1 ;;; button.el --- clickable buttons
3 ;; Copyright (C) 2001 Free Software Foundation, Inc.
5 ;; Author: Miles Bader <miles@gnu.org>
6 ;; Keywords: extensions
8 ;; This file is part of GNU Emacs.
10 ;; GNU Emacs is free software; you can redistribute it and/or modify
11 ;; it under the terms of the GNU General Public License as published by
12 ;; the Free Software Foundation; either version 2, or (at your option)
15 ;; GNU Emacs is distributed in the hope that it will be useful,
16 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of
17 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18 ;; GNU General Public License for more details.
20 ;; You should have received a copy of the GNU General Public License
21 ;; along with GNU Emacs; see the file COPYING. If not, write to the
22 ;; Free Software Foundation, Inc., 59 Temple Place - Suite 330,
23 ;; Boston, MA 02111-1307, USA.
27 ;; This package defines functions for inserting and manipulating
28 ;; clickable buttons in Emacs buffers, such as might be used for help
31 ;; In some ways it duplicates functionality also offered by the
32 ;; `widget' package, but the button package has the advantage that it
33 ;; is (1) much faster, (2) much smaller, and (3) much, much, simpler
34 ;; (the code, that is, not the interface).
36 ;; Buttons can either use overlays, in which case the button is
37 ;; represented by the overlay itself, or text-properties, in which case
38 ;; the button is represented by a marker or buffer-position pointing
39 ;; somewhere in the button. In the latter case, no markers into the
40 ;; buffer are retained, which is important for speed if there are are
41 ;; extremely large numbers of buttons.
43 ;; Using `define-button-type' to define default properties for buttons
44 ;; is not necessary, but it is is encouraged, since doing so makes the
45 ;; resulting code clearer and more efficient.
53 (defface button
'((((type pc
) (class color
))
54 (:foreground
"lightblue"))
56 "Default face used for buttons."
61 (let ((map (make-sparse-keymap)))
62 (define-key map
"\r" 'push-button
)
63 (define-key map
[mouse-2
] 'push-button
)
65 "Keymap used by buttons.")
68 (defvar button-buffer-map
69 (let ((map (make-sparse-keymap)))
70 (define-key map
[?
\t] 'forward-button
)
71 (define-key map
[backtab] 'backward-button)
73 "Keymap useful for buffers containing buttons.
74 Mode-specific keymaps may want to use this as their parent keymap.")
76 ;; Default properties for buttons
77 (put 'default-button 'face 'button)
78 (put 'default-button 'mouse-face 'highlight)
79 (put 'default-button 'keymap button-map)
80 (put 'default-button 'type 'button)
81 (put 'default-button 'action 'ignore)
82 (put 'default-button 'help-echo "mouse-2, RET: Push this button")
83 ;; Make overlay buttons go away if their underlying text is deleted.
84 (put 'default-button 'evaporate t)
85 ;; Prevent insertions adjacent to the text-property buttons from
86 ;; inheriting its properties.
87 (put 'default-button 'rear-nonsticky t)
88 ;; Text property buttons don't have a `button' property of their own, so
90 (put 'default-button 'button t)
92 ;; A `category-symbol' property for the default button type
93 (put 'button 'button-category-symbol 'default-button)
96 ;; Button types (which can be used to hold default properties for buttons)
98 ;; Because button-type properties are inherited by buttons using the
99 ;; special `category' property (implemented by both overlays and
100 ;; text-properties), we need to store them on a symbol to which the
101 ;; `category' properties can point. Instead of using the symbol that's
102 ;; the name of each button-type, however, we use a separate symbol (with
103 ;; `-button' appended, and uninterned) to store the properties. This is
104 ;; to avoid name clashes.
106 ;; [this is an internal function]
107 (defsubst button-category-symbol (type)
108 "Return the symbol used by button-type TYPE to store properties.
109 Buttons inherit them by setting their `category' property to that symbol."
110 (or (get type 'button-category-symbol)
111 (error "Unknown button type `%s'" type)))
114 (defun define-button-type (name &rest properties)
115 "Define a `button type' called NAME.
116 The remaining arguments form a sequence of PROPERTY VALUE pairs,
117 specifying properties to use as defaults for buttons with this type
118 \(a button's type may be set by giving it a `type' property when
119 creating the button, using the :type keyword argument).
121 In addition, the keyword argument :supertype may be used to specify a
122 button-type from which NAME inherits its default property values
123 \(however, the inheritance happens only when NAME is defined; subsequent
124 changes to a supertype are not reflected in its subtypes)."
125 (let ((catsym (make-symbol (concat (symbol-name name) "-button")))
127 (button-category-symbol
128 (or (plist-get properties 'supertype)
129 (plist-get properties :supertype)
131 ;; Provide a link so that it's easy to find the real symbol.
132 (put name 'button-category-symbol catsym)
133 ;; Initialize NAME's properties using the global defaults.
134 (let ((default-props (symbol-plist super-catsym)))
136 (put catsym (pop default-props) (pop default-props))))
137 ;; Add NAME as the `type' property, which will then be returned as
138 ;; the type property of individual buttons.
139 (put catsym 'type name)
140 ;; Add the properties in PROPERTIES to the real symbol.
142 (let ((prop (pop properties)))
143 (when (eq prop :supertype)
144 (setq prop 'supertype))
145 (put catsym prop (pop properties))))
146 ;; Make sure there's a `supertype' property
147 (unless (get catsym 'supertype)
148 (put catsym 'supertype 'button))
151 (defun button-type-put (type prop val)
152 "Set the button-type TYPE's PROP property to VAL."
153 (put (button-category-symbol type) prop val))
155 (defun button-type-get (type prop)
156 "Get the property of button-type TYPE named PROP."
157 (get (button-category-symbol type) prop))
159 (defun button-type-subtype-p (type supertype)
160 "Return t if button-type TYPE is a subtype of SUPERTYPE."
161 (or (eq type supertype)
163 (button-type-subtype-p (button-type-get type 'supertype)
167 ;; Button properties and other attributes
169 (defun button-start (button)
170 "Return the position at which BUTTON starts."
171 (if (overlayp button)
172 (overlay-start button)
173 ;; Must be a text-property button.
174 (or (previous-single-property-change (1+ button) 'button)
177 (defun button-end (button)
178 "Return the position at which BUTTON ends."
179 (if (overlayp button)
181 ;; Must be a text-property button.
182 (or (next-single-property-change button 'button)
185 (defun button-get (button prop)
186 "Get the property of button BUTTON named PROP."
187 (if (overlayp button)
188 (overlay-get button prop)
189 ;; Must be a text-property button.
190 (get-text-property button prop)))
192 (defun button-put (button prop val)
193 "Set BUTTON's PROP property to VAL."
194 ;; Treat some properties specially.
195 (cond ((memq prop '(type :type))
196 ;; We translate a `type' property a `category' property, since
197 ;; that's what's actually used by overlays/text-properties for
198 ;; inheriting properties.
199 (setq prop 'category)
200 (setq val (button-category-symbol val)))
202 ;; Disallow updating the `category' property directly.
203 (error "Button `category' property may not be set directly")))
205 (if (overlayp button)
206 (overlay-put button prop val)
207 ;; Must be a text-property button.
209 (or (previous-single-property-change (1+ button) 'button)
211 (or (next-single-property-change button 'button)
215 (defsubst button-activate (button &optional use-mouse-action)
216 "Call BUTTON's action property.
217 If USE-MOUSE-ACTION is non-nil, invoke the button's mouse-action
218 instead of its normal action; if the button has no mouse-action,
219 the normal action is used instead."
220 (funcall (or (and use-mouse-action (button-get button 'mouse-action))
221 (button-get button 'action))
224 (defun button-label (button)
225 "Return BUTTON's text label."
226 (buffer-substring-no-properties (button-start button) (button-end button)))
228 (defsubst button-type (button)
229 "Return BUTTON's button-type."
230 (button-get button 'type))
232 (defun button-has-type-p (button type)
233 "Return t if BUTTON has button-type TYPE, or one of TYPE's subtypes."
234 (button-type-subtype-p (button-get button 'type) type))
237 ;; Creating overlay buttons
240 (defun make-button (beg end &rest properties)
241 "Make a button from BEG to END in the current buffer.
242 The remaining arguments form a sequence of PROPERTY VALUE pairs,
243 specifying properties to add to the button.
244 In addition, the keyword argument :type may be used to specify a
245 button-type from which to inherit other properties; see
246 `define-button-type'.
248 Also see `make-text-button', `insert-button'."
249 (let ((overlay (make-overlay beg end nil t nil)))
251 (button-put overlay (pop properties) (pop properties)))
252 ;; Put a pointer to the button in the overlay, so it's easy to get
253 ;; when we don't actually have a reference to the overlay.
254 (overlay-put overlay 'button overlay)
255 ;; If the user didn't specify a type, use the default.
256 (unless (overlay-get overlay 'category)
257 (overlay-put overlay 'category 'default-button))
258 ;; OVERLAY is the button, so return it
262 (defun insert-button (label &rest properties)
263 "Insert a button with the label LABEL.
264 The remaining arguments form a sequence of PROPERTY VALUE pairs,
265 specifying properties to add to the button.
266 In addition, the keyword argument :type may be used to specify a
267 button-type from which to inherit other properties; see
268 `define-button-type'.
270 Also see `insert-text-button', `make-button'."
272 (prog1 (point) (insert label))
277 ;; Creating text-property buttons
280 (defun make-text-button (beg end &rest properties)
281 "Make a button from BEG to END in the current buffer.
282 The remaining arguments form a sequence of PROPERTY VALUE pairs,
283 specifying properties to add to the button.
284 In addition, the keyword argument :type may be used to specify a
285 button-type from which to inherit other properties; see
286 `define-button-type'.
288 This function is like `make-button', except that the button is actually
289 part of the text instead of being a property of the buffer. Creating
290 large numbers of buttons can also be somewhat faster using
293 Also see `insert-text-button'."
296 (setq prop (pop properties))
297 (setq val (pop properties))
298 ;; Note that all the following code is basically equivalent to
299 ;; `button-put', but we can do it much more efficiently since we
300 ;; already have BEG and END.
301 (cond ((memq prop '(type :type))
302 ;; We translate a `type' property into a `category'
303 ;; property, since that's what's actually used by
304 ;; text-properties for inheritance.
305 (setq prop 'category)
306 (setq val (button-category-symbol val)))
308 ;; Disallow setting the `category' property directly.
309 (error "Button `category' property may not be set directly")))
311 (put-text-property beg end prop val)))
312 ;; Return something that can be used to get at the button.
316 (defun insert-text-button (label &rest properties)
317 "Insert a button with the label LABEL.
318 The remaining arguments form a sequence of PROPERTY VALUE pairs,
319 specifying properties to add to the button.
320 In addition, the keyword argument :type may be used to specify a
321 button-type from which to inherit other properties; see
322 `define-button-type'.
324 This function is like `insert-button', except that the button is
325 actually part of the text instead of being a property of the buffer.
326 Creating large numbers of buttons can also be somewhat faster using
327 `insert-text-button'.
329 Also see `make-text-button'."
330 (apply #'make-text-button
331 (prog1 (point) (insert label))
336 ;; Finding buttons in a buffer
338 (defun button-at (pos)
339 "Return the button at position POS in the current buffer, or nil."
340 (let ((button (get-char-property pos 'button)))
341 (if (or (overlayp button) (null button))
343 ;; Must be a text-property button; return a marker pointing to it.
344 (copy-marker pos t))))
346 (defun next-button (pos &optional count-current)
347 "Return the next button after position POS in the current buffer.
348 If COUNT-CURRENT is non-nil, count any button at POS in the search,
349 instead of starting at the next button."
350 (unless count-current
351 ;; Search for the next button boundary.
352 (setq pos (next-single-char-property-change pos 'button)))
353 (and (< pos (point-max))
355 ;; We must have originally been on a button, and are now in
356 ;; the inter-button space. Recurse to find a button.
359 (defun previous-button (pos &optional count-current)
360 "Return the Nth button before position POS in the current buffer.
361 If COUNT-CURRENT is non-nil, count any button at POS in the search,
362 instead of starting at the next button."
363 (unless count-current
364 (setq pos (previous-single-char-property-change pos 'button)))
365 (and (> pos (point-min))
366 (or (button-at (1- pos))
367 ;; We must have originally been on a button, and are now in
368 ;; the inter-button space. Recurse to find a button.
369 (previous-button pos))))
374 (defun push-button (&optional pos use-mouse-action)
375 "Perform the action specified by a button at location POS.
376 POS may be either a buffer position or a mouse-event.
377 If USE-MOUSE-ACTION is non-nil, invoke the button's mouse-action
378 instead of its normal action; if the button has no mouse-action,
379 the normal action is used instead.
380 POS defaults to point, except when `push-button' is invoked
381 interactively as the result of a mouse-event, in which case, the
383 If there's no button at POS, do nothing and return nil, otherwise
386 (list (if (integerp last-command-event) (point) last-command-event)))
387 (if (and (not (integerp pos)) (eventp pos))
388 ;; POS is a mouse event; switch to the proper window/buffer
389 (let ((posn (event-start pos)))
390 (with-current-buffer (window-buffer (posn-window posn))
391 (push-button (posn-point posn) t)))
392 ;; POS is just normal position
393 (let ((button (button-at (or pos (point)))))
396 (button-activate button use-mouse-action)
399 (defun forward-button (n &optional wrap display-message)
400 "Move to the Nth next button, or Nth previous button if N is negative.
401 If N is 0, move to the start of any button at point.
402 If WRAP is non-nil, moving past either end of the buffer continues from the
404 If DISPLAY-MESSAGE is non-nil, the button's help-echo string is displayed.
405 Any button with a non-nil `skip' property is skipped over.
406 Returns the button found."
407 (interactive "p\nd\nd")
410 ;; Move to start of current button
411 (if (setq button (button-at (point)))
412 (goto-char (button-start button)))
413 ;; Move to Nth next button
414 (let ((iterator (if (> n 0) #'next-button #'previous-button))
415 (wrap-start (if (> n 0) (point-min) (point-max))))
417 (setq button t) ; just to start the loop
418 (while (and (> n 0) button)
419 (setq button (funcall iterator (point)))
420 (when (and (not button) wrap)
421 (setq button (funcall iterator wrap-start t)))
423 (goto-char (button-start button))
424 (unless (button-get button 'skip)
427 (error (if wrap "No buttons!" "No more buttons"))
428 (let ((msg (and display-message (button-get button 'help-echo))))
433 (defun backward-button (n &optional wrap display-message)
434 "Move to the Nth previous button, or Nth next button if N is negative.
435 If N is 0, move to the start of any button at point.
436 If WRAP is non-nil, moving past either end of the buffer continues from the
438 If DISPLAY-MESSAGE is non-nil, the button's help-echo string is displayed.
439 Any button with a non-nil `skip' property is skipped over.
440 Returns the button found."
441 (interactive "p\nd\nd")
442 (forward-button (- n) wrap display-message))
447 ;;; button.el ends here