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[dragonfly.git] / games / phantasia / gamesupport.c
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1 /* $NetBSD: gamesupport.c,v 1.11 2009/08/31 08:27:16 dholland Exp $ */
3 /*
4 * gamesupport.c - auxiliary routines for support of Phantasia
5 */
7 #include <string.h>
8 #include "include.h"
11 * FUNCTION: examine/change statistics for a player
13 * ARGUMENTS:
14 * bool ingameflag - set if called while playing game (Wizard only)
16 * GLOBAL INPUTS: LINES, *Login, Other, Wizard, Player, *stdscr, Databuf[],
17 * Fileloc
19 * GLOBAL OUTPUTS: Echo
21 * DESCRIPTION:
22 * Prompt for player name to examine/change.
23 * If the name is NULL, print a list of all players.
24 * If we are called from within the game, check for the
25 * desired name being the same as the current player's name.
26 * Only the 'Wizard' may alter players.
27 * Items are changed only if a non-zero value is specified.
28 * To change an item to 0, use 0.1; it will be truncated later.
30 * Players may alter their names and passwords, if the following
31 * are true:
32 * - current login matches the character's logins
33 * - the password is known
34 * - the player is not in the middle of the game (ingameflag == FALSE)
36 * The last condition is imposed for two reasons:
37 * - the game could possibly get a bit hectic if a player were
38 * continually changing his/her name
39 * - another player structure would be necessary to check for names
40 * already in use
43 void
44 changestats(bool ingameflag)
46 static char flag[2] = /* for printing values of bools */
47 { 'F', 'T' };
48 struct player *playerp; /* pointer to structure to alter */
49 const char *prompt; /* pointer to prompt string */
50 int c; /* input */
51 int today; /* day of year of today */
52 int temp; /* temporary variable */
53 long loc; /* location in player file */
54 time_t now; /* time now */
55 double dtemp; /* temporary variable */
56 bool *bptr; /* pointer to bool item to change */
57 double *dptr; /* pointer to double item to change */
58 short *sptr; /* pointer to short item to change */
60 clear();
62 for (;;) {
63 /* get name of player to examine/alter */
64 mvaddstr(5, 0, "Which character do you want to look at ? ");
65 getstring(Databuf, SZ_DATABUF);
66 truncstring(Databuf);
68 if (Databuf[0] == '\0')
69 userlist(ingameflag);
70 else
71 break;
74 loc = -1L;
76 if (!ingameflag)
77 /* use 'Player' structure */
78 playerp = &Player;
79 else if (strcmp(Databuf, Player.p_name) == 0) {
80 /* alter/examine current player */
81 playerp = &Player;
82 loc = Fileloc;
83 } else
84 /* use 'Other' structure */
85 playerp = &Other;
87 /* find player on file */
88 if (loc < 0L && (loc = findname(Databuf, playerp)) < 0L) {
89 /* didn't find player */
90 clear();
91 mvaddstr(11, 0, "Not found.");
92 return;
95 time(&now);
96 today = localtime(&now)->tm_yday;
98 clear();
100 for (;;) {
101 /* print player structure, and prompt for action */
102 mvprintw(0, 0, "A:Name %s\n", playerp->p_name);
104 if (Wizard)
105 printw("B:Password %s\n", playerp->p_password);
106 else
107 addstr("B:Password XXXXXXXX\n");
109 printw(" :Login %s\n", playerp->p_login);
111 printw("C:Experience %.0f\n", playerp->p_experience);
112 printw("D:Level %.0f\n", playerp->p_level);
113 printw("E:Strength %.0f\n", playerp->p_strength);
114 printw("F:Sword %.0f\n", playerp->p_sword);
115 printw(" :Might %.0f\n", playerp->p_might);
116 printw("G:Energy %.0f\n", playerp->p_energy);
117 printw("H:Max-Energy %.0f\n", playerp->p_maxenergy);
118 printw("I:Shield %.0f\n", playerp->p_shield);
119 printw("J:Quickness %.0f\n", playerp->p_quickness);
120 printw("K:Quicksilver %.0f\n", playerp->p_quksilver);
121 printw(" :Speed %.0f\n", playerp->p_speed);
122 printw("L:Magic Level %.0f\n", playerp->p_magiclvl);
123 printw("M:Mana %.0f\n", playerp->p_mana);
124 printw("N:Brains %.0f\n", playerp->p_brains);
126 if (Wizard || playerp->p_specialtype != SC_VALAR)
127 mvaddstr(0, 40, descrstatus(playerp));
129 mvprintw(1, 40, "O:Poison %0.3f\n", playerp->p_poison);
130 mvprintw(2, 40, "P:Gold %.0f\n", playerp->p_gold);
131 mvprintw(3, 40, "Q:Gem %.0f\n", playerp->p_gems);
132 mvprintw(4, 40, "R:Sin %0.3f\n", playerp->p_sin);
133 if (Wizard) {
134 mvprintw(5, 40, "S:X-coord %.0f\n", playerp->p_x);
135 mvprintw(6, 40, "T:Y-coord %.0f\n", playerp->p_y);
136 } else {
137 mvaddstr(5, 40, "S:X-coord ?\n");
138 mvaddstr(6, 40, "T:Y-coord ?\n");
141 mvprintw(7, 40, "U:Age %ld\n", playerp->p_age);
142 mvprintw(8, 40, "V:Degenerated %d\n", playerp->p_degenerated);
144 mvprintw(9, 40, "W:Type %d (%s)\n",
145 playerp->p_type, descrtype(playerp, FALSE) + 1);
146 mvprintw(10, 40, "X:Special Type %d\n", playerp->p_specialtype);
147 mvprintw(11, 40, "Y:Lives %d\n", playerp->p_lives);
148 mvprintw(12, 40, "Z:Crowns %d\n", playerp->p_crowns);
149 mvprintw(13, 40, "0:Charms %d\n", playerp->p_charms);
150 mvprintw(14, 40, "1:Amulets %d\n", playerp->p_amulets);
151 mvprintw(15, 40, "2:Holy Water %d\n", playerp->p_holywater);
153 temp = today - playerp->p_lastused;
154 if (temp < 0)
155 /* last year */
156 temp += 365;
157 mvprintw(16, 40, "3:Lastused %d (%d)\n", playerp->p_lastused, temp);
159 mvprintw(18, 8, "4:Palantir %c 5:Blessing %c 6:Virgin %c 7:Blind %c",
160 flag[playerp->p_palantir],
161 flag[playerp->p_blessing],
162 flag[playerp->p_virgin],
163 flag[playerp->p_blindness]);
165 if (!Wizard)
166 mvprintw(19, 8, "8:Ring %c",
167 flag[playerp->p_ring.ring_type != R_NONE]);
168 else
169 mvprintw(19, 8, "8:Ring %d 9:Duration %d",
170 playerp->p_ring.ring_type, playerp->p_ring.ring_duration);
172 if (!Wizard
173 && (ingameflag || strcmp(Login, playerp->p_login) != 0)) {
174 /* in game or not examining own character */
175 if (ingameflag) {
176 more(LINES - 1);
177 clear();
178 return;
179 } else
180 cleanup(TRUE);
181 /* NOTREACHED */
184 mvaddstr(20, 0, "!:Quit ?:Delete");
185 mvaddstr(21, 0, "What would you like to change ? ");
187 if (Wizard)
188 c = getanswer(" ", TRUE);
189 else
190 /* examining own player; allow to change name and password */
191 c = getanswer("!BA", FALSE);
193 switch (c) {
194 case 'A': /* change name */
195 case 'B': /* change password */
196 if (!Wizard) {
197 /* prompt for password */
198 mvaddstr(23, 0, "Password ? ");
199 Echo = FALSE;
200 getstring(Databuf, 9);
201 Echo = TRUE;
202 if (strcmp(Databuf, playerp->p_password) != 0)
203 continue;
205 if (c == 'A') {
206 /* get new name */
207 mvaddstr(23, 0, "New name: ");
208 getstring(Databuf, SZ_NAME);
209 truncstring(Databuf);
210 if (Databuf[0] != '\0')
211 if (Wizard || findname(Databuf, &Other) < 0L)
212 strcpy(playerp->p_name, Databuf);
213 } else {
214 /* get new password */
215 if (!Wizard)
216 Echo = FALSE;
218 do {
219 /* get two copies of new password until they match */
220 /* get first copy */
221 mvaddstr(23, 0, "New password ? ");
222 getstring(Databuf, SZ_PASSWORD);
223 if (Databuf[0] == '\0')
224 break;
226 /* get second copy */
227 mvaddstr(23, 0, "One more time ? ");
228 getstring(playerp->p_password, SZ_PASSWORD);
229 } while (strcmp(playerp->p_password, Databuf) != 0);
231 Echo = TRUE;
234 continue;
236 case 'C': /* change experience */
237 prompt = "experience";
238 dptr = &playerp->p_experience;
239 goto DALTER;
241 case 'D': /* change level */
242 prompt = "level";
243 dptr = &playerp->p_level;
244 goto DALTER;
246 case 'E': /* change strength */
247 prompt = "strength";
248 dptr = &playerp->p_strength;
249 goto DALTER;
251 case 'F': /* change swords */
252 prompt = "sword";
253 dptr = &playerp->p_sword;
254 goto DALTER;
256 case 'G': /* change energy */
257 prompt = "energy";
258 dptr = &playerp->p_energy;
259 goto DALTER;
261 case 'H': /* change maximum energy */
262 prompt = "max energy";
263 dptr = &playerp->p_maxenergy;
264 goto DALTER;
266 case 'I': /* change shields */
267 prompt = "shield";
268 dptr = &playerp->p_shield;
269 goto DALTER;
271 case 'J': /* change quickness */
272 prompt = "quickness";
273 dptr = &playerp->p_quickness;
274 goto DALTER;
276 case 'K': /* change quicksilver */
277 prompt = "quicksilver";
278 dptr = &playerp->p_quksilver;
279 goto DALTER;
281 case 'L': /* change magic */
282 prompt = "magic level";
283 dptr = &playerp->p_magiclvl;
284 goto DALTER;
286 case 'M': /* change mana */
287 prompt = "mana";
288 dptr = &playerp->p_mana;
289 goto DALTER;
291 case 'N': /* change brains */
292 prompt = "brains";
293 dptr = &playerp->p_brains;
294 goto DALTER;
296 case 'O': /* change poison */
297 prompt = "poison";
298 dptr = &playerp->p_poison;
299 goto DALTER;
301 case 'P': /* change gold */
302 prompt = "gold";
303 dptr = &playerp->p_gold;
304 goto DALTER;
306 case 'Q': /* change gems */
307 prompt = "gems";
308 dptr = &playerp->p_gems;
309 goto DALTER;
311 case 'R': /* change sin */
312 prompt = "sin";
313 dptr = &playerp->p_sin;
314 goto DALTER;
316 case 'S': /* change x coord */
317 prompt = "x";
318 dptr = &playerp->p_x;
319 goto DALTER;
321 case 'T': /* change y coord */
322 prompt = "y";
323 dptr = &playerp->p_y;
324 goto DALTER;
326 case 'U': /* change age */
327 mvprintw(23, 0, "age = %ld; age = ", playerp->p_age);
328 dtemp = infloat();
329 if (dtemp != 0.0)
330 playerp->p_age = (long)dtemp;
331 continue;
333 case 'V': /* change degen */
334 mvprintw(23, 0, "degen = %d; degen = ", playerp->p_degenerated);
335 dtemp = infloat();
336 if (dtemp != 0.0)
337 playerp->p_degenerated = (int)dtemp;
338 continue;
340 case 'W': /* change type */
341 prompt = "type";
342 sptr = &playerp->p_type;
343 goto SALTER;
345 case 'X': /* change special type */
346 prompt = "special type";
347 sptr = &playerp->p_specialtype;
348 goto SALTER;
350 case 'Y': /* change lives */
351 prompt = "lives";
352 sptr = &playerp->p_lives;
353 goto SALTER;
355 case 'Z': /* change crowns */
356 prompt = "crowns";
357 sptr = &playerp->p_crowns;
358 goto SALTER;
360 case '0': /* change charms */
361 prompt = "charm";
362 sptr = &playerp->p_charms;
363 goto SALTER;
365 case '1': /* change amulet */
366 prompt = "amulet";
367 sptr = &playerp->p_amulets;
368 goto SALTER;
370 case '2': /* change holy water */
371 prompt = "holy water";
372 sptr = &playerp->p_holywater;
373 goto SALTER;
375 case '3': /* change last-used */
376 prompt = "last-used";
377 sptr = &playerp->p_lastused;
378 goto SALTER;
380 case '4': /* change palantir */
381 prompt = "palantir";
382 bptr = &playerp->p_palantir;
383 goto BALTER;
385 case '5': /* change blessing */
386 prompt = "blessing";
387 bptr = &playerp->p_blessing;
388 goto BALTER;
390 case '6': /* change virgin */
391 prompt = "virgin";
392 bptr = &playerp->p_virgin;
393 goto BALTER;
395 case '7': /* change blindness */
396 prompt = "blindness";
397 bptr = &playerp->p_blindness;
398 goto BALTER;
400 case '8': /* change ring type */
401 prompt = "ring-type";
402 sptr = &playerp->p_ring.ring_type;
403 goto SALTER;
405 case '9': /* change ring duration */
406 prompt = "ring-duration";
407 sptr = &playerp->p_ring.ring_duration;
408 goto SALTER;
410 case '!': /* quit, update */
411 if (Wizard &&
412 (!ingameflag || playerp != &Player)) {
413 /* turn off status if not modifying self */
414 playerp->p_status = S_OFF;
415 playerp->p_tampered = T_OFF;
418 writerecord(playerp, loc);
419 clear();
420 return;
422 case '?': /* delete player */
423 if (ingameflag && playerp == &Player)
424 /* cannot delete self */
425 continue;
427 freerecord(playerp, loc);
428 clear();
429 return;
431 default:
432 continue;
434 DALTER:
435 mvprintw(23, 0, "%s = %f; %s = ", prompt, *dptr, prompt);
436 dtemp = infloat();
437 if (dtemp != 0.0)
438 *dptr = dtemp;
439 continue;
441 SALTER:
442 mvprintw(23, 0, "%s = %d; %s = ", prompt, *sptr, prompt);
443 dtemp = infloat();
444 if (dtemp != 0.0)
445 *sptr = (short)dtemp;
446 continue;
448 BALTER:
449 mvprintw(23, 0, "%s = %c; %s = ", prompt, flag[*bptr],
450 prompt);
451 c = getanswer("\nTF", TRUE);
452 if (c == 'T')
453 *bptr = TRUE;
454 else if (c == 'F')
455 *bptr = FALSE;
456 continue;
461 * FUNCTION: print a monster listing
463 * GLOBAL INPUTS: Curmonster, *Monstfp
465 * DESCRIPTION:
466 * Read monster file, and print a monster listing on standard output.
469 void
470 monstlist(void)
472 int count = 0; /* count in file */
474 puts(" #) Name Str Brain Quick Energy Exper Treas Type Flock%\n");
475 fseek(Monstfp, 0L, SEEK_SET);
476 while (fread((char *)&Curmonster, SZ_MONSTERSTRUCT, 1, Monstfp) == 1)
477 printf("%2d) %-20.20s%4.0f %4.0f %2.0f %5.0f %5.0f %2d %2d %3.0f\n", count++,
478 Curmonster.m_name, Curmonster.m_strength, Curmonster.m_brains,
479 Curmonster.m_speed, Curmonster.m_energy, Curmonster.m_experience,
480 Curmonster.m_treasuretype, Curmonster.m_type, Curmonster.m_flock);
484 * FUNCTION: print player score board
486 * DESCRIPTION:
487 * Read the scoreboard file and print the contents.
490 void
491 scorelist(void)
493 struct scoreboard sbuf; /* for reading entries */
494 FILE *fp; /* to open the file */
496 if ((fp = fopen(_PATH_SCORE, "r")) != NULL) {
497 while (fread((char *)&sbuf, SZ_SCORESTRUCT, 1, fp) == 1)
498 printf("%-20s (%-9s) Level: %6.0f Type: %s\n",
499 sbuf.sb_name, sbuf.sb_login, sbuf.sb_level, sbuf.sb_type);
500 fclose(fp);
505 * FUNCTION: print list of active players to standard output
507 * GLOBAL INPUTS: Other, *Playersfp
509 * DESCRIPTION:
510 * Read player file, and print list of active records to standard output.
513 void
514 activelist(void)
516 fseek(Playersfp, 0L, SEEK_SET);
517 printf("Current characters on file are:\n\n");
519 while (fread((char *)&Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
520 if (Other.p_status != S_NOTUSED)
521 printf("%-20s (%-9s) Level: %6.0f %s (%s)\n",
522 Other.p_name, Other.p_login, Other.p_level,
523 descrtype(&Other, FALSE), descrstatus(&Other));
527 * FUNCTION: purge inactive players from player file
529 * GLOBAL INPUTS: Other, *Playersfp
531 * DESCRIPTION:
532 * Delete characters which have not been used with the last
533 * three weeks.
536 void
537 purgeoldplayers(void)
539 int today; /* day of year for today */
540 int daysold; /* how many days since the character has been used */
541 time_t ltime; /* time in seconds */
542 long loc = 0L; /* location in file */
544 time(&ltime);
545 today = localtime(&ltime)->tm_yday;
547 for (;;) {
548 fseek(Playersfp, loc, SEEK_SET);
549 if (fread((char *)&Other, SZ_PLAYERSTRUCT, 1, Playersfp) != 1)
550 break;
552 daysold = today - Other.p_lastused;
553 if (daysold < 0)
554 daysold += 365;
556 if (daysold > N_DAYSOLD)
557 /* player hasn't been used in a while; delete */
558 freerecord(&Other, loc);
560 loc += SZ_PLAYERSTRUCT;
565 * FUNCTION: enter player into scoreboard
567 * GLOBAL INPUTS: Player
569 * DESCRIPTION:
570 * The scoreboard keeps track of the highest character on a
571 * per-login basis.
572 * Search the scoreboard for an entry for the current login,
573 * if an entry is found, and it is lower than the current player,
574 * replace it, otherwise create an entry.
577 void
578 enterscore(void)
580 struct scoreboard sbuf; /* buffer to read in scoreboard entries */
581 FILE *fp; /* to open scoreboard file */
582 long loc = 0L; /* location in scoreboard file */
583 bool found = FALSE; /* set if we found an entry for this login */
585 if ((fp = fopen(_PATH_SCORE, "r+")) != NULL) {
586 while (fread((char *)&sbuf, SZ_SCORESTRUCT, 1, fp) == 1)
587 if (strcmp(Player.p_login, sbuf.sb_login) == 0) {
588 found = TRUE;
589 break;
590 } else
591 loc += SZ_SCORESTRUCT;
592 } else {
593 error(_PATH_SCORE);
594 /* NOTREACHED */
598 * At this point, 'loc' will either indicate a point beyond
599 * the end of file, or the place where the previous entry
600 * was found.
603 if ((!found) || Player.p_level > sbuf.sb_level) {
604 /* put new entry in for this login */
605 strcpy(sbuf.sb_login, Player.p_login);
606 strcpy(sbuf.sb_name, Player.p_name);
607 sbuf.sb_level = Player.p_level;
608 strcpy(sbuf.sb_type, descrtype(&Player, TRUE));
611 /* update entry */
612 fseek(fp, loc, SEEK_SET);
613 fwrite((char *)&sbuf, SZ_SCORESTRUCT, 1, fp);
614 fclose(fp);