
4871 and if @code{:height} is set it will have precedence over
4872 @code{max-height}, but you can otherwise mix these keywords as you
4873 wish. @code{:max-width} and @code{:max-height} will always preserve
4876 @item :format @var{type}
4877 The value, @var{type}, should be a symbol specifying the type of the
4878 image data, as found in @code{image-format-suffixes}. This is used
4879 when the image does not have an associated file name, to provide a
4880 hint to ImageMagick to help it detect the image type.
4882 @item :rotation @var{angle}
4883 Specifies a rotation angle in degrees.
4885 @item :index @var{frame}
4886 @c Doesn't work: http://debbugs.gnu.org/7978
4887 @xref{Multi-Frame Images}.
4890 @node Other Image Types
4891 @subsection Other Image Types
4894 For PBM images, specify image type @code{pbm}. Color, gray-scale and
4895 monochromatic images are supported. For mono PBM images, two additional
4896 image properties are supported.
4899 @item :foreground @var{foreground}
4900 The value, @var{foreground}, should be a string specifying the image
4901 foreground color, or @code{nil} for the default color. This color is
4902 used for each pixel in the PBM that is 1. The default is the frame's
4905 @item :background @var{background}
4906 The value, @var{background}, should be a string specifying the image
4907 background color, or @code{nil} for the default color. This color is
4908 used for each pixel in the PBM that is 0. The default is the frame's
4913 The remaining image types that Emacs can support are:
4917 Image type @code{gif}.
4918 Supports the @code{:index} property. @xref{Multi-Frame Images}.
4921 Image type @code{jpeg}.
4924 Image type @code{png}.
4927 Image type @code{svg}.
4930 Image type @code{tiff}.
4931 Supports the @code{:index} property. @xref{Multi-Frame Images}.
4934 @node Defining Images
4935 @subsection Defining Images
4937 The functions @code{create-image}, @code{defimage} and
4938 @code{find-image} provide convenient ways to create image descriptors.
4940 @defun create-image file-or-data &optional type data-p &rest props
4941 This function creates and returns an image descriptor which uses the
4942 data in @var{file-or-data}. @var{file-or-data} can be a file name or
4943 a string containing the image data; @var{data-p} should be @code{nil}
4944 for the former case, non-@code{nil} for the latter case.
4946 The optional argument @var{type} is a symbol specifying the image type.
4947 If @var{type} is omitted or @code{nil}, @code{create-image} tries to
4948 determine the image type from the file's first few bytes, or else
4949 from the file's name.
4951 The remaining arguments, @var{props}, specify additional image
4952 properties---for example,
4954 @c ':heuristic-mask' is not documented?
4956 (create-image "foo.xpm" 'xpm nil :heuristic-mask t)
4959 The function returns @code{nil} if images of this type are not
4960 supported. Otherwise it returns an image descriptor.
4963 @defmac defimage symbol specs &optional doc
4964 This macro defines @var{symbol} as an image name. The arguments
4965 @var{specs} is a list which specifies how to display the image.
4966 The third argument, @var{doc}, is an optional documentation string.
4968 Each argument in @var{specs} has the form of a property list, and each
4969 one should specify at least the @code{:type} property and either the
4970 @code{:file} or the @code{:data} property. The value of @code{:type}
4971 should be a symbol specifying the image type, the value of
4972 @code{:file} is the file to load the image from, and the value of
4973 @code{:data} is a string containing the actual image data. Here is an
4977 (defimage test-image
4978 ((:type xpm :file "~/test1.xpm")
4979 (:type xbm :file "~/test1.xbm")))
4982 @code{defimage} tests each argument, one by one, to see if it is
4983 usable---that is, if the type is supported and the file exists. The
4984 first usable argument is used to make an image descriptor which is
4985 stored in @var{symbol}.
4987 If none of the alternatives will work, then @var{symbol} is defined
4991 @defun find-image specs
4992 This function provides a convenient way to find an image satisfying one
4993 of a list of image specifications @var{specs}.
4995 Each specification in @var{specs} is a property list with contents
4996 depending on image type. All specifications must at least contain the
4997 properties @code{:type @var{type}} and either @w{@code{:file @var{file}}}
4998 or @w{@code{:data @var{DATA}}}, where @var{type} is a symbol specifying
4999 the image type, e.g., @code{xbm}, @var{file} is the file to load the
5000 image from, and @var{data} is a string containing the actual image data.
5001 The first specification in the list whose @var{type} is supported, and
5002 @var{file} exists, is used to construct the image specification to be
5003 returned. If no specification is satisfied, @code{nil} is returned.
5005 The image is looked for in @code{image-load-path}.
5008 @defvar image-load-path
5009 This variable's value is a list of locations in which to search for
5010 image files. If an element is a string or a variable symbol whose
5011 value is a string, the string is taken to be the name of a directory
5012 to search. If an element is a variable symbol whose value is a list,
5013 that is taken to be a list of directory names to search.
5015 The default is to search in the @file{images} subdirectory of the
5016 directory specified by @code{data-directory}, then the directory
5017 specified by @code{data-directory}, and finally in the directories in
5018 @code{load-path}. Subdirectories are not automatically included in
5019 the search, so if you put an image file in a subdirectory, you have to
5020 supply the subdirectory name explicitly. For example, to find the
5021 image @file{images/foo/bar.xpm} within @code{data-directory}, you
5022 should specify the image as follows:
5025 (defimage foo-image '((:type xpm :file "foo/bar.xpm")))
5029 @defun image-load-path-for-library library image &optional path no-error
5030 This function returns a suitable search path for images used by the
5031 Lisp package @var{library}.
5033 The function searches for @var{image} first using @code{image-load-path},
5034 excluding @file{@code{data-directory}/images}, and then in
5035 @code{load-path}, followed by a path suitable for @var{library}, which
5036 includes @file{../../etc/images} and @file{../etc/images} relative to
5037 the library file itself, and finally in
5038 @file{@code{data-directory}/images}.
5040 Then this function returns a list of directories which contains first
5041 the directory in which @var{image} was found, followed by the value of
5042 @code{load-path}. If @var{path} is given, it is used instead of
5045 If @var{no-error} is non-@code{nil} and a suitable path can't be
5046 found, don't signal an error. Instead, return a list of directories as
5047 before, except that @code{nil} appears in place of the image directory.
5049 Here is an example of using @code{image-load-path-for-library}:
5052 (defvar image-load-path) ; shush compiler
5053 (let* ((load-path (image-load-path-for-library
5054 "mh-e" "mh-logo.xpm"))
5055 (image-load-path (cons (car load-path)
5057 (mh-tool-bar-folder-buttons-init))
5061 @node Showing Images
5062 @subsection Showing Images
5064 You can use an image descriptor by setting up the @code{display}
5065 property yourself, but it is easier to use the functions in this
5068 @defun insert-image image &optional string area slice
5069 This function inserts @var{image} in the current buffer at point. The
5070 value @var{image} should be an image descriptor; it could be a value
5071 returned by @code{create-image}, or the value of a symbol defined with
5072 @code{defimage}. The argument @var{string} specifies the text to put
5073 in the buffer to hold the image. If it is omitted or @code{nil},
5074 @code{insert-image} uses @code{" "} by default.
5076 The argument @var{area} specifies whether to put the image in a margin.
5077 If it is @code{left-margin}, the image appears in the left margin;
5078 @code{right-margin} specifies the right margin. If @var{area} is
5079 @code{nil} or omitted, the image is displayed at point within the
5082 The argument @var{slice} specifies a slice of the image to insert. If
5083 @var{slice} is @code{nil} or omitted the whole image is inserted.
5084 Otherwise, @var{slice} is a list @code{(@var{x} @var{y} @var{width}
5085 @var{height})} which specifies the @var{x} and @var{y} positions and
5086 @var{width} and @var{height} of the image area to insert. Integer
5087 values are in units of pixels. A floating-point number in the range
5088 0.0--1.0 stands for that fraction of the width or height of the entire
5091 Internally, this function inserts @var{string} in the buffer, and gives
5092 it a @code{display} property which specifies @var{image}. @xref{Display
5096 @cindex slice, image
5098 @defun insert-sliced-image image &optional string area rows cols
5099 This function inserts @var{image} in the current buffer at point, like
5100 @code{insert-image}, but splits the image into @var{rows}x@var{cols}
5101 equally sized slices.
5103 If an image is inserted ``sliced'', Emacs displays each slice as a
5104 separate image, and allow more intuitive scrolling up/down, instead of
5105 jumping up/down the entire image when paging through a buffer that
5106 displays (large) images.
5109 @defun put-image image pos &optional string area
5110 This function puts image @var{image} in front of @var{pos} in the
5111 current buffer. The argument @var{pos} should be an integer or a
5112 marker. It specifies the buffer position where the image should appear.
5113 The argument @var{string} specifies the text that should hold the image
5114 as an alternative to the default.
5116 The argument @var{image} must be an image descriptor, perhaps returned
5117 by @code{create-image} or stored by @code{defimage}.
5119 The argument @var{area} specifies whether to put the image in a margin.
5120 If it is @code{left-margin}, the image appears in the left margin;
5121 @code{right-margin} specifies the right margin. If @var{area} is
5122 @code{nil} or omitted, the image is displayed at point within the
5125 Internally, this function creates an overlay, and gives it a
5126 @code{before-string} property containing text that has a @code{display}
5127 property whose value is the image. (Whew!)
5130 @defun remove-images start end &optional buffer
5131 This function removes images in @var{buffer} between positions
5132 @var{start} and @var{end}. If @var{buffer} is omitted or @code{nil},
5133 images are removed from the current buffer.
5135 This removes only images that were put into @var{buffer} the way
5136 @code{put-image} does it, not images that were inserted with
5137 @code{insert-image} or in other ways.
5140 @defun image-size spec &optional pixels frame
5141 @cindex size of image
5142 This function returns the size of an image as a pair
5143 @w{@code{(@var{width} . @var{height})}}. @var{spec} is an image
5144 specification. @var{pixels} non-@code{nil} means return sizes
5145 measured in pixels, otherwise return sizes measured in canonical
5146 character units (fractions of the width/height of the frame's default
5147 font). @var{frame} is the frame on which the image will be displayed.
5148 @var{frame} null or omitted means use the selected frame (@pxref{Input
5152 @defvar max-image-size
5153 This variable is used to define the maximum size of image that Emacs
5154 will load. Emacs will refuse to load (and display) any image that is
5155 larger than this limit.
5157 If the value is an integer, it directly specifies the maximum
5158 image height and width, measured in pixels. If it is floating
5159 point, it specifies the maximum image height and width
5160 as a ratio to the frame height and width. If the value is
5161 non-numeric, there is no explicit limit on the size of images.
5163 The purpose of this variable is to prevent unreasonably large images
5164 from accidentally being loaded into Emacs. It only takes effect the
5165 first time an image is loaded. Once an image is placed in the image
5166 cache, it can always be displayed, even if the value of
5167 @code{max-image-size} is subsequently changed (@pxref{Image Cache}).
5170 @node Multi-Frame Images
5171 @subsection Multi-Frame Images
5172 @cindex multi-frame images
5175 @cindex image animation
5176 @cindex image frames
5177 Some image files can contain more than one image. We say that there
5178 are multiple ``frames'' in the image. At present, Emacs supports
5179 multiple frames for GIF, TIFF, and certain ImageMagick formats such as
5182 The frames can be used either to represent multiple ``pages'' (this is
5183 usually the case with multi-frame TIFF files, for example), or to
5184 create animation (usually the case with multi-frame GIF files).
5186 A multi-frame image has a property @code{:index}, whose value is an
5187 integer (counting from 0) that specifies which frame is being displayed.
5189 @defun image-multi-frame-p image
5190 This function returns non-@code{nil} if @var{image} contains more than
5191 one frame. The actual return value is a cons @code{(@var{nimages}
5192 . @var{delay})}, where @var{nimages} is the number of frames and
5193 @var{delay} is the delay in seconds between them, or @code{nil}
5194 if the image does not specify a delay. Images that are intended to be
5195 animated usually specify a frame delay, whereas ones that are intended
5196 to be treated as multiple pages do not.
5199 @defun image-current-frame image
5200 This function returns the index of the current frame number for
5201 @var{image}, counting from 0.
5204 @defun image-show-frame image n &optional nocheck
5205 This function switches @var{image} to frame number @var{n}. It
5206 replaces a frame number outside the valid range with that of the end
5207 of the range, unless @var{nocheck} is non-@code{nil}. If @var{image}
5208 does not contain a frame with the specified number, the image displays
5212 @defun image-animate image &optional index limit
5213 This function animates @var{image}. The optional integer @var{index}
5214 specifies the frame from which to start (default 0). The optional
5215 argument @var{limit} controls the length of the animation. If omitted
5216 or @code{nil}, the image animates once only; if @code{t} it loops
5217 forever; if a number animation stops after that many seconds.
5220 @vindex image-minimum-frame-delay
5221 @vindex image-default-frame-delay
5222 @noindent Animation operates by means of a timer. Note that Emacs imposes a
5223 minimum frame delay of 0.01 (@code{image-minimum-frame-delay}) seconds.
5224 If the image itself does not specify a delay, Emacs uses
5225 @code{image-default-frame-delay}.
5227 @defun image-animate-timer image
5228 This function returns the timer responsible for animating @var{image},
5234 @subsection Image Cache
5237 Emacs caches images so that it can display them again more
5238 efficiently. When Emacs displays an image, it searches the image
5239 cache for an existing image specification @code{equal} to the desired
5240 specification. If a match is found, the image is displayed from the
5241 cache. Otherwise, Emacs loads the image normally.
5243 @defun image-flush spec &optional frame
5244 This function removes the image with specification @var{spec} from the
5245 image cache of frame @var{frame}. Image specifications are compared
5246 using @code{equal}. If @var{frame} is @code{nil}, it defaults to the
5247 selected frame. If @var{frame} is @code{t}, the image is flushed on
5248 all existing frames.
5250 In Emacs's current implementation, each graphical terminal possesses an
5251 image cache, which is shared by all the frames on that terminal
5252 (@pxref{Multiple Terminals}). Thus, refreshing an image in one frame
5253 also refreshes it in all other frames on the same terminal.
5256 One use for @code{image-flush} is to tell Emacs about a change in an
5257 image file. If an image specification contains a @code{:file}
5258 property, the image is cached based on the file's contents when the
5259 image is first displayed. Even if the file subsequently changes,
5260 Emacs continues displaying the old version of the image. Calling
5261 @code{image-flush} flushes the image from the cache, forcing Emacs to
5262 re-read the file the next time it needs to display that image.
5264 Another use for @code{image-flush} is for memory conservation. If
5265 your Lisp program creates a large number of temporary images over a
5266 period much shorter than @code{image-cache-eviction-delay} (see
5267 below), you can opt to flush unused images yourself, instead of
5268 waiting for Emacs to do it automatically.
5270 @defun clear-image-cache &optional filter
5271 This function clears an image cache, removing all the images stored in
5272 it. If @var{filter} is omitted or @code{nil}, it clears the cache for
5273 the selected frame. If @var{filter} is a frame, it clears the cache
5274 for that frame. If @var{filter} is @code{t}, all image caches are
5275 cleared. Otherwise, @var{filter} is taken to be a file name, and all
5276 images associated with that file name are removed from all image
5280 If an image in the image cache has not been displayed for a specified
5281 period of time, Emacs removes it from the cache and frees the
5284 @defvar image-cache-eviction-delay
5285 This variable specifies the number of seconds an image can remain in
5286 the cache without being displayed. When an image is not displayed for
5287 this length of time, Emacs removes it from the image cache.
5289 Under some circumstances, if the number of images in the cache grows
5290 too large, the actual eviction delay may be shorter than this.
5292 If the value is @code{nil}, Emacs does not remove images from the cache
5293 except when you explicitly clear it. This mode can be useful for
5299 @cindex buttons in buffers
5300 @cindex clickable buttons in buffers
5302 The Button package defines functions for inserting and manipulating
5303 @dfn{buttons} that can be activated with the mouse or via keyboard
5304 commands. These buttons are typically used for various kinds of
5307 A button is essentially a set of text or overlay properties,
5308 attached to a stretch of text in a buffer. These properties are
5309 called @dfn{button properties}. One of these properties, the
5310 @dfn{action property}, specifies a function which is called when the
5311 user invokes the button using the keyboard or the mouse. The action
5312 function may examine the button and use its other properties as
5315 In some ways, the Button package duplicates the functionality in the
5316 Widget package. @xref{Top, , Introduction, widget, The Emacs Widget
5317 Library}. The advantage of the Button package is that it is faster,
5318 smaller, and simpler to program. From the point of view of the user,
5319 the interfaces produced by the two packages are very similar.
5322 * Button Properties:: Button properties with special meanings.
5323 * Button Types:: Defining common properties for classes of buttons.
5324 * Making Buttons:: Adding buttons to Emacs buffers.
5325 * Manipulating Buttons:: Getting and setting properties of buttons.
5326 * Button Buffer Commands:: Buffer-wide commands and bindings for buttons.
5329 @node Button Properties
5330 @subsection Button Properties
5331 @cindex button properties
5333 Each button has an associated list of properties defining its
5334 appearance and behavior, and other arbitrary properties may be used
5335 for application specific purposes. The following properties have
5336 special meaning to the Button package:
5340 @kindex action @r{(button property)}
5341 The function to call when the user invokes the button, which is passed
5342 the single argument @var{button}. By default this is @code{ignore},
5346 @kindex mouse-action @r{(button property)}
5347 This is similar to @code{action}, and when present, will be used
5348 instead of @code{action} for button invocations resulting from
5349 mouse-clicks (instead of the user hitting @key{RET}). If not
5350 present, mouse-clicks use @code{action} instead.
5353 @kindex face @r{(button property)}
5354 This is an Emacs face controlling how buttons of this type are
5355 displayed; by default this is the @code{button} face.
5358 @kindex mouse-face @r{(button property)}
5359 This is an additional face which controls appearance during
5360 mouse-overs (merged with the usual button face); by default this is
5361 the usual Emacs @code{highlight} face.
5364 @kindex keymap @r{(button property)}
5365 The button's keymap, defining bindings active within the button
5366 region. By default this is the usual button region keymap, stored
5367 in the variable @code{button-map}, which defines @key{RET} and
5368 @key{mouse-2} to invoke the button.
5371 @kindex type @r{(button property)}
5372 The button type. @xref{Button Types}.
5375 @kindex help-index @r{(button property)}
5376 A string displayed by the Emacs tool-tip help system; by default,
5377 @code{"mouse-2, RET: Push this button"}.
5380 @kindex follow-link @r{(button property)}
5381 The follow-link property, defining how a @key{Mouse-1} click behaves
5382 on this button, @xref{Clickable Text}.
5385 @kindex button @r{(button property)}
5386 All buttons have a non-@code{nil} @code{button} property, which may be useful
5387 in finding regions of text that comprise buttons (which is what the
5388 standard button functions do).
5391 There are other properties defined for the regions of text in a
5392 button, but these are not generally interesting for typical uses.
5395 @subsection Button Types
5396 @cindex button types
5398 Every button has a @dfn{button type}, which defines default values
5399 for the button's properties. Button types are arranged in a
5400 hierarchy, with specialized types inheriting from more general types,
5401 so that it's easy to define special-purpose types of buttons for
5404 @defun define-button-type name &rest properties
5405 Define a `button type' called @var{name} (a symbol).
5406 The remaining arguments
5407 form a sequence of @var{property value} pairs, specifying default
5408 property values for buttons with this type (a button's type may be set
5409 by giving it a @code{type} property when creating the button, using
5410 the @code{:type} keyword argument).
5412 In addition, the keyword argument @code{:supertype} may be used to
5413 specify a button-type from which @var{name} inherits its default
5414 property values. Note that this inheritance happens only when
5415 @var{name} is defined; subsequent changes to a supertype are not
5416 reflected in its subtypes.
5419 Using @code{define-button-type} to define default properties for
5420 buttons is not necessary---buttons without any specified type use the
5421 built-in button-type @code{button}---but it is encouraged, since
5422 doing so usually makes the resulting code clearer and more efficient.
5424 @node Making Buttons
5425 @subsection Making Buttons
5426 @cindex making buttons
5428 Buttons are associated with a region of text, using an overlay or
5429 text properties to hold button-specific information, all of which are
5430 initialized from the button's type (which defaults to the built-in
5431 button type @code{button}). Like all Emacs text, the appearance of
5432 the button is governed by the @code{face} property; by default (via
5433 the @code{face} property inherited from the @code{button} button-type)
5434 this is a simple underline, like a typical web-page link.
5436 For convenience, there are two sorts of button-creation functions,
5437 those that add button properties to an existing region of a buffer,
5438 called @code{make-...button}, and those that also insert the button
5439 text, called @code{insert-...button}.
5441 The button-creation functions all take the @code{&rest} argument
5442 @var{properties}, which should be a sequence of @var{property value}
5443 pairs, specifying properties to add to the button; see @ref{Button
5444 Properties}. In addition, the keyword argument @code{:type} may be
5445 used to specify a button-type from which to inherit other properties;
5446 see @ref{Button Types}. Any properties not explicitly specified
5447 during creation will be inherited from the button's type (if the type
5448 defines such a property).
5450 The following functions add a button using an overlay
5451 (@pxref{Overlays}) to hold the button properties:
5453 @defun make-button beg end &rest properties
5454 This makes a button from @var{beg} to @var{end} in the
5455 current buffer, and returns it.
5458 @defun insert-button label &rest properties
5459 This insert a button with the label @var{label} at point,
5463 The following functions are similar, but using text properties
5464 (@pxref{Text Properties}) to hold the button properties. Such buttons
5465 do not add markers to the buffer, so editing in the buffer does not
5466 slow down if there is an extremely large numbers of buttons. However,
5467 if there is an existing face text property on the text (e.g., a face
5468 assigned by Font Lock mode), the button face may not be visible. Both
5469 of these functions return the starting position of the new button.
5471 @defun make-text-button beg end &rest properties
5472 This makes a button from @var{beg} to @var{end} in the current buffer,
5473 using text properties.
5476 @defun insert-text-button label &rest properties
5477 This inserts a button with the label @var{label} at point, using text
5481 @node Manipulating Buttons
5482 @subsection Manipulating Buttons
5483 @cindex manipulating buttons
5485 These are functions for getting and setting properties of buttons.
5486 Often these are used by a button's invocation function to determine
5489 Where a @var{button} parameter is specified, it means an object
5490 referring to a specific button, either an overlay (for overlay
5491 buttons), or a buffer-position or marker (for text property buttons).
5492 Such an object is passed as the first argument to a button's
5493 invocation function when it is invoked.
5495 @defun button-start button
5496 Return the position at which @var{button} starts.
5499 @defun button-end button
5500 Return the position at which @var{button} ends.
5503 @defun button-get button prop
5504 Get the property of button @var{button} named @var{prop}.
5507 @defun button-put button prop val
5508 Set @var{button}'s @var{prop} property to @var{val}.
5511 @defun button-activate button &optional use-mouse-action
5512 Call @var{button}'s @code{action} property (i.e., invoke it). If
5513 @var{use-mouse-action} is non-@code{nil}, try to invoke the button's
5514 @code{mouse-action} property instead of @code{action}; if the button
5515 has no @code{mouse-action} property, use @code{action} as normal.
5518 @defun button-label button
5519 Return @var{button}'s text label.
5522 @defun button-type button
5523 Return @var{button}'s button-type.
5526 @defun button-has-type-p button type
5527 Return @code{t} if @var{button} has button-type @var{type}, or one of
5528 @var{type}'s subtypes.
5531 @defun button-at pos
5532 Return the button at position @var{pos} in the current buffer, or
5533 @code{nil}. If the button at @var{pos} is a text property button, the
5534 return value is a marker pointing to @var{pos}.
5537 @defun button-type-put type prop val
5538 Set the button-type @var{type}'s @var{prop} property to @var{val}.
5541 @defun button-type-get type prop
5542 Get the property of button-type @var{type} named @var{prop}.
5545 @defun button-type-subtype-p type supertype
5546 Return @code{t} if button-type @var{type} is a subtype of @var{supertype}.
5549 @node Button Buffer Commands
5550 @subsection Button Buffer Commands
5551 @cindex button buffer commands
5553 These are commands and functions for locating and operating on
5554 buttons in an Emacs buffer.
5556 @code{push-button} is the command that a user uses to actually `push'
5557 a button, and is bound by default in the button itself to @key{RET}
5558 and to @key{mouse-2} using a local keymap in the button's overlay or
5559 text properties. Commands that are useful outside the buttons itself,
5560 such as @code{forward-button} and @code{backward-button} are
5561 additionally available in the keymap stored in
5562 @code{button-buffer-map}; a mode which uses buttons may want to use
5563 @code{button-buffer-map} as a parent keymap for its keymap.
5565 If the button has a non-@code{nil} @code{follow-link} property, and
5566 @code{mouse-1-click-follows-link} is set, a quick @key{Mouse-1} click
5567 will also activate the @code{push-button} command.
5568 @xref{Clickable Text}.
5570 @deffn Command push-button &optional pos use-mouse-action
5571 Perform the action specified by a button at location @var{pos}.
5572 @var{pos} may be either a buffer position or a mouse-event. If
5573 @var{use-mouse-action} is non-@code{nil}, or @var{pos} is a
5574 mouse-event (@pxref{Mouse Events}), try to invoke the button's
5575 @code{mouse-action} property instead of @code{action}; if the button
5576 has no @code{mouse-action} property, use @code{action} as normal.
5577 @var{pos} defaults to point, except when @code{push-button} is invoked
5578 interactively as the result of a mouse-event, in which case, the mouse
5579 event's position is used. If there's no button at @var{pos}, do
5580 nothing and return @code{nil}, otherwise return @code{t}.
5583 @deffn Command forward-button n &optional wrap display-message
5584 Move to the @var{n}th next button, or @var{n}th previous button if
5585 @var{n} is negative. If @var{n} is zero, move to the start of any
5586 button at point. If @var{wrap} is non-@code{nil}, moving past either
5587 end of the buffer continues from the other end. If
5588 @var{display-message} is non-@code{nil}, the button's help-echo string
5589 is displayed. Any button with a non-@code{nil} @code{skip} property
5590 is skipped over. Returns the button found.
5593 @deffn Command backward-button n &optional wrap display-message
5594 Move to the @var{n}th previous button, or @var{n}th next button if
5595 @var{n} is negative. If @var{n} is zero, move to the start of any
5596 button at point. If @var{wrap} is non-@code{nil}, moving past either
5597 end of the buffer continues from the other end. If
5598 @var{display-message} is non-@code{nil}, the button's help-echo string
5599 is displayed. Any button with a non-@code{nil} @code{skip} property
5600 is skipped over. Returns the button found.
5603 @defun next-button pos &optional count-current
5604 @defunx previous-button pos &optional count-current
5605 Return the next button after (for @code{next-button}) or before (for
5606 @code{previous-button}) position @var{pos} in the current buffer. If
5607 @var{count-current} is non-@code{nil}, count any button at @var{pos}
5608 in the search, instead of starting at the next button.
5611 @node Abstract Display
5612 @section Abstract Display
5614 @cindex display, abstract
5615 @cindex display, arbitrary objects
5616 @cindex model/view/controller
5617 @cindex view part, model/view/controller
5619 The Ewoc package constructs buffer text that represents a structure
5620 of Lisp objects, and updates the text to follow changes in that
5621 structure. This is like the ``view'' component in the
5622 ``model/view/controller'' design paradigm. Ewoc means ``Emacs's
5623 Widget for Object Collections''.
5625 An @dfn{ewoc} is a structure that organizes information required to
5626 construct buffer text that represents certain Lisp data. The buffer
5627 text of the ewoc has three parts, in order: first, fixed @dfn{header}
5628 text; next, textual descriptions of a series of data elements (Lisp
5629 objects that you specify); and last, fixed @dfn{footer} text.
5630 Specifically, an ewoc contains information on:
5634 The buffer which its text is generated in.
5637 The text's start position in the buffer.
5640 The header and footer strings.
5644 @c or "@cindex node, abstract display"?
5645 A doubly-linked chain of @dfn{nodes}, each of which contains:
5649 A @dfn{data element}, a single Lisp object.
5652 Links to the preceding and following nodes in the chain.
5656 A @dfn{pretty-printer} function which is responsible for
5657 inserting the textual representation of a data
5658 element value into the current buffer.
5661 Typically, you define an ewoc with @code{ewoc-create}, and then pass
5662 the resulting ewoc structure to other functions in the Ewoc package to
5663 build nodes within it, and display it in the buffer. Once it is
5664 displayed in the buffer, other functions determine the correspondence
5665 between buffer positions and nodes, move point from one node's textual
5666 representation to another, and so forth. @xref{Abstract Display
5669 @cindex encapsulation, ewoc
5670 @c or "@cindex encapsulation, abstract display"?
5671 A node @dfn{encapsulates} a data element much the way a variable
5672 holds a value. Normally, encapsulation occurs as a part of adding a
5673 node to the ewoc. You can retrieve the data element value and place a
5674 new value in its place, like so:
5677 (ewoc-data @var{node})
5680 (ewoc-set-data @var{node} @var{new-value})
5681 @result{} @var{new-value}
5685 You can also use, as the data element value, a Lisp object (list or
5686 vector) that is a container for the ``real'' value, or an index into
5687 some other structure. The example (@pxref{Abstract Display Example})
5688 uses the latter approach.
5690 When the data changes, you will want to update the text in the
5691 buffer. You can update all nodes by calling @code{ewoc-refresh}, or
5692 just specific nodes using @code{ewoc-invalidate}, or all nodes
5693 satisfying a predicate using @code{ewoc-map}. Alternatively, you can
5694 delete invalid nodes using @code{ewoc-delete} or @code{ewoc-filter},
5695 and add new nodes in their place. Deleting a node from an ewoc deletes
5696 its associated textual description from buffer, as well.
5699 * Abstract Display Functions:: Functions in the Ewoc package.
5700 * Abstract Display Example:: Example of using Ewoc.
5703 @node Abstract Display Functions
5704 @subsection Abstract Display Functions
5706 In this subsection, @var{ewoc} and @var{node} stand for the
5707 structures described above (@pxref{Abstract Display}), while
5708 @var{data} stands for an arbitrary Lisp object used as a data element.
5710 @defun ewoc-create pretty-printer &optional header footer nosep
5711 This constructs and returns a new ewoc, with no nodes (and thus no data
5712 elements). @var{pretty-printer} should be a function that takes one
5713 argument, a data element of the sort you plan to use in this ewoc, and
5714 inserts its textual description at point using @code{insert} (and never
5715 @code{insert-before-markers}, because that would interfere with the
5716 Ewoc package's internal mechanisms).
5718 Normally, a newline is automatically inserted after the header,
5719 the footer and every node's textual description. If @var{nosep}
5720 is non-@code{nil}, no newline is inserted. This may be useful for
5721 displaying an entire ewoc on a single line, for example, or for
5722 making nodes ``invisible'' by arranging for @var{pretty-printer}
5723 to do nothing for those nodes.
5725 An ewoc maintains its text in the buffer that is current when
5726 you create it, so switch to the intended buffer before calling
5730 @defun ewoc-buffer ewoc
5731 This returns the buffer where @var{ewoc} maintains its text.
5734 @defun ewoc-get-hf ewoc
5735 This returns a cons cell @code{(@var{header} . @var{footer})}
5736 made from @var{ewoc}'s header and footer.
5739 @defun ewoc-set-hf ewoc header footer
5740 This sets the header and footer of @var{ewoc} to the strings
5741 @var{header} and @var{footer}, respectively.
5744 @defun ewoc-enter-first ewoc data
5745 @defunx ewoc-enter-last ewoc data
5746 These add a new node encapsulating @var{data}, putting it, respectively,
5747 at the beginning or end of @var{ewoc}'s chain of nodes.
5750 @defun ewoc-enter-before ewoc node data
5751 @defunx ewoc-enter-after ewoc node data
5752 These add a new node encapsulating @var{data}, adding it to
5753 @var{ewoc} before or after @var{node}, respectively.
5756 @defun ewoc-prev ewoc node
5757 @defunx ewoc-next ewoc node
5758 These return, respectively, the previous node and the next node of @var{node}
5762 @defun ewoc-nth ewoc n
5763 This returns the node in @var{ewoc} found at zero-based index @var{n}.
5764 A negative @var{n} means count from the end. @code{ewoc-nth} returns
5765 @code{nil} if @var{n} is out of range.
5768 @defun ewoc-data node
5769 This extracts the data encapsulated by @var{node} and returns it.
5772 @defun ewoc-set-data node data
5773 This sets the data encapsulated by @var{node} to @var{data}.
5776 @defun ewoc-locate ewoc &optional pos guess
5777 This determines the node in @var{ewoc} which contains point (or
5778 @var{pos} if specified), and returns that node. If @var{ewoc} has no
5779 nodes, it returns @code{nil}. If @var{pos} is before the first node,
5780 it returns the first node; if @var{pos} is after the last node, it returns
5781 the last node. The optional third arg @var{guess}
5782 should be a node that is likely to be near @var{pos}; this doesn't
5783 alter the result, but makes the function run faster.
5786 @defun ewoc-location node
5787 This returns the start position of @var{node}.
5790 @defun ewoc-goto-prev ewoc arg
5791 @defunx ewoc-goto-next ewoc arg
5792 These move point to the previous or next, respectively, @var{arg}th node
5793 in @var{ewoc}. @code{ewoc-goto-prev} does not move if it is already at
5794 the first node or if @var{ewoc} is empty, whereas @code{ewoc-goto-next}
5795 moves past the last node, returning @code{nil}. Excepting this special
5796 case, these functions return the node moved to.
5799 @defun ewoc-goto-node ewoc node
5800 This moves point to the start of @var{node} in @var{ewoc}.
5803 @defun ewoc-refresh ewoc
5804 This function regenerates the text of @var{ewoc}. It works by
5805 deleting the text between the header and the footer, i.e., all the
5806 data elements' representations, and then calling the pretty-printer
5807 function for each node, one by one, in order.
5810 @defun ewoc-invalidate ewoc &rest nodes
5811 This is similar to @code{ewoc-refresh}, except that only @var{nodes} in
5812 @var{ewoc} are updated instead of the entire set.
5815 @defun ewoc-delete ewoc &rest nodes
5816 This deletes each node in @var{nodes} from @var{ewoc}.
5819 @defun ewoc-filter ewoc predicate &rest args
5820 This calls @var{predicate} for each data element in @var{ewoc} and
5821 deletes those nodes for which @var{predicate} returns @code{nil}.
5822 Any @var{args} are passed to @var{predicate}.
5825 @defun ewoc-collect ewoc predicate &rest args
5826 This calls @var{predicate} for each data element in @var{ewoc}
5827 and returns a list of those elements for which @var{predicate}
5828 returns non-@code{nil}. The elements in the list are ordered
5829 as in the buffer. Any @var{args} are passed to @var{predicate}.
5832 @defun ewoc-map map-function ewoc &rest args
5833 This calls @var{map-function} for each data element in @var{ewoc} and
5834 updates those nodes for which @var{map-function} returns non-@code{nil}.
5835 Any @var{args} are passed to @var{map-function}.
5838 @node Abstract Display Example
5839 @subsection Abstract Display Example
5841 Here is a simple example using functions of the ewoc package to
5842 implement a ``color components display'', an area in a buffer that
5843 represents a vector of three integers (itself representing a 24-bit RGB
5844 value) in various ways.
5847 (setq colorcomp-ewoc nil
5849 colorcomp-mode-map nil
5850 colorcomp-labels ["Red" "Green" "Blue"])
5852 (defun colorcomp-pp (data)
5854 (let ((comp (aref colorcomp-data data)))
5855 (insert (aref colorcomp-labels data) "\t: #x"
5856 (format "%02X" comp) " "
5857 (make-string (ash comp -2) ?#) "\n"))
5858 (let ((cstr (format "#%02X%02X%02X"
5859 (aref colorcomp-data 0)
5860 (aref colorcomp-data 1)
5861 (aref colorcomp-data 2)))
5862 (samp " (sample text) "))
5864 (propertize samp 'face
5865 `(foreground-color . ,cstr))
5866 (propertize samp 'face
5867 `(background-color . ,cstr))
5870 (defun colorcomp (color)
5871 "Allow fiddling with COLOR in a new buffer.
5872 The buffer is in Color Components mode."
5873 (interactive "sColor (name or #RGB or #RRGGBB): ")
5874 (when (string= "" color)
5875 (setq color "green"))
5876 (unless (color-values color)
5877 (error "No such color: %S" color))
5879 (generate-new-buffer (format "originally: %s" color)))
5880 (kill-all-local-variables)
5881 (setq major-mode 'colorcomp-mode
5882 mode-name "Color Components")
5883 (use-local-map colorcomp-mode-map)
5885 (buffer-disable-undo)
5886 (let ((data (apply 'vector (mapcar (lambda (n) (ash n -8))
5887 (color-values color))))
5888 (ewoc (ewoc-create 'colorcomp-pp
5889 "\nColor Components\n\n"
5890 (substitute-command-keys
5891 "\n\\@{colorcomp-mode-map@}"))))
5892 (set (make-local-variable 'colorcomp-data) data)
5893 (set (make-local-variable 'colorcomp-ewoc) ewoc)
5894 (ewoc-enter-last ewoc 0)
5895 (ewoc-enter-last ewoc 1)
5896 (ewoc-enter-last ewoc 2)
5897 (ewoc-enter-last ewoc nil)))
5900 @cindex controller part, model/view/controller
5901 This example can be extended to be a ``color selection widget'' (in
5902 other words, the controller part of the ``model/view/controller''
5903 design paradigm) by defining commands to modify @code{colorcomp-data}
5904 and to ``finish'' the selection process, and a keymap to tie it all
5905 together conveniently.
5908 (defun colorcomp-mod (index limit delta)
5909 (let ((cur (aref colorcomp-data index)))
5910 (unless (= limit cur)
5911 (aset colorcomp-data index (+ cur delta)))
5914 (ewoc-nth colorcomp-ewoc index)
5915 (ewoc-nth colorcomp-ewoc -1))))
5917 (defun colorcomp-R-more () (interactive) (colorcomp-mod 0 255 1))
5918 (defun colorcomp-G-more () (interactive) (colorcomp-mod 1 255 1))
5919 (defun colorcomp-B-more () (interactive) (colorcomp-mod 2 255 1))
5920 (defun colorcomp-R-less () (interactive) (colorcomp-mod 0 0 -1))
5921 (defun colorcomp-G-less () (interactive) (colorcomp-mod 1 0 -1))
5922 (defun colorcomp-B-less () (interactive) (colorcomp-mod 2 0 -1))
5924 (defun colorcomp-copy-as-kill-and-exit ()
5925 "Copy the color components into the kill ring and kill the buffer.
5926 The string is formatted #RRGGBB (hash followed by six hex digits)."
5928 (kill-new (format "#%02X%02X%02X"
5929 (aref colorcomp-data 0)
5930 (aref colorcomp-data 1)
5931 (aref colorcomp-data 2)))
5934 (setq colorcomp-mode-map
5935 (let ((m (make-sparse-keymap)))
5937 (define-key m "i" 'colorcomp-R-less)
5938 (define-key m "o" 'colorcomp-R-more)
5939 (define-key m "k" 'colorcomp-G-less)
5940 (define-key m "l" 'colorcomp-G-more)
5941 (define-key m "," 'colorcomp-B-less)
5942 (define-key m "." 'colorcomp-B-more)
5943 (define-key m " " 'colorcomp-copy-as-kill-and-exit)
5947 Note that we never modify the data in each node, which is fixed when the
5948 ewoc is created to be either @code{nil} or an index into the vector
5949 @code{colorcomp-data}, the actual color components.
5952 @section Blinking Parentheses
5953 @cindex parenthesis matching
5954 @cindex blinking parentheses
5955 @cindex balancing parentheses
5957 This section describes the mechanism by which Emacs shows a matching
5958 open parenthesis when the user inserts a close parenthesis.
5960 @defvar blink-paren-function
5961 The value of this variable should be a function (of no arguments) to
5962 be called whenever a character with close parenthesis syntax is inserted.
5963 The value of @code{blink-paren-function} may be @code{nil}, in which
5964 case nothing is done.
5967 @defopt blink-matching-paren
5968 If this variable is @code{nil}, then @code{blink-matching-open} does
5972 @defopt blink-matching-paren-distance
5973 This variable specifies the maximum distance to scan for a matching
5974 parenthesis before giving up.
5977 @defopt blink-matching-delay
5978 This variable specifies the number of seconds to keep indicating the
5979 matching parenthesis. A fraction of a second often gives good
5980 results, but the default is 1, which works on all systems.
5983 @deffn Command blink-matching-open
5984 This function is the default value of @code{blink-paren-function}. It
5985 assumes that point follows a character with close parenthesis syntax
5986 and applies the appropriate effect momentarily to the matching opening
5987 character. If that character is not already on the screen, it
5988 displays the character's context in the echo area. To avoid long
5989 delays, this function does not search farther than
5990 @code{blink-matching-paren-distance} characters.
5992 Here is an example of calling this function explicitly.
5996 (defun interactive-blink-matching-open ()
5997 "Indicate momentarily the start of parenthesized sexp before point."
6001 (let ((blink-matching-paren-distance
6003 (blink-matching-paren t))
6004 (blink-matching-open)))
6009 @node Character Display
6010 @section Character Display
6012 This section describes how characters are actually displayed by
6013 Emacs. Typically, a character is displayed as a @dfn{glyph} (a
6014 graphical symbol which occupies one character position on the screen),
6015 whose appearance corresponds to the character itself. For example,
6016 the character @samp{a} (character code 97) is displayed as @samp{a}.
6017 Some characters, however, are displayed specially. For example, the
6018 formfeed character (character code 12) is usually displayed as a
6019 sequence of two glyphs, @samp{^L}, while the newline character
6020 (character code 10) starts a new screen line.
6022 You can modify how each character is displayed by defining a
6023 @dfn{display table}, which maps each character code into a sequence of
6024 glyphs. @xref{Display Tables}.
6027 * Usual Display:: The usual conventions for displaying characters.
6028 * Display Tables:: What a display table consists of.
6029 * Active Display Table:: How Emacs selects a display table to use.
6030 * Glyphs:: How to define a glyph, and what glyphs mean.
6031 * Glyphless Chars:: How glyphless characters are drawn.
6035 @subsection Usual Display Conventions
6037 Here are the conventions for displaying each character code (in the
6038 absence of a display table, which can override these
6043 conventions; @pxref{Display Tables}).
6046 @cindex printable ASCII characters
6049 The @dfn{printable @acronym{ASCII} characters}, character codes 32
6050 through 126 (consisting of numerals, English letters, and symbols like
6051 @samp{#}) are displayed literally.
6054 The tab character (character code 9) displays as whitespace stretching
6055 up to the next tab stop column. @xref{Text Display,,, emacs, The GNU
6056 Emacs Manual}. The variable @code{tab-width} controls the number of
6057 spaces per tab stop (see below).
6060 The newline character (character code 10) has a special effect: it
6061 ends the preceding line and starts a new line.
6063 @cindex ASCII control characters
6065 The non-printable @dfn{@acronym{ASCII} control characters}---character
6066 codes 0 through 31, as well as the @key{DEL} character (character code
6067 127)---display in one of two ways according to the variable
6068 @code{ctl-arrow}. If this variable is non-@code{nil} (the default),
6069 these characters are displayed as sequences of two glyphs, where the
6070 first glyph is @samp{^} (a display table can specify a glyph to use
6071 instead of @samp{^}); e.g., the @key{DEL} character is displayed as
6074 If @code{ctl-arrow} is @code{nil}, these characters are displayed as
6075 octal escapes (see below).
6077 This rule also applies to carriage return (character code 13), if that
6078 character appears in the buffer. But carriage returns usually do not
6079 appear in buffer text; they are eliminated as part of end-of-line
6080 conversion (@pxref{Coding System Basics}).
6082 @cindex octal escapes
6084 @dfn{Raw bytes} are non-@acronym{ASCII} characters with codes 128
6085 through 255 (@pxref{Text Representations}). These characters display
6086 as @dfn{octal escapes}: sequences of four glyphs, where the first
6087 glyph is the @acronym{ASCII} code for @samp{\}, and the others are
6088 digit characters representing the character code in octal. (A display
6089 table can specify a glyph to use instead of @samp{\}.)
6092 Each non-@acronym{ASCII} character with code above 255 is displayed
6093 literally, if the terminal supports it. If the terminal does not
6094 support it, the character is said to be @dfn{glyphless}, and it is
6095 usually displayed using a placeholder glyph. For example, if a
6096 graphical terminal has no font for a character, Emacs usually displays
6097 a box containing the character code in hexadecimal. @xref{Glyphless
6101 The above display conventions apply even when there is a display
6102 table, for any character whose entry in the active display table is
6103 @code{nil}. Thus, when you set up a display table, you need only
6104 specify the characters for which you want special behavior.
6106 The following variables affect how certain characters are displayed
6107 on the screen. Since they change the number of columns the characters
6108 occupy, they also affect the indentation functions. They also affect
6109 how the mode line is displayed; if you want to force redisplay of the
6110 mode line using the new values, call the function
6111 @code{force-mode-line-update} (@pxref{Mode Line Format}).
6114 @cindex control characters in display
6115 This buffer-local variable controls how control characters are
6116 displayed. If it is non-@code{nil}, they are displayed as a caret
6117 followed by the character: @samp{^A}. If it is @code{nil}, they are
6118 displayed as octal escapes: a backslash followed by three octal
6119 digits, as in @samp{\001}.
6123 The value of this buffer-local variable is the spacing between tab
6124 stops used for displaying tab characters in Emacs buffers. The value
6125 is in units of columns, and the default is 8. Note that this feature
6126 is completely independent of the user-settable tab stops used by the
6127 command @code{tab-to-tab-stop}. @xref{Indent Tabs}.
6130 @node Display Tables
6131 @subsection Display Tables
6133 @cindex display table
6134 A display table is a special-purpose char-table
6135 (@pxref{Char-Tables}), with @code{display-table} as its subtype, which
6136 is used to override the usual character display conventions. This
6137 section describes how to make, inspect, and assign elements to a
6138 display table object.
6140 @defun make-display-table
6141 This creates and returns a display table. The table initially has
6142 @code{nil} in all elements.
6145 The ordinary elements of the display table are indexed by character
6146 codes; the element at index @var{c} says how to display the character
6147 code @var{c}. The value should be @code{nil} (which means to display
6148 the character @var{c} according to the usual display conventions;
6149 @pxref{Usual Display}), or a vector of glyph codes (which means to
6150 display the character @var{c} as those glyphs; @pxref{Glyphs}).
6152 @strong{Warning:} if you use the display table to change the display
6153 of newline characters, the whole buffer will be displayed as one long
6156 The display table also has six ``extra slots'' which serve special
6157 purposes. Here is a table of their meanings; @code{nil} in any slot
6158 means to use the default for that slot, as stated below.
6162 The glyph for the end of a truncated screen line (the default for this
6163 is @samp{$}). @xref{Glyphs}. On graphical terminals, Emacs uses
6164 arrows in the fringes to indicate truncation, so the display table has
6168 The glyph for the end of a continued line (the default is @samp{\}).
6169 On graphical terminals, Emacs uses curved arrows in the fringes to
6170 indicate continuation, so the display table has no effect.
6173 The glyph for indicating a character displayed as an octal character
6174 code (the default is @samp{\}).
6177 The glyph for indicating a control character (the default is @samp{^}).
6180 A vector of glyphs for indicating the presence of invisible lines (the
6181 default is @samp{...}). @xref{Selective Display}.
6184 The glyph used to draw the border between side-by-side windows (the
6185 default is @samp{|}). @xref{Splitting Windows}. This takes effect only
6186 when there are no scroll bars; if scroll bars are supported and in use,
6187 a scroll bar separates the two windows.
6190 For example, here is how to construct a display table that mimics
6191 the effect of setting @code{ctl-arrow} to a non-@code{nil} value
6192 (@pxref{Glyphs}, for the function @code{make-glyph-code}):
6195 (setq disptab (make-display-table))
6200 (vector (make-glyph-code ?^ 'escape-glyph)
6201 (make-glyph-code (+ i 64) 'escape-glyph)))))
6203 (vector (make-glyph-code ?^ 'escape-glyph)
6204 (make-glyph-code ?? 'escape-glyph)))))
6207 @defun display-table-slot display-table slot
6208 This function returns the value of the extra slot @var{slot} of
6209 @var{display-table}. The argument @var{slot} may be a number from 0 to
6210 5 inclusive, or a slot name (symbol). Valid symbols are
6211 @code{truncation}, @code{wrap}, @code{escape}, @code{control},
6212 @code{selective-display}, and @code{vertical-border}.
6215 @defun set-display-table-slot display-table slot value
6216 This function stores @var{value} in the extra slot @var{slot} of
6217 @var{display-table}. The argument @var{slot} may be a number from 0 to
6218 5 inclusive, or a slot name (symbol). Valid symbols are
6219 @code{truncation}, @code{wrap}, @code{escape}, @code{control},
6220 @code{selective-display}, and @code{vertical-border}.
6223 @defun describe-display-table display-table
6224 This function displays a description of the display table
6225 @var{display-table} in a help buffer.
6228 @deffn Command describe-current-display-table
6229 This command displays a description of the current display table in a
6233 @node Active Display Table
6234 @subsection Active Display Table
6235 @cindex active display table
6237 Each window can specify a display table, and so can each buffer.
6238 The window's display table, if there is one, takes precedence over the
6239 buffer's display table. If neither exists, Emacs tries to use the
6240 standard display table; if that is @code{nil}, Emacs uses the usual
6241 character display conventions (@pxref{Usual Display}).
6243 Note that display tables affect how the mode line is displayed, so
6244 if you want to force redisplay of the mode line using a new display
6245 table, call @code{force-mode-line-update} (@pxref{Mode Line Format}).
6247 @defun window-display-table &optional window
6248 This function returns @var{window}'s display table, or @code{nil} if
6249 there is none. The default for @var{window} is the selected window.
6252 @defun set-window-display-table window table
6253 This function sets the display table of @var{window} to @var{table}.
6254 The argument @var{table} should be either a display table or
6258 @defvar buffer-display-table
6259 This variable is automatically buffer-local in all buffers; its value
6260 specifies the buffer's display table. If it is @code{nil}, there is
6261 no buffer display table.
6264 @defvar standard-display-table
6265 The value of this variable is the standard display table, which is
6266 used when Emacs is displaying a buffer in a window with neither a
6267 window display table nor a buffer display table defined. Its default
6271 The @file{disp-table} library defines several functions for changing
6272 the standard display table.
6279 A @dfn{glyph} is a graphical symbol which occupies a single
6280 character position on the screen. Each glyph is represented in Lisp
6281 as a @dfn{glyph code}, which specifies a character and optionally a
6282 face to display it in (@pxref{Faces}). The main use of glyph codes is
6283 as the entries of display tables (@pxref{Display Tables}). The
6284 following functions are used to manipulate glyph codes:
6286 @defun make-glyph-code char &optional face
6287 This function returns a glyph code representing char @var{char} with
6288 face @var{face}. If @var{face} is omitted or @code{nil}, the glyph
6289 uses the default face; in that case, the glyph code is an integer. If
6290 @var{face} is non-@code{nil}, the glyph code is not necessarily an
6294 @defun glyph-char glyph
6295 This function returns the character of glyph code @var{glyph}.
6298 @defun glyph-face glyph
6299 This function returns face of glyph code @var{glyph}, or @code{nil} if
6300 @var{glyph} uses the default face.
6304 You can set up a @dfn{glyph table} to change how glyph codes are
6305 actually displayed on text terminals. This feature is semi-obsolete;
6306 use @code{glyphless-char-display} instead (@pxref{Glyphless Chars}).
6309 The value of this variable, if non-@code{nil}, is the current glyph
6310 table. It takes effect only on character terminals; on graphical
6311 displays, all glyphs are displayed literally. The glyph table should
6312 be a vector whose @var{g}th element specifies how to display glyph
6313 code @var{g}, where @var{g} is the glyph code for a glyph whose face
6314 is unspecified. Each element should be one of the following:
6318 Display this glyph literally.
6321 Display this glyph by sending the specified string to the terminal.
6324 Display the specified glyph code instead.
6327 Any integer glyph code greater than or equal to the length of the
6328 glyph table is displayed literally.
6332 @node Glyphless Chars
6333 @subsection Glyphless Character Display
6334 @cindex glyphless characters
6336 @dfn{Glyphless characters} are characters which are displayed in a
6337 special way, e.g., as a box containing a hexadecimal code, instead of
6338 being displayed literally. These include characters which are
6339 explicitly defined to be glyphless, as well as characters for which
6340 there is no available font (on a graphical display), and characters
6341 which cannot be encoded by the terminal's coding system (on a text
6344 @defvar glyphless-char-display
6345 The value of this variable is a char-table which defines glyphless
6346 characters and how they are displayed. Each entry must be one of the
6347 following display methods:
6351 Display the character in the usual way.
6353 @item @code{zero-width}
6354 Don't display the character.
6356 @item @code{thin-space}
6357 Display a thin space, 1-pixel wide on graphical displays, or
6358 1-character wide on text terminals.
6360 @item @code{empty-box}
6361 Display an empty box.
6363 @item @code{hex-code}
6364 Display a box containing the Unicode codepoint of the character, in
6365 hexadecimal notation.
6367 @item an @acronym{ASCII} string
6368 Display a box containing that string.
6370 @item a cons cell @code{(@var{graphical} . @var{text})}
6371 Display with @var{graphical} on graphical displays, and with
6372 @var{text} on text terminals. Both @var{graphical} and @var{text}
6373 must be one of the display methods described above.
6377 The @code{thin-space}, @code{empty-box}, @code{hex-code}, and
6378 @acronym{ASCII} string display methods are drawn with the
6379 @code{glyphless-char} face.
6381 The char-table has one extra slot, which determines how to display any
6382 character that cannot be displayed with any available font, or cannot
6383 be encoded by the terminal's coding system. Its value should be one
6384 of the above display methods, except @code{zero-width} or a cons cell.
6386 If a character has a non-@code{nil} entry in an active display table,
6387 the display table takes effect; in this case, Emacs does not consult
6388 @code{glyphless-char-display} at all.
6391 @defopt glyphless-char-display-control
6392 This user option provides a convenient way to set
6393 @code{glyphless-char-display} for groups of similar characters. Do
6394 not set its value directly from Lisp code; the value takes effect only
6395 via a custom @code{:set} function (@pxref{Variable Definitions}),
6396 which updates @code{glyphless-char-display}.
6398 Its value should be an alist of elements @code{(@var{group}
6399 . @var{method})}, where @var{group} is a symbol specifying a group of
6400 characters, and @var{method} is a symbol specifying how to display
6403 @var{group} should be one of the following:
6407 @acronym{ASCII} control characters @code{U+0000} to @code{U+001F},
6408 excluding the newline and tab characters (normally displayed as escape
6409 sequences like @samp{^A}; @pxref{Text Display,, How Text Is Displayed,
6410 emacs, The GNU Emacs Manual}).
6413 Non-@acronym{ASCII}, non-printing characters @code{U+0080} to
6414 @code{U+009F} (normally displayed as octal escape sequences like
6417 @item format-control
6418 Characters of Unicode General Category `Cf', such as @samp{U+200E}
6419 (Left-to-Right Mark), but excluding characters that have graphic
6420 images, such as @samp{U+00AD} (Soft Hyphen).
6423 Characters for there is no suitable font, or which cannot be encoded
6424 by the terminal's coding system.
6427 @c FIXME: this can also be `acronym', but that's not currently
6428 @c completely implemented; it applies only to the format-control
6429 @c group, and only works if the acronym is in `char-acronym-table'.
6430 The @var{method} symbol should be one of @code{zero-width},
6431 @code{thin-space}, @code{empty-box}, or @code{hex-code}. These have
6432 the same meanings as in @code{glyphless-char-display}, above.
6439 This section describes how to make Emacs ring the bell (or blink the
6440 screen) to attract the user's attention. Be conservative about how
6441 often you do this; frequent bells can become irritating. Also be
6442 careful not to use just beeping when signaling an error is more
6443 appropriate (@pxref{Errors}).
6445 @defun ding &optional do-not-terminate
6446 @cindex keyboard macro termination
6447 This function beeps, or flashes the screen (see @code{visible-bell} below).
6448 It also terminates any keyboard macro currently executing unless
6449 @var{do-not-terminate} is non-@code{nil}.
6452 @defun beep &optional do-not-terminate
6453 This is a synonym for @code{ding}.
6456 @defopt visible-bell
6457 This variable determines whether Emacs should flash the screen to
6458 represent a bell. Non-@code{nil} means yes, @code{nil} means no.
6459 This is effective on graphical displays, and on text terminals
6460 provided the terminal's Termcap entry defines the visible bell
6461 capability (@samp{vb}).
6464 @defvar ring-bell-function
6465 If this is non-@code{nil}, it specifies how Emacs should ``ring the
6466 bell''. Its value should be a function of no arguments. If this is
6467 non-@code{nil}, it takes precedence over the @code{visible-bell}
6471 @node Window Systems
6472 @section Window Systems
6474 Emacs works with several window systems, most notably the X Window
6475 System. Both Emacs and X use the term ``window'', but use it
6476 differently. An Emacs frame is a single window as far as X is
6477 concerned; the individual Emacs windows are not known to X at all.
6479 @defvar window-system
6480 This terminal-local variable tells Lisp programs what window system
6481 Emacs is using for displaying the frame. The possible values are
6485 @cindex X Window System
6486 Emacs is displaying the frame using X.
6488 Emacs is displaying the frame using native MS-Windows GUI.
6490 Emacs is displaying the frame using the Nextstep interface (used on
6491 GNUstep and Mac OS X).
6493 Emacs is displaying the frame using MS-DOS direct screen writes.
6495 Emacs is displaying the frame on a character-based terminal.
6499 @defvar initial-window-system
6500 This variable holds the value of @code{window-system} used for the
6501 first frame created by Emacs during startup. (When Emacs is invoked
6502 with the @option{--daemon} option, it does not create any initial
6503 frames, so @code{initial-window-system} is @code{nil}. @xref{Initial
6504 Options, daemon,, emacs, The GNU Emacs Manual}.)
6507 @defun window-system &optional frame
6508 This function returns a symbol whose name tells what window system is
6509 used for displaying @var{frame} (which defaults to the currently
6510 selected frame). The list of possible symbols it returns is the same
6511 one documented for the variable @code{window-system} above.
6514 Do @emph{not} use @code{window-system} and
6515 @code{initial-window-system} as predicates or boolean flag variables,
6516 if you want to write code that works differently on text terminals and
6517 graphic displays. That is because @code{window-system} is not a good
6518 indicator of Emacs capabilities on a given display type. Instead, use
6519 @code{display-graphic-p} or any of the other @code{display-*-p}
6520 predicates described in @ref{Display Feature Testing}.
6522 @node Bidirectional Display
6523 @section Bidirectional Display
6524 @cindex bidirectional display
6525 @cindex right-to-left text
6527 Emacs can display text written in scripts, such as Arabic, Farsi,
6528 and Hebrew, whose natural ordering for horizontal text display runs
6529 from right to left. Furthermore, segments of Latin script and digits
6530 embedded in right-to-left text are displayed left-to-right, while
6531 segments of right-to-left script embedded in left-to-right text
6532 (e.g., Arabic or Hebrew text in comments or strings in a program
6533 source file) are appropriately displayed right-to-left. We call such
6534 mixtures of left-to-right and right-to-left text @dfn{bidirectional
6535 text}. This section describes the facilities and options for editing
6536 and displaying bidirectional text.
6538 @cindex logical order
6539 @cindex reading order
6540 @cindex visual order
6541 @cindex unicode bidirectional algorithm
6543 @cindex bidirectional reordering
6544 @cindex reordering, of bidirectional text
6545 Text is stored in Emacs buffers and strings in @dfn{logical} (or
6546 @dfn{reading}) order, i.e., the order in which a human would read
6547 each character. In right-to-left and bidirectional text, the order in
6548 which characters are displayed on the screen (called @dfn{visual
6549 order}) is not the same as logical order; the characters' screen
6550 positions do not increase monotonically with string or buffer
6551 position. In performing this @dfn{bidirectional reordering}, Emacs
6552 follows the Unicode Bidirectional Algorithm (a.k.a.@: @acronym{UBA}),
6553 which is described in Annex #9 of the Unicode standard
6554 (@url{http://www.unicode.org/reports/tr9/}). Emacs provides a ``Full
6555 Bidirectionality'' class implementation of the @acronym{UBA},
6556 consistent with the requirements of the Unicode Standard v7.0.
6558 @defvar bidi-display-reordering
6559 If the value of this buffer-local variable is non-@code{nil} (the
6560 default), Emacs performs bidirectional reordering for display. The
6561 reordering affects buffer text, as well as display strings and overlay
6562 strings from text and overlay properties in the buffer (@pxref{Overlay
6563 Properties}, and @pxref{Display Property}). If the value is
6564 @code{nil}, Emacs does not perform bidirectional reordering in the
6567 The default value of @code{bidi-display-reordering} controls the
6568 reordering of strings which are not directly supplied by a buffer,
6569 including the text displayed in mode lines (@pxref{Mode Line Format})
6570 and header lines (@pxref{Header Lines}).
6573 @cindex unibyte buffers, and bidi reordering
6574 Emacs never reorders the text of a unibyte buffer, even if
6575 @code{bidi-display-reordering} is non-@code{nil} in the buffer. This
6576 is because unibyte buffers contain raw bytes, not characters, and thus
6577 lack the directionality properties required for reordering.
6578 Therefore, to test whether text in a buffer will be reordered for
6579 display, it is not enough to test the value of
6580 @code{bidi-display-reordering} alone. The correct test is this:
6583 (if (and enable-multibyte-characters
6584 bidi-display-reordering)
6585 ;; Buffer is being reordered for display
6589 However, unibyte display and overlay strings @emph{are} reordered if
6590 their parent buffer is reordered. This is because plain-@sc{ascii}
6591 strings are stored by Emacs as unibyte strings. If a unibyte display
6592 or overlay string includes non-@sc{ascii} characters, these characters
6593 are assumed to have left-to-right direction.
6595 @cindex display properties, and bidi reordering of text
6596 Text covered by @code{display} text properties, by overlays with
6597 @code{display} properties whose value is a string, and by any other
6598 properties that replace buffer text, is treated as a single unit when
6599 it is reordered for display. That is, the entire chunk of text
6600 covered by these properties is reordered together. Moreover, the
6601 bidirectional properties of the characters in such a chunk of text are
6602 ignored, and Emacs reorders them as if they were replaced with a
6603 single character @code{U+FFFC}, known as the @dfn{Object Replacement
6604 Character}. This means that placing a display property over a portion
6605 of text may change the way that the surrounding text is reordered for
6606 display. To prevent this unexpected effect, always place such
6607 properties on text whose directionality is identical with text that
6610 @cindex base direction of a paragraph
6611 Each paragraph of bidirectional text has a @dfn{base direction},
6612 either right-to-left or left-to-right. Left-to-right paragraphs are
6613 displayed beginning at the left margin of the window, and are
6614 truncated or continued when the text reaches the right margin.
6615 Right-to-left paragraphs are displayed beginning at the right margin,
6616 and are continued or truncated at the left margin.
6618 By default, Emacs determines the base direction of each paragraph by
6619 looking at the text at its beginning. The precise method of
6620 determining the base direction is specified by the @acronym{UBA}; in a
6621 nutshell, the first character in a paragraph that has an explicit
6622 directionality determines the base direction of the paragraph.
6623 However, sometimes a buffer may need to force a certain base direction
6624 for its paragraphs. For example, buffers containing program source
6625 code should force all paragraphs to be displayed left-to-right. You
6626 can use following variable to do this:
6628 @defvar bidi-paragraph-direction
6629 If the value of this buffer-local variable is the symbol
6630 @code{right-to-left} or @code{left-to-right}, all paragraphs in the
6631 buffer are assumed to have that specified direction. Any other value
6632 is equivalent to @code{nil} (the default), which means to determine
6633 the base direction of each paragraph from its contents.
6635 @cindex @code{prog-mode}, and @code{bidi-paragraph-direction}
6636 Modes for program source code should set this to @code{left-to-right}.
6637 Prog mode does this by default, so modes derived from Prog mode do not
6638 need to set this explicitly (@pxref{Basic Major Modes}).
6641 @defun current-bidi-paragraph-direction &optional buffer
6642 This function returns the paragraph direction at point in the named
6643 @var{buffer}. The returned value is a symbol, either
6644 @code{left-to-right} or @code{right-to-left}. If @var{buffer} is
6645 omitted or @code{nil}, it defaults to the current buffer. If the
6646 buffer-local value of the variable @code{bidi-paragraph-direction} is
6647 non-@code{nil}, the returned value will be identical to that value;
6648 otherwise, the returned value reflects the paragraph direction
6649 determined dynamically by Emacs. For buffers whose value of
6650 @code{bidi-display-reordering} is @code{nil} as well as unibyte
6651 buffers, this function always returns @code{left-to-right}.
6654 @cindex visual-order cursor motion
6655 Sometimes there's a need to move point in strict visual order,
6656 either to the left or to the right of its current screen position.
6657 Emacs provides a primitive to do that.
6659 @defun move-point-visually direction
6660 This function moves point of the currently selected window to the
6661 buffer position that appears immediately to the right or to the left
6662 of point on the screen. If @var{direction} is positive, point will
6663 move one screen position to the right, otherwise it will move one
6664 screen position to the left. Note that, depending on the surrounding
6665 bidirectional context, this could potentially move point many buffer
6666 positions away. If invoked at the end of a screen line, the function
6667 moves point to the rightmost or leftmost screen position of the next
6668 or previous screen line, as appropriate for the value of
6671 The function returns the new buffer position as its value.
6674 @cindex layout on display, and bidirectional text
6675 @cindex jumbled display of bidirectional text
6676 @cindex concatenating bidirectional strings
6677 Bidirectional reordering can have surprising and unpleasant effects
6678 when two strings with bidirectional content are juxtaposed in a
6679 buffer, or otherwise programmatically concatenated into a string of
6680 text. A typical problematic case is when a buffer consists of
6681 sequences of text ``fields'' separated by whitespace or punctuation
6682 characters, like Buffer Menu mode or Rmail Summary Mode. Because the
6683 punctuation characters used as separators have @dfn{weak
6684 directionality}, they take on the directionality of surrounding text.
6685 As result, a numeric field that follows a field with bidirectional
6686 content can be displayed @emph{to the left} of the preceding field,
6687 messing up the expected layout. There are several ways to avoid this
6692 Append the special character @code{U+200E}, LEFT-TO-RIGHT MARK, or
6693 @acronym{LRM}, to the end of each field that may have bidirectional
6694 content, or prepend it to the beginning of the following field. The
6695 function @code{bidi-string-mark-left-to-right}, described below, comes
6696 in handy for this purpose. (In a right-to-left paragraph, use
6697 @code{U+200F}, RIGHT-TO-LEFT MARK, or @acronym{RLM}, instead.) This
6698 is one of the solutions recommended by the UBA.
6701 Include the tab character in the field separator. The tab character
6702 plays the role of @dfn{segment separator} in bidirectional reordering,
6703 causing the text on either side to be reordered separately.
6705 @cindex @code{space} display spec, and bidirectional text
6707 Separate fields with a @code{display} property or overlay with a
6708 property value of the form @code{(space . PROPS)} (@pxref{Specified
6709 Space}). Emacs treats this display specification as a @dfn{paragraph
6710 separator}, and reorders the text on either side separately.
6713 @defun bidi-string-mark-left-to-right string
6714 This function returns its argument @var{string}, possibly modified,
6715 such that the result can be safely concatenated with another string,
6716 or juxtaposed with another string in a buffer, without disrupting the
6717 relative layout of this string and the next one on display. If the
6718 string returned by this function is displayed as part of a
6719 left-to-right paragraph, it will always appear on display to the left
6720 of the text that follows it. The function works by examining the
6721 characters of its argument, and if any of those characters could cause
6722 reordering on display, the function appends the @acronym{LRM}
6723 character to the string. The appended @acronym{LRM} character is made
6724 invisible by giving it an @code{invisible} text property of @code{t}
6725 (@pxref{Invisible Text}).
6728 The reordering algorithm uses the bidirectional properties of the
6729 characters stored as their @code{bidi-class} property
6730 (@pxref{Character Properties}). Lisp programs can change these
6731 properties by calling the @code{put-char-code-property} function.
6732 However, doing this requires a thorough understanding of the
6733 @acronym{UBA}, and is therefore not recommended. Any changes to the
6734 bidirectional properties of a character have global effect: they
6735 affect all Emacs frames and windows.
6737 Similarly, the @code{mirroring} property is used to display the
6738 appropriate mirrored character in the reordered text. Lisp programs
6739 can affect the mirrored display by changing this property. Again, any
6740 such changes affect all of Emacs display.