Fix initialisation of wide char support in FILE. Problem reported
[dragonfly/netmp.git] / games / hack / hack.apply.c
blobe8b026dc2940ff9d5fdbc6c2155c9a2e76cff0f0
1 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
2 /* hack.apply.c - version 1.0.3 */
3 /* $FreeBSD: src/games/hack/hack.apply.c,v 1.4.2.1 2001/02/18 02:20:07 kris Exp $ */
4 /* $DragonFly: src/games/hack/hack.apply.c,v 1.3 2005/05/22 03:37:05 y0netan1 Exp $ */
6 #include "hack.h"
7 #include "def.edog.h"
8 #include "def.mkroom.h"
9 static struct monst *bchit();
10 extern struct obj *addinv();
11 extern struct trap *maketrap();
12 extern int (*occupation)();
13 extern char quitchars[];
14 extern char pl_character[];
16 static void use_camera(), use_ice_box(), use_whistle(), use_magic_whistle();
17 static int use_pick_axe();
19 doapply() {
20 struct obj *obj;
21 int res = 1;
23 obj = getobj("(", "use or apply");
24 if(!obj) return(0);
26 switch(obj->otyp){
27 case EXPENSIVE_CAMERA:
28 use_camera(obj); break;
29 case ICE_BOX:
30 use_ice_box(obj); break;
31 case PICK_AXE:
32 res = use_pick_axe(obj);
33 break;
35 case MAGIC_WHISTLE:
36 if(pl_character[0] == 'W' || u.ulevel > 9) {
37 use_magic_whistle(obj);
38 break;
40 /* fall into next case */
41 case WHISTLE:
42 use_whistle(obj);
43 break;
45 case CAN_OPENER:
46 if(!carrying(TIN)) {
47 pline("You have no can to open.");
48 goto xit;
50 pline("You cannot open a tin without eating its contents.");
51 pline("In order to eat, use the 'e' command.");
52 if(obj != uwep)
53 pline("Opening the tin will be much easier if you wield the can-opener.");
54 goto xit;
56 default:
57 pline("Sorry, I don't know how to use that.");
58 xit:
59 nomul(0);
60 return(0);
62 nomul(0);
63 return(res);
66 /* ARGSUSED */
67 static void
68 use_camera(obj) /* */ struct obj *obj; {
69 struct monst *mtmp;
70 if(!getdir(1)){ /* ask: in what direction? */
71 flags.move = multi = 0;
72 return;
74 if(u.uswallow) {
75 pline("You take a picture of %s's stomach.", monnam(u.ustuck));
76 return;
78 if(u.dz) {
79 pline("You take a picture of the %s.",
80 (u.dz > 0) ? "floor" : "ceiling");
81 return;
83 if(mtmp = bchit(u.dx, u.dy, COLNO, '!')) {
84 if(mtmp->msleep){
85 mtmp->msleep = 0;
86 pline("The flash awakens %s.", monnam(mtmp)); /* a3 */
87 } else
88 if(mtmp->data->mlet != 'y')
89 if(mtmp->mcansee || mtmp->mblinded){
90 int tmp = dist(mtmp->mx,mtmp->my);
91 int tmp2;
92 if(cansee(mtmp->mx,mtmp->my))
93 pline("%s is blinded by the flash!", Monnam(mtmp));
94 setmangry(mtmp);
95 if(tmp < 9 && !mtmp->isshk && rn2(4)) {
96 mtmp->mflee = 1;
97 if(rn2(4)) mtmp->mfleetim = rnd(100);
99 if(tmp < 3) mtmp->mcansee = mtmp->mblinded = 0;
100 else {
101 tmp2 = mtmp->mblinded;
102 tmp2 += rnd(1 + 50/tmp);
103 if(tmp2 > 127) tmp2 = 127;
104 mtmp->mblinded = tmp2;
105 mtmp->mcansee = 0;
111 static
112 struct obj *current_ice_box; /* a local variable of use_ice_box, to be
113 used by its local procedures in/ck_ice_box */
114 static
115 in_ice_box(obj) struct obj *obj; {
116 if(obj == current_ice_box ||
117 (Punished && (obj == uball || obj == uchain))){
118 pline("You must be kidding.");
119 return(0);
121 if(obj->owornmask & (W_ARMOR | W_RING)) {
122 pline("You cannot refrigerate something you are wearing.");
123 return(0);
125 if(obj->owt + current_ice_box->owt > 70) {
126 pline("It won't fit.");
127 return(1); /* be careful! */
129 if(obj == uwep) {
130 if(uwep->cursed) {
131 pline("Your weapon is welded to your hand!");
132 return(0);
134 setuwep((struct obj *) 0);
136 current_ice_box->owt += obj->owt;
137 freeinv(obj);
138 obj->o_cnt_id = current_ice_box->o_id;
139 obj->nobj = fcobj;
140 fcobj = obj;
141 obj->age = moves - obj->age; /* actual age */
142 return(1);
145 static
146 ck_ice_box(obj) struct obj *obj; {
147 return(obj->o_cnt_id == current_ice_box->o_id);
150 static
151 out_ice_box(obj) struct obj *obj; {
152 struct obj *otmp;
153 if(obj == fcobj) fcobj = fcobj->nobj;
154 else {
155 for(otmp = fcobj; otmp->nobj != obj; otmp = otmp->nobj)
156 if(!otmp->nobj) panic("out_ice_box");
157 otmp->nobj = obj->nobj;
159 current_ice_box->owt -= obj->owt;
160 obj->age = moves - obj->age; /* simulated point of time */
161 (void) addinv(obj);
164 static void
165 use_ice_box(obj) struct obj *obj; {
166 int cnt = 0;
167 struct obj *otmp;
168 current_ice_box = obj; /* for use by in/out_ice_box */
169 for(otmp = fcobj; otmp; otmp = otmp->nobj)
170 if(otmp->o_cnt_id == obj->o_id)
171 cnt++;
172 if(!cnt) pline("Your ice-box is empty.");
173 else {
174 pline("Do you want to take something out of the ice-box? [yn] ");
175 if(readchar() == 'y')
176 if(askchain(fcobj, (char *) 0, 0, out_ice_box, ck_ice_box, 0))
177 return;
178 pline("That was all. Do you wish to put something in? [yn] ");
179 if(readchar() != 'y') return;
181 /* call getobj: 0: allow cnt; #: allow all types; %: expect food */
182 otmp = getobj("0#%", "put in");
183 if(!otmp || !in_ice_box(otmp))
184 flags.move = multi = 0;
187 static
188 struct monst *
189 bchit(ddx,ddy,range,sym) int ddx,ddy,range; char sym; {
190 struct monst *mtmp = (struct monst *) 0;
191 int bchx = u.ux, bchy = u.uy;
193 if(sym) Tmp_at(-1, sym); /* open call */
194 while(range--) {
195 bchx += ddx;
196 bchy += ddy;
197 if(mtmp = m_at(bchx,bchy))
198 break;
199 if(!ZAP_POS(levl[bchx][bchy].typ)) {
200 bchx -= ddx;
201 bchy -= ddy;
202 break;
204 if(sym) Tmp_at(bchx, bchy);
206 if(sym) Tmp_at(-1, -1);
207 return(mtmp);
210 /* ARGSUSED */
211 static void
212 use_whistle(obj) struct obj *obj; {
213 struct monst *mtmp = fmon;
214 pline("You produce a high whistling sound.");
215 while(mtmp) {
216 if(dist(mtmp->mx,mtmp->my) < u.ulevel*20) {
217 if(mtmp->msleep)
218 mtmp->msleep = 0;
219 if(mtmp->mtame)
220 EDOG(mtmp)->whistletime = moves;
222 mtmp = mtmp->nmon;
226 /* ARGSUSED */
227 static void
228 use_magic_whistle(obj) struct obj *obj; {
229 struct monst *mtmp = fmon;
230 pline("You produce a strange whistling sound.");
231 while(mtmp) {
232 if(mtmp->mtame) mnexto(mtmp);
233 mtmp = mtmp->nmon;
237 static int dig_effort; /* effort expended on current pos */
238 static uchar dig_level;
239 static coord dig_pos;
240 static boolean dig_down;
242 static
243 dig() {
244 struct rm *lev;
245 int dpx = dig_pos.x, dpy = dig_pos.y;
247 /* perhaps a nymph stole his pick-axe while he was busy digging */
248 /* or perhaps he teleported away */
249 if(u.uswallow || !uwep || uwep->otyp != PICK_AXE ||
250 dig_level != dlevel ||
251 ((dig_down && (dpx != u.ux || dpy != u.uy)) ||
252 (!dig_down && dist(dpx,dpy) > 2)))
253 return(0);
255 dig_effort += 10 + abon() + uwep->spe + rn2(5);
256 if(dig_down) {
257 if(!xdnstair) {
258 pline("The floor here seems too hard to dig in.");
259 return(0);
261 if(dig_effort > 250) {
262 dighole();
263 return(0); /* done with digging */
265 if(dig_effort > 50) {
266 struct trap *ttmp = t_at(dpx,dpy);
268 if(!ttmp) {
269 ttmp = maketrap(dpx,dpy,PIT);
270 ttmp->tseen = 1;
271 pline("You have dug a pit.");
272 u.utrap = rn1(4,2);
273 u.utraptype = TT_PIT;
274 return(0);
277 } else
278 if(dig_effort > 100) {
279 const char *digtxt;
280 struct obj *obj;
282 lev = &levl[dpx][dpy];
283 if(obj = sobj_at(ENORMOUS_ROCK, dpx, dpy)) {
284 fracture_rock(obj);
285 digtxt = "The rock falls apart.";
286 } else if(!lev->typ || lev->typ == SCORR) {
287 lev->typ = CORR;
288 digtxt = "You succeeded in cutting away some rock.";
289 } else if(lev->typ == HWALL || lev->typ == VWALL
290 || lev->typ == SDOOR) {
291 lev->typ = xdnstair ? DOOR : ROOM;
292 digtxt = "You just made an opening in the wall.";
293 } else
294 digtxt = "Now what exactly was it that you were digging in?";
295 mnewsym(dpx, dpy);
296 prl(dpx, dpy);
297 pline("%s", digtxt); /* after mnewsym & prl */
298 return(0);
299 } else {
300 if(IS_WALL(levl[dpx][dpy].typ)) {
301 int rno = inroom(dpx,dpy);
303 if(rno >= 0 && rooms[rno].rtype >= 8) {
304 pline("This wall seems too hard to dig into.");
305 return(0);
308 pline("You hit the rock with all your might.");
310 return(1);
313 /* When will hole be finished? Very rough indication used by shopkeeper. */
314 holetime() {
315 return( (occupation == dig) ? (250 - dig_effort)/20 : -1);
318 dighole()
320 struct trap *ttmp = t_at(u.ux, u.uy);
322 if(!xdnstair) {
323 pline("The floor here seems too hard to dig in.");
324 } else {
325 if(ttmp)
326 ttmp->ttyp = TRAPDOOR;
327 else
328 ttmp = maketrap(u.ux, u.uy, TRAPDOOR);
329 ttmp->tseen = 1;
330 pline("You've made a hole in the floor.");
331 if(!u.ustuck) {
332 if(inshop())
333 shopdig(1);
334 pline("You fall through ...");
335 if(u.utraptype == TT_PIT) {
336 u.utrap = 0;
337 u.utraptype = 0;
339 goto_level(dlevel+1, FALSE);
344 static
345 use_pick_axe(obj)
346 struct obj *obj;
348 char dirsyms[12];
349 extern char sdir[];
350 char *dsp = dirsyms, *sdp = sdir;
351 struct monst *mtmp;
352 struct rm *lev;
353 int rx, ry, res = 0;
355 if(obj != uwep) {
356 if(uwep && uwep->cursed) {
357 /* Andreas Bormann - ihnp4!decvax!mcvax!unido!ab */
358 pline("Since your weapon is welded to your hand,");
359 pline("you cannot use that pick-axe.");
360 return(0);
362 pline("You now wield %s.", doname(obj));
363 setuwep(obj);
364 res = 1;
366 while(*sdp) {
367 (void) movecmd(*sdp); /* sets u.dx and u.dy and u.dz */
368 rx = u.ux + u.dx;
369 ry = u.uy + u.dy;
370 if(u.dz > 0 || (u.dz == 0 && isok(rx, ry) &&
371 (IS_ROCK(levl[rx][ry].typ)
372 || sobj_at(ENORMOUS_ROCK, rx, ry))))
373 *dsp++ = *sdp;
374 sdp++;
376 *dsp = 0;
377 pline("In what direction do you want to dig? [%s] ", dirsyms);
378 if(!getdir(0)) /* no txt */
379 return(res);
380 if(u.uswallow && attack(u.ustuck)) /* return(1) */;
381 else
382 if(u.dz < 0)
383 pline("You cannot reach the ceiling.");
384 else
385 if(u.dz == 0) {
386 if(Confusion)
387 confdir();
388 rx = u.ux + u.dx;
389 ry = u.uy + u.dy;
390 if((mtmp = m_at(rx, ry)) && attack(mtmp))
391 return(1);
392 if(!isok(rx, ry)) {
393 pline("Clash!");
394 return(1);
396 lev = &levl[rx][ry];
397 if(lev->typ == DOOR)
398 pline("Your %s against the door.",
399 aobjnam(obj, "clang"));
400 else if(!IS_ROCK(lev->typ)
401 && !sobj_at(ENORMOUS_ROCK, rx, ry)) {
402 /* ACCESSIBLE or POOL */
403 pline("You swing your %s through thin air.",
404 aobjnam(obj, (char *) 0));
405 } else {
406 if(dig_pos.x != rx || dig_pos.y != ry
407 || dig_level != dlevel || dig_down) {
408 dig_down = FALSE;
409 dig_pos.x = rx;
410 dig_pos.y = ry;
411 dig_level = dlevel;
412 dig_effort = 0;
413 pline("You start digging.");
414 } else
415 pline("You continue digging.");
416 occupation = dig;
417 occtxt = "digging";
419 } else if(Levitation) {
420 pline("You cannot reach the floor.");
421 } else {
422 if(dig_pos.x != u.ux || dig_pos.y != u.uy
423 || dig_level != dlevel || !dig_down) {
424 dig_down = TRUE;
425 dig_pos.x = u.ux;
426 dig_pos.y = u.uy;
427 dig_level = dlevel;
428 dig_effort = 0;
429 pline("You start digging in the floor.");
430 if(inshop())
431 shopdig(0);
432 } else
433 pline("You continue digging in the floor.");
434 occupation = dig;
435 occtxt = "digging";
437 return(1);