2 * Copyright (c) 1988, 1993
3 * The Regents of the University of California. All rights reserved.
5 * This code is derived from software contributed to Berkeley by
8 * Redistribution and use in source and binary forms, with or without
9 * modification, are permitted provided that the following conditions
11 * 1. Redistributions of source code must retain the above copyright
12 * notice, this list of conditions and the following disclaimer.
13 * 2. Redistributions in binary form must reproduce the above copyright
14 * notice, this list of conditions and the following disclaimer in the
15 * documentation and/or other materials provided with the distribution.
16 * 3. Neither the name of the University nor the names of its contributors
17 * may be used to endorse or promote products derived from this software
18 * without specific prior written permission.
20 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
21 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
22 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
23 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
24 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
25 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
26 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
27 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
28 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
29 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
32 * @(#)score.c 8.1 (Berkeley) 5/31/93
33 * $FreeBSD: src/games/rogue/score.c,v 1.4 1999/11/30 03:49:27 billf Exp $
34 * $DragonFly: src/games/rogue/score.c,v 1.4 2006/09/02 19:31:07 pavalos Exp $
40 * This source herein may be modified and/or distributed by anybody who
41 * so desires, with the following restrictions:
42 * 1.) No portion of this notice shall be removed.
43 * 2.) Credit shall not be taken for the creation of this source.
44 * 3.) This code is not to be traded, sold, or used for personal
51 #include "pathnames.h"
53 extern char *m_names
[];
54 extern short max_level
;
55 extern boolean score_only
, no_skull
, msg_cleared
;
56 extern char *byebye_string
, *nick_name
;
58 static void center(short, const char *);
59 static int get_value(const object
*);
60 static void id_all(void);
61 static void insert_score(char [][82], char [][30], const char *, short, short,
62 const object
*, short);
63 static int name_cmp(char *, const char *);
64 static void nickize(char *, const char *, const char *);
65 static void sell_pack(void);
66 static void sf_error(void);
69 killed_by(const object
*monster
, short other
)
76 rogue
.gold
= ((rogue
.gold
* 9) / 10);
82 strcpy(buf
, "died of hypothermia");
85 strcpy(buf
, "died of starvation");
88 strcpy(buf
, "killed by a dart");
94 strcpy(buf
, "killed by fire");
98 strcpy(buf
, "Killed by ");
99 if (is_vowel(m_names
[monster
->m_char
- 'A'][0])) {
104 strcat(buf
, m_names
[monster
->m_char
- 'A']);
106 strcat(buf
, " with ");
107 sprintf(buf
+strlen(buf
), "%ld gold", rogue
.gold
);
108 if ((!other
) && (!no_skull
)) {
110 mvaddstr(4, 32, "__---------__");
111 mvaddstr(5, 30, "_~ ~_");
112 mvaddstr(6, 29, "/ \\");
113 mvaddstr(7, 28, "~ ~");
114 mvaddstr(8, 27, "/ \\");
115 mvaddstr(9, 27, "| XXXX XXXX |");
116 mvaddstr(10, 27, "| XXXX XXXX |");
117 mvaddstr(11, 27, "| XXX XXX |");
118 mvaddstr(12, 28, "\\ @ /");
119 mvaddstr(13, 29, "--\\ @@@ /--");
120 mvaddstr(14, 30, "| | @@@ | |");
121 mvaddstr(15, 30, "| | | |");
122 mvaddstr(16, 30, "| vvVvvvvvvvVvv |");
123 mvaddstr(17, 30, "| ^^^^^^^^^^^ |");
124 mvaddstr(18, 31, "\\_ _/");
125 mvaddstr(19, 33, "~---------~");
126 center(21, nick_name
);
132 put_scores(monster
, other
);
138 unwield(rogue
.weapon
); /* disarm and relax */
140 un_put_on(rogue
.left_ring
);
141 un_put_on(rogue
.right_ring
);
144 mvaddstr(10, 11, "@ @ @@@ @ @ @ @ @ @@@ @ @ @");
145 mvaddstr(11, 11, " @ @ @ @ @ @ @ @ @ @ @ @@ @ @");
146 mvaddstr(12, 11, " @ @ @ @ @ @ @ @ @ @ @ @ @ @");
147 mvaddstr(13, 11, " @ @ @ @ @ @ @ @ @ @ @ @@");
148 mvaddstr(14, 11, " @ @@@ @@@ @@ @@ @@@ @ @ @");
149 mvaddstr(17, 11, "Congratulations, you have been admitted to the");
150 mvaddstr(18, 11, "Fighters' Guild. You return home, sell all your");
151 mvaddstr(19, 11, "treasures at great profit and retire into comfort.");
156 put_scores(NULL
, WIN
);
160 quit(boolean from_intrpt
)
176 for (i
= 0; i
< DCOLS
; i
++) {
177 buf
[i
] = mvinch(0, i
);
181 message("really quit?", 1);
182 if (rgetchar() != 'y') {
186 for (i
= 0; i
< DCOLS
; i
++) {
187 mvaddch(0, i
, buf
[i
]);
196 clean_up(byebye_string
);
199 killed_by(NULL
, QUIT
);
203 put_scores(const object
*monster
, short other
)
205 short i
, n
, rank
= 10, x
, ne
= 0, found_player
= -1;
207 char n_names
[10][30];
211 boolean pause
= score_only
;
215 if ((fp
= fopen(_PATH_SCOREFILE
, "r+")) == NULL
&&
216 (fp
= fopen(_PATH_SCOREFILE
, "w+")) == NULL
) {
217 message("cannot read/write/create score file", 0);
223 for (i
= 0; i
< 10; i
++) {
224 if (((n
= fread(scores
[i
], sizeof(char), 80, fp
)) < 80) && (n
!= 0)) {
228 if ((n
= fread(n_names
[i
], sizeof(char), 30, fp
)) < 30) {
231 xxxx(n_names
[i
], 30);
236 if ((!score_only
) && (found_player
== -1)) {
237 if (!name_cmp(scores
[i
]+15, login_name
)) {
239 while (scores
[i
][x
] == ' ') {
242 s
= lget_number(scores
[i
] + x
);
243 if (rogue
.gold
< s
) {
252 /* Remove a superseded entry, if any. */
253 if (found_player
!= -1) {
255 for (i
= found_player
; i
< ne
; i
++) {
256 strcpy(scores
[i
], scores
[i
+1]);
257 strcpy(n_names
[i
], n_names
[i
+1]);
261 /* If we're going to insert ourselves, do it now */
263 for (i
= 0; i
< ne
; i
++) {
265 while (scores
[i
][x
] == ' ') {
268 s
= lget_number(scores
[i
] + x
);
270 if (rogue
.gold
>= s
) {
277 } else if ((ne
< 10) && (rank
== 10)) {
281 insert_score(scores
, n_names
, nick_name
, rank
, ne
, monster
,
291 mvaddstr(3, 30, "Top Ten Rogueists");
292 mvaddstr(8, 0, "Rank Score Name");
298 for (i
= 0; i
< ne
; i
++) {
307 scores
[i
][1] = i
+ '1';
309 nickize(buf
, scores
[i
], n_names
[i
]);
310 mvaddstr(i
+10, 0, buf
);
313 fwrite(scores
[i
], sizeof(char), 80, fp
);
314 xxxx(n_names
[i
], 30);
315 fwrite(n_names
[i
], sizeof(char), 30, fp
);
332 insert_score(char scores
[][82], char n_names
[][30], const char *n_name
,
333 short rank
, short n
, const object
*monster
, short other
)
339 for (i
= n
; i
> rank
; i
--) {
340 if ((i
< 10) && (i
> 0)) {
341 strcpy(scores
[i
], scores
[i
-1]);
342 strcpy(n_names
[i
], n_names
[i
-1]);
346 sprintf(buf
, "%2d %6ld %s: ", rank
+1, rogue
.gold
, login_name
);
351 strcat(buf
, "died of hypothermia");
354 strcat(buf
, "died of starvation");
357 strcat(buf
, "killed by a dart");
363 strcat(buf
, "a total winner");
366 strcpy(buf
, "killed by fire");
370 strcat(buf
, "killed by ");
371 if (is_vowel(m_names
[monster
->m_char
- 'A'][0])) {
376 strcat(buf
, m_names
[monster
->m_char
- 'A']);
378 sprintf(buf
+strlen(buf
), " on level %d ", max_level
);
379 if ((other
!= WIN
) && has_amulet()) {
380 strcat(buf
, "with amulet");
382 for (i
= strlen(buf
); i
< 79; i
++) {
386 strcpy(scores
[rank
], buf
);
387 strcpy(n_names
[rank
], n_name
);
393 return( (ch
== 'a') ||
407 obj
= rogue
.pack
.next_object
;
410 mvaddstr(1, 0, "Value Item");
413 if (obj
->what_is
!= FOOD
) {
415 val
= get_value(obj
);
419 sprintf(buf
, "%5d ", val
);
420 get_desc(obj
, buf
+11);
421 mvaddstr(row
++, 0, buf
);
424 obj
= obj
->next_object
;
427 if (rogue
.gold
> MAX_GOLD
) {
428 rogue
.gold
= MAX_GOLD
;
434 get_value(const object
*obj
)
440 wc
= obj
->which_kind
;
442 switch(obj
->what_is
) {
444 val
= id_weapons
[wc
].value
;
445 if ((wc
== ARROW
) || (wc
== DAGGER
) || (wc
== SHURIKEN
) ||
447 val
*= obj
->quantity
;
449 val
+= (obj
->d_enchant
* 85);
450 val
+= (obj
->hit_enchant
* 85);
453 val
= id_armors
[wc
].value
;
454 val
+= (obj
->d_enchant
* 75);
455 if (obj
->is_protected
) {
460 val
= id_wands
[wc
].value
* (obj
->class + 1);
463 val
= id_scrolls
[wc
].value
* obj
->quantity
;
466 val
= id_potions
[wc
].value
* obj
->quantity
;
472 val
= id_rings
[wc
].value
* (obj
->class + 1);
486 for (i
= 0; i
< SCROLS
; i
++) {
487 id_scrolls
[i
].id_status
= IDENTIFIED
;
489 for (i
= 0; i
< WEAPONS
; i
++) {
490 id_weapons
[i
].id_status
= IDENTIFIED
;
492 for (i
= 0; i
< ARMORS
; i
++) {
493 id_armors
[i
].id_status
= IDENTIFIED
;
495 for (i
= 0; i
< WANDS
; i
++) {
496 id_wands
[i
].id_status
= IDENTIFIED
;
498 for (i
= 0; i
< POTIONS
; i
++) {
499 id_potions
[i
].id_status
= IDENTIFIED
;
504 name_cmp(char *s1
, const char *s2
)
509 while(s1
[i
] != ':') {
519 xxxx(char *buf
, short n
)
524 for (i
= 0; i
< n
; i
++) {
526 /* It does not matter if accuracy is lost during this assignment */
527 c
= (unsigned char)xxx(0);
544 r
= ((f
* s
) + 9337) % 8887;
551 nickize(char *buf
, const char *score
, const char *n_name
)
558 strncpy(buf
, score
, 16);
560 while (score
[i
] != ':') {
564 strcpy(buf
+15, n_name
);
568 buf
[j
++] = score
[i
++];
576 center(short row
, const char *buf
)
580 margin
= ((DCOLS
- strlen(buf
)) / 2);
581 mvaddstr(row
, margin
, buf
);
589 clean_up("sorry, score file is out of order");