2 * Copyright (c) 1980, 1993
3 * The Regents of the University of California. All rights reserved.
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. All advertising materials mentioning features or use of this software
14 * must display the following acknowledgement:
15 * This product includes software developed by the University of
16 * California, Berkeley and its contributors.
17 * 4. Neither the name of the University nor the names of its contributors
18 * may be used to endorse or promote products derived from this software
19 * without specific prior written permission.
21 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
33 * @(#)ram.c 8.1 (Berkeley) 5/31/93
34 * $FreeBSD: src/games/trek/ram.c,v 1.4 1999/11/30 03:49:53 billf Exp $
35 * $DragonFly: src/games/trek/ram.c,v 1.3 2006/09/07 21:19:44 pavalos Exp $
43 ** You have run into some sort of object. It may be a Klingon,
44 ** a star, or a starbase. If you run into a star, you are really
45 ** stupid, because there is no hope for you.
47 ** If you run into something else, you destroy that object. You
48 ** also rack up incredible damages.
57 printf("\07RED ALERT\07: collision imminent\n");
63 printf("%s rams Klingon at %d,%d\n", Ship
.shipname
, ix
, iy
);
69 printf("Yeoman Rand: Captain, isn't it getting hot in here?\n");
71 printf("Spock: Hull temperature approaching 550 Degrees Kelvin.\n");
75 printf("You ran into the starbase at %d,%d\n", ix
, iy
);
76 killb(Ship
.quadx
, Ship
.quady
);
77 /* don't penalize the captain if it wasn't his fault */
83 printf("%s heavily damaged\n", Ship
.shipname
);
85 /* select the number of deaths to occur */
86 i
= 10 + ranf(20 * Game
.skill
);
89 printf("McCoy: Take it easy Jim; we had %d casualties.\n", i
);
91 /* damage devices with an 80% probability */
92 for (i
= 0; i
< NDEV
; i
++)
96 damage(i
, (2.5 * (franf() + franf()) + 1.0) * Param
.damfac
[i
]);
99 /* no chance that your shields remained up in all that */