2 * Copyright (c) 1980, 1993
3 * The Regents of the University of California. All rights reserved.
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
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13 * 3. All advertising materials mentioning features or use of this software
14 * must display the following acknowledgement:
15 * This product includes software developed by the University of
16 * California, Berkeley and its contributors.
17 * 4. Neither the name of the University nor the names of its contributors
18 * may be used to endorse or promote products derived from this software
19 * without specific prior written permission.
21 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
33 * @(#)warp.c 8.1 (Berkeley) 5/31/93
34 * $FreeBSD: src/games/trek/warp.c,v 1.4 1999/11/30 03:49:56 billf Exp $
35 * $DragonFly: src/games/trek/warp.c,v 1.2 2003/06/17 04:25:25 dillon Exp $
41 ** MOVE UNDER WARP POWER
43 ** This is both the "move" and the "ram" commands, differing
44 ** only in the flag 'fl'. It is also used for automatic
45 ** emergency override mode, when 'fl' is < 0 and 'c' and 'd'
46 ** are the course and distance to be moved. If 'fl' >= 0,
47 ** the course and distance are asked of the captain.
49 ** The guts of this routine are in the routine move(), which
50 ** is shared with impulse(). Also, the working part of this
51 ** routine is very small; the rest is to handle the slight chance
52 ** that you may be moving at some riduculous speed. In that
53 ** case, there is code to handle time warps, etc.
70 if (Ship
.cond
== DOCKED
)
71 return (printf("%s is docked\n", Ship
.shipname
));
82 if (getcodi(&course
, &dist
))
85 /* check to see that we are not using an absurd amount of power */
86 power
= (dist
+ 0.05) * Ship
.warp3
;
87 percent
= 100 * power
/ Ship
.energy
+ 0.5;
90 printf("Scotty: That would consume %d%% of our remaining energy.\n",
92 if (!getynpar("Are you sure that is wise"))
96 /* compute the speed we will move at, and the time it will take */
97 speed
= Ship
.warp2
/ Param
.warptime
;
100 /* check to see that that value is not ridiculous */
101 percent
= 100 * time
/ Now
.time
+ 0.5;
104 printf("Spock: That would take %d%% of our remaining time.\n",
106 if (!getynpar("Are you sure that is wise"))
110 /* compute how far we will go if we get damages */
111 if (Ship
.warp
> 6.0 && ranf(100) < 20 + 15 * (Ship
.warp
- 6.0))
116 damage(WARP
, (frac
+ 1.0) * Ship
.warp
* (franf() + 0.25) * 0.20);
120 Move
.time
= move(fl
, course
, time
, speed
);
122 /* see how far we actually went, and decrement energy appropriately */
123 dist
= Move
.time
* speed
;
124 Ship
.energy
-= dist
* Ship
.warp3
* (Ship
.shldup
+ 1);
126 /* test for bizarre events */
127 if (Ship
.warp
<= 9.0)
129 printf("\n\n ___ Speed exceeding warp nine ___\n\n");
131 printf("Ship's safety systems malfunction\n");
133 printf("Crew experiencing extreme sensory distortion\n");
135 if (ranf(100) >= 100 * dist
)
137 return (printf("Equilibrium restored -- all systems normal\n"));
140 /* select a bizzare thing to happen to us */
145 if (percent
< 35 || !Game
.snap
)
147 /* positive time warp */
148 time
= (Ship
.warp
- 8.0) * dist
* (franf() + 1.0);
150 printf("Positive time portal entered -- it is now Stardate %.2f\n",
152 for (i
= 0; i
< MAXEVENTS
; i
++)
154 percent
= Event
[i
].evcode
;
155 if (percent
== E_FIXDV
|| percent
== E_LRTB
)
156 Event
[i
].date
+= time
;
161 /* s/he got lucky: a negative time portal */
163 i
= (int) Etc
.snapshot
;
164 bmove(i
, Quad
, sizeof Quad
);
165 bmove(i
+= sizeof Quad
, Event
, sizeof Event
);
166 bmove(i
+= sizeof Event
, &Now
, sizeof Now
);
167 printf("Negative time portal entered -- it is now Stardate %.2f\n",
169 for (i
= 0; i
< MAXEVENTS
; i
++)
170 if (Event
[i
].evcode
== E_FIXDV
)
171 reschedule(&Event
[i
], Event
[i
].date
- time
);
175 /* test for just a lot of damage */
178 printf("Equilibrium restored -- extreme damage occured to ship systems\n");
179 for (i
= 0; i
< NDEV
; i
++)
180 damage(i
, (3.0 * (franf() + franf()) + 1.0) * Param
.damfac
[i
]);