Create a kernel option BGE_FAKE_AUTONEG for IBM/Intel blade servers,
[dragonfly/netmp.git] / games / trek / attack.c
blob2a8bfc26a05baa4bab9290c9a7e01d8367b4f532
1 /*
2 * Copyright (c) 1980, 1993
3 * The Regents of the University of California. All rights reserved.
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. All advertising materials mentioning features or use of this software
14 * must display the following acknowledgement:
15 * This product includes software developed by the University of
16 * California, Berkeley and its contributors.
17 * 4. Neither the name of the University nor the names of its contributors
18 * may be used to endorse or promote products derived from this software
19 * without specific prior written permission.
21 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
31 * SUCH DAMAGE.
33 * @(#)attack.c 8.1 (Berkeley) 5/31/93
34 * $FreeBSD: src/games/trek/attack.c,v 1.4 1999/11/30 03:49:43 billf Exp $
35 * $DragonFly: src/games/trek/attack.c,v 1.2 2003/06/17 04:25:25 dillon Exp $
38 # include "trek.h"
41 ** Klingon Attack Routine
43 ** This routine performs the Klingon attack provided that
44 ** (1) Something happened this move (i.e., not free), and
45 ** (2) You are not cloaked. Note that if you issue the
46 ** cloak command, you are not considered cloaked until you
47 ** expend some time.
49 ** Klingons are permitted to move both before and after the
50 ** attack. They will tend to move toward you before the
51 ** attack and away from you after the attack.
53 ** Under certain conditions you can get a critical hit. This
54 ** sort of hit damages devices. The probability that a given
55 ** device is damaged depends on the device. Well protected
56 ** devices (such as the computer, which is in the core of the
57 ** ship and has considerable redundancy) almost never get
58 ** damaged, whereas devices which are exposed (such as the
59 ** warp engines) or which are particularly delicate (such as
60 ** the transporter) have a much higher probability of being
61 ** damaged.
63 ** The actual amount of damage (i.e., how long it takes to fix
64 ** it) depends on the amount of the hit and the "damfac[]"
65 ** entry for the particular device.
67 ** Casualties can also occur.
70 attack(resting)
71 int resting; /* set if attack while resting */
73 int hit, i, l;
74 int maxhit, tothit, shldabsb;
75 double chgfac, propor, extradm;
76 double dustfac, tothe;
77 int cas;
78 int hitflag;
80 if (Move.free)
81 return;
82 if (Etc.nkling <= 0 || Quad[Ship.quadx][Ship.quady].stars < 0)
83 return;
84 if (Ship.cloaked && Ship.cloakgood)
85 return;
86 /* move before attack */
87 klmove(0);
88 if (Ship.cond == DOCKED)
90 if (!resting)
91 printf("Starbase shields protect the %s\n", Ship.shipname);
92 return;
94 /* setup shield effectiveness */
95 chgfac = 1.0;
96 if (Move.shldchg)
97 chgfac = 0.25 + 0.50 * franf();
98 maxhit = tothit = 0;
99 hitflag = 0;
101 /* let each Klingon do his damndest */
102 for (i = 0; i < Etc.nkling; i++)
104 /* if he's low on power he won't attack */
105 if (Etc.klingon[i].power < 20)
106 continue;
107 if (!hitflag)
109 printf("\nStardate %.2f: Klingon attack:\n",
110 Now.date);
111 hitflag++;
113 /* complete the hit */
114 dustfac = 0.90 + 0.01 * franf();
115 tothe = Etc.klingon[i].avgdist;
116 hit = Etc.klingon[i].power * pow(dustfac, tothe) * Param.hitfac;
117 /* deplete his energy */
118 dustfac = Etc.klingon[i].power;
119 Etc.klingon[i].power = dustfac * Param.phasfac * (1.0 + (franf() - 0.5) * 0.2);
120 /* see how much of hit shields will absorb */
121 shldabsb = 0;
122 if (Ship.shldup || Move.shldchg)
124 propor = Ship.shield;
125 propor /= Param.shield;
126 shldabsb = propor * chgfac * hit;
127 if (shldabsb > Ship.shield)
128 shldabsb = Ship.shield;
129 Ship.shield -= shldabsb;
131 /* actually do the hit */
132 printf("\aHIT: %d units", hit);
133 if (!damaged(SRSCAN))
134 printf(" from %d,%d", Etc.klingon[i].x, Etc.klingon[i].y);
135 cas = (shldabsb * 100) / hit;
136 hit -= shldabsb;
137 if (shldabsb > 0)
138 printf(", shields absorb %d%%, effective hit %d\n",
139 cas, hit);
140 else
141 printf("\n");
142 tothit += hit;
143 if (hit > maxhit)
144 maxhit = hit;
145 Ship.energy -= hit;
146 /* see if damages occurred */
147 if (hit >= (15 - Game.skill) * (25 - ranf(12)))
149 printf("\aCRITICAL HIT!!!\a\n");
150 /* select a device from probability vector */
151 cas = ranf(1000);
152 for (l = 0; cas >= 0; l++)
153 cas -= Param.damprob[l];
154 l -= 1;
155 /* compute amount of damage */
156 extradm = (hit * Param.damfac[l]) / (75 + ranf(25)) + 0.5;
157 /* damage the device */
158 damage(l, extradm);
159 if (damaged(SHIELD))
161 if (Ship.shldup)
162 printf("Sulu: Shields knocked down, captain.\n");
163 Ship.shldup = 0;
164 Move.shldchg = 0;
167 if (Ship.energy <= 0)
168 lose(L_DSTRYD);
171 /* see what our casualities are like */
172 if (maxhit >= 200 || tothit >= 500)
174 cas = tothit * 0.015 * franf();
175 if (cas >= 2)
177 printf("McCoy: we suffered %d casualties in that attack.\n",
178 cas);
179 Game.deaths += cas;
180 Ship.crew -= cas;
184 /* allow Klingons to move after attacking */
185 klmove(1);
187 return;