1 ;;; 5x5.el --- simple little puzzle game
3 ;; Copyright (C) 1999,2000 Free Software Foundation, Inc.
5 ;; Author: Dave Pearson <davep@davep.org>
6 ;; Maintainer: Dave Pearson <davep@davep.org>
8 ;; Keywords: games puzzles
10 ;; This file is part of GNU Emacs.
12 ;; GNU Emacs is free software; you can redistribute it and/or modify
13 ;; it under the terms of the GNU General Public License as published by
14 ;; the Free Software Foundation; either version 2, or (at your option)
17 ;; GNU Emacs is distributed in the hope that it will be useful,
18 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of
19 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 ;; GNU General Public License for more details.
22 ;; You should have received a copy of the GNU General Public License
23 ;; along with GNU Emacs; see the file COPYING. If not, write to the
24 ;; Free Software Foundation, Inc., 59 Temple Place - Suite 330,
25 ;; Boston, MA 02111-1307, USA.
29 ;; The aim of 5x5 is to fill in all the squares. If you need any more of an
30 ;; explanation you probably shouldn't play the game.
34 ;; o The code for updating the grid needs to be re-done. At the moment it
35 ;; simply re-draws the grid every time a move is made.
37 ;; o Look into tarting up the display with colour. gamegrid.el looks
38 ;; interesting, perhaps that is the way to go?
42 ;; Ralf Fassel <ralf@akutech.de> for his help and introduction to writing an
45 ;; Pascal Q. Porcupine <joshagam@cs.nmsu.edu> for inspiring the animated
55 ;; If customize isn't available just use defvar instead.
57 (unless (fboundp 'defgroup
)
58 (defmacro defgroup
(&rest rest
) nil
)
59 (defmacro defcustom
(symbol init docstring
&rest rest
)
60 `(defvar ,symbol
,init
,docstring
))))
65 "5x5 - Silly little puzzle game."
69 (defcustom 5x5-grid-size
5
70 "*Size of the playing area."
74 (defcustom 5x5-x-scale
4
75 "*X scaling factor for drawing the grid."
79 (defcustom 5x5-y-scale
3
80 "*Y scaling factor for drawing the grid."
84 (defcustom 5x5-animate-delay
.01
85 "*Delay in seconds when animating a solution crack."
89 (defcustom 5x5-hassle-me t
90 "*Should 5x5 ask you when you want to do a destructive operation?"
94 (defcustom 5x5-mode-hook nil
95 "*Hook run on starting 5x5."
99 ;; Non-customize variables.
102 "5x5 grid contents.")
105 "X position of cursor.")
108 "Y position of cursor.")
113 (defvar 5x5-cracking nil
114 "Are we in cracking mode?")
116 (defvar 5x5-buffer-name
"*5x5*"
117 "Name of the 5x5 play buffer.")
119 (defvar 5x5-mode-map nil
120 "Local keymap for the 5x5 game.")
125 (let ((map (make-sparse-keymap)))
126 (suppress-keymap map t
)
127 (define-key map
"?" #'describe-mode
)
128 (define-key map
"\r" #'5x5-flip-current
)
129 (define-key map
" " #'5x5-flip-current
)
130 (define-key map
[up] #'5x5-up)
131 (define-key map [down] #'5x5-down)
132 (define-key map [left] #'5x5-left)
133 (define-key map [tab] #'5x5-right)
134 (define-key map [right] #'5x5-right)
135 (define-key map [(control a)] #'5x5-bol)
136 (define-key map [(control e)] #'5x5-eol)
137 (define-key map [(control p)] #'5x5-up)
138 (define-key map [(control n)] #'5x5-down)
139 (define-key map [(control b)] #'5x5-left)
140 (define-key map [(control f)] #'5x5-right)
141 (define-key map [home] #'5x5-bol)
142 (define-key map [end] #'5x5-eol)
143 (define-key map [prior] #'5x5-first)
144 (define-key map [next] #'5x5-last)
145 (define-key map "r" #'5x5-randomize)
146 (define-key map [(control c) (control r)] #'5x5-crack-randomly)
147 (define-key map [(control c) (control c)] #'5x5-crack-mutating-current)
148 (define-key map [(control c) (control b)] #'5x5-crack-mutating-best)
149 (define-key map [(control c) (control x)] #'5x5-crack-xor-mutate)
150 (define-key map "n" #'5x5-new-game)
151 (define-key map "q" #'5x5-quit-game)
152 (setq 5x5-mode-map map)))
156 (easy-menu-define 5x5-mode-menu 5x5-mode-map "5x5 menu."
158 ["New game" 5x5-new-game t]
159 ["Random game" 5x5-randomize t]
160 ["Quit game" 5x5-quit-game t]
162 ["Crack randomly" 5x5-crack-randomly t]
163 ["Crack mutating current" 5x5-crack-mutating-current t]
164 ["Crack mutating best" 5x5-crack-mutating-best t]
165 ["Crack with xor mutate" 5x5-crack-xor-mutate t]))
167 ;; Gameplay functions.
169 (put '5x5-mode 'mode-class 'special)
172 "A mode for playing `5x5'
174 The key bindings for 5x5-mode are:
177 (kill-all-local-variables)
178 (use-local-map 5x5-mode-map)
179 (setq major-mode '5x5-mode
181 (run-hooks '5x5-mode-hook)
182 (setq buffer-read-only t
184 (buffer-disable-undo (current-buffer)))
187 (defun 5x5 (&optional size)
190 The object of 5x5 is very simple, by moving around the grid and flipping
191 squares you must fill the grid.
193 5x5 keyboard bindings are:
195 Flip \\[5x5-flip-current]
197 Move down \\[5x5-down]
198 Move left \\[5x5-left]
199 Move right \\[5x5-right]
200 Start new game \\[5x5-new-game]
201 New game with random grid \\[5x5-randomize]
202 Random cracker \\[5x5-crack-randomly]
203 Mutate current cracker \\[5x5-crack-mutating-current]
204 Mutate best cracker \\[5x5-crack-mutating-best]
205 Mutate xor cracker \\[5x5-crack-xor-mutate]
206 Quit current game \\[5x5-quit-game]"
209 (setq 5x5-cracking nil)
211 (setq 5x5-grid-size size))
212 (switch-to-buffer 5x5-buffer-name)
213 (if (or (not 5x5-grid) (not (= 5x5-grid-size (length (aref 5x5-grid 0)))))
215 (5x5-draw-grid (list 5x5-grid))
216 (5x5-position-cursor)
219 (defun 5x5-new-game ()
220 "Start a new game of `5x5'."
222 (when (if (interactive-p) (5x5-y-or-n-p "Start a new game? ") t)
223 (setq 5x5-x-pos (/ 5x5-grid-size 2)
224 5x5-y-pos (/ 5x5-grid-size 2)
226 5x5-grid (5x5-make-move (5x5-make-new-grid) 5x5-y-pos 5x5-x-pos))
227 (when (interactive-p)
228 (5x5-draw-grid (list 5x5-grid))
229 (5x5-position-cursor))))
231 (defun 5x5-quit-game ()
232 "Quit the current game of `5x5'."
234 (kill-buffer 5x5-buffer-name))
236 (defun 5x5-make-new-grid ()
237 "Create and return a new `5x5' grid structure."
238 (let ((grid (make-vector 5x5-grid-size nil)))
239 (loop for y from 0 to (1- 5x5-grid-size) do
240 (aset grid y (make-vector 5x5-grid-size nil)))
243 (defun 5x5-cell (grid y x)
244 "Return the value of the cell in GRID at location X,Y."
245 (aref (aref grid y) x))
247 (defun 5x5-set-cell (grid y x value)
248 "Set the value of cell X,Y in GRID to VALUE."
249 (aset (aref grid y) x value))
251 (defun 5x5-flip-cell (grid y x)
252 "Flip the value of cell X,Y in GRID."
253 (5x5-set-cell grid y x (not (5x5-cell grid y x))))
255 (defun 5x5-copy-grid (grid)
256 "Make a new copy of GRID."
257 (let ((copy (5x5-make-new-grid)))
258 (loop for y from 0 to (1- 5x5-grid-size) do
259 (loop for x from 0 to (1- 5x5-grid-size) do
260 (5x5-set-cell copy y x (5x5-cell grid y x))))
263 (defun 5x5-make-move (grid row col)
264 "Make a move on GRID at row ROW and column COL."
265 (5x5-flip-cell grid row col)
267 (5x5-flip-cell grid (1- row) col))
268 (if (< row (- 5x5-grid-size 1))
269 (5x5-flip-cell grid (1+ row) col))
271 (5x5-flip-cell grid row (1- col)))
272 (if (< col (- 5x5-grid-size 1))
273 (5x5-flip-cell grid row (1+ col)))
276 (defun 5x5-row-value (row)
277 "Get the \"on-value\" for grid row ROW."
278 (loop for y from 0 to (1- 5x5-grid-size) sum (if (aref row y) 1 0)))
280 (defun 5x5-grid-value (grid)
281 "Get the \"on-value\" for grid GRID."
282 (loop for y from 0 to (1- 5x5-grid-size) sum (5x5-row-value (aref grid y))))
284 (defun 5x5-draw-grid-end ()
285 "Draw the top/bottom of the grid"
287 (loop for x from 0 to (1- 5x5-grid-size) do
288 (insert "-" (make-string 5x5-x-scale ?-)))
291 (defun 5x5-draw-grid (grids)
292 "Draw the grids GRIDS into the current buffer."
293 (let ((buffer-read-only nil))
295 (loop for grid in grids do (5x5-draw-grid-end))
297 (loop for y from 0 to (1- 5x5-grid-size) do
298 (loop for lines from 0 to (1- 5x5-y-scale) do
299 (loop for grid in grids do
300 (loop for x from 0 to (1- 5x5-grid-size) do
301 (insert (if (zerop x) "| " " ")
302 (make-string 5x5-x-scale
303 (if (5x5-cell grid y x) ?# ?.))))
306 (loop for grid in grids do (5x5-draw-grid-end))
308 (insert (format "On: %d Moves: %d" (5x5-grid-value (car grids)) 5x5-moves))))
310 (defun 5x5-position-cursor ()
311 "Position the cursor on the grid."
312 (goto-line (+ (* 5x5-y-pos 5x5-y-scale) 2))
313 (goto-char (+ (point) (* 5x5-x-pos 5x5-x-scale) (+ 5x5-x-pos 1) 1)))
315 (defun 5x5-made-move ()
316 "Keep track of how many moves have been made."
319 (defun 5x5-make-random-grid ()
320 "Make a random grid."
321 (let ((grid (5x5-make-new-grid)))
322 (loop for y from 0 to (1- 5x5-grid-size) do
323 (loop for x from 0 to (1- 5x5-grid-size) do
324 (if (zerop (random 2))
325 (5x5-flip-cell grid y x))))
328 ;; Cracker functions.
331 (defun 5x5-crack-randomly ()
332 "Attempt to crack 5x5 using random solutions."
334 (5x5-crack #'5x5-make-random-solution))
337 (defun 5x5-crack-mutating-current ()
338 "Attempt to crack 5x5 by mutating the current solution."
340 (5x5-crack #'5x5-make-mutate-current))
343 (defun 5x5-crack-mutating-best ()
344 "Attempt to crack 5x5 by mutating the best solution."
346 (5x5-crack #'5x5-make-mutate-best))
349 (defun 5x5-crack-xor-mutate ()
350 "Attempt to crack 5x5 by xor the current and best solution.
353 (5x5-crack #'5x5-make-xor-with-mutation))
356 (defun 5x5-crack (breeder)
357 "Attempt to find a solution for 5x5.
359 5x5-crack takes the argument BREEDER which should be a function that takes
360 two parameters, the first will be a grid vector array that is the current
361 solution and the second will be the best solution so far. The function
362 should return a grid vector array that is the new solution."
364 (interactive "aBreeder function: ")
366 (setq 5x5-cracking t)
367 (let* ((best-solution (5x5-make-random-grid))
368 (current-solution best-solution)
369 (best-result (5x5-make-new-grid))
370 (current-result (5x5-make-new-grid))
371 (target (* 5x5-grid-size 5x5-grid-size)))
372 (while (and (< (5x5-grid-value best-result) target)
373 (not (input-pending-p)))
374 (setq current-result (5x5-play-solution current-solution best-solution))
375 (if (> (5x5-grid-value current-result) (5x5-grid-value best-result))
376 (setq best-solution current-solution
377 best-result current-result))
378 (setq current-solution (funcall breeder
379 (5x5-copy-grid current-solution)
380 (5x5-copy-grid best-solution)))))
381 (setq 5x5-cracking nil))
383 (defun 5x5-make-random-solution (&rest ignore)
384 "Make a random solution."
385 (5x5-make-random-grid))
387 (defun 5x5-make-mutate-current (current best)
388 "Mutate the current solution."
389 (5x5-mutate-solution current))
391 (defun 5x5-make-mutate-best (current best)
392 "Mutate the best solution."
393 (5x5-mutate-solution best))
395 (defun 5x5-make-xor-with-mutation (current best)
396 "xor current and best solution then mutate the result."
397 (let ((xored (5x5-make-new-grid)))
398 (loop for y from 0 to (1- 5x5-grid-size) do
399 (loop for x from 0 to (1- 5x5-grid-size) do
400 (5x5-set-cell xored y x
401 (5x5-xor (5x5-cell current y x)
402 (5x5-cell best y x)))))
403 (5x5-mutate-solution xored)))
405 (defun 5x5-mutate-solution (solution)
406 "Randomly flip bits in the solution."
407 (loop for y from 0 to (1- 5x5-grid-size) do
408 (loop for x from 0 to (1- 5x5-grid-size) do
409 (if (= (random (/ (* 5x5-grid-size 5x5-grid-size) 2))
410 (/ (/ (* 5x5-grid-size 5x5-grid-size) 2) 2))
411 (5x5-flip-cell solution y x))))
414 (defun 5x5-play-solution (solution best)
415 "Play a solution on an empty grid. This destroys the current game in
416 progress because it is an animated attempt."
418 (let ((inhibit-quit t))
419 (loop for y from 0 to (1- 5x5-grid-size) do
420 (loop for x from 0 to (1- 5x5-grid-size) do
423 (if (5x5-cell solution y x)
425 (5x5-draw-grid (list 5x5-grid solution best))
426 (5x5-position-cursor)
427 (sit-for 5x5-animate-delay))))
430 ;; Keyboard response functions.
432 (defun 5x5-flip-current ()
433 "Make a move on the current cursor location."
435 (setq 5x5-grid (5x5-make-move 5x5-grid 5x5-y-pos 5x5-x-pos))
438 (5x5-draw-grid (list 5x5-grid)))
439 (5x5-position-cursor)
440 (when (= (5x5-grid-value 5x5-grid) (* 5x5-grid-size 5x5-grid-size))
442 (message "You win!")))
447 (unless (zerop 5x5-y-pos)
449 (5x5-position-cursor)))
454 (unless (= 5x5-y-pos (1- 5x5-grid-size))
456 (5x5-position-cursor)))
461 (unless (zerop 5x5-x-pos)
463 (5x5-position-cursor)))
468 (unless (= 5x5-x-pos (1- 5x5-grid-size))
470 (5x5-position-cursor)))
473 "Move to beginning of line."
476 (5x5-position-cursor))
479 "Move to end of line."
481 (setq 5x5-x-pos (1- 5x5-grid-size))
482 (5x5-position-cursor))
485 "Move to the first cell."
489 (5x5-position-cursor))
492 "Move to the last cell."
494 (setq 5x5-x-pos (1- 5x5-grid-size)
495 5x5-y-pos (1- 5x5-grid-size))
496 (5x5-position-cursor))
498 (defun 5x5-randomize ()
499 "Randomize the grid."
501 (when (5x5-y-or-n-p "Start a new game with a random grid? ")
502 (setq 5x5-x-pos (/ 5x5-grid-size 2)
503 5x5-y-pos (/ 5x5-grid-size 2)
505 5x5-grid (5x5-make-random-grid))
507 (5x5-draw-grid (list 5x5-grid)))
508 (5x5-position-cursor)))
513 "Boolean exclusive-or of X and Y."
514 (and (or x y) (not (and x y))))
516 (defun 5x5-y-or-n-p (prompt)
517 "5x5 wrapper for y-or-n-p which respects the 5x5-hassle-me setting."