Create a kernel option BGE_FAKE_AUTONEG for IBM/Intel blade servers,
[dragonfly/netmp.git] / games / trek / warp.c
blob9619572bd34c1b5d2475dba12e507a2576f10ea3
1 /*
2 * Copyright (c) 1980, 1993
3 * The Regents of the University of California. All rights reserved.
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. All advertising materials mentioning features or use of this software
14 * must display the following acknowledgement:
15 * This product includes software developed by the University of
16 * California, Berkeley and its contributors.
17 * 4. Neither the name of the University nor the names of its contributors
18 * may be used to endorse or promote products derived from this software
19 * without specific prior written permission.
21 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
31 * SUCH DAMAGE.
33 * @(#)warp.c 8.1 (Berkeley) 5/31/93
34 * $FreeBSD: src/games/trek/warp.c,v 1.4 1999/11/30 03:49:56 billf Exp $
35 * $DragonFly: src/games/trek/warp.c,v 1.2 2003/06/17 04:25:25 dillon Exp $
38 # include "trek.h"
41 ** MOVE UNDER WARP POWER
43 ** This is both the "move" and the "ram" commands, differing
44 ** only in the flag 'fl'. It is also used for automatic
45 ** emergency override mode, when 'fl' is < 0 and 'c' and 'd'
46 ** are the course and distance to be moved. If 'fl' >= 0,
47 ** the course and distance are asked of the captain.
49 ** The guts of this routine are in the routine move(), which
50 ** is shared with impulse(). Also, the working part of this
51 ** routine is very small; the rest is to handle the slight chance
52 ** that you may be moving at some riduculous speed. In that
53 ** case, there is code to handle time warps, etc.
56 warp(fl, c, d)
57 int fl, c;
58 double d;
60 int course;
61 double power;
62 double dist;
63 double time;
64 double speed;
65 double frac;
66 int percent;
67 int i;
68 extern double move();
70 if (Ship.cond == DOCKED)
71 return (printf("%s is docked\n", Ship.shipname));
72 if (damaged(WARP))
74 return (out(WARP));
76 if (fl < 0)
78 course = c;
79 dist = d;
81 else
82 if (getcodi(&course, &dist))
83 return;
85 /* check to see that we are not using an absurd amount of power */
86 power = (dist + 0.05) * Ship.warp3;
87 percent = 100 * power / Ship.energy + 0.5;
88 if (percent >= 85)
90 printf("Scotty: That would consume %d%% of our remaining energy.\n",
91 percent);
92 if (!getynpar("Are you sure that is wise"))
93 return;
96 /* compute the speed we will move at, and the time it will take */
97 speed = Ship.warp2 / Param.warptime;
98 time = dist / speed;
100 /* check to see that that value is not ridiculous */
101 percent = 100 * time / Now.time + 0.5;
102 if (percent >= 85)
104 printf("Spock: That would take %d%% of our remaining time.\n",
105 percent);
106 if (!getynpar("Are you sure that is wise"))
107 return;
110 /* compute how far we will go if we get damages */
111 if (Ship.warp > 6.0 && ranf(100) < 20 + 15 * (Ship.warp - 6.0))
113 frac = franf();
114 dist *= frac;
115 time *= frac;
116 damage(WARP, (frac + 1.0) * Ship.warp * (franf() + 0.25) * 0.20);
119 /* do the move */
120 Move.time = move(fl, course, time, speed);
122 /* see how far we actually went, and decrement energy appropriately */
123 dist = Move.time * speed;
124 Ship.energy -= dist * Ship.warp3 * (Ship.shldup + 1);
126 /* test for bizarre events */
127 if (Ship.warp <= 9.0)
128 return;
129 printf("\n\n ___ Speed exceeding warp nine ___\n\n");
130 sleep(2);
131 printf("Ship's safety systems malfunction\n");
132 sleep(2);
133 printf("Crew experiencing extreme sensory distortion\n");
134 sleep(4);
135 if (ranf(100) >= 100 * dist)
137 return (printf("Equilibrium restored -- all systems normal\n"));
140 /* select a bizzare thing to happen to us */
141 percent = ranf(100);
142 if (percent < 70)
144 /* time warp */
145 if (percent < 35 || !Game.snap)
147 /* positive time warp */
148 time = (Ship.warp - 8.0) * dist * (franf() + 1.0);
149 Now.date += time;
150 printf("Positive time portal entered -- it is now Stardate %.2f\n",
151 Now.date);
152 for (i = 0; i < MAXEVENTS; i++)
154 percent = Event[i].evcode;
155 if (percent == E_FIXDV || percent == E_LRTB)
156 Event[i].date += time;
158 return;
161 /* s/he got lucky: a negative time portal */
162 time = Now.date;
163 i = (int) Etc.snapshot;
164 bmove(i, Quad, sizeof Quad);
165 bmove(i += sizeof Quad, Event, sizeof Event);
166 bmove(i += sizeof Event, &Now, sizeof Now);
167 printf("Negative time portal entered -- it is now Stardate %.2f\n",
168 Now.date);
169 for (i = 0; i < MAXEVENTS; i++)
170 if (Event[i].evcode == E_FIXDV)
171 reschedule(&Event[i], Event[i].date - time);
172 return;
175 /* test for just a lot of damage */
176 if (percent < 80)
177 lose(L_TOOFAST);
178 printf("Equilibrium restored -- extreme damage occured to ship systems\n");
179 for (i = 0; i < NDEV; i++)
180 damage(i, (3.0 * (franf() + franf()) + 1.0) * Param.damfac[i]);
181 Ship.shldup = 0;