2 * Copyright (c) 1980, 1993
3 * The Regents of the University of California. All rights reserved.
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
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11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. All advertising materials mentioning features or use of this software
14 * must display the following acknowledgement:
15 * This product includes software developed by the University of
16 * California, Berkeley and its contributors.
17 * 4. Neither the name of the University nor the names of its contributors
18 * may be used to endorse or promote products derived from this software
19 * without specific prior written permission.
21 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
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23 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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28 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
33 * @(#)extern.c 8.1 (Berkeley) 5/31/93
34 * $FreeBSD: src/games/robots/extern.c,v 1.2 1999/11/30 03:49:16 billf Exp $
35 * $DragonFly: src/games/robots/extern.c,v 1.3 2006/08/27 23:45:07 pavalos Exp $
40 bool Dead
; /* Player is now dead */
41 bool Full_clear
= TRUE
; /* Lots of junk for init_field to clear */
42 bool Jump
= FALSE
; /* Jump while running, counting, or waiting */
43 bool Newscore
; /* There was a new score added */
45 bool Pattern_roll
= FALSE
; /* Auto play for YHBJNLUK pattern */
47 bool Real_time
= FALSE
; /* Play in real time? */
48 bool Running
= FALSE
; /* Currently in the middle of a run */
50 bool Stand_still
= FALSE
; /* Auto play for standing still pattern */
52 bool Teleport
= FALSE
; /* Teleport automatically when player must */
53 bool Waiting
; /* Player is waiting for end */
54 bool Was_bonus
= FALSE
; /* Was a bonus last level */
56 char Cnt_move
; /* Command which has preceded the count */
57 char Field
[Y_FIELDSIZE
][X_FIELDSIZE
]; /* the playing field itslef */
58 char *Next_move
; /* Next move to be used in the pattern */
59 const char *Move_list
= "YHBJNLUK";/* List of moves in the pattern */
60 char Run_ch
; /* Character for the direction we are running */
62 int Count
= 0; /* Command count */
63 int Level
; /* Current level */
64 int Num_robots
; /* Number of robots left */
65 int Num_scores
; /* Number of scores posted */
66 int Score
; /* Current score */
67 int Start_level
= 1; /* Level on which to start */
68 int Wait_bonus
; /* bonus for waiting */
70 COORD Max
; /* Max area robots take up */
71 COORD Min
; /* Min area robots take up */
72 COORD My_pos
; /* Player's current position */
73 COORD Robots
[MAXROBOTS
]; /* Robots' current positions */
75 jmp_buf End_move
; /* Jump to on Real_time */