Honor NOFSCHG.
[dragonfly/netmp.git] / games / trek / help.c
blobddc448e1b4daa30837070573b9515acb51e94bd2
1 /*
2 * Copyright (c) 1980, 1993
3 * The Regents of the University of California. All rights reserved.
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. All advertising materials mentioning features or use of this software
14 * must display the following acknowledgement:
15 * This product includes software developed by the University of
16 * California, Berkeley and its contributors.
17 * 4. Neither the name of the University nor the names of its contributors
18 * may be used to endorse or promote products derived from this software
19 * without specific prior written permission.
21 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
31 * SUCH DAMAGE.
33 * @(#)help.c 8.1 (Berkeley) 5/31/93
34 * $FreeBSD: src/games/trek/help.c,v 1.4 1999/11/30 03:49:48 billf Exp $
35 * $DragonFly: src/games/trek/help.c,v 1.2 2003/06/17 04:25:25 dillon Exp $
38 # include "trek.h"
41 ** call starbase for help
43 ** First, the closest starbase is selected. If there is a
44 ** a starbase in your own quadrant, you are in good shape.
45 ** This distance takes quadrant distances into account only.
47 ** A magic number is computed based on the distance which acts
48 ** as the probability that you will be rematerialized. You
49 ** get three tries.
51 ** When it is determined that you should be able to be remater-
52 ** ialized (i.e., when the probability thing mentioned above
53 ** comes up positive), you are put into that quadrant (anywhere).
54 ** Then, we try to see if there is a spot adjacent to the star-
55 ** base. If not, you can't be rematerialized!!! Otherwise,
56 ** it drops you there. It only tries five times to find a spot
57 ** to drop you. After that, it's your problem.
60 char *Cntvect[3] =
61 {"first", "second", "third"};
63 help()
65 int i;
66 double dist, x;
67 int dx, dy;
68 int j, l;
70 /* check to see if calling for help is reasonable ... */
71 if (Ship.cond == DOCKED)
72 return (printf("Uhura: But Captain, we're already docked\n"));
74 /* or possible */
75 if (damaged(SSRADIO))
76 return (out(SSRADIO));
77 if (Now.bases <= 0)
78 return (printf("Uhura: I'm not getting any response from starbase\n"));
80 /* tut tut, there goes the score */
81 Game.helps += 1;
83 /* find the closest base */
84 dist = 1e50;
85 if (Quad[Ship.quadx][Ship.quady].bases <= 0)
87 /* there isn't one in this quadrant */
88 for (i = 0; i < Now.bases; i++)
90 /* compute distance */
91 dx = Now.base[i].x - Ship.quadx;
92 dy = Now.base[i].y - Ship.quady;
93 x = dx * dx + dy * dy;
94 x = sqrt(x);
96 /* see if better than what we already have */
97 if (x < dist)
99 dist = x;
100 l = i;
104 /* go to that quadrant */
105 Ship.quadx = Now.base[l].x;
106 Ship.quady = Now.base[l].y;
107 initquad(1);
109 else
111 dist = 0.0;
114 /* dematerialize the Enterprise */
115 Sect[Ship.sectx][Ship.secty] = EMPTY;
116 printf("Starbase in %d,%d responds\n", Ship.quadx, Ship.quady);
118 /* this next thing acts as a probability that it will work */
119 x = pow(1.0 - pow(0.94, dist), 0.3333333);
121 /* attempt to rematerialize */
122 for (i = 0; i < 3; i++)
124 sleep(2);
125 printf("%s attempt to rematerialize ", Cntvect[i]);
126 if (franf() > x)
128 /* ok, that's good. let's see if we can set her down */
129 for (j = 0; j < 5; j++)
131 dx = Etc.starbase.x + ranf(3) - 1;
132 if (dx < 0 || dx >= NSECTS)
133 continue;
134 dy = Etc.starbase.y + ranf(3) - 1;
135 if (dy < 0 || dy >= NSECTS || Sect[dx][dy] != EMPTY)
136 continue;
137 break;
139 if (j < 5)
141 /* found an empty spot */
142 printf("succeeds\n");
143 Ship.sectx = dx;
144 Ship.secty = dy;
145 Sect[dx][dy] = Ship.ship;
146 dock();
147 compkldist(0);
148 return;
150 /* the starbase must have been surrounded */
152 printf("fails\n");
155 /* one, two, three strikes, you're out */
156 lose(L_NOHELP);