1 /* scores.c Larn is copyrighted 1986 by Noah Morgan.
2 * $FreeBSD: src/games/larn/scores.c,v 1.6 1999/11/16 02:57:24 billf Exp $
3 * $DragonFly: src/games/larn/scores.c,v 1.4 2006/08/26 17:05:05 pavalos Exp $
5 * Functions in this file are:
7 * readboard() Function to read in the scoreboard into a static buffer
8 * writeboard() Function to write the scoreboard from readboard()'s buffer
9 * makeboard() Function to create a new scoreboard (wipe out old one)
10 * hashewon() Function to return 1 if player has won a game before, else 0
11 * long paytaxes(x) Function to pay taxes if any are due
12 * winshou() Subroutine to print out the winning scoreboard
13 * shou(x) Subroutine to print out the non-winners scoreboard
14 * showscores() Function to show the scoreboard on the terminal
15 * showallscores() Function to show scores and the iven lists that go with them
16 * sortboard() Function to sort the scoreboard
17 * newscore(score, whoo, whyded, winner) Function to add entry to scoreboard
18 * new1sub(score,i,whoo,taxes) Subroutine to put player into a
19 * new2sub(score,i,whoo,whyded) Subroutine to put player into a
20 * died(x) Subroutine to record who played larn, and what the score was
21 * diedsub(x) Subroutine to print out a line showing player when he is killed
22 * diedlog() Subroutine to read a log file and print it out in ascii format
23 * getplid(name) Function to get players id # from id file
26 #include <sys/types.h>
27 #include <sys/times.h>
31 static int readboard(void);
32 static int writeboard(void);
33 static int winshou(void);
35 static int sortboard(void);
36 static void newscore(long, char *, int, int);
37 static void new1sub(long, int, char *, long);
38 static void new2sub(long, int, char *, int);
39 static void diedsub(int);
41 struct scofmt
/* This is the structure for the scoreboard */
43 long score
; /* the score of the player */
44 long suid
; /* the user id number of the player */
45 short what
; /* the number of the monster that killed player */
46 short level
; /* the level player was on when he died */
47 short hardlev
; /* the level of difficulty player played at */
48 short order
; /* the relative ordering place of this entry */
49 char who
[40]; /* the name of the character */
50 char sciv
[26][2]; /* this is the inventory list of the character */
52 struct wscofmt
/* This is the structure for the winning scoreboard */
54 long score
; /* the score of the player */
55 long timeused
; /* the time used in mobuls to win the game */
56 long taxes
; /* taxes he owes to LRS */
57 long suid
; /* the user id number of the player */
58 short hardlev
; /* the level of difficulty player played at */
59 short order
; /* the relative ordering place of this entry */
60 char who
[40]; /* the name of the character */
63 struct log_fmt
/* 102 bytes struct for the log file */
65 long score
; /* the players score */
66 time_t diedtime
; /* time when game was over */
67 short cavelev
; /* level in caves */
68 short diff
; /* difficulty player played at */
70 long elapsedtime
; /* real time of game in seconds */
71 long bytout
; /* bytes input and output */
73 long moves
; /* number of moves made by player */
74 short ac
; /* armor class of player */
75 short hp
,hpmax
; /* players hitpoints */
76 short cputime
; /* cpu time needed in seconds */
77 short killed
,spused
;/* monsters killed and spells cast */
78 short usage
; /* usage of the cpu in % */
79 short lev
; /* player level */
81 char who
[12]; /* player name */
82 char what
[46]; /* what happened to player */
85 static struct scofmt sco
[SCORESIZE
]; /* the structure for the scoreboard */
86 static struct wscofmt winr
[SCORESIZE
]; /* struct for the winning scoreboard */
87 static struct log_fmt logg
; /* structure for the log file */
88 static const char *whydead
[] = {
89 "quit", "suspended", "self - annihilated", "shot by an arrow",
90 "hit by a dart", "fell into a pit", "fell into a bottomless pit",
91 "a winner", "trapped in solid rock", "killed by a missing save file",
92 "killed by an old save file", "caught by the greedy cheater checker trap",
93 "killed by a protected save file","killed his family and committed suicide",
94 "erased by a wayward finger", "fell through a bottomless trap door",
95 "fell through a trap door", "drank some poisonous water",
96 "fried by an electric shock", "slipped on a volcano shaft",
97 "killed by a stupid act of frustration", "attacked by a revolting demon",
98 "hit by his own magic", "demolished by an unseen attacker",
99 "fell into the dreadful sleep", "killed by an exploding chest",
100 /*26*/ "killed by a missing maze data file", "annihilated in a sphere",
101 "died a post mortem death","wasted by a malloc() failure"
105 * readboard() Function to read in the scoreboard into a static buffer
107 * returns -1 if unable to read in the scoreboard, returns 0 if all is OK
112 if (lopen(scorefile
)<0)
113 { lprcat("Can't read scoreboard\n"); lflush(); return(-1); }
114 lrfill((char*)sco
,sizeof(sco
)); lrfill((char*)winr
,sizeof(winr
));
115 lrclose(); lcreat((char*)0); return(0);
119 * writeboard() Function to write the scoreboard from readboard()'s buffer
121 * returns -1 if unable to write the scoreboard, returns 0 if all is OK
127 if (lcreat(scorefile
)<0)
128 { lprcat("Can't write scoreboard\n"); lflush(); return(-1); }
129 lwrite((char*)sco
,sizeof(sco
)); lwrite((char*)winr
,sizeof(winr
));
130 lwclose(); lcreat((char*)0); return(0);
134 * makeboard() Function to create a new scoreboard (wipe out old one)
136 * returns -1 if unable to write the scoreboard, returns 0 if all is OK
142 for (i
=0; i
<SCORESIZE
; i
++)
144 winr
[i
].taxes
= winr
[i
].score
= sco
[i
].score
= 0;
145 winr
[i
].order
= sco
[i
].order
= i
;
147 if (writeboard()) return(-1);
148 chmod(scorefile
,0660);
153 * hashewon() Function to return 1 if player has won a game before, else 0
155 * This function also sets c[HARDGAME] to appropriate value -- 0 if not a
156 * winner, otherwise the next level of difficulty listed in the winners
157 * scoreboard. This function also sets outstanding_taxes to the value in
158 * the winners scoreboard.
165 if (readboard() < 0) return(0); /* can't find scoreboard */
166 for (i
=0; i
<SCORESIZE
; i
++) /* search through winners scoreboard */
167 if (winr
[i
].suid
== userid
)
168 if (winr
[i
].score
> 0)
170 c
[HARDGAME
]=winr
[i
].hardlev
+1; outstanding_taxes
=winr
[i
].taxes
;
177 * long paytaxes(x) Function to pay taxes if any are due
179 * Enter with the amount (in gp) to pay on the taxes.
180 * Returns amount actually paid.
188 if (readboard()<0) return(0L);
189 for (i
=0; i
<SCORESIZE
; i
++)
190 if (winr
[i
].suid
== userid
) /* look for players winning entry */
191 if (winr
[i
].score
>0) /* search for a winning entry for the player */
194 if (x
< amt
) amt
=x
; /* don't overpay taxes (Ughhhhh) */
195 winr
[i
].taxes
-= amt
;
196 outstanding_taxes
-= amt
;
197 if (writeboard()<0) return(0);
200 return(0L); /* couldn't find user on winning scoreboard */
204 * winshou() Subroutine to print out the winning scoreboard
206 * Returns the number of players on scoreboard that were shown
213 for (count
=j
=i
=0; i
<SCORESIZE
; i
++) /* is there anyone on the scoreboard? */
214 if (winr
[i
].score
!= 0)
218 lprcat("\n Score Difficulty Time Needed Larn Winners List\n");
220 for (i
=0; i
<SCORESIZE
; i
++) /* this loop is needed to print out the */
221 for (j
=0; j
<SCORESIZE
; j
++) /* winners in order */
223 p
= &winr
[j
]; /* pointer to the scoreboard entry */
229 lprintf("%10d %2d %5d Mobuls %s \n",
230 (long)p
->score
,(long)p
->hardlev
,(long)p
->timeused
,p
->who
);
236 return(count
); /* return number of people on scoreboard */
240 * shou(x) Subroutine to print out the non-winners scoreboard
243 * Enter with 0 to list the scores, enter with 1 to list inventories too
244 * Returns the number of players on scoreboard that were shown
251 for (count
=j
=i
=0; i
<SCORESIZE
; i
++) /* is the scoreboard empty? */
252 if (sco
[i
].score
!= 0)
256 lprcat("\n Score Difficulty Larn Visitor Log\n");
257 for (i
=0; i
<SCORESIZE
; i
++) /* be sure to print them out in order */
258 for (j
=0; j
<SCORESIZE
; j
++)
259 if (sco
[j
].order
== i
)
264 lprintf("%10d %2d %s ",
265 (long)sco
[j
].score
,(long)sco
[j
].hardlev
,sco
[j
].who
);
266 if (sco
[j
].what
< 256) lprintf("killed by a %s",monster
[sco
[j
].what
].name
);
267 else lprintf("%s",whydead
[sco
[j
].what
- 256]);
268 if (x
!= 263) lprintf(" on %s",levelname
[sco
[j
].level
]);
271 for (n
=0; n
<26; n
++) { iven
[n
]=sco
[j
].sciv
[n
][0]; ivenarg
[n
]=sco
[j
].sciv
[n
][1]; }
274 if (k
==iven
[n
]) { srcount
=0; show3(n
); }
282 return(count
); /* return the number of players just shown */
286 * showscores() Function to show the scoreboard on the terminal
288 * Returns nothing of value
290 static char esb
[] = "The scoreboard is empty.\n";
296 lflush(); lcreat((char*)0); if (readboard()<0) return;
297 i
=winshou(); j
=shou(0);
298 if (i
+j
== 0) lprcat(esb
); else lprc('\n');
303 * showallscores() Function to show scores and the iven lists that go with them
305 * Returns nothing of value
311 lflush(); lcreat((char*)0); if (readboard()<0) return;
312 c
[WEAR
] = c
[WIELD
] = c
[SHIELD
] = -1; /* not wielding or wearing anything */
313 for (i
=0; i
<MAXPOTION
; i
++) potionname
[i
] = potionhide
[i
];
314 for (i
=0; i
<MAXSCROLL
; i
++) scrollname
[i
] = scrollhide
[i
];
315 i
=winshou(); j
=shou(1);
316 if (i
+j
==0) lprcat(esb
); else lprc('\n');
321 * sortboard() Function to sort the scoreboard
323 * Returns 0 if no sorting done, else returns 1
330 for (i
=0; i
<SCORESIZE
; i
++) sco
[i
].order
= winr
[i
].order
= -1;
331 pos
=0; while (pos
< SCORESIZE
)
334 for (i
=0; i
<SCORESIZE
; i
++)
335 if ((sco
[i
].order
< 0) && (sco
[i
].score
>= jdat
))
336 { j
=i
; jdat
=sco
[i
].score
; }
337 sco
[j
].order
= pos
++;
339 pos
=0; while (pos
< SCORESIZE
)
342 for (i
=0; i
<SCORESIZE
; i
++)
343 if ((winr
[i
].order
< 0) && (winr
[i
].score
>= jdat
))
344 { j
=i
; jdat
=winr
[i
].score
; }
345 winr
[j
].order
= pos
++;
351 * newscore(score, whoo, whyded, winner) Function to add entry to scoreboard
352 * int score, winner, whyded;
355 * Enter with the total score in gp in score, players name in whoo,
356 * died() reason # in whyded, and TRUE/FALSE in winner if a winner
357 * ex. newscore(1000, "player 1", 32, 0);
360 newscore(long score
, char *whoo
, int whyded
, int winner
)
364 if (readboard() < 0) return; /* do the scoreboard */
365 /* if a winner then delete all non-winning scores */
366 if (cheat
) winner
=0; /* if he cheated, don't let him win */
369 for (i
=0; i
<SCORESIZE
; i
++) if (sco
[i
].suid
== userid
) sco
[i
].score
=0;
370 taxes
= score
*TAXRATE
;
371 score
+= 100000*c
[HARDGAME
]; /* bonus for winning */
372 /* if he has a slot on the winning scoreboard update it if greater score */
373 for (i
=0; i
<SCORESIZE
; i
++) if (winr
[i
].suid
== userid
)
374 { new1sub(score
,i
,whoo
,taxes
); return; }
375 /* he had no entry. look for last entry and see if he has a greater score */
376 for (i
=0; i
<SCORESIZE
; i
++) if (winr
[i
].order
== SCORESIZE
-1)
377 { new1sub(score
,i
,whoo
,taxes
); return; }
379 else if (!cheat
) /* for not winning scoreboard */
381 /* if he has a slot on the scoreboard update it if greater score */
382 for (i
=0; i
<SCORESIZE
; i
++) if (sco
[i
].suid
== userid
)
383 { new2sub(score
,i
,whoo
,whyded
); return; }
384 /* he had no entry. look for last entry and see if he has a greater score */
385 for (i
=0; i
<SCORESIZE
; i
++) if (sco
[i
].order
== SCORESIZE
-1)
386 { new2sub(score
,i
,whoo
,whyded
); return; }
391 * new1sub(score,i,whoo,taxes) Subroutine to put player into a
392 * int score,i,whyded,taxes; winning scoreboard entry if his score
393 * char *whoo; is high enough
395 * Enter with the total score in gp in score, players name in whoo,
396 * died() reason # in whyded, and TRUE/FALSE in winner if a winner
397 * slot in scoreboard in i, and the tax bill in taxes.
398 * Returns nothing of value
401 new1sub(long score
, int i
, char *whoo
, long taxes
)
406 if ((score
>= p
->score
) || (c
[HARDGAME
] > p
->hardlev
))
408 strcpy(p
->who
,whoo
); p
->score
=score
;
409 p
->hardlev
=c
[HARDGAME
]; p
->suid
=userid
;
410 p
->timeused
=gtime
/100;
415 * new2sub(score,i,whoo,whyded) Subroutine to put player into a
416 * int score,i,whyded,taxes; non-winning scoreboard entry if his
417 * char *whoo; score is high enough
419 * Enter with the total score in gp in score, players name in whoo,
420 * died() reason # in whyded, and slot in scoreboard in i.
421 * Returns nothing of value
424 new2sub(long score
, int i
, char *whoo
, int whyded
)
429 if ((score
>= p
->score
) || (c
[HARDGAME
] > p
->hardlev
))
431 strcpy(p
->who
,whoo
); p
->score
=score
;
432 p
->what
=whyded
; p
->hardlev
=c
[HARDGAME
];
433 p
->suid
=userid
; p
->level
=level
;
435 { p
->sciv
[j
][0]=iven
[j
]; p
->sciv
[j
][1]=ivenarg
[j
]; }
440 * died(x) Subroutine to record who played larn, and what the score was
443 * if x < 0 then don't show scores
444 * died() never returns! (unless c[LIFEPROT] and a reincarnatable death!)
446 * < 256 killed by the monster number
449 * 258 self - annihilated
450 * 259 shot by an arrow
452 * 261 fell into a pit
453 * 262 fell into a bottomless pit
455 * 264 trapped in solid rock
456 * 265 killed by a missing save file
457 * 266 killed by an old save file
458 * 267 caught by the greedy cheater checker trap
459 * 268 killed by a protected save file
460 * 269 killed his family and killed himself
461 * 270 erased by a wayward finger
462 * 271 fell through a bottomless trap door
463 * 272 fell through a trap door
464 * 273 drank some poisonous water
465 * 274 fried by an electric shock
466 * 275 slipped on a volcano shaft
467 * 276 killed by a stupid act of frustration
468 * 277 attacked by a revolting demon
469 * 278 hit by his own magic
470 * 279 demolished by an unseen attacker
471 * 280 fell into the dreadful sleep
472 * 281 killed by an exploding chest
473 * 282 killed by a missing maze data file
474 * 283 killed by a sphere of annihilation
475 * 284 died a post mortem death
476 * 285 malloc() failure
477 * 300 quick quit -- don't put on scoreboard
480 static int scorerror
;
493 if (c
[LIFEPROT
]>0) /* if life protection */
495 switch((x
>0) ? x
: -x
)
497 case 256: case 257: case 262: case 263: case 265: case 266:
498 case 267: case 268: case 269: case 271: case 282: case 284:
499 case 285: case 300: goto invalid
; /* can't be saved */
501 --c
[LIFEPROT
]; c
[HP
]=1; --c
[CONSTITUTION
];
502 cursors(); lprcat("\nYou feel wiiieeeeerrrrrd all over! "); beep();
504 return; /* only case where died() returns */
507 clearvt100(); lflush(); f
=0;
508 if (ckpflag
) unlink(ckpfile
); /* remove checkpoint file if used */
509 if (x
<0) { f
++; x
= -x
; } /* if we are not to display the scores */
510 if ((x
== 300) || (x
== 257)) exit(0); /* for quick exit or saved game */
511 if (x
== 263) win
= 1; else win
= 0;
512 c
[GOLD
] += c
[BANKACCOUNT
]; c
[BANKACCOUNT
] = 0;
513 /* now enter the player at the end of the scoreboard */
514 newscore(c
[GOLD
], logname
, x
, win
);
515 diedsub(x
); /* print out the score line */ lflush();
518 if ((wizard
== 0) && (c
[GOLD
] > 0)) /* wizards can't score */
521 if (lappend(logfile
)<0) /* append to file */
523 if (lcreat(logfile
)<0) /* and can't create new log file */
526 lprcat("\nCan't open record file: I can't post your score.\n");
527 sncbr(); resetscroll(); lflush(); exit(1);
531 strcpy(logg
.who
,loginname
);
532 logg
.score
= c
[GOLD
]; logg
.diff
= c
[HARDGAME
];
535 ch
= *monster
[x
].name
;
536 if (ch
=='a' || ch
=='e' || ch
=='i' || ch
=='o' || ch
=='u')
537 mod
="an"; else mod
="a";
538 sprintf(logg
.what
,"killed by %s %s",mod
,monster
[x
].name
);
540 else sprintf(logg
.what
,"%s",whydead
[x
- 256]);
542 time(&zzz
); /* get cpu time -- write out score info */
545 times(&cputime
); /* get cpu time -- write out score info */
546 logg
.cputime
= i
= (cputime
.tms_utime
+ cputime
.tms_stime
)/60 + c
[CPUTIME
];
547 logg
.lev
=c
[LEVEL
]; logg
.ac
=c
[AC
];
548 logg
.hpmax
=c
[HPMAX
]; logg
.hp
=c
[HP
];
549 logg
.elapsedtime
=(zzz
-initialtime
+59)/60;
550 logg
.usage
=(10000*i
)/(zzz
-initialtime
);
551 logg
.bytin
=c
[BYTESIN
]; logg
.bytout
=c
[BYTESOUT
];
552 logg
.moves
=c
[MOVESMADE
]; logg
.spused
=c
[SPELLSCAST
];
553 logg
.killed
=c
[MONSTKILLED
];
555 lwrite((char*)&logg
,sizeof(struct log_fmt
)); lwclose();
558 /* now for the scoreboard maintenance -- not for a suspended game */
561 if (sortboard()) scorerror
= writeboard();
564 if ((x
==256) || (x
==257) || (f
!= 0)) exit(0);
565 if (scorerror
== 0) showscores(); /* if we updated the scoreboard */
566 if (x
== 263) mailbill(); exit(0);
570 * diedsub(x) Subroutine to print out the line showing the player when he is killed
578 lprintf("Score: %d, Diff: %d, %s ",(long)c
[GOLD
],(long)c
[HARDGAME
],logname
);
581 ch
= *monster
[x
].name
;
582 if (ch
=='a' || ch
=='e' || ch
=='i' || ch
=='o' || ch
=='u')
583 mod
="an"; else mod
="a";
584 lprintf("killed by %s %s",mod
,monster
[x
].name
);
586 else lprintf("%s",whydead
[x
- 256]);
587 if (x
!= 263) lprintf(" on %s\n",levelname
[(int)level
]); else lprc('\n');
591 * diedlog() Subroutine to read a log file and print it out in ascii format
600 if (lopen(logfile
)<0)
602 lprintf("Can't locate log file <%s>\n",logfile
);
605 if (fstat(fd
,&stbuf
) < 0)
607 lprintf("Can't stat log file <%s>\n",logfile
);
610 for (n
=stbuf
.st_size
/sizeof(struct log_fmt
); n
>0; --n
)
612 lrfill((char*)&logg
,sizeof(struct log_fmt
));
613 p
= ctime(&logg
.diedtime
); p
[16]='\n'; p
[17]=0;
614 lprintf("Score: %d, Diff: %d, %s %s on %d at %s",(long)(logg
.score
),(long)(logg
.diff
),logg
.who
,logg
.what
,(long)(logg
.cavelev
),p
+4);
616 if (logg
.moves
<=0) logg
.moves
=1;
617 lprintf(" Experience Level: %d, AC: %d, HP: %d/%d, Elapsed Time: %d minutes\n",(long)(logg
.lev
),(long)(logg
.ac
),(long)(logg
.hp
),(long)(logg
.hpmax
),(long)(logg
.elapsedtime
));
618 lprintf(" CPU time used: %d seconds, Machine usage: %d.%02d%%\n",(long)(logg
.cputime
),(long)(logg
.usage
/100),(long)(logg
.usage
%100));
619 lprintf(" BYTES in: %d, out: %d, moves: %d, deaths: %d, spells cast: %d\n",(long)(logg
.bytin
),(long)(logg
.bytout
),(long)(logg
.moves
),(long)(logg
.killed
),(long)(logg
.spused
));
620 lprintf(" out bytes per move: %d, time per move: %d ms\n",(long)(logg
.bytout
/logg
.moves
),(long)((logg
.cputime
*1000)/logg
.moves
));
623 lflush(); lrclose(); return;
628 * getplid(name) Function to get players id # from id file
630 * Enter with the name of the players character in name.
631 * Returns the id # of the players character, or -1 if failure.
632 * This routine will try to find the name in the id file, if its not there,
633 * it will try to make a new entry in the file. Only returns -1 if can't
634 * find him in the file, and can't make a new entry in the file.
635 * Format of playerids file:
636 * Id # in ascii \n character name \n
638 static int havepid
= -1; /* playerid # if previously done */
646 if (havepid
!= -1) return(havepid
); /* already did it */
647 lflush(); /* flush any pending I/O */
648 sprintf(name
,"%s\n",nam
); /* append a \n to name */
649 if (lopen(playerids
) < 0) /* no file, make it */
651 if ((fd7
=creat(playerids
,0666)) < 0) return(-1); /* can't make it */
652 close(fd7
); goto addone
; /* now append new playerid record to file */
654 for (;;) /* now search for the name in the player id file */
656 p
= lgetl(); if (p
==NULL
) break; /* EOF? */
657 no
= atoi(p
); /* the id # */
658 p2
= lgetl(); if (p2
==NULL
) break; /* EOF? */
659 if (no
>high
) high
=no
; /* accumulate highest id # */
660 if (strcmp(p2
,name
)==0) /* we found him */
662 return(no
); /* his id number */
666 /* if we get here, we didn't find him in the file -- put him there */
668 if (lappend(playerids
) < 0) return(-1); /* can't open file for append */
669 lprintf("%d\n%s",(long)++high
,name
); /* new id # and name */
671 lcreat((char*)0); /* re-open terminal channel */
674 #endif /* UIDSCORE */