Fix initialisation of wide char support in FILE. Problem reported
[dragonfly/netmp.git] / games / hack / hack.c
blob251cde7081f81c2427108698512f0d9c1c559e62
1 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
2 /* hack.c - version 1.0.3 */
3 /* $FreeBSD: src/games/hack/hack.c,v 1.4 1999/11/16 10:26:35 marcel Exp $ */
4 /* $DragonFly: src/games/hack/hack.c,v 1.4 2005/05/22 03:37:05 y0netan1 Exp $ */
6 #include "hack.h"
7 #include <stdio.h>
9 extern char news0();
10 extern struct obj *addinv();
11 extern boolean hmon();
13 /* called on movement:
14 1. when throwing ball+chain far away
15 2. when teleporting
16 3. when walking out of a lit room
18 unsee() {
19 int x,y;
20 struct rm *lev;
23 if(u.udispl){
24 u.udispl = 0;
25 newsym(u.udisx, u.udisy);
28 #ifndef QUEST
29 if(seehx){
30 seehx = 0;
31 } else
32 #endif /* QUEST */
33 for(x = u.ux-1; x < u.ux+2; x++)
34 for(y = u.uy-1; y < u.uy+2; y++) {
35 if(!isok(x, y)) continue;
36 lev = &levl[x][y];
37 if(!lev->lit && lev->scrsym == '.') {
38 lev->scrsym =' ';
39 lev->new = 1;
40 on_scr(x,y);
45 /* called:
46 in hack.eat.c: seeoff(0) - blind after eating rotten food
47 in hack.mon.c: seeoff(0) - blinded by a yellow light
48 in hack.mon.c: seeoff(1) - swallowed
49 in hack.do.c: seeoff(0) - blind after drinking potion
50 in hack.do.c: seeoff(1) - go up or down the stairs
51 in hack.trap.c:seeoff(1) - fall through trapdoor
53 seeoff(mode) /* 1 to redo @, 0 to leave them */
54 { /* 1 means misc movement, 0 means blindness */
55 int x,y;
56 struct rm *lev;
58 if(u.udispl && mode){
59 u.udispl = 0;
60 levl[u.udisx][u.udisy].scrsym = news0(u.udisx,u.udisy);
62 #ifndef QUEST
63 if(seehx) {
64 seehx = 0;
65 } else
66 #endif /* QUEST */
67 if(!mode) {
68 for(x = u.ux-1; x < u.ux+2; x++)
69 for(y = u.uy-1; y < u.uy+2; y++) {
70 if(!isok(x, y)) continue;
71 lev = &levl[x][y];
72 if(!lev->lit && lev->scrsym == '.')
73 lev->seen = 0;
78 domove()
80 xchar oldx,oldy;
81 struct monst *mtmp;
82 struct rm *tmpr,*ust;
83 struct trap *trap;
84 struct obj *otmp;
86 u_wipe_engr(rnd(5));
88 if(inv_weight() > 0){
89 pline("You collapse under your load.");
90 nomul(0);
91 return;
93 if(u.uswallow) {
94 u.dx = u.dy = 0;
95 u.ux = u.ustuck->mx;
96 u.uy = u.ustuck->my;
97 } else {
98 if(Confusion) {
99 do {
100 confdir();
101 } while(!isok(u.ux+u.dx, u.uy+u.dy) ||
102 IS_ROCK(levl[u.ux+u.dx][u.uy+u.dy].typ));
104 if(!isok(u.ux+u.dx, u.uy+u.dy)){
105 nomul(0);
106 return;
110 ust = &levl[u.ux][u.uy];
111 oldx = u.ux;
112 oldy = u.uy;
113 if(!u.uswallow && (trap = t_at(u.ux+u.dx, u.uy+u.dy)) && trap->tseen)
114 nomul(0);
115 if(u.ustuck && !u.uswallow && (u.ux+u.dx != u.ustuck->mx ||
116 u.uy+u.dy != u.ustuck->my)) {
117 if(dist(u.ustuck->mx, u.ustuck->my) > 2){
118 /* perhaps it fled (or was teleported or ... ) */
119 u.ustuck = 0;
120 } else {
121 if(Blind) pline("You cannot escape from it!");
122 else pline("You cannot escape from %s!",
123 monnam(u.ustuck));
124 nomul(0);
125 return;
128 if(u.uswallow || (mtmp = m_at(u.ux+u.dx,u.uy+u.dy))) {
129 /* attack monster */
131 nomul(0);
132 gethungry();
133 if(multi < 0) return; /* we just fainted */
135 /* try to attack; note that it might evade */
136 if(attack(u.uswallow ? u.ustuck : mtmp))
137 return;
139 /* not attacking an animal, so we try to move */
140 if(u.utrap) {
141 if(u.utraptype == TT_PIT) {
142 pline("You are still in a pit.");
143 u.utrap--;
144 } else {
145 pline("You are caught in a beartrap.");
146 if((u.dx && u.dy) || !rn2(5)) u.utrap--;
148 return;
150 tmpr = &levl[u.ux+u.dx][u.uy+u.dy];
151 if(IS_ROCK(tmpr->typ) ||
152 (u.dx && u.dy && (tmpr->typ == DOOR || ust->typ == DOOR))){
153 flags.move = 0;
154 nomul(0);
155 return;
157 while(otmp = sobj_at(ENORMOUS_ROCK, u.ux+u.dx, u.uy+u.dy)) {
158 xchar rx = u.ux+2*u.dx, ry = u.uy+2*u.dy;
159 struct trap *ttmp;
160 nomul(0);
161 if(isok(rx,ry) && !IS_ROCK(levl[rx][ry].typ) &&
162 (levl[rx][ry].typ != DOOR || !(u.dx && u.dy)) &&
163 !sobj_at(ENORMOUS_ROCK, rx, ry)) {
164 if(m_at(rx,ry)) {
165 pline("You hear a monster behind the rock.");
166 pline("Perhaps that's why you cannot move it.");
167 goto cannot_push;
169 if(ttmp = t_at(rx,ry))
170 switch(ttmp->ttyp) {
171 case PIT:
172 pline("You push the rock into a pit!");
173 deltrap(ttmp);
174 delobj(otmp);
175 pline("It completely fills the pit!");
176 continue;
177 case TELEP_TRAP:
178 pline("You push the rock and suddenly it disappears!");
179 delobj(otmp);
180 continue;
182 if(levl[rx][ry].typ == POOL) {
183 levl[rx][ry].typ = ROOM;
184 mnewsym(rx,ry);
185 prl(rx,ry);
186 pline("You push the rock into the water.");
187 pline("Now you can cross the water!");
188 delobj(otmp);
189 continue;
191 otmp->ox = rx;
192 otmp->oy = ry;
193 /* pobj(otmp); */
194 if(cansee(rx,ry)) atl(rx,ry,otmp->olet);
195 if(Invisible) newsym(u.ux+u.dx, u.uy+u.dy);
197 { static long lastmovetime;
198 /* note: this var contains garbage initially and
199 after a restore */
200 if(moves > lastmovetime+2 || moves < lastmovetime)
201 pline("With great effort you move the enormous rock.");
202 lastmovetime = moves;
204 } else {
205 pline("You try to move the enormous rock, but in vain.");
206 cannot_push:
207 if((!invent || inv_weight()+90 <= 0) &&
208 (!u.dx || !u.dy || (IS_ROCK(levl[u.ux][u.uy+u.dy].typ)
209 && IS_ROCK(levl[u.ux+u.dx][u.uy].typ)))){
210 pline("However, you can squeeze yourself into a small opening.");
211 break;
212 } else
213 return;
216 if(u.dx && u.dy && IS_ROCK(levl[u.ux][u.uy+u.dy].typ) &&
217 IS_ROCK(levl[u.ux+u.dx][u.uy].typ) &&
218 invent && inv_weight()+40 > 0) {
219 pline("You are carrying too much to get through.");
220 nomul(0);
221 return;
223 if(Punished &&
224 DIST(u.ux+u.dx, u.uy+u.dy, uchain->ox, uchain->oy) > 2){
225 if(carried(uball)) {
226 movobj(uchain, u.ux, u.uy);
227 goto nodrag;
230 if(DIST(u.ux+u.dx, u.uy+u.dy, uball->ox, uball->oy) < 3){
231 /* leave ball, move chain under/over ball */
232 movobj(uchain, uball->ox, uball->oy);
233 goto nodrag;
236 if(inv_weight() + (int) uball->owt/2 > 0) {
237 pline("You cannot %sdrag the heavy iron ball.",
238 invent ? "carry all that and also " : "");
239 nomul(0);
240 return;
243 movobj(uball, uchain->ox, uchain->oy);
244 unpobj(uball); /* BAH %% */
245 uchain->ox = u.ux;
246 uchain->oy = u.uy;
247 nomul(-2);
248 nomovemsg = "";
249 nodrag: ;
251 u.ux += u.dx;
252 u.uy += u.dy;
253 if(flags.run) {
254 if(tmpr->typ == DOOR ||
255 (xupstair == u.ux && yupstair == u.uy) ||
256 (xdnstair == u.ux && ydnstair == u.uy))
257 nomul(0);
260 if(tmpr->typ == POOL && !Levitation)
261 drown(); /* not necessarily fatal */
264 if(u.udispl) {
265 u.udispl = 0;
266 newsym(oldx,oldy);
269 if(!Blind) {
270 #ifdef QUEST
271 setsee();
272 #else
273 if(ust->lit) {
274 if(tmpr->lit) {
275 if(tmpr->typ == DOOR)
276 prl1(u.ux+u.dx,u.uy+u.dy);
277 else if(ust->typ == DOOR)
278 nose1(oldx-u.dx,oldy-u.dy);
279 } else {
280 unsee();
281 prl1(u.ux+u.dx,u.uy+u.dy);
283 } else {
284 if(tmpr->lit) setsee();
285 else {
286 prl1(u.ux+u.dx,u.uy+u.dy);
287 if(tmpr->typ == DOOR) {
288 if(u.dy) {
289 prl(u.ux-1,u.uy);
290 prl(u.ux+1,u.uy);
291 } else {
292 prl(u.ux,u.uy-1);
293 prl(u.ux,u.uy+1);
297 nose1(oldx-u.dx,oldy-u.dy);
299 #endif /* QUEST */
300 } else {
301 pru();
303 if(!flags.nopick) pickup(1);
304 if(trap) dotrap(trap); /* fall into pit, arrow trap, etc. */
305 (void) inshop();
306 if(!Blind) read_engr_at(u.ux,u.uy);
309 movobj(obj, ox, oy)
310 struct obj *obj;
311 int ox, oy;
313 /* Some dirty programming to get display right */
314 freeobj(obj);
315 unpobj(obj);
316 obj->nobj = fobj;
317 fobj = obj;
318 obj->ox = ox;
319 obj->oy = oy;
322 dopickup(){
323 if(!g_at(u.ux,u.uy) && !o_at(u.ux,u.uy)) {
324 pline("There is nothing here to pick up.");
325 return(0);
327 if(Levitation) {
328 pline("You cannot reach the floor.");
329 return(1);
331 pickup(0);
332 return(1);
335 pickup(all)
337 struct gold *gold;
338 struct obj *obj, *obj2;
339 int wt;
341 if(Levitation) return;
342 while(gold = g_at(u.ux,u.uy)) {
343 pline("%ld gold piece%s.", gold->amount, plur(gold->amount));
344 u.ugold += gold->amount;
345 flags.botl = 1;
346 freegold(gold);
347 if(flags.run) nomul(0);
348 if(Invisible) newsym(u.ux,u.uy);
351 /* check for more than one object */
352 if(!all) {
353 int ct = 0;
355 for(obj = fobj; obj; obj = obj->nobj)
356 if(obj->ox == u.ux && obj->oy == u.uy)
357 if(!Punished || obj != uchain)
358 ct++;
359 if(ct < 2)
360 all++;
361 else
362 pline("There are several objects here.");
365 for(obj = fobj; obj; obj = obj2) {
366 obj2 = obj->nobj; /* perhaps obj will be picked up */
367 if(obj->ox == u.ux && obj->oy == u.uy) {
368 if(flags.run) nomul(0);
370 /* do not pick up uchain */
371 if(Punished && obj == uchain)
372 continue;
374 if(!all) {
375 char c;
377 pline("Pick up %s ? [ynaq]", doname(obj));
378 while(!index("ynaq ", (c = readchar())))
379 bell();
380 if(c == 'q') return;
381 if(c == 'n') continue;
382 if(c == 'a') all = 1;
385 if(obj->otyp == DEAD_COCKATRICE && !uarmg){
386 pline("Touching the dead cockatrice is a fatal mistake.");
387 pline("You turn to stone.");
388 killer = "cockatrice cadaver";
389 done("died");
392 if(obj->otyp == SCR_SCARE_MONSTER){
393 if(!obj->spe) obj->spe = 1;
394 else {
395 /* Note: perhaps the 1st pickup failed: you cannot
396 carry anymore, and so we never dropped it -
397 let's assume that treading on it twice also
398 destroys the scroll */
399 pline("The scroll turns to dust as you pick it up.");
400 delobj(obj);
401 continue;
405 wt = inv_weight() + obj->owt;
406 if(wt > 0) {
407 if(obj->quan > 1) {
408 /* see how many we can lift */
409 extern struct obj *splitobj();
410 int savequan = obj->quan;
411 int iw = inv_weight();
412 int qq;
413 for(qq = 1; qq < savequan; qq++){
414 obj->quan = qq;
415 if(iw + weight(obj) > 0)
416 break;
418 obj->quan = savequan;
419 qq--;
420 /* we can carry qq of them */
421 if(!qq) goto too_heavy;
422 pline("You can only carry %s of the %s lying here.",
423 (qq == 1) ? "one" : "some",
424 doname(obj));
425 (void) splitobj(obj, qq);
426 /* note: obj2 is set already, so we'll never
427 * encounter the other half; if it should be
428 * otherwise then write
429 * obj2 = splitobj(obj,qq);
431 goto lift_some;
433 too_heavy:
434 pline("There %s %s here, but %s.",
435 (obj->quan == 1) ? "is" : "are",
436 doname(obj),
437 !invent ? "it is too heavy for you to lift"
438 : "you cannot carry anymore");
439 break;
441 lift_some:
442 if(inv_cnt() >= 52) {
443 pline("Your knapsack cannot accomodate anymore items.");
444 break;
446 if(wt > -5) pline("You have a little trouble lifting");
447 freeobj(obj);
448 if(Invisible) newsym(u.ux,u.uy);
449 addtobill(obj); /* sets obj->unpaid if necessary */
450 { int pickquan = obj->quan;
451 int mergquan;
452 if(!Blind) obj->dknown = 1; /* this is done by prinv(),
453 but addinv() needs it already for merging */
454 obj = addinv(obj); /* might merge it with other objects */
455 mergquan = obj->quan;
456 obj->quan = pickquan; /* to fool prinv() */
457 prinv(obj);
458 obj->quan = mergquan;
464 /* stop running if we see something interesting */
465 /* turn around a corner if that is the only way we can proceed */
466 /* do not turn left or right twice */
467 lookaround(){
468 int x,y,i,x0,y0,m0,i0 = 9;
469 int corrct = 0, noturn = 0;
470 struct monst *mtmp;
471 #ifdef lint
472 /* suppress "used before set" message */
473 x0 = y0 = 0;
474 #endif /* lint */
475 if(Blind || flags.run == 0) return;
476 if(flags.run == 1 && levl[u.ux][u.uy].typ == ROOM) return;
477 #ifdef QUEST
478 if(u.ux0 == u.ux+u.dx && u.uy0 == u.uy+u.dy) goto stop;
479 #endif /* QUEST */
480 for(x = u.ux-1; x <= u.ux+1; x++) for(y = u.uy-1; y <= u.uy+1; y++){
481 if(x == u.ux && y == u.uy) continue;
482 if(!levl[x][y].typ) continue;
483 if((mtmp = m_at(x,y)) && !mtmp->mimic &&
484 (!mtmp->minvis || See_invisible)){
485 if(!mtmp->mtame || (x == u.ux+u.dx && y == u.uy+u.dy))
486 goto stop;
487 } else mtmp = 0; /* invisible M cannot influence us */
488 if(x == u.ux-u.dx && y == u.uy-u.dy) continue;
489 switch(levl[x][y].scrsym){
490 case '|':
491 case '-':
492 case '.':
493 case ' ':
494 break;
495 case '+':
496 if(x != u.ux && y != u.uy) break;
497 if(flags.run != 1) goto stop;
498 /* fall into next case */
499 case CORR_SYM:
500 corr:
501 if(flags.run == 1 || flags.run == 3) {
502 i = DIST(x,y,u.ux+u.dx,u.uy+u.dy);
503 if(i > 2) break;
504 if(corrct == 1 && DIST(x,y,x0,y0) != 1)
505 noturn = 1;
506 if(i < i0) {
507 i0 = i;
508 x0 = x;
509 y0 = y;
510 m0 = mtmp ? 1 : 0;
513 corrct++;
514 break;
515 case '^':
516 if(flags.run == 1) goto corr; /* if you must */
517 if(x == u.ux+u.dx && y == u.uy+u.dy) goto stop;
518 break;
519 default: /* e.g. objects or trap or stairs */
520 if(flags.run == 1) goto corr;
521 if(mtmp) break; /* d */
522 stop:
523 nomul(0);
524 return;
527 #ifdef QUEST
528 if(corrct > 0 && (flags.run == 4 || flags.run == 5)) goto stop;
529 #endif /* QUEST */
530 if(corrct > 1 && flags.run == 2) goto stop;
531 if((flags.run == 1 || flags.run == 3) && !noturn && !m0 && i0 &&
532 (corrct == 1 || (corrct == 2 && i0 == 1))) {
533 /* make sure that we do not turn too far */
534 if(i0 == 2) {
535 if(u.dx == y0-u.uy && u.dy == u.ux-x0)
536 i = 2; /* straight turn right */
537 else
538 i = -2; /* straight turn left */
539 } else if(u.dx && u.dy) {
540 if((u.dx == u.dy && y0 == u.uy) ||
541 (u.dx != u.dy && y0 != u.uy))
542 i = -1; /* half turn left */
543 else
544 i = 1; /* half turn right */
545 } else {
546 if((x0-u.ux == y0-u.uy && !u.dy) ||
547 (x0-u.ux != y0-u.uy && u.dy))
548 i = 1; /* half turn right */
549 else
550 i = -1; /* half turn left */
552 i += u.last_str_turn;
553 if(i <= 2 && i >= -2) {
554 u.last_str_turn = i;
555 u.dx = x0-u.ux, u.dy = y0-u.uy;
560 /* something like lookaround, but we are not running */
561 /* react only to monsters that might hit us */
562 monster_nearby() {
563 int x,y;
564 struct monst *mtmp;
565 if(!Blind)
566 for(x = u.ux-1; x <= u.ux+1; x++) for(y = u.uy-1; y <= u.uy+1; y++){
567 if(x == u.ux && y == u.uy) continue;
568 if((mtmp = m_at(x,y)) && !mtmp->mimic && !mtmp->mtame &&
569 !mtmp->mpeaceful && !index("Ea", mtmp->data->mlet) &&
570 !mtmp->mfroz && !mtmp->msleep && /* aplvax!jcn */
571 (!mtmp->minvis || See_invisible))
572 return(1);
574 return(0);
577 #ifdef QUEST
578 cansee(x,y) xchar x,y; {
579 int dx,dy,adx,ady,sdx,sdy,dmax,d;
580 if(Blind) return(0);
581 if(!isok(x,y)) return(0);
582 d = dist(x,y);
583 if(d < 3) return(1);
584 if(d > u.uhorizon*u.uhorizon) return(0);
585 if(!levl[x][y].lit)
586 return(0);
587 dx = x - u.ux; adx = abs(dx); sdx = sgn(dx);
588 dy = y - u.uy; ady = abs(dy); sdy = sgn(dy);
589 if(dx == 0 || dy == 0 || adx == ady){
590 dmax = (dx == 0) ? ady : adx;
591 for(d = 1; d <= dmax; d++)
592 if(!rroom(sdx*d,sdy*d))
593 return(0);
594 return(1);
595 } else if(ady > adx){
596 for(d = 1; d <= ady; d++){
597 if(!rroom(sdx*( (d*adx)/ady ), sdy*d) ||
598 !rroom(sdx*( (d*adx-1)/ady+1 ), sdy*d))
599 return(0);
601 return(1);
602 } else {
603 for(d = 1; d <= adx; d++){
604 if(!rroom(sdx*d, sdy*( (d*ady)/adx )) ||
605 !rroom(sdx*d, sdy*( (d*ady-1)/adx+1 )))
606 return(0);
608 return(1);
612 rroom(x,y) int x,y; {
613 return(IS_ROOM(levl[u.ux+x][u.uy+y].typ));
616 #else
618 cansee(x,y) xchar x,y; {
619 if(Blind || u.uswallow) return(0);
620 if(dist(x,y) < 3) return(1);
621 if(levl[x][y].lit && seelx <= x && x <= seehx && seely <= y &&
622 y <= seehy) return(1);
623 return(0);
625 #endif /* QUEST */
627 sgn(a) int a; {
628 return((a > 0) ? 1 : (a == 0) ? 0 : -1);
631 #ifdef QUEST
632 setsee()
634 x,y;
636 if(Blind) {
637 pru();
638 return;
640 for(y = u.uy-u.uhorizon; y <= u.uy+u.uhorizon; y++)
641 for(x = u.ux-u.uhorizon; x <= u.ux+u.uhorizon; x++) {
642 if(cansee(x,y))
643 prl(x,y);
647 #else
649 setsee()
651 int x,y;
653 if(Blind) {
654 pru();
655 return;
657 if(!levl[u.ux][u.uy].lit) {
658 seelx = u.ux-1;
659 seehx = u.ux+1;
660 seely = u.uy-1;
661 seehy = u.uy+1;
662 } else {
663 for(seelx = u.ux; levl[seelx-1][u.uy].lit; seelx--);
664 for(seehx = u.ux; levl[seehx+1][u.uy].lit; seehx++);
665 for(seely = u.uy; levl[u.ux][seely-1].lit; seely--);
666 for(seehy = u.uy; levl[u.ux][seehy+1].lit; seehy++);
668 for(y = seely; y <= seehy; y++)
669 for(x = seelx; x <= seehx; x++) {
670 prl(x,y);
672 if(!levl[u.ux][u.uy].lit) seehx = 0; /* seems necessary elsewhere */
673 else {
674 if(seely == u.uy) for(x = u.ux-1; x <= u.ux+1; x++) prl(x,seely-1);
675 if(seehy == u.uy) for(x = u.ux-1; x <= u.ux+1; x++) prl(x,seehy+1);
676 if(seelx == u.ux) for(y = u.uy-1; y <= u.uy+1; y++) prl(seelx-1,y);
677 if(seehx == u.ux) for(y = u.uy-1; y <= u.uy+1; y++) prl(seehx+1,y);
680 #endif /* QUEST */
682 nomul(nval)
683 int nval;
685 if(multi < 0) return;
686 multi = nval;
687 flags.mv = flags.run = 0;
690 abon()
692 if(u.ustr == 3) return(-3);
693 else if(u.ustr < 6) return(-2);
694 else if(u.ustr < 8) return(-1);
695 else if(u.ustr < 17) return(0);
696 else if(u.ustr < 69) return(1); /* up to 18/50 */
697 else if(u.ustr < 118) return(2);
698 else return(3);
701 dbon()
703 if(u.ustr < 6) return(-1);
704 else if(u.ustr < 16) return(0);
705 else if(u.ustr < 18) return(1);
706 else if(u.ustr == 18) return(2); /* up to 18 */
707 else if(u.ustr < 94) return(3); /* up to 18/75 */
708 else if(u.ustr < 109) return(4); /* up to 18/90 */
709 else if(u.ustr < 118) return(5); /* up to 18/99 */
710 else return(6);
713 losestr(num) /* may kill you; cause may be poison or monster like 'A' */
714 int num;
716 u.ustr -= num;
717 while(u.ustr < 3) {
718 u.ustr++;
719 u.uhp -= 6;
720 u.uhpmax -= 6;
722 flags.botl = 1;
725 losehp(n,knam)
726 int n;
727 char *knam;
729 u.uhp -= n;
730 if(u.uhp > u.uhpmax)
731 u.uhpmax = u.uhp; /* perhaps n was negative */
732 flags.botl = 1;
733 if(u.uhp < 1) {
734 killer = knam; /* the thing that killed you */
735 done("died");
739 losehp_m(n,mtmp)
740 int n;
741 struct monst *mtmp;
743 u.uhp -= n;
744 flags.botl = 1;
745 if(u.uhp < 1)
746 done_in_by(mtmp);
749 losexp() /* hit by V or W */
751 int num;
752 extern long newuexp();
754 if(u.ulevel > 1)
755 pline("Goodbye level %u.", u.ulevel--);
756 else
757 u.uhp = -1;
758 num = rnd(10);
759 u.uhp -= num;
760 u.uhpmax -= num;
761 u.uexp = newuexp();
762 flags.botl = 1;
765 inv_weight(){
766 struct obj *otmp = invent;
767 int wt = (u.ugold + 500)/1000;
768 int carrcap;
769 if(Levitation) /* pugh@cornell */
770 carrcap = MAX_CARR_CAP;
771 else {
772 carrcap = 5*(((u.ustr > 18) ? 20 : u.ustr) + u.ulevel);
773 if(carrcap > MAX_CARR_CAP) carrcap = MAX_CARR_CAP;
774 if(Wounded_legs & LEFT_SIDE) carrcap -= 10;
775 if(Wounded_legs & RIGHT_SIDE) carrcap -= 10;
777 while(otmp){
778 wt += otmp->owt;
779 otmp = otmp->nobj;
781 return(wt - carrcap);
784 inv_cnt(){
785 struct obj *otmp = invent;
786 int ct = 0;
787 while(otmp){
788 ct++;
789 otmp = otmp->nobj;
791 return(ct);
794 long
795 newuexp()
797 return(10*(1L << (u.ulevel-1)));