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33 * @(#)attack.c 8.1 (Berkeley) 5/31/93
34 * $FreeBSD: src/games/trek/attack.c,v 1.4 1999/11/30 03:49:43 billf Exp $
35 * $DragonFly: src/games/trek/attack.c,v 1.2 2003/06/17 04:25:25 dillon Exp $
41 ** Klingon Attack Routine
43 ** This routine performs the Klingon attack provided that
44 ** (1) Something happened this move (i.e., not free), and
45 ** (2) You are not cloaked. Note that if you issue the
46 ** cloak command, you are not considered cloaked until you
49 ** Klingons are permitted to move both before and after the
50 ** attack. They will tend to move toward you before the
51 ** attack and away from you after the attack.
53 ** Under certain conditions you can get a critical hit. This
54 ** sort of hit damages devices. The probability that a given
55 ** device is damaged depends on the device. Well protected
56 ** devices (such as the computer, which is in the core of the
57 ** ship and has considerable redundancy) almost never get
58 ** damaged, whereas devices which are exposed (such as the
59 ** warp engines) or which are particularly delicate (such as
60 ** the transporter) have a much higher probability of being
63 ** The actual amount of damage (i.e., how long it takes to fix
64 ** it) depends on the amount of the hit and the "damfac[]"
65 ** entry for the particular device.
67 ** Casualties can also occur.
71 int resting
; /* set if attack while resting */
74 int maxhit
, tothit
, shldabsb
;
75 double chgfac
, propor
, extradm
;
76 double dustfac
, tothe
;
82 if (Etc
.nkling
<= 0 || Quad
[Ship
.quadx
][Ship
.quady
].stars
< 0)
84 if (Ship
.cloaked
&& Ship
.cloakgood
)
86 /* move before attack */
88 if (Ship
.cond
== DOCKED
)
91 printf("Starbase shields protect the %s\n", Ship
.shipname
);
94 /* setup shield effectiveness */
97 chgfac
= 0.25 + 0.50 * franf();
101 /* let each Klingon do his damndest */
102 for (i
= 0; i
< Etc
.nkling
; i
++)
104 /* if he's low on power he won't attack */
105 if (Etc
.klingon
[i
].power
< 20)
109 printf("\nStardate %.2f: Klingon attack:\n",
113 /* complete the hit */
114 dustfac
= 0.90 + 0.01 * franf();
115 tothe
= Etc
.klingon
[i
].avgdist
;
116 hit
= Etc
.klingon
[i
].power
* pow(dustfac
, tothe
) * Param
.hitfac
;
117 /* deplete his energy */
118 dustfac
= Etc
.klingon
[i
].power
;
119 Etc
.klingon
[i
].power
= dustfac
* Param
.phasfac
* (1.0 + (franf() - 0.5) * 0.2);
120 /* see how much of hit shields will absorb */
122 if (Ship
.shldup
|| Move
.shldchg
)
124 propor
= Ship
.shield
;
125 propor
/= Param
.shield
;
126 shldabsb
= propor
* chgfac
* hit
;
127 if (shldabsb
> Ship
.shield
)
128 shldabsb
= Ship
.shield
;
129 Ship
.shield
-= shldabsb
;
131 /* actually do the hit */
132 printf("\aHIT: %d units", hit
);
133 if (!damaged(SRSCAN
))
134 printf(" from %d,%d", Etc
.klingon
[i
].x
, Etc
.klingon
[i
].y
);
135 cas
= (shldabsb
* 100) / hit
;
138 printf(", shields absorb %d%%, effective hit %d\n",
146 /* see if damages occurred */
147 if (hit
>= (15 - Game
.skill
) * (25 - ranf(12)))
149 printf("\aCRITICAL HIT!!!\a\n");
150 /* select a device from probability vector */
152 for (l
= 0; cas
>= 0; l
++)
153 cas
-= Param
.damprob
[l
];
155 /* compute amount of damage */
156 extradm
= (hit
* Param
.damfac
[l
]) / (75 + ranf(25)) + 0.5;
157 /* damage the device */
162 printf("Sulu: Shields knocked down, captain.\n");
167 if (Ship
.energy
<= 0)
171 /* see what our casualities are like */
172 if (maxhit
>= 200 || tothit
>= 500)
174 cas
= tothit
* 0.015 * franf();
177 printf("McCoy: we suffered %d casualties in that attack.\n",
184 /* allow Klingons to move after attacking */