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33 * @(#)phaser.c 8.1 (Berkeley) 5/31/93
34 * $FreeBSD: src/games/trek/phaser.c,v 1.5.2.1 2000/07/20 10:35:07 kris Exp $
35 * $DragonFly: src/games/trek/phaser.c,v 1.2 2003/06/17 04:25:25 dillon Exp $
41 /* factors for phaser hits; see description below */
43 # define ALPHA 3.0 /* spread */
44 # define BETA 3.0 /* franf() */
45 # define GAMMA 0.30 /* cos(angle) */
46 # define EPSILON 150.0 /* dist ** 2 */
47 # define OMEGA 10.596 /* overall scaling factor */
49 /* OMEGA ~= 100 * (ALPHA + 1) * (BETA + 1) / (EPSILON + 1) */
54 ** There are up to NBANKS phaser banks which may be fired
55 ** simultaneously. There are two modes, "manual" and
56 ** "automatic". In manual mode, you specify exactly which
57 ** direction you want each bank to be aimed, the number
58 ** of units to fire, and the spread angle. In automatic
59 ** mode, you give only the total number of units to fire.
61 ** The spread is specified as a number between zero and
62 ** one, with zero being minimum spread and one being maximum
63 ** spread. You will normally want zero spread, unless your
64 ** short range scanners are out, in which case you probably
65 ** don't know exactly where the Klingons are. In that case,
66 ** you really don't have any choice except to specify a
67 ** fairly large spread.
69 ** Phasers spread slightly, even if you specify zero spread.
74 struct cvntab Matab
[] =
76 "m", "anual", (int (*)())1, 0,
77 "a", "utomatic", 0, 0,
96 double anglefactor
, distfactor
;
98 int manual
, flag
, extra
;
103 struct banks bank
[NBANKS
];
106 if (Ship
.cond
== DOCKED
)
107 return(printf("Phasers cannot fire through starbase shields\n"));
109 return (out(PHASER
));
111 return (printf("Sulu: Captain, we cannot fire through shields.\n"));
114 printf("Sulu: Captain, surely you must realize that we cannot fire\n");
115 printf(" phasers with the cloaking device up.\n");
119 /* decide if we want manual or automatic mode */
123 if (damaged(COMPUTER
))
125 printf("%s", Device
[COMPUTER
].name
);
131 printf("%s", Device
[SRSCAN
].name
);
135 printf(" damaged, manual mode selected\n");
140 ptr
= getcodpar("Manual or automatic", Matab
);
141 manual
= (long) ptr
->value
;
143 if (!manual
&& damaged(COMPUTER
))
145 printf("Computer damaged, manual selected\n");
150 /* initialize the bank[] array */
152 for (i
= 0; i
< NBANKS
; i
++)
156 /* collect manual mode statistics */
159 printf("%d units available\n", Ship
.energy
);
162 for (i
= 0; i
< NBANKS
; i
++)
165 printf("\nBank %d:\n", i
);
166 hit
= getintpar("units");
172 if (extra
> Ship
.energy
)
174 printf("available energy exceeded. ");
180 hit
= getintpar("course");
181 if (hit
< 0 || hit
> 360)
183 b
->angle
= hit
* 0.0174532925;
184 b
->spread
= getfltpar("spread");
185 if (b
->spread
< 0 || b
->spread
> 1)
188 Ship
.energy
-= extra
;
194 /* automatic distribution of power */
196 return (printf("Sulu: But there are no Klingons in this quadrant\n"));
197 printf("Phasers locked on target. ");
200 printf("%d units available\n", Ship
.energy
);
201 hit
= getintpar("Units to fire");
204 if (hit
> Ship
.energy
)
206 printf("available energy exceeded. ");
216 tot
= n
* (n
+ 1) / 2;
217 for (i
= 0; i
< n
; i
++)
221 distfactor
= k
->dist
;
222 anglefactor
= ALPHA
* BETA
* OMEGA
/ (distfactor
* distfactor
+ EPSILON
);
223 anglefactor
*= GAMMA
;
224 distfactor
= k
->power
;
225 distfactor
/= anglefactor
;
226 hitreqd
[i
] = distfactor
+ 0.5;
227 dx
= Ship
.sectx
- k
->x
;
228 dy
= k
->y
- Ship
.secty
;
229 b
->angle
= atan2(dy
, dx
);
231 b
->units
= ((n
- i
) / tot
) * extra
;
235 printf("b%d hr%d u%d df%.2f af%.2f\n",
236 i
, hitreqd
[i
], b
->units
,
237 distfactor
, anglefactor
);
241 hit
= b
->units
- hitreqd
[i
];
249 /* give out any extra energy we might have around */
252 for (i
= 0; i
< n
; i
++)
255 hit
= hitreqd
[i
] - b
->units
;
264 b
->units
= hitreqd
[i
];
268 printf("%d units overkill\n", extra
);
276 for (i
= 0; i
< NBANKS
; i
++)
279 printf("b%d u%d", i
, b
->units
);
281 printf(" a%.2f s%.2f\n", b
->angle
, b
->spread
);
288 /* actually fire the shots */
290 for (i
= 0; i
< NBANKS
; i
++)
297 printf("\nPhaser bank %d fires:\n", i
);
300 for (j
= 0; j
< n
; j
++)
305 ** The formula for hit is as follows:
307 ** zap = OMEGA * [(sigma + ALPHA) * (rho + BETA)]
308 ** / (dist ** 2 + EPSILON)]
309 ** * [cos(delta * sigma) + GAMMA]
312 ** where sigma is the spread factor,
313 ** rho is a random number (0 -> 1),
314 ** GAMMA is a crud factor for angle (essentially
315 ** cruds up the spread factor),
316 ** delta is the difference in radians between the
317 ** angle you are shooting at and the actual
318 ** angle of the klingon,
319 ** ALPHA scales down the significance of sigma,
320 ** BETA scales down the significance of rho,
321 ** OMEGA is the magic number which makes everything
322 ** up to "* hit" between zero and one,
323 ** dist is the distance to the klingon
324 ** hit is the number of units in the bank, and
325 ** zap is the amount of the actual hit.
327 ** Everything up through dist squared should maximize
328 ** at 1.0, so that the distance factor is never
329 ** greater than one. Conveniently, cos() is
330 ** never greater than one, but the same restric-
333 distfactor
= BETA
+ franf();
334 distfactor
*= ALPHA
+ b
->spread
;
336 anglefactor
= k
->dist
;
337 distfactor
/= anglefactor
* anglefactor
+ EPSILON
;
338 distfactor
*= b
->units
;
339 dx
= Ship
.sectx
- k
->x
;
340 dy
= k
->y
- Ship
.secty
;
341 anglefactor
= atan2(dy
, dx
) - b
->angle
;
342 anglefactor
= cos((anglefactor
* b
->spread
) + GAMMA
);
343 if (anglefactor
< 0.0)
348 hit
= anglefactor
* distfactor
+ 0.5;
350 printf("%d unit hit on Klingon", hit
);
351 if (!damaged(SRSCAN
))
352 printf(" at %d,%d", k
->x
, k
->y
);
364 /* compute overkill */
365 for (i
= 0; i
< NBANKS
; i
++)
366 extra
+= bank
[i
].units
;
368 printf("\n%d units expended on empty space\n", extra
);