(ibuffer-format-filter-group-data): Don't append "\n".
[emacs.git] / lisp / play / pong.el
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1 ;;; pong.el --- classical implementation of pong
3 ;; Copyright 1999, 2000, 2001 by Free Software Foundation, Inc.
5 ;; Author: Benjamin Drieu <bdrieu@april.org>
6 ;; Keywords: games
8 ;; This file is part of GNU Emacs.
10 ;; GNU Emacs is free software; you can redistribute it and/or modify
11 ;; it under the terms of the GNU General Public License as published by
12 ;; the Free Software Foundation; either version 2, or (at your option)
13 ;; any later version.
15 ;; GNU Emacs is distributed in the hope that it will be useful,
16 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of
17 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18 ;; GNU General Public License for more details.
20 ;; You should have received a copy of the GNU General Public License
21 ;; along with GNU Emacs; see the file COPYING. If not, write to
22 ;; the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
23 ;; Boston, MA 02111-1307, USA.
25 ;;; Commentary:
27 ;; This is an implementation of the classical game pong.
29 ;;; Code:
31 (eval-when-compile (require 'cl))
33 (require 'gamegrid)
35 ;;; Customization
37 (defgroup pong nil
38 "Emacs-Lisp implementation of the classical game pong."
39 :tag "Pong"
40 :group 'games)
42 (defcustom pong-buffer-name "*Pong*"
43 "*Name of the buffer used to play."
44 :group 'pong
45 :type '(string))
47 (defcustom pong-width 50
48 "*Width of the playfield."
49 :group 'pong
50 :type '(integer))
52 (defcustom pong-height (min 30 (- (frame-height) 6))
53 "*Height of the playfield."
54 :group 'pong
55 :type '(integer))
57 (defcustom pong-bat-width 3
58 "*Width of the bats for pong."
59 :group 'pong
60 :type '(integer))
62 (defcustom pong-blank-color "black"
63 "*Color used for background."
64 :group 'pong
65 :type 'color)
67 (defcustom pong-bat-color "yellow"
68 "*Color used for bats."
69 :group 'pong
70 :type 'color)
72 (defcustom pong-ball-color "red"
73 "*Color used for the ball."
74 :group 'pong
75 :type 'color)
77 (defcustom pong-border-color "white"
78 "*Color used for pong borders."
79 :group 'pong
80 :type 'color)
82 (defcustom pong-left-key "4"
83 "*Alternate key to press for bat 1 to go up (primary one is [left])."
84 :group 'pong
85 :type '(restricted-sexp :match-alternatives (stringp vectorp)))
87 (defcustom pong-right-key "6"
88 "*Alternate key to press for bat 1 to go down (primary one is [right])."
89 :group 'pong
90 :type '(restricted-sexp :match-alternatives (stringp vectorp)))
92 (defcustom pong-up-key "8"
93 "*Alternate key to press for bat 2 to go up (primary one is [up])."
94 :group 'pong
95 :type '(restricted-sexp :match-alternatives (stringp vectorp)))
97 (defcustom pong-down-key "2"
98 "*Alternate key to press for bat 2 to go down (primary one is [down])."
99 :group 'pong
100 :type '(restricted-sexp :match-alternatives (stringp vectorp)))
102 (defcustom pong-quit-key "q"
103 "*Key to press to quit pong."
104 :group 'pong
105 :type '(restricted-sexp :match-alternatives (stringp vectorp)))
107 (defcustom pong-pause-key "p"
108 "Key to press to pause pong."
109 :group 'pong
110 :type '(restricted-sexp :match-alternatives (stringp vectorp)))
112 (defcustom pong-resume-key "p"
113 "*Key to press to resume pong."
114 :group 'pong
115 :type '(restricted-sexp :match-alternatives (stringp vectorp)))
117 (defcustom pong-timer-delay 0.1
118 "*Time to wait between every cycle."
119 :group 'pong
120 :type 'number)
123 ;;; This is black magic. Define colors used
125 (defvar pong-blank-options
126 '(((glyph colorize)
127 (t ?\040))
128 ((color-x color-x)
129 (mono-x grid-x)
130 (color-tty color-tty))
131 (((glyph color-x) [0 0 0])
132 (color-tty pong-blank-color))))
134 (defvar pong-bat-options
135 '(((glyph colorize)
136 (emacs-tty ?O)
137 (t ?\040))
138 ((color-x color-x)
139 (mono-x mono-x)
140 (color-tty color-tty)
141 (mono-tty mono-tty))
142 (((glyph color-x) [1 1 0])
143 (color-tty pong-bat-color))))
145 (defvar pong-ball-options
146 '(((glyph colorize)
147 (t ?\*))
148 ((color-x color-x)
149 (mono-x grid-x)
150 (color-tty color-tty))
151 (((glyph color-x) [1 0 0])
152 (color-tty pong-ball-color))))
154 (defvar pong-border-options
155 '(((glyph colorize)
156 (t ?\+))
157 ((color-x color-x)
158 (mono-x grid-x)
159 (color-tty color-tty))
160 (((glyph color-x) [0.5 0.5 0.5])
161 (color-tty pong-border-color))))
163 (defconst pong-blank 0)
164 (defconst pong-bat 1)
165 (defconst pong-ball 2)
166 (defconst pong-border 3)
169 ;;; Determine initial positions for bats and ball
171 (defvar pong-xx nil
172 "Horizontal speed of the ball.")
174 (defvar pong-yy nil
175 "Vertical speed of the ball.")
177 (defvar pong-x nil
178 "Horizontal position of the ball.")
180 (defvar pong-y nil
181 "Vertical position of the ball.")
183 (defvar pong-bat-player1 nil
184 "Vertical position of bat 1.")
186 (defvar pong-bat-player2 nil
187 "Vertical position of bat 2.")
189 (defvar pong-score-player1 nil)
190 (defvar pong-score-player2 nil)
192 ;;; Initialize maps
194 (defvar pong-mode-map
195 (make-sparse-keymap 'pong-mode-map) "Modemap for pong-mode.")
197 (defvar pong-null-map
198 (make-sparse-keymap 'pong-null-map) "Null map for pong-mode.")
200 (define-key pong-mode-map [left] 'pong-move-left)
201 (define-key pong-mode-map [right] 'pong-move-right)
202 (define-key pong-mode-map [up] 'pong-move-up)
203 (define-key pong-mode-map [down] 'pong-move-down)
204 (define-key pong-mode-map pong-left-key 'pong-move-left)
205 (define-key pong-mode-map pong-right-key 'pong-move-right)
206 (define-key pong-mode-map pong-up-key 'pong-move-up)
207 (define-key pong-mode-map pong-down-key 'pong-move-down)
208 (define-key pong-mode-map pong-quit-key 'pong-quit)
209 (define-key pong-mode-map pong-pause-key 'pong-pause)
212 ;;; Fun stuff -- The code
214 (defun pong-display-options ()
215 "Computes display options (required by gamegrid for colors)."
216 (let ((options (make-vector 256 nil)))
217 (loop for c from 0 to 255 do
218 (aset options c
219 (cond ((= c pong-blank)
220 pong-blank-options)
221 ((= c pong-bat)
222 pong-bat-options)
223 ((= c pong-ball)
224 pong-ball-options)
225 ((= c pong-border)
226 pong-border-options)
228 '(nil nil nil)))))
229 options))
233 (defun pong-init-buffer ()
234 "Initialize pong buffer and draw stuff thanks to gamegrid library."
235 (interactive)
236 (get-buffer-create pong-buffer-name)
237 (switch-to-buffer pong-buffer-name)
238 (use-local-map pong-mode-map)
240 (setq gamegrid-use-glyphs t)
241 (setq gamegrid-use-color t)
242 (gamegrid-init (pong-display-options))
244 (gamegrid-init-buffer pong-width
245 (+ 2 pong-height)
248 (let ((buffer-read-only nil))
249 (loop for y from 0 to (1- pong-height) do
250 (loop for x from 0 to (1- pong-width) do
251 (gamegrid-set-cell x y pong-border)))
252 (loop for y from 1 to (- pong-height 2) do
253 (loop for x from 1 to (- pong-width 2) do
254 (gamegrid-set-cell x y pong-blank))))
256 (loop for y from pong-bat-player1 to (1- (+ pong-bat-player1 pong-bat-width)) do
257 (gamegrid-set-cell 2 y pong-bat))
258 (loop for y from pong-bat-player2 to (1- (+ pong-bat-player2 pong-bat-width)) do
259 (gamegrid-set-cell (- pong-width 3) y pong-bat)))
263 (defun pong-move-left ()
264 "Move bat 2 up.
265 This is called left for historical reasons, since in some pong
266 implementations you move with left/right paddle."
267 (interactive)
268 (if (> pong-bat-player1 1)
269 (and
270 (setq pong-bat-player1 (1- pong-bat-player1))
271 (pong-update-bat 2 pong-bat-player1))))
275 (defun pong-move-right ()
276 "Move bat 2 up."
277 (interactive)
278 (if (< (+ pong-bat-player1 pong-bat-width) (1- pong-height))
279 (and
280 (setq pong-bat-player1 (1+ pong-bat-player1))
281 (pong-update-bat 2 pong-bat-player1))))
285 (defun pong-move-up ()
286 "Move bat 2 up."
287 (interactive)
288 (if (> pong-bat-player2 1)
289 (and
290 (setq pong-bat-player2 (1- pong-bat-player2))
291 (pong-update-bat (- pong-width 3) pong-bat-player2))))
295 (defun pong-move-down ()
296 "Move bat 2 down."
297 (interactive)
298 (if (< (+ pong-bat-player2 pong-bat-width) (1- pong-height))
299 (and
300 (setq pong-bat-player2 (1+ pong-bat-player2))
301 (pong-update-bat (- pong-width 3) pong-bat-player2))))
305 (defun pong-update-bat (x y)
306 "Move a bat (suppress a cell and draw another one on the other side)."
308 (cond
309 ((string-equal (buffer-name (current-buffer)) pong-buffer-name)
310 (gamegrid-set-cell x y pong-bat)
311 (gamegrid-set-cell x (1- (+ y pong-bat-width)) pong-bat)
312 (if (> y 1)
313 (gamegrid-set-cell x (1- y) pong-blank))
314 (if (< (+ y pong-bat-width) (1- pong-height))
315 (gamegrid-set-cell x (+ y pong-bat-width) pong-blank)))))
319 (defun pong-init ()
320 "Initialize a game."
322 (define-key pong-mode-map pong-pause-key 'pong-pause)
324 (add-hook 'kill-buffer-hook 'pong-quit nil t)
326 ;; Initialization of some variables
327 (setq pong-bat-player1 (1+ (/ (- pong-height pong-bat-width) 2)))
328 (setq pong-bat-player2 pong-bat-player1)
329 (setq pong-xx -1)
330 (setq pong-yy 0)
331 (setq pong-x (/ pong-width 2))
332 (setq pong-y (/ pong-height 2))
334 (pong-init-buffer)
335 (gamegrid-kill-timer)
336 (gamegrid-start-timer pong-timer-delay 'pong-update-game)
337 (pong-update-score))
341 (defun pong-update-game (pong-buffer)
342 "\"Main\" function for pong.
343 It is called every pong-cycle-delay seconds and
344 updates ball and bats positions. It is responsible of collision
345 detection and checks if a player scores."
346 (if (not (eq (current-buffer) pong-buffer))
347 (pong-pause)
349 (let ((old-x pong-x)
350 (old-y pong-y))
352 (setq pong-x (+ pong-x pong-xx))
353 (setq pong-y (+ pong-y pong-yy))
355 (if (and (> old-y 0)
356 (< old-y (- pong-height 1)))
357 (gamegrid-set-cell old-x old-y pong-blank))
359 (if (and (> pong-y 0)
360 (< pong-y (- pong-height 1)))
361 (gamegrid-set-cell pong-x pong-y pong-ball))
363 (cond
364 ((or (= pong-x 3) (= pong-x 2))
365 (if (and (>= pong-y pong-bat-player1)
366 (< pong-y (+ pong-bat-player1 pong-bat-width)))
367 (and
368 (setq pong-yy (+ pong-yy
369 (cond
370 ((= pong-y pong-bat-player1) -1)
371 ((= pong-y (1+ pong-bat-player1)) 0)
372 (t 1))))
373 (setq pong-xx (- pong-xx)))))
375 ((or (= pong-x (- pong-width 4)) (= pong-x (- pong-width 3)))
376 (if (and (>= pong-y pong-bat-player2)
377 (< pong-y (+ pong-bat-player2 pong-bat-width)))
378 (and
379 (setq pong-yy (+ pong-yy
380 (cond
381 ((= pong-y pong-bat-player2) -1)
382 ((= pong-y (1+ pong-bat-player2)) 0)
383 (t 1))))
384 (setq pong-xx (- pong-xx)))))
386 ((<= pong-y 1)
387 (setq pong-yy (- pong-yy)))
389 ((>= pong-y (- pong-height 2))
390 (setq pong-yy (- pong-yy)))
392 ((< pong-x 1)
393 (setq pong-score-player2 (1+ pong-score-player2))
394 (pong-init))
396 ((>= pong-x (- pong-width 1))
397 (setq pong-score-player1 (1+ pong-score-player1))
398 (pong-init))))))
402 (defun pong-update-score ()
403 "Update score and print it on bottom of the game grid."
404 (let* ((string (format "Score: %d / %d" pong-score-player1 pong-score-player2))
405 (len (length string)))
406 (loop for x from 0 to (1- len) do
407 (if (string-equal (buffer-name (current-buffer)) pong-buffer-name)
408 (gamegrid-set-cell x
409 pong-height
410 (aref string x))))))
414 (defun pong-pause ()
415 "Pause the game."
416 (interactive)
417 (gamegrid-kill-timer)
418 ;; Oooohhh ugly. I don't know why, gamegrid-kill-timer don't do the
419 ;; jobs it is made for. So I have to do it "by hand". Anyway, next
420 ;; line is harmless.
421 (cancel-function-timers 'pong-update-game)
422 (define-key pong-mode-map pong-resume-key 'pong-resume))
426 (defun pong-resume ()
427 "Resume a paused game."
428 (interactive)
429 (define-key pong-mode-map pong-pause-key 'pong-pause)
430 (gamegrid-start-timer pong-timer-delay 'pong-update-game))
434 (defun pong-quit ()
435 "Quit the game and kill the pong buffer."
436 (interactive)
437 (gamegrid-kill-timer)
438 ;; Be sure not to draw things in another buffer and wait for some
439 ;; time.
440 (run-with-timer pong-timer-delay nil 'kill-buffer pong-buffer-name))
444 ;;;###autoload
445 (defun pong ()
446 "Play pong and waste time.
447 This is an implementation of the classical game pong.
448 Move left and right bats and try to bounce the ball to your opponent.
450 pong-mode keybindings:\\<pong-mode-map>
452 \\{pong-mode-map}"
453 (interactive)
454 (setq pong-score-player1 0)
455 (setq pong-score-player2 0)
456 (pong-init))
460 (provide 'pong)
462 ;;; pong.el ends here