2 * Copyright (c) 1988, 1993
3 * The Regents of the University of California. All rights reserved.
5 * This code is derived from software contributed to Berkeley by
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9 * modification, are permitted provided that the following conditions
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12 * notice, this list of conditions and the following disclaimer.
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16 * 3. All advertising materials mentioning features or use of this software
17 * must display the following acknowledgement:
18 * This product includes software developed by the University of
19 * California, Berkeley and its contributors.
20 * 4. Neither the name of the University nor the names of its contributors
21 * may be used to endorse or promote products derived from this software
22 * without specific prior written permission.
24 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
25 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
26 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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36 * @(#)zap.c 8.1 (Berkeley) 5/31/93
37 * $FreeBSD: src/games/rogue/zap.c,v 1.3 1999/11/30 03:49:29 billf Exp $
38 * $DragonFly: src/games/rogue/zap.c,v 1.3 2006/09/02 19:31:07 pavalos Exp $
44 * This source herein may be modified and/or distributed by anybody who
45 * so desires, with the following restrictions:
46 * 1.) No portion of this notice shall be removed.
47 * 2.) Credit shall not be taken for the creation of this source.
48 * 3.) This code is not to be traded, sold, or used for personal
57 extern boolean being_held
, score_only
, detect_monster
;
58 extern short cur_room
;
60 static object
*get_zapped_monster(short, short *, short *);
61 static void zap_monster(object
*, unsigned short);
62 static void tele_away(object
*);
63 static void wdrain_life(object
*);
69 boolean first_miss
= 1;
71 short dir
, d
, row
, col
;
74 while (!is_direction(dir
= rgetchar(), &d
)) {
77 message("direction? ", 0);
85 if ((wch
= pack_letter("zap with what?", WAND
)) == CANCEL
) {
90 if (!(wand
= get_letter_object(wch
))) {
91 message("no such item.", 0);
94 if (wand
->what_is
!= WAND
) {
95 message("you can't zap with that", 0);
98 if (wand
->class <= 0) {
99 message("nothing happens", 0);
102 row
= rogue
.row
; col
= rogue
.col
;
103 if ((wand
->which_kind
== COLD
) || (wand
->which_kind
== FIRE
)) {
104 bounce((short) wand
->which_kind
, d
, row
, col
, 0);
106 monster
= get_zapped_monster(d
, &row
, &col
);
107 if (wand
->which_kind
== DRAIN_LIFE
) {
108 wdrain_life(monster
);
109 } else if (monster
) {
112 zap_monster(monster
, wand
->which_kind
);
121 get_zapped_monster(short dir
, short *row
, short *col
)
126 orow
= *row
; ocol
= *col
;
127 get_dir_rc(dir
, row
, col
, 0);
128 if (((*row
== orow
) && (*col
== ocol
)) ||
129 (dungeon
[*row
][*col
] & (HORWALL
| VERTWALL
)) ||
130 (dungeon
[*row
][*col
] == NOTHING
)) {
133 if (dungeon
[*row
][*col
] & MONSTER
) {
134 if (!imitating(*row
, *col
)) {
135 return(object_at(&level_monsters
, *row
, *col
));
142 zap_monster(object
*monster
, unsigned short kind
)
153 if (monster
->m_flags
& HASTED
) {
154 monster
->m_flags
&= (~HASTED
);
156 monster
->slowed_toggle
= 0;
157 monster
->m_flags
|= SLOWED
;
161 if (monster
->m_flags
& SLOWED
) {
162 monster
->m_flags
&= (~SLOWED
);
164 monster
->m_flags
|= HASTED
;
171 monster
->m_flags
|= INVISIBLE
;
174 if (monster
->m_flags
& HOLDS
) {
177 nm
= monster
->next_monster
;
178 tc
= monster
->trail_char
;
179 gr_monster(monster
, get_rand(0, MONSTERS
-1));
182 monster
->next_monster
= nm
;
183 monster
->trail_char
= tc
;
184 if (!(monster
->m_flags
& IMITATES
)) {
189 rogue_hit(monster
, 1);
192 if (monster
->m_flags
& HOLDS
) {
195 if (monster
->m_flags
& STEALS_ITEM
) {
196 monster
->drop_percent
= 0;
198 monster
->m_flags
&= (~(FLIES
| FLITS
| SPECIAL_HIT
| INVISIBLE
|
199 FLAMES
| IMITATES
| CONFUSES
| SEEKS_GOLD
| HOLDS
));
202 message("nothing happens", 0);
208 tele_away(object
*monster
)
212 if (monster
->m_flags
& HOLDS
) {
215 gr_row_col(&row
, &col
, (FLOOR
| TUNNEL
| STAIRS
| OBJECT
));
216 mvaddch(monster
->row
, monster
->col
, monster
->trail_char
);
217 dungeon
[monster
->row
][monster
->col
] &= ~MONSTER
;
218 monster
->row
= row
; monster
->col
= col
;
219 dungeon
[row
][col
] |= MONSTER
;
220 monster
->trail_char
= mvinch(row
, col
);
221 if (detect_monster
|| rogue_can_see(row
, col
)) {
222 mvaddch(row
, col
, gmc(monster
));
233 message("not wizard anymore", 0);
235 if (get_input_line("wizard's password:", "", buf
, "", 0, 0)) {
237 xxxx(buf
, strlen(buf
));
238 if (!strncmp(buf
, "\247\104\126\272\115\243\027", 7)) {
241 message("Welcome, mighty wizard!", 0);
250 wdrain_life(object
*monster
)
255 hp
= rogue
.hp_current
/ 3;
256 rogue
.hp_current
= (rogue
.hp_current
+ 1) / 2;
259 lmon
= level_monsters
.next_monster
;
261 nm
= lmon
->next_monster
;
262 if (get_room_number(lmon
->row
, lmon
->col
) == cur_room
) {
264 mon_damage(lmon
, hp
);
271 mon_damage(monster
, hp
);
274 print_stats(STAT_HP
);
279 bounce(short ball
, short dir
, short row
, short col
, short r
)
284 short i
, ch
, new_dir
= -1, damage
;
288 btime
= get_rand(3, 6);
289 } else if (r
> btime
) {
299 sprintf(buf
, "the %s bounces", s
);
305 ch
= mvinch(orow
, ocol
);
307 mvaddch(orow
, ocol
, ch
);
308 get_dir_rc(dir
, &orow
, &ocol
, 1);
309 } while (!( (ocol
<= 0) ||
311 (dungeon
[orow
][ocol
] == NOTHING
) ||
312 (dungeon
[orow
][ocol
] & MONSTER
) ||
313 (dungeon
[orow
][ocol
] & (HORWALL
| VERTWALL
)) ||
314 ((orow
== rogue
.row
) && (ocol
== rogue
.col
))));
320 ch
= mvinch(row
, col
);
321 mvaddch(row
, col
, ch
);
322 get_dir_rc(dir
, &row
, &col
, 1);
323 } while (!( (col
<= 0) ||
325 (dungeon
[row
][col
] == NOTHING
) ||
326 (dungeon
[row
][col
] & MONSTER
) ||
327 (dungeon
[row
][col
] & (HORWALL
| VERTWALL
)) ||
328 ((row
== rogue
.row
) && (col
== rogue
.col
))));
330 if (dungeon
[row
][col
] & MONSTER
) {
333 monster
= object_at(&level_monsters
, row
, col
);
336 if (rand_percent(33)) {
337 sprintf(buf
, "the %s misses the %s", s
, mon_name(monster
));
342 if (!(monster
->m_flags
& RUSTS
)) {
343 if (monster
->m_flags
& FREEZES
) {
344 damage
= monster
->hp_to_kill
;
345 } else if (monster
->m_flags
& FLAMES
) {
346 damage
= (monster
->hp_to_kill
/ 10) + 1;
348 damage
= get_rand((rogue
.hp_current
/ 3), rogue
.hp_max
);
351 damage
= (monster
->hp_to_kill
/ 2) + 1;
353 sprintf(buf
, "the %s hits the %s", s
, mon_name(monster
));
355 mon_damage(monster
, damage
);
358 if (!(monster
->m_flags
& FREEZES
)) {
359 if (rand_percent(33)) {
360 message("the monster is frozen", 0);
361 monster
->m_flags
|= (ASLEEP
| NAPPING
);
362 monster
->nap_length
= get_rand(3, 6);
364 damage
= rogue
.hp_current
/ 4;
370 sprintf(buf
, "the %s hits the %s", s
, mon_name(monster
));
372 mon_damage(monster
, damage
);
375 } else if ((row
== rogue
.row
) && (col
== rogue
.col
)) {
376 if (rand_percent(10 + (3 * get_armor_class(rogue
.armor
)))) {
377 sprintf(buf
, "the %s misses", s
);
381 damage
= get_rand(3, (3 * rogue
.exp
));
383 damage
= (damage
* 3) / 2;
384 damage
-= get_armor_class(rogue
.armor
);
386 sprintf(buf
, "the %s hits", s
);
387 rogue_damage(damage
, (object
*) 0,
388 ((ball
== FIRE
) ? KFIRE
: HYPOTHERMIA
));
394 ND
: for (i
= 0; i
< 10; i
++) {
395 dir
= get_rand(0, DIRS
-1);
398 get_dir_rc(dir
, &nrow
, &ncol
, 1);
399 if (((ncol
>= 0) && (ncol
<= DCOLS
-1)) &&
400 (dungeon
[nrow
][ncol
] != NOTHING
) &&
401 (!(dungeon
[nrow
][ncol
] & (VERTWALL
| HORWALL
)))) {
407 bounce(ball
, new_dir
, orow
, ocol
, r
);