2 * Copyright (c) 1988, 1993
3 * The Regents of the University of California. All rights reserved.
5 * This code is derived from software contributed to Berkeley by
8 * Redistribution and use in source and binary forms, with or without
9 * modification, are permitted provided that the following conditions
11 * 1. Redistributions of source code must retain the above copyright
12 * notice, this list of conditions and the following disclaimer.
13 * 2. Redistributions in binary form must reproduce the above copyright
14 * notice, this list of conditions and the following disclaimer in the
15 * documentation and/or other materials provided with the distribution.
16 * 3. Neither the name of the University nor the names of its contributors
17 * may be used to endorse or promote products derived from this software
18 * without specific prior written permission.
20 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
21 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
22 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
23 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
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25 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
26 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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28 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
29 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
32 * @(#)spec_hit.c 8.1 (Berkeley) 5/31/93
33 * $FreeBSD: src/games/rogue/spec_hit.c,v 1.4 1999/11/30 03:49:28 billf Exp $
34 * $DragonFly: src/games/rogue/spec_hit.c,v 1.3 2006/09/02 19:31:07 pavalos Exp $
40 * This source herein may be modified and/or distributed by anybody who
41 * so desires, with the following restrictions:
42 * 1.) No portion of this notice shall be removed.
43 * 2.) Credit shall not be taken for the creation of this source.
44 * 3.) This code is not to be traded, sold, or used for personal
51 static void disappear(object
*);
52 static void drain_life(void);
53 static void drop_level(void);
54 static void freeze(object
*);
55 static short get_dir(short, short, short, short);
56 static boolean
gold_at(short, short);
57 static void steal_gold(object
*);
58 static void steal_item(object
*);
59 static void sting(object
*);
60 static boolean
try_to_cough(short, short, object
*);
65 extern short cur_level
, max_level
, blind
, levitate
, ring_exp
;
66 extern long level_points
[];
67 extern boolean detect_monster
, mon_disappeared
;
68 extern boolean sustain_strength
, maintain_armor
;
69 extern char *you_can_move_again
;
72 special_hit(object
*monster
)
74 if ((monster
->m_flags
& CONFUSED
) && rand_percent(66)) {
77 if (monster
->m_flags
& RUSTS
) {
80 if ((monster
->m_flags
& HOLDS
) && !levitate
) {
83 if (monster
->m_flags
& FREEZES
) {
86 if (monster
->m_flags
& STINGS
) {
89 if (monster
->m_flags
& DRAINS_LIFE
) {
92 if (monster
->m_flags
& DROPS_LEVEL
) {
95 if (monster
->m_flags
& STEALS_GOLD
) {
97 } else if (monster
->m_flags
& STEALS_ITEM
) {
103 rust(object
*monster
)
105 if ((!rogue
.armor
) || (get_armor_class(rogue
.armor
) <= 1) ||
106 (rogue
.armor
->which_kind
== LEATHER
)) {
109 if ((rogue
.armor
->is_protected
) || maintain_armor
) {
110 if (monster
&& (!(monster
->m_flags
& RUST_VANISHED
))) {
111 message("the rust vanishes instantly", 0);
112 monster
->m_flags
|= RUST_VANISHED
;
115 rogue
.armor
->d_enchant
--;
116 message("your armor weakens", 0);
117 print_stats(STAT_ARMOR
);
122 freeze(object
*monster
)
124 short freeze_percent
= 99;
127 if (rand_percent(12)) {
130 freeze_percent
-= (rogue
.str_current
+(rogue
.str_current
/ 2));
131 freeze_percent
-= ((rogue
.exp
+ ring_exp
) * 4);
132 freeze_percent
-= (get_armor_class(rogue
.armor
) * 5);
133 freeze_percent
-= (rogue
.hp_max
/ 3);
135 if (freeze_percent
> 10) {
136 monster
->m_flags
|= FREEZING_ROGUE
;
137 message("you are frozen", 1);
140 for (i
= 0; i
< n
; i
++) {
143 if (rand_percent(freeze_percent
)) {
144 for (i
= 0; i
< 50; i
++) {
147 killed_by(NULL
, HYPOTHERMIA
);
149 message(you_can_move_again
, 1);
150 monster
->m_flags
&= (~FREEZING_ROGUE
);
155 steal_gold(object
*monster
)
159 if ((rogue
.gold
<= 0) || rand_percent(10)) {
163 amount
= get_rand((cur_level
* 10), (cur_level
* 30));
165 if (amount
> rogue
.gold
) {
168 rogue
.gold
-= amount
;
169 message("your purse feels lighter", 0);
170 print_stats(STAT_GOLD
);
175 steal_item(object
*monster
)
180 boolean has_something
= 0;
182 if (rand_percent(15)) {
185 obj
= rogue
.pack
.next_object
;
191 if (!(obj
->in_use_flags
& BEING_USED
)) {
195 obj
= obj
->next_object
;
197 if (!has_something
) {
200 n
= get_rand(0, MAX_PACK_COUNT
);
201 obj
= rogue
.pack
.next_object
;
203 for (i
= 0; i
<= n
; i
++) {
204 obj
= obj
->next_object
;
205 while ((!obj
) || (obj
->in_use_flags
& BEING_USED
)) {
207 obj
= rogue
.pack
.next_object
;
209 obj
= obj
->next_object
;
213 strcpy(desc
, "she stole ");
214 if (obj
->what_is
!= WEAPON
) {
218 get_desc(obj
, desc
+10);
221 obj
->quantity
= ((obj
->what_is
!= WEAPON
) ? t
: 1);
223 vanish(obj
, 0, &rogue
.pack
);
229 disappear(object
*monster
)
236 dungeon
[row
][col
] &= ~MONSTER
;
237 if (rogue_can_see(row
, col
)) {
238 mvaddch(row
, col
, get_dungeon_char(row
, col
));
240 take_from_pack(monster
, &level_monsters
);
241 free_object(monster
);
246 cough_up(object
*monster
)
249 short row
, col
, i
, n
;
251 if (cur_level
< max_level
) {
255 if (monster
->m_flags
& STEALS_GOLD
) {
256 obj
= alloc_object();
258 obj
->quantity
= get_rand((cur_level
* 15), (cur_level
* 30));
260 if (!rand_percent((int)monster
->drop_percent
)) {
268 for (n
= 0; n
<= 5; n
++) {
269 for (i
= -n
; i
<= n
; i
++) {
270 if (try_to_cough(row
+n
, col
+i
, obj
)) {
273 if (try_to_cough(row
-n
, col
+i
, obj
)) {
277 for (i
= -n
; i
<= n
; i
++) {
278 if (try_to_cough(row
+i
, col
-n
, obj
)) {
281 if (try_to_cough(row
+i
, col
+n
, obj
)) {
290 try_to_cough(short row
, short col
, object
*obj
)
292 if ((row
< MIN_ROW
) ||
293 (row
> (DROWS
-2)) || (col
< 0) || (col
>(DCOLS
-1))) {
296 if ((!(dungeon
[row
][col
] & (OBJECT
| STAIRS
| TRAP
))) &&
297 (dungeon
[row
][col
] & (TUNNEL
| FLOOR
| DOOR
))) {
298 place_at(obj
, row
, col
);
299 if (((row
!= rogue
.row
) || (col
!= rogue
.col
)) &&
300 (!(dungeon
[row
][col
] & MONSTER
))) {
301 mvaddch(row
, col
, get_dungeon_char(row
, col
));
309 seek_gold(object
*monster
)
313 if ((rn
= get_room_number(monster
->row
, monster
->col
)) < 0) {
316 for (i
= rooms
[rn
].top_row
+1; i
< rooms
[rn
].bottom_row
; i
++) {
317 for (j
= rooms
[rn
].left_col
+1; j
< rooms
[rn
].right_col
; j
++) {
318 if ((gold_at(i
, j
)) && !(dungeon
[i
][j
] & MONSTER
)) {
319 monster
->m_flags
|= CAN_FLIT
;
320 s
= mon_can_go(monster
, i
, j
);
321 monster
->m_flags
&= (~CAN_FLIT
);
323 move_mon_to(monster
, i
, j
);
324 monster
->m_flags
|= ASLEEP
;
325 monster
->m_flags
&= (~(WAKENS
| SEEKS_GOLD
));
328 monster
->m_flags
&= (~SEEKS_GOLD
);
329 monster
->m_flags
|= CAN_FLIT
;
330 mv_1_monster(monster
, i
, j
);
331 monster
->m_flags
&= (~CAN_FLIT
);
332 monster
->m_flags
|= SEEKS_GOLD
;
341 gold_at(short row
, short col
)
343 if (dungeon
[row
][col
] & OBJECT
) {
346 if ((obj
= object_at(&level_objects
, row
, col
)) &&
347 (obj
->what_is
== GOLD
)) {
355 check_gold_seeker(object
*monster
)
357 monster
->m_flags
&= (~SEEKS_GOLD
);
361 check_imitator(object
*monster
)
365 if (monster
->m_flags
& IMITATES
) {
368 mvaddch(monster
->row
, monster
->col
,
369 get_dungeon_char(monster
->row
, monster
->col
));
371 sprintf(msg
, "wait, that's a %s!", mon_name(monster
));
380 imitating(short row
, short col
)
382 if (dungeon
[row
][col
] & MONSTER
) {
385 if ((monster
= object_at(&level_monsters
, row
, col
)) != NULL
) {
386 if (monster
->m_flags
& IMITATES
) {
395 sting(object
*monster
)
397 short sting_chance
= 35;
400 if ((rogue
.str_current
<= 3) || sustain_strength
) {
403 sting_chance
+= (6 * (6 - get_armor_class(rogue
.armor
)));
405 if ((rogue
.exp
+ ring_exp
) > 8) {
406 sting_chance
-= (6 * ((rogue
.exp
+ ring_exp
) - 8));
408 if (rand_percent(sting_chance
)) {
409 sprintf(msg
, "the %s's bite has weakened you",
413 print_stats(STAT_STRENGTH
);
422 if (rand_percent(80) || (rogue
.exp
<= 5)) {
425 rogue
.exp_points
= level_points
[rogue
.exp
-2] - get_rand(9, 29);
428 if ((rogue
.hp_current
-= hp
) <= 0) {
429 rogue
.hp_current
= 1;
431 if ((rogue
.hp_max
-= hp
) <= 0) {
442 if (rand_percent(60) || (rogue
.hp_max
<= 30) || (rogue
.hp_current
< 10)) {
445 n
= get_rand(1, 3); /* 1 Hp, 2 Str, 3 both */
447 if ((n
!= 2) || (!sustain_strength
)) {
448 message("you feel weaker", 0);
456 if ((rogue
.str_current
> 3) && (!sustain_strength
)) {
463 print_stats((STAT_STRENGTH
| STAT_HP
));
467 m_confuse(object
*monster
)
471 if (!rogue_can_see(monster
->row
, monster
->col
)) {
474 if (rand_percent(45)) {
475 monster
->m_flags
&= (~CONFUSES
); /* will not confuse the rogue */
478 if (rand_percent(55)) {
479 monster
->m_flags
&= (~CONFUSES
);
480 sprintf(msg
, "the gaze of the %s has confused you", mon_name(monster
));
489 flame_broil(object
*monster
)
493 if ((!mon_sees(monster
, rogue
.row
, rogue
.col
)) || coin_toss()) {
496 row
= rogue
.row
- monster
->row
;
497 col
= rogue
.col
- monster
->col
;
504 if (((row
!= 0) && (col
!= 0) && (row
!= col
)) ||
505 ((row
> 7) || (col
> 7))) {
508 dir
= get_dir(monster
->row
, monster
->col
, row
, col
);
509 bounce(FIRE
, dir
, monster
->row
, monster
->col
, 0);
515 get_dir(short srow
, short scol
, short drow
, short dcol
)
531 if ((srow
> drow
) && (scol
> dcol
)) {
534 if ((srow
< drow
) && (scol
< dcol
)) {
537 if ((srow
< drow
) && (scol
> dcol
)) {
540 /*if ((srow > drow) && (scol < dcol)) {*/