cldr2def: Pad CJK short months
[dragonfly.git] / games / rogue / spec_hit.c
bloba461f628e06adbb0f2aae7801afbe69f3fb3c869
1 /*-
2 * Copyright (c) 1988, 1993
3 * The Regents of the University of California. All rights reserved.
5 * This code is derived from software contributed to Berkeley by
6 * Timothy C. Stoehr.
8 * Redistribution and use in source and binary forms, with or without
9 * modification, are permitted provided that the following conditions
10 * are met:
11 * 1. Redistributions of source code must retain the above copyright
12 * notice, this list of conditions and the following disclaimer.
13 * 2. Redistributions in binary form must reproduce the above copyright
14 * notice, this list of conditions and the following disclaimer in the
15 * documentation and/or other materials provided with the distribution.
16 * 3. Neither the name of the University nor the names of its contributors
17 * may be used to endorse or promote products derived from this software
18 * without specific prior written permission.
20 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
21 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
22 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
23 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
24 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
25 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
26 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
27 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
28 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
29 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
30 * SUCH DAMAGE.
32 * @(#)spec_hit.c 8.1 (Berkeley) 5/31/93
33 * $FreeBSD: src/games/rogue/spec_hit.c,v 1.4 1999/11/30 03:49:28 billf Exp $
34 * $DragonFly: src/games/rogue/spec_hit.c,v 1.3 2006/09/02 19:31:07 pavalos Exp $
38 * special_hit.c
40 * This source herein may be modified and/or distributed by anybody who
41 * so desires, with the following restrictions:
42 * 1.) No portion of this notice shall be removed.
43 * 2.) Credit shall not be taken for the creation of this source.
44 * 3.) This code is not to be traded, sold, or used for personal
45 * gain or profit.
49 #include "rogue.h"
51 static void disappear(object *);
52 static void drain_life(void);
53 static void drop_level(void);
54 static void freeze(object *);
55 static short get_dir(short, short, short, short);
56 static boolean gold_at(short, short);
57 static void steal_gold(object *);
58 static void steal_item(object *);
59 static void sting(object *);
60 static boolean try_to_cough(short, short, object *);
62 short less_hp = 0;
63 boolean being_held;
65 extern short cur_level, max_level, blind, levitate, ring_exp;
66 extern long level_points[];
67 extern boolean detect_monster, mon_disappeared;
68 extern boolean sustain_strength, maintain_armor;
69 extern char *you_can_move_again;
71 void
72 special_hit(object *monster)
74 if ((monster->m_flags & CONFUSED) && rand_percent(66)) {
75 return;
77 if (monster->m_flags & RUSTS) {
78 rust(monster);
80 if ((monster->m_flags & HOLDS) && !levitate) {
81 being_held = 1;
83 if (monster->m_flags & FREEZES) {
84 freeze(monster);
86 if (monster->m_flags & STINGS) {
87 sting(monster);
89 if (monster->m_flags & DRAINS_LIFE) {
90 drain_life();
92 if (monster->m_flags & DROPS_LEVEL) {
93 drop_level();
95 if (monster->m_flags & STEALS_GOLD) {
96 steal_gold(monster);
97 } else if (monster->m_flags & STEALS_ITEM) {
98 steal_item(monster);
102 void
103 rust(object *monster)
105 if ((!rogue.armor) || (get_armor_class(rogue.armor) <= 1) ||
106 (rogue.armor->which_kind == LEATHER)) {
107 return;
109 if ((rogue.armor->is_protected) || maintain_armor) {
110 if (monster && (!(monster->m_flags & RUST_VANISHED))) {
111 message("the rust vanishes instantly", 0);
112 monster->m_flags |= RUST_VANISHED;
114 } else {
115 rogue.armor->d_enchant--;
116 message("your armor weakens", 0);
117 print_stats(STAT_ARMOR);
121 static void
122 freeze(object *monster)
124 short freeze_percent = 99;
125 short i, n;
127 if (rand_percent(12)) {
128 return;
130 freeze_percent -= (rogue.str_current+(rogue.str_current / 2));
131 freeze_percent -= ((rogue.exp + ring_exp) * 4);
132 freeze_percent -= (get_armor_class(rogue.armor) * 5);
133 freeze_percent -= (rogue.hp_max / 3);
135 if (freeze_percent > 10) {
136 monster->m_flags |= FREEZING_ROGUE;
137 message("you are frozen", 1);
139 n = get_rand(4, 8);
140 for (i = 0; i < n; i++) {
141 mv_mons();
143 if (rand_percent(freeze_percent)) {
144 for (i = 0; i < 50; i++) {
145 mv_mons();
147 killed_by(NULL, HYPOTHERMIA);
149 message(you_can_move_again, 1);
150 monster->m_flags &= (~FREEZING_ROGUE);
154 static void
155 steal_gold(object *monster)
157 int amount;
159 if ((rogue.gold <= 0) || rand_percent(10)) {
160 return;
163 amount = get_rand((cur_level * 10), (cur_level * 30));
165 if (amount > rogue.gold) {
166 amount = rogue.gold;
168 rogue.gold -= amount;
169 message("your purse feels lighter", 0);
170 print_stats(STAT_GOLD);
171 disappear(monster);
174 static void
175 steal_item(object *monster)
177 object *obj;
178 short i, n, t = 0;
179 char desc[80];
180 boolean has_something = 0;
182 if (rand_percent(15)) {
183 return;
185 obj = rogue.pack.next_object;
187 if (!obj) {
188 goto DSPR;
190 while (obj) {
191 if (!(obj->in_use_flags & BEING_USED)) {
192 has_something = 1;
193 break;
195 obj = obj->next_object;
197 if (!has_something) {
198 goto DSPR;
200 n = get_rand(0, MAX_PACK_COUNT);
201 obj = rogue.pack.next_object;
203 for (i = 0; i <= n; i++) {
204 obj = obj->next_object;
205 while ((!obj) || (obj->in_use_flags & BEING_USED)) {
206 if (!obj) {
207 obj = rogue.pack.next_object;
208 } else {
209 obj = obj->next_object;
213 strcpy(desc, "she stole ");
214 if (obj->what_is != WEAPON) {
215 t = obj->quantity;
216 obj->quantity = 1;
218 get_desc(obj, desc+10);
219 message(desc, 0);
221 obj->quantity = ((obj->what_is != WEAPON) ? t : 1);
223 vanish(obj, 0, &rogue.pack);
224 DSPR:
225 disappear(monster);
228 static void
229 disappear(object *monster)
231 short row, col;
233 row = monster->row;
234 col = monster->col;
236 dungeon[row][col] &= ~MONSTER;
237 if (rogue_can_see(row, col)) {
238 mvaddch(row, col, get_dungeon_char(row, col));
240 take_from_pack(monster, &level_monsters);
241 free_object(monster);
242 mon_disappeared = 1;
245 void
246 cough_up(object *monster)
248 object *obj;
249 short row, col, i, n;
251 if (cur_level < max_level) {
252 return;
255 if (monster->m_flags & STEALS_GOLD) {
256 obj = alloc_object();
257 obj->what_is = GOLD;
258 obj->quantity = get_rand((cur_level * 15), (cur_level * 30));
259 } else {
260 if (!rand_percent((int)monster->drop_percent)) {
261 return;
263 obj = gr_object();
265 row = monster->row;
266 col = monster->col;
268 for (n = 0; n <= 5; n++) {
269 for (i = -n; i <= n; i++) {
270 if (try_to_cough(row+n, col+i, obj)) {
271 return;
273 if (try_to_cough(row-n, col+i, obj)) {
274 return;
277 for (i = -n; i <= n; i++) {
278 if (try_to_cough(row+i, col-n, obj)) {
279 return;
281 if (try_to_cough(row+i, col+n, obj)) {
282 return;
286 free_object(obj);
289 static boolean
290 try_to_cough(short row, short col, object *obj)
292 if ((row < MIN_ROW) ||
293 (row > (DROWS-2)) || (col < 0) || (col>(DCOLS-1))) {
294 return(0);
296 if ((!(dungeon[row][col] & (OBJECT | STAIRS | TRAP))) &&
297 (dungeon[row][col] & (TUNNEL | FLOOR | DOOR))) {
298 place_at(obj, row, col);
299 if (((row != rogue.row) || (col != rogue.col)) &&
300 (!(dungeon[row][col] & MONSTER))) {
301 mvaddch(row, col, get_dungeon_char(row, col));
303 return(1);
305 return(0);
308 boolean
309 seek_gold(object *monster)
311 short i, j, rn, s;
313 if ((rn = get_room_number(monster->row, monster->col)) < 0) {
314 return(0);
316 for (i = rooms[rn].top_row+1; i < rooms[rn].bottom_row; i++) {
317 for (j = rooms[rn].left_col+1; j < rooms[rn].right_col; j++) {
318 if ((gold_at(i, j)) && !(dungeon[i][j] & MONSTER)) {
319 monster->m_flags |= CAN_FLIT;
320 s = mon_can_go(monster, i, j);
321 monster->m_flags &= (~CAN_FLIT);
322 if (s) {
323 move_mon_to(monster, i, j);
324 monster->m_flags |= ASLEEP;
325 monster->m_flags &= (~(WAKENS | SEEKS_GOLD));
326 return(1);
328 monster->m_flags &= (~SEEKS_GOLD);
329 monster->m_flags |= CAN_FLIT;
330 mv_1_monster(monster, i, j);
331 monster->m_flags &= (~CAN_FLIT);
332 monster->m_flags |= SEEKS_GOLD;
333 return(1);
337 return(0);
340 static boolean
341 gold_at(short row, short col)
343 if (dungeon[row][col] & OBJECT) {
344 object *obj;
346 if ((obj = object_at(&level_objects, row, col)) &&
347 (obj->what_is == GOLD)) {
348 return(1);
351 return(0);
354 void
355 check_gold_seeker(object *monster)
357 monster->m_flags &= (~SEEKS_GOLD);
360 boolean
361 check_imitator(object *monster)
363 char msg[80];
365 if (monster->m_flags & IMITATES) {
366 wake_up(monster);
367 if (!blind) {
368 mvaddch(monster->row, monster->col,
369 get_dungeon_char(monster->row, monster->col));
370 check_message();
371 sprintf(msg, "wait, that's a %s!", mon_name(monster));
372 message(msg, 1);
374 return(1);
376 return(0);
379 boolean
380 imitating(short row, short col)
382 if (dungeon[row][col] & MONSTER) {
383 object *monster;
385 if ((monster = object_at(&level_monsters, row, col)) != NULL) {
386 if (monster->m_flags & IMITATES) {
387 return(1);
391 return(0);
394 static void
395 sting(object *monster)
397 short sting_chance = 35;
398 char msg[80];
400 if ((rogue.str_current <= 3) || sustain_strength) {
401 return;
403 sting_chance += (6 * (6 - get_armor_class(rogue.armor)));
405 if ((rogue.exp + ring_exp) > 8) {
406 sting_chance -= (6 * ((rogue.exp + ring_exp) - 8));
408 if (rand_percent(sting_chance)) {
409 sprintf(msg, "the %s's bite has weakened you",
410 mon_name(monster));
411 message(msg, 0);
412 rogue.str_current--;
413 print_stats(STAT_STRENGTH);
417 static void
418 drop_level(void)
420 int hp;
422 if (rand_percent(80) || (rogue.exp <= 5)) {
423 return;
425 rogue.exp_points = level_points[rogue.exp-2] - get_rand(9, 29);
426 rogue.exp -= 2;
427 hp = hp_raise();
428 if ((rogue.hp_current -= hp) <= 0) {
429 rogue.hp_current = 1;
431 if ((rogue.hp_max -= hp) <= 0) {
432 rogue.hp_max = 1;
434 add_exp(1, 0);
437 static void
438 drain_life(void)
440 short n;
442 if (rand_percent(60) || (rogue.hp_max <= 30) || (rogue.hp_current < 10)) {
443 return;
445 n = get_rand(1, 3); /* 1 Hp, 2 Str, 3 both */
447 if ((n != 2) || (!sustain_strength)) {
448 message("you feel weaker", 0);
450 if (n != 2) {
451 rogue.hp_max--;
452 rogue.hp_current--;
453 less_hp++;
455 if (n != 1) {
456 if ((rogue.str_current > 3) && (!sustain_strength)) {
457 rogue.str_current--;
458 if (coin_toss()) {
459 rogue.str_max--;
463 print_stats((STAT_STRENGTH | STAT_HP));
466 boolean
467 m_confuse(object *monster)
469 char msg[80];
471 if (!rogue_can_see(monster->row, monster->col)) {
472 return(0);
474 if (rand_percent(45)) {
475 monster->m_flags &= (~CONFUSES); /* will not confuse the rogue */
476 return(0);
478 if (rand_percent(55)) {
479 monster->m_flags &= (~CONFUSES);
480 sprintf(msg, "the gaze of the %s has confused you", mon_name(monster));
481 message(msg, 1);
482 cnfs();
483 return(1);
485 return(0);
488 boolean
489 flame_broil(object *monster)
491 short row, col, dir;
493 if ((!mon_sees(monster, rogue.row, rogue.col)) || coin_toss()) {
494 return(0);
496 row = rogue.row - monster->row;
497 col = rogue.col - monster->col;
498 if (row < 0) {
499 row = -row;
501 if (col < 0) {
502 col = -col;
504 if (((row != 0) && (col != 0) && (row != col)) ||
505 ((row > 7) || (col > 7))) {
506 return(0);
508 dir = get_dir(monster->row, monster->col, row, col);
509 bounce(FIRE, dir, monster->row, monster->col, 0);
511 return(1);
514 static short
515 get_dir(short srow, short scol, short drow, short dcol)
517 if (srow == drow) {
518 if (scol < dcol) {
519 return(RIGHT);
520 } else {
521 return(LEFT);
524 if (scol == dcol) {
525 if (srow < drow) {
526 return(DOWN);
527 } else {
528 return(UPWARD);
531 if ((srow > drow) && (scol > dcol)) {
532 return(UPLEFT);
534 if ((srow < drow) && (scol < dcol)) {
535 return(DOWNRIGHT);
537 if ((srow < drow) && (scol > dcol)) {
538 return(DOWNLEFT);
540 /*if ((srow > drow) && (scol < dcol)) {*/
541 return(UPRIGHT);
542 /*}*/