Fix initialisation of wide char support in FILE. Problem reported
[dragonfly/netmp.git] / games / hack / hack.potion.c
blob2e8702318e0f614eda053cc0aabc124d9258002b
1 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
2 /* hack.potion.c - version 1.0.3 */
3 /* $FreeBSD: src/games/hack/hack.potion.c,v 1.5 1999/11/16 10:26:37 marcel Exp $ */
4 /* $DragonFly: src/games/hack/hack.potion.c,v 1.3 2005/05/22 03:37:05 y0netan1 Exp $ */
6 #include "hack.h"
7 extern int float_down();
8 extern struct monst youmonst;
9 extern struct monst *makemon();
11 dodrink() {
12 struct obj *otmp,*objs;
13 struct monst *mtmp;
14 int unkn = 0, nothing = 0;
16 otmp = getobj("!", "drink");
17 if(!otmp) return(0);
18 if(!strcmp(objects[otmp->otyp].oc_descr, "smoky") && !rn2(13)) {
19 ghost_from_bottle();
20 goto use_it;
22 switch(otmp->otyp){
23 case POT_RESTORE_STRENGTH:
24 unkn++;
25 pline("Wow! This makes you feel great!");
26 if(u.ustr < u.ustrmax) {
27 u.ustr = u.ustrmax;
28 flags.botl = 1;
30 break;
31 case POT_BOOZE:
32 unkn++;
33 pline("Ooph! This tastes like liquid fire!");
34 Confusion += d(3,8);
35 /* the whiskey makes us feel better */
36 if(u.uhp < u.uhpmax) losehp(-1, "bottle of whiskey");
37 if(!rn2(4)) {
38 pline("You pass out.");
39 multi = -rnd(15);
40 nomovemsg = "You awake with a headache.";
42 break;
43 case POT_INVISIBILITY:
44 if(Invis || See_invisible)
45 nothing++;
46 else {
47 if(!Blind)
48 pline("Gee! All of a sudden, you can't see yourself.");
49 else
50 pline("You feel rather airy."), unkn++;
51 newsym(u.ux,u.uy);
53 Invis += rn1(15,31);
54 break;
55 case POT_FRUIT_JUICE:
56 pline("This tastes like fruit juice.");
57 lesshungry(20);
58 break;
59 case POT_HEALING:
60 pline("You begin to feel better.");
61 flags.botl = 1;
62 u.uhp += rnd(10);
63 if(u.uhp > u.uhpmax)
64 u.uhp = ++u.uhpmax;
65 if(Blind) Blind = 1; /* see on next move */
66 if(Sick) Sick = 0;
67 break;
68 case POT_PARALYSIS:
69 if(Levitation)
70 pline("You are motionlessly suspended.");
71 else
72 pline("Your feet are frozen to the floor!");
73 nomul(-(rn1(10,25)));
74 break;
75 case POT_MONSTER_DETECTION:
76 if(!fmon) {
77 strange_feeling(otmp, "You feel threatened.");
78 return(1);
79 } else {
80 cls();
81 for(mtmp = fmon; mtmp; mtmp = mtmp->nmon)
82 if(mtmp->mx > 0)
83 at(mtmp->mx,mtmp->my,mtmp->data->mlet);
84 prme();
85 pline("You sense the presence of monsters.");
86 more();
87 docrt();
89 break;
90 case POT_OBJECT_DETECTION:
91 if(!fobj) {
92 strange_feeling(otmp, "You feel a pull downward.");
93 return(1);
94 } else {
95 for(objs = fobj; objs; objs = objs->nobj)
96 if(objs->ox != u.ux || objs->oy != u.uy)
97 goto outobjmap;
98 pline("You sense the presence of objects close nearby.");
99 break;
100 outobjmap:
101 cls();
102 for(objs = fobj; objs; objs = objs->nobj)
103 at(objs->ox,objs->oy,objs->olet);
104 prme();
105 pline("You sense the presence of objects.");
106 more();
107 docrt();
109 break;
110 case POT_SICKNESS:
111 pline("Yech! This stuff tastes like poison.");
112 if(Poison_resistance)
113 pline("(But in fact it was biologically contaminated orange juice.)");
114 losestr(rn1(4,3));
115 losehp(rnd(10), "contaminated potion");
116 break;
117 case POT_CONFUSION:
118 if(!Confusion)
119 pline("Huh, What? Where am I?");
120 else
121 nothing++;
122 Confusion += rn1(7,16);
123 break;
124 case POT_GAIN_STRENGTH:
125 pline("Wow do you feel strong!");
126 if(u.ustr >= 118) break; /* > 118 is impossible */
127 if(u.ustr > 17) u.ustr += rnd(118-u.ustr);
128 else u.ustr++;
129 if(u.ustr > u.ustrmax) u.ustrmax = u.ustr;
130 flags.botl = 1;
131 break;
132 case POT_SPEED:
133 if(Wounded_legs) {
134 heal_legs();
135 unkn++;
136 break;
138 if(!(Fast & ~INTRINSIC))
139 pline("You are suddenly moving much faster.");
140 else
141 pline("Your legs get new energy."), unkn++;
142 Fast += rn1(10,100);
143 break;
144 case POT_BLINDNESS:
145 if(!Blind)
146 pline("A cloud of darkness falls upon you.");
147 else
148 nothing++;
149 Blind += rn1(100,250);
150 seeoff(0);
151 break;
152 case POT_GAIN_LEVEL:
153 pluslvl();
154 break;
155 case POT_EXTRA_HEALING:
156 pline("You feel much better.");
157 flags.botl = 1;
158 u.uhp += d(2,20)+1;
159 if(u.uhp > u.uhpmax)
160 u.uhp = (u.uhpmax += 2);
161 if(Blind) Blind = 1;
162 if(Sick) Sick = 0;
163 break;
164 case POT_LEVITATION:
165 if(!Levitation)
166 float_up();
167 else
168 nothing++;
169 Levitation += rnd(100);
170 u.uprops[PROP(RIN_LEVITATION)].p_tofn = float_down;
171 break;
172 default:
173 impossible("What a funny potion! (%u)", otmp->otyp);
174 return(0);
176 if(nothing) {
177 unkn++;
178 pline("You have a peculiar feeling for a moment, then it passes.");
180 if(otmp->dknown && !objects[otmp->otyp].oc_name_known) {
181 if(!unkn) {
182 objects[otmp->otyp].oc_name_known = 1;
183 more_experienced(0,10);
184 } else if(!objects[otmp->otyp].oc_uname)
185 docall(otmp);
187 use_it:
188 useup(otmp);
189 return(1);
192 pluslvl()
194 int num;
196 pline("You feel more experienced.");
197 num = rnd(10);
198 u.uhpmax += num;
199 u.uhp += num;
200 if(u.ulevel < 14) {
201 extern long newuexp();
203 u.uexp = newuexp()+1;
204 pline("Welcome to experience level %u.", ++u.ulevel);
206 flags.botl = 1;
209 strange_feeling(obj,txt)
210 struct obj *obj;
211 char *txt;
213 if(flags.beginner)
214 pline("You have a strange feeling for a moment, then it passes.");
215 else
216 pline(txt);
217 if(!objects[obj->otyp].oc_name_known && !objects[obj->otyp].oc_uname)
218 docall(obj);
219 useup(obj);
222 static const char *bottlenames[] = {
223 "bottle", "phial", "flagon", "carafe", "flask", "jar", "vial"
226 potionhit(mon, obj)
227 struct monst *mon;
228 struct obj *obj;
230 extern char *xname();
231 const char *botlnam = bottlenames[rn2(SIZE(bottlenames))];
232 boolean uclose, isyou = (mon == &youmonst);
234 if(isyou) {
235 uclose = TRUE;
236 pline("The %s crashes on your head and breaks into shivers.",
237 botlnam);
238 losehp(rnd(2), "thrown potion");
239 } else {
240 uclose = (dist(mon->mx,mon->my) < 3);
241 /* perhaps 'E' and 'a' have no head? */
242 pline("The %s crashes on %s's head and breaks into shivers.",
243 botlnam, monnam(mon));
244 if(rn2(5) && mon->mhp > 1)
245 mon->mhp--;
247 pline("The %s evaporates.", xname(obj));
249 if(!isyou && !rn2(3)) switch(obj->otyp) {
251 case POT_RESTORE_STRENGTH:
252 case POT_GAIN_STRENGTH:
253 case POT_HEALING:
254 case POT_EXTRA_HEALING:
255 if(mon->mhp < mon->mhpmax) {
256 mon->mhp = mon->mhpmax;
257 pline("%s looks sound and hale again!", Monnam(mon));
259 break;
260 case POT_SICKNESS:
261 if(mon->mhpmax > 3)
262 mon->mhpmax /= 2;
263 if(mon->mhp > 2)
264 mon->mhp /= 2;
265 break;
266 case POT_CONFUSION:
267 case POT_BOOZE:
268 mon->mconf = 1;
269 break;
270 case POT_INVISIBILITY:
271 unpmon(mon);
272 mon->minvis = 1;
273 pmon(mon);
274 break;
275 case POT_PARALYSIS:
276 mon->mfroz = 1;
277 break;
278 case POT_SPEED:
279 mon->mspeed = MFAST;
280 break;
281 case POT_BLINDNESS:
282 mon->mblinded |= 64 + rn2(64);
283 break;
285 case POT_GAIN_LEVEL:
286 case POT_LEVITATION:
287 case POT_FRUIT_JUICE:
288 case POT_MONSTER_DETECTION:
289 case POT_OBJECT_DETECTION:
290 break;
293 if(uclose && rn2(5))
294 potionbreathe(obj);
295 obfree(obj, Null(obj));
298 potionbreathe(obj)
299 struct obj *obj;
301 switch(obj->otyp) {
302 case POT_RESTORE_STRENGTH:
303 case POT_GAIN_STRENGTH:
304 if(u.ustr < u.ustrmax) u.ustr++, flags.botl = 1;
305 break;
306 case POT_HEALING:
307 case POT_EXTRA_HEALING:
308 if(u.uhp < u.uhpmax) u.uhp++, flags.botl = 1;
309 break;
310 case POT_SICKNESS:
311 if(u.uhp <= 5) u.uhp = 1; else u.uhp -= 5;
312 flags.botl = 1;
313 break;
314 case POT_CONFUSION:
315 case POT_BOOZE:
316 if(!Confusion)
317 pline("You feel somewhat dizzy.");
318 Confusion += rnd(5);
319 break;
320 case POT_INVISIBILITY:
321 pline("For an instant you couldn't see your right hand.");
322 break;
323 case POT_PARALYSIS:
324 pline("Something seems to be holding you.");
325 nomul(-rnd(5));
326 break;
327 case POT_SPEED:
328 Fast += rnd(5);
329 pline("Your knees seem more flexible now.");
330 break;
331 case POT_BLINDNESS:
332 if(!Blind) pline("It suddenly gets dark.");
333 Blind += rnd(5);
334 seeoff(0);
335 break;
337 case POT_GAIN_LEVEL:
338 case POT_LEVITATION:
339 case POT_FRUIT_JUICE:
340 case POT_MONSTER_DETECTION:
341 case POT_OBJECT_DETECTION:
342 break;
345 /* note: no obfree() */
349 * -- rudimentary -- to do this correctly requires much more work
350 * -- all sharp weapons get one or more qualities derived from the potions
351 * -- texts on scrolls may be (partially) wiped out; do they become blank?
352 * -- or does their effect change, like under Confusion?
353 * -- all objects may be made invisible by POT_INVISIBILITY
354 * -- If the flask is small, can one dip a large object? Does it magically
355 * -- become a jug? Etc.
357 dodip(){
358 struct obj *potion, *obj;
360 if(!(obj = getobj("#", "dip")))
361 return(0);
362 if(!(potion = getobj("!", "dip into")))
363 return(0);
364 pline("Interesting...");
365 if(obj->otyp == ARROW || obj->otyp == DART ||
366 obj->otyp == CROSSBOW_BOLT) {
367 if(potion->otyp == POT_SICKNESS) {
368 useup(potion);
369 if(obj->spe < 7) obj->spe++; /* %% */
372 return(1);
375 ghost_from_bottle(){
376 extern struct permonst pm_ghost;
377 struct monst *mtmp;
379 if(!(mtmp = makemon(PM_GHOST,u.ux,u.uy))){
380 pline("This bottle turns out to be empty.");
381 return;
383 mnexto(mtmp);
384 pline("As you open the bottle, an enormous ghost emerges!");
385 pline("You are frightened to death, and unable to move.");
386 nomul(-3);