Fix initialisation of wide char support in FILE. Problem reported
[dragonfly/netmp.git] / games / hack / hack.zap.c
blobd4c5c9afa21a45342e6e784a3e1f193d5fe1a4d8
1 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
2 /* hack.zap.c - version 1.0.3 */
3 /* $FreeBSD: src/games/hack/hack.zap.c,v 1.4 1999/11/16 10:26:38 marcel Exp $ */
4 /* $DragonFly: src/games/hack/hack.zap.c,v 1.4 2005/05/22 03:37:05 y0netan1 Exp $ */
6 #include "hack.h"
8 extern struct obj *mkobj_at();
9 extern struct monst *makemon(), *mkmon_at(), youmonst;
10 struct monst *bhit();
12 static const char *fl[]= {
13 "magic missile",
14 "bolt of fire",
15 "sleep ray",
16 "bolt of cold",
17 "death ray"
20 /* Routines for IMMEDIATE wands. */
21 /* bhitm: monster mtmp was hit by the effect of wand otmp */
22 bhitm(mtmp, otmp)
23 struct monst *mtmp;
24 struct obj *otmp;
26 wakeup(mtmp);
27 switch(otmp->otyp) {
28 case WAN_STRIKING:
29 if(u.uswallow || rnd(20) < 10+mtmp->data->ac) {
30 int tmp = d(2,12);
31 hit("wand", mtmp, exclam(tmp));
32 mtmp->mhp -= tmp;
33 if(mtmp->mhp < 1) killed(mtmp);
34 } else miss("wand", mtmp);
35 break;
36 case WAN_SLOW_MONSTER:
37 mtmp->mspeed = MSLOW;
38 break;
39 case WAN_SPEED_MONSTER:
40 mtmp->mspeed = MFAST;
41 break;
42 case WAN_UNDEAD_TURNING:
43 if(index(UNDEAD,mtmp->data->mlet)) {
44 mtmp->mhp -= rnd(8);
45 if(mtmp->mhp < 1) killed(mtmp);
46 else mtmp->mflee = 1;
48 break;
49 case WAN_POLYMORPH:
50 if( newcham(mtmp,&mons[rn2(CMNUM)]) )
51 objects[otmp->otyp].oc_name_known = 1;
52 break;
53 case WAN_CANCELLATION:
54 mtmp->mcan = 1;
55 break;
56 case WAN_TELEPORTATION:
57 rloc(mtmp);
58 break;
59 case WAN_MAKE_INVISIBLE:
60 mtmp->minvis = 1;
61 break;
62 #ifdef WAN_PROBING
63 case WAN_PROBING:
64 mstatusline(mtmp);
65 break;
66 #endif /* WAN_PROBING */
67 default:
68 impossible("What an interesting wand (%u)", otmp->otyp);
72 bhito(obj, otmp) /* object obj was hit by the effect of wand otmp */
73 struct obj *obj, *otmp; /* returns TRUE if sth was done */
75 int res = TRUE;
77 if(obj == uball || obj == uchain)
78 res = FALSE;
79 else
80 switch(otmp->otyp) {
81 case WAN_POLYMORPH:
82 /* preserve symbol and quantity, but turn rocks into gems */
83 mkobj_at((obj->otyp == ROCK || obj->otyp == ENORMOUS_ROCK)
84 ? GEM_SYM : obj->olet,
85 obj->ox, obj->oy) -> quan = obj->quan;
86 delobj(obj);
87 break;
88 case WAN_STRIKING:
89 if(obj->otyp == ENORMOUS_ROCK)
90 fracture_rock(obj);
91 else
92 res = FALSE;
93 break;
94 case WAN_CANCELLATION:
95 if(obj->spe && obj->olet != AMULET_SYM) {
96 obj->known = 0;
97 obj->spe = 0;
99 break;
100 case WAN_TELEPORTATION:
101 rloco(obj);
102 break;
103 case WAN_MAKE_INVISIBLE:
104 obj->oinvis = 1;
105 break;
106 case WAN_UNDEAD_TURNING:
107 res = revive(obj);
108 break;
109 case WAN_SLOW_MONSTER: /* no effect on objects */
110 case WAN_SPEED_MONSTER:
111 #ifdef WAN_PROBING
112 case WAN_PROBING:
113 #endif /* WAN_PROBING */
114 res = FALSE;
115 break;
116 default:
117 impossible("What an interesting wand (%u)", otmp->otyp);
119 return(res);
122 dozap()
124 struct obj *obj;
125 xchar zx,zy;
127 obj = getobj("/", "zap");
128 if(!obj) return(0);
129 if(obj->spe < 0 || (obj->spe == 0 && rn2(121))) {
130 pline("Nothing Happens.");
131 return(1);
133 if(obj->spe == 0)
134 pline("You wrest one more spell from the worn-out wand.");
135 if(!(objects[obj->otyp].bits & NODIR) && !getdir(1))
136 return(1); /* make him pay for knowing !NODIR */
137 obj->spe--;
138 if(objects[obj->otyp].bits & IMMEDIATE) {
139 if(u.uswallow)
140 bhitm(u.ustuck, obj);
141 else if(u.dz) {
142 if(u.dz > 0) {
143 struct obj *otmp = o_at(u.ux, u.uy);
144 if(otmp)
145 (void) bhito(otmp, obj);
147 } else
148 (void) bhit(u.dx,u.dy,rn1(8,6),0,bhitm,bhito,obj);
149 } else {
150 switch(obj->otyp){
151 case WAN_LIGHT:
152 litroom(TRUE);
153 break;
154 case WAN_SECRET_DOOR_DETECTION:
155 if(!findit()) return(1);
156 break;
157 case WAN_CREATE_MONSTER:
158 { int cnt = 1;
159 if(!rn2(23)) cnt += rn2(7) + 1;
160 while(cnt--)
161 (void) makemon((struct permonst *) 0, u.ux, u.uy);
163 break;
164 case WAN_WISHING:
165 { char buf[BUFSZ];
166 struct obj *otmp;
167 extern struct obj *readobjnam(), *addinv();
168 if(u.uluck + rn2(5) < 0) {
169 pline("Unfortunately, nothing happens.");
170 break;
172 pline("You may wish for an object. What do you want? ");
173 getlin(buf);
174 if(buf[0] == '\033') buf[0] = 0;
175 otmp = readobjnam(buf);
176 otmp = addinv(otmp);
177 prinv(otmp);
178 break;
180 case WAN_DIGGING:
181 /* Original effect (approximately):
182 * from CORR: dig until we pierce a wall
183 * from ROOM: piece wall and dig until we reach
184 * an ACCESSIBLE place.
185 * Currently: dig for digdepth positions;
186 * also down on request of Lennart Augustsson.
188 { struct rm *room;
189 int digdepth;
190 if(u.uswallow) {
191 struct monst *mtmp = u.ustuck;
193 pline("You pierce %s's stomach wall!",
194 monnam(mtmp));
195 mtmp->mhp = 1; /* almost dead */
196 unstuck(mtmp);
197 mnexto(mtmp);
198 break;
200 if(u.dz) {
201 if(u.dz < 0) {
202 pline("You loosen a rock from the ceiling.");
203 pline("It falls on your head!");
204 losehp(1, "falling rock");
205 mksobj_at(ROCK, u.ux, u.uy);
206 fobj->quan = 1;
207 stackobj(fobj);
208 if(Invisible) newsym(u.ux, u.uy);
209 } else {
210 dighole();
212 break;
214 zx = u.ux+u.dx;
215 zy = u.uy+u.dy;
216 digdepth = 8 + rn2(18);
217 Tmp_at(-1, '*'); /* open call */
218 while(--digdepth >= 0) {
219 if(!isok(zx,zy)) break;
220 room = &levl[zx][zy];
221 Tmp_at(zx,zy);
222 if(!xdnstair){
223 if(zx < 3 || zx > COLNO-3 ||
224 zy < 3 || zy > ROWNO-3)
225 break;
226 if(room->typ == HWALL ||
227 room->typ == VWALL){
228 room->typ = ROOM;
229 break;
231 } else
232 if(room->typ == HWALL || room->typ == VWALL ||
233 room->typ == SDOOR || room->typ == LDOOR){
234 room->typ = DOOR;
235 digdepth -= 2;
236 } else
237 if(room->typ == SCORR || !room->typ) {
238 room->typ = CORR;
239 digdepth--;
241 mnewsym(zx,zy);
242 zx += u.dx;
243 zy += u.dy;
245 mnewsym(zx,zy); /* not always necessary */
246 Tmp_at(-1,-1); /* closing call */
247 break;
249 default:
250 buzz((int) obj->otyp - WAN_MAGIC_MISSILE,
251 u.ux, u.uy, u.dx, u.dy);
252 break;
254 if(!objects[obj->otyp].oc_name_known) {
255 objects[obj->otyp].oc_name_known = 1;
256 more_experienced(0,10);
259 return(1);
262 const char *
263 exclam(int force)
265 /* force == 0 occurs e.g. with sleep ray */
266 /* note that large force is usual with wands so that !! would
267 require information about hand/weapon/wand */
268 return( (force < 0) ? "?" : (force <= 4) ? "." : "!" );
271 hit(str,mtmp,force)
272 char *str;
273 struct monst *mtmp;
274 char *force; /* usually either "." or "!" */
276 if(!cansee(mtmp->mx,mtmp->my)) pline("The %s hits it.", str);
277 else pline("The %s hits %s%s", str, monnam(mtmp), force);
280 miss(str,mtmp)
281 char *str;
282 struct monst *mtmp;
284 if(!cansee(mtmp->mx,mtmp->my)) pline("The %s misses it.",str);
285 else pline("The %s misses %s.",str,monnam(mtmp));
288 /* bhit: called when a weapon is thrown (sym = obj->olet) or when an
289 IMMEDIATE wand is zapped (sym = 0); the weapon falls down at end of
290 range or when a monster is hit; the monster is returned, and bhitpos
291 is set to the final position of the weapon thrown; the ray of a wand
292 may affect several objects and monsters on its path - for each of
293 these an argument function is called. */
294 /* check !u.uswallow before calling bhit() */
296 struct monst *
297 bhit(ddx,ddy,range,sym,fhitm,fhito,obj)
298 int ddx,ddy,range; /* direction and range */
299 char sym; /* symbol displayed on path */
300 int (*fhitm)(), (*fhito)(); /* fns called when mon/obj hit */
301 struct obj *obj; /* 2nd arg to fhitm/fhito */
303 struct monst *mtmp;
304 struct obj *otmp;
305 int typ;
307 bhitpos.x = u.ux;
308 bhitpos.y = u.uy;
310 if(sym) tmp_at(-1, sym); /* open call */
311 while(range-- > 0) {
312 bhitpos.x += ddx;
313 bhitpos.y += ddy;
314 typ = levl[bhitpos.x][bhitpos.y].typ;
315 if(mtmp = m_at(bhitpos.x,bhitpos.y)){
316 if(sym) {
317 tmp_at(-1, -1); /* close call */
318 return(mtmp);
320 (*fhitm)(mtmp, obj);
321 range -= 3;
323 if(fhito && (otmp = o_at(bhitpos.x,bhitpos.y))){
324 if((*fhito)(otmp, obj))
325 range--;
327 if(!ZAP_POS(typ)) {
328 bhitpos.x -= ddx;
329 bhitpos.y -= ddy;
330 break;
332 if(sym) tmp_at(bhitpos.x, bhitpos.y);
335 /* leave last symbol unless in a pool */
336 if(sym)
337 tmp_at(-1, (levl[bhitpos.x][bhitpos.y].typ == POOL) ? -1 : 0);
338 return(0);
341 struct monst *
342 boomhit(dx,dy) {
343 int i, ct;
344 struct monst *mtmp;
345 char sym = ')';
346 extern schar xdir[], ydir[];
348 bhitpos.x = u.ux;
349 bhitpos.y = u.uy;
351 for(i=0; i<8; i++) if(xdir[i] == dx && ydir[i] == dy) break;
352 tmp_at(-1, sym); /* open call */
353 for(ct=0; ct<10; ct++) {
354 if(i == 8) i = 0;
355 sym = ')' + '(' - sym;
356 tmp_at(-2, sym); /* change let call */
357 dx = xdir[i];
358 dy = ydir[i];
359 bhitpos.x += dx;
360 bhitpos.y += dy;
361 if(mtmp = m_at(bhitpos.x, bhitpos.y)){
362 tmp_at(-1,-1);
363 return(mtmp);
365 if(!ZAP_POS(levl[bhitpos.x][bhitpos.y].typ)) {
366 bhitpos.x -= dx;
367 bhitpos.y -= dy;
368 break;
370 if(bhitpos.x == u.ux && bhitpos.y == u.uy) { /* ct == 9 */
371 if(rn2(20) >= 10+u.ulevel){ /* we hit ourselves */
372 (void) thitu(10, rnd(10), "boomerang");
373 break;
374 } else { /* we catch it */
375 tmp_at(-1,-1);
376 pline("Skillfully, you catch the boomerang.");
377 return(&youmonst);
380 tmp_at(bhitpos.x, bhitpos.y);
381 if(ct % 5 != 0) i++;
383 tmp_at(-1, -1); /* do not leave last symbol */
384 return(0);
387 char
388 dirlet(dx,dy) int dx,dy; {
389 return
390 (dx == dy) ? '\\' : (dx && dy) ? '/' : dx ? '-' : '|';
393 /* type == -1: monster spitting fire at you */
394 /* type == -1,-2,-3: bolts sent out by wizard */
395 /* called with dx = dy = 0 with vertical bolts */
396 buzz(type,sx,sy,dx,dy)
397 int type;
398 xchar sx,sy;
399 int dx,dy;
401 int abstype = abs(type);
402 const char *fltxt = (type == -1) ? "blaze of fire" : fl[abstype];
403 struct rm *lev;
404 xchar range;
405 struct monst *mon;
407 if(u.uswallow) {
408 int tmp;
410 if(type < 0) return;
411 tmp = zhit(u.ustuck, type);
412 pline("The %s rips into %s%s",
413 fltxt, monnam(u.ustuck), exclam(tmp));
414 return;
416 if(type < 0) pru();
417 range = rn1(7,7);
418 Tmp_at(-1, dirlet(dx,dy)); /* open call */
419 while(range-- > 0) {
420 sx += dx;
421 sy += dy;
422 if((lev = &levl[sx][sy])->typ) Tmp_at(sx,sy);
423 else {
424 int bounce = 0;
425 if(cansee(sx-dx,sy-dy))
426 pline("The %s bounces!", fltxt);
427 if(ZAP_POS(levl[sx][sy-dy].typ))
428 bounce = 1;
429 if(ZAP_POS(levl[sx-dx][sy].typ)) {
430 if(!bounce || rn2(2)) bounce = 2;
432 switch(bounce){
433 case 0:
434 dx = -dx;
435 dy = -dy;
436 continue;
437 case 1:
438 dy = -dy;
439 sx -= dx;
440 break;
441 case 2:
442 dx = -dx;
443 sy -= dy;
444 break;
446 Tmp_at(-2,dirlet(dx,dy));
447 continue;
449 if(lev->typ == POOL && abstype == 1 /* fire */) {
450 range -= 3;
451 lev->typ = ROOM;
452 if(cansee(sx,sy)) {
453 mnewsym(sx,sy);
454 pline("The water evaporates.");
455 } else
456 pline("You hear a hissing sound.");
458 if((mon = m_at(sx,sy)) &&
459 (type != -1 || mon->data->mlet != 'D')) {
460 wakeup(mon);
461 if(rnd(20) < 18 + mon->data->ac) {
462 int tmp = zhit(mon,abstype);
463 if(mon->mhp < 1) {
464 if(type < 0) {
465 if(cansee(mon->mx,mon->my))
466 pline("%s is killed by the %s!",
467 Monnam(mon), fltxt);
468 mondied(mon);
469 } else
470 killed(mon);
471 } else
472 hit(fltxt, mon, exclam(tmp));
473 range -= 2;
474 } else
475 miss(fltxt,mon);
476 } else if(sx == u.ux && sy == u.uy) {
477 nomul(0);
478 if(rnd(20) < 18+u.uac) {
479 int dam = 0;
480 range -= 2;
481 pline("The %s hits you!",fltxt);
482 switch(abstype) {
483 case 0:
484 dam = d(2,6);
485 break;
486 case 1:
487 if(Fire_resistance)
488 pline("You don't feel hot!");
489 else dam = d(6,6);
490 if(!rn2(3))
491 burn_scrolls();
492 break;
493 case 2:
494 nomul(-rnd(25)); /* sleep ray */
495 break;
496 case 3:
497 if(Cold_resistance)
498 pline("You don't feel cold!");
499 else dam = d(6,6);
500 break;
501 case 4:
502 u.uhp = -1;
504 losehp(dam,fltxt);
505 } else pline("The %s whizzes by you!",fltxt);
506 stop_occupation();
508 if(!ZAP_POS(lev->typ)) {
509 int bounce = 0, rmn;
510 if(cansee(sx,sy)) pline("The %s bounces!",fltxt);
511 range--;
512 if(!dx || !dy || !rn2(20)){
513 dx = -dx;
514 dy = -dy;
515 } else {
516 if(ZAP_POS(rmn = levl[sx][sy-dy].typ) &&
517 (IS_ROOM(rmn) || ZAP_POS(levl[sx+dx][sy-dy].typ)))
518 bounce = 1;
519 if(ZAP_POS(rmn = levl[sx-dx][sy].typ) &&
520 (IS_ROOM(rmn) || ZAP_POS(levl[sx-dx][sy+dy].typ)))
521 if(!bounce || rn2(2))
522 bounce = 2;
524 switch(bounce){
525 case 0:
526 dy = -dy;
527 dx = -dx;
528 break;
529 case 1:
530 dy = -dy;
531 break;
532 case 2:
533 dx = -dx;
534 break;
536 Tmp_at(-2, dirlet(dx,dy));
540 Tmp_at(-1,-1);
543 zhit(mon,type) /* returns damage to mon */
544 struct monst *mon;
545 int type;
547 int tmp = 0;
549 switch(type) {
550 case 0: /* magic missile */
551 tmp = d(2,6);
552 break;
553 case -1: /* Dragon blazing fire */
554 case 1: /* fire */
555 if(index("Dg", mon->data->mlet)) break;
556 tmp = d(6,6);
557 if(index("YF", mon->data->mlet)) tmp += 7;
558 break;
559 case 2: /* sleep*/
560 mon->mfroz = 1;
561 break;
562 case 3: /* cold */
563 if(index("YFgf", mon->data->mlet)) break;
564 tmp = d(6,6);
565 if(mon->data->mlet == 'D') tmp += 7;
566 break;
567 case 4: /* death*/
568 if(index(UNDEAD, mon->data->mlet)) break;
569 tmp = mon->mhp+1;
570 break;
572 mon->mhp -= tmp;
573 return(tmp);
576 #define CORPSE_I_TO_C(otyp) (char) ((otyp >= DEAD_ACID_BLOB)\
577 ? 'a' + (otyp - DEAD_ACID_BLOB)\
578 : '@' + (otyp - DEAD_HUMAN))
579 revive(obj)
580 struct obj *obj;
582 struct monst *mtmp;
584 if(obj->olet == FOOD_SYM && obj->otyp > CORPSE) {
585 /* do not (yet) revive shopkeepers */
586 /* Note: this might conceivably produce two monsters
587 at the same position - strange, but harmless */
588 mtmp = mkmon_at(CORPSE_I_TO_C(obj->otyp),obj->ox,obj->oy);
589 delobj(obj);
591 return(!!mtmp); /* TRUE if some monster created */
594 rloco(obj)
595 struct obj *obj;
597 int tx,ty,otx,oty;
599 otx = obj->ox;
600 oty = obj->oy;
601 do {
602 tx = rn1(COLNO-3,2);
603 ty = rn2(ROWNO);
604 } while(!goodpos(tx,ty));
605 obj->ox = tx;
606 obj->oy = ty;
607 if(cansee(otx,oty))
608 newsym(otx,oty);
611 fracture_rock(obj) /* fractured by pick-axe or wand of striking */
612 struct obj *obj; /* no texts here! */
614 /* unpobj(obj); */
615 obj->otyp = ROCK;
616 obj->quan = 7 + rn2(60);
617 obj->owt = weight(obj);
618 obj->olet = WEAPON_SYM;
619 if(cansee(obj->ox,obj->oy))
620 prl(obj->ox,obj->oy);
623 burn_scrolls()
625 struct obj *obj, *obj2;
626 int cnt = 0;
628 for(obj = invent; obj; obj = obj2) {
629 obj2 = obj->nobj;
630 if(obj->olet == SCROLL_SYM) {
631 cnt++;
632 useup(obj);
635 if(cnt > 1) {
636 pline("Your scrolls catch fire!");
637 losehp(cnt, "burning scrolls");
638 } else if(cnt) {
639 pline("Your scroll catches fire!");
640 losehp(1, "burning scroll");