2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999
4 @c Free Software Foundation, Inc.
5 @c See the file elisp.texi for copying conditions.
6 @setfilename ../info/commands
7 @node Command Loop, Keymaps, Minibuffers, Top
9 @cindex editor command loop
12 When you run Emacs, it enters the @dfn{editor command loop} almost
13 immediately. This loop reads key sequences, executes their definitions,
14 and displays the results. In this chapter, we describe how these things
15 are done, and the subroutines that allow Lisp programs to do them.
18 * Command Overview:: How the command loop reads commands.
19 * Defining Commands:: Specifying how a function should read arguments.
20 * Interactive Call:: Calling a command, so that it will read arguments.
21 * Command Loop Info:: Variables set by the command loop for you to examine.
22 * Adjusting Point:: Adjustment of point after a command.
23 * Input Events:: What input looks like when you read it.
24 * Reading Input:: How to read input events from the keyboard or mouse.
25 * Special Events:: Events processed immediately and individually.
26 * Waiting:: Waiting for user input or elapsed time.
27 * Quitting:: How @kbd{C-g} works. How to catch or defer quitting.
28 * Prefix Command Arguments:: How the commands to set prefix args work.
29 * Recursive Editing:: Entering a recursive edit,
30 and why you usually shouldn't.
31 * Disabling Commands:: How the command loop handles disabled commands.
32 * Command History:: How the command history is set up, and how accessed.
33 * Keyboard Macros:: How keyboard macros are implemented.
36 @node Command Overview
37 @section Command Loop Overview
39 The first thing the command loop must do is read a key sequence, which
40 is a sequence of events that translates into a command. It does this by
41 calling the function @code{read-key-sequence}. Your Lisp code can also
42 call this function (@pxref{Key Sequence Input}). Lisp programs can also
43 do input at a lower level with @code{read-event} (@pxref{Reading One
44 Event}) or discard pending input with @code{discard-input}
45 (@pxref{Event Input Misc}).
47 The key sequence is translated into a command through the currently
48 active keymaps. @xref{Key Lookup}, for information on how this is done.
49 The result should be a keyboard macro or an interactively callable
50 function. If the key is @kbd{M-x}, then it reads the name of another
51 command, which it then calls. This is done by the command
52 @code{execute-extended-command} (@pxref{Interactive Call}).
54 To execute a command requires first reading the arguments for it.
55 This is done by calling @code{command-execute} (@pxref{Interactive
56 Call}). For commands written in Lisp, the @code{interactive}
57 specification says how to read the arguments. This may use the prefix
58 argument (@pxref{Prefix Command Arguments}) or may read with prompting
59 in the minibuffer (@pxref{Minibuffers}). For example, the command
60 @code{find-file} has an @code{interactive} specification which says to
61 read a file name using the minibuffer. The command's function body does
62 not use the minibuffer; if you call this command from Lisp code as a
63 function, you must supply the file name string as an ordinary Lisp
66 If the command is a string or vector (i.e., a keyboard macro) then
67 @code{execute-kbd-macro} is used to execute it. You can call this
68 function yourself (@pxref{Keyboard Macros}).
70 To terminate the execution of a running command, type @kbd{C-g}. This
71 character causes @dfn{quitting} (@pxref{Quitting}).
73 @defvar pre-command-hook
74 The editor command loop runs this normal hook before each command. At
75 that time, @code{this-command} contains the command that is about to
76 run, and @code{last-command} describes the previous command.
80 @defvar post-command-hook
81 The editor command loop runs this normal hook after each command
82 (including commands terminated prematurely by quitting or by errors),
83 and also when the command loop is first entered. At that time,
84 @code{this-command} describes the command that just ran, and
85 @code{last-command} describes the command before that. @xref{Hooks}.
88 Quitting is suppressed while running @code{pre-command-hook} and
89 @code{post-command-hook}. If an error happens while executing one of
90 these hooks, it terminates execution of the hook, and clears the hook
91 variable to @code{nil} so as to prevent an infinite loop of errors.
93 @node Defining Commands
94 @section Defining Commands
95 @cindex defining commands
96 @cindex commands, defining
97 @cindex functions, making them interactive
98 @cindex interactive function
100 A Lisp function becomes a command when its body contains, at top
101 level, a form that calls the special form @code{interactive}. This
102 form does nothing when actually executed, but its presence serves as a
103 flag to indicate that interactive calling is permitted. Its argument
104 controls the reading of arguments for an interactive call.
107 * Using Interactive:: General rules for @code{interactive}.
108 * Interactive Codes:: The standard letter-codes for reading arguments
110 * Interactive Examples:: Examples of how to read interactive arguments.
113 @node Using Interactive
114 @subsection Using @code{interactive}
116 This section describes how to write the @code{interactive} form that
117 makes a Lisp function an interactively-callable command, and how to
118 examine a commands's @code{interactive} form.
120 @defspec interactive arg-descriptor
121 @cindex argument descriptors
122 This special form declares that the function in which it appears is a
123 command, and that it may therefore be called interactively (via
124 @kbd{M-x} or by entering a key sequence bound to it). The argument
125 @var{arg-descriptor} declares how to compute the arguments to the
126 command when the command is called interactively.
128 A command may be called from Lisp programs like any other function, but
129 then the caller supplies the arguments and @var{arg-descriptor} has no
132 The @code{interactive} form has its effect because the command loop
133 (actually, its subroutine @code{call-interactively}) scans through the
134 function definition looking for it, before calling the function. Once
135 the function is called, all its body forms including the
136 @code{interactive} form are executed, but at this time
137 @code{interactive} simply returns @code{nil} without even evaluating its
141 There are three possibilities for the argument @var{arg-descriptor}:
145 It may be omitted or @code{nil}; then the command is called with no
146 arguments. This leads quickly to an error if the command requires one
150 It may be a Lisp expression that is not a string; then it should be a
151 form that is evaluated to get a list of arguments to pass to the
153 @cindex argument evaluation form
155 If this expression reads keyboard input (this includes using the
156 minibuffer), keep in mind that the integer value of point or the mark
157 before reading input may be incorrect after reading input. This is
158 because the current buffer may be receiving subprocess output;
159 if subprocess output arrives while the command is waiting for input,
160 it could relocate point and the mark.
162 Here's an example of what @emph{not} to do:
166 (list (region-beginning) (region-end)
167 (read-string "Foo: " nil 'my-history)))
171 Here's how to avoid the problem, by examining point and the mark only
172 after reading the keyboard input:
176 (let ((string (read-string "Foo: " nil 'my-history)))
177 (list (region-beginning) (region-end) string)))
181 @cindex argument prompt
182 It may be a string; then its contents should consist of a code character
183 followed by a prompt (which some code characters use and some ignore).
184 The prompt ends either with the end of the string or with a newline.
185 Here is a simple example:
188 (interactive "bFrobnicate buffer: ")
192 The code letter @samp{b} says to read the name of an existing buffer,
193 with completion. The buffer name is the sole argument passed to the
194 command. The rest of the string is a prompt.
196 If there is a newline character in the string, it terminates the prompt.
197 If the string does not end there, then the rest of the string should
198 contain another code character and prompt, specifying another argument.
199 You can specify any number of arguments in this way.
202 The prompt string can use @samp{%} to include previous argument values
203 (starting with the first argument) in the prompt. This is done using
204 @code{format} (@pxref{Formatting Strings}). For example, here is how
205 you could read the name of an existing buffer followed by a new name to
210 (interactive "bBuffer to rename: \nsRename buffer %s to: ")
214 @cindex @samp{*} in @code{interactive}
215 @cindex read-only buffers in interactive
216 If the first character in the string is @samp{*}, then an error is
217 signaled if the buffer is read-only.
219 @cindex @samp{@@} in @code{interactive}
221 If the first character in the string is @samp{@@}, and if the key
222 sequence used to invoke the command includes any mouse events, then
223 the window associated with the first of those events is selected
224 before the command is run.
226 You can use @samp{*} and @samp{@@} together; the order does not matter.
227 Actual reading of arguments is controlled by the rest of the prompt
228 string (starting with the first character that is not @samp{*} or
232 @cindex examining the @code{interactive} form
233 @defun interactive-form function
234 This function returns the @code{interactive} form of @var{function}. If
235 @var{function} is a command (@pxref{Interactive Call}), the value is a
236 list of the form @code{(interactive @var{spec})}, where @var{spec} is
237 the descriptor specification used by the command's @code{interactive}
238 form to compute the function's arguments (@pxref{Using Interactive}).
239 If @var{function} is not a command, @code{interactive-form} returns
243 @node Interactive Codes
244 @comment node-name, next, previous, up
245 @subsection Code Characters for @code{interactive}
246 @cindex interactive code description
247 @cindex description for interactive codes
248 @cindex codes, interactive, description of
249 @cindex characters for interactive codes
251 The code character descriptions below contain a number of key words,
252 defined here as follows:
256 @cindex interactive completion
257 Provide completion. @key{TAB}, @key{SPC}, and @key{RET} perform name
258 completion because the argument is read using @code{completing-read}
259 (@pxref{Completion}). @kbd{?} displays a list of possible completions.
262 Require the name of an existing object. An invalid name is not
263 accepted; the commands to exit the minibuffer do not exit if the current
267 @cindex default argument string
268 A default value of some sort is used if the user enters no text in the
269 minibuffer. The default depends on the code character.
272 This code letter computes an argument without reading any input.
273 Therefore, it does not use a prompt string, and any prompt string you
276 Even though the code letter doesn't use a prompt string, you must follow
277 it with a newline if it is not the last code character in the string.
280 A prompt immediately follows the code character. The prompt ends either
281 with the end of the string or with a newline.
284 This code character is meaningful only at the beginning of the
285 interactive string, and it does not look for a prompt or a newline.
286 It is a single, isolated character.
289 @cindex reading interactive arguments
290 Here are the code character descriptions for use with @code{interactive}:
294 Signal an error if the current buffer is read-only. Special.
297 Select the window mentioned in the first mouse event in the key
298 sequence that invoked this command. Special.
301 A function name (i.e., a symbol satisfying @code{fboundp}). Existing,
305 The name of an existing buffer. By default, uses the name of the
306 current buffer (@pxref{Buffers}). Existing, Completion, Default,
310 A buffer name. The buffer need not exist. By default, uses the name of
311 a recently used buffer other than the current buffer. Completion,
315 A character. The cursor does not move into the echo area. Prompt.
318 A command name (i.e., a symbol satisfying @code{commandp}). Existing,
322 @cindex position argument
323 The position of point, as an integer (@pxref{Point}). No I/O.
326 A directory name. The default is the current default directory of the
327 current buffer, @code{default-directory} (@pxref{System Environment}).
328 Existing, Completion, Default, Prompt.
331 The first or next mouse event in the key sequence that invoked the command.
332 More precisely, @samp{e} gets events that are lists, so you can look at
333 the data in the lists. @xref{Input Events}. No I/O.
335 You can use @samp{e} more than once in a single command's interactive
336 specification. If the key sequence that invoked the command has
337 @var{n} events that are lists, the @var{n}th @samp{e} provides the
338 @var{n}th such event. Events that are not lists, such as function keys
339 and @sc{ascii} characters, do not count where @samp{e} is concerned.
342 A file name of an existing file (@pxref{File Names}). The default
343 directory is @code{default-directory}. Existing, Completion, Default,
347 A file name. The file need not exist. Completion, Default, Prompt.
350 An irrelevant argument. This code always supplies @code{nil} as
351 the argument's value. No I/O.
354 A key sequence (@pxref{Keymap Terminology}). This keeps reading events
355 until a command (or undefined command) is found in the current key
356 maps. The key sequence argument is represented as a string or vector.
357 The cursor does not move into the echo area. Prompt.
359 This kind of input is used by commands such as @code{describe-key} and
360 @code{global-set-key}.
363 A key sequence, whose definition you intend to change. This works like
364 @samp{k}, except that it suppresses, for the last input event in the key
365 sequence, the conversions that are normally used (when necessary) to
366 convert an undefined key into a defined one.
369 @cindex marker argument
370 The position of the mark, as an integer. No I/O.
373 Arbitrary text, read in the minibuffer using the current buffer's input
374 method, and returned as a string (@pxref{Input Methods,,, emacs, The GNU
375 Emacs Manual}). Prompt.
378 A number read with the minibuffer. If the input is not a number, the
379 user is asked to try again. The prefix argument, if any, is not used.
383 @cindex raw prefix argument usage
384 The numeric prefix argument; but if there is no prefix argument, read a
385 number as with @kbd{n}. Requires a number. @xref{Prefix Command
389 @cindex numeric prefix argument usage
390 The numeric prefix argument. (Note that this @samp{p} is lower case.)
394 The raw prefix argument. (Note that this @samp{P} is upper case.) No
398 @cindex region argument
399 Point and the mark, as two numeric arguments, smallest first. This is
400 the only code letter that specifies two successive arguments rather than
404 Arbitrary text, read in the minibuffer and returned as a string
405 (@pxref{Text from Minibuffer}). Terminate the input with either
406 @kbd{C-j} or @key{RET}. (@kbd{C-q} may be used to include either of
407 these characters in the input.) Prompt.
410 An interned symbol whose name is read in the minibuffer. Any whitespace
411 character terminates the input. (Use @kbd{C-q} to include whitespace in
412 the string.) Other characters that normally terminate a symbol (e.g.,
413 parentheses and brackets) do not do so here. Prompt.
416 A variable declared to be a user option (i.e., satisfying the predicate
417 @code{user-variable-p}). @xref{High-Level Completion}. Existing,
421 A Lisp object, specified with its read syntax, terminated with a
422 @kbd{C-j} or @key{RET}. The object is not evaluated. @xref{Object from
426 @cindex evaluated expression argument
427 A Lisp form is read as with @kbd{x}, but then evaluated so that its
428 value becomes the argument for the command. Prompt.
431 A coding system name (a symbol). If the user enters null input, the
432 argument value is @code{nil}. @xref{Coding Systems}. Completion,
436 A coding system name (a symbol)---but only if this command has a prefix
437 argument. With no prefix argument, @samp{Z} provides @code{nil} as the
438 argument value. Completion, Existing, Prompt.
441 @node Interactive Examples
442 @comment node-name, next, previous, up
443 @subsection Examples of Using @code{interactive}
444 @cindex examples of using @code{interactive}
445 @cindex @code{interactive}, examples of using
447 Here are some examples of @code{interactive}:
451 (defun foo1 () ; @r{@code{foo1} takes no arguments,}
452 (interactive) ; @r{just moves forward two words.}
458 (defun foo2 (n) ; @r{@code{foo2} takes one argument,}
459 (interactive "p") ; @r{which is the numeric prefix.}
460 (forward-word (* 2 n)))
465 (defun foo3 (n) ; @r{@code{foo3} takes one argument,}
466 (interactive "nCount:") ; @r{which is read with the Minibuffer.}
467 (forward-word (* 2 n)))
472 (defun three-b (b1 b2 b3)
473 "Select three existing buffers.
474 Put them into three windows, selecting the last one."
476 (interactive "bBuffer1:\nbBuffer2:\nbBuffer3:")
477 (delete-other-windows)
478 (split-window (selected-window) 8)
479 (switch-to-buffer b1)
481 (split-window (selected-window) 8)
482 (switch-to-buffer b2)
484 (switch-to-buffer b3))
487 (three-b "*scratch*" "declarations.texi" "*mail*")
492 @node Interactive Call
493 @section Interactive Call
494 @cindex interactive call
496 After the command loop has translated a key sequence into a command it
497 invokes that command using the function @code{command-execute}. If the
498 command is a function, @code{command-execute} calls
499 @code{call-interactively}, which reads the arguments and calls the
500 command. You can also call these functions yourself.
502 @defun commandp object
503 Returns @code{t} if @var{object} is suitable for calling interactively;
504 that is, if @var{object} is a command. Otherwise, returns @code{nil}.
506 The interactively callable objects include strings and vectors (treated
507 as keyboard macros), lambda expressions that contain a top-level call to
508 @code{interactive}, byte-code function objects made from such lambda
509 expressions, autoload objects that are declared as interactive
510 (non-@code{nil} fourth argument to @code{autoload}), and some of the
513 A symbol satisfies @code{commandp} if its function definition satisfies
516 Keys and keymaps are not commands. Rather, they are used to look up
517 commands (@pxref{Keymaps}).
519 See @code{documentation} in @ref{Accessing Documentation}, for a
520 realistic example of using @code{commandp}.
523 @defun call-interactively command &optional record-flag keys
524 This function calls the interactively callable function @var{command},
525 reading arguments according to its interactive calling specifications.
526 An error is signaled if @var{command} is not a function or if it cannot
527 be called interactively (i.e., is not a command). Note that keyboard
528 macros (strings and vectors) are not accepted, even though they are
529 considered commands, because they are not functions.
531 @cindex record command history
532 If @var{record-flag} is non-@code{nil}, then this command and its
533 arguments are unconditionally added to the list @code{command-history}.
534 Otherwise, the command is added only if it uses the minibuffer to read
535 an argument. @xref{Command History}.
537 The argument @var{keys}, if given, specifies the sequence of events to
538 supply if the command inquires which events were used to invoke it.
541 @defun command-execute command &optional record-flag keys special
542 @cindex keyboard macro execution
543 This function executes @var{command}. The argument @var{command} must
544 satisfy the @code{commandp} predicate; i.e., it must be an interactively
545 callable function or a keyboard macro.
547 A string or vector as @var{command} is executed with
548 @code{execute-kbd-macro}. A function is passed to
549 @code{call-interactively}, along with the optional @var{record-flag}.
551 A symbol is handled by using its function definition in its place. A
552 symbol with an @code{autoload} definition counts as a command if it was
553 declared to stand for an interactively callable function. Such a
554 definition is handled by loading the specified library and then
555 rechecking the definition of the symbol.
557 The argument @var{keys}, if given, specifies the sequence of events to
558 supply if the command inquires which events were used to invoke it.
560 The argument @var{special}, if given, means to ignore the prefix
561 argument and not clear it. This is used for executing special events
562 (@pxref{Special Events}).
565 @deffn Command execute-extended-command prefix-argument
566 @cindex read command name
567 This function reads a command name from the minibuffer using
568 @code{completing-read} (@pxref{Completion}). Then it uses
569 @code{command-execute} to call the specified command. Whatever that
570 command returns becomes the value of @code{execute-extended-command}.
572 @cindex execute with prefix argument
573 If the command asks for a prefix argument, it receives the value
574 @var{prefix-argument}. If @code{execute-extended-command} is called
575 interactively, the current raw prefix argument is used for
576 @var{prefix-argument}, and thus passed on to whatever command is run.
578 @c !!! Should this be @kindex?
580 @code{execute-extended-command} is the normal definition of @kbd{M-x},
581 so it uses the string @w{@samp{M-x }} as a prompt. (It would be better
582 to take the prompt from the events used to invoke
583 @code{execute-extended-command}, but that is painful to implement.) A
584 description of the value of the prefix argument, if any, also becomes
589 (execute-extended-command 1)
590 ---------- Buffer: Minibuffer ----------
591 1 M-x forward-word RET
592 ---------- Buffer: Minibuffer ----------
599 This function returns @code{t} if the containing function (the one whose
600 code includes the call to @code{interactive-p}) was called
601 interactively, with the function @code{call-interactively}. (It makes
602 no difference whether @code{call-interactively} was called from Lisp or
603 directly from the editor command loop.) If the containing function was
604 called by Lisp evaluation (or with @code{apply} or @code{funcall}), then
605 it was not called interactively.
608 The most common use of @code{interactive-p} is for deciding whether to
609 print an informative message. As a special exception,
610 @code{interactive-p} returns @code{nil} whenever a keyboard macro is
611 being run. This is to suppress the informative messages and speed
612 execution of the macro.
620 (when (interactive-p)
628 (setq foobar (list (foo) (interactive-p))))
633 ;; @r{Type @kbd{M-x foo}.}
638 ;; @r{Type @kbd{M-x bar}.}
639 ;; @r{This does not print anything.}
648 The other way to do this sort of job is to make the command take an
649 argument @code{print-message} which should be non-@code{nil} in an
650 interactive call, and use the @code{interactive} spec to make sure it is
651 non-@code{nil}. Here's how:
654 (defun foo (&optional print-message)
660 The numeric prefix argument, provided by @samp{p}, is never @code{nil}.
662 @node Command Loop Info
663 @comment node-name, next, previous, up
664 @section Information from the Command Loop
666 The editor command loop sets several Lisp variables to keep status
667 records for itself and for commands that are run.
670 This variable records the name of the previous command executed by the
671 command loop (the one before the current command). Normally the value
672 is a symbol with a function definition, but this is not guaranteed.
674 The value is copied from @code{this-command} when a command returns to
675 the command loop, except when the command has specified a prefix
676 argument for the following command.
678 This variable is always local to the current terminal and cannot be
679 buffer-local. @xref{Multiple Displays}.
682 @defvar real-last-command
683 This variable is set up by Emacs just like @code{last-command},
684 but never altered by Lisp programs.
688 @cindex current command
689 This variable records the name of the command now being executed by
690 the editor command loop. Like @code{last-command}, it is normally a symbol
691 with a function definition.
693 The command loop sets this variable just before running a command, and
694 copies its value into @code{last-command} when the command finishes
695 (unless the command specified a prefix argument for the following
698 @cindex kill command repetition
699 Some commands set this variable during their execution, as a flag for
700 whatever command runs next. In particular, the functions for killing text
701 set @code{this-command} to @code{kill-region} so that any kill commands
702 immediately following will know to append the killed text to the
706 If you do not want a particular command to be recognized as the previous
707 command in the case where it got an error, you must code that command to
708 prevent this. One way is to set @code{this-command} to @code{t} at the
709 beginning of the command, and set @code{this-command} back to its proper
710 value at the end, like this:
713 (defun foo (args@dots{})
714 (interactive @dots{})
715 (let ((old-this-command this-command))
716 (setq this-command t)
717 @r{@dots{}do the work@dots{}}
718 (setq this-command old-this-command)))
722 We do not bind @code{this-command} with @code{let} because that would
723 restore the old value in case of error---a feature of @code{let} which
724 in this case does precisely what we want to avoid.
726 @defun this-command-keys
727 This function returns a string or vector containing the key sequence
728 that invoked the present command, plus any previous commands that
729 generated the prefix argument for this command. The value is a string
730 if all those events were characters. @xref{Input Events}.
735 ;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
741 @defun this-command-keys-vector
742 Like @code{this-command-keys}, except that it always returns the events
743 in a vector, so you don't need to deal with the complexities of storing
744 input events in a string (@pxref{Strings of Events}).
747 @tindex clear-this-command-keys
748 @defun clear-this-command-keys
749 This function empties out the table of events for
750 @code{this-command-keys} to return, and also empties the records that
751 the function @code{recent-keys} (@pxref{Recording Input}) will
752 subsequently return. This is useful after reading a password, to
753 prevent the password from echoing inadvertently as part of the next
754 command in certain cases.
757 @defvar last-nonmenu-event
758 This variable holds the last input event read as part of a key sequence,
759 not counting events resulting from mouse menus.
761 One use of this variable is for telling @code{x-popup-menu} where to pop
762 up a menu. It is also used internally by @code{y-or-n-p}
763 (@pxref{Yes-or-No Queries}).
766 @defvar last-command-event
767 @defvarx last-command-char
768 This variable is set to the last input event that was read by the
769 command loop as part of a command. The principal use of this variable
770 is in @code{self-insert-command}, which uses it to decide which
776 ;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
782 The value is 5 because that is the @sc{ascii} code for @kbd{C-e}.
784 The alias @code{last-command-char} exists for compatibility with
789 @defvar last-event-frame
790 This variable records which frame the last input event was directed to.
791 Usually this is the frame that was selected when the event was
792 generated, but if that frame has redirected input focus to another
793 frame, the value is the frame to which the event was redirected.
797 @node Adjusting Point
798 @section Adjusting Point After Commands
800 It is not easy to display a value of point in the middle of a sequence
801 of text that has the @code{display} or @code{composition} property. So
802 after a command finishes and returns to the command loop, if point is
803 within such a sequence, the command loop normally moves point to the
804 edge of the sequence.
806 A command can inhibit this feature by setting the variable
807 @code{disable-point-adjustment}:
809 @defvar disable-point-adjustment
810 @tindex disable-point-adjustment
811 If this variable is non-@code{nil} when a command returns to the command
812 loop, then the command loop does not check for text properties such as
813 @code{display} and @code{composition}, and does not move point out of
814 sequences that have these properties.
816 The command loop sets this variable to @code{nil} before each command,
817 so if a command sets it, the effect applies only to that command.
820 @defvar global-disable-point-adjustment
821 @tindex global-disable-point-adjustment
822 If you set this variable to a non-@code{nil} value, the feature of
823 moving point out of these sequences is completely turned off.
827 @section Input Events
831 The Emacs command loop reads a sequence of @dfn{input events} that
832 represent keyboard or mouse activity. The events for keyboard activity
833 are characters or symbols; mouse events are always lists. This section
834 describes the representation and meaning of input events in detail.
837 This function returns non-@code{nil} if @var{object} is an input event
840 Note that any symbol might be used as an event or an event type.
841 @code{eventp} cannot distinguish whether a symbol is intended by Lisp
842 code to be used as an event. Instead, it distinguishes whether the
843 symbol has actually been used in an event that has been read as input in
844 the current Emacs session. If a symbol has not yet been so used,
845 @code{eventp} returns @code{nil}.
849 * Keyboard Events:: Ordinary characters--keys with symbols on them.
850 * Function Keys:: Function keys--keys with names, not symbols.
851 * Mouse Events:: Overview of mouse events.
852 * Click Events:: Pushing and releasing a mouse button.
853 * Drag Events:: Moving the mouse before releasing the button.
854 * Button-Down Events:: A button was pushed and not yet released.
855 * Repeat Events:: Double and triple click (or drag, or down).
856 * Motion Events:: Just moving the mouse, not pushing a button.
857 * Focus Events:: Moving the mouse between frames.
858 * Misc Events:: Other events window systems can generate.
859 * Event Examples:: Examples of the lists for mouse events.
860 * Classifying Events:: Finding the modifier keys in an event symbol.
862 * Accessing Events:: Functions to extract info from events.
863 * Strings of Events:: Special considerations for putting
864 keyboard character events in a string.
867 @node Keyboard Events
868 @subsection Keyboard Events
870 There are two kinds of input you can get from the keyboard: ordinary
871 keys, and function keys. Ordinary keys correspond to characters; the
872 events they generate are represented in Lisp as characters. The event
873 type of a character event is the character itself (an integer); see
874 @ref{Classifying Events}.
876 @cindex modifier bits (of input character)
877 @cindex basic code (of input character)
878 An input character event consists of a @dfn{basic code} between 0 and
879 524287, plus any or all of these @dfn{modifier bits}:
890 bit in the character code indicates a character
891 typed with the meta key held down.
901 bit in the character code indicates a non-@sc{ascii}
904 @sc{ascii} control characters such as @kbd{C-a} have special basic
905 codes of their own, so Emacs needs no special bit to indicate them.
906 Thus, the code for @kbd{C-a} is just 1.
908 But if you type a control combination not in @sc{ascii}, such as
909 @kbd{%} with the control key, the numeric value you get is the code
917 (assuming the terminal supports non-@sc{ascii}
928 bit in the character code indicates an @sc{ascii} control
929 character typed with the shift key held down.
931 For letters, the basic code itself indicates upper versus lower case;
932 for digits and punctuation, the shift key selects an entirely different
933 character with a different basic code. In order to keep within the
934 @sc{ascii} character set whenever possible, Emacs avoids using the
941 bit for those characters.
943 However, @sc{ascii} provides no way to distinguish @kbd{C-A} from
944 @kbd{C-a}, so Emacs uses the
951 bit in @kbd{C-A} and not in
962 bit in the character code indicates a character
963 typed with the hyper key held down.
973 bit in the character code indicates a character
974 typed with the super key held down.
984 bit in the character code indicates a character typed with
985 the alt key held down. (On some terminals, the key labeled @key{ALT}
986 is actually the meta key.)
989 It is best to avoid mentioning specific bit numbers in your program.
990 To test the modifier bits of a character, use the function
991 @code{event-modifiers} (@pxref{Classifying Events}). When making key
992 bindings, you can use the read syntax for characters with modifier bits
993 (@samp{\C-}, @samp{\M-}, and so on). For making key bindings with
994 @code{define-key}, you can use lists such as @code{(control hyper ?x)} to
995 specify the characters (@pxref{Changing Key Bindings}). The function
996 @code{event-convert-list} converts such a list into an event type
997 (@pxref{Classifying Events}).
1000 @subsection Function Keys
1002 @cindex function keys
1003 Most keyboards also have @dfn{function keys}---keys that have names or
1004 symbols that are not characters. Function keys are represented in Emacs
1005 Lisp as symbols; the symbol's name is the function key's label, in lower
1006 case. For example, pressing a key labeled @key{F1} places the symbol
1007 @code{f1} in the input stream.
1009 The event type of a function key event is the event symbol itself.
1010 @xref{Classifying Events}.
1012 Here are a few special cases in the symbol-naming convention for
1016 @item @code{backspace}, @code{tab}, @code{newline}, @code{return}, @code{delete}
1017 These keys correspond to common @sc{ascii} control characters that have
1018 special keys on most keyboards.
1020 In @sc{ascii}, @kbd{C-i} and @key{TAB} are the same character. If the
1021 terminal can distinguish between them, Emacs conveys the distinction to
1022 Lisp programs by representing the former as the integer 9, and the
1023 latter as the symbol @code{tab}.
1025 Most of the time, it's not useful to distinguish the two. So normally
1026 @code{function-key-map} (@pxref{Translating Input}) is set up to map
1027 @code{tab} into 9. Thus, a key binding for character code 9 (the
1028 character @kbd{C-i}) also applies to @code{tab}. Likewise for the other
1029 symbols in this group. The function @code{read-char} likewise converts
1030 these events into characters.
1032 In @sc{ascii}, @key{BS} is really @kbd{C-h}. But @code{backspace}
1033 converts into the character code 127 (@key{DEL}), not into code 8
1034 (@key{BS}). This is what most users prefer.
1036 @item @code{left}, @code{up}, @code{right}, @code{down}
1038 @item @code{kp-add}, @code{kp-decimal}, @code{kp-divide}, @dots{}
1039 Keypad keys (to the right of the regular keyboard).
1040 @item @code{kp-0}, @code{kp-1}, @dots{}
1041 Keypad keys with digits.
1042 @item @code{kp-f1}, @code{kp-f2}, @code{kp-f3}, @code{kp-f4}
1044 @item @code{kp-home}, @code{kp-left}, @code{kp-up}, @code{kp-right}, @code{kp-down}
1045 Keypad arrow keys. Emacs normally translates these into the
1046 corresponding non-keypad keys @code{home}, @code{left}, @dots{}
1047 @item @code{kp-prior}, @code{kp-next}, @code{kp-end}, @code{kp-begin}, @code{kp-insert}, @code{kp-delete}
1048 Additional keypad duplicates of keys ordinarily found elsewhere. Emacs
1049 normally translates these into the like-named non-keypad keys.
1052 You can use the modifier keys @key{ALT}, @key{CTRL}, @key{HYPER},
1053 @key{META}, @key{SHIFT}, and @key{SUPER} with function keys. The way to
1054 represent them is with prefixes in the symbol name:
1060 The control modifier.
1071 Thus, the symbol for the key @key{F3} with @key{META} held down is
1072 @code{M-f3}. When you use more than one prefix, we recommend you
1073 write them in alphabetical order; but the order does not matter in
1074 arguments to the key-binding lookup and modification functions.
1077 @subsection Mouse Events
1079 Emacs supports four kinds of mouse events: click events, drag events,
1080 button-down events, and motion events. All mouse events are represented
1081 as lists. The @sc{car} of the list is the event type; this says which
1082 mouse button was involved, and which modifier keys were used with it.
1083 The event type can also distinguish double or triple button presses
1084 (@pxref{Repeat Events}). The rest of the list elements give position
1085 and time information.
1087 For key lookup, only the event type matters: two events of the same type
1088 necessarily run the same command. The command can access the full
1089 values of these events using the @samp{e} interactive code.
1090 @xref{Interactive Codes}.
1092 A key sequence that starts with a mouse event is read using the keymaps
1093 of the buffer in the window that the mouse was in, not the current
1094 buffer. This does not imply that clicking in a window selects that
1095 window or its buffer---that is entirely under the control of the command
1096 binding of the key sequence.
1099 @subsection Click Events
1101 @cindex mouse click event
1103 When the user presses a mouse button and releases it at the same
1104 location, that generates a @dfn{click} event. Mouse click events have
1109 (@var{window} @var{buffer-pos} (@var{x} . @var{y})
1114 or, for clicks on strings in the mode line, header line or marginal
1119 (@var{window} @var{buffer-pos} (@var{x} . @var{y}) @var{timestamp} (@var{string} . @var{string-pos})
1123 Here is what the elements normally mean:
1126 @item @var{event-type}
1127 This is a symbol that indicates which mouse button was used. It is
1128 one of the symbols @code{mouse-1}, @code{mouse-2}, @dots{}, where the
1129 buttons are numbered left to right.
1131 You can also use prefixes @samp{A-}, @samp{C-}, @samp{H-}, @samp{M-},
1132 @samp{S-} and @samp{s-} for modifiers alt, control, hyper, meta, shift
1133 and super, just as you would with function keys.
1135 This symbol also serves as the event type of the event. Key bindings
1136 describe events by their types; thus, if there is a key binding for
1137 @code{mouse-1}, that binding would apply to all events whose
1138 @var{event-type} is @code{mouse-1}.
1141 This is the window in which the click occurred.
1143 @item @var{x}, @var{y}
1144 These are the pixel-denominated coordinates of the click, relative to
1145 the top left corner of @var{window}, which is @code{(0 . 0)}.
1147 @item @var{buffer-pos}
1148 This is the buffer position of the character clicked on.
1150 @item @var{timestamp}
1151 This is the time at which the event occurred, in milliseconds. (Since
1152 this value wraps around the entire range of Emacs Lisp integers in about
1153 five hours, it is useful only for relating the times of nearby
1157 This is the string on which the click occurred, including any
1160 @item @var{string-pos}
1161 This is the position in the string on which the click occurred,
1162 relevant if properties at the click need to be looked up.
1164 @item @var{click-count}
1165 This is the number of rapid repeated presses so far of the same mouse
1166 button. @xref{Repeat Events}.
1169 The meanings of @var{buffer-pos}, @var{x} and @var{y} are somewhat
1170 different when the event location is in a special part of the screen,
1171 such as the mode line or a scroll bar.
1173 If the location is in a scroll bar, then @var{buffer-pos} is the symbol
1174 @code{vertical-scroll-bar} or @code{horizontal-scroll-bar}, and the pair
1175 @code{(@var{x} . @var{y})} is replaced with a pair @code{(@var{portion}
1176 . @var{whole})}, where @var{portion} is the distance of the click from
1177 the top or left end of the scroll bar, and @var{whole} is the length of
1178 the entire scroll bar.
1180 If the position is on a mode line, the vertical line separating
1181 @var{window} from its neighbor to the right, or in a marginal area,
1182 then @var{buffer-pos} is the symbol @code{mode-line},
1183 @code{header-line}, @code{vertical-line}, @code{left-margin}, or
1184 @code{right-margin}. For the mode line, @var{y} does not have
1185 meaningful data. For the vertical line, @var{x} does not have
1188 In one special case, @var{buffer-pos} is a list containing a symbol (one
1189 of the symbols listed above) instead of just the symbol. This happens
1190 after the imaginary prefix keys for the event are inserted into the
1191 input stream. @xref{Key Sequence Input}.
1194 @subsection Drag Events
1196 @cindex mouse drag event
1198 With Emacs, you can have a drag event without even changing your
1199 clothes. A @dfn{drag event} happens every time the user presses a mouse
1200 button and then moves the mouse to a different character position before
1201 releasing the button. Like all mouse events, drag events are
1202 represented in Lisp as lists. The lists record both the starting mouse
1203 position and the final position, like this:
1207 (@var{window1} @var{buffer-pos1} (@var{x1} . @var{y1}) @var{timestamp1})
1208 (@var{window2} @var{buffer-pos2} (@var{x2} . @var{y2}) @var{timestamp2})
1212 For a drag event, the name of the symbol @var{event-type} contains the
1213 prefix @samp{drag-}. For example, dragging the mouse with button 2 held
1214 down generates a @code{drag-mouse-2} event. The second and third
1215 elements of the event give the starting and ending position of the drag.
1216 Aside from that, the data have the same meanings as in a click event
1217 (@pxref{Click Events}). You can access the second element of any mouse
1218 event in the same way, with no need to distinguish drag events from
1221 The @samp{drag-} prefix follows the modifier key prefixes such as
1222 @samp{C-} and @samp{M-}.
1224 If @code{read-key-sequence} receives a drag event that has no key
1225 binding, and the corresponding click event does have a binding, it
1226 changes the drag event into a click event at the drag's starting
1227 position. This means that you don't have to distinguish between click
1228 and drag events unless you want to.
1230 @node Button-Down Events
1231 @subsection Button-Down Events
1232 @cindex button-down event
1234 Click and drag events happen when the user releases a mouse button.
1235 They cannot happen earlier, because there is no way to distinguish a
1236 click from a drag until the button is released.
1238 If you want to take action as soon as a button is pressed, you need to
1239 handle @dfn{button-down} events.@footnote{Button-down is the
1240 conservative antithesis of drag.} These occur as soon as a button is
1241 pressed. They are represented by lists that look exactly like click
1242 events (@pxref{Click Events}), except that the @var{event-type} symbol
1243 name contains the prefix @samp{down-}. The @samp{down-} prefix follows
1244 modifier key prefixes such as @samp{C-} and @samp{M-}.
1246 The function @code{read-key-sequence} ignores any button-down events
1247 that don't have command bindings; therefore, the Emacs command loop
1248 ignores them too. This means that you need not worry about defining
1249 button-down events unless you want them to do something. The usual
1250 reason to define a button-down event is so that you can track mouse
1251 motion (by reading motion events) until the button is released.
1252 @xref{Motion Events}.
1255 @subsection Repeat Events
1256 @cindex repeat events
1257 @cindex double-click events
1258 @cindex triple-click events
1259 @cindex mouse events, repeated
1261 If you press the same mouse button more than once in quick succession
1262 without moving the mouse, Emacs generates special @dfn{repeat} mouse
1263 events for the second and subsequent presses.
1265 The most common repeat events are @dfn{double-click} events. Emacs
1266 generates a double-click event when you click a button twice; the event
1267 happens when you release the button (as is normal for all click
1270 The event type of a double-click event contains the prefix
1271 @samp{double-}. Thus, a double click on the second mouse button with
1272 @key{meta} held down comes to the Lisp program as
1273 @code{M-double-mouse-2}. If a double-click event has no binding, the
1274 binding of the corresponding ordinary click event is used to execute
1275 it. Thus, you need not pay attention to the double click feature
1276 unless you really want to.
1278 When the user performs a double click, Emacs generates first an ordinary
1279 click event, and then a double-click event. Therefore, you must design
1280 the command binding of the double click event to assume that the
1281 single-click command has already run. It must produce the desired
1282 results of a double click, starting from the results of a single click.
1284 This is convenient, if the meaning of a double click somehow ``builds
1285 on'' the meaning of a single click---which is recommended user interface
1286 design practice for double clicks.
1288 If you click a button, then press it down again and start moving the
1289 mouse with the button held down, then you get a @dfn{double-drag} event
1290 when you ultimately release the button. Its event type contains
1291 @samp{double-drag} instead of just @samp{drag}. If a double-drag event
1292 has no binding, Emacs looks for an alternate binding as if the event
1293 were an ordinary drag.
1295 Before the double-click or double-drag event, Emacs generates a
1296 @dfn{double-down} event when the user presses the button down for the
1297 second time. Its event type contains @samp{double-down} instead of just
1298 @samp{down}. If a double-down event has no binding, Emacs looks for an
1299 alternate binding as if the event were an ordinary button-down event.
1300 If it finds no binding that way either, the double-down event is
1303 To summarize, when you click a button and then press it again right
1304 away, Emacs generates a down event and a click event for the first
1305 click, a double-down event when you press the button again, and finally
1306 either a double-click or a double-drag event.
1308 If you click a button twice and then press it again, all in quick
1309 succession, Emacs generates a @dfn{triple-down} event, followed by
1310 either a @dfn{triple-click} or a @dfn{triple-drag}. The event types of
1311 these events contain @samp{triple} instead of @samp{double}. If any
1312 triple event has no binding, Emacs uses the binding that it would use
1313 for the corresponding double event.
1315 If you click a button three or more times and then press it again, the
1316 events for the presses beyond the third are all triple events. Emacs
1317 does not have separate event types for quadruple, quintuple, etc.@:
1318 events. However, you can look at the event list to find out precisely
1319 how many times the button was pressed.
1321 @defun event-click-count event
1322 This function returns the number of consecutive button presses that led
1323 up to @var{event}. If @var{event} is a double-down, double-click or
1324 double-drag event, the value is 2. If @var{event} is a triple event,
1325 the value is 3 or greater. If @var{event} is an ordinary mouse event
1326 (not a repeat event), the value is 1.
1329 @defvar double-click-fuzz
1330 To generate repeat events, successive mouse button presses must be at
1331 approximately the same screen position. The value of
1332 @code{double-click-fuzz} specifies the maximum number of pixels the
1333 mouse may be moved between two successive clicks to make a
1337 @defvar double-click-time
1338 To generate repeat events, the number of milliseconds between
1339 successive button presses must be less than the value of
1340 @code{double-click-time}. Setting @code{double-click-time} to
1341 @code{nil} disables multi-click detection entirely. Setting it to
1342 @code{t} removes the time limit; Emacs then detects multi-clicks by
1347 @subsection Motion Events
1348 @cindex motion event
1349 @cindex mouse motion events
1351 Emacs sometimes generates @dfn{mouse motion} events to describe motion
1352 of the mouse without any button activity. Mouse motion events are
1353 represented by lists that look like this:
1356 (mouse-movement (@var{window} @var{buffer-pos} (@var{x} . @var{y}) @var{timestamp}))
1359 The second element of the list describes the current position of the
1360 mouse, just as in a click event (@pxref{Click Events}).
1362 The special form @code{track-mouse} enables generation of motion events
1363 within its body. Outside of @code{track-mouse} forms, Emacs does not
1364 generate events for mere motion of the mouse, and these events do not
1365 appear. @xref{Mouse Tracking}.
1368 @subsection Focus Events
1371 Window systems provide general ways for the user to control which window
1372 gets keyboard input. This choice of window is called the @dfn{focus}.
1373 When the user does something to switch between Emacs frames, that
1374 generates a @dfn{focus event}. The normal definition of a focus event,
1375 in the global keymap, is to select a new frame within Emacs, as the user
1376 would expect. @xref{Input Focus}.
1378 Focus events are represented in Lisp as lists that look like this:
1381 (switch-frame @var{new-frame})
1385 where @var{new-frame} is the frame switched to.
1387 Most X window managers are set up so that just moving the mouse into a
1388 window is enough to set the focus there. Emacs appears to do this,
1389 because it changes the cursor to solid in the new frame. However, there
1390 is no need for the Lisp program to know about the focus change until
1391 some other kind of input arrives. So Emacs generates a focus event only
1392 when the user actually types a keyboard key or presses a mouse button in
1393 the new frame; just moving the mouse between frames does not generate a
1396 A focus event in the middle of a key sequence would garble the
1397 sequence. So Emacs never generates a focus event in the middle of a key
1398 sequence. If the user changes focus in the middle of a key
1399 sequence---that is, after a prefix key---then Emacs reorders the events
1400 so that the focus event comes either before or after the multi-event key
1401 sequence, and not within it.
1404 @subsection Miscellaneous Window System Events
1406 A few other event types represent occurrences within the window system.
1409 @cindex @code{delete-frame} event
1410 @item (delete-frame (@var{frame}))
1411 This kind of event indicates that the user gave the window manager
1412 a command to delete a particular window, which happens to be an Emacs frame.
1414 The standard definition of the @code{delete-frame} event is to delete @var{frame}.
1416 @cindex @code{iconify-frame} event
1417 @item (iconify-frame (@var{frame}))
1418 This kind of event indicates that the user iconified @var{frame} using
1419 the window manager. Its standard definition is @code{ignore}; since the
1420 frame has already been iconified, Emacs has no work to do. The purpose
1421 of this event type is so that you can keep track of such events if you
1424 @cindex @code{make-frame-visible} event
1425 @item (make-frame-visible (@var{frame}))
1426 This kind of event indicates that the user deiconified @var{frame} using
1427 the window manager. Its standard definition is @code{ignore}; since the
1428 frame has already been made visible, Emacs has no work to do.
1430 @cindex @code{mouse-wheel} event
1431 @item (mouse-wheel @var{position} @var{delta})
1432 This kind of event is generated by moving a wheel on a mouse (such as
1433 the MS Intellimouse). Its effect is typically a kind of scroll or zoom.
1435 The element @var{delta} describes the amount and direction of the wheel
1436 rotation. Its absolute value is the number of increments by which the
1437 wheel was rotated. A negative @var{delta} indicates that the wheel was
1438 rotated backwards, towards the user, and a positive @var{delta}
1439 indicates that the wheel was rotated forward, away from the user.
1441 The element @var{position} is a list describing the position of the
1442 event, in the same format as used in a mouse-click event.
1444 This kind of event is generated only on some kinds of systems.
1446 @cindex @code{drag-n-drop} event
1447 @item (drag-n-drop @var{position} @var{files})
1448 This kind of event is generated when a group of files is
1449 selected in an application outside of Emacs, and then dragged and
1450 dropped onto an Emacs frame.
1452 The element @var{position} is a list describing the position of the
1453 event, in the same format as used in a mouse-click event, and
1454 @var{files} is the list of file names that were dragged and dropped.
1455 The usual way to handle this event is by visiting these files.
1457 This kind of event is generated, at present, only on some kinds of
1461 If one of these events arrives in the middle of a key sequence---that
1462 is, after a prefix key---then Emacs reorders the events so that this
1463 event comes either before or after the multi-event key sequence, not
1466 @node Event Examples
1467 @subsection Event Examples
1469 If the user presses and releases the left mouse button over the same
1470 location, that generates a sequence of events like this:
1473 (down-mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864320))
1474 (mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864180))
1477 While holding the control key down, the user might hold down the
1478 second mouse button, and drag the mouse from one line to the next.
1479 That produces two events, as shown here:
1482 (C-down-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219))
1483 (C-drag-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219)
1484 (#<window 18 on NEWS> 3510 (0 . 28) -729648))
1487 While holding down the meta and shift keys, the user might press the
1488 second mouse button on the window's mode line, and then drag the mouse
1489 into another window. That produces a pair of events like these:
1492 (M-S-down-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844))
1493 (M-S-drag-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844)
1494 (#<window 20 on carlton-sanskrit.tex> 161 (33 . 3)
1498 @node Classifying Events
1499 @subsection Classifying Events
1502 Every event has an @dfn{event type}, which classifies the event for
1503 key binding purposes. For a keyboard event, the event type equals the
1504 event value; thus, the event type for a character is the character, and
1505 the event type for a function key symbol is the symbol itself. For
1506 events that are lists, the event type is the symbol in the @sc{car} of
1507 the list. Thus, the event type is always a symbol or a character.
1509 Two events of the same type are equivalent where key bindings are
1510 concerned; thus, they always run the same command. That does not
1511 necessarily mean they do the same things, however, as some commands look
1512 at the whole event to decide what to do. For example, some commands use
1513 the location of a mouse event to decide where in the buffer to act.
1515 Sometimes broader classifications of events are useful. For example,
1516 you might want to ask whether an event involved the @key{META} key,
1517 regardless of which other key or mouse button was used.
1519 The functions @code{event-modifiers} and @code{event-basic-type} are
1520 provided to get such information conveniently.
1522 @defun event-modifiers event
1523 This function returns a list of the modifiers that @var{event} has. The
1524 modifiers are symbols; they include @code{shift}, @code{control},
1525 @code{meta}, @code{alt}, @code{hyper} and @code{super}. In addition,
1526 the modifiers list of a mouse event symbol always contains one of
1527 @code{click}, @code{drag}, and @code{down}.
1529 The argument @var{event} may be an entire event object, or just an event
1532 Here are some examples:
1535 (event-modifiers ?a)
1537 (event-modifiers ?\C-a)
1539 (event-modifiers ?\C-%)
1541 (event-modifiers ?\C-\S-a)
1542 @result{} (control shift)
1543 (event-modifiers 'f5)
1545 (event-modifiers 's-f5)
1547 (event-modifiers 'M-S-f5)
1548 @result{} (meta shift)
1549 (event-modifiers 'mouse-1)
1551 (event-modifiers 'down-mouse-1)
1555 The modifiers list for a click event explicitly contains @code{click},
1556 but the event symbol name itself does not contain @samp{click}.
1559 @defun event-basic-type event
1560 This function returns the key or mouse button that @var{event}
1561 describes, with all modifiers removed. For example:
1564 (event-basic-type ?a)
1566 (event-basic-type ?A)
1568 (event-basic-type ?\C-a)
1570 (event-basic-type ?\C-\S-a)
1572 (event-basic-type 'f5)
1574 (event-basic-type 's-f5)
1576 (event-basic-type 'M-S-f5)
1578 (event-basic-type 'down-mouse-1)
1583 @defun mouse-movement-p object
1584 This function returns non-@code{nil} if @var{object} is a mouse movement
1588 @defun event-convert-list list
1589 This function converts a list of modifier names and a basic event type
1590 to an event type which specifies all of them. For example,
1593 (event-convert-list '(control ?a))
1595 (event-convert-list '(control meta ?a))
1596 @result{} -134217727
1597 (event-convert-list '(control super f1))
1602 @node Accessing Events
1603 @subsection Accessing Events
1604 @cindex mouse events, accessing the data
1605 @cindex accessing data of mouse events
1607 This section describes convenient functions for accessing the data in
1608 a mouse button or motion event.
1610 These two functions return the starting or ending position of a
1611 mouse-button event, as a list of this form:
1614 (@var{window} @var{buffer-position} (@var{x} . @var{y}) @var{timestamp})
1617 @defun event-start event
1618 This returns the starting position of @var{event}.
1620 If @var{event} is a click or button-down event, this returns the
1621 location of the event. If @var{event} is a drag event, this returns the
1622 drag's starting position.
1625 @defun event-end event
1626 This returns the ending position of @var{event}.
1628 If @var{event} is a drag event, this returns the position where the user
1629 released the mouse button. If @var{event} is a click or button-down
1630 event, the value is actually the starting position, which is the only
1631 position such events have.
1634 @cindex mouse position list, accessing
1635 These five functions take a position list as described above, and
1636 return various parts of it.
1638 @defun posn-window position
1639 Return the window that @var{position} is in.
1642 @defun posn-point position
1643 Return the buffer position in @var{position}. This is an integer.
1646 @defun posn-x-y position
1647 Return the pixel-based x and y coordinates in @var{position}, as a cons
1648 cell @code{(@var{x} . @var{y})}.
1651 @defun posn-col-row position
1652 Return the row and column (in units of characters) of @var{position}, as
1653 a cons cell @code{(@var{col} . @var{row})}. These are computed from the
1654 @var{x} and @var{y} values actually found in @var{position}.
1657 @cindex mouse event, timestamp
1658 @cindex timestamp of a mouse event
1659 @defun posn-timestamp position
1660 Return the timestamp in @var{position}.
1663 These functions are useful for decoding scroll bar events.
1665 @defun scroll-bar-event-ratio event
1666 This function returns the fractional vertical position of a scroll bar
1667 event within the scroll bar. The value is a cons cell
1668 @code{(@var{portion} . @var{whole})} containing two integers whose ratio
1669 is the fractional position.
1672 @defun scroll-bar-scale ratio total
1673 This function multiplies (in effect) @var{ratio} by @var{total},
1674 rounding the result to an integer. The argument @var{ratio} is not a
1675 number, but rather a pair @code{(@var{num} . @var{denom})}---typically a
1676 value returned by @code{scroll-bar-event-ratio}.
1678 This function is handy for scaling a position on a scroll bar into a
1679 buffer position. Here's how to do that:
1684 (posn-x-y (event-start event))
1685 (- (point-max) (point-min))))
1688 Recall that scroll bar events have two integers forming a ratio, in place
1689 of a pair of x and y coordinates.
1692 @node Strings of Events
1693 @subsection Putting Keyboard Events in Strings
1694 @cindex keyboard events in strings
1695 @cindex strings with keyboard events
1697 In most of the places where strings are used, we conceptualize the
1698 string as containing text characters---the same kind of characters found
1699 in buffers or files. Occasionally Lisp programs use strings that
1700 conceptually contain keyboard characters; for example, they may be key
1701 sequences or keyboard macro definitions. However, storing keyboard
1702 characters in a string is a complex matter, for reasons of historical
1703 compatibility, and it is not always possible.
1705 We recommend that new programs avoid dealing with these complexities
1706 by not storing keyboard events in strings. Here is how to do that:
1710 Use vectors instead of strings for key sequences, when you plan to use
1711 them for anything other than as arguments to @code{lookup-key} and
1712 @code{define-key}. For example, you can use
1713 @code{read-key-sequence-vector} instead of @code{read-key-sequence}, and
1714 @code{this-command-keys-vector} instead of @code{this-command-keys}.
1717 Use vectors to write key sequence constants containing meta characters,
1718 even when passing them directly to @code{define-key}.
1721 When you have to look at the contents of a key sequence that might be a
1722 string, use @code{listify-key-sequence} (@pxref{Event Input Misc})
1723 first, to convert it to a list.
1726 The complexities stem from the modifier bits that keyboard input
1727 characters can include. Aside from the Meta modifier, none of these
1728 modifier bits can be included in a string, and the Meta modifier is
1729 allowed only in special cases.
1731 The earliest GNU Emacs versions represented meta characters as codes
1732 in the range of 128 to 255. At that time, the basic character codes
1733 ranged from 0 to 127, so all keyboard character codes did fit in a
1734 string. Many Lisp programs used @samp{\M-} in string constants to stand
1735 for meta characters, especially in arguments to @code{define-key} and
1736 similar functions, and key sequences and sequences of events were always
1737 represented as strings.
1739 When we added support for larger basic character codes beyond 127, and
1740 additional modifier bits, we had to change the representation of meta
1741 characters. Now the flag that represents the Meta modifier in a
1749 and such numbers cannot be included in a string.
1751 To support programs with @samp{\M-} in string constants, there are
1752 special rules for including certain meta characters in a string.
1753 Here are the rules for interpreting a string as a sequence of input
1758 If the keyboard character value is in the range of 0 to 127, it can go
1759 in the string unchanged.
1762 The meta variants of those characters, with codes in the range of
1771 @math{2^{27} + 127},
1776 can also go in the string, but you must change their
1777 numeric values. You must set the
1791 bit, resulting in a value between 128 and 255. Only a unibyte string
1792 can include these codes.
1795 Non-@sc{ascii} characters above 256 can be included in a multibyte string.
1798 Other keyboard character events cannot fit in a string. This includes
1799 keyboard events in the range of 128 to 255.
1802 Functions such as @code{read-key-sequence} that construct strings of
1803 keyboard input characters follow these rules: they construct vectors
1804 instead of strings, when the events won't fit in a string.
1806 When you use the read syntax @samp{\M-} in a string, it produces a
1807 code in the range of 128 to 255---the same code that you get if you
1808 modify the corresponding keyboard event to put it in the string. Thus,
1809 meta events in strings work consistently regardless of how they get into
1812 However, most programs would do well to avoid these issues by
1813 following the recommendations at the beginning of this section.
1816 @section Reading Input
1818 The editor command loop reads key sequences using the function
1819 @code{read-key-sequence}, which uses @code{read-event}. These and other
1820 functions for event input are also available for use in Lisp programs.
1821 See also @code{momentary-string-display} in @ref{Temporary Displays},
1822 and @code{sit-for} in @ref{Waiting}. @xref{Terminal Input}, for
1823 functions and variables for controlling terminal input modes and
1824 debugging terminal input. @xref{Translating Input}, for features you
1825 can use for translating or modifying input events while reading them.
1827 For higher-level input facilities, see @ref{Minibuffers}.
1830 * Key Sequence Input:: How to read one key sequence.
1831 * Reading One Event:: How to read just one event.
1832 * Invoking the Input Method:: How reading an event uses the input method.
1833 * Quoted Character Input:: Asking the user to specify a character.
1834 * Event Input Misc:: How to reread or throw away input events.
1837 @node Key Sequence Input
1838 @subsection Key Sequence Input
1839 @cindex key sequence input
1841 The command loop reads input a key sequence at a time, by calling
1842 @code{read-key-sequence}. Lisp programs can also call this function;
1843 for example, @code{describe-key} uses it to read the key to describe.
1845 @defun read-key-sequence prompt
1846 @cindex key sequence
1847 This function reads a key sequence and returns it as a string or
1848 vector. It keeps reading events until it has accumulated a complete key
1849 sequence; that is, enough to specify a non-prefix command using the
1850 currently active keymaps.
1852 If the events are all characters and all can fit in a string, then
1853 @code{read-key-sequence} returns a string (@pxref{Strings of Events}).
1854 Otherwise, it returns a vector, since a vector can hold all kinds of
1855 events---characters, symbols, and lists. The elements of the string or
1856 vector are the events in the key sequence.
1858 The argument @var{prompt} is either a string to be displayed in the echo
1859 area as a prompt, or @code{nil}, meaning not to display a prompt.
1861 In the example below, the prompt @samp{?} is displayed in the echo area,
1862 and the user types @kbd{C-x C-f}.
1865 (read-key-sequence "?")
1868 ---------- Echo Area ----------
1870 ---------- Echo Area ----------
1876 The function @code{read-key-sequence} suppresses quitting: @kbd{C-g}
1877 typed while reading with this function works like any other character,
1878 and does not set @code{quit-flag}. @xref{Quitting}.
1881 @defun read-key-sequence-vector prompt
1882 This is like @code{read-key-sequence} except that it always
1883 returns the key sequence as a vector, never as a string.
1884 @xref{Strings of Events}.
1887 @cindex upper case key sequence
1888 @cindex downcasing in @code{lookup-key}
1889 If an input character is an upper-case letter and has no key binding,
1890 but its lower-case equivalent has one, then @code{read-key-sequence}
1891 converts the character to lower case. Note that @code{lookup-key} does
1892 not perform case conversion in this way.
1894 The function @code{read-key-sequence} also transforms some mouse events.
1895 It converts unbound drag events into click events, and discards unbound
1896 button-down events entirely. It also reshuffles focus events and
1897 miscellaneous window events so that they never appear in a key sequence
1898 with any other events.
1900 @cindex @code{header-line} prefix key
1901 @cindex @code{mode-line} prefix key
1902 @cindex @code{vertical-line} prefix key
1903 @cindex @code{horizontal-scroll-bar} prefix key
1904 @cindex @code{vertical-scroll-bar} prefix key
1905 @cindex @code{menu-bar} prefix key
1906 @cindex mouse events, in special parts of frame
1907 When mouse events occur in special parts of a window, such as a mode
1908 line or a scroll bar, the event type shows nothing special---it is the
1909 same symbol that would normally represent that combination of mouse
1910 button and modifier keys. The information about the window part is kept
1911 elsewhere in the event---in the coordinates. But
1912 @code{read-key-sequence} translates this information into imaginary
1913 ``prefix keys'', all of which are symbols: @code{header-line},
1914 @code{horizontal-scroll-bar}, @code{menu-bar}, @code{mode-line},
1915 @code{vertical-line}, and @code{vertical-scroll-bar}. You can define
1916 meanings for mouse clicks in special window parts by defining key
1917 sequences using these imaginary prefix keys.
1919 For example, if you call @code{read-key-sequence} and then click the
1920 mouse on the window's mode line, you get two events, like this:
1923 (read-key-sequence "Click on the mode line: ")
1924 @result{} [mode-line
1926 (#<window 6 on NEWS> mode-line
1927 (40 . 63) 5959987))]
1930 @defvar num-input-keys
1932 This variable's value is the number of key sequences processed so far in
1933 this Emacs session. This includes key sequences read from the terminal
1934 and key sequences read from keyboard macros being executed.
1937 @defvar num-nonmacro-input-events
1938 This variable holds the total number of input events received so far
1939 from the terminal---not counting those generated by keyboard macros.
1942 @node Reading One Event
1943 @subsection Reading One Event
1944 @cindex reading a single event
1945 @cindex event, reading only one
1947 The lowest level functions for command input are those that read a
1950 @defun read-event &optional prompt inherit-input-method
1951 This function reads and returns the next event of command input, waiting
1952 if necessary until an event is available. Events can come directly from
1953 the user or from a keyboard macro.
1955 If the optional argument @var{prompt} is non-@code{nil}, it should be a
1956 string to display in the echo area as a prompt. Otherwise,
1957 @code{read-event} does not display any message to indicate it is waiting
1958 for input; instead, it prompts by echoing: it displays descriptions of
1959 the events that led to or were read by the current command. @xref{The
1962 If @var{inherit-input-method} is non-@code{nil}, then the current input
1963 method (if any) is employed to make it possible to enter a
1964 non-@sc{ascii} character. Otherwise, input method handling is disabled
1965 for reading this event.
1967 If @code{cursor-in-echo-area} is non-@code{nil}, then @code{read-event}
1968 moves the cursor temporarily to the echo area, to the end of any message
1969 displayed there. Otherwise @code{read-event} does not move the cursor.
1971 If @code{read-event} gets an event that is defined as a help character, in
1972 some cases @code{read-event} processes the event directly without
1973 returning. @xref{Help Functions}. Certain other events, called
1974 @dfn{special events}, are also processed directly within
1975 @code{read-event} (@pxref{Special Events}).
1977 Here is what happens if you call @code{read-event} and then press the
1978 right-arrow function key:
1988 @defun read-char &optional prompt inherit-input-method
1989 This function reads and returns a character of command input. If the
1990 user generates an event which is not a character (i.e. a mouse click or
1991 function key event), @code{read-char} signals an error. The arguments
1992 work as in @code{read-event}.
1994 In the first example, the user types the character @kbd{1} (@sc{ascii}
1995 code 49). The second example shows a keyboard macro definition that
1996 calls @code{read-char} from the minibuffer using @code{eval-expression}.
1997 @code{read-char} reads the keyboard macro's very next character, which
1998 is @kbd{1}. Then @code{eval-expression} displays its return value in
2008 ;; @r{We assume here you use @kbd{M-:} to evaluate this.}
2009 (symbol-function 'foo)
2010 @result{} "^[:(read-char)^M1"
2013 (execute-kbd-macro 'foo)
2020 @defun read-char-exclusive &optional prompt inherit-input-method
2021 This function reads and returns a character of command input. If the
2022 user generates an event which is not a character,
2023 @code{read-char-exclusive} ignores it and reads another event, until it
2024 gets a character. The arguments work as in @code{read-event}.
2027 @node Invoking the Input Method
2028 @subsection Invoking the Input Method
2030 The event-reading functions invoke the current input method, if any
2031 (@pxref{Input Methods}). If the value of @code{input-method-function}
2032 is non-@code{nil}, it should be a function; when @code{read-event} reads
2033 a printing character (including @key{SPC}) with no modifier bits, it
2034 calls that function, passing the character as an argument.
2036 @defvar input-method-function
2037 If this is non-@code{nil}, its value specifies the current input method
2040 @strong{Note:} Don't bind this variable with @code{let}. It is often
2041 buffer-local, and if you bind it around reading input (which is exactly
2042 when you @emph{would} bind it), switching buffers asynchronously while
2043 Emacs is waiting will cause the value to be restored in the wrong
2047 The input method function should return a list of events which should
2048 be used as input. (If the list is @code{nil}, that means there is no
2049 input, so @code{read-event} waits for another event.) These events are
2050 processed before the events in @code{unread-command-events}
2051 (@pxref{Event Input Misc}). Events
2052 returned by the input method function are not passed to the input method
2053 function again, even if they are printing characters with no modifier
2056 If the input method function calls @code{read-event} or
2057 @code{read-key-sequence}, it should bind @code{input-method-function} to
2058 @code{nil} first, to prevent recursion.
2060 The input method function is not called when reading the second and
2061 subsequent events of a key sequence. Thus, these characters are not
2062 subject to input method processing. The input method function should
2063 test the values of @code{overriding-local-map} and
2064 @code{overriding-terminal-local-map}; if either of these variables is
2065 non-@code{nil}, the input method should put its argument into a list and
2066 return that list with no further processing.
2068 @node Quoted Character Input
2069 @subsection Quoted Character Input
2070 @cindex quoted character input
2072 You can use the function @code{read-quoted-char} to ask the user to
2073 specify a character, and allow the user to specify a control or meta
2074 character conveniently, either literally or as an octal character code.
2075 The command @code{quoted-insert} uses this function.
2077 @defun read-quoted-char &optional prompt
2078 @cindex octal character input
2079 @cindex control characters, reading
2080 @cindex nonprinting characters, reading
2081 This function is like @code{read-char}, except that if the first
2082 character read is an octal digit (0-7), it reads any number of octal
2083 digits (but stopping if a non-octal digit is found), and returns the
2084 character represented by that numeric character code.
2086 Quitting is suppressed when the first character is read, so that the
2087 user can enter a @kbd{C-g}. @xref{Quitting}.
2089 If @var{prompt} is supplied, it specifies a string for prompting the
2090 user. The prompt string is always displayed in the echo area, followed
2091 by a single @samp{-}.
2093 In the following example, the user types in the octal number 177 (which
2097 (read-quoted-char "What character")
2100 ---------- Echo Area ----------
2101 What character-@kbd{177}
2102 ---------- Echo Area ----------
2110 @node Event Input Misc
2111 @subsection Miscellaneous Event Input Features
2113 This section describes how to ``peek ahead'' at events without using
2114 them up, how to check for pending input, and how to discard pending
2115 input. See also the function @code{read-passwd} (@pxref{Reading a
2118 @defvar unread-command-events
2120 @cindex peeking at input
2121 This variable holds a list of events waiting to be read as command
2122 input. The events are used in the order they appear in the list, and
2123 removed one by one as they are used.
2125 The variable is needed because in some cases a function reads an event
2126 and then decides not to use it. Storing the event in this variable
2127 causes it to be processed normally, by the command loop or by the
2128 functions to read command input.
2130 @cindex prefix argument unreading
2131 For example, the function that implements numeric prefix arguments reads
2132 any number of digits. When it finds a non-digit event, it must unread
2133 the event so that it can be read normally by the command loop.
2134 Likewise, incremental search uses this feature to unread events with no
2135 special meaning in a search, because these events should exit the search
2136 and then execute normally.
2138 The reliable and easy way to extract events from a key sequence so as to
2139 put them in @code{unread-command-events} is to use
2140 @code{listify-key-sequence} (@pxref{Strings of Events}).
2142 Normally you add events to the front of this list, so that the events
2143 most recently unread will be reread first.
2146 @defun listify-key-sequence key
2147 This function converts the string or vector @var{key} to a list of
2148 individual events, which you can put in @code{unread-command-events}.
2151 @defvar unread-command-char
2152 This variable holds a character to be read as command input.
2153 A value of -1 means ``empty''.
2155 This variable is mostly obsolete now that you can use
2156 @code{unread-command-events} instead; it exists only to support programs
2157 written for Emacs versions 18 and earlier.
2160 @defun input-pending-p
2161 @cindex waiting for command key input
2162 This function determines whether any command input is currently
2163 available to be read. It returns immediately, with value @code{t} if
2164 there is available input, @code{nil} otherwise. On rare occasions it
2165 may return @code{t} when no input is available.
2168 @defvar last-input-event
2169 @defvarx last-input-char
2170 This variable records the last terminal input event read, whether
2171 as part of a command or explicitly by a Lisp program.
2173 In the example below, the Lisp program reads the character @kbd{1},
2174 @sc{ascii} code 49. It becomes the value of @code{last-input-event},
2175 while @kbd{C-e} (we assume @kbd{C-x C-e} command is used to evaluate
2176 this expression) remains the value of @code{last-command-event}.
2180 (progn (print (read-char))
2181 (print last-command-event)
2189 The alias @code{last-input-char} exists for compatibility with
2193 @defun discard-input
2195 @cindex discard input
2196 @cindex terminate keyboard macro
2197 This function discards the contents of the terminal input buffer and
2198 cancels any keyboard macro that might be in the process of definition.
2199 It returns @code{nil}.
2201 In the following example, the user may type a number of characters right
2202 after starting the evaluation of the form. After the @code{sleep-for}
2203 finishes sleeping, @code{discard-input} discards any characters typed
2207 (progn (sleep-for 2)
2213 @node Special Events
2214 @section Special Events
2216 @cindex special events
2217 Special events are handled at a very low level---as soon as they are
2218 read. The @code{read-event} function processes these events itself, and
2221 Events that are handled in this way do not echo, they are never grouped
2222 into key sequences, and they never appear in the value of
2223 @code{last-command-event} or @code{(this-command-keys)}. They do not
2224 discard a numeric argument, they cannot be unread with
2225 @code{unread-command-events}, they may not appear in a keyboard macro,
2226 and they are not recorded in a keyboard macro while you are defining
2229 These events do, however, appear in @code{last-input-event} immediately
2230 after they are read, and this is the way for the event's definition to
2231 find the actual event.
2233 The events types @code{iconify-frame}, @code{make-frame-visible} and
2234 @code{delete-frame} are normally handled in this way. The keymap which
2235 defines how to handle special events---and which events are special---is
2236 in the variable @code{special-event-map} (@pxref{Active Keymaps}).
2239 @section Waiting for Elapsed Time or Input
2243 The wait functions are designed to wait for a certain amount of time
2244 to pass or until there is input. For example, you may wish to pause in
2245 the middle of a computation to allow the user time to view the display.
2246 @code{sit-for} pauses and updates the screen, and returns immediately if
2247 input comes in, while @code{sleep-for} pauses without updating the
2250 @defun sit-for seconds &optional millisec nodisp
2251 This function performs redisplay (provided there is no pending input
2252 from the user), then waits @var{seconds} seconds, or until input is
2253 available. The value is @code{t} if @code{sit-for} waited the full
2254 time with no input arriving (see @code{input-pending-p} in @ref{Event
2255 Input Misc}). Otherwise, the value is @code{nil}.
2257 The argument @var{seconds} need not be an integer. If it is a floating
2258 point number, @code{sit-for} waits for a fractional number of seconds.
2259 Some systems support only a whole number of seconds; on these systems,
2260 @var{seconds} is rounded down.
2262 The optional argument @var{millisec} specifies an additional waiting
2263 period measured in milliseconds. This adds to the period specified by
2264 @var{seconds}. If the system doesn't support waiting fractions of a
2265 second, you get an error if you specify nonzero @var{millisec}.
2267 The expression @code{(sit-for 0)} is a convenient way to request a
2268 redisplay, without any delay. @xref{Forcing Redisplay}.
2270 If @var{nodisp} is non-@code{nil}, then @code{sit-for} does not
2271 redisplay, but it still returns as soon as input is available (or when
2272 the timeout elapses).
2274 Iconifying or deiconifying a frame makes @code{sit-for} return, because
2275 that generates an event. @xref{Misc Events}.
2277 The usual purpose of @code{sit-for} is to give the user time to read
2278 text that you display.
2281 @defun sleep-for seconds &optional millisec
2282 This function simply pauses for @var{seconds} seconds without updating
2283 the display. It pays no attention to available input. It returns
2286 The argument @var{seconds} need not be an integer. If it is a floating
2287 point number, @code{sleep-for} waits for a fractional number of seconds.
2288 Some systems support only a whole number of seconds; on these systems,
2289 @var{seconds} is rounded down.
2291 The optional argument @var{millisec} specifies an additional waiting
2292 period measured in milliseconds. This adds to the period specified by
2293 @var{seconds}. If the system doesn't support waiting fractions of a
2294 second, you get an error if you specify nonzero @var{millisec}.
2296 Use @code{sleep-for} when you wish to guarantee a delay.
2299 @xref{Time of Day}, for functions to get the current time.
2305 @cindex interrupt Lisp functions
2307 Typing @kbd{C-g} while a Lisp function is running causes Emacs to
2308 @dfn{quit} whatever it is doing. This means that control returns to the
2309 innermost active command loop.
2311 Typing @kbd{C-g} while the command loop is waiting for keyboard input
2312 does not cause a quit; it acts as an ordinary input character. In the
2313 simplest case, you cannot tell the difference, because @kbd{C-g}
2314 normally runs the command @code{keyboard-quit}, whose effect is to quit.
2315 However, when @kbd{C-g} follows a prefix key, they combine to form an
2316 undefined key. The effect is to cancel the prefix key as well as any
2319 In the minibuffer, @kbd{C-g} has a different definition: it aborts out
2320 of the minibuffer. This means, in effect, that it exits the minibuffer
2321 and then quits. (Simply quitting would return to the command loop
2322 @emph{within} the minibuffer.) The reason why @kbd{C-g} does not quit
2323 directly when the command reader is reading input is so that its meaning
2324 can be redefined in the minibuffer in this way. @kbd{C-g} following a
2325 prefix key is not redefined in the minibuffer, and it has its normal
2326 effect of canceling the prefix key and prefix argument. This too
2327 would not be possible if @kbd{C-g} always quit directly.
2329 When @kbd{C-g} does directly quit, it does so by setting the variable
2330 @code{quit-flag} to @code{t}. Emacs checks this variable at appropriate
2331 times and quits if it is not @code{nil}. Setting @code{quit-flag}
2332 non-@code{nil} in any way thus causes a quit.
2334 At the level of C code, quitting cannot happen just anywhere; only at the
2335 special places that check @code{quit-flag}. The reason for this is
2336 that quitting at other places might leave an inconsistency in Emacs's
2337 internal state. Because quitting is delayed until a safe place, quitting
2338 cannot make Emacs crash.
2340 Certain functions such as @code{read-key-sequence} or
2341 @code{read-quoted-char} prevent quitting entirely even though they wait
2342 for input. Instead of quitting, @kbd{C-g} serves as the requested
2343 input. In the case of @code{read-key-sequence}, this serves to bring
2344 about the special behavior of @kbd{C-g} in the command loop. In the
2345 case of @code{read-quoted-char}, this is so that @kbd{C-q} can be used
2346 to quote a @kbd{C-g}.
2348 @cindex prevent quitting
2349 You can prevent quitting for a portion of a Lisp function by binding
2350 the variable @code{inhibit-quit} to a non-@code{nil} value. Then,
2351 although @kbd{C-g} still sets @code{quit-flag} to @code{t} as usual, the
2352 usual result of this---a quit---is prevented. Eventually,
2353 @code{inhibit-quit} will become @code{nil} again, such as when its
2354 binding is unwound at the end of a @code{let} form. At that time, if
2355 @code{quit-flag} is still non-@code{nil}, the requested quit happens
2356 immediately. This behavior is ideal when you wish to make sure that
2357 quitting does not happen within a ``critical section'' of the program.
2359 @cindex @code{read-quoted-char} quitting
2360 In some functions (such as @code{read-quoted-char}), @kbd{C-g} is
2361 handled in a special way that does not involve quitting. This is done
2362 by reading the input with @code{inhibit-quit} bound to @code{t}, and
2363 setting @code{quit-flag} to @code{nil} before @code{inhibit-quit}
2364 becomes @code{nil} again. This excerpt from the definition of
2365 @code{read-quoted-char} shows how this is done; it also shows that
2366 normal quitting is permitted after the first character of input.
2369 (defun read-quoted-char (&optional prompt)
2370 "@dots{}@var{documentation}@dots{}"
2371 (let ((message-log-max nil) done (first t) (code 0) char)
2373 (let ((inhibit-quit first)
2375 (and prompt (message "%s-" prompt))
2376 (setq char (read-event))
2377 (if inhibit-quit (setq quit-flag nil)))
2378 @r{@dots{}set the variable @code{code}@dots{}})
2383 If this variable is non-@code{nil}, then Emacs quits immediately, unless
2384 @code{inhibit-quit} is non-@code{nil}. Typing @kbd{C-g} ordinarily sets
2385 @code{quit-flag} non-@code{nil}, regardless of @code{inhibit-quit}.
2388 @defvar inhibit-quit
2389 This variable determines whether Emacs should quit when @code{quit-flag}
2390 is set to a value other than @code{nil}. If @code{inhibit-quit} is
2391 non-@code{nil}, then @code{quit-flag} has no special effect.
2394 @deffn Command keyboard-quit
2395 This function signals the @code{quit} condition with @code{(signal 'quit
2396 nil)}. This is the same thing that quitting does. (See @code{signal}
2400 You can specify a character other than @kbd{C-g} to use for quitting.
2401 See the function @code{set-input-mode} in @ref{Terminal Input}.
2403 @node Prefix Command Arguments
2404 @section Prefix Command Arguments
2405 @cindex prefix argument
2406 @cindex raw prefix argument
2407 @cindex numeric prefix argument
2409 Most Emacs commands can use a @dfn{prefix argument}, a number
2410 specified before the command itself. (Don't confuse prefix arguments
2411 with prefix keys.) The prefix argument is at all times represented by a
2412 value, which may be @code{nil}, meaning there is currently no prefix
2413 argument. Each command may use the prefix argument or ignore it.
2415 There are two representations of the prefix argument: @dfn{raw} and
2416 @dfn{numeric}. The editor command loop uses the raw representation
2417 internally, and so do the Lisp variables that store the information, but
2418 commands can request either representation.
2420 Here are the possible values of a raw prefix argument:
2424 @code{nil}, meaning there is no prefix argument. Its numeric value is
2425 1, but numerous commands make a distinction between @code{nil} and the
2429 An integer, which stands for itself.
2432 A list of one element, which is an integer. This form of prefix
2433 argument results from one or a succession of @kbd{C-u}'s with no
2434 digits. The numeric value is the integer in the list, but some
2435 commands make a distinction between such a list and an integer alone.
2438 The symbol @code{-}. This indicates that @kbd{M--} or @kbd{C-u -} was
2439 typed, without following digits. The equivalent numeric value is
2440 @minus{}1, but some commands make a distinction between the integer
2441 @minus{}1 and the symbol @code{-}.
2444 We illustrate these possibilities by calling the following function with
2449 (defun display-prefix (arg)
2450 "Display the value of the raw prefix arg."
2457 Here are the results of calling @code{display-prefix} with various
2458 raw prefix arguments:
2461 M-x display-prefix @print{} nil
2463 C-u M-x display-prefix @print{} (4)
2465 C-u C-u M-x display-prefix @print{} (16)
2467 C-u 3 M-x display-prefix @print{} 3
2469 M-3 M-x display-prefix @print{} 3 ; @r{(Same as @code{C-u 3}.)}
2471 C-u - M-x display-prefix @print{} -
2473 M-- M-x display-prefix @print{} - ; @r{(Same as @code{C-u -}.)}
2475 C-u - 7 M-x display-prefix @print{} -7
2477 M-- 7 M-x display-prefix @print{} -7 ; @r{(Same as @code{C-u -7}.)}
2480 Emacs uses two variables to store the prefix argument:
2481 @code{prefix-arg} and @code{current-prefix-arg}. Commands such as
2482 @code{universal-argument} that set up prefix arguments for other
2483 commands store them in @code{prefix-arg}. In contrast,
2484 @code{current-prefix-arg} conveys the prefix argument to the current
2485 command, so setting it has no effect on the prefix arguments for future
2488 Normally, commands specify which representation to use for the prefix
2489 argument, either numeric or raw, in the @code{interactive} declaration.
2490 (@xref{Using Interactive}.) Alternatively, functions may look at the
2491 value of the prefix argument directly in the variable
2492 @code{current-prefix-arg}, but this is less clean.
2494 @defun prefix-numeric-value arg
2495 This function returns the numeric meaning of a valid raw prefix argument
2496 value, @var{arg}. The argument may be a symbol, a number, or a list.
2497 If it is @code{nil}, the value 1 is returned; if it is @code{-}, the
2498 value @minus{}1 is returned; if it is a number, that number is returned;
2499 if it is a list, the @sc{car} of that list (which should be a number) is
2503 @defvar current-prefix-arg
2504 This variable holds the raw prefix argument for the @emph{current}
2505 command. Commands may examine it directly, but the usual method for
2506 accessing it is with @code{(interactive "P")}.
2510 The value of this variable is the raw prefix argument for the
2511 @emph{next} editing command. Commands such as @code{universal-argument}
2512 that specify prefix arguments for the following command work by setting
2516 @defvar last-prefix-arg
2517 The raw prefix argument value used by the previous command.
2520 The following commands exist to set up prefix arguments for the
2521 following command. Do not call them for any other reason.
2523 @deffn Command universal-argument
2524 This command reads input and specifies a prefix argument for the
2525 following command. Don't call this command yourself unless you know
2529 @deffn Command digit-argument arg
2530 This command adds to the prefix argument for the following command. The
2531 argument @var{arg} is the raw prefix argument as it was before this
2532 command; it is used to compute the updated prefix argument. Don't call
2533 this command yourself unless you know what you are doing.
2536 @deffn Command negative-argument arg
2537 This command adds to the numeric argument for the next command. The
2538 argument @var{arg} is the raw prefix argument as it was before this
2539 command; its value is negated to form the new prefix argument. Don't
2540 call this command yourself unless you know what you are doing.
2543 @node Recursive Editing
2544 @section Recursive Editing
2545 @cindex recursive command loop
2546 @cindex recursive editing level
2547 @cindex command loop, recursive
2549 The Emacs command loop is entered automatically when Emacs starts up.
2550 This top-level invocation of the command loop never exits; it keeps
2551 running as long as Emacs does. Lisp programs can also invoke the
2552 command loop. Since this makes more than one activation of the command
2553 loop, we call it @dfn{recursive editing}. A recursive editing level has
2554 the effect of suspending whatever command invoked it and permitting the
2555 user to do arbitrary editing before resuming that command.
2557 The commands available during recursive editing are the same ones
2558 available in the top-level editing loop and defined in the keymaps.
2559 Only a few special commands exit the recursive editing level; the others
2560 return to the recursive editing level when they finish. (The special
2561 commands for exiting are always available, but they do nothing when
2562 recursive editing is not in progress.)
2564 All command loops, including recursive ones, set up all-purpose error
2565 handlers so that an error in a command run from the command loop will
2568 @cindex minibuffer input
2569 Minibuffer input is a special kind of recursive editing. It has a few
2570 special wrinkles, such as enabling display of the minibuffer and the
2571 minibuffer window, but fewer than you might suppose. Certain keys
2572 behave differently in the minibuffer, but that is only because of the
2573 minibuffer's local map; if you switch windows, you get the usual Emacs
2576 @cindex @code{throw} example
2578 @cindex exit recursive editing
2580 To invoke a recursive editing level, call the function
2581 @code{recursive-edit}. This function contains the command loop; it also
2582 contains a call to @code{catch} with tag @code{exit}, which makes it
2583 possible to exit the recursive editing level by throwing to @code{exit}
2584 (@pxref{Catch and Throw}). If you throw a value other than @code{t},
2585 then @code{recursive-edit} returns normally to the function that called
2586 it. The command @kbd{C-M-c} (@code{exit-recursive-edit}) does this.
2587 Throwing a @code{t} value causes @code{recursive-edit} to quit, so that
2588 control returns to the command loop one level up. This is called
2589 @dfn{aborting}, and is done by @kbd{C-]} (@code{abort-recursive-edit}).
2591 Most applications should not use recursive editing, except as part of
2592 using the minibuffer. Usually it is more convenient for the user if you
2593 change the major mode of the current buffer temporarily to a special
2594 major mode, which should have a command to go back to the previous mode.
2595 (The @kbd{e} command in Rmail uses this technique.) Or, if you wish to
2596 give the user different text to edit ``recursively'', create and select
2597 a new buffer in a special mode. In this mode, define a command to
2598 complete the processing and go back to the previous buffer. (The
2599 @kbd{m} command in Rmail does this.)
2601 Recursive edits are useful in debugging. You can insert a call to
2602 @code{debug} into a function definition as a sort of breakpoint, so that
2603 you can look around when the function gets there. @code{debug} invokes
2604 a recursive edit but also provides the other features of the debugger.
2606 Recursive editing levels are also used when you type @kbd{C-r} in
2607 @code{query-replace} or use @kbd{C-x q} (@code{kbd-macro-query}).
2609 @defun recursive-edit
2610 @cindex suspend evaluation
2611 This function invokes the editor command loop. It is called
2612 automatically by the initialization of Emacs, to let the user begin
2613 editing. When called from a Lisp program, it enters a recursive editing
2616 In the following example, the function @code{simple-rec} first
2617 advances point one word, then enters a recursive edit, printing out a
2618 message in the echo area. The user can then do any editing desired, and
2619 then type @kbd{C-M-c} to exit and continue executing @code{simple-rec}.
2622 (defun simple-rec ()
2624 (message "Recursive edit in progress")
2627 @result{} simple-rec
2633 @deffn Command exit-recursive-edit
2634 This function exits from the innermost recursive edit (including
2635 minibuffer input). Its definition is effectively @code{(throw 'exit
2639 @deffn Command abort-recursive-edit
2640 This function aborts the command that requested the innermost recursive
2641 edit (including minibuffer input), by signaling @code{quit}
2642 after exiting the recursive edit. Its definition is effectively
2643 @code{(throw 'exit t)}. @xref{Quitting}.
2646 @deffn Command top-level
2647 This function exits all recursive editing levels; it does not return a
2648 value, as it jumps completely out of any computation directly back to
2649 the main command loop.
2652 @defun recursion-depth
2653 This function returns the current depth of recursive edits. When no
2654 recursive edit is active, it returns 0.
2657 @node Disabling Commands
2658 @section Disabling Commands
2659 @cindex disabled command
2661 @dfn{Disabling a command} marks the command as requiring user
2662 confirmation before it can be executed. Disabling is used for commands
2663 which might be confusing to beginning users, to prevent them from using
2664 the commands by accident.
2667 The low-level mechanism for disabling a command is to put a
2668 non-@code{nil} @code{disabled} property on the Lisp symbol for the
2669 command. These properties are normally set up by the user's
2670 init file (@pxref{Init File}) with Lisp expressions such as this:
2673 (put 'upcase-region 'disabled t)
2677 For a few commands, these properties are present by default (you can
2678 remove them in your init file if you wish).
2680 If the value of the @code{disabled} property is a string, the message
2681 saying the command is disabled includes that string. For example:
2684 (put 'delete-region 'disabled
2685 "Text deleted this way cannot be yanked back!\n")
2688 @xref{Disabling,,, emacs, The GNU Emacs Manual}, for the details on
2689 what happens when a disabled command is invoked interactively.
2690 Disabling a command has no effect on calling it as a function from Lisp
2693 @deffn Command enable-command command
2694 Allow @var{command} to be executed without special confirmation from now
2695 on, and (if the user confirms) alter the user's init file (@pxref{Init
2696 File}) so that this will apply to future sessions.
2699 @deffn Command disable-command command
2700 Require special confirmation to execute @var{command} from now on, and
2701 (if the user confirms) alter the user's init file so that this
2702 will apply to future sessions.
2705 @defvar disabled-command-hook
2706 When the user invokes a disabled command interactively, this normal hook
2707 is run instead of the disabled command. The hook functions can use
2708 @code{this-command-keys} to determine what the user typed to run the
2709 command, and thus find the command itself. @xref{Hooks}.
2711 By default, @code{disabled-command-hook} contains a function that asks
2712 the user whether to proceed.
2715 @node Command History
2716 @section Command History
2717 @cindex command history
2718 @cindex complex command
2719 @cindex history of commands
2721 The command loop keeps a history of the complex commands that have
2722 been executed, to make it convenient to repeat these commands. A
2723 @dfn{complex command} is one for which the interactive argument reading
2724 uses the minibuffer. This includes any @kbd{M-x} command, any
2725 @kbd{M-:} command, and any command whose @code{interactive}
2726 specification reads an argument from the minibuffer. Explicit use of
2727 the minibuffer during the execution of the command itself does not cause
2728 the command to be considered complex.
2730 @defvar command-history
2731 This variable's value is a list of recent complex commands, each
2732 represented as a form to evaluate. It continues to accumulate all
2733 complex commands for the duration of the editing session, but when it
2734 reaches the maximum size (@pxref{Minibuffer History}), the oldest
2735 elements are deleted as new ones are added.
2740 @result{} ((switch-to-buffer "chistory.texi")
2741 (describe-key "^X^[")
2742 (visit-tags-table "~/emacs/src/")
2743 (find-tag "repeat-complex-command"))
2748 This history list is actually a special case of minibuffer history
2749 (@pxref{Minibuffer History}), with one special twist: the elements are
2750 expressions rather than strings.
2752 There are a number of commands devoted to the editing and recall of
2753 previous commands. The commands @code{repeat-complex-command}, and
2754 @code{list-command-history} are described in the user manual
2755 (@pxref{Repetition,,, emacs, The GNU Emacs Manual}). Within the
2756 minibuffer, the usual minibuffer history commands are available.
2758 @node Keyboard Macros
2759 @section Keyboard Macros
2760 @cindex keyboard macros
2762 A @dfn{keyboard macro} is a canned sequence of input events that can
2763 be considered a command and made the definition of a key. The Lisp
2764 representation of a keyboard macro is a string or vector containing the
2765 events. Don't confuse keyboard macros with Lisp macros
2768 @defun execute-kbd-macro kbdmacro &optional count
2769 This function executes @var{kbdmacro} as a sequence of events. If
2770 @var{kbdmacro} is a string or vector, then the events in it are executed
2771 exactly as if they had been input by the user. The sequence is
2772 @emph{not} expected to be a single key sequence; normally a keyboard
2773 macro definition consists of several key sequences concatenated.
2775 If @var{kbdmacro} is a symbol, then its function definition is used in
2776 place of @var{kbdmacro}. If that is another symbol, this process repeats.
2777 Eventually the result should be a string or vector. If the result is
2778 not a symbol, string, or vector, an error is signaled.
2780 The argument @var{count} is a repeat count; @var{kbdmacro} is executed that
2781 many times. If @var{count} is omitted or @code{nil}, @var{kbdmacro} is
2782 executed once. If it is 0, @var{kbdmacro} is executed over and over until it
2783 encounters an error or a failing search.
2785 @xref{Reading One Event}, for an example of using @code{execute-kbd-macro}.
2788 @defvar executing-macro
2789 This variable contains the string or vector that defines the keyboard
2790 macro that is currently executing. It is @code{nil} if no macro is
2791 currently executing. A command can test this variable so as to behave
2792 differently when run from an executing macro. Do not set this variable
2796 @defvar defining-kbd-macro
2797 This variable indicates whether a keyboard macro is being defined. A
2798 command can test this variable so as to behave differently while a macro
2799 is being defined. The commands @code{start-kbd-macro} and
2800 @code{end-kbd-macro} set this variable---do not set it yourself.
2802 The variable is always local to the current terminal and cannot be
2803 buffer-local. @xref{Multiple Displays}.
2806 @defvar last-kbd-macro
2807 This variable is the definition of the most recently defined keyboard
2808 macro. Its value is a string or vector, or @code{nil}.
2810 The variable is always local to the current terminal and cannot be
2811 buffer-local. @xref{Multiple Displays}.
2814 @defvar kbd-macro-termination-hook
2815 This normal hook (@pxref{Standard Hooks}) is run when a keyboard
2816 macro terminates, regardless of what caused it to terminate (reaching
2817 the macro end or an error which ended the macro prematurely).