1 ;;; button.el --- clickable buttons
3 ;; Copyright (C) 2001-2017 Free Software Foundation, Inc.
5 ;; Author: Miles Bader <miles@gnu.org>
6 ;; Keywords: extensions
9 ;; This file is part of GNU Emacs.
11 ;; GNU Emacs is free software: you can redistribute it and/or modify
12 ;; it under the terms of the GNU General Public License as published by
13 ;; the Free Software Foundation, either version 3 of the License, or
14 ;; (at your option) any later version.
16 ;; GNU Emacs is distributed in the hope that it will be useful,
17 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of
18 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 ;; GNU General Public License for more details.
21 ;; You should have received a copy of the GNU General Public License
22 ;; along with GNU Emacs. If not, see <https://www.gnu.org/licenses/>.
26 ;; This package defines functions for inserting and manipulating
27 ;; clickable buttons in Emacs buffers, such as might be used for help
30 ;; In some ways it duplicates functionality also offered by the
31 ;; `widget' package, but the button package has the advantage that it
32 ;; is (1) much faster, (2) much smaller, and (3) much, much, simpler
33 ;; (the code, that is, not the interface).
35 ;; Buttons can either use overlays, in which case the button is
36 ;; represented by the overlay itself, or text-properties, in which case
37 ;; the button is represented by a marker or buffer-position pointing
38 ;; somewhere in the button. In the latter case, no markers into the
39 ;; buffer are retained, which is important for speed if there are are
40 ;; extremely large numbers of buttons. Note however that if there is
41 ;; an existing face text-property at the site of the button, the
42 ;; button face may not be visible. Using overlays avoids this.
44 ;; Using `define-button-type' to define default properties for buttons
45 ;; is not necessary, but it is encouraged, since doing so makes the
46 ;; resulting code clearer and more efficient.
54 ;; Use color for the MS-DOS port because it doesn't support underline.
55 ;; FIXME if MS-DOS correctly answers the (supports) question, it need
56 ;; no longer be a special case.
57 (defface button
'((t :inherit link
))
58 "Default face used for buttons."
62 (let ((map (make-sparse-keymap)))
63 ;; The following definition needs to avoid using escape sequences that
64 ;; might get converted to ^M when building loaddefs.el
65 (define-key map
[(control ?m
)] 'push-button
)
66 (define-key map
[mouse-2
] 'push-button
)
67 ;; FIXME: You'd think that for keymaps coming from text-properties on the
68 ;; mode-line or header-line, the `mode-line' or `header-line' prefix
69 ;; shouldn't be necessary!
70 (define-key map
[mode-line mouse-2
] 'push-button
)
71 (define-key map
[header-line mouse-2
] 'push-button
)
73 "Keymap used by buttons.")
75 (defvar button-buffer-map
76 (let ((map (make-sparse-keymap)))
77 (define-key map
[?
\t] 'forward-button
)
78 (define-key map
"\e\t" 'backward-button
)
79 (define-key map
[backtab] 'backward-button)
81 "Keymap useful for buffers containing buttons.
82 Mode-specific keymaps may want to use this as their parent keymap.")
84 ;; Default properties for buttons
85 (put 'default-button 'face 'button)
86 (put 'default-button 'mouse-face 'highlight)
87 (put 'default-button 'keymap button-map)
88 (put 'default-button 'type 'button)
89 ;; action may be either a function to call, or a marker to go to
90 (put 'default-button 'action 'ignore)
91 (put 'default-button 'help-echo (purecopy "mouse-2, RET: Push this button"))
92 ;; Make overlay buttons go away if their underlying text is deleted.
93 (put 'default-button 'evaporate t)
94 ;; Prevent insertions adjacent to the text-property buttons from
95 ;; inheriting its properties.
96 (put 'default-button 'rear-nonsticky t)
98 ;; A `category-symbol' property for the default button type
99 (put 'button 'button-category-symbol 'default-button)
102 ;; Button types (which can be used to hold default properties for buttons)
104 ;; Because button-type properties are inherited by buttons using the
105 ;; special `category' property (implemented by both overlays and
106 ;; text-properties), we need to store them on a symbol to which the
107 ;; `category' properties can point. Instead of using the symbol that's
108 ;; the name of each button-type, however, we use a separate symbol (with
109 ;; `-button' appended, and uninterned) to store the properties. This is
110 ;; to avoid name clashes.
112 ;; [this is an internal function]
113 (defsubst button-category-symbol (type)
114 "Return the symbol used by button-type TYPE to store properties.
115 Buttons inherit them by setting their `category' property to that symbol."
116 (or (get type 'button-category-symbol)
117 (error "Unknown button type `%s'" type)))
119 (defun define-button-type (name &rest properties)
120 "Define a `button type' called NAME (a symbol).
121 The remaining arguments form a sequence of PROPERTY VALUE pairs,
122 specifying properties to use as defaults for buttons with this type
123 \(a button's type may be set by giving it a `type' property when
124 creating the button, using the :type keyword argument).
126 In addition, the keyword argument :supertype may be used to specify a
127 button-type from which NAME inherits its default property values
128 \(however, the inheritance happens only when NAME is defined; subsequent
129 changes to a supertype are not reflected in its subtypes)."
130 (let ((catsym (make-symbol (concat (symbol-name name) "-button")))
132 (button-category-symbol
133 (or (plist-get properties 'supertype)
134 (plist-get properties :supertype)
136 ;; Provide a link so that it's easy to find the real symbol.
137 (put name 'button-category-symbol catsym)
138 ;; Initialize NAME's properties using the global defaults.
139 (let ((default-props (symbol-plist super-catsym)))
141 (put catsym (pop default-props) (pop default-props))))
142 ;; Add NAME as the `type' property, which will then be returned as
143 ;; the type property of individual buttons.
144 (put catsym 'type name)
145 ;; Add the properties in PROPERTIES to the real symbol.
147 (let ((prop (pop properties)))
148 (when (eq prop :supertype)
149 (setq prop 'supertype))
150 (put catsym prop (pop properties))))
151 ;; Make sure there's a `supertype' property
152 (unless (get catsym 'supertype)
153 (put catsym 'supertype 'button))
156 (defun button-type-put (type prop val)
157 "Set the button-type TYPE's PROP property to VAL."
158 (put (button-category-symbol type) prop val))
160 (defun button-type-get (type prop)
161 "Get the property of button-type TYPE named PROP."
162 (get (button-category-symbol type) prop))
164 (defun button-type-subtype-p (type supertype)
165 "Return t if button-type TYPE is a subtype of SUPERTYPE."
166 (or (eq type supertype)
168 (button-type-subtype-p (button-type-get type 'supertype)
172 ;; Button properties and other attributes
174 (defun button-start (button)
175 "Return the position at which BUTTON starts."
176 (if (overlayp button)
177 (overlay-start button)
178 ;; Must be a text-property button.
179 (or (previous-single-property-change (1+ button) 'button)
182 (defun button-end (button)
183 "Return the position at which BUTTON ends."
184 (if (overlayp button)
186 ;; Must be a text-property button.
187 (or (next-single-property-change button 'button)
190 (defun button-get (button prop)
191 "Get the property of button BUTTON named PROP."
192 (cond ((overlayp button)
193 (overlay-get button prop))
194 ((button--area-button-p button)
195 (get-text-property (cdr button)
196 prop (button--area-button-string button)))
198 (get-text-property button prop (marker-buffer button)))
199 (t ; Must be a text-property button.
200 (get-text-property button prop))))
202 (defun button-put (button prop val)
203 "Set BUTTON's PROP property to VAL."
204 ;; Treat some properties specially.
205 (cond ((memq prop '(type :type))
206 ;; We translate a `type' property a `category' property, since
207 ;; that's what's actually used by overlays/text-properties for
208 ;; inheriting properties.
209 (setq prop 'category)
210 (setq val (button-category-symbol val)))
212 ;; Disallow updating the `category' property directly.
213 (error "Button `category' property may not be set directly")))
215 (cond ((overlayp button)
216 (overlay-put button prop val))
217 ((button--area-button-p button)
218 (setq button (button--area-button-string button))
219 (put-text-property 0 (length button) prop val button))
220 (t ; Must be a text-property button.
222 (or (previous-single-property-change (1+ button) 'button)
224 (or (next-single-property-change button 'button)
228 (defun button-activate (button &optional use-mouse-action)
229 "Call BUTTON's `action' property.
230 If USE-MOUSE-ACTION is non-nil, invoke the button's `mouse-action'
231 property instead of `action'; if the button has no `mouse-action',
232 the value of `action' is used instead.
234 The action can either be a marker or a function. If it's a
235 marker then goto it. Otherwise it it is a function then it is
236 called with BUTTON as only argument. BUTTON is either an
237 overlay, a buffer position, or (for buttons in the mode-line or
238 header-line) a string."
239 (let ((action (or (and use-mouse-action (button-get button 'mouse-action))
240 (button-get button 'action))))
242 (save-selected-window
243 (select-window (display-buffer (marker-buffer action)))
246 (funcall action button))))
248 (defun button-label (button)
249 "Return BUTTON's text label."
250 (if (button--area-button-p button)
251 (substring-no-properties (button--area-button-string button))
252 (buffer-substring-no-properties (button-start button)
253 (button-end button))))
255 (defsubst button-type (button)
256 "Return BUTTON's button-type."
257 (button-get button 'type))
259 (defun button-has-type-p (button type)
260 "Return t if BUTTON has button-type TYPE, or one of TYPE's subtypes."
261 (button-type-subtype-p (button-get button 'type) type))
263 (defun button--area-button-p (b)
264 "Return non-nil if BUTTON is an area button.
265 Such area buttons are used for buttons in the mode-line and header-line."
266 (stringp (car-safe b)))
268 (defalias 'button--area-button-string #'car
269 "Return area button BUTTON's button-string.")
271 ;; Creating overlay buttons
273 (defun make-button (beg end &rest properties)
274 "Make a button from BEG to END in the current buffer.
275 The remaining arguments form a sequence of PROPERTY VALUE pairs,
276 specifying properties to add to the button.
277 In addition, the keyword argument :type may be used to specify a
278 button-type from which to inherit other properties; see
279 `define-button-type'.
281 Also see `make-text-button', `insert-button'."
282 (let ((overlay (make-overlay beg end nil t nil)))
284 (button-put overlay (pop properties) (pop properties)))
285 ;; Put a pointer to the button in the overlay, so it's easy to get
286 ;; when we don't actually have a reference to the overlay.
287 (overlay-put overlay 'button overlay)
288 ;; If the user didn't specify a type, use the default.
289 (unless (overlay-get overlay 'category)
290 (overlay-put overlay 'category 'default-button))
291 ;; OVERLAY is the button, so return it
294 (defun insert-button (label &rest properties)
295 "Insert a button with the label LABEL.
296 The remaining arguments form a sequence of PROPERTY VALUE pairs,
297 specifying properties to add to the button.
298 In addition, the keyword argument :type may be used to specify a
299 button-type from which to inherit other properties; see
300 `define-button-type'.
302 Also see `insert-text-button', `make-button'."
304 (prog1 (point) (insert label))
309 ;; Creating text-property buttons
311 (defun make-text-button (beg end &rest properties)
312 "Make a button from BEG to END in the current buffer.
313 The remaining arguments form a sequence of PROPERTY VALUE pairs,
314 specifying properties to add to the button.
315 In addition, the keyword argument :type may be used to specify a
316 button-type from which to inherit other properties; see
317 `define-button-type'.
319 This function is like `make-button', except that the button is actually
320 part of the text instead of being a property of the buffer. That is,
321 this function uses text properties, the other uses overlays.
322 Creating large numbers of buttons can also be somewhat faster
323 using `make-text-button'. Note, however, that if there is an existing
324 face property at the site of the button, the button face may not be visible.
325 You may want to use `make-button' in that case.
327 BEG can also be a string, in which case it is made into a button.
329 Also see `insert-text-button'."
332 (or (plist-member properties 'type)
333 (plist-member properties :type))))
335 (setq object beg beg 0 end (length object)))
336 ;; Disallow setting the `category' property directly.
337 (when (plist-get properties 'category)
338 (error "Button `category' property may not be set directly"))
339 (if (null type-entry)
340 ;; The user didn't specify a `type' property, use the default.
341 (setq properties (cons 'category (cons 'default-button properties)))
342 ;; The user did specify a `type' property. Translate it into a
343 ;; `category' property, which is what's actually used by
344 ;; text-properties for inheritance.
345 (setcar type-entry 'category)
346 (setcar (cdr type-entry)
347 (button-category-symbol (car (cdr type-entry)))))
348 ;; Now add all the text properties at once
349 (add-text-properties beg end
350 ;; Each button should have a non-eq `button'
351 ;; property so that next-single-property-change can
352 ;; detect boundaries reliably.
353 (cons 'button (cons (list t) properties))
355 ;; Return something that can be used to get at the button.
358 (defun insert-text-button (label &rest properties)
359 "Insert a button with the label LABEL.
360 The remaining arguments form a sequence of PROPERTY VALUE pairs,
361 specifying properties to add to the button.
362 In addition, the keyword argument :type may be used to specify a
363 button-type from which to inherit other properties; see
364 `define-button-type'.
366 This function is like `insert-button', except that the button is
367 actually part of the text instead of being a property of the buffer.
368 Creating large numbers of buttons can also be somewhat faster using
369 `insert-text-button'.
371 Also see `make-text-button'."
372 (apply #'make-text-button
373 (prog1 (point) (insert label))
378 ;; Finding buttons in a buffer
380 (defun button-at (pos)
381 "Return the button at position POS in the current buffer, or nil.
382 If the button at POS is a text property button, the return value
383 is a marker pointing to POS."
384 (let ((button (get-char-property pos 'button)))
385 (if (or (overlayp button) (null button))
387 ;; Must be a text-property button; return a marker pointing to it.
388 (copy-marker pos t))))
390 (defun next-button (pos &optional count-current)
391 "Return the next button after position POS in the current buffer.
392 If COUNT-CURRENT is non-nil, count any button at POS in the search,
393 instead of starting at the next button."
394 (unless count-current
395 ;; Search for the next button boundary.
396 (setq pos (next-single-char-property-change pos 'button)))
397 (and (< pos (point-max))
399 ;; We must have originally been on a button, and are now in
400 ;; the inter-button space. Recurse to find a button.
403 (defun previous-button (pos &optional count-current)
404 "Return the previous button before position POS in the current buffer.
405 If COUNT-CURRENT is non-nil, count any button at POS in the search,
406 instead of starting at the next button."
407 (let ((button (button-at pos)))
411 ;; We started out on a button, so move to its start and look
412 ;; for the previous button boundary.
413 (setq pos (previous-single-char-property-change
414 (button-start button) 'button))
415 (let ((new-button (button-at pos)))
417 ;; We are in a button again; this can happen if there
418 ;; are adjacent buttons (or at bob).
419 (unless (= pos (button-start button)) new-button)
420 ;; We are now in the space between buttons.
421 (previous-button pos))))
422 ;; We started out in the space between buttons.
423 (setq pos (previous-single-char-property-change pos 'button))
425 (and (> pos (point-min))
426 (button-at (1- pos)))))))
431 (defun push-button (&optional pos use-mouse-action)
432 "Perform the action specified by a button at location POS.
433 POS may be either a buffer position or a mouse-event. If
434 USE-MOUSE-ACTION is non-nil, invoke the button's `mouse-action'
435 property instead of its `action' property; if the button has no
436 `mouse-action', the value of `action' is used instead.
438 The action in both cases may be either a function to call or a
439 marker to display and is invoked using `button-activate' (which
442 POS defaults to point, except when `push-button' is invoked
443 interactively as the result of a mouse-event, in which case, the
445 If there's no button at POS, do nothing and return nil, otherwise
448 (list (if (integerp last-command-event) (point) last-command-event)))
449 (if (and (not (integerp pos)) (eventp pos))
450 ;; POS is a mouse event; switch to the proper window/buffer
451 (let ((posn (event-start pos)))
452 (with-current-buffer (window-buffer (posn-window posn))
453 (if (posn-string posn)
454 ;; mode-line, header-line, or display string event.
455 (button-activate (posn-string posn) t)
456 (push-button (posn-point posn) t))))
457 ;; POS is just normal position
458 (let ((button (button-at (or pos (point)))))
460 (button-activate button use-mouse-action)
463 (defun forward-button (n &optional wrap display-message)
464 "Move to the Nth next button, or Nth previous button if N is negative.
465 If N is 0, move to the start of any button at point.
466 If WRAP is non-nil, moving past either end of the buffer continues from the
468 If DISPLAY-MESSAGE is non-nil, the button's help-echo string is displayed.
469 Any button with a non-nil `skip' property is skipped over.
470 Returns the button found."
471 (interactive "p\nd\nd")
474 ;; Move to start of current button
475 (if (setq button (button-at (point)))
476 (goto-char (button-start button)))
477 ;; Move to Nth next button
478 (let ((iterator (if (> n 0) #'next-button #'previous-button))
479 (wrap-start (if (> n 0) (point-min) (point-max)))
482 (setq button t) ; just to start the loop
483 (while (and (null fail) (> n 0) button)
484 (setq button (funcall iterator (point)))
485 (when (and (not button) wrap)
486 (setq button (funcall iterator wrap-start t)))
488 (goto-char (button-start button))
489 ;; Avoid looping forever (e.g., if all the buttons have
490 ;; the `skip' property).
492 (setq opoint (point)))
495 (unless (button-get button 'skip)
498 (user-error (if wrap "No buttons!" "No more buttons"))
499 (let ((msg (and display-message (button-get button 'help-echo))))
504 (defun backward-button (n &optional wrap display-message)
505 "Move to the Nth previous button, or Nth next button if N is negative.
506 If N is 0, move to the start of any button at point.
507 If WRAP is non-nil, moving past either end of the buffer continues from the
509 If DISPLAY-MESSAGE is non-nil, the button's help-echo string is displayed.
510 Any button with a non-nil `skip' property is skipped over.
511 Returns the button found."
512 (interactive "p\nd\nd")
513 (forward-button (- n) wrap display-message))
518 ;;; button.el ends here