2 * Copyright (c) 1982, 1993
3 * The Regents of the University of California. All rights reserved.
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. All advertising materials mentioning features or use of this software
14 * must display the following acknowledgement:
15 * This product includes software developed by the University of
16 * California, Berkeley and its contributors.
17 * 4. Neither the name of the University nor the names of its contributors
18 * may be used to endorse or promote products derived from this software
19 * without specific prior written permission.
21 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
33 * @(#)init.c 8.1 (Berkeley) 5/31/93
34 * $FreeBSD: src/games/mille/init.c,v 1.5 1999/12/12 06:17:24 billf Exp $
35 * $DragonFly: src/games/mille/init.c,v 1.3 2006/08/27 19:17:23 pavalos Exp $
41 * @(#)init.c 1.1 (Berkeley) 4/1/82
52 bzero(Numseen
, sizeof Numseen
);
55 for (i
= 0; i
< 2; i
++) {
58 for (j
= 0; j
< NUM_SAFE
; j
++) {
59 pp
->safety
[j
] = S_UNKNOWN
;
62 for (j
= 1; j
< HAND_SZ
; j
++) {
63 pp
->hand
[j
] = *--Topcard
;
65 account(card
= *Topcard
);
67 pp
->safety
[card
- S_CONV
] = S_IN_HAND
;
77 pp
->new_speed
= FALSE
;
78 pp
->new_battle
= FALSE
;
79 for (j
= 0; j
< NUM_MILES
; j
++)
83 sort(Player
[PLAYER
].hand
);
96 for (i
= 0; i
< DECK_SZ
; i
++) {
97 r
= roll(1, DECK_SZ
) - 1;
98 if (r
< 0 || r
> DECK_SZ
- 1) {
99 fprintf(stderr
, "shuffle: card no. error: %d\n", r
);
106 Topcard
= &Deck
[DECK_SZ
];
115 static int first
= TRUE
;
120 mvaddstr(5, 0, "--HAND--");
128 mvaddstr(13, 0, "--BATTLE--");
129 mvaddstr(15, 0, "--SPEED--");
130 mvaddstr(5, 20, "--DECK--");
131 mvaddstr(7, 20, "--DISCARD--");
132 mvaddstr(13, 20, "--BATTLE--");
133 mvaddstr(15, 20, "--SPEED--");
134 mvwaddstr(Miles
, 0, 0, "--MILEAGE--");
135 mvwaddstr(Miles
, 0, 41, "--MILEAGE--");
137 for (pp
= Player
; pp
<= &Player
[COMP
]; pp
++) {
138 for (i
= 0; i
< HAND_SZ
; i
++)
147 for (i
= 0; i
< 5; i
++) {
153 wmove(Board
, MOVE_Y
+ 1, MOVE_X
);
155 wmove(Board
, MOVE_Y
+ 2, MOVE_X
);
159 for (pp
= Player
; pp
<= &Player
[COMP
]; pp
++) {
160 for (i
= 0; i
< NUM_SAFE
; i
++)
161 pp
->sh_safety
[i
] = FALSE
;
162 for (i
= 0; i
< NUM_MILES
; i
++)
163 pp
->sh_nummiles
[i
] = 0;
164 pp
->sh_safescore
= -1;
175 static int was_full
= -1;
176 static int last_win
= -1;
179 was_full
= (Window
!= W_FULL
);
185 mvaddstr(0, 22, "You Comp Value");
186 mvaddstr(1, 2, "Milestones Played");
187 mvaddstr(2, 8, "Each Safety");
188 mvaddstr(3, 5, "All 4 Safeties");
189 mvaddstr(4, 3, "Each Coup Fourre");
190 mvaddstr(2, 37, "100");
191 mvaddstr(3, 37, "300");
192 mvaddstr(4, 37, "300");
195 else if ((Window
== W_FULL
|| Finished
) ^ was_full
) {
200 else if (Window
!= last_win
)
203 for (i
= 0; i
< SCORE_Y
; i
++)
205 move(SCORE_Y
- 1, 1);
206 for (i
= 0; i
< SCORE_X
; i
++)
208 for (pp
= Player
; pp
<= &Player
[COMP
]; pp
++) {
209 pp
->sh_hand_tot
= -1;
212 pp
->sh_safescore
= -1;
215 Player
[PLAYER
].was_finished
= !Finished
;
216 Player
[COMP
].was_finished
= !Finished
;
217 if (Window
== W_FULL
|| Finished
) {
218 if (!was_full
|| new) {
219 mvaddstr(5, 5, "Trip Completed");
220 mvaddstr(6, 10, "Safe Trip");
221 mvaddstr(7, 5, "Delayed Action");
222 mvaddstr(8, 10, "Extension");
223 mvaddstr(9, 11, "Shut-Out");
224 mvaddstr(10, 21, "---- ---- -----");
225 mvaddstr(11, 9, "Hand Total");
226 mvaddstr(12, 20, "----- -----");
227 mvaddstr(13, 6, "Overall Total");
228 mvaddstr(14, 15, "Games");
229 mvaddstr(5, 37, "400");
230 mvaddstr(6, 37, "300");
231 mvaddstr(7, 37, "300");
232 mvaddstr(8, 37, "200");
233 mvaddstr(9, 37, "500");
237 if (was_full
|| new) {
238 mvaddstr(5, 21, "---- ---- -----");
239 mvaddstr(6, 9, "Hand Total");
240 mvaddstr(7, 20, "----- -----");
241 mvaddstr(8, 6, "Overall Total");
242 mvaddstr(9, 15, "Games");
243 mvaddstr(11, 2, "p: pick");
244 mvaddstr(12, 2, "u: use #");
245 mvaddstr(13, 2, "d: discard #");
246 mvaddstr(14, 2, "w: toggle window");
247 mvaddstr(11, 21, "q: quit");
249 mvaddstr(12, 21, "o: order hand");
251 mvaddstr(12, 21, "o: stop ordering");
252 mvaddstr(13, 21, "s: save");
253 mvaddstr(14, 21, "r: reprint");
256 was_full
= (Window
== W_FULL
|| Finished
);