(NUM_RECENT_KEYS): Bump up to 300.
[emacs.git] / lisp / play / snake.el
blobc1c9ddfaaf6939fb471b791674f5866ba9fde525
1 ;;; snake.el --- implementation of Snake for Emacs
3 ;; Copyright (C) 1997, 2001, 2002, 2003, 2004, 2005,
4 ;; 2006, 2007 Free Software Foundation, Inc.
6 ;; Author: Glynn Clements <glynn@sensei.co.uk>
7 ;; Created: 1997-09-10
8 ;; Keywords: games
10 ;; This file is part of GNU Emacs.
12 ;; GNU Emacs is free software; you can redistribute it and/or modify
13 ;; it under the terms of the GNU General Public License as published by
14 ;; the Free Software Foundation; either version 2, or (at your option)
15 ;; any later version.
17 ;; GNU Emacs is distributed in the hope that it will be useful,
18 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of
19 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 ;; GNU General Public License for more details.
22 ;; You should have received a copy of the GNU General Public License
23 ;; along with GNU Emacs; see the file COPYING. If not, write to the
24 ;; Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
25 ;; Boston, MA 02110-1301, USA.
27 ;;; Commentary:
29 ;;; Code:
31 (eval-when-compile
32 (require 'cl))
34 (require 'gamegrid)
36 ;; ;;;;;;;;;;;;; customization variables ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
38 (defvar snake-use-glyphs-flag t
39 "Non-nil means use glyphs when available.")
41 (defvar snake-use-color-flag t
42 "Non-nil means use color when available.")
44 (defvar snake-buffer-name "*Snake*"
45 "Name used for Snake buffer.")
47 (defvar snake-buffer-width 30
48 "Width of used portion of buffer.")
50 (defvar snake-buffer-height 22
51 "Height of used portion of buffer.")
53 (defvar snake-width 30
54 "Width of playing area.")
56 (defvar snake-height 20
57 "Height of playing area.")
59 (defvar snake-initial-length 5
60 "Initial length of snake.")
62 (defvar snake-initial-x 10
63 "Initial X position of snake.")
65 (defvar snake-initial-y 10
66 "Initial Y position of snake.")
68 (defvar snake-initial-velocity-x 1
69 "Initial X velocity of snake.")
71 (defvar snake-initial-velocity-y 0
72 "Initial Y velocity of snake.")
74 (defvar snake-tick-period 0.2
75 "The default time taken for the snake to advance one square.")
77 (defvar snake-mode-hook nil
78 "Hook run upon starting Snake.")
80 (defvar snake-score-x 0
81 "X position of score.")
83 (defvar snake-score-y snake-height
84 "Y position of score.")
86 ;; It is not safe to put this in /tmp.
87 ;; Someone could make a symlink in /tmp
88 ;; pointing to a file you don't want to clobber.
89 (defvar snake-score-file "snake-scores"
90 "File for holding high scores.")
92 ;; ;;;;;;;;;;;;; display options ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
94 (defvar snake-blank-options
95 '(((glyph colorize)
96 (t ?\040))
97 ((color-x color-x)
98 (mono-x grid-x)
99 (color-tty color-tty))
100 (((glyph color-x) [0 0 0])
101 (color-tty "black"))))
103 (defvar snake-snake-options
104 '(((glyph colorize)
105 (emacs-tty ?O)
106 (t ?\040))
107 ((color-x color-x)
108 (mono-x mono-x)
109 (color-tty color-tty)
110 (mono-tty mono-tty))
111 (((glyph color-x) [1 1 0])
112 (color-tty "yellow"))))
114 (defvar snake-dot-options
115 '(((glyph colorize)
116 (t ?\*))
117 ((color-x color-x)
118 (mono-x grid-x)
119 (color-tty color-tty))
120 (((glyph color-x) [1 0 0])
121 (color-tty "red"))))
123 (defvar snake-border-options
124 '(((glyph colorize)
125 (t ?\+))
126 ((color-x color-x)
127 (mono-x grid-x)
128 (color-tty color-tty))
129 (((glyph color-x) [0.5 0.5 0.5])
130 (color-tty "white"))))
132 (defvar snake-space-options
133 '(((t ?\040))
135 nil))
137 ;; ;;;;;;;;;;;;; constants ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
139 (defconst snake-blank 0)
140 (defconst snake-snake 1)
141 (defconst snake-dot 2)
142 (defconst snake-border 3)
143 (defconst snake-space 4)
145 ;; ;;;;;;;;;;;;; variables ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
147 (defvar snake-length 0)
148 (defvar snake-velocity-x 1)
149 (defvar snake-velocity-y 0)
150 (defvar snake-positions nil)
151 (defvar snake-cycle 0)
152 (defvar snake-score 0)
153 (defvar snake-paused nil)
154 (defvar snake-moved-p nil)
155 (defvar snake-velocity-queue nil
156 "This queue stores the velocities requested too quickly by user.
157 They will take effect one at a time at each clock-interval.
158 This is necessary for proper behavior.
160 For instance, if you are moving right, you press up and then left, you
161 want the snake to move up just once before starting to move left. If
162 we implemented all your keystrokes immediately, the snake would
163 effectively never move up. Thus, we need to move it up for one turn
164 and then start moving it leftwards.")
167 (make-variable-buffer-local 'snake-length)
168 (make-variable-buffer-local 'snake-velocity-x)
169 (make-variable-buffer-local 'snake-velocity-y)
170 (make-variable-buffer-local 'snake-positions)
171 (make-variable-buffer-local 'snake-cycle)
172 (make-variable-buffer-local 'snake-score)
173 (make-variable-buffer-local 'snake-paused)
174 (make-variable-buffer-local 'snake-moved-p)
175 (make-variable-buffer-local 'snake-velocity-queue)
177 ;; ;;;;;;;;;;;;; keymaps ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
179 (defvar snake-mode-map
180 (make-sparse-keymap 'snake-mode-map))
182 (define-key snake-mode-map "n" 'snake-start-game)
183 (define-key snake-mode-map "q" 'snake-end-game)
184 (define-key snake-mode-map "p" 'snake-pause-game)
186 (define-key snake-mode-map [left] 'snake-move-left)
187 (define-key snake-mode-map [right] 'snake-move-right)
188 (define-key snake-mode-map [up] 'snake-move-up)
189 (define-key snake-mode-map [down] 'snake-move-down)
191 (defvar snake-null-map
192 (make-sparse-keymap 'snake-null-map))
194 (define-key snake-null-map "n" 'snake-start-game)
196 ;; ;;;;;;;;;;;;;;;; game functions ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
198 (defun snake-display-options ()
199 (let ((options (make-vector 256 nil)))
200 (loop for c from 0 to 255 do
201 (aset options c
202 (cond ((= c snake-blank)
203 snake-blank-options)
204 ((= c snake-snake)
205 snake-snake-options)
206 ((= c snake-dot)
207 snake-dot-options)
208 ((= c snake-border)
209 snake-border-options)
210 ((= c snake-space)
211 snake-space-options)
213 '(nil nil nil)))))
214 options))
216 (defun snake-update-score ()
217 (let* ((string (format "Score: %05d" snake-score))
218 (len (length string)))
219 (loop for x from 0 to (1- len) do
220 (gamegrid-set-cell (+ snake-score-x x)
221 snake-score-y
222 (aref string x)))))
224 (defun snake-init-buffer ()
225 (gamegrid-init-buffer snake-buffer-width
226 snake-buffer-height
227 snake-space)
228 (let ((buffer-read-only nil))
229 (loop for y from 0 to (1- snake-height) do
230 (loop for x from 0 to (1- snake-width) do
231 (gamegrid-set-cell x y snake-border)))
232 (loop for y from 1 to (- snake-height 2) do
233 (loop for x from 1 to (- snake-width 2) do
234 (gamegrid-set-cell x y snake-blank)))))
236 (defun snake-reset-game ()
237 (gamegrid-kill-timer)
238 (snake-init-buffer)
239 (setq snake-length snake-initial-length
240 snake-velocity-x snake-initial-velocity-x
241 snake-velocity-y snake-initial-velocity-y
242 snake-positions nil
243 snake-cycle 1
244 snake-score 0
245 snake-paused nil
246 snake-moved-p nil
247 snake-velocity-queue nil)
248 (let ((x snake-initial-x)
249 (y snake-initial-y))
250 (dotimes (i snake-length)
251 (gamegrid-set-cell x y snake-snake)
252 (setq snake-positions (cons (vector x y) snake-positions))
253 (incf x snake-velocity-x)
254 (incf y snake-velocity-y)))
255 (snake-update-score))
257 (defun snake-update-game (snake-buffer)
258 "Called on each clock tick.
259 Advances the snake one square, testing for collision.
260 Argument SNAKE-BUFFER is the name of the buffer."
261 (when (and (not snake-paused)
262 (eq (current-buffer) snake-buffer))
263 (snake-update-velocity)
264 (let* ((pos (car snake-positions))
265 (x (+ (aref pos 0) snake-velocity-x))
266 (y (+ (aref pos 1) snake-velocity-y))
267 (c (gamegrid-get-cell x y)))
268 (if (or (= c snake-border)
269 (= c snake-snake))
270 (snake-end-game)
271 (cond ((= c snake-dot)
272 (incf snake-length)
273 (incf snake-score)
274 (snake-update-score))
276 (let* ((last-cons (nthcdr (- snake-length 2)
277 snake-positions))
278 (tail-pos (cadr last-cons))
279 (x0 (aref tail-pos 0))
280 (y0 (aref tail-pos 1)))
281 (gamegrid-set-cell x0 y0
282 (if (= (% snake-cycle 5) 0)
283 snake-dot
284 snake-blank))
285 (incf snake-cycle)
286 (setcdr last-cons nil))))
287 (gamegrid-set-cell x y snake-snake)
288 (setq snake-positions
289 (cons (vector x y) snake-positions))
290 (setq snake-moved-p nil)))))
292 (defun snake-update-velocity ()
293 (unless snake-moved-p
294 (if snake-velocity-queue
295 (let ((new-vel (car (last snake-velocity-queue))))
296 (setq snake-velocity-x (car new-vel)
297 snake-velocity-y (cadr new-vel))
298 (setq snake-velocity-queue
299 (nreverse (cdr (nreverse snake-velocity-queue))))))
300 (setq snake-moved-p t)))
302 (defun snake-final-x-velocity ()
303 (or (caar snake-velocity-queue)
304 snake-velocity-x))
306 (defun snake-final-y-velocity ()
307 (or (cadr (car snake-velocity-queue))
308 snake-velocity-y))
310 (defun snake-move-left ()
311 "Make the snake move left."
312 (interactive)
313 (when (zerop (snake-final-x-velocity))
314 (push '(-1 0) snake-velocity-queue)))
316 (defun snake-move-right ()
317 "Make the snake move right."
318 (interactive)
319 (when (zerop (snake-final-x-velocity))
320 (push '(1 0) snake-velocity-queue)))
322 (defun snake-move-up ()
323 "Make the snake move up."
324 (interactive)
325 (when (zerop (snake-final-y-velocity))
326 (push '(0 -1) snake-velocity-queue)))
328 (defun snake-move-down ()
329 "Make the snake move down."
330 (interactive)
331 (when (zerop (snake-final-y-velocity))
332 (push '(0 1) snake-velocity-queue)))
334 (defun snake-end-game ()
335 "Terminate the current game."
336 (interactive)
337 (gamegrid-kill-timer)
338 (use-local-map snake-null-map)
339 (gamegrid-add-score snake-score-file snake-score))
341 (defun snake-start-game ()
342 "Start a new game of Snake."
343 (interactive)
344 (snake-reset-game)
345 (use-local-map snake-mode-map)
346 (gamegrid-start-timer snake-tick-period 'snake-update-game))
348 (defun snake-pause-game ()
349 "Pause (or resume) the current game."
350 (interactive)
351 (setq snake-paused (not snake-paused))
352 (message (and snake-paused "Game paused (press p to resume)")))
354 (defun snake-active-p ()
355 (eq (current-local-map) snake-mode-map))
357 (put 'snake-mode 'mode-class 'special)
359 (defun snake-mode ()
360 "A mode for playing Snake.
362 Snake mode keybindings:
363 \\{snake-mode-map}
365 (kill-all-local-variables)
367 (add-hook 'kill-buffer-hook 'gamegrid-kill-timer nil t)
369 (use-local-map snake-null-map)
371 (setq major-mode 'snake-mode)
372 (setq mode-name "Snake")
374 (unless (featurep 'emacs)
375 (setq mode-popup-menu
376 '("Snake Commands"
377 ["Start new game" snake-start-game]
378 ["End game" snake-end-game
379 (snake-active-p)]
380 ["Pause" snake-pause-game
381 (and (snake-active-p) (not snake-paused))]
382 ["Resume" snake-pause-game
383 (and (snake-active-p) snake-paused)])))
385 (setq gamegrid-use-glyphs snake-use-glyphs-flag)
386 (setq gamegrid-use-color snake-use-color-flag)
388 (gamegrid-init (snake-display-options))
390 (run-mode-hooks 'snake-mode-hook))
392 ;;;###autoload
393 (defun snake ()
394 "Play the Snake game.
395 Move the snake around without colliding with its tail or with the border.
397 Eating dots causes the snake to get longer.
399 Snake mode keybindings:
400 \\<snake-mode-map>
401 \\[snake-start-game] Starts a new game of Snake
402 \\[snake-end-game] Terminates the current game
403 \\[snake-pause-game] Pauses (or resumes) the current game
404 \\[snake-move-left] Makes the snake move left
405 \\[snake-move-right] Makes the snake move right
406 \\[snake-move-up] Makes the snake move up
407 \\[snake-move-down] Makes the snake move down"
408 (interactive)
410 (switch-to-buffer snake-buffer-name)
411 (gamegrid-kill-timer)
412 (snake-mode)
413 (snake-start-game))
415 (provide 'snake)
417 ;;; arch-tag: 512ffc92-cfac-4287-9a4e-92890701a5c8
418 ;;; snake.el ends here